0
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1 #include "stru9.h"
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2 #include "IndoorCameraD3D.h"
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3
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4 #include "mm7_data.h"
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5
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6
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7
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8 //----- (00498377) --------------------------------------------------------
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1188
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9 bool stru9::_498377(struct RenderVertexSoft *pPortalBounding, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *pVertices, struct RenderVertexSoft *pVertices2, unsigned int *pOutNumVertices)
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0
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10 {
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687
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11 int result; // eax@7
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12 //unsigned int *v7; // ebx@7
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13 //char *v8; // esi@8
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0
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14 RenderVertexSoft *v9; // ecx@9
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687
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15 //double v10; // st7@12
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16 //double v11; // st6@12
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17 //RenderVertexSoft *v12; // esi@13
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18 //int v13; // ecx@25
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691
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19 //VertexBuffer *v14; // edx@26
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20 //char *v15; // eax@26
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21 //unsigned int i; // ecx@26
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1188
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22 //int v17; // [sp+0h] [bp-28h]@9
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687
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23 //char *v18; // [sp+10h] [bp-18h]@8
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0
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24 RenderVertexSoft *v19; // [sp+14h] [bp-14h]@0
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687
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25 //RenderVertexSoft *v20; // [sp+18h] [bp-10h]@0
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0
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26 signed int v21; // [sp+1Ch] [bp-Ch]@7
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687
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27 //RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8
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28 //stru9 *thisa; // [sp+24h] [bp-4h]@1
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0
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29 signed int a3a; // [sp+38h] [bp+10h]@12
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691
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30 //int a3b; // [sp+38h] [bp+10h]@25
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0
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31
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687
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32 //__debugbreak();
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33 //thisa = this;
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1195
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34 return true;
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0
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35
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36 static RenderVertexSoft static_AE3FB4;
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691
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37 /*static bool __init_flag1 = false;
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0
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38 if (!__init_flag1)
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39 {
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40 __init_flag1 = true;
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41
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42 static_AE3FB4.flt_2C = 0.0;
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691
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43 }*/
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0
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44
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45 static stru312 static_AE3FA4; // idb
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691
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46 /*static bool __init_flag2 = false;
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0
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47 if (!__init_flag2)
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48 {
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49 __init_flag2 = true;
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50
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51 //stru312::stru312(&static_AE3FA4);
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691
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52 }*/
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0
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53
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54 static VertexBuffer static_AE33A0; // idb
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691
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55 /*static bool __init_flag3 = false;
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0
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56 if (!__init_flag3)
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57 {
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58 __init_flag3 = true;
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59
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60 //VertexBuffer::VertexBuffer(&static_AE33A0);
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691
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61 }*/
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0
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62
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1188
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63 result = false;
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687
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64 //v7 = pOutNumVertices;
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0
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65 v21 = 0;
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66 if ( (signed int)uNumVertices <= 0 )
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67 {
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687
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68 *pOutNumVertices = 0;
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69 return true;
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70 }
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71 //a2 = a1;
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72 //v8 = (char *)&a3->y;
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73 //v18 = (char *)&a3->y;
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74 //do
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1188
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75 for (uint j = 0; j < uNumVertices; j++ )
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687
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76 {
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77 //v17 = result + 1;
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1188
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78 result = j;
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79 v9 = &pPortalBounding[(j + 1) % (signed int)uNumVertices];
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794
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80 if ( pPortalBounding->vWorldPosition.x != v9->vWorldPosition.x
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81 || pPortalBounding->vWorldPosition.y != v9->vWorldPosition.y
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82 || pPortalBounding->vWorldPosition.z != v9->vWorldPosition.z )
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0
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83 {
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687
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84 //v10 = a3->z;
