Mercurial > mm7
annotate Render.h @ 2480:24fd08aef81e
Слияние
author | Ritor1 |
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date | Fri, 22 Aug 2014 11:07:07 +0600 |
parents | acac52e9e36a |
children |
rev | line source |
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0 | 1 #pragma once |
1512 | 2 |
3 #include <cstdint> | |
4 #include <cstdio> | |
2464 | 5 #include <array> |
0 | 6 |
7 #include "lib\legacy_dx\d3d.h" | |
1802 | 8 #include "OSWindow.h" |
2410 | 9 #include "RenderStruct.h" |
0 | 10 |
11 #include "VectorTypes.h" | |
12 | |
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13 #include "IRender.h" |
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14 |
2464 | 15 #pragma pack(push, 1) |
16 struct DDM_DLV_Header | |
17 { | |
18 //----- (00462607) -------------------------------------------------------- | |
19 inline DDM_DLV_Header() | |
20 { | |
21 this->uLastRepawnDay = 0; | |
22 this->uNumRespawns = 0; | |
23 this->uReputation = 0; | |
24 this->field_C_alert = 0; | |
25 this->uNumFacesInBModels = 0; | |
26 this->uNumDecorations = 0; | |
27 this->uNumBModels = 0; | |
28 } | |
29 | |
30 | |
31 int uNumRespawns; | |
32 int uLastRepawnDay; | |
33 int uReputation; | |
34 int field_C_alert; | |
35 unsigned int uNumFacesInBModels; | |
36 unsigned int uNumDecorations; | |
37 unsigned int uNumBModels; | |
38 int field_1C; | |
39 int field_20; | |
40 int field_24; | |
41 }; | |
42 #pragma pack(pop) | |
43 | |
44 | |
45 struct ODMFace; | |
46 | |
47 | |
48 /* 141 */ | |
49 // stru148 | |
50 #pragma pack(push, 1) | |
51 struct Polygon | |
52 { | |
53 inline Polygon() | |
54 { | |
55 uNumVertices = 0; | |
56 } | |
57 | |
58 int _479295(); | |
59 //void _48276F_sr(); | |
60 void _normalize_v_18(); | |
61 void Create_48607B(struct stru149 *a2); | |
62 | |
63 float field_0; | |
64 float field_4; | |
65 float field_8; | |
66 float field_C; | |
67 float field_10; | |
68 unsigned int uNumVertices; | |
69 Vec3_int_ v_18; | |
70 int field_24; | |
71 int sTextureDeltaU; | |
72 int sTextureDeltaV; | |
73 __int16 flags; | |
74 __int16 field_32; | |
75 int field_34; | |
76 struct stru149 *ptr_38; | |
77 struct Texture *pTexture; | |
78 struct Span *_unused_prolly_head; | |
79 struct Span *_unused_prolly_tail; | |
80 int **ptr_48; | |
81 unsigned __int16 uTileBitmapID; | |
82 __int16 field_4E; | |
83 __int16 field_50; | |
84 __int16 field_52; | |
85 ODMFace *pODMFace; | |
86 char dimming_level; | |
87 char field_59; | |
88 char field_5A; | |
89 char field_5B; | |
90 char terrain_grid_z; | |
91 char terrain_grid_x; | |
92 unsigned __int8 uBModelID; | |
93 unsigned __int8 uBModelFaceID; | |
94 struct Edge *pEdgeList1[20]; | |
95 unsigned int uEdgeList1Size; | |
96 struct Edge *pEdgeList2[20]; | |
97 unsigned int uEdgeList2Size; | |
98 char field_108; | |
99 char field_109; | |
100 char field_10A; | |
101 char field_10B; | |
102 }; | |
103 #pragma pack(pop) | |
104 extern std::array<struct Polygon, 2000 + 18000> array_77EC08; | |
105 | |
106 | |
107 /* 142 */ | |
108 #pragma pack(push, 1) | |
109 struct stru149 | |
110 { | |
111 void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7); | |
112 void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7); | |
113 void _48694B_frustum_sky(); | |
114 | |
115 int field_0_party_dir_x; | |
116 int field_4_party_dir_y; | |
117 int field_8_party_dir_z; | |
118 int angle_from_north;//field_C | |
119 int angle_from_west;//field_10 | |
120 int viewing_angle_from_west_east; | |
121 int angle_from_east;//field_18 | |
122 int angle_from_south;//field_1C | |
123 int viewing_angle_from_north_south;//field_20 | |
124 int field_24; | |
125 int field_28; | |
126 }; | |
127 #pragma pack(pop) | |
128 extern stru149 stru_8019C8; | |
129 | |
130 /* 88 */ | |
131 #pragma pack(push, 1) | |
132 struct ODMRenderParams | |
133 { | |
134 //----- (00462684) -------------------------------------------------------- | |
135 ODMRenderParams() | |
136 { | |
137 uPickDepth = 0; | |
138 this->shading_dist_shade = 2048; | |
139 shading_dist_shademist = 4096; | |
140 shading_dist_mist = 8192; | |
141 int_fov_rad = 0; | |
142 this->bNoSky = 0; | |
143 this->bDoNotRenderDecorations = 0; | |
144 this->field_5C = 0; | |
145 this->field_60 = 0; | |
146 this->outdoor_no_wavy_water = 0; | |
147 this->outdoor_no_mist = 0; | |
148 } | |
149 | |
150 void Initialize(); | |
151 | |
152 int uPickDepth; | |
153 int shading_dist_shade; | |
154 int shading_dist_shademist; | |
155 int shading_dist_mist; | |
156 unsigned int uCameraFovInDegrees; | |
157 int int_fov_rad; // 157 struct IndoorCamera::fov_rad | |
158 int int_fov_rad_inv; // 157 struct IndoorCamera::fov_rad_inv | |
159 int _unused_camera_rotation_y_int_sine; // merged with BLVRenderParams equivalents | |
160 int _unused_camera_rotation_y_int_cosine; // into IndoorCameraD3D | |
161 int _unused_camera_rotation_x_int_sine; // --//-- | |
162 int _unused_camera_rotation_x_int_cosine; // --//-- | |
163 int uNumPolygons; | |
164 unsigned int _unused_uNumEdges; | |
165 unsigned int _unused_uNumSurfs; | |
166 unsigned int _unused_uNumSpans; | |
167 unsigned int uNumBillboards; | |
168 float field_40; | |
169 int field_44; | |
170 int outdoor_grid_band_3; | |
171 int field_4C; | |
172 int field_50; | |
173 unsigned int bNoSky; | |
174 unsigned int bDoNotRenderDecorations; | |
175 int field_5C; | |
176 int field_60; | |
177 int outdoor_no_wavy_water; | |
178 int outdoor_no_mist; | |
179 int building_gamme; | |
180 int terrain_gamma; | |
181 | |
182 unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C | |
183 unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10 | |
184 }; | |
185 #pragma pack(pop) | |
186 extern ODMRenderParams *pODMRenderParams; | |
