0
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1 #include <assert.h>
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2
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3 #include "Outdoor.h"
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4 #include "Party.h"
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5 #include "LayingItem.h"
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6 #include "LOD.h"
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7 #include "Render.h"
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8 #include "MapInfo.h"
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9 #include "Allocator.h"
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10 #include "Weather.h"
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11 #include "PaletteManager.h"
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12 #include "GUIProgressBar.h"
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13 #include "AudioPlayer.h"
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14 #include "IndoorCamera.h"
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15 #include "DecorationList.h"
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16 #include "TileFrameTable.h"
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17 #include "Math.h"
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18 #include "ObjectList.h"
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19 #include "Game.h"
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20 #include "Actor.h"
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21 #include "Chest.h"
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22 #include "stru123.h"
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23 #include "Time.h"
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24 #include "Viewport.h"
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25 #include "Events.h"
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26
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27 #include "mm7_data.h"
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28 //#include "MM7.h"
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29
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30
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31
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32
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33
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34 OutdoorLocation *pOutdoor = new OutdoorLocation;
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35 OutdoorCamera *pOutdoorCamera;
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36
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37
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38 stru149 stru_8019C8;
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39 stru148 array_77EC08[2000];
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40 Surf stru_80C980;
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41 Edge defaultEdge; // weak
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42 Edge stru_80C9A4;
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43 Edge stru_80C9D8;
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44
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45
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46 //----- (0047A59E) --------------------------------------------------------
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47 void OutdoorLocation::ExecDraw(unsigned int bRedraw)
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48 {
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49 int v1; // edi@1
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50 unsigned int v2; // ebx@1
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51 int v3; // ST18_4@3
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52 int v4; // ST04_4@19
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53 int v5; // eax@19
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54
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55 v1 = 0;
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56 v2 = bRedraw;
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57 if ( viewparams->field_54 )
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58 v1 = 2;
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59 pIndoorCamera->sRotationX = pParty->sRotationX;
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60 pIndoorCamera->sRotationY = pParty->sRotationY;
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61 pIndoorCamera->pos.x = pParty->vPosition.x
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62 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
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63 * (signed __int64)pParty->field_18) >> 16);
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64 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
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65 pIndoorCamera->field_4C = v1;
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67
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66 pIndoorCamera->pos.y = pParty->vPosition.y - pParty->field_18 * (stru_5C6E00->SinCos(pIndoorCamera->sRotationY) / 2048.0);
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0
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67 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
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68 if ( v2 || pRenderer->pRenderD3D )
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69 {
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70 ResetStru148s();
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71 pOutdoorCamera->RotationToInts();
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72 sub_481ED9_MessWithOutdoorCamera();
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73 }
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74 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x);
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75 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y);
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76 if ( v2 )
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77 {
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78 Software_ResetNewEdges();
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79 sub_487DA9();
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80 ptr_80C97C_Surfs = pSurfs;
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81 ptr_80C978_Edges = pEdges;
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82 }
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83 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
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84 pOutdoor->UpdateSunlightVectors();
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85 pOutdoor->UpdateFog();
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86 pGame->pIndoorCameraD3D->Reset_list_0037C();
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87 if ( !v2 )
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88 {
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89 if ( !pRenderer->pRenderD3D )
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90 {
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91 pRenderer->OnOutdoorRedrawSW();
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92 goto LABEL_16;
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93 }
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94 //goto LABEL_14;
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95 pRenderer->DrawSkyD3D();
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96 pRenderer->DrawBuildingsD3D();
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97 pRenderer->DrawBezierTerrain();
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98 goto LABEL_16;
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99 }
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100 if ( pRenderer->pRenderD3D )
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101 {
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102 //LABEL_14:
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103 pRenderer->DrawSkyD3D();
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104 pRenderer->DrawBuildingsD3D();
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58
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105 pRenderer->DrawBezierTerrain();// Ritor1: sometimes crash
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0
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106 goto LABEL_16;
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107 }
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108 pRenderer->DrawBuildingsSW();
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109 pRenderer->DrawBezierTerrain();
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110 sr_sub_486F92_MessWithEdgesAndSpans();
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111 pOutdoorCamera->_487355();
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112 LABEL_16:
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113 pMobileLightsStack->uNumLightsActive = 0;
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114 pStationaryLightsStack->uNumLightsActive = 0;
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115 if ( !pRenderer->pRenderD3D )
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116 {
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117 pRenderer->ExecOutdoorDrawSW();
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118 pGame->pIndoorCameraD3D->_438240_draw_lits();
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119 }
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120 pGame->PushStationaryLights(-1);
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121 pGame->PrepareBloodsplats();
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122 if ( v2 )
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123 {
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124 v4 = WorldPosToGridCellZ(pParty->vPosition.y);
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125 v5 = WorldPosToGridCellX(pParty->vPosition.x);
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126 pOutdoor->_47EF60(v5, v4, 1);
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127 }
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128 pGame->uFlags2 &= 0xFFFFFFFEu;
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129 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular )
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130 pGame->pLightmapBuilder->uFlags |= 1u;
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131 else
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132 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu;
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133 uNumDecorationsDrawnThisFrame = 0;
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134 _unused000 = 0;
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135 uNumSpritesDrawnThisFrame = 0;
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136 uNumBillboardsToDraw = 0;
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137 DrawActors();
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138 if ( !pOutdoorCamera->bDoNotRenderDecorations )
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139 pRenderer->DrawDecorations();
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140 pRenderer->DrawLayingItems_Shooting_Magic_ODM();
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62
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141 pRenderer->TransformBillboardsAndSetPalettesODM();//Ritor1: do comment to test
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0
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142 sub_485F53((Vec2_int_ *)unnamed_6BE060);
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143 }
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144
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145
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146
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147 //----- (00441CFF) --------------------------------------------------------
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148 void OutdoorLocation::Draw()
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149 {
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150 unsigned int v0; // ecx@1
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151
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152 v0 = 1;
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153 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) )
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154 v0 = 0;
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155 pOutdoor->ExecDraw(v0);
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156 pGame->DrawParticles();
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157 pWeather->Draw();
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158 array_5118E8._440F07();
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159 }
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160
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161
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162 //----- (00488E23) --------------------------------------------------------
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163 double OutdoorLocation::GetFogDensityByTime()
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164 {
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165 int v1; // eax@3
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166 double v2; // st7@3
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167
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168 if ( pParty->uCurrentHour < 5 )
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169 goto LABEL_9;
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170 if ( pParty->uCurrentHour >= 6 )
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171 {
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172 if ( pParty->uCurrentHour < 0x14 )
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173 {
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174 pWeather->field_FA0 = 0;
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175 v2 = 0.0;
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176 return v2 * 0.016666668;
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177 }
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178 if ( pParty->uCurrentHour < 0x15 )
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179 {
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180 v1 = 0;
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181 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute;
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182 goto LABEL_4;
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183 }
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184 LABEL_9:
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185 v2 = 60.0;
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186 pWeather->field_FA0 = 1;
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187 return v2 * 0.016666668;
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188 }
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189 v1 = 0;
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190 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300);
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191 LABEL_4:
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192 pWeather->field_FA0 = v1;
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193 return v2 * 0.016666668;
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194 }
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195
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196 //----- (00488EB1) --------------------------------------------------------