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85 //v11 = a3->y;
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0
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86 ++v21;
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687
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87 //result = 0;
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0
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88 static_AE33A0.uNumVertices = 0;
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687
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89 //a3a = 0;
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1188
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90 static_AE3FA4.x = pVertices->x;
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91 static_AE3FA4.y = pVertices->y;
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92 static_AE3FA4.z = pVertices->z;
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687
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93 if ( (signed int)*pOutNumVertices <= 0 )
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0
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94 {
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687
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95 *pOutNumVertices = 0;
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96 return true;
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97 }
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98 //do
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99 for ( int i = 0; i < (signed int)*pOutNumVertices; i++ )
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100 {
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101 //v12 = &pVertices[result];
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0
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102 if ( result )
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103 {
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1188
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104 if ( _4989E1(&pVertices2[i], &pVertices2[i], pPortalBounding, &static_AE3FA4)
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105 && _498774(&pVertices2[i], &pVertices2[i], pPortalBounding, &static_AE3FA4, &static_AE3FB4) )
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0
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106 AddVertex(&static_AE33A0, &static_AE3FB4);
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107 }
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108 else
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109 {
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1188
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110 v19 = &pVertices2[i];
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0
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111 }
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687
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112 //v20 = v12;
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1287
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113 if ( AreVectorsCollinear(&pVertices2[i], pPortalBounding, &static_AE3FA4) )
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1188
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114 AddVertex(&static_AE33A0, &pVertices2[i]);
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687
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115 //pOutNumVertices = pOutNumVertices;
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116 //a3a++;
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0
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117 }
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687
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118 //while ( a3a < (signed int)*pOutNumVertices );
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0
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119 if ( !static_AE33A0.uNumVertices )
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687
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120 {
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121 *pOutNumVertices = 0;
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122 return true;
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123 }
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1188
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124 if ( _4989E1(&pVertices2[result], v19, pPortalBounding, &static_AE3FA4)
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125 && _498774(&pVertices2[result], v19, pPortalBounding, &static_AE3FA4, &static_AE3FB4) )
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0
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126 AddVertex(&static_AE33A0, &static_AE3FB4);
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691
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127
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128 for (uint i = 0; i < static_AE33A0.uNumVertices; ++i)
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129 {
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1188
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130 pVertices2[i].vWorldPosition.x = static_AE33A0.pVertices[i].vWorldPosition.x;
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131 pVertices2[i].vWorldPosition.y = static_AE33A0.pVertices[i].vWorldPosition.y;
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132 pVertices2[i].vWorldPosition.z = static_AE33A0.pVertices[i].vWorldPosition.z;
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133 pVertices2[i].u = static_AE33A0.pVertices[i].u;
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134 pVertices2[i].v = static_AE33A0.pVertices[i].v;
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691
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135 }
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136
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687
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137 //v13 = static_AE33A0.uNumVertices;
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691
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138 /*a3b = 0;
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0
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139 if ( static_AE33A0.uNumVertices > 0 )
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140 {
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141 v14 = &static_AE33A0;
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142 v15 = (char *)&pVertices->vWorldPosition.y;
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143 for ( i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices;
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144 ;
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145 i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices )
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146 {
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147 ++a3b;
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687
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148 pVertices->vWorldPosition.x = v14->pVertices[0].vWorldPosition.x;
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0
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149 v14 = (VertexBuffer *)((char *)v14 + 48);
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687
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150 pVertices->vWorldPosition.y = *(float *)&v15[(char *)&static_AE33A0 - (char *)pVertices];
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151 pVertices->vWorldPosition.z = *(float *)&v15[i];
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152 pVertices->u = *(float *)&v15[(char *)&static_AE33A0.pVertices[0]._rhw - (char *)pVertices];
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153 pVertices->v = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].u - (char *)pVertices];
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154 //static_AE33A0.uNumVertices = static_AE33A0.uNumVertices;
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0
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155 v15 += 48;
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156 if ( a3b >= static_AE33A0.uNumVertices )
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157 break;
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158 }
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691
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159 }*/
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160
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687
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161 //v7 = pOutNumVertices;
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162 //a3->y = a3->y;
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163 *pOutNumVertices = static_AE33A0.uNumVertices;
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0
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164 }
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687
