annotate Chest.cpp @ 1414:110eac219e5a

ChestUI_WritePointedObjectStatusString
author Nomad
date Sat, 27 Jul 2013 16:32:20 +0200
parents 204cce84300b
children e11c498c0dc6 a8b1bbac95d4
rev   line source
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include <stdio.h>
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6 #include <assert.h>
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7
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8 #include "BSPModel.h"
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9 #include "Items.h"
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10 #include "Chest.h"
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11 #include "FrameTableInc.h"
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12 #include "Allocator.h"
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13 #include "LOD.h"
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14 #include "MapInfo.h"
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15 #include "Actor.h"
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16 #include "Outdoor.h"
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17 #include "DecorationList.h"
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18 #include "Party.h"
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19 #include "AudioPlayer.h"
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20 #include "Math.h"
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21 #include "Texts.h"
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22 #include "ObjectList.h"
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23 #include "GUIWindow.h"
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24 #include "Time.h"
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110eac219e5a ChestUI_WritePointedObjectStatusString
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25 #include "Overlays.h"
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26
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27 #include "mm7_data.h"
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28 #include "MM7.h"
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29 #include "SpriteObject.h"
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30 #include "Mouse.h"
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31 #include "Viewport.h"
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32
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33 size_t uNumChests; // idb
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34 struct ChestList *pChestList;
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35 std::array<Chest, 20> pChests;
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36
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37
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38 const int pChestPixelOffsetX[8] = {42, 18, 18, 42, 42, 42, 18, 42};
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39 const int pChestPixelOffsetY[8] = {34, 30, 30, 34, 34, 34, 30, 34};
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40 const int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
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41 const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
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42
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43
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44 //----- (0042041E) --------------------------------------------------------
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45 bool Chest::Open( signed int uChestID )
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46 {
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47 unsigned int pMapID; // eax@8
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48 int pRandom; // edx@16
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49 int v6; // eax@16
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50 ODMFace *pODMFace; // eax@19
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51 BLVFace *pBLVFace; // eax@20
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52 int pObjectX; // ebx@21
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53 int pObjectZ; // edi@21
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54 double dir_x; // st7@23
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55 double dir_y; // st6@23
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56 double length_vector; // st7@23
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57 int pDepth; // ecx@26
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58 Vec3_int_ v; // ST4C_12@28
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59 bool flag_shout; // edi@28
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60 int pSpriteID[4]; // [sp+84h] [bp-40h]@16
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61 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
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62 int pObjectY; // [sp+B0h] [bp-14h]@21
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63 int sRotX; // [sp+B4h] [bp-10h]@23
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64 float dir_z; // [sp+BCh] [bp-8h]@23
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65 int sRotY; // [sp+C0h] [bp-4h]@8
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66 SpriteObject pSpellObject; // [sp+14h] [bp-B0h]@28
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67
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68 assert( uChestID < 20 );
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69 if ( ( uChestID < 0 ) && ( uChestID >= 20 ) )
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70 return false;
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71 auto chest = &pChests[uChestID];
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72
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73 ++pIcons_LOD->uTexturePacksCount;
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74 if (!pIcons_LOD->uNumPrevLoadedFiles)
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75 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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76
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77 if (!chest->Initialized())
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78 Chest::PlaceItems(uChestID);
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79
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80 if ( !uActiveCharacter )
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81 return false;
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82 flag_shout = false;
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83 pMapID = pMapStats->GetMapInfo(pCurrentMapName.data());
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84 if ( chest->Trapped() && pMapID )
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85 {
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86 if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[pMapID].LockX5 )
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87 {
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88 pSpriteID[0] = 811;
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89 pSpriteID[1] = 812;
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90 pSpriteID[2] = 813;
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91 pSpriteID[3] = 814;
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92 pRandom = rand() % 4;
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93 v6 = PID_ID(EvtTargetObj);
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94 if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
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95 {
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96 pObjectX = pLevelDecorations[v6].vPosition.x;
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97 pObjectY = pLevelDecorations[v6].vPosition.y;
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98 pObjectZ = pLevelDecorations[v6].vPosition.z + ( pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight / 2 );
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99 }
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100 if ( PID_TYPE(EvtTargetObj) == OBJECT_BModel)
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101 {
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102 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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103 {