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197 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY)
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198 {
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67
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199 //OutdoorLocation *v3; // esi@1
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0
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200 unsigned int v4; // edi@1
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201 unsigned int v5; // eax@1
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202 int result; // eax@5
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203
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67
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204 /* v3 = this;
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0
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205 v4 = WorldPosToGridCellZ(sY);
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206 v5 = WorldPosToGridCellX(sX);
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207 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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208 result = 0;
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209 else
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210 result = ActuallyGetSomeOtherTileInfo(v5, v4);
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67
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211 return result;*/
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212 v4 = WorldPosToGridCellZ(sY);
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213 v5 = WorldPosToGridCellX(sX);
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214 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 )
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215 return 0;
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216 return ActuallyGetSomeOtherTileInfo(v5, v4);
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0
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217 }
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218 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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219 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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220
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221 //----- (00488EEF) --------------------------------------------------------
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67
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222 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY)
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0
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223 {
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67
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224 //OutdoorLocation *v3; // esi@1
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0
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225 unsigned int v4; // edi@1
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226 unsigned int v5; // eax@1
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67
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227 // unsigned int result; // eax@5
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0
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228
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67
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229 /*v3 = this;
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0
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230 v4 = WorldPosToGridCellZ(sZ);
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231 v5 = WorldPosToGridCellX(sX);
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67
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232 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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233 result = -1;
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234 else
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235 result = DoGetTileTexture(v5, v4);
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67
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236 return result;*/
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237 v4 = WorldPosToGridCellZ(sY);
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238 v5 = WorldPosToGridCellX(sX);
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239 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 )
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240 return -1;
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241 return DoGetTileTexture(v5, v4);
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0
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242 }
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243 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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244 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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245
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246 //----- (00488F2E) --------------------------------------------------------
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247 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ)
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49
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248 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó.
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249 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ.
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250 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ.
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251 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó,
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252 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/
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0
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253 {
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254 int result; // eax@5
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255
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256 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 )
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257 result = 0;
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258 else
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259 result = DoGetHeightOnTerrain(sX, sZ);
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260 return result;
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261 }
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262
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263 //----- (00488F5C) --------------------------------------------------------
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264 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa)
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265 {
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266 OutdoorLocation *v5; // esi@1
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267 bool result; // eax@2
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268
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269 v5 = this;
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270 if ( pFilename )
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271 {
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272 Release();
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273 pBitmaps_LOD->ReleaseAll2();
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274 pSprites_LOD->DeleteSomeOtherSprites();
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275 pSpriteFrameTable->ResetSomeSpriteFlags();
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276 pIcons_LOD->ReleaseAll2();
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277 sub_46080D();
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278 TryLoadLevelFromLOD();
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279 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) )
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280 {
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281 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0);
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282 CreateDebugLocation();
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283 }
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284 day_attrib = v5->day_attrib;
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285 day_fogrange_1 = v5->day_fogrange_1;
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286 day_fogrange_2 = v5->day_fogrange_2;
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287 if ( Is_out15odm_underwater() )
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288 SetUnderwaterFog();
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289 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup;
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290 result = 1;
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291 }
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292 else
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293 {
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294 result = 0;
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295 }
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296 return result;
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297 }
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298
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299 //----- (0048901B) --------------------------------------------------------
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300 bool OutdoorLocation::Release2()
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301 {
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302 Release();
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303 pOutdoorCamera->ReleaseSoftwareDrawBuffers();
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304 return true;
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305 }
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306
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307 //----- (0048902E) --------------------------------------------------------
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308 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
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309 {
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310 OutdoorLocation *v5; // esi@1
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311 char *v6; // eax@3
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312 int v7; // eax@3
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313 int v8; // edx@3
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314 signed int v9; // esi@7
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315 int v10; // esi@23
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316 signed int v11; // eax@23
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317 int v12; // ST14_4@25
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318 signed int v14; // [sp-4h] [bp-84h]@6
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319 char Str; // [sp+8h] [bp-78h]@3
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320 int a5a; // [sp+94h] [bp+14h]@3
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321
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322 auto Source = this;
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323
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324 v5 = Source;
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325 if ( a5 < 10
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326 || strlen(Source->pLevelFilename) != 9
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327 || (strcpy(&Str, v5->pLevelFilename),
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328 _strlwr(&Str),
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329 v6 = strtok(&Str, "out"),
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330 v6[2] = 0,
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331 v7 = atoi(v6),
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332 v8 = v7,
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333 a5a = v7,
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334 v7 < 1)
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335 || v7 > 15 )
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336 return 0;
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337 if ( sPartyX < -22528 )
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338 {
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339 v14 = 4;
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340 LABEL_7:
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341 v9 = v14;
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342 goto LABEL_14;
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343 }
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344 if ( sPartyX > 22528 )
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345 {
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346 v14 = 3;
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347 goto LABEL_7;
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348 }
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349 if ( sPartyZ < -22528 )
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350 {
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351 v14 = 2;
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352 goto LABEL_7;
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353 }
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354 if ( sPartyZ <= 22528 )
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355 return 0;
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356 v9 = 1;
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357 LABEL_14:
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358 if ( v7 == 14 )
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359 {
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360 if ( v9 == 4 )
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361 {
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362 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) )
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363 {
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364 uDefaultTravelTime_ByFoot = 1;
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365 strcpy(pOut, "out15.odm");
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366 uLevel_StartingPointType = 3;
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367 LABEL_18:
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368 LOWORD(pParty->uFlags) &= 0xFD7Bu;
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369 return 1;
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370 }
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371 v8 = a5a;
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372 }
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373 }
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374 else
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375 {
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376 if ( v7 == 15 && v9 == 3 )
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377 {
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378 uDefaultTravelTime_ByFoot = 1;
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379 strcpy(pOut, "out14.odm");
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380 uLevel_StartingPointType = 4;
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381 goto LABEL_18;
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382 }
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383 }
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384 v10 = v9 + 4 * v8;
