Mercurial > mm7
annotate UI/UIMainMenu.cpp @ 2338:1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author | Grumpy7 |
---|---|
date | Sat, 05 Apr 2014 20:27:09 +0200 |
parents | d6887ee81068 |
children | 5d263539bbec |
rev | line source |
---|---|
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
1299 | 2 #include "..\Mouse.h" |
3 #include "..\Keyboard.h" | |
2336 | 4 #include "..\ErrorHandling.h" |
1298 | 5 |
1299 | 6 #include "..\GUIWindow.h" |
7 #include "..\GUIFont.h" | |
8 #include "..\AudioPlayer.h" | |
9 #include "..\Render.h" | |
10 #include "..\LOD.h" | |
11 #include "..\PaletteManager.h" | |
12 #include "..\IconFrameTable.h" | |
13 #include "..\texts.h" | |
1298 | 14 |
1299 | 15 #include "..\mm7_data.h" |
2152 | 16 #include "..\mm7_unsorted_subs.h" |
1298 | 17 |
18 | |
19 //----- (0041B578) -------------------------------------------------------- | |
20 void MainMenuUI_LoadFontsAndSomeStuff() | |
21 { | |
2069 | 22 //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
23 pIcons_LOD->SetupPalettes(5, 6, 5); | |
24 //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); | |
25 pPaletteManager->SetColorChannelInfo(5, 6, 5); | |
1298 | 26 pPaletteManager->RecalculateAll(); |
27 | |
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28 for (uint i = 0; i < window->GetHeight(); ++i) |
e9625ad08541
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29 pSRZBufferLineOffsets[i] = window->GetWidth() * i; |
1298 | 30 |
31 pRenderer->ResetTextureClipRect(); | |
32 | |
33 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); | |
34 | |
35 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); | |
36 pFontArrus->field_3 = 0; | |
37 | |
38 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); | |
39 pFontLucida->field_3 = 0; | |
40 | |
41 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); | |
42 pFontCreate->field_3 = 0; | |
43 | |
44 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); | |
45 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); | |
46 | |
47 for (uint i = 0; i < 20; ++i) | |
48 pWindowList[i].eWindowType = WINDOW_null; | |
49 | |
50 uNumVisibleWindows = -1; | |
51 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); | |
52 } | |
53 | |
54 //----- (004415C5) -------------------------------------------------------- | |
55 static void LoadPartyBuffIcons() | |
56 { | |
57 for (uint i = 0; i < 14; ++i) | |
58 { | |
59 char filename[200]; | |
60 sprintf(filename, "isn-%02d", i + 1); | |
61 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); | |
62 } | |
63 | |
64 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); | |
65 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); | |
66 } | |
67 | |
68 //----- (0041B690) -------------------------------------------------------- | |
69 void MainMenuUI_Create() | |
70 { | |
1667 | 71 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); |
72 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | |
73 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | |
74 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | |
75 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); | |
76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); | |
1298 | 77 |
1667 | 78 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); |
79 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); | |
80 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); | |
81 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); | |
82 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); | |
83 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); | |
84 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); | |
85 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); | |
1298 | 86 |
1667 | 87 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); |
88 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); | |
89 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); | |
90 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); | |
91 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); | |
92 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); | |
93 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); | |
94 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); | |
95 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); | |
96 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); | |
97 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); | |
98 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); | |
99 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); | |
100 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); | |
101 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); | |
102 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | |
103 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | |
104 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | |
1298 | 105 |
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106 pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); |
1667 | 107 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); |
1666 | 108 |
2022 | 109 pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits |
110 pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
1667 | 111 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); |
112 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
1666 | 113 |
2022 | 114 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP |
1667 | 115 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
116 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
117 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
1666 | 118 |
2022 | 119 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP |
1667 | 120 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
121 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
122 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
1298 | 123 |
1667 | 124 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); |
125 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, | |
126 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), | |
127 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests | |
1298 | 128 |
1667 | 129 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); |
130 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, | |
131 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), | |
132 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes | |
1298 | 133 |
1667 | 134 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); |
135 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, | |
136 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), | |
137 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps | |
1298 | 138 |
1667 | 139 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); |
140 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, | |
141 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), | |
142 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar | |
1298 | 143 |
1667 | 144 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); |
145 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, | |
146 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii | |
147 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History | |
1298 | 148 |
1667 | 149 bFlashAutonotesBook = 0; |
150 bFlashQuestBook = 0; | |
151 bFlashHistoryBook = 0; | |
1298 | 152 |
1667 | 153 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, |
154 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), | |
155 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In | |
1666 | 156 |
1667 | 157 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, |