187 | |
188 | |
189 | |
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190 struct Render: public IRender |
0 | 191 { |
192 Render(); | |
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193 virtual ~Render(); |
0 | 194 |
195 static Render *Create() {return new Render;} | |
196 | |
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197 virtual bool Initialize(OSWindow *window); |
0 | 198 |
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199 virtual void ClearBlack(); |
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200 virtual void PresentBlackScreen(); |
2404 | 201 |
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202 virtual void SaveWinnersCertificate(const char *a1); |
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203 virtual void ClearTarget(unsigned int uColor); |
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204 virtual void Present(); |
2404 | 205 |
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206 virtual void _49FD3A_fullscreen(); |
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207 virtual bool InitializeFullscreen(); |
2404 | 208 |
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209 virtual void CreateZBuffer(); |
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210 virtual void Release(); |
2404 | 211 |
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212 virtual bool SwitchToWindow(); |
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213 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor); |
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214 virtual void ClearZBuffer(int a2, int a3); |
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215 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
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216 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); |
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217 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut); |
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218 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow); |
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219 virtual void UnlockBackBuffer(); |
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220 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); |
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221 virtual void UnlockFrontBuffer(); |
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222 virtual void RestoreFrontBuffer(); |
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223 virtual void RestoreBackBuffer(); |
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224 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); |
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225 virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect); |
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226 virtual void BeginSceneD3D(); |
2404 | 227 |
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228 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); |
2404 | 229 |
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230 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
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231 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); |
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232 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); |
2404 | 233 |
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234 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
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235 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
2404 | 236 |
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237 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); |
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238 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); |
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239 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse); |
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240 virtual void TransformBillboardsAndSetPalettesODM(); |
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241 virtual void DrawBillboardList_BLV(); |
2404 | 242 |
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243 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); |
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244 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); |
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245 virtual bool MoveSpriteToDevice(Sprite *pSprite); |
2404 | 246 |
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247 virtual void BeginScene(); |
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248 virtual void EndScene(); |
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249 virtual void ScreenFade(unsigned int color, float t); |
2404 | 250 |
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251 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
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252 virtual void ResetTextureClipRect(); |
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253 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); |
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254 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); |
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255 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); |
2404 | 256 |
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257 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); |
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258 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); |
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259 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); |
