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1 #pragma once
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2
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3
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4
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5 /* 243 */
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6 #pragma pack(push, 1)
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7 struct SavegameList
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8 {
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9 void Initialize(unsigned int a1);
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10
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11 char field_0[20];
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12 char pSavesNames[40][280];
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13 };
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14 #pragma pack(pop)
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15
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16
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17 /* 244 */
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18 #pragma pack(push, 1)
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19 struct SavegameHeader
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20 {
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21 char pName[20];
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22 char pLocationName[20];
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23 unsigned __int64 uWordTime;
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24 char field_30[52];
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25 };
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26 #pragma pack(pop)
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27
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28
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29
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30 extern unsigned int uNumSavegameFiles;
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31 extern unsigned int pSavegameUsedSlots[45];
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32 extern struct SavegameList *pSavegameList;
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33 extern struct RGBTexture pSavegameThumbnails[];
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34 extern struct SavegameHeader pSavegameHeader[]; |