Mercurial > mm7
annotate Events.cpp @ 520:35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
author | Gloval |
---|---|
date | Fri, 01 Mar 2013 23:43:21 +0400 |
parents | 968f4053da7f |
children | e7b3fa10d58d 1d876589a030 |
rev | line source |
---|---|
307 | 1 #include <stdlib.h> |
2 | |
3 #include "MapInfo.h" | |
4 #include "Game.h" | |
5 #include "GUIWindow.h" | |
6 #include "GUIFont.h" | |
7 #include "GUIButton.h" | |
8 #include "GUIProgressBar.h" | |
9 #include "Chest.h" | |
10 #include "stru176.h" | |
11 #include "LOD.h" | |
12 #include "NPC.h" | |
13 #include "Actor.h" | |
14 #include "Party.h" | |
15 #include "Math.h" | |
16 #include "AudioPlayer.h" | |
17 #include "Indoor.h" | |
18 #include "Viewport.h" | |
19 #include "texts.h" | |
20 #include "Texture.h" | |
21 #include "Allocator.h" | |
22 #include "mm7_data.h" | |
23 #include "stru123.h" | |
24 #include "stru159.h" | |
0 | 25 #include "Events.h" |
26 #include "Events2D.h" | |
307 | 27 #include "Weather.h" |
373 | 28 #include "Party.h" |
481 | 29 #include "MM7.h" |
0 | 30 |
31 | |
32 | |
307 | 33 EventIndex pSomeOtherEVT_Events[4400]; |
423 | 34 signed int uSomeOtherEVT_NumEvents; |
0 | 35 char *pSomeOtherEVT; |
307 | 36 EventIndex pSomeEVT_Events[4400]; |
428 | 37 signed int uSomeEVT_NumEvents; |
0 | 38 char *pSomeEVT; |
39 | |
40 unsigned int uGlobalEVT_NumEvents; | |
41 unsigned int uGlobalEVT_Size; | |
42 char pGlobalEVT[46080]; | |
307 | 43 EventIndex pGlobalEVT_Index[4400]; |
0 | 44 |
45 unsigned int pLevelStrOffsets[500]; | |
46 unsigned int uLevelStrNumStrings; | |
47 unsigned int uLevelStrFileSize; | |
428 | 48 signed int uLevelEVT_NumEvents; |
0 | 49 unsigned int uLevelEVT_Size; |
50 char pLevelStr[9216]; | |
51 char pLevelEVT[9216]; | |
307 | 52 EventIndex pLevelEVT_Index[4400]; |
0 | 53 |
54 | |
55 _2devent p2DEvents[525]; // weak | |
307 | 56 |
57 | |
58 | |
59 //----- (00443CE1) -------------------------------------------------------- | |
60 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize) | |
61 { | |
62 FILE *pLodFile; // eax@1 | |
63 unsigned int uTextureSize; // esi@3 | |
64 char Args[60]; // [sp+8h] [bp-B4h]@6 | |
65 void *ptr; // [sp+B8h] [bp-4h]@1 | |
66 Texture DstBuf; // [sp+6Ch] [bp-50h]@1 | |
67 | |
68 ptr = pEvents_LOD->LoadRaw(pContainerName, 0); | |
69 pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); | |
70 if ( !pLodFile ) | |
71 Abortf("Unable to load %s", pContainerName); | |
72 fread(&DstBuf, 1, 48, pLodFile); | |
73 uTextureSize = DstBuf.uDecompressedSize; | |
74 if ( !DstBuf.uDecompressedSize ) | |
75 uTextureSize = DstBuf.uTextureSize; | |
76 memset(&DstBuf, 0, 72); | |
77 if ( uTextureSize >= (signed int)uBufferSize ) | |
78 { | |
79 sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); | |
80 Abortf(Args); | |
81 } | |
82 memcpy(pBuffer, ptr, uTextureSize); | |
83 pAllocator->FreeChunk(ptr); | |
84 return uTextureSize; | |
85 } | |
86 | |
87 //----- (00443DA1) -------------------------------------------------------- | |
88 void __cdecl Initialize_GlobalEVT() | |
89 { | |
90 struct raw_event_header | |
91 { | |
92 unsigned char evt_size; | |
93 unsigned char evt_id_l; | |
94 unsigned char evt_id_h; | |
95 unsigned char evt_sequence_num; | |
96 } ; | |
97 uint events_count; | |
98 unsigned int offset_in; | |
99 raw_event_header *current_hdr; | |
100 uGlobalEVT_NumEvents = 0; | |
101 uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT, 46080); | |
102 if ( !uGlobalEVT_Size ) | |
103 return; | |
104 memset(pGlobalEVT_Index, 0x80, sizeof(pGlobalEVT_Index));//52800 | |
105 events_count = uGlobalEVT_NumEvents; | |
106 current_hdr=(raw_event_header *)pGlobalEVT; | |
107 offset_in=0; | |
108 for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count) | |
109 { | |
110 pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); | |
111 pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; | |
112 pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in; | |
113 offset_in+=current_hdr->evt_size+1; | |
114 current_hdr=(raw_event_header *)&pGlobalEVT[offset_in]; | |
115 } | |
116 uGlobalEVT_NumEvents = events_count; | |
117 | |
118 } | |
119 | |
120 | |
121 //----- (00443EF8) -------------------------------------------------------- | |
122 void LoadLevel_InitializeLevelEvt() | |
123 { | |
124 if (!uLevelEVT_Size) | |
125 return; | |
126 | |
336 | 127 memset(array_5B5928_timers, 0, 3200); |
128 memset(pLevelEVT_Index, 80, sizeof(EventIndex)*4400); | |
307 | 129 |
130 uLevelEVT_NumEvents = 0; | |
336 | 131 dword_5B65C8_timers_count = 0; |
307 | 132 |
133 for (uint i = 0, j = 0; j < uLevelEVT_Size; ++i) | |
134 { | |
135 pLevelEVT_Index[i].uEventID = pLevelEVT[j + 1] + ((unsigned short)pLevelEVT[j + 2] << 8); | |
136 pLevelEVT_Index[i].event_sequence_num = pLevelEVT[j + 3]; | |
137 pLevelEVT_Index[i].uEventOffsetInEVT = j; | |
138 j += pLevelEVT[j] + 1; | |
139 uLevelEVT_NumEvents++; | |
140 } | |
141 } | |
142 | |
143 | |
144 //----- (0044684A) -------------------------------------------------------- | |
469 | 145 void EventProcessor(int uEventID, int targetObj, int canShowMessages) |
307 | 146 { |
147 unsigned int v3; // eax@5 | |
336 | 148 signed int v4; // esi@7 |
307 | 149 //char *v5; // eax@8 |
150 Player *v6; // ecx@8 | |
151 //char *v7; // ebp@8 | |
152 //signed int v8; // edx@10 | |
153 //int v9; // edi@12 | |
154 //ByteArray *v10; // esi@12 | |
155 int v11; // eax@14 | |
156 char *v12; // eax@15 | |
157 //char *v13; // edi@21 | |
158 int v14; // ebp@21 | |
159 int v15; // edi@21 | |
160 const char *v16; // esi@21 | |
161 bool v17; // edx@21 | |
162 int v18; // ecx@22 | |
163 int v19; // ebp@36 | |
164 signed int v20; // ecx@40 | |
165 int v21; // eax@40 | |
166 int v22; // edx@40 | |
167 int v23; // eax@40 | |
168 unsigned __int16 v24; // ax@45 | |
169 int v25; // eax@54 | |
170 LevelDecoration *v26; // eax@55 | |
171 int v27; // eax@57 | |
172 int v28; // ecx@57 | |
173 int v29; // edx@58 | |
174 int v30; // eax@58 | |