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385 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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386 if ( v11 >= 1 && v11 <= 15 )
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387 {
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388 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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389 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10];
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390 sprintf(pOut, "out%02d.odm", v12);
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391 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10];
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392 return 1;
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393 }
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394 return 0;
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395 }
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396 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
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397 // 6BE35C: using guessed type int uLevel_StartingPointType;
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398
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399 //----- (0048917E) --------------------------------------------------------
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400 void OutdoorLocation::MessWithLUN()
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401 {
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402 OutdoorLocation *v1; // esi@1
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403 unsigned int *v2; // ebp@1
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404 unsigned int v3; // eax@1
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405 unsigned __int16 v4; // ax@1
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406 signed int v5; // ebx@1
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407
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408 v1 = this;
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409 v2 = this->pSpriteIDs_LUN;
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410 this->pSpriteIDs_LUN[0] = -1;
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411 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4");
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412 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2");
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413 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4");
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414 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL");
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415 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4");
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416 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2");
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417 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4");
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418 v1->field_D60 = -1;
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419 v1->uSpriteID_LUN1_4_cp = v3;
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420 v1->field_CF0 = 4;
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421 v1->field_CF8 = 4;
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422 v1->field_D00 = 4;
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423 LOWORD(v3) = *(short *)v2;
|
|
424 v1->pSpriteIDs_LUN[1] = 0;
|
|
425 v1->pSpriteIDs_LUN[3] = 0;
|
|
426 v1->pSpriteIDs_LUN[5] = 0;
|
|
427 v1->pSpriteIDs_LUN[7] = 0;
|
|
428 v1->field_CE8 = 0;
|
|
429 LOWORD(v1->field_D3C) = v3;
|
|
430 v1->field_D40 = 0;
|
|
431 v1->field_D44 = 0;
|
|
432 v1->field_D48 = 0;
|
|
433 v1->field_D4C = 131072;
|
|
434 v1->field_D5C = 0;
|
|
435 v1->field_D64 = 0;
|
|
436 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN");
|
|
437 v1->field_D28 = -1;
|
|
438 v1->field_D08 = 0;
|
|
439 v1->field_D0C = 0;
|
|
440 v1->field_D10 = 0;
|
|
441 v1->field_D24 = 0;
|
|
442 v1->field_D2C = 0;
|
|
443 v1->uSpriteID_LUN_SUN = v4;
|
|
444 v1->field_D14 = -131072;
|
|
445 v5 = 8;
|
|
446 do
|
|
447 {
|
|
448 pSpriteFrameTable->InitializeSprite(*v2);
|
|
449 v2 += 2;
|
|
450 --v5;
|
|
451 }
|
|
452 while ( v5 );
|
|
453 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN);
|
|
454 }
|
|
455
|
|
456 //----- (004892E6) --------------------------------------------------------
|
|
457 unsigned int OutdoorLocation::UpdateSunlightVectors()
|
|
458 {
|
|
459 unsigned int result; // eax@1
|
|
460 OutdoorLocation *v2; // esi@1
|
|
461 unsigned int v3; // edi@3
|
|
462 int v4; // ebx@3
|
|
463 int v5; // eax@3
|
|
464 int v6; // eax@3
|
|
465 int v7; // ecx@3
|
|
466 double v8; // st7@4
|
|
467
|
|
468 result = pParty->uCurrentHour;
|
|
469 v2 = this;
|
|
470 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 )
|
|
471 {
|
|
472 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
|
|
473 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960;
|
|
474 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
|
|
475 v2->field_D1C = 0;
|
|
476 v2->field_D18 = v5;
|
|
477 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
478 v7 = v2->field_D18;
|
|
479 v2->field_D20 = v6;
|
|
480 v2->vSunlight.x = -v7;
|
|
481 v2->vSunlight.y = -v2->field_D1C;
|
|
482 v2->vSunlight.z = -v6;
|
|
483 if ( (signed int)v3 >= 480 )
|
|
484 v8 = (double)(signed int)(960 - v3);
|
|
485 else
|
|
486 v8 = (double)(signed int)v3;
|
|
487 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0);
|
|
488 result = pParty->uCurrentMinute;
|
|
489 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
|
|
490 }
|
|
491 return result;
|
|
492 }
|
|
493
|
|
494 //----- (004893C1) --------------------------------------------------------
|
|
495 void OutdoorLocation::UpdateFog()
|
|
496 {
|
|
497 fFogDensity = GetFogDensityByTime();
|
|
498 }
|
|
499
|
|
500 //----- (004893CF) --------------------------------------------------------
|
|
501 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)
|
|
502 {
|
|
503 OutdoorLocation *v4; // ebx@1
|
|
504 signed int v5; // edi@4
|
|
505 int v6; // eax@4
|
|
506 int v7; // eax@4
|
|
507 int v8; // eax@4
|
|
508 int v9; // eax@5
|
|
509 int v10; // eax@6
|
|
510 int v11; // eax@7
|
|
511 int v12; // eax@8
|
|
512 int v15; // [sp+8h] [bp-8h]@2
|
|
513 int v16; // [sp+Ch] [bp-4h]@2
|
|
514
|
|
515 v4 = this;
|
|
516 if ( pParty->uFlags & 8
|
|
517 || (v15 = 0,
|
|
518 v16 = 0,
|
|
519 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0),
|
|
520 v16)
|
|
521 || v15 )
|
|
522 return 2;
|
|
523 v5 = WorldPosToGridCellX(pParty->vPosition.x);
|
|
524 v6 = WorldPosToGridCellZ(pParty->vPosition.y);
|
|
525 v7 = _47ED83(v5, v6 - 1);
|
|
526 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType;
|
|
527 if ( v8 )
|
|
528 {
|
|
529 v9 = v8 - 1;
|
|
530 if ( !v9 )
|
|
531 return 3;
|
|
532 v10 = v9 - 1;
|
|
533 if ( !v10 )
|
|
534 return 5;
|
|
535 v11 = v10 - 1;
|
|
536 if ( !v11 || (v12 = v11 - 3) == 0 )
|
|
537 return 4;
|
|
538 if ( v12 == 1 )
|
|
539 return 3;
|
|
540 return 2;
|
|
541 }
|
|
542 return 1;
|
|
543 }
|
|
544 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
545 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
546
|
|
547 //----- (00489487) --------------------------------------------------------
|
|
548 int OutdoorLocation::SetFog()
|
|
549 {
|
|
550 int result; // eax@1
|
|
551 int v2; // esi@1
|
|
552 int v3; // edx@5
|
|
553 unsigned __int8 *v4; // eax@5
|
|
554 int v5; // ecx@5
|
|
555 int v6; // esi@7
|
|
556 unsigned __int8 v7; // al@9
|
|
557
|
|
558 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
|
|
559 result = pMapStats->GetMapInfo(pCurrentMapName);
|
|
560 v2 = result;
|
|
561 if ( result < 1 || result == 7 || result == 8 || result > 15 )
|
|
562 return result;
|
|
563 day_attrib &= 0xFFFFFFFEu;
|
|
564 v3 = rand() % 100;
|
|
565 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2];
|
|
566 v5 = *v4;
|
|
567 if ( v3 < v5 )
|
|
568 {
|
|
569 day_fogrange_1 = 4096;
|
|
570 day_fogrange_2 = 8192;
|
|
571 LABEL_13:
|
|
572 day_attrib |= 1u;
|
|
573 goto LABEL_14;
|
|
574 }
|
|
575 v6 = v4[1];
|
|
576 if ( v3 < v6 + v5 )
|
|
577 {
|
|
578 day_fogrange_2 = 4096;
|
|
579 LABEL_12:
|
|
580 day_fogrange_1 = 0;
|
|
581 goto LABEL_13;
|
|
582 }
|
|
583 v7 = v4[2];
|
|
584 if ( v7 && v3 < v5 + v6 + v7 )
|
|
585 {
|
|
586 day_fogrange_2 = 2048;
|
|
587 goto LABEL_12;
|
|
588 }
|
|
589 LABEL_14:
|
|
590 if ( Is_out15odm_underwater() )
|
|
591 SetUnderwaterFog();
|
|
592 pOutdoor->day_fogrange_1 = day_fogrange_1;
|
|
593 pOutdoor->day_fogrange_2 = day_fogrange_2;
|
|
594 result = day_attrib;
|
|
595 pOutdoor->day_attrib = day_attrib;
|
|
596 return result;
|
|
597 }
|
|
598 // 6BE030: using guessed type int day_attrib;
|
|
599 // 6BE040: using guessed type int day_fogrange_1;
|
|
600 // 6BE044: using guessed type int day_fogrange_2;
|
|
601
|
|
602 //----- (00482170) --------------------------------------------------------
|
|
603 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3)
|
|
604 {
|
|
605 stru148 *v3; // edi@1
|
|
606 RenderVertexSoft *v4; // esi@1
|
|
607 unsigned int v5; // edx@1
|
|
608 RenderVertexSoft *v6; // ecx@2
|
|
609 double v7; // st7@5
|
|
610 double v8; // st6@5
|
|
611 double v9; // st5@5
|
|
612 double v10; // st6@9
|
|
613 double v11; // st5@9
|
|
614 double v12; // st4@9
|
|
615 bool result; // eax@16
|
|
616 double v14; // ST2C_8@17
|
|
617 double v15; // ST20_8@17
|
|
618 double v16; // ST0C_8@17
|
|
619 double v17; // ST0C_8@17
|
|
620 float v18; // [sp+8h] [bp-38h]@5
|
|
621 float v19; // [sp+10h] [bp-30h]@5
|
|
622 float v20; // [sp+14h] [bp-2Ch]@5
|
|
623 float v21; // [sp+18h] [bp-28h]@5
|
|
624 float v22; // [sp+1Ch] [bp-24h]@5
|
|
625 float v23; // [sp+24h] [bp-1Ch]@5
|
|
626 float v24; // [sp+28h] [bp-18h]@5
|
|
627 float v25; // [sp+30h] [bp-10h]@5
|
|
628 float v26; // [sp+34h] [bp-Ch]@5
|
|
629 float v27; // [sp+38h] [bp-8h]@5
|
|
630 float v28; // [sp+3Ch] [bp-4h]@5
|
|
631 float a3a; // [sp+48h] [bp+8h]@5
|
|
632 float a3b; // [sp+48h] [bp+8h]@17
|
|
633 float a3c; // [sp+48h] [bp+8h]@17
|
|
634 float a3d; // [sp+48h] [bp+8h]@17
|
|
635 float a3e; // [sp+48h] [bp+8h]@17
|
|
636
|
|
637 v3 = a3;
|
|
638 v4 = a2;
|
|
639 v5 = a3->uNumVertices;
|
|
640 if ( (signed int)v5 < 3 )
|
|
641 goto LABEL_20;
|
|
642 v6 = &v4[v5 - 1];
|
|
643 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z )
|
|
644 *(int *)&a3->flags |= 0x10u;
|
|
645 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
646 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
647 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
648 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
649 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
650 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
651 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x;
|
|
652 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y;
|
|
653 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z;
|
|
654 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
655 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
656 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
657 v26 = v27 * v9 - v8 * a3a;
|
|
658 v24 = v7 * a3a - v9 * v28;
|
|
659 v25 = v8 * v28 - v7 * v27;
|
|
660 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 )
|
|
661 {
|
|
662 while ( 1 )
|
|
663 {
|
|
664 --v5;
|
|
665 if ( (signed int)v5 < 2 )
|
|
666 break;
|
|
667 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
668 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
669 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
670 v26 = v27 * v12 - v11 * a3a;
|
|
671 v24 = v10 * a3a - v12 * v28;
|
|
672 v25 = v11 * v28 - v10 * v27;
|
|
673 if ( v26 != 0.0 )
|
|
674 break;
|
|
675 if ( v24 != 0.0 || v25 != 0.0 )
|
|
676 break;
|
|
677 --v6;
|
|
678 }
|
|
679 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
680 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
681 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
682 }
|
|
683 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26
|
|
684 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25
|
|
685 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 )
|
|
686 {
|
|
687 a3b = v23 * v18 - v22 * v20;
|
|
688 v14 = a3b + 6.7553994e15;
|
|
689 v3->v_18.x = LODWORD(v14);
|
|
690 a3c = v21 * v20 - v23 * v19;
|
|
691 v15 = a3c + 6.7553994e15;
|
|
692 v3->v_18.y = LODWORD(v15);
|
|
693 a3d = v22 * v19 - v21 * v18;
|
|
694 v16 = a3d + 6.7553994e15;
|
|
695 v3->v_18.z = LODWORD(v16);
|
|
696 v3->_486089_normalize_v_18();
|
|
697 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x)
|
|
698 - (double)v3->v_18.y * v4->vWorldViewPosition.y
|
|
699 - (double)v3->v_18.z * v4->vWorldViewPosition.z;
|
|
700 v17 = a3e + 6.7553994e15;
|
|
701 v3->field_24 = LODWORD(v17);
|
|
702 result = 1;
|
|
703 }
|
|
704 else
|
|
705 {
|
|
706 LABEL_20:
|
|
707 result = 0;
|
|
708 }
|
|
709 return result;
|
|
710 }
|
|
711
|
|
712
|
|
713 //----- (0047C7A9) --------------------------------------------------------
|
|
714 void OutdoorLocationTerrain::_47C7A9()
|
|
715 {
|
|
716 this->field_10 = 0;
|
|
717 this->field_12 = 0;
|
|
718 this->field_16 = 0;
|
|
719 this->field_14 = 0;
|
|
720 this->field_1C = 0;
|
|
721 this->field_18 = 0;
|
|
722 }
|
|
723
|
|
724 //----- (0047C7C2) --------------------------------------------------------
|
49
|
725 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ
|
0
|
726 {
|
|
727 if (pHeightmap)
|
|
728 {
|
|
729 pAllocator->FreeChunk(this->pHeightmap);
|
|
730 pHeightmap = nullptr;
|
|
731 }
|
|
732 if (pTilemap)
|
|
733 {
|
|
734 pAllocator->FreeChunk(pTilemap);
|
|
735 pTilemap = nullptr;
|
|
736 }
|
|
737 if (pAttributemap)
|
|
738 {
|
|
739 pAllocator->FreeChunk(pAttributemap);
|
|
740 pAttributemap = nullptr;
|
|
741 }
|
|
742 if (ptr_C)
|
|
743 {
|
|
744 pAllocator->FreeChunk(ptr_C);
|
|
745 ptr_C = nullptr;
|
|
746 }
|
|
747
|
|
748 _47C7A9();
|
|
749 }
|
|
750
|
|
751 //----- (0047C80A) --------------------------------------------------------
|
|
752 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5)
|
|
753 {
|
49
|
754 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1
|
0
|
755 double v6; // st7@1
|
|
756 double v7; // st7@2
|
|
757 double v8; // st7@2
|
|
758 int result; // eax@3
|
|
759 int v10; // eax@4
|
|
760 int v11; // ecx@5
|
|
761 int v12; // ecx@6
|
|
762 int v13; // edi@7
|
|
763 int v14; // edx@9
|
|
764 int v15; // eax@15
|
49
|
765 unsigned __int8 *pMapHeight; // ebx@15
|
0
|
766 int v17; // eax@15
|
|
767 int v18; // ecx@15
|
|
768 int v19; // esi@15
|
|
769 int v20; // edi@15
|
|
770 int v21; // edx@15
|
|
771 int v22; // ecx@15
|
|
772 int v23; // ebx@15
|
|
773 int v24; // ecx@15
|
|
774 int v25; // ST28_4@15
|
|
775 double v26; // st7@15
|
|
776 double v27; // st6@15
|
|
777 double v28; // st5@15
|
|
778 double v29; // st7@15
|
|
779 double v30; // st7@16
|
|
780 double v31; // st7@17
|
|
781 int v32; // eax@21
|
|
782 double v33; // st7@21
|
|
783 double v34; // st6@21
|
|
784 double v35; // st5@21
|
|
785 double v36; // st7@21
|
|
786 double v37; // st7@22
|
|
787 double v38; // st7@23
|
|
788 int v39; // [sp+14h] [bp-34h]@8
|
|
789 int v40; // [sp+18h] [bp-30h]@15
|
|
790 int v41; // [sp+1Ch] [bp-2Ch]@15
|
|
791 int v42; // [sp+20h] [bp-28h]@15
|
49
|
792 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1
|
0
|
793 int v44; // [sp+28h] [bp-20h]@21
|
|
794 float v45; // [sp+2Ch] [bp-1Ch]@1
|
|
795 float v46; // [sp+30h] [bp-18h]@1
|
|
796 float v47; // [sp+34h] [bp-14h]@1
|
|
797 int v48; // [sp+38h] [bp-10h]@7
|
|
798 int v49; // [sp+3Ch] [bp-Ch]@10
|
|
799 int v50; // [sp+40h] [bp-8h]@9
|
|
800 float v51; // [sp+44h] [bp-4h]@15
|
|
801 float v52; // [sp+44h] [bp-4h]@21
|
|
802 float v53; // [sp+50h] [bp+8h]@15
|
|
803 float v54; // [sp+50h] [bp+8h]@21
|
|
