annotate Game/MainMenu.cpp @ 2551:4008b2f34be0

MainMenu rendering moved from event loop to respective window class
author a.parshin
date Tue, 12 May 2015 12:03:30 +0200
parents fed97f15d1e1
children ac16f4a3a91e
rev   line source
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a902abdfc7f2 1. Renamed class Game to class Engine.
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1 #include "Engine/Engine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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2 #include "Engine/Timer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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3 #include "Engine/Party.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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4 #include "Engine/LOD.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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5 #include "Engine/SaveLoad.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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6 #include "Engine/Graphics/IRender.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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7 #include "Engine/Graphics/Viewport.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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8
a902abdfc7f2 1. Renamed class Game to class Engine.
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9 #include "IO/Mouse.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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10 #include "IO/Keyboard.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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11
2551
4008b2f34be0 MainMenu rendering moved from event loop to respective window class
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12 #include "GUI/UI/UIMainMenu.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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13 #include "GUI/UI/UIPartyCreation.h"
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fed97f15d1e1 * SaveLoad
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14 #include "GUI/UI/UISaveLoad.h"
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4008b2f34be0 MainMenu rendering moved from event loop to respective window class
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15 #include "GUI/GUIButton.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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16
a902abdfc7f2 1. Renamed class Game to class Engine.
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17 #include "Media/Audio/AudioPlayer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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18
a902abdfc7f2 1. Renamed class Game to class Engine.
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19 #include "Game/MainMenu.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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20
a902abdfc7f2 1. Renamed class Game to class Engine.
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21
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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22 RGBTexture main_menu_background;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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23
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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24
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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25
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a902abdfc7f2 1. Renamed class Game to class Engine.
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26 //----- (00435748) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
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27 void MainMenu_EventLoop()
a902abdfc7f2 1. Renamed class Game to class Engine.
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28 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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29 Player *pPlayer; // ebx@2
a902abdfc7f2 1. Renamed class Game to class Engine.
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30 void *v3; // edi@21
a902abdfc7f2 1. Renamed class Game to class Engine.
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31 signed int v4; // eax@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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32 // int v5; // ecx@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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33 // PLAYER_SKILL_TYPE v6; // edi@37
a902abdfc7f2 1. Renamed class Game to class Engine.
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34 GUIWindow *pWindow; // eax@56
a902abdfc7f2 1. Renamed class Game to class Engine.
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35 GUIButton *pButton; // eax@59
a902abdfc7f2 1. Renamed class Game to class Engine.
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36 int v15; // edi@70
a902abdfc7f2 1. Renamed class Game to class Engine.
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37 char v20; // dl@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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38 unsigned int v21; // eax@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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39 unsigned int v25; // eax@120
a902abdfc7f2 1. Renamed class Game to class Engine.
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40 unsigned int v26; // ecx@127
a902abdfc7f2 1. Renamed class Game to class Engine.
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41 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
a902abdfc7f2 1. Renamed class Game to class Engine.
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42 // signed int v41; // [sp-10h] [bp-20h]@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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43 int pParam; // [sp+4h] [bp-Ch]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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44 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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45 int pSex; // [sp+Ch] [bp-4h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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46
a902abdfc7f2 1. Renamed class Game to class Engine.
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47 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
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48 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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49 pPlayer = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
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50 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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51 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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52 int param2;
a902abdfc7f2 1. Renamed class Game to class Engine.
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53 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
a902abdfc7f2 1. Renamed class Game to class Engine.
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54 //auto player = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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55
a902abdfc7f2 1. Renamed class Game to class Engine.
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56 switch (pUIMessageType) // For buttons of window MainMenu
a902abdfc7f2 1. Renamed class Game to class Engine.
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57 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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58 case UIMSG_MainMenu_ShowPartyCreationWnd:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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59 new OnButtonClick2(495, 172, 0, 0, (int)pMainMenu_BtnNew, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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60 SetCurrentMenuID(MENU_NEWGAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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61 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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62 case UIMSG_MainMenu_ShowLoadWindow:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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63 new OnButtonClick2(495, 227, 0, 0, (int)pMainMenu_BtnLoad, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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64 SetCurrentMenuID(MENU_SAVELOAD);
a902abdfc7f2 1. Renamed class Game to class Engine.
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65 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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66 case UIMSG_ShowCredits:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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67 new OnButtonClick2(495, 282, 0, 0, (int)pMainMenu_BtnCredits, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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68 SetCurrentMenuID(MENU_CREDITS);
a902abdfc7f2 1. Renamed class Game to class Engine.
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69 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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70 case UIMSG_ExitToWindows:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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71 new OnButtonClick2(495, 337, 0, 0, (int)pMainMenu_BtnExit, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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72 SetCurrentMenuID(MENU_EXIT_GAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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73 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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74 case UIMSG_PlayerCreation_SelectAttribute:
a902abdfc7f2 1. Renamed class Game to class Engine.
