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1 #pragma once
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2
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3 typedef unsigned __int32 uint;
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4
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5 #pragma pack(push, 1)
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6 struct Vec2_short_
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7 {
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8 __int16 x;
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9 __int16 y;
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10 };
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11 #pragma pack(pop)
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12
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13 #pragma pack(push, 1)
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14 struct Vec3_float_
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15 {
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16 void Normalize();
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17
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18
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1025
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19 //----- (0049B32D) --------------------------------------------------------
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20 static Vec3_float_ *Vec3_float_::Cross(Vec3_float_ *v1, Vec3_float_ *pOut, float x, float y, float z)
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21 {
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22 pOut->x = z * v1->y - y * v1->z;
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23 pOut->y = x * v1->z - z * v1->x;
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24 pOut->z = y * v1->x - x * v1->y;
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25 return pOut;
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26 }
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0
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27
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28 //----- (0049B02E) --------------------------------------------------------
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29 inline static float NegDot(Vec3_float_ *a1, Vec3_float_ *a2, float *a3)
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30 {
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31 return *a3 = -(a1->z * a2->z + a1->y * a2->y + a1->x * a2->x);
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32 }
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33
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34 float x;
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35 float y;
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36 float z;
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37 };
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38 #pragma pack(pop)
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39
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40
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41 #pragma pack(push, 1)
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42 struct Vec2_int_
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43 {
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44 int x;
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45 int y;
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46 };
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47 #pragma pack(pop)
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48
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49 #pragma pack(push, 1)
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50 struct Vec2_float_
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51 {
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52 float x;
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53 float y;
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54 };
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55 #pragma pack(pop)
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56
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57
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58 #pragma pack(push, 1)
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59 struct Vec3_short_
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60 {
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61 __int16 x;
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62 __int16 y;
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63 __int16 z;
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64 };
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65 #pragma pack(pop)
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66
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67 #pragma pack(push, 1)
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68 struct Vec3_int_
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69 {
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70 inline Vec3_int_():
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71 x(0), y(0), z(0)
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72 {}
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73 inline Vec3_int_(int a, int b = 0, int c = 0):
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74 x(a), y(b), z(c)
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75 {}
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76
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77 void Normalize_float();
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78
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79 static void __fastcall Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz);
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80 static void Normalize(int *x, int *y, int *z);
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81
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82 int x;
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83 int y;
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84 int z;
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85 };
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86 #pragma pack(pop)
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87
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88 #pragma pack(push, 1)
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89 struct Vec4_int_
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90 {
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91 int x;
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92 int y;
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93 int z;
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94 int w;
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95 };
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96 #pragma pack(pop)
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97
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98
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99
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100
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101
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102
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103 /* 82 */
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104 #pragma pack(push, 1)
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105 struct Plane_int_
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106 {
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107 Vec3_int_ vNormal;
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108 int dist;
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109 };
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110 #pragma pack(pop)
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111
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112
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113 #pragma pack(push, 1)
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114 struct BBox_short_
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115 {
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116 __int16 x1;
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117 __int16 x2;
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118 __int16 y1;
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119 __int16 y2;
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120 __int16 z1;
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121 __int16 z2;
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122 };
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123 #pragma pack(pop)
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124
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125 #pragma pack(push, 1)
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126 struct BBox_int_
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127 {
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128 int x1;
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129 int x2;
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130 int y1;
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131 int y2;
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132 int z1;
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133 int z2;
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134 };
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135 #pragma pack(pop)
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136
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137 #pragma pack(push, 1)
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138 struct Plane_float_
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139 {
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140 struct Vec3_float_ vNormal;
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141 float dist;
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142 };
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143 #pragma pack(pop)
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144
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145
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146
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147
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148 /* 196 */
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149 #pragma pack(push, 1)
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150 struct Matrix3x3_float_
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151 {
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152 union
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153 {
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154 struct
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155 {
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156 float _11; float _12; float _13;
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157 float _21; float _22; float _23;
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158 float _31; float _32; float _33;
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159 };
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160 float v[3][3];
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161 };
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162 };
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163 #pragma pack(pop)
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164
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