Mercurial > mm7
annotate Actor.cpp @ 1057:37498d2cceed
Слияние
author | Ritor1 |
---|---|
date | Thu, 23 May 2013 21:37:22 +0600 |
parents | d48c762de563 |
children | b79139c3b5c8 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
1016 | 3 |
4 #include "VideoPlayer.h" | |
5 #include "DecalBuilder.h" | |
6 | |
7 #include "Sprites.h" | |
8 #include "stru6.h" | |
9 | |
10 | |
0 | 11 #include "Actor.h" |
12 #include "Math.h" | |
13 #include "Outdoor.h" | |
14 #include "AudioPlayer.h" | |
15 #include "Game.h" | |
16 #include "ObjectList.h" | |
17 #include "Overlays.h" | |
18 #include "Events.h" | |
19 #include "IndoorCamera.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
28 #include "GUIFont.h" | |
29 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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changeset
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
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32 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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33 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
34 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
35 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
36 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
37 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
38 |
0 | 39 Actor pActors[500]; |
760 | 40 int uNumActors; |
0 | 41 |
42 stru319 stru_50C198; // idb | |
43 | |
994 | 44 |
45 | |
46 | |
47 //----- (0041AF52) -------------------------------------------------------- | |
48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
49 { | |
50 unsigned int v2; // eax@1 | |
51 GUIWindow *v3; // edi@1 | |
52 unsigned int v4; // esi@1 | |
53 signed int v5; // ebx@4 | |
54 double v6; // st7@5 | |
55 unsigned int v7; // eax@6 | |
56 unsigned int v8; // ebx@10 | |
57 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
58 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
59 | |
60 v2 = a1->pMonsterInfo.uHP; | |
61 v3 = a2; | |
62 v4 = 25; | |
63 if ( (signed int)v2 > 25 ) | |
64 { | |
65 v4 = 200; | |
66 if ( (signed int)v2 < 200 ) | |
67 v4 = a1->pMonsterInfo.uHP; | |
68 } | |
69 v5 = a1->sCurrentHP; | |
70 v10 = v4; | |
71 v9 = uTextureID_mhp_grn; | |
72 if ( v5 < (signed int)v2 ) | |
73 { | |
74 v6 = (double)(signed int)v2; | |
75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
77 { | |
78 v7 = uTextureID_mhp_red; | |
79 v9 = v7; | |
80 } | |
81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
82 { | |
83 v7 = uTextureID_mhp_yel; | |
84 v9 = v7; | |
85 } | |
86 } | |
87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
88 | |
89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
93 | |
94 pRenderer->ResetTextureClipRect(); | |
95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
97 } | |
98 | |
781 | 99 //----- (00448A40) -------------------------------------------------------- |
100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
101 { | |
102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
103 { | |
104 if ( bToggle ) | |
105 { | |
106 pActors[uActorID].uAttributes |= uFlag; | |
107 } | |
108 else | |
109 { | |
110 if ( uFlag == 0x10000 ) | |
111 { | |
112 if (pActors[uActorID].uAIState == Disabled ) | |
113 pActors[uActorID].uAIState = Standing; | |
114 } | |
115 pActors[uActorID].uAttributes &= ~uFlag; | |
116 } | |
117 } | |
118 } | |
0 | 119 |
120 //----- (00448518) -------------------------------------------------------- | |
121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
122 { | |
123 signed int v3; // eax@1 | |
124 int *v4; // edi@2 | |
125 signed int v5; // eax@6 | |
126 char *v6; // ecx@6 | |
127 char *v7; // eax@11 | |
128 ItemGen *v8; // ecx@15 | |
129 | |
130 v3 = 0; | |
131 if ( (signed int)uNumActors > 0 ) | |
132 { | |
602 | 133 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 134 while ( *(short *)v4 != npc ) |
135 { | |
136 ++v3; | |
137 v4 += 209; | |
138 if ( v3 >= (signed int)uNumActors ) | |
139 return; | |
140 } | |
141 v5 = v3; | |
142 v6 = (char *)&pActors[v5].uCarriedItemID; | |
143 if ( a3 ) | |
144 { | |
145 if ( *(short *)v6 ) | |
146 { | |
147 if ( pActors[v5].array_000234[0].uItemID ) | |
148 { | |
149 v7 = (char *)&pActors[v5].array_000234[1]; | |
150 if ( !*(int *)v7 ) | |
151 *(int *)v7 = item; | |
152 } | |
153 else | |
154 { | |
155 pActors[v5].array_000234[0].uItemID = item; | |
156 } | |
157 } | |
158 else | |
159 { | |
160 *(short *)v6 = item; | |
161 } | |
162 } | |
163 else | |
164 { | |
165 if ( *(short *)v6 == item ) | |
166 { | |
167 *(short *)v6 = 0; | |
168 } | |
169 else | |
170 { | |
171 v8 = pActors[v5].array_000234; | |
172 if ( pActors[v5].array_000234[0].uItemID == item | |
173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
174 v8->Reset(); | |
175 } | |
176 } | |
177 } | |
178 } | |
179 | |
180 //----- (004485A7) -------------------------------------------------------- | |
526 | 181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 182 { |
183 unsigned int v3; // eax@3 | |
184 char *v4; // ecx@3 | |
526 | 185 int *v5; // eax@8 |
0 | 186 ItemGen *v6; // ecx@12 |
187 | |
526 | 188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 189 { |
190 v3 = uActorID; | |
191 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
192 if ( bGive ) | |
193 { | |
194 if ( *(short *)v4 ) | |
195 { | |
196 if ( pActors[v3].array_000234[0].uItemID ) | |
197 { | |
198 v5 = &pActors[v3].array_000234[1].uItemID; | |
199 if ( !*v5 ) | |
200 *v5 = uItemID; | |
201 } | |
202 else | |
203 { | |
204 pActors[v3].array_000234[0].uItemID = uItemID; | |
205 } | |
206 } | |
207 else | |
208 { | |
209 *(short *)v4 = uItemID; | |
210 } | |
211 } | |
212 else | |
213 { | |
214 if ( *(short *)v4 == uItemID ) | |
215 { | |
216 *(short *)v4 = 0; | |
217 } | |
218 else | |
219 { | |
220 v6 = pActors[v3].array_000234; | |
221 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
223 v6->Reset(); | |
224 } | |
225 } | |
226 } | |
227 } | |
228 | |
188 | 229 |
0 | 230 //----- (0040894B) -------------------------------------------------------- |
231 bool Actor::CanAct() | |
232 { | |
233 signed int v1; // esi@1 | |
234 bool v2; // edi@2 | |
235 unsigned __int16 v3; // ax@6 | |
236 | |
237 v1 = 0; | |
238 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
239 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
240 v1 = 1; | |
241 v3 = this->uAIState; | |
242 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
243 } | |
244 | |
245 //----- (004089C7) -------------------------------------------------------- | |
303 | 246 bool Actor::IsNotAlive() |
0 | 247 { |
248 signed int v1; // esi@1 | |
303 | 249 //unsigned __int16 v2; // ax@3 |
0 | 250 |
251 v1 = 0; | |
303 | 252 if (pActorBuffs[5].uExpireTime) |
0 | 253 v1 = 1; |
303 | 254 //v2 = this->uAIState; |
255 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 256 } |
257 | |
258 //----- (004086E9) -------------------------------------------------------- | |
259 void Actor::SetRandomGoldIfTheresNoItem() | |
260 { | |
261 Actor *v1; // esi@1 | |
262 int v2; // edi@1 | |
263 signed int v3; // ebx@2 | |
264 unsigned __int8 v4; // al@7 | |
265 | |
266 v1 = this; | |
267 v2 = 0; | |
268 if ( !this->array_000234[3].uItemID ) | |
269 { | |
270 v3 = 0; | |
271 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
272 { | |
273 do | |
274 { | |
275 ++v3; | |
276 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
277 } | |
278 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
279 if ( v2 ) | |
280 { | |
281 v1->array_000234[3].uItemID = 197; | |
377 | 282 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 283 } |
284 } | |
285 } | |
286 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
287 { | |
288 v4 = v1->pMonsterInfo.uTreasureLevel; | |
289 if ( v4 ) | |
290 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
291 } | |
292 v1->uAttributes |= 0x800000; | |
293 } | |
294 | |
295 //----- (00404AC7) -------------------------------------------------------- | |
860 | 296 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 297 { |
298 Actor *v5; // esi@1 | |
299 unsigned int v6; // edi@1 | |
300 unsigned int v7; // eax@1 | |
301 int v8; // edi@16 | |
302 int v9; // edi@17 | |
303 signed int v10; // ecx@22 | |
304 signed int v11; // eax@29 | |
305 __int16 *v12; // edi@30 | |
306 int v13; // ecx@34 | |
307 int v14; // edx@34 | |
308 int v15; // eax@34 | |
309 AIDirection *v16; // esi@34 | |
310 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
311 //int v18; // eax@34 |
0 | 312 int v19; // edi@34 |
313 int v20; // eax@35 | |
314 int v21; // eax@39 | |
315 SoundID v22; // eax@39 | |
316 signed int v23; // eax@41 | |
317 double v24; // st7@49 | |
318 float v25; // ST5C_4@50 | |
319 int v26; // eax@50 | |
320 double v27; // st7@50 | |
321 double v28; // st6@50 | |
322 float v29; // ST4C_4@51 | |
323 int v30; // esi@50 | |
324 int v31; // ST3C_4@51 | |
325 unsigned int v32; // edi@51 | |
326 char *v33; // eax@54 | |
327 unsigned __int16 v34; // ax@57 | |
328 signed int v35; // ecx@58 | |
329 signed int v36; // eax@67 | |
330 signed int v37; // eax@68 | |
331 signed __int64 v38; // qtt@69 | |
332 int v39; // ecx@75 | |
333 int v40; // eax@79 | |
334 int v41; // ecx@90 | |
335 int v42; // ecx@91 | |
336 int v43; // eax@95 | |
337 int v44; // ecx@100 | |
338 int v45; // ecx@101 | |
339 int v46; // eax@105 | |
340 unsigned int v47; // ebx@106 | |
341 int v48; // ecx@110 | |
342 char v49; // zf@123 | |
343 int v50; // eax@127 | |
344 int v51; // ecx@130 | |
345 int v52; // eax@132 | |
346 int v53; // ecx@137 | |
347 int v54; // ecx@138 | |
348 int v55; // eax@142 | |
349 SpellBuff *v56; // esi@143 | |
350 Player **v57; // esi@145 | |
351 int v58; // eax@146 | |
352 int v59; // edi@146 | |
353 int v60; // eax@146 | |
354 int v61; // edi@146 | |
355 int v62; // eax@146 | |
356 signed int v63; // edi@146 | |
357 signed int v64; // edi@147 | |
358 int v65; // eax@151 | |
359 char *v66; // eax@160 | |
360 int v67; // edi@167 | |
361 int v68; // edi@168 | |
362 int v69; // eax@171 | |
363 signed int v70; // ecx@172 | |
364 signed int v71; // eax@179 | |
365 __int16 *v72; // edi@180 | |
366 int v73; // ecx@184 | |
367 int v74; // edx@184 | |
368 int v75; // eax@184 | |
369 AIDirection *v76; // esi@184 | |
370 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
371 //int v78; // eax@184 |
0 | 372 int v79; // edx@185 |
373 int v80; // eax@185 | |
374 int v81; // eax@189 | |
375 unsigned __int16 v82; // ax@190 | |
376 int v83; // ecx@192 | |
377 int v84; // edx@192 | |
378 int v85; // eax@192 | |
379 AIDirection *v86; // esi@192 | |
380 unsigned __int16 v87; // di@192 | |
381 __int16 v88; // ax@192 | |
382 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
383 //int v90; // eax@192 |
0 | 384 signed int v91; // eax@200 |
385 int v92; // eax@201 | |
386 int v93; // ecx@207 | |
387 int v94; // ecx@208 | |
388 int v95; // eax@212 | |
389 int v96; // ecx@217 | |
390 int v97; // eax@221 | |
391 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
392 signed int v99; // [sp-14h] [bp-E4h]@39 | |
393 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
394 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
395 signed int v102; // [sp-8h] [bp-D8h]@39 | |
396 int v103; // [sp-4h] [bp-D4h]@39 | |
397 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
398 signed int v105; // [sp+4h] [bp-CCh]@23 | |
399 int v106; // [sp+4h] [bp-CCh]@39 | |
400 signed int v107; // [sp+4h] [bp-CCh]@42 | |
401 signed int v108; // [sp+4h] [bp-CCh]@173 | |
402 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
403 float v110; // [sp+30h] [bp-A0h]@50 | |
404 int v111; // [sp+38h] [bp-98h]@41 | |
405 float v112; // [sp+3Ch] [bp-94h]@49 | |
406 int v113; // [sp+40h] [bp-90h]@41 | |
407 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
408 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 409 int v116; // [sp+BCh] [bp-14h]@49 |
410 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
411 int v118; // [sp+C4h] [bp-Ch]@29 | |
412 float v119; // [sp+C8h] [bp-8h]@48 | |
413 float v120; // [sp+CCh] [bp-4h]@1 | |
414 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
415 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
416 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
417 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
418 int spellnume; // [sp+D8h] [bp+8h]@179 | |
419 int a1a; // [sp+E0h] [bp+10h]@34 | |
420 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
421 int a1c; // [sp+E0h] [bp+10h]@184 | |
422 | |
423 LODWORD(v120) = uActorID; | |
424 v5 = &pActors[uActorID]; | |
425 v117 = pDir; | |
426 v6 = uSkillLevel & 0x3F; | |
427 v7 = SkillToMastery(uSkillLevel); | |
428 if ( spellnum <= 47 ) | |
429 { | |
430 if ( spellnum != 47 ) | |
431 { | |
432 if ( spellnum <= 18 ) | |
433 { | |
434 if ( spellnum == 18 || spellnum == 2 ) | |
435 goto LABEL_159; | |
436 if ( spellnum != 5 ) | |
437 { | |
438 if ( spellnum == 6 ) | |
439 goto LABEL_159; | |
440 if ( spellnum != 9 ) | |
441 { | |
442 if ( spellnum != 11 ) | |
443 { | |
444 if ( spellnum != 15 ) | |
445 { | |
446 if ( spellnum != 17 ) | |
447 return; | |
448 if ( (signed int)v7 <= 0 ) | |
449 goto LABEL_20; | |
450 if ( (signed int)v7 <= 2 ) | |
451 { | |
452 v9 = 300 * v6; | |
453 } | |
454 else | |
455 { | |
456 if ( v7 != 3 ) | |
457 { | |
458 if ( v7 == 4 ) | |
459 { | |
460 v8 = 3600 * (v6 + 64); | |
461 LABEL_21: | |
462 v5->pActorBuffs[15].Apply( | |
463 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
464 v7, | |
465 0, | |
466 0, | |
467 0); | |
468 return; | |
469 } | |
470 LABEL_20: | |
471 v8 = 0; | |
472 goto LABEL_21; | |
473 } | |
474 v9 = 900 * v6; | |
475 } | |
476 v8 = v9 + 3840; | |
477 goto LABEL_21; | |
478 } | |
479 v10 = 3; | |
480 if ( uSkillLevel & 0x0100 ) | |
481 { | |
482 v105 = 9; | |
483 } | |
484 else | |
485 { | |
486 if ( (uSkillLevel & 0x80u) == 0 ) | |
487 { | |
488 if ( !(uSkillLevel & 0x40) ) | |
489 goto LABEL_29; | |
490 v105 = 5; | |
491 } | |
492 else | |
493 { | |
494 v105 = 7; | |
495 } | |
496 } | |
497 v10 = v105; | |
498 LABEL_29: | |
499 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 500 a1.uType = stru_4E3ACC[15].uType; |
0 | 501 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
502 v11 = 0; | |
503 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
504 { | |
505 LABEL_33: | |
506 LOWORD(v11) = 0; | |
507 } | |
508 else | |
509 { | |
510 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 511 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 512 { |
513 ++v11; | |
514 v12 += 28; | |
515 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
516 goto LABEL_33; | |
517 } | |
518 } | |
519 a1.uObjectDescID = v11; | |
520 a1.stru_24.Reset(); | |
822 | 521 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 522 v13 = v5->vPosition.x; |
523 v14 = v5->vPosition.y; | |
822 | 524 a1.spell_level = uSkillLevel; |
0 | 525 a1.vPosition.x = v13; |
526 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
527 v16 = v117; | |
528 v17 = LOWORD(v117->uYawAngle); | |
822 | 529 a1.spell_skill = 0; |
0 | 530 a1.vPosition.y = v14; |
531 a1.vPosition.z = v15; | |
532 a1.uFacing = v17; | |
533 a1.uSoundID = 0; | |
534 a1.uAttributes = 0; | |
