Mercurial > mm7
annotate Actor.cpp @ 551:3b4a24fcd5a0
Actor::UpdateAnimation fix
author | Nomad |
---|---|
date | Mon, 04 Mar 2013 20:28:08 +0200 |
parents | cb0ad52d6a26 |
children | bee46636df95 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
17 #include "stru277.h" | |
18 #include "Time.h" | |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
24 | |
25 | |
26 | |
27 Actor pActors[500]; | |
28 size_t uNumActors; | |
29 | |
30 stru319 stru_50C198; // idb | |
31 | |
32 | |
33 | |
34 | |
35 | |
36 //----- (00448518) -------------------------------------------------------- | |
37 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
38 { | |
39 signed int v3; // eax@1 | |
40 int *v4; // edi@2 | |
41 signed int v5; // eax@6 | |
42 char *v6; // ecx@6 | |
43 char *v7; // eax@11 | |
44 ItemGen *v8; // ecx@15 | |
45 | |
46 v3 = 0; | |
47 if ( (signed int)uNumActors > 0 ) | |
48 { | |
49 v4 = (int *)&pActors[0].uNPC_ID; | |
50 while ( *(short *)v4 != npc ) | |
51 { | |
52 ++v3; | |
53 v4 += 209; | |
54 if ( v3 >= (signed int)uNumActors ) | |
55 return; | |
56 } | |
57 v5 = v3; | |
58 v6 = (char *)&pActors[v5].uCarriedItemID; | |
59 if ( a3 ) | |
60 { | |
61 if ( *(short *)v6 ) | |
62 { | |
63 if ( pActors[v5].array_000234[0].uItemID ) | |
64 { | |
65 v7 = (char *)&pActors[v5].array_000234[1]; | |
66 if ( !*(int *)v7 ) | |
67 *(int *)v7 = item; | |
68 } | |
69 else | |
70 { | |
71 pActors[v5].array_000234[0].uItemID = item; | |
72 } | |
73 } | |
74 else | |
75 { | |
76 *(short *)v6 = item; | |
77 } | |
78 } | |
79 else | |
80 { | |
81 if ( *(short *)v6 == item ) | |
82 { | |
83 *(short *)v6 = 0; | |
84 } | |
85 else | |
86 { | |
87 v8 = pActors[v5].array_000234; | |
88 if ( pActors[v5].array_000234[0].uItemID == item | |
89 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
90 v8->Reset(); | |
91 } | |
92 } | |
93 } | |
94 } | |
95 | |
96 //----- (004485A7) -------------------------------------------------------- | |
97 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive) | |
98 { | |
99 unsigned int v3; // eax@3 | |
100 char *v4; // ecx@3 | |
101 unsigned int *v5; // eax@8 | |
102 ItemGen *v6; // ecx@12 | |
103 | |
104 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) ) | |
105 { | |
106 v3 = uActorID; | |
107 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
108 if ( bGive ) | |
109 { | |
110 if ( *(short *)v4 ) | |
111 { | |
112 if ( pActors[v3].array_000234[0].uItemID ) | |
113 { | |
114 v5 = &pActors[v3].array_000234[1].uItemID; | |
115 if ( !*v5 ) | |
116 *v5 = uItemID; | |
117 } | |
118 else | |
119 { | |
120 pActors[v3].array_000234[0].uItemID = uItemID; | |
121 } | |
122 } | |
123 else | |
124 { | |
125 *(short *)v4 = uItemID; | |
126 } | |
127 } | |
128 else | |
129 { | |
130 if ( *(short *)v4 == uItemID ) | |
131 { | |
132 *(short *)v4 = 0; | |
133 } | |
134 else | |
135 { | |
136 v6 = pActors[v3].array_000234; | |
137 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
138 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
139 v6->Reset(); | |
140 } | |
141 } | |
142 } | |
143 } | |
144 | |
145 | |
146 //----- (00445D4A) -------------------------------------------------------- | |
147 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
148 { | |
149 Actor *v2; // esi@1 | |
150 unsigned int v3; // ecx@1 | |
151 NPCData *v4; // eax@1 | |
152 NPCData *v5; // ebp@1 | |
153 unsigned int v6; // eax@1 | |
373 | 154 //signed int v7; // eax@3 |
0 | 155 unsigned int v8; // eax@8 |
156 int v9; // esi@8 | |
157 int v10; // eax@11 | |
158 GUIWindow *v11; // ecx@19 | |
159 signed int v12; // eax@21 | |
187 | 160 //int v13; // [sp-8h] [bp-44h]@34 |
373 | 161 //const char *v14; // [sp-4h] [bp-40h]@4 |
187 | 162 //int v15; // [sp-4h] [bp-40h]@34 |
0 | 163 signed int v16; // [sp-4h] [bp-40h]@35 |
164 int v17; // [sp+10h] [bp-2Ch]@1 | |
165 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
166 | |
167 auto a1 = this; | |
168 v2 = a1; | |
169 v17 = bPlayerSaysHello; | |
170 dword_A74CDC = -1; | |
171 dword_AE336C = -1; | |
172 pEventTimer->Pause(); | |
173 pMiscTimer->Pause(); | |
174 pAudioPlayer->StopChannels(-1, -1); | |
175 uDialogueType = 0; | |
176 v3 = v2->uNPC_ID; | |
177 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID; | |
178 pDialogue_SpeakingActor = v2; | |
179 v4 = GetNPCData(v3); | |
180 v5 = v4; | |
181 v6 = v4->uFlags; | |
182 if ( (v6 & 3) != 2 ) | |
183 v5->uFlags = v6 + 1; | |
373 | 184 /*v7 = const_2(); |
0 | 185 sprintf(pContainer, "evt%02d", v7); |
373 | 186 if (pParty->alignment == PartyAlignment_Good) |
0 | 187 { |
188 v14 = "-b"; | |
189 strcat(pContainer, v14); | |
190 } | |
245 | 191 else if ( pParty->uAlignment == 2 ) |
0 | 192 { |
193 v14 = "-c"; | |
245 | 194 strcat(pContainer, v14); |
373 | 195 }*/ |
196 | |
197 switch (pParty->alignment) | |
198 { | |
199 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
200 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
201 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 202 } |
373 | 203 |
0 | 204 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
457 | 205 pDialogueNPCCount = 0; |
0 | 206 uNumDialogueNPCPortraits = 1; |
207 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; | |
208 sprintf(pContainer, "npc%03u", v5->uPortraitID); | |
209 v9 = 0; | |
210 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; | |
211 dword_591084 = areWeLoadingTexture; | |
212 uTextureID_507B04 = uTextureID_right_panel; | |
291 | 213 if ( !v5->Hired() && v5->Location2D >= 0 ) |
0 | 214 { |
215 if ( (signed int)pParty->GetPartyFame() <= v5->fame | |
216 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) | |
217 { | |
218 v9 = 1; | |
219 } | |
245 | 220 else |
221 { | |
222 if ( v10 > 1 ) | |
223 { | |
224 if ( v10 == 2 ) | |
225 { | |
226 v16 = 3; | |
227 v9 = v16; | |
228 } | |
229 else | |
230 { | |
231 if ( v10 != 3 ) | |
232 { | |
233 if ( v10 != 4 ) | |
234 v9 = 1; | |
235 } | |
236 else | |
237 { | |
238 v16 = 2; | |
239 v9 = v16; | |
240 } | |
241 } | |
242 } | |
243 else if ( v5->rep ) | |
244 { | |
245 v16 = 2; | |
246 v9 = v16; | |
247 } | |
248 } | |
0 | 249 } |
250 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) | |
251 v9 = 4; | |
252 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); | |
253 pDialogueWindow = v11; | |
248 | 254 if (v5->Hired()) |
0 | 255 { |
256 if ( !v5->bHasUsedTheAbility ) | |
257 { | |
258 v12 = v5->uProfession; | |
259 if ( v12 >= 10 ) | |
260 { | |
261 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) | |
262 { | |
263 v11->CreateButton( | |
264 0x1E0u, | |
265 0xFAu, | |
266 0x8Cu, | |
267 LOBYTE(pFontArrus->uFontHeight) - 3, | |
268 1, | |
269 0, | |
270 0x88u, | |
271 9u, | |
272 0, | |
273 "", | |
274 0); | |
275 pDialogueWindow->_41D08F(4, 1, 0, 1); | |
276 } | |
277 } | |
278 } | |
279 } | |
280 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); | |
281 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); | |
282 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); | |
283 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); | |
248 | 284 if (v17 && uActiveCharacter && !v5->Hired()) |
0 | 285 { |
187 | 286 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 287 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 288 else |
188 | 289 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 290 } |
291 } | |
292 | |
188 | 293 |
0 | 294 //----- (0040894B) -------------------------------------------------------- |
295 bool Actor::CanAct() | |
296 { | |
297 signed int v1; // esi@1 | |
298 bool v2; // edi@2 | |
299 unsigned __int16 v3; // ax@6 | |
300 | |
301 v1 = 0; | |
302 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
303 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
304 v1 = 1; | |
305 v3 = this->uAIState; | |
306 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
307 } | |
308 | |
309 //----- (004089C7) -------------------------------------------------------- | |
303 | 310 bool Actor::IsNotAlive() |
0 | 311 { |
312 signed int v1; // esi@1 | |
303 | 313 //unsigned __int16 v2; // ax@3 |
0 | 314 |
315 v1 = 0; | |
303 | 316 if (pActorBuffs[5].uExpireTime) |
0 | 317 v1 = 1; |
303 | 318 //v2 = this->uAIState; |
319 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 320 } |
321 | |
322 //----- (004086E9) -------------------------------------------------------- | |
323 void Actor::SetRandomGoldIfTheresNoItem() | |
324 { | |
325 Actor *v1; // esi@1 | |
326 int v2; // edi@1 | |
327 signed int v3; // ebx@2 | |
328 unsigned __int8 v4; // al@7 | |
329 | |
330 v1 = this; | |
331 v2 = 0; | |
332 if ( !this->array_000234[3].uItemID ) | |
333 { | |
334 v3 = 0; | |
335 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
336 { | |
337 do | |
338 { | |
339 ++v3; | |
340 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
341 } | |
342 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
343 if ( v2 ) | |
344 { | |
345 v1->array_000234[3].uItemID = 197; | |
377 | 346 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 347 } |
348 } | |
349 } | |
350 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
351 { | |
352 v4 = v1->pMonsterInfo.uTreasureLevel; | |
353 if ( v4 ) | |
354 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
355 } | |
356 v1->uAttributes |= 0x800000; | |
357 } | |
358 | |
359 //----- (00404AC7) -------------------------------------------------------- | |
360 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) | |
361 { | |
362 Actor *v5; // esi@1 | |
363 unsigned int v6; // edi@1 | |
364 unsigned int v7; // eax@1 | |
365 int v8; // edi@16 | |
366 int v9; // edi@17 | |
367 signed int v10; // ecx@22 | |
368 signed int v11; // eax@29 | |
369 __int16 *v12; // edi@30 | |
370 int v13; // ecx@34 | |
371 int v14; // edx@34 | |
372 int v15; // eax@34 | |
373 AIDirection *v16; // esi@34 | |
374 unsigned __int16 v17; // di@34 | |
375 int v18; // eax@34 | |
376 int v19; // edi@34 | |
377 int v20; // eax@35 | |
378 int v21; // eax@39 | |
379 SoundID v22; // eax@39 | |
380 signed int v23; // eax@41 | |
381 double v24; // st7@49 | |
382 float v25; // ST5C_4@50 | |
383 int v26; // eax@50 | |
384 double v27; // st7@50 | |
385 double v28; // st6@50 | |
386 float v29; // ST4C_4@51 | |
387 int v30; // esi@50 | |
388 int v31; // ST3C_4@51 | |
389 unsigned int v32; // edi@51 | |
390 char *v33; // eax@54 | |
391 unsigned __int16 v34; // ax@57 | |
392 signed int v35; // ecx@58 | |
393 signed int v36; // eax@67 | |
394 signed int v37; // eax@68 | |
395 signed __int64 v38; // qtt@69 | |
396 int v39; // ecx@75 | |
397 int v40; // eax@79 | |
398 int v41; // ecx@90 | |
399 int v42; // ecx@91 | |
400 int v43; // eax@95 | |
401 int v44; // ecx@100 | |
402 int v45; // ecx@101 | |
403 int v46; // eax@105 | |
404 unsigned int v47; // ebx@106 | |
405 int v48; // ecx@110 | |
406 char v49; // zf@123 | |
407 int v50; // eax@127 | |
408 int v51; // ecx@130 | |
409 int v52; // eax@132 | |
410 int v53; // ecx@137 | |
411 int v54; // ecx@138 | |
412 int v55; // eax@142 | |
413 SpellBuff *v56; // esi@143 | |
414 Player **v57; // esi@145 | |
415 int v58; // eax@146 | |
416 int v59; // edi@146 | |
417 int v60; // eax@146 | |
418 int v61; // edi@146 | |
419 int v62; // eax@146 | |
420 signed int v63; // edi@146 | |
421 signed int v64; // edi@147 | |
422 int v65; // eax@151 | |
423 char *v66; // eax@160 | |
424 int v67; // edi@167 | |
425 int v68; // edi@168 | |
426 int v69; // eax@171 | |
427 signed int v70; // ecx@172 | |
428 signed int v71; // eax@179 | |
429 __int16 *v72; // edi@180 | |
430 int v73; // ecx@184 | |
431 int v74; // edx@184 | |
432 int v75; // eax@184 | |
433 AIDirection *v76; // esi@184 | |
434 unsigned __int16 v77; // di@184 | |
435 int v78; // eax@184 | |
436 int v79; // edx@185 | |
437 int v80; // eax@185 | |
438 int v81; // eax@189 | |
439 unsigned __int16 v82; // ax@190 | |
440 int v83; // ecx@192 | |
441 int v84; // edx@192 | |
442 int v85; // eax@192 | |
443 AIDirection *v86; // esi@192 | |
444 unsigned __int16 v87; // di@192 | |
445 __int16 v88; // ax@192 | |
446 signed int v89; // ecx@192 | |
447 int v90; // eax@192 | |
448 signed int v91; // eax@200 | |
449 int v92; // eax@201 | |
450 int v93; // ecx@207 | |
451 int v94; // ecx@208 | |
452 int v95; // eax@212 | |
453 int v96; // ecx@217 | |
454 int v97; // eax@221 | |
455 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
456 signed int v99; // [sp-14h] [bp-E4h]@39 | |
457 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
458 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
459 signed int v102; // [sp-8h] [bp-D8h]@39 | |
460 int v103; // [sp-4h] [bp-D4h]@39 | |
461 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
462 signed int v105; // [sp+4h] [bp-CCh]@23 | |
463 int v106; // [sp+4h] [bp-CCh]@39 | |
464 signed int v107; // [sp+4h] [bp-CCh]@42 | |
465 signed int v108; // [sp+4h] [bp-CCh]@173 | |
466 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
467 float v110; // [sp+30h] [bp-A0h]@50 | |
468 int v111; // [sp+38h] [bp-98h]@41 | |
469 float v112; // [sp+3Ch] [bp-94h]@49 | |
470 int v113; // [sp+40h] [bp-90h]@41 | |
471 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
472 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 473 int v116; // [sp+BCh] [bp-14h]@49 |
474 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
475 int v118; // [sp+C4h] [bp-Ch]@29 | |
476 float v119; // [sp+C8h] [bp-8h]@48 | |
477 float v120; // [sp+CCh] [bp-4h]@1 | |
478 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
479 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
480 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
481 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
482 int spellnume; // [sp+D8h] [bp+8h]@179 | |
483 int a1a; // [sp+E0h] [bp+10h]@34 | |
484 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
485 int a1c; // [sp+E0h] [bp+10h]@184 | |
486 | |
487 LODWORD(v120) = uActorID; | |
488 v5 = &pActors[uActorID]; | |
489 v117 = pDir; | |
490 v6 = uSkillLevel & 0x3F; | |
491 v7 = SkillToMastery(uSkillLevel); | |
492 if ( spellnum <= 47 ) | |
493 { | |
494 if ( spellnum != 47 ) | |
495 { | |
496 if ( spellnum <= 18 ) | |
497 { | |
498 if ( spellnum == 18 || spellnum == 2 ) | |
499 goto LABEL_159; | |
500 if ( spellnum != 5 ) | |
501 { | |
502 if ( spellnum == 6 ) | |
503 goto LABEL_159; | |
504 if ( spellnum != 9 ) | |
505 { | |
506 if ( spellnum != 11 ) | |
507 { | |
508 if ( spellnum != 15 ) | |
509 { | |
510 if ( spellnum != 17 ) | |
511 return; | |
512 if ( (signed int)v7 <= 0 ) | |
513 goto LABEL_20; | |
514 if ( (signed int)v7 <= 2 ) | |
515 { | |
516 v9 = 300 * v6; | |
517 } | |
518 else | |
519 { | |
520 if ( v7 != 3 ) | |
521 { | |
522 if ( v7 == 4 ) | |
523 { | |
524 v8 = 3600 * (v6 + 64); | |
525 LABEL_21: | |
526 v5->pActorBuffs[15].Apply( | |
527 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
528 v7, | |
529 0, | |
530 0, | |
531 0); | |
532 return; | |
533 } | |
534 LABEL_20: | |
535 v8 = 0; | |
536 goto LABEL_21; | |
537 } | |
538 v9 = 900 * v6; | |
539 } | |
540 v8 = v9 + 3840; | |
541 goto LABEL_21; | |
542 } | |
543 v10 = 3; | |
544 if ( uSkillLevel & 0x0100 ) | |
545 { | |
546 v105 = 9; | |
547 } | |
548 else | |
549 { | |
550 if ( (uSkillLevel & 0x80u) == 0 ) | |
551 { | |
552 if ( !(uSkillLevel & 0x40) ) | |
553 goto LABEL_29; | |
554 v105 = 5; | |
555 } | |
556 else | |
557 { | |
558 v105 = 7; | |
559 } | |
560 } | |
561 v10 = v105; | |
562 LABEL_29: | |
563 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
564 a1.uType = stru_4E3ACC[15].field_0; |
