annotate UI/Books/UISpellBook.cpp @ 1528:270627b54ed4

Fix Vec3<T>::Normalize_float().
author yoctozepto
date Fri, 06 Sep 2013 09:29:17 +0200
parents ff2118028c71
children c4ab816fcc5e
rev   line source
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include <assert.h>
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6 #include "..\..\MM7.h"
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7 #include "..\..\Render.h"
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8 #include "..\..\Mouse.h"
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9 #include "..\UIBooks.h"
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10 #include "..\..\GUIWindow.h"
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11 #include "..\..\GUIFont.h"
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12 #include "..\..\Party.h"
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13 #include "..\..\AudioPlayer.h"
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14 #include "..\..\LOD.h"
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15 #include "..\..\Allocator.h"
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16 #include "..\..\Viewport.h"
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17 #include "..\..\texts.h"
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18 #include "..\..\mm7_data.h"
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19
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20 std::array<char *, 9> spellbook_texture_filename_suffices = {{"f", "a", "w", "e", "s", "m", "b", "l", "d"}}; // weak
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21
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22 //----- (00411300) --------------------------------------------------------
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23 void LoadSpellbook(unsigned int spell_school)
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24 {
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25 char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
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26
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27 byte_506550 = 0;
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28 if ( pPlayers[uActiveCharacter]->uQuickSpell && (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 == spell_school )
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29 quick_spell_at_page = (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell - 11 * spell_school;
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30 else
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31 quick_spell_at_page = 0;
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32
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33 for (uint i = 1; i <= 11; ++i)
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34 {
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35 if (pPlayers[uActiveCharacter]->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
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36 {
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37 sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
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38 SBPageSSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
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39
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40 sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
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41 SBPageCSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
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42 }
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43 }
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44 }
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45
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46 //----- (00411597) --------------------------------------------------------
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47 void OnCloseBook()
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48 {
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49 pAllocator->FreeChunk(pSpellFont);
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50 pSpellFont = nullptr;
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51 pAllocator->FreeChunk(pBookFont);
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52 pBookFont = nullptr;
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53 pAllocator->FreeChunk(pBook2Font);
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54 pBook2Font = nullptr;
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55 pAllocator->FreeChunk(pAutonoteFont);
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56 pAutonoteFont = nullptr;
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57 pTexture_mapbordr->Release();
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58 pAudioPlayer->PlaySound(SOUND_CloseBook, 0, 0, -1, 0, 0, 0, 0);
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59 pIcons_LOD->RemoveTexturesPackFromTextureList();
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60 dword_506364 = 0;
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61 }
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62
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63 //----- (00412AF9) --------------------------------------------------------
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64 static void BookUI_Spellbook_DrawCurrentSchoolBackground()
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65 {
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66 int pTexID = 0;
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67 if ( uActiveCharacter )
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68 pTexID = pParty->pPlayers[uActiveCharacter - 1].lastOpenedSpellbookPage;
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69 pRenderer->DrawTextureIndexed(8, 8, pSpellBookPagesTextr[pTexID]);
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70 pRenderer->DrawTextureIndexed(476, 450, pSBQuickSpellBtnTextr);
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71 pRenderer->DrawTextureIndexed(561, 450, pSpellBookCloseBtnTextr);
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72 }
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73
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74 //----- (00412B58) --------------------------------------------------------
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75 void DrawSpellBookContent(Player *player)
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76 {
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77 Texture *PendingTexture; // edi@1
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78 Texture *pTexture; // edx@5
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79 int v10; // eax@13
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80 unsigned int pX_coord; // esi@18
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81 unsigned int pY_coord; // edi@18
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82 Texture *pPageTexture; // eax@21
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83 signed int v22; // [sp-4h] [bp-24h]@22
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84 POINT a2; // [sp+18h] [bp-8h]@13
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85
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86 static unsigned int texture_tab_coord1[9][2]=
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87 {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} };
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88
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89 static unsigned int texture_tab_coord0[9][2]=
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90 {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} };
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91
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92 BookUI_Spellbook_DrawCurrentSchoolBackground();
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93
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94 PendingTexture = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
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95 pRenderer->ClearZBuffer(0, 479);
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96 if ( (11 * player->lastOpenedSpellbookPage) || ((11 * player->lastOpenedSpellbookPage) + 11) )//??? maybe structure need fix
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97 {
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98 for ( uint i = 1; i <= 11; ++i )
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99 {
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100 if (player->_achieved_awards_bits[(11 * player->lastOpenedSpellbookPage) + i + 63] )
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101 {
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102 if ( SBPageSSpellsTextureList[i] != PendingTexture )
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103 {
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104 if ( quick_spell_at_page == i )
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105 pTexture = SBPageCSpellsTextureList[i];
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106 else
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107 pTexture = SBPageSSpellsTextureList[i];
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108 if ( pTexture->pLevelOfDetail0_prolly_alpha_mask )
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109 {
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110 pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos;
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111 pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos;
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112 if ( BYTE1(pTexture->pBits) & 2 )
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113 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pTexture);
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114 else
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115 pRenderer->DrawTextureIndexed(pX_coord, pY_coord, pTexture);
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116 pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos,
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117 pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos, pTexture, i);
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118 }
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119 }
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120 }
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121 }
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122 }
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123
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124 pMouse->GetCursorPos(&a2);
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125 v10 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
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126 if ( v10 )
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127 {
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128 if ( SBPageCSpellsTextureList[v10]->pLevelOfDetail0_prolly_alpha_mask )
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129 {
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130 pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Xpos;
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131 pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Ypos;
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132 if ( BYTE1(SBPageCSpellsTextureList[v10]->pBits) & 2 )
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133 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
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134 else
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135 pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
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136 }
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137 }
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138 pX_coord = (unsigned int)&player->pActiveSkills[12];
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139 pY_coord = (unsigned int)&player->pActiveSkills[12];
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140 for ( uint i = 0; i < 9; i++ )
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141 {
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142 if ( player->pActiveSkills[12 + i] )
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143 {
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144 if ( player->lastOpenedSpellbookPage == i )
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145 {
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146 pPageTexture = pTextures_tabs[i][1];
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147 pX_coord = texture_tab_coord1[i][0];
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148 pY_coord = texture_tab_coord1[i][1];
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149 }
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150 else
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151 {
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152 pPageTexture = pTextures_tabs[i][0];
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153 pX_coord = texture_tab_coord0[i][0];
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154 pY_coord = texture_tab_coord0[i][1];
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155 }
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156 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pPageTexture);
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157 }
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158 }
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159 }