2499
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "ErrorHandling.h"
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8
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2501
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9 #include "Graphics/Weather.h"
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10 #include "Graphics/Texture.h"
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2499
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11 #include "mm7_data.h"
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2502
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12 #include "Media/MediaPlayer.h"
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13 #include "IO/Mouse.h"
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2499
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14
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15 #include "MapInfo.h"
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16 #include "Game.h"
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2501
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17 #include "Graphics/Render.h"
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2502
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18 #include "GUI/GUIWindow.h"
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19 #include "GUI/GUIProgressBar.h"
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2501
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20 #include "Objects/SpriteObject.h"
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21 #include "Objects/Chest.h"
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2499
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22 #include "MapsLongTimer.h"
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23 #include "LOD.h"
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2501
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24 #include "Objects/Actor.h"
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2499
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25 #include "Party.h"
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26 #include "OurMath.h"
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2502
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27 #include "Media/Audio/AudioPlayer.h"
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2501
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28 #include "Graphics/Indoor.h"
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29 #include "Graphics/Viewport.h"
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2499
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30 #include "texts.h"
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31 #include "stru123.h"
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32 #include "stru159.h"
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33 #include "Events.h"
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34 #include "Events2D.h"
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2501
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35 #include "..\GUI\UI\UIHouses.h"
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2499
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36 #include "MM7.h"
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2501
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37 #include "Graphics/Level/Decoration.h"
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2499
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38 #include "LuaVM.h"
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39 #include "Log.h"
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2501
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40 #include "Graphics/DecorationList.h"
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2499
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41
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42
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43 std::array<EventIndex, 4400> pSomeOtherEVT_Events;
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44 signed int uSomeOtherEVT_NumEvents;
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45 char *pSomeOtherEVT;
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46 std::array<EventIndex, 4400> pSomeEVT_Events;
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47 signed int uSomeEVT_NumEvents;
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48 char *pSomeEVT;
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49
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50 unsigned int uGlobalEVT_NumEvents;
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51 unsigned int uGlobalEVT_Size;
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52 std::array<char, 46080> pGlobalEVT;
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53 std::array<EventIndex, 4400> pGlobalEVT_Index;
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54
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55 std::array<unsigned int, 500> pLevelStrOffsets;
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56 unsigned int uLevelStrNumStrings;
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57 unsigned int uLevelStrFileSize;
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58 signed int uLevelEVT_NumEvents;
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59 unsigned int uLevelEVT_Size;
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60 std::array<char, 9216> pLevelStr;
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61 std::array<char, 9216> pLevelEVT;
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62 std::array<EventIndex, 4400> pLevelEVT_Index;
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63
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64 _2devent p2DEvents[525];
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65
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66
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67
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68 //----- (00443CE1) --------------------------------------------------------
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69 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize)
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70 {
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71 FILE *pLodFile; // eax@1
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72 unsigned int uTextureSize; // esi@3
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73 //char Args[60]; // [sp+8h] [bp-B4h]@6
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74 void *ptr; // [sp+B8h] [bp-4h]@1
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75 Texture DstBuf; // [sp+6Ch] [bp-50h]@1
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76
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77 ptr = pEvents_LOD->LoadRaw(pContainerName, 0);
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78 pLodFile = pEvents_LOD->FindContainer(pContainerName, 0);
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79 if ( !pLodFile )
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80 Error("Unable to load %s", pContainerName);
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81
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82 fread(&DstBuf, 1, 48, pLodFile);
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83 uTextureSize = DstBuf.uDecompressedSize;
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84 if ( !DstBuf.uDecompressedSize )
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85 uTextureSize = DstBuf.uTextureSize;
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86 memset(&DstBuf, 0, 72);
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87 if ( uTextureSize >= (signed int)uBufferSize )
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88 Error("File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize);
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89
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90 memcpy(pBuffer, ptr, uTextureSize);
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91 free(ptr);
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92 return uTextureSize;
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93 }
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94
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95 //----- (00443DA1) --------------------------------------------------------
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96 void Initialize_GlobalEVT()
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97 {
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98 struct raw_event_header
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99 {
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100 unsigned char evt_size;
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101 unsigned char evt_id_l;
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102 unsigned char evt_id_h;
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103 unsigned char evt_sequence_num;
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104 } ;
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105 uint events_count;
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106 unsigned int offset_in;
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107 raw_event_header *current_hdr;
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108 uGlobalEVT_NumEvents = 0;
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109 uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080);
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110 if ( !uGlobalEVT_Size )
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111 return;
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112 memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800
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113 events_count = uGlobalEVT_NumEvents;
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114 current_hdr=(raw_event_header *)pGlobalEVT.data();
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115 offset_in=0;
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116 for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count)
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117 {
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118 pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
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119 pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
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120 pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in;
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121 offset_in+=current_hdr->evt_size+1;
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122
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123 current_hdr=(raw_event_header *)&pGlobalEVT[offset_in];
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124 }
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125 uGlobalEVT_NumEvents = events_count;
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126
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127 assert(uGlobalEVT_NumEvents < 4400);
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128 }
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129
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130
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131
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132 //----- (00443EF8) --------------------------------------------------------
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133 void LoadLevel_InitializeLevelEvt()
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134 {
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135 struct raw_event_header
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136 {
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137 unsigned char evt_size;
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138 unsigned char evt_id_l;
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139 unsigned char evt_id_h;
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140 unsigned char evt_sequence_num;
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141 } ;
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142 uint events_count;
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143 unsigned int offset_in;
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144 raw_event_header *current_hdr;
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145
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146 if (!uLevelEVT_Size)
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147 return;
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148
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149 memset(MapsLongTimersList, 0, 3200);
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150 memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400);
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151
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152 uLevelEVT_NumEvents = 0;
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153 MapsLongTimers_count = 0;
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154
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155 current_hdr=(raw_event_header *)pLevelEVT.data();
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156 offset_in=0;
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157 for (events_count = 0, offset_in = 0; offset_in < uLevelEVT_Size; ++events_count)
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158 {
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159 pLevelEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
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160 pLevelEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
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161 pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in;
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162 offset_in+=current_hdr->evt_size+1;
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163
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164 current_hdr=(raw_event_header *)&pLevelEVT[offset_in];
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165 }
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166 uLevelEVT_NumEvents = events_count;
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167
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168 /*
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169 EmeraldIsle::Variables:
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170 [0] ???
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171 [1] ???
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172 [2] Luck Fountain uses left
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173 [3] Gold Fountain used this week
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174 [4] Gold Fountain total uses
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175
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176
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177 Emerald Isle #110 // Fire Resistance fountain
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178 0 LocationName
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179 0 if (Player.FireResistance < 50)
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180 {
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181 1 Set(Player.FireResistance, 50)
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182 2 SetFooterString(22) // +50 Fire Resistance (temporarily)
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183 3 Add(Party.Autonotes, 2)
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184 4 goto return
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185 }
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186 5 SetFooterString(11) // Refreshing!