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75 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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76 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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77 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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78 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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79 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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80 case UIMSG_PlayerCreation_VoicePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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81 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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82 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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83 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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84 if (pParty->pPlayers[pParam].uVoiceID == 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
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85 pParty->pPlayers[pParam].uVoiceID = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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86 else --pParty->pPlayers[pParam].uVoiceID;
a902abdfc7f2 1. Renamed class Game to class Engine.
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87 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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88 pButton = pCreationUI_BtnPressLeft2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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89 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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90 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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91 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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92 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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93 case UIMSG_PlayerCreation_VoiceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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94 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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95 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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96 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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97 pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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98 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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99 pButton = pCreationUI_BtnPressRight2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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100 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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101 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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102 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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103 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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104 case UIMSG_PlayerCreation_FacePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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105 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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106 if (!pParty->pPlayers[pParam].uCurrentFace)
a902abdfc7f2 1. Renamed class Game to class Engine.
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107 pParty->pPlayers[pParam].uCurrentFace = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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108 else
a902abdfc7f2 1. Renamed class Game to class Engine.
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109 pParty->pPlayers[pParam].uCurrentFace -= 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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110 pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace;
a902abdfc7f2 1. Renamed class Game to class Engine.
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111 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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112 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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113 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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114 v25 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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115 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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116 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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117 uPlayerCreationUI_SelectedCharacter = v25;
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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118 new OnButtonClick(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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119 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0.0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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120 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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121 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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122 case UIMSG_PlayerCreation_FaceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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123 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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124 v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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125 pParty->pPlayers[pParam].uCurrentFace = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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126 pParty->pPlayers[pParam].uVoiceID = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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127 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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128 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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129 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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130 v21 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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131 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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132 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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133 uPlayerCreationUI_SelectedCharacter = v21;
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134 new OnButtonClick(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (int)pCreationUI_BtnPressRight[v21], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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135 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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136 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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137 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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138 case UIMSG_PlayerCreationClickPlus:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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139 new OnButtonClick2(613, 393, 0, 0, (int)pPlayerCreationUI_BtnPlus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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140 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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141 pAudioPlayer->PlaySound(SOUND_ClickMinus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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142 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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143 case UIMSG_PlayerCreationClickMinus:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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144 new OnButtonClick2(523, 393, 0, 0, (int)pPlayerCreationUI_BtnMinus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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145 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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146 pAudioPlayer->PlaySound(SOUND_ClickPlus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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147 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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148 case UIMSG_PlayerCreationSelectActiveSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
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149 if (pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37)
a902abdfc7f2 1. Renamed class Game to class Engine.
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parents:
diff changeset
150 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
151 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
152 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
153 case UIMSG_PlayerCreationSelectClass:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
154 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
155 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
156 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
157 case UIMSG_PlayerCreationClickOK:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
158 new OnButtonClick2(580, 431, 0, 0, (int)pPlayerCreationUI_BtnOK, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
159 if (PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
160 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
161 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
162 uGameState = GAME_STATE_STARTING_NEW_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
163 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
164 case UIMSG_PlayerCreationClickReset:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
165 new OnButtonClick2(527, 431, 0, 0, (int)pPlayerCreationUI_BtnReset, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
166 pParty->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
167 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
168 case UIMSG_PlayerCreationRemoveUpSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
169 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
170 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
171 if (pPlayer[pParam].GetSkillIdxByOrder(2) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
172 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
173 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
174 case UIMSG_PlayerCreationRemoveDownSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
175 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
176 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
177 if (pPlayer[pParam].GetSkillIdxByOrder(3) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
178 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
179 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
180 case UIMSG_PlayerCreationChangeName:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
181 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
182 v3 = (void *)pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
183 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
184 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
185 pGUIWindow_CurrentMenu->ptr_1C = v3;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
186 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
187 case UIMSG_ChangeGameState:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
188 uGameState = GAME_FINISHED;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
189 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
190 case UIMSG_ChangeCursor:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
191 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
192 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
193 case UIMSG_3A:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
194 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
195 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
196 case UIMSG_LoadGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
197 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
198 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
199 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
200 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
201 case UIMSG_SelectLoadSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
202 //main menu save/load wnd clicking on savegame lines
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
203 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
204 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
205 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
206 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
207 //load clicked line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
208 v26 = pParam + pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
209 if (dword_6BE138 == pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
210 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
211 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
212 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
213 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
214 uLoadGameUI_SelectedSlot = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
215 dword_6BE138 = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
216 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
217 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
218 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
219 //typing in the line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
220 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
