annotate Actor.cpp @ 551:3b4a24fcd5a0

Actor::UpdateAnimation fix
author Nomad
date Mon, 04 Mar 2013 20:28:08 +0200
parents cb0ad52d6a26
children bee46636df95
rev   line source
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1 #include <assert.h>
ce39b96acf5c Killing friendly peasants subs
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2
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3 #include "Actor.h"
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cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 #include "SpriteObject.h"
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5 #include "Math.h"
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6 #include "Party.h"
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7 #include "Outdoor.h"
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8 #include "AudioPlayer.h"
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9 #include "Game.h"
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10 #include "ObjectList.h"
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11 #include "Overlays.h"
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12 #include "Events.h"
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13 #include "IndoorCamera.h"
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14 #include "FactionTable.h"
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15 #include "TurnEngine.h"
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16 #include "MapInfo.h"
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17 #include "stru277.h"
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18 #include "Time.h"
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19 #include "LOD.h"
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20 #include "Party.h"
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21 #include "GUIWindow.h"
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22 #include "GUIFont.h"
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23
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24
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25
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26
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27 Actor pActors[500];
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28 size_t uNumActors;
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29
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30 stru319 stru_50C198; // idb
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31
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32
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33
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34
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35
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36 //----- (00448518) --------------------------------------------------------
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37 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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38 {
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39 signed int v3; // eax@1
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40 int *v4; // edi@2
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41 signed int v5; // eax@6
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42 char *v6; // ecx@6
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43 char *v7; // eax@11
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44 ItemGen *v8; // ecx@15
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45
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46 v3 = 0;
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47 if ( (signed int)uNumActors > 0 )
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48 {
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49 v4 = (int *)&pActors[0].uNPC_ID;
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50 while ( *(short *)v4 != npc )
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51 {
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52 ++v3;
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53 v4 += 209;
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54 if ( v3 >= (signed int)uNumActors )
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55 return;
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56 }
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57 v5 = v3;
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58 v6 = (char *)&pActors[v5].uCarriedItemID;
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59 if ( a3 )
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60 {
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61 if ( *(short *)v6 )
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62 {
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63 if ( pActors[v5].array_000234[0].uItemID )
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64 {
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65 v7 = (char *)&pActors[v5].array_000234[1];
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66 if ( !*(int *)v7 )
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67 *(int *)v7 = item;
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68 }
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69 else
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70 {
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71 pActors[v5].array_000234[0].uItemID = item;
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72 }
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73 }
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74 else
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75 {
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76 *(short *)v6 = item;
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77 }
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78 }
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79 else
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80 {
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81 if ( *(short *)v6 == item )
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82 {
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83 *(short *)v6 = 0;
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84 }
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85 else
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86 {
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87 v8 = pActors[v5].array_000234;
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88 if ( pActors[v5].array_000234[0].uItemID == item
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89 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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90 v8->Reset();
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91 }
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92 }
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93 }
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94 }
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95
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96 //----- (004485A7) --------------------------------------------------------
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97 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
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98 {
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99 unsigned int v3; // eax@3
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100 char *v4; // ecx@3
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101 unsigned int *v5; // eax@8
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102 ItemGen *v6; // ecx@12
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103
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104 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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105 {
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106 v3 = uActorID;
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107 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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108 if ( bGive )
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109 {
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110 if ( *(short *)v4 )
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111 {
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112 if ( pActors[v3].array_000234[0].uItemID )
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113 {
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114 v5 = &pActors[v3].array_000234[1].uItemID;
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115 if ( !*v5 )
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116 *v5 = uItemID;
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117 }
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118 else
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119 {
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120 pActors[v3].array_000234[0].uItemID = uItemID;
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121 }
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122 }
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123 else
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124 {
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125 *(short *)v4 = uItemID;
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126 }
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127 }
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128 else
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129 {
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130 if ( *(short *)v4 == uItemID )
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131 {
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132 *(short *)v4 = 0;
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133 }
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134 else
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135 {
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136 v6 = pActors[v3].array_000234;
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137 if ( pActors[v3].array_000234[0].uItemID == uItemID
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138 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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139 v6->Reset();
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140 }
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141 }
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142 }
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143 }
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144
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145
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146 //----- (00445D4A) --------------------------------------------------------
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147 void Actor::InitializeDialogue(int bPlayerSaysHello)
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148 {
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149 Actor *v2; // esi@1
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150 unsigned int v3; // ecx@1
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151 NPCData *v4; // eax@1
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152 NPCData *v5; // ebp@1
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153 unsigned int v6; // eax@1
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154 //signed int v7; // eax@3
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155 unsigned int v8; // eax@8
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156 int v9; // esi@8
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157 int v10; // eax@11
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158 GUIWindow *v11; // ecx@19
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159 signed int v12; // eax@21
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160 //int v13; // [sp-8h] [bp-44h]@34
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161 //const char *v14; // [sp-4h] [bp-40h]@4
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162 //int v15; // [sp-4h] [bp-40h]@34
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163 signed int v16; // [sp-4h] [bp-40h]@35
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164 int v17; // [sp+10h] [bp-2Ch]@1
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165 char pContainer[32]; // [sp+14h] [bp-28h]@3
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166
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167 auto a1 = this;
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168 v2 = a1;
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169 v17 = bPlayerSaysHello;
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170 dword_A74CDC = -1;
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171 dword_AE336C = -1;
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172 pEventTimer->Pause();
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173 pMiscTimer->Pause();
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174 pAudioPlayer->StopChannels(-1, -1);
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175 uDialogueType = 0;
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176 v3 = v2->uNPC_ID;
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177 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID;
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178 pDialogue_SpeakingActor = v2;
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179 v4 = GetNPCData(v3);
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180 v5 = v4;
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181 v6 = v4->uFlags;
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182 if ( (v6 & 3) != 2 )
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183 v5->uFlags = v6 + 1;
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184 /*v7 = const_2();
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185 sprintf(pContainer, "evt%02d", v7);
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186 if (pParty->alignment == PartyAlignment_Good)
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187 {
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188 v14 = "-b";
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189 strcat(pContainer, v14);
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190 }
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191 else if ( pParty->uAlignment == 2 )
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192 {
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193 v14 = "-c";
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194 strcat(pContainer, v14);
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195 }*/
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196
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197 switch (pParty->alignment)
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198 {
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199 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
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200 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
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201 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
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202 }
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203
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204 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
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205 pDialogueNPCCount = 0;
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206 uNumDialogueNPCPortraits = 1;
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207 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
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208 sprintf(pContainer, "npc%03u", v5->uPortraitID);
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209 v9 = 0;
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210 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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211 dword_591084 = areWeLoadingTexture;
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212 uTextureID_507B04 = uTextureID_right_panel;
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213 if ( !v5->Hired() && v5->Location2D >= 0 )
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214 {
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215 if ( (signed int)pParty->GetPartyFame() <= v5->fame
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216 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
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217 {
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218 v9 = 1;
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219 }
245
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220 else
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221 {
f070b49d40dd goto cleaning
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222 if ( v10 > 1 )
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223 {
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224 if ( v10 == 2 )
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225 {
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226 v16 = 3;
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227 v9 = v16;
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228 }
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229 else
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230 {
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231 if ( v10 != 3 )
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232 {
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233 if ( v10 != 4 )
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234 v9 = 1;
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235 }
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236 else
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237 {
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238 v16 = 2;
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239 v9 = v16;
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240 }
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241 }
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242 }
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243 else if ( v5->rep )
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244 {
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245 v16 = 2;
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246 v9 = v16;
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247 }
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248 }
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249 }
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250 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
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251 v9 = 4;
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252 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
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253 pDialogueWindow = v11;
248
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254 if (v5->Hired())
0
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255 {
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256 if ( !v5->bHasUsedTheAbility )
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257 {
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258 v12 = v5->uProfession;
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259 if ( v12 >= 10 )
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260 {
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261 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
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262 {
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263 v11->CreateButton(
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264 0x1E0u,
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265 0xFAu,
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266 0x8Cu,
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267 LOBYTE(pFontArrus->uFontHeight) - 3,
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268 1,
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269 0,
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270 0x88u,
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271 9u,
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272 0,
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273 "",
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274 0);
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275 pDialogueWindow->_41D08F(4, 1, 0, 1);
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276 }
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277 }
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278 }
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279 }
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280 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
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281 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
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282 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
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283 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
248
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284 if (v17 && uActiveCharacter && !v5->Hired())
0
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285 {
187
49728858c35e On player voices
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286 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
188
207b2492e14b AddItem crash
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287 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
0
Ritor1
parents:
diff changeset
288 else
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
289 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
0
Ritor1
parents:
diff changeset
290 }
Ritor1
parents:
diff changeset
291 }
Ritor1
parents:
diff changeset
292
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
293
0
Ritor1
parents:
diff changeset
294 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
295 bool Actor::CanAct()
Ritor1
parents:
diff changeset
296 {
Ritor1
parents:
diff changeset
297 signed int v1; // esi@1
Ritor1
parents:
diff changeset
298 bool v2; // edi@2
Ritor1
parents:
diff changeset
299 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
300
Ritor1
parents:
diff changeset
301 v1 = 0;
Ritor1
parents:
diff changeset
302 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
Ritor1
parents:
diff changeset
303 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
Ritor1
parents:
diff changeset
304 v1 = 1;
Ritor1
parents:
diff changeset
305 v3 = this->uAIState;
Ritor1
parents:
diff changeset
306 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
Ritor1
parents:
diff changeset
307 }
Ritor1
parents:
diff changeset
308
Ritor1
parents:
diff changeset
309 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
310 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
311 {
Ritor1
parents:
diff changeset
312 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
313 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
314
Ritor1
parents:
diff changeset
315 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
316 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
317 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
318 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
319 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
320 }
Ritor1
parents:
diff changeset
321
Ritor1
parents:
diff changeset
322 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
323 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
324 {
Ritor1
parents:
diff changeset
325 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
326 int v2; // edi@1
Ritor1
parents:
diff changeset
327 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
328 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
329
Ritor1
parents:
diff changeset
330 v1 = this;
Ritor1
parents:
diff changeset
331 v2 = 0;
Ritor1
parents:
diff changeset
332 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
333 {
Ritor1
parents:
diff changeset
334 v3 = 0;
Ritor1
parents:
diff changeset
335 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
336 {
Ritor1
parents:
diff changeset
337 do
Ritor1
parents:
diff changeset
338 {
Ritor1
parents:
diff changeset
339 ++v3;
Ritor1
parents:
diff changeset
340 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
341 }
Ritor1
parents:
diff changeset
342 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
343 if ( v2 )
Ritor1
parents:
diff changeset
344 {
Ritor1
parents:
diff changeset
345 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
346 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
347 }
Ritor1
parents:
diff changeset
348 }
Ritor1
parents:
diff changeset
349 }
Ritor1
parents:
diff changeset
350 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
351 {
Ritor1
parents:
diff changeset
352 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
353 if ( v4 )
Ritor1
parents:
diff changeset
354 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
355 }
Ritor1
parents:
diff changeset
356 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
357 }
Ritor1
parents:
diff changeset
358
Ritor1
parents:
diff changeset
359 //----- (00404AC7) --------------------------------------------------------
Ritor1
parents:
diff changeset
360 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
Ritor1
parents:
diff changeset
361 {
Ritor1
parents:
diff changeset
362 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
363 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
364 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
365 int v8; // edi@16
Ritor1
parents:
diff changeset
366 int v9; // edi@17
Ritor1
parents:
diff changeset
367 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
368 signed int v11; // eax@29
Ritor1
parents:
diff changeset
369 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
370 int v13; // ecx@34
Ritor1
parents:
diff changeset
371 int v14; // edx@34
Ritor1
parents:
diff changeset
372 int v15; // eax@34
Ritor1
parents:
diff changeset
373 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
374 unsigned __int16 v17; // di@34
Ritor1
parents:
diff changeset
375 int v18; // eax@34
Ritor1
parents:
diff changeset
376 int v19; // edi@34
Ritor1
parents:
diff changeset
377 int v20; // eax@35
Ritor1
parents:
diff changeset
378 int v21; // eax@39
Ritor1
parents:
diff changeset
379 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
380 signed int v23; // eax@41
Ritor1
parents:
diff changeset
381 double v24; // st7@49
Ritor1
parents:
diff changeset
382 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
383 int v26; // eax@50
Ritor1
parents:
diff changeset
384 double v27; // st7@50
Ritor1
parents:
diff changeset
385 double v28; // st6@50
Ritor1
parents:
diff changeset
386 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
387 int v30; // esi@50
Ritor1
parents:
diff changeset
388 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
389 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
390 char *v33; // eax@54
Ritor1
parents:
diff changeset
391 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
392 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
393 signed int v36; // eax@67
Ritor1
parents:
diff changeset
394 signed int v37; // eax@68
Ritor1
parents:
diff changeset
395 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
396 int v39; // ecx@75
Ritor1
parents:
diff changeset
397 int v40; // eax@79
Ritor1
parents:
diff changeset
398 int v41; // ecx@90
Ritor1
parents:
diff changeset
399 int v42; // ecx@91
Ritor1
parents:
diff changeset
400 int v43; // eax@95
Ritor1
parents:
diff changeset