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104 pODMFace = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F];
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105 pObjectX = ( pODMFace->pBoundingBox.x1 + pODMFace->pBoundingBox.x2 ) / 2;
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106 pObjectY = ( pODMFace->pBoundingBox.y1 + pODMFace->pBoundingBox.y2 ) / 2;
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107 pObjectZ = ( pODMFace->pBoundingBox.z1 + pODMFace->pBoundingBox.z2 ) / 2;
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108 }
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109 else//Indoor
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110 {
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111 pBLVFace = &pIndoor->pFaces[v6];
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112 pObjectX = ( pBLVFace->pBounding.x1 + pBLVFace->pBounding.x2 ) / 2;
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113 pObjectY = ( pBLVFace->pBounding.y1 + pBLVFace->pBounding.y2 ) / 2;
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114 pObjectZ = ( pBLVFace->pBounding.z1 + pBLVFace->pBounding.z2 ) / 2;
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115 }
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116 }
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117 dir_x = (double)pParty->vPosition.x - (double)pObjectX;
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118 dir_y = (double)pParty->vPosition.y - (double)pObjectY;
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119 dir_z = ( (double)pParty->sEyelevel + (double)pParty->vPosition.z ) - (double)pObjectZ;
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120 length_vector = sqrt( (dir_x * dir_x) + (dir_y * dir_y) + (dir_z * dir_z) );
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121 if ( length_vector <= 1.0 )
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122 {
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123 *(float *)&sRotX = 0.0;
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124 *(float *)&sRotY = 0.0;
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125 }
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126 else
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127 {
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128 sRotY = (signed __int64)sqrt(dir_x * dir_x + dir_y * dir_y);
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129 sRotX = stru_5C6E00->Atan2((signed __int64)dir_x, (signed __int64)dir_y);
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130 sRotY = stru_5C6E00->Atan2(dir_y * dir_y, (signed __int64)dir_z);
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131 }
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132 pDepth = 256;
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133 if ( length_vector < 256.0 )
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134 pDepth = (signed __int64)length_vector / 4;
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135 v.x = pObjectX;
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136 v.y = pObjectY;
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137 v.z = pObjectZ;
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138 Vec3_int_::Rotate(pDepth, sRotX, sRotY, v, &pOut.x, &pOut.z, &pOut.y);
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139 sub_42F7EB_DropItemAt(pSpriteID[pRandom], pOut.x, pOut.z, pOut.y, 0, 1, 0, 48, 0);
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140
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141 pSpellObject.stru_24.Reset();
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142 pSpellObject.spell_skill = 0;
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143 pSpellObject.spell_level = 0;
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144 pSpellObject.spell_id = 0;
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145 pSpellObject.field_54 = 0;
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146 pSpellObject.uType = pSpriteID[pRandom];
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147 pSpellObject.uObjectDescID = 0;
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148 if ( pObjectList->uNumObjects )
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149 {
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150 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
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151 {
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152 if ( pSpriteID[pRandom] == pObjectList->pObjects[i].uObjectID )
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153 pSpellObject.uObjectDescID = i;
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154 }
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155 }
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156 pSpellObject.vPosition.y = pOut.z;
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157 pSpellObject.vPosition.x = pOut.x;
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158 pSpellObject.vPosition.z = pOut.y;
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159 pSpellObject.uSoundID = 0;
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160 pSpellObject.uAttributes = 48;
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161 pSpellObject.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
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162 pSpellObject.uSpriteFrameID = 0;
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163 pSpellObject.spell_caster_pid = 0;
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164 pSpellObject.spell_target_pid = 0;
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165 pSpellObject.uFacing = 0;
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166 pSpellObject.Create(0, 0, 0, 0);
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167 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
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168 pSpellObject.ExplosionTraps();
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169 chest->uFlags &= 0xFEu;
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170 if ( uActiveCharacter && !qword_A750D8 && !OpenedTelekinesis )
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171 {
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172 qword_A750D8 = 256i64;
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173 PlayerSpeechID = SPEECH_5;
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174 uSpeakingCharacter = uActiveCharacter;
1406
d071e0e9ba75 Explosion Traps fix
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diff changeset
175 }
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diff changeset
176 pIcons_LOD->RemoveTexturesPackFromTextureList();
1408
204cce84300b FindSound
Ritor1
parents: 1407
diff changeset
177 OpenedTelekinesis = false;
1406
d071e0e9ba75 Explosion Traps fix
Ritor1
parents: 1405
diff changeset
178 return false;
421
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parents: 0
diff changeset
179 }
1406
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diff changeset
180 chest->uFlags &= 0xFEu;
d071e0e9ba75 Explosion Traps fix
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diff changeset
181 flag_shout = true;
421
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diff changeset
182 }
80a5aab68b67 Chest subs moved to Chest.cpp
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parents: 0
diff changeset
183 pAudioPlayer->StopChannels(-1, -1);
426
94546824edad Chests party fixed
Nomad
parents: 421
diff changeset
184 pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0);
1406
d071e0e9ba75 Explosion Traps fix
Ritor1
parents: 1405
diff changeset
185 if ( flag_shout == true )
421
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Nomad
parents: 0
diff changeset
186 {
1408
204cce84300b FindSound
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parents: 1407
diff changeset
187 if ( !OpenedTelekinesis )
421
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parents: 0
diff changeset
188 pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
80a5aab68b67 Chest subs moved to Chest.cpp
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parents: 0
diff changeset
189 }
1408
204cce84300b FindSound
Ritor1
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diff changeset
190 OpenedTelekinesis = false;
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5a2dbb00c399 Code cleaning.