221 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
222 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
223 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
224 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
225 case UIMSG_SaveLoadBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
226 new OnSaveLoad(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnLoadSlot, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
227 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
228 case UIMSG_DownArrow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
229 ++pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
230 if (pSaveListPosition >= pParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
231 pSaveListPosition = pParam - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
232 if (pSaveListPosition < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
233 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
234 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
235 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, (int)pBtnDownArrow, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
236 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
237 case UIMSG_Cancel:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
238 new OnCancel3(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnCancel, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
239 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
240 case UIMSG_ArrowUp:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
241 --pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
242 if (pSaveListPosition < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
243 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
244 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
245 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, (int)pBtnArrowUp, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
246 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
247 case UIMSG_AD:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
248 new OnButtonClick2(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (int)pMainMenu_BtnNew, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
249 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
250 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
251 case UIMSG_AE:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
252 new OnButtonClick2(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (int)pMainMenu_BtnExit, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
253 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
254 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
255 case UIMSG_Escape:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
256 if (pModalWindow)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
257 {
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
258 pModalWindow->Release();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
259 pModalWindow = nullptr;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
260 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
261 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
262 if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
263 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
264 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
265 pMediaPlayer->bStopBeforeSchedule = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
266 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
267 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
268 if (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
269 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
270 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
271 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
272 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
273 if (GetCurrentMenuID() == MENU_NAMEPANELESC) //èç ïàíåëè èçìåíåíèÿ èìåíè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
274 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
275 SetCurrentMenuID(MENU_CREATEPARTY);//â îêíî ñîçäàíèÿ ãðóïïû
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
276 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
277 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
278 if (GetCurrentMenuID() == MENU_CREDITSPROC) //èç îêíà Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
279 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
280 SetCurrentMenuID(MENU_CREDITSCLOSE);//â çàêðûòèå Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
281 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
282 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
283 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
284 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
285 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
286 if (GetCurrentMenuID() == MENU_CREDITSPROC && !current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
287 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
288 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
289 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
290 if (GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
291 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
292 SetCurrentMenuID(MENU_CREATEPARTY);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
293 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
294 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
295 if (GetCurrentMenuID() == MENU_CREDITSPROC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
296 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
297 SetCurrentMenuID(MENU_CREDITSCLOSE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
298 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
299 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
300 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
301 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
302 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
303 if (current_screen_type == SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
304 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
305 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
306 //crt_deconstruct_ptr_6A0118();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
307 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
308 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
309 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
310 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
311 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
312 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
313 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
314 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
315 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
316 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
317 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
318 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
319 if (current_screen_type == SCREEN_VIDEO)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
320 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
321 //pVideoPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
322 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
323 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
324 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
325 if (current_screen_type != SCREEN_1B)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
326 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
327 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
328 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
329 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
330 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
331 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
332 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
333 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
334 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
335 //VideoPlayer::dtor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
336 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
337 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
338 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
339 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
340 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
341 } while (pMessageQueue_50CBD0->uNumMessages);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
342 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
343 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
344
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
345
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
346 //----- (004627B7) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
347 void MainMenu_Loop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
348 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
349 GUIButton *pButton; // eax@27
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
350 unsigned int pControlParam; // ecx@35
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
351 unsigned int pY; // [sp-18h] [bp-54h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
352 Texture *pTexture; // [sp-14h] [bp-50h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
353 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
354 MSG msg;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
355
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
356 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
357
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
358 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
359 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
360 pMouse->RemoveHoldingItem();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
361
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
362 pIcons_LOD->_inlined_sub2();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
363
2551
4008b2f34be0 MainMenu rendering moved from event loop to respective window class
a.parshin
parents: 2547
diff changeset
364 pWindow_MainMenu = new GUIWindow_MainMenu();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
365
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
366 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
367 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
368 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
369 SetForegroundWindow(window->GetApiHandle());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
370 SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
371 while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
372 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
373 POINT pt;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
374 pMouse->GetCursorPos(&pt);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
375 pWindow = pWindow_MainMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
376 if (GetCurrentMenuID() == MENU_SAVELOAD)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
377 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
378 if (current_screen_type != SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
379 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
380 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
381 main_menu_background.Load("lsave640.pcx", 0);
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
382 pGUIWindow2 = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
383
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
384 //LoadUI_Load(0);
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
385 pGUIWindow_CurrentMenu = new GUIWindow_Load(false);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
386 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
387 pWindow = pGUIWindow_CurrentMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
388 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
389
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
390 while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
391 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
392 if (msg.message == WM_QUIT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
393 Engine_DeinitializeAndTerminate(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
394 TranslateMessage(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
395 DispatchMessageW(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
396 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
397
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
398 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
399 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
400 WaitMessage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
401 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
402 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
403
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
404 pRenderer->BeginScene();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
405 pRenderer->DrawTextureNew(0, 0, &main_menu_background);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
406
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
407 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
408 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
409
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
410 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
411 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
412 }
2551
4008b2f34be0 MainMenu rendering moved from event loop to respective window class
a.parshin
parents: 2547
diff changeset
413
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
414 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
415 pRenderer->BeginScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
416 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
417 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
418 pRenderer->Present();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
419 main_menu_background.Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
420 if (pGUIWindow2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
421 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
422 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
423 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
424 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
425 pWindow_MainMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
426 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
427 }