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165 //result = v17;
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794
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166 ++pPortalBounding;
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1188
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167 pVertices++;
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687
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168 //v18 = (char *)&a3->y;
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0
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169 }
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687
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170 //while ( v17 < (signed int)uNumVertices );
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0
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171 if ( v21 < 3 )
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687
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172 *pOutNumVertices = 0;
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173 return true;
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0
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174 }
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687
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175
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0
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176
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177 //----- (004985FB) --------------------------------------------------------
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1301
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178 bool stru9::CalcPortalShape(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused)
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0
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179 {
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1301
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180 //RenderVertexSoft *v9; // ecx@1
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181 //Vec3_float_ *v10; // esi@1
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0
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182 //char *v11; // ebx@1
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1301
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183 //RenderVertexSoft *pVertices; // edi@1
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184 double pLinelength1; // st7@1
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0
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185 //bool result; // eax@4
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186 signed int v15; // edx@9
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1301
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187 RenderVertexSoft *pLineEnd; // ecx@9
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188 double pLinelength2; // st7@9
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189 double t; // st6@12
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0
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190 signed int v19; // [sp+Ch] [bp-Ch]@7
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1301
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191 //float v20; // [sp+10h] [bp-8h]@1
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0
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192 bool v21; // [sp+14h] [bp-4h]@2
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193
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1301
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194 //v9 = a1;
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195 //v10 = a5;
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0
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196 //v11 = (char *)&a1->vWorldPosition.z;
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1301
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197 auto pLineStart = &a1[0];
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198 //pVertices = a3;
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199 pLinelength1 = a5->x * a1[0].vWorldPosition.x + a1[0].vWorldPosition.y * a5->y + a1[0].vWorldPosition.z * a5->z;
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200 //v20 = v13;
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201 v21 = pLinelength1 >= a6;
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0
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202
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203 *pOutNumVertices = 0;
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204 if ( a2 <= 0 )
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205 return false;
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206 v19 = 1;
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1301
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207
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0
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208 while ( 1 )
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209 {
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210 if ( v21 )
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211 {
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1301
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212 //++pVertices;
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213 memcpy(pVertices, pLineStart, sizeof(RenderVertexSoft));
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0
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214 ++*pOutNumVertices;
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1301
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215 //v10 = a5;
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216 pVertices++;
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217 //v9 = a1;
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0
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218 }
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219 v15 = 0;
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1301
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220 pLineEnd = &a1[v19 % a2];
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221 pLinelength2 = a5->x * pLineEnd->vWorldPosition.x + pLineEnd->vWorldPosition.y * a5->y + pLineEnd->vWorldPosition.z * a5->z;
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222 if ( pLinelength2 >= a6 )
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0
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223 v15 = 1;
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1301
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224
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0
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225 if ( v21 != v15 )
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226 {
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1301
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227 t = (a6 - pLinelength1) / (pLinelength2 - pLinelength1);
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228 pVertices->vWorldPosition.x = pLineStart->vWorldPosition.x + (pLineEnd->vWorldPosition.x - pLineStart->vWorldPosition.x) * t;
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229 pVertices->vWorldPosition.y = pLineStart->vWorldPosition.y + (pLineEnd->vWorldPosition.y - pLineStart->vWorldPosition.y) * t;
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230 pVertices->vWorldPosition.z = pLineStart->vWorldPosition.z + (pLineEnd->vWorldPosition.z - pLineStart->vWorldPosition.z) * t;
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231 pVertices->u = pLineStart->u + (pLineEnd->u - pLineStart->u) * t;
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232 pVertices->v = pLineStart->v + (pLineEnd->v - pLineStart->v) * t;
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233 ++pVertices;
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234 //a3 = pVertices;
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0
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235 ++*pOutNumVertices;
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236 *a7 = 1;
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237 }
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238
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1301
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239 pLineStart++;
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0
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240 v21 = v15;
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1301
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241 pLinelength1 = pLinelength2;
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0
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242 if ( v19 >= a2 )
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243 break;
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1301
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244 //v9 = a1;