0 | 565 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
566 v11 = 0; | |
567 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
568 { | |
569 LABEL_33: | |
570 LOWORD(v11) = 0; | |
571 } | |
572 else | |
573 { | |
574 v12 = &pObjectList->pObjects->uObjectID; | |
488 | 575 while ( stru_4E3ACC[15].field_0 != *v12 ) |
0 | 576 { |
577 ++v11; | |
578 v12 += 28; | |
579 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
580 goto LABEL_33; | |
581 } | |
582 } | |
583 a1.uObjectDescID = v11; | |
584 a1.stru_24.Reset(); | |
585 a1.field_48 = 15; | |
586 v13 = v5->vPosition.x; | |
587 v14 = v5->vPosition.y; | |
588 a1.field_4C = uSkillLevel; | |
589 a1.vPosition.x = v13; | |
590 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
591 v16 = v117; | |
592 v17 = LOWORD(v117->uYawAngle); | |
593 a1.field_50 = 0; | |
594 a1.vPosition.y = v14; | |
595 a1.vPosition.z = v15; | |
596 a1.uFacing = v17; | |
597 a1.uSoundID = 0; | |
598 a1.uAttributes = 0; | |
599 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
600 v18 = 8 * LODWORD(v120); | |
601 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR; | |
303 | 602 a1.field_58_pid = v18; |
0 | 603 a1.uSpriteFrameID = 0; |
604 a1.field_5C = 0; | |
605 a1.field_60_distance_related_prolly_lod = 3; | |
606 v19 = spellnuma / -2; | |
607 a1a = spellnuma / 2; | |
608 if ( spellnuma / -2 > spellnuma / 2 ) | |
609 { | |
610 v20 = spellnuma / 2; | |
611 } | |
612 else | |
613 { | |
614 do | |
615 { | |
616 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
617 v20 = a1.Create( | |
618 (signed __int16)a1.uFacing, | |
619 v16->uPitchAngle, | |
620 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
621 0); | |
622 v19 += v118; | |
623 } | |
624 while ( v19 <= a1a ); | |
625 } | |
626 if ( v20 != -1 ) | |
627 { | |
628 v106 = 0; | |
629 v104 = 0; | |
630 v103 = 0; | |
631 v102 = 0; | |
632 v21 = 8 * v20; | |
633 v101 = -1; | |
634 LOBYTE(v21) = v21 | 2; | |
635 v100 = 0; | |
636 v99 = v21; | |
637 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
638 LABEL_202: | |
639 v98 = v22; | |
640 goto LABEL_222; | |
641 } | |
642 return; | |
643 } | |
644 LABEL_159: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
645 a1.uType = stru_4E3ACC[spellnum].field_0; |
0 | 646 v119 = 0.0; |
647 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
648 { | |
649 LABEL_191: | |
650 v82 = 0; | |
651 } | |
652 else | |
653 { | |
654 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
655 while ( (short)a1.uType != *(short *)v66 ) |
0 | 656 { |
657 ++LODWORD(v119); | |
658 v66 += 56; | |
659 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
660 goto LABEL_191; | |
661 } | |
662 v82 = LOWORD(v119); | |
663 } | |
664 a1.uObjectDescID = v82; | |
665 a1.stru_24.Reset(); | |
666 a1.field_48 = spellnum; | |
667 v83 = v5->vPosition.x; | |
668 v84 = v5->vPosition.y; | |
669 a1.field_4C = uSkillLevel; | |
670 a1.vPosition.x = v83; | |
671 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
672 v86 = v117; | |
673 v87 = LOWORD(v117->uYawAngle); | |
674 a1.field_50 = 0; | |
675 a1.vPosition.y = v84; | |
676 a1.vPosition.z = v85; | |
677 a1.uFacing = v87; | |
678 a1.uSoundID = 0; | |
679 a1.uAttributes = 0; | |
680 v88 = pIndoor->GetSector(v83, v84, v85); | |
681 v89 = v86->uDistance; | |
682 a1.uSectorID = v88; | |
683 LODWORD(v119) = v89; | |
684 v90 = 8 * LODWORD(v120); | |
303 | 685 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor; |
0 | 686 a1.uSpriteFrameID = 0; |
303 | 687 a1.field_58_pid = v90; |
0 | 688 a1.field_5C = 0; |
689 a1.field_60_distance_related_prolly_lod = 3; | |
690 if ( (double)v89 >= 307.2 ) | |
691 { | |
692 if ( v89 >= 1024 ) | |
693 { | |
694 if ( v89 >= 2560 ) | |
695 { | |
696 if ( v89 < 5120 ) | |
697 a1.field_60_distance_related_prolly_lod = 3; | |
698 } | |
699 else | |
700 { | |
701 a1.field_60_distance_related_prolly_lod = 2; | |
702 } | |
703 } | |
704 else | |
705 { | |
706 a1.field_60_distance_related_prolly_lod = 1; | |
707 } | |
708 } | |
709 else | |
710 { | |
711 a1.field_60_distance_related_prolly_lod = 0; | |
712 } | |
713 a1.field_61 = 2; | |
714 v91 = a1.Create( | |
715 v86->uYawAngle, | |
716 v86->uPitchAngle, | |
717 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
718 0); | |
719 if ( v91 != -1 ) | |
720 { | |
721 v106 = 0; | |
722 v104 = 0; | |
723 v103 = 0; | |
724 v102 = 0; | |
725 v92 = 8 * v91; | |
726 v101 = -1; | |
727 LOBYTE(v92) = v92 | 2; | |
728 v100 = 0; | |
729 v99 = v92; | |
730 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
731 goto LABEL_202; | |
732 } | |
733 return; | |
734 } | |
735 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
736 return; | |
737 v118 = pParty->vPosition.z; | |
738 v111 = pParty->vPosition.x; | |
739 v114 = pParty->vPosition.z + 2500; | |
740 v113 = pParty->vPosition.y; | |
741 v23 = 8; | |
742 if ( uSkillLevel & 0x0100 ) | |
743 { | |
744 v107 = 14; | |
745 } | |
746 else | |
747 { | |
748 if ( (uSkillLevel & 0x80u) == 0 ) | |
749 { | |
750 if ( !(uSkillLevel & 0x40) ) | |
751 goto LABEL_48; | |
752 v107 = 10; | |
753 } | |
754 else | |
755 { | |
756 v107 = 12; | |
757 } | |
758 } | |
759 v23 = v107; | |
760 LABEL_48: | |
761 v119 = 0.0; | |
762 spellnumb = 0; | |
763 if ( v23 > 0 ) | |
764 { | |
765 v24 = (double)v118; | |
766 v118 = v23; | |
767 v112 = v24; | |
768 v116 = 8 * LODWORD(v120) | 3; | |
769 do | |
770 { | |
771 v26 = rand(); | |
772 v27 = (double)spellnumb; | |
773 v110 = v27; | |
774 v28 = (double)SLODWORD(v119); | |
775 v30 = v26 % 1000; | |
776 v25 = (double)v114; | |
777 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
778 v120 = v28 * v28; | |
779 v119 = v27 * v27; | |
780 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
781 { | |
782 v32 = 0; | |
783 pitch = 0; | |
784 } | |
785 else | |
786 { | |
787 v31 = (signed __int64)sqrt(v119 + v120); | |
788 v29 = v28; | |
789 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
790 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
791 } | |
792 a1.stru_24.Reset(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
793 a1.uType = stru_4E3ACC[9].field_0; |
0 | 794 spellnumd = 0; |
795 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
796 { | |
797 LABEL_57: | |
798 v34 = 0; | |
799 } | |
800 else | |
801 { | |
802 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
803 while ( (short)a1.uType != *(short *)v33 ) |
0 | 804 { |
805 ++spellnumd; | |
806 v33 += 56; | |
807 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
808 goto LABEL_57; | |
809 } | |
810 v34 = spellnumd; | |
811 } | |
812 a1.uObjectDescID = v34; | |
813 a1.field_4C = uSkillLevel; | |
814 a1.vPosition.x = v111; | |
815 a1.vPosition.y = v113; | |
816 a1.vPosition.z = v30 + v114; | |
817 a1.field_48 = 9; | |
818 a1.field_50 = 0; | |
819 a1.uAttributes = 0; | |
820 a1.uSectorID = 0; | |
821 a1.uSpriteFrameID = 0; | |
303 | 822 a1.field_58_pid = v116; |
0 | 823 a1.field_5C = 0; |
824 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); | |
825 a1.uFacing = v32; | |
826 a1.uSoundID = 0; | |
827 v35 = v117->uDistance; | |
828 LODWORD(v119) = v117->uDistance; | |
829 if ( (double)SLODWORD(v119) >= 307.2 ) | |
830 { | |
831 if ( v35 >= 1024 ) | |
832 { | |
833 if ( v35 >= 2560 ) | |
834 { | |
835 if ( v35 < 5120 ) | |
836 a1.field_60_distance_related_prolly_lod = 3; | |
837 } | |
838 else | |
839 { | |
840 a1.field_60_distance_related_prolly_lod = 2; | |
841 } | |
842 } | |
843 else | |
844 { | |
845 a1.field_60_distance_related_prolly_lod = 1; | |
846 } | |
847 } | |
848 else | |
849 { | |
850 a1.field_60_distance_related_prolly_lod = 0; | |
851 } | |
852 a1.field_61 = 2; | |
853 v36 = a1.Create( | |
854 v32, | |
855 pitch, | |
856 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
857 0); | |
858 if ( v36 != -1 ) | |
859 { | |
860 v37 = 8 * v36; | |
861 LOBYTE(v37) = v37 | 2; | |
862 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
863 } | |
864 spellnumb = rand() % 1024 - 512; | |
865 v38 = rand(); | |
866 v49 = v118-- == 1; | |
867 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
868 } | |
869 while ( !v49 ); | |
870 } | |
871 return; | |
872 } | |
873 if ( (signed int)v7 > 0 ) | |
874 { | |
875 if ( (signed int)v7 <= 2 ) | |
876 { | |
877 v39 = 60 * (v6 + 60); | |
878 goto LABEL_79; | |
879 } | |
880 if ( v7 == 3 ) | |
881 { | |
882 v39 = 180 * (v6 + 20); | |
883 goto LABEL_79; | |
884 } | |
885 if ( v7 == 4 ) | |
886 { | |
887 v39 = 240 * (v6 + 15); | |
888 LABEL_79: | |
889 v5->pActorBuffs[19].Apply( | |
890 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
891 v7, | |
892 0, | |
893 0, | |
894 0); | |
895 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
896 v106 = 0; | |
897 v104 = 0; | |
898 v103 = 0; | |
899 v102 = 0; | |
900 v40 = 8 * LODWORD(v120); | |
901 v101 = -1; | |
902 LOBYTE(v40) = 8 * LOBYTE(v120) | 3; | |
903 v100 = 0; | |
904 v99 = v40; | |
905 v98 = (SoundID)10040; | |
906 LABEL_222: | |
907 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
908 return; | |
909 } | |
910 } | |
911 v39 = 0; | |
912 goto LABEL_79; | |
913 } | |
914 if ( spellnum == 26 || spellnum == 29 ) | |
915 goto LABEL_159; | |
916 if ( spellnum != 38 ) | |
917 { | |
918 if ( spellnum == 39 || spellnum == 41 ) | |
919 goto LABEL_159; | |
920 if ( spellnum != 46 ) | |
921 return; | |
922 if ( (signed int)v7 > 0 ) | |
923 { | |
924 if ( (signed int)v7 <= 2 ) | |
925 { | |
926 v41 = 300 * v6; | |
927 goto LABEL_91; | |
928 } | |
929 if ( v7 == 3 ) | |
930 { | |
931 v41 = 900 * v6; | |
932 goto LABEL_91; | |
933 } | |
934 if ( v7 == 4 ) | |
935 { | |
936 v41 = 1200 * v6; | |
937 LABEL_91: | |
938 v42 = v41 + 3840; | |
939 LABEL_95: | |
940 v5->pActorBuffs[17].Apply( | |
941 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
942 v7, | |
943 v6 + 5, | |
944 0, | |
945 0); | |
946 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
947 v5, | |
948 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
949 v106 = 0; | |
950 v104 = 0; | |
951 v103 = 0; | |
952 v102 = 0; | |
953 v43 = 8 * LODWORD(v120); | |
954 v101 = -1; | |
955 LOBYTE(v43) = 8 * LOBYTE(v120) | 3; | |
956 v100 = 0; | |
957 v99 = v43; | |
958 v98 = (SoundID)14010; | |
959 goto LABEL_222; | |
960 } | |
961 } | |
962 v42 = 0; | |
963 goto LABEL_95; | |
964 } | |
965 if ( (signed int)v7 <= 0 ) | |
966 goto LABEL_104; | |
967 if ( (signed int)v7 <= 2 ) | |
968 { | |
969 v45 = 300 * v6; | |
970 } | |
971 else | |
972 { | |
973 if ( v7 != 3 ) | |
974 { | |
975 if ( v7 == 4 ) | |
976 { | |
977 v44 = 3600 * (v6 + 64); | |
978 LABEL_105: | |
979 v5->pActorBuffs[16].Apply( | |
980 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
981 v7, | |
982 v6 + 5, | |
983 0, | |
984 0); | |
985 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
986 v5, | |
307 | 987 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 988 v106 = 0; |
989 v104 = 0; | |
990 v103 = 0; | |
991 v102 = 0; | |
992 v46 = 8 * LODWORD(v120); | |
993 v101 = -1; | |
994 LOBYTE(v46) = 8 * LOBYTE(v120) | 3; | |
995 v100 = 0; | |
996 v99 = v46; | |
997 v98 = (SoundID)13040; | |
998 goto LABEL_222; | |
999 } | |
1000 LABEL_104: | |
1001 v44 = 0; | |
1002 goto LABEL_105; | |
1003 } | |
1004 v45 = 900 * v6; | |
1005 } | |
1006 v44 = v45 + 3840; | |
1007 goto LABEL_105; | |
1008 } | |
1009 v47 = 0; | |
1010 if ( (signed int)v7 > 0 ) | |
1011 { | |
1012 if ( (signed int)v7 <= 2 ) | |
1013 { | |
1014 v48 = 2 * v6 + 40; | |
1015 goto LABEL_114; | |
1016 } | |
1017 if ( v7 == 3 ) | |
1018 { | |
1019 v48 = 3 * v6 + 60; | |
1020 goto LABEL_114; | |
1021 } | |
1022 if ( v7 == 4 ) | |
1023 { | |
1024 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1025 LABEL_114: | |
1026 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1027 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1028 v5, | |
1029 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1030 LABEL_127: | |
1031 v106 = v47; | |
1032 v104 = v47; | |
1033 v103 = v47; | |
1034 v50 = 8 * LODWORD(v120); | |
1035 v102 = v47; | |
1036 v101 = -1; | |
1037 LOBYTE(v50) = 8 * LOBYTE(v120) | 3; | |
1038 v100 = v47; | |
1039 v99 = v50; | |
1040 v98 = (SoundID)14020; | |
1041 goto LABEL_222; | |
1042 } | |
1043 } | |
1044 LOWORD(v48) = 0; | |
1045 goto LABEL_114; | |
1046 } | |
1047 if ( spellnum <= 80 ) | |
1048 { | |
1049 if ( spellnum == 80 ) | |
1050 { | |
1051 v56 = pParty->pPartyBuffs; | |
1052 do | |
1053 { | |
1054 v56->Reset(); | |
1055 ++v56; | |
1056 } | |
1057 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1058 a1b = 1; | |
1059 v57 = &pPlayers[1]; | |
1060 do | |
1061 { | |
1062 v58 = (*v57)->GetActualWillpower(); | |
1063 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1064 v60 = (*v57)->GetActualIntelligence(); | |
1065 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1066 v62 = (*v57)->GetActualLuck(); | |
1067 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1068 if ( rand() % v63 < 30 ) | |
1069 { | |
1070 v64 = 6048; | |
1071 do | |
1072 { | |
1073 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1074 v64 += 16; | |
1075 } | |
1076 while ( v64 < 6432 ); | |
1077 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1078 } | |
1079 ++a1b; | |
1080 ++v57; | |
1081 } | |
1082 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1083 v106 = 0; | |
1084 v104 = 0; | |
1085 v103 = 0; | |
1086 v65 = 8 * LODWORD(v120); | |
1087 v102 = 0; | |
1088 v101 = -1; | |
1089 LOBYTE(v65) = 8 * LOBYTE(v120) | 3; | |
1090 v100 = 0; | |
1091 v99 = v65; | |
1092 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1093 goto LABEL_202; | |
1094 } | |
1095 if ( spellnum != 51 ) | |
1096 { | |
1097 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1098 goto LABEL_159; | |
1099 if ( spellnum == 73 ) | |
1100 { | |
1101 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1102 v51 = 0; | |
1103 else | |
1104 v51 = 3600 * v6; | |
1105 v5->pActorBuffs[21].Apply( | |
1106 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1107 v7, | |
1108 v6, | |
1109 0, | |
1110 0); | |
1111 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1112 v106 = 0; | |
1113 v104 = 0; | |
1114 v103 = 0; | |
1115 v102 = 0; | |
1116 v52 = 8 * LODWORD(v120); | |
1117 v101 = -1; | |
1118 LOBYTE(v52) = 8 * LOBYTE(v120) | 3; | |
1119 v100 = 0; | |
1120 v99 = v52; | |
1121 v98 = (SoundID)16060; | |
1122 goto LABEL_222; | |
1123 } | |
1124 if ( spellnum == 77 ) | |
1125 { | |
1126 v5->sCurrentHP += 5 * v6 + 10; | |
1127 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1128 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1129 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1130 v47 = 0; | |
1131 goto LABEL_127; | |
1132 } | |
1133 v49 = spellnum == 78; | |
1134 LABEL_158: | |
1135 if ( !v49 ) | |
1136 return; | |
1137 goto LABEL_159; | |
1138 } | |
1139 if ( (signed int)v7 > 0 ) | |
1140 { | |
1141 if ( (signed int)v7 <= 2 ) | |
1142 { | |
1143 v53 = 300 * v6; | |
1144 goto LABEL_138; | |
1145 } | |
1146 if ( v7 == 3 ) | |
1147 { | |
1148 v53 = 900 * v6; | |
1149 goto LABEL_138; | |
1150 } | |
1151 if ( v7 == 4 ) | |
1152 { | |
1153 v53 = 1200 * v6; | |
1154 LABEL_138: | |
1155 v54 = v53 + 3840; | |
1156 LABEL_142: | |
1157 v5->pActorBuffs[18].Apply( | |
1158 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1159 v7, | |
1160 v6 + 5, | |
1161 0, | |
1162 0); | |
1163 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1164 v5, | |
1165 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1166 v106 = 0; | |
1167 v104 = 0; | |
1168 v103 = 0; | |
1169 v102 = 0; | |
1170 v55 = 8 * LODWORD(v120); | |