535 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
536 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 537 a1.uSpriteFrameID = 0; |
823 | 538 a1.spell_target_pid = 0; |
0 | 539 a1.field_60_distance_related_prolly_lod = 3; |
540 v19 = spellnuma / -2; | |
541 a1a = spellnuma / 2; | |
542 if ( spellnuma / -2 > spellnuma / 2 ) | |
543 { | |
544 v20 = spellnuma / 2; | |
545 } | |
546 else | |
547 { | |
548 do | |
549 { | |
550 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
551 v20 = a1.Create( | |
552 (signed __int16)a1.uFacing, | |
553 v16->uPitchAngle, | |
554 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
555 0); | |
556 v19 += v118; | |
557 } | |
558 while ( v19 <= a1a ); | |
559 } | |
560 if ( v20 != -1 ) | |
561 { | |
562 v106 = 0; | |
563 v104 = 0; | |
564 v103 = 0; | |
565 v102 = 0; | |
566 v21 = 8 * v20; | |
567 v101 = -1; | |
568 LOBYTE(v21) = v21 | 2; | |
569 v100 = 0; | |
570 v99 = v21; | |
571 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
572 LABEL_202: | |
573 v98 = v22; | |
574 goto LABEL_222; | |
575 } | |
576 return; | |
577 } | |
578 LABEL_159: | |
924 | 579 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 580 v119 = 0.0; |
581 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
582 { | |
583 LABEL_191: | |
584 v82 = 0; | |
585 } | |
586 else | |
587 { | |
588 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
589 while ( (short)a1.uType != *(short *)v66 ) |
0 | 590 { |
591 ++LODWORD(v119); | |
592 v66 += 56; | |
593 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
594 goto LABEL_191; | |
595 } | |
596 v82 = LOWORD(v119); | |
597 } | |
598 a1.uObjectDescID = v82; | |
599 a1.stru_24.Reset(); | |
822 | 600 a1.spell_id = spellnum; |
0 | 601 v83 = v5->vPosition.x; |
602 v84 = v5->vPosition.y; | |
822 | 603 a1.spell_level = uSkillLevel; |
0 | 604 a1.vPosition.x = v83; |
605 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
606 v86 = v117; | |
607 v87 = LOWORD(v117->uYawAngle); | |
822 | 608 a1.spell_skill = 0; |
0 | 609 a1.vPosition.y = v84; |
610 a1.vPosition.z = v85; | |
611 a1.uFacing = v87; | |
612 a1.uSoundID = 0; | |
613 a1.uAttributes = 0; | |
614 v88 = pIndoor->GetSector(v83, v84, v85); | |
615 v89 = v86->uDistance; | |
616 a1.uSectorID = v88; | |
617 LODWORD(v119) = v89; | |
618 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
619 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 620 a1.spell_target_pid = 0; |
0 | 621 a1.field_60_distance_related_prolly_lod = 3; |
622 if ( (double)v89 >= 307.2 ) | |
623 { | |
624 if ( v89 >= 1024 ) | |
625 { | |
626 if ( v89 >= 2560 ) | |
627 { | |
628 if ( v89 < 5120 ) | |
629 a1.field_60_distance_related_prolly_lod = 3; | |
630 } | |
631 else | |
632 { | |
633 a1.field_60_distance_related_prolly_lod = 2; | |
634 } | |
635 } | |
636 else | |
637 { | |
638 a1.field_60_distance_related_prolly_lod = 1; | |
639 } | |
640 } | |
641 else | |
642 { | |
643 a1.field_60_distance_related_prolly_lod = 0; | |
644 } | |
645 a1.field_61 = 2; | |
646 v91 = a1.Create( | |
647 v86->uYawAngle, | |
648 v86->uPitchAngle, | |
649 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
650 0); | |
651 if ( v91 != -1 ) | |
652 { | |
653 v106 = 0; | |
654 v104 = 0; | |
655 v103 = 0; | |
656 v102 = 0; | |
657 v92 = 8 * v91; | |
658 v101 = -1; | |
659 LOBYTE(v92) = v92 | 2; | |
660 v100 = 0; | |
661 v99 = v92; | |
662 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
663 goto LABEL_202; | |
664 } | |
665 return; | |
666 } | |
667 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
668 return; | |
669 v118 = pParty->vPosition.z; | |
670 v111 = pParty->vPosition.x; | |
671 v114 = pParty->vPosition.z + 2500; | |
672 v113 = pParty->vPosition.y; | |
673 v23 = 8; | |
674 if ( uSkillLevel & 0x0100 ) | |
675 { | |
676 v107 = 14; | |
677 } | |
678 else | |
679 { | |
680 if ( (uSkillLevel & 0x80u) == 0 ) | |
681 { | |
682 if ( !(uSkillLevel & 0x40) ) | |
683 goto LABEL_48; | |
684 v107 = 10; | |
685 } | |
686 else | |
687 { | |
688 v107 = 12; | |
689 } | |
690 } | |
691 v23 = v107; | |
692 LABEL_48: | |
693 v119 = 0.0; | |
694 spellnumb = 0; | |
695 if ( v23 > 0 ) | |
696 { | |
697 v24 = (double)v118; | |
698 v118 = v23; | |
699 v112 = v24; | |
862 | 700 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 701 do |
702 { | |
703 v26 = rand(); | |
704 v27 = (double)spellnumb; | |
705 v110 = v27; | |
706 v28 = (double)SLODWORD(v119); | |
707 v30 = v26 % 1000; | |
708 v25 = (double)v114; | |
709 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
710 v120 = v28 * v28; | |
711 v119 = v27 * v27; | |
712 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
713 { | |
714 v32 = 0; | |
715 pitch = 0; | |
716 } | |
717 else | |
718 { | |
719 v31 = (signed __int64)sqrt(v119 + v120); | |
720 v29 = v28; | |
721 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
722 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
723 } | |
724 a1.stru_24.Reset(); | |
924 | 725 a1.uType = stru_4E3ACC[9].uType; |
0 | 726 spellnumd = 0; |
727 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
728 { | |
729 LABEL_57: | |
730 v34 = 0; | |
731 } | |
732 else | |
733 { | |
734 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
735 while ( (short)a1.uType != *(short *)v33 ) |
0 | 736 { |
737 ++spellnumd; | |
738 v33 += 56; | |
739 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
740 goto LABEL_57; | |
741 } | |
742 v34 = spellnumd; | |
743 } | |
744 a1.uObjectDescID = v34; | |
822 | 745 a1.spell_level = uSkillLevel; |
0 | 746 a1.vPosition.x = v111; |
747 a1.vPosition.y = v113; | |
748 a1.vPosition.z = v30 + v114; | |
822 | 749 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
750 a1.spell_skill = 0; | |
0 | 751 a1.uAttributes = 0; |
752 a1.uSectorID = 0; | |
753 a1.uSpriteFrameID = 0; | |
822 | 754 a1.spell_caster_pid = v116; |
823 | 755 a1.spell_target_pid = 0; |
0 | 756 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
757 a1.uFacing = v32; | |
758 a1.uSoundID = 0; | |
759 v35 = v117->uDistance; | |
760 LODWORD(v119) = v117->uDistance; | |
761 if ( (double)SLODWORD(v119) >= 307.2 ) | |
762 { | |
763 if ( v35 >= 1024 ) | |
764 { | |
765 if ( v35 >= 2560 ) | |
766 { | |
767 if ( v35 < 5120 ) | |
768 a1.field_60_distance_related_prolly_lod = 3; | |
769 } | |
770 else | |
771 { | |
772 a1.field_60_distance_related_prolly_lod = 2; | |
773 } | |
774 } | |
775 else | |
776 { | |
777 a1.field_60_distance_related_prolly_lod = 1; | |
778 } | |
779 } | |
780 else | |
781 { | |
782 a1.field_60_distance_related_prolly_lod = 0; | |
783 } | |
784 a1.field_61 = 2; | |
785 v36 = a1.Create( | |
786 v32, | |
787 pitch, | |
788 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
789 0); | |
790 if ( v36 != -1 ) | |
791 { | |
792 v37 = 8 * v36; | |
793 LOBYTE(v37) = v37 | 2; | |
794 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
795 } | |
796 spellnumb = rand() % 1024 - 512; | |
797 v38 = rand(); | |
798 v49 = v118-- == 1; | |
799 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
800 } | |
801 while ( !v49 ); | |
802 } | |
803 return; | |
804 } | |
805 if ( (signed int)v7 > 0 ) | |
806 { | |
807 if ( (signed int)v7 <= 2 ) | |
808 { | |
809 v39 = 60 * (v6 + 60); | |
810 goto LABEL_79; | |
811 } | |
812 if ( v7 == 3 ) | |
813 { | |
814 v39 = 180 * (v6 + 20); | |
815 goto LABEL_79; | |
816 } | |
817 if ( v7 == 4 ) | |
818 { | |
819 v39 = 240 * (v6 + 15); | |
820 LABEL_79: | |
821 v5->pActorBuffs[19].Apply( | |
822 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
823 v7, | |
824 0, | |
825 0, | |
826 0); | |
827 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
828 v106 = 0; | |
829 v104 = 0; | |
830 v103 = 0; | |
831 v102 = 0; | |
832 v40 = 8 * LODWORD(v120); | |
833 v101 = -1; | |
862 | 834 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 835 v100 = 0; |
836 v99 = v40; | |
837 v98 = (SoundID)10040; | |
838 LABEL_222: | |
839 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
840 return; | |
841 } | |
842 } | |
843 v39 = 0; | |
844 goto LABEL_79; | |
845 } | |
846 if ( spellnum == 26 || spellnum == 29 ) | |
847 goto LABEL_159; | |
848 if ( spellnum != 38 ) | |
849 { | |
850 if ( spellnum == 39 || spellnum == 41 ) | |
851 goto LABEL_159; | |
852 if ( spellnum != 46 ) | |
853 return; | |
854 if ( (signed int)v7 > 0 ) | |
855 { | |
856 if ( (signed int)v7 <= 2 ) | |
857 { | |
858 v41 = 300 * v6; | |
859 goto LABEL_91; | |
860 } | |
861 if ( v7 == 3 ) | |
862 { | |
863 v41 = 900 * v6; | |
864 goto LABEL_91; | |
865 } | |
866 if ( v7 == 4 ) | |
867 { | |
868 v41 = 1200 * v6; | |
869 LABEL_91: | |
870 v42 = v41 + 3840; | |
871 LABEL_95: | |
872 v5->pActorBuffs[17].Apply( | |
873 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
874 v7, | |
875 v6 + 5, | |
876 0, | |
877 0); | |
878 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
879 v5, | |
880 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
881 v106 = 0; | |
882 v104 = 0; | |
883 v103 = 0; | |
884 v102 = 0; | |
885 v43 = 8 * LODWORD(v120); | |
886 v101 = -1; | |
862 | 887 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 888 v100 = 0; |
889 v99 = v43; | |
890 v98 = (SoundID)14010; | |
891 goto LABEL_222; | |
892 } | |
893 } | |
894 v42 = 0; | |
895 goto LABEL_95; | |
896 } | |
897 if ( (signed int)v7 <= 0 ) | |
898 goto LABEL_104; | |
899 if ( (signed int)v7 <= 2 ) | |
900 { | |
901 v45 = 300 * v6; | |
902 } | |
903 else | |
904 { | |
905 if ( v7 != 3 ) | |
906 { | |
907 if ( v7 == 4 ) | |
908 { | |
909 v44 = 3600 * (v6 + 64); | |
910 LABEL_105: | |
911 v5->pActorBuffs[16].Apply( | |
912 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
913 v7, | |
914 v6 + 5, | |
915 0, | |
916 0); | |
917 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
918 v5, | |
307 | 919 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 920 v106 = 0; |
921 v104 = 0; | |
922 v103 = 0; | |
923 v102 = 0; | |
924 v46 = 8 * LODWORD(v120); | |
925 v101 = -1; | |
862 | 926 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 927 v100 = 0; |
928 v99 = v46; | |
929 v98 = (SoundID)13040; | |
930 goto LABEL_222; | |
931 } | |
932 LABEL_104: | |
933 v44 = 0; | |
934 goto LABEL_105; | |
935 } | |
936 v45 = 900 * v6; | |
937 } | |
938 v44 = v45 + 3840; | |
939 goto LABEL_105; | |
940 } | |
941 v47 = 0; | |
942 if ( (signed int)v7 > 0 ) | |
943 { | |
944 if ( (signed int)v7 <= 2 ) | |
945 { | |
946 v48 = 2 * v6 + 40; | |
947 goto LABEL_114; | |
948 } | |
949 if ( v7 == 3 ) | |
950 { | |
951 v48 = 3 * v6 + 60; | |
952 goto LABEL_114; | |
953 } | |
954 if ( v7 == 4 ) | |
955 { | |
956 LOWORD(v48) = 2 * (3 * v6 + 60); | |
957 LABEL_114: | |
958 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
959 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
960 v5, | |
961 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
962 LABEL_127: | |
963 v106 = v47; | |
964 v104 = v47; | |
965 v103 = v47; | |
966 v50 = 8 * LODWORD(v120); | |
967 v102 = v47; | |
968 v101 = -1; | |
862 | 969 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 970 v100 = v47; |
971 v99 = v50; | |
972 v98 = (SoundID)14020; | |
973 goto LABEL_222; | |
974 } | |
975 } | |
976 LOWORD(v48) = 0; | |
977 goto LABEL_114; | |
978 } | |
979 if ( spellnum <= 80 ) | |
980 { | |
981 if ( spellnum == 80 ) | |
982 { | |
983 v56 = pParty->pPartyBuffs; | |
984 do | |
985 { | |
986 v56->Reset(); | |
987 ++v56; | |
988 } | |
989 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
990 a1b = 1; | |
991 v57 = &pPlayers[1]; | |
992 do | |
993 { | |
994 v58 = (*v57)->GetActualWillpower(); | |
1036 | 995 v59 = (*v57)->GetParameterBonus(v58); |
0 | 996 v60 = (*v57)->GetActualIntelligence(); |
1036 | 997 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 998 v62 = (*v57)->GetActualLuck(); |
1036 | 999 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 1000 if ( rand() % v63 < 30 ) |
1001 { | |
1002 v64 = 6048; | |
1003 do | |
1004 { | |
1005 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1006 v64 += 16; | |
1007 } | |
1008 while ( v64 < 6432 ); | |
1009 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1010 } | |
1011 ++a1b; | |
1012 ++v57; | |
1013 } | |
1014 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1015 v106 = 0; | |
1016 v104 = 0; | |
1017 v103 = 0; | |
1018 v65 = 8 * LODWORD(v120); | |
1019 v102 = 0; | |
1020 v101 = -1; | |
862 | 1021 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1022 v100 = 0; |
1023 v99 = v65; | |
1024 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1025 goto LABEL_202; | |
1026 } | |
1027 if ( spellnum != 51 ) | |
1028 { | |
1029 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1030 goto LABEL_159; | |
1031 if ( spellnum == 73 ) | |
1032 { | |
1033 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1034 v51 = 0; | |
1035 else | |
1036 v51 = 3600 * v6; | |
1037 v5->pActorBuffs[21].Apply( | |
1038 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1039 v7, | |
1040 v6, | |
1041 0, | |
1042 0); | |
1043 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1044 v106 = 0; | |
1045 v104 = 0; | |
1046 v103 = 0; | |
1047 v102 = 0; | |
1048 v52 = 8 * LODWORD(v120); | |
1049 v101 = -1; | |
862 | 1050 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1051 v100 = 0; |
1052 v99 = v52; | |
1053 v98 = (SoundID)16060; | |
1054 goto LABEL_222; | |
1055 } | |
1056 if ( spellnum == 77 ) | |
1057 { | |
1058 v5->sCurrentHP += 5 * v6 + 10; | |
1059 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1060 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1061 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1062 v47 = 0; | |
1063 goto LABEL_127; | |
1064 } | |
1065 v49 = spellnum == 78; | |
1066 LABEL_158: | |
1067 if ( !v49 ) | |
1068 return; | |
1069 goto LABEL_159; | |
1070 } | |
1071 if ( (signed int)v7 > 0 ) | |
1072 { | |
1073 if ( (signed int)v7 <= 2 ) | |
1074 { | |
1075 v53 = 300 * v6; | |
1076 goto LABEL_138; | |
1077 } | |
1078 if ( v7 == 3 ) | |
1079 { | |
1080 v53 = 900 * v6; | |
1081 goto LABEL_138; | |
1082 } | |
1083 if ( v7 == 4 ) | |
1084 { | |
1085 v53 = 1200 * v6; | |
1086 LABEL_138: | |
1087 v54 = v53 + 3840; | |
1088 LABEL_142: | |
1089 v5->pActorBuffs[18].Apply( | |
1090 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1091 v7, | |
1092 v6 + 5, | |
1093 0, | |
1094 0); | |
1095 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1096 v5, | |
1097 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1098 v106 = 0; | |
1099 v104 = 0; | |
1100 v103 = 0; | |
1101 v102 = 0; | |
1102 v55 = 8 * LODWORD(v120); | |
1103 v101 = -1; | |
862 | 1104 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1105 v100 = 0; |
1106 v99 = v55; | |
1107 v98 = (SoundID)14060; | |
1108 goto LABEL_222; | |
1109 } | |
1110 } | |
1111 v54 = 0; | |
1112 goto LABEL_142; | |
1113 } | |
1114 if ( spellnum == 85 ) | |
1115 { | |
1116 if ( (signed int)v7 > 0 ) | |
1117 { | |
1118 if ( (signed int)v7 <= 2 ) | |
1119 { | |
1120 v96 = 300 * v6 + 3840; | |
1121 goto LABEL_221; | |
1122 } | |
1123 if ( v7 == 3 ) | |
1124 { | |
1125 LOWORD(v6) = 3 * v6; | |
1126 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1127 goto LABEL_221; | |
1128 } | |
1129 if ( v7 == 4 ) | |
1130 { | |
1131 v96 = 1200 * v6 + 3840; | |
1132 LOWORD(v6) = 4 * v6; | |
1133 LABEL_221: | |