401 int v44; // ecx@100
Ritor1
parents:
diff changeset
402 int v45; // ecx@101
Ritor1
parents:
diff changeset
403 int v46; // eax@105
Ritor1
parents:
diff changeset
404 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
405 int v48; // ecx@110
Ritor1
parents:
diff changeset
406 char v49; // zf@123
Ritor1
parents:
diff changeset
407 int v50; // eax@127
Ritor1
parents:
diff changeset
408 int v51; // ecx@130
Ritor1
parents:
diff changeset
409 int v52; // eax@132
Ritor1
parents:
diff changeset
410 int v53; // ecx@137
Ritor1
parents:
diff changeset
411 int v54; // ecx@138
Ritor1
parents:
diff changeset
412 int v55; // eax@142
Ritor1
parents:
diff changeset
413 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
414 Player **v57; // esi@145
Ritor1
parents:
diff changeset
415 int v58; // eax@146
Ritor1
parents:
diff changeset
416 int v59; // edi@146
Ritor1
parents:
diff changeset
417 int v60; // eax@146
Ritor1
parents:
diff changeset
418 int v61; // edi@146
Ritor1
parents:
diff changeset
419 int v62; // eax@146
Ritor1
parents:
diff changeset
420 signed int v63; // edi@146
Ritor1
parents:
diff changeset
421 signed int v64; // edi@147
Ritor1
parents:
diff changeset
422 int v65; // eax@151
Ritor1
parents:
diff changeset
423 char *v66; // eax@160
Ritor1
parents:
diff changeset
424 int v67; // edi@167
Ritor1
parents:
diff changeset
425 int v68; // edi@168
Ritor1
parents:
diff changeset
426 int v69; // eax@171
Ritor1
parents:
diff changeset
427 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
428 signed int v71; // eax@179
Ritor1
parents:
diff changeset
429 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
430 int v73; // ecx@184
Ritor1
parents:
diff changeset
431 int v74; // edx@184
Ritor1
parents:
diff changeset
432 int v75; // eax@184
Ritor1
parents:
diff changeset
433 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
434 unsigned __int16 v77; // di@184
Ritor1
parents:
diff changeset
435 int v78; // eax@184
Ritor1
parents:
diff changeset
436 int v79; // edx@185
Ritor1
parents:
diff changeset
437 int v80; // eax@185
Ritor1
parents:
diff changeset
438 int v81; // eax@189
Ritor1
parents:
diff changeset
439 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
440 int v83; // ecx@192
Ritor1
parents:
diff changeset
441 int v84; // edx@192
Ritor1
parents:
diff changeset
442 int v85; // eax@192
Ritor1
parents:
diff changeset
443 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
444 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
445 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
446 signed int v89; // ecx@192
Ritor1
parents:
diff changeset
447 int v90; // eax@192
Ritor1
parents:
diff changeset
448 signed int v91; // eax@200
Ritor1
parents:
diff changeset
449 int v92; // eax@201
Ritor1
parents:
diff changeset
450 int v93; // ecx@207
Ritor1
parents:
diff changeset
451 int v94; // ecx@208
Ritor1
parents:
diff changeset
452 int v95; // eax@212
Ritor1
parents:
diff changeset
453 int v96; // ecx@217
Ritor1
parents:
diff changeset
454 int v97; // eax@221
Ritor1
parents:
diff changeset
455 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
456 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
457 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
458 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
459 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
460 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
461 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
462 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
463 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
464 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
465 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
466 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
467 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
468 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
469 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
470 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
471 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
472 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
473 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
474 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
475 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
476 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
477 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
478 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
479 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
480 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
481 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
482 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
483 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
484 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
485 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
486
Ritor1
parents:
diff changeset
487 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
488 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
489 v117 = pDir;
Ritor1
parents:
diff changeset
490 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
491 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
492 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
493 {
Ritor1
parents:
diff changeset
494 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
495 {
Ritor1
parents:
diff changeset
496 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
497 {
Ritor1
parents:
diff changeset
498 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
499 goto LABEL_159;
Ritor1
parents:
diff changeset
500 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
501 {
Ritor1
parents:
diff changeset
502 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
503 goto LABEL_159;
Ritor1
parents:
diff changeset
504 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
505 {
Ritor1
parents:
diff changeset
506 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
507 {
Ritor1
parents:
diff changeset
508 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
509 {
Ritor1
parents:
diff changeset
510 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
511 return;
Ritor1
parents:
diff changeset
512 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
513 goto LABEL_20;
Ritor1
parents:
diff changeset
514 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
515 {
Ritor1
parents:
diff changeset
516 v9 = 300 * v6;
Ritor1
parents:
diff changeset
517 }
Ritor1
parents:
diff changeset
518 else
Ritor1
parents:
diff changeset
519 {
Ritor1
parents:
diff changeset
520 if ( v7 != 3 )
Ritor1
parents:
diff changeset
521 {
Ritor1
parents:
diff changeset
522 if ( v7 == 4 )
Ritor1
parents:
diff changeset
523 {
Ritor1
parents:
diff changeset
524 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
525 LABEL_21:
Ritor1
parents:
diff changeset
526 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
527 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
528 v7,
Ritor1
parents:
diff changeset
529 0,
Ritor1
parents:
diff changeset
530 0,
Ritor1
parents:
diff changeset
531 0);
Ritor1
parents:
diff changeset
532 return;
Ritor1
parents:
diff changeset
533 }
Ritor1
parents:
diff changeset
534 LABEL_20:
Ritor1
parents:
diff changeset
535 v8 = 0;
Ritor1
parents:
diff changeset
536 goto LABEL_21;
Ritor1
parents:
diff changeset
537 }
Ritor1
parents:
diff changeset
538 v9 = 900 * v6;
Ritor1
parents:
diff changeset
539 }
Ritor1
parents:
diff changeset
540 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
541 goto LABEL_21;
Ritor1
parents:
diff changeset
542 }
Ritor1
parents:
diff changeset
543 v10 = 3;
Ritor1
parents:
diff changeset
544 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
545 {
Ritor1
parents:
diff changeset
546 v105 = 9;
Ritor1
parents:
diff changeset
547 }
Ritor1
parents:
diff changeset
548 else
Ritor1
parents:
diff changeset
549 {
Ritor1
parents:
diff changeset
550 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
551 {
Ritor1
parents:
diff changeset
552 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
553 goto LABEL_29;
Ritor1
parents:
diff changeset
554 v105 = 5;
Ritor1
parents:
diff changeset
555 }
Ritor1
parents:
diff changeset
556 else
Ritor1
parents:
diff changeset
557 {
Ritor1
parents:
diff changeset
558 v105 = 7;
Ritor1
parents:
diff changeset
559 }
Ritor1
parents:
diff changeset
560 }
Ritor1
parents:
diff changeset
561 v10 = v105;
Ritor1
parents:
diff changeset
562 LABEL_29:
Ritor1
parents:
diff changeset
563 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
564 a1.uType = stru_4E3ACC[15].field_0;
0
Ritor1
parents:
diff changeset
565 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
566 v11 = 0;
Ritor1
parents:
diff changeset
567 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
568 {
Ritor1
parents:
diff changeset
569 LABEL_33:
Ritor1
parents:
diff changeset
570 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
571 }
Ritor1
parents:
diff changeset
572 else
Ritor1
parents:
diff changeset
573 {
Ritor1
parents:
diff changeset
574 v12 = &pObjectList->pObjects->uObjectID;
488
Nomad
parents: 484
diff changeset
575 while ( stru_4E3ACC[15].field_0 != *v12 )
0
Ritor1
parents:
diff changeset
576 {
Ritor1
parents:
diff changeset
577 ++v11;
Ritor1
parents:
diff changeset
578 v12 += 28;
Ritor1
parents:
diff changeset
579 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
580 goto LABEL_33;
Ritor1
parents:
diff changeset
581 }
Ritor1
parents:
diff changeset
582 }
Ritor1
parents:
diff changeset
583 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
584 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
585 a1.field_48 = 15;
Ritor1
parents:
diff changeset
586 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
587 v14 = v5->vPosition.y;
Ritor1
parents:
diff changeset
588 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
589 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
590 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
591 v16 = v117;
Ritor1
parents:
diff changeset
592 v17 = LOWORD(v117->uYawAngle);
Ritor1
parents:
diff changeset
593 a1.field_50 = 0;
Ritor1
parents:
diff changeset
594 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
595 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
596 a1.uFacing = v17;
Ritor1
parents:
diff changeset
597 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
598 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
599 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
Ritor1
parents:
diff changeset
600 v18 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
601 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
602 a1.field_58_pid = v18;
0
Ritor1
parents:
diff changeset
603 a1.uSpriteFrameID = 0;
Ritor1
parents:
diff changeset
604 a1.field_5C = 0;
Ritor1
parents:
diff changeset
605 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
606 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
607 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
608 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
609 {
Ritor1
parents:
diff changeset
610 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
611 }
Ritor1
parents:
diff changeset
612 else
Ritor1
parents:
diff changeset
613 {
Ritor1
parents:
diff changeset
614 do
Ritor1
parents:
diff changeset
615 {
Ritor1
parents:
diff changeset
616 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
617 v20 = a1.Create(
Ritor1
parents:
diff changeset
618 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
619 v16->uPitchAngle,
Ritor1
parents:
diff changeset
620 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
621 0);
Ritor1
parents:
diff changeset
622 v19 += v118;
Ritor1
parents:
diff changeset
623 }
Ritor1
parents:
diff changeset
624 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
625 }
Ritor1
parents:
diff changeset
626 if ( v20 != -1 )
Ritor1
parents:
diff changeset
627 {
Ritor1
parents:
diff changeset
628 v106 = 0;
Ritor1
parents:
diff changeset
629 v104 = 0;
Ritor1
parents:
diff changeset
630 v103 = 0;
Ritor1
parents:
diff changeset
631 v102 = 0;
Ritor1
parents:
diff changeset
632 v21 = 8 * v20;
Ritor1
parents:
diff changeset
633 v101 = -1;
Ritor1
parents:
diff changeset
634 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
635 v100 = 0;
Ritor1
parents:
diff changeset
636 v99 = v21;
Ritor1
parents:
diff changeset
637 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
638 LABEL_202:
Ritor1
parents:
diff changeset
639 v98 = v22;
Ritor1
parents:
diff changeset
640 goto LABEL_222;
Ritor1
parents:
diff changeset
641 }
Ritor1
parents:
diff changeset
642 return;
Ritor1
parents:
diff changeset
643 }
Ritor1
parents:
diff changeset
644 LABEL_159:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
645 a1.uType = stru_4E3ACC[spellnum].field_0;
0
Ritor1
parents:
diff changeset
646 v119 = 0.0;
Ritor1
parents:
diff changeset
647 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
648 {
Ritor1
parents:
diff changeset
649 LABEL_191:
Ritor1
parents:
diff changeset
650 v82 = 0;
Ritor1
parents:
diff changeset
651 }
Ritor1
parents:
diff changeset
652 else
Ritor1
parents:
diff changeset
653 {
Ritor1
parents:
diff changeset
654 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
655 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
656 {
Ritor1
parents:
diff changeset
657 ++LODWORD(v119);
Ritor1
parents:
diff changeset
658 v66 += 56;
Ritor1
parents:
diff changeset
659 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
660 goto LABEL_191;
Ritor1
parents:
diff changeset
661 }
Ritor1
parents:
diff changeset
662 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
663 }
Ritor1
parents:
diff changeset
664 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
665 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
666 a1.field_48 = spellnum;
Ritor1
parents:
diff changeset
667 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
668 v84 = v5->vPosition.y;
Ritor1
parents:
diff changeset
669 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
670 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
671 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
672 v86 = v117;
Ritor1
parents:
diff changeset
673 v87 = LOWORD(v117->uYawAngle);
Ritor1
parents:
diff changeset
674 a1.field_50 = 0;
Ritor1
parents:
diff changeset
675 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
676 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
677 a1.uFacing = v87;
Ritor1
parents:
diff changeset
678 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
679 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
680 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
681 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
682 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
683 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
684 v90 = 8 * LODWORD(v120);
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
685 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
0
Ritor1
parents:
diff changeset
686 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
687 a1.field_58_pid = v90;
0
Ritor1
parents:
diff changeset
688 a1.field_5C = 0;
Ritor1
parents:
diff changeset
689 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
690 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
691 {
Ritor1
parents:
diff changeset
692 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
693 {
Ritor1
parents:
diff changeset
694 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
695 {
Ritor1
parents:
diff changeset
696 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
697 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
698 }
Ritor1
parents:
diff changeset
699 else
Ritor1
parents:
diff changeset
700 {
Ritor1
parents:
diff changeset
701 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
702 }
Ritor1
parents:
diff changeset
703 }
Ritor1
parents:
diff changeset
704 else
Ritor1
parents:
diff changeset
705 {
Ritor1
parents:
diff changeset
706 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
707 }
Ritor1
parents:
diff changeset
708 }
Ritor1
parents:
diff changeset
709 else
Ritor1
parents:
diff changeset
710 {
Ritor1
parents:
diff changeset
711 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
712 }
Ritor1
parents:
diff changeset
713 a1.field_61 = 2;
Ritor1
parents:
diff changeset
714 v91 = a1.Create(
Ritor1
parents:
diff changeset
715 v86->uYawAngle,
Ritor1
parents:
diff changeset
716 v86->uPitchAngle,
Ritor1
parents:
diff changeset
717 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
718 0);
Ritor1
parents:
diff changeset
719 if ( v91 != -1 )
Ritor1
parents:
diff changeset
720 {
Ritor1
parents:
diff changeset
721 v106 = 0;
Ritor1
parents:
diff changeset
722 v104 = 0;
Ritor1
parents:
diff changeset
723 v103 = 0;
Ritor1
parents:
diff changeset
724 v102 = 0;
Ritor1
parents:
diff changeset
725 v92 = 8 * v91;
Ritor1
parents:
diff changeset
726 v101 = -1;
Ritor1
parents:
diff changeset
727 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
728 v100 = 0;
Ritor1
parents:
diff changeset
729 v99 = v92;
Ritor1
parents:
diff changeset
730 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
731 goto LABEL_202;
Ritor1
parents:
diff changeset
732 }
Ritor1
parents:
diff changeset
733 return;
Ritor1
parents:
diff changeset
734 }
Ritor1
parents:
diff changeset
735 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
736 return;
Ritor1
parents:
diff changeset
737 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
738 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
739 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
740 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
741 v23 = 8;
Ritor1
parents:
diff changeset
742 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
743 {
Ritor1
parents:
diff changeset
744 v107 = 14;
Ritor1
parents:
diff changeset
745 }
Ritor1
parents:
diff changeset
746 else
Ritor1
parents:
diff changeset
747 {
Ritor1
parents:
diff changeset
748 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
749 {
Ritor1
parents:
diff changeset
750 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
751 goto LABEL_48;
Ritor1
parents:
diff changeset
752 v107 = 10;
Ritor1
parents:
diff changeset
753 }
Ritor1
parents:
diff changeset
754 else
Ritor1
parents:
diff changeset
755 {
Ritor1
parents:
diff changeset
756 v107 = 12;
Ritor1
parents:
diff changeset
757 }
Ritor1
parents:
diff changeset
758 }
Ritor1
parents:
diff changeset
759 v23 = v107;
Ritor1
parents:
diff changeset
760 LABEL_48:
Ritor1
parents:
diff changeset
761 v119 = 0.0;
Ritor1
parents:
diff changeset
762 spellnumb = 0;
Ritor1
parents:
diff changeset
763 if ( v23 > 0 )
Ritor1
parents:
diff changeset
764 {
Ritor1
parents:
diff changeset
765 v24 = (double)v118;
Ritor1
parents:
diff changeset
766 v118 = v23;
Ritor1
parents:
diff changeset
767 v112 = v24;
Ritor1
parents:
diff changeset
768 v116 = 8 * LODWORD(v120) | 3;
Ritor1
parents:
diff changeset
769 do
Ritor1
parents:
diff changeset
770 {
Ritor1
parents:
diff changeset
771 v26 = rand();
Ritor1
parents:
diff changeset
772 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
773 v110 = v27;
Ritor1
parents:
diff changeset
774 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
775 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
776 v25 = (double)v114;
Ritor1
parents:
diff changeset
777 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
778 v120 = v28 * v28;
Ritor1
parents:
diff changeset
779 v119 = v27 * v27;
Ritor1
parents:
diff changeset
780 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
781 {
Ritor1
parents:
diff changeset
782 v32 = 0;
Ritor1
parents:
diff changeset
783 pitch = 0;
Ritor1
parents:
diff changeset
784 }
Ritor1
parents:
diff changeset
785 else
Ritor1
parents:
diff changeset
786 {
Ritor1
parents:
diff changeset
787 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
788 v29 = v28;
Ritor1
parents:
diff changeset
789 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
790 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
791 }
Ritor1
parents:
diff changeset
792 a1.stru_24.Reset();
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
793 a1.uType = stru_4E3ACC[9].field_0;
0
Ritor1
parents:
diff changeset
794 spellnumd = 0;
Ritor1
parents:
diff changeset
795 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
796 {
Ritor1
parents:
diff changeset
797 LABEL_57:
Ritor1
parents:
diff changeset
798 v34 = 0;
Ritor1
parents:
diff changeset
799 }
Ritor1
parents:
diff changeset
800 else
Ritor1
parents:
diff changeset
801 {
Ritor1
parents:
diff changeset
802 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
803 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
804 {
Ritor1
parents:
diff changeset
805 ++spellnumd;
Ritor1
parents:
diff changeset
806 v33 += 56;
Ritor1
parents:
diff changeset
807 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
808 goto LABEL_57;
Ritor1
parents:
diff changeset
809 }
Ritor1
parents:
diff changeset
810 v34 = spellnumd;
Ritor1
parents:
diff changeset
811 }
Ritor1
parents:
diff changeset
812 a1.uObjectDescID = v34;
Ritor1
parents:
diff changeset
813 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
814 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
815 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
816 a1.vPosition.z = v30 + v114;
Ritor1
parents:
diff changeset
817 a1.field_48 = 9;
Ritor1
parents:
diff changeset
818 a1.field_50 = 0;
Ritor1
parents:
diff changeset
819 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
820 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
821 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
822 a1.field_58_pid = v116;
0
Ritor1
parents:
diff changeset
823 a1.field_5C = 0;
Ritor1
parents:
diff changeset
824 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
825 a1.uFacing = v32;
Ritor1
parents:
diff changeset
826 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
827 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
828 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
829 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
830 {
Ritor1
parents:
diff changeset
831 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
832 {
Ritor1
parents:
diff changeset
833 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
834 {
Ritor1
parents:
diff changeset
835 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
836 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 else
Ritor1
parents:
diff changeset
839 {
Ritor1
parents:
diff changeset
840 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 }
Ritor1
parents:
diff changeset
843 else
Ritor1
parents:
diff changeset
844 {
Ritor1
parents:
diff changeset
845 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
846 }
Ritor1
parents:
diff changeset
847 }
Ritor1
parents:
diff changeset
848 else
Ritor1
parents:
diff changeset
849 {
Ritor1
parents:
diff changeset
850 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
851 }
Ritor1
parents:
diff changeset
852 a1.field_61 = 2;
Ritor1
parents:
diff changeset
853 v36 = a1.Create(
Ritor1
parents:
diff changeset
854 v32,
Ritor1
parents:
diff changeset
855 pitch,
Ritor1
parents:
diff changeset
856 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
857 0);
Ritor1
parents:
diff changeset
858 if ( v36 != -1 )
Ritor1
parents:
diff changeset
859 {
Ritor1
parents:
diff changeset
860 v37 = 8 * v36;
Ritor1
parents:
diff changeset
861 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
862 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
863 }
Ritor1
parents:
diff changeset
864 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
865 v38 = rand();
Ritor1
parents:
diff changeset
866 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
867 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
868 }
Ritor1
parents:
diff changeset
869 while ( !v49 );
Ritor1
parents:
diff changeset
870 }
Ritor1
parents:
diff changeset
871 return;
Ritor1
parents:
diff changeset
872 }
Ritor1
parents:
diff changeset
873 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
874 {
Ritor1
parents:
diff changeset
875 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
876 {
Ritor1
parents:
diff changeset
877 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
878 goto LABEL_79;
Ritor1
parents:
diff changeset
879 }
Ritor1
parents:
diff changeset
880 if ( v7 == 3 )
Ritor1
parents:
diff changeset
881 {
Ritor1
parents:
diff changeset
882 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
883 goto LABEL_79;
Ritor1
parents:
diff changeset
884 }
Ritor1
parents:
diff changeset
885 if ( v7 == 4 )
Ritor1
parents:
diff changeset
886 {
Ritor1
parents:
diff changeset
887 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
888 LABEL_79:
Ritor1
parents:
diff changeset
889 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
890 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
891 v7,
Ritor1
parents:
diff changeset
892 0,
Ritor1
parents:
diff changeset
893 0,
Ritor1
parents:
diff changeset
894 0);
Ritor1
parents:
diff changeset
895 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
896 v106 = 0;
Ritor1
parents:
diff changeset
897 v104 = 0;
Ritor1
parents:
diff changeset
898 v103 = 0;
Ritor1
parents:
diff changeset
899 v102 = 0;
Ritor1
parents:
diff changeset
900 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
901 v101 = -1;
Ritor1
parents:
diff changeset
902 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
903 v100 = 0;
Ritor1
parents:
diff changeset
904 v99 = v40;
Ritor1
parents:
diff changeset
905 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
906 LABEL_222:
Ritor1
parents:
diff changeset
907 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
908 return;
Ritor1
parents:
diff changeset
909 }
Ritor1
parents:
diff changeset
910 }
Ritor1
parents:
diff changeset
911 v39 = 0;
Ritor1
parents:
diff changeset
912 goto LABEL_79;
Ritor1
parents:
diff changeset
913 }
Ritor1
parents:
diff changeset
914 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
915 goto LABEL_159;
Ritor1
parents:
diff changeset
916 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
917 {
Ritor1
parents:
diff changeset
918 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
919 goto LABEL_159;
Ritor1
parents:
diff changeset
920 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
921 return;
Ritor1
parents:
diff changeset
922 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
923 {
Ritor1
parents:
diff changeset
924 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
925 {
Ritor1
parents:
diff changeset
926 v41 = 300 * v6;
Ritor1
parents:
diff changeset
927 goto LABEL_91;
Ritor1
parents:
diff changeset
928 }
Ritor1
parents:
diff changeset
929 if ( v7 == 3 )
Ritor1
parents:
diff changeset
930 {
Ritor1
parents:
diff changeset
931 v41 = 900 * v6;
Ritor1
parents:
diff changeset
932 goto LABEL_91;
Ritor1
parents:
diff changeset
933 }
Ritor1
parents:
diff changeset
934 if ( v7 == 4 )
Ritor1
parents:
diff changeset
935 {
Ritor1
parents:
diff changeset
936 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
937 LABEL_91:
Ritor1
parents:
diff changeset
938 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
939 LABEL_95:
Ritor1
parents:
diff changeset
940 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
941 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
942 v7,
Ritor1
parents:
diff changeset
943 v6 + 5,
Ritor1
parents:
diff changeset
944 0,
Ritor1
parents:
diff changeset
945 0);
Ritor1
parents:
diff changeset
946 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
947 v5,
Ritor1
parents:
diff changeset
948 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
949 v106 = 0;
Ritor1
parents:
diff changeset
950 v104 = 0;
Ritor1
parents:
diff changeset
951 v103 = 0;
Ritor1
parents:
diff changeset
952 v102 = 0;
Ritor1
parents:
diff changeset
953 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
954 v101 = -1;
Ritor1
parents:
diff changeset
955 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
956 v100 = 0;
Ritor1
parents:
diff changeset
957 v99 = v43;
Ritor1
parents:
diff changeset
958 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