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187 6 return
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188
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189
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190
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191 Emerald Isle #111 // ???
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192 Initialize
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193 Set(Map.Variables[0], 30)
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194 Set(Map.Variables[1], 30)
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195
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196
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197 Emerald Isle #114 // month timer - manage luck fountain
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198 0 LocationName
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199 0 if (Player.BaseLuck >= 15)
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200 {
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201 2 SetFooterString(11) // Refreshing!
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202 3 return
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203 }
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204 else
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205 {
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206 1 if (Map.Variables[2] >= 1)
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207 {
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208 4 Sub(Map.Variables[2], 1)
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209 5 Add(Player.BaseLuck, 2)
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210 6 SetFooterString(25) // +2 Luck (Permament)
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211 7 return
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212 }
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213 else
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214 {
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215 2 SetFooterString(11) // Refreshing!
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216 3 return
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217 }
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218 }
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219
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220 8 Initialize
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221 9 Set Map.Variables[2], 8
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222
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223
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224
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225 Emerald Isle #115 // week timer - gold fountain in the center of town
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226 0 LocationName
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227 0 if (Map.Variables[4] < 3)
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228 {
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229 1 if (Map.Variables[3] == 0)
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230 {
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231 2 if (Party.Gold < 201)
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232 {
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233 3 if (Player.BaseLuck >= 15)
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234 {
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235 5 Add(Map.Variables[3], 1)
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236 6 Add(Party.Gold, 1000)
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237 7 Add(Map.Variables[4], 1)
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238 8 goto return
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239 }
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240 else
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241 {
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242 4 goto 9
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243 }
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244 }
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245 }
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246 }
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247 9 SetFooterString(11) // Refreshing!
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248 10 return
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249
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250 11 Initialize
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251 12 Set(Map.Variables[3], 0)
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252
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253
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254
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255
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256
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257 Emerald Isle #220 // day timer - monster spawner
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258 0 LocationName
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259 0 Initialize
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260 1 if (NumAliveActors(group=20) != 0)
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261 2 return
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262 3 SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0, group=20)
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263 4 SpawnMonsters(1, level=2, count=5, x=16, y=16352, z=90, group=20)
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264 5 SpawnMonsters(1, level=1, count=10, x=480, y=18288, z=6, group=20)
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265
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266
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267
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268 Emerald Isle #200 // margareth dock tip
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269 0 if (!QBits.QuestDone[17])
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270 {
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271 1 InitiateNPCDialogue(npc=19)
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272 }
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273 2 return
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274
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275
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276 Emerald Isle #201 // margareth armoury tip
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277 0 if (!QBits.QuestDone[17])
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278 {
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279 1 InitiateNPCDialogue(npc=20)
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280 }
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281 2 return
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282 */
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283 }
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284
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285
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286 //----- (0044684A) --------------------------------------------------------
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287 void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line)
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288 {