175 int v31; // ecx@58 | |
176 int v32; // esi@58 | |
177 NPCData *v33; // ecx@58 | |
178 int v34; // esi@59 | |
179 int v35; // esi@60 | |
180 int v36; // esi@61 | |
181 int v37; // esi@62 | |
182 int v38; // eax@78 | |
183 int v39; // ecx@78 | |
184 size_t v40; // edx@78 | |
185 Actor *v41; // esi@79 | |
186 int v42; // eax@84 | |
187 int v43; // ecx@84 | |
188 size_t v44; // edx@84 | |
189 Actor *v45; // esi@85 | |
190 void *v46; // eax@91 | |
191 GUIWindow *v47; // eax@93 | |
192 GUIButton *v48; // ecx@93 | |
193 GUIButton *v49; // esi@94 | |
194 char v50; // al@100 | |
195 Player *v51; // esi@103 | |
196 Player *v52; // ecx@106 | |
197 int v53; // ecx@107 | |
198 char v54; // al@111 | |
199 Player *v55; // esi@114 | |
200 Player *v56; // ecx@117 | |
201 int v57; // ecx@118 | |
469 | 202 signed int pValue; // ebp@124 |
203 Player *pPlayer; // esi@125 | |
307 | 204 int v60; // eax@126 |
205 int v61; // edx@133 | |
206 int v62; // eax@139 | |
501 | 207 int v63; // ebp@145 |
307 | 208 signed int v64; // edi@146 |
209 unsigned int v65; // edx@148 | |
210 Player *v66; // ecx@148 | |
211 int v67; // esi@148 | |
212 signed int v68; // eax@151 | |
213 int v69; // esi@151 | |
214 Player *v70; // ecx@158 | |
215 unsigned int v71; // eax@159 | |
216 int v72; // esi@159 | |
217 signed int v73; // eax@162 | |
218 int v74; // esi@162 | |
219 int v75; // edx@172 | |
220 Player *v76; // esi@173 | |
221 signed int v77; // ebp@186 | |
222 int v78; // edx@186 | |
223 Player *v79; // esi@187 | |
501 | 224 //signed int v80; // ebp@200 |
225 //int v81; // edx@200 | |
307 | 226 Player *v82; // esi@201 |
227 int v83; // eax@212 | |
228 int v84; // ebp@220 | |
229 signed int v85; // ebp@224 | |
230 char v86; // al@224 | |
231 Player *v87; // esi@227 | |
232 Player *v88; // ecx@231 | |
233 int v89; // ecx@232 | |
234 int v90; // eax@243 | |
235 const char *v91; // ecx@247 | |
236 int v92; // eax@251 | |
237 char *v93; // eax@252 | |
238 int v94; // ecx@262 | |
239 int v95; // ebp@262 | |
240 int v96; // edx@262 | |
241 int v97; // eax@262 | |
242 unsigned int v98; // edx@265 | |
243 const char *v99; // esi@267 | |
244 int v100; // edx@267 | |
245 //char *v101; // edi@281 | |
246 unsigned int v102; // esi@281 | |
247 int v103; // edi@284 | |
248 int v104; // eax@288 | |
249 int v105; // edx@294 | |
250 int v106; // [sp-20h] [bp-4C8h]@278 | |
251 signed int v107; // [sp-1Ch] [bp-4C4h]@278 | |
252 unsigned int v108; // [sp-18h] [bp-4C0h]@278 | |
253 signed int v109; // [sp-14h] [bp-4BCh]@278 | |
254 signed int v110; // [sp-10h] [bp-4B8h]@278 | |
255 int v111; // [sp-Ch] [bp-4B4h]@278 | |
256 // Event *v112; // [sp-8h] [bp-4B0h]@5 | |
257 int v113; // [sp-8h] [bp-4B0h]@106 | |
258 int v114; // [sp-8h] [bp-4B0h]@117 | |
259 signed int v115; // [sp-8h] [bp-4B0h]@231 | |
260 unsigned int v116; // [sp-8h] [bp-4B0h]@278 | |
261 int v117; // [sp-4h] [bp-4ACh]@106 | |
262 int v118; // [sp-4h] [bp-4ACh]@117 | |
263 int v119; // [sp-4h] [bp-4ACh]@231 | |
264 int v120; // [sp-4h] [bp-4ACh]@278 | |
265 int v121; // [sp-4h] [bp-4ACh]@294 | |
310 | 266 int curr_seq_num; // [sp+10h] [bp-498h]@4 |
307 | 267 //char *v123; // [sp+14h] [bp-494h]@0 |
336 | 268 signed int v124; // [sp+18h] [bp-490h]@7 |
501 | 269 //signed int v125; // [sp+1Ch] [bp-48Ch]@155 |
307 | 270 int v126; // [sp+1Ch] [bp-48Ch]@262 |
336 | 271 int player_choose; // [sp+20h] [bp-488h]@4 |
307 | 272 int v128; // [sp+24h] [bp-484h]@21 |
273 int v129; // [sp+24h] [bp-484h]@262 | |
274 signed int v130; // [sp+28h] [bp-480h]@0 | |
275 //int v131; // [sp+2Ch] [bp-47Ch]@1 | |
276 int v132; // [sp+30h] [bp-478h]@262 | |
277 signed int v133; // [sp+34h] [bp-474h]@1 | |
278 int v134; // [sp+38h] [bp-470h]@262 | |
279 int v135; // [sp+3Ch] [bp-46Ch]@262 | |
280 int v136; // [sp+40h] [bp-468h]@40 | |
281 int v137; // [sp+44h] [bp-464h]@40 | |
282 int v138; // [sp+48h] [bp-460h]@40 | |
283 int v139; // [sp+4Ch] [bp-45Ch]@40 | |
284 ItemGen item; // [sp+50h] [bp-458h]@15 | |
285 char Source[120]; // [sp+74h] [bp-434h]@15 | |
286 char Str[120]; // [sp+ECh] [bp-3BCh]@21 | |
287 Actor Dst; // [sp+164h] [bp-344h]@53 | |
288 | |
289 //v131 = uEventID; | |
290 v133 = 0; | |
469 | 291 EvtTargetObj = targetObj; |
307 | 292 dword_5B65C4 = 0; |
469 | 293 if ( !uEventID ) |
307 | 294 { |
295 if ( !GameUI_StatusBar_TimedStringTimeLeft ) | |
296 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here | |
297 return; | |
298 } | |
336 | 299 player_choose = (uActiveCharacter == 0)?6:4; //4 - active or 6 - random player if active =0 |
300 curr_seq_num = start_event_seq_number; | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
301 if ( activeLevelDecoration ) |
307 | 302 { |
303 uSomeEVT_NumEvents = uGlobalEVT_NumEvents; | |
304 pSomeEVT = pGlobalEVT; | |
336 | 305 memcpy(pSomeEVT_Events, pGlobalEVT_Index, sizeof(EventIndex)*4400); //4400 evts |
307 | 306 } |
307 else | |
308 { | |
309 uSomeEVT_NumEvents = uLevelEVT_NumEvents; | |
310 pSomeEVT = pLevelEVT; | |
336 | 311 memcpy(pSomeEVT_Events, pLevelEVT_Index, sizeof(EventIndex)*4400); |
307 | 312 } |
313 | |
314 | |
336 | 315 v4 = 0; |
316 v124 = 0; | |
317 //for (uint i = 0; i < uSomeEVT_NumEvents; ++i) | |
318 // { | |
319 | |
307 | 320 //v6 = v123; |
321 //v7 = ""; | |
336 | 322 while ( 1 ) |
323 { | |
307 | 324 if ( dword_5B65C4 ) |
325 goto LABEL_301; | |
326 //v8 = v4; | |
336 | 327 if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num ) |
307 | 328 { |
329 //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT; | |
330 //v10 = (ByteArray *)&v5[v9]; | |
336 | 331 auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT); |
307 | 332 |
310 | 333 switch (_evt->_e_type) |
307 | 334 { |
335 case EVENT_CheckSeason: | |
336 | 336 // |
307 | 337 if ( !sub_4465DF_check_season(_evt->v5) ) |
338 { | |
310 | 339 ++curr_seq_num; |
336 | 340 v4 = v124; |
341 | |
307 | 342 //v6 = v123; |
343 //v7 = ""; | |
344 break; | |
345 } | |
336 | 346 v124 = -1; |
347 curr_seq_num = _evt->v6 - 1; | |
348 ++curr_seq_num; | |