1171 v101 = -1; | |
1172 LOBYTE(v55) = 8 * LOBYTE(v120) | 3; | |
1173 v100 = 0; | |
1174 v99 = v55; | |
1175 v98 = (SoundID)14060; | |
1176 goto LABEL_222; | |
1177 } | |
1178 } | |
1179 v54 = 0; | |
1180 goto LABEL_142; | |
1181 } | |
1182 if ( spellnum == 85 ) | |
1183 { | |
1184 if ( (signed int)v7 > 0 ) | |
1185 { | |
1186 if ( (signed int)v7 <= 2 ) | |
1187 { | |
1188 v96 = 300 * v6 + 3840; | |
1189 goto LABEL_221; | |
1190 } | |
1191 if ( v7 == 3 ) | |
1192 { | |
1193 LOWORD(v6) = 3 * v6; | |
1194 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1195 goto LABEL_221; | |
1196 } | |
1197 if ( v7 == 4 ) | |
1198 { | |
1199 v96 = 1200 * v6 + 3840; | |
1200 LOWORD(v6) = 4 * v6; | |
1201 LABEL_221: | |
1202 v5->pActorBuffs[13].Apply( | |
1203 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1204 v7, | |
1205 v6, | |
1206 0, | |
1207 0); | |
1208 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1209 v106 = 0; | |
1210 v104 = 0; | |
1211 v103 = 0; | |
1212 v102 = 0; | |
1213 v97 = 8 * LODWORD(v120); | |
1214 v101 = -1; | |
1215 LOBYTE(v97) = 8 * LOBYTE(v120) | 3; | |
1216 v100 = 0; | |
1217 v99 = v97; | |
1218 v98 = (SoundID)17070; | |
1219 goto LABEL_222; | |
1220 } | |
1221 } | |
1222 LOWORD(v6) = uSkillLevel; | |
1223 v96 = 0; | |
1224 goto LABEL_221; | |
1225 } | |
1226 if ( spellnum == 86 ) | |
1227 { | |
1228 if ( (signed int)v7 > 0 ) | |
1229 { | |
1230 if ( (signed int)v7 <= 2 ) | |
1231 { | |
1232 v93 = 300 * v6; | |
1233 goto LABEL_208; | |
1234 } | |
1235 if ( v7 == 3 ) | |
1236 { | |
1237 v93 = 900 * v6; | |
1238 goto LABEL_208; | |
1239 } | |
1240 if ( v7 == 4 ) | |
1241 { | |
1242 v93 = 1200 * v6; | |
1243 LABEL_208: | |
1244 v94 = v93 + 3840; | |
1245 LABEL_212: | |
1246 v5->pActorBuffs[14].Apply( | |
1247 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1248 v7, | |
1249 v6 + 5, | |
1250 0, | |
1251 0); | |
1252 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1253 v106 = 0; | |
1254 v104 = 0; | |
1255 v103 = 0; | |
1256 v102 = 0; | |
1257 v95 = 8 * LODWORD(v120); | |
1258 v101 = -1; | |
1259 LOBYTE(v95) = 8 * LOBYTE(v120) | 3; | |
1260 v100 = 0; | |
1261 v99 = v95; | |
1262 v98 = (SoundID)17080; | |
1263 goto LABEL_222; | |
1264 } | |
1265 } | |
1266 v94 = 0; | |
1267 goto LABEL_212; | |
1268 } | |
1269 if ( spellnum == 90 ) | |
1270 goto LABEL_159; | |
1271 if ( spellnum != 93 ) | |
1272 { | |
1273 if ( spellnum != 95 ) | |
1274 { | |
1275 v49 = spellnum == 97; | |
1276 goto LABEL_158; | |
1277 } | |
1278 if ( (signed int)v7 > 0 ) | |
1279 { | |
1280 if ( (signed int)v7 <= 3 ) | |
1281 { | |
1282 v67 = 300 * v6; | |
1283 goto LABEL_168; | |
1284 } | |
1285 if ( v7 == 4 ) | |
1286 { | |
1287 v67 = 900 * v6; | |
1288 LABEL_168: | |
1289 v68 = v67 + 3840; | |
1290 LABEL_171: | |
1291 v5->pActorBuffs[20].Apply( | |
1292 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1293 v7, | |
1294 0, | |
1295 0, | |
1296 0); | |
1297 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1298 v5, | |
1299 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1300 v106 = 0; | |
1301 v104 = 0; | |
1302 v103 = 0; | |
1303 v102 = 0; | |
1304 v69 = 8 * LODWORD(v120); | |
1305 v101 = -1; | |
1306 LOBYTE(v69) = 8 * LOBYTE(v120) | 3; | |
1307 v100 = 0; | |
1308 v99 = v69; | |
1309 v98 = (SoundID)18060; | |
1310 goto LABEL_222; | |
1311 } | |
1312 } | |
1313 v68 = 0; | |
1314 goto LABEL_171; | |
1315 } | |
1316 v70 = 3; | |
1317 if ( uSkillLevel & 0x100 ) | |
1318 { | |
1319 v108 = 9; | |
1320 } | |
1321 else | |
1322 { | |
1323 if ( (uSkillLevel & 0x80u) == 0 ) | |
1324 { | |
1325 if ( !(uSkillLevel & 0x40) ) | |
1326 goto LABEL_179; | |
1327 v108 = 5; | |
1328 } | |
1329 else | |
1330 { | |
1331 v108 = 7; | |
1332 } | |
1333 } | |
1334 v70 = v108; | |
1335 LABEL_179: | |
1336 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1337 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0; |
0 | 1338 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1339 v71 = 0; | |
1340 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1341 { | |
1342 LABEL_183: | |
1343 LOWORD(v71) = 0; | |
1344 } | |
1345 else | |
1346 { | |
1347 v72 = &pObjectList->pObjects->uObjectID; | |
488 | 1348 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 ) |
0 | 1349 { |
1350 ++v71; | |
1351 v72 += 28; | |
1352 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1353 goto LABEL_183; | |
1354 } | |
1355 } | |
1356 a1.uObjectDescID = v71; | |
1357 a1.stru_24.Reset(); | |
1358 a1.field_48 = 93; | |
1359 v73 = v5->vPosition.x; | |
1360 v74 = v5->vPosition.y; | |
1361 a1.field_4C = uSkillLevel; | |
1362 a1.vPosition.x = v73; | |
1363 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1364 v76 = v117; | |
1365 v77 = LOWORD(v117->uYawAngle); | |
1366 a1.field_50 = 0; | |
1367 a1.vPosition.y = v74; | |
1368 a1.vPosition.z = v75; | |
1369 a1.uFacing = v77; | |
1370 a1.uSoundID = 0; | |
1371 a1.uAttributes = 0; | |
1372 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
1373 v78 = 8 * LODWORD(v120); | |
303 | 1374 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor; |
1375 a1.field_58_pid = v78; | |
0 | 1376 a1.uSpriteFrameID = 0; |
1377 a1.field_5C = 0; | |
1378 a1.field_60_distance_related_prolly_lod = 3; | |
1379 a1c = spellnume / -2; | |
1380 if ( spellnume / -2 > spellnume / 2 ) | |
1381 { | |
1382 v80 = spellnume / -2; | |
1383 } | |
1384 else | |
1385 { | |
1386 do | |
1387 { | |
1388 v79 = v76->uYawAngle; | |
1389 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1390 v80 = a1.Create( | |
1391 v79, | |
1392 v76->uPitchAngle, | |
1393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1394 0); | |
1395 a1c += v116; | |
1396 } | |
1397 while ( a1c <= spellnume / 2 ); | |
1398 } | |
1399 if ( v80 != -1 ) | |
1400 { | |
1401 v106 = 0; | |
1402 v104 = 0; | |
1403 v103 = 0; | |
1404 v102 = 0; | |
1405 v81 = 8 * v80; | |
1406 v101 = -1; | |
1407 LOBYTE(v81) = v81 | 2; | |
1408 v100 = 0; | |
1409 v99 = v81; | |
1410 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1411 goto LABEL_202; | |
1412 } | |
1413 } | |
1414 | |
1415 | |
1416 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1417 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1418 { |
1419 unsigned int v2; // esi@1 | |
1420 unsigned int v3; // edi@1 | |
1421 bool result; // eax@9 | |
1422 | |
1423 v2 = a1->uAlly; | |
1424 v3 = a2->uAlly; | |
1425 if ( !v2 ) | |
1426 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1427 if ( !v3 ) | |
1428 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1429 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1430 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1431 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1432 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1433 result = 1; | |
1434 else | |
1435 result = v2 == v3; | |
1436 return result; | |
1437 } | |
1438 | |
1439 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1440 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1441 { |
1442 int v4; // ebx@8 | |
1443 int v5; // ST1C_4@8 | |
1444 int v6; // eax@8 | |
1445 | |
322 | 1446 auto victim = pActors + uActorID; |
0 | 1447 if ( a2 == 1 ) |
322 | 1448 BYTE2(victim->uAttributes) |= 8u; |
1449 | |
1450 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1451 { |
322 | 1452 auto actor = pActors + i; |
1453 if (!actor->CanAct() || i == uActorID) | |
1454 continue; | |
1455 | |
1456 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1457 { |
322 | 1458 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1459 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1460 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1461 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1462 { |
322 | 1463 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1464 if ( a2 == 1 ) | |
1465 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1466 } |
1467 } | |
1468 } | |
1469 } | |
1470 | |
1471 | |
1472 //----- (00404874) -------------------------------------------------------- | |
1473 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4) | |
1474 { | |
1475 AIDirection *v4; // edi@1 | |
1476 Actor *v5; // esi@1 | |
1477 char result; // al@1 | |
1478 char *v7; // eax@15 | |
1479 unsigned __int16 v8; // ax@18 | |
1480 unsigned __int16 v9; // ax@19 | |
1481 __int16 v10; // ax@19 | |
1482 signed int v11; // ecx@19 | |
1483 int v12; // eax@19 | |
1484 int v13; // edx@28 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1485 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1486 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1487 signed int v16; // [sp+88h] [bp+8h]@14 | |
1488 signed int v17; // [sp+88h] [bp+8h]@19 | |
1489 | |
1490 v15 = uActorID; | |
1491 v4 = a2; | |
1492 v5 = &pActors[uActorID]; | |
1493 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1494 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1495 //SpriteObject::SpriteObject(&a1); |
0 | 1496 |
1497 result = a3 - 1; | |
1498 switch ( a3 ) | |
1499 { | |
1500 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1501 a1.uType = 545; |
0 | 1502 goto LABEL_14; |
1503 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1504 a1.uType = 550; |
0 | 1505 goto LABEL_14; |
1506 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1507 a1.uType = 510; |
0 | 1508 goto LABEL_14; |
1509 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1510 a1.uType = 500; |
0 | 1511 goto LABEL_14; |
1512 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1513 a1.uType = 515; |
0 | 1514 goto LABEL_14; |
1515 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1516 a1.uType = 505; |
0 | 1517 goto LABEL_14; |
1518 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1519 a1.uType = 530; |
0 | 1520 goto LABEL_14; |
1521 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1522 a1.uType = 525; |
0 | 1523 goto LABEL_14; |
1524 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1525 a1.uType = 520; |
0 | 1526 goto LABEL_14; |
1527 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1528 a1.uType = 535; |
0 | 1529 goto LABEL_14; |
1530 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1531 a1.uType = 540; |
0 | 1532 goto LABEL_14; |
1533 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1534 a1.uType = 555; |
0 | 1535 LABEL_14: |
1536 v16 = 0; | |
1537 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1538 goto LABEL_18; | |
1539 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1540 break; | |
1541 default: | |
1542 return result; | |
1543 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1544 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1545 { |
1546 ++v16; | |
1547 v7 += 56; | |
1548 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1549 { | |
1550 LABEL_18: | |
1551 v8 = 0; | |
1552 goto LABEL_19; | |
1553 } | |
1554 } | |
1555 v8 = v16; | |
1556 LABEL_19: | |
1557 a1.uObjectDescID = v8; | |
1558 a1.stru_24.Reset(); | |
1559 a1.vPosition.x = v5->vPosition.x; | |
1560 a1.field_48 = 0; | |
1561 a1.vPosition.y = v5->vPosition.y; | |
1562 a1.field_4C = 0; | |
1563 v17 = v5->uActorHeight; | |
1564 a1.field_50 = 0; | |
1565 v9 = LOWORD(v4->uYawAngle); | |
1566 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1567 a1.uFacing = v9; | |
1568 a1.uSoundID = 0; | |
1569 a1.uAttributes = 0; | |
1570 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1571 v11 = v4->uDistance; | |
1572 a1.uSectorID = v10; | |
1573 v12 = 8 * v15; | |
1574 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR; | |
1575 a1.uSpriteFrameID = 0; | |
303 | 1576 a1.field_58_pid = v12; |
0 | 1577 a1.field_5C = 0; |
1578 if ( (double)v11 >= 307.2 ) | |
1579 { | |
1580 if ( v11 >= 1024 ) | |
1581 { | |
1582 a1.field_60_distance_related_prolly_lod = 2; | |
1583 if ( v11 >= 2560 ) | |
1584 a1.field_60_distance_related_prolly_lod = 3; | |
1585 } | |
1586 else | |
1587 { | |
1588 a1.field_60_distance_related_prolly_lod = 1; | |
1589 } | |
1590 } | |
1591 else | |
1592 { | |
1593 a1.field_60_distance_related_prolly_lod = 0; | |
1594 } | |
1595 a1.field_61 = a4; | |
1596 result = a1.Create( | |
1597 v4->uYawAngle, | |
1598 v4->uPitchAngle, | |
1599 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1600 0); | |
1601 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1602 { | |
1603 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1604 if ( result == 2 ) | |
1605 { | |
1606 a1.vPosition.z += 40; | |
1607 v13 = v4->uYawAngle; | |
1608 } | |
1609 else | |
1610 { | |
1611 if ( result != 3 ) | |
1612 return result; | |
1613 a1.Create( | |
1614 v4->uYawAngle + 30, | |
1615 v4->uPitchAngle, | |
1616 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1617 0); | |
1618 v13 = v4->uYawAngle - 30; | |
1619 } | |
1620 result = a1.Create( | |
1621 v13, | |
1622 v4->uPitchAngle, | |
1623 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1624 0); | |
1625 } | |
1626 return result; | |
1627 } | |
1628 | |
1629 //----- (00404736) -------------------------------------------------------- | |
1630 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1631 { | |
1632 Actor *v1; // esi@1 | |
1633 signed int v2; // edx@1 | |
1634 char *v3; // ecx@2 | |
1635 unsigned __int16 v4; // ax@5 | |
1636 int v5; // ebx@6 | |
1637 int v6; // ecx@6 | |
1638 int v7; // eax@6 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1639 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1640 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1641 int v11; // [sp+80h] [bp-4h]@6 | |
1642 | |
1643 v10 = uActorID; | |
1644 v1 = &pActors[uActorID]; | |
1645 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1646 a1.uType = 600; |
0 | 1647 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1648 { | |
1649 LABEL_5: | |
1650 v4 = 0; | |
1651 } | |
1652 else | |
1653 { | |
1654 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1655 while ( *(short *)v3 != 600 ) | |
1656 { | |
1657 ++v2; | |
1658 v3 += 56; | |
1659 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1660 goto LABEL_5; | |
1661 } | |
1662 v4 = v2; | |
1663 } | |
1664 a1.uObjectDescID = v4; | |
1665 a1.stru_24.Reset(); | |
1666 a1.vPosition.y = v1->vPosition.y; | |
1667 a1.field_48 = 0; | |
1668 v5 = v1->vPosition.x; | |
1669 v11 = v1->uActorHeight; | |
1670 a1.field_4C = 0; | |
1671 a1.field_50 = 0; | |
1672 a1.vPosition.x = v5; | |
1673 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1674 a1.uFacing = 0; | |
1675 a1.vPosition.z = v6; | |
1676 a1.uSoundID = 0; | |
1677 a1.uAttributes = 0; | |
1678 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1679 v7 = 8 * v10; | |
303 | 1680 LOBYTE(v7) = 8 * v10 | OBJECT_Actor; |
0 | 1681 a1.uSpriteFrameID = 0; |
303 | 1682 a1.field_58_pid = v7; |
0 | 1683 a1.field_5C = 0; |
1684 a1.field_60_distance_related_prolly_lod = 3; | |
1685 a1.field_61 = 4; | |
1686 return a1.Create(0, 0, 0, 0); | |
1687 } | |
1688 | |
1689 //----- (004040E9) -------------------------------------------------------- | |
1690 // // Get direction vector from object1 to object2, | |
1691 // // distance from object1 to object2 and Euler angles of the direction vector | |
1692 // // | |
1693 // // | |
1694 // // object1 & object2 format : objectType | (objectID << 3) | |
515
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1695 // // objectType == 2 - SpriteObject |
0 | 1696 // // objectType == 3 - Actor |
1697 // // objectType == 4 - Party | |
1698 // // objectType == 5 - Decoration | |
1699 // // | |
1700 // // originally this function had following prototype: | |