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289 signed int v4; // esi@7
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290 int v11; // eax@14
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291 char *v12; // eax@15
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292 const char *v16; // esi@21
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293 bool v17; // edx@21
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294 int v18; // ecx@22
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295 int v19; // ebp@36
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296 signed int v20; // ecx@40
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297 int v21; // eax@40
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298 int v22; // edx@40
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299 int v23; // eax@40
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300 unsigned __int16 v24; // ax@45
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301 LevelDecoration *v26; // eax@55
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302 int v27; // eax@57
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303 int pEventID; // eax@58
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304 int pNPC_ID; // ecx@58
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305 int pIndex; // esi@58
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306 NPCData *pNPC; // ecx@58
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307 int v38; // eax@78
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308 int v39; // ecx@78
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309 int v42; // eax@84
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310 int v43; // ecx@84
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311 GUIButton *v48; // ecx@93
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312 GUIButton *v49; // esi@94
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313 signed int pValue; // ebp@124
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314 Player *pPlayer; // esi@125
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315 int v83; // eax@212
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316 int v84; // ebp@220
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317 int v90; // eax@243
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318 const char *v91; // ecx@247
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319 int v94; // ecx@262
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320 int v95; // ebp@262
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321 int v96; // edx@262
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322 int v97; // eax@262
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323 unsigned int v98; // edx@265
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324 const char *v99; // esi@267
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325 int v100; // edx@267
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326 unsigned int v102; // esi@281
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327 int v104; // eax@288
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328 int v106; // [sp-20h] [bp-4C8h]@278
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329 signed int v109; // [sp-14h] [bp-4BCh]@278
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330 signed int v110; // [sp-10h] [bp-4B8h]@278
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331 int curr_seq_num; // [sp+10h] [bp-498h]@4
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332 int v126; // [sp+1Ch] [bp-48Ch]@262
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333 int player_choose; // [sp+20h] [bp-488h]@4
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334 int v128; // [sp+24h] [bp-484h]@21
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335 int v129; // [sp+24h] [bp-484h]@262
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336 signed int v130; // [sp+28h] [bp-480h]@0
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337 int v132; // [sp+30h] [bp-478h]@262
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338 signed int v133; // [sp+34h] [bp-474h]@1
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339 int v134; // [sp+38h] [bp-470h]@262
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340 int v135; // [sp+3Ch] [bp-46Ch]@262
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341 int v136; // [sp+40h] [bp-468h]@40
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342 int v137; // [sp+44h] [bp-464h]@40
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343 int v138; // [sp+48h] [bp-460h]@40
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344 int v139; // [sp+4Ch] [bp-45Ch]@40
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345 ItemGen item; // [sp+50h] [bp-458h]@15
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346 char Source[120]; // [sp+74h] [bp-434h]@15
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347 char Str[120]; // [sp+ECh] [bp-3BCh]@21
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348 Actor Dst; // [sp+164h] [bp-344h]@53
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349
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350 v133 = 0;
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351 EvtTargetObj = targetObj;
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352 dword_5B65C4_cancelEventProcessing = 0;
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353 if ( uEventID == 114 )//for test script
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354 {
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355 if (!lua->DoFile("out01.lua"))
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356 Log::Warning(L"Error opening out01.lua\n");
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357 Log::Warning(L"being tested that well\n");
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358 return;
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359 }
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360 if ( !uEventID )
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361 {
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362 if ( !GameUI_Footer_TimeLeft )
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363 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
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364 return;
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365 }
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366 player_choose = (uActiveCharacter == 0)?6:4; //4 - active or 6 - random player if active =0
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367 curr_seq_num = entry_line;
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368
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369 if ( activeLevelDecoration )
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370 {
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371 uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
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372 pSomeEVT = pGlobalEVT.data();
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373 memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts
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374 }
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375 else
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376 {