959 goto LABEL_222;
Ritor1
parents:
diff changeset
960 }
Ritor1
parents:
diff changeset
961 }
Ritor1
parents:
diff changeset
962 v42 = 0;
Ritor1
parents:
diff changeset
963 goto LABEL_95;
Ritor1
parents:
diff changeset
964 }
Ritor1
parents:
diff changeset
965 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
966 goto LABEL_104;
Ritor1
parents:
diff changeset
967 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
968 {
Ritor1
parents:
diff changeset
969 v45 = 300 * v6;
Ritor1
parents:
diff changeset
970 }
Ritor1
parents:
diff changeset
971 else
Ritor1
parents:
diff changeset
972 {
Ritor1
parents:
diff changeset
973 if ( v7 != 3 )
Ritor1
parents:
diff changeset
974 {
Ritor1
parents:
diff changeset
975 if ( v7 == 4 )
Ritor1
parents:
diff changeset
976 {
Ritor1
parents:
diff changeset
977 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
978 LABEL_105:
Ritor1
parents:
diff changeset
979 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
980 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
981 v7,
Ritor1
parents:
diff changeset
982 v6 + 5,
Ritor1
parents:
diff changeset
983 0,
Ritor1
parents:
diff changeset
984 0);
Ritor1
parents:
diff changeset
985 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
986 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
987 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
988 v106 = 0;
Ritor1
parents:
diff changeset
989 v104 = 0;
Ritor1
parents:
diff changeset
990 v103 = 0;
Ritor1
parents:
diff changeset
991 v102 = 0;
Ritor1
parents:
diff changeset
992 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
993 v101 = -1;
Ritor1
parents:
diff changeset
994 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
995 v100 = 0;
Ritor1
parents:
diff changeset
996 v99 = v46;
Ritor1
parents:
diff changeset
997 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
998 goto LABEL_222;
Ritor1
parents:
diff changeset
999 }
Ritor1
parents:
diff changeset
1000 LABEL_104:
Ritor1
parents:
diff changeset
1001 v44 = 0;
Ritor1
parents:
diff changeset
1002 goto LABEL_105;
Ritor1
parents:
diff changeset
1003 }
Ritor1
parents:
diff changeset
1004 v45 = 900 * v6;
Ritor1
parents:
diff changeset
1005 }
Ritor1
parents:
diff changeset
1006 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
1007 goto LABEL_105;
Ritor1
parents:
diff changeset
1008 }
Ritor1
parents:
diff changeset
1009 v47 = 0;
Ritor1
parents:
diff changeset
1010 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1011 {
Ritor1
parents:
diff changeset
1012 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1013 {
Ritor1
parents:
diff changeset
1014 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
1015 goto LABEL_114;
Ritor1
parents:
diff changeset
1016 }
Ritor1
parents:
diff changeset
1017 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1018 {
Ritor1
parents:
diff changeset
1019 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
1020 goto LABEL_114;
Ritor1
parents:
diff changeset
1021 }
Ritor1
parents:
diff changeset
1022 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1023 {
Ritor1
parents:
diff changeset
1024 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
1025 LABEL_114:
Ritor1
parents:
diff changeset
1026 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
1027 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1028 v5,
Ritor1
parents:
diff changeset
1029 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1030 LABEL_127:
Ritor1
parents:
diff changeset
1031 v106 = v47;
Ritor1
parents:
diff changeset
1032 v104 = v47;
Ritor1
parents:
diff changeset
1033 v103 = v47;
Ritor1
parents:
diff changeset
1034 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1035 v102 = v47;
Ritor1
parents:
diff changeset
1036 v101 = -1;
Ritor1
parents:
diff changeset
1037 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1038 v100 = v47;
Ritor1
parents:
diff changeset
1039 v99 = v50;
Ritor1
parents:
diff changeset
1040 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
1041 goto LABEL_222;
Ritor1
parents:
diff changeset
1042 }
Ritor1
parents:
diff changeset
1043 }
Ritor1
parents:
diff changeset
1044 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
1045 goto LABEL_114;
Ritor1
parents:
diff changeset
1046 }
Ritor1
parents:
diff changeset
1047 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
1048 {
Ritor1
parents:
diff changeset
1049 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
1050 {
Ritor1
parents:
diff changeset
1051 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
1052 do
Ritor1
parents:
diff changeset
1053 {
Ritor1
parents:
diff changeset
1054 v56->Reset();
Ritor1
parents:
diff changeset
1055 ++v56;
Ritor1
parents:
diff changeset
1056 }
Ritor1
parents:
diff changeset
1057 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
1058 a1b = 1;
Ritor1
parents:
diff changeset
1059 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
1060 do
Ritor1
parents:
diff changeset
1061 {
Ritor1
parents:
diff changeset
1062 v58 = (*v57)->GetActualWillpower();
Ritor1
parents:
diff changeset
1063 v59 = (*v57)->_48EA1B_get_static_effect(v58);
Ritor1
parents:
diff changeset
1064 v60 = (*v57)->GetActualIntelligence();
Ritor1
parents:
diff changeset
1065 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
Ritor1
parents:
diff changeset
1066 v62 = (*v57)->GetActualLuck();
Ritor1
parents:
diff changeset
1067 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
Ritor1
parents:
diff changeset
1068 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1069 {
Ritor1
parents:
diff changeset
1070 v64 = 6048;
Ritor1
parents:
diff changeset
1071 do
Ritor1
parents:
diff changeset
1072 {
Ritor1
parents:
diff changeset
1073 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1074 v64 += 16;
Ritor1
parents:
diff changeset
1075 }
Ritor1
parents:
diff changeset
1076 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1077 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1078 }
Ritor1
parents:
diff changeset
1079 ++a1b;
Ritor1
parents:
diff changeset
1080 ++v57;
Ritor1
parents:
diff changeset
1081 }
Ritor1
parents:
diff changeset
1082 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1083 v106 = 0;
Ritor1
parents:
diff changeset
1084 v104 = 0;
Ritor1
parents:
diff changeset
1085 v103 = 0;
Ritor1
parents:
diff changeset
1086 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1087 v102 = 0;
Ritor1
parents:
diff changeset
1088 v101 = -1;
Ritor1
parents:
diff changeset
1089 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1090 v100 = 0;
Ritor1
parents:
diff changeset
1091 v99 = v65;
Ritor1
parents:
diff changeset
1092 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1093 goto LABEL_202;
Ritor1
parents:
diff changeset
1094 }
Ritor1
parents:
diff changeset
1095 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1096 {
Ritor1
parents:
diff changeset
1097 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1098 goto LABEL_159;
Ritor1
parents:
diff changeset
1099 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1100 {
Ritor1
parents:
diff changeset
1101 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1102 v51 = 0;
Ritor1
parents:
diff changeset
1103 else
Ritor1
parents:
diff changeset
1104 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1105 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1106 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1107 v7,
Ritor1
parents:
diff changeset
1108 v6,
Ritor1
parents:
diff changeset
1109 0,
Ritor1
parents:
diff changeset
1110 0);
Ritor1
parents:
diff changeset
1111 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1112 v106 = 0;
Ritor1
parents:
diff changeset
1113 v104 = 0;
Ritor1
parents:
diff changeset
1114 v103 = 0;
Ritor1
parents:
diff changeset
1115 v102 = 0;
Ritor1
parents:
diff changeset
1116 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1117 v101 = -1;
Ritor1
parents:
diff changeset
1118 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1119 v100 = 0;
Ritor1
parents:
diff changeset
1120 v99 = v52;
Ritor1
parents:
diff changeset
1121 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1122 goto LABEL_222;
Ritor1
parents:
diff changeset
1123 }
Ritor1
parents:
diff changeset
1124 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1125 {
Ritor1
parents:
diff changeset
1126 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1127 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1128 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1129 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1130 v47 = 0;
Ritor1
parents:
diff changeset
1131 goto LABEL_127;
Ritor1
parents:
diff changeset
1132 }
Ritor1
parents:
diff changeset
1133 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1134 LABEL_158:
Ritor1
parents:
diff changeset
1135 if ( !v49 )
Ritor1
parents:
diff changeset
1136 return;
Ritor1
parents:
diff changeset
1137 goto LABEL_159;
Ritor1
parents:
diff changeset
1138 }
Ritor1
parents:
diff changeset
1139 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1140 {
Ritor1
parents:
diff changeset
1141 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1142 {
Ritor1
parents:
diff changeset
1143 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1144 goto LABEL_138;
Ritor1
parents:
diff changeset
1145 }
Ritor1
parents:
diff changeset
1146 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1147 {
Ritor1
parents:
diff changeset
1148 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1149 goto LABEL_138;
Ritor1
parents:
diff changeset
1150 }
Ritor1
parents:
diff changeset
1151 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1152 {
Ritor1
parents:
diff changeset
1153 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1154 LABEL_138:
Ritor1
parents:
diff changeset
1155 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1156 LABEL_142:
Ritor1
parents:
diff changeset
1157 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1158 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1159 v7,
Ritor1
parents:
diff changeset
1160 v6 + 5,
Ritor1
parents:
diff changeset
1161 0,
Ritor1
parents:
diff changeset
1162 0);
Ritor1
parents:
diff changeset
1163 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1164 v5,
Ritor1
parents:
diff changeset
1165 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1166 v106 = 0;
Ritor1
parents:
diff changeset
1167 v104 = 0;
Ritor1
parents:
diff changeset
1168 v103 = 0;
Ritor1
parents:
diff changeset
1169 v102 = 0;
Ritor1
parents:
diff changeset
1170 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1171 v101 = -1;
Ritor1
parents:
diff changeset
1172 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1173 v100 = 0;
Ritor1
parents:
diff changeset
1174 v99 = v55;
Ritor1
parents:
diff changeset
1175 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1176 goto LABEL_222;
Ritor1
parents:
diff changeset
1177 }
Ritor1
parents:
diff changeset
1178 }
Ritor1
parents:
diff changeset
1179 v54 = 0;
Ritor1
parents:
diff changeset
1180 goto LABEL_142;
Ritor1
parents:
diff changeset
1181 }
Ritor1
parents:
diff changeset
1182 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1183 {
Ritor1
parents:
diff changeset
1184 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1185 {
Ritor1
parents:
diff changeset
1186 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1187 {
Ritor1
parents:
diff changeset
1188 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1189 goto LABEL_221;
Ritor1
parents:
diff changeset
1190 }
Ritor1
parents:
diff changeset
1191 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1192 {
Ritor1
parents:
diff changeset
1193 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1194 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1195 goto LABEL_221;
Ritor1
parents:
diff changeset
1196 }
Ritor1
parents:
diff changeset
1197 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1198 {
Ritor1
parents:
diff changeset
1199 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1200 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1201 LABEL_221:
Ritor1
parents:
diff changeset
1202 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1203 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1204 v7,
Ritor1
parents:
diff changeset
1205 v6,
Ritor1
parents:
diff changeset
1206 0,
Ritor1
parents:
diff changeset
1207 0);
Ritor1
parents:
diff changeset
1208 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1209 v106 = 0;
Ritor1
parents:
diff changeset
1210 v104 = 0;
Ritor1
parents:
diff changeset
1211 v103 = 0;
Ritor1
parents:
diff changeset
1212 v102 = 0;
Ritor1
parents:
diff changeset
1213 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1214 v101 = -1;
Ritor1
parents:
diff changeset
1215 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1216 v100 = 0;
Ritor1
parents:
diff changeset
1217 v99 = v97;
Ritor1
parents:
diff changeset
1218 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1219 goto LABEL_222;
Ritor1
parents:
diff changeset
1220 }
Ritor1
parents:
diff changeset
1221 }
Ritor1
parents:
diff changeset
1222 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1223 v96 = 0;
Ritor1
parents:
diff changeset
1224 goto LABEL_221;
Ritor1
parents:
diff changeset
1225 }
Ritor1
parents:
diff changeset
1226 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1227 {
Ritor1
parents:
diff changeset
1228 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1229 {
Ritor1
parents:
diff changeset
1230 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1231 {
Ritor1
parents:
diff changeset
1232 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1233 goto LABEL_208;
Ritor1
parents:
diff changeset
1234 }
Ritor1
parents:
diff changeset
1235 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1236 {
Ritor1
parents:
diff changeset
1237 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1238 goto LABEL_208;
Ritor1
parents:
diff changeset
1239 }
Ritor1
parents:
diff changeset
1240 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1241 {
Ritor1
parents:
diff changeset
1242 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1243 LABEL_208:
Ritor1
parents:
diff changeset
1244 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1245 LABEL_212:
Ritor1
parents:
diff changeset
1246 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1247 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1248 v7,
Ritor1
parents:
diff changeset
1249 v6 + 5,
Ritor1
parents:
diff changeset
1250 0,
Ritor1
parents:
diff changeset
1251 0);
Ritor1
parents:
diff changeset
1252 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1253 v106 = 0;
Ritor1
parents:
diff changeset
1254 v104 = 0;
Ritor1
parents:
diff changeset
1255 v103 = 0;
Ritor1
parents:
diff changeset
1256 v102 = 0;
Ritor1
parents:
diff changeset
1257 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1258 v101 = -1;
Ritor1
parents:
diff changeset
1259 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1260 v100 = 0;
Ritor1
parents:
diff changeset
1261 v99 = v95;
Ritor1
parents:
diff changeset
1262 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1263 goto LABEL_222;
Ritor1
parents:
diff changeset
1264 }
Ritor1
parents:
diff changeset
1265 }
Ritor1
parents:
diff changeset
1266 v94 = 0;
Ritor1
parents:
diff changeset
1267 goto LABEL_212;
Ritor1
parents:
diff changeset
1268 }
Ritor1
parents:
diff changeset
1269 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1270 goto LABEL_159;
Ritor1
parents:
diff changeset
1271 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1272 {
Ritor1
parents:
diff changeset
1273 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1274 {
Ritor1
parents:
diff changeset
1275 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1276 goto LABEL_158;
Ritor1
parents:
diff changeset
1277 }
Ritor1
parents:
diff changeset
1278 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1279 {
Ritor1
parents:
diff changeset
1280 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1281 {
Ritor1
parents:
diff changeset
1282 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1283 goto LABEL_168;
Ritor1
parents:
diff changeset
1284 }
Ritor1
parents:
diff changeset
1285 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1286 {
Ritor1
parents:
diff changeset
1287 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1288 LABEL_168:
Ritor1
parents:
diff changeset
1289 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1290 LABEL_171:
Ritor1
parents:
diff changeset
1291 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1292 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1293 v7,
Ritor1
parents:
diff changeset
1294 0,
Ritor1
parents:
diff changeset
1295 0,
Ritor1
parents:
diff changeset
1296 0);
Ritor1
parents:
diff changeset
1297 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1298 v5,
Ritor1
parents:
diff changeset
1299 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1300 v106 = 0;
Ritor1
parents:
diff changeset
1301 v104 = 0;
Ritor1
parents:
diff changeset
1302 v103 = 0;
Ritor1
parents:
diff changeset
1303 v102 = 0;
Ritor1
parents:
diff changeset
1304 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1305 v101 = -1;
Ritor1
parents:
diff changeset
1306 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1307 v100 = 0;
Ritor1
parents:
diff changeset
1308 v99 = v69;
Ritor1
parents:
diff changeset
1309 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1310 goto LABEL_222;
Ritor1
parents:
diff changeset
1311 }
Ritor1
parents:
diff changeset
1312 }
Ritor1
parents:
diff changeset
1313 v68 = 0;
Ritor1
parents:
diff changeset
1314 goto LABEL_171;
Ritor1
parents:
diff changeset
1315 }
Ritor1
parents:
diff changeset
1316 v70 = 3;
Ritor1
parents:
diff changeset
1317 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1318 {
Ritor1
parents:
diff changeset
1319 v108 = 9;
Ritor1
parents:
diff changeset
1320 }
Ritor1
parents:
diff changeset
1321 else
Ritor1
parents:
diff changeset
1322 {
Ritor1
parents:
diff changeset
1323 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1324 {
Ritor1
parents:
diff changeset
1325 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1326 goto LABEL_179;
Ritor1
parents:
diff changeset
1327 v108 = 5;
Ritor1
parents:
diff changeset
1328 }
Ritor1
parents:
diff changeset
1329 else
Ritor1
parents:
diff changeset
1330 {
Ritor1
parents:
diff changeset
1331 v108 = 7;
Ritor1
parents:
diff changeset
1332 }
Ritor1
parents:
diff changeset
1333 }
Ritor1
parents:
diff changeset
1334 v70 = v108;
Ritor1
parents:
diff changeset
1335 LABEL_179:
Ritor1
parents:
diff changeset
1336 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1337 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0;
0
Ritor1
parents:
diff changeset
1338 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1339 v71 = 0;
Ritor1
parents:
diff changeset
1340 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1341 {
Ritor1
parents:
diff changeset
1342 LABEL_183:
Ritor1
parents:
diff changeset
1343 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1344 }
Ritor1
parents:
diff changeset
1345 else
Ritor1
parents:
diff changeset
1346 {
Ritor1
parents:
diff changeset
1347 v72 = &pObjectList->pObjects->uObjectID;
488
Nomad
parents: 484
diff changeset
1348 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 )
0
Ritor1
parents:
diff changeset
1349 {
Ritor1
parents:
diff changeset
1350 ++v71;
Ritor1
parents:
diff changeset
1351 v72 += 28;
Ritor1
parents:
diff changeset
1352 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1353 goto LABEL_183;
Ritor1
parents:
diff changeset
1354 }
Ritor1
parents:
diff changeset
1355 }
Ritor1
parents:
diff changeset
1356 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1357 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1358 a1.field_48 = 93;
Ritor1
parents:
diff changeset
1359 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1360 v74 = v5->vPosition.y;
Ritor1
parents:
diff changeset
1361 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
1362 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1363 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1364 v76 = v117;
Ritor1
parents:
diff changeset
1365 v77 = LOWORD(v117->uYawAngle);
Ritor1
parents:
diff changeset
1366 a1.field_50 = 0;
Ritor1
parents:
diff changeset
1367 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1368 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1369 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1370 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1371 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1372 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
Ritor1
parents:
diff changeset
1373 v78 = 8 * LODWORD(v120);
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1374 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1375 a1.field_58_pid = v78;
0
Ritor1
parents:
diff changeset
1376 a1.uSpriteFrameID = 0;
Ritor1
parents:
diff changeset
1377 a1.field_5C = 0;
Ritor1
parents:
diff changeset
1378 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1379 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1380 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1381 {
Ritor1
parents:
diff changeset
1382 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1383 }
Ritor1
parents:
diff changeset
1384 else
Ritor1
parents:
diff changeset
1385 {
Ritor1
parents:
diff changeset
1386 do
Ritor1
parents:
diff changeset
1387 {
Ritor1
parents:
diff changeset
1388 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1389 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1390 v80 = a1.Create(
Ritor1
parents:
diff changeset
1391 v79,
Ritor1
parents:
diff changeset
1392 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1394 0);
Ritor1
parents:
diff changeset
1395 a1c += v116;
Ritor1
parents:
diff changeset
1396 }
Ritor1
parents:
diff changeset
1397 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1398 }
Ritor1
parents:
diff changeset
1399 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1400 {
Ritor1
parents:
diff changeset
1401 v106 = 0;
Ritor1
parents:
diff changeset
1402 v104 = 0;
Ritor1
parents:
diff changeset
1403 v103 = 0;
Ritor1
parents:
diff changeset
1404 v102 = 0;
Ritor1
parents:
diff changeset
1405 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1406 v101 = -1;
Ritor1
parents:
diff changeset
1407 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1408 v100 = 0;
Ritor1
parents:
diff changeset
1409 v99 = v81;
Ritor1
parents:
diff changeset
1410 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1411 goto LABEL_202;
Ritor1
parents:
diff changeset
1412 }
Ritor1
parents:
diff changeset
1413 }
Ritor1
parents:
diff changeset
1414
Ritor1
parents:
diff changeset
1415
Ritor1
parents:
diff changeset
1416 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1417 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1418 {
Ritor1
parents:
diff changeset
1419 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1420 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1421 bool result; // eax@9
Ritor1
parents:
diff changeset
1422
Ritor1
parents:
diff changeset
1423 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1424 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1425 if ( !v2 )
Ritor1
parents:
diff changeset
1426 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1427 if ( !v3 )
Ritor1
parents:
diff changeset
1428 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1429 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1430 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1431 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1432 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1433 result = 1;
Ritor1
parents:
diff changeset
1434 else
Ritor1
parents:
diff changeset
1435 result = v2 == v3;
Ritor1
parents:
diff changeset
1436 return result;
Ritor1
parents:
diff changeset
1437 }
Ritor1
parents:
diff changeset
1438
Ritor1
parents:
diff changeset
1439 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1440 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1441 {
Ritor1
parents:
diff changeset
1442 int v4; // ebx@8
Ritor1
parents:
diff changeset
1443 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1444 int v6; // eax@8
Ritor1
parents:
diff changeset
1445
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1446 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1447 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1448 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1449
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1450 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1451 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1452 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1453 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1454 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1455
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1456 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1457 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1458 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1459 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1460 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1461 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1462 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1463 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1464 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1465 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1466 }
Ritor1
parents:
diff changeset
1467 }
Ritor1
parents:
diff changeset
1468 }
Ritor1
parents:
diff changeset
1469 }
Ritor1
parents:
diff changeset
1470
Ritor1
parents:
diff changeset
1471
Ritor1
parents:
diff changeset
1472 //----- (00404874) --------------------------------------------------------
Ritor1
parents:
diff changeset
1473 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
Ritor1
parents:
diff changeset
1474 {
Ritor1
parents:
diff changeset
1475 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1476 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1477 char result; // al@1
Ritor1
parents:
diff changeset
1478 char *v7; // eax@15
Ritor1
parents:
diff changeset
1479 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1480 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1481 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1482 signed int v11; // ecx@19
Ritor1
parents:
diff changeset
1483 int v12; // eax@19
Ritor1
parents:
diff changeset
1484 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1485 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1486 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1487 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1488 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1489
Ritor1
parents:
diff changeset
1490 v15 = uActorID;
Ritor1
parents:
diff changeset
1491 v4 = a2;
Ritor1
parents:
diff changeset
1492 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1493
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1494 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1495 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1496
Ritor1
parents:
diff changeset
1497 result = a3 - 1;
Ritor1
parents:
diff changeset
1498 switch ( a3 )
Ritor1
parents:
diff changeset
1499 {
Ritor1
parents:
diff changeset
1500 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1501 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1502 goto LABEL_14;
Ritor1
parents:
diff changeset
1503 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1504 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1505 goto LABEL_14;
Ritor1
parents:
diff changeset
1506 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1507 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1508 goto LABEL_14;
Ritor1
parents:
diff changeset
1509 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1510 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1511 goto LABEL_14;
Ritor1
parents:
diff changeset
1512 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1513 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1514 goto LABEL_14;
Ritor1
parents:
diff changeset
1515 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1516 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1517 goto LABEL_14;
Ritor1
parents:
diff changeset
1518 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1519 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1520 goto LABEL_14;
Ritor1
parents:
diff changeset
1521 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1522 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1523 goto LABEL_14;
Ritor1
parents:
diff changeset
1524 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1525 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1526 goto LABEL_14;
Ritor1
parents:
diff changeset
1527 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1528 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1529 goto LABEL_14;
Ritor1
parents:
diff changeset
1530 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1531 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1532 goto LABEL_14;
Ritor1
parents:
diff changeset
1533 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1534 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1535 LABEL_14:
Ritor1
parents:
diff changeset
1536 v16 = 0;
Ritor1
parents:
diff changeset
1537 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1538 goto LABEL_18;
Ritor1
parents:
diff changeset
1539 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1540 break;
Ritor1
parents:
diff changeset
1541 default:
Ritor1
parents:
diff changeset
1542 return result;
Ritor1
parents:
diff changeset
1543 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1544 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1545 {
Ritor1
parents:
diff changeset
1546 ++v16;
Ritor1
parents:
diff changeset
1547 v7 += 56;
Ritor1
parents:
diff changeset
1548 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1549 {
Ritor1
parents:
diff changeset
1550 LABEL_18:
Ritor1
parents:
diff changeset
1551 v8 = 0;
Ritor1
parents:
diff changeset
1552 goto LABEL_19;
Ritor1
parents:
diff changeset
1553 }
Ritor1
parents:
diff changeset
1554 }
Ritor1
parents:
diff changeset
1555 v8 = v16;
Ritor1
parents:
diff changeset
1556 LABEL_19:
Ritor1
parents:
diff changeset
1557 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1558 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1559 a1.vPosition.x = v5->vPosition.x;
Ritor1
parents:
diff changeset
1560 a1.field_48 = 0;
Ritor1
parents:
diff changeset
1561 a1.vPosition.y = v5->vPosition.y;
Ritor1
parents:
diff changeset
1562 a1.field_4C = 0;
Ritor1
parents:
diff changeset
1563 v17 = v5->uActorHeight;
Ritor1
parents:
diff changeset
1564 a1.field_50 = 0;
Ritor1
parents:
diff changeset
1565 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1566 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1567 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1568 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1569 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1570 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1571 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1572 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1573 v12 = 8 * v15;
Ritor1
parents:
diff changeset
1574 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
Ritor1
parents:
diff changeset
1575 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1576 a1.field_58_pid = v12;
0
Ritor1
parents:
diff changeset
1577 a1.field_5C = 0;
Ritor1
parents:
diff changeset
1578 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1579 {
Ritor1
parents:
diff changeset
1580 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1581 {
Ritor1
parents:
diff changeset
1582 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1583 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1584 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1585 }
Ritor1
parents:
diff changeset
1586 else
Ritor1
parents:
diff changeset
1587 {
Ritor1
parents:
diff changeset
1588 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1589 }
Ritor1
parents:
diff changeset
1590 }
Ritor1
parents:
diff changeset
1591 else
Ritor1
parents:
diff changeset
1592 {
Ritor1
parents:
diff changeset
1593 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1594 }
Ritor1
parents:
diff changeset
1595 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1596 result = a1.Create(
Ritor1
parents:
diff changeset
1597 v4->uYawAngle,
Ritor1
parents:
diff changeset
1598 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1599 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1600 0);
Ritor1
parents:
diff changeset
1601 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1602 {
Ritor1
parents:
diff changeset
1603 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1604 if ( result == 2 )
Ritor1
parents:
diff changeset
1605 {
Ritor1
parents:
diff changeset
1606 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1607 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1608 }
Ritor1
parents:
diff changeset
1609 else
Ritor1
parents:
diff changeset
1610 {
Ritor1
parents:
diff changeset
1611 if ( result != 3 )
Ritor1
parents:
diff changeset
1612 return result;
Ritor1
parents:
diff changeset
1613 a1.Create(
Ritor1
parents:
diff changeset
1614 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1615 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1616 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1617 0);
Ritor1
parents:
diff changeset
1618 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1619 }
Ritor1
parents:
diff changeset
1620 result = a1.Create(
Ritor1
parents:
diff changeset
1621 v13,
Ritor1
parents:
diff changeset
1622 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1623 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1624 0);
Ritor1
parents:
diff changeset
1625 }
Ritor1
parents:
diff changeset
1626 return result;
Ritor1
parents:
diff changeset
1627 }
Ritor1
parents:
diff changeset
1628
Ritor1
parents:
diff changeset
1629 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1630 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1631 {
Ritor1
parents:
diff changeset
1632 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1633 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1634 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1635 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1636 int v5; // ebx@6
Ritor1
parents:
diff changeset
1637 int v6; // ecx@6
Ritor1
parents:
diff changeset
1638 int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1639 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1640 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1641 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1642
Ritor1
parents:
diff changeset
1643 v10 = uActorID;
Ritor1
parents:
diff changeset
1644 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1645 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1646 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1647 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1648 {
Ritor1
parents:
diff changeset
1649 LABEL_5:
Ritor1
parents:
diff changeset
1650 v4 = 0;
Ritor1
parents:
diff changeset
1651 }
Ritor1
parents:
diff changeset
1652 else
Ritor1
parents:
diff changeset
1653 {
Ritor1
parents:
diff changeset
1654 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1655 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1656 {
Ritor1
parents:
diff changeset
1657 ++v2;
Ritor1
parents:
diff changeset
1658 v3 += 56;
Ritor1
parents:
diff changeset
1659 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1660 goto LABEL_5;
Ritor1
parents:
diff changeset
1661 }
Ritor1
parents:
diff changeset
1662 v4 = v2;
Ritor1
parents:
diff changeset
1663 }
Ritor1
parents:
diff changeset
1664 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1665 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1666 a1.vPosition.y = v1->vPosition.y;
Ritor1
parents:
diff changeset
1667 a1.field_48 = 0;
Ritor1
parents:
diff changeset
1668 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1669 v11 = v1->uActorHeight;
Ritor1
parents:
diff changeset
1670 a1.field_4C = 0;
Ritor1
parents:
diff changeset
1671 a1.field_50 = 0;
Ritor1
parents:
diff changeset
1672 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1673 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1674 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1675 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1676 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1677 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1678 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1679 v7 = 8 * v10;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1680 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
0
Ritor1
parents:
diff changeset
1681 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1682 a1.field_58_pid = v7;
0
Ritor1
parents:
diff changeset
1683 a1.field_5C = 0;
Ritor1
parents:
diff changeset
1684 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1685 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1686 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1687 }
Ritor1
parents:
diff changeset
1688
Ritor1
parents:
diff changeset
1689 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1690 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1691 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1692 // //
Ritor1
parents:
diff changeset
1693 // //
Ritor1
parents:
diff changeset
1694 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1695 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1696 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1697 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1698 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1699 // //
Ritor1
parents:
diff changeset
1700 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1701 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1702 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1703 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1704 {
Ritor1
parents:
diff changeset
1705 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1706 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1707 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1708 int v7; // ecx@2
Ritor1
parents:
diff changeset
1709 int v8; // ecx@3
Ritor1
parents:
diff changeset
1710 int v9; // ecx@4
Ritor1
parents:
diff changeset
1711 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1712 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1713 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1714 int v13; // ecx@9
Ritor1
parents:
diff changeset
1715 int v14; // eax@9
Ritor1
parents:
diff changeset
1716 int v15; // eax@11
Ritor1
parents:
diff changeset
1717 int v16; // eax@12
Ritor1
parents:
diff changeset
1718 int v17; // eax@13
Ritor1
parents:
diff changeset
1719 int v18; // edx@15
Ritor1
parents:
diff changeset
1720 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1721 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1722 int v21; // ebx@28
Ritor1
parents:
diff changeset
1723 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1724 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1725 int v24; // edx@35
Ritor1
parents:
diff changeset
1726 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1727 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1728 int v27; // ecx@36
Ritor1
parents:
diff changeset
1729 int v28; // eax@36
Ritor1
parents:
diff changeset
1730 int v29; // eax@37
Ritor1
parents:
diff changeset
1731 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1732 double v31; // st7@45
Ritor1
parents:
diff changeset
1733 double v32; // st6@45
Ritor1
parents:
diff changeset
1734 double v33; // st7@45
Ritor1
parents:
diff changeset
1735 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1736 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1737 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1738 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1739 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1740 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1741 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1742 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1743 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1744 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1745 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1746 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1747 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1748 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1749 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1750 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1751
Ritor1
parents:
diff changeset
1752 v4 = (signed int)uObj1ID >> 3;
Ritor1
parents:
diff changeset
1753 v5 = (uObj1ID & 7) - 2;
Ritor1
parents:
diff changeset
1754 v6 = uObj2ID;
Ritor1
parents:
diff changeset
1755 if ( !v5 )
Ritor1
parents:
diff changeset
1756 {
Ritor1
parents:
diff changeset
1757 v19 = v4;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1758 outx = pSpriteObjects[v19].vPosition.x;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1759 v13 = pSpriteObjects[v19].vPosition.y;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1760 v14 = pSpriteObjects[v19].vPosition.z;
0
Ritor1
parents:
diff changeset
1761 goto LABEL_26;
Ritor1
parents:
diff changeset
1762 }
Ritor1
parents:
diff changeset
1763 v7 = v5 - 1;
Ritor1
parents:
diff changeset
1764 if ( !v7 )
Ritor1
parents:
diff changeset
1765 {
Ritor1
parents:
diff changeset
1766 outx = pActors[v4].vPosition.x;
Ritor1
parents:
diff changeset
1767 outy = pActors[v4].vPosition.y;
Ritor1
parents:
diff changeset
1768 LODWORD(v42) = pActors[v4].uActorHeight;
Ritor1
parents:
diff changeset
1769 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
Ritor1
parents:
diff changeset
1770 goto LABEL_24;
Ritor1
parents:
diff changeset
1771 }
Ritor1
parents:
diff changeset
1772 v8 = v7 - 1;
Ritor1
parents:
diff changeset
1773 if ( !v8 )
Ritor1
parents:
diff changeset
1774 {
Ritor1
parents:
diff changeset
1775 if ( !v4 )
Ritor1
parents:
diff changeset
1776 {
Ritor1
parents:
diff changeset
1777 outx = pParty->vPosition.x;
Ritor1
parents:
diff changeset
1778 outy = pParty->vPosition.y;
Ritor1
parents:
diff changeset
1779 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1780 LABEL_27:
Ritor1
parents:
diff changeset
1781 outz = v14;
Ritor1
parents:
diff changeset
1782 goto LABEL_28;
Ritor1
parents:
diff changeset
1783 }
Ritor1
parents:
diff changeset
1784 v15 = v4 - 1;
Ritor1
parents:
diff changeset
1785 if ( v15 )
Ritor1
parents:
diff changeset
1786 {
Ritor1
parents:
diff changeset
1787 v16 = v15 - 1;
Ritor1
parents:
diff changeset
1788 if ( v16 )
Ritor1
parents:
diff changeset
1789 {
Ritor1
parents:
diff changeset
1790 v17 = v16 - 1;
Ritor1
parents:
diff changeset
1791 if ( v17 )
Ritor1
parents:
diff changeset
1792 {
Ritor1
parents:
diff changeset
1793 if ( v17 != 1 )
Ritor1
parents:
diff changeset
1794 goto LABEL_28;
Ritor1
parents:
diff changeset
1795 v40 = &outz;
Ritor1
parents:
diff changeset
1796 v39 = &outy;
Ritor1
parents:
diff changeset
1797 v38 = &outx;
Ritor1
parents:
diff changeset
1798 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
Ritor1
parents:
diff changeset
1799 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1800 goto LABEL_20;
Ritor1
parents:
diff changeset
1801 }
Ritor1
parents:
diff changeset
1802 v40 = &outz;
Ritor1
parents:
diff changeset
1803 v39 = &outy;
Ritor1
parents:
diff changeset
1804 v38 = &outx;
Ritor1
parents:
diff changeset
1805 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
Ritor1
parents:
diff changeset
1806 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1807 }
Ritor1
parents:
diff changeset
1808 else
Ritor1
parents:
diff changeset
1809 {
Ritor1
parents:
diff changeset
1810 v40 = &outz;
Ritor1
parents:
diff changeset
1811 v39 = &outy;
Ritor1
parents:
diff changeset
1812 v38 = &outx;
Ritor1
parents:
diff changeset
1813 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1814 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
Ritor1
parents:
diff changeset
1815 }
Ritor1
parents:
diff changeset
1816 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
Ritor1
parents:
diff changeset
1817 v36 = 0;
Ritor1
parents:
diff changeset
1818 v35 = 8;
Ritor1
parents:
diff changeset
1819 LABEL_21:
Ritor1
parents:
diff changeset
1820 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
Ritor1
parents:
diff changeset
1821 goto LABEL_28;
Ritor1
parents:
diff changeset
1822 }
Ritor1
parents:
diff changeset
1823 v40 = &outz;
Ritor1
parents:
diff changeset
1824 v39 = &outy;
Ritor1
parents:
diff changeset
1825 v38 = &outx;
Ritor1
parents:
diff changeset
1826 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1827 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
Ritor1
parents:
diff changeset
1828 LABEL_20:
Ritor1
parents:
diff changeset
1829 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
Ritor1
parents:
diff changeset
1830 v36 = 0;
Ritor1
parents:
diff changeset
1831 v35 = 24;
Ritor1
parents:
diff changeset
1832 goto LABEL_21;
Ritor1
parents:
diff changeset
1833 }
Ritor1
parents:
diff changeset
1834 v9 = v8 - 1;
Ritor1
parents:
diff changeset
1835 if ( !v9 )
Ritor1
parents:
diff changeset
1836 {
Ritor1
parents:
diff changeset
1837 v12 = v4;
Ritor1
parents:
diff changeset
1838 outx = pLevelDecorations[v12].vPosition.x;
Ritor1
parents:
diff changeset
1839 v13 = pLevelDecorations[v12].vPosition.y;
Ritor1
parents:
diff changeset
1840 v14 = pLevelDecorations[v12].vPosition.z;
Ritor1
parents:
diff changeset
1841 LABEL_26:
Ritor1
parents:
diff changeset
1842 outy = v13;
Ritor1
parents:
diff changeset
1843 goto LABEL_27;
Ritor1
parents:
diff changeset
1844 }
Ritor1
parents:
diff changeset
1845 if ( v9 != 1 )
Ritor1
parents:
diff changeset
1846 {
Ritor1
parents:
diff changeset
1847 outz = 0;
Ritor1
parents:
diff changeset
1848 outy = 0;
Ritor1
parents:
diff changeset
1849 outx = 0;
Ritor1
parents:
diff changeset
1850 goto LABEL_28;
Ritor1
parents:
diff changeset
1851 }
Ritor1
parents:
diff changeset
1852 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
1853 {
Ritor1
parents:
diff changeset
1854 v10 = &pIndoor->pFaces[v4];
Ritor1
parents:
diff changeset
1855 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
Ritor1
parents:
diff changeset
1856 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
Ritor1
parents:
diff changeset
1857 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
Ritor1
parents:
diff changeset
1858 LABEL_24:
Ritor1
parents:
diff changeset
1859 outz = v11;
Ritor1
parents:
diff changeset
1860 }
Ritor1
parents:
diff changeset
1861 LABEL_28:
Ritor1
parents:
diff changeset
1862 v20 = v6;
Ritor1
parents:
diff changeset
1863 v21 = v6 & 7;
Ritor1
parents:
diff changeset
1864 v22 = v20 >> 3;
Ritor1
parents:
diff changeset
1865 if ( v21 == 2 )
Ritor1
parents:
diff changeset
1866 {
Ritor1
parents:
diff changeset
1867 v30 = v22;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1868 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1869 v27 = pSpriteObjects[v30].vPosition.y;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1870 v28 = pSpriteObjects[v30].vPosition.z;
0
Ritor1
parents:
diff changeset
1871 goto LABEL_43;
Ritor1
parents:
diff changeset
1872 }
Ritor1
parents:
diff changeset
1873 if ( v21 == 3 )
Ritor1
parents:
diff changeset
1874 {
Ritor1
parents:
diff changeset
1875 LODWORD(v45) = pActors[v22].vPosition.x;
Ritor1
parents:
diff changeset
1876 LODWORD(v44) = pActors[v22].vPosition.y;
Ritor1
parents:
diff changeset
1877 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
Ritor1
parents:
diff changeset
1878 goto LABEL_41;
Ritor1
parents:
diff changeset
1879 }
Ritor1
parents:
diff changeset
1880 if ( v21 == 4 )
Ritor1
parents:
diff changeset
1881 {
Ritor1
parents:
diff changeset
1882 LODWORD(v45) = pParty->vPosition.x;
Ritor1
parents:
diff changeset
1883 LODWORD(v44) = pParty->vPosition.y;
Ritor1
parents:
diff changeset
1884 v29 = a4;
Ritor1
parents:
diff changeset
1885 if ( !a4 )
Ritor1
parents:
diff changeset
1886 v29 = pParty->sEyelevel;
Ritor1
parents:
diff changeset
1887 v28 = pParty->vPosition.z + v29;
Ritor1
parents:
diff changeset
1888 goto LABEL_44;
Ritor1
parents:
diff changeset
1889 }
Ritor1
parents:
diff changeset
1890 if ( v21 == 5 )
Ritor1
parents:
diff changeset
1891 {
Ritor1
parents:
diff changeset
1892 v26 = v22;
Ritor1
parents:
diff changeset
1893 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
Ritor1
parents:
diff changeset
1894 v27 = pLevelDecorations[v26].vPosition.y;
Ritor1
parents:
diff changeset
1895 v28 = pLevelDecorations[v26].vPosition.z;
Ritor1
parents:
diff changeset
1896 LABEL_43:
Ritor1
parents:
diff changeset
1897 LODWORD(v44) = v27;
Ritor1
parents:
diff changeset
1898 LABEL_44:
Ritor1
parents:
diff changeset
1899 a4 = v28;
Ritor1
parents:
diff changeset
1900 goto LABEL_45;
Ritor1
parents:
diff changeset
1901 }
Ritor1
parents:
diff changeset
1902 if ( v21 != 6 )
Ritor1
parents:
diff changeset
1903 {
Ritor1
parents:
diff changeset
1904 a4 = 0;
Ritor1
parents:
diff changeset
1905 v44 = 0.0;
Ritor1
parents:
diff changeset
1906 v45 = 0.0;
Ritor1
parents:
diff changeset
1907 goto LABEL_45;
Ritor1
parents:
diff changeset
1908 }
Ritor1
parents:
diff changeset
1909 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
1910 {
Ritor1
parents:
diff changeset
1911 v23 = &pIndoor->pFaces[v22];
Ritor1
parents:
diff changeset
1912 v24 = v23->pBounding.y1;
Ritor1
parents:
diff changeset
1913 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
Ritor1
parents:
diff changeset
1914 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
Ritor1
parents:
diff changeset
1915 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
Ritor1
parents:
diff changeset
1916 LABEL_41:
Ritor1
parents:
diff changeset
1917 a4 = v25;
Ritor1
parents:
diff changeset
1918 }
Ritor1
parents:
diff changeset
1919 LABEL_45:
Ritor1
parents:
diff changeset
1920 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1921 v42 = v31;
Ritor1
parents:
diff changeset
1922 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1923 v43 = v32;
Ritor1
parents:
diff changeset
1924 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1925 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1926 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1927 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1928 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1929 {
Ritor1
parents:
diff changeset
1930 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1931 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1932 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1933 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1934 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1935 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1936 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1937 }
Ritor1
parents:
diff changeset
1938 else
Ritor1
parents:
diff changeset
1939 {
Ritor1
parents:
diff changeset
1940 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1941 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1942 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1943 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1944 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1945 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1946 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1947 }
Ritor1
parents:
diff changeset
1948 result = pOut;
Ritor1
parents:
diff changeset
1949 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1950 return result;
Ritor1
parents:
diff changeset
1951 }
Ritor1
parents:
diff changeset
1952
Ritor1
parents:
diff changeset
1953
Ritor1
parents:
diff changeset
1954 //----- (00404030) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1955 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1956 {
Ritor1
parents:
diff changeset
1957 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1958 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1959 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1960 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1961 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1962 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1963 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1964 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1965 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1966 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1967
Ritor1
parents:
diff changeset
1968 v4 = uObjID;
Ritor1
parents:
diff changeset
1969 v5 = uActorID;
Ritor1
parents:
diff changeset
1970 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1971 {
Ritor1
parents:
diff changeset
1972 v7 = a4;
Ritor1
parents:
diff changeset
1973 v8 = 0;
Ritor1
parents:
diff changeset
1974 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1975 if ( !a4 )
Ritor1
parents:
diff changeset
1976 {
Ritor1
parents:
diff changeset
1977 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
Ritor1
parents:
diff changeset
1978 v7 = &v13;
Ritor1
parents:
diff changeset
1979 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1980 v8 = 0;
Ritor1
parents:
diff changeset
1981 }
Ritor1
parents:
diff changeset
1982 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1983 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1984 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1985 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1986 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1987 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1988 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1989 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1990 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1991 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1992 }
Ritor1
parents:
diff changeset
1993 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1994 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
1995 }
Ritor1
parents:
diff changeset
1996
Ritor1
parents:
diff changeset
1997 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1998 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1999 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2000 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2001 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2002 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2003 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
2004 }
Ritor1
parents:
diff changeset
2005
Ritor1
parents:
diff changeset
2006
Ritor1
parents:
diff changeset
2007
Ritor1
parents:
diff changeset
2008 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2009 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2010 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2011 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2012 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2013
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2014 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2015 if (!a4)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2016 a4 = Actor::GetDirectionInfo(8 * uActorID | 3, object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
2017
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2018 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2019 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2020 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
2021 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2022 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2023 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2024 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2025 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2026 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2027 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2028 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2029 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2030 }
Ritor1
parents:
diff changeset
2031
Ritor1
parents:
diff changeset