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diff changeset
191 pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Chest, uChestID, 0);
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parents: 1405
diff changeset
192 pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit
d071e0e9ba75 Explosion Traps fix
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diff changeset
193 pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0);
421
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diff changeset
194 pCurrentScreen = SCREEN_CHEST;
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diff changeset
195 pEventTimer->Pause();
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diff changeset
196 return true;
421
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parents: 0
diff changeset
197 }
80a5aab68b67 Chest subs moved to Chest.cpp
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diff changeset
198
1414
110eac219e5a ChestUI_WritePointedObjectStatusString
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199
110eac219e5a ChestUI_WritePointedObjectStatusString
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parents: 1408
diff changeset
200 //----- (0042038D) --------------------------------------------------------
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
201 void __cdecl ChestUI_WritePointedObjectStatusString()
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
202 {
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
203 POINT *v0; // esi@2
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
204 int v1; // ecx@2
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
205 const char *v2; // eax@3
110eac219e5a ChestUI_WritePointedObjectStatusString
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206 POINT v3; // [sp+0h] [bp-10h]@2
110eac219e5a ChestUI_WritePointedObjectStatusString
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207 POINT a2; // [sp+8h] [bp-8h]@1
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
208
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
209 __debugbreak(); // invalid indexing
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
210 if ( pMouse->GetCursorPos(&a2)->y < 350 )
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
211 {
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
212 v0 = pMouse->GetCursorPos(&a2);
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
213 v1 = pRenderer->pActiveZBuffer[v0->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v3)->y]];
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
214 if ( v1 )
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
215 {
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
216 auto _w = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
217 + 18 * *((short *)&pChests[0].igChestItems[139].uExpireTime
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
218 + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
219
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
220 _w = (ItemGen *)(&pChests[(unsigned int)pChestWindow->ptr_1C] -32
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
221 + 18 * *((short *)&pChests[(unsigned int)pChestWindow->ptr_1C].igChestItems[139].uExpireTime + v1 + 3));
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
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diff changeset
222 v2 = _w->GetDisplayName();
110eac219e5a ChestUI_WritePointedObjectStatusString
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parents: 1408
diff changeset
223 GameUI_SetFooterString(v2);
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
224 }
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
225 }
110eac219e5a ChestUI_WritePointedObjectStatusString
Nomad
parents: 1408
diff changeset
226 }
110eac219e5a ChestUI_WritePointedObjectStatusString
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diff changeset
227
421
80a5aab68b67 Chest subs moved to Chest.cpp
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diff changeset
228 //----- (0042092D) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
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229 void Chest::DrawChestUI(signed int uChestID)
526
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230 {
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231
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diff changeset
232 int chestBitmapId; // eax@1
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233 unsigned int v5; // eax@1
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diff changeset
234 int chest_item_index; // ecx@3
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
235 unsigned int item_texture_id; // eax@4
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diff changeset
236 Texture *item_texture; // esi@4
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diff changeset
237 signed int itemPixelWidth; // ecx@4
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
238 signed int itemPixelHeght; // edx@4
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
239 signed int v11; // eax@4
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diff changeset
240 int v12; // eax@6
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diff changeset
241 int v13; // eax@6
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diff changeset
242 unsigned int itemPixelPosX; // ST34_4@8
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parents: 515
diff changeset
243 int itemPixelPosY; // edi@8
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
244 int *v16; // [sp+Ch] [bp-28h]@1
214d9d47cf1f Chest working, but items are not laid correctly
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parents: 515
diff changeset
245 int v17; // [sp+10h] [bp-24h]@4
214d9d47cf1f Chest working, but items are not laid correctly
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parents: 515
diff changeset
246 int chest_offs_y; // [sp+14h] [bp-20h]@1
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
247 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
248 int chest_offs_x; // [sp+1Ch] [bp-18h]@1
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parents: 515
diff changeset
249 signed int chestWidthCells; // [sp+20h] [bp-14h]@1
528
b1598f110b07 Chest working
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parents: 526
diff changeset
250 signed int item_counter; // [sp+30h] [bp-4h]@1
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
251
526
214d9d47cf1f Chest working, but items are not laid correctly
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parents: 515
diff changeset
252 v16 = pRenderer->pActiveZBuffer;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
253 pRenderer->ClearZBuffer(0, 479);
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
254 chestBitmapId = pChests[uChestID].uChestBitmapID;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
255 chest_offs_x = pChestPixelOffsetX[chestBitmapId];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
256 chest_offs_y = pChestPixelOffsetY[chestBitmapId];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
257 chestWidthCells = pChestWidthsByType[chestBitmapId];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
258 chestHeghtCells = pChestHeightsByType[chestBitmapId];
1394
8ea496564034 Some LightmapBuilder renames.
Nomad
parents: 1297
diff changeset
259 sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
1205
8c02e6f74b29 arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents: 1202
diff changeset
260 v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
261 pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5));
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
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diff changeset
262
1394
8ea496564034 Some LightmapBuilder renames.
Nomad
parents: 1297
diff changeset
263 for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter)
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
264 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
265 chest_item_index = pChests[uChestID].pInventoryIndices[item_counter];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
266 if ( chest_item_index > 0 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
267 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
268 item_texture_id = pIcons_LOD->LoadTexture(
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
269 //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
1394
8ea496564034 Some LightmapBuilder renames.