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260 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
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261 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
2404 | 262 |
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263 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); |
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264 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); |
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265 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); |
2404 | 266 |
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267 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); |
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268 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); |
2404 | 269 |
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270 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); |
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271 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); |
2404 | 272 |
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273 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); |
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274 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); |
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275 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4); |
2404 | 276 |
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277 virtual void DrawBuildingsD3D(); |
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278 //struct BSPModel *DrawBuildingsSW(); |
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279 //int OnOutdoorRedrawSW(); |
2404 | 280 |
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281 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); |
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282 virtual void DrawOutdoorSkyD3D(); |
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283 //int DrawSkySW(struct Span *a1, Polygon *a2, int a3); |
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284 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); |
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285 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); |
2404 | 286 |
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287 virtual void PrepareDecorationsRenderList_ODM(); |
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288 virtual void DrawSpriteObjects_ODM(); |
2404 | 289 |
290 //float DrawBezierTerrain(); | |
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291 virtual void RenderTerrainD3D(); |
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292 //void DrawTerrainSW(int a1, int a2, int a3, int a4); |
2404 | 293 |
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294 //void ExecOutdoorDrawSW(); |
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295 virtual void ChangeBetweenWinFullscreenModes(); |
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296 virtual bool AreRenderSurfacesOk(); |
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297 virtual bool IsGammaSupported(); |
2404 | 298 |
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299 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height); |
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300 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size); |
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301 virtual void SavePCXScreenshot(); |
2404 | 302 |
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303 virtual int _466_GetActorsInViewport(int pDepth); |
2404 | 304 |
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305 virtual void BeginLightmaps(); |
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306 virtual void EndLightmaps(); |
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307 virtual void BeginLightmaps2(); |
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308 virtual void EndLightmaps2(); |
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309 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias); |
2155 | 310 |
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311 virtual void BeginDecals(); |
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312 virtual void EndDecals(); |
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313 virtual void DrawDecal(struct Decal *pDecal, float z_bias); |
2155 | 314 |
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315 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); |
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316 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices); |
2404 | 317 |
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318 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture); |
0 | 319 |
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320 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); |
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321 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode); |
2153 | 322 |
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323 public:/* |
2402 | 324 int *pActiveZBuffer; |
325 IDirectDraw4 *pDirectDraw4; | |
326 IDirectDrawSurface4 *pFrontBuffer4; | |
327 IDirectDrawSurface4 *pBackBuffer4; | |
328 void *pTargetSurface; | |
329 unsigned int uTargetSurfacePitch; | |
330 unsigned int bUseColoredLights; | |
331 unsigned int bTinting; | |
332 unsigned int bUsingSpecular; | |
333 uint32_t uFogColor; | |
334 unsigned int pHDWaterBitmapIDs[7]; | |
335 int hd_water_current_frame; | |
336 int hd_water_tile_id; | |
337 void (*pBeforePresentFunction)(); | |
338 uint32_t bFogEnabled; | |
