annotate Weather.cpp @ 2223:17bc3a1eb037

LoadCursor fix
author Ritor1
date Wed, 19 Feb 2014 13:01:36 +0600
parents d28d3c006077
children aff7a7b072b7
rev   line source
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1 #include <stdlib.h>
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2
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3 #include "Weather.h"
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4 #include "Viewport.h"
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5 #include "Render.h"
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6
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0aeac0b9ca30 included header cleanup
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7 #include "mm7_data.h" ////TODO: remove this once LOWORD/HIWRD stuff is refactored
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9
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10
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11
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12 struct Weather *pWeather = new Weather;
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13
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14
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15
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16 //----- (004C2AA6) --------------------------------------------------------
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17 int Weather::DrawSnow()
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18 {
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19
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20 // if (!FORCE_16_BITS)
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21 // __debugbreak(); // function expects 16bit target buffer, will fail otherwise
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22 for ( uint i = 0; i < 700; ++i )
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23 {
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24 int x = 2 * i;
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25 int y = 2 * i + 1;
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26 this->Screen_Coord[x] += rand() % 3 + 1;
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27 this->Screen_Coord[y] += rand() % 2 + 1;
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28 if ( this->Screen_Coord[x] < (signed int)(viewparams->uScreen_BttmR_X - 1) )//467
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29 {
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30 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )//8
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31 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 8;
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32 }
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33 else
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34 this->Screen_Coord[x] = viewparams->uScreen_topL_X + rand() % 8;
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35 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y//8
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36 || this->Screen_Coord[y] >= (signed int)viewparams->uScreen_BttmR_Y )//351
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37 {
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38 this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
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39 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
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40 }
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41 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
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42 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//snowflake - point(снежинка - точка)
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43 }
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44
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45 for ( uint i = 700; i < 950; ++i )
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46 {
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47 int x = 2 * i;
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48 int y = 2 * i + 1;
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49 this->Screen_Coord[x] += rand() % 5 - 3;//x
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50 this->Screen_Coord[y] += 4;//y
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51 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )
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52 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 4 - 2;
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53 if ( this->Screen_Coord[x] >= (signed int)(viewparams->uScreen_BttmR_X - 2) )
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54 this->Screen_Coord[x] = rand() % 4 + viewparams->uScreen_topL_X + 2;
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55 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[y] >= (signed int)(viewparams->uScreen_BttmR_Y - 1) )
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56 {
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57 this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
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58 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
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59 }
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60 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//x, y квадратная снежинка)
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61 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y], 0xFFFF);//x + 1, y
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62 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y] + 1, 0xFFFF);//x , y + 1
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63 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y] + 1, 0xFFFF);//x + 1, y + 1
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64
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65 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
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66 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 1] = 0xFFFFu;
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67 //v1[this->Screen_Coord[2 * i] + 640 * (this->Screen_Coord[2 * i + 1] + 1)] = 0xFFFFu;
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68 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 641] = 0xFFFFu;
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69 }
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70
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71 for ( uint i = 0; i < 50; i++)
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72 {
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73 this->Screen_Coord[1901 + (i * 2)] += 8;
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74 this->Screen_Coord[1901 + ((i * 2) -1)] += rand() % 11 - 5;
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75 if ( this->Screen_Coord[1901 + ((i * 2) -1)] < (signed int)viewparams->uScreen_topL_X || this->Screen_Coord[1901 + ((i * 2) -1)] >= (signed int)(viewparams->uScreen_BttmR_X - 5) )
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76 {
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77 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
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78 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
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79 }
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80 if ( this->Screen_Coord[1901 + (i * 2)] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[1901 + (i * 2)] >= (signed int)(viewparams->uScreen_BttmR_Y - 5) )
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81 {
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82 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
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83 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
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84 }
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85 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x, y
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86 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x, y + 1
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87 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x, y + 2
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88 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x, y + 3
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89
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90 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 1, y
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91 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 1, y + 1
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92 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 1, y + 2
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93 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 1, y + 3
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94
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95 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 2, y
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96 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 2, y + 1
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97 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 2, y + 2
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98 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 2, y + 3
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99
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100 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 3, y
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101 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 3, y + 1
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102 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 3, y + 2
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103 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 3, y + 3
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104
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105 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * this->Screen_Coord[1901 + (i * 2)]] = 0xFFFFu;//x, y
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106 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 1)] = 0xFFFFu;//x, y + 1
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107 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 2)] = 0xFFFFu;//x, y + 2
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108 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 3)] = 0xFFFFu;//x, y + 3
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109
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110 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 1
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111 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 641] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 1
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112 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1281] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 1
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113 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1921] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 1
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114
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115 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 2] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 2
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116 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 642] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 2
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117 //*(&v1[128 * (5 * this->Screen_Coord[1901 + (i * 2)]) + 1282] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 2
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118 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1922] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 2
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119
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120 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 3] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 3
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121 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 643] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 3
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122 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1283] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 3
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123 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1923] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 3
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124 }
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125 return 0;
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126 }
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127
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128 //----- (004C2EA0) --------------------------------------------------------
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129 int Weather::Initialize()
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130 {
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131 signed int v3; // ebx@1
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132 signed int v4; // ebp@1
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133
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134 v3 = pViewport->uScreen_BR_X - pViewport->uScreen_TL_X - 4;
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135 v4 = pViewport->uScreen_BR_Y - pViewport->uScreen_TL_Y - 4;
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136 for ( uint i = 0; i < 1000; i++ )
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137 {
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138 this->Screen_Coord[2 * i] = LOWORD(pViewport->uViewportTL_X) + rand() % v3;
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139 this->Screen_Coord[(2 * (i + 1)) - 1] = LOWORD(pViewport->uViewportTL_Y) + rand() % v4;
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140 }
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141 return 0;
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142 }
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143
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144 //----- (004C2EFA) --------------------------------------------------------
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145 int Weather::Draw()
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146 {
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147 if (bRenderSnow)
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148 DrawSnow();
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149 return 0;
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150 }
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151
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152 //----- (004C2F0B) --------------------------------------------------------
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1f0af5cac2dd _42ECB5_PlayerAttacksActor
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153 bool Weather::OnPlayerTurn(__int16 a2)
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154 {
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155 unsigned int screen_width; // esi@3
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156
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157 if ( this->bRenderSnow != true )
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158 return 0;
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159 screen_width = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X;
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160
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161 for ( uint i = 0; i < 1000; ++i )
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162 {
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163 this->Screen_Coord[2 * i] += a2;
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164 if ( this->Screen_Coord[2 * i] < (signed int)viewparams->uScreen_BttmR_X - 4 )
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165 {
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166 if ( this->Screen_Coord[2 * i] >= (signed int)viewparams->uScreen_topL_X )
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167 continue;
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168 this->Screen_Coord[2 * i] += screen_width;
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169 }
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170 else
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171 this->Screen_Coord[2 * i] = this->Screen_Coord[2 * i] - screen_width + 4;
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172 }
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173 return 1;
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174 }