Nomad
parents: 1297
diff changeset
270 pItemsTable->pItems[pChests[uChestID].igChestItems[chest_item_index - 1].uItemID].pIconName, TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
271 item_texture = pIcons_LOD->GetTexture(item_texture_id);
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
272 itemPixelWidth = item_texture->uTextureWidth;
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
273 itemPixelHeght = item_texture->uTextureHeight;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
274 if ( itemPixelWidth < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
275 itemPixelWidth = 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
276 v12 = itemPixelWidth - 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
277 v12 = v12 & 0xFFFFFFE0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
278 v13 = v12 + 32;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
279 if ( itemPixelHeght < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
280 itemPixelHeght = 14;
600
db4a23580e6c Chest item view fixed, gold can be taken
Gloval
parents: 592
diff changeset
281 itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth)/2);
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
282 itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) +
600
db4a23580e6c Chest item view fixed, gold can be taken
Gloval
parents: 592
diff changeset
283 ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32- item_texture->uTextureHeight ) /2);
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
284 pRenderer->DrawTextureTransparent( itemPixelPosX, itemPixelPosY, item_texture);
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
285 sub_40F92A(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1);
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
286 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
287 }
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
288 pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId));
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
289 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
290
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
291
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
292 //----- (0041FE71) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
293 bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID )
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
294 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
295 int v3; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
296 unsigned int item_texture_id; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
297 Texture *item_texture; // ecx@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
298 signed int v6; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
299 signed int v7; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
300 signed int v8; // eax@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
301 int texture_cell_width; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
302 int texture_cell_height; // ebx@5
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
303 int _row; // esi@9
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
304 int _cell_rows; // edx@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
305 int _column; // ecx@11
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
306 char *v14; // eax@12
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
307 int chest_cell_heght; // [sp+Ch] [bp-Ch]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
308 signed int v17; // [sp+10h] [bp-8h]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
309 signed int chest_cell_width; // [sp+14h] [bp-4h]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
310
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
311 chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
312 chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
313 item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
314 item_texture = pIcons_LOD->GetTexture(item_texture_id);
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
315 v6 = item_texture->uTextureWidth;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
316 if ( v6 < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
317 v6 = 14;
1110
cf6cd674c398 bitwise operator ambiguity reduced
Grumpy7
parents: 1052
diff changeset
318 texture_cell_width = ((v6 - 14) >> 5) + 1;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
319 v8 = item_texture->uTextureHeight;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
320 if ( v8 < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
321 v8 = 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
322 texture_cell_height = ((v8 - 14) >> 5) + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
323 if ( !areWeLoadingTexture )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
324 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
325 item_texture->Release();
1006
e865f349aa41 ui cleanup
Gloval
parents: 987
diff changeset
326 pIcons_LOD->SyncLoadedFilesCount();
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
327 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
328 if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) &&
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
329 (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
330 { //we not put over borders
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
331 _row = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
332 if ( texture_cell_height <= 0 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
333 return true;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
334 _cell_rows = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
335 while ( 1 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
336 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
337 _column = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
338 if ( texture_cell_width > 0 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
339 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
340 while ( pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]==0)
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
341 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
342 ++_column;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
343 if ( _column >= texture_cell_width )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
344 break;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
345 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
346 if (pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]!=0)
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
347 return false;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
348 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
349 _cell_rows += chest_cell_width;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
350 ++_row;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
351 if ( _row >= texture_cell_height )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
352 return true;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
353 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
354
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
355 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
356 return false;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
357 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
358 // 506128: using guessed type int areWeLoadingTexture;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
359
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
360 //----- (0041FF64) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
361 int Chest::CountChestItems(signed int uChestID)
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
362 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
363 signed int item_count; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
364 int max_items; // edx@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
365 item_count = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
366 max_items = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
367 if ( max_items <= 0 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
368 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
