Mercurial > mm7
annotate Conditions.cpp @ 2440:2b10278bc7ac
some more memory access fixed
author | Grumpy7 |
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date | Thu, 24 Jul 2014 01:10:50 +0200 |
parents | f4af3b203f65 |
children |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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5 #define _CRT_SECURE_NO_WARNINGS |
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6 #pragma once |
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7 #include "Conditions.h" |
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8 #include "Party.h" |
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9 std::array<ConditionProcessor, 18> conditionArray = |
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10 { |
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11 // hint: condname, protfrommagic, gmprot, enchantment, ... |
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12 ConditionProcessor(Condition_Cursed, false, false, 0), |
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13 ConditionProcessor(Condition_Weak, true, false, 0), |
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14 ConditionProcessor(Condition_Sleep, false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR), |
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15 ConditionProcessor(Condition_Fear, false, false, 0), |
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16 ConditionProcessor(Condition_Drunk, false, false, 0), |
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17 ConditionProcessor(Condition_Insane, false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
2187 | 18 ConditionProcessor(Condition_Poison_Weak, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
19 ConditionProcessor(Condition_Disease_Weak, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
20 ConditionProcessor(Condition_Poison_Medium, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
21 ConditionProcessor(Condition_Disease_Medium, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
22 ConditionProcessor(Condition_Poison_Severe, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
23 ConditionProcessor(Condition_Disease_Severe, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
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24 ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY), |
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25 ConditionProcessor(Condition_Unconcious,false, false, 0), |
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26 ConditionProcessor(Condition_Dead, true, true, 0), |
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27 ConditionProcessor(Condition_Pertified, true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY), |
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28 ConditionProcessor(Condition_Eradicated, true, true, 0), |
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29 ConditionProcessor(Condition_Zombie, false, false, 0) |
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30 }; |
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31 |
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32 bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable) |
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33 { |
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34 if ( !blockable ) |
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35 return true; |
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36 ConditionProcessor* thisProc = &conditionArray[condToCheck]; |
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37 if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0) |
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38 { |
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39 if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4)) |
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40 { |
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41 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
2264 | 42 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1 ) |
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43 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); |
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44 return false; |
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45 } |
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46 } |
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47 if (thisProc->m_WorkingEnchantment != 0) |
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48 { |
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49 if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment)) |
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50 return false; |
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51 } |
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52 for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++) |
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53 { |
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54 if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0) |
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55 return true; |
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56 ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId; |
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57 ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot; |
1563 | 58 if (slot == EQIUP_ANY) |
1361
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59 { |
1563 | 60 if (inPlayer->WearsItemAnyWhere(itemId)) |
61 return false; | |
62 } | |
63 else | |
64 { | |
65 if (inPlayer->WearsItem(itemId, slot)) | |
66 return false; | |
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67 } |
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68 } |
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69 return true; |
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70 } |