1134 v5->pActorBuffs[13].Apply( | |
1135 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1136 v7, | |
1137 v6, | |
1138 0, | |
1139 0); | |
1140 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1141 v106 = 0; | |
1142 v104 = 0; | |
1143 v103 = 0; | |
1144 v102 = 0; | |
1145 v97 = 8 * LODWORD(v120); | |
1146 v101 = -1; | |
862 | 1147 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1148 v100 = 0; |
1149 v99 = v97; | |
1150 v98 = (SoundID)17070; | |
1151 goto LABEL_222; | |
1152 } | |
1153 } | |
1154 LOWORD(v6) = uSkillLevel; | |
1155 v96 = 0; | |
1156 goto LABEL_221; | |
1157 } | |
1158 if ( spellnum == 86 ) | |
1159 { | |
1160 if ( (signed int)v7 > 0 ) | |
1161 { | |
1162 if ( (signed int)v7 <= 2 ) | |
1163 { | |
1164 v93 = 300 * v6; | |
1165 goto LABEL_208; | |
1166 } | |
1167 if ( v7 == 3 ) | |
1168 { | |
1169 v93 = 900 * v6; | |
1170 goto LABEL_208; | |
1171 } | |
1172 if ( v7 == 4 ) | |
1173 { | |
1174 v93 = 1200 * v6; | |
1175 LABEL_208: | |
1176 v94 = v93 + 3840; | |
1177 LABEL_212: | |
1178 v5->pActorBuffs[14].Apply( | |
1179 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1180 v7, | |
1181 v6 + 5, | |
1182 0, | |
1183 0); | |
1184 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1185 v106 = 0; | |
1186 v104 = 0; | |
1187 v103 = 0; | |
1188 v102 = 0; | |
1189 v95 = 8 * LODWORD(v120); | |
1190 v101 = -1; | |
862 | 1191 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1192 v100 = 0; |
1193 v99 = v95; | |
1194 v98 = (SoundID)17080; | |
1195 goto LABEL_222; | |
1196 } | |
1197 } | |
1198 v94 = 0; | |
1199 goto LABEL_212; | |
1200 } | |
1201 if ( spellnum == 90 ) | |
1202 goto LABEL_159; | |
1203 if ( spellnum != 93 ) | |
1204 { | |
1205 if ( spellnum != 95 ) | |
1206 { | |
1207 v49 = spellnum == 97; | |
1208 goto LABEL_158; | |
1209 } | |
1210 if ( (signed int)v7 > 0 ) | |
1211 { | |
1212 if ( (signed int)v7 <= 3 ) | |
1213 { | |
1214 v67 = 300 * v6; | |
1215 goto LABEL_168; | |
1216 } | |
1217 if ( v7 == 4 ) | |
1218 { | |
1219 v67 = 900 * v6; | |
1220 LABEL_168: | |
1221 v68 = v67 + 3840; | |
1222 LABEL_171: | |
1223 v5->pActorBuffs[20].Apply( | |
1224 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1225 v7, | |
1226 0, | |
1227 0, | |
1228 0); | |
1229 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1230 v5, | |
1231 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1232 v106 = 0; | |
1233 v104 = 0; | |
1234 v103 = 0; | |
1235 v102 = 0; | |
1236 v69 = 8 * LODWORD(v120); | |
1237 v101 = -1; | |
862 | 1238 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1239 v100 = 0; |
1240 v99 = v69; | |
1241 v98 = (SoundID)18060; | |
1242 goto LABEL_222; | |
1243 } | |
1244 } | |
1245 v68 = 0; | |
1246 goto LABEL_171; | |
1247 } | |
1248 v70 = 3; | |
1249 if ( uSkillLevel & 0x100 ) | |
1250 { | |
1251 v108 = 9; | |
1252 } | |
1253 else | |
1254 { | |
1255 if ( (uSkillLevel & 0x80u) == 0 ) | |
1256 { | |
1257 if ( !(uSkillLevel & 0x40) ) | |
1258 goto LABEL_179; | |
1259 v108 = 5; | |
1260 } | |
1261 else | |
1262 { | |
1263 v108 = 7; | |
1264 } | |
1265 } | |
1266 v70 = v108; | |
1267 LABEL_179: | |
1268 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1269 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1270 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1271 v71 = 0; | |
1272 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1273 { | |
1274 LABEL_183: | |
1275 LOWORD(v71) = 0; | |
1276 } | |
1277 else | |
1278 { | |
1279 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1280 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1281 { |
1282 ++v71; | |
1283 v72 += 28; | |
1284 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1285 goto LABEL_183; | |
1286 } | |
1287 } | |
1288 a1.uObjectDescID = v71; | |
1289 a1.stru_24.Reset(); | |
822 | 1290 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1291 v73 = v5->vPosition.x; |
1292 v74 = v5->vPosition.y; | |
822 | 1293 a1.spell_level = uSkillLevel; |
0 | 1294 a1.vPosition.x = v73; |
1295 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1296 v76 = v117; | |
1297 v77 = LOWORD(v117->uYawAngle); | |
822 | 1298 a1.spell_skill = 0; |
0 | 1299 a1.vPosition.y = v74; |
1300 a1.vPosition.z = v75; | |
1301 a1.uFacing = v77; | |
1302 a1.uSoundID = 0; | |
1303 a1.uAttributes = 0; | |
1304 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1305 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1306 a1.uSpriteFrameID = 0; |
823 | 1307 a1.spell_target_pid = 0; |
0 | 1308 a1.field_60_distance_related_prolly_lod = 3; |
1309 a1c = spellnume / -2; | |
1310 if ( spellnume / -2 > spellnume / 2 ) | |
1311 { | |
1312 v80 = spellnume / -2; | |
1313 } | |
1314 else | |
1315 { | |
1316 do | |
1317 { | |
1318 v79 = v76->uYawAngle; | |
1319 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1320 v80 = a1.Create( | |
1321 v79, | |
1322 v76->uPitchAngle, | |
1323 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1324 0); | |
1325 a1c += v116; | |
1326 } | |
1327 while ( a1c <= spellnume / 2 ); | |
1328 } | |
1329 if ( v80 != -1 ) | |
1330 { | |
1331 v106 = 0; | |
1332 v104 = 0; | |
1333 v103 = 0; | |
1334 v102 = 0; | |
1335 v81 = 8 * v80; | |
1336 v101 = -1; | |
1337 LOBYTE(v81) = v81 | 2; | |
1338 v100 = 0; | |
1339 v99 = v81; | |
1340 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1341 goto LABEL_202; | |
1342 } | |
1343 } | |
1344 | |
1345 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1346 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1347 { |
1348 unsigned int v2; // esi@1 | |
1349 unsigned int v3; // edi@1 | |
1350 bool result; // eax@9 | |
1351 | |
1352 v2 = a1->uAlly; | |
1353 v3 = a2->uAlly; | |
1354 if ( !v2 ) | |
1355 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1356 if ( !v3 ) | |
1357 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1358 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1359 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1360 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1361 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1362 result = 1; | |
1363 else | |
1364 result = v2 == v3; | |
1365 return result; | |
1366 } | |
1367 | |
1368 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1369 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1370 { |
1371 int v4; // ebx@8 | |
1372 int v5; // ST1C_4@8 | |
1373 int v6; // eax@8 | |
1374 | |
322 | 1375 auto victim = pActors + uActorID; |
0 | 1376 if ( a2 == 1 ) |
322 | 1377 BYTE2(victim->uAttributes) |= 8u; |
1378 | |
1379 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1380 { |
322 | 1381 auto actor = pActors + i; |
1382 if (!actor->CanAct() || i == uActorID) | |
1383 continue; | |
1384 | |
1385 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1386 { |
322 | 1387 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1388 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1389 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1390 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1391 { |
322 | 1392 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1393 if ( a2 == 1 ) | |
1394 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1395 } |
1396 } | |
1397 } | |
1398 } | |
1399 | |
1400 //----- (00404874) -------------------------------------------------------- | |
860 | 1401 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1402 { |
1403 AIDirection *v4; // edi@1 | |
1404 Actor *v5; // esi@1 | |
1405 char result; // al@1 | |
1406 char *v7; // eax@15 | |
1407 unsigned __int16 v8; // ax@18 | |
1408 unsigned __int16 v9; // ax@19 | |
1409 __int16 v10; // ax@19 | |
1410 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1411 //int v12; // eax@19 |
0 | 1412 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1413 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1414 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1415 signed int v16; // [sp+88h] [bp+8h]@14 | |
1416 signed int v17; // [sp+88h] [bp+8h]@19 | |
1417 | |
1418 v15 = uActorID; | |
1419 v4 = a2; | |
1420 v5 = &pActors[uActorID]; | |
1421 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1422 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1423 //SpriteObject::SpriteObject(&a1); |
0 | 1424 |
1425 result = a3 - 1; | |
1426 switch ( a3 ) | |
1427 { | |
1428 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1429 a1.uType = 545; |
0 | 1430 goto LABEL_14; |
1431 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1432 a1.uType = 550; |
0 | 1433 goto LABEL_14; |
1434 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1435 a1.uType = 510; |
0 | 1436 goto LABEL_14; |
1437 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1438 a1.uType = 500; |
0 | 1439 goto LABEL_14; |
1440 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1441 a1.uType = 515; |
0 | 1442 goto LABEL_14; |
1443 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1444 a1.uType = 505; |
0 | 1445 goto LABEL_14; |
1446 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1447 a1.uType = 530; |
0 | 1448 goto LABEL_14; |
1449 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1450 a1.uType = 525; |
0 | 1451 goto LABEL_14; |
1452 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1453 a1.uType = 520; |
0 | 1454 goto LABEL_14; |
1455 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1456 a1.uType = 535; |
0 | 1457 goto LABEL_14; |
1458 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1459 a1.uType = 540; |
0 | 1460 goto LABEL_14; |
1461 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1462 a1.uType = 555; |
0 | 1463 LABEL_14: |
1464 v16 = 0; | |
1465 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1466 goto LABEL_18; | |
1467 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1468 break; | |
1469 default: | |
1470 return result; | |
1471 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1472 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1473 { |
1474 ++v16; | |
1475 v7 += 56; | |
1476 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1477 { | |
1478 LABEL_18: | |
1479 v8 = 0; | |
1480 goto LABEL_19; | |
1481 } | |
1482 } | |
1483 v8 = v16; | |
1484 LABEL_19: | |
1485 a1.uObjectDescID = v8; | |
1486 a1.stru_24.Reset(); | |
1487 a1.vPosition.x = v5->vPosition.x; | |
822 | 1488 a1.spell_id = 0; |
0 | 1489 a1.vPosition.y = v5->vPosition.y; |
822 | 1490 a1.spell_level = 0; |
0 | 1491 v17 = v5->uActorHeight; |
822 | 1492 a1.spell_skill = 0; |
0 | 1493 v9 = LOWORD(v4->uYawAngle); |
1494 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1495 a1.uFacing = v9; | |
1496 a1.uSoundID = 0; | |
1497 a1.uAttributes = 0; | |
1498 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1499 v11 = v4->uDistance; | |
1500 a1.uSectorID = v10; | |
1501 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1502 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1503 a1.spell_target_pid = 0; |
0 | 1504 if ( (double)v11 >= 307.2 ) |
1505 { | |
1506 if ( v11 >= 1024 ) | |
1507 { | |
1508 a1.field_60_distance_related_prolly_lod = 2; | |
1509 if ( v11 >= 2560 ) | |
1510 a1.field_60_distance_related_prolly_lod = 3; | |
1511 } | |
1512 else | |
1513 { | |
1514 a1.field_60_distance_related_prolly_lod = 1; | |
1515 } | |
1516 } | |
1517 else | |
1518 { | |
1519 a1.field_60_distance_related_prolly_lod = 0; | |
1520 } | |
1521 a1.field_61 = a4; | |
1522 result = a1.Create( | |
1523 v4->uYawAngle, | |
1524 v4->uPitchAngle, | |
1525 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1526 0); | |
1527 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1528 { | |
1529 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1530 if ( result == 2 ) | |
1531 { | |
1532 a1.vPosition.z += 40; | |
1533 v13 = v4->uYawAngle; | |
1534 } | |
1535 else | |
1536 { | |
1537 if ( result != 3 ) | |
1538 return result; | |
1539 a1.Create( | |
1540 v4->uYawAngle + 30, | |
1541 v4->uPitchAngle, | |
1542 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1543 0); | |
1544 v13 = v4->uYawAngle - 30; | |
1545 } | |
1546 result = a1.Create( | |
1547 v13, | |
1548 v4->uPitchAngle, | |
1549 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1550 0); | |
1551 } | |
1552 return result; | |
1553 } | |
1554 | |
1555 //----- (00404736) -------------------------------------------------------- | |
1556 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1557 { | |
1558 Actor *v1; // esi@1 | |
1559 signed int v2; // edx@1 | |
1560 char *v3; // ecx@2 | |
1561 unsigned __int16 v4; // ax@5 | |
1562 int v5; // ebx@6 | |
1563 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1564 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1565 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1566 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1567 int v11; // [sp+80h] [bp-4h]@6 | |
1568 | |
1569 v10 = uActorID; | |
1570 v1 = &pActors[uActorID]; | |
1571 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1572 a1.uType = 600; |
0 | 1573 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1574 { | |
1575 LABEL_5: | |
1576 v4 = 0; | |
1577 } | |
1578 else | |
1579 { | |
1580 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1581 while ( *(short *)v3 != 600 ) | |
1582 { | |
1583 ++v2; | |
1584 v3 += 56; | |
1585 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1586 goto LABEL_5; | |
1587 } | |
1588 v4 = v2; | |
1589 } | |
1590 a1.uObjectDescID = v4; | |
1591 a1.stru_24.Reset(); | |
1592 a1.vPosition.y = v1->vPosition.y; | |
822 | 1593 a1.spell_id = 0; |
0 | 1594 v5 = v1->vPosition.x; |
1595 v11 = v1->uActorHeight; | |
822 | 1596 a1.spell_level = 0; |
1597 a1.spell_skill = 0; | |
0 | 1598 a1.vPosition.x = v5; |
1599 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1600 a1.uFacing = 0; | |
1601 a1.vPosition.z = v6; | |
1602 a1.uSoundID = 0; | |
1603 a1.uAttributes = 0; | |
1604 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1605 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1606 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1607 a1.spell_target_pid = 0; |
0 | 1608 a1.field_60_distance_related_prolly_lod = 3; |
1609 a1.field_61 = 4; | |
1610 return a1.Create(0, 0, 0, 0); | |
1611 } | |
1612 | |
1613 //----- (004040E9) -------------------------------------------------------- | |
1614 // // Get direction vector from object1 to object2, | |
1615 // // distance from object1 to object2 and Euler angles of the direction vector | |
1616 // // | |
1617 // // | |
1618 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1619 // // objectType == 2 - SpriteObject |
0 | 1620 // // objectType == 3 - Actor |
1621 // // objectType == 4 - Party | |
1622 // // objectType == 5 - Decoration | |
1623 // // | |
1624 // // originally this function had following prototype: | |
1625 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1626 // // but compiler converts functions returning structures by value in the such way | |
1627 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1628 { | |
1629 signed int v4; // eax@1 | |
1630 unsigned int v5; // ecx@1 | |
1631 unsigned int v6; // ebx@1 | |
1632 int v7; // ecx@2 | |
1633 int v8; // ecx@3 | |
1634 int v9; // ecx@4 | |
1635 BLVFace *v10; // eax@8 | |
1636 unsigned int v11; // ecx@8 | |
1637 signed int v12; // eax@9 | |
1638 int v13; // ecx@9 | |
1639 int v14; // eax@9 | |
1640 int v15; // eax@11 | |
1641 int v16; // eax@12 | |