369 item_count = -1;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
370 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
371 else
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
372 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
373 while ( pChests[uChestID].igChestItems[item_count].uItemID )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
374 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
375 ++item_count;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
376 if ( item_count >= max_items )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
377 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
378 item_count = -1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
379 break;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
380 }
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
381 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
382 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
383 return item_count;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
384 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
385
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
386 //----- (0041FFA2) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
387 int Chest::PutItemInChest(int position, ItemGen *put_item, signed int uChestID)
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
388 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
389 int v3; // eax@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
390 ItemGen *v4; // edi@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
391 int v5; // esi@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
392 int result; // eax@11
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
393 unsigned int v7; // eax@12
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
394 int v8; // edx@12
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
395 Texture *v9; // ecx@12
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
396 signed int v10; // eax@12
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
397 signed int v11; // edi@14
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
398 unsigned int v12; // esi@14
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
399 int v13; // edi@16
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
400 void *v14; // edi@21
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
401 int v15; // edi@21
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
402 int i; // ecx@21
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
403 ItemGen *Src; // [sp+Ch] [bp-18h]@1
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
404 signed int item_in_chest_count; // [sp+10h] [bp-14h]@2
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
405 int v19; // [sp+14h] [bp-10h]@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
406 int v20; // [sp+18h] [bp-Ch]@19
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
407 signed int v21; // [sp+1Ch] [bp-8h]@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
408 signed int v22; // [sp+20h] [bp-4h]@3
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
409 int v23; // [sp+20h] [bp-4h]@19
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
410
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
411 v21 = 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
412 v3 = pChests[uChestID].uChestBitmapID;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
413 v4 = put_item;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
414 v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
415 Src = put_item;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
416 v19 = pChestWidthsByType[v3];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
417 if ( position == -1 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
418 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
419 item_in_chest_count = CountChestItems(uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
420 if ( item_in_chest_count == -1 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
421 return 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
422 v22 = 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
423 if ( v5 > 0 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
424 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
425 while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, pChestWindow->par1C) )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
426 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
427 ++v22;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
428 if ( v22 >= v5 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
429 goto LABEL_8;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
430 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
431 v21 = v22;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
432 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
433 LABEL_8:
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
434 if ( v22 == v5 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
435 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
436 if ( uActiveCharacter )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
437 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
438 return 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
439 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
440 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
441 HIWORD(v8) = 0;
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
442 v9 = pIcons_LOD->GetTexture(v7);
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
443 v10 = v9->uTextureWidth;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
444 if ( v10 < 14 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
445 v10 = 14;
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
446 v11 = v9->uTextureHeight;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
447 v12 = ((v10 - 14) >> 5) + 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
448 if ( v11 < 14 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
449 v11 = 14;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
450 v13 = ((v11 - 14) >> 5) + 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
451 if ( !areWeLoadingTexture )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
452 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
453 ((Texture *)v9)->Release();
1006
e865f349aa41 ui cleanup
Gloval
parents: 987
diff changeset
454 pIcons_LOD->SyncLoadedFilesCount();
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
455 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
456 if ( v13 > 0 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
457 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
458 v23 = 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
459 v20 = v13;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
460 do
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
461 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
462 if ( (signed int)v12 > 0 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
463 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
464 v14 = &pChests[uChestID].pInventoryIndices[v21 + v23];
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
465 LOWORD(v8) = -1 - v21;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
466 v8 <<= 16;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
467 LOWORD(v8) = -1 - v21;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
468 memset32(v14, v8, v12 >> 1);
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
469 v15 = (int)((char *)v14 + 4 * (v12 >> 1));
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
470 for ( i = v12 & 1; i; --i )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
471 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
472 *(short *)v15 = v8;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
473 v15 += 2;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
474 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
475 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
476 v23 += v19;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
477 --v20;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
478 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
479 while ( v20 );
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