804 int v55; // [sp+54h] [bp+Ch]@15
|
|
805 float v56; // [sp+54h] [bp+Ch]@15
|
|
806 float v57; // [sp+54h] [bp+Ch]@21
|
|
807
|
|
808 v46 = -64.0;
|
|
809 v47 = -64.0;
|
49
|
810 pOutLocTerrain = this;
|
0
|
811 v45 = 64.0;
|
49
|
812 pOutLocTerrain2 = this;
|
0
|
813 v6 = sqrt(12288.0);
|
|
814 if ( v6 != 0.0 )
|
|
815 {
|
|
816 v7 = 1.0 / v6;
|
|
817 v45 = 64.0 * v7;
|
|
818 v8 = v7 * -64.0;
|
|
819 v46 = v8;
|
|
820 v47 = v8;
|
|
821 }
|
|
822 result = a3;
|
|
823 if ( a3 > a5 )
|
|
824 {
|
|
825 v10 = a5 ^ a3;
|
|
826 a5 ^= a3 ^ a5;
|
|
827 result = a5 ^ v10;
|
|
828 }
|
|
829 v11 = a2;
|
|
830 if ( a2 > a4 )
|
|
831 {
|
|
832 v12 = a4 ^ a2;
|
|
833 a4 ^= a2 ^ a4;
|
|
834 v11 = a4 ^ v12;
|
|
835 }
|
|
836 v13 = result - 1;
|
|
837 v48 = result - 1;
|
|
838 if ( result - 1 <= a5 )
|
|
839 {
|
|
840 v39 = v11 - 1;
|
|
841 do
|
|
842 {
|
|
843 v14 = v39;
|
|
844 v50 = v39;
|
|
845 if ( v39 <= a4 )
|
|
846 {
|
|
847 result = (v39 - 63) << 9;
|
|
848 v49 = (v39 - 63) << 9;
|
|
849 do
|
|
850 {
|
|
851 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 )
|
|
852 {
|
49
|
853 v15 = pOutLocTerrain->field_10;
|
0
|
854 v55 = v15;
|
49
|
855 pMapHeight = pOutLocTerrain->pHeightmap;
|
|
856 v17 = (int)(&pMapHeight[v13 * v15] + v14);
|
0
|
857 v18 = -v13;
|
|
858 v19 = (64 - v13) << 9;
|
|
859 v20 = 32 * *(char *)v17;
|
|
860 v21 = 32 * *(char *)(v17 + 1);
|
|
861 v22 = (v18 + 63) << 9;
|
|
862 v41 = v22;
|
49
|
863 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50);
|
0
|
864 v24 = v22 - v19;
|
|
865 v40 = 32 * *(char *)v23;
|
|
866 v42 = 32 * *(char *)(v23 + 1);
|
|
867 v25 = v49 - 512 - v49;
|
|
868 v26 = (double)-((v20 - v21) * v24);
|
|
869 v51 = v26;
|
|
870 v27 = (double)-(v25 * (v42 - v21));
|
|
871 v53 = v27;
|
|
872 v28 = (double)(v25 * v24);
|
|
873 v56 = v28;
|
|
874 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26);
|
|
875 if ( v29 != 0.0 )
|
|
876 {
|
|
877 v30 = 1.0 / v29;
|
|
878 v51 = v51 * v30;
|
|
879 v53 = v53 * v30;
|
|
880 v56 = v30 * v56;
|
|
881 }
|
|
882 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0;
|
|
883 if ( v31 < 0.0 )
|
|
884 v31 = 0.0;
|
|
885 if ( v31 > 31.0 )
|
|
886 v31 = 31.0;
|
49
|
887 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10);
|
|
888 pOutLocTerrain = pOutLocTerrain2;
|
|
889 *((char *)pOutLocTerrain2->ptr_C + v44 + 1) = (signed __int64)v31;
|
0
|
890 v32 = v49 - (v49 - 512);
|
|
891 v33 = (double)-((v42 - v40) * (v19 - v41));
|
|
892 v52 = v33;
|
|
893 v34 = (double)-(v32 * (v20 - v40));
|
|
894 v54 = v34;
|
|
895 v35 = (double)(v32 * (v19 - v41));
|
|
896 v57 = v35;
|
|
897 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33);
|
|
898 if ( v36 != 0.0 )
|
|
899 {
|
|
900 v37 = 1.0 / v36;
|
|
901 v52 = v52 * v37;
|
|
902 v54 = v54 * v37;
|
|
903 v57 = v37 * v57;
|
|
904 }
|
|
905 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0;
|
|
906 if ( v38 < 0.0 )
|
|
907 v38 = 0.0;
|
|
908 if ( v38 > 31.0 )
|
|
909 v38 = 31.0;
|
|
910 v13 = v48;
|
49
|
911 *((char *)pOutLocTerrain2->ptr_C + v44) = (signed __int64)v38;
|
0
|
912 v14 = v50;
|
|
913 result = v49;
|
|
914 }
|
|
915 ++v14;
|
|
916 result += 512;
|
|
917 v50 = v14;
|
|
918 v49 = result;
|
|
919 }
|
|
920 while ( v14 <= a4 );
|
|
921 }
|
|
922 ++v13;
|
|
923 v48 = v13;
|
|
924 }
|
|
925 while ( v13 <= a5 );
|
|
926 }
|
|
927 return result;
|
|
928 }
|
|
929
|
|
930 //----- (0047CB57) --------------------------------------------------------
|
|
931 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3)
|
|
932 {
|
|
933 signed int result; // eax@2
|
|
934 unsigned __int16 *v5; // edx@3
|
|
935 double v6; // st7@3
|
|
936 char v7; // bl@3
|
|
937 int v8; // eax@3
|
|
938 int v9; // eax@4
|
|
939 int v10; // eax@5
|
|
940 double v11; // st6@7
|
|
941 signed int v12; // edi@7
|
|
942 int v13; // esi@9
|
|
943 char *v14; // esi@10
|
|
944 signed int v15; // ecx@10
|
|
945 char v16[256]; // [sp+4h] [bp-124h]@9
|
|
946 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3
|
|
947 unsigned int v18; // [sp+108h] [bp-20h]@3
|
|
948 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3
|
|
949 unsigned int v20; // [sp+110h] [bp-18h]@3
|
|
950 unsigned int v21; // [sp+114h] [bp-14h]@3
|
|
951 float v22; // [sp+118h] [bp-10h]@3
|
|
952 float v23; // [sp+11Ch] [bp-Ch]@3
|
|
953 int i; // [sp+120h] [bp-8h]@3
|
|
954 unsigned int v25; // [sp+124h] [bp-4h]@5
|
|
955 signed int a2a; // [sp+134h] [bp+Ch]@3
|
|
956 unsigned int a2b; // [sp+134h] [bp+Ch]@7
|
|
957 float a3a; // [sp+138h] [bp+10h]@7
|
|
958 int a3b; // [sp+138h] [bp+10h]@9
|
|
959
|
|
960 if ( pRenderer->pRenderD3D )
|
|
961 {
|
|
962 result = 0;
|
|
963 }
|
|
964 else
|
|
965 {
|
|
966 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1);
|
|
967 v6 = 0.0;
|
|
968 v7 = LOBYTE(pRenderer->uTargetBBits);
|
|
969 v19 = pRenderer->uTargetRMask;
|
|
970 v21 = pRenderer->uTargetGMask;
|
|
971 v22 = 0.0;
|
|
972 v20 = pRenderer->uTargetBMask;
|
|
973 v8 = 0;
|
|
974 v17 = v5;
|
|
975 v23 = 0.0;
|
|
976 v18 = pRenderer->uTargetBBits;
|
|
977 a2a = 0;
|
|
978 for ( i = 0; i < a3; ++i )
|
|
979 {
|
|
980 v9 = *(char *)(v8 + a1);
|
|
981 if ( v9 )
|
|
982 {
|
|
983 v10 = v5[v9];
|
|
984 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits)));
|
|
985 ++a2a;
|
|
986 v25 = v20 & v10;
|
|
987 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22;
|
|
988 v23 = (double)(signed int)(v20 & v10) + v23;
|
|
989 }
|
|
990 v8 = i + 1;
|
|
991 }
|
|
992 v11 = 1.0 / (double)a2a;
|
|
993 a3a = v11;
|
|
994 v25 = (signed __int64)(a3a * v22);
|
|
995 i = (signed __int64)(a3a * v23);
|
|
996 v12 = 0;
|
|
997 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits;
|
|
998 while ( 1 )
|
|
999 {
|
|
1000 v13 = v17[v12];
|
|
1001 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b));
|
|
1002 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b;
|
|
1003 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b);
|
|
1004 if ( v12 >= 256 )
|
|
1005 break;
|
|
1006 v7 = v18;
|
|
1007 }
|
|
1008 result = 0;
|
|
1009 v14 = (char *)&pPaletteManager->field_D1600[42][23][116];
|
|
1010 v15 = 0;
|
|
1011 do
|
|
1012 {
|
|
1013 if ( (unsigned __int8)v16[v15] < (signed int)v14 )
|
|
1014 {
|
|
1015 v14 = (char *)(unsigned __int8)v16[v15];
|
|
1016 result = v15;
|
|
1017 }
|
|
1018 ++v15;
|
|
1019 }
|
|
1020 while ( v15 < 256 );
|
|
1021 }
|
|
1022 return result;
|
|
1023 }
|
|
1024 // 47CB57: using guessed type char var_124[256];
|
|
1025
|
|
1026 //----- (0047CCE2) --------------------------------------------------------
|
|
1027 bool OutdoorLocationTerrain::ZeroLandscape()
|
|
1028 {
|
|
1029 OutdoorLocationTerrain *v1; // esi@1
|
|
1030
|
|
1031 v1 = this;
|
|
1032 memset(this->pHeightmap, 0, 0x4000u);
|
|
1033 memset(v1->pTilemap, 90, 0x4000u);
|
|
1034 memset(v1->pAttributemap, 0, 0x4000u);
|
|
1035 memset(v1->ptr_C, 0, 0x8000u);
|
|
1036 v1->field_12 = 128;
|
|
1037 v1->field_10 = 128;
|
|
1038 v1->field_16 = 7;
|
|
1039 v1->field_14 = 7;
|
|
1040 v1->field_1C = 127;
|
|
1041 v1->field_18 = 127;
|
|
1042 return 1;
|
|
1043 }
|
|
1044
|
|
1045 //----- (0047CD44) --------------------------------------------------------
|
|
1046 bool OutdoorLocationTerrain::Initialize()
|
|
1047 {
|
|
1048 OutdoorLocationTerrain *v1; // esi@1
|
|
1049 void *v2; // eax@1
|
|
1050 bool result; // eax@2
|
|
1051 void *v4; // eax@3
|
|
1052 void *v5; // eax@4
|
|
1053 void *v6; // eax@5
|
|
1054
|
|
1055 v1 = this;
|
49
|
1056 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP");//êàðòà âûñîò
|
0
|
1057 v1->pHeightmap = (unsigned __int8 *)v2;
|
|
1058 if ( v2
|
49
|
1059 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"),//êàðòà òàéëîâ
|
0
|
1060 (v1->pTilemap = (unsigned __int8 *)v4) != 0)
|
49
|
1061 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"),//êàðòà àòðèáóòîâ
|
0
|
1062 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) )
|
|
1063 {
|
|
1064 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP");
|
|
1065 v1->ptr_C = v6;
|
|
1066 result = v6 != 0;
|
|
1067 }
|
|
1068 else
|
|
1069 {
|
|
1070 result = 0;
|
|
1071 }
|
|
1072 return result;
|
|
1073 }
|
|
1074
|
|
1075 //----- (0047CDE2) --------------------------------------------------------
|
|
1076 void OutdoorLocation::CreateDebugLocation()
|
|
1077 {
|
|
1078 OutdoorLocation *v1; // esi@1
|
|
1079 void *v2; // eax@1
|
|
1080 void *v3; // ST14_4@1
|
|
1081 void *v4; // eax@1
|
|
1082 void *v5; // ST14_4@1
|
|
1083 void *v6; // eax@1
|
|
1084 unsigned int v7; // eax@1
|
|
1085 char v8; // zf@1
|
|
1086
|
|
1087 v1 = this;
|
|
1088 strcpy(this->pLevelFilename, "blank");
|
|
1089 strcpy(v1->pLocationFileName, "i6.odm");
|
|
1090 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1091 v1->uNumBModels = 0;
|
|
1092 v1->pTileTypes[0].uTileGroup = 0;
|
|
1093 v1->pTileTypes[1].uTileGroup = 5;
|
|
1094 v1->pTileTypes[2].uTileGroup = 6;
|
|
1095 v1->pTileTypes[3].uTileGroup = 10;
|
|
1096 v1->LoadTileGroupIds();
|
|
1097 v1->_47F3EA();
|
|
1098 pAllocator->FreeChunk(v1->pBModels);
|
|
1099 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1100 v1->pBModels = 0;
|
|
1101 v1->pSpawnPoints = 0;
|
|
1102 v1->pTerrain.Initialize();
|
|
1103 v1->pTerrain.ZeroLandscape();
|
|
1104 v1->pTerrain._47C80A(0, 0, 128, 128);
|
|
1105 pAllocator->FreeChunk(v1->ptr_D4);
|
|
1106 v1->ptr_D4 = 0;
|
|
1107 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1108 v3 = v1->pOMAP;
|
|
1109 v1->ptr_D4 = v2;
|
|
1110 pAllocator->FreeChunk(v3);
|
|
1111 v1->pOMAP = 0;
|
|
1112 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1113 v1->pOMAP = (unsigned int *)v4;
|
|
1114 memset(v4, 0, 0x10000u);
|
|
1115 v5 = v1->pFaceIDLIST;
|
|
1116 v1->numFaceIDListElems = 0;
|
|
1117 pAllocator->FreeChunk(v5);
|
|
1118 v1->pFaceIDLIST = 0;
|
|
1119 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST");
|
|
1120 v1->pFaceIDLIST = (unsigned __int16 *)v6;
|
|
1121 *(short *)v6 = 0;
|
|
1122 strcpy(v1->pSkyTextureName, pDefaultSkyTexture);
|
|
1123 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName);
|
|
1124 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1125 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset);
|
|
1126 v8 = v1->uSky_TextureID == -1;
|
|
1127 v1->uMainTile_BitmapID = v7;
|
|
1128 if ( v8 )
|
|
1129 Abortf("Invalid Sky Tex Handle");
|
|
1130 if ( v1->uMainTile_BitmapID == -1 )
|
|
1131 Abortf("Invalid Ground Tex Handle");
|
|
1132 }
|
|
1133
|
|
1134
|
|
1135
|
|
1136 //----- (0047CF9C) --------------------------------------------------------
|
|
1137 void OutdoorLocation::Release()
|
|
1138 {
|
|
1139 //OutdoorLocation *v1; // esi@1
|
|
1140 //signed int v2; // edi@1
|
|
1141 //int v3; // ebx@2
|
|
1142 //void *v4; // ST24_4@4
|
|
1143 //char *v5; // ebx@4
|
|
1144 //void **v6; // esi@4
|
|
1145
|
|
1146 //v1 = this;
|
|
1147 strcpy(pLevelFilename, "blank");
|
|
1148 strcpy(pLocationFileName, "default.odm");
|
|
1149 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1150 strcpy(pSkyTextureName, "sky043");
|
|
1151 strcpy(pGroundTileset, "hm005");
|
|
1152
|
|
1153 if (pBModels)
|
|
1154 {
|
|
1155 for (uint i = 0; i < uNumBModels; ++i)
|
|
1156 pBModels[i].Release();
|
|
1157
|
|
1158 pAllocator->FreeChunk(pBModels);
|
|
1159 pBModels = nullptr;
|
|
1160 uNumBModels = 0;
|
|
1161 }
|
|
1162
|
|
1163 if (pSpawnPoints)
|
|
1164 {
|
|
1165 pAllocator->FreeChunk(pSpawnPoints);
|
|
1166 pSpawnPoints = nullptr;
|
|
1167 }
|
|
1168 uNumSpawnPoints = 0;
|
|
1169
|
|
1170 pTerrain.Release();
|
|
1171
|
|
1172 if (ptr_D4)
|
|
1173 {
|
|
1174 pAllocator->FreeChunk(ptr_D4);
|
|
1175 ptr_D4 = nullptr;
|
|
1176 }
|
|
1177 if (pOMAP)
|
|
1178 {
|
|
1179 pAllocator->FreeChunk(pOMAP);
|
|
1180 pOMAP = nullptr;
|
|
1181 }
|
|
1182 if (pFaceIDLIST)
|
|
1183 {
|
|
1184 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1185 pFaceIDLIST = nullptr;
|
|
1186 }
|
|
1187 if (pTerrainNormals)
|
|
1188 {
|
|
1189 pAllocator->FreeChunk(pTerrainNormals);
|
|
1190 pTerrainNormals = nullptr;
|
|
1191 }
|
|
1192 }
|
|
1193
|
|
1194 //----- (0047D0A6) --------------------------------------------------------
|
49
|
1195 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè
|
0
|
1196 {
|
|
1197 //OutdoorLocation *pOutdoorLocation; // esi@1
|
|
1198 /*bool result; // eax@9
|
|
1199 bool v7; // ebx@9
|
|
1200 size_t v8; // eax@10
|
|
1201 void *v9; // eax@10
|
|
1202 void *v10; // eax@10
|
|
1203 void *v11; // eax@10
|
|
1204 int v12; // ebx@11
|
|
1205 BSPModel *v13; // eax@12
|
|
1206 void *v14; // eax@12
|
|
1207 BSPModel *v15; // ecx@12
|
|
1208 void *v16; // eax@12
|
|
1209 BSPModel *v17; // ecx@12
|
|
1210 BSPModel *v18; // eax@12
|
|
1211 __int16 v19; // ax@15
|
|
1212 __int16 v20; // ax@16
|
|
1213 int v21; // ecx@16
|
|
1214 ODMFace *v22; // ebx@26
|
|
1215 LayingItem *pItems; // ecx@27
|
|
1216 unsigned int v24; // eax@28
|
|
1217 //unsigned __int8 v25; // zf@28
|
|
1218 //unsigned __int8 v26; // sf@28
|
|
1219 ODMFace *v27; // eax@28
|
|
1220 const char *i; // edx@29
|
|
1221 unsigned __int16 v29; // ax@33
|
|
1222 unsigned __int16 v30; // ax@37
|
|
1223 int v31; // ecx@37
|
|
1224 int v32; // eax@38
|
|
1225 void *v33; // eax@38
|
|
1226 TileDesc *v34; // eax@43
|
|
1227 unsigned int v35; // eax@43
|
|
1228 unsigned int v36; // edi@43
|
|
1229 unsigned int v37; // edi@45*/
|
|
1230 //size_t v38; // eax@50
|
|
1231 FILE *v39; // eax@50
|
|
1232 //unsigned int v40; // edi@56
|
|
1233 //void *v41; // eax@56
|
|
1234 //void *v42; // ebx@56
|
|
1235 //const void *v43; // ebx@59
|
|
1236 //const void *v44; // ebx@59
|
|
1237 //unsigned int v45; // eax@59
|
|
1238 //BSPModel *v46; // eax@59
|
|
1239 //unsigned int v47; // ecx@59
|
|
1240 //int v48; // ebx@60
|
|
1241 //BSPModel *v49; // eax@61
|
|
1242 //BSPModel *v50; // eax@61
|
|
1243 //BSPModel *v51; // eax@61
|
|
1244 //BSPModel *v52; // eax@61
|
|
1245 //BSPModel *v53; // eax@61
|
|
1246 //BSPModel *v54; // ecx@61
|
|
1247 //BSPModel *v55; // ecx@61
|
|
1248 //BSPModel *v56; // ecx@61
|
|
1249 //void *v57; // ST24_4@61
|
|
1250 //BSPModel *v58; // ecx@61
|
|
1251 //void *v59; // ST18_4@61
|
|
1252 //BSPModel *v60; // eax@61
|
|
1253 //__int16 v61; // ax@64
|
|
1254 unsigned __int16 v62; // ax@65
|
|
1255 //ODMFace *v63; // ecx@65
|
|
1256 //unsigned __int16 v64; // ax@80
|
|
1257 //const char *v65; // ecx@80
|
|
1258 //int v66; // eax@81
|
|
1259 //void *v67; // eax@81
|
|
1260 //int v68; // ecx@81
|
|
1261 //void *v69; // eax@81
|
|
1262 //unsigned int v70; // eax@81
|
|
1263 //SpawnPointMM7 *v71; // eax@81
|
|
1264 //unsigned int v72; // ecx@81
|
|
1265 //size_t v73; // eax@81
|
|
1266 //int v74; // edi@87
|
|
1267 //void *v75; // edi@88
|
|
1268 //unsigned int v76; // edx@94
|
|
1269 //int v77; // ecx@94
|
|
1270 //char *v78; // eax@95
|
|
1271 //unsigned int v79; // edx@97
|
|
1272 //unsigned int v80; // eax@99
|
|
1273 //int v81; // eax@107
|
|
1274 //void *v82; // edi@114
|
|
1275 //size_t v83; // eax@120
|
|
1276 //const void *v84; // edi@120
|
|
1277 //const void *v85; // edi@120
|
|
1278 //BSPModel *v86; // eax@124
|
|
1279 //unsigned int v87; // eax@124
|
|
1280 //BSPModel *v88; // eax@126
|
|
1281 //BSPModel *v89; // eax@127
|
|
1282 //ODMFace *v90; // eax@129
|
|
1283 //const void *v91; // edi@138
|
|
1284 //const void *v92; // edi@141
|
|
1285 //const void *v93; // edi@141
|
|
1286 //const void *v94; // edi@144
|
|
1287 //const void *v95; // edi@144
|
|
1288 //const char *v96; // edi@147
|
|
1289 //unsigned int v97; // eax@147
|
|
1290 //TileDesc *v98; // eax@147
|
|
1291 //unsigned int v99; // eax@147
|
|
1292 //int v100; // ecx@150
|
|
1293 //unsigned int v101; // eax@157
|
|
1294 int v102; // edi@159
|
|
1295 //void *v103; // [sp-14h] [bp-B94h]@55
|
|
1296 //void *v104; // [sp-10h] [bp-B90h]@59
|
|
1297 //size_t v105; // [sp-Ch] [bp-B8Ch]@59
|
|
1298 //char *v106; // [sp-8h] [bp-B88h]@59
|
|
1299 int v107; // [sp-4h] [bp-B84h]@12
|
|
1300 int v108; // [sp+0h] [bp-B80h]@10
|
|
1301 char Src[968]; // [sp+10h] [bp-B70h]@110
|
|
1302 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50
|
|