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0
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245 v19++;
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246 }
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247
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248 return *pOutNumVertices >= 3;
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249 }
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250
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251 //----- (00498737) --------------------------------------------------------
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252 void stru9::AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex)
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253 {
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436
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254 // __debugbreak();
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0
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255 RenderVertexSoft *v3; // eax@1
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256
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257 v3 = &pVertexBuffer->pVertices[pVertexBuffer->uNumVertices];
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258 v3->vWorldPosition.x = pVertex->vWorldPosition.x;
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259 v3->vWorldPosition.y = pVertex->vWorldPosition.y;
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260 v3->vWorldPosition.z = pVertex->vWorldPosition.z;
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261 v3->u = pVertex->u;
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262 v3->v = pVertex->v;
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263 ++pVertexBuffer->uNumVertices;
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264 }
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265
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266 //----- (00498774) --------------------------------------------------------
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267 bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5)
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268 {
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269 RenderVertexSoft *v6; // ecx@5
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270 bool result; // eax@5
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271 double v8; // st7@5
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272 __int16 v9; // fps@5
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273 double v10; // st7@6
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274 double v11; // st6@8
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275 double v12; // st6@18
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276 char v13; // c0@24
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277 char v14; // c2@24
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278 char v15; // c3@24
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279 float a1a; // [sp+10h] [bp+8h]@5
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280
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281 __debugbreak();
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282
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283 static stru312 static_AE3388;
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284 static stru312 static_AE3378;
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285
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286 v6 = a1;
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287 static_AE3378.x = a1->vWorldPosition.x - a3->vWorldPosition.x;
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288 static_AE3378.y = a1->vWorldPosition.y - a3->vWorldPosition.y;
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289 HIWORD(result) = HIWORD(a4);
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290 static_AE3378.z = a1->vWorldPosition.z - a3->vWorldPosition.z;
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291 static_AE3388.x = a2->vWorldPosition.x - a1->vWorldPosition.x;
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292 static_AE3388.y = a2->vWorldPosition.y - a1->vWorldPosition.y;
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293 static_AE3388.z = a2->vWorldPosition.z - a1->vWorldPosition.z;
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294 a1a = static_AE3388.x * a4->x + static_AE3388.z * a4->z + static_AE3388.y * a4->y;
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295 v8 = static_AE3378.x * a4->x + static_AE3378.z * a4->z + static_AE3378.y * a4->y;
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296 //UNDEF(v9);
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297 if ( a1a != 0.0 )
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298 {
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299 v10 = -(v8 / a1a);
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300 if ( a1a <= 0.0 )
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301 {
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302 if ( v10 <= 0.0 )
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303 v12 = 0.0;
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304 else
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305 v12 = v10;
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306 if ( v12 <= 1.0 )
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307 {
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308 if ( v10 <= 0.0 )
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309 v10 = (float)0.0;
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310 }
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311 else
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312 {
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313 v10 = 1.0;
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314 }
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315 }
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316 else
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317 {
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318 if ( v10 >= 1.0 )
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319 v11 = 1.0;
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320 else
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321 v11 = v10;
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322 if ( v11 >= 0.0 )
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323 {
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324 if ( v10 >= 1.0 )
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325 v10 = (float)1.0;
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326 }
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327 else
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328 {
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329 v10 = 0.0;
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330 }
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331 }
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332 result = (bool)a5;
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333 a5->vWorldPosition.x = (a2->vWorldPosition.x - v6->vWorldPosition.x) * v10 + v6->vWorldPosition.x;
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334 a5->vWorldPosition.y = (a2->vWorldPosition.y - v6->vWorldPosition.y) * v10 + v6->vWorldPosition.y;
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335 a5->vWorldPosition.z = (a2->vWorldPosition.z - v6->vWorldPosition.z) * v10 + v6->vWorldPosition.z;
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336 a5->u = (a2->u - v6->u) * v10 + v6->u;
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337 a5->v = (a2->v - v6->v) * v10 + v6->v;
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338 goto LABEL_15;
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339 }
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340 v13 = v8 < 0.0;
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341 v14 = 0;
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342 v15 = v8 == 0.0;
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343 BYTE1(result) = HIBYTE(v9);
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344 if ( v8 < 0.0 )
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345 {
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346 LABEL_15:
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347 LOBYTE(result) = 1;
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348 return result;
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349 }
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350 LOBYTE(result) = 0;
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351 return result;
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352 }
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353 // AE3398: using guessed type char static_init_flag__AE3388_bit1__AE3378_bit2;
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354
