annotate GUIButton.cpp @ 1887:25655815623a

Actor::AI_Pursue3 cleaned up
author Grumpy7
date Sat, 19 Oct 2013 08:15:08 +0200
parents 934074e7fcc1
children e9625ad08541
rev   line source
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1 #include "GUIWindow.h"
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2 #include "GUIFont.h"
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3
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4 #include "mm7_data.h"
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5 #include "LOD.h"
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6 #include "Texts.h"
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8
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9
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10
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11 struct GUIButton *pBtn_CloseBook;
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12 struct GUIButton *pBtn_InstallRemoveSpell;
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13 struct GUIButton *pBtn_Autonotes_Instructors;
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14 struct GUIButton *pBtn_Autonotes_Misc;
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15 struct GUIButton *pBtn_Book_6;
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16 struct GUIButton *pBtn_Book_5;
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17 struct GUIButton *pBtn_Book_4;
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18 struct GUIButton *pBtn_Book_3;
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19 struct GUIButton *pBtn_Book_2;
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20 struct GUIButton *pBtn_Book_1;
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21
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22
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23 struct GUIButton *pPlayerCreationUI_BtnReset;
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24 struct GUIButton *pPlayerCreationUI_BtnOK;
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25 struct GUIButton *pBtn_ExitCancel;
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26 struct GUIButton *pBtn_YES;
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27 struct GUIButton *pPlayerCreationUI_BtnPlus;
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28 struct GUIButton *pPlayerCreationUI_BtnMinus;
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29
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30
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31 struct GUIButton *pButton_RestUI_Main;
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32 struct GUIButton *pButton_RestUI_Exit;
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33 struct GUIButton *pButton_RestUI_Wait5Minutes;
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34 struct GUIButton *pButton_RestUI_WaitUntilDawn;
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35 struct GUIButton *pButton_RestUI_Wait1Hour;
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36
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37
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38 struct GUIButton *pCharacterScreen_ExitBtn;
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39 struct GUIButton *pCharacterScreen_AwardsBtn;
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40 struct GUIButton *pCharacterScreen_InventoryBtn;
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41 struct GUIButton *pCharacterScreen_SkillsBtn;
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42 struct GUIButton *pCharacterScreen_StatsBtn;
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43 struct GUIButton *pCharacterScreen_DollBtn;
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44 struct GUIButton *pCharacterScreen_DetalizBtn;
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45
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46
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47 struct GUIButton *pBtn_NPCRight;
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48 struct GUIButton *pBtn_NPCLeft;
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49 struct GUIButton *pBtn_GameSettings;
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50 struct GUIButton *pBtn_QuickReference;
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51 struct GUIButton *pBtn_CastSpell;
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52 struct GUIButton *pBtn_Rest;
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53 struct GUIButton *pBtn_History;
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54 struct GUIButton *pBtn_Calendar;
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55 struct GUIButton *pBtn_Maps;
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56 struct GUIButton *pBtn_Autonotes;
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57 struct GUIButton *pBtn_Quests;
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58
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59
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60 struct GUIButton *pMainMenu_BtnExit;
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61 struct GUIButton *pMainMenu_BtnCredits;
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62 struct GUIButton *pMainMenu_BtnLoad;
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63 struct GUIButton *pMainMenu_BtnNew;
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64
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65
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66 struct GUIButton *pBtn_Up;
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67 struct GUIButton *pBtn_Down;
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68 struct GUIButton *ptr_507BA4;
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69
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70
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71 struct GUIWindow *pPrimaryWindow;
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72 struct GUIWindow *pChestWindow;
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73 struct GUIWindow *pDialogueWindow;
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74 struct GUIWindow *window_SpeakInHouse;
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75 struct GUIWindow *pGUIWindow_ScrollWindow;
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76 struct GUIWindow *ptr_507BC8;
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77 struct GUIWindow *pGUIWindow_CurrentMenu;
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78 struct GUIWindow *ptr_507BD0;
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79 struct GUIWindow *pGUIWindow_Settings;
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80 struct GUIWindow *pModalWindow;
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81 struct GUIWindow *pGUIWindow_EscMessageWindow;
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82 struct GUIWindow *pBooksWindow;
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83 struct GUIWindow *pGUIWindow2;
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84
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85
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86 struct GUIButton *pBtn_Resume;
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87 struct GUIButton *pBtn_QuitGame;
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88 struct GUIButton *pBtn_GameControls;
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89 struct GUIButton *pBtn_LoadGame;
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90 struct GUIButton *pBtn_SaveGame;
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91 struct GUIButton *pBtn_NewGame;
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92
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93 struct GUIButton *pBtn_SliderRight;
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94 struct GUIButton *pBtn_SliderLeft;
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95
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96
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97 struct GUIButton *pBtnDownArrow;
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98 struct GUIButton *pBtnArrowUp;
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99 struct GUIButton *pBtnCancel;
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100 struct GUIButton *pBtnLoadSlot;
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101
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102
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103 std::array<GUIButton*, 4> pCreationUI_BtnPressRight2;
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104 std::array<GUIButton*, 4> pCreationUI_BtnPressLeft2;
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105 std::array<GUIButton*, 4> pCreationUI_BtnPressLeft;
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106 std::array<GUIButton*, 4> pCreationUI_BtnPressRight;
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111
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112
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113 //----- (0041D0D8) --------------------------------------------------------
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114 void GUIButton::Release()
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115 {
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116 GUIWindow *v1; // eax@2
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117 GUIButton *v2; // edx@2
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118 GUIButton *v3; // eax@6
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119 GUIButton *ptr;
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120
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121 ptr=this;
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122 if ( ptr )
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123 {
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124 v1 = ptr->pParent;
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125 v2 = ptr->pNext;
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126 if ( ptr == v1->pControlsHead )
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127 {
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128 if ( v2 )
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129 {
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130 v1->pControlsHead = v2;