349 break; | |
307 | 350 case EVENT_ShowMovie: |
351 { | |
352 strcpy(Source, (char *)&_evt->v7); | |
353 v12 = (char *)&item.uExpireTime + strlen(Source) + 7; | |
354 if ( *v12 == 32 ) | |
355 *v12 = 0; | |
356 if ( pVideoPlayer->field_54 ) | |
357 pVideoPlayer->Unload(); | |
358 pVideoPlayer->bStopBeforeSchedule = 0; | |
359 pVideoPlayer->pResetflag = 0; | |
360 if (pAsyncMouse) | |
361 pAsyncMouse->Suspend(); | |
362 v128 = pCurrentScreen; | |
363 //v13 = &pSomeEVT[v9]; | |
364 //v14 = (unsigned __int8)v13[5]; | |
365 //v15 = (unsigned __int8)v13[6]; | |
366 v14 = _evt->v5; | |
367 v15 = _evt->v6; | |
368 strcpy(Str, Source); | |
369 v16 = RemoveQuotes(Str); | |
370 VideoPlayer::MovieLoop(v16, 0, v14, 1); | |
371 if ( !_strcmpi(v16, "arbiter good") ) | |
373 | 372 { |
373 pParty->alignment = PartyAlignment_Good; | |
307 | 374 v18 = 0; |
375 LOBYTE(v17) = 1; | |
373 | 376 SetUserInterface(PartyAlignment_Good, v17); |
307 | 377 if ( !v15 || v128 == 3 ) |
378 { | |
379 pCurrentScreen = v128; | |
380 if ( v128 == 3 ) | |
381 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | |
382 if ( v128 == 13 ) | |
484 | 383 pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); |
307 | 384 } |
385 if (pAsyncMouse) | |
386 pAsyncMouse->Resume(); | |
310 | 387 ++curr_seq_num; |
336 | 388 v4 = v124; |
389 | |
307 | 390 //v6 = v123; |
391 //v7 = ""; | |
392 break; | |
393 } | |
394 if ( !_strcmpi(v16, "arbiter evil") ) | |
395 { | |
396 v18 = 2; | |
373 | 397 pParty->alignment = PartyAlignment_Evil; |
307 | 398 LOBYTE(v17) = 1; |
373 | 399 SetUserInterface(PartyAlignment_Evil, v17); |
307 | 400 if ( !v15 || v128 == 3 ) |
401 { | |
402 pCurrentScreen = v128; | |
403 if ( v128 == 3 ) | |
404 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | |
405 if ( v128 == 13 ) | |
484 | 406 pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); |
307 | 407 } |
408 if (pAsyncMouse) | |
409 pAsyncMouse->Resume(); | |
310 | 410 ++curr_seq_num; |
336 | 411 v4 = v124; |
412 | |
307 | 413 //v6 = v123; |
414 //v7 = ""; | |
415 | |
416 break; | |
417 } | |
418 if ( !_strcmpi(v16, "pcout01") ) // moving to harmondale from emerald isle | |
419 { | |
420 Rest(0x2760u); | |
421 pParty->RestAndHeal(); | |
422 pParty->field_764 = 0; | |
423 } | |
424 if ( !v15 || v128 == 3 ) | |
425 { | |
426 pCurrentScreen = v128; | |
427 if ( v128 == 3 ) | |
428 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | |
429 if ( v128 == 13 ) | |
484 | 430 pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); |
307 | 431 } |
432 if (pAsyncMouse) | |
433 pAsyncMouse->Resume(); | |
310 | 434 ++curr_seq_num; |
336 | 435 v4 = v124; |
436 | |
307 | 437 //v6 = v123; |
438 //v7 = ""; | |
439 } | |
440 break; | |
441 case EVENT_CheckSkill: | |
442 { | |
443 v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8); | |
336 | 444 if ( player_choose < 0 ) |
307 | 445 goto LABEL_47; |
336 | 446 if ( player_choose <= 3 ) |
307 | 447 { |
336 | 448 v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5]; |
307 | 449 } |
450 else | |
451 { | |
336 | 452 if ( player_choose == 4 ) |
307 | 453 { |
454 v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5]; | |
455 } | |
456 else | |
457 { | |
336 | 458 if ( player_choose == 5 ) |
307 | 459 { |
460 v20 = 0; | |
461 v21 = 3486 * v130 + _evt->v5; | |
462 v136 = 1; | |
463 LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21]; | |
464 v137 = v21 & 0x40; | |
465 v138 = v21 & 0x80; | |
466 v22 = v21 & 0x100; | |
467 v23 = v21 & 0x3F; | |
468 v139 = v22; | |
469 while ( v23 < v19 || !*(&v136 + _evt->v6) ) | |
470 { | |
471 ++v20; | |
472 if ( v20 >= 4 ) | |
473 { | |
310 | 474 ++curr_seq_num; |
336 | 475 v4 = v124; |
476 | |
307 | 477 //v6 = v123; |
478 //v7 = ""; | |
479 break; | |
480 } | |
481 } | |
482 v11 = _evt->v11; | |
483 goto LABEL_130; | |
484 } | |
485 LABEL_47: | |
486 //v10 = (ByteArray *)&v5[v9]; | |
487 v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4]; | |
488 } | |
489 } | |
490 v136 = 1; | |
491 v137 = v24 & 0x40; | |
492 v138 = v24 & 0x80; | |
493 v139 = v24 & 0x100; | |
494 if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) ) | |
495 { | |
496 v11 = _evt->v11; | |
497 goto LABEL_130; | |
498 } | |
310 | 499 ++curr_seq_num; |
336 | 500 v4 = v124; |
501 | |
307 | 502 //v6 = v123; |
503 //v7 = ""; | |
504 } | |
505 break; | |
506 | |
507 case EVENT_SpeakNPC: | |
469 | 508 if ( canShowMessages ) |
307 | 509 { |
510 //Actor::Actor(&Dst); | |
511 memset(&Dst, 0, 0x344u); | |
469 | 512 dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); |
307 | 513 Dst.uNPC_ID = dword_5B65D0_dialogue_actor_npc_id; |
514 Dst.InitializeDialogue(0); | |
515 } | |
516 else | |
517 { | |
469 | 518 bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); |
307 | 519 } |
310 | 520 ++curr_seq_num; |
336 | 521 v4 = v124; |
522 | |
307 | 523 //v6 = v123; |
524 //v7 = ""; | |
525 break; | |
526 case EVENT_ChangeEvent: | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
527 v25 = EVT_DWORD(_evt->v5); |
307 | 528 if ( v25 ) |
529 { | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
530 stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124; |
307 | 531 } |
532 else | |
533 { | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
534 v26 = (LevelDecoration *)activeLevelDecoration; |
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
535 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; |
307 | 536 LOBYTE(v26->field_2) |= 0x20u; |
537 } | |
310 | 538 ++curr_seq_num; |
336 | 539 v4 = v124; |
540 | |
307 | 541 //v6 = v123; |
542 //v7 = ""; | |
543 break; | |
544 case EVENT_SetNPCGreeting: | |
545 v27 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
546 v28 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
547 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; | |
548 pNPCStats->pNewNPCData[v27].greet = v28; | |
310 | 549 ++curr_seq_num; |
336 | 550 v4 = v124; |
551 | |
307 | 552 //v6 = v123; |
553 //v7 = ""; | |
554 break; | |