1642 int v17; // eax@13 | |
1643 int v18; // edx@15 | |
1644 signed int v19; // eax@25 | |
1645 signed int v20; // eax@28 | |
1646 int v21; // ebx@28 | |
1647 signed int v22; // eax@28 | |
1648 BLVFace *v23; // eax@35 | |
1649 int v24; // edx@35 | |
1650 unsigned int v25; // ecx@35 | |
1651 signed int v26; // eax@36 | |
1652 int v27; // ecx@36 | |
1653 int v28; // eax@36 | |
1654 int v29; // eax@37 | |
1655 signed int v30; // eax@42 | |
1656 double v31; // st7@45 | |
1657 double v32; // st6@45 | |
1658 double v33; // st7@45 | |
1659 AIDirection *result; // eax@48 | |
1660 int v35; // [sp-18h] [bp-64h]@17 | |
1661 int v36; // [sp-14h] [bp-60h]@17 | |
1662 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1663 int *v38; // [sp-4h] [bp-50h]@15 | |
1664 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1665 int *v40; // [sp+4h] [bp-48h]@15 | |
1666 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1667 float v42; // [sp+30h] [bp-1Ch]@23 | |
1668 float v43; // [sp+34h] [bp-18h]@45 | |
1669 float v44; // [sp+38h] [bp-14h]@33 | |
1670 float v45; // [sp+3Ch] [bp-10h]@33 | |
1671 int outz; // [sp+40h] [bp-Ch]@6 | |
1672 int outy; // [sp+44h] [bp-8h]@6 | |
1673 int outx; // [sp+48h] [bp-4h]@6 | |
1674 float a4a; // [sp+58h] [bp+Ch]@45 | |
1675 | |
848 | 1676 v4 = PID_ID(uObj1ID); |
849 | 1677 v5 = PID_TYPE(uObj1ID); |
0 | 1678 v6 = uObj2ID; |
849 | 1679 switch(v5) |
0 | 1680 { |
849 | 1681 case OBJECT_Item: |
1682 { | |
1683 v19 = v4; | |
1684 outx = pSpriteObjects[v19].vPosition.x; | |
1685 v13 = pSpriteObjects[v19].vPosition.y; | |
1686 v14 = pSpriteObjects[v19].vPosition.z; | |
1687 outy = v13; | |
1688 outz = v14; | |
1689 break; | |
1690 } | |
1691 case OBJECT_Actor: | |
1692 { | |
1693 outx = pActors[v4].vPosition.x; | |
1694 outy = pActors[v4].vPosition.y; | |
1695 LODWORD(v42) = pActors[v4].uActorHeight; | |
1696 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1697 outz = v11; | |
1698 break; | |
1699 } | |
1700 case OBJECT_Player: | |
1701 { | |
1702 if ( !v4 ) | |
1703 { | |
1704 outx = pParty->vPosition.x; | |
1705 outy = pParty->vPosition.y; | |
1706 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1707 outz = v14; | |
1708 break;; | |
1709 } | |
1710 if ( v4 == 4 ) | |
1711 { | |
1712 v40 = &outz; | |
1713 v39 = &outy; | |
1714 v38 = &outx; | |
1715 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1716 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1717 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1718 v36 = 0; | |
1719 v35 = 24; | |
1720 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1721 break; | |
1722 } | |
1723 if ( v4 == 3 ) | |
1724 { | |
1725 v40 = &outz; | |
1726 v39 = &outy; | |
1727 v38 = &outx; | |
1728 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1729 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1730 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1731 v36 = 0; | |
1732 v35 = 8; | |
1733 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1734 break; | |
1735 } | |
1736 if ( v4 == 2 ) | |
1737 { | |
1738 v40 = &outz; | |
1739 v39 = &outy; | |
1740 v38 = &outx; | |
1741 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1742 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1743 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1744 v36 = 0; | |
1745 v35 = 8; | |
1746 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1747 break; | |
1748 } | |
1749 if ( v4 == 1 ) | |
1750 { | |
1751 v40 = &outz; | |
1752 v39 = &outy; | |
1753 v38 = &outx; | |
1754 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1755 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1756 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1757 v36 = 0; | |
1758 v35 = 24; | |
1759 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1760 break; | |
1761 } | |
1762 } | |
1763 case OBJECT_Decoration: | |
1764 { | |
1765 v12 = v4; | |
1766 outx = pLevelDecorations[v12].vPosition.x; | |
1767 v13 = pLevelDecorations[v12].vPosition.y; | |
1768 v14 = pLevelDecorations[v12].vPosition.z; | |
1769 outy = v13; | |
1770 outz = v14; | |
1771 break; | |
1772 } | |
1773 default: | |
1774 { | |
1775 outz = 0; | |
1776 outy = 0; | |
1777 outx = 0; | |
1778 break; | |
1779 } | |
1780 case OBJECT_BModel: | |
1781 { | |
1782 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1783 { | |
1784 v10 = &pIndoor->pFaces[v4]; | |
1785 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1786 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1787 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1788 outz = v11; | |
862 | 1789 } |
1790 break; | |
1791 } | |
1792 } | |
1793 v20 = v6; | |
1794 v21 = PID_TYPE(v6); | |
1795 v22 = PID_ID(v20); | |
1796 switch(v6) | |
1797 { | |
1798 case OBJECT_Item: | |
1799 { | |
1800 v30 = v22; | |
1801 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1802 v27 = pSpriteObjects[v30].vPosition.y; | |
1803 v28 = pSpriteObjects[v30].vPosition.z; | |
1804 LODWORD(v44) = v27; | |
1805 a4 = v28; | |
1806 break; | |
1807 } | |
1808 case OBJECT_Actor: | |
1809 { | |
1810 LODWORD(v45) = pActors[v22].vPosition.x; | |
1811 LODWORD(v44) = pActors[v22].vPosition.y; | |
1812 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1813 a4 = v25; | |
1814 break; | |
1815 } | |
1816 case OBJECT_Player: | |
1817 { | |
1818 LODWORD(v45) = pParty->vPosition.x; | |
1819 LODWORD(v44) = pParty->vPosition.y; | |
1820 v29 = a4; | |
1821 if ( !a4 ) | |
1822 v29 = pParty->sEyelevel; | |
1823 v28 = pParty->vPosition.z + v29; | |
1824 a4 = v28; | |
863 | 1825 break; |
862 | 1826 } |
1827 case OBJECT_Decoration: | |
1828 { | |
1829 v26 = v22; | |
1830 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1831 v27 = pLevelDecorations[v26].vPosition.y; | |
1832 v28 = pLevelDecorations[v26].vPosition.z; | |
1833 LODWORD(v44) = v27; | |
1834 a4 = v28; | |
1835 break; | |
1836 } | |
1837 default: | |
1838 { | |
1839 a4 = 0; | |
1840 v44 = 0.0; | |
1841 v45 = 0.0; | |
1842 break; | |
1843 } | |
1844 case OBJECT_BModel: | |
1845 { | |
1846 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1847 { | |
849 | 1848 v23 = &pIndoor->pFaces[v22]; |
1849 v24 = v23->pBounding.y1; | |
1850 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1851 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1852 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1853 a4 = v25; | |
1854 } | |
1855 break; | |
1856 } | |
0 | 1857 } |
862 | 1858 |
0 | 1859 v31 = (double)SLODWORD(v45) - (double)outx; |
1860 v42 = v31; | |
1861 v32 = (double)SLODWORD(v44) - (double)outy; | |
1862 v43 = v32; | |
1863 a4a = (double)a4 - (double)outz; | |
1864 v45 = v32 * v32; | |
1865 v44 = v31 * v31; | |
1866 v33 = sqrt(a4a * a4a + v44 + v45); | |
1867 if ( v33 <= 1.0 ) | |
1868 { | |
1869 v41.vDirection.x = 65536; | |
1870 v41.vDirection.y = 0; | |
1871 v41.vDirection.z = 0; | |
1872 v41.uDistance = 1; | |
1873 v41.uDistanceXZ = 1; | |
1874 v41.uYawAngle = 0; | |
1875 v41.uPitchAngle = 0; | |
1876 } | |
1877 else | |
1878 { | |
1879 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1880 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1881 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1882 v41.uDistance = (signed __int64)v33; | |
1883 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1884 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1885 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1886 } | |
1887 result = pOut; | |
1888 memcpy(pOut, &v41, 0x1Cu); | |
1889 return result; | |
1890 } | |
1891 | |
1892 //----- (00404030) -------------------------------------------------------- | |
322 | 1893 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1894 { |
1895 unsigned int v4; // edi@1 | |
1896 unsigned int v5; // esi@1 | |
322 | 1897 //unsigned int result; // eax@2 |
0 | 1898 AIDirection *v7; // eax@3 |
1899 unsigned int v8; // ecx@3 | |
1900 Actor *v9; // ebx@3 | |
1901 AIDirection *v10; // esi@4 | |
1902 unsigned __int16 v11; // ax@5 | |
1903 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1904 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1905 | |
1906 v4 = uObjID; | |
1907 v5 = uActorID; | |
1908 if ( rand() % 100 >= 5 ) | |
1909 { | |
1910 v7 = a4; | |
1911 v8 = 0; | |
1912 v9 = &pActors[v5]; | |
1913 if ( !a4 ) | |
1914 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1915 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1916 v7 = &v13; |
1917 memcpy(&v13, v10, sizeof(v13)); | |
1918 v8 = 0; | |
1919 } | |
1920 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1921 v11 = LOWORD(v7->uPitchAngle); | |
1922 v9->uCurrentActionTime = v8; | |
1923 v9->vVelocity.z = v8; | |
1924 v9->vVelocity.y = v8; | |
1925 v9->vVelocity.x = v8; | |
1926 v9->uPitchAngle = v11; | |
1927 v9->uCurrentActionLength = 256; | |
1928 v9->uAIState = Interacting; | |
322 | 1929 v9->UpdateAnimation(); |
0 | 1930 } |
1931 else | |
414 | 1932 Actor::AI_Bored(v5, v4, a4); |
0 | 1933 } |
1934 | |
1935 //----- (00403F58) -------------------------------------------------------- | |
414 | 1936 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1937 { |
413 | 1938 if (rand() % 2) |
414 | 1939 AI_Bored(uActorID, uObjID, a4); |
413 | 1940 else |
414 | 1941 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1942 } |
1943 | |
1944 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1945 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1946 { |
413 | 1947 assert(uActorID < uNumActors); |
1948 auto actor = pActors + uActorID; | |
1949 | |
1950 AIDirection a3; | |
1951 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1952 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1953 |
413 | 1954 actor->uAIState = Standing; |
1955 if (!uActionLength) | |
1956 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1957 else |
413 | 1958 actor->uCurrentActionLength = uActionLength; |
1959 actor->uCurrentActionTime = 0; | |
1960 actor->uYawAngle = a4->uYawAngle; | |
1961 actor->uPitchAngle = a4->uPitchAngle; | |
1962 actor->vVelocity.z = 0; | |
1963 actor->vVelocity.y = 0; | |
1964 actor->vVelocity.x = 0; | |
1965 actor->UpdateAnimation(); | |
0 | 1966 } |
1967 | |
1968 //----- (00403E61) -------------------------------------------------------- | |
1969 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1970 { | |
1971 Actor *v1; // esi@1 | |
1972 | |
1973 v1 = &pActors[uActorID]; | |
1974 v1->uCurrentActionLength = rand() % 128 + 128; | |
1975 v1->uCurrentActionTime = 0; | |
1976 v1->uAIState = Standing; | |
1977 v1->vVelocity.z = 0; | |
1978 v1->vVelocity.y = 0; | |
1979 v1->vVelocity.x = 0; | |
1980 v1->UpdateAnimation(); | |
1981 } | |
1982 | |
1983 //----- (00403C6C) -------------------------------------------------------- | |
861 | 1984 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1985 { |
1986 Actor *v3; // ebx@1 | |
1987 char v4; // zf@1 | |
322 | 1988 //unsigned int result; // eax@3 |
0 | 1989 AIDirection *v6; // esi@6 |
1990 AIDirection *v7; // edi@6 | |
1991 signed int v8; // eax@7 | |
1992 double v9; // st7@9 | |
1993 Vec3_int_ v10; // ST04_12@9 | |
322 | 1994 //int v11; // eax@10 |
0 | 1995 AIDirection *v12; // eax@11 |
1996 unsigned int v13; // esi@11 | |
1997 AIDirection *v14; // esi@12 | |
1998 SpriteFrame *v15; // ecx@13 | |
1999 __int16 v16; // ax@13 | |
2000 unsigned int v17; // ecx@13 | |
2001 signed __int64 v18; // qax@13 | |
2002 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2003 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2004 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2005 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2006 int v23; // [sp+4Ch] [bp-8h]@6 |
2007 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2008 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2009 | |
2010 v3 = &pActors[uActorID]; | |
848 | 2011 //a2 = edx0; |
0 | 2012 v4 = v3->pMonsterInfo.uMovementType == 5; |
2013 v24 = uActorID; | |
2014 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2015 { | |
848 | 2016 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2017 return; |
0 | 2018 } |
322 | 2019 |
848 | 2020 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2021 { |
2022 v8 = PID_ID(sTargetPid); | |
2023 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2024 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2025 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2026 } | |
2027 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2028 { | |
2029 v6 = (AIDirection *)pParty->vPosition.x; | |
2030 v7 = (AIDirection *)pParty->vPosition.y; | |
2031 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2032 } | |
2033 else | |
2034 { | |
2035 v6 = arg0; | |
2036 v7 = arg0; | |
2037 } | |
2038 v21 = v3->uActorHeight; | |
2039 v9 = (double)(signed int)v21 * 0.75; | |
2040 v21 = v3->vPosition.z; | |
2041 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2042 v10.y = v3->vPosition.y; | |
2043 v10.x = v3->vPosition.x; | |
2044 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2045 { | |
2046 v12 = arg0; | |
2047 v13 = 0; | |
2048 if ( !arg0 ) | |
0 | 2049 { |
849 | 2050 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2051 v12 = &v20; |
2052 memcpy(&v20, v14, sizeof(v20)); | |
2053 v13 = 0; | |
849 | 2054 } |
2055 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2056 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2057 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2058 v17 = v24; | |
2059 v3->uCurrentActionLength = 8 * v16; | |
2060 v3->uCurrentActionTime = v13; | |
2061 v3->uAIState = AttackingMelee; | |
2062 Actor::PlaySound(v17, 0); | |
2063 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2064 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2065 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2066 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2067 { | |
2068 LODWORD(v18) = 2 * v18; | |
0 | 2069 v25 = v18; |
849 | 2070 } |
2071 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2072 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2073 v3->pMonsterInfo.uRecoveryTime = v18; |
2074 v3->vVelocity.z = v13; | |
2075 v3->vVelocity.y = v13; | |
2076 v3->vVelocity.x = v13; | |
2077 v3->UpdateAnimation(); | |
2078 } | |
2079 else | |
860 | 2080 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2081 } |
2082 | |
2083 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2084 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2085 { |
2086 unsigned int v1; // esi@1 | |
2087 unsigned int v2; // edi@2 | |
2088 char v3; // bl@3 | |
322 | 2089 //char *v4; // ecx@16 |
2090 //signed int v5; // eax@18 | |
0 | 2091 Player **ppPlayers; // esi@20 |
2092 | |
2093 v1 = uLevelMapStatsID; | |
322 | 2094 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2095 return; |
322 | 2096 |
2097 v2 = uActorID; | |
0 | 2098 v3 = 1; |
2099 if ( v1 != 5 ) | |
2100 { | |
2101 if ( v1 == 6 || v1 == 7 ) | |
2102 { | |
484 | 2103 _449B57_test_bit(pParty->_quest_bits, 99); |
2104 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2105 return; |
2106 goto LABEL_12; | |
2107 } | |
2108 if ( v1 != 8 ) | |
2109 goto LABEL_12; | |
2110 } | |
484 | 2111 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2112 v3 = 0; |
484 | 2113 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2114 v3 = 1; |
2115 if ( v3 ) | |