2032
Ritor1
parents:
diff changeset
2033 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
2034 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
2035 {
Ritor1
parents:
diff changeset
2036 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
2037
Ritor1
parents:
diff changeset
2038 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2039 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
2040 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2041 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
2042 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
2043 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
2044 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
2045 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
2046 }
Ritor1
parents:
diff changeset
2047
Ritor1
parents:
diff changeset
2048 //----- (00403C6C) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2049 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
2050 {
Ritor1
parents:
diff changeset
2051 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2052 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2053 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
2054 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
2055 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
2056 signed int v8; // eax@7
Ritor1
parents:
diff changeset
2057 double v9; // st7@9
Ritor1
parents:
diff changeset
2058 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2059 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
2060 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
2061 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
2062 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
2063 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
2064 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2065 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2066 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2067 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2068 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2069 unsigned int v21; // [sp+44h] [bp-10h]@9
Ritor1
parents:
diff changeset
2070 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2071 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2072 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2073 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2074
Ritor1
parents:
diff changeset
2075 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2076 a2 = edx0;
Ritor1
parents:
diff changeset
2077 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2078 v24 = uActorID;
Ritor1
parents:
diff changeset
2079 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2080 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2081 Actor::AI_Stand(uActorID, edx0, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2082 return;
0
Ritor1
parents:
diff changeset
2083 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2084
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2085 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2086 {
Ritor1
parents:
diff changeset
2087 v8 = edx0 >> 3;
Ritor1
parents:
diff changeset
2088 v6 = (AIDirection *)pActors[v8].vPosition.x;
Ritor1
parents:
diff changeset
2089 v7 = (AIDirection *)pActors[v8].vPosition.y;
Ritor1
parents:
diff changeset
2090 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
Ritor1
parents:
diff changeset
2091 }
Ritor1
parents:
diff changeset
2092 else
Ritor1
parents:
diff changeset
2093 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2094 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2095 {
Ritor1
parents:
diff changeset
2096 v6 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2097 v7 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2098 v23 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2099 }
Ritor1
parents:
diff changeset
2100 else
Ritor1
parents:
diff changeset
2101 {
Ritor1
parents:
diff changeset
2102 v6 = arg0;
Ritor1
parents:
diff changeset
2103 v7 = arg0;
Ritor1
parents:
diff changeset
2104 }
Ritor1
parents:
diff changeset
2105 }
Ritor1
parents:
diff changeset
2106 v21 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2107 v9 = (double)(signed int)v21 * 0.75;
Ritor1
parents:
diff changeset
2108 v21 = v3->vPosition.z;
Ritor1
parents:
diff changeset
2109 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
Ritor1
parents:
diff changeset
2110 v10.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2111 v10.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2112 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
Ritor1
parents:
diff changeset
2113 {
Ritor1
parents:
diff changeset
2114 v12 = arg0;
Ritor1
parents:
diff changeset
2115 v13 = 0;
Ritor1
parents:
diff changeset
2116 if ( !arg0 )
Ritor1
parents:
diff changeset
2117 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2118 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2119 v12 = &v20;
Ritor1
parents:
diff changeset
2120 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2121 v13 = 0;
Ritor1
parents:
diff changeset
2122 }
Ritor1
parents:
diff changeset
2123 v15 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2124 v3->uYawAngle = LOWORD(v12->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2125 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
0
Ritor1
parents:
diff changeset
2126 v17 = v24;
Ritor1
parents:
diff changeset
2127 v3->uCurrentActionLength = 8 * v16;
Ritor1
parents:
diff changeset
2128 v3->uCurrentActionTime = v13;
Ritor1
parents:
diff changeset
2129 v3->uAIState = AttackingMelee;
Ritor1
parents:
diff changeset
2130 Actor::PlaySound(v17, 0);
Ritor1
parents:
diff changeset
2131 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2132 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2133 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
Ritor1
parents:
diff changeset
2134 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
Ritor1
parents:
diff changeset
2135 {
Ritor1
parents:
diff changeset
2136 LODWORD(v18) = 2 * v18;
Ritor1
parents:
diff changeset
2137 v25 = v18;
Ritor1
parents:
diff changeset
2138 }
Ritor1
parents:
diff changeset
2139 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2140 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
Ritor1
parents:
diff changeset
2141 v3->pMonsterInfo.uRecoveryTime = v18;
Ritor1
parents:
diff changeset
2142 v3->vVelocity.z = v13;
Ritor1
parents:
diff changeset
2143 v3->vVelocity.y = v13;
Ritor1
parents:
diff changeset
2144 v3->vVelocity.x = v13;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2145 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2146 }
Ritor1
parents:
diff changeset
2147 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2148 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2149 }
Ritor1
parents:
diff changeset
2150
Ritor1
parents:
diff changeset
2151
Ritor1
parents:
diff changeset
2152 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2153 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2154 {
Ritor1
parents:
diff changeset
2155 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2156 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2157 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2158 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2159 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2160 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2161
Ritor1
parents:
diff changeset
2162 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2163 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2164 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2165
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2166 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2167 v3 = 1;
Ritor1
parents:
diff changeset
2168 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2169 {
Ritor1
parents:
diff changeset
2170 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2171 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2172 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2173 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2174 return;
Ritor1
parents:
diff changeset
2175 goto LABEL_12;
Ritor1
parents:
diff changeset
2176 }
Ritor1
parents:
diff changeset
2177 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2178 goto LABEL_12;
Ritor1
parents:
diff changeset
2179 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2180 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2181 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2182 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2183 v3 = 1;
Ritor1
parents:
diff changeset
2184 if ( v3 )
Ritor1
parents:
diff changeset
2185 {
Ritor1
parents:
diff changeset
2186 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2187 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2188 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2189 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2190 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2191 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2192
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2193 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2194 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2195 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2196 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2197 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2198 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2199 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2200 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2201 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2202 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2203 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2204
0
Ritor1
parents:
diff changeset
2205 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2206 do
Ritor1
parents:
diff changeset
2207 {
Ritor1
parents:
diff changeset
2208 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2209 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2210 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2211 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2212 }
Ritor1
parents:
diff changeset
2213 ++ppPlayers;
Ritor1
parents:
diff changeset
2214 }
Ritor1
parents:
diff changeset
2215 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2216 }
Ritor1
parents:
diff changeset
2217 }
Ritor1
parents:
diff changeset
2218
Ritor1
parents:
diff changeset
2219
Ritor1
parents:
diff changeset
2220 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2221 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2222 {
Ritor1
parents:
diff changeset
2223 int result; // eax@1
Ritor1
parents:
diff changeset
2224 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2225 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2226 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2227 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2228 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2229 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2230
Ritor1
parents:
diff changeset
2231 result = a2 - 1;
Ritor1
parents:
diff changeset
2232 v4 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2233 switch ( a2 )
Ritor1
parents:
diff changeset
2234 {
Ritor1
parents:
diff changeset
2235 case 1:
Ritor1
parents:
diff changeset
2236 if ( a3 )
Ritor1
parents:
diff changeset
2237 {
Ritor1
parents:
diff changeset
2238 v9 = 0;
Ritor1
parents:
diff changeset
2239 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2240 v7 = 0;
Ritor1
parents:
diff changeset
2241 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2242 v5 = 904;
Ritor1
parents:
diff changeset
2243 goto LABEL_16;
Ritor1
parents:
diff changeset
2244 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2245 return;
0
Ritor1
parents:
diff changeset
2246 case 2:
Ritor1
parents:
diff changeset
2247 if ( a3 )
Ritor1
parents:
diff changeset
2248 {
Ritor1
parents:
diff changeset
2249 v9 = 0;
Ritor1
parents:
diff changeset
2250 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2251 v7 = 0;
Ritor1
parents:
diff changeset
2252 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2253 v5 = 905;
Ritor1
parents:
diff changeset
2254 goto LABEL_16;
Ritor1
parents:
diff changeset
2255 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2256 return;
0
Ritor1
parents:
diff changeset
2257 case 3:
Ritor1
parents:
diff changeset
2258 if ( a3 )
Ritor1
parents:
diff changeset
2259 {
Ritor1
parents:
diff changeset
2260 v9 = 0;
Ritor1
parents:
diff changeset
2261 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2262 v7 = 0;
Ritor1
parents:
diff changeset
2263 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2264 v5 = 906;
Ritor1
parents:
diff changeset
2265 goto LABEL_16;
Ritor1
parents:
diff changeset
2266 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2267 return;
0
Ritor1
parents:
diff changeset
2268 case 4:
Ritor1
parents:
diff changeset
2269 if ( a3 )
Ritor1
parents:
diff changeset
2270 {
Ritor1
parents:
diff changeset
2271 v9 = 0;
Ritor1
parents:
diff changeset
2272 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2273 v7 = 0;
Ritor1
parents:
diff changeset
2274 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2275 v5 = 907;
Ritor1
parents:
diff changeset
2276 goto LABEL_16;
Ritor1
parents:
diff changeset
2277 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2278 return;
0
Ritor1
parents:
diff changeset
2279 case 5:
Ritor1
parents:
diff changeset
2280 v9 = 4;
Ritor1
parents:
diff changeset
2281 v8 = 65536;
Ritor1
parents:
diff changeset
2282 v7 = 0;
Ritor1
parents:
diff changeset
2283 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2284 v5 = 901;
Ritor1
parents:
diff changeset
2285 goto LABEL_16;
Ritor1
parents:
diff changeset
2286 case 6:
Ritor1
parents:
diff changeset
2287 v9 = 4;
Ritor1
parents:
diff changeset
2288 v8 = 65536;
Ritor1
parents:
diff changeset
2289 v7 = 0;
Ritor1
parents:
diff changeset
2290 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2291 v5 = 902;
Ritor1
parents:
diff changeset
2292 goto LABEL_16;
Ritor1
parents:
diff changeset
2293 case 7:
Ritor1
parents:
diff changeset
2294 v9 = 4;
Ritor1
parents:
diff changeset
2295 v8 = 65536;
Ritor1
parents:
diff changeset
2296 v7 = 0;
Ritor1
parents:
diff changeset
2297 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2298 v5 = 903;
Ritor1
parents:
diff changeset
2299 goto LABEL_16;
Ritor1
parents:
diff changeset
2300 case 8:
Ritor1
parents:
diff changeset
2301 v9 = 4;
Ritor1
parents:
diff changeset
2302 v8 = 65536;
Ritor1
parents:
diff changeset
2303 v7 = 0;
Ritor1
parents:
diff changeset
2304 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2305 v5 = 900;
Ritor1
parents:
diff changeset
2306 goto LABEL_16;
Ritor1
parents:
diff changeset
2307 case 9:
Ritor1
parents:
diff changeset
2308 v9 = 4;
Ritor1
parents:
diff changeset
2309 v8 = 65536;
Ritor1
parents:
diff changeset
2310 v7 = 0;
Ritor1
parents:
diff changeset
2311 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2312 v5 = 909;
Ritor1
parents:
diff changeset
2313 goto LABEL_16;
Ritor1
parents:
diff changeset
2314 case 10:
Ritor1
parents:
diff changeset
2315 v9 = 4;
Ritor1
parents:
diff changeset
2316 v8 = 65536;
Ritor1
parents:
diff changeset
2317 v7 = 0;
Ritor1
parents:
diff changeset
2318 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2319 v5 = 908;
Ritor1
parents:
diff changeset
2320 LABEL_16:
Ritor1
parents:
diff changeset
2321 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2322 break;
Ritor1
parents:
diff changeset
2323 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2324 return;
0
Ritor1
parents:
diff changeset
2325 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2326 return;
0
Ritor1
parents:
diff changeset
2327 }
Ritor1
parents:
diff changeset
2328
Ritor1
parents:
diff changeset
2329
Ritor1
parents:
diff changeset
2330 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2331 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2332 {
Ritor1
parents:
diff changeset
2333 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2334 int v3; // eax@9
Ritor1
parents:
diff changeset
2335 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2336 int v5; // esi@9
Ritor1
parents:
diff changeset
2337 int v6; // ebx@11
Ritor1
parents:
diff changeset
2338 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2339 int v9; // edi@21
Ritor1
parents:
diff changeset
2340 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2341 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2342
Ritor1
parents:
diff changeset
2343 v2 = 0;
Ritor1
parents:
diff changeset
2344 v11 = 0;
Ritor1
parents:
diff changeset
2345 if ( a2 )
Ritor1
parents:
diff changeset
2346 {
Ritor1
parents:
diff changeset
2347 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2348 {
Ritor1
parents:
diff changeset
2349 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2350 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2351 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2352 }
Ritor1
parents:
diff changeset
2353 else
Ritor1
parents:
diff changeset
2354 {
Ritor1
parents:
diff changeset
2355 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2356 return 0;
Ritor1
parents:
diff changeset
2357 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2358 {
Ritor1
parents:
diff changeset
2359 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2360 {
Ritor1
parents:
diff changeset
2361 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2362 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2363 }
Ritor1
parents:
diff changeset
2364 else
Ritor1
parents:
diff changeset
2365 {
Ritor1
parents:
diff changeset
2366 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2367 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2368 }
Ritor1
parents:
diff changeset
2369 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2370 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2371 }
Ritor1
parents:
diff changeset
2372 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2373 return 0;
Ritor1
parents:
diff changeset
2374 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2375 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2376 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2377 }
Ritor1
parents:
diff changeset
2378 }
Ritor1
parents:
diff changeset
2379 else
Ritor1
parents:
diff changeset
2380 {
Ritor1
parents:
diff changeset
2381 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2382 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2383 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2384 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2385 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2386 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2387 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2388 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2389 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2390 }
Ritor1
parents:
diff changeset
2391 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2392 {
Ritor1
parents:
diff changeset
2393 v6 = v3;
Ritor1
parents:
diff changeset
2394 do
Ritor1
parents:
diff changeset
2395 {
Ritor1
parents:
diff changeset
2396 --v6;
Ritor1
parents:
diff changeset
2397 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2398 }
Ritor1
parents:
diff changeset
2399 while ( v6 );
Ritor1
parents:
diff changeset
2400 }
Ritor1
parents:
diff changeset
2401 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2402 }
Ritor1
parents:
diff changeset
2403
Ritor1
parents:
diff changeset
2404 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2405 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2406 {
Ritor1
parents:
diff changeset
2407 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2408
Ritor1
parents:
diff changeset
2409 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2410 if ( !v1 )
Ritor1
parents:
diff changeset
2411 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2412 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2413 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2414 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2415 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2416 }
Ritor1
parents:
diff changeset
2417
Ritor1
parents:
diff changeset
2418 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2419 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2420 {
Ritor1
parents:
diff changeset
2421 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2422 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2423 bool result; // eax@1
Ritor1
parents:
diff changeset
2424 int v4; // ebx@2
Ritor1
parents:
diff changeset
2425 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2426 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2427 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2428 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2429
Ritor1
parents:
diff changeset
2430 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2431 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2432 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2433 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2434 if ( result )
Ritor1
parents:
diff changeset
2435 {
Ritor1
parents:
diff changeset
2436 pStru277->_427D48(v1);
Ritor1
parents:
diff changeset
2437 v4 = 0;
Ritor1
parents:
diff changeset
2438 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2439 if ( v5 )
Ritor1
parents:
diff changeset
2440 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2441 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2442 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2443 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2444 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2445 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2446 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2447 v8 = 30;
Ritor1
parents:
diff changeset
2448 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2449 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2450 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2451 result = 1;
Ritor1
parents:
diff changeset
2452 }
Ritor1
parents:
diff changeset
2453 return result;
Ritor1
parents:
diff changeset
2454 }
Ritor1
parents:
diff changeset
2455
Ritor1
parents:
diff changeset
2456
Ritor1
parents:
diff changeset
2457 //----- (00403A60) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2458 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2459 {
Ritor1
parents:
diff changeset
2460 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2461 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2462 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2463 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2464 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2465 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2466 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2467 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2468 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2469 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2470 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2471 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2472 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2473 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2474 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2475 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2476 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2477 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2478 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2479 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2480 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2481
Ritor1
parents:
diff changeset
2482 v22 = uActorID;
Ritor1
parents:
diff changeset
2483 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2484 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2485 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2486 {
Ritor1
parents:
diff changeset
2487 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2488 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2489 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2490 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2491 }
Ritor1
parents:
diff changeset
2492 else
Ritor1
parents:
diff changeset
2493 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2494 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2495 {
Ritor1
parents:
diff changeset
2496 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2497 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2498 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2499 }
Ritor1
parents:
diff changeset
2500 else
Ritor1
parents:
diff changeset
2501 {
Ritor1
parents:
diff changeset
2502 v4 = pDir;
Ritor1
parents:
diff changeset
2503 v5 = pDir;
Ritor1
parents:
diff changeset
2504 }
Ritor1
parents:
diff changeset
2505 }
Ritor1
parents:
diff changeset
2506 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2507 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2508 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2509 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2510 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2511 {
Ritor1
parents:
diff changeset
2512 v9 = pDir;
Ritor1
parents:
diff changeset
2513 v10 = 0;
Ritor1
parents:
diff changeset
2514 if ( !pDir )
Ritor1
parents:
diff changeset
2515 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2516 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2517 v9 = &v18;
Ritor1
parents:
diff changeset
2518 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2519 v10 = 0;
Ritor1
parents:
diff changeset
2520 }
Ritor1
parents:
diff changeset
2521 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2522 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2523 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2524 v14 = v22;
Ritor1
parents:
diff changeset
2525 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2526 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2527 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2528 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2529 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2530 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2531 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2532 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2533 {
Ritor1
parents:
diff changeset
2534 v15 *= 2;
Ritor1
parents:
diff changeset
2535 pDira = v15;
Ritor1
parents:
diff changeset
2536 }
Ritor1
parents:
diff changeset
2537 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2538 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2539 else
Ritor1
parents:
diff changeset
2540 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2541 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2542 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2543 * -2.133333333333333);
Ritor1
parents:
diff changeset
2544 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2545 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2546 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2547 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2548 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2549 {
Ritor1
parents:
diff changeset
2550 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2551 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2552 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2553 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2554 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2555 }
Ritor1
parents:
diff changeset
2556 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2557 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2558 }
Ritor1
parents:
diff changeset
2559 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2560 Actor::_402AD7(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2561 }
Ritor1
parents:
diff changeset
2562
Ritor1
parents:
diff changeset
2563
Ritor1
parents:
diff changeset