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377 uSomeEVT_NumEvents = uLevelEVT_NumEvents;
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378 pSomeEVT = pLevelEVT.data();
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379 memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400);
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380 }
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381
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382 for ( v4 = 0; v4 < uSomeEVT_NumEvents; ++v4 )
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383 {
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384 if ( dword_5B65C4_cancelEventProcessing )
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385 {
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386 if ( v133 == 1 )
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387 OnMapLeave();
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388 return;
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389 }
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390 if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num )
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391 {
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392 _evt_raw * _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT);
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393
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394 switch (_evt->_e_type)
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395 {
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396 case EVENT_CheckSeason:
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397 if ( !sub_4465DF_check_season(_evt->v5) )
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398 {
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399 ++curr_seq_num;
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400 //v4 = v124;
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401 break;
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402 }
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403 v4 = -1;
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404 curr_seq_num = _evt->v6 - 1;
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405 ++curr_seq_num;
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406 break;
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407 case EVENT_ShowMovie:
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408 {
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409 strcpy(Source, (char *)&_evt->v7);
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410 v12 = (char *)&item.uExpireTime + strlen(Source) + 7;
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411 if ( *v12 == 32 )
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412 *v12 = 0;
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413 if (pMediaPlayer->bPlaying_Movie)
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414 pMediaPlayer->Unload();
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415 pMediaPlayer->bStopBeforeSchedule = 0;
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416 // pMediaPlayer->pResetflag = 0;
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417
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418 v128 = pCurrentScreen;
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419 strcpy(Str, Source);
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420 v16 = RemoveQuotes(Str);
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421 pMediaPlayer->FullscreenMovieLoop(v16, 0/*, _evt->v5*/);
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422 if ( !_stricmp(v16, "arbiter good") )
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423 {
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424 pParty->alignment = PartyAlignment_Good;
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425 v18 = 0;
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426 LOBYTE(v17) = 1;
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427 SetUserInterface(PartyAlignment_Good, v17);
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428 if ( !_evt->v6 || v128 == 3 )
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429 {
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430 pCurrentScreen = v128;
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431 if ( v128 == 3 )
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432 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
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433 if ( v128 == 13 )
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2511
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434 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1);
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2499
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435 }
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436 ++curr_seq_num;
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437 break;
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438 }
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439 if ( !_stricmp(v16, "arbiter evil") )
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440 {
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441 v18 = 2;
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442 pParty->alignment = PartyAlignment_Evil;
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443 LOBYTE(v17) = 1;
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444 SetUserInterface(PartyAlignment_Evil, v17);
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445 if ( !_evt->v6 || v128 == 3 )
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446 {
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447 pCurrentScreen = v128;
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448 if ( v128 == 3 )
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449 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
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450 if ( v128 == 13 )
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451 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1);
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452 }
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453 ++curr_seq_num;
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|
454 break;
|
|
455 }
|
|
456 if ( !_stricmp(v16, "pcout01") ) // moving to harmondale from emerald isle
|
|
457 {
|
|
458 Rest(0x2760u);
|
|
459 pParty->RestAndHeal();
|
|
460 pParty->days_played_without_rest = 0;
|
|
461 }
|
|
462 if ( !_evt->v6 || v128 == 3 )
|
|
463 {
|
|
464 pCurrentScreen = v128;
|
|
465 if ( v128 == 3 )
|
|
466 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
|
|
467 if ( v128 == 13 )
|
|
468 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1);
|
|
469 }
|
|
470 ++curr_seq_num;
|
|
471 }
|
|
472 break;
|
|
473 case EVENT_CheckSkill:
|
|
474 {
|
|
475 v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8);
|
|
476 if ( player_choose < 0 )
|
|
477 goto LABEL_47;
|
|
478 if ( player_choose <= 3 )
|
|
479 v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5];
|
|
480 else
|
|
481 {
|
|
482 if ( player_choose == 4 )
|
|
483 v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5];
|
|
484 else
|
|
485 {
|
|
486 if ( player_choose == 5 )
|
|
487 {
|
|
488 v20 = 0;
|
|
489 v21 = 3486 * v130 + _evt->v5;
|
|
490 v136 = 1;
|
|
491 LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21];
|
|
492 v137 = v21 & 0x40;
|