2116 { | |
2117 LABEL_12: | |
322 | 2118 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2119 if ( pParty->uFine < 0 ) |
2120 pParty->uFine = 0; | |
2121 if ( pParty->uFine > 4000000 ) | |
2122 pParty->uFine = 4000000; | |
322 | 2123 |
2124 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2125 { | |
2126 if (pOutdoor->ddm.uReputation < 10000) | |
2127 pOutdoor->ddm.uReputation++; | |
2128 } | |
2129 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2130 { | |
2131 if (pIndoor->dlv.uReputation < 10000) | |
2132 pIndoor->dlv.uReputation++; | |
2133 } | |
2134 else assert(false); | |
2135 | |
0 | 2136 ppPlayers = &pPlayers[1]; |
2137 do | |
2138 { | |
2139 if ( pParty->uFine ) | |
2140 { | |
484 | 2141 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2142 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2143 } |
2144 ++ppPlayers; | |
2145 } | |
2146 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2147 } | |
2148 } | |
2149 | |
2150 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2151 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2152 { |
2153 int result; // eax@1 | |
2154 unsigned int v4; // esi@1 | |
2155 int v5; // [sp-14h] [bp-18h]@3 | |
2156 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2157 int v7; // [sp-Ch] [bp-10h]@3 | |
2158 int v8; // [sp-8h] [bp-Ch]@3 | |
2159 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2160 | |
2161 result = a2 - 1; | |
862 | 2162 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2163 switch ( a2 ) |
2164 { | |
2165 case 1: | |
2166 if ( a3 ) | |
2167 { | |
2168 v9 = 0; | |
2169 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2170 v7 = 0; | |
2171 LOWORD(v6) = v4; | |
2172 v5 = 904; | |
2173 goto LABEL_16; | |
2174 } | |
322 | 2175 return; |
0 | 2176 case 2: |
2177 if ( a3 ) | |
2178 { | |
2179 v9 = 0; | |
2180 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2181 v7 = 0; | |
2182 LOWORD(v6) = v4; | |
2183 v5 = 905; | |
2184 goto LABEL_16; | |
2185 } | |
322 | 2186 return; |
0 | 2187 case 3: |
2188 if ( a3 ) | |
2189 { | |
2190 v9 = 0; | |
2191 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2192 v7 = 0; | |
2193 LOWORD(v6) = v4; | |
2194 v5 = 906; | |
2195 goto LABEL_16; | |
2196 } | |
322 | 2197 return; |
0 | 2198 case 4: |
2199 if ( a3 ) | |
2200 { | |
2201 v9 = 0; | |
2202 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2203 v7 = 0; | |
2204 LOWORD(v6) = v4; | |
2205 v5 = 907; | |
2206 goto LABEL_16; | |
2207 } | |
322 | 2208 return; |
0 | 2209 case 5: |
2210 v9 = 4; | |
2211 v8 = 65536; | |
2212 v7 = 0; | |
862 | 2213 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2214 v5 = 901; |
2215 goto LABEL_16; | |
2216 case 6: | |
2217 v9 = 4; | |
2218 v8 = 65536; | |
2219 v7 = 0; | |
862 | 2220 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2221 v5 = 902; |
2222 goto LABEL_16; | |
2223 case 7: | |
2224 v9 = 4; | |
2225 v8 = 65536; | |
2226 v7 = 0; | |
862 | 2227 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2228 v5 = 903; |
2229 goto LABEL_16; | |
2230 case 8: | |
2231 v9 = 4; | |
2232 v8 = 65536; | |
2233 v7 = 0; | |
862 | 2234 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2235 v5 = 900; |
2236 goto LABEL_16; | |
2237 case 9: | |
2238 v9 = 4; | |
2239 v8 = 65536; | |
2240 v7 = 0; | |
862 | 2241 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2242 v5 = 909; |
2243 goto LABEL_16; | |
2244 case 10: | |
2245 v9 = 4; | |
2246 v8 = 65536; | |
2247 v7 = 0; | |
862 | 2248 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2249 v5 = 908; |
2250 LABEL_16: | |
2251 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2252 break; | |
2253 default: | |
322 | 2254 return; |
0 | 2255 } |
322 | 2256 return; |
0 | 2257 } |
2258 | |
2259 //----- (0043B3E0) -------------------------------------------------------- | |
2260 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2261 { | |
2262 signed int v2; // ebp@1 | |
2263 int v3; // eax@9 | |
2264 signed int v4; // edi@9 | |
2265 int v5; // esi@9 | |
2266 int v6; // ebx@11 | |
2267 unsigned __int16 v8; // si@21 | |
2268 int v9; // edi@21 | |
2269 signed int v10; // eax@23 | |
2270 int v11; // [sp+10h] [bp-4h]@1 | |
2271 | |
2272 v2 = 0; | |
2273 v11 = 0; | |
2274 if ( a2 ) | |
2275 { | |
2276 if ( a2 == 1 ) | |
2277 { | |
2278 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2279 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2280 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2281 } | |
2282 else | |
2283 { | |
2284 if ( a2 <= 1 ) | |
2285 return 0; | |
2286 if ( a2 <= 3 ) | |
2287 { | |
2288 if ( a2 == 2 ) | |
2289 { | |
2290 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2291 v9 = a1->pMonsterInfo.uSpell1ID; | |
2292 } | |
2293 else | |
2294 { | |
2295 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2296 v9 = a1->pMonsterInfo.uSpell2ID; | |
2297 } | |
2298 v10 = SkillToMastery(v8); | |
2299 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2300 } | |
2301 if ( a2 != 4 ) | |
2302 return 0; | |
2303 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2304 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2305 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2306 } | |
2307 } | |
2308 else | |
2309 { | |
2310 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2311 v2 = a1->pActorBuffs[14].uPower; | |
2312 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2313 v2 = a1->pActorBuffs[18].uPower; | |
2314 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2315 v2 += a1->pActorBuffs[21].uPower; | |
2316 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2317 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2318 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2319 } | |
2320 if ( v3 > 0 ) | |
2321 { | |
2322 v6 = v3; | |
2323 do | |
2324 { | |
2325 --v6; | |
2326 v11 += rand() % v4 + 1; | |
2327 } | |
2328 while ( v6 ); | |
2329 } | |
2330 return v11 + v5 + v2; | |
2331 } | |
2332 | |
2333 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2334 bool Actor::IsPeasant() |
0 | 2335 { |
2336 unsigned int v1; // eax@1 | |
2337 | |
2338 v1 = this->uAlly; | |
2339 if ( !v1 ) | |
2340 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2341 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2342 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2343 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2344 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2345 } | |
2346 | |
2347 //----- (0042EBEE) -------------------------------------------------------- | |
2348 bool Actor::StealFrom(unsigned int uActorID) | |
2349 { | |
2350 unsigned int v1; // esi@1 | |
2351 Player *pPlayer; // edi@1 | |
2352 bool result; // eax@1 | |
2353 int v4; // ebx@2 | |
2354 unsigned int v5; // eax@2 | |
2355 DDM_DLV_Header *v6; // esi@4 | |
2356 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2357 int v8; // [sp+8h] [bp-4h]@6 | |
2358 | |
2359 v1 = uActiveCharacter; | |
2360 v7 = uActorID; | |
243 | 2361 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2362 result = pPlayer->CanAct(); |
2363 if ( result ) | |
2364 { | |
924 | 2365 pCastSpellInfo->_427D48(v1); |
0 | 2366 v4 = 0; |
2367 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2368 if ( v5 ) | |
2369 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2370 v6 = &pOutdoor->ddm; | |
2371 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2372 v6 = &pIndoor->dlv; | |
2373 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2374 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2375 if ( v8 < 30 ) | |
2376 v8 = 30; | |
2377 if ( !pParty->bTurnBasedModeOn ) | |
2378 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2379 pTurnEngine->_40471C(); | |
2380 result = 1; | |
2381 } | |
2382 return result; | |
2383 } | |
2384 | |
2385 //----- (00403A60) -------------------------------------------------------- | |
861 | 2386 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2387 { |
2388 Actor *v3; // ebx@1 | |
2389 AIDirection *v4; // esi@3 | |
2390 AIDirection *v5; // edi@3 | |
2391 signed int v6; // eax@4 | |
2392 Vec3_int_ v7; // ST04_12@6 | |
322 | 2393 //unsigned int result; // eax@7 |
0 | 2394 AIDirection *v9; // eax@8 |
2395 unsigned int v10; // esi@8 | |
2396 AIDirection *v11; // esi@9 | |
2397 SpriteFrame *v12; // ecx@10 | |
2398 __int16 v13; // ax@10 | |
2399 unsigned int v14; // ecx@10 | |
2400 unsigned int v15; // eax@10 | |
2401 signed int v16; // ecx@17 | |
2402 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2403 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2404 int v19; // [sp+44h] [bp-10h]@6 | |
2405 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2406 int v21; // [sp+4Ch] [bp-8h]@3 | |
2407 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2408 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2409 | |
2410 v22 = uActorID; | |
2411 v3 = &pActors[uActorID]; | |
2412 a2 = edx0; | |
848 | 2413 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2414 { |
848 | 2415 v6 = PID_ID(edx0); |
0 | 2416 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2417 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2418 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2419 } | |
2420 else | |
2421 { | |
848 | 2422 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2423 { |
2424 v4 = (AIDirection *)pParty->vPosition.x; | |
2425 v5 = (AIDirection *)pParty->vPosition.y; | |
2426 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2427 } | |
2428 else | |
2429 { | |
2430 v4 = pDir; | |
2431 v5 = pDir; | |
2432 } | |
2433 } | |
2434 v19 = v3->uActorHeight; | |
2435 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2436 v7.y = v3->vPosition.y; | |
2437 v7.x = v3->vPosition.x; | |
2438 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2439 { | |
2440 v9 = pDir; | |
2441 v10 = 0; | |
2442 if ( !pDir ) | |
2443 { | |
862 | 2444 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2445 v9 = &v18; |
2446 memcpy(&v18, v11, sizeof(v18)); | |
2447 v10 = 0; | |
2448 } | |
2449 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2450 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2451 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2452 v14 = v22; |
2453 v3->uCurrentActionLength = 8 * v13; | |
2454 v3->uCurrentActionTime = v10; | |
2455 v3->uAIState = AttackingRanged4; | |
2456 Actor::PlaySound(v14, 0); | |
2457 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2458 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2459 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2460 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2461 { | |
2462 v15 *= 2; | |
2463 pDira = v15; | |
2464 } | |
2465 if ( pParty->bTurnBasedModeOn == 1 ) | |
2466 v3->pMonsterInfo.uRecoveryTime = v15; | |
2467 else | |
2468 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2469 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2470 * (double)(signed int)pDira | |
2471 * -2.133333333333333); | |
2472 v16 = v3->pMonsterInfo.uSpell2ID; | |
2473 v3->vVelocity.z = v10; | |
2474 v3->vVelocity.y = v10; | |
2475 v3->vVelocity.x = v10; | |
2476 if ( sub_42FB5C(v16) ) | |
2477 { | |
2478 v3->uCurrentActionLength = 64; | |
2479 v3->uCurrentActionTime = v10; | |
2480 v3->uAIState = Fidgeting; | |
322 | 2481 v3->UpdateAnimation(); |
0 | 2482 v3->uAIState = AttackingRanged4; |
2483 } | |
2484 else | |
322 | 2485 v3->UpdateAnimation(); |
0 | 2486 } |
2487 else | |
860 | 2488 Actor::Pursue1(v22, a2, v22, 64, pDir); |
0 | 2489 } |
2490 | |
2491 //----- (00403854) -------------------------------------------------------- | |
861 | 2492 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2493 { |
2494 Actor *v3; // ebx@1 | |
2495 AIDirection *v4; // esi@3 | |
2496 AIDirection *v5; // edi@3 | |
2497 signed int v6; // eax@4 | |
2498 Vec3_int_ v7; // ST04_12@6 | |
322 | 2499 //unsigned int result; // eax@7 |
0 | 2500 AIDirection *v9; // eax@8 |
2501 unsigned int v10; // esi@8 | |
2502 AIDirection *v11; // esi@9 | |
2503 SpriteFrame *v12; // ecx@10 | |
2504 __int16 v13; // ax@10 | |
2505 unsigned int v14; // ecx@10 | |
2506 unsigned int v15; // eax@10 | |
2507 signed int v16; // ecx@17 | |
2508 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2509 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2510 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2511 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2512 int v21; // [sp+4Ch] [bp-8h]@3 |
2513 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2514 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2515 | |
2516 v22 = uActorID; | |
2517 v3 = &pActors[uActorID]; | |
848 | 2518 //a2 = edx0; |
2519 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2520 { |
848 | 2521 v6 = PID_ID(sTargetPid); |
0 | 2522 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2523 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2524 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2525 } | |
2526 else | |
2527 { | |
848 | 2528 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2529 { |
2530 v4 = (AIDirection *)pParty->vPosition.x; | |
2531 v5 = (AIDirection *)pParty->vPosition.y; | |
2532 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2533 } | |
2534 else | |
2535 { | |
2536 v4 = pDir; | |
2537 v5 = pDir; | |
2538 } | |
2539 } | |
2540 v19 = v3->uActorHeight; | |
2541 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2542 v7.y = v3->vPosition.y; | |
2543 v7.x = v3->vPosition.x; | |
2544 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2545 { | |
2546 v9 = pDir; | |
2547 v10 = 0; | |
2548 if ( !pDir ) | |
2549 { | |
862 | 2550 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2551 v9 = &v18; |
2552 memcpy(&v18, v11, sizeof(v18)); | |
2553 v10 = 0; | |
2554 } | |
2555 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2556 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2557 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2558 v14 = v22; |
2559 v3->uCurrentActionLength = 8 * v13; | |
2560 v3->uCurrentActionTime = v10; | |
2561 v3->uAIState = AttackingRanged3; | |
2562 Actor::PlaySound(v14, 0); | |
2563 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2564 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2565 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2566 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2567 { | |
2568 v15 *= 2; | |
2569 pDira = v15; | |
2570 } | |
2571 if ( pParty->bTurnBasedModeOn == 1 ) | |
2572 v3->pMonsterInfo.uRecoveryTime = v15; | |
2573 else | |
2574 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2575 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2576 * (double)(signed int)pDira | |
2577 * -2.133333333333333); | |
2578 v16 = v3->pMonsterInfo.uSpell1ID; | |
2579 v3->vVelocity.z = v10; | |
2580 v3->vVelocity.y = v10; | |
2581 v3->vVelocity.x = v10; | |
2582 if ( sub_42FB5C(v16) ) | |
2583 { | |
2584 v3->uCurrentActionLength = 64; | |
2585 v3->uCurrentActionTime = v10; | |
2586 v3->uAIState = Fidgeting; | |
322 | 2587 v3->UpdateAnimation(); |
0 | 2588 v3->uAIState = AttackingRanged3; |
2589 } | |
2590 else | |
322 | 2591 v3->UpdateAnimation(); |
0 | 2592 } |
2593 else | |
860 | 2594 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2595 } |
2596 | |
2597 //----- (0040368B) -------------------------------------------------------- | |