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355 //----- (0049895A) --------------------------------------------------------
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356 bool stru9::AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3)
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357 {
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358 static stru312 static_F942A0;
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359
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360 static_F942A0.x = a1->vWorldPosition.x - a2->vWorldPosition.x;
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361 static_F942A0.y = a1->vWorldPosition.y - a2->vWorldPosition.y;
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362 static_F942A0.z = a1->vWorldPosition.z - a2->vWorldPosition.z;
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363
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364 static float flt_F942B4 = static_F942A0.z * a3->z + static_F942A0.y * a3->y + static_F942A0.x * a3->x;
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365 if (flt_F942B4 >= 0)
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366 return true;
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367 return false;
|
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368 }
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369
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370
|
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371 //----- (004989E1) --------------------------------------------------------
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372 bool stru9::_4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4)
|
|
373 {
|
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374 bool r1;
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375 bool r2;
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376
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377 r1 = AreVectorsCollinear(a1, a3, a4);
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378 r2 = AreVectorsCollinear(a2, a3, a4);
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379 return !r1 && r2 == 1 ||
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380 r1 == 1 && !r2;
|
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381 }
|
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382
|
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383 //----- (004980B9) --------------------------------------------------------
|
|
384 bool stru9::_4980B9(RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
|
|
385 {
|
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386 RenderVertexSoft *v12; // ecx@9
|
|
387 double v13; // st7@12
|
|
388 double v14; // st6@12
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389 double v15; // st5@12
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390 signed int v25; // [sp+18h] [bp-Ch]@7
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391
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392 static RenderVertexSoft stru_AE4BFC;
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393 static stru312 static_sub_4980B9_stru_AE4BEC; // idb
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394 static VertexBuffer static_sub_4980B9_stru_AE3FE8; // idb
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395
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396 v25 = 0;
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397 if (uNumVertices <= 0)
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398 {
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399 *pOutNumVertices = 0;
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400 return true;
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401 }
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402
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403 for (uint i = 0; i < uNumVertices; ++i)
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404 {
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405 v12 = &a1[(i + 1) % uNumVertices];
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406 if (a1[i].vWorldPosition.x != v12->vWorldPosition.x ||
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407 a1[i].vWorldPosition.y != v12->vWorldPosition.y ||
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408 a1[i].vWorldPosition.z!= v12->vWorldPosition.z)
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409 {
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410 v13 = v12->vWorldPosition.x - a1[i].vWorldPosition.x;
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411 v14 = v12->vWorldPosition.y - a1[i].vWorldPosition.y;
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412 v15 = v12->vWorldPosition.z - a1[i].vWorldPosition.z;
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413 ++v25;
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414
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415 static_sub_4980B9_stru_AE3FE8.uNumVertices = 0;
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416 static_sub_4980B9_stru_AE4BEC.x = a4 * v15 - v14 * a5;
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417 static_sub_4980B9_stru_AE4BEC.y = v13 * a5 - v15 * a3;
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418 static_sub_4980B9_stru_AE4BEC.z = v14 * a3 - v13 * a4;
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419 if (*pOutNumVertices == 0)
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420 return true;
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421
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422 for (uint j = 0; j < *pOutNumVertices; ++j)
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423 {
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424 if (j)
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425 {
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426 if (_4989E1(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
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427 _498774(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC))
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428 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
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429 }
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430
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431 if (AreVectorsCollinear(&pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC))
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432 AddVertex(&static_sub_4980B9_stru_AE3FE8, &pOutVertices[j]);
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433 }
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434
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435 if (!static_sub_4980B9_stru_AE3FE8.uNumVertices)
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436 {
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437 *pOutNumVertices = 0;
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438 return true;
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439 }
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440 if (_4989E1(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
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441 _498774(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) )
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442 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
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443
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444 for (uint j = 0; j < static_sub_4980B9_stru_AE3FE8.uNumVertices; ++j)
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445 {
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446 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.x;
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447 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.y;
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448 pOutVertices[j].vWorldPosition.z = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.z;
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449 pOutVertices[j].u = static_sub_4980B9_stru_AE3FE8.pVertices[j].u;
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450 pOutVertices[j].v = static_sub_4980B9_stru_AE3FE8.pVertices[j].v;
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451 }
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452 *pOutNumVertices = static_sub_4980B9_stru_AE3FE8.uNumVertices;
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453 }
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454 }
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455
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456 if (v25 < 3)
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457 *pOutNumVertices = 0;
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458
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459 return true;
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460 }
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461 // AE4C2C: using guessed type char static_sub_4980B9_byte_AE4C2C_init_flag; |