|
493 v138 = v21 & 0x80;
|
|
494 v22 = v21 & 0x100;
|
|
495 v23 = v21 & 0x3F;
|
|
496 v139 = v22;
|
|
497 while ( v23 < v19 || !*(&v136 + _evt->v6) )
|
|
498 {
|
|
499 ++v20;
|
|
500 if ( v20 >= 4 )
|
|
501 {
|
|
502 ++curr_seq_num;
|
|
503 break;
|
|
504 }
|
|
505 }
|
|
506 curr_seq_num = _evt->v11 - 1;
|
|
507 ++curr_seq_num;
|
|
508 break;
|
|
509 }
|
|
510 LABEL_47:
|
|
511 //v10 = (ByteArray *)&v5[v9];
|
|
512 v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4];
|
|
513 }
|
|
514 }
|
|
515 v136 = 1;
|
|
516 v137 = v24 & 0x40;
|
|
517 v138 = v24 & 0x80;
|
|
518 v139 = v24 & 0x100;
|
|
519 if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) )
|
|
520 {
|
|
521 curr_seq_num = _evt->v11 - 1;
|
|
522 ++curr_seq_num;
|
|
523 break;
|
|
524 }
|
|
525 ++curr_seq_num;
|
|
526 }
|
|
527 break;
|
|
528
|
|
529 case EVENT_SpeakNPC:
|
|
530 if ( canShowMessages )
|
|
531 {
|
|
532 //Actor::Actor(&Dst);
|
|
533 memset(&Dst, 0, 0x344u);
|
|
534 dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
|
|
535 Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id;
|
|
536 GameUI_InitializeDialogue(&Dst, false);
|
|
537 }
|
|
538 else
|
|
539 bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
|
|
540 ++curr_seq_num;
|
|
541 break;
|
|
542 case EVENT_ChangeEvent:
|
|
543 if ( EVT_DWORD(_evt->v5) )
|
|
544 stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
|
|
545 else
|
|
546 {
|
|
547 v26 = (LevelDecoration *)activeLevelDecoration;
|
|
548 stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
|
|
549 v26->uFlags |= LEVEL_DECORATION_INVISIBLE;
|
|
550 }
|
|
551 ++curr_seq_num;
|
|
552
|
|
553 break;
|
|
554 case EVENT_SetNPCGreeting:
|
|
555 v27 = EVT_DWORD(_evt->v5);
|
|
556 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
|
|
557 pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9);
|
|
558 ++curr_seq_num;
|
|
559 break;
|
|
560 case EVENT_SetNPCTopic:
|
|
561 {
|
|
562 //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
563 pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8);
|
|
564 pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
565 pIndex = _evt->v9;
|
|
566 pNPC = &pNPCStats->pNewNPCData[pNPC_ID];
|
|
567 if ( pIndex == 0 )
|
|
568 pNPC->evt_A = pEventID;
|
|
569 if ( pIndex == 1 )
|
|
570 pNPC->evt_B = pEventID;
|
|
571 if ( pIndex == 2 )
|
|
572 pNPC->evt_C = pEventID;
|
|
573 if ( pIndex == 3 )
|
|
574 pNPC->evt_D = pEventID;
|
|
575 if ( pIndex == 4 )
|
|
576 pNPC->evt_E = pEventID;
|
|
577 if ( pIndex == 5 )
|
|
578 pNPC->evt_F = pEventID;
|
|
579 if ( pNPC_ID == 8 )
|
|
580 {
|
|
581 if ( pEventID == 78 )
|
|
582 {
|
|
583 HouseDialogPressCloseBtn();
|
|
584 window_SpeakInHouse->Release();
|
|
585 pParty->uFlags &= ~2;
|
|
586 if ( EnterHouse(HOUSE_DARK_GUILD_PIT) )
|
|
587 {
|
|
588 pAudioPlayer->StopChannels(-1, -1);
|
|
589 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 170, 0);
|
|
590 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
|
|
591 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
|
|
592 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
|
|
593 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
|
|
594 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
|
|
595 current_npc_text = pNPCTopics[90].pText;
|
|
596 }
|
|
597 }
|
|
598 }
|
|
599 ++curr_seq_num;
|
|
600 }
|
|
601 break;
|
|
602 case EVENT_NPCSetItem:
|
|
603 sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
|
|
604 ++curr_seq_num;
|
|
605 break;
|
|
606 case EVENT_SetActorItem:
|
|
607 Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
|
|
608 ++curr_seq_num;
|
|
609 break;
|
|
610 case EVENT_SetNPCGroupNews:
|
|
611 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
|
|
612 ++curr_seq_num;
|
|
613 break;
|
|
614 case EVENT_SetActorGroup:
|
|
615 __debugbreak();
|
|
616 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
617 ++curr_seq_num;
|
|
618 break;
|
|
619 case EVENT_ChangeGroup:
|
|
620 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
621 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
622 __debugbreak();
|
|
623 for ( uint actor_id = 0; actor_id < uNumActors; actor_id++ )
|
|
624 {
|
|
625 if ( pActors[actor_id].uGroup == v38 )
|
|
626 pActors[actor_id].uGroup = v39;
|
|
627 }
|
|
628 ++curr_seq_num;
|
|
629 break;
|
|
630 case EVENT_ChangeGroupAlly:
|
|
631 v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
632 v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
633 __debugbreak();
|
|
634 for ( uint actor_id = 0; actor_id < uNumActors; actor_id++ )
|
|
635 {
|
|
636 if ( pActors[actor_id].uGroup == v42 )
|
|
637 pActors[actor_id].uAlly = v43;
|
|
638 }
|
|
639 ++curr_seq_num;
|
|
640 break;
|
|
641 case EVENT_MoveNPC:
|
|
642 {
|
|
643 pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9);
|
|
644 if ( window_SpeakInHouse )
|
|
645 {
|
|
646
|
|
647 if ( window_SpeakInHouse->par1C == 165 )
|
|
648 {
|
|
649 HouseDialogPressCloseBtn();
|
|
650 pMediaPlayer->Unload();
|
|
651 window_SpeakInHouse->Release();
|
|
652 pParty->uFlags &= ~2;
|
|
653 activeLevelDecoration = (LevelDecoration*)1;
|
|
654 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
|
|
655 {
|
2506
|
656 pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0);
|
2499
|
657 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0);
|
|
658 v48 = window_SpeakInHouse->pControlsHead;
|
|
659 if ( window_SpeakInHouse->pControlsHead )
|
|
660 {
|
|
661 do
|
|
662 {
|
|
663 v49 = v48->pNext;
|
|
664 free(v48);
|
|
665 v48 = v49;
|
|
666 }
|
|
667 while ( v49 );
|
|
668 }
|
|
669 window_SpeakInHouse->pControlsHead = 0;
|
|
670 window_SpeakInHouse->pControlsTail = 0;
|
|
671 window_SpeakInHouse->uNumControls = 0;
|
|
672 }
|
|
673 }
|
|
674 else
|
|
675 {
|
|
676 if ( window_SpeakInHouse->par1C == 553 )
|
|
677 pMediaPlayer->bLoopPlaying = 0;
|
|
678 }
|
|
679 }
|
|
680
|
|
681 }
|
|
682 ++curr_seq_num;
|
|
683 break;
|
|
684 case EVENT_Jmp:
|
|
685 curr_seq_num = _evt->v5 - 1;
|
|
686 ++curr_seq_num;
|
|
687 v4 = -1;
|
|
688
|
|
689 break;
|
|
690 case EVENT_ShowFace:
|
|
691 if ( _evt->v5 <= 3u ) //someone
|
|
692 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
|
|
693 else if ( _evt->v5 == 4 ) //active
|
|
694 pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
|
|
695 else if ( _evt->v5 == 5 ) //all players
|
|
696 {
|
|
697 for(int i = 0; i < 4; ++i)
|
|
698 pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
|
|
699 }
|
|
700 else //random player
|
|
701 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
|
|
702 ++curr_seq_num;
|
|
703 break;
|
|
704 case EVENT_CharacterAnimation:
|
|
705 if ( _evt->v5 <= 3 ) //someone
|
|
706 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0);
|
|
707 else if ( _evt->v5 == 4 ) //active
|
|
708 pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0);
|
|
709 else if ( _evt->v5 == 5 ) //all
|
|
710 for(int i = 0; i < 4; ++i)
|
|
711 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0);
|
|
712 else //random
|
|
713 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0);
|
|
714 ++curr_seq_num;
|
|
715 break;
|
|
716 case EVENT_ForPartyMember:
|
|
717 player_choose = _evt->v5;
|
|
718 ++curr_seq_num;
|
|
719 break;
|
|
720 case EVENT_SummonItem:
|
|
721 SpriteObject::sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
722 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
|
|
723 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8),
|
|