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131 ptr->pNext->pPrev = 0;
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132 }
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133 else
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134 {
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135 v1->pControlsHead = 0;
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136 ptr->pParent->pControlsTail = 0;
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137 }
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138 }
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139 else
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140 {
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141 v3 = ptr->pPrev;
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142 if ( v2 )
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143 {
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144 v3->pNext = v2;
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145 ptr->pNext->pPrev = v3;
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146 }
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147 else
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148 {
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149 v3->pNext = 0;
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150 ptr->pParent->pControlsTail = v3;
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151 }
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152 }
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153 --ptr->pParent->uNumControls;
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154 }
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155 }
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156
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157
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158 //----- (00415180) --------------------------------------------------------
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159 void GUIButton::DrawLabel( const char *label_text, struct GUIFont *pFont, int a5, int uFontShadowColor )
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160 {
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161 const char *v5; // ebx@1
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162 GUIButton *v6; // esi@1
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163 int v7; // eax@1
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164
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165 v5 = label_text;
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166 v6 = this;
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167 //strlen(edx0);
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168 v7 = pFont->GetLineWidth(label_text);
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169 return pParent->DrawText(
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170 pFont,
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171 v6->uX + (signed int)(v6->uWidth - v7) / 2,
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172 v6->uY + (signed int)(v6->uHeight - pFont->uFontHeight) / 2,
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173 a5,
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174 label_text,
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175 0,
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176 0,
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177 uFontShadowColor);
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178 }
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179 //----- (004B36CC) --------------------------------------------------------
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180 void CreateButtonInColumn( int column_pos, unsigned int control_id )
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181 {
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182 pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0);
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183 }
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184 //----- (00419379) --------------------------------------------------------
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185 void ReleaseAwardsScrollBar()
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186 {
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187 GUIButton *pButton; // esi@2
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188
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189 if ( awards_scroll_bar_created )
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190 {
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191 awards_scroll_bar_created = false;
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192 ptr_507BA4->Release();
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193 pBtn_Up->Release();
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194 pBtn_Down->Release();
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195 pBtn_Down = 0;
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196 pBtn_Up = 0;
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197 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
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198 {
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199 if ( pButton->msg == UIMSG_InventoryLeftClick )
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200 {
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201 pButton->uX = dword_50698C_uX;
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202 pButton->uY = dword_506988_uY;
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203 pButton->uZ = dword_506984_uZ;
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204 pButton->uW = dword_506980_uW;
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205 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0);
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206 }
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207 }
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208 }
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209 }
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210 //----- (00419220) --------------------------------------------------------
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211 void CreateAwardsScrollBar()
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212 {
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213 GUIButton *pButton; // eax@2
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214
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215 if ( !awards_scroll_bar_created )
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216 {
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217 awards_scroll_bar_created = 1;
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218 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
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219 {
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220 if ( pButton->msg == UIMSG_InventoryLeftClick )
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221 {
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222 dword_50698C_uX = pButton->uX;
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223 dword_506988_uY = pButton->uY;
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224 dword_506984_uZ = pButton->uZ;
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225 dword_506980_uW = pButton->uW;
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226 pButton->uW = 0;
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227 pButton->uZ = 0;
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228 pButton->uY = 0;
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229 pButton->uX = 0;
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230 }
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231 }
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232 pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46,
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233 pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth,
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234 pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight,
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235 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "",
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236 pIcons_LOD->GetTexture(uTextureID_ar_up_up),
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237 pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0);
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238 pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292,
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239 pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth,
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240 pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight,
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241 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "",
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242 pIcons_LOD->GetTexture(uTextureID_ar_dn_up),
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243 pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0);
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244 ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0);
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245 }
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246 }
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247 //----- (004BCA33) --------------------------------------------------------
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248 void UI_CreateEndConversationButton()
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249 {
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250 pDialogueWindow->Release();
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251 pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0);
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252 pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0,
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253 pGlobalTXT_LocalizationStrings[74], //"End Conversation"
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254 pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
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255 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0);
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256 }