1303 char Str[256]; // [sp+7A0h] [bp-3E0h]@50
|
|
1304 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10
|
|
1305 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10
|
|
1306 __int32 v114; // [sp+8B0h] [bp-2D0h]@10
|
|
1307 __int32 v115; // [sp+8BCh] [bp-2C4h]@10
|
|
1308 __int32 v116; // [sp+8C8h] [bp-2B8h]@10
|
|
1309 __int32 v117; // [sp+8D4h] [bp-2ACh]@10
|
|
1310 __int32 v118; // [sp+8E0h] [bp-2A0h]@10
|
|
1311 __int32 v119; // [sp+8ECh] [bp-294h]@10
|
|
1312 __int32 v120; // [sp+8F8h] [bp-288h]@10
|
|
1313 __int32 v121; // [sp+904h] [bp-27Ch]@10
|
|
1314 __int32 v122; // [sp+910h] [bp-270h]@10
|
|
1315 __int32 v123; // [sp+91Ch] [bp-264h]@10
|
|
1316 __int32 v124; // [sp+928h] [bp-258h]@26
|
|
1317 __int32 v125; // [sp+934h] [bp-24Ch]@35
|
|
1318 __int32 v126; // [sp+940h] [bp-240h]@38
|
|
1319 __int32 v127; // [sp+94Ch] [bp-234h]@38
|
|
1320 __int32 v128; // [sp+958h] [bp-228h]@38
|
|
1321 __int32 v129; // [sp+964h] [bp-21Ch]@38
|
|
1322 __int32 v130; // [sp+970h] [bp-210h]@38
|
|
1323 __int32 v131; // [sp+97Ch] [bp-204h]@38
|
|
1324 __int32 v132; // [sp+988h] [bp-1F8h]@38
|
|
1325 __int32 v133; // [sp+994h] [bp-1ECh]@38
|
|
1326 __int32 v134; // [sp+9A0h] [bp-1E0h]@38
|
|
1327 __int32 v135; // [sp+9ACh] [bp-1D4h]@38
|
|
1328 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/
|
|
1329 //char FileName[8]; // [sp+A20h] [bp-160h]@8
|
|
1330 //char v138; // [sp+A28h] [bp-158h]@12
|
|
1331 //int v139; // [sp+B1Ch] [bp-64h]@10
|
|
1332 //char pContainer[32]; // [sp+B20h] [bp-60h]@1
|
|
1333 //int *v141; // [sp+B40h] [bp-40h]@50
|
|
1334 //__int64 v142; // [sp+B44h] [bp-3Ch]@55
|
|
1335 //size_t pSource; // [sp+B4Ch] [bp-34h]@56
|
|
1336 //int v144; // [sp+B50h] [bp-30h]@61
|
|
1337 //int v145; // [sp+B54h] [bp-2Ch]@68
|
|
1338 ODMHeader header; // [sp+B58h] [bp-28h]@50
|
|
1339 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13
|
|
1340 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12
|
|
1341 //void *v149; // [sp+B70h] [bp-10h]@19
|
|
1342 char *Str2; // [sp+B74h] [bp-Ch]@12
|
|
1343 //int v151; // [sp+B78h] [bp-8h]@59
|
|
1344 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59
|
|
1345
|
|
1346 //pOutdoorLocation = this;
|
|
1347 //strcpy(pContainer, pFilename);
|
|
1348
|
|
1349 if (bUnderwater)
|
|
1350 {
|
|
1351 pPaletteManager->pPalette_tintColor[0] = 0x10;
|
|
1352 pPaletteManager->pPalette_tintColor[1] = 0xC2;
|
|
1353 pPaletteManager->pPalette_tintColor[2] = 0x99;
|
|
1354 pPaletteManager->pPalette_mistColor[0] = 0x25;
|
|
1355 pPaletteManager->pPalette_mistColor[1] = 0x8F;
|
|
1356 pPaletteManager->pPalette_mistColor[2] = 0x5C;
|
|
1357 }
|
|
1358 else
|
|
1359 {
|
|
1360 pPaletteManager->pPalette_tintColor[0] = 0;
|
|
1361 pPaletteManager->pPalette_tintColor[1] = 0;
|
|
1362 pPaletteManager->pPalette_tintColor[2] = 0;
|
|
1363 if (pPaletteManager->pPalette_mistColor[0] != 0x80 ||
|
|
1364 pPaletteManager->pPalette_mistColor[1] != 0x80 ||
|
|
1365 pPaletteManager->pPalette_mistColor[2] != 0x80)
|
|
1366 {
|
|
1367 pPaletteManager->pPalette_mistColor[0] = 0x80;
|
|
1368 pPaletteManager->pPalette_mistColor[1] = 0x80;
|
|
1369 pPaletteManager->pPalette_mistColor[2] = 0x80;
|
|
1370 pPaletteManager->RecalculateAll();
|
|
1371 }
|
|
1372 }
|
|
1373
|
|
1374 _6807E0_num_decorations_with_sounds_6807B8 = 0;
|
|
1375 /*sprintf(FileName, "levels\\%s", pContainer);
|
|
1376 if ( GetFileAttributesA(FileName) != -1 )
|
|
1377 {
|
|
1378 result = (bool)fopen(FileName, "rb");
|
|
1379 v7 = result;
|
|
1380 File = (ODMFace *)result;
|
|
1381 if ( !result )
|
|
1382 return result;
|
|
1383 *(int *)thisa = 1;
|
|
1384 v8 = strlen(pContainer);
|
|
1385 v108 = 2;
|
|
1386 *((char *)&v139 + v8) = 0;
|
|
1387 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108);
|
|
1388 fread(&DstBuf, 0x180u, 1u, (FILE *)v7);
|
|
1389 fseek((FILE *)v7, Offset, 0);
|
|
1390 fread(this, 0xB0u, 1u, (FILE *)v7);
|
|
1391 LoadTileGroupIds();
|
|
1392 _47F3EA();
|
|
1393 strcpy(pGroundTileset, "grastyl");
|
|
1394 fseek((FILE *)v7, v114, 0);
|
|
1395 fread(&uNumBModels, 4u, 1u, (FILE *)v7);
|
|
1396 fseek((FILE *)v7, v115, 0);
|
|
1397 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7);
|
|
1398 fseek((FILE *)v7, v116, 0);
|
|
1399 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7);
|
|
1400 fseek((FILE *)v7, v117, 0);
|
|
1401 fread(&uNumActors, 4u, 1u, (FILE *)v7);
|
|
1402 fseek((FILE *)v7, v118, 0);
|
|
1403 fread(&uNumChests, 4u, 1u, (FILE *)v7);
|
|
1404 pTerrain.Initialize();
|
|
1405 fseek((FILE *)v7, v119, 0);
|
|
1406 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7);
|
|
1407 fseek((FILE *)v7, v120, 0);
|
|
1408 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7);
|
|
1409 fseek((FILE *)v7, v121, 0);
|
|
1410 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7);
|
|
1411 pTerrain._47C80A(0, 0, 128, 128);
|
|
1412 pAllocator->FreeChunk(ptr_D4);
|
|
1413 ptr_D4 = 0;
|
|
1414 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1415 v108 = (int)pOMAP;
|
|
1416 ptr_D4 = v9;
|
|
1417 pAllocator->FreeChunk((void *)v108);
|
|
1418 pOMAP = 0;
|
|
1419 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1420 v108 = 0;
|
|
1421 pOMAP = (unsigned int *)v10;
|
|
1422 fseek((FILE *)v7, v136, v108);
|
|
1423 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7);
|
|
1424 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7);
|
|
1425 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7);
|
|
1426 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
|
|
1427 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7);
|
|
1428 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
|
|
1429 v108 = 0;
|
|
1430 pBModels = (BSPModel *)v11;
|
|
1431 fseek((FILE *)v7, v122, v108);
|
|
1432 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7);
|
|
1433 fseek((FILE *)v7, v123, 0);
|
|
1434 pNumItems = 0;
|
|
1435 if ( (signed int)uNumBModels > 0 )
|
|
1436 {
|
|
1437 v12 = 0;
|
|
1438 while ( 1 )
|
|
1439 {
|
|
1440 pBModels[v12].pVertices.pVertices = 0;
|
|
1441 pBModels[v12].pFaces = 0;
|
|
1442 pBModels[v12].pFacesOrdering = 0;
|
|
1443 pBModels[v12].pNodes = 0;
|
|
1444 FileName[0] = 0;
|
|
1445 v108 = (int)&pBModels[v12];
|
|
1446 sprintfex(FileName, "%s", v108);
|
|
1447 v13 = pBModels;
|
|
1448 v138 = 0;
|
|
1449 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices,
|
|
1450 FileName);
|
|
1451 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces,
|
|
1452 FileName);
|
|
1453 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering,
|
|
1454 2 * pBModels[v12].uNumFaces, FileName);
|
|
1455 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName);
|
|
1456 v15 = pBModels;
|
|
1457 v108 = (int)File;
|
|
1458 v15[v12].pNodes = (BSPNode *)v14;
|
|
1459 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108);
|
|
1460 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File);
|
|
1461 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File);
|
|
1462 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File);
|
|
1463 v16 = malloc(10 * pBModels[v12].uNumFaces);
|
|
1464 v107 = (int)File;
|
|
1465 v17 = pBModels;
|
|
1466 ptr = (FILE *)v16;
|
|
1467 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File);
|
|
1468 v18 = pBModels;
|
|
1469 Str2 = 0;
|
|
1470 if ( (signed int)v18[v12].uNumFaces > 0 )
|
|
1471 break;
|
|
1472 LABEL_25:
|
|
1473 free(ptr);
|
|
1474 ++pNumItems;
|
|
1475 ++v12;
|
|
1476 if ( (signed int)pNumItems >= (signed int)uNumBModels )
|
|
1477 goto LABEL_26;
|
|
1478 }
|
|
1479 pDestLen = 0;
|
|
1480 pFilename = (char *)ptr;
|
|
1481 while ( 1 )
|
|
1482 {
|
|
1483 thisa = (int)((char *)v18[v12].pFaces + pDestLen);
|
|
1484 if ( !(*(char *)(thisa + 29) & 0x40) )
|
|
1485 break;
|
|
1486 v19 = pTextureFrameTable->FindTextureByName(pFilename);
|
|
1487 *(short *)(thisa + 272) = v19;
|
|
1488 if ( !v19 )
|
|
1489 {
|
|
1490 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1491 v21 = thisa;
|
|
1492 *(char *)(v21 + 29) &= 0xBFu;
|
|
1493 LABEL_19:
|
|
1494 *(short *)(v21 + 272) = v20;
|
|
1495 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0);
|
|
1496 auto pTex = (Texture *)v149;
|
|
1497 if (pTex)
|
|
1498 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
|
|
1499 goto LABEL_20;
|
|
1500 }
|
|
1501 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen));
|
|
1502 LABEL_20:
|
|
1503 if ( *(short *)(thisa + 292) )
|
|
1504 {
|
|
1505 if ( ((ODMFace *)thisa)->HasEventHint() )
|
|
1506 *(char *)(thisa + 30) |= 0x10u;
|
|
1507 else
|
|
1508 *(char *)(thisa + 30) &= 0xEFu;
|
|
1509 }
|
|
1510 ++Str2;
|
|
1511 v18 = pBModels;
|
|
1512 pDestLen += 308;
|
|
1513 pFilename += 10;
|
|
1514 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces )
|
|
1515 goto LABEL_25;
|
|
1516 }
|
|
1517 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1518 v21 = thisa;
|
|
1519 goto LABEL_19;
|
|
1520 }
|
|
1521 LABEL_26:
|
|
1522 v22 = File;
|
|
1523 fseek((FILE *)File, v124, 0);
|
|
1524 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22);
|
|
1525 if ( (signed int)uNumLayingItems > 0 )
|
|
1526 {
|
|
1527 pItems = pLayingItems;
|
|
1528 pNumItems = uNumLayingItems;
|
|
1529 do
|
|
1530 {
|
|
1531 v24 = pItems->stru_24.uItemID;
|
|
1532 thisa = 0;
|
|
1533 v27 = (ODMFace *)(48 * v24);
|
|
1534 v25 = pObjectList->uNumObjects == 0;
|
|
1535 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0;
|
|
1536 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24));
|
|
1537 File = v27;
|
|
1538 pItems->uItemType = (unsigned __int16)v27;
|
|
1539 if ( v26 | v25 )
|
|
1540 {
|
|
1541 LABEL_33:
|
|
1542 v29 = 0;
|
|
1543 }
|
|
1544 else
|
|
1545 {
|
|
1546 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename )
|
|
1547 {
|
|
1548 ++thisa;
|
|
1549 pFilename = (char *)i + 56;
|
|
1550 if ( thisa >= (signed int)pObjectList->uNumObjects )
|
|
1551 goto LABEL_33;
|
|
1552 LOWORD(v27) = (short)File;
|
|
1553 }
|
|
1554 v29 = thisa;
|
|
1555 }
|
|
1556 pItems->uObjectDescID = v29;
|
|
1557 ++pItems;
|
|
1558 --pNumItems;
|
|
1559 }
|
|
1560 while ( pNumItems );
|
|
1561 }
|
|
1562 fseek((FILE *)v22, v125, 0);
|
|
1563 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22);
|
|
1564 pNumItems = 0;
|
|
1565 if ( (signed int)uNumLevelDecorations > 0 )
|
|
1566 {
|
|
1567 thisa = (int)pLevelDecorations;
|
|
1568 do
|
|
1569 {
|
|
1570 fread(FileName, 1u, 0x20u, (FILE *)v22);
|
|
1571 v30 = pDecorationList->GetDecorIdByName(FileName);
|
|
1572 v31 = thisa;
|
|
1573 ++pNumItems;
|
|
1574 thisa += 32;
|
|
1575 *(short *)v31 = v30;
|
|
1576 }
|
|
1577 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations );
|
|
1578 }
|
|
1579 fseek((FILE *)v22, v126, 0);
|
|
1580 fread(pActors, 0x344u, uNumActors, (FILE *)v22);
|
|
1581 fseek((FILE *)v22, v127, 0);
|
|
1582 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22);
|
|
1583 fseek((FILE *)v22, v128, 0);
|
|
1584 fread(&field_DC, 4u, 1u, (FILE *)v22);
|
|
1585 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1586 v32 = field_DC;
|
|
1587 pFaceIDLIST = 0;
|
|
1588 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST");
|
|
1589 v108 = (int)v22;
|
|
1590 pFaceIDLIST = (unsigned __int16 *)v33;
|
|
1591 fread(v33, 2u, field_DC, (FILE *)v108);
|
|
1592 fseek((FILE *)v22, v129, 0);
|
|
1593 fread(pOMAP, 4u, 0x4000u, (FILE *)v22);
|
|
1594 fseek((FILE *)v22, v130, 0);
|
|
1595 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22);
|
|
1596 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
|
|
1597 fseek((FILE *)v22, v131, 0);
|
|
1598 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22);
|
|
1599 fseek((FILE *)v22, v132, 0);
|
|
1600 fread(&ddm, 0x28u, 1u, (FILE *)v22);
|
|
1601 fseek((FILE *)v22, v133, 0);
|
|
1602 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22);
|
|
1603 fseek((FILE *)v22, v134, 0);
|
|
1604 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22);
|
|
1605 fseek((FILE *)v22, v135, 0);
|
|
1606 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22);
|
|
1607 thisa = (int)pTileTypes;
|
|
1608 pTileTable->InitializeTileset(4);
|
|
1609 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
|
|
1610 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
|
|
1611 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
|
|
1612 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
|
|
1613 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] )
|
|
1614 {
|
|
1615 v108 = 0;
|
|
1616 v107 = (int)pSkyTextureName;
|
|
1617 }
|
|
1618 else
|
|
1619 {
|
|
1620 v108 = 0;
|
|
1621 v107 = (int)pDefaultSkyTexture;
|
|
1622 }
|
|
1623 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108);
|
|
1624 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1625 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID);
|
|
1626 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName);
|
|
1627 v36 = uSky_TextureID;
|
|
1628 uMainTile_BitmapID = v35;
|
|
1629 if ( v36 != -1 )
|
|
1630 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1);
|
|
1631
|
|
1632 v37 = uMainTile_BitmapID;
|
|
1633 if ( v37 != -1 )
|
|
1634 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1);
|
|
1635
|
|
1636 _47F0E2();
|
|
1637 pGameLoadingUI_ProgressBar->Progress();
|
|
1638 fclose((FILE *)v22);
|
|
1639 goto LABEL_150;
|
|
1640 }*/
|
|
1641
|
|
1642 assert(sizeof(BSPModel) == 188);
|
|
1643
|
|
1644 if (!pGames_LOD->DoesContainerExist(pFilename))
|
|
1645 Abortf("Unable to find %s in Games.LOD", pFilename);
|
|
1646
|
|
1647 //strcpy(FileName, pContainer);
|
|
1648 strcpy(Str, pFilename);
|
|
1649 strcpy(Str + strlen(Str) - 4, ".odm");
|
|
1650 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE);
|
|
1651 //v141 = &v139;
|
|
1652 //v38 = strlen(pFilename);
|
|
1653 //strcpy((char *)&v139 + v38, ".odm");
|
|
1654 v39 = pGames_LOD->FindContainer(Str, 1);
|
|
1655 //Str[strlen(Str) - 4] = 0;
|
|
1656
|
|
1657 header.uCompressedSize = 0;
|
|
1658 header.uDecompressedSize = 0;
|
|
1659 //ptr = v39;
|
|
1660 header.uVersion = 91969;
|
|
1661 header.pMagic[0] = 'm';
|
|
1662 header.pMagic[1] = 'v';
|
|
1663 header.pMagic[2] = 'i';
|
|
1664 header.pMagic[3] = 'i';
|
|
1665 fread(&header, 0x10u, 1u, v39);
|
|
1666 if (header.uVersion != 91969 ||
|
|
1667 header.pMagic[0] != 'm' ||
|
|
1668 header.pMagic[1] != 'v' ||
|
|
1669 header.pMagic[2] != 'i' ||
|
|
1670 header.pMagic[3] != 'i')
|
|
1671 {
|
|
1672 MessageBoxW(nullptr, L"Can't load file!",
|
|
1673 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0);
|
|
1674 }
|
|
1675 //v40 = header.uCompressedSize;
|
|
1676 //pSource = header.uDecompressedSize;
|
|
1677 //v41 = malloc(header.uDecompressedSize);
|
|
1678 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
1679 auto pSrc = pSrcMem;
|
|
1680 //v42 = v41;
|
|
1681 //HIDWORD(v142) = (uint32)pSrc;
|
|
1682 if (header.uCompressedSize < header.uDecompressedSize)
|
|
1683 {
|
|
1684 auto pComressedSrc = (char *)malloc(header.uCompressedSize);
|
|
1685 fread(pComressedSrc, header.uCompressedSize, 1, v39);
|
|
1686
|
|
1687 uint actualDecompressedSize = header.uDecompressedSize;
|
|
1688 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize);
|
|
1689 free(pComressedSrc);
|
|
1690 }
|
|
1691 else
|
|
1692 {
|
|
1693 fread(pSrc, header.uDecompressedSize, 1, v39);
|
|
1694 }
|
|
1695
|
|
1696 memcpy(pLevelFilename, pSrc, 0x20);
|
|
1697 memcpy(pLocationFileName, pSrc + 0x20, 0x20);
|
|
1698 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20);
|
67
|
1699 memcpy(pSkyTextureName, pSrc + 3 * 32, 32);
|
0
|
1700 memcpy(pGroundTileset, pSrc + 0x80, 0x20);
|
|
1701 memcpy(pTileTypes, pSrc + 0xA0, 0x10);
|
|
1702 pSrc += 0xB0;
|
|
1703
|
|
1704 //v43 = (char *)pSrc + 176;
|
|
1705 LoadTileGroupIds();
|
|
1706 _47F3EA();
|
|
1707 strcpy(pGroundTileset, "grastyl");
|
|
1708 pGameLoadingUI_ProgressBar->Progress();
|
|
1709 pTerrain.Initialize();
|
|
1710 //v108 = 16384;
|
|
1711 //v107 = (int)v43;
|
|
1712 //v106 = (char *)pTerrain.pHeightmap;
|
|
1713 memcpy(pTerrain.pHeightmap, pSrc, 0x4000);
|
|
1714 pSrc += 0x4000;
|
|
1715
|
|
1716 //v43 = (char *)v43 + 16384;
|
|
1717 //v105 = 16384;