861 | 2598 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2599 { |
2600 Actor *v3; // ebx@1 | |
2601 AIDirection *v4; // esi@3 | |
2602 AIDirection *v5; // edi@3 | |
2603 signed int v6; // eax@4 | |
2604 Vec3_int_ v7; // ST04_12@6 | |
322 | 2605 //unsigned int result; // eax@7 |
0 | 2606 AIDirection *v9; // eax@8 |
2607 unsigned int v10; // esi@8 | |
2608 AIDirection *v11; // esi@9 | |
2609 SpriteFrame *v12; // ecx@10 | |
2610 __int16 v13; // ax@10 | |
2611 unsigned int v14; // ecx@10 | |
2612 signed __int64 v15; // qax@10 | |
2613 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2614 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2615 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2616 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2617 int v20; // [sp+4Ch] [bp-8h]@3 |
2618 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2619 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2620 | |
2621 v21 = uActorID; | |
2622 v3 = &pActors[uActorID]; | |
848 | 2623 //a2 = edx0; |
2624 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2625 { |
848 | 2626 v6 = PID_ID(sTargetPid); |
0 | 2627 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2628 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2629 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2630 } | |
2631 else | |
2632 { | |
848 | 2633 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2634 { |
2635 v4 = (AIDirection *)pParty->vPosition.x; | |
2636 v5 = (AIDirection *)pParty->vPosition.y; | |
2637 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2638 } | |
2639 else | |
2640 { | |
2641 v4 = pDir; | |
2642 v5 = pDir; | |
2643 } | |
2644 } | |
2645 v18 = v3->uActorHeight; | |
2646 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2647 v7.y = v3->vPosition.y; | |
2648 v7.x = v3->vPosition.x; | |
2649 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2650 { | |
2651 v9 = pDir; | |
2652 v10 = 0; | |
2653 if ( !pDir ) | |
2654 { | |
862 | 2655 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2656 v9 = &v17; |
2657 memcpy(&v17, v11, sizeof(v17)); | |
2658 v10 = 0; | |
2659 } | |
2660 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2661 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2662 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2663 v14 = v21; |
2664 v3->uCurrentActionLength = 8 * v13; | |
2665 v3->uCurrentActionTime = v10; | |
2666 v3->uAIState = AttackingRanged2; | |
2667 Actor::PlaySound(v14, 0); | |
2668 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2669 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2670 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2671 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2672 { | |
2673 LODWORD(v15) = 2 * v15; | |
2674 pDira = v15; | |
2675 } | |
2676 if ( pParty->bTurnBasedModeOn != 1 ) | |
2677 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2678 v3->pMonsterInfo.uRecoveryTime = v15; | |
2679 v3->vVelocity.z = v10; | |
2680 v3->vVelocity.y = v10; | |
2681 v3->vVelocity.x = v10; | |
322 | 2682 v3->UpdateAnimation(); |
0 | 2683 } |
2684 else | |
860 | 2685 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2686 } |
2687 | |
2688 //----- (00403476) -------------------------------------------------------- | |
861 | 2689 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2690 { |
2691 Actor *v3; // ebx@1 | |
2692 int v4; // esi@3 | |
2693 int v5; // edi@3 | |
2694 signed int v6; // eax@4 | |
2695 Vec3_int_ v7; // ST04_12@6 | |
2696 unsigned char v8[12]; // ST04_12@7 | |
322 | 2697 //unsigned int result; // eax@8 |
0 | 2698 AIDirection *v10; // eax@9 |
2699 unsigned int v11; // esi@9 | |
2700 AIDirection *v12; // esi@10 | |
2701 SpriteFrame *v13; // ecx@11 | |
2702 __int16 v14; // ax@11 | |
2703 unsigned int v15; // ecx@11 | |
2704 unsigned int v16; // eax@11 | |
2705 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2706 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2707 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2708 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2709 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2710 int v22; // [sp+50h] [bp-4h]@3 | |
2711 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2712 | |
2713 v21 = uActorID; | |
2714 v3 = &pActors[uActorID]; | |
848 | 2715 //a2 = edx0; |
2716 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2717 { |
848 | 2718 v6 = PID_ID(sTargetPid); |
0 | 2719 v4 = pActors[v6].vPosition.x; |
2720 v5 = pActors[v6].vPosition.y; | |
2721 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2722 } | |
2723 else | |
2724 { | |
848 | 2725 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2726 { |
2727 v4 = pParty->vPosition.x; | |
2728 v5 = pParty->vPosition.y; | |
2729 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2730 } | |
2731 else | |
2732 { | |
2733 v4 = (int)pDir; | |
2734 v5 = (int)pDir; | |
2735 } | |
2736 } | |
2737 v19 = v3->uActorHeight; | |
2738 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2739 v7.y = v3->vPosition.y; | |
2740 v7.x = v3->vPosition.x; | |
2741 if ( sub_407A1C(v4, v5, v22, v7) | |
2742 || (*(unsigned int *)&v8[8] = v22, | |
2743 v19 = v3->uActorHeight, | |
2744 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2745 sub_407A1C( | |
2746 v3->vPosition.x, | |
2747 v3->vPosition.y, | |
2748 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2749 *(Vec3_int_ *)v8)) ) | |
2750 { | |
2751 v10 = pDir; | |
2752 v11 = 0; | |
2753 if ( !pDir ) | |
2754 { | |
862 | 2755 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2756 v10 = &v18; |
2757 memcpy(&v18, v12, sizeof(v18)); | |
2758 v11 = 0; | |
2759 } | |
2760 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2761 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2762 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2763 v15 = v21; |
2764 v3->uCurrentActionLength = 8 * v14; | |
2765 v3->uCurrentActionTime = v11; | |
2766 v3->uAIState = AttackingRanged1; | |
2767 Actor::PlaySound(v15, 0); | |
2768 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2769 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2770 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2771 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2772 { | |
2773 v16 *= 2; | |
2774 pDira = v16; | |
2775 } | |
2776 if ( pParty->bTurnBasedModeOn == 1 ) | |
2777 v3->pMonsterInfo.uRecoveryTime = v16; | |
2778 else | |
2779 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2780 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2781 * (double)(signed int)pDira | |
2782 * -2.133333333333333); | |
2783 v3->vVelocity.z = v11; | |
2784 v3->vVelocity.y = v11; | |
2785 v3->vVelocity.x = v11; | |
322 | 2786 v3->UpdateAnimation(); |
0 | 2787 } |
2788 else | |
860 | 2789 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2790 } |
2791 | |
2792 //----- (004032B2) -------------------------------------------------------- | |
322 | 2793 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2794 { |
2795 unsigned int v4; // edi@1 | |
2796 Actor *v5; // esi@1 | |
2797 int v6; // ebx@1 | |
2798 int v7; // ST08_4@1 | |
2799 int v8; // eax@1 | |
2800 unsigned int v9; // ebx@11 | |
2801 int v10; // ebx@13 | |
2802 signed __int16 v11; // cx@17 | |
2803 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2804 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2805 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2806 int v15; // [sp+28h] [bp-14h]@11 | |
2807 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2808 int y; // [sp+30h] [bp-Ch]@1 | |
2809 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2810 int v19; // [sp+38h] [bp-4h]@1 | |
2811 | |
414 | 2812 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2813 | |
0 | 2814 uActorID = a1; |
2815 v4 = a1; | |
2816 v5 = &pActors[a1]; | |
2817 v16 = a2; | |
2818 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2819 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2820 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2821 v19 = abs(v7); | |
2822 v8 = abs(y); | |
2823 if ( v19 <= v8 ) | |
2824 v19 = v8 + (v19 >> 1); | |
2825 else | |
2826 v19 += v8 >> 1; | |
2827 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2828 { | |
2829 if ( !uActionLength ) | |
2830 uActionLength = 256; | |
414 | 2831 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2832 return; |
2833 } | |
2834 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2835 { | |
2836 v13 = &v14; | |
2837 v12 = 256; | |
413 | 2838 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2839 return; |
2840 } | |
2841 v15 = (rand() & 0xF) << 12; | |
2842 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2843 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2844 if ( rand() % 100 < 25 ) | |
2845 { | |
2846 Actor::StandAwhile(uActorID); | |
2847 return; | |
2848 } | |
2849 v10 = v9 + rand() % 256 - 128; | |
2850 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2851 { | |
2852 v13 = &v14; | |
2853 v12 = 256; | |
413 | 2854 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2855 return; |
0 | 2856 } |
2857 v11 = v5->uMovementSpeed; | |
2858 v5->uYawAngle = v10; | |
2859 if ( v11 ) | |
2860 v5->uCurrentActionLength = 32 * v19 / v11; | |
2861 else | |
2862 v5->uCurrentActionLength = 0; | |
2863 v5->uCurrentActionTime = 0; | |
2864 v5->uAIState = Tethered; | |
2865 if ( rand() % 100 < 2 ) | |
2866 Actor::PlaySound(uActorID, 3u); | |
2867 v5->UpdateAnimation(); | |
2868 } | |
2869 | |
2870 //----- (004031C1) -------------------------------------------------------- | |
2871 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2872 { | |
2873 unsigned int v3; // edi@1 | |
2874 Actor *v4; // esi@1 | |
2875 ActorJob *v5; // eax@1 | |
2876 signed int v6; // edx@2 | |
2877 ActorJob *v7; // eax@2 | |
2878 signed int v8; // edi@2 | |
82 | 2879 ActorJob *v9; // ecx@2 |
0 | 2880 __int16 v10; // cx@15 |
2881 signed int v12; // [sp+8h] [bp-4h]@1 | |
2882 | |
2883 v3 = uActorID; | |
2884 v12 = a2; | |
2885 v4 = &pActors[uActorID]; | |
2886 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2887 if ( v5 ) | |
2888 { | |
2889 v6 = 65535; | |
2890 v7 = &v4->pScheduledJobs[v3]; | |
2891 v8 = 7; | |
82 | 2892 v9 = &v7[7];//(char *)&v7[7].uHour; |
2893 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2894 { |
2895 --v8; | |
82 | 2896 --v9; |
0 | 2897 if ( v8 < 0 ) |
82 | 2898 break; |
0 | 2899 } |
82 | 2900 if( v8 >= 0 ) |
2901 v6 = v8; | |
0 | 2902 if ( !v8 && v6 == 65535 ) |
2903 v6 = 7; | |
2904 v5 = &v7[v6]; | |
2905 if ( v4->vInitialPosition.x != v5->vPos.x | |
2906 || v4->vInitialPosition.y != v5->vPos.y | |
2907 || v4->vInitialPosition.z != v5->vPos.z | |
2908 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2909 { | |
2910 v4->vInitialPosition.x = v5->vPos.x; | |
2911 v4->vInitialPosition.y = v5->vPos.y; | |
2912 v10 = v5->vPos.z; | |
2913 v4->vInitialPosition.z = v10; | |
2914 LOBYTE(v5) = v5->uAction; | |
2915 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2916 if ( a3 == 1 ) | |
2917 { | |
2918 v4->vPosition.x = v4->vInitialPosition.x; | |
2919 v4->vPosition.y = v4->vInitialPosition.y; | |
2920 LOBYTE(v5) = v10; | |
2921 v4->vPosition.z = v10; | |
2922 } | |
2923 } | |
2924 } | |
2925 return (char)v5; | |
2926 } | |
2927 | |
2928 //----- (004030AD) -------------------------------------------------------- | |
861 | 2929 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2930 { |
2931 unsigned int v3; // edi@1 | |
2932 Actor *v4; // ebx@1 | |
322 | 2933 //__int16 result; // ax@10 |
0 | 2934 SpriteFrame *v6; // ecx@16 |
2935 __int16 v7; // ax@16 | |
2936 unsigned int v8; // ecx@16 | |
2937 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2938 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2939 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2940 signed int a2; // [sp+48h] [bp-4h]@1 | |
2941 | |
2942 v3 = uActorID; | |
2943 a2 = edx0; | |
2944 v4 = &pActors[uActorID]; | |
2945 v11 = uActorID; | |
2946 if ( v4->uAIState == 7 ) | |
2947 BYTE2(v4->uAttributes) |= 2u; | |
2948 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2949 { | |
2950 v4->uAttributes &= 0xFFFFFFFBu; | |
2951 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2952 } | |
2953 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2954 v4->pActorBuffs[1].Reset(); | |
2955 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2956 v4->pActorBuffs[4].Reset(); | |
2957 if ( arg0 | |
322 | 2958 || (v4->uAIState != 8 |
2959 && v4->uAIState != 3 | |
2960 && v4->uAIState != 12 | |
2961 && v4->uAIState != 13 | |
2962 && v4->uAIState != 18 | |
2963 && v4->uAIState != 2)) | |
0 | 2964 { |
862 | 2965 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2966 v6 = pSpriteFrameTable->pSpriteSFrames; |
2967 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2968 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2969 v8 = v11; |
2970 v4->uCurrentActionTime = 0; | |
2971 v4->uAIState = Stunned; | |
2972 v4->uCurrentActionLength = 8 * v7; | |
2973 Actor::PlaySound(v8, 2u); | |
322 | 2974 v4->UpdateAnimation(); |
0 | 2975 } |
2976 } | |
2977 | |
2978 //----- (00402F87) -------------------------------------------------------- | |
414 | 2979 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2980 { |
2981 unsigned int v7; // eax@3 | |
2982 unsigned int v9; // eax@3 | |
414 | 2983 |
2984 assert(uActorID < uNumActors); | |
2985 auto actor = pActors + uActorID; | |
417 | 2986 |
2987 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2988 if (!a4) |
862 | 2989 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2990 |
2991 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2992 | |
2993 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
2994 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
2995 | |
2996 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2997 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2998 else // facing player - play bored anim | |
0 | 2999 { |
414 | 3000 actor->uAIState = Fidgeting; |
3001 actor->uCurrentActionTime = 0; | |
3002 actor->uYawAngle = a4->uYawAngle; | |
3003 actor->vVelocity.z = 0; | |
3004 actor->vVelocity.y = 0; | |
3005 actor->vVelocity.x = 0; | |
0 | 3006 if ( rand() % 100 < 5 ) |
414 | 3007 Actor::PlaySound(uActorID, 3); |
3008 actor->UpdateAnimation(); | |
0 | 3009 } |
3010 } | |
3011 | |
3012 //----- (00402F27) -------------------------------------------------------- | |
322 | 3013 void Actor::Resurrect(unsigned int uActorID) |
0 | 3014 { |
3015 Actor *pActor; // esi@1 | |
3016 SpriteFrame *v2; // edx@1 | |
3017 int v3; // eax@1 | |
3018 | |
3019 pActor = &pActors[uActorID]; | |
3020 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3021 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3022 pActor->uCurrentActionTime = 0; |
3023 pActor->uAIState = Resurrected; | |
3024 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3025 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3026 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3027 Actor::PlaySound(uActorID, 1u); | |
322 | 3028 pActor->UpdateAnimation(); |
0 | 3029 } |
3030 | |
3031 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3032 void Actor::Die(unsigned int uActorID) |
0 | 3033 { |