480 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
481 pChests[uChestID].pInventoryIndices[v21] = item_in_chest_count + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
482 memcpy(&pChests[uChestID].igChestItems[item_in_chest_count], put_item, sizeof(ItemGen));
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
483 result = v21 + 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
484 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
485 else
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
486 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
487 result = 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
488 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
489 return result;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
490 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
491 // 506128: using guessed type int areWeLoadingTexture;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
492
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
493 //----- (0042013E) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
494 void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, signed int uChestID )
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
495 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
496 int uItemID; // edi@1
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
497 int v6; // edx@4
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
498 unsigned int v7; // eax@5
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
499 Texture *v8; // ecx@5
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
500 signed int v9; // eax@5
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
501 signed int v10; // edi@7
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
502 unsigned int texture_cell_width; // ebx@7
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
503 int textute_cell_height; // edi@9
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
504 int chest_cell_row_pos; // edx@12
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
505 int chest_cell_width; // [sp+10h] [bp-Ch]@11
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
506
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
507 uItemID = pChests[ uChestID].igChestItems[item_at_cell].uItemID;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
508 pItemsTable->SetSpecialBonus(&pChests[ uChestID].igChestItems[item_at_cell]);
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
509 if ( uItemID >= 135 && uItemID <= 159 && !pChests[ uChestID].igChestItems[item_at_cell].uNumCharges)
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
510 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
511 v6 = rand() % 21 + 10;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
512 pChests[ uChestID].igChestItems[item_at_cell].uNumCharges = v6;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
513 pChests[ uChestID].igChestItems[item_at_cell].uMaxCharges = v6;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
514 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
515 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
516 v8 = pIcons_LOD->GetTexture(v7);
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
517 v9 = v8->uTextureWidth;
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
518 if ( v9 < 14 )
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
519 v9 = 14;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
520 v10 = v8->uTextureHeight;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
521 texture_cell_width = ((v9 - 14) >> 5) + 1;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
522 if ( v10 < 14 )
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
523 v10 = 14;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
524 textute_cell_height = ((v10 - 14) >> 5) + 1;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
525 if ( !areWeLoadingTexture )
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
526 {
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
527 v8->Release();
1006
e865f349aa41 ui cleanup
Gloval
parents: 987
diff changeset
528 pIcons_LOD->SyncLoadedFilesCount();
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
529 }
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
530 chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID];
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
531 chest_cell_row_pos = 0;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
532 for(int i=0; i<textute_cell_height; ++i)
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
533 {
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
534 for (int j=0; j<texture_cell_width; ++j)
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
535 {
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
536 pChests[uChestID].pInventoryIndices[put_cell_pos + chest_cell_row_pos+j]=(signed __int16)-(put_cell_pos+1);
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
537 }
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
538 chest_cell_row_pos += chest_cell_width;
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
539 }
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
540 pChests[uChestID].pInventoryIndices[put_cell_pos] = item_at_cell + 1;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
541 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
542 // 506128: using guessed type int areWeLoadingTexture;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
543
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
544 //----- (00420284) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
545 void Chest::PlaceItems(signed int uChestID )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
546 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
547 int uChestArea; // edi@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
548 int random_chest_pos; // eax@2
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
549 int test_position; // ebx@11
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
550 char chest_cells_map[144]; // [sp+Ch] [bp-A0h]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
551 int chest_item_id; // [sp+9Ch] [bp-10h]@10
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
552 unsigned int items_counter; // [sp+A4h] [bp-8h]@8
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
553
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
554 pRenderer->ClearZBuffer(0, 479);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
555 uChestArea = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
556 memset(chest_cells_map, 0, 144);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
557 //fill cell map at random positions
608
Ritor1
parents: 544
diff changeset
558 for ( items_counter = 0; items_counter < uChestArea; ++items_counter )
Ritor1
parents: 544
diff changeset
559 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
560 //get random position in chest
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
561 do
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
562 random_chest_pos = (unsigned __int8)rand();
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
563 while ( random_chest_pos >= uChestArea );
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
564 //if this pos occupied move to next
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
565 while ( chest_cells_map[random_chest_pos] )
608
Ritor1
parents: 544
diff changeset
566 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
567 ++random_chest_pos;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
568 if ( random_chest_pos == uChestArea )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
569 random_chest_pos = 0;
608
Ritor1
parents: 544
diff changeset
570 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
571 chest_cells_map[random_chest_pos] = items_counter;
608
Ritor1
parents: 544
diff changeset
572 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
573 items_counter = 0;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
574
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
575 for (items_counter = 0; items_counter<uChestArea; ++items_counter)
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
576 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