555 case EVENT_SetNPCTopic: | |
310 | 556 { |
557 | |
307 | 558 v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
559 v30 = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); | |
560 v31 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
561 v32 = _evt->v9; | |
562 v33 = &pNPCStats->pNewNPCData[v31]; | |
563 if ( v32 ) | |
564 { | |
565 v34 = v32 - 1; | |
566 if ( v34 ) | |
567 { | |
568 v35 = v34 - 1; | |
569 if ( v35 ) | |
570 { | |
571 v36 = v35 - 1; | |
572 if ( v36 ) | |
573 { | |
574 v37 = v36 - 1; | |
575 if ( v37 ) | |
576 { | |
577 if ( v37 == 1 ) | |
578 v33->evt_F = v30; | |
579 } | |
580 else | |
581 { | |
582 v33->evt_E = v30; | |
583 } | |
584 } | |
585 else | |
586 { | |
587 v33->evt_D = v30; | |
588 } | |
589 } | |
590 else | |
591 { | |
592 v33->evt_C = v30; | |
593 } | |
594 } | |
595 else | |
596 { | |
597 v33->evt_B = v30; | |
598 } | |
599 } | |
600 else | |
601 { | |
602 v33->evt_A = v30; | |
603 } | |
604 if ( v29 == 8 ) | |
605 { | |
606 if ( v30 == 78 ) | |
607 { | |
608 sub_4BD8B5(); | |
336 | 609 window_SpeakInHouse->Release(); |
307 | 610 pParty->uFlags &= 0xFFFFFFFDu; |
481 | 611 if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) |
307 | 612 { |
613 pAudioPlayer->StopChannels(-1, -1); | |
336 | 614 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); |
615 window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); | |
616 window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); | |
617 window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); | |
618 window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); | |
619 window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); | |
307 | 620 ptr_F8B1E8 = pNPCTopics[90].pText; |
621 } | |
622 } | |
623 } | |
310 | 624 ++curr_seq_num; |
625 } | |
336 | 626 v4 = v124; |
627 | |
307 | 628 //v6 = v123; |
629 //v7 = ""; | |
630 break; | |
631 case EVENT_NPCSetItem: | |
632 sub_448518_npc_set_item(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
633 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
310 | 634 ++curr_seq_num; |
336 | 635 v4 = v124; |
636 | |
307 | 637 //v6 = v123; |
638 //v7 = ""; | |
639 break; | |
640 case EVENT_SetActorItem: | |
641 Actor::GiveItem(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
642 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
310 | 643 ++curr_seq_num; |
336 | 644 v4 = v124; |
645 | |
307 | 646 //v6 = v123; |
647 //v7 = ""; | |
648 break; | |
649 case EVENT_SetNPCGroupNews: | |
650 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); | |
310 | 651 ++curr_seq_num; |
336 | 652 v4 = v124; |
653 | |
307 | 654 //v6 = v123; |
655 //v7 = ""; | |
656 break; | |
657 case EVENT_SetActorGroup: | |
658 __debugbreak(); | |
659 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
310 | 660 ++curr_seq_num; |
336 | 661 v4 = v124; |
662 | |
307 | 663 //v6 = v123; |
664 //v7 = ""; | |
665 break; | |
666 case EVENT_ChangeGroup: | |
667 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
668 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
669 v40 = uNumActors; | |
670 __debugbreak(); | |
671 if ( (signed int)uNumActors > 0 ) | |
672 { | |
673 v41 = pActors;//[0].uGroup; | |
674 do | |
675 { | |
676 if ( v41->uGroup == v38 ) | |
677 v41->uGroup = v39; | |
678 ++v41; | |
679 --v40; | |
680 } | |
681 while ( v40 ); | |
682 } | |
310 | 683 ++curr_seq_num; |
336 | 684 v4 = v124; |
685 | |
307 | 686 //v6 = v123; |
687 //v7 = ""; | |
688 break; | |
689 case EVENT_ChangeGroupAlly: | |
690 v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
691 v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
692 v44 = uNumActors; | |
693 __debugbreak(); | |
694 if ( (signed int)uNumActors > 0 ) | |
695 { | |
696 v45 = pActors;//[0].uAlly; | |
697 do | |
698 { | |
699 if ( v45->uGroup == v42 ) | |
700 v45->uAlly = v43; | |
701 ++v45; | |
702 --v44; | |
703 } | |
704 while ( v44 ); | |
705 } | |
310 | 706 ++curr_seq_num; |
336 | 707 v4 = v124; |
708 | |
307 | 709 //v6 = v123; |
710 //v7 = ""; | |
711 break; | |
712 case EVENT_MoveNPC: | |
310 | 713 { |
714 | |
307 | 715 pNPCStats->pNewNPCData[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)].Location2D = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
336 | 716 if ( window_SpeakInHouse ) |
307 | 717 { |
336 | 718 v46 = window_SpeakInHouse->ptr_1C; |
307 | 719 if ( v46 == (void *)165 ) |
720 { | |
721 sub_4BD8B5(); | |
722 pVideoPlayer->Unload(); | |
336 | 723 window_SpeakInHouse->Release(); |
307 | 724 pParty->uFlags &= 0xFFFFFFFDu; |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
725 activeLevelDecoration = (LevelDecoration*)1; |
481 | 726 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) |
307 | 727 { |
728 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | |
729 v47 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); | |
336 | 730 window_SpeakInHouse = v47; |
307 | 731 v48 = v47->pControlsHead; |
732 if ( v48 ) | |
733 { | |
734 do | |
735 { | |
736 v49 = v48->pNext; | |
737 pAllocator->FreeChunk(v48); | |
738 v48 = v49; | |
739 } | |
740 while ( v49 ); | |
336 | 741 v47 = window_SpeakInHouse; |
307 | 742 } |
743 v47->pControlsHead = 0; | |
336 | 744 window_SpeakInHouse->pControlsTail = 0; |
745 window_SpeakInHouse->uNumControls = 0; | |
307 | 746 } |
747 } | |
748 else | |
749 { | |
750 if ( v46 == (void *)553 ) | |
751 pVideoPlayer->bLoopPlaying = 0; | |
752 } | |
753 } | |
310 | 754 ++curr_seq_num; |
755 } | |
336 | 756 v4 = v124; |
757 | |
307 | 758 //v6 = v123; |
759 //v7 = ""; | |
760 break; | |
761 case EVENT_Jmp: | |
310 | 762 curr_seq_num = _evt->v5 - 1; |
763 ++curr_seq_num; | |
336 | 764 //v4 = -1; |
765 | |
307 | 766 //v6 = v123; |
767 //v7 = ""; | |
768 break; | |
769 case EVENT_ShowFace: | |
336 | 770 if ( _evt->v5 <= 3u ) //someone |
771 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | |
772 else if ( _evt->v5 == 4 ) //active | |
773 pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | |
774 else if ( _evt->v5 == 5 ) //all players | |