|
|
1718 //v104 = (void *)v43;
|
|
1719 //v103 = pTerrain.pTilemap;
|
|
1720 memcpy(pTerrain.pTilemap, pSrc, 0x4000);
|
|
1721 pSrc += 0x4000;
|
|
1722
|
|
1723 //v43 = (char *)v43 + 16384;
|
|
1724 memcpy(pTerrain.pAttributemap, pSrc, 0x4000);
|
|
1725 pSrc += 0x4000;
|
|
1726
|
|
1727 //v43 = (char *)v43 + 16384;
|
|
1728 //v108 = (int)ptr_D4;
|
|
1729 if (ptr_D4)
|
|
1730 {
|
|
1731 pAllocator->FreeChunk(ptr_D4);
|
|
1732 ptr_D4 = nullptr;
|
|
1733 }
|
|
1734 ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1735 pTerrain._47C80A(0, 0, 128, 128);
|
|
1736
|
|
1737 pGameLoadingUI_ProgressBar->Progress();
|
|
1738 memcpy(&uNumTerrainNormals, pSrc, 4);
|
|
1739 //v43 = (char *)v43 + 4;
|
|
1740 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000);
|
|
1741 pSrc += 4 + 0x20000;
|
|
1742 //v43 = (char *)v43 + 131072;
|
|
1743 memcpy(pTerrainNormalIndices, pSrc, 0x10000);
|
|
1744 pSrc += 0x10000;
|
|
1745 //v43 = (char *)v43 + 65536;
|
|
1746
|
|
1747 //pFilename = (char *)(12 * uNumTerrainNormals);
|
|
1748 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
|
|
1749 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals);
|
|
1750 pSrc += 12 * uNumTerrainNormals;
|
|
1751 //v44 = (char *)v43 + (int)pFilename;
|
|
1752 //v44 = (char *)v44 + 4;
|
|
1753 //v45 = uNumBModels;
|
|
1754 //v108 = (int)"BDdata";
|
|
1755
|
|
1756 pGameLoadingUI_ProgressBar->Progress();
|
|
1757
|
|
1758 //v107 = 188 * v45;
|
|
1759 //v106 = (char *)pBModels;
|
|
1760 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata");
|
|
1761 //v47 = uNumBModels;
|
|
1762 memcpy(&uNumBModels, pSrc, 4);
|
|
1763 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
|
|
1764 //pFilename = (char *)(188 * v47);
|
|
1765 memcpy(pBModels, pSrc + 4, 188 * uNumBModels);
|
|
1766 pSrc += 4 + 188 * uNumBModels;
|
|
1767
|
|
1768 pGameLoadingUI_ProgressBar->Progress();
|
|
1769
|
|
1770 //uSourceLen = (char *)v44 + (int)pFilename;
|
|
1771 //v151 = 0;
|
|
1772 for (uint i = 0; i < uNumBModels; ++i)
|
|
1773 {
|
|
1774 //v48 = 0;
|
|
1775 auto model = pBModels + i;
|
|
1776
|
|
1777 model->pVertices.pVertices = nullptr;
|
|
1778 model->pFaces = nullptr;
|
|
1779 model->pFacesOrdering = nullptr;
|
|
1780 model->pNodes = nullptr;
|
|
1781 //FileName[0] = 0;
|
|
1782 //v108 = (int)&pBModels[i];
|
|
1783 //sprintf(FileName, "%s", v108);
|
|
1784 //v49 = pBModels;
|
|
1785 //v138 = 0;
|
|
1786 //v50 = &pBModels[v48];
|
|
1787 //v108 = (int)FileName;
|
|
1788 //v107 = 12 * v50->pVertices.uNumVertices;
|
|
1789 //v106 = (char *)v50->pVertices.pVertices;
|
|
1790 assert(sizeof(Vec3_int_) == 12);
|
|
1791 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_);
|
|
1792 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, "");
|
|
1793 memcpy(model->pVertices.pVertices, pSrc, verticesSize);
|
|
1794 pSrc += verticesSize;
|
|
1795 //v51 = &pBModels[v48];
|
|
1796 //v108 = (int)FileName;
|
|
1797 //v107 = 308 * v51->uNumFaces;
|
|
1798 //v106 = (char *)v51->pFaces;
|
|
1799 assert(sizeof(ODMFace) == 308);
|
|
1800 uint facesSize = model->uNumFaces * sizeof(ODMFace);
|
|
1801 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, "");
|
|
1802 memcpy(model->pFaces, pSrc, facesSize);
|
|
1803 pSrc += facesSize;
|
|
1804 //v52 = &pBModels[v48];
|
|
1805 //v108 = (int)FileName;
|
|
1806 //v107 = 2 * v52->uNumFaces;
|
|
1807 //v106 = (char *)v52->pFacesOrdering;
|
|
1808 uint facesOrderingSize = model->uNumFaces * sizeof(short);
|
|
1809 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, "");
|
|
1810 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize);
|
|
1811 pSrc += facesOrderingSize;
|
|
1812 //v53 = &pBModels[v48];
|
|
1813 //v108 = (int)FileName;
|
|
1814 //v107 = 8 * v53->uNumNodes;
|
|
1815 //v106 = (char *)v53->pNodes;
|
|
1816 assert(sizeof(BSPNode) == 8);
|
|
1817 uint nodesSize = model->uNumNodes * sizeof(BSPNode);
|
|
1818 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, "");
|
|
1819 memcpy(model->pNodes, pSrc, nodesSize);
|
|
1820 pSrc += nodesSize;
|
|
1821 //v54 = &pBModels[v48];
|
|
1822 //v108 = 12 * v54->pVertices.uNumVertices;
|
|
1823 //pFilename = (char *)v108;
|
|
1824 //v107 = (int)uSourceLen;
|
|
1825 //v106 = (char *)v54->pVertices.pVertices;
|
|
1826 //memcpy(v106, uSourceLen, v108);
|
|
1827 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1828 //v55 = &pBModels[v48];
|
|
1829 //v105 = 308 * v55->uNumFaces;
|
|
1830 //v104 = uSourceLen;
|
|
1831 //v103 = v55->pFaces;
|
|
1832 //pFilename = (char *)v105;
|
|
1833 //memcpy(v103, uSourceLen, v105);
|
|
1834 //v56 = &pBModels[v48];
|
|
1835 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1836 //v57 = v56->pFacesOrdering;
|
|
1837 //pFilename = (char *)(2 * v56->uNumFaces);
|
|
1838 //memcpy(v57, uSourceLen, (size_t)pFilename);
|
|
1839 //v58 = &pBModels[v48];
|
|
1840 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1841 //v59 = v58->pNodes;
|
|
1842 //pFilename = (char *)(8 * v58->uNumNodes);
|
|
1843 //memcpy(v59, uSourceLen, (size_t)pFilename);
|
|
1844 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1845 //ptr = (FILE *)malloc(10 * model->uNumFaces);
|
|
1846 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces);
|
|
1847 //pFilename = (char *)(10 * pBModels[v48].uNumFaces);
|
|
1848 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces);
|
|
1849 pSrc += 10 * model->uNumFaces;
|
|
1850 //v144 = 0;
|
|
1851 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1852 //v60 = pBModels;
|
|
1853 for (uint j = 0; j < model->uNumFaces; ++j)
|
|
1854 {
|
|
1855 auto texFilename = textureFilenames + j * 10;
|
|
1856 //v149 = 0;
|
|
1857 //Str2 = (char *)ptr;
|
|
1858
|
|
1859 auto face = model->pFaces + j;
|
|
1860 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
|
|
1861 if (~face->uAttributes & 0x40)
|
|
1862 {
|
|
1863 v62 = pBitmaps_LOD->LoadTexture(texFilename);
|
|
1864 // v63 = (ODMFace *)pFilename;
|
|
1865 goto LABEL_68;
|
|
1866 }
|
|
1867 //v61 = pTextureFrameTable->FindTextureByName(texFilename);
|
|
1868 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename);
|
|
1869 if (!face->uTextureID)
|
|
1870 {
|
|
1871 v62 = pBitmaps_LOD->LoadTexture(texFilename);
|
|
1872 //v63 = (ODMFace *)pFilename;
|
|
1873 BYTE1(face->uAttributes) &= 0xBFu;
|
|
1874 LABEL_68:
|
|
1875 face->uTextureID = v62;
|
|
1876 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
|
|
1877 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
|
|
1878 if ((signed __int16)v62 != -1)
|
|
1879 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1);
|
|
1880 goto LABEL_69;
|
|
1881 }
|
|
1882 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID);
|
|
1883 LABEL_69:
|
|
1884 if (face->sCogTriggeredID)
|
|
1885 {
|
|
1886 if (face->HasEventHint())
|
|
1887 BYTE2(face->uAttributes) |= 0x10u;
|
|
1888 else
|
|
1889 BYTE2(face->uAttributes) &= 0xEFu;
|
|
1890 }
|
|
1891 //++v144;
|
|
1892 //v60 = pBModels;
|
|
1893 //v149 = (char *)v149 + 308;
|
|
1894 //Str2 += 10;
|
|
1895 //if ( v144 >= (signed int)v60[v48].uNumFaces )
|
|
1896 //goto LABEL_74;
|
|
1897 }
|
|
1898
|
|
1899 //LABEL_74:
|
|
1900 free((void *)textureFilenames);
|
|
1901 // ++v151;
|
|
1902 // ++v48;
|
|
1903 // if ( v151 >= (signed int)uNumBModels )
|
|
1904 // goto LABEL_75;
|
|
1905 }
|
|
1906 //LABEL_75:
|
|
1907 pGameLoadingUI_ProgressBar->Progress();
|
|
1908
|
|
1909 memcpy(&uNumLevelDecorations, pSrc, 4u);
|
|
1910 //uSourceLen = (char *)uSourceLen + 4;
|
|
1911 if (uNumLevelDecorations > 3000)
|
|
1912 MessageBoxW(nullptr, L"Can't load file!",
|
|
1913 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0);
|
|
1914
|
|
1915 assert(sizeof(LevelDecoration) == 32);
|
|
1916 //pFilename = (char *)(32 * uNumLevelDecorations);
|
|
1917 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration));
|
|
1918 pSrc += 4 + 32 * uNumLevelDecorations;
|
|
1919
|
|
1920 pGameLoadingUI_ProgressBar->Progress();
|
|
1921
|
|
1922 //v151 = 0;
|
|
1923 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1924 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
1925 {
|
|
1926 char name[256];
|
|
1927 memcpy(name, pSrc, 32);
|
|
1928 pSrc += 32;
|
|
1929
|
|
1930 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name);
|
|
1931 }
|
|
1932
|
|
1933 pGameLoadingUI_ProgressBar->Progress();
|
|
1934
|
|
1935 memcpy(&numFaceIDListElems, pSrc, 4);
|
|
1936
|
|
1937 //uSourceLen = (char *)uSourceLen + 4;
|
|
1938 //v108 = (int)pFaceIDLIST;
|
|
1939 if (pFaceIDLIST)
|
|
1940 {
|
|
1941 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1942 pFaceIDLIST = nullptr;
|
|
1943 }
|
|
1944 //v66 = field_DC;
|
|
1945 //pFaceIDLIST = 0;
|
|
1946 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST");
|
|
1947 uint faceIDListSize = 2 * numFaceIDListElems;
|
|
1948 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST");
|
|
1949 //v68 = field_DC;
|
|
1950 //pFaceIDLIST = (unsigned __int16 *)v67;
|
|
1951 //pFilename = (char *)(2 * v68);
|
|
1952 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize);
|
|
1953 pSrc += 4 + faceIDListSize;
|
|
1954
|
|
1955 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1956 pGameLoadingUI_ProgressBar->Progress();
|
|
1957
|
|
1958 //v108 = (int)pOMAP;
|
|
1959 //pAllocator->FreeChunk((void *)v108);
|
|
1960 //pOMAP = 0;
|
|
1961 if (pOMAP)
|
|
1962 {
|
|
1963 pAllocator->FreeChunk(pOMAP);
|
|
1964 pOMAP = nullptr;
|
|
1965 }
|
|
1966 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1967 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP");
|
|
1968 //v108 = 65536;
|
|
1969 //pOMAP = (unsigned int *)v69;
|
|
1970 memcpy(pOMAP, pSrc, 65536);
|
|
1971 pSrc += 65536;
|
|
1972
|
|
1973 //uSourceLen = (char *)uSourceLen + 65536;
|
|
1974 pGameLoadingUI_ProgressBar->Progress();
|
|
1975
|
|
1976 memcpy(&uNumSpawnPoints, pSrc, 4);
|
|
1977 //uSourceLen = (char *)uSourceLen + 4;
|
|
1978 pGameLoadingUI_ProgressBar->Progress();
|
|
1979 //v70 = uNumSpawnPoints;
|
|
1980 //v108 = (int)"Spawn";
|
|
1981 //v107 = 24 * v70;
|
|
1982 //v106 = (char *)pSpawnPoints;
|
|
1983 assert(sizeof(SpawnPointMM7) == 24);
|
|
1984 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7);
|
|
1985 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn");
|
|
1986 //v72 = uNumSpawnPoints;
|
|
1987 //pSpawnPoints = v71;
|
|
1988 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize);
|
|
1989 pSrc += 4 + spawnPointsSize;
|
|
1990
|
|
1991 pGameLoadingUI_ProgressBar->Progress();
|
|
1992
|
|
1993 free(pSrcMem);
|
|
1994
|
|
1995 //v108 = (int)".ddm";
|
|
1996 //v73 = strlen(pContainer);
|
|
1997 strcpy(Str + strlen(Str) - 4, ".ddm");
|
|
1998 //strcpy((char *)v141 + v73, (const char *)v108);
|
|
1999 v39 = pNew_LOD->FindContainer(Str, 1);//
|
|
2000 fread(&header, 0x10u, 1u, v39);
|
|
2001 Str2 = 0;
|
|
2002 if (header.uVersion != 91969 ||
|
|
2003 header.pMagic[0] != 'm' ||
|
|
2004 header.pMagic[1] != 'v' ||
|
|
2005 header.pMagic[2] != 'i' ||
|
|
2006 header.pMagic[3] != 'i' )
|
|
2007 {
|
|
2008 MessageBoxW(nullptr, L"Can't load file!",
|
|
2009 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0);
|
|
2010 Str2 = (char *)1;
|
|
2011 }
|
|
2012 //v74 = 0;
|
|
2013 //pFilename = (char *)header.uCompressedSize;
|
|
2014 //v149 = 0;
|
|
2015 //pDestLen = header.uDecompressedSize;
|
|
2016 if ( !Str2 )
|
|
2017 {
|
|
2018 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
2019 pSrc = pSrcMem;
|
|
2020 //v149 = v75;
|
|
2021 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2022 fread(pSrc, header.uDecompressedSize, 1u, v39);
|
|
2023 else if (header.uCompressedSize < header.uDecompressedSize)
|
|
2024 {
|
|
2025 auto compressedMem = malloc(header.uCompressedSize);
|
|
2026 fread(compressedMem, header.uCompressedSize, 1, v39);
|
|
2027
|
|
2028 uint actualDecompressedSize = header.uDecompressedSize;
|
|
2029 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize);
|
|
2030 free(compressedMem);
|
|
2031 }
|
|
2032 else
|
|
2033 MessageBoxW(nullptr, L"Can't load file!",
|
|
2034 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0);
|
|
2035
|
|
2036 assert(sizeof(DDM_DLV_Header) == 0x28);
|
|
2037 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header));
|
|
2038 pSrc += sizeof(DDM_DLV_Header);
|
|
2039 //v74 = (int)((char *)v75 + 40);
|
|
2040 }
|
|
2041 //v76 = uNumBModels;
|
|
2042 //v77 = actualNumFacesInLevel = 0;
|
|
2043 uint actualNumFacesInLevel = 0;
|
|
2044 for (uint i = 0; i < uNumBModels; ++i)
|
|
2045 actualNumFacesInLevel += pBModels[i].uNumFaces;
|
|
2046
|
|
2047 //v79 = ddm.uNumFacesInBModels;
|
|
2048 if (ddm.uNumFacesInBModels)
|
|
2049 {
|
|
2050 if ( ddm.uNumBModels )
|
|
2051 {
|
|
2052 //v80 = ddm.uNumDecorations;
|
|
2053 if (ddm.uNumDecorations)
|
|
2054 {
|
|
2055 if (ddm.uNumFacesInBModels != actualNumFacesInLevel ||
|
|
2056 ddm.uNumBModels != uNumBModels ||
|
|
2057 ddm.uNumDecorations != uNumLevelDecorations )
|
|
2058 Str2 = (char *)1;
|
|
2059 }
|
|
2060 }
|
|
2061 }
|
|
2062
|
|
2063 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 )
|
|
2064 pNumItems = 29030400;
|
|
2065 if ( Str2 )
|
|
2066 {
|
|
2067 memset(Dst, 0, 0x3C8u);
|
|
2068 memset(Src, 0, 0x3C8u);
|
|
2069 goto LABEL_112;
|
|
2070 }
|
|
2071 //v81 = ddm.uLastRepawnDay;
|
|
2072 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay)
|
|
2073 {
|
|
2074 memcpy(Dst, pSrc, 0x3C8u);
|
|
2075 memcpy(Src, pSrc + 968, 0x3C8u);
|
|
2076 LABEL_112:
|
|
2077 free(pSrcMem);
|
|
2078
|
|
2079 ddm.uLastRepawnDay = (int)File;
|
|
2080 if (Str2 == 0)
|
|
2081 ++ddm.uNumRespawns;
|
|
2082 v108 = 0;
|
|
2083 *(int *)thisa = 1;
|
|
2084 v39 = pGames_LOD->FindContainer(Str, 0);
|
|
2085 fread(&header, 0x10, 1u, v39);
|
|
2086 //pFilename = (char *)header.uCompressedSize;
|
|
2087 //pDestLen = header.uDecompressedSize;
|
|
2088 //v82 = malloc(header.uDecompressedSize);
|
|
2089 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
2090 //v149 = v82;
|
|
2091 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2092 fread(pSrcMem, header.uDecompressedSize, 1, v39);
|
|
2093 else if (header.uCompressedSize < header.uDecompressedSize)
|
|
2094 {
|
|
2095 auto compressedMem = malloc(header.uCompressedSize);
|
|
2096 fread(compressedMem, header.uCompressedSize, 1u, v39);
|
|
2097
|
|
2098 uint actualDecompressedSize = header.uDecompressedSize;
|
|
2099 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize);
|
|
2100 free(compressedMem);
|
|
2101 }
|
|
2102 else
|
|
2103 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0);
|
|
2104
|
|
2105 pSrc = pSrcMem + 40;
|
|
2106 goto LABEL_120;
|
|
2107
|
|
2108 }
|
|
2109 *(int *)thisa = 0;
|
|
2110 LABEL_120:
|
|
2111 //v108 = (int)".odm";
|
|
2112 //v83 = strlen(pContainer);
|
|
2113 //strcpy((char *)v141 + v83, (const char *)v108);
|
|
2114 memcpy(array_528, pSrc, 0x3C8);
|
|
2115 //v84 = (const void *)(v74 + 968);
|
|
2116 memcpy(array_8F0, pSrc + 0x3C8, 0x3C8);
|
|
2117 pSrc += 2 * 0x3C8;
|
|
2118 //v85 = (char *)v84 + 968;
|
|
2119
|
|
2120 pGameLoadingUI_ProgressBar->Progress();
|
|
2121
|
|
2122 if ( *(int *)thisa )
|
|
2123 {
|
|
2124 memcpy(array_528, Dst, 0x3C8u);
|
|
2125 memcpy(array_8F0, Src, 0x3C8u);
|
|
2126 }
|
|
2127
|
|
2128 //v25 = uNumBModels == 0;
|
|
2129 //v26 = (uNumBModels & 0x80000000u) != 0;
|
|
2130 //v151 = 0;
|
|
2131 for (uint i = 0; i < uNumBModels; ++i)
|
|
2132 {
|
|
2133 auto model = pBModels + i;
|
|
2134 //pNumItems = 0;
|
|
2135 //do
|
|
2136 //{
|
|
2137 //v86 = pBModels;
|
|
2138 //thisa = 0;
|
|
2139 //v87 = (unsigned int)((char *)v86 + pNumItems);
|
|
2140 for (uint j = 0; j < model->uNumFaces; ++j)
|
|
2141 {
|
|
2142 auto face = model->pFaces + j;
|
|
2143
|
|
2144 //if ( *(int *)(v87 + 76) > 0 )
|
|
2145 //{
|
|
2146 //File = 0;
|
|
2147 //do
|
|
2148 //{
|
|
2149 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84);
|
|
2150 memcpy(&face->uAttributes, pSrc, 4);
|
|
2151 pSrc += 4;
|
|
2152 //v88 = pBModels;
|
|
2153 //++File;
|
|
2154 //v85 = (char *)v85 + 4;
|
|
2155 //++thisa;
|
|
2156 //v87 = (unsigned int)((char *)v88 + pNumItems);
|
|