724 _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8),
|
|
725 _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
|
|
726 _evt->v25, _evt->v26, 0, 0);
|
|
727 ++curr_seq_num;
|
|
728 break;
|
|
729 case EVENT_Compare:
|
|
730 pValue = EVT_DWORD(_evt->v7);
|
|
731 if ( player_choose <= 3 )
|
|
732 {
|
|
733 if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
|
|
734 {
|
|
735 // v124 = -1;
|
|
736 curr_seq_num = _evt->v11 - 1;
|
|
737 }
|
|
738 }
|
|
739 else if ( player_choose == 4 ) //active
|
|
740 {
|
|
741 if ( uActiveCharacter )
|
|
742 {
|
|
743 if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
|
|
744 {
|
|
745 // v124 = -1;
|
|
746 curr_seq_num = _evt->v11 - 1;
|
|
747 }
|
|
748 }
|
|
749 }
|
|
750 else if ( player_choose == 5 )//all
|
|
751 {
|
|
752 v130 = 0;
|
|
753 for(int i = 1; i < 5; ++i)
|
|
754 {
|
|
755 if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
|
|
756 {
|
|
757 // v124 = -1;
|
|
758 curr_seq_num = _evt->v11 - 1;
|
|
759 break;
|
|
760 }
|
|
761 ++v130;
|
|
762 }
|
|
763 }
|
|
764 else if ( player_choose == 6 ) //random
|
|
765 {
|
|
766 if ( pPlayers[rand() % 4 + 1]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
|
|
767 {
|
|
768 // v124 = -1;
|
|
769 curr_seq_num = _evt->v11 - 1;
|
|
770 }
|
|
771 }
|
|
772 ++curr_seq_num;
|
|
773 v4 = -1;
|
|
774 break;
|
|
775 case EVENT_IsActorAlive:
|
|
776 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10)))
|
|
777 {
|
|
778 //v124 = -1;
|
|
779 curr_seq_num = _evt->v11 - 1;
|
|
780 }
|
|
781 ++curr_seq_num;
|
|
782 v4 = -1;
|
|
783 break;
|
|
784 case EVENT_Substract:
|
|
785 pValue = EVT_DWORD(_evt->v7);
|
|
786 /*if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands )
|
|
787 {
|
|
788 if ( pParty->pPickedItem.uItemID == pValue )//In hand
|
|
789 {
|
|
790 pMouse->RemoveHoldingItem();
|
|
791 ++curr_seq_num;
|
|
792 v4 = v124;
|
|
793 break;
|
|
794 }
|
|
795 //v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix.data();
|
|
796 for ( v65 = 0; v65 < 126; ++v65 )
|
|
797 {
|
|
798 v67 = &pPlayers[uActiveCharacter]->pInventoryMatrix[v65];
|
|
799 if ( v67 > 0 )
|
|
800 {
|
|
801 if ( pPlayers[uActiveCharacter]->pInventoryItemList[v67 - 1].uItemID == pValue )
|
|
802 {
|
|
803 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65);
|
|
804 //++curr_seq_num;
|
|
805 //v4 = v124;
|
|
806 goto substract;
|
|
807 }
|
|
808 }
|
|
809 //v67 += 4;
|
|
810 }
|
|
811 //while ( (signed int)v65 < 126 );
|
|
812 //v69 = (int)&pPlayers[uActiveCharacter]->pEquipment.pIndices;
|
|
813 for ( v68 = 0; v68 < 16; ++v68 )
|
|
814 {
|
|
815 if ( pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.pIndices[v68]].uItemID == pValue )
|
|
816 {
|
|
817 pPlayers[uActiveCharacter]->pEquipment.pIndices[v68] = 0;
|
|
818 //++curr_seq_num;
|
|
819 //v4 = v124;
|
|
820 goto substract;
|
|
821 }
|
|
822 //v69 += 4;
|
|
823 }
|
|
824 for (int i = 1; i < 5; i++)
|
|
825 {
|
|
826 //v72 = (int)pPlayers[i]->pInventoryMatrix.data();
|
|
827 for ( int v71 = 0; v71 < 126; ++v71 )
|
|
828 {
|
|
829 v72 = &pPlayers[i]->pInventoryMatrix[v71];
|
|
830 if ( v72 > 0 )
|
|
831 {
|
|
832 if ( pPlayers[i]->pInventoryItemList[v72 - 1].uItemID == pValue )
|
|
833 {
|
|
834 pPlayers[i]->RemoveItemAtInventoryIndex(v71);
|
|
835 goto substract;
|
|
836 }
|
|
837 }
|
|
838 //v72 += 4;
|
|
839 }
|
|
840 for ( v73 = 0; v73 < 16; ++v73 )
|
|
841 {
|
|
842 //v74 = (int)&pPlayers[i]->pEquipment;
|
|
843 if (pPlayers[i]->pEquipment.pIndices[v73])
|
|
844 {
|
|
845 if (pPlayers[i]->pInventoryItemList[pPlayers[i]->pEquipment.pIndices[v73] - 1].uItemID == pValue )
|
|
846 {
|
|
847 pPlayers[i]->pEquipment.pIndices[v73] = 0;
|
|
848 //v74 += 4;
|
|
849 goto substract;
|
|
850 }
|
|
851 }
|
|
852 }
|
|
853 }
|
|
854 }*/
|
|
855 if ( player_choose <= 3 )
|
|
856 pParty->pPlayers[player_choose].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
857 else if ( player_choose == 4 ) //active
|
|
858 {
|
|
859 if ( uActiveCharacter )
|
|
860 pPlayers[uActiveCharacter]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
861 }
|
|
862 else if ( player_choose == 5 )//all
|
|
863 {
|
|
864 for(int i = 1; i < 5; ++i)
|
|
865 pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
866 }
|
|
867 else if ( player_choose == 6 ) //random
|
|
868 pParty->pPlayers[rand() % 4].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
869 ++curr_seq_num;
|
|
870 break;
|
|
871 case EVENT_Set:
|
|
872 pValue = EVT_DWORD(_evt->v7);
|
|
873 if ( player_choose <= 3 )
|
|
874 pParty->pPlayers[player_choose].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
875 else if ( player_choose == 4 ) //active
|
|
876 {
|
|
877 if ( uActiveCharacter )
|
|
878 pPlayers[uActiveCharacter]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
879 }
|
|
880 else if ( player_choose == 5 )//all
|
|
881 {
|
|
882 //recheck v130
|
|
883 for ( int i = 1; i < 5; ++i )
|
|
884 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
885 }
|
|
886 else if ( player_choose == 6 ) //random
|
|
887 pParty->pPlayers[rand() % 4].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
888 ++curr_seq_num;
|
|
889 break;
|
|
890 case EVENT_Add:
|
|
891 pValue = EVT_DWORD(_evt->v7);
|
|
892 if ( player_choose <= 3 )
|
|
893 {
|
|
894 pPlayer = &pParty->pPlayers[player_choose];
|
|
895 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
896 }
|
|
897 else if ( player_choose == 4 ) //active
|
|
898 {
|
|
899 if ( uActiveCharacter )
|
|
900 pPlayers[uActiveCharacter]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
901 }
|
|
902 else if ( player_choose == 5 )//all
|
|
903 {
|
|
904 for(int i = 1; i < 5; ++i)
|
|
905 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
906 }
|
|
907 else if ( player_choose == 6 ) //random
|
|
908 pParty->pPlayers[rand() % 4].AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
|
|
909 v83 = EVT_WORD(_evt->v5);
|
|
910 if (v83 == 21 || // gold well on emerald isle
|
|
911 v83 == 22 || v83 == 23 || v83 == 24 )
|
|
912 {
|
|
913 //__debugbreak(); // bonfire
|
|
914 viewparams->bRedrawGameUI = true;
|
|
915 }
|
|
916 ++curr_seq_num;
|
|
917 break;
|
|
918 case EVENT_InputString:
|
|
919 if ( !entry_line )
|
|
920 {
|
|
921 strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
|
|
922 sub_4451A8_press_any_key(uEventID, curr_seq_num, 26);
|
|
923 if ( v133 == 1 )
|
|
924 OnMapLeave();
|
|
925 return;
|
|
926 }
|
|
927 v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
|
|
928 if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]])
|
|
929 || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) )
|
|
930 {
|
|
931 v11 = _evt->v17;
|
|
932 curr_seq_num = v11 - 1;
|
|
933 }
|
|
934 ++curr_seq_num;
|
|
935 v4 = -1;
|
|
936 break;
|
|
937 case EVENT_RandomGoTo:
|
|
938 //v124 = -1;
|
|
939 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0)
|
|
940 + (_evt->v10 != 0)));
|
|
941 curr_seq_num = v11 - 1;
|
|
942 ++curr_seq_num;
|
|
943 v4 = -1;
|
|
944 break;
|
|
945 case EVENT_ReceiveDamage:
|
|
946 if ( (unsigned __int8)_evt->v5 <= 3 )
|
|
947 {
|
|
948 pParty->pPlayers[(unsigned __int8)_evt->v5].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
|
|
949 ++curr_seq_num;
|
|
950 break;
|
|
951 }
|
|
952 if ( _evt->v5 == 4 )
|
|
953 {
|
|
954 if ( !uActiveCharacter )
|
|
955 {
|
|
956 ++curr_seq_num;
|
|
957 break;
|
|
958 }
|
|
959 pPlayers[uActiveCharacter]->ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
|
|
960 ++curr_seq_num;
|
|
961 break;
|
|
962 }
|
|