307 | 775 { |
336 | 776 for(int i=0; i<4; ++i) |
777 pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | |
307 | 778 } |
336 | 779 else //random player |
780 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | |
310 | 781 ++curr_seq_num; |
336 | 782 v4 = v124; |
783 | |
307 | 784 //v6 = v123; |
785 //v7 = ""; | |
786 break; | |
787 case EVENT_CharacterAnimation: | |
336 | 788 if ( _evt->v5 <= 3u ) //someone |
789 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); | |
790 else if ( _evt->v5 == 4 ) //active | |
791 pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0); | |
792 else if ( _evt->v5 == 5 ) //all | |
793 for(int i=0; i<4; ++i) | |
794 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); | |
795 else //random | |
796 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); | |
797 ++curr_seq_num; | |
798 v4 = v124; | |
799 | |
307 | 800 //v6 = v123; |
801 //v7 = ""; | |
802 break; | |
803 case EVENT_ForPartyMember: | |
336 | 804 player_choose = _evt->v5; |
310 | 805 ++curr_seq_num; |
336 | 806 v4 = v124; |
807 | |
307 | 808 //v6 = v123; |
809 //v7 = ""; | |
810 break; | |
811 case EVENT_SummonItem: | |
812 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
813 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | |
814 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), | |
815 _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8), | |
816 _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8), | |
817 _evt->v25, _evt->v26, 0, 0); | |
310 | 818 ++curr_seq_num; |
336 | 819 v4 = v124; |
820 | |
307 | 821 //v6 = v123; |
822 //v7 = ""; | |
823 break; | |
501 | 824 case EVENT_Compare: |
484 | 825 pValue = EVT_DWORD(_evt->v7); |
826 if ( player_choose <= 3 ) | |
512 | 827 { |
484 | 828 if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
512 | 829 { |
484 | 830 v124 = -1; |
831 curr_seq_num = _evt->v11 - 1; | |
307 | 832 } |
512 | 833 } |
484 | 834 else if ( player_choose == 4 ) //active |
512 | 835 { |
836 if ( uActiveCharacter ) | |
307 | 837 { |
512 | 838 if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
307 | 839 { |
484 | 840 v124 = -1; |
841 curr_seq_num = _evt->v11 - 1; | |
307 | 842 } |
843 } | |
512 | 844 } |
484 | 845 else if ( player_choose == 5 )//all |
512 | 846 { |
484 | 847 v130=0; |
512 | 848 for(int i = 0; i < 5; ++i) |
849 { | |
850 if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | |
484 | 851 { |
852 v124 = -1; | |
853 curr_seq_num = _evt->v11 - 1; | |
854 break; | |
512 | 855 } |
484 | 856 ++v130; |
307 | 857 } |
512 | 858 } |
484 | 859 else if ( player_choose == 6 ) //random |
512 | 860 { |
484 | 861 if ( pPlayers[rand() % 4]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
512 | 862 { |
484 | 863 v124 = -1; |
864 curr_seq_num = _evt->v11 - 1; | |
865 } | |
512 | 866 } |
310 | 867 ++curr_seq_num; |
336 | 868 v4 = v124; |
307 | 869 //v6 = v123; |
870 //v7 = ""; | |
871 break; | |
872 case EVENT_IsActorAlive: | |
484 | 873 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) |
874 { | |
875 v124 = -1; | |
876 curr_seq_num = _evt->v11 - 1; | |
877 } | |
878 ++curr_seq_num; | |
879 v4 = v124; | |
880 break; | |
307 | 881 case EVENT_Substract: |
501 | 882 pValue = EVT_DWORD(_evt->v7); |
883 if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands ) | |
884 { | |
885 v64 = 0; | |
886 if ( pParty->pPickedItem.uItemID == pValue ) | |
307 | 887 { |
888 pMouse->RemoveHoldingItem(); | |
310 | 889 ++curr_seq_num; |
336 | 890 v4 = v124; |
891 | |
307 | 892 //v6 = v123; |
893 //v7 = ""; | |
894 break; | |
501 | 895 } |
307 | 896 v65 = 0; |
897 v66 = pPlayers[uActiveCharacter]; | |
898 v67 = (int)v66->pInventoryIndices; | |
899 do | |
501 | 900 { |
901 if ( (int)&v66->pInventoryItems[v67] == pValue ) | |
307 | 902 { |
903 v66->RemoveItemAtInventoryIndex(v65); | |
310 | 904 ++curr_seq_num; |
336 | 905 v4 = v124; |
906 | |
307 | 907 //v6 = v123; |
908 //v7 = ""; | |
909 break; | |
501 | 910 } |
307 | 911 ++v65; |
912 v67 += 4; | |
501 | 913 } |
914 while ( (signed int)v65 < 126 ); | |
307 | 915 v68 = 0; |
916 v69 = (int)&v66->pEquipment; | |
917 do | |
501 | 918 { |
919 if ( *(int *)v69 && (int)&v66->pInventoryItems[v69] == pValue ) | |
307 | 920 { |
921 *(&v66->pEquipment.uOffHand + v68) = 0; | |
310 | 922 ++curr_seq_num; |
336 | 923 v4 = v124; |
924 | |
307 | 925 //v6 = v123; |
926 //v7 = ""; | |
927 break; | |
501 | 928 } |
307 | 929 ++v68; |
930 v69 += 4; | |
501 | 931 } |
932 while ( v68 < 16 ); | |
933 pPlayer = pPlayers[1]; | |
307 | 934 while ( 1 ) |
501 | 935 { |
936 v70 = pPlayer; | |
937 if ( !v64 ) | |
307 | 938 { |
939 v71 = 0; | |
940 v72 = (int)v70->pInventoryIndices; | |
941 do | |
501 | 942 { |
943 if ( (int)&v70->pInventoryItems[v72] == pValue ) | |
307 | 944 { |
945 v70->RemoveItemAtInventoryIndex(v71); | |
946 goto LABEL_169; | |
501 | 947 } |
307 | 948 ++v71; |
949 v72 += 4; | |
501 | 950 } |
951 while ( (signed int)v71 < 126 ); | |
307 | 952 v73 = 0; |
953 v74 = (int)&v70->pEquipment; | |
501 | 954 while ( !*(int *)v74 || (int)&v70->pInventoryItems[v74] != pValue ) |
955 { | |
307 | 956 ++v73; |
957 v74 += 4; | |
958 if ( v73 >= 16 ) | |
959 goto LABEL_170; | |
501 | 960 } |
307 | 961 *(&v70->pEquipment.uOffHand + v73) = 0; |
962 LABEL_169: | |
963 v64 = 1; | |
501 | 964 } |
307 | 965 LABEL_170: |
501 | 966 pPlayer += 4; |
967 if ( pPlayer > pPlayers[4] ) | |
968 { | |
511 | 969 //++curr_seq_num; |
336 | 970 v4 = v124; |
971 | |
307 | 972 //v6 = v123; |
973 //v7 = ""; | |
974 break; | |
975 } | |
501 | 976 } |
307 | 977 } |
501 | 978 if ( player_choose <= 3 ) |
979 { | |
512 | 980 pPlayer = &pParty->pPlayers[player_choose]; |
501 | 981 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
982 ++curr_seq_num; | |
512 | 983 v4 = v124; |
501 | 984 break; |
985 } | |
986 else if ( player_choose == 4 ) //active | |
987 { | |
988 if ( uActiveCharacter ) | |
307 | 989 { |
501 | 990 pPlayer = pPlayers[uActiveCharacter]; |
991 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