1701 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1702 // // but compiler converts functions returning structures by value in the such way | |
1703 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1704 { | |
1705 signed int v4; // eax@1 | |
1706 unsigned int v5; // ecx@1 | |
1707 unsigned int v6; // ebx@1 | |
1708 int v7; // ecx@2 | |
1709 int v8; // ecx@3 | |
1710 int v9; // ecx@4 | |
1711 BLVFace *v10; // eax@8 | |
1712 unsigned int v11; // ecx@8 | |
1713 signed int v12; // eax@9 | |
1714 int v13; // ecx@9 | |
1715 int v14; // eax@9 | |
1716 int v15; // eax@11 | |
1717 int v16; // eax@12 | |
1718 int v17; // eax@13 | |
1719 int v18; // edx@15 | |
1720 signed int v19; // eax@25 | |
1721 signed int v20; // eax@28 | |
1722 int v21; // ebx@28 | |
1723 signed int v22; // eax@28 | |
1724 BLVFace *v23; // eax@35 | |
1725 int v24; // edx@35 | |
1726 unsigned int v25; // ecx@35 | |
1727 signed int v26; // eax@36 | |
1728 int v27; // ecx@36 | |
1729 int v28; // eax@36 | |
1730 int v29; // eax@37 | |
1731 signed int v30; // eax@42 | |
1732 double v31; // st7@45 | |
1733 double v32; // st6@45 | |
1734 double v33; // st7@45 | |
1735 AIDirection *result; // eax@48 | |
1736 int v35; // [sp-18h] [bp-64h]@17 | |
1737 int v36; // [sp-14h] [bp-60h]@17 | |
1738 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1739 int *v38; // [sp-4h] [bp-50h]@15 | |
1740 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1741 int *v40; // [sp+4h] [bp-48h]@15 | |
1742 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1743 float v42; // [sp+30h] [bp-1Ch]@23 | |
1744 float v43; // [sp+34h] [bp-18h]@45 | |
1745 float v44; // [sp+38h] [bp-14h]@33 | |
1746 float v45; // [sp+3Ch] [bp-10h]@33 | |
1747 int outz; // [sp+40h] [bp-Ch]@6 | |
1748 int outy; // [sp+44h] [bp-8h]@6 | |
1749 int outx; // [sp+48h] [bp-4h]@6 | |
1750 float a4a; // [sp+58h] [bp+Ch]@45 | |
1751 | |
1752 v4 = (signed int)uObj1ID >> 3; | |
1753 v5 = (uObj1ID & 7) - 2; | |
1754 v6 = uObj2ID; | |
1755 if ( !v5 ) | |
1756 { | |
1757 v19 = v4; | |
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1758 outx = pSpriteObjects[v19].vPosition.x; |
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1759 v13 = pSpriteObjects[v19].vPosition.y; |
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1760 v14 = pSpriteObjects[v19].vPosition.z; |
0 | 1761 goto LABEL_26; |
1762 } | |
1763 v7 = v5 - 1; | |
1764 if ( !v7 ) | |
1765 { | |
1766 outx = pActors[v4].vPosition.x; | |
1767 outy = pActors[v4].vPosition.y; | |
1768 LODWORD(v42) = pActors[v4].uActorHeight; | |
1769 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1770 goto LABEL_24; | |
1771 } | |
1772 v8 = v7 - 1; | |
1773 if ( !v8 ) | |
1774 { | |
1775 if ( !v4 ) | |
1776 { | |
1777 outx = pParty->vPosition.x; | |
1778 outy = pParty->vPosition.y; | |
1779 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1780 LABEL_27: | |
1781 outz = v14; | |
1782 goto LABEL_28; | |
1783 } | |
1784 v15 = v4 - 1; | |
1785 if ( v15 ) | |
1786 { | |
1787 v16 = v15 - 1; | |
1788 if ( v16 ) | |
1789 { | |
1790 v17 = v16 - 1; | |
1791 if ( v17 ) | |
1792 { | |
1793 if ( v17 != 1 ) | |
1794 goto LABEL_28; | |
1795 v40 = &outz; | |
1796 v39 = &outy; | |
1797 v38 = &outx; | |
1798 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1799 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1800 goto LABEL_20; | |
1801 } | |
1802 v40 = &outz; | |
1803 v39 = &outy; | |
1804 v38 = &outx; | |
1805 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1806 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1807 } | |
1808 else | |
1809 { | |
1810 v40 = &outz; | |
1811 v39 = &outy; | |
1812 v38 = &outx; | |
1813 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1814 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1815 } | |
1816 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1817 v36 = 0; | |
1818 v35 = 8; | |
1819 LABEL_21: | |
1820 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1821 goto LABEL_28; | |
1822 } | |
1823 v40 = &outz; | |
1824 v39 = &outy; | |
1825 v38 = &outx; | |
1826 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1827 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1828 LABEL_20: | |
1829 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1830 v36 = 0; | |
1831 v35 = 24; | |
1832 goto LABEL_21; | |
1833 } | |
1834 v9 = v8 - 1; | |
1835 if ( !v9 ) | |
1836 { | |
1837 v12 = v4; | |
1838 outx = pLevelDecorations[v12].vPosition.x; | |
1839 v13 = pLevelDecorations[v12].vPosition.y; | |
1840 v14 = pLevelDecorations[v12].vPosition.z; | |
1841 LABEL_26: | |
1842 outy = v13; | |
1843 goto LABEL_27; | |
1844 } | |
1845 if ( v9 != 1 ) | |
1846 { | |
1847 outz = 0; | |
1848 outy = 0; | |
1849 outx = 0; | |
1850 goto LABEL_28; | |
1851 } | |
1852 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1853 { | |
1854 v10 = &pIndoor->pFaces[v4]; | |
1855 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1856 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1857 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1858 LABEL_24: | |
1859 outz = v11; | |
1860 } | |
1861 LABEL_28: | |
1862 v20 = v6; | |
1863 v21 = v6 & 7; | |
1864 v22 = v20 >> 3; | |
1865 if ( v21 == 2 ) | |
1866 { | |
1867 v30 = v22; | |
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1868 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; |
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1869 v27 = pSpriteObjects[v30].vPosition.y; |
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1870 v28 = pSpriteObjects[v30].vPosition.z; |
0 | 1871 goto LABEL_43; |
1872 } | |
1873 if ( v21 == 3 ) | |
1874 { | |
1875 LODWORD(v45) = pActors[v22].vPosition.x; | |
1876 LODWORD(v44) = pActors[v22].vPosition.y; | |
1877 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1878 goto LABEL_41; | |
1879 } | |
1880 if ( v21 == 4 ) | |
1881 { | |
1882 LODWORD(v45) = pParty->vPosition.x; | |
1883 LODWORD(v44) = pParty->vPosition.y; | |
1884 v29 = a4; | |
1885 if ( !a4 ) | |
1886 v29 = pParty->sEyelevel; | |
1887 v28 = pParty->vPosition.z + v29; | |
1888 goto LABEL_44; | |
1889 } | |
1890 if ( v21 == 5 ) | |
1891 { | |
1892 v26 = v22; | |
1893 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1894 v27 = pLevelDecorations[v26].vPosition.y; | |
1895 v28 = pLevelDecorations[v26].vPosition.z; | |
1896 LABEL_43: | |
1897 LODWORD(v44) = v27; | |
1898 LABEL_44: | |
1899 a4 = v28; | |
1900 goto LABEL_45; | |
1901 } | |
1902 if ( v21 != 6 ) | |
1903 { | |
1904 a4 = 0; | |
1905 v44 = 0.0; | |
1906 v45 = 0.0; | |
1907 goto LABEL_45; | |
1908 } | |
1909 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1910 { | |
1911 v23 = &pIndoor->pFaces[v22]; | |
1912 v24 = v23->pBounding.y1; | |
1913 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1914 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1915 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1916 LABEL_41: | |
1917 a4 = v25; | |
1918 } | |
1919 LABEL_45: | |
1920 v31 = (double)SLODWORD(v45) - (double)outx; | |
1921 v42 = v31; | |
1922 v32 = (double)SLODWORD(v44) - (double)outy; | |
1923 v43 = v32; | |
1924 a4a = (double)a4 - (double)outz; | |
1925 v45 = v32 * v32; | |
1926 v44 = v31 * v31; | |
1927 v33 = sqrt(a4a * a4a + v44 + v45); | |
1928 if ( v33 <= 1.0 ) | |
1929 { | |
1930 v41.vDirection.x = 65536; | |
1931 v41.vDirection.y = 0; | |
1932 v41.vDirection.z = 0; | |
1933 v41.uDistance = 1; | |
1934 v41.uDistanceXZ = 1; | |
1935 v41.uYawAngle = 0; | |
1936 v41.uPitchAngle = 0; | |
1937 } | |
1938 else | |
1939 { | |
1940 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1941 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1942 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1943 v41.uDistance = (signed __int64)v33; | |
1944 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1945 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1946 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1947 } | |
1948 result = pOut; | |
1949 memcpy(pOut, &v41, 0x1Cu); | |
1950 return result; | |
1951 } | |
1952 | |
1953 | |
1954 //----- (00404030) -------------------------------------------------------- | |
322 | 1955 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1956 { |
1957 unsigned int v4; // edi@1 | |
1958 unsigned int v5; // esi@1 | |
322 | 1959 //unsigned int result; // eax@2 |
0 | 1960 AIDirection *v7; // eax@3 |
1961 unsigned int v8; // ecx@3 | |
1962 Actor *v9; // ebx@3 | |
1963 AIDirection *v10; // esi@4 | |
1964 unsigned __int16 v11; // ax@5 | |
1965 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1966 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1967 | |
1968 v4 = uObjID; | |
1969 v5 = uActorID; | |
1970 if ( rand() % 100 >= 5 ) | |
1971 { | |
1972 v7 = a4; | |
1973 v8 = 0; | |
1974 v9 = &pActors[v5]; | |
1975 if ( !a4 ) | |
1976 { | |
1977 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0); | |
1978 v7 = &v13; | |
1979 memcpy(&v13, v10, sizeof(v13)); | |
1980 v8 = 0; | |
1981 } | |
1982 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1983 v11 = LOWORD(v7->uPitchAngle); | |
1984 v9->uCurrentActionTime = v8; | |
1985 v9->vVelocity.z = v8; | |
1986 v9->vVelocity.y = v8; | |
1987 v9->vVelocity.x = v8; | |
1988 v9->uPitchAngle = v11; | |
1989 v9->uCurrentActionLength = 256; | |
1990 v9->uAIState = Interacting; | |
322 | 1991 v9->UpdateAnimation(); |
0 | 1992 } |
1993 else | |
414 | 1994 Actor::AI_Bored(v5, v4, a4); |
0 | 1995 } |
1996 | |
1997 //----- (00403F58) -------------------------------------------------------- | |
414 | 1998 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1999 { |
413 | 2000 if (rand() % 2) |
414 | 2001 AI_Bored(uActorID, uObjID, a4); |
413 | 2002 else |
414 | 2003 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2004 } |
2005 | |
2006 | |
2007 | |
2008 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2009 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2010 { |
413 | 2011 assert(uActorID < uNumActors); |
2012 auto actor = pActors + uActorID; | |
2013 | |
2014 AIDirection a3; | |
2015 if (!a4) | |
2016 a4 = Actor::GetDirectionInfo(8 * uActorID | 3, object_to_face_pid, &a3, 0); | |
0 | 2017 |
413 | 2018 actor->uAIState = Standing; |
2019 if (!uActionLength) | |
2020 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2021 else |
413 | 2022 actor->uCurrentActionLength = uActionLength; |
2023 actor->uCurrentActionTime = 0; | |
2024 actor->uYawAngle = a4->uYawAngle; | |
2025 actor->uPitchAngle = a4->uPitchAngle; | |
2026 actor->vVelocity.z = 0; | |
2027 actor->vVelocity.y = 0; | |
2028 actor->vVelocity.x = 0; | |
2029 actor->UpdateAnimation(); | |
0 | 2030 } |
2031 | |
2032 | |
2033 //----- (00403E61) -------------------------------------------------------- | |
2034 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2035 { | |
2036 Actor *v1; // esi@1 | |
2037 | |
2038 v1 = &pActors[uActorID]; | |
2039 v1->uCurrentActionLength = rand() % 128 + 128; | |
2040 v1->uCurrentActionTime = 0; | |
2041 v1->uAIState = Standing; | |
2042 v1->vVelocity.z = 0; | |
2043 v1->vVelocity.y = 0; | |
2044 v1->vVelocity.x = 0; | |
2045 v1->UpdateAnimation(); | |
2046 } | |
2047 | |
2048 //----- (00403C6C) -------------------------------------------------------- | |
322 | 2049 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0) |
0 | 2050 { |
2051 Actor *v3; // ebx@1 | |
2052 char v4; // zf@1 | |
322 | 2053 //unsigned int result; // eax@3 |
0 | 2054 AIDirection *v6; // esi@6 |
2055 AIDirection *v7; // edi@6 | |
2056 signed int v8; // eax@7 | |
2057 double v9; // st7@9 | |
2058 Vec3_int_ v10; // ST04_12@9 | |
322 | 2059 //int v11; // eax@10 |
0 | 2060 AIDirection *v12; // eax@11 |
2061 unsigned int v13; // esi@11 | |
2062 AIDirection *v14; // esi@12 | |
2063 SpriteFrame *v15; // ecx@13 | |
2064 __int16 v16; // ax@13 | |
2065 unsigned int v17; // ecx@13 | |
2066 signed __int64 v18; // qax@13 | |
2067 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2068 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2069 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
2070 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2071 int v23; // [sp+4Ch] [bp-8h]@6 | |
2072 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2073 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2074 | |
2075 v3 = &pActors[uActorID]; | |
2076 a2 = edx0; | |
2077 v4 = v3->pMonsterInfo.uMovementType == 5; | |
2078 v24 = uActorID; | |
2079 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2080 { | |
413 | 2081 Actor::AI_Stand(uActorID, edx0, 0, arg0); |
322 | 2082 return; |
0 | 2083 } |
322 | 2084 |
2085 if ( (edx0 & 7) == OBJECT_Actor) | |
0 | 2086 { |
2087 v8 = edx0 >> 3; | |
2088 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2089 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2090 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2091 } | |
2092 else | |
2093 { | |
141 | 2094 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2095 { |
2096 v6 = (AIDirection *)pParty->vPosition.x; | |
2097 v7 = (AIDirection *)pParty->vPosition.y; | |
2098 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2099 } | |
2100 else | |
2101 { | |
2102 v6 = arg0; | |
2103 v7 = arg0; | |
2104 } | |
2105 } | |
2106 v21 = v3->uActorHeight; | |
2107 v9 = (double)(signed int)v21 * 0.75; | |
2108 v21 = v3->vPosition.z; | |
2109 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2110 v10.y = v3->vPosition.y; | |
2111 v10.x = v3->vPosition.x; | |
2112 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2113 { | |
2114 v12 = arg0; | |
2115 v13 = 0; | |
2116 if ( !arg0 ) | |
2117 { | |
141 | 2118 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0); |
0 | 2119 v12 = &v20; |
2120 memcpy(&v20, v14, sizeof(v20)); | |
2121 v13 = 0; | |
2122 } | |
2123 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2124 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
319 | 2125 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; |
0 | 2126 v17 = v24; |
2127 v3->uCurrentActionLength = 8 * v16; | |
2128 v3->uCurrentActionTime = v13; | |
2129 v3->uAIState = AttackingMelee; | |
2130 Actor::PlaySound(v17, 0); | |
2131 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2132 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2133 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2134 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2135 { | |
2136 LODWORD(v18) = 2 * v18; | |
2137 v25 = v18; | |
2138 } | |
2139 if ( pParty->bTurnBasedModeOn != 1 ) | |
2140 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); | |
2141 v3->pMonsterInfo.uRecoveryTime = v18; | |
2142 v3->vVelocity.z = v13; | |
2143 v3->vVelocity.y = v13; | |
2144 v3->vVelocity.x = v13; | |
322 | 2145 v3->UpdateAnimation(); |
0 | 2146 } |
2147 else | |
322 | 2148 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0); |
0 | 2149 } |
2150 | |
2151 | |
2152 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2153 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2154 { |
2155 unsigned int v1; // esi@1 | |
2156 unsigned int v2; // edi@2 | |
2157 char v3; // bl@3 | |
322 | 2158 //char *v4; // ecx@16 |
2159 //signed int v5; // eax@18 | |
0 | 2160 Player **ppPlayers; // esi@20 |
2161 | |
2162 v1 = uLevelMapStatsID; | |
322 | 2163 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2164 return; |
322 | 2165 |
2166 v2 = uActorID; | |
0 | 2167 v3 = 1; |
2168 if ( v1 != 5 ) | |
2169 { | |
2170 if ( v1 == 6 || v1 == 7 ) | |
2171 { | |
484 | 2172 _449B57_test_bit(pParty->_quest_bits, 99); |
2173 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2174 return; |
2175 goto LABEL_12; | |
2176 } | |