2564 //----- (00403854) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2565 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2566 {
Ritor1
parents:
diff changeset
2567 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2568 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2569 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2570 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2571 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2572 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2573 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2574 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2575 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2576 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2577 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2578 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2579 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2580 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2581 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2582 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2583 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2584 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2585 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2586 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2587 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2588
Ritor1
parents:
diff changeset
2589 v22 = uActorID;
Ritor1
parents:
diff changeset
2590 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2591 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2592 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2593 {
Ritor1
parents:
diff changeset
2594 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2595 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2596 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2597 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2598 }
Ritor1
parents:
diff changeset
2599 else
Ritor1
parents:
diff changeset
2600 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2601 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2602 {
Ritor1
parents:
diff changeset
2603 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2604 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2605 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2606 }
Ritor1
parents:
diff changeset
2607 else
Ritor1
parents:
diff changeset
2608 {
Ritor1
parents:
diff changeset
2609 v4 = pDir;
Ritor1
parents:
diff changeset
2610 v5 = pDir;
Ritor1
parents:
diff changeset
2611 }
Ritor1
parents:
diff changeset
2612 }
Ritor1
parents:
diff changeset
2613 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2614 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2615 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2616 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2617 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2618 {
Ritor1
parents:
diff changeset
2619 v9 = pDir;
Ritor1
parents:
diff changeset
2620 v10 = 0;
Ritor1
parents:
diff changeset
2621 if ( !pDir )
Ritor1
parents:
diff changeset
2622 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2623 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2624 v9 = &v18;
Ritor1
parents:
diff changeset
2625 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2626 v10 = 0;
Ritor1
parents:
diff changeset
2627 }
Ritor1
parents:
diff changeset
2628 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2629 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2630 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2631 v14 = v22;
Ritor1
parents:
diff changeset
2632 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2633 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2634 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2635 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2636 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2637 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2638 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2639 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2640 {
Ritor1
parents:
diff changeset
2641 v15 *= 2;
Ritor1
parents:
diff changeset
2642 pDira = v15;
Ritor1
parents:
diff changeset
2643 }
Ritor1
parents:
diff changeset
2644 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2645 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2646 else
Ritor1
parents:
diff changeset
2647 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2648 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2649 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2650 * -2.133333333333333);
Ritor1
parents:
diff changeset
2651 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2652 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2653 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2654 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2655 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2656 {
Ritor1
parents:
diff changeset
2657 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2658 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2659 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2660 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2661 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2662 }
Ritor1
parents:
diff changeset
2663 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2664 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2665 }
Ritor1
parents:
diff changeset
2666 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2667 Actor::_402AD7(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2668 }
Ritor1
parents:
diff changeset
2669
Ritor1
parents:
diff changeset
2670
Ritor1
parents:
diff changeset
2671 //----- (0040368B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2672 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2673 {
Ritor1
parents:
diff changeset
2674 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2675 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2676 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2677 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2678 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2679 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2680 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2681 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2682 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2683 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2684 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2685 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2686 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2687 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2688 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2689 int v18; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2690 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2691 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2692 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2693 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2694
Ritor1
parents:
diff changeset
2695 v21 = uActorID;
Ritor1
parents:
diff changeset
2696 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2697 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2698 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2699 {
Ritor1
parents:
diff changeset
2700 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2701 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2702 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2703 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2704 }
Ritor1
parents:
diff changeset
2705 else
Ritor1
parents:
diff changeset
2706 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2707 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2708 {
Ritor1
parents:
diff changeset
2709 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2710 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2711 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2712 }
Ritor1
parents:
diff changeset
2713 else
Ritor1
parents:
diff changeset
2714 {
Ritor1
parents:
diff changeset
2715 v4 = pDir;
Ritor1
parents:
diff changeset
2716 v5 = pDir;
Ritor1
parents:
diff changeset
2717 }
Ritor1
parents:
diff changeset
2718 }
Ritor1
parents:
diff changeset
2719 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2720 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2721 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2722 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2723 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2724 {
Ritor1
parents:
diff changeset
2725 v9 = pDir;
Ritor1
parents:
diff changeset
2726 v10 = 0;
Ritor1
parents:
diff changeset
2727 if ( !pDir )
Ritor1
parents:
diff changeset
2728 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2729 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2730 v9 = &v17;
Ritor1
parents:
diff changeset
2731 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2732 v10 = 0;
Ritor1
parents:
diff changeset
2733 }
Ritor1
parents:
diff changeset
2734 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2735 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2736 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2737 v14 = v21;
Ritor1
parents:
diff changeset
2738 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2739 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2740 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2741 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2742 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2743 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2744 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2745 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2746 {
Ritor1
parents:
diff changeset
2747 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2748 pDira = v15;
Ritor1
parents:
diff changeset
2749 }
Ritor1
parents:
diff changeset
2750 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2751 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2752 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2753 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2754 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2755 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2756 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2757 }
Ritor1
parents:
diff changeset
2758 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2759 Actor::_402AD7(v21, a2, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2760 }
Ritor1
parents:
diff changeset
2761
Ritor1
parents:
diff changeset
2762
Ritor1
parents:
diff changeset
2763 //----- (00403476) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2764 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2765 {
Ritor1
parents:
diff changeset
2766 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2767 int v4; // esi@3
Ritor1
parents:
diff changeset
2768 int v5; // edi@3
Ritor1
parents:
diff changeset
2769 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2770 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2771 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2772 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2773 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2774 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2775 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2776 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2777 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2778 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2779 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2780 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2781 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2782 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2783 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2784 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2785 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2786 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2787
Ritor1
parents:
diff changeset
2788 v21 = uActorID;
Ritor1
parents:
diff changeset
2789 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2790 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2791 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2792 {
Ritor1
parents:
diff changeset
2793 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2794 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2795 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2796 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2797 }
Ritor1
parents:
diff changeset
2798 else
Ritor1
parents:
diff changeset
2799 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2800 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2801 {
Ritor1
parents:
diff changeset
2802 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2803 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2804 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2805 }
Ritor1
parents:
diff changeset
2806 else
Ritor1
parents:
diff changeset
2807 {
Ritor1
parents:
diff changeset
2808 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2809 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2810 }
Ritor1
parents:
diff changeset
2811 }
Ritor1
parents:
diff changeset
2812 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2813 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2814 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2815 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2816 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2817 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2818 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2819 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2820 sub_407A1C(
Ritor1
parents:
diff changeset
2821 v3->vPosition.x,
Ritor1
parents:
diff changeset
2822 v3->vPosition.y,
Ritor1
parents:
diff changeset
2823 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2824 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2825 {
Ritor1
parents:
diff changeset
2826 v10 = pDir;
Ritor1
parents:
diff changeset
2827 v11 = 0;
Ritor1
parents:
diff changeset
2828 if ( !pDir )
Ritor1
parents:
diff changeset
2829 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2830 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2831 v10 = &v18;
Ritor1
parents:
diff changeset
2832 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2833 v11 = 0;
Ritor1
parents:
diff changeset
2834 }
Ritor1
parents:
diff changeset
2835 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2836 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2837 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2838 v15 = v21;
Ritor1
parents:
diff changeset
2839 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2840 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2841 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2842 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2843 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2844 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2845 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2846 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2847 {
Ritor1
parents:
diff changeset
2848 v16 *= 2;
Ritor1
parents:
diff changeset
2849 pDira = v16;
Ritor1
parents:
diff changeset
2850 }
Ritor1
parents:
diff changeset
2851 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2852 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2853 else
Ritor1
parents:
diff changeset
2854 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2855 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2856 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2857 * -2.133333333333333);
Ritor1
parents:
diff changeset
2858 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2859 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2860 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2861 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2862 }
Ritor1
parents:
diff changeset
2863 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2864 Actor::_402AD7(v21, a2, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2865 }
Ritor1
parents:
diff changeset
2866
Ritor1
parents:
diff changeset
2867 //----- (004032B2) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2868 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2869 {
Ritor1
parents:
diff changeset
2870 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2871 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2872 int v6; // ebx@1
Ritor1
parents:
diff changeset
2873 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2874 int v8; // eax@1
Ritor1
parents:
diff changeset
2875 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2876 int v10; // ebx@13
Ritor1
parents:
diff changeset
2877 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2878 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2879 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2880 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2881 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2882 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2883 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2884 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2885 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2886
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2887 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2888
0
Ritor1
parents:
diff changeset
2889 uActorID = a1;
Ritor1
parents:
diff changeset
2890 v4 = a1;
Ritor1
parents:
diff changeset
2891 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2892 v16 = a2;
Ritor1
parents:
diff changeset
2893 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2894 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2895 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2896 v19 = abs(v7);
Ritor1
parents:
diff changeset
2897 v8 = abs(y);
Ritor1
parents:
diff changeset
2898 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2899 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2900 else
Ritor1
parents:
diff changeset
2901 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2902 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2903 {
Ritor1
parents:
diff changeset
2904 if ( !uActionLength )
Ritor1
parents:
diff changeset
2905 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2906 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2907 return;
Ritor1
parents:
diff changeset
2908 }
Ritor1
parents:
diff changeset
2909 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2910 {
Ritor1
parents:
diff changeset
2911 v13 = &v14;
Ritor1
parents:
diff changeset
2912 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2913 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2914 return;
Ritor1
parents:
diff changeset
2915 }
Ritor1
parents:
diff changeset
2916 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2917 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2918 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2919 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2920 {
Ritor1
parents:
diff changeset
2921 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2922 return;
Ritor1
parents:
diff changeset
2923 }
Ritor1
parents:
diff changeset
2924 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2925 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2926 {
Ritor1
parents:
diff changeset
2927 v13 = &v14;
Ritor1
parents:
diff changeset
2928 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2929 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2930 return;
0
Ritor1
parents:
diff changeset
2931 }
Ritor1
parents:
diff changeset
2932 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2933 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2934 if ( v11 )
Ritor1
parents:
diff changeset
2935 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2936 else
Ritor1
parents:
diff changeset
2937 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2938 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2939 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2940 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2941 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2942 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2943 }
Ritor1
parents:
diff changeset
2944
Ritor1
parents:
diff changeset
2945
Ritor1
parents:
diff changeset
2946 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2947 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2948 {
Ritor1
parents:
diff changeset
2949 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2950 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2951 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2952 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2953 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2954 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2955 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2956 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2957 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2958
Ritor1
parents:
diff changeset
2959 v3 = uActorID;
Ritor1
parents:
diff changeset
2960 v12 = a2;
Ritor1
parents:
diff changeset
2961 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2962 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2963 if ( v5 )
Ritor1
parents:
diff changeset
2964 {
Ritor1
parents:
diff changeset
2965 v6 = 65535;
Ritor1
parents:
diff changeset
2966 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2967 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2968 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2969 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2970 {
Ritor1
parents:
diff changeset
2971 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2972 --v9;
0
Ritor1
parents:
diff changeset
2973 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2974 break;
0
Ritor1
parents:
diff changeset
2975 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2976 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2977 v6 = v8;
0
Ritor1
parents:
diff changeset
2978 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2979 v6 = 7;
Ritor1
parents:
diff changeset
2980 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2981 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2982 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2983 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2984 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2985 {
Ritor1
parents:
diff changeset
2986 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2987 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2988 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2989 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2990 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2991 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2992 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2993 {
Ritor1
parents:
diff changeset
2994 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2995 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2996 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2997 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2998 }
Ritor1
parents:
diff changeset
2999 }
Ritor1
parents:
diff changeset
3000 }
Ritor1
parents:
diff changeset
3001 return (char)v5;
Ritor1
parents:
diff changeset
3002 }
Ritor1
parents:
diff changeset
3003
Ritor1
parents:
diff changeset
3004
Ritor1
parents:
diff changeset
3005 //----- (004030AD) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3006 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
3007 {
Ritor1
parents:
diff changeset
3008 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
3009 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3010 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
3011 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
3012 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
3013 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
3014 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
3015 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
3016 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3017 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3018
Ritor1
parents:
diff changeset
3019 v3 = uActorID;
Ritor1
parents:
diff changeset
3020 a2 = edx0;
Ritor1
parents:
diff changeset
3021 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3022 v11 = uActorID;
Ritor1
parents:
diff changeset
3023 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
3024 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
3025 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
3026 {
Ritor1
parents:
diff changeset
3027 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
3028 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
3029 }
Ritor1
parents:
diff changeset
3030 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3031 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
3032 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3033 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
3034 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3035 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3036 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3037 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3038 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3039 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3040 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
3041 {
Ritor1
parents:
diff changeset
3042 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
Ritor1
parents:
diff changeset
3043 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3044 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3045 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
3046 v8 = v11;
Ritor1
parents:
diff changeset
3047 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3048 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
3049 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
3050 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3051 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3052 }
Ritor1
parents:
diff changeset
3053 }
Ritor1
parents:
diff changeset
3054
Ritor1
parents:
diff changeset
3055 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3056 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3057 {
Ritor1
parents:
diff changeset
3058 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
3059 unsigned int v9; // eax@3
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3060
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3061 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3062 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3063
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3064 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3065 if (!a4)
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3066 a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3067
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3068 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3069
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3070 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3071 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3072
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3073 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3074 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3075 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
3076 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3077 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3078 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3079 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3080 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3081 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3082 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
