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1 #pragma once
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2
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3
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4 /* 127 */
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5 #pragma pack(push, 1)
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6 struct stru10
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7 {
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8 stru10();
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9 virtual ~stru10();
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10 char _49C5DA(struct BLVFace *a2, struct RenderVertexSoft *a3, int *a4, struct IndoorCameraD3D_Vec4 *a5, struct RenderVertexSoft *a6);
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11 char _49C681_DrawDebugStuff(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pArrayOf4);
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12 char _49C720(struct RenderVertexSoft *a2, struct IndoorCameraD3D_Vec4 *a4);
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13 bool _49C7C5(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct Vec3_float_ *a3, struct IndoorCameraD3D_Vec4 *a4);
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14 bool _49C8DC(struct RenderVertexSoft *arg0, struct Vec3_float_ *a2, float *a3);
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15 bool _49C9E3(struct BLVFace *a3, struct RenderVertexSoft *arg4, unsigned int uNumVertices, struct RenderVertexSoft *arg0);
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16 void CalcPolygonBoundingBox(struct BLVFace *pFace, struct RenderVertexSoft pOutVertices[4]);
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17 void _49CE9E(struct BLVFace *pFace, struct RenderVertexSoft *a2, signed int a3, RenderVertexSoft *a4);
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18
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19
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20 void (__thiscall ***vdestructor_ptr)(stru10 *, bool);
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21 int field_4;
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22 };
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23 #pragma pack(pop)
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