339 RenderBillboardD3D pBillboardRenderListD3D[1000]; | |
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340 unsigned int uNumBillboardsToDraw;*/ |
2155 | 341 |
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342 virtual void WritePixel16(int x, int y, unsigned __int16 color) |
2402 | 343 { |
344 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
345 { | |
346 auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; | |
347 *p = Color32(color); | |
348 } | |
349 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
350 { | |
351 auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; | |
352 *p = color; | |
353 } | |
354 else __debugbreak(); | |
355 } | |
2155 | 356 |
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357 virtual unsigned __int16 ReadPixel16(int x, int y) |
2402 | 358 { |
359 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
360 { | |
361 auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; | |
362 return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
363 } | |
364 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
365 { | |
366 auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; | |
367 return *p; | |
368 } | |
369 else __debugbreak(); | |
370 } | |
371 | |
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372 virtual void ToggleTint() {bTinting = !bTinting;} |
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373 virtual void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;} |
2402 | 374 |
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375 virtual unsigned int GetRenderWidth() {return window->GetWidth();} |
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376 virtual unsigned int GetRenderHeight() {return window->GetHeight();} |
2402 | 377 |
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378 virtual void Sub01() |
2402 | 379 { |
380 if (pRenderD3D && !bWindowMode) | |
381 _49FD3A_fullscreen(); | |
382 } | |
383 | |
384 friend void Present_NoColorKey(); | |
2069 | 385 |
2153 | 386 protected: |
2402 | 387 unsigned int uDesiredDirect3DDevice; |
388 int raster_clip_x; | |
389 int raster_clip_y; // clipping rect for raster ops | |
390 int raster_clip_z; // like RasterLine2D for (mini)map | |
391 int raster_clip_w; | |
392 int *pDefaultZBuffer; | |
393 OSWindow *window; | |
394 unsigned int bWindowMode; | |
395 RenderD3D *pRenderD3D; | |
396 DDPIXELFORMAT ddpfPrimarySuface; | |
397 unsigned int uTargetRBits; | |
398 unsigned int uTargetGBits; | |
399 unsigned int uTargetBBits; | |
400 unsigned int uTargetRMask; | |
401 unsigned int uTargetGMask; | |
402 unsigned int uTargetBMask; | |
403 unsigned int uNumSceneBegins; | |
404 unsigned __int32 *pTargetSurface_unaligned; | |
405 unsigned int uClipY; | |
406 unsigned int uClipX; | |
407 unsigned int uClipW; | |
408 unsigned int uClipZ; | |
409 unsigned int bClip; | |
410 unsigned int uNumD3DSceneBegins; | |
411 int using_software_screen_buffer; | |
412 RenderHWLContainer pD3DBitmaps; | |
413 RenderHWLContainer pD3DSprites; | |
414 unsigned int bRequiredTextureStagesAvailable; | |
415 unsigned int uLevelOfDetail; | |
416 unsigned int uMaxDeviceTextureDim; | |
417 unsigned int uMinDeviceTextureDim; | |
418 | |
2154 | 419 void DoRenderBillboards_D3D(); |
420 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
2404 | 421 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); |
422 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); | |
423 unsigned int GetParentBillboardID(unsigned int uBillboardID); | |
424 unsigned int GetBillboardDrawListSize(); | |
425 | |
2154 | 426 void DrawBorderTiles(struct Polygon *poly); |
2404 | 427 |
2154 | 428 unsigned short *MakeScreenshot(signed int width, signed int height); |
429 bool CheckTextureStages(); | |
2155 | 430 void ParseTargetPixelFormat(); |
2404 | 431 |
2155 | 432 void CreateDirectDraw(); |
433 void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen); | |
434 void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP); | |
435 void CreateFrontBuffer(); | |
436 void CreateBackBuffer(); | |
437 void CreateDirectDrawPrimarySurface(); | |
438 void CreateClipper(HWND a2); | |
2404 | 439 |
2155 | 440 void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); |
441 void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height); | |
2153 | 442 |
1802 | 443 //int windowed_mode_width; |
444 //int windowed_mode_height; | |
0 | 445 }; |
2463 | 446 |
2464 | 447 unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
448 | |
449 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); | |
450 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); | |
451 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | |
452 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); | |
453 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb | |
454 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); | |
455 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | |
456 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); | |
457 int _46EF01_collision_chech_player(int a1); // idb | |
458 void _46E0B2_collide_against_decorations(); | |
459 int _46F04E_collide_against_portals(); | |
460 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); | |
461 void UpdateObjects(); | |
462 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); | |
463 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); | |
464 int sub_475665(struct BLVFace *face, int a2, __int16 a3); | |
465 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); | |
466 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); | |
467 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); | |
468 | |
469 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); |