2177 if ( v1 != 8 ) | |
2178 goto LABEL_12; | |
2179 } | |
484 | 2180 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2181 v3 = 0; |
484 | 2182 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2183 v3 = 1; |
2184 if ( v3 ) | |
2185 { | |
2186 LABEL_12: | |
322 | 2187 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2188 if ( pParty->uFine < 0 ) |
2189 pParty->uFine = 0; | |
2190 if ( pParty->uFine > 4000000 ) | |
2191 pParty->uFine = 4000000; | |
322 | 2192 |
2193 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2194 { | |
2195 if (pOutdoor->ddm.uReputation < 10000) | |
2196 pOutdoor->ddm.uReputation++; | |
2197 } | |
2198 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2199 { | |
2200 if (pIndoor->dlv.uReputation < 10000) | |
2201 pIndoor->dlv.uReputation++; | |
2202 } | |
2203 else assert(false); | |
2204 | |
0 | 2205 ppPlayers = &pPlayers[1]; |
2206 do | |
2207 { | |
2208 if ( pParty->uFine ) | |
2209 { | |
484 | 2210 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2211 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2212 } |
2213 ++ppPlayers; | |
2214 } | |
2215 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2216 } | |
2217 } | |
2218 | |
2219 | |
2220 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2221 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2222 { |
2223 int result; // eax@1 | |
2224 unsigned int v4; // esi@1 | |
2225 int v5; // [sp-14h] [bp-18h]@3 | |
2226 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2227 int v7; // [sp-Ch] [bp-10h]@3 | |
2228 int v8; // [sp-8h] [bp-Ch]@3 | |
2229 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2230 | |
2231 result = a2 - 1; | |
2232 v4 = 8 * uActorID | 3; | |
2233 switch ( a2 ) | |
2234 { | |
2235 case 1: | |
2236 if ( a3 ) | |
2237 { | |
2238 v9 = 0; | |
2239 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2240 v7 = 0; | |
2241 LOWORD(v6) = v4; | |
2242 v5 = 904; | |
2243 goto LABEL_16; | |
2244 } | |
322 | 2245 return; |
0 | 2246 case 2: |
2247 if ( a3 ) | |
2248 { | |
2249 v9 = 0; | |
2250 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2251 v7 = 0; | |
2252 LOWORD(v6) = v4; | |
2253 v5 = 905; | |
2254 goto LABEL_16; | |
2255 } | |
322 | 2256 return; |
0 | 2257 case 3: |
2258 if ( a3 ) | |
2259 { | |
2260 v9 = 0; | |
2261 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2262 v7 = 0; | |
2263 LOWORD(v6) = v4; | |
2264 v5 = 906; | |
2265 goto LABEL_16; | |
2266 } | |
322 | 2267 return; |
0 | 2268 case 4: |
2269 if ( a3 ) | |
2270 { | |
2271 v9 = 0; | |
2272 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2273 v7 = 0; | |
2274 LOWORD(v6) = v4; | |
2275 v5 = 907; | |
2276 goto LABEL_16; | |
2277 } | |
322 | 2278 return; |
0 | 2279 case 5: |
2280 v9 = 4; | |
2281 v8 = 65536; | |
2282 v7 = 0; | |
2283 v6 = 8 * uActorID | 3; | |
2284 v5 = 901; | |
2285 goto LABEL_16; | |
2286 case 6: | |
2287 v9 = 4; | |
2288 v8 = 65536; | |
2289 v7 = 0; | |
2290 v6 = 8 * uActorID | 3; | |
2291 v5 = 902; | |
2292 goto LABEL_16; | |
2293 case 7: | |
2294 v9 = 4; | |
2295 v8 = 65536; | |
2296 v7 = 0; | |
2297 v6 = 8 * uActorID | 3; | |
2298 v5 = 903; | |
2299 goto LABEL_16; | |
2300 case 8: | |
2301 v9 = 4; | |
2302 v8 = 65536; | |
2303 v7 = 0; | |
2304 v6 = 8 * uActorID | 3; | |
2305 v5 = 900; | |
2306 goto LABEL_16; | |
2307 case 9: | |
2308 v9 = 4; | |
2309 v8 = 65536; | |
2310 v7 = 0; | |
2311 v6 = 8 * uActorID | 3; | |
2312 v5 = 909; | |
2313 goto LABEL_16; | |
2314 case 10: | |
2315 v9 = 4; | |
2316 v8 = 65536; | |
2317 v7 = 0; | |
2318 v6 = 8 * uActorID | 3; | |
2319 v5 = 908; | |
2320 LABEL_16: | |
2321 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2322 break; | |
2323 default: | |
322 | 2324 return; |
0 | 2325 } |
322 | 2326 return; |
0 | 2327 } |
2328 | |
2329 | |
2330 //----- (0043B3E0) -------------------------------------------------------- | |
2331 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2332 { | |
2333 signed int v2; // ebp@1 | |
2334 int v3; // eax@9 | |
2335 signed int v4; // edi@9 | |
2336 int v5; // esi@9 | |
2337 int v6; // ebx@11 | |
2338 unsigned __int16 v8; // si@21 | |
2339 int v9; // edi@21 | |
2340 signed int v10; // eax@23 | |
2341 int v11; // [sp+10h] [bp-4h]@1 | |
2342 | |
2343 v2 = 0; | |
2344 v11 = 0; | |
2345 if ( a2 ) | |
2346 { | |
2347 if ( a2 == 1 ) | |
2348 { | |
2349 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2350 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2351 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2352 } | |
2353 else | |
2354 { | |
2355 if ( a2 <= 1 ) | |
2356 return 0; | |
2357 if ( a2 <= 3 ) | |
2358 { | |
2359 if ( a2 == 2 ) | |
2360 { | |
2361 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2362 v9 = a1->pMonsterInfo.uSpell1ID; | |
2363 } | |
2364 else | |
2365 { | |
2366 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2367 v9 = a1->pMonsterInfo.uSpell2ID; | |
2368 } | |
2369 v10 = SkillToMastery(v8); | |
2370 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2371 } | |
2372 if ( a2 != 4 ) | |
2373 return 0; | |
2374 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2375 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2376 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2377 } | |
2378 } | |
2379 else | |
2380 { | |
2381 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2382 v2 = a1->pActorBuffs[14].uPower; | |
2383 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2384 v2 = a1->pActorBuffs[18].uPower; | |
2385 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2386 v2 += a1->pActorBuffs[21].uPower; | |
2387 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2388 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2389 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2390 } | |
2391 if ( v3 > 0 ) | |
2392 { | |
2393 v6 = v3; | |
2394 do | |
2395 { | |
2396 --v6; | |
2397 v11 += rand() % v4 + 1; | |
2398 } | |
2399 while ( v6 ); | |
2400 } | |
2401 return v11 + v5 + v2; | |
2402 } | |
2403 | |
2404 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2405 bool Actor::IsPeasant() |
0 | 2406 { |
2407 unsigned int v1; // eax@1 | |
2408 | |
2409 v1 = this->uAlly; | |
2410 if ( !v1 ) | |
2411 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2412 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2413 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2414 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2415 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2416 } | |
2417 | |
2418 //----- (0042EBEE) -------------------------------------------------------- | |
2419 bool Actor::StealFrom(unsigned int uActorID) | |
2420 { | |
2421 unsigned int v1; // esi@1 | |
2422 Player *pPlayer; // edi@1 | |
2423 bool result; // eax@1 | |
2424 int v4; // ebx@2 | |
2425 unsigned int v5; // eax@2 | |
2426 DDM_DLV_Header *v6; // esi@4 | |
2427 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2428 int v8; // [sp+8h] [bp-4h]@6 | |
2429 | |
2430 v1 = uActiveCharacter; | |
2431 v7 = uActorID; | |
243 | 2432 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2433 result = pPlayer->CanAct(); |
2434 if ( result ) | |
2435 { | |
2436 pStru277->_427D48(v1); | |
2437 v4 = 0; | |
2438 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2439 if ( v5 ) | |
2440 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2441 v6 = &pOutdoor->ddm; | |
2442 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2443 v6 = &pIndoor->dlv; | |
2444 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2445 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2446 if ( v8 < 30 ) | |
2447 v8 = 30; | |
2448 if ( !pParty->bTurnBasedModeOn ) | |
2449 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2450 pTurnEngine->_40471C(); | |
2451 result = 1; | |
2452 } | |
2453 return result; | |
2454 } | |
2455 | |
2456 | |
2457 //----- (00403A60) -------------------------------------------------------- | |
322 | 2458 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2459 { |
2460 Actor *v3; // ebx@1 | |
2461 AIDirection *v4; // esi@3 | |
2462 AIDirection *v5; // edi@3 | |
2463 signed int v6; // eax@4 | |
2464 Vec3_int_ v7; // ST04_12@6 | |
322 | 2465 //unsigned int result; // eax@7 |
0 | 2466 AIDirection *v9; // eax@8 |
2467 unsigned int v10; // esi@8 | |
2468 AIDirection *v11; // esi@9 | |
2469 SpriteFrame *v12; // ecx@10 | |
2470 __int16 v13; // ax@10 | |
2471 unsigned int v14; // ecx@10 | |
2472 unsigned int v15; // eax@10 | |
2473 signed int v16; // ecx@17 | |
2474 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2475 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2476 int v19; // [sp+44h] [bp-10h]@6 | |
2477 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2478 int v21; // [sp+4Ch] [bp-8h]@3 | |
2479 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2480 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2481 | |
2482 v22 = uActorID; | |
2483 v3 = &pActors[uActorID]; | |
2484 a2 = edx0; | |
141 | 2485 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2486 { |
2487 v6 = edx0 >> 3; | |
2488 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2489 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2490 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2491 } | |
2492 else | |
2493 { | |
141 | 2494 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2495 { |
2496 v4 = (AIDirection *)pParty->vPosition.x; | |
2497 v5 = (AIDirection *)pParty->vPosition.y; | |
2498 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2499 } | |
2500 else | |
2501 { | |
2502 v4 = pDir; | |
2503 v5 = pDir; | |
2504 } | |
2505 } | |
2506 v19 = v3->uActorHeight; | |
2507 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2508 v7.y = v3->vPosition.y; | |
2509 v7.x = v3->vPosition.x; | |
2510 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2511 { | |
2512 v9 = pDir; | |
2513 v10 = 0; | |
2514 if ( !pDir ) | |
2515 { | |
141 | 2516 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0); |
0 | 2517 v9 = &v18; |
2518 memcpy(&v18, v11, sizeof(v18)); | |
2519 v10 = 0; | |
2520 } | |
2521 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2522 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2523 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2524 v14 = v22; |
2525 v3->uCurrentActionLength = 8 * v13; | |
2526 v3->uCurrentActionTime = v10; | |
2527 v3->uAIState = AttackingRanged4; | |
2528 Actor::PlaySound(v14, 0); | |
2529 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2530 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2531 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2532 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2533 { | |
2534 v15 *= 2; | |
2535 pDira = v15; | |
2536 } | |
2537 if ( pParty->bTurnBasedModeOn == 1 ) | |
2538 v3->pMonsterInfo.uRecoveryTime = v15; | |
2539 else | |
2540 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2541 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2542 * (double)(signed int)pDira | |
2543 * -2.133333333333333); | |
2544 v16 = v3->pMonsterInfo.uSpell2ID; | |
2545 v3->vVelocity.z = v10; | |
2546 v3->vVelocity.y = v10; | |
2547 v3->vVelocity.x = v10; | |
2548 if ( sub_42FB5C(v16) ) | |
2549 { | |
2550 v3->uCurrentActionLength = 64; | |
2551 v3->uCurrentActionTime = v10; | |
2552 v3->uAIState = Fidgeting; | |
322 | 2553 v3->UpdateAnimation(); |
0 | 2554 v3->uAIState = AttackingRanged4; |
2555 } | |
2556 else | |
322 | 2557 v3->UpdateAnimation(); |
0 | 2558 } |
2559 else | |
322 | 2560 Actor::_402AD7(v22, a2, v22, 64, pDir); |
0 | 2561 } |
2562 | |
2563 | |
2564 //----- (00403854) -------------------------------------------------------- | |
322 | 2565 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2566 { |
2567 Actor *v3; // ebx@1 | |
2568 AIDirection *v4; // esi@3 | |
2569 AIDirection *v5; // edi@3 | |
2570 signed int v6; // eax@4 | |
2571 Vec3_int_ v7; // ST04_12@6 | |
322 | 2572 //unsigned int result; // eax@7 |
0 | 2573 AIDirection *v9; // eax@8 |
2574 unsigned int v10; // esi@8 | |
2575 AIDirection *v11; // esi@9 | |
2576 SpriteFrame *v12; // ecx@10 | |
2577 __int16 v13; // ax@10 | |
2578 unsigned int v14; // ecx@10 | |
2579 unsigned int v15; // eax@10 | |
2580 signed int v16; // ecx@17 | |
2581 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2582 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2583 int v19; // [sp+44h] [bp-10h]@6 | |
2584 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2585 int v21; // [sp+4Ch] [bp-8h]@3 | |
2586 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2587 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2588 | |
2589 v22 = uActorID; | |
2590 v3 = &pActors[uActorID]; | |
2591 a2 = edx0; | |
141 | 2592 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2593 { |
2594 v6 = edx0 >> 3; | |
2595 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2596 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2597 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2598 } | |
2599 else | |
2600 { | |
141 | 2601 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2602 { |
2603 v4 = (AIDirection *)pParty->vPosition.x; | |
2604 v5 = (AIDirection *)pParty->vPosition.y; | |
2605 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2606 } | |
2607 else | |
2608 { | |
2609 v4 = pDir; | |
2610 v5 = pDir; | |
2611 } | |
2612 } | |
2613 v19 = v3->uActorHeight; | |
2614 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2615 v7.y = v3->vPosition.y; | |
2616 v7.x = v3->vPosition.x; | |
2617 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2618 { | |
2619 v9 = pDir; | |
2620 v10 = 0; | |
2621 if ( !pDir ) | |
2622 { | |
141 | 2623 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0); |
0 | 2624 v9 = &v18; |
2625 memcpy(&v18, v11, sizeof(v18)); | |
2626 v10 = 0; | |
2627 } | |
2628 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2629 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2630 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2631 v14 = v22; |
2632 v3->uCurrentActionLength = 8 * v13; | |
2633 v3->uCurrentActionTime = v10; | |
2634 v3->uAIState = AttackingRanged3; | |
2635 Actor::PlaySound(v14, 0); | |
2636 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2637 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2638 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2639 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2640 { | |
2641 v15 *= 2; | |
2642 pDira = v15; | |
2643 } | |
2644 if ( pParty->bTurnBasedModeOn == 1 ) | |
2645 v3->pMonsterInfo.uRecoveryTime = v15; | |
2646 else | |
2647 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2648 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2649 * (double)(signed int)pDira | |
2650 * -2.133333333333333); | |
2651 v16 = v3->pMonsterInfo.uSpell1ID; | |
2652 v3->vVelocity.z = v10; | |
2653 v3->vVelocity.y = v10; | |
2654 v3->vVelocity.x = v10; | |
2655 if ( sub_42FB5C(v16) ) | |
2656 { | |
2657 v3->uCurrentActionLength = 64; | |
2658 v3->uCurrentActionTime = v10; | |
2659 v3->uAIState = Fidgeting; | |
322 | 2660 v3->UpdateAnimation(); |
0 | 2661 v3->uAIState = AttackingRanged3; |
2662 } | |
2663 else | |
322 | 2664 v3->UpdateAnimation(); |
0 | 2665 } |
2666 else | |
322 | 2667 Actor::_402AD7(v22, a2, v22, 64, pDir); |
0 | 2668 } |
2669 | |
2670 | |
2671 //----- (0040368B) -------------------------------------------------------- | |
322 | 2672 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2673 { |
2674 Actor *v3; // ebx@1 | |
2675 AIDirection *v4; // esi@3 | |
2676 AIDirection *v5; // edi@3 | |
2677 signed int v6; // eax@4 | |
