annotate Items.h @ 1577:1b6217e07b26

OnInventoryItemRightClick logic restored
author Nomad
date Tue, 10 Sep 2013 18:43:52 +0200
parents e66e0c89d81b
children c58916c53d8e
rev   line source
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1 #pragma once
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2 #include <array>
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3
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4 enum DAMAGE_TYPE:unsigned int
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5 {
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6 DMGT_FIRE = 0,
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7 DMGT_ELECTR = 1,
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8 DMGT_COLD = 2,
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9 DMGT_EARTH = 3,
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10 DMGT_PHISYCAL= 4,
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11 DMGT_5 = 5,
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12 DMGT_SPIRIT = 6,
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13 DMGT_MIND = 7,
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14 DMGT_BODY = 8,
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15 DMGT_DARK =10
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16 };
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17
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18
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19
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20 /* 338 */
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21 enum ITEM_FLAGS :unsigned int
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22 {
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23 ITEM_IDENTIFIED = 0x1,
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24 ITEM_BROKEN = 0x2,
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25 ITEM_TEMP_BONUS = 0x8,
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26 ITEM_AURA_EFFECT_RED = 0x10,//16
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27 ITEM_AURA_EFFECT_BLUE = 0x20,//32
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28 ITEM_AURA_EFFECT_GREEN = 0x40,//64
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29 ITEM_AURA_EFFECT_PURPLE = 0x80,//128
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30 ITEM_STOLEN = 0x100,
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31 ITEM_ENCHANTED = 0x200,
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32 };
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33
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34
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35 enum ITEM_MATERIAL
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36 {
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37 MATERIAL_COMMON =0,
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38 MATERIAL_ARTEFACT = 1,
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39 MATERIAL_RELIC = 2,
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40 MATERIAL_SPECIAL = 3
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41 };
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42
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43 /* 330 */
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44 enum ITEM_TYPE
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45 {
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46 ITEM_LONGSWORD_1 = 0x1,
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47 ITEM_DAGGER_1 = 0xF,
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48 ITEM_AXE_1 = 0x17,
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49 ITEM_SPEAR_1 = 0x1F,
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50 ITEM_CROSSBOW_1 = 0x2F,
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51 ITEM_MACE_1 = 0x32,
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52 ITEM_STAFF_1 = 0x3D,
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53 ITEM_BLASTER = 64,
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54 ITEM_LASER_RIFLE = 65,
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55 ITEM_LEATHER_1 = 0x42,
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56 ITEM_CHAINMAIL_1 = 0x47,
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57 ITEM_PLATE_1 = 0x4C,
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58 ITEM_BUCKLER_1 = 0x54,
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59 ITEM_GAUNTLETS_1 = 0x6E,
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60 ITEM_BOOTS_1 = 0x73,
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61 ITEM_WAND_FIRE = 135,
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62 ITEM_WAND_STUN = 138,
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63 ITEM_WAND_INCENERATION = 0x9F,
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64 ITEM_REAGENT_WIDOWSWEEP_BERRIES = 200,
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65 ITEM_TROLL_BLOOD = 0xCA,
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66 ITEM_DRAGON_EYE = 0xCC,
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67 ITEM_HARPY_FEATHER = 0xCF,
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68 ITEM_DEVIL_ICHOR = 0xD6,
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69 ITEM_OOZE_ECTOPLASM_BOTTLE = 0xD9,
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70 ITEM_REAGENT_PHILOSOPHERS_STONE = 219,
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71 ITEM_POTION_BOTTLE = 220,
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72 ITEM_POTION_CATALYST = 221,
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73 ITEM_POTION_CURE_WOUNDS = 222,
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74 ITEM_POTION_CURE_DISEASE = 225,
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75 ITEM_POTION_AWAKEN = 227,
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76 ITEM_POTION_HASTE = 228,
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77 ITEM_POTION_RECHARGE_ITEM = 233,
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78 ITEM_POTION_HARDEN_ITEM = 236,
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79 ITEM_POTION_CURE_INSANITY = 239,
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80 ITEM_POTION_MIGHT_BOOST = 240,
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81 ITEM_POTION_ACCURACY_BOOST = 245,
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82 ITEM_POTION_FLAMING_POTION = 246,
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83 ITEM_POTION_SWIFT_POTION = 250,
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84 ITEM_POTION_BODY_RESISTANE = 261,
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85 ITEM_POTION_STONE_TO_FLESH = 262,
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86 ITEM_POTION_SLAYING_POTION = 263,
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87 ITEM_POTION_REJUVENATION = 271,
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88 ITEM_SPELLBOOK_TORCHLIGHT = 400,//0x190
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89 ITEM_SPELLBOOK_FIRE_STRIKE = 401,//0x191,
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90 ITEM_SPELLBOOK_AIR_FEATHER_FALL = 0x19C,
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91 ITEM_SPELLBOOK_WATER_POISON_SPRAY = 0x1A7,
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92 ITEM_SPELLBOOK_EARTH_SLOW = 0x1B2,
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93 ITEM_SPELLBOOK_SPIRIT_BLESS = 0x1BD,
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94 ITEM_SPELLBOOK_MIND_MIND_BLAST = 0x1C8,
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95 ITEM_SPELLBOOK_BODY_FIRST_AID = 0x1D3,
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96 ITEM_SPELLBOOK_BODY_HEAL = 0x1D6,
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97 ITEM_SPELLBOOK_BODY_BREAK_POISON = 0x1D7,
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98 ITEM_SPELLBOOK_LIGHT_LIGHT_BOLT = 0x1DD,
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99 ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6,