992 ++curr_seq_num; | |
993 v4 = v124; | |
994 break; | |
995 } | |
996 } | |
997 else if ( player_choose == 5 )//all | |
998 { | |
512 | 999 v130 = 0; |
1000 for(int i = 0; i < 4; ++i) | |
501 | 1001 { |
1002 if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | |
1003 { | |
1004 ++curr_seq_num; | |
1005 break; | |
1006 } | |
1007 } | |
1008 ++v130; | |
1009 break; | |
1010 } | |
1011 else if ( player_choose == 6 ) //random | |
1012 { | |
512 | 1013 player_choose = rand() % 4; |
1014 pPlayer = &pParty->pPlayers[player_choose]; | |
501 | 1015 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1016 ++curr_seq_num; | |
1017 v4 = v124; | |
1018 break; | |
1019 } | |
512 | 1020 case EVENT_Set: |
1021 pValue = EVT_DWORD(_evt->v7); | |
1022 if ( player_choose <= 3 ) | |
501 | 1023 { |
512 | 1024 pPlayer = &pParty->pPlayers[player_choose]; |
1025 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
1026 ++curr_seq_num; | |
1027 v4 = v124; | |
1028 break; | |
501 | 1029 } |
512 | 1030 else if ( player_choose == 4 ) //active |
501 | 1031 { |
512 | 1032 if ( uActiveCharacter ) |
307 | 1033 { |
512 | 1034 pPlayer = pPlayers[uActiveCharacter]; |
1035 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
501 | 1036 ++curr_seq_num; |
512 | 1037 v4 = v124; |
501 | 1038 break; |
307 | 1039 } |
501 | 1040 } |
512 | 1041 else if ( player_choose == 5 )//all |
1042 { | |
1043 for(int i = 1; i < 5; ++i) | |
1044 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
310 | 1045 ++curr_seq_num; |
336 | 1046 v4 = v124; |
307 | 1047 break; |
512 | 1048 } |
1049 else if ( player_choose == 6 ) //random | |
1050 { | |
1051 player_choose = rand() % 4; | |
1052 pPlayer = &pParty->pPlayers[player_choose]; | |
1053 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
1054 ++curr_seq_num; | |
1055 v4 = v124; | |
1056 break; | |
1057 } | |
307 | 1058 case EVENT_Add: |
501 | 1059 pValue = EVT_DWORD(_evt->v7); |
512 | 1060 if ( player_choose <= 3 ) |
1061 { | |
1062 pPlayer = &pParty->pPlayers[player_choose]; | |
1063 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
501 | 1064 v83 = EVT_WORD(_evt->v5); |
307 | 1065 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) |
1066 viewparams->bRedrawGameUI = 1; | |
310 | 1067 ++curr_seq_num; |
336 | 1068 v4 = v124; |
307 | 1069 break; |
512 | 1070 } |
1071 else if ( player_choose == 4 ) //active | |
1072 { | |
1073 if ( uActiveCharacter ) | |
1074 { | |
1075 pPlayer = pPlayers[uActiveCharacter]; | |
1076 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
1077 v83 = EVT_WORD(_evt->v5); | |
1078 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1079 viewparams->bRedrawGameUI = 1; | |
1080 ++curr_seq_num; | |
1081 v4 = v124; | |
1082 break; | |
1083 } | |
1084 } | |
1085 else if ( player_choose == 5 )//all | |
1086 { | |
1087 //v130 = 0; | |
1088 for(int i = 1; i < 5; ++i) | |
1089 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
1090 v83 = EVT_WORD(_evt->v5); | |
1091 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1092 viewparams->bRedrawGameUI = 1; | |
1093 ++curr_seq_num; | |
1094 v4 = v124; | |
1095 break; | |
1096 } | |
1097 else if ( player_choose == 6 ) //random | |
1098 { | |
1099 player_choose = rand() % 4; | |
1100 pPlayer = &pParty->pPlayers[player_choose]; | |
1101 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | |
1102 v83 = EVT_WORD(_evt->v5); | |
1103 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1104 viewparams->bRedrawGameUI = 1; | |
1105 ++curr_seq_num; | |
1106 v4 = v124; | |
1107 break; | |
1108 } | |
307 | 1109 case EVENT_InputString: |
336 | 1110 if ( !start_event_seq_number ) |
307 | 1111 { |
469 | 1112 strcpy(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)]]); |
310 | 1113 v105 = curr_seq_num; |
307 | 1114 v121 = 26; |
1115 LABEL_295: | |
1116 sub_4451A8_press_any_key(uEventID, v105, v121); | |
1117 LABEL_301: | |
1118 if ( v133 == 1 ) | |
1119 LABEL_302: | |
1120 OnMapLeave(); | |
1121 return; | |
1122 } | |
1123 v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); | |
469 | 1124 if ( !_strcmpi(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) |
307 | 1125 || !_strcmpi(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[v84]]) ) |
1126 { | |
1127 v11 = _evt->v17; | |
1128 LABEL_130: | |
1129 //v124 = -1; | |
1130 LABEL_131: | |
310 | 1131 curr_seq_num = v11 - 1; |
307 | 1132 } |
310 | 1133 ++curr_seq_num; |
336 | 1134 v4 = v124; |
1135 | |
307 | 1136 //v6 = v123; |
1137 //v7 = ""; | |
1138 break; | |
1139 case EVENT_RandomGoTo: | |
1140 //v124 = -1; | |
1141 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) | |
1142 + (_evt->v10 != 0))); | |
1143 goto LABEL_131; | |
1144 case EVENT_ReceiveDamage: | |
1145 v85 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | |
1146 v86 = _evt->v5; | |
1147 if ( (unsigned __int8)v86 <= 3u ) | |
1148 { | |
1149 v119 = _evt->v6; | |
1150 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | |
1151 v89 = (unsigned __int8)v86; | |
1152 goto LABEL_233; | |
1153 } | |
1154 if ( v86 == 4 ) | |
1155 { | |
1156 if ( !uActiveCharacter ) | |
1157 { | |
310 | 1158 ++curr_seq_num; |
336 | 1159 v4 = v124; |
1160 | |
307 | 1161 //v6 = v123; |
1162 //v7 = ""; | |
1163 break; | |
1164 } | |
1165 v119 = _evt->v6; | |
1166 v88 = pPlayers[uActiveCharacter]; | |
1167 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | |
1168 goto LABEL_234; | |
1169 } | |
1170 if ( v86 != 5 ) | |
1171 { | |
1172 v119 = _evt->v6; | |
310 | 1173 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10<< 8)) << 8)) << 8); |
307 | 1174 v89 = rand() % 4; |
1175 LABEL_233: | |
1176 v88 = &pParty->pPlayers[v89]; | |
1177 LABEL_234: | |
1178 v88->ReceiveDamage(v115, v119); | |
310 | 1179 ++curr_seq_num; |
336 | 1180 v4 = v124; |
1181 | |
307 | 1182 //v6 = v123; |
1183 //v7 = ""; | |
1184 break; | |
1185 } | |
1186 v87 = pParty->pPlayers; | |
1187 do | |
1188 { | |
1189 v87->ReceiveDamage(v85, _evt->v6); | |
1190 ++v87; | |
1191 } | |