2678 Vec3_int_ v7; // ST04_12@6 | |
322 | 2679 //unsigned int result; // eax@7 |
0 | 2680 AIDirection *v9; // eax@8 |
2681 unsigned int v10; // esi@8 | |
2682 AIDirection *v11; // esi@9 | |
2683 SpriteFrame *v12; // ecx@10 | |
2684 __int16 v13; // ax@10 | |
2685 unsigned int v14; // ecx@10 | |
2686 signed __int64 v15; // qax@10 | |
2687 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2688 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2689 int v18; // [sp+44h] [bp-10h]@6 | |
2690 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2691 int v20; // [sp+4Ch] [bp-8h]@3 | |
2692 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2693 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2694 | |
2695 v21 = uActorID; | |
2696 v3 = &pActors[uActorID]; | |
2697 a2 = edx0; | |
141 | 2698 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2699 { |
2700 v6 = edx0 >> 3; | |
2701 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2702 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2703 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2704 } | |
2705 else | |
2706 { | |
141 | 2707 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2708 { |
2709 v4 = (AIDirection *)pParty->vPosition.x; | |
2710 v5 = (AIDirection *)pParty->vPosition.y; | |
2711 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2712 } | |
2713 else | |
2714 { | |
2715 v4 = pDir; | |
2716 v5 = pDir; | |
2717 } | |
2718 } | |
2719 v18 = v3->uActorHeight; | |
2720 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2721 v7.y = v3->vPosition.y; | |
2722 v7.x = v3->vPosition.x; | |
2723 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2724 { | |
2725 v9 = pDir; | |
2726 v10 = 0; | |
2727 if ( !pDir ) | |
2728 { | |
141 | 2729 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0); |
0 | 2730 v9 = &v17; |
2731 memcpy(&v17, v11, sizeof(v17)); | |
2732 v10 = 0; | |
2733 } | |
2734 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2735 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2736 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2737 v14 = v21; |
2738 v3->uCurrentActionLength = 8 * v13; | |
2739 v3->uCurrentActionTime = v10; | |
2740 v3->uAIState = AttackingRanged2; | |
2741 Actor::PlaySound(v14, 0); | |
2742 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2743 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2744 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2745 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2746 { | |
2747 LODWORD(v15) = 2 * v15; | |
2748 pDira = v15; | |
2749 } | |
2750 if ( pParty->bTurnBasedModeOn != 1 ) | |
2751 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2752 v3->pMonsterInfo.uRecoveryTime = v15; | |
2753 v3->vVelocity.z = v10; | |
2754 v3->vVelocity.y = v10; | |
2755 v3->vVelocity.x = v10; | |
322 | 2756 v3->UpdateAnimation(); |
0 | 2757 } |
2758 else | |
322 | 2759 Actor::_402AD7(v21, a2, v21, 64, pDir); |
0 | 2760 } |
2761 | |
2762 | |
2763 //----- (00403476) -------------------------------------------------------- | |
322 | 2764 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2765 { |
2766 Actor *v3; // ebx@1 | |
2767 int v4; // esi@3 | |
2768 int v5; // edi@3 | |
2769 signed int v6; // eax@4 | |
2770 Vec3_int_ v7; // ST04_12@6 | |
2771 unsigned char v8[12]; // ST04_12@7 | |
322 | 2772 //unsigned int result; // eax@8 |
0 | 2773 AIDirection *v10; // eax@9 |
2774 unsigned int v11; // esi@9 | |
2775 AIDirection *v12; // esi@10 | |
2776 SpriteFrame *v13; // ecx@11 | |
2777 __int16 v14; // ax@11 | |
2778 unsigned int v15; // ecx@11 | |
2779 unsigned int v16; // eax@11 | |
2780 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2781 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2782 int v19; // [sp+44h] [bp-10h]@6 | |
2783 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2784 unsigned int v21; // [sp+4Ch] [bp-8h]@1 | |
2785 int v22; // [sp+50h] [bp-4h]@3 | |
2786 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2787 | |
2788 v21 = uActorID; | |
2789 v3 = &pActors[uActorID]; | |
2790 a2 = edx0; | |
141 | 2791 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2792 { |
2793 v6 = edx0 >> 3; | |
2794 v4 = pActors[v6].vPosition.x; | |
2795 v5 = pActors[v6].vPosition.y; | |
2796 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2797 } | |
2798 else | |
2799 { | |
141 | 2800 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2801 { |
2802 v4 = pParty->vPosition.x; | |
2803 v5 = pParty->vPosition.y; | |
2804 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2805 } | |
2806 else | |
2807 { | |
2808 v4 = (int)pDir; | |
2809 v5 = (int)pDir; | |
2810 } | |
2811 } | |
2812 v19 = v3->uActorHeight; | |
2813 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2814 v7.y = v3->vPosition.y; | |
2815 v7.x = v3->vPosition.x; | |
2816 if ( sub_407A1C(v4, v5, v22, v7) | |
2817 || (*(unsigned int *)&v8[8] = v22, | |
2818 v19 = v3->uActorHeight, | |
2819 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2820 sub_407A1C( | |
2821 v3->vPosition.x, | |
2822 v3->vPosition.y, | |
2823 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2824 *(Vec3_int_ *)v8)) ) | |
2825 { | |
2826 v10 = pDir; | |
2827 v11 = 0; | |
2828 if ( !pDir ) | |
2829 { | |
141 | 2830 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0); |
0 | 2831 v10 = &v18; |
2832 memcpy(&v18, v12, sizeof(v18)); | |
2833 v11 = 0; | |
2834 } | |
2835 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2836 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2837 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2838 v15 = v21; |
2839 v3->uCurrentActionLength = 8 * v14; | |
2840 v3->uCurrentActionTime = v11; | |
2841 v3->uAIState = AttackingRanged1; | |
2842 Actor::PlaySound(v15, 0); | |
2843 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2844 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2845 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2846 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2847 { | |
2848 v16 *= 2; | |
2849 pDira = v16; | |
2850 } | |
2851 if ( pParty->bTurnBasedModeOn == 1 ) | |
2852 v3->pMonsterInfo.uRecoveryTime = v16; | |
2853 else | |
2854 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2855 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2856 * (double)(signed int)pDira | |
2857 * -2.133333333333333); | |
2858 v3->vVelocity.z = v11; | |
2859 v3->vVelocity.y = v11; | |
2860 v3->vVelocity.x = v11; | |
322 | 2861 v3->UpdateAnimation(); |
0 | 2862 } |
2863 else | |
322 | 2864 Actor::_402AD7(v21, a2, v21, 64, pDir); |
0 | 2865 } |
2866 | |
2867 //----- (004032B2) -------------------------------------------------------- | |
322 | 2868 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2869 { |
2870 unsigned int v4; // edi@1 | |
2871 Actor *v5; // esi@1 | |
2872 int v6; // ebx@1 | |
2873 int v7; // ST08_4@1 | |
2874 int v8; // eax@1 | |
2875 unsigned int v9; // ebx@11 | |
2876 int v10; // ebx@13 | |
2877 signed __int16 v11; // cx@17 | |
2878 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2879 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2880 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2881 int v15; // [sp+28h] [bp-14h]@11 | |
2882 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2883 int y; // [sp+30h] [bp-Ch]@1 | |
2884 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2885 int v19; // [sp+38h] [bp-4h]@1 | |
2886 | |
414 | 2887 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2888 | |
0 | 2889 uActorID = a1; |
2890 v4 = a1; | |
2891 v5 = &pActors[a1]; | |
2892 v16 = a2; | |
2893 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2894 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2895 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2896 v19 = abs(v7); | |
2897 v8 = abs(y); | |
2898 if ( v19 <= v8 ) | |
2899 v19 = v8 + (v19 >> 1); | |
2900 else | |
2901 v19 += v8 >> 1; | |
2902 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2903 { | |
2904 if ( !uActionLength ) | |
2905 uActionLength = 256; | |
414 | 2906 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2907 return; |
2908 } | |
2909 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2910 { | |
2911 v13 = &v14; | |
2912 v12 = 256; | |
413 | 2913 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2914 return; |
2915 } | |
2916 v15 = (rand() & 0xF) << 12; | |
2917 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2918 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2919 if ( rand() % 100 < 25 ) | |
2920 { | |
2921 Actor::StandAwhile(uActorID); | |
2922 return; | |
2923 } | |
2924 v10 = v9 + rand() % 256 - 128; | |
2925 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2926 { | |
2927 v13 = &v14; | |
2928 v12 = 256; | |
413 | 2929 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2930 return; |
0 | 2931 } |
2932 v11 = v5->uMovementSpeed; | |
2933 v5->uYawAngle = v10; | |
2934 if ( v11 ) | |
2935 v5->uCurrentActionLength = 32 * v19 / v11; | |
2936 else | |
2937 v5->uCurrentActionLength = 0; | |
2938 v5->uCurrentActionTime = 0; | |
2939 v5->uAIState = Tethered; | |
2940 if ( rand() % 100 < 2 ) | |
2941 Actor::PlaySound(uActorID, 3u); | |
2942 v5->UpdateAnimation(); | |
2943 } | |
2944 | |
2945 | |
2946 //----- (004031C1) -------------------------------------------------------- | |
2947 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2948 { | |
2949 unsigned int v3; // edi@1 | |
2950 Actor *v4; // esi@1 | |
2951 ActorJob *v5; // eax@1 | |
2952 signed int v6; // edx@2 | |
2953 ActorJob *v7; // eax@2 | |
2954 signed int v8; // edi@2 | |
82 | 2955 ActorJob *v9; // ecx@2 |
0 | 2956 __int16 v10; // cx@15 |
2957 signed int v12; // [sp+8h] [bp-4h]@1 | |
2958 | |
2959 v3 = uActorID; | |
2960 v12 = a2; | |
2961 v4 = &pActors[uActorID]; | |
2962 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2963 if ( v5 ) | |
2964 { | |
2965 v6 = 65535; | |
2966 v7 = &v4->pScheduledJobs[v3]; | |
2967 v8 = 7; | |
82 | 2968 v9 = &v7[7];//(char *)&v7[7].uHour; |
2969 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2970 { |
2971 --v8; | |
82 | 2972 --v9; |
0 | 2973 if ( v8 < 0 ) |
82 | 2974 break; |
0 | 2975 } |
82 | 2976 if( v8 >= 0 ) |
2977 v6 = v8; | |
0 | 2978 if ( !v8 && v6 == 65535 ) |
2979 v6 = 7; | |
2980 v5 = &v7[v6]; | |
2981 if ( v4->vInitialPosition.x != v5->vPos.x | |
2982 || v4->vInitialPosition.y != v5->vPos.y | |
2983 || v4->vInitialPosition.z != v5->vPos.z | |
2984 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2985 { | |
2986 v4->vInitialPosition.x = v5->vPos.x; | |
2987 v4->vInitialPosition.y = v5->vPos.y; | |
2988 v10 = v5->vPos.z; | |
2989 v4->vInitialPosition.z = v10; | |
2990 LOBYTE(v5) = v5->uAction; | |
2991 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2992 if ( a3 == 1 ) | |
2993 { | |
2994 v4->vPosition.x = v4->vInitialPosition.x; | |
2995 v4->vPosition.y = v4->vInitialPosition.y; | |
2996 LOBYTE(v5) = v10; | |
2997 v4->vPosition.z = v10; | |
2998 } | |
2999 } | |
3000 } | |
3001 return (char)v5; | |
3002 } | |
3003 | |
3004 | |
3005 //----- (004030AD) -------------------------------------------------------- | |
322 | 3006 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0) |
0 | 3007 { |
3008 unsigned int v3; // edi@1 | |
3009 Actor *v4; // ebx@1 | |
322 | 3010 //__int16 result; // ax@10 |
0 | 3011 SpriteFrame *v6; // ecx@16 |
3012 __int16 v7; // ax@16 | |
3013 unsigned int v8; // ecx@16 | |
3014 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3015 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3016 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3017 signed int a2; // [sp+48h] [bp-4h]@1 | |
3018 | |
3019 v3 = uActorID; | |
3020 a2 = edx0; | |
3021 v4 = &pActors[uActorID]; | |
3022 v11 = uActorID; | |
3023 if ( v4->uAIState == 7 ) | |
3024 BYTE2(v4->uAttributes) |= 2u; | |
3025 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3026 { | |
3027 v4->uAttributes &= 0xFFFFFFFBu; | |
3028 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3029 } | |
3030 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3031 v4->pActorBuffs[1].Reset(); | |
3032 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3033 v4->pActorBuffs[4].Reset(); | |
3034 if ( arg0 | |
322 | 3035 || (v4->uAIState != 8 |
3036 && v4->uAIState != 3 | |
3037 && v4->uAIState != 12 | |
3038 && v4->uAIState != 13 | |
3039 && v4->uAIState != 18 | |
3040 && v4->uAIState != 2)) | |
0 | 3041 { |
3042 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10)); | |
3043 v6 = pSpriteFrameTable->pSpriteSFrames; | |
3044 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3045 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3046 v8 = v11; |
3047 v4->uCurrentActionTime = 0; | |
3048 v4->uAIState = Stunned; | |
3049 v4->uCurrentActionLength = 8 * v7; | |
3050 Actor::PlaySound(v8, 2u); | |
322 | 3051 v4->UpdateAnimation(); |
0 | 3052 } |
3053 } | |
3054 | |
3055 //----- (00402F87) -------------------------------------------------------- | |
414 | 3056 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3057 { |
3058 unsigned int v7; // eax@3 | |
3059 unsigned int v9; // eax@3 | |
414 | 3060 |
3061 assert(uActorID < uNumActors); | |
3062 auto actor = pActors + uActorID; | |
417 | 3063 |
3064 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3065 if (!a4) |
3066 a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0); | |
3067 | |
3068 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3069 | |
3070 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3071 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3072 | |
3073 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3074 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3075 else // facing player - play bored anim | |
0 | 3076 { |
414 | 3077 actor->uAIState = Fidgeting; |
3078 actor->uCurrentActionTime = 0; | |
3079 actor->uYawAngle = a4->uYawAngle; | |
3080 actor->vVelocity.z = 0; | |
3081 actor->vVelocity.y = 0; | |
3082 actor->vVelocity.x = 0; | |
0 | 3083 if ( rand() % 100 < 5 ) |
414 | 3084 Actor::PlaySound(uActorID, 3); |
3085 actor->UpdateAnimation(); | |
0 | 3086 } |
3087 } | |
3088 | |
3089 //----- (00402F27) -------------------------------------------------------- | |
322 | 3090 void Actor::Resurrect(unsigned int uActorID) |
0 | 3091 { |
3092 Actor *pActor; // esi@1 | |
3093 SpriteFrame *v2; // edx@1 | |
3094 int v3; // eax@1 | |
3095 | |
3096 pActor = &pActors[uActorID]; | |
3097 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3098 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3099 pActor->uCurrentActionTime = 0; |
3100 pActor->uAIState = Resurrected; | |
3101 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3102 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3103 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3104 Actor::PlaySound(uActorID, 1u); | |
322 | 3105 pActor->UpdateAnimation(); |
0 | 3106 } |
3107 | |
3108 | |
3109 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3110 void Actor::Die(unsigned int uActorID) |
0 | 3111 { |
319 | 3112 auto actor = &pActors[uActorID]; |
0 | 3113 |
319 | 3114 actor->uCurrentActionTime = 0; |
3115 actor->uAIState = Dying; | |
3116 actor->uCurrentActionAnimation = ANIM_Dying; | |
3117 actor->sCurrentHP = 0; | |
3118 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3119 actor->pActorBuffs[6].Reset(); | |
3120 actor->pActorBuffs[5].Reset(); | |
3121 Actor::PlaySound(uActorID, 1); | |
3122 actor->UpdateAnimation(); | |
3123 | |
3124 for (uint i = 0; i < 5; ++i) | |