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100 ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7,
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101 ITEM_ARTIFACT_PUCK = 500,//0x1F4,
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102 ITEM_ARTIFACT_IRON_FEATHER = 501,
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103 ITEM_ARTIFACT_WALLACE = 502,
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104 ITEM_ARTIFACT_CORSAIR = 503,
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105 ITEM_ARTICACT_GOVERNONS_ARMOR = 504,//1F8
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106 ITEM_ARTIFACT_YORUBA = 505,//1F9
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107 ITEM_ARTIFACT_SPLITTER = 506,//1FA
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108 ITEM_ARTIFACT_GHOULSBANE = 507,//1FA
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109 ITEM_ARTIFACT_GIBBET = 508,//1FA
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110 ITEM_ARTIFACT_CHARELE = 509,//1FA
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111 ITEM_ARTEFACT_ULLYSES =510,
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112 ITEM_ARTEFACT_HANDS_OF_THE_MASTER =511,
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113 ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200
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114 ITEM_ARTIFACT_RULERS_RING = 513,
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115 ITEM_RELIC_MASH = 514,
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116 ITEM_RELIC_ETHRICS_STAFF = 515,//204
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117 ITEM_RELIC_HARECS_LEATHER = 516,//204
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118 ITEM_RELIC_OLD_NICK = 517,
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119 ITEM_RELIC_AMUCK = 518,
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120 ITEM_RELIC_GLORY_SHIELD = 519,
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121 ITEM_RELIC_KELEBRIM = 520,//208
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122 ITEM_RELIC_TALEDONS_HELM = 521,//209
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123 ITEM_RELIC_SCHOLARS_CAP = 522,//20A
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124 ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B
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125 ITEM_RILIC_TITANS_BELT = 524,//20C
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126 ITEM_RELIC_TWILIGHT = 525,//20D
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127 ITEM_RELIC_ANIA_SELVING = 526,
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128 ITEM_RELIC_JUSTICE = 527,
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129 ITEM_RELIC_MEKORIGS_HAMMER = 528,
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130 ITEM_ARTIFACT_HERMES_SANDALS = 529,
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131 ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212
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132 ITEM_ARTIFACT_ELFBANE = 531,//212
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133 ITEM_ARTIFACT_MINDS_EYE = 532,//214
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134 ITEM_ELVEN_CHAINMAIL = 533,//215
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135 ITEM_FORGE_GAUNTLETS = 534,
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136 ITEM_ARTIFACT_HEROS_BELT = 535,//217
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137 ITEM_ARTIFACT_LADYS_ESCORT = 536,
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138 ITEM_RARE_SHADOWS_MASK = 544,//220
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139 ITEM_RARE_SUN_CLOAK = 547,//223
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140 ITEM_RARE_MOON_CLOAK = 548,//224
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141 ITEM_RARE_VAMPIRES_CAPE = 550,//226
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142 ITEM_LICH_JAR_FULL = 601,
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143 ITEM_WETSUIT = 604,
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144 ITEM_LICH_JAR_EMPTY = 615,
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145 ITEM_RECIPE_REJUVENATION = 740,
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146 ITEM_RECIPE_BODY_RESISTANCE = 771,
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147 };
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148
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149 /* 331 */
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150 enum ITEM_EQUIP_TYPE: unsigned __int8
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151 {
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152 EQUIP_OFF_HAND = 0,
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153 EQUIP_MAIN_HAND = 1,
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154 EQUIP_BOW = 2,
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155 EQUIP_ARMOUR = 3,
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156 EQUIP_SHIELD = 4,
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157 EQUIP_HELMET = 5,
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158 EQUIP_BELT = 6,
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159 EQUIP_CLOAK = 7,
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160 EQUIP_GAUNTLETS = 8,
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161 EQUIP_BOOTS = 9,
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162 EQUIP_RING = 10,
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163 EQUIP_AMULET = 11,
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164 EQUIP_WAND = 12,
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165 EQUIP_REAGENT = 13,
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166 EQUIP_POTION = 14,
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167 EQUIP_SPELL_SCROLL = 15,
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168 EQUIP_BOOK = 16,
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169 EQIUP_ANY = 16,
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170 EQUIP_MESSAGE_SCROLL = 17,
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171 EQUIP_GOLD = 18,
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172 EQUIP_GEM = 19,
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173 EQUIP_NONE = 20
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174 };
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175
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176
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177
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178 /* 64 */
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179 #pragma pack(push, 1)
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180 struct ItemGen //0x24
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181 {
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182 //----- (0042EB25) --------------------------------------------------------
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183 // inline ItemGen()
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184 // {
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185 // Reset();
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186 // }
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187
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188 inline bool IsBroken() {return (uAttributes & ITEM_BROKEN) != 0;}
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189 inline void SetBroken() {uAttributes |= ITEM_BROKEN;}
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190 inline bool IsIdentified() {return (uAttributes & ITEM_IDENTIFIED) != 0;}
315
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191 inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;}
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192 inline bool IsStolen() {return (uAttributes & ITEM_STOLEN) != 0;}
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f39fbeb65b28 Fixed bought items not disappearing from Armourer.