158 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), | |
159 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out | |
1666 | 160 |
1667 | 161 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); |
162 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); | |
163 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | |
164 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); | |
165 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); | |
1666 | 166 |
1667 | 167 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, |
168 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, | |
169 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | |
170 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); | |
171 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, | |
172 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, | |
173 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | |
174 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | |
175 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, | |
176 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, | |
177 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | |
178 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | |
179 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, | |
180 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, | |
181 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | |
182 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | |
1666 | 183 |
1667 | 184 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, |
185 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | |
186 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | |
187 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | |
188 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, | |
189 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | |
190 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
191 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | |
192 LoadPartyBuffIcons(); | |
1298 | 193 } |
194 | |
2152 | 195 |
196 | |
197 | |
198 //----- (00452AF3) -------------------------------------------------------- | |
199 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) | |
200 { | |
201 void *v3; // edi@1 | |
202 unsigned int v4; // eax@1 | |
203 unsigned __int16 *v5; // edi@3 | |
204 unsigned int i; // ecx@3 | |
205 | |
206 __debugbreak(); // Nomad: sub operates on 16 bit pixels, we have 32 bits. | |
207 | |
208 v3 = pPixels; | |
209 v4 = a1 | (a1 << 16); | |
210 if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels | |
211 { | |
212 *pPixels = v4; | |
213 v3 = pPixels + 1; | |
214 --uNumPixels; | |
215 } | |
216 memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once | |
217 v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); | |
218 for ( i = uNumPixels & 1; i; --i ) // leftover pixels | |
219 { | |
220 *v5 = v4; | |
221 ++v5; | |
222 } | |
223 } | |
224 | |
1298 | 225 //----- (004979D2) -------------------------------------------------------- |
226 MENU_STATE MainMenuUI_Credits_Loop() | |
227 { | |
1675 | 228 char *cred_texturet; // edi@5 |
1667 | 229 FILE *pFile; // eax@5 |
230 unsigned int pSize; // esi@7 | |
231 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
232 GUIWindow credit_window; | |
1675 | 233 int move_Y; // [sp+128h] [bp-14h]@1 |
1667 | 234 char *pString; // [sp+12Ch] [bp-10h]@9 |
235 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
236 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
1675 | 237 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1 |
238 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1 | |
239 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5 | |
1298 | 240 |
1667 | 241 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); |
242 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
1675 | 243 |
1667 | 244 if ( pMessageQueue_50CBD0->uNumMessages ) |
245 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
246 ++pIcons_LOD->uTexturePacksCount; | |
247 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
248 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
1675 | 249 //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная |
250 | |
1667 | 251 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); |
1675 | 252 |
253 mm6title_texture.Load("mm6title.pcx", 0); | |
254 cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
1667 | 255 pFile = pEvents_LOD->FindContainer("credits.txt", 0); |
256 if ( !pFile ) | |
257 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
1545 | 258 |
1667 | 259 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." |
1675 | 260 |
261 //для получения размера----------------------- | |
262 fread(&pTemporaryTexture, 1, 0x30, pFile); | |
263 pSize = pTemporaryTexture.uDecompressedSize; | |
264 if ( !pSize ) | |
265 pSize = pTemporaryTexture.uTextureSize; | |
266 memset(&pTemporaryTexture, 0, 0x48);//обнуление | |
267 cred_texturet[pSize] = 0;//конец текста | |
1667 | 268 |
269 credit_window.uFrameWidth = 250; | |
270 credit_window.uFrameHeight = 440; | |
271 credit_window.uFrameX = 389; | |
272 credit_window.uFrameY = 19; | |
1298 | 273 |
1675 | 274 cred_texture.uWidth = 250; |
275 cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; | |
276 cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; | |
277 cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); | |
2069 | 278 fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); |
1675 | 279 cred_texture._allocation_flags = 0; |
280 | |
281 //дать шрифт и цвета тексту | |
1667 | 282 pString = (char *)malloc(2 * pSize); |
1675 | 283 strncpy(pString, cred_texturet, pSize); |
284 pString[pSize] = 0; | |
285 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, | |
2069 | 286 cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); |
1667 | 287 free(pString); |
1675 | 288 |
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289 pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet); |
1675 | 290 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); |
1667 | 291 pCurrentScreen = SCREEN_CREATORS; |
292 SetCurrentMenuID(MENU_CREDITSPROC); | |
1675 | 293 |
294 move_Y = 0; | |
1667 | 295 do |
296 { | |
297 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
298 { | |
299 if ( Msg.message == 18 ) | |
300 Game_DeinitializeAndTerminate(0); | |
301 TranslateMessage(&Msg); | |
302 DispatchMessageA(&Msg); | |
303 } | |
2061 | 304 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) |
1667 | 305 { |
306 WaitMessage(); | |
307 } | |
308 else | |
309 { | |
310 pRenderer->BeginScene(); | |
1675 | 311 pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); |
1667 | 312 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, |
313 credit_window.uFrameY + credit_window.uFrameHeight); | |
1675 | 314 pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); |
1667 | 315 pRenderer->ResetTextureClipRect(); |
316 pRenderer->EndScene(); | |
1675 | 317 ++move_Y; |
318 if ( move_Y >= cred_texture.uHeight ) | |
1667 | 319 SetCurrentMenuID(MENU_MAIN); |
320 pRenderer->Present(); | |
321 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | |
322 GUI_MainMenuMessageProc(); | |
323 } | |
324 } | |
325 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
326 pAudioPlayer->_4AA258(1); | |
1675 | 327 free(cred_texturet); |
1667 | 328 free(pFontQuick); |
329 free(pFontCChar); | |
330 pWindow_MainMenu->Release(); | |
331 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
1675 | 332 mm6title_texture.Release(); |
333 cred_texture.Release(); | |
1667 | 334 return MENU_MAIN; // return MENU_Main |
1678 | 335 } |