3125 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3126 pParty->field_75A[i] = true; | |
3127 | |
3128 for (uint i = 0; i < 22; ++i) | |
3129 actor->pActorBuffs[i].Reset(); | |
3130 | |
3131 ItemGen drop; | |
3132 switch (actor->pMonsterInfo.uID) | |
0 | 3133 { |
319 | 3134 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3135 drop.uItemID = ITEM_HARPY_FEATHER; | |
3136 break; | |
3137 | |
3138 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3139 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3140 break; | |
3141 | |
3142 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3143 drop.uItemID = ITEM_TROLL_BLOOD; | |
3144 break; | |
3145 | |
3146 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3147 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3148 break; | |
3149 | |
3150 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3151 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3152 break; |
0 | 3153 } |
319 | 3154 |
3155 if (rand() % 100 < 20) | |
0 | 3156 { |
319 | 3157 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3158 actor->vPosition.x, | |
3159 actor->vPosition.y, | |
3160 actor->vPosition.z + 16, | |
3161 rand() % 200 + 200, | |
0 | 3162 1, |
3163 1, | |
3164 0, | |
319 | 3165 &drop); |
0 | 3166 } |
319 | 3167 |
3168 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3169 Actor::Explode(uActorID); | |
0 | 3170 } |
3171 | |
3172 //----- (00402CED) -------------------------------------------------------- | |
322 | 3173 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3174 { |
3175 Actor *v2; // eax@1 | |
3176 unsigned __int16 v3; // dx@1 | |
3177 int v4; // eax@3 | |
3178 int v5; // eax@4 | |
3179 unsigned int v6; // eax@6 | |
3180 signed int v7; // eax@12 | |
3181 signed int v8; // [sp-18h] [bp-1Ch]@10 | |
3182 signed int v9; // [sp-14h] [bp-18h]@10 | |
3183 int v10; // [sp-10h] [bp-14h]@10 | |
3184 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3185 int v12; // [sp-8h] [bp-Ch]@10 | |
3186 | |
3187 v2 = &pActors[uActorID]; | |
3188 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3189 if ( v3 ) | |
3190 { | |
3191 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3192 { | |
3193 v12 = 0; | |
3194 v11 = 0; | |
3195 v10 = 0; | |
3196 v9 = 0; | |
3197 v8 = -1; | |
3198 } | |
3199 else | |
3200 { | |
3201 v4 = v2->pActorBuffs[3].uPower - 2; | |
3202 if ( v4 ) | |
3203 { | |
3204 v5 = v4 - 1; | |
3205 if ( v5 ) | |
3206 { | |
3207 if ( v5 == 1 ) | |
3208 v6 = 55125; | |
3209 else | |
3210 v6 = uActorID; | |
3211 } | |
3212 else | |
3213 { | |
3214 v6 = 44100; | |
3215 } | |
3216 } | |
3217 else | |
3218 { | |
3219 v6 = 33075; | |
3220 } | |
3221 v12 = v6; | |
3222 v11 = 0; | |
3223 v10 = 0; | |
3224 v9 = 0; | |
3225 v8 = 0; | |
3226 } | |
3227 v7 = 8 * uActorID; | |
388 | 3228 LOBYTE(v7) = 8 * uActorID | OBJECT_Actor; |
0 | 3229 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12); |
3230 } | |
3231 } | |
3232 | |
3233 //----- (00402AD7) -------------------------------------------------------- | |
322 | 3234 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3235 { |
3236 unsigned int v5; // edi@1 | |
3237 int v6; // eax@1 | |
3238 Actor *v7; // ebx@1 | |
3239 unsigned int v8; // ecx@1 | |
3240 char v9; // zf@1 | |
3241 AIDirection *v10; // esi@6 | |
3242 int v12; // ecx@19 | |
3243 unsigned int v13; // eax@19 | |
3244 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3245 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3246 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3247 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3248 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3249 int v19; // [sp+70h] [bp+8h]@19 | |
3250 | |
3251 v5 = uActorID; | |
3252 v6 = 0; | |
3253 v7 = &pActors[uActorID]; | |
3254 v18 = a2; | |
3255 v8 = 8 * uActorID | 3; | |
3256 v9 = v7->pMonsterInfo.uFlying == 0; | |
3257 v17 = v5; | |
3258 if ( !v9 && !pParty->bFlying ) | |
3259 { | |
3260 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3261 v6 = v7->uActorRadius + 512; | |
3262 else | |
3263 v6 = pParty->uPartyHeight; | |
3264 } | |
3265 v10 = pDir; | |
3266 if ( !pDir ) | |
3267 { | |
3268 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3269 memcpy(&v16, &v15, sizeof(v16)); | |
3270 v5 = v17; | |
3271 v10 = &v16; | |
3272 } | |
3273 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3274 { | |
3275 if ( !uActionLength ) | |
3276 uActionLength = 256; | |
414 | 3277 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3278 return; |
0 | 3279 } |
3280 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3281 { | |
3282 if ( !uActionLength ) | |
3283 uActionLength = 256; | |
413 | 3284 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3285 return; |
0 | 3286 } |
3287 if ( !v7->uMovementSpeed ) | |
322 | 3288 { |
413 | 3289 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3290 return; |
3291 } | |
0 | 3292 v18 = 16; |
3293 if ( arg0 % 2 ) | |
3294 v18 = -16; | |
323 | 3295 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3296 + pParty->vPosition.x; |
3297 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3298 v17 = v12; | |
323 | 3299 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3300 v7->uYawAngle = stru_5C6E00->Atan2( |
3301 v17 - v7->vPosition.x, | |
3302 pParty->vPosition.y | |
3303 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3304 - v7->vPosition.y); | |
3305 if ( uActionLength ) | |
3306 v7->uCurrentActionLength = uActionLength; | |
3307 else | |
3308 v7->uCurrentActionLength = 128; | |
3309 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3310 v7->uAIState = Pursuing; | |
322 | 3311 v7->UpdateAnimation(); |
0 | 3312 } |
3313 | |
3314 //----- (00402968) -------------------------------------------------------- | |
322 | 3315 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4) |
0 | 3316 { |
3317 unsigned int v4; // esi@1 | |
3318 Actor *v5; // ebx@1 | |
322 | 3319 //unsigned int result; // eax@1 |
0 | 3320 int v7; // ecx@2 |
3321 signed __int16 v8; // cx@10 | |
3322 unsigned __int16 v9; // ax@15 | |
3323 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3324 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3325 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3326 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3327 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3328 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
3329 signed int a2; // [sp+80h] [bp-4h]@1 | |
3330 | |
3331 v4 = uActorID; | |
3332 a2 = edx0; | |
3333 v15 = uActorID; | |
3334 v5 = &pActors[uActorID]; | |
322 | 3335 //result = pActors[uActorID].CanAct(); |
3336 if ( pActors[uActorID].CanAct() ) | |
0 | 3337 { |
3338 v7 = 8 * v4 | 3; | |
3339 a1 = 8 * v4 | 3; | |
3340 if ( !a4 ) | |
3341 { | |
3342 a4 = &v12; | |
3343 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); | |
3344 v7 = a1; | |
3345 } | |
3346 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3347 memcpy(&v13, &a3, sizeof(v13)); | |
3348 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
141 | 3349 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3350 { |
3351 if ( !uActionLength ) | |
3352 uActionLength = 256; | |
414 | 3353 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3354 } |
3355 else | |
3356 { | |
3357 v8 = v5->uMovementSpeed; | |
3358 if ( v8 ) | |
3359 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3360 else | |
3361 v5->uCurrentActionLength = 0; | |
3362 if ( v5->uCurrentActionLength > 256 ) | |
3363 v5->uCurrentActionLength = 256; | |
3364 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3365 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3366 v9 = LOWORD(a4->uPitchAngle); | |
3367 v5->uCurrentActionTime = 0; | |
3368 v5->uPitchAngle = v9; | |
3369 v5->uAIState = Fleeing; | |
322 | 3370 v5->UpdateAnimation(); |
0 | 3371 } |
3372 } | |
3373 } | |
3374 | |
3375 | |
3376 //----- (0040281C) -------------------------------------------------------- | |
322 | 3377 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3378 { |
3379 unsigned int v5; // edi@1 | |
3380 int v6; // eax@1 | |
3381 Actor *v7; // ebx@1 | |
3382 unsigned int v8; // ecx@1 | |
3383 char v9; // zf@1 | |
3384 AIDirection *v10; // esi@7 | |
3385 signed int v11; // edx@12 | |
3386 signed __int16 v13; // cx@19 | |
3387 unsigned __int16 v14; // ax@25 | |
3388 int v15; // [sp-8h] [bp-54h]@12 | |
3389 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3390 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3391 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3392 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3393 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3394 | |
3395 v5 = uActorID; | |
3396 v6 = 0; | |
3397 v7 = &pActors[uActorID]; | |
3398 v19 = a2; | |
3399 v8 = 8 * uActorID | 3; | |
3400 v9 = v7->pMonsterInfo.uFlying == 0; | |
3401 v20 = v5; | |
3402 if ( !v9 && !pParty->bFlying ) | |
3403 { | |
3404 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3405 v6 = v7->uActorRadius + 512; | |
3406 else | |
3407 v6 = pParty->uPartyHeight; | |
3408 } | |
3409 v10 = pDir; | |
3410 if ( !pDir ) | |
3411 { | |
3412 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3413 memcpy(0, &v18, 0x1Cu); | |
3414 v10 = 0; | |
3415 v5 = v20; | |
3416 } | |
3417 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3418 { | |
3419 if ( !uActionLength ) | |
3420 uActionLength = 256; | |
3421 v16 = v10; | |
3422 v15 = uActionLength; | |
3423 v11 = 4; | |
414 | 3424 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3425 return; |
0 | 3426 } |
3427 if ( (signed int)v10->uDistance < a5 ) | |
3428 { | |
3429 if ( !uActionLength ) | |
3430 uActionLength = 256; | |
3431 v11 = v19; | |
3432 v16 = v10; | |
3433 v15 = uActionLength; | |
414 | 3434 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3435 return; |
0 | 3436 } |
3437 if ( uActionLength ) | |
3438 { | |
3439 v7->uCurrentActionLength = uActionLength; | |
3440 } | |
3441 else | |
3442 { | |
3443 v13 = v7->uMovementSpeed; | |
3444 if ( v13 ) | |
3445 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3446 else | |
3447 v7->uCurrentActionLength = 0; | |
3448 if ( v7->uCurrentActionLength > 32 ) | |
3449 v7->uCurrentActionLength = 32; | |
3450 } | |
3451 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3452 v14 = LOWORD(v10->uPitchAngle); | |
3453 v7->uCurrentActionTime = 0; | |
3454 v7->uPitchAngle = v14; | |
3455 v7->uAIState = Pursuing; | |
322 | 3456 v7->UpdateAnimation(); |
0 | 3457 } |
3458 | |
3459 | |
3460 //----- (00402686) -------------------------------------------------------- | |
322 | 3461 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3462 { |
3463 unsigned int v4; // edi@1 | |
3464 int v5; // eax@1 | |
3465 Actor *v6; // ebx@1 | |
3466 int v7; // ecx@1 | |
3467 char v8; // zf@1 | |
3468 AIDirection *v9; // esi@7 | |
3469 signed int v10; // edx@12 | |
3470 signed __int16 v12; // cx@19 | |
3471 int v13; // edx@25 | |
3472 __int16 v14; // ax@25 | |
3473 unsigned __int16 v15; // ax@26 | |
3474 unsigned __int16 v16; // ax@28 | |
3475 int v17; // [sp-8h] [bp-54h]@12 | |
3476 AIDirection *v18; // [sp-4h] [bp-50h]@12 | |
3477 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3478 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3479 int v21; // [sp+44h] [bp-8h]@1 | |
3480 unsigned int v22; // [sp+48h] [bp-4h]@1 | |
3481 | |
3482 v4 = uActorID; | |
3483 v5 = 0; | |
3484 v6 = &pActors[uActorID]; | |
3485 v21 = a2; | |
3486 v7 = 8 * uActorID | 3; | |
3487 v8 = v6->pMonsterInfo.uFlying == 0; | |
3488 v22 = v4; | |
3489 if ( !v8 && !pParty->bFlying ) | |
3490 { | |
3491 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3492 v5 = v6->uActorRadius + 512; | |
3493 else | |
3494 v5 = pParty->uPartyHeight; | |
3495 } | |
3496 v9 = a4; | |
3497 if ( !a4 ) | |
3498 { | |
3499 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3500 memcpy(0, &v20, 0x1Cu); | |
3501 v9 = 0; | |
3502 v4 = v22; | |
3503 } | |
3504 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3505 { | |
3506 if ( !uActionLength ) | |
3507 uActionLength = 256; | |
3508 v18 = v9; | |
3509 v17 = uActionLength; | |
3510 v10 = 4; | |
414 | 3511 return Actor::AI_StandOrBored(v4, v10, v17, v18); |
0 | 3512 } |
3513 if ( (double)(signed int)v9->uDistance < 307.2 ) | |
3514 { | |
3515 if ( !uActionLength ) | |
3516 uActionLength = 256; | |
3517 v10 = v21; | |
3518 v18 = v9; | |
3519 v17 = uActionLength; | |
414 | 3520 return Actor::AI_StandOrBored(v4, v10, v17, v18); |
0 | 3521 } |
3522 if ( uActionLength ) | |
3523 { | |
3524 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3525 } | |
3526 else | |
3527 { | |
3528 v12 = v6->uMovementSpeed; | |
3529 if ( v12 ) | |
3530 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12; | |
3531 else | |
3532 v6->uCurrentActionLength = 0; | |
3533 if ( v6->uCurrentActionLength > 128 ) | |
3534 v6->uCurrentActionLength = 128; | |
3535 } | |
3536 v13 = rand() % 2; | |
3537 v14 = LOWORD(v9->uYawAngle); | |
3538 if ( v13 ) | |
3539 v15 = v14 + 256; | |
3540 else | |
3541 v15 = v14 - 256; | |
3542 v6->uYawAngle = v15; | |
3543 v16 = LOWORD(v9->uPitchAngle); | |
3544 v6->uCurrentActionTime = 0; | |
3545 v6->uPitchAngle = v16; | |
3546 v6->uAIState = Pursuing; | |
3547 if ( rand() % 100 < 2 ) | |
3548 Actor::PlaySound(v4, 2u); | |
322 | 3549 v6->UpdateAnimation(); |
0 | 3550 } |
3551 | |
417 | 3552 //----- (00SelectTarget) -------------------------------------------------------- |
3553 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3554 { |
417 | 3555 //Actor *v3; // esi@1 |
3556 //unsigned int v4; // ebx@1 | |
0 | 3557 int v5; // ecx@1 |
417 | 3558 //unsigned int v6; // eax@1 |
3559 //Actor *v7; // edi@2 | |
3560 //__int16 v8; // ax@3 | |
0 | 3561 int v9; // eax@10 |
3562 signed int v10; // eax@13 | |
3563 int v11; // ebx@16 | |
3564 int v12; // eax@16 | |
417 | 3565 //int v13; // eax@25 |
0 | 3566 signed int v14; // eax@31 |
3567 int v15; // edi@43 | |
3568 int v16; // ebx@45 | |
3569 int v17; // eax@45 | |
417 | 3570 //int v18; // eax@51 |
0 | 3571 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3572 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3573 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3574 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3575 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3576 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3577 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3578 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3579 int v27; // [sp+2Ch] [bp-4h]@16 |
3580 int v28; // [sp+2Ch] [bp-4h]@45 | |
3581 | |
3582 v25 = -1; | |
417 | 3583 //v22 = uActorID; |
3584 //v3 = &pActors[uActorID]; | |
3585 //v4 = 0; | |
0 | 3586 v5 = 0; |
417 | 3587 //v6 = v3->uLastCharacterIDToHit; |
0 | 3588 *a2 = 0; |
417 | 3589 //v20 = a2; |
0 | 3590 v21 = 0; |
417 | 3591 //v24 = v3->uLastCharacterIDToHit; |
3592 //v26 = 0; | |
3593 assert(uActorID < uNumActors); | |
3594 auto _this = pActors + uActorID; | |
3595 | |
3596 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3597 { |
417 | 3598 auto actor = pActors + i; |
3599 //v7 = pActors; | |
3600 //do | |
3601 //{ | |
3602 //v8 = v7->uAIState; | |
3603 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3604 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3605 continue; | |
3606 | |
3607 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) ) | |
245 | 3608 { |
417 | 3609 v10 = _this->GetActorsRelation(actor); |
3610 if ( v10 == 0 ) | |
245 | 3611 continue; |
3612 } | |
417 | 3613 else if (_this->IsNotAlive()) |