577 chest_item_id = pChests[uChestID].igChestItems[items_counter].uItemID;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
578 if ( chest_item_id )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
579 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
580 test_position = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
581 while ( !Chest::CanPlaceItemAt((unsigned __int8)chest_cells_map[test_position], chest_item_id, uChestID) )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
582 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
583 ++test_position;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
584 if ( test_position >= uChestArea )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
585 break;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
586 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
587 if(test_position<uChestArea)
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
588 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
589 Chest::PlaceItemAt((unsigned __int8)chest_cells_map[test_position], items_counter, uChestID);
592
96f48cfdd657 some flags
Nomad
parents: 544
diff changeset
590 if ( pChests[uChestID].uFlags & CHEST_OPENED)
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
591 pChests[uChestID].igChestItems[items_counter].SetIdentified();
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
592 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
593 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
594 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
595 pChests[uChestID].SetInitialized(true);
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
596 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
597 // 420284: using guessed type char Dst[144];
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
598
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
599 //----- (00448A17) --------------------------------------------------------
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
600 void Chest::ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle)
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
601 {
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
602 unsigned __int16 *pFlags; // eax@3
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
603
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
604 if ( uChestID >= 0 && uChestID <= 19 )
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
605 {
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
606 pFlags = &pChests[uChestID].uFlags;
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
607 if ( bToggle )
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
608 *pFlags |= uFlag;
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
609 else
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
610 *pFlags &= ~uFlag;
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
611 }
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
612 }
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
613
0
Ritor1
parents:
diff changeset
614 //----- (00458B03) --------------------------------------------------------
Ritor1
parents:
diff changeset
615 void ChestList::ToFile()
Ritor1
parents:
diff changeset
616 {
Ritor1
parents:
diff changeset
617 ChestList *v1; // esi@1
Ritor1
parents:
diff changeset
618 FILE *v2; // eax@1
Ritor1
parents:
diff changeset
619 FILE *v3; // edi@1
Ritor1
parents:
diff changeset
620
Ritor1
parents:
diff changeset
621 v1 = this;
Ritor1
parents:
diff changeset
622 v2 = fopen("data\\dchest.bin", "wb");
Ritor1
parents:
diff changeset
623 v3 = v2;
Ritor1
parents:
diff changeset
624 if ( !v2 )
Ritor1
parents:
diff changeset
625 Abortf("Unable to save dchest.bin!");
Ritor1
parents:
diff changeset
626 fwrite(v1, 4u, 1u, v2);
Ritor1
parents:
diff changeset
627 fwrite(v1->pChests, 0x24u, v1->uNumChests, v3);
Ritor1
parents:
diff changeset
628 fclose(v3);
Ritor1
parents:
diff changeset
629 }
Ritor1
parents:
diff changeset
630
Ritor1
parents:
diff changeset
631
Ritor1
parents:
diff changeset
632 //----- (00458B4F) --------------------------------------------------------
Ritor1
parents:
diff changeset
633 void ChestList::FromFile(void *pSerialized)
Ritor1
parents:
diff changeset
634 {
Ritor1
parents:
diff changeset
635 uNumChests = *(int *)pSerialized;
Ritor1
parents:
diff changeset
636 pChests = (ChestDesc *)pAllocator->AllocNamedChunk(pChests, 36 * uNumChests, "Chest Descrip");
Ritor1
parents:
diff changeset
637 memcpy(pChests, (char *)pSerialized + 4, 36 * uNumChests);
Ritor1
parents:
diff changeset
638 }
Ritor1
parents:
diff changeset
639
Ritor1
parents:
diff changeset
640
Ritor1
parents:
diff changeset
641 //----- (00458B9C) --------------------------------------------------------
Ritor1
parents:
diff changeset
642 int ChestList::FromFileTxt(const char *Args)
Ritor1
parents:
diff changeset
643 {
Ritor1
parents:
diff changeset
644 ChestList *v2; // ebx@1
Ritor1
parents:
diff changeset
645 __int32 v3; // edi@1
Ritor1
parents:
diff changeset
646 FILE *v4; // eax@1
Ritor1
parents:
diff changeset
647 unsigned int v5; // esi@3
Ritor1
parents:
diff changeset
648 const void *v6; // ST18_4@9
Ritor1
parents:
diff changeset
649 void *v7; // eax@9
Ritor1
parents:
diff changeset
650 FILE *v8; // ST0C_4@11
Ritor1
parents:
diff changeset
651 char *i; // eax@11
Ritor1
parents:
diff changeset
652 char v10; // al@14
Ritor1
parents:
diff changeset
653 const char *v11; // ST14_4@14
Ritor1
parents:
diff changeset
654 char v12; // al@14
Ritor1
parents:
diff changeset
655 const char *v13; // ST10_4@14
Ritor1
parents:
diff changeset
656 char Buf; // [sp+8h] [bp-2F0h]@3
Ritor1
parents:
diff changeset
657 FrameTableTxtLine v16; // [sp+1FCh] [bp-FCh]@4
Ritor1
parents:
diff changeset
658 FrameTableTxtLine v17; // [sp+278h] [bp-80h]@4
Ritor1
parents:
diff changeset
659 FILE *File; // [sp+2F4h] [bp-4h]@1
Ritor1
parents:
diff changeset
660 unsigned int Argsa; // [sp+300h] [bp+8h]@3
Ritor1
parents:
diff changeset
661
Ritor1
parents:
diff changeset
662 v2 = this;
Ritor1
parents:
diff changeset
663 pAllocator->FreeChunk(this->pChests);
Ritor1
parents:
diff changeset
664 v3 = 0;
Ritor1
parents:
diff changeset
665 v2->pChests = 0;
Ritor1
parents:
diff changeset
666 v2->uNumChests = 0;
Ritor1
parents:
diff changeset
667 v4 = fopen(Args, "r");
Ritor1
parents:
diff changeset
668 File = v4;
Ritor1
parents:
diff changeset
669 if ( !v4 )
Ritor1
parents:
diff changeset
670 Abortf("ChestDescriptionList::load - Unable to open file: %s.");
Ritor1
parents:
diff changeset
671 v5 = 0;
Ritor1
parents:
diff changeset
672 Argsa = 0;
Ritor1
parents:
diff changeset
673 if ( fgets(&Buf, 490, v4) )
Ritor1
parents:
diff changeset
674 {
Ritor1
parents:
diff changeset
675 do
Ritor1
parents:
diff changeset
676 {
Ritor1
parents:
diff changeset
677 *strchr(&Buf, 10) = 0;
703
a9c1fb7483c2 monster parser almost complete.
Gloval
parents: 701
diff changeset
678 memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17));
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
679 if ( v17.uPropCount && *v17.pProperties[0] != 47 )
0
Ritor1
parents:
diff changeset
680 ++Argsa;
Ritor1
parents:
diff changeset
681 }
Ritor1
parents:
diff changeset
682 while ( fgets(&Buf, 490, File) );
Ritor1
parents:
diff changeset
683 v5 = Argsa;
Ritor1
parents:
diff changeset
684 v3 = 0;
Ritor1
parents:
diff changeset
685 }
Ritor1
parents:
diff changeset
686 v6 = v2->pChests;
Ritor1
parents:
diff changeset
687 v2->uNumChests = v5;
Ritor1
parents:
diff changeset
688 v7 = pAllocator->AllocNamedChunk(v6, 36 * v5, "Chest Descrip");
Ritor1
parents:
diff changeset
689 v2->pChests = (ChestDesc *)v7;
Ritor1
parents:
diff changeset
690 if ( v7 == (void *)v3 )
Ritor1
parents:
diff changeset
691 Abortf("ChestDescriptionList::load - Out of Memory!");
Ritor1
parents:
diff changeset
692 memset(v7, v3, 36 * v2->uNumChests);
Ritor1
parents:
diff changeset
693 v8 = File;
Ritor1
parents:
diff changeset
694 v2->uNumChests = v3;
Ritor1
parents:
diff changeset
695 fseek(v8, v3, v3);
Ritor1
parents:
diff changeset
696 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
Ritor1
parents:
diff changeset
697 {
Ritor1
parents:
diff changeset
698 *strchr(&Buf, 10) = 0;
703
a9c1fb7483c2 monster parser almost complete.
