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1 #pragma once
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2 #include "Render.h"
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3
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4
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5
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6 /* 305 */
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7 #pragma pack(push, 1)
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8 struct Particle_
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9 {
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10 int bFree;
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11 float x;
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12 float y;
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13 float z;
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14 float flt_10;
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15 float flt_14;
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16 float flt_18;
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17 unsigned int uDiffuse;
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18 int timeToLive;
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19 unsigned int uTextureID;
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20 float flt_28;
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21 int field_2C;
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22 int field_30;
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23 int field_34;
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24 int field_38[12];
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25 };
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26 #pragma pack(pop)
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27
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28
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29 /* 109 */
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30 #pragma pack(push, 1)
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31 struct Particle
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32 {
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33 int uType; // 0x0000: empty
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34 // 0x0100: color plane
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35 // 0x0200: line
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36 // 0x0400: bitmap plane
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37 // 0x0800: sprite plane
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38 float x;
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39 float y;
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40 float z;
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41 float flt_10;
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42 float flt_14;
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43 float flt_18;
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44 union
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45 {
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46 struct
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47 {
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48 unsigned char r, g, b, a;
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49 };
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50 unsigned int uParticleColor;
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51 };
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52 int timeToLive;
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53 unsigned int uTextureID;
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54 float flt_28;
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55 float _x;
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56 float _y;
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57 float _z;
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58 int field_38;
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59 int _rotation;
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60 int uScreenSpaceX;
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61 int uScreenSpaceY;
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62 int uScreenSpaceZ; // line end x
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63 int uScreenSpaceW; // line end y
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64 int sZValue;
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65 int sZValue2; // line end z
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66 int field_58;
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67 float flt_5C;
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68 float flt_60;
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69 int uLightColor;
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70 };
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71 #pragma pack(pop)
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72
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73
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74
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75 /* 111 */
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76 #pragma pack(push, 1)
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77 struct stru2_LineList
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78 {
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79 unsigned int uNumLines;
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80 RenderVertexD3D3 pLineVertices[48];
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81 char field_604[60];
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82 };
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83 #pragma pack(pop)
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84
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85
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86
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87
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88
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89 /* 110 */
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90 #pragma pack(push, 1)
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91 struct ParticleEngine
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92 {
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93 ParticleEngine();
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94
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95 void ResetParticles();
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96 void AddParticle(Particle_ *a2);
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97 void Draw();
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98 void UpdateParticles();
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99 bool ViewProject_TrueIfStillVisible(unsigned int uParticleID);
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100 bool _48B5B3(unsigned int uID);
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101 void DrawParticles_BLV();
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102 void DrawParticles_ODM();
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103
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104 Particle pParticles[500];
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105 stru2_LineList pLines;
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106 char field_D160[4800];
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107 float field_E420;
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108 int uStartParticle;
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109 int uEndParticle;
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110 int uTimeElapsed;
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111 };
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112 #pragma pack(pop) |