245 | 3614 { |
417 | 3615 _this->uLastCharacterIDToHit = 0; |
3616 v10 = _this->GetActorsRelation(actor); | |
3617 if ( v10 == 0 ) | |
245 | 3618 continue; |
3619 } | |
3620 else | |
3621 { | |
417 | 3622 //v18 = actor->uGroup; |
3623 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3624 continue; |
3625 v10 = 4; | |
3626 } | |
417 | 3627 if ( _this->pMonsterInfo.uHostilityType ) |
3628 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3629 v11 = dword_4DF380[v10]; |
417 | 3630 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3631 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3632 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3633 v19 = v12; |
3634 if ( v23 <= v11 | |
3635 && v27 <= v11 | |
3636 && v12 <= v11 | |
417 | 3637 && sub_4070EF_prolly_collide_objects(8 * i | OBJECT_Actor, 8 * uActorID | OBJECT_Actor) |
245 | 3638 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3639 { | |
3640 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3641 v21 = i; |
245 | 3642 } |
417 | 3643 //v4 = 0; |
3644 //++v7; | |
3645 //v5 = v26++ + 1; | |
3646 //} | |
3647 //while ( v26 < (signed int)uNumActors ); | |
3648 | |
0 | 3649 } |
417 | 3650 if ( v25 != -1 ) |
3651 { | |
3652 //v13 = 8 * v21; | |
3653 //LOBYTE(v13) = 8 * v21 | OBJECT_Actor; | |
3654 *a2 = 8 * v21 | OBJECT_Actor; | |
3655 } | |
3656 | |
3657 if (pParty->Invisible()) | |
3658 can_target_party = false; | |
3659 | |
3660 if (can_target_party) | |
0 | 3661 { |
417 | 3662 v14 = _this->GetActorsRelation(0); |
3663 if ( BYTE2(_this->uAttributes) & 8 | |
3664 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3665 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3666 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3667 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3668 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3669 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3670 v14 = 4; |
417 | 3671 if ( v14 != 0 ) |
0 | 3672 { |
3673 v15 = dword_4DF390; | |
417 | 3674 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3675 v15 = dword_4DF380[v14]; |
417 | 3676 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3677 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3678 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3679 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3680 { | |
3681 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3682 *a2 = OBJECT_Player; |
0 | 3683 } |
3684 } | |
3685 } | |
3686 } | |
3687 // 4DF380: using guessed type int dword_4DF380[]; | |
3688 // 4DF390: using guessed type int dword_4DF390; | |
3689 | |
3690 //----- (0040104C) -------------------------------------------------------- | |
3691 signed int Actor::GetActorsRelation(Actor *a2) | |
3692 { | |
3693 Actor *v2; // esi@1 | |
3694 int v3; // ebp@5 | |
3695 int v4; // edi@11 | |
3696 unsigned int v5; // edx@15 | |
3697 unsigned int v6; // eax@16 | |
3698 unsigned int v7; // ebp@19 | |
3699 int v8; // eax@22 | |
3700 unsigned int v9; // edx@25 | |
3701 unsigned int v10; // edx@33 | |
3702 | |
3703 auto a1 = this; | |
3704 v2 = a2; | |
3705 if ( a1 ) | |
3706 { | |
3707 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3708 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3709 return 4; | |
3710 v3 = a1->pMonsterInfo.uID; | |
3711 } | |
3712 else | |
3713 { | |
3714 v3 = 0; | |
3715 } | |
3716 if ( a2 ) | |
3717 { | |
3718 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3719 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3720 return 4; | |
3721 v4 = a2->pMonsterInfo.uID; | |
3722 } | |
3723 else | |
3724 { | |
3725 v4 = 0; | |
3726 } | |
3727 if ( a2 ) | |
3728 { | |
3729 if ( a1 ) | |
3730 { | |
3731 v5 = a2->uGroup; | |
3732 if ( v5 ) | |
3733 { | |
3734 v6 = a1->uGroup; | |
3735 if ( v6 ) | |
3736 { | |
3737 if ( v5 == v6 ) | |
3738 return 0; | |
3739 } | |
3740 } | |
3741 } | |
3742 } | |
3743 if ( v3 ) | |
3744 v7 = (v3 - 1) / 3 + 1; | |
3745 else | |
3746 v7 = 0; | |
3747 if ( v4 ) | |
3748 v8 = (v4 - 1) / 3 + 1; | |
3749 else | |
3750 v8 = 0; | |
3751 if ( a1 ) | |
3752 { | |
3753 v9 = a1->uAlly; | |
245 | 3754 if ( (signed int)v9 > 0 ) |
0 | 3755 { |
3756 if ( v9 != 9999 ) | |
3757 { | |
3758 v7 = a1->uAlly; | |
3759 } | |
3760 } | |
245 | 3761 if(v9==9999) |
3762 v7 = 0; | |
0 | 3763 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3764 v7 = 0; | |
3765 } | |
245 | 3766 if ( v2 ) |
0 | 3767 { |
245 | 3768 v10 = v2->uAlly; |
3769 if ( (signed int)v10 > 0 ) | |
3770 { | |
3771 if ( v10 != 9999 ) | |
3772 { | |
3773 v8 = v2->uAlly; | |
3774 } | |
3775 } | |
3776 if(v10==9999) | |
3777 v8 = 0; | |
3778 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3779 v8 = 0; | |
0 | 3780 } |
3781 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3782 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3783 return 0; | |
3784 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3785 return 4; | |
3786 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3787 { | |
3788 if ( v7 ) | |
245 | 3789 { |
3790 if ( (signed int)v7 < 89 ) | |
3791 { | |
3792 if ( v8 < 89 ) | |
3793 return pFactionTable->relations[v7][v8]; | |
3794 return 0; | |
3795 } | |
3796 return 0; | |
3797 } | |
0 | 3798 return 4; |
3799 } | |
3800 if ( !v7 ) | |
3801 { | |
3802 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3803 && !pFactionTable->relations[v8][0]) |
0 | 3804 { |
3805 if ( v8 < 89 ) | |
100 | 3806 return pFactionTable->relations[v7][v8]; |
0 | 3807 return 0; |
3808 } | |
3809 return 4; | |
3810 } | |
3811 if ( (signed int)v7 < 89 ) | |
245 | 3812 { |
3813 if ( v8 < 89 ) | |
3814 return pFactionTable->relations[v7][v8]; | |
3815 return 0; | |
3816 } | |
0 | 3817 return 0; |
3818 } | |
3819 | |
3820 | |
3821 //----- (0045976D) -------------------------------------------------------- | |
322 | 3822 void Actor::UpdateAnimation() |
0 | 3823 { |
322 | 3824 //AIState state; // edx@1 |
3825 //unsigned int result; // eax@1 | |
0 | 3826 |
322 | 3827 //state = (AIState)this->; |
3828 uAttributes &= 0xFFDFFFFF; | |
3829 //result = this->uAttributes; | |
3830 switch (uAIState) | |
0 | 3831 { |
3832 case Tethered: | |
322 | 3833 uCurrentActionAnimation = ANIM_Walking; |
3834 break; | |
3835 | |
0 | 3836 case AttackingMelee: |
322 | 3837 uCurrentActionAnimation = ANIM_AtkMelee; |
3838 uAttributes |= 0x200000u; | |
3839 break; | |
3840 | |
0 | 3841 case AttackingRanged1: |
3842 case AttackingRanged2: | |
3843 case AttackingRanged3: | |
3844 case AttackingRanged4: | |
322 | 3845 uCurrentActionAnimation = ANIM_AtkRanged; |
3846 uAttributes |= 0x200000u; | |
3847 break; | |
3848 | |
0 | 3849 case Dying: |
3850 case Resurrected: | |
322 | 3851 uCurrentActionAnimation = ANIM_Dying; |
3852 uAttributes |= 0x200000u; | |
3853 break; | |
3854 | |
0 | 3855 case Pursuing: |
3856 case Fleeing: | |
322 | 3857 uCurrentActionAnimation = ANIM_Walking; |
3858 uAttributes |= 0x200000u; | |
3859 break; | |
3860 | |
0 | 3861 case Stunned: |
322 | 3862 uCurrentActionAnimation = ANIM_GotHit; |
3863 uAttributes |= 0x200000u; | |
3864 break; | |
3865 | |
0 | 3866 case Fidgeting: |
322 | 3867 uCurrentActionAnimation = ANIM_Bored; |
3868 uAttributes |= 0x200000u; | |
3869 break; | |
3870 | |
0 | 3871 case Standing: |
3872 case Interacting: | |
3873 case Summoned: | |
322 | 3874 uCurrentActionAnimation = ANIM_Standing; |
3875 uAttributes |= 0x200000u; | |
3876 break; | |
3877 | |
0 | 3878 case Dead: |
322 | 3879 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3880 uAIState = Removed; | |
0 | 3881 else |
322 | 3882 uCurrentActionAnimation = ANIM_Dead; |
3883 break; | |
3884 | |
551 | 3885 case Removed: |
3886 return; | |
3887 | |
0 | 3888 default: |
322 | 3889 assert(false); |
0 | 3890 } |
3891 } | |
3892 | |
3893 //----- (00459671) -------------------------------------------------------- | |
3894 void Actor::Reset() | |
3895 { | |
3896 this->pActorName[0] = 0; | |
3897 this->word_000086_some_monster_id = 0; | |
3898 this->uNPC_ID = 0; | |
3899 this->vPosition.z = 0; | |
3900 this->vPosition.y = 0; | |
3901 this->vPosition.x = 0; | |
3902 this->vVelocity.z = 0; | |
3903 this->vVelocity.y = 0; | |
3904 this->vVelocity.x = 0; | |
3905 this->uYawAngle = 0; | |
3906 this->uPitchAngle = 0; | |
3907 this->uAttributes = 0; | |
3908 this->uSectorID = 0; | |
3909 this->uCurrentActionTime = 0; | |
3910 this->vInitialPosition.z = 0; | |
3911 this->vInitialPosition.y = 0; | |
3912 this->vInitialPosition.x = 0; | |
3913 this->vGuardingPosition.z = 0; | |
3914 this->vGuardingPosition.y = 0; | |
3915 this->vGuardingPosition.x = 0; | |
3916 this->uTetherDistance = 256; | |
3917 this->uActorRadius = 32; | |
3918 this->uActorHeight = 128; | |
3919 this->uAIState = Standing; | |
305 | 3920 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3921 this->uMovementSpeed = 200; |
3922 this->uCarriedItemID = 0; | |
3923 this->uGroup = 0; | |
3924 this->uAlly = 0; | |
3925 this->uSummonerID = 0; | |
3926 this->uLastCharacterIDToHit = 0; | |
3927 this->dword_000334_unique_name = 0; | |
3928 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3929 memset(this->pActorBuffs, 0, 0x160u); | |
3930 } | |
3931 | |
3932 //----- (0045959A) -------------------------------------------------------- | |
3933 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3934 { | |
3935 //Actor *v2; // edi@1 | |
3936 MonsterDesc *v3; // esi@1 | |
3937 //__int16 v4; // ax@2 | |
3938 unsigned __int16 *v5; // ecx@4 | |
3939 unsigned __int16 *v6; // eax@4 | |
3940 signed int v7; // edx@4 | |
3941 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2 | |
3942 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 | |
3943 //int v10; // [sp+88h] [bp-Ch]@1 | |
3944 //char *Source; // [sp+8Ch] [bp-8h]@1 | |
3945 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1 | |
3946 | |
3947 //v2 = this; | |
3948 //v10 = 8; | |
3949 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; | |
3950 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3951 //v12 = pSpriteIDs; | |
3952 //Source = (char *)v3->pSpriteNames; | |
3953 //do | |
3954 for (uint i = 0; i < 8; ++i) | |
3955 { | |
3956 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3957 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3958 //*v12 = v4; | |
3959 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3960 //++v12; | |
3961 //Source += 10; | |
3962 //--v10; | |
3963 } | |
3964 //while ( v10 ); | |
3965 uActorHeight = v3->uMonsterHeight; | |
3966 uActorRadius = v3->uMonsterRadius; | |
33 | 3967 uMovementSpeed = v9->uBaseSpeed; |
0 | 3968 if ( !(load_sounds_if_bit1_set & 1) ) |
3969 { | |
3970 v5 = pSoundSampleIDs; | |
3971 v6 = v3->pSoundSampleIDs; | |
3972 v7 = 4; | |
3973 do | |
3974 { | |
3975 *v5 = *v6; | |
3976 ++v6; | |
3977 ++v5; | |
3978 --v7; | |
3979 } | |
3980 while ( v7 ); | |
3981 } | |
3982 } | |
3983 | |
3984 | |
3985 //----- (00459667) -------------------------------------------------------- | |
3986 void Actor::Remove() | |
3987 { | |
3988 this->uAIState = Removed; | |
3989 } | |
3990 | |
3991 | |
3992 //----- (0044FD29) -------------------------------------------------------- | |
3993 int Actor::_44FD29(int a2) | |
3994 { | |
3995 Actor *v2; // edi@1 | |
3996 unsigned __int8 v3; // al@1 | |
3997 int v4; // esi@1 | |
3998 int v5; // edx@2 | |
3999 int v6; // eax@8 | |
4000 int v7; // edi@10 | |
4001 Actor *v8; // esi@10 | |
4002 MonsterInfo *v9; // ebx@10 | |
4003 MonsterDesc *v10; // edi@10 | |
4004 unsigned __int16 v11; // ax@10 | |
4005 int v12; // eax@10 | |
4006 int v13; // ebx@10 | |
4007 int v14; // eax@10 | |
4008 int v15; // edi@10 | |
4009 int v16; // eax@10 | |
4010 int v17; // ebx@10 | |
4011 Actor *v18; // ecx@10 | |
4012 signed __int64 v19; // qax@10 | |
4013 unsigned int v20; // eax@12 | |
4014 int v21; // eax@13 | |
4015 int result; // eax@13 | |
4016 Actor *v23; // eax@16 | |
4017 int v24; // [sp+Ch] [bp-1Ch]@1 | |
4018 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
4019 int v26; // [sp+14h] [bp-14h]@10 | |
4020 int v27; // [sp+18h] [bp-10h]@10 | |
4021 int v28; // [sp+1Ch] [bp-Ch]@8 | |
4022 int v29; // [sp+20h] [bp-8h]@10 | |
4023 Actor *v30; // [sp+24h] [bp-4h]@1 | |
4024 | |
4025 v2 = this; | |
4026 v24 = a2; | |
4027 v30 = this; | |
4028 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
4029 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
4030 if ( v3 ) | |
4031 { | |
4032 if ( v3 >= 1u && v3 <= 3u ) | |
4033 v4 = v4 + v3 - 1; | |
4034 } | |
4035 else | |
4036 { | |
4037 v5 = rand() % 100; | |
4038 if ( v5 >= 60 ) | |
4039 { | |
4040 ++v4; | |
4041 if ( v5 >= 90 ) | |
4042 ++v4; | |
4043 } | |
4044 } | |
4045 v6 = v2->vPosition.z; | |
4046 v28 = 0; | |
4047 uFaceID = v6; | |
4048 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4049 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
4050 v7 = v4 - 1; | |
4051 v8 = &pActors[uNumActors]; | |
4052 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4053 v29 = v7; | |
4054 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4055 pActors[uNumActors].Reset(); | |
4056 v10 = &pMonsterList->pMonsters[v7]; | |
4057 strcpy(v8->pActorName, v9->pName); | |
4058 v8->sCurrentHP = LOWORD(v9->uHP); | |
4059 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4060 v8->word_000086_some_monster_id = v29 + 1; | |
4061 v8->uActorRadius = v10->uMonsterRadius; | |
4062 v8->uActorHeight = v10->uMonsterHeight; | |
4063 v11 = v10->uMovementSpeed; | |
4064 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4065 v8->pMonsterInfo.uTreasureType = 0; | |
4066 v8->pMonsterInfo.uExp = 0; | |
4067 v8->uMovementSpeed = v11; | |
4068 v12 = rand(); | |
4069 v13 = v12 % 2048; | |
323 | 4070 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4071 v26 = v14; |
4072 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4073 v16 = stru_5C6E00->Sin(v13); |
0 | 4074 v26 = v16; |
4075 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4076 LOWORD(v16) = uFaceID; | |
4077 v17 = v29 + v30->vPosition.y; | |
4078 v8->vInitialPosition.z = uFaceID; | |
4079 v8->vPosition.z = v16; | |
4080 LOWORD(v16) = v28; | |
4081 v8->vInitialPosition.x = v15; | |
4082 v8->vPosition.x = v15; | |
4083 v8->vInitialPosition.y = v17; | |
4084 v8->vPosition.y = v17; | |
4085 v8->uTetherDistance = 256; | |
4086 v8->uSectorID = v16; | |
4087 v8->PrepareSprites(0); | |
4088 v18 = v30; | |
4089 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4090 LODWORD(v19) = v18->uAlly; | |
4091 if ( !(uint)v19 ) | |
4092 { | |
4093 uFaceID = v18->pMonsterInfo.uID - 1; | |
4094 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4095 v18 = v30; | |
4096 } | |
4097 v8->uAlly = v19; | |
4098 v20 = v18->uGroup; | |
4099 v8->uCurrentActionTime = 0; | |
4100 v8->uGroup = v20; | |
4101 v8->uAIState = Summoned; | |
4102 v8->uCurrentActionLength = 256; | |
4103 v8->UpdateAnimation(); | |
4104 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4105 || (v21 = v30->vPosition.z, | |
4106 v27 = v30->vPosition.z, | |
4107 result = pIndoor->GetSector(v15, v17, v21), | |
4108 result == v28) | |
4109 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000) | |
4110 && (result = abs(result - v27), result <= 1024) ) | |
4111 { | |
4112 v23 = v30; | |
4113 ++uNumActors; | |
4114 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4115 if ( v23->uAttributes & 0x80000 ) | |
4116 v8->uAttributes |= 0x80000u; | |
4117 result = 8 * v24; | |
4118 LOBYTE(result) = 8 * v24 | 3; | |
4119 v8->uSummonerID = result; | |
4120 } | |
4121 return result; | |
4122 } |