319 | 3034 auto actor = &pActors[uActorID]; |
0 | 3035 |
319 | 3036 actor->uCurrentActionTime = 0; |
3037 actor->uAIState = Dying; | |
3038 actor->uCurrentActionAnimation = ANIM_Dying; | |
3039 actor->sCurrentHP = 0; | |
3040 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3041 actor->pActorBuffs[6].Reset(); | |
3042 actor->pActorBuffs[5].Reset(); | |
3043 Actor::PlaySound(uActorID, 1); | |
3044 actor->UpdateAnimation(); | |
3045 | |
3046 for (uint i = 0; i < 5; ++i) | |
3047 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3048 pParty->field_75A[i] = true; | |
3049 | |
3050 for (uint i = 0; i < 22; ++i) | |
3051 actor->pActorBuffs[i].Reset(); | |
3052 | |
3053 ItemGen drop; | |
1012 | 3054 drop.Reset(); |
319 | 3055 switch (actor->pMonsterInfo.uID) |
0 | 3056 { |
319 | 3057 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3058 drop.uItemID = ITEM_HARPY_FEATHER; | |
3059 break; | |
3060 | |
3061 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3062 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3063 break; | |
3064 | |
3065 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3066 drop.uItemID = ITEM_TROLL_BLOOD; | |
3067 break; | |
3068 | |
3069 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3070 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3071 break; | |
3072 | |
3073 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3074 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3075 break; |
0 | 3076 } |
319 | 3077 |
3078 if (rand() % 100 < 20) | |
0 | 3079 { |
319 | 3080 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3081 actor->vPosition.x, | |
3082 actor->vPosition.y, | |
3083 actor->vPosition.z + 16, | |
3084 rand() % 200 + 200, | |
0 | 3085 1, |
3086 1, | |
3087 0, | |
319 | 3088 &drop); |
0 | 3089 } |
319 | 3090 |
3091 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3092 Actor::Explode(uActorID); | |
0 | 3093 } |
3094 | |
3095 //----- (00402CED) -------------------------------------------------------- | |
322 | 3096 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3097 { |
3098 Actor *v2; // eax@1 | |
3099 unsigned __int16 v3; // dx@1 | |
3100 int v4; // eax@3 | |
3101 int v5; // eax@4 | |
3102 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3103 //signed int v7; // eax@12 |
0 | 3104 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3105 signed int v9; // [sp-14h] [bp-18h]@10 | |
3106 int v10; // [sp-10h] [bp-14h]@10 | |
3107 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3108 int v12; // [sp-8h] [bp-Ch]@10 | |
3109 | |
3110 v2 = &pActors[uActorID]; | |
3111 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3112 if ( v3 ) | |
3113 { | |
3114 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3115 { | |
3116 v12 = 0; | |
1036 | 3117 |
0 | 3118 v8 = -1; |
3119 } | |
3120 else | |
3121 { | |
3122 v4 = v2->pActorBuffs[3].uPower - 2; | |
3123 if ( v4 ) | |
3124 { | |
3125 v5 = v4 - 1; | |
3126 if ( v5 ) | |
3127 { | |
3128 if ( v5 == 1 ) | |
3129 v6 = 55125; | |
3130 else | |
3131 v6 = uActorID; | |
3132 } | |
3133 else | |
3134 { | |
3135 v6 = 44100; | |
3136 } | |
3137 } | |
3138 else | |
3139 { | |
3140 v6 = 33075; | |
3141 } | |
3142 v12 = v6; | |
1036 | 3143 |
0 | 3144 v8 = 0; |
3145 } | |
1036 | 3146 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3147 } |
3148 } | |
3149 | |
3150 //----- (00402AD7) -------------------------------------------------------- | |
860 | 3151 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3152 { |
3153 unsigned int v5; // edi@1 | |
3154 int v6; // eax@1 | |
3155 Actor *v7; // ebx@1 | |
3156 unsigned int v8; // ecx@1 | |
3157 char v9; // zf@1 | |
3158 AIDirection *v10; // esi@6 | |
1052 | 3159 //int v12; // ecx@19 |
3160 //unsigned int v13; // eax@19 | |
0 | 3161 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3162 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3163 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3164 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3165 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3166 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3167 |
3168 v5 = uActorID; | |
3169 v6 = 0; | |
3170 v7 = &pActors[uActorID]; | |
3171 v18 = a2; | |
862 | 3172 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3173 v9 = v7->pMonsterInfo.uFlying == 0; |
3174 if ( !v9 && !pParty->bFlying ) | |
3175 { | |
3176 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3177 v6 = v7->uActorRadius + 512; | |
3178 else | |
3179 v6 = pParty->uPartyHeight; | |
3180 } | |
1052 | 3181 |
0 | 3182 v10 = pDir; |
3183 if ( !pDir ) | |
3184 { | |
1052 | 3185 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3186 v10 = &v16; |
3187 } | |
3188 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3189 { | |
3190 if ( !uActionLength ) | |
3191 uActionLength = 256; | |
414 | 3192 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3193 return; |
0 | 3194 } |
3195 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3196 { | |
3197 if ( !uActionLength ) | |
3198 uActionLength = 256; | |
413 | 3199 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3200 return; |
0 | 3201 } |
3202 if ( !v7->uMovementSpeed ) | |
322 | 3203 { |
413 | 3204 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3205 return; |
3206 } | |
0 | 3207 v18 = 16; |
3208 if ( arg0 % 2 ) | |
3209 v18 = -16; | |
1052 | 3210 |
0 | 3211 v7->uYawAngle = stru_5C6E00->Atan2( |
1052 | 3212 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3213 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3214 if ( uActionLength ) |
3215 v7->uCurrentActionLength = uActionLength; | |
3216 else | |
3217 v7->uCurrentActionLength = 128; | |
3218 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3219 v7->uAIState = Pursuing; | |
322 | 3220 v7->UpdateAnimation(); |
0 | 3221 } |
3222 | |
3223 //----- (00402968) -------------------------------------------------------- | |
860 | 3224 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3225 { |
3226 unsigned int v4; // esi@1 | |
3227 Actor *v5; // ebx@1 | |
322 | 3228 //unsigned int result; // eax@1 |
0 | 3229 int v7; // ecx@2 |
3230 signed __int16 v8; // cx@10 | |
3231 unsigned __int16 v9; // ax@15 | |
3232 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3233 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3234 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3235 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3236 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3237 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3238 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3239 |
3240 v4 = uActorID; | |
848 | 3241 //a2 = edx0; |
0 | 3242 v15 = uActorID; |
3243 v5 = &pActors[uActorID]; | |
322 | 3244 //result = pActors[uActorID].CanAct(); |
3245 if ( pActors[uActorID].CanAct() ) | |
0 | 3246 { |
862 | 3247 v7 = PID(OBJECT_Actor,v4); |
3248 a1 = PID(OBJECT_Actor,v4); | |
0 | 3249 if ( !a4 ) |
3250 { | |
3251 a4 = &v12; | |
848 | 3252 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3253 v7 = a1; |
3254 } | |
3255 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3256 memcpy(&v13, &a3, sizeof(v13)); | |
3257 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3258 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3259 { |
3260 if ( !uActionLength ) | |
3261 uActionLength = 256; | |
414 | 3262 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3263 } |
3264 else | |
3265 { | |
3266 v8 = v5->uMovementSpeed; | |
3267 if ( v8 ) | |
3268 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3269 else | |
3270 v5->uCurrentActionLength = 0; | |
3271 if ( v5->uCurrentActionLength > 256 ) | |
3272 v5->uCurrentActionLength = 256; | |
3273 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3274 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3275 v9 = LOWORD(a4->uPitchAngle); | |
3276 v5->uCurrentActionTime = 0; | |
3277 v5->uPitchAngle = v9; | |
3278 v5->uAIState = Fleeing; | |
322 | 3279 v5->UpdateAnimation(); |
0 | 3280 } |
3281 } | |
3282 } | |
3283 | |
3284 //----- (0040281C) -------------------------------------------------------- | |
860 | 3285 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3286 { |
3287 unsigned int v5; // edi@1 | |
3288 int v6; // eax@1 | |
3289 Actor *v7; // ebx@1 | |
3290 unsigned int v8; // ecx@1 | |
3291 char v9; // zf@1 | |
3292 AIDirection *v10; // esi@7 | |
3293 signed int v11; // edx@12 | |
3294 signed __int16 v13; // cx@19 | |
3295 unsigned __int16 v14; // ax@25 | |
3296 int v15; // [sp-8h] [bp-54h]@12 | |
3297 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3298 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3299 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3300 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3301 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3302 | |
3303 v5 = uActorID; | |
3304 v6 = 0; | |
3305 v7 = &pActors[uActorID]; | |
3306 v19 = a2; | |
862 | 3307 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3308 v9 = v7->pMonsterInfo.uFlying == 0; |
3309 v20 = v5; | |
3310 if ( !v9 && !pParty->bFlying ) | |
3311 { | |
3312 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3313 v6 = v7->uActorRadius + 512; | |
3314 else | |
3315 v6 = pParty->uPartyHeight; | |
3316 } | |
3317 v10 = pDir; | |
3318 if ( !pDir ) | |
3319 { | |
3320 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3321 memcpy(0, &v18, 0x1Cu); | |
3322 v10 = 0; | |
3323 v5 = v20; | |
3324 } | |
3325 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3326 { | |
3327 if ( !uActionLength ) | |
3328 uActionLength = 256; | |
3329 v16 = v10; | |
3330 v15 = uActionLength; | |
3331 v11 = 4; | |
414 | 3332 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3333 return; |
0 | 3334 } |
3335 if ( (signed int)v10->uDistance < a5 ) | |
3336 { | |
3337 if ( !uActionLength ) | |
3338 uActionLength = 256; | |
3339 v11 = v19; | |
3340 v16 = v10; | |
3341 v15 = uActionLength; | |
414 | 3342 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3343 return; |
0 | 3344 } |
3345 if ( uActionLength ) | |
3346 { | |
3347 v7->uCurrentActionLength = uActionLength; | |
3348 } | |
3349 else | |
3350 { | |
3351 v13 = v7->uMovementSpeed; | |
3352 if ( v13 ) | |
3353 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3354 else | |
3355 v7->uCurrentActionLength = 0; | |
3356 if ( v7->uCurrentActionLength > 32 ) | |
3357 v7->uCurrentActionLength = 32; | |
3358 } | |
3359 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3360 v14 = LOWORD(v10->uPitchAngle); | |
3361 v7->uCurrentActionTime = 0; | |
3362 v7->uPitchAngle = v14; | |
3363 v7->uAIState = Pursuing; | |
322 | 3364 v7->UpdateAnimation(); |
0 | 3365 } |
3366 | |
3367 //----- (00402686) -------------------------------------------------------- | |
860 | 3368 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3369 { |
860 | 3370 //unsigned int v4; // edi@1 |
0 | 3371 int v5; // eax@1 |
3372 Actor *v6; // ebx@1 | |
3373 int v7; // ecx@1 | |
3374 char v8; // zf@1 | |
860 | 3375 //AIDirection *v9; // esi@7 |
0 | 3376 signed int v10; // edx@12 |
3377 signed __int16 v12; // cx@19 | |
3378 int v13; // edx@25 | |
3379 __int16 v14; // ax@25 | |
3380 unsigned __int16 v15; // ax@26 | |
3381 unsigned __int16 v16; // ax@28 | |
3382 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3383 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3384 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3385 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3386 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3387 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3388 |
3389 v5 = 0; | |
3390 v6 = &pActors[uActorID]; | |
3391 v21 = a2; | |
862 | 3392 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3393 v8 = v6->pMonsterInfo.uFlying == 0; |
3394 if ( !v8 && !pParty->bFlying ) | |
3395 { | |
3396 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3397 v5 = v6->uActorRadius + 512; | |
3398 else | |
3399 v5 = pParty->uPartyHeight; | |
3400 } | |
3401 if ( !a4 ) | |
3402 { | |
3403 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3404 } | |
3405 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3406 { | |
3407 if ( !uActionLength ) | |
3408 uActionLength = 256; | |
860 | 3409 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3410 } |
860 | 3411 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3412 { |
3413 if ( !uActionLength ) | |
3414 uActionLength = 256; | |
860 | 3415 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3416 } |
3417 if ( uActionLength ) | |
3418 { | |
3419 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3420 } | |
3421 else | |
3422 { | |
3423 v12 = v6->uMovementSpeed; | |
3424 if ( v12 ) | |
860 | 3425 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3426 else |
3427 v6->uCurrentActionLength = 0; | |
3428 if ( v6->uCurrentActionLength > 128 ) | |
3429 v6->uCurrentActionLength = 128; | |
3430 } | |
3431 v13 = rand() % 2; | |
860 | 3432 v14 = LOWORD(a4->uYawAngle); |
0 | 3433 if ( v13 ) |
3434 v15 = v14 + 256; | |
3435 else | |
3436 v15 = v14 - 256; | |
3437 v6->uYawAngle = v15; | |
860 | 3438 v16 = LOWORD(a4->uPitchAngle); |
0 | 3439 v6->uCurrentActionTime = 0; |
3440 v6->uPitchAngle = v16; | |
3441 v6->uAIState = Pursuing; | |
3442 if ( rand() % 100 < 2 ) | |
860 | 3443 Actor::PlaySound(uActorID, 2u); |
322 | 3444 v6->UpdateAnimation(); |
0 | 3445 } |
3446 | |
417 | 3447 //----- (00SelectTarget) -------------------------------------------------------- |
3448 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3449 { |
417 | 3450 //Actor *v3; // esi@1 |
3451 //unsigned int v4; // ebx@1 | |
0 | 3452 int v5; // ecx@1 |
417 | 3453 //unsigned int v6; // eax@1 |
3454 //Actor *v7; // edi@2 | |
3455 //__int16 v8; // ax@3 | |
0 | 3456 int v9; // eax@10 |
3457 signed int v10; // eax@13 | |
3458 int v11; // ebx@16 | |
3459 int v12; // eax@16 | |
417 | 3460 //int v13; // eax@25 |
0 | 3461 signed int v14; // eax@31 |
3462 int v15; // edi@43 | |
3463 int v16; // ebx@45 | |
3464 int v17; // eax@45 | |
417 | 3465 //int v18; // eax@51 |
0 | 3466 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3467 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3468 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3469 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3470 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3471 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3472 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3473 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3474 int v27; // [sp+2Ch] [bp-4h]@16 |
3475 int v28; // [sp+2Ch] [bp-4h]@45 | |
3476 | |
3477 v25 = -1; | |
417 | 3478 //v22 = uActorID; |
3479 //v3 = &pActors[uActorID]; | |
3480 //v4 = 0; | |
0 | 3481 v5 = 0; |
417 | 3482 //v6 = v3->uLastCharacterIDToHit; |
0 | 3483 *a2 = 0; |
417 | 3484 //v20 = a2; |
0 | 3485 v21 = 0; |
417 | 3486 //v24 = v3->uLastCharacterIDToHit; |
3487 //v26 = 0; | |
3488 assert(uActorID < uNumActors); | |
3489 auto _this = pActors + uActorID; | |
3490 | |
3491 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3492 { |
417 | 3493 auto actor = pActors + i; |
3494 //v7 = pActors; | |
3495 //do | |
3496 //{ | |
3497 //v8 = v7->uAIState; | |
3498 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3499 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3500 continue; | |
