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1 #pragma once
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2
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3 #include "stru159.h"
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4
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5 enum DIALOG_MENU
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6 {
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7 DIALOG_SHOP_MAIN = 1,
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8 DIALOG_SHOP_BUY_STANDART = 2,
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9 DIALOG_SHOP_SELL = 3,
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10 DIALOG_SHOP_IDENTIFY = 4,
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11 DIALOG_SHOP_REPAIR = 5,
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644
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12 DIALOG_SHOP_REST = 15,
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13 DIALOG_SHOP_BYE_FOOD = 16,
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14 DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
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15 DIALOG_SHOP_BUY_SPECIAL = 95,
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16 DIALOG_SHOP_SKILLS = 96,
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17 DIALOG_SHOP_ARCOMAGE_MAIN = 101,
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18 DIALOG_SHOP_ARCOMAGE_102 = 102,
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19 DIALOG_SHOP_ARCOMAGE_103 = 103,
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20 DIALOG_SHOP_ARCOMAGE_RESULT = 104,
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21 };
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22
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23 /* 349 */
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24 enum HOUSE_ID
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25 {
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26 HOUSE_SMITH_EMERALD_ISLE = 1,
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27 HOUSE_ARMOURER_EMERALD_ISLE = 15,
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28 HOUSE_MAGE_EMERALD_ISLE = 29,
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29 HOUSE_MAGE_HARMONDALE = 30,
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30 HOUSE_ALCHEMIST_EMERALD_ISLE = 42,
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31 HOUSE_ALCHEMIST_HARMONDALE = 43,
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32 HOUSE_STABLES_HARMONDALE = 54,
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33 HOUSE_TEMPLE_EMERALD_ISLE = 74,
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34 HOUSE_TEMPLE_HARMONDALE = 75,
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35 HOUSE_TRAINING_HALL_HARMONDALE = 90,
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36 HOUSE_TOWNHALL_HARMONDALE = 102,
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37 HOUSE_TAVERN_EMERALD_ISLE = 107,
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38 HOUSE_BANK_HARMONDALE = 128,
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39 HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE = 139,
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40 HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE = 143,
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41 HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE = 155,
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42 HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE = 163,
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43 HOUSE_BODY_GUILD_ERATHIA = 165,
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44 HOUSE_DARK_GUILD_PIT = 170,
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45 HOUSE_LORD_AND_JUDGE_EMERALD_ISLE = 186,
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46 HOUSE_JAIL = 187,
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47 HOUSE_JUDGE_HARMONDALE = 190,
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48 HOUSE_224_EMERALD_ISLE = 224,
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49 HOUSE_225_EMERALD_ISLE = 225,
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50 HOUSE_466_HARMONDALE = 466,
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51 HOUSE_467_HARMONDALE = 467,
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52 HOUSE_468_HARMONDALE = 468,
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53 HOUSE_472_HARMONDALE = 472,
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54 HOUSE_488_HARMONDALE = 488,
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55 HOUSE_489_HARMONDALE = 489,
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56 HOUSE_600 = 600,//???
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57 HOUSE_601 = 601//???
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58 };
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59
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60 int __cdecl TrainingDialog();
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61 char *__cdecl JailDialog();
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62 void MagicShopDialog();
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63 void GuildDialog();
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64 void sub_4B6478();
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65 bool __fastcall IsTravelAvailable(int a1);
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66 void __cdecl TravelByTransport();
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67 void TempleDialog();
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68 void __cdecl TownHallDialog();
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69 void __cdecl BankDialog();
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70 void __cdecl TavernDialog();
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71 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
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72 void __cdecl WeaponShopDialog();
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73 void __cdecl AlchemistDialog();
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74 void __cdecl ArmorShopDialog();
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75
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76 extern int uHouse_ExitPic; // weak
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77 extern int dword_591080; // weak
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78 extern const stru159 pAnimatedRooms[196];
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