2157 //}
|
|
2158 //while ( thisa < *(int *)(v87 + 76) );
|
|
2159 }
|
|
2160
|
|
2161 //v89 = pBModels;
|
|
2162 //thisa = 0;
|
|
2163 for (uint j = 0; j < model->uNumFaces; ++j)
|
|
2164 {
|
|
2165 auto face = model->pFaces + j;
|
|
2166 //pFilename = 0;
|
|
2167 //do
|
|
2168 //{
|
|
2169 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)];
|
|
2170 //File = v90;
|
|
2171 if (face->sCogTriggeredID)
|
|
2172 {
|
|
2173 if (face->HasEventHint())
|
|
2174 BYTE2(face->uAttributes) |= 0x10u;
|
|
2175 else
|
|
2176 BYTE2(face->uAttributes) &= 0xEFu;
|
|
2177 }
|
|
2178 //++thisa;
|
|
2179 //v89 = pBModels;
|
|
2180 //pFilename += 308;
|
|
2181 //}
|
|
2182 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) );
|
|
2183 }
|
|
2184 //++v151;
|
|
2185 //pNumItems += 188;
|
|
2186 //}
|
|
2187 //while ( v151 < (signed int)uNumBModels );
|
|
2188 }
|
|
2189
|
|
2190 pGameLoadingUI_ProgressBar->Progress();
|
|
2191
|
|
2192 //v151 = 0;
|
|
2193 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
2194 {
|
|
2195 //thisa = (int)&pLevelDecorations[0].field_2;
|
|
2196 //do
|
|
2197 //{
|
|
2198 memcpy(&pLevelDecorations[i].field_2, pSrc, 2);
|
|
2199 pSrc += 2;
|
|
2200 //thisa += 32;
|
|
2201 //v85 = (char *)v85 + 2;
|
|
2202 //++v151;
|
|
2203 //}
|
|
2204 //while ( v151 < (signed int)uNumLevelDecorations );
|
|
2205 }
|
|
2206
|
|
2207 pGameLoadingUI_ProgressBar->Progress();
|
|
2208
|
|
2209 memcpy(&uNumActors, pSrc, 4);
|
|
2210 //v91 = (char *)v85 + 4;
|
|
2211 if (uNumActors > 500)
|
|
2212 MessageBoxW(nullptr, L"Can't load file!",
|
|
2213 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0);
|
|
2214
|
|
2215 pGameLoadingUI_ProgressBar->Progress();
|
|
2216
|
|
2217 assert(sizeof(Actor) == 836);
|
|
2218 //pFilename = (char *)(836 * uNumActors);
|
|
2219 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor));
|
|
2220 pSrc += 4 + uNumActors * sizeof(Actor);
|
|
2221 //v92 = (char *)v91 + (int)pFilename;
|
|
2222 pGameLoadingUI_ProgressBar->Progress();
|
|
2223
|
|
2224 memcpy(&uNumLayingItems, pSrc, 4);
|
|
2225 //v93 = (char *)v92 + 4;
|
|
2226 if (uNumLayingItems > 1000)
|
|
2227 MessageBoxW(nullptr, L"Can't load file!",
|
|
2228 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0);
|
|
2229
|
|
2230 pGameLoadingUI_ProgressBar->Progress();
|
|
2231
|
|
2232 assert(sizeof(LayingItem) == 112);
|
|
2233 //pFilename = (char *)(112 * uNumLayingItems);
|
|
2234 memcpy(pLayingItems, pSrc + 4, uNumLayingItems * sizeof(LayingItem));
|
|
2235 pSrc += 4 + uNumLayingItems * sizeof(LayingItem);
|
|
2236
|
|
2237 //v94 = (char *)v93 + (int)pFilename;
|
|
2238 pGameLoadingUI_ProgressBar->Progress();
|
|
2239
|
|
2240 memcpy(&uNumChests, pSrc, 4);
|
|
2241 //v95 = (char *)v94 + 4;
|
|
2242 if (uNumChests > 20)
|
|
2243 MessageBoxW(nullptr, L"Can't load file!",
|
|
2244 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0);
|
|
2245
|
|
2246 pGameLoadingUI_ProgressBar->Progress();
|
|
2247
|
|
2248 assert(sizeof(Chest) == 5324);
|
|
2249 //pFilename = (char *)(5324 * uNumChests);
|
|
2250 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest));
|
|
2251 pSrc += 4 + uNumChests * sizeof(Chest);
|
|
2252 //v96 = (char *)v95 + (int)pFilename;
|
|
2253 pGameLoadingUI_ProgressBar->Progress();
|
|
2254
|
|
2255 memcpy(&stru_5E4C90, pSrc, 0xC8);
|
|
2256 pSrc += 0xC8;
|
|
2257
|
|
2258 pGameLoadingUI_ProgressBar->Progress();
|
|
2259 memcpy(&uLastVisitDay, pSrc, 0x38u);
|
|
2260
|
|
2261 free(pSrcMem);
|
|
2262
|
|
2263 pTileTable->InitializeTileset(4);
|
|
2264 //thisa = (int)pTileTypes;
|
|
2265 //v108 = pTileTypes[0].uTileGroup;
|
|
2266 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
|
|
2267 //v108 = pTileTypes[1].uTileGroup;
|
|
2268 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
|
|
2269 //v108 = pTileTypes[2].uTileGroup;
|
|
2270 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
|
|
2271 //v108 = pTileTypes[3].uTileGroup;
|
|
2272 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
|
|
2273 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
2274 //v97 = pTileTypes[0].uTileID;
|
|
2275 //v108 = 0;
|
|
2276 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID);
|
|
2277 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
|
|
2278 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
|
|
2279 if (uMainTile_BitmapID != -1)
|
|
2280 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1);
|
|
2281
|
|
2282 _47F0E2();
|
|
2283
|
|
2284 LABEL_150:
|
|
2285 //v100 = HIDWORD(uLastVisitDay);
|
|
2286 //LODWORD(v142) = LODWORD(uLastVisitDay);
|
|
2287 //HIDWORD(v142) = v100;
|
|
2288 if (uLastVisitDay)
|
|
2289 {
|
|
2290 auto v108 = 28;
|
|
2291 if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed )
|
|
2292 {
|
|
2293 if ( rand() % 100 >= 20 )
|
|
2294 v108 = dword_4EC268[rand() % dword_4EC2A8];
|
|
2295 else
|
|
2296 v108 = dword_4EC28C[rand() % dword_4EC2AC];
|
|
2297 sprintf(field_4F8, "plansky%d", v108);
|
|
2298 }
|
|
2299 }
|
|
2300 else
|
|
2301 {
|
|
2302 strcpy(field_4F8, "plansky3");
|
|
2303 }
|
|
2304 //v101 = pBitmaps_LOD->LoadTexture(field_4F8);
|
|
2305 uSky_TextureID = pBitmaps_LOD->LoadTexture(field_4F8);
|
|
2306 if (uSky_TextureID != -1)
|
|
2307 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1);
|
|
2308
|
|
2309 pPaletteManager->RecalculateAll();
|
|
2310 pSoundList->LoadSound(53, 0);
|
|
2311 pSoundList->LoadSound(92, 0);
|
|
2312 pSoundList->LoadSound(57, 0);
|
|
2313 pSoundList->LoadSound(96, 0);
|
|
2314 pSoundList->LoadSound(64, 0);
|
|
2315 pSoundList->LoadSound(103, 0);
|
|
2316 v102 = thisa;
|
|
2317 thisa = 3;
|
|
2318 do
|
|
2319 {
|
|
2320 if ( *(short *)v102 )
|
|
2321 {
|
|
2322 switch ( *(short *)v102 )
|
|
2323 {
|
|
2324 case 1:
|
|
2325 pSoundList->LoadSound(58, 0);
|
|
2326 v108 = 0;
|
|
2327 v107 = 97;
|
|
2328 break;
|
|
2329 case 2:
|
|
2330 pSoundList->LoadSound(52, 0);
|
|
2331 v108 = 0;
|
|
2332 v107 = 91;
|
|
2333 break;
|
|
2334 case 3:
|
|
2335 pSoundList->LoadSound(51, 0);
|
|
2336 v108 = 0;
|
|
2337 v107 = 90;
|
|
2338 break;
|
|
2339 case 5:
|
|
2340 pSoundList->LoadSound(62, 0);
|
|
2341 v108 = 0;
|
|
2342 v107 = 101;
|
|
2343 break;
|
|
2344 case 6:
|
|
2345 pSoundList->LoadSound(49, 0);
|
|
2346 v108 = 0;
|
|
2347 v107 = 88;
|
|
2348 break;
|
|
2349 default:
|
|
2350 if ( *(short *)v102 != 7 )
|
|
2351 goto LABEL_175;
|
|
2352 pSoundList->LoadSound(61, 0);
|
|
2353 v108 = 0;
|
|
2354 v107 = 100;
|
|
2355 break;
|
|
2356 }
|
|
2357 }
|
|
2358 else
|
|
2359 {
|
|
2360 pSoundList->LoadSound(54, 0);
|
|
2361 v108 = 0;
|
|
2362 v107 = 93;
|
|
2363 }
|
|
2364 pSoundList->LoadSound(v107, v108);
|
|
2365 LABEL_175:
|
|
2366 v102 += 4;
|
|
2367 --thisa;
|
|
2368 }
|
|
2369 while ( thisa );
|
|
2370 return true;
|
|
2371 }
|
|
2372
|
|
2373 //----- (0047ECC1) --------------------------------------------------------
|
|
2374 int OutdoorLocation::_47ECC1(signed int a2)
|
|
2375 {
|
|
2376 signed int result; // eax@2
|
|
2377 int v3; // eax@3
|
|
2378
|
|
2379 if ( a2 >= 90 )
|
|
2380 {
|
|
2381 v3 = (a2 - 90) / 36;
|
|
2382 if ( v3 && v3 != 1 && v3 != 2 )
|
|
2383 {
|
|
2384 if ( v3 == 3 )
|
|
2385 result = this->pTileTypes[3].uTileID;
|
|
2386 else
|
|
2387 result = a2;
|
|
2388 }
|
|
2389 else
|
|
2390 {
|
|
2391 result = this->pTileTypes[v3].uTileID;
|
|
2392 }
|
|
2393 }
|
|
2394 else
|
|
2395 {
|
|
2396 result = 0;
|
|
2397 }
|
|
2398 return result;
|
|
2399 }
|
|
2400
|
|
2401 //----- (0047ED08) --------------------------------------------------------
|
67
|
2402 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY)
|
0
|
2403 {
|
|
2404 int v3; // esi@5
|
|
2405 unsigned int result; // eax@9
|
|
2406
|
67
|
2407
|
|
2408 /* v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX);
|
0
|
2409 if ( v3 < 198 )
|
|
2410 {
|
|
2411 if ( v3 >= 90 )
|
|
2412 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2413 }
|
|
2414 else
|
|
2415 {
|
|
2416 v3 = v3 + this->pTileTypes[3].uTileID - 198;
|
|
2417 }
|
|
2418 result = pTileTable->pTiles[v3].uBitmapID;
|
|
2419 }
|
67
|
2420 return result;*/
|
|
2421 if (uX > 127 || uY > 127)
|
|
2422 return 0;
|
|
2423
|
|
2424 v3 = this->pTerrain.pTilemap[uY * 128 + uX];
|
|
2425 if (v3 < 198)
|
|
2426 {
|
|
2427 if (v3 >= 90)
|
|
2428 v3 = v3 + this->pTileTypes[(v3 - 90) / 18].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2429 }
|
|
2430 else
|
|
2431 v3 = v3 + this->pTileTypes[3].uTileID - 198;
|
|
2432
|
|
2433 return pTileTable->pTiles[v3].uBitmapID;
|
0
|
2434 }
|
|
2435
|
|
2436 //----- (0047ED83) --------------------------------------------------------
|
|
2437 int OutdoorLocation::_47ED83(signed int a2, signed int a3)
|
|
2438 {
|
|
2439 int result; // eax@5
|
|
2440
|
|
2441 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2442 result = 0;
|
|
2443 else
|
|
2444 result = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2445 return result;
|
|
2446 }
|
|
2447
|
|
2448 //----- (0047EDB3) --------------------------------------------------------
|
|
2449 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY)
|
|
2450 {
|
|
2451 int v3; // esi@5
|
67
|
2452 //int result; // eax@7
|
0
|
2453
|
67
|
2454 /* if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 )
|
0
|
2455 {
|
|
2456 result = 0;
|
|
2457 }
|
|
2458 else
|
|
2459 {
|
|
2460 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX);
|
|
2461 if ( v3 >= 90 )
|
|
2462 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2463 result = pTileTable->pTiles[v3].uAttributes;
|
|
2464 }
|
67
|
2465 return result;*/
|
|
2466 if (uX > 127 || uY > 127)
|
|
2467 return 0;
|
|
2468 else
|
|
2469 {
|
|
2470 v3 = this->pTerrain.pTilemap[128 * uY + uX];
|
|
2471 if ( v3 >= 90 )
|
|
2472 v3 = v3 + this->pTileTypes[(v3 - 90) / 18].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2473 return pTileTable->pTiles[v3].uAttributes;
|
|
2474 }
|
0
|
2475 }
|
|
2476
|
|
2477 //----- (0047EE16) --------------------------------------------------------
|
|
2478 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ)
|
|
2479 {
|
|
2480 int result; // eax@5
|
|
2481
|
49
|
2482 if ( (signed int)uX < 0 || (signed int)uX > 127 || (signed int)uZ < 0 || (signed int)uZ > 127 )
|
0
|
2483 result = 0;
|
|
2484 else
|
|
2485 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX);
|
|
2486 return result;
|
|
2487 }
|
|
2488
|
|
2489 //----- (0047EE49) --------------------------------------------------------
|
|
2490 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4)
|
|
2491 {
|
|
2492 signed int v4; // eax@5
|
|
2493 signed int v5; // eax@7
|
|
2494 int v6; // eax@8
|
|
2495 signed int v8; // eax@9
|
|
2496 int v9; // eax@12
|
|
2497 int v10; // eax@13
|
|
2498 int v11; // eax@14
|
|
2499 int v12; // eax@16
|
|
2500 int v13; // eax@17
|
|
2501 int v14; // eax@18
|
|
2502 int v15; // eax@19
|
|
2503 int v16; // eax@20
|
|
2504 int v17; // eax@21
|
|
2505 int v18; // eax@28
|
|
2506 int v19; // eax@29
|
|
2507 int v20; // eax@30
|
|
2508
|
|
2509 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2510 v4 = 0;
|
|
2511 else
|
|
2512 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2513 v5 = _47ECC1(v4);
|
|
2514 if ( !v5 )
|
|
2515 {
|
|
2516 v6 = -(a4 != 0);
|
|
2517 LOBYTE(v6) = v6 & 0xD9;
|
|
2518 return v6 + 92;
|
|
2519 }
|
|
2520 v8 = pTileTable->pTiles[v5].uTerrainType;
|
|
2521 if ( v8 <= 6 )
|
|
2522 {
|
|
2523 if ( v8 == 6 )
|
|
2524 {
|
|
2525 v17 = -(a4 != 0);
|
|
2526 LOBYTE(v17) = v17 & 0xD9;
|
|
2527 return v17 + 88;
|
|
2528 }
|
|
2529 if ( v8 )
|
|
2530 {
|
|
2531 v9 = v8 - 1;
|
|
2532 if ( !v9 )
|
|
2533 {
|
|
2534 v15 = -(a4 != 0);
|
|
2535 LOBYTE(v15) = v15 & 0xD9;
|
|
2536 return v15 + 97;
|
|
2537 }
|
|
2538 v10 = v9 - 1;
|
|
2539 if ( !v10 )
|
|
2540 {
|
|
2541 v14 = -(a4 != 0);
|
|
2542 LOBYTE(v14) = v14 & 0xD9;
|
|
2543 return v14 + 91;
|
|
2544 }
|
|
2545 v11 = v10 - 1;
|
|
2546 if ( !v11 )
|
|
2547 {
|
|
2548 v13 = -(a4 != 0);
|
|
2549 LOBYTE(v13) = v13 & 0xD9;
|
|
2550 return v13 + 90;
|
|
2551 }
|
|
2552 if ( v11 == 2 )
|
|
2553 {
|
|
2554 v12 = -(a4 != 0);
|
|
2555 LOBYTE(v12) = v12 & 0xD9;
|
|
2556 return v12 + 101;
|
|
2557 }
|
|
2558 LABEL_29:
|
|
2559 v19 = -(a4 != 0);
|
|
2560 LOBYTE(v19) = v19 & 0xD9;
|
|
2561 return v19 + 95;
|
|
2562 }
|
|
2563 goto LABEL_20;
|
|
2564 }
|
|
2565 if ( v8 != 7 )
|
|
2566 {
|
|
2567 if ( v8 != 8 )
|
|
2568 {
|
|
2569 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) )
|
|
2570 {
|
|
2571 v18 = -(a4 != 0);
|
|
2572 LOBYTE(v18) = v18 & 0xD9;
|
|
2573 return v18 + 96;
|
|
2574 }
|
|
2575 goto LABEL_29;
|
|
2576 }
|
|
2577 LABEL_20:
|
|
2578 v16 = -(a4 != 0);
|
|
2579 LOBYTE(v16) = v16 & 0xD9;
|
|
2580 return v16 + 93;
|
|
2581 }
|
|
2582 v20 = -(a4 != 0);
|
|
2583 LOBYTE(v20) = v20 & 0xD9;
|
|
2584 return v20 + 100;
|
|
2585 }
|
|
2586
|
|
2587 //----- (0047EF60) --------------------------------------------------------
|
|
2588 int OutdoorLocation::_47EF60(int a2, int a3, int a4)
|
|
2589 {
|
|
2590 int v4; // ecx@1
|
|
2591 int v5; // edx@2
|
|
2592 int v6; // edi@2
|
|
2593 int v7; // esi@2
|
|
2594 int v8; // eax@4
|
|
2595 int v9; // ebx@4
|
|
2596 int v10; // eax@5
|
|
2597 int v11; // eax@7
|
|
2598 int v12; // esi@12
|
|
2599 char v13; // al@12
|
|
2600 int v15; // [sp+4h] [bp-14h]@7
|
|
2601 int v16; // [sp+8h] [bp-10h]@5
|
|
2602 int v17; // [sp+Ch] [bp-Ch]@2
|
|
2603 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1
|
|
2604 int v19; // [sp+14h] [bp-4h]@2
|
|
2605 int i; // [sp+24h] [bp+Ch]@5
|
|
2606
|
|
2607 v18 = this;
|
|
2608 v4 = a3 - 10;
|
|
2609 if ( a3 - 10 < a3 + 10 )
|
|
2610 {
|
|
2611 v5 = v4 - a3;
|
|
2612 v6 = 88 * (a3 - 30);
|
|
2613 v7 = a2;
|
|
2614 v19 = v4 - a3;
|
|
2615 v17 = a3 + 10 - v4;
|
|
2616 while ( 1 )
|
|
2617 {
|
|
2618 v8 = abs(v5);
|
|
2619 v9 = v7 - 10;
|
|
2620 if ( v7 - 10 < v7 + 10 )
|
|
2621 {
|
|
2622 v16 = v8 * v8;
|
|
2623 v10 = v9 - v7;
|
|
2624 for ( i = v9 - v7; ; v10 = i )
|
|
2625 {
|
|
2626 v11 = abs(v10);
|
|
2627 v15 = v11 * v11 + v16;
|
|
2628 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 )
|
|
2629 {
|
|
2630 v12 = (v6 + v9 - 20) >> 3;
|
|
2631 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1);
|
|
2632 v18->array_8F0[v12] |= v13;
|
|
2633 if ( v15 <= 49 )
|
|
2634 v18->array_528[v12] |= v13;
|
|
2635 v7 = a2;
|
|
2636 }
|
|
2637 ++v9;
|
|
2638 ++i;
|
|
2639 if ( v9 >= v7 + 10 )
|
|
2640 break;
|
|
2641 }
|
|
2642 }
|
|
2643 v6 += 88;
|
|
2644 ++v19;
|
|
2645 --v17;
|
|
2646 if ( !v17 )
|
|
2647 break;
|
|
2648 v5 = v19;
|
|
2649 }
|
|
2650 }
|
|
2651 return 1;
|
|
2652 }
|
|
2653
|
|
2654 //----- (0047F04C) --------------------------------------------------------
|
|
2655 bool OutdoorLocation::_47F04C(signed int a2, signed int a3)
|
|
2656 {
|
|
2657 bool result; // eax@5
|
|
2658
|
|
2659 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2660 result = 0;
|
|
2661 else
|
|
2662 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2663 return result;
|
|
2664 }
|
|
2665
|
|
2666 //----- (0047F097) --------------------------------------------------------
|
|
2667 bool OutdoorLocation::_47F097(signed int a2, signed int a3)
|
|
2668 {
|
|
2669 bool result; // eax@5
|
|
2670
|
|
2671 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2672 result = 0;
|
|
2673 else
|
|
2674 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2675 return result;
|
|
2676 }
|
|
2677
|
|
2678 //----- (0047F0E2) --------------------------------------------------------
|
|
2679 bool OutdoorLocation::_47F0E2()
|
|
2680 {
|
|
2681 signed int v1; // edi@1
|
|
2682 OutdoorLocation *v2; // ebx@1
|
|
2683 Texture *v3; // ebp@2
|
|
2684
|
|
2685 v1 = 0;
|
|
2686 v2 = this;
|
|
2687 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 )
|
|
2688 {
|
|
2689 v3 = pBitmaps_LOD->pTextures;
|
|
2690 do
|
|
2691 {
|
|
2692 if ( v1 != -1 ? (int)v3 : 0 )
|
|
2693 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0,
|
|
2694 v3->palette_id2,
|
|
2695 v3->uTextureWidth * v3->uTextureHeight);
|
|
2696 ++v1;
|
|
2697 ++v3;
|
|
2698 }
|
|
2699 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles );
|
|
2700 }
|
|
2701 return 1;
|
|
2702 }
|
|
2703
|
|
2704 //----- (0047F138) --------------------------------------------------------
|
|
2705 bool OutdoorLocation::PrepareDecorations()
|
|
2706 {
|
|
2707 signed int v1; // ebx@1
|
|
2708 __int16 v4; // ax@5
|
|
2709 int v5; // eax@7
|
|
2710 __int16 v6; // ax@14
|
|
2711 signed int v8; // [sp+Ch] [bp-4h]@1
|
|
2712
|
|
2713 v1 = 0;
|
|
2714 v8 = 0;
|
|
2715 if ( !_strcmpi(pCurrentMapName, "out09.odm") )
|
|
2716 v8 = 1;
|
|
2717
|
|
2718 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
2719 {
|
|
2720 auto decor = pLevelDecorations + i;
|
|
2721
|
|
2722 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID);
|
|
2723 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID;
|
|
2724 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 )
|
|
2725 {
|
|
2726 pSoundList->LoadSound(v4, 0);
|
|
2727 v5 = _6807E0_num_decorations_with_sounds_6807B8++;
|
|
2728 _6807B8_level_decorations_ids[v5] = i;
|
|
2729 }
|
|
2730 if ( v8 && decor->uCog == 20 )
|
|
2731 LOBYTE(decor->field_2) |= 0x40u;
|
|
2732 if ( !decor->field_16_event_id )
|
|
2733 {
|
|
2734 if ( decor->IsInteractive() )
|
|
2735 {
|
|
2736 if ( v1 < 124 )
|
|
2737 {
|
|
2738 v6 = v1 + 75;
|
|
2739 decor->_idx_in_stru123 = v6;
|
|
2740 if ( !stru_5E4C90._decor_events[v1++] )
|
|
2741 LOBYTE(decor->field_2) |= 0x20u;
|
|
2742 }
|
|
2743 }
|
|
2744 }
|
|
2745 }
|
|
2746
|
|
2747 pGameLoadingUI_ProgressBar->Progress();
|
|
2748 return true;
|
|
2749 }
|
|
2750 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
|
|
2751
|
|
2752 //----- (0047F223) --------------------------------------------------------
|
|
2753 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot()
|
|
2754 {
|
|
2755 signed int v1; // ebx@1
|
|
2756 char *v2; // esi@2
|
|
2757 int v3; // eax@7
|
|
2758 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1
|
|
2759
|
|
2760 v5 = this;
|
|
2761 v1 = 0;
|
|
2762 if ( (signed int)uNumLayingItems > 0 )
|
|
2763 {
|
|
2764 v2 = (char *)&pLayingItems[0].uObjectDescID;
|
|
2765 do
|
|
2766 {
|
|
2767 if ( *(short *)v2 )
|
|
2768 {
|
|
2769 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) )
|
|
2770 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0);
|
|
2771 v3 = *(int *)(v2 + 34);
|
|
2772 if ( v3 )
|
|
2773 {
|
|
2774 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) )
|
|
2775 *(int *)(v2 + 38) = rand() % 15 + 5;
|
|
2776 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34));
|
|
2777 }
|
|
2778 }
|
|
2779 ++v1;
|
|
2780 v2 += 112;
|
|
2781 }
|
|
2782 while ( v1 < (signed int)uNumLayingItems );
|
|
2783 }
|
|
2784 pGameLoadingUI_ProgressBar->Progress();
|
|
2785 return 1;
|
|
2786 }
|
|
2787
|
|
2788 //----- (0047F2D3) --------------------------------------------------------
|
|
2789 bool OutdoorLocation::InitalizeActors(int a1)
|
|
2790 {
|
|
2791 int v2; // ebx@1
|
|
2792 char *v3; // esi@2
|
|
2793 int v4; // eax@3
|
|
2794 __int16 v5; // ax@11
|
|
2795 int v8; // [sp+348h] [bp-8h]@1
|
|
2796 int v9; // [sp+34Ch] [bp-4h]@1
|
|
2797
|
|
2798 v2 = 0;
|
|
2799 v8 = 0;
|
|
2800 v9 = 0;
|
|
2801 if ( (signed int)uNumActors > 0 )
|
|
2802 {
|
|
2803 v3 = (char *)&pActors[0].uAttributes;
|
|
2804 while ( 1 )
|
|
2805 {
|
|
2806 v4 = *(int *)v3;
|
|
2807 if ( !(v4 & 0x100000) )
|
|
2808 break;
|
|
2809 if ( a1 == v2 )
|
|
2810 goto LABEL_8;
|
|
2811 if ( v8 != v2 )
|
|
2812 goto LABEL_9;
|
|
2813 *((short *)v3 + 70) = 19;
|
|
2814 *(int *)v3 = v4 | 0x10000;
|
|
2815 v8 = GetAlertStatus();
|
|
2816 LABEL_17:
|
|
2817 ++v9;
|
|
2818 v3 += 836;
|
|
2819 if ( v9 >= (signed int)uNumActors )
|
|
2820 goto LABEL_18;
|
|
2821 }
|
|
2822 if ( v8 != 1 )
|
|
2823 {
|
|
2824 LABEL_9:
|
|
2825 *((int *)v3 + 37) = v2;
|
|
2826 *((short *)v3 + 62) = v2;
|
|
2827 if ( v4 & 0x10000 )
|
|
2828 *((short *)v3 + 70) = 19;
|
|
2829 v5 = *((short *)v3 + 70);
|
|
2830 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) )
|
|
2831 *((short *)v3 + 70) = 5;
|
|
2832 *((short *)v3 + 56) = v2;
|
|
2833 *((short *)v3 + 57) = v2;
|
|
2834 *((short *)v3 + 58) = v2;
|
|
2835 ((Actor *)(v3 - 36))->UpdateAnimation();
|
|
2836 v3[25] = 0;
|
|
2837 ((Actor *)(v3 - 36))->PrepareSprites(0);
|
|
2838 v2 = 0;
|
|
2839 goto LABEL_17;
|
|
2840 }
|
|
2841 LABEL_8:
|
|
2842 *((short *)v3 + 70) = 19;
|
|
2843 *(int *)v3 = v4 | 0x10000;
|
|
2844 goto LABEL_17;
|
|
2845 }
|
|
2846 LABEL_18:
|
|
2847 pGameLoadingUI_ProgressBar->Progress();
|
|
2848
|
|
2849 Actor thisa;
|
|
2850 thisa.pMonsterInfo.uID = 45;
|
|
2851 thisa.PrepareSprites(v2);
|
|
2852 return 1;
|
|
2853 }
|
|
2854
|
|
2855 //----- (0047F3EA) --------------------------------------------------------
|
|
2856 bool OutdoorLocation::_47F3EA()
|
|
2857 {
|
|
2858 OutdoorLocationTileType *v1; // esi@1
|
|
2859
|
|
2860 v1 = &this->pTileTypes[3];
|
|
2861 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1);
|
|
2862 pTileTable->InitializeTileset(v1->uTileGroup);
|
|
2863 return 1;
|
|
2864 }
|
|
2865
|
|
2866 //----- (0047F420) --------------------------------------------------------
|
|
2867 bool OutdoorLocation::LoadTileGroupIds()
|
|
2868 {
|
|
2869 for (uint i = 0; i < 3; ++i)
|
|
2870 pTileTypes[i].uTileID = pTileTable->method_487ED6(pTileTypes[i].uTileGroup, 1);
|
|
2871
|
|
2872 return true;
|
|
2873 }
|
|
2874
|
|
2875 //----- (0047B42C) --------------------------------------------------------
|
|
2876 unsigned int OutdoorLocation::DrawActors()
|
|
2877 {
|
|
2878 unsigned int result; // eax@1
|
|
2879 char *v1; // edi@2
|
|
2880 __int16 v2; // ax@3
|
|
2881 int v3; // esi@5
|
|
2882 float v4; // ST48_4@8
|
|
2883 double v5; // ST38_8@8
|
|
2884 float v6; // ST48_4@10
|
|
2885 double v7; // ST30_8@10
|
|
2886 unsigned int v8; // eax@11
|
|
2887 int v9; // edx@11
|
|
2888 __int16 v10; // dx@11
|
|
2889 unsigned int v11; // eax@13
|
|
2890 signed int v12; // eax@16
|
|
2891 __int16 v13; // cx@21
|
|
2892 SpriteFrame *v14; // eax@24
|
|
2893 SpriteFrame *v15; // ebx@25
|
|
2894 //int *v16; // eax@25
|
|
2895 int v17; // eax@35
|
|
2896 int v18; // ST78_4@36
|
|
2897 int v19; // eax@36
|
|
2898 int v20; // ecx@38
|
|
2899 int v21; // eax@38
|
|
2900 int v22; // ecx@41
|
|
2901 int v23; // ST5C_4@43
|
|
2902 int v24; // esi@44
|
|
2903 signed __int64 v25; // qtt@45
|
|
2904 int v26; // ST54_4@45
|
|
2905 int v27; // ecx@45
|
|
2906 RenderBillboard *v28; // esi@45
|
|
2907 __int16 v29; // ax@46
|
|
2908 unsigned __int8 v30; // zf@46
|
|
2909 unsigned __int8 v31; // sf@46
|
|
2910 signed __int16 v32; // ax@49
|
|
2911 signed int v33; // ecx@50
|
|
2912 int v34; // ecx@54
|
|
2913 MonsterDesc *v35; // edx@54
|
|
2914 int v36; // ecx@54
|
|
2915 unsigned __int8 v37; // zf@54
|
|
2916 unsigned __int8 v38; // sf@54
|
|
2917 unsigned int v39; // [sp-8h] [bp-68h]@23
|
|
2918 unsigned int v40; // [sp-4h] [bp-64h]@23
|
|
2919 int v41; // [sp+24h] [bp-3Ch]@11
|
|
2920 int v42; // [sp+28h] [bp-38h]@38
|
|
2921 int v43; // [sp+28h] [bp-38h]@45
|
|
2922 int v44; // [sp+2Ch] [bp-34h]@36
|
|
2923 int v45; // [sp+2Ch] [bp-34h]@44
|
|
2924 int v46; // [sp+2Ch] [bp-34h]@45
|
|
2925 int v47; // [sp+30h] [bp-30h]@36
|
|
2926 int v48; // [sp+30h] [bp-30h]@41
|
|
2927 signed int v49; // [sp+34h] [bp-2Ch]@5
|
|
2928 int v50; // [sp+34h] [bp-2Ch]@36
|
|
2929 int v51; // [sp+34h] [bp-2Ch]@41
|
|
2930 int v52; // [sp+34h] [bp-2Ch]@50
|
|
2931 int v53; // [sp+38h] [bp-28h]@36
|
|
2932 int v54; // [sp+3Ch] [bp-24h]@2
|
|
2933 int y; // [sp+40h] [bp-20h]@5
|
|
2934 int x; // [sp+44h] [bp-1Ch]@5
|
|
2935 int v57; // [sp+48h] [bp-18h]@45
|
|
2936 int v58; // [sp+4Ch] [bp-14h]@45
|
|
2937 signed int v59; // [sp+50h] [bp-10h]@1
|
|
2938 int X; // [sp+54h] [bp-Ch]@36
|
|
2939 __int16 v61; // [sp+58h] [bp-8h]@5
|
|
2940 signed __int16 v62; // [sp+5Ch] [bp-4h]@25
|
|
2941
|
|
2942 result = 0;
|
|
2943 v59 = 0;
|
|
2944 if ( (signed int)uNumActors > 0 )
|
|
2945 {
|
|
2946 v54 = 0;
|
|
2947 v1 = (char *)&pActors[0].vPosition.z;
|
|
2948 do
|
|
2949 {
|
|
2950 v2 = *((short *)v1 + 15);
|
|
2951 *(int *)(v1 - 110) &= 0xFFFFFFF7u;
|
|
2952 if ( v2 == 11 || v2 == 19 )
|
|
2953 goto LABEL_58;
|
|
2954 v3 = *(short *)v1;
|
|
2955 v49 = 0;
|
|
2956 x = *((short *)v1 - 2);
|
|
2957 y = *((short *)v1 - 1);
|
|
2958 v61 = *(short *)v1;
|
|
2959 if ( v2 == 17 )
|
|
2960 {
|
|
2961 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
|
|
2962 {
|
|
2963 v6 = (double)*((short *)v1 - 4) * 0.5;
|
|
2964 v7 = v6 + 6.7553994e15;
|
|
2965 v3 += LODWORD(v7);
|
|
2966 v61 = v3;
|
|
2967 }
|
|
2968 else
|
|
2969 {
|
|
2970 v49 = 1;
|
|
2971 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3);
|
|
2972 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7))
|
|
2973 * (double)(2 * (signed int)*((short *)v1 - 4));
|
|
2974 v5 = v4 + 6.7553994e15;
|
|
2975 v3 -= LODWORD(v5);
|
|
2976 v61 = v3;
|
|
2977 if ( v3 > *(short *)v1 )
|
|
2978 {
|
|
2979 v61 = *(short *)v1;
|
|
2980 v3 = *(short *)v1;
|
|
2981 }
|
|
2982 }
|
|
2983 }
|
|
2984 v8 = stru_5C6E00->Atan2(
|
|
2985 *((short *)v1 - 2) - pIndoorCamera->pos.x,
|
|
2986 *((short *)v1 - 1) - pIndoorCamera->pos.y);
|
|
2987 LOWORD(v9) = *((short *)v1 + 4);
|
|
2988 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
|
|
2989 v10 = *((short *)v1 + 16);
|
|
2990 if ( pParty->bTurnBasedModeOn )
|
|
2991 {
|
|
2992 if ( v10 != 1 )
|
|
2993 {
|
|
2994 LABEL_17:
|
|
2995 v12 = *(int *)(v1 + 38);
|
|
2996 goto LABEL_18;
|
|
2997 }
|
|
2998 v11 = pMiscTimer->uTotalGameTimeElapsed;
|
|
2999 }
|
|
3000 else
|
|
3001 {
|
|
3002 if ( v10 != 1 )
|
|
3003 goto LABEL_17;
|
|
3004 v11 = pEventTimer->uTotalGameTimeElapsed;
|
|
3005 }
|
|
3006 v12 = v54 + v11;
|
|
3007 LABEL_18:
|
|
3008 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 )
|
|
3009 v12 = 0;
|
|
3010 v13 = *((short *)v1 + 15);
|
|
3011 if ( v13 == 17 && !v49 )
|
|
3012 {
|
|
3013 v40 = v12;
|
|
3014 v39 = uSpriteID_Spell11;
|
|
3015 LABEL_24:
|
|
3016 v14 = pSpriteFrameTable->GetFrame(v39, v40);
|
|
3017 goto LABEL_25;
|
|
3018 }
|
|
3019 v40 = v12;
|
|
3020 v39 = *(short *)&v1[2 * v10 + 42];
|
|
3021 if ( v13 != 16 )
|
|
3022 goto LABEL_24;
|
|
3023 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12);
|
|
3024 LABEL_25:
|
|
3025 v62 = 0;
|
|
3026 v15 = v14;
|
|
3027 //v16 = (int *)v14->uFlags;
|
|
3028 if (v14->uFlags & 2)
|
|
3029 v62 = 2;
|
|
3030 if (v14->uFlags & 0x40000)
|
|
3031 v62 |= 0x40u;
|
|
3032 if (v14->uFlags & 0x20000)
|
|
3033 LOBYTE(v62) = v62 | 0x80;
|
|
3034 if ((256 << v41) & v14->uFlags)
|
|
3035 v62 |= 4u;
|
|
3036 if ( v15->uGlowRadius )
|
|
3037 {
|
|
3038 //LOBYTE(v16) = byte_4E94D3;
|
|
3039 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
|
3040 }
|
|
3041 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3042 if ( pIndoorCamera->sRotationX )
|
|
3043 {
|
|
3044 v18 = (y - pIndoorCamera->pos.y) << 16;
|
|
3045 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3046 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3047 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3048 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3049 v44 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
3050 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
3051 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
3052 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
3053 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
3054 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
3055 goto LABEL_58;
|
|
3056 v20 = v53 - v50;
|
|
3057 v42 = v53 - v50;
|
|
3058 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3059 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3060 }
|
|
3061 else
|
|
3062 {
|
|
3063 v48 = (y - pIndoorCamera->pos.y) << 16;
|
|
3064 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3065 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3066 X = v22 + v51;
|
|
3067 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
3068 goto LABEL_58;
|
|
3069 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3070 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3071 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
3072 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
3073 v21 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
3074 }
|
|
3075 v45 = v21;
|
|
3076 v24 = abs(v20);
|
|
3077 if ( abs(X) >= v24 )
|
|
3078 {
|
|
3079 LODWORD(v25) = 0;
|
|
3080 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3081 v58 = v25 / X;
|
|
3082 v26 = v25 / X;
|
|
3083 LODWORD(v25) = 0;
|
|
3084 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3085 v57 = v25 / X;
|
|
3086 v27 = pViewport->uScreenCenterX
|
|
3087 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3088 v43 = pViewport->uScreenCenterX
|
|
3089 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3090 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16);
|
|
3091 result = uNumBillboardsToDraw;
|
|
3092 v28 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
3093 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3094 return result;
|
|
3095 ++uNumBillboardsToDraw;
|
|
3096 ++uNumSpritesDrawnThisFrame;
|
|
3097 *(int *)(v1 - 110) |= 8u;
|
|
3098 v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
|
|
3099 v29 = v15->uPaletteIndex;
|
|
3100 v28->uIndoorSectorID = 0;
|
|
3101 v28->uPalette = v29;
|
|
3102 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
|
|
3103 v30 = *(int *)(v1 + 118) == 0;
|
|
3104 v31 = *(int *)(v1 + 118) < 0;
|
|
3105 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
|
|
3106 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u )
|
|
3107 {
|
|
3108 if ( *(_QWORD *)(v1 + 226) > 0i64 )
|
|
3109 {
|
|
3110 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146))
|
|
3111 * (signed __int64)v28->field_4) >> 16;
|
|
3112 LABEL_53:
|
|
3113 LOWORD(v27) = v43;
|
|
3114 v28->field_4 = v52;
|
|
3115 }
|
|
3116 }
|
|
3117 else
|
|
3118 {
|
|
3119 v32 = *((short *)v1 + 61);
|
|
3120 if ( v32 )
|
|
3121 {
|
|
3122 v33 = *((short *)v1 + 61);
|
|
3123 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
|
|
3124 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
|
|
3125 goto LABEL_53;
|
|
3126 }
|
|
3127 }
|
|
3128 v28->uScreenSpaceX = v27;
|
|
3129 v28->some_x = x;
|
|
3130 v28->uScreenSpaceY = v46;
|
|
3131 v28->some_y = y;
|
|
3132 v28->some_z = v61;
|
|
3133 HIWORD(v34) = HIWORD(X);
|
|
3134 LOWORD(v34) = 0;
|
|
3135 v28->uPaletteSubindex = 0;
|
|
3136 v28->sZValue = v34 + (8 * v59 | 3);
|
|
3137 v28->field_14 = v59;
|
|
3138 v35 = pMonsterList->pMonsters;
|
|
3139 v36 = *((short *)v1 - 25);
|
|
3140 v37 = *(int *)(v1 + 150) == 0;
|
|
3141 v38 = *(int *)(v1 + 150) < 0;
|
|
3142 v28->field_1E = v62 | 0x200;
|
|
3143 v28->pSpriteFrame = v15;
|
|
3144 v28->uTintColor = *((int *)&v35[v36] - 36);
|
|
3145 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) )
|
|
3146 v28->field_1E = v62 | 0x200;
|
|
3147 }
|
|
3148 LABEL_58:
|
|
3149 ++v59;
|
|
3150 v54 += 32;
|
|
3151 result = v59;
|
|
3152 v1 += 836;
|
|
3153 }
|
|
3154 while ( v59 < (signed int)uNumActors );
|
|
3155 }
|
|
3156 return result;
|
|
3157 }
|
|
3158 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3159 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3160
|
|
3161 //----- (0044C1E8) --------------------------------------------------------
|
|
3162 bool ODMFace::HasEventHint()
|
|
3163 {
|
|
3164 signed int v1; // eax@1
|
|
3165 Event *v2; // esi@2
|
|
3166 bool result; // eax@5
|
|
3167 signed int v4; // eax@6
|
|
3168
|
|
3169 v1 = 0;
|
|
3170 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
|
|
3171 goto LABEL_5;
|
|
3172 v2 = pLevelEVT_Events;
|
|
3173 while ( v2->uEventID != this->sCogTriggeredID )
|
|
3174 {
|
|
3175 ++v1;
|
|
3176 ++v2;
|
|
3177 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
|
|
3178 goto LABEL_5;
|
|
3179 }
|
|
3180 v4 = v1;
|
|
3181 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
|
|
3182 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
|
|
3183 LABEL_5:
|
|
3184 result = 0;
|
|
3185 else
|
|
3186 result = 1;
|
|
3187 return result;
|
|
3188 } |