annotate Engine/ZlibWrapper.cpp @ 2518:3a1b56ab8749

d3d11 accepts RGBTexture
author a.parshin
date Thu, 09 Oct 2014 00:06:47 +0300
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1
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2 namespace zlib
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3 {
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4 #include "lib\zlib\zlib.h"
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5 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen)
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6 {
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7 //return uncompress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen);
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8 return uncompress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen);
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9 return 0;
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10 }
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11
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12 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen)
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13 {
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14 //return compress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen);
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15 return compress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen);
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16 return 0;
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17 }
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18 };