3083 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3084 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3085 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3086 }
Ritor1
parents:
diff changeset
3087 }
Ritor1
parents:
diff changeset
3088
Ritor1
parents:
diff changeset
3089 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3090 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3091 {
Ritor1
parents:
diff changeset
3092 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3093 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3094 int v3; // eax@1
Ritor1
parents:
diff changeset
3095
Ritor1
parents:
diff changeset
3096 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3097 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3098 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3099 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3100 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3101 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3102 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3103 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3104 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3105 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3106 }
Ritor1
parents:
diff changeset
3107
Ritor1
parents:
diff changeset
3108
Ritor1
parents:
diff changeset
3109 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3110 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3111 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3112 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3113
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3114 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3115 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3116 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3117 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3118 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3119 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3120 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3121 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3122 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3123
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3124 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3125 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3126 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3127
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3128 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3129 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3130
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3131 ItemGen drop;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3132 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3133 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3134 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3135 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3136 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3137
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3138 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3139 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3140 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3141
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3142 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3143 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3144 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3145
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3146 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3147 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3148 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3149
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3150 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3151 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3152 break;
0
Ritor1
parents:
diff changeset
3153 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3154
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3155 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3156 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3157 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3158 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3159 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3160 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3161 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3162 1,
Ritor1
parents:
diff changeset
3163 1,
Ritor1
parents:
diff changeset
3164 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3165 &drop);
0
Ritor1
parents:
diff changeset
3166 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3167
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3168 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3169 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3170 }
Ritor1
parents:
diff changeset
3171
Ritor1
parents:
diff changeset
3172 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3173 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3174 {
Ritor1
parents:
diff changeset
3175 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3176 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3177 int v4; // eax@3
Ritor1
parents:
diff changeset
3178 int v5; // eax@4
Ritor1
parents:
diff changeset
3179 unsigned int v6; // eax@6
Ritor1
parents:
diff changeset
3180 signed int v7; // eax@12
Ritor1
parents:
diff changeset
3181 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3182 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3183 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3184 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3185 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3186
Ritor1
parents:
diff changeset
3187 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3188 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3189 if ( v3 )
Ritor1
parents:
diff changeset
3190 {
Ritor1
parents:
diff changeset
3191 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3192 {
Ritor1
parents:
diff changeset
3193 v12 = 0;
Ritor1
parents:
diff changeset
3194 v11 = 0;
Ritor1
parents:
diff changeset
3195 v10 = 0;
Ritor1
parents:
diff changeset
3196 v9 = 0;
Ritor1
parents:
diff changeset
3197 v8 = -1;
Ritor1
parents:
diff changeset
3198 }
Ritor1
parents:
diff changeset
3199 else
Ritor1
parents:
diff changeset
3200 {
Ritor1
parents:
diff changeset
3201 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3202 if ( v4 )
Ritor1
parents:
diff changeset
3203 {
Ritor1
parents:
diff changeset
3204 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3205 if ( v5 )
Ritor1
parents:
diff changeset
3206 {
Ritor1
parents:
diff changeset
3207 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3208 v6 = 55125;
Ritor1
parents:
diff changeset
3209 else
Ritor1
parents:
diff changeset
3210 v6 = uActorID;
Ritor1
parents:
diff changeset
3211 }
Ritor1
parents:
diff changeset
3212 else
Ritor1
parents:
diff changeset
3213 {
Ritor1
parents:
diff changeset
3214 v6 = 44100;
Ritor1
parents:
diff changeset
3215 }
Ritor1
parents:
diff changeset
3216 }
Ritor1
parents:
diff changeset
3217 else
Ritor1
parents:
diff changeset
3218 {
Ritor1
parents:
diff changeset
3219 v6 = 33075;
Ritor1
parents:
diff changeset
3220 }
Ritor1
parents:
diff changeset
3221 v12 = v6;
Ritor1
parents:
diff changeset
3222 v11 = 0;
Ritor1
parents:
diff changeset
3223 v10 = 0;
Ritor1
parents:
diff changeset
3224 v9 = 0;
Ritor1
parents:
diff changeset
3225 v8 = 0;
Ritor1
parents:
diff changeset
3226 }
Ritor1
parents:
diff changeset
3227 v7 = 8 * uActorID;
388
d95a91011d57 AudioPlayer::PlaySound
Nomad
parents: 377
diff changeset
3228 LOBYTE(v7) = 8 * uActorID | OBJECT_Actor;
0
Ritor1
parents:
diff changeset
3229 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
Ritor1
parents:
diff changeset
3230 }
Ritor1
parents:
diff changeset
3231 }
Ritor1
parents:
diff changeset
3232
Ritor1
parents:
diff changeset
3233 //----- (00402AD7) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3234 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3235 {
Ritor1
parents:
diff changeset
3236 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3237 int v6; // eax@1
Ritor1
parents:
diff changeset
3238 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3239 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3240 char v9; // zf@1
Ritor1
parents:
diff changeset
3241 AIDirection *v10; // esi@6
Ritor1
parents:
diff changeset
3242 int v12; // ecx@19
Ritor1
parents:
diff changeset
3243 unsigned int v13; // eax@19
Ritor1
parents:
diff changeset
3244 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
Ritor1
parents:
diff changeset
3245 AIDirection v15; // [sp+28h] [bp-40h]@7
Ritor1
parents:
diff changeset
3246 AIDirection v16; // [sp+44h] [bp-24h]@7
Ritor1
parents:
diff changeset
3247 unsigned int v17; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3248 unsigned int v18; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3249 int v19; // [sp+70h] [bp+8h]@19
Ritor1
parents:
diff changeset
3250
Ritor1
parents:
diff changeset
3251 v5 = uActorID;
Ritor1
parents:
diff changeset
3252 v6 = 0;
Ritor1
parents:
diff changeset
3253 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3254 v18 = a2;
Ritor1
parents:
diff changeset
3255 v8 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3256 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3257 v17 = v5;
Ritor1
parents:
diff changeset
3258 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3259 {
Ritor1
parents:
diff changeset
3260 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3261 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3262 else
Ritor1
parents:
diff changeset
3263 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3264 }
Ritor1
parents:
diff changeset
3265 v10 = pDir;
Ritor1
parents:
diff changeset
3266 if ( !pDir )
Ritor1
parents:
diff changeset
3267 {
Ritor1
parents:
diff changeset
3268 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
Ritor1
parents:
diff changeset
3269 memcpy(&v16, &v15, sizeof(v16));
Ritor1
parents:
diff changeset
3270 v5 = v17;
Ritor1
parents:
diff changeset
3271 v10 = &v16;
Ritor1
parents:
diff changeset
3272 }
Ritor1
parents:
diff changeset
3273 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3274 {
Ritor1
parents:
diff changeset
3275 if ( !uActionLength )
Ritor1
parents:
diff changeset
3276 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3277 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3278 return;
0
Ritor1
parents:
diff changeset
3279 }
Ritor1
parents:
diff changeset
3280 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3281 {
Ritor1
parents:
diff changeset
3282 if ( !uActionLength )
Ritor1
parents:
diff changeset
3283 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3284 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3285 return;
0
Ritor1
parents:
diff changeset
3286 }
Ritor1
parents:
diff changeset
3287 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3288 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3289 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3290 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3291 }
0
Ritor1
parents:
diff changeset
3292 v18 = 16;
Ritor1
parents:
diff changeset
3293 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3294 v18 = -16;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3295 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
0
Ritor1
parents:
diff changeset
3296 + pParty->vPosition.x;
Ritor1
parents:
diff changeset
3297 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
Ritor1
parents:
diff changeset
3298 v17 = v12;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3299 v19 = stru_5C6E00->Sin(v18 + v13);
0
Ritor1
parents:
diff changeset
3300 v7->uYawAngle = stru_5C6E00->Atan2(
Ritor1
parents:
diff changeset
3301 v17 - v7->vPosition.x,
Ritor1
parents:
diff changeset
3302 pParty->vPosition.y
Ritor1
parents:
diff changeset
3303 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3304 - v7->vPosition.y);
Ritor1
parents:
diff changeset
3305 if ( uActionLength )
Ritor1
parents:
diff changeset
3306 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3307 else
Ritor1
parents:
diff changeset
3308 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3309 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3310 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3311 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3312 }
Ritor1
parents:
diff changeset
3313
Ritor1
parents:
diff changeset
3314 //----- (00402968) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3315 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3316 {
Ritor1
parents:
diff changeset
3317 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3318 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3319 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3320 int v7; // ecx@2
Ritor1
parents:
diff changeset
3321 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3322 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3323 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3324 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3325 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3326 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3327 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3328 unsigned int v15; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
3329 signed int a2; // [sp+80h] [bp-4h]@1
Ritor1
parents:
diff changeset
3330
Ritor1
parents:
diff changeset
3331 v4 = uActorID;
Ritor1
parents:
diff changeset
3332 a2 = edx0;
Ritor1
parents:
diff changeset
3333 v15 = uActorID;
Ritor1
parents:
diff changeset
3334 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3335 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3336 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3337 {
Ritor1
parents:
diff changeset
3338 v7 = 8 * v4 | 3;
Ritor1
parents:
diff changeset
3339 a1 = 8 * v4 | 3;
Ritor1
parents:
diff changeset
3340 if ( !a4 )
Ritor1
parents:
diff changeset
3341 {
Ritor1
parents:
diff changeset
3342 a4 = &v12;
Ritor1
parents:
diff changeset
3343 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
Ritor1
parents:
diff changeset
3344 v7 = a1;
Ritor1
parents:
diff changeset
3345 }
Ritor1
parents:
diff changeset
3346 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3347 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3348 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
3349 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3350 {
Ritor1
parents:
diff changeset
3351 if ( !uActionLength )
Ritor1
parents:
diff changeset
3352 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3353 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3354 }
Ritor1
parents:
diff changeset
3355 else
Ritor1
parents:
diff changeset
3356 {
Ritor1
parents:
diff changeset
3357 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3358 if ( v8 )
Ritor1
parents:
diff changeset
3359 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3360 else
Ritor1
parents:
diff changeset
3361 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3362 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3363 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3364 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3365 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3366 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3367 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3368 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3369 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3370 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3371 }
Ritor1
parents:
diff changeset
3372 }
Ritor1
parents:
diff changeset
3373 }
Ritor1
parents:
diff changeset
3374
Ritor1
parents:
diff changeset
3375
Ritor1
parents:
diff changeset
3376 //----- (0040281C) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3377 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3378 {
Ritor1
parents:
diff changeset
3379 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3380 int v6; // eax@1
Ritor1
parents:
diff changeset
3381 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3382 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3383 char v9; // zf@1
Ritor1
parents:
diff changeset
3384 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3385 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3386 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3387 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3388 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3389 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3390 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3391 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3392 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3393 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3394
Ritor1
parents:
diff changeset
3395 v5 = uActorID;
Ritor1
parents:
diff changeset
3396 v6 = 0;
Ritor1
parents:
diff changeset
3397 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3398 v19 = a2;
Ritor1
parents:
diff changeset
3399 v8 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3400 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3401 v20 = v5;
Ritor1
parents:
diff changeset
3402 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3403 {
Ritor1
parents:
diff changeset
3404 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3405 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3406 else
Ritor1
parents:
diff changeset
3407 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3408 }
Ritor1
parents:
diff changeset
3409 v10 = pDir;
Ritor1
parents:
diff changeset
3410 if ( !pDir )
Ritor1
parents:
diff changeset
3411 {
Ritor1
parents:
diff changeset
3412 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3413 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3414 v10 = 0;
Ritor1
parents:
diff changeset
3415 v5 = v20;
Ritor1
parents:
diff changeset
3416 }
Ritor1
parents:
diff changeset
3417 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3418 {
Ritor1
parents:
diff changeset
3419 if ( !uActionLength )
Ritor1
parents:
diff changeset
3420 uActionLength = 256;
Ritor1
parents:
diff changeset
3421 v16 = v10;
Ritor1
parents:
diff changeset
3422 v15 = uActionLength;
Ritor1
parents:
diff changeset
3423 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3424 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3425 return;
0
Ritor1
parents:
diff changeset
3426 }
Ritor1
parents:
diff changeset
3427 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3428 {
Ritor1
parents:
diff changeset
3429 if ( !uActionLength )
Ritor1
parents:
diff changeset
3430 uActionLength = 256;
Ritor1
parents:
diff changeset
3431 v11 = v19;
Ritor1
parents:
diff changeset
3432 v16 = v10;
Ritor1
parents:
diff changeset
3433 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3434 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3435 return;
0
Ritor1
parents:
diff changeset
3436 }
Ritor1
parents:
diff changeset
3437 if ( uActionLength )
Ritor1
parents:
diff changeset
3438 {
Ritor1
parents:
diff changeset
3439 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3440 }
Ritor1
parents:
diff changeset
3441 else
Ritor1
parents:
diff changeset
3442 {
Ritor1
parents:
diff changeset
3443 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3444 if ( v13 )
Ritor1
parents:
diff changeset
3445 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3446 else
Ritor1
parents:
diff changeset
3447 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3448 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3449 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3450 }
Ritor1
parents:
diff changeset
3451 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3452 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3453 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3454 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3455 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3456 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3457 }
Ritor1
parents:
diff changeset
3458
Ritor1
parents:
diff changeset
3459
Ritor1
parents:
diff changeset
3460 //----- (00402686) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3461 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3462 {
Ritor1
parents:
diff changeset
3463 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
3464 int v5; // eax@1
Ritor1
parents:
diff changeset
3465 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3466 int v7; // ecx@1
Ritor1
parents:
diff changeset
3467 char v8; // zf@1
Ritor1
parents:
diff changeset
3468 AIDirection *v9; // esi@7
Ritor1
parents:
diff changeset
3469 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3470 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3471 int v13; // edx@25
Ritor1
parents:
diff changeset
3472 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3473 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3474 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3475 int v17; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3476 AIDirection *v18; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3477 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3478 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3479 int v21; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3480 unsigned int v22; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3481
Ritor1
parents:
diff changeset
3482 v4 = uActorID;
Ritor1
parents:
diff changeset
3483 v5 = 0;
Ritor1
parents:
diff changeset
3484 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3485 v21 = a2;
Ritor1
parents:
diff changeset
3486 v7 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3487 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3488 v22 = v4;
Ritor1
parents:
diff changeset
3489 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3490 {
Ritor1
parents:
diff changeset
3491 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3492 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3493 else
Ritor1
parents:
diff changeset
3494 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3495 }
Ritor1
parents:
diff changeset
3496 v9 = a4;
Ritor1
parents:
diff changeset
3497 if ( !a4 )
Ritor1
parents:
diff changeset
3498 {
Ritor1
parents:
diff changeset
3499 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3500 memcpy(0, &v20, 0x1Cu);
Ritor1
parents:
diff changeset
3501 v9 = 0;
Ritor1
parents:
diff changeset
3502 v4 = v22;
Ritor1
parents:
diff changeset
3503 }
Ritor1
parents:
diff changeset
3504 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3505 {
Ritor1
parents:
diff changeset
3506 if ( !uActionLength )
Ritor1
parents:
diff changeset
3507 uActionLength = 256;
Ritor1
parents:
diff changeset
3508 v18 = v9;
Ritor1
parents:
diff changeset
3509 v17 = uActionLength;
Ritor1
parents:
diff changeset
3510 v10 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3511 return Actor::AI_StandOrBored(v4, v10, v17, v18);
0
Ritor1
parents:
diff changeset
3512 }
Ritor1
parents:
diff changeset
3513 if ( (double)(signed int)v9->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3514 {
Ritor1
parents:
diff changeset
3515 if ( !uActionLength )
Ritor1
parents:
diff changeset
3516 uActionLength = 256;
Ritor1
parents:
diff changeset
3517 v10 = v21;
Ritor1
parents:
diff changeset
3518 v18 = v9;
Ritor1
parents:
diff changeset
3519 v17 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3520 return Actor::AI_StandOrBored(v4, v10, v17, v18);
0
Ritor1
parents:
diff changeset
3521 }
Ritor1
parents:
diff changeset
3522 if ( uActionLength )
Ritor1
parents:
diff changeset
3523 {
Ritor1
parents:
diff changeset
3524 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3525 }
Ritor1
parents:
diff changeset
3526 else
Ritor1
parents:
diff changeset
3527 {
Ritor1
parents:
diff changeset
3528 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3529 if ( v12 )
Ritor1
parents:
diff changeset
3530 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
Ritor1
parents:
diff changeset
3531 else
Ritor1
parents:
diff changeset
3532 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3533 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3534 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3535 }
Ritor1
parents:
diff changeset
3536 v13 = rand() % 2;
Ritor1
parents:
diff changeset
3537 v14 = LOWORD(v9->uYawAngle);
Ritor1
parents:
diff changeset
3538 if ( v13 )
Ritor1
parents:
diff changeset
3539 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3540 else
Ritor1
parents:
diff changeset
3541 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3542 v6->uYawAngle = v15;
Ritor1
parents:
diff changeset
3543 v16 = LOWORD(v9->uPitchAngle);
Ritor1
parents:
diff changeset
3544 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3545 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3546 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3547 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
3548 Actor::PlaySound(v4, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3549 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3550 }
Ritor1
parents:
diff changeset
3551
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3552 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3553 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3554 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3556 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3557 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3559 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3560 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3561 int v9; // eax@10
Ritor1
parents:
diff changeset
3562 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3563 int v11; // ebx@16
Ritor1
parents:
diff changeset
3564 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3565 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3566 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3567 int v15; // edi@43
Ritor1
parents:
diff changeset
3568 int v16; // ebx@45
Ritor1
parents:
diff changeset
3569 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3570 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3571 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3572 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3573 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3574 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3575 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3576 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3577 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3578 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3579 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3580 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3581
Ritor1
parents:
diff changeset
3582 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3583 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3584 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3585 //v4 = 0;
0
Ritor1
parents:
diff changeset
3586 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3587 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3588 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3589 //v20 = a2;
0
Ritor1
parents:
diff changeset
3590 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3591 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3592 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3593 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3594 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3595
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3596 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3597 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3598 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3599 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3600 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3601 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3602 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3603 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3604 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3605 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3606