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193 inline void SetStolen() {uAttributes |= ITEM_STOLEN;}
271
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194
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195 bool GenerateArtifact();
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196 unsigned int GetValue();
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197 const char *GetDisplayName();
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198 const char *GetIdentifiedName();
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199 void UpdateTempBonus(__int64 uTimePlayed);
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200 void Reset();
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201 int _439DF3_get_additional_damage(int *a2, bool *vampiyr);
0
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202
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203
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204
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205 int uItemID; //0
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206 int uEnchantmentType; //4
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207 int _bonus_strength; //8
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208 int uSpecEnchantmentType; // 25 +5 levels //0c
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209 // 16 Drain Hit Points from target.
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210 // 35 Increases chance of disarming.
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211 // 39 Double damage vs Demons.
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212 // 40 Double damage vs Dragons
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213 // 45 +5 Speed and Accuracy
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214 // 56 +5 Might and Endurance.
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215 // 57 +5 Intellect and Personality.
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216 // 58 Increased Value.
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217 // 60 +3 Unarmed and Dodging skills
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218 // 61 +3 Stealing and Disarm skills.
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219 // 59 Increased Weapon speed.
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220 // 63 Double Damage vs. Elves.
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221 // 64 Double Damage vs. Undead.
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222 // 67 Adds 5 points of Body damage and +2 Disarm skill.
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223 // 68 Adds 6-8 points of Cold damage and +5 Armor Class.
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224 // 71 Prevents drowning damage.
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225 // 72 Prevents falling damage.
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226 int uNumCharges; //10
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227 unsigned int uAttributes; //14
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228 unsigned __int8 uBodyAnchor;
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229 char uMaxCharges;
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230 char uHolderPlayer;
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231 char field_1B;
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232 unsigned __int64 uExpireTime;
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233 };
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234 #pragma pack(pop)
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235
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236
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237
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238 /* 175 */
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239 #pragma pack(push, 1)
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240 struct ItemDesc //30h
229
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241 { //Item # |Pic File|Name|Value|Equip Stat|Skill Group|Mod1|Mod2|material|
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242 ///ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes
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243 char *pIconName; //0 4
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244 char *pName; //4 8
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245 char *pUnidentifiedName; //8 c
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246 char *pDescription; //0c 10
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247 unsigned int uValue; //10 14
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248 unsigned __int16 uSpriteID; //14 18
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249 __int16 field_1A; //16
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250 signed __int16 uEquipX; //18 1c
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251 signed __int16 uEquipY; //1a 1e
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252 ITEM_EQUIP_TYPE uEquipType; //1c 20
229
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253 unsigned __int8 uSkillType; //1d 21
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254 unsigned __int8 uDamageDice; //1e 22
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255 unsigned __int8 uDamageRoll; //1f 23
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256 unsigned __int8 uDamageMod; //20 24
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257 unsigned __int8 uMaterial; //21 25
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258 char _additional_value; //22 26
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259 char _bonus_type; //23 27
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260 char _bonus_strength; //24 28
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261 char field_25; // 25 29
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262 char field_26; //26 2A
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263 char field_27; // 27 2b
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264 union
315
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265 {
229
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266 unsigned __int8 uChanceByTreasureLvl[6];
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267 struct {
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268 unsigned __int8 uChanceByTreasureLvl1; // 28 2c
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269 unsigned __int8 uChanceByTreasureLvl2; // 29 2d
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270 unsigned __int8 uChanceByTreasureLvl3; // 2A 2e
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271 unsigned __int8 uChanceByTreasureLvl4; // 2B 2f
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272 unsigned __int8 uChanceByTreasureLvl5; // 2C 30
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273 unsigned __int8 uChanceByTreasureLvl6; // 2D 32
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274 };
315
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275 };
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276 unsigned char uItemID_Rep_St; //2e 32
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277 char field_2f;
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278 };
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279 #pragma pack(pop)
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280
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281
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282
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283 /* 177 */
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284 #pragma pack(push, 1)
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285 struct ItemEnchantment
222
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286 { //Bonus|Sta|Of Name|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul
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287 char *pBonusStat;