963 if ( _evt->v5 != 5 )
|
|
964 {
|
|
965 pParty->pPlayers[rand() % 4].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
|
|
966 ++curr_seq_num;
|
|
967 break;
|
|
968 }
|
|
969 for ( uint pl_id = 0;pl_id < 4; pl_id++ )
|
|
970 pParty->pPlayers[pl_id].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
|
|
971 ++curr_seq_num;
|
|
972 break;
|
|
973 case EVENT_ToggleIndoorLight:
|
|
974 pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9);
|
|
975 ++curr_seq_num;
|
|
976 break;
|
|
977 case EVENT_SetFacesBit:
|
|
978 sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
|
|
979 ++curr_seq_num;
|
|
980 break;
|
|
981 case EVENT_ToggleChestFlag:
|
|
982 Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
|
|
983 ++curr_seq_num;
|
|
984 break;
|
|
985 case EVENT_ToggleActorFlag:
|
|
986 Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
|
|
987 ++curr_seq_num;
|
|
988 break;
|
|
989 case EVENT_ToggleActorGroupFlag:
|
|
990 ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
|
|
991 ++curr_seq_num;
|
|
992 break;
|
|
993 case EVENT_SetSnow:
|
|
994 if ( !_evt->v5 )
|
|
995 pWeather->bRenderSnow = _evt->v6 != 0;
|
|
996 ++curr_seq_num;
|
|
997 break;
|
|
998 case EVENT_StatusText:
|
|
999 v90 = EVT_DWORD(_evt->v5 );
|
|
1000 if ( activeLevelDecoration )
|
|
1001 {
|
|
1002 if ( activeLevelDecoration == (LevelDecoration*)1 )
|
|
1003 current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
|
|
1004 if ( canShowMessages == 1 )
|
|
1005 {
|
|
1006 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
|
|
1007 //LABEL_248:
|
|
1008 ShowStatusBarString(v91, 2);
|
|
1009 }
|
|
1010 }
|
|
1011 else
|
|
1012 {
|
|
1013 if ( canShowMessages == 1 )
|
|
1014 {
|
|
1015 v91 = &pLevelStr[pLevelStrOffsets[v90]];
|
|
1016 ShowStatusBarString(v91, 2);
|
|
1017 }
|
|
1018 }
|
|
1019 ++curr_seq_num;
|
|
1020 break;
|
|
1021 case EVENT_ShowMessage:
|
|
1022 if ( activeLevelDecoration )
|
|
1023 {
|
|
1024 current_npc_text = pNPCTopics[EVT_DWORD(_evt->v5 )-1].pText;//(&dword_721664)[8 * v92];
|
|
1025 byte_5B0938[0] = 0;
|
|
1026 }
|
|
1027 else
|
|
1028 strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
|
|
1029 ++curr_seq_num;
|
|
1030 break;
|
|
1031 case EVENT_CastSpell:
|
|
1032 EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ),
|
|
1033 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
|
|
1034 EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 ));
|
|
1035 ++curr_seq_num;
|
|
1036 break;
|
|
1037 case EVENT_SetTexture:
|
|
1038 sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9);
|
|
1039 ++curr_seq_num;
|
|
1040 break;
|
|
1041 case EVENT_SetSprite:
|
|
1042 SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10);
|
|
1043 ++curr_seq_num;
|
|
1044 break;
|
|
1045 case EVENT_SummonMonsters:
|
|
1046 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ),
|
|
1047 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
|
|
1048 EVT_DWORD(_evt->v24 ));
|
|
1049 ++curr_seq_num;
|
|
1050 break;
|
|
1051 case EVENT_MouseOver:
|
|
1052 case EVENT_LocationName:
|
|
1053 --curr_seq_num;
|
|
1054 ++curr_seq_num;
|
|
1055 break;
|
|
1056 case EVENT_ChangeDoorState:
|
|
1057 Door_switch_animation(_evt->v5, _evt->v6);
|
|
1058 ++curr_seq_num;
|
|
1059 break;
|
|
1060 case EVENT_OpenChest:
|
|
1061 if ( !Chest::Open(_evt->v5) )
|
|
1062 {
|
|
1063 if ( v133 == 1 )
|
|
1064 OnMapLeave();
|
|
1065 return;
|
|
1066 }
|
|
1067 ++curr_seq_num;
|
|
1068 break;
|
|
1069 case EVENT_MoveToMap:
|
|
1070 v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1071 v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1072 v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
1073 v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
|
|
1074 v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8);
|
|
1075 v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8);
|
|
1076 v96 = _evt->v25;
|
|
1077 v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
|
|
1078 v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
|
|
1079 if ( _evt->v29 || _evt->v30 )
|
|
1080 {
|
|
1081 pRenderer->Sub01();
|
|
1082 TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
|
|
1083 dword_5C3418 = uEventID;
|
|
1084 dword_5C341C = curr_seq_num + 1;
|
|
1085 if ( v133 == 1 )
|
|
1086 OnMapLeave();
|
|
1087 return;
|
|
1088 }
|
|
1089 _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
1090 _5B65A8_npcdata_uflags_or_other = v94;
|
|
1091 _5B65B0_npcdata_rep_or_other = v126;
|
|
1092 if ( v129 == -1 )
|
|
1093 v98 = _5B65B4_npcdata_loword_house_or_other;
|
|
1094 else
|
|
1095 {
|
|
1096 v98 = v129 & stru_5C6E00->uDoublePiMask;
|
|
1097 _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask;
|
|
1098 }
|
|
1099 v99 = (char *)&_evt->v31;
|
|
1100 _5B65B8_npcdata_hiword_house_or_other = v95;
|
|
1101 dword_5B65BC = v97;
|
|
1102 v100 = v94 | v132 | v126 | v95 | v97 | v98;
|
|
1103 dword_5B65C0 = v100;
|
|
1104 if ( *v99 == 48 )
|
|
1105 {
|
|
1106 if ( v100 )
|
|
1107 {
|
|
1108 pParty->vPosition.x = v135;
|
|
1109 pParty->vPosition.y = v132;
|
|
1110 pParty->vPosition.z = v126;
|
|
1111 pParty->uFallStartY = v126;
|
|
1112 if ( _5B65B4_npcdata_loword_house_or_other != -1 )
|
|
1113 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other;
|
|
1114 _5B65B4_npcdata_loword_house_or_other = -1;
|
|
1115 pParty->sRotationX = v95;
|
|
1116 pParty->uFallSpeed = v134;
|
|
1117 dword_5B65C0 = 0;
|
|
1118 dword_5B65BC = 0;
|
|
1119 _5B65B8_npcdata_hiword_house_or_other = 0;
|
|
1120 _5B65B0_npcdata_rep_or_other = 0;
|
|
1121 _5B65AC_npcdata_fame_or_other = 0;
|
|
1122 _5B65A8_npcdata_uflags_or_other = 0;
|
|
1123 v106 = 232;
|
|
1124 pAudioPlayer->PlaySound((SoundID)v106, 0, 0, -1, 0, 0, 0, 0);
|
|
1125 }
|
|
1126 }
|
|
1127 else
|
|
1128 {
|
|
1129 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1);
|
|
1130 Transition_StopSound_Autosave(v99, MapStartPoint_Party);
|
|
1131 v133 = 1;
|
|
1132 if ( pCurrentScreen == SCREEN_HOUSE )
|
|
1133 {
|
|
1134 if ( uGameState == GAME_STATE_CHANGE_LOCATION )
|
|
1135 {
|
|
1136 pAudioPlayer->StopChannels(-1, -1);
|
|
1137 dialog_menu_id = HOUSE_DIALOGUE_NULL;
|
|
1138 while ( HouseDialogPressCloseBtn() )
|
|
1139 ;
|
|
1140 pMediaPlayer->Unload();
|
|
1141 window_SpeakInHouse->Release();
|
|
1142 window_SpeakInHouse = 0;
|
|
1143 if ( pMessageQueue_50CBD0->uNumMessages )
|
|
1144 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
1145 pCurrentScreen = SCREEN_GAME;
|
|
1146 viewparams->bRedrawGameUI = 1;
|
|
1147 pDialogueNPCCount = 0;
|
|
1148 pDialogueWindow->Release();
|
|
1149 dialog_menu_id = HOUSE_DIALOGUE_NULL;
|
|
1150 pDialogueWindow = 0;
|
|
1151 pIcons_LOD->SyncLoadedFilesCount();
|
|
1152 }
|
|
1153 OnMapLeave();
|
|
1154 return;
|
|
1155 }
|
|
1156 }
|
|
1157 ++curr_seq_num;
|
|
1158 break;
|
|
1159 case EVENT_PlaySound:
|
|
1160 v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
|
|
1161 v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
1162 v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1163 pAudioPlayer->PlaySound((SoundID)v106, 0, 0, v109, v110, 0, 0, 0);
|
|
1164 ++curr_seq_num;
|
|
1165 break;
|
|
1166 case EVENT_GiveItem:
|
|
1167 item.Reset();
|
|
1168 v102 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1169 pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item);
|
|
1170 if ( v102 )
|
|
1171 item.uItemID = v102;
|
|
1172 pParty->SetHoldingItem(&item);
|
|
1173 ++curr_seq_num;
|
|
1174 break;
|
|