Gloval
parents: 701
diff changeset
699 memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17));
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
700 if ( v17.uPropCount && *v17.pProperties[0] != 47 )
0
Ritor1
parents:
diff changeset
701 {
Ritor1
parents:
diff changeset
702 strcpy(v2->pChests[v2->uNumChests].pName, v17.pProperties[0]);
Ritor1
parents:
diff changeset
703 v10 = atoi(v17.pProperties[1]);
Ritor1
parents:
diff changeset
704 v11 = v17.pProperties[2];
Ritor1
parents:
diff changeset
705 v2->pChests[v2->uNumChests].uWidth = v10;
Ritor1
parents:
diff changeset
706 v12 = atoi(v11);
Ritor1
parents:
diff changeset
707 v13 = v17.pProperties[3];
Ritor1
parents:
diff changeset
708 v2->pChests[v2->uNumChests].uHeight = v12;
Ritor1
parents:
diff changeset
709 v2->pChests[v2->uNumChests++].uTextureID = atoi(v13);
Ritor1
parents:
diff changeset
710 }
Ritor1
parents:
diff changeset
711 }
Ritor1
parents:
diff changeset
712 fclose(File);
Ritor1
parents:
diff changeset
713 return 1;
Ritor1
parents:
diff changeset
714 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
715
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
716 //----- (00420B13) --------------------------------------------------------
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
717 void __fastcall sub_420B13(int a1, int a2)
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
718 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
719 void *v2; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
720 ItemGen *v3; // ebx@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
721 unsigned int v4; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
722 Texture *v5; // ecx@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
723 signed int v6; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
724 signed int v7; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
725 signed int v8; // eax@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
726 int v9; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
727 int v10; // eax@5
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
728 int v11; // esi@8
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
729 unsigned int v12; // ecx@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
730 void *v13; // edi@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
731 unsigned __int8 v14; // cf@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
732 int v15; // edi@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
733 int i; // ecx@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
734 int v17; // [sp+Ch] [bp-14h]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
735 int v18; // [sp+10h] [bp-10h]@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
736 int v19; // [sp+14h] [bp-Ch]@1
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
737 int v20; // [sp+18h] [bp-8h]@1
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
738 int v21; // [sp+1Ch] [bp-4h]@5
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
739 int v22; // [sp+1Ch] [bp-4h]@8
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
740
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
741 v19 = a2;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
742 v2 = pChestWindow->ptr_1C;
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
743 v20 = (int)v2;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
744 v2 = (void *)(5324 * (int)v2);
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
745 //v3 = (ItemGen *)((char *)v2 + 36 * a1 + (int)((char *)pChests + 4));
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
746 v3 = &pChests[v20].igChestItems[a1];
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
747 //v17 = pChestWidthsByType[*(short *)((char *)v2 + (int)pChests)];
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
748 v17 = pChestWidthsByType[pChests[v20].uChestBitmapID];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
749 v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v3->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
750 v5 = pIcons_LOD->GetTexture(v4);
0d96349d8c87 Restoring inlined methods
Nomad
parents: 848
diff changeset
751 v6 = v5->uTextureWidth;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
752 if ( v6 < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
753 v6 = 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
754 v7 = v6 - 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
755 v8 = v5->uTextureHeight;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
756 v9 = (v7 >> 5) + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
757 v18 = v9;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
758 if ( v8 < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
759 v8 = 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
760 v10 = ((v8 - 14) >> 5) + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
761 v21 = v10;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
762 if ( !areWeLoadingTexture )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
763 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
764 v5->Release();
1006
e865f349aa41 ui cleanup
Gloval
parents: 987
diff changeset
765 pIcons_LOD->SyncLoadedFilesCount();
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
766 v10 = v21;
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
767 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
768 if ( v10 > 0 )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
769 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
770 v11 = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
771 v22 = v10;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
772 do
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
773 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
774 if ( v9 > 0 )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
775 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
776 v12 = v9;
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
777 //v13 = &pChests[0].pInventoryIndices[v19 + v11 + 2662 * (int)v20];
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
778 v13 = &pChests[v20].pInventoryIndices[v19 + v11];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
779 v14 = v12 & 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
780 v12 >>= 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
781 memset(v13, 0, 4 * v12);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
782 v15 = (int)((char *)v13 + 4 * v12);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
783 for ( i = v14; i; --i )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
784 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
785 *(short *)v15 = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
786 v15 += 2;
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
787 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
788 v9 = v18;
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
789 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
790 v11 += v17;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
791 --v22;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
792 }
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
793 while ( v22 );
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
794 }
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
795 v3->Reset();
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
796 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
797 // 506128: using guessed type int areWeLoadingTexture;
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
798 //----- (00420E01) --------------------------------------------------------
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
799 void __cdecl OnChestLeftClick()
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
800 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
801 int chest_id; // edi@1
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
802 POINT *v1; // esi@2
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
803 int v2; // eax@2
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
804 int v3; // ebx@4
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
805 int v4; // esi@6
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
806 int v5; // ecx@6
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
807 //SpriteObject v6; // [sp+Ch] [bp-80h]@1
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
808 POINT v7; // [sp+7Ch] [bp-10h]@2
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
809 POINT a2; // [sp+84h] [bp-8h]@2
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
810
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
811 SpriteObject v6; // [sp+Ch] [bp-80h]@1
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
812 //SpriteObject::SpriteObject(&v6);
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
813
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
814 chest_id = pGUIWindow_CurrentMenu->par1C;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
815 if ( pParty->pPickedItem.uItemID )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
816 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
817 if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
818 pMouse->RemoveHoldingItem();
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
819 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
820 else
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
821 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
822 v1 = pMouse->GetCursorPos(&a2);
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
823 v2 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v7)->y]] & 0xFFFF;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
824 if ( v2 )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
825 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
826 if ( v2 )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
827 v3 = v2 - 1;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
828 else
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
829 v3 = -1;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
830 v4 = pChests[chest_id].pInventoryIndices[v3] - 1;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
831 if ( pItemsTable->pItems[pChests[chest_id].igChestItems[v4].uItemID].uEquipType == EQUIP_GOLD )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
832 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
833 party_finds_gold(pChests[chest_id].igChestItems[v4].uSpecEnchantmentType, 0);
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
834 viewparams->bRedrawGameUI = 1;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
835 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
836 else
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
837 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
838 pParty->SetHoldingItem(&pChests[chest_id].igChestItems[v4]);
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
839 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
840 sub_420B13(v4, v3);
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
841 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
842 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
843 }