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288 char *pOfName;
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289 /* union{
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290 struct {
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291 unsigned char to_arm;
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292 unsigned char to_shld;
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293 unsigned char to_helm;
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294 unsigned char to_belt;
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295 unsigned char to_cape;
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296 unsigned char to_gaunt;
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297 unsigned char to_boot;
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298 unsigned char to_ring;
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299 unsigned char to_amul;
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300 }; */
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301 unsigned char to_item[12];
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302 // };
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303 };
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304 #pragma pack(pop)
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305
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306 /* 178 */
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307 #pragma pack(push, 1)
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308 struct ItemSpecialEnchantment //1Ch
222
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309 { //Bonus Stat|Name Add|W1|W2|Miss|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul|Value|Lvl|Description fo special Bonuses and values
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310
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311 char *pBonusStatement; //0
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312 char *pNameAdd; //4
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313 char to_item_apply[12]; //8
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314 int iValue; //14
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315 int iTreasureLevel; //18
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316 };
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317 #pragma pack(pop)
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318
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319 #pragma pack(push, 1)
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320 struct BonusRange
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321 {
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322 unsigned int minR;
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323 unsigned int maxR;
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324 };
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325 #pragma pack(pop)
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326
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327 /* 176 */
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328 #pragma pack(push, 1)
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329 struct ItemsTable
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330 {
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331 void Initialize();
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332 void LoadPotions();
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333 void LoadPotionNotes();
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334 void GenerateItem(int treasure_level, unsigned int uTreasureType, ItemGen *pItem);
0
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335 void SetSpecialBonus(ItemGen *pItem);
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336 bool IsMaterialSpecial(ItemGen *pItem);
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337 bool IsMaterialNonCommon(ItemGen *pItem);
374
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338 void Release();
0
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339
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340 int uAllItemsCount;
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341 ItemDesc pItems[800]; //4-9604h
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342 ItemEnchantment pEnchantments[24]; //9604h
229
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343 ItemSpecialEnchantment pSpecialEnchantments[72]; //97E4h -9FC4h
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344 char field_9FC4[5000];
0
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345 char field_B348[5000];
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346 char field_C6D0[5000];
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347 char field_DA58[5000];
229
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348 char field_EDE0[384];
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349 unsigned __int16 potion_data[50][50]; // 77B2h*2=EF64h -102ECh
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350 unsigned __int16 potion_note[50][50]; // 8176h*2=102ECh -11674h
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351 char *pItemsTXT_Raw; //11674h
0
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352 char *pRndItemsTXT_Raw;
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353 char *pStdItemsTXT_Raw; //1167Ch
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354 char *pSpcItemsTXT_Raw; //11680h
224
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355 unsigned int uChanceByTreasureLvlSumm[6]; //11684
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356 unsigned int uBonusChanceStandart[6]; //1169c
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357 unsigned int uBonusChanceSpecial[6]; //116B4
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358 unsigned int uBonusChanceWpSpecial[6]; //116cc -116e4
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359 unsigned int pEnchantmentsSumm[9]; //116E4h -11708h
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360 BonusRange bonus_ranges[6]; //45C2h*4 =11708h
224
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361 unsigned int pSpecialEnchantmentsSumm[24]; //11738h
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362 unsigned int pSpecialEnchantments_count; //11798h
0
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363 char field_1179C;
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364 char field_1179D;
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365 char field_1179E;
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366 char field_1179F;
0
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367 };
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368 #pragma pack(pop)
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369
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370 void GenerateStandartShopItems();
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371 void GenerateSpecialShopItems();
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f8a4a2e0b4c9 fixed random iten generator, chest generator
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372 void GenerateItemsInChest();
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373
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374 extern std::array<const char, 5> uItemsAmountPerShopType; // weak
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375 extern ItemGen *ptr_50C9A4;
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376
377
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377 extern struct ItemsTable *pItemsTable;
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378
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379 /*
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380 +10 to all Resistances. 1
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381 +10 to all Seven Statistics. 2
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382 Explosive Impact! 3
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383 Adds 3-4 points of Cold damage. 4