1175 case EVENT_SpeakInHouse:
|
|
1176 if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5)))
|
|
1177 {
|
|
1178 pRenderer->Sub01();
|
2506
|
1179 pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0);
|
2499
|
1180 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0);
|
|
1181 v104 = 187;
|
|
1182 if ( uCurrentHouse_Animation != 167 )
|
|
1183 v104 = EVT_DWORD(_evt->v5);
|
|
1184 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, v104, 0);
|
|
1185 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
|
|
1186 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
|
|
1187 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
|
|
1188 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
|
|
1189 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
|
|
1190 }
|
|
1191 ++curr_seq_num;
|
|
1192 break;
|
|
1193 case EVENT_PressAnyKey:
|
|
1194 sub_4451A8_press_any_key(uEventID, curr_seq_num + 1, 33);
|
|
1195 if ( v133 == 1 )
|
|
1196 OnMapLeave();
|
|
1197 return;
|
|
1198 case EVENT_Exit:
|
|
1199 if ( v133 == 1 )
|
|
1200 OnMapLeave();
|
|
1201 return;
|
|
1202 default:
|
|
1203 ++curr_seq_num;
|
|
1204 break;
|
|
1205 }
|
|
1206 }
|
|
1207 }
|
|
1208 if ( v133 == 1 )
|
|
1209 OnMapLeave();
|
|
1210 return;
|
|
1211 }
|
|
1212
|
|
1213 //----- (00444732) --------------------------------------------------------
|
|
1214 char *GetEventHintString(unsigned int uEventID)
|
|
1215 {
|
|
1216 signed int event_index; // edx@1
|
|
1217 int event_pos; // esi@4
|
|
1218 char *result; // eax@6
|
|
1219 unsigned int str_index; // eax@9
|
|
1220 int i; // esi@11
|
|
1221 _evt_raw* test_evt;
|
|
1222 _evt_raw* last_evt;
|
|
1223
|
|
1224 event_index = 0;
|
|
1225 if ( uLevelEVT_NumEvents <= 0 )
|
|
1226 return NULL;
|
|
1227
|
|
1228 //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT;
|
|
1229 while ( 1 )
|
|
1230 {
|
|
1231 if ( pLevelEVT_Index[event_index].uEventID == uEventID )
|
|
1232 {
|
|
1233 test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
|
|
1234 last_evt=test_evt;
|
|
1235 event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT;
|
|
1236 if ( test_evt->_e_type == EVENT_MouseOver )
|
|
1237 break;
|
|
1238 }
|
|
1239 ++event_index;
|
|
1240 if ( event_index >= uLevelEVT_NumEvents )
|
|
1241 return NULL;
|
|
1242 }
|
|
1243 test_evt=(_evt_raw*)&pLevelEVT[event_pos];
|
|
1244 if ( test_evt->_e_type== EVENT_SpeakInHouse )
|
|
1245 {
|
|
1246 str_index = EVT_DWORD(test_evt->v5);
|
|
1247 result = (char *)p2DEvents[str_index - 1].pName;
|
|
1248 }
|
|
1249 else
|
|
1250 {
|
|
1251 for ( i = event_index + 1; pLevelEVT_Index[i].uEventID == uEventID; ++i )
|
|
1252 {
|
|
1253 event_pos = pLevelEVT_Index[i].uEventOffsetInEVT;
|
|
1254 test_evt=(_evt_raw*)&pLevelEVT[event_pos];
|
|
1255 if ( test_evt->_e_type == EVENT_SpeakInHouse )
|
|
1256 {
|
|
1257 str_index = EVT_DWORD(test_evt->v5);
|
|
1258 if ( str_index < 600 )
|
|
1259 return (char *)p2DEvents[str_index - 1].pName;
|
|
1260 }
|
|
1261 }
|
|
1262 result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]];
|
|
1263 }
|
|
1264
|
|
1265 return result;
|
|
1266 }
|
|
1267
|
|
1268 //----- (004613C4) --------------------------------------------------------
|
|
1269 void init_event_triggers()
|
|
1270 {
|
|
1271 uint id = pDecorationList->GetDecorIdByName("Event Trigger");
|
|
1272
|
|
1273 num_event_triggers = 0;
|
|
1274 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
1275 if (pLevelDecorations[i].uDecorationDescID == id)
|
|
1276 event_triggers[num_event_triggers++] = i;
|
|
1277 }
|
|
1278
|
|
1279 //----- (0046CC4B) --------------------------------------------------------
|
|
1280 void check_event_triggers()
|
|
1281 {
|
|
1282 for (size_t i = 0; i < num_event_triggers; i++)
|
|
1283 {
|
|
1284 if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_TOUCH
|
|
1285 && pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pParty->vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange)
|
|
1286 {
|
|
1287 EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, PID(OBJECT_Decoration, i), 1);
|
|
1288 }
|
|
1289 else if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_MONSTER)
|
|
1290 {
|
|
1291 for (size_t j = 0; j < uNumActors; j++)
|
|
1292 {
|
|
1293 if (pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pActors[j].vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange)
|
|
1294 EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, 0, 1);
|
|
1295 }
|
|
1296 }
|
|
1297 else if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_OBJECT)
|
|
1298 {
|
|
1299 for (size_t j = 0; j < uNumSpriteObjects; j++)
|
|
1300 {
|
|
1301 if (pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pSpriteObjects[j].vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange)
|
|
1302 EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, 0, 1);
|
|
1303 }
|
|
1304 }
|
|
1305 }
|
|
1306 }
|
|
1307 // 6836C8: using guessed type int 6836C8_num_decorations_6807E8;
|
|
1308
|
|
1309 //----- (004465DF) --------------------------------------------------------
|
|
1310 bool sub_4465DF_check_season(int a1)
|
|
1311 {
|
|
1312 unsigned int monthPlusOne; // eax@1
|
|
1313 unsigned int daysPlusOne; // edx@1
|
|
1314
|
|
1315 monthPlusOne = pParty->uCurrentMonth + 1;
|
|
1316 daysPlusOne = pParty->uDaysPlayed + 1;
|
|
1317
|
|
1318 switch (a1)
|
|
1319 {
|
|
1320 case 3: //winter 12.21 -> 3.20
|
|
1321 return (monthPlusOne == 12 && daysPlusOne >= 21 || monthPlusOne == 1 || monthPlusOne == 2 || monthPlusOne == 3 && daysPlusOne <= 20);
|
|
1322 break;
|
|
1323 case 2:// autumn/fall 9.21 -> 12.20
|
|
1324 return (monthPlusOne == 9 && daysPlusOne >= 21 || monthPlusOne == 10 || monthPlusOne == 11 || monthPlusOne == 12 && daysPlusOne <= 20);
|
|
1325 break;
|
|
1326 case 1://summer 6.21 -> 9.20
|
|
1327 return (monthPlusOne == 6 && daysPlusOne >= 21 || monthPlusOne == 7 || monthPlusOne == 8 || monthPlusOne == 9 && daysPlusOne <= 20);
|
|
1328 break;
|
|
1329 case 0: //spring 3.21 -> 6.20
|
|
1330 return (monthPlusOne == 3 && daysPlusOne >= 21 || monthPlusOne == 4 || monthPlusOne == 5 || monthPlusOne == 6 && daysPlusOne <= 20);
|
|
1331 break;
|
|
1332 }
|
|
1333 Error("Unknown season");
|
|
1334 return false;
|
|
1335 }
|
|
1336
|
|
1337 //----- (00448CF4) --------------------------------------------------------
|
|
1338 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName)
|
|
1339 {
|
|
1340 unsigned int map_id; // eax@1
|
|
1341 size_t old_num_actors; // ebx@2
|
|
1342 AIDirection v15; // [sp+28h] [bp-34h]@2
|
|
1343 SpawnPointMM7 pSpawnPoint; // [sp+44h] [bp-18h]@1
|
|
1344
|
|
1345 pSpawnPoint.vPosition.x = x;
|
|
1346 pSpawnPoint.vPosition.y = y;
|
|
1347 pSpawnPoint.vPosition.z = z;
|
|
1348 pSpawnPoint.uGroup = group;
|
|
1349 pSpawnPoint.uRadius = 32;
|
|
1350 pSpawnPoint.uKind = 3;
|
|
1351 pSpawnPoint.uIndex = typeindex + 2 * level + level;
|
|
1352 map_id = pMapStats->GetMapInfo(pCurrentMapName);
|
|
1353 if (map_id)
|
|
1354 {
|
|
1355 old_num_actors = uNumActors;
|
|
1356 SpawnEncounter(&pMapStats->pInfos[map_id], &pSpawnPoint, 0, count, 0);
|
|
1357 Actor::GetDirectionInfo(PID(OBJECT_Actor, old_num_actors), 4, &v15, 1);
|
|
1358 for (uint i = (unsigned int)old_num_actors; i < (unsigned int)uNumActors; ++i)
|
|
1359 {
|
|
1360 pActors[i].PrepareSprites(0);
|
|
1361 pActors[i].uYawAngle = v15.uYawAngle;
|
|
1362 pActors[i].dword_000334_unique_name = uUniqueName;
|
|
1363 }
|
|
1364 }
|
|
1365 }
|