2547
|
1 #include "Engine/Engine.h"
|
|
2 #include "Engine/Timer.h"
|
|
3 #include "Engine/LOD.h"
|
|
4 #include "Engine/texts.h"
|
|
5 #include "Engine/Party.h"
|
|
6 #include "Engine/Graphics/IRender.h"
|
|
7
|
|
8 #include "GUI/GUIFont.h"
|
|
9 #include "GUI/UI/UIQuickReference.h"
|
|
10
|
|
11 #include "Media/Audio/AudioPlayer.h"
|
|
12
|
|
13 GUIWindow_QuickReference::GUIWindow_QuickReference() :
|
|
14 GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 5, 0)
|
|
15 {
|
|
16 // 004304E7 Game_EventLoop --- part
|
|
17 pEventTimer->Pause();
|
|
18 pAudioPlayer->StopChannels(-1, -1);
|
|
19 current_screen_type = SCREEN_QUICK_REFERENCE;
|
|
20 papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
|
|
21 pBtn_ExitCancel = CreateButton(
|
|
22 0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0,
|
|
23 pGlobalTXT_LocalizationStrings[79],// "Exit"
|
|
24 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2),
|
|
25 0
|
|
26 ); //, v179);
|
|
27 }
|
|
28
|
|
29 void GUIWindow_QuickReference::Update()
|
|
30 {
|
|
31 // -----------------------------------
|
|
32 // 004156F0 GUI_UpdateWindows --- part
|
|
33 // {
|
|
34 // GameUI_QuickRef_Draw();
|
|
35 // }
|
|
36
|
|
37 //----- (0041A57E) --------------------------------------------------------
|
|
38 //void GameUI_QuickRef_Draw()
|
|
39
|
|
40 unsigned int pTextColor; // eax@7
|
|
41 unsigned int pX; // [sp+14h] [bp-18h]@2
|
|
42 unsigned int pY; // edi@9
|
|
43 int pSkillsCount; // ecx@27
|
|
44 const char *pText; // eax@38
|
|
45 int pFontHeight; // [sp+18h] [bp-14h]@1
|
|
46
|
|
47 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE));
|
|
48 pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1;
|
|
49 for (uint i = 0; i < 4; ++i)
|
|
50 {
|
|
51 Player* player = &pParty->pPlayers[i];
|
|
52 pX = 94 * i + 89;
|
|
53 if (i == 0)
|
|
54 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name
|
|
55 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0);
|
|
56 if (i == 0)
|
|
57 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Уров.
|
|
58 sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel());
|
|
59 if (player->GetActualLevel() <= player->GetBaseLevel())
|
|
60 pTextColor = player->GetExperienceDisplayColor();
|
|
61 else
|
|
62 pTextColor = ui_character_bonus_text_color;
|
|
63 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0);
|
|
64 pY = pFontHeight + 47;
|
|
65 if (i == 0)
|
|
66 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Класс
|
|
67 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0);
|
|
68 pY = pFontHeight + pY;
|
|
69 if (i == 0)
|
|
70 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Здор.
|
|
71 sprintf(pTmpBuf.data(), "%d", player->sHealth);
|
|
72 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth());
|
|
73 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
|
|
74 pY = pFontHeight + pY;
|
|
75 if (i == 0)
|
|
76 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Мана
|
|
77 sprintf(pTmpBuf.data(), "%d", player->sMana);
|
|
78 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana());
|
|
79 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
|
|
80 pY = pFontHeight + pY;
|
|
81 if (i == 0)
|
|
82 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Класс брони
|
|
83 sprintf(pTmpBuf.data(), "%d", player->GetActualAC());
|
|
84 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC());
|
|
85 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
|
|
86 pY = pFontHeight + pY;
|
|
87 if (!i)
|
|
88 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Атака
|
|
89 sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false));
|
|
90 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
|
|
91 pY = pFontHeight + pY;
|
|
92 if (!i)
|
|
93 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр.
|
|
94 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0);
|
|
95 pY = pFontHeight + pY;
|
|
96 if (!i)
|
|
97 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Стрелять
|
|
98 sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack());
|
|
99 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
|
|
100 pY = pFontHeight + pY;
|
|
101 if (!i)
|
|
102 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр.
|
|
103 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0);
|
|
104 pY = pFontHeight + pY;
|
|
105 if (!i)
|
|
106 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Навыки
|
|
107 pSkillsCount = 0;
|
|
108 for (uint j = 0; j <= 36; ++j)
|
|
109 {
|
|
110 if (player->pActiveSkills[j])
|
|
111 ++pSkillsCount;
|
|
112 }
|
|
113 sprintf(pTmpBuf.data(), "%lu", pSkillsCount);
|
|
114 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
|
|
115 pY = pFontHeight + pY;
|
|
116 if (!i)
|
|
117 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Очки
|
|
118 sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints);
|
|
119 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0);
|
|
120 pY = pFontHeight + pY;
|
|
121 if (!i)
|
|
122 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Сост.
|
|
123 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0);
|
|
124 pY = pFontHeight + pY;
|
|
125 if (!i)
|
|
126 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Б.Прим.
|
|
127 if (player->uQuickSpell)
|
|
128 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName;
|
|
129 else
|
|
130 pText = pGlobalTXT_LocalizationStrings[153];//Нет
|
|
131 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0);
|
|
132 }
|
|
133
|
|
134 if (pParty->GetPartyReputation() >= 0)
|
|
135 {
|
|
136 if (pParty->GetPartyReputation() <= 5)
|
|
137 pTextColor = ui_character_default_text_color;
|
|
138 else
|
|
139 pTextColor = ui_character_bonus_text_color_neg;
|
|
140 }
|
|
141 else
|
|
142 pTextColor = ui_character_bonus_text_color;
|
|
143
|
|
144 sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation
|
|
145 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0);
|
|
146 sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Слава
|
|
147 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0);
|
|
148 } |