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3607 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3608 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3609 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3610 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3611 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3612 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3613 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3614 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3615 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3616 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3617 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3618 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3619 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3620 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3621 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3622 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3623 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3624 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3625 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3626 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3627 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3628 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3629 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3630 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3631 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3632 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3633 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3634 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3635 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3636 && v12 <= v11
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3637 && sub_4070EF_prolly_collide_objects(8 * i | OBJECT_Actor, 8 * uActorID | OBJECT_Actor)
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3638 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3639 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3640 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3641 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3642 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3643 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3644 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3645 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3646 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3647 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3648
0
Ritor1
parents:
diff changeset
3649 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3650 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3651 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3652 //v13 = 8 * v21;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3653 //LOBYTE(v13) = 8 * v21 | OBJECT_Actor;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3654 *a2 = 8 * v21 | OBJECT_Actor;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3655 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3656
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3657 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3658 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3659
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3660 if (can_target_party)
0
Ritor1
parents:
diff changeset
3661 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3662 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3663 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3664 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3665 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3666 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3667 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3668 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3669 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3670 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3671 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3672 {
Ritor1
parents:
diff changeset
3673 v15 = dword_4DF390;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3674 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3675 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3676 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3677 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3678 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3679 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3680 {
Ritor1
parents:
diff changeset
3681 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3682 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3683 }
Ritor1
parents:
diff changeset
3684 }
Ritor1
parents:
diff changeset
3685 }
Ritor1
parents:
diff changeset
3686 }
Ritor1
parents:
diff changeset
3687 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3688 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3689
Ritor1
parents:
diff changeset
3690 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3691 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3692 {
Ritor1
parents:
diff changeset
3693 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3694 int v3; // ebp@5
Ritor1
parents:
diff changeset
3695 int v4; // edi@11
Ritor1
parents:
diff changeset
3696 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3697 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3698 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3699 int v8; // eax@22
Ritor1
parents:
diff changeset
3700 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3701 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3702
Ritor1
parents:
diff changeset
3703 auto a1 = this;
Ritor1
parents:
diff changeset
3704 v2 = a2;
Ritor1
parents:
diff changeset
3705 if ( a1 )
Ritor1
parents:
diff changeset
3706 {
Ritor1
parents:
diff changeset
3707 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3708 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3709 return 4;
Ritor1
parents:
diff changeset
3710 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3711 }
Ritor1
parents:
diff changeset
3712 else
Ritor1
parents:
diff changeset
3713 {
Ritor1
parents:
diff changeset
3714 v3 = 0;
Ritor1
parents:
diff changeset
3715 }
Ritor1
parents:
diff changeset
3716 if ( a2 )
Ritor1
parents:
diff changeset
3717 {
Ritor1
parents:
diff changeset
3718 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3719 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3720 return 4;
Ritor1
parents:
diff changeset
3721 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3722 }
Ritor1
parents:
diff changeset
3723 else
Ritor1
parents:
diff changeset
3724 {
Ritor1
parents:
diff changeset
3725 v4 = 0;
Ritor1
parents:
diff changeset
3726 }
Ritor1
parents:
diff changeset
3727 if ( a2 )
Ritor1
parents:
diff changeset
3728 {
Ritor1
parents:
diff changeset
3729 if ( a1 )
Ritor1
parents:
diff changeset
3730 {
Ritor1
parents:
diff changeset
3731 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3732 if ( v5 )
Ritor1
parents:
diff changeset
3733 {
Ritor1
parents:
diff changeset
3734 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3735 if ( v6 )
Ritor1
parents:
diff changeset
3736 {
Ritor1
parents:
diff changeset
3737 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3738 return 0;
Ritor1
parents:
diff changeset
3739 }
Ritor1
parents:
diff changeset
3740 }
Ritor1
parents:
diff changeset
3741 }
Ritor1
parents:
diff changeset
3742 }
Ritor1
parents:
diff changeset
3743 if ( v3 )
Ritor1
parents:
diff changeset
3744 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3745 else
Ritor1
parents:
diff changeset
3746 v7 = 0;
Ritor1
parents:
diff changeset
3747 if ( v4 )
Ritor1
parents:
diff changeset
3748 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3749 else
Ritor1
parents:
diff changeset
3750 v8 = 0;
Ritor1
parents:
diff changeset
3751 if ( a1 )
Ritor1
parents:
diff changeset
3752 {
Ritor1
parents:
diff changeset
3753 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3754 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3755 {
Ritor1
parents:
diff changeset
3756 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3757 {
Ritor1
parents:
diff changeset
3758 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3759 }
Ritor1
parents:
diff changeset
3760 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3761 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3762 v7 = 0;
0
Ritor1
parents:
diff changeset
3763 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3764 v7 = 0;
Ritor1
parents:
diff changeset
3765 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3766 if ( v2 )
0
Ritor1
parents:
diff changeset
3767 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3768 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3769 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3770 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3771 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3772 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3773 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3774 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3775 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3776 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3777 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3778 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3779 v8 = 0;
0
Ritor1
parents:
diff changeset
3780 }
Ritor1
parents:
diff changeset
3781 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3782 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3783 return 0;
Ritor1
parents:
diff changeset
3784 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3785 return 4;
Ritor1
parents:
diff changeset
3786 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3787 {
Ritor1
parents:
diff changeset
3788 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3789 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3790 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3791 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3792 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3793 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3794 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3795 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3796 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3797 }
0
Ritor1
parents:
diff changeset
3798 return 4;
Ritor1
parents:
diff changeset
3799 }
Ritor1
parents:
diff changeset
3800 if ( !v7 )
Ritor1
parents:
diff changeset
3801 {
Ritor1
parents:
diff changeset
3802 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3803 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3804 {
Ritor1
parents:
diff changeset
3805 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3806 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3807 return 0;
Ritor1
parents:
diff changeset
3808 }
Ritor1
parents:
diff changeset
3809 return 4;
Ritor1
parents:
diff changeset
3810 }
Ritor1
parents:
diff changeset
3811 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3812 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3813 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3814 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3815 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3816 }
0
Ritor1
parents:
diff changeset
3817 return 0;
Ritor1
parents:
diff changeset
3818 }
Ritor1
parents:
diff changeset
3819
Ritor1
parents:
diff changeset
3820
Ritor1
parents:
diff changeset
3821 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3822 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3823 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3824 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3825 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3826
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3827 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3828 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3829 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3830 switch (uAIState)
0
Ritor1
parents:
diff changeset
3831 {
Ritor1
parents:
diff changeset
3832 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3833 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3834 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3835
0
Ritor1
parents:
diff changeset
3836 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3837 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3838 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3839 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3840
0
Ritor1
parents:
diff changeset
3841 case AttackingRanged1:
Ritor1
parents:
diff changeset
3842 case AttackingRanged2:
Ritor1
parents:
diff changeset
3843 case AttackingRanged3:
Ritor1
parents:
diff changeset
3844 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3845 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3846 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3847 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3848
0
Ritor1
parents:
diff changeset
3849 case Dying:
Ritor1
parents:
diff changeset
3850 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3851 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3852 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3853 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3854
0
Ritor1
parents:
diff changeset
3855 case Pursuing:
Ritor1
parents:
diff changeset
3856 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3857 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3858 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3859 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3860
0
Ritor1
parents:
diff changeset
3861 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3862 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3863 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3864 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3865
0
Ritor1
parents:
diff changeset
3866 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3867 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3868 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3869 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3870
0
Ritor1
parents:
diff changeset
3871 case Standing:
Ritor1
parents:
diff changeset
3872 case Interacting:
Ritor1
parents:
diff changeset
3873 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3874 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3875 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3876 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3877
0
Ritor1
parents:
diff changeset
3878 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3879 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3880 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3881 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3882 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3883 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3884
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3885 case Removed:
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3886 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3887
0
Ritor1
parents:
diff changeset
3888 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3889 assert(false);
0
Ritor1
parents:
diff changeset
3890 }
Ritor1
parents:
diff changeset
3891 }
Ritor1
parents:
diff changeset
3892
Ritor1
parents:
diff changeset
3893 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3894 void Actor::Reset()
Ritor1
parents:
diff changeset
3895 {
Ritor1
parents:
diff changeset
3896 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3897 this->word_000086_some_monster_id = 0;
Ritor1
parents:
diff changeset
3898 this->uNPC_ID = 0;
Ritor1
parents:
diff changeset
3899 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3900 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3901 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3902 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3903 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3904 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3905 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3906 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3907 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3908 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3909 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3910 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3911 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3912 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3913 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3914 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3915 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3916 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3917 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3918 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3919 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3920 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3921 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3922 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3923 this->uGroup = 0;
Ritor1
parents:
diff changeset
3924 this->uAlly = 0;
Ritor1
parents:
diff changeset
3925 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3926 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3927 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3928 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3929 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3930 }
Ritor1
parents:
diff changeset
3931
Ritor1
parents:
diff changeset
3932 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3933 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3934 {
Ritor1
parents:
diff changeset
3935 //Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3936 MonsterDesc *v3; // esi@1
Ritor1
parents:
diff changeset
3937 //__int16 v4; // ax@2
Ritor1
parents:
diff changeset
3938 unsigned __int16 *v5; // ecx@4
Ritor1
parents:
diff changeset
3939 unsigned __int16 *v6; // eax@4
Ritor1
parents:
diff changeset
3940 signed int v7; // edx@4
Ritor1
parents:
diff changeset
3941 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2
Ritor1
parents:
diff changeset
3942 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
Ritor1
parents:
diff changeset
3943 //int v10; // [sp+88h] [bp-Ch]@1
Ritor1
parents:
diff changeset
3944 //char *Source; // [sp+8Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
3945 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1
Ritor1
parents:
diff changeset
3946
Ritor1
parents:
diff changeset
3947 //v2 = this;
Ritor1
parents:
diff changeset
3948 //v10 = 8;
Ritor1
parents:
diff changeset
3949 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3950 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3951 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3952 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3953 //do
Ritor1
parents:
diff changeset
3954 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3955 {
Ritor1
parents:
diff changeset
3956 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3957 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3958 //*v12 = v4;
Ritor1
parents:
diff changeset
3959 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3960 //++v12;
Ritor1
parents:
diff changeset
3961 //Source += 10;
Ritor1
parents:
diff changeset
3962 //--v10;
Ritor1
parents:
diff changeset
3963 }
Ritor1
parents:
diff changeset
3964 //while ( v10 );
Ritor1
parents:
diff changeset
3965 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3966 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3967 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3968 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3969 {
Ritor1
parents:
diff changeset
3970 v5 = pSoundSampleIDs;
Ritor1
parents:
diff changeset
3971 v6 = v3->pSoundSampleIDs;
Ritor1
parents:
diff changeset
3972 v7 = 4;
Ritor1
parents:
diff changeset
3973 do
Ritor1
parents:
diff changeset
3974 {
Ritor1
parents:
diff changeset
3975 *v5 = *v6;
Ritor1
parents:
diff changeset
3976 ++v6;
Ritor1
parents:
diff changeset
3977 ++v5;
Ritor1
parents:
diff changeset
3978 --v7;
Ritor1
parents:
diff changeset
3979 }
Ritor1
parents:
diff changeset
3980 while ( v7 );
Ritor1
parents:
diff changeset
3981 }
Ritor1
parents:
diff changeset
3982 }
Ritor1
parents:
diff changeset
3983
Ritor1
parents:
diff changeset
3984
Ritor1
parents:
diff changeset
3985 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3986 void Actor::Remove()
Ritor1
parents:
diff changeset
3987 {
Ritor1
parents:
diff changeset
3988 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3989 }
Ritor1
parents:
diff changeset
3990
Ritor1
parents:
diff changeset
3991
Ritor1
parents:
diff changeset
3992 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3993 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3994 {
Ritor1
parents:
diff changeset
3995 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3996 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3997 int v4; // esi@1
Ritor1
parents:
diff changeset
3998 int v5; // edx@2
Ritor1
parents:
diff changeset
3999 int v6; // eax@8
Ritor1
parents:
diff changeset
4000 int v7; // edi@10
Ritor1
parents:
diff changeset
4001 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
4002 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
4003 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
4004 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
4005 int v12; // eax@10
Ritor1
parents:
diff changeset
4006 int v13; // ebx@10
Ritor1
parents:
diff changeset
4007 int v14; // eax@10
Ritor1
parents:
diff changeset
4008 int v15; // edi@10
Ritor1
parents:
diff changeset
4009 int v16; // eax@10
Ritor1
parents:
diff changeset
4010 int v17; // ebx@10
Ritor1
parents:
diff changeset
4011 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
4012 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
4013 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
4014 int v21; // eax@13
Ritor1
parents:
diff changeset
4015 int result; // eax@13
Ritor1
parents:
diff changeset
4016 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
4017 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
4018 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
4019 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
4020 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
4021 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
4022 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
4023 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
4024
Ritor1
parents:
diff changeset
4025 v2 = this;
Ritor1
parents:
diff changeset
4026 v24 = a2;
Ritor1
parents:
diff changeset
4027 v30 = this;
Ritor1
parents:
diff changeset
4028 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
4029 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
4030 if ( v3 )
Ritor1
parents:
diff changeset
4031 {
Ritor1
parents:
diff changeset
4032 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
4033 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
4034 }
Ritor1
parents:
diff changeset
4035 else
Ritor1
parents:
diff changeset
4036 {
Ritor1
parents:
diff changeset
4037 v5 = rand() % 100;
Ritor1
parents:
diff changeset
4038 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
4039 {
Ritor1
parents:
diff changeset
4040 ++v4;
Ritor1
parents:
diff changeset
4041 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
4042 ++v4;
Ritor1
parents:
diff changeset
4043 }
Ritor1
parents:
diff changeset
4044 }
Ritor1
parents:
diff changeset
4045 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
4046 v28 = 0;
Ritor1
parents:
diff changeset
4047 uFaceID = v6;
Ritor1
parents:
diff changeset
4048 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
4049 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
4050 v7 = v4 - 1;
Ritor1
parents:
diff changeset
4051 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
4052 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
4053 v29 = v7;
Ritor1
parents:
diff changeset
4054 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
4055 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
4056 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
4057 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
4058 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
4059 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
4060 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
4061 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
4062 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
4063 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
4064 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
4065 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
4066 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
4067 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
4068 v12 = rand();
Ritor1
parents:
diff changeset
4069 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4070 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
4071 v26 = v14;
Ritor1
parents:
diff changeset
4072 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4073 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
4074 v26 = v16;
Ritor1
parents:
diff changeset
4075 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
4076 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
4077 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
4078 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
4079 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
4080 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
4081 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
4082 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
4083 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
4084 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
4085 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
4086 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
4087 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
4088 v18 = v30;
Ritor1
parents:
diff changeset
4089 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
4090 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
4091 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
4092 {
Ritor1
parents:
diff changeset
4093 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
4094 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
4095 v18 = v30;
Ritor1
parents:
diff changeset
4096 }
Ritor1
parents:
diff changeset
4097 v8->uAlly = v19;
Ritor1
parents:
diff changeset
4098 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
4099 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
4100 v8->uGroup = v20;
Ritor1
parents:
diff changeset
4101 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
4102 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
4103 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
4104 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
4105 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4106 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4107 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
4108 result == v28)
Ritor1
parents:
diff changeset
4109 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000)
Ritor1
parents:
diff changeset
4110 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
4111 {
Ritor1
parents:
diff changeset
4112 v23 = v30;
Ritor1
parents:
diff changeset
4113 ++uNumActors;
Ritor1
parents:
diff changeset
4114 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
4115 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
4116 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
4117 result = 8 * v24;
Ritor1
parents:
diff changeset
4118 LOBYTE(result) = 8 * v24 | 3;
Ritor1
parents:
diff changeset
4119 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
4120 }
Ritor1
parents:
diff changeset
4121 return result;
Ritor1
parents:
diff changeset
4122 }