1192 while ( (signed int)v87 < (signed int)pParty->pHirelings ); | |
310 | 1193 ++curr_seq_num; |
336 | 1194 v4 = v124; |
1195 | |
307 | 1196 //v6 = v123; |
1197 //v7 = ""; | |
1198 break; | |
1199 case EVENT_ToggleIndoorLight: | |
1200 pIndoor->ToggleLight(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9); | |
310 | 1201 ++curr_seq_num; |
336 | 1202 v4 = v124; |
1203 | |
307 | 1204 //v6 = v123; |
1205 //v7 = ""; | |
1206 break; | |
1207 case EVENT_SetFacesBit: | |
1208 sub_44892E_set_faces_bit(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
1209 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
310 | 1210 ++curr_seq_num; |
336 | 1211 v4 = v124; |
1212 | |
307 | 1213 //v6 = v123; |
1214 //v7 = ""; | |
1215 break; | |
1216 case EVENT_ToggleChestFlag: | |
1217 Chest::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
1218 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
310 | 1219 ++curr_seq_num; |
336 | 1220 v4 = v124; |
1221 | |
307 | 1222 //v6 = v123; |
1223 //v7 = ""; | |
1224 break; | |
1225 case EVENT_ToggleActorFlag: | |
1226 Actor::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
1227 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
310 | 1228 ++curr_seq_num; |
336 | 1229 v4 = v124; |
1230 | |
307 | 1231 //v6 = v123; |
1232 //v7 = ""; | |
1233 break; | |
1234 case EVENT_ToggleActorGroupFlag: | |
1235 ToggleActorGroupFlag( | |
1236 _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
1237 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | |
1238 _evt->v13); | |
310 | 1239 ++curr_seq_num; |
336 | 1240 v4 = v124; |
1241 | |
307 | 1242 //v6 = v123; |
1243 //v7 = ""; | |
1244 break; | |
1245 case EVENT_SetSnow: | |
1246 if ( !_evt->v5 ) | |
1247 pWeather->bRenderSnow = _evt->v6 != 0; | |
310 | 1248 ++curr_seq_num; |
336 | 1249 v4 = v124; |
1250 | |
307 | 1251 //v6 = v123; |
1252 //v7 = ""; | |
1253 break; | |
1254 case EVENT_StatusText: | |
1255 v90 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
1256 if ( activeLevelDecoration ) |
307 | 1257 { |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
1258 if ( activeLevelDecoration == (void*)1 ) |
307 | 1259 { |
1260 ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | |
310 | 1261 ++curr_seq_num; |
336 | 1262 v4 = v124; |
1263 | |
307 | 1264 //v6 = v123; |
1265 //v7 = ""; | |
1266 break; | |
1267 } | |
469 | 1268 if ( canShowMessages == 1 ) |
307 | 1269 { |
1270 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | |
1271 //LABEL_248: | |
1272 ShowStatusBarString(v91, 2u); | |
310 | 1273 ++curr_seq_num; |
336 | 1274 v4 = v124; |
1275 | |
307 | 1276 //v6 = v123; |
1277 //v7 = ""; | |
1278 break; | |
1279 } | |
1280 } | |
1281 else | |
1282 { | |
469 | 1283 if ( canShowMessages == 1 ) |
307 | 1284 { |
1285 v91 = &pLevelStr[pLevelStrOffsets[v90]]; | |
1286 ShowStatusBarString(v91, 2u); | |
310 | 1287 ++curr_seq_num; |
336 | 1288 v4 = v124; |
1289 | |
307 | 1290 //v6 = v123; |
1291 //v7 = ""; | |
1292 break; | |
1293 } | |
1294 } | |
310 | 1295 ++curr_seq_num; |
336 | 1296 v4 = v124; |
1297 | |
307 | 1298 //v6 = v123; |
1299 //v7 = ""; | |
1300 break; | |
1301 case EVENT_ShowMessage: | |
1302 v92 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
1303 if ( activeLevelDecoration ) |
307 | 1304 { |
1305 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; | |
1306 byte_5B0938[0] = 0; | |
1307 ptr_F8B1E8 = v93; | |
1308 } | |
1309 else | |
1310 { | |
1311 strcpy(byte_5B0938, &pLevelStr[pLevelStrOffsets[v92]]); | |
1312 } | |
310 | 1313 ++curr_seq_num; |
336 | 1314 v4 = v124; |
1315 | |
307 | 1316 //v6 = v123; |
1317 //v7 = ""; | |
1318 break; | |
1319 case EVENT_CastSpell: | |
1320 sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), | |
1321 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), | |
1322 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), | |
1323 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), | |
1324 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8), | |
1325 _evt->v28 + ((_evt->v29 + ((_evt->v30 + ((uint)_evt->v31 << 8)) << 8)) << 8)); | |
310 | 1326 ++curr_seq_num; |
336 | 1327 v4 = v124; |
1328 | |
307 | 1329 //v6 = v123; |
1330 //v7 = ""; | |
1331 break; | |
1332 case EVENT_SetTexture: | |
1333 sub_44861E_set_texture(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), (char *)&_evt->v9); | |
310 | 1334 ++curr_seq_num; |
336 | 1335 v4 = v124; |
1336 | |
307 | 1337 //v6 = v123; |
1338 //v7 = ""; | |
1339 break; | |
1340 case EVENT_SetSprite: | |
1341 SetDecorationSprite(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9, (char *)&_evt->v10); | |
310 | 1342 ++curr_seq_num; |
336 | 1343 v4 = v124; |
1344 | |
307 | 1345 //v6 = v123; |
1346 //v7 = ""; | |
1347 break; | |
1348 case EVENT_SummonMonsters: | |
1349 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7, | |
1350 _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), | |
1351 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), | |
1352 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), | |
1353 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), | |
1354 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8)); | |
310 | 1355 ++curr_seq_num; |
336 | 1356 v4 = v124; |
1357 | |
307 | 1358 //v6 = v123; |
1359 //v7 = ""; | |
1360 break; | |
1361 case EVENT_MouseOver: | |
1362 case EVENT_LocationName: | |
310 | 1363 --curr_seq_num; |
1364 ++curr_seq_num; | |
336 | 1365 v4 = v124; |
1366 | |
307 | 1367 //v6 = v123; |
1368 //v7 = ""; | |
1369 break; | |
1370 case EVENT_ChangeDoorState: | |
1371 sub_449A49_door_switch_animation(_evt->v5, _evt->v6); | |
310 | 1372 ++curr_seq_num; |
336 | 1373 v4 = v124; |
1374 | |
307 | 1375 //v6 = v123; |
1376 //v7 = ""; | |
1377 break; | |
1378 case EVENT_OpenChest: | |
1379 if ( !Chest::Open(_evt->v5) ) | |
1380 goto LABEL_301; | |
310 | 1381 ++curr_seq_num; |
336 | 1382 v4 = v124; |
1383 | |
307 | 1384 //v6 = v123; |
1385 //v7 = ""; | |
1386 break; | |
1387 case EVENT_MoveToMap: | |
1388 v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