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384 Adds 6-8 points of Cold damage. 5
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385 Adds 9-12 points of Cold damage. 6
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386 Adds 2-5 points of Electrical damage. 7
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387 Adds 4-10 points of Electrical damage. 8
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388 Adds 6-15 points of Electrical damage. 9
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389 Adds 1-6 points of Fire damage. 10
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390 Adds 2-12 points of Fire damage. 11
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391 Adds 3-18 points of Fire damage. 12
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392 Adds 5 points of Body damage. 13
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393 Adds 8 points of Body damage. 14
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394 Adds 12 points of Body damage. 15
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395 Drain Hit Points from target. 16
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396 Increases rate of Recovery. 17
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397 Wearer resistant to Diseases. 18
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398 Wearer resistant to Insanity. 19
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399 Wearer resistant to Paralysis. 20
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400 Wearer resistant to Poison. 21
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401 Wearer resistant to Sleep. 22
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402 Wearer resistant to Stone. 23
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403 Increased Knockback. 24
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404 +5 Level. 25
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parents: 374
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405 Increases effect of all Air spells. 26
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406 Increases effect of all Body spells. 27
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407 Increases effect of all Dark spells. 28
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408 Increases effect of all Earth spells. 29
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409 Increases effect of all Fire spells. 30
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410 Increases effect of all Light spells. 31
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411 Increases effect of all Mind spells. 32
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412 Increases effect of all Spirit spells. 33
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413 Increases effect of all Water spells. 34
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414 Increases chance of Disarming. 35
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parents: 374
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415 Half damage from all missile attacks. 36
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parents: 374
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416 Regenerate Hit points over time. 37
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parents: 374
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417 Regenerate Spell points over time. 38
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parents: 374
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418 Double damage vs Demons. 39
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diff changeset
419 Double damage vs Dragons 40
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
420 Drain Hit Points from target and Increased Weapon speed. 41
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
421 +1 to Seven Stats, HP, SP, Armor, Resistances. 42
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
422 +10 to Endurance, Armor, Hit points. 43
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
423 +10 Hit points and Regenerate Hit points over time. 44
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
424 +5 Speed and Accuracy. 45
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
425 Adds 10-20 points of Fire damage and +25 Might. 46
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
426 +10 Spell points and Regenerate Spell points over time. 47
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
427 +15 Endurance and +5 Armor. 48
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
428 +10 Intellect and Luck. 49
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
429 +30 Fire Resistance and Regenerate Hit points over time. 50
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
430 +10 Spell points, Speed, Intellect. 51
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
431 +10 Endurance and Accuracy. 52
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
432 +10 Might and Personality. 53
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
433 +15 Endurance and Regenerate Hit points over time. 54
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
434 +15 Luck and Regenerate Spell points over time. 55
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
435 +5 Might and Endurance. 56
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
436 +5 Intellect and Personality. 57
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
437 Increased Value. 58
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
438 Increased Weapon speed. 59
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
439 +3 Unarmed and Dodging skills. 60
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
440 +3 Stealing and Disarm skills. 61
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
441 +3 ID Item and ID Monster skills. 62
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
442 Double Damage vs. Elves. 63
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
443 Double Damage vs. Undead. 64
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
444 Double Damage vs. Titans. 65
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
445 Regenerate Spell points and Hit points over time. 66
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
446 Adds 5 points of Body damage and +2 Disarm skill. 67
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
447 Adds 6-8 points of Cold damage and +5 Armor Class. 68
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
448 +20 Air Resistance and Shielding. 69
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
449 +10 Water Resistance and +2 Alchemy skill. 70
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
450 Prevents damage from drowning. 71
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
451 Prevents damage from falling. 72
939
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
452 */
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
453
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
454
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
455 /* 391 */
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
456 #pragma pack(push, 1)
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
457 struct stru351_summoned_item
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
458 {
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
459 int field_0_expire_second;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
460 int field_4_expire_minute;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
461 int field_8_expire_hour;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
462 int field_C_expire_day;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
463 int field_10_expire_week;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
464 int field_14_exprie_month;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
465 int field_18_expire_year;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
466 };
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
467 #pragma pack(pop)