3501 | |
862 | 3502 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3503 { |
417 | 3504 v10 = _this->GetActorsRelation(actor); |
3505 if ( v10 == 0 ) | |
245 | 3506 continue; |
3507 } | |
417 | 3508 else if (_this->IsNotAlive()) |
245 | 3509 { |
417 | 3510 _this->uLastCharacterIDToHit = 0; |
3511 v10 = _this->GetActorsRelation(actor); | |
3512 if ( v10 == 0 ) | |
245 | 3513 continue; |
3514 } | |
3515 else | |
3516 { | |
417 | 3517 //v18 = actor->uGroup; |
3518 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3519 continue; |
3520 v10 = 4; | |
3521 } | |
417 | 3522 if ( _this->pMonsterInfo.uHostilityType ) |
3523 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3524 v11 = dword_4DF380[v10]; |
417 | 3525 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3526 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3527 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3528 v19 = v12; |
3529 if ( v23 <= v11 | |
3530 && v27 <= v11 | |
3531 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3532 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3533 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3534 { | |
3535 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3536 v21 = i; |
245 | 3537 } |
417 | 3538 //v4 = 0; |
3539 //++v7; | |
3540 //v5 = v26++ + 1; | |
3541 //} | |
3542 //while ( v26 < (signed int)uNumActors ); | |
3543 | |
0 | 3544 } |
417 | 3545 if ( v25 != -1 ) |
3546 { | |
3547 //v13 = 8 * v21; | |
862 | 3548 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3549 *a2 = PID(OBJECT_Actor, v21); |
417 | 3550 } |
3551 | |
3552 if (pParty->Invisible()) | |
3553 can_target_party = false; | |
3554 | |
3555 if (can_target_party) | |
0 | 3556 { |
417 | 3557 v14 = _this->GetActorsRelation(0); |
3558 if ( BYTE2(_this->uAttributes) & 8 | |
3559 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3560 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3561 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3562 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3563 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3564 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3565 v14 = 4; |
417 | 3566 if ( v14 != 0 ) |
0 | 3567 { |
848 | 3568 v15 = dword_4DF380[4]; |
417 | 3569 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3570 v15 = dword_4DF380[v14]; |
417 | 3571 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3572 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3573 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3574 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3575 { | |
3576 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3577 *a2 = OBJECT_Player; |
0 | 3578 } |
3579 } | |
3580 } | |
3581 } | |
3582 // 4DF380: using guessed type int dword_4DF380[]; | |
3583 // 4DF390: using guessed type int dword_4DF390; | |
3584 | |
3585 //----- (0040104C) -------------------------------------------------------- | |
3586 signed int Actor::GetActorsRelation(Actor *a2) | |
3587 { | |
3588 Actor *v2; // esi@1 | |
3589 int v3; // ebp@5 | |
3590 int v4; // edi@11 | |
3591 unsigned int v5; // edx@15 | |
3592 unsigned int v6; // eax@16 | |
3593 unsigned int v7; // ebp@19 | |
3594 int v8; // eax@22 | |
3595 unsigned int v9; // edx@25 | |
3596 unsigned int v10; // edx@33 | |
3597 | |
3598 auto a1 = this; | |
3599 v2 = a2; | |
3600 if ( a1 ) | |
3601 { | |
3602 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3603 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3604 return 4; | |
3605 v3 = a1->pMonsterInfo.uID; | |
3606 } | |
3607 else | |
3608 { | |
3609 v3 = 0; | |
3610 } | |
3611 if ( a2 ) | |
3612 { | |
3613 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3614 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3615 return 4; | |
3616 v4 = a2->pMonsterInfo.uID; | |
3617 } | |
3618 else | |
3619 { | |
3620 v4 = 0; | |
3621 } | |
3622 if ( a2 ) | |
3623 { | |
3624 if ( a1 ) | |
3625 { | |
3626 v5 = a2->uGroup; | |
3627 if ( v5 ) | |
3628 { | |
3629 v6 = a1->uGroup; | |
3630 if ( v6 ) | |
3631 { | |
3632 if ( v5 == v6 ) | |
3633 return 0; | |
3634 } | |
3635 } | |
3636 } | |
3637 } | |
3638 if ( v3 ) | |
3639 v7 = (v3 - 1) / 3 + 1; | |
3640 else | |
3641 v7 = 0; | |
3642 if ( v4 ) | |
3643 v8 = (v4 - 1) / 3 + 1; | |
3644 else | |
3645 v8 = 0; | |
3646 if ( a1 ) | |
3647 { | |
3648 v9 = a1->uAlly; | |
245 | 3649 if ( (signed int)v9 > 0 ) |
0 | 3650 { |
3651 if ( v9 != 9999 ) | |
3652 { | |
3653 v7 = a1->uAlly; | |
3654 } | |
3655 } | |
245 | 3656 if(v9==9999) |
3657 v7 = 0; | |
0 | 3658 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3659 v7 = 0; | |
3660 } | |
245 | 3661 if ( v2 ) |
0 | 3662 { |
245 | 3663 v10 = v2->uAlly; |
3664 if ( (signed int)v10 > 0 ) | |
3665 { | |
3666 if ( v10 != 9999 ) | |
3667 { | |
3668 v8 = v2->uAlly; | |
3669 } | |
3670 } | |
3671 if(v10==9999) | |
3672 v8 = 0; | |
3673 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3674 v8 = 0; | |
0 | 3675 } |
3676 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3677 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3678 return 0; | |
3679 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3680 return 4; | |
3681 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3682 { | |
3683 if ( v7 ) | |
245 | 3684 { |
3685 if ( (signed int)v7 < 89 ) | |
3686 { | |
3687 if ( v8 < 89 ) | |
3688 return pFactionTable->relations[v7][v8]; | |
3689 return 0; | |
3690 } | |
3691 return 0; | |
3692 } | |
0 | 3693 return 4; |
3694 } | |
3695 if ( !v7 ) | |
3696 { | |
3697 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3698 && !pFactionTable->relations[v8][0]) |
0 | 3699 { |
3700 if ( v8 < 89 ) | |
100 | 3701 return pFactionTable->relations[v7][v8]; |
0 | 3702 return 0; |
3703 } | |
3704 return 4; | |
3705 } | |
3706 if ( (signed int)v7 < 89 ) | |
245 | 3707 { |
3708 if ( v8 < 89 ) | |
3709 return pFactionTable->relations[v7][v8]; | |
3710 return 0; | |
3711 } | |
0 | 3712 return 0; |
3713 } | |
3714 | |
3715 //----- (0045976D) -------------------------------------------------------- | |
322 | 3716 void Actor::UpdateAnimation() |
0 | 3717 { |
322 | 3718 //AIState state; // edx@1 |
3719 //unsigned int result; // eax@1 | |
0 | 3720 |
322 | 3721 //state = (AIState)this->; |
3722 uAttributes &= 0xFFDFFFFF; | |
3723 //result = this->uAttributes; | |
3724 switch (uAIState) | |
0 | 3725 { |
3726 case Tethered: | |
322 | 3727 uCurrentActionAnimation = ANIM_Walking; |
3728 break; | |
3729 | |
0 | 3730 case AttackingMelee: |
322 | 3731 uCurrentActionAnimation = ANIM_AtkMelee; |
3732 uAttributes |= 0x200000u; | |
3733 break; | |
3734 | |
0 | 3735 case AttackingRanged1: |
3736 case AttackingRanged2: | |
3737 case AttackingRanged3: | |
3738 case AttackingRanged4: | |
322 | 3739 uCurrentActionAnimation = ANIM_AtkRanged; |
3740 uAttributes |= 0x200000u; | |
3741 break; | |
3742 | |
0 | 3743 case Dying: |
3744 case Resurrected: | |
322 | 3745 uCurrentActionAnimation = ANIM_Dying; |
3746 uAttributes |= 0x200000u; | |
3747 break; | |
3748 | |
0 | 3749 case Pursuing: |
3750 case Fleeing: | |
322 | 3751 uCurrentActionAnimation = ANIM_Walking; |
3752 uAttributes |= 0x200000u; | |
3753 break; | |
3754 | |
0 | 3755 case Stunned: |
322 | 3756 uCurrentActionAnimation = ANIM_GotHit; |
3757 uAttributes |= 0x200000u; | |
3758 break; | |
3759 | |
0 | 3760 case Fidgeting: |
322 | 3761 uCurrentActionAnimation = ANIM_Bored; |
3762 uAttributes |= 0x200000u; | |
3763 break; | |
3764 | |
0 | 3765 case Standing: |
3766 case Interacting: | |
3767 case Summoned: | |
322 | 3768 uCurrentActionAnimation = ANIM_Standing; |
3769 uAttributes |= 0x200000u; | |
3770 break; | |
3771 | |
0 | 3772 case Dead: |
322 | 3773 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3774 uAIState = Removed; | |
0 | 3775 else |
322 | 3776 uCurrentActionAnimation = ANIM_Dead; |
3777 break; | |
3778 | |
551 | 3779 case Removed: |
652 | 3780 case Disabled: |
551 | 3781 return; |
3782 | |
0 | 3783 default: |
322 | 3784 assert(false); |
0 | 3785 } |
3786 } | |
3787 | |
3788 //----- (00459671) -------------------------------------------------------- | |
3789 void Actor::Reset() | |
3790 { | |
3791 this->pActorName[0] = 0; | |
3792 this->word_000086_some_monster_id = 0; | |
602 | 3793 this->sNPC_ID = 0; |
0 | 3794 this->vPosition.z = 0; |
3795 this->vPosition.y = 0; | |
3796 this->vPosition.x = 0; | |
3797 this->vVelocity.z = 0; | |
3798 this->vVelocity.y = 0; | |
3799 this->vVelocity.x = 0; | |
3800 this->uYawAngle = 0; | |
3801 this->uPitchAngle = 0; | |
3802 this->uAttributes = 0; | |
3803 this->uSectorID = 0; | |
3804 this->uCurrentActionTime = 0; | |
3805 this->vInitialPosition.z = 0; | |
3806 this->vInitialPosition.y = 0; | |
3807 this->vInitialPosition.x = 0; | |
3808 this->vGuardingPosition.z = 0; | |
3809 this->vGuardingPosition.y = 0; | |
3810 this->vGuardingPosition.x = 0; | |
3811 this->uTetherDistance = 256; | |
3812 this->uActorRadius = 32; | |
3813 this->uActorHeight = 128; | |
3814 this->uAIState = Standing; | |
305 | 3815 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3816 this->uMovementSpeed = 200; |
3817 this->uCarriedItemID = 0; | |
3818 this->uGroup = 0; | |
3819 this->uAlly = 0; | |
3820 this->uSummonerID = 0; | |
3821 this->uLastCharacterIDToHit = 0; | |
3822 this->dword_000334_unique_name = 0; | |
3823 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3824 memset(this->pActorBuffs, 0, 0x160u); | |
3825 } | |
3826 | |
3827 //----- (0045959A) -------------------------------------------------------- | |
3828 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3829 { | |
694 | 3830 |
3831 MonsterDesc *v3; // esi@1 | |
0 | 3832 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3833 |
0 | 3834 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3835 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3836 //v12 = pSpriteIDs; | |
3837 //Source = (char *)v3->pSpriteNames; | |
3838 //do | |
3839 for (uint i = 0; i < 8; ++i) | |
3840 { | |
3841 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3842 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3843 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3844 } | |
3845 uActorHeight = v3->uMonsterHeight; | |
3846 uActorRadius = v3->uMonsterRadius; | |
33 | 3847 uMovementSpeed = v9->uBaseSpeed; |
0 | 3848 if ( !(load_sounds_if_bit1_set & 1) ) |
3849 { | |
694 | 3850 for (int i=0;i<4;++i ) |
3851 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3852 } |
3853 } | |
3854 | |
3855 //----- (00459667) -------------------------------------------------------- | |
3856 void Actor::Remove() | |
3857 { | |
3858 this->uAIState = Removed; | |
3859 } | |
3860 | |
3861 //----- (0044FD29) -------------------------------------------------------- | |
3862 int Actor::_44FD29(int a2) | |
3863 { | |
3864 Actor *v2; // edi@1 | |
3865 unsigned __int8 v3; // al@1 | |
3866 int v4; // esi@1 | |
3867 int v5; // edx@2 | |
3868 int v6; // eax@8 | |
3869 int v7; // edi@10 | |
3870 Actor *v8; // esi@10 | |
3871 MonsterInfo *v9; // ebx@10 | |
3872 MonsterDesc *v10; // edi@10 | |
3873 unsigned __int16 v11; // ax@10 | |
3874 int v12; // eax@10 | |
3875 int v13; // ebx@10 | |
3876 int v14; // eax@10 | |
3877 int v15; // edi@10 | |
3878 int v16; // eax@10 | |
3879 int v17; // ebx@10 | |
3880 Actor *v18; // ecx@10 | |
3881 signed __int64 v19; // qax@10 | |
3882 unsigned int v20; // eax@12 | |
3883 int v21; // eax@13 | |
3884 int result; // eax@13 | |
3885 Actor *v23; // eax@16 | |
3886 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3887 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3888 int v26; // [sp+14h] [bp-14h]@10 | |
3889 int v27; // [sp+18h] [bp-10h]@10 | |
3890 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3891 int v29; // [sp+20h] [bp-8h]@10 | |
3892 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3893 | |
3894 v2 = this; | |
3895 v24 = a2; | |
3896 v30 = this; | |
3897 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3898 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3899 if ( v3 ) | |
3900 { | |
3901 if ( v3 >= 1u && v3 <= 3u ) | |
3902 v4 = v4 + v3 - 1; | |
3903 } | |
3904 else | |
3905 { | |
3906 v5 = rand() % 100; | |
3907 if ( v5 >= 60 ) | |
3908 { | |
3909 ++v4; | |
3910 if ( v5 >= 90 ) | |
3911 ++v4; | |
3912 } | |
3913 } | |
3914 v6 = v2->vPosition.z; | |
3915 v28 = 0; | |
3916 uFaceID = v6; | |
3917 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3918 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3919 v7 = v4 - 1; | |
3920 v8 = &pActors[uNumActors]; | |
3921 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3922 v29 = v7; | |
3923 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3924 pActors[uNumActors].Reset(); | |
3925 v10 = &pMonsterList->pMonsters[v7]; | |
3926 strcpy(v8->pActorName, v9->pName); | |
3927 v8->sCurrentHP = LOWORD(v9->uHP); | |
3928 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3929 v8->word_000086_some_monster_id = v29 + 1; | |
3930 v8->uActorRadius = v10->uMonsterRadius; | |
3931 v8->uActorHeight = v10->uMonsterHeight; | |
3932 v11 = v10->uMovementSpeed; | |
3933 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3934 v8->pMonsterInfo.uTreasureType = 0; | |
3935 v8->pMonsterInfo.uExp = 0; | |
3936 v8->uMovementSpeed = v11; | |
3937 v12 = rand(); | |
3938 v13 = v12 % 2048; | |
323 | 3939 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3940 v26 = v14; |
3941 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3942 v16 = stru_5C6E00->Sin(v13); |
0 | 3943 v26 = v16; |
3944 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3945 LOWORD(v16) = uFaceID; | |
3946 v17 = v29 + v30->vPosition.y; | |
3947 v8->vInitialPosition.z = uFaceID; | |
3948 v8->vPosition.z = v16; | |
3949 LOWORD(v16) = v28; | |
3950 v8->vInitialPosition.x = v15; | |
3951 v8->vPosition.x = v15; | |
3952 v8->vInitialPosition.y = v17; | |
3953 v8->vPosition.y = v17; | |
3954 v8->uTetherDistance = 256; | |
3955 v8->uSectorID = v16; | |
3956 v8->PrepareSprites(0); | |
3957 v18 = v30; | |
3958 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3959 LODWORD(v19) = v18->uAlly; | |
3960 if ( !(uint)v19 ) | |
3961 { | |
3962 uFaceID = v18->pMonsterInfo.uID - 1; | |
3963 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3964 v18 = v30; | |
3965 } | |
3966 v8->uAlly = v19; | |
3967 v20 = v18->uGroup; | |
3968 v8->uCurrentActionTime = 0; | |
3969 v8->uGroup = v20; | |
3970 v8->uAIState = Summoned; | |
3971 v8->uCurrentActionLength = 256; | |
3972 v8->UpdateAnimation(); | |
3973 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3974 || (v21 = v30->vPosition.z, | |
3975 v27 = v30->vPosition.z, | |
3976 result = pIndoor->GetSector(v15, v17, v21), | |
3977 result == v28) | |
723 | 3978 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3979 && (result = abs(result - v27), result <= 1024) ) |
3980 { | |
3981 v23 = v30; | |
3982 ++uNumActors; | |
3983 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3984 if ( v23->uAttributes & 0x80000 ) | |
3985 v8->uAttributes |= 0x80000u; | |
3986 result = 8 * v24; | |
862 | 3987 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3988 v8->uSummonerID = result; |
3989 } | |
3990 return result; | |
781 | 3991 } |