1389 v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
1390 v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
1391 v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); | |
1392 v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8); | |
1393 v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8); | |
1394 v96 = _evt->v25; | |
1395 v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); | |
1396 v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); | |
1397 if ( _evt->v29 || _evt->v30 ) | |
1398 { | |
1399 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) | |
1400 pRenderer->_49FD3A(); | |
1401 sub_444839_move_map(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); | |
1402 dword_5C3418 = uEventID; | |
310 | 1403 dword_5C341C = curr_seq_num + 1; |
307 | 1404 goto LABEL_301; |
1405 } | |
1406 _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
1407 _5B65A8_npcdata_uflags_or_other = v94; | |
1408 _5B65B0_npcdata_rep_or_other = v126; | |
1409 if ( v129 == -1 ) | |
1410 { | |
1411 v98 = _5B65B4_npcdata_loword_house_or_other; | |
1412 } | |
1413 else | |
1414 { | |
1415 v98 = v129 & stru_5C6E00->uDoublePiMask; | |
1416 _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask; | |
1417 } | |
1418 v99 = (char *)&_evt->v31; | |
1419 _5B65B8_npcdata_hiword_house_or_other = v95; | |
1420 dword_5B65BC = v97; | |
1421 v100 = v94 | v132 | v126 | v95 | v97 | v98; | |
1422 dword_5B65C0 = v100; | |
1423 if ( *v99 == 48 ) | |
1424 { | |
1425 if ( v100 ) | |
1426 { | |
1427 pParty->vPosition.x = v135; | |
1428 pParty->vPosition.y = v132; | |
1429 pParty->vPosition.z = v126; | |
1430 pParty->uFallStartY = v126; | |
1431 if ( _5B65B4_npcdata_loword_house_or_other != -1 ) | |
1432 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; | |
1433 _5B65B4_npcdata_loword_house_or_other = -1; | |
1434 v120 = 0; | |
1435 v116 = 0; | |
1436 v111 = 0; | |
1437 v110 = 0; | |
1438 v109 = -1; | |
1439 v108 = 0; | |
1440 v107 = 0; | |
1441 pParty->sRotationX = v95; | |
1442 pParty->uFallSpeed = v134; | |
1443 dword_5B65C0 = 0; | |
1444 dword_5B65BC = 0; | |
1445 _5B65B8_npcdata_hiword_house_or_other = 0; | |
1446 _5B65B0_npcdata_rep_or_other = 0; | |
1447 _5B65AC_npcdata_fame_or_other = 0; | |
1448 _5B65A8_npcdata_uflags_or_other = 0; | |
1449 v106 = 232; | |
1450 LABEL_280: | |
1451 pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120); | |
1452 } | |
1453 } | |
1454 else | |
1455 { | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
512
diff
changeset
|
1456 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1); |
307 | 1457 sub_44987B(v99, 0); |
1458 v133 = 1; | |
1459 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1460 { | |
1461 if ( uGameState == 2 ) | |
1462 { | |
1463 pAudioPlayer->StopChannels(-1, -1); | |
1464 dword_F8B19C = 0; | |
1465 while ( sub_4BD8B5() ) | |
1466 ; | |
1467 pVideoPlayer->Unload(); | |
336 | 1468 window_SpeakInHouse->Release(); |
1469 window_SpeakInHouse = 0; | |
307 | 1470 if ( pMessageQueue_50CBD0->uNumMessages ) |
1471 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
1472 pCurrentScreen = SCREEN_GAME; | |
1473 viewparams->bRedrawGameUI = 1; | |
457 | 1474 pDialogueNPCCount = 0; |
307 | 1475 pDialogueWindow->Release(); |
1476 dword_F8B19C = 0; | |
1477 pDialogueWindow = 0; | |
1478 pIcons_LOD->_40F9C5(); | |
1479 } | |
1480 goto LABEL_302; | |
1481 } | |
1482 } | |
310 | 1483 ++curr_seq_num; |
336 | 1484 v4 = v124; |
1485 | |
307 | 1486 //v6 = v123; |
1487 //v7 = ""; | |
1488 break; | |
1489 case EVENT_PlaySound: | |
1490 v120 = 0; | |
1491 v116 = 0; | |
1492 v111 = 0; | |
1493 v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); | |
1494 v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
1495 v108 = 0; | |
1496 v107 = 0; | |
1497 v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | |
1498 goto LABEL_280; | |
1499 case EVENT_GiveItem: | |
1500 item.Reset(); | |
1501 //v101 = &pSomeEVT[v9]; | |
1502 v102 = _evt->v7 | |
1503 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | |
1504 pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item); | |
1505 if ( v102 ) | |
1506 item.uItemID = v102; | |
1507 pParty->SetHoldingItem(&item); | |
310 | 1508 ++curr_seq_num; |
336 | 1509 v4 = v124; |
1510 | |
307 | 1511 //v6 = v123; |
1512 //v7 = ""; | |
1513 break; | |
336 | 1514 case EVENT_SpeakInHouse: |
496 | 1515 if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5))) |
307 | 1516 { |
1517 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) | |
1518 pRenderer->_49FD3A(); | |
1519 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | |
1520 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); | |
1521 v104 = 187; | |
1522 if ( uCurrentHouse_Animation != 167 ) | |
336 | 1523 v104 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
1524 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); | |
496 | 1525 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, 0x6Eu, 1, 49, "", 0); |
1526 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, 0x6Eu, 2, 50, "", 0); | |
1527 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, 0x6Eu, 3, 51, "", 0); | |
1528 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, 0x6Eu, 4, 52, "", 0); | |
336 | 1529 window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); |
307 | 1530 } |
310 | 1531 ++curr_seq_num; |
336 | 1532 v4 = v124; |
1533 | |
307 | 1534 //v6 = v123; |
1535 //v7 = ""; | |
1536 break; | |
1537 case EVENT_PressAnyKey: | |
1538 v121 = 33; | |
310 | 1539 v105 = curr_seq_num + 1; |
307 | 1540 goto LABEL_295; |
1541 case EVENT_Exit: | |
484 | 1542 if ( v133 == 1 ) |
1543 OnMapLeave(); | |
1544 return; | |
307 | 1545 default: |
310 | 1546 ++curr_seq_num; |
336 | 1547 v4 = v124; |
1548 | |
307 | 1549 //v6 = v123; |
1550 //v7 = ""; | |
1551 break; | |
1552 } | |
1553 } | |
336 | 1554 ++v4; |
1555 v124 = v4; | |
1556 if ( v4 >= uSomeEVT_NumEvents ) | |
1557 goto LABEL_301; | |
307 | 1558 //} |
1559 } | |
1560 } | |
1561 |