annotate Actor.cpp @ 828:0f56abdcce94

Massive refactors of spells + PID (packed id) macros introduced.
author Nomad
date Wed, 27 Mar 2013 00:27:38 +0200
parents c1da83d8223f
children dfd683c4f538
rev   line source
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1 #include <assert.h>
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2
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3 #include "Actor.h"
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4 #include "SpriteObject.h"
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5 #include "Math.h"
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6 #include "Party.h"
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7 #include "Outdoor.h"
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8 #include "AudioPlayer.h"
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9 #include "Game.h"
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10 #include "ObjectList.h"
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11 #include "Overlays.h"
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12 #include "Events.h"
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13 #include "IndoorCamera.h"
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14 #include "FactionTable.h"
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15 #include "TurnEngine.h"
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16 #include "MapInfo.h"
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17 #include "stru277.h"
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18 #include "Time.h"
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19 #include "LOD.h"
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20 #include "Party.h"
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21 #include "GUIWindow.h"
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22 #include "GUIFont.h"
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23
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0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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24 #include "MM7.h"
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25
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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26
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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27
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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28
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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29
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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30
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
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31
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32 Actor pActors[500];
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33 int uNumActors;
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34
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35 stru319 stru_50C198; // idb
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36
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37 //----- (00448A40) --------------------------------------------------------
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38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
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39 {
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40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
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41 {
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42 if ( bToggle )
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43 {
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44 pActors[uActorID].uAttributes |= uFlag;
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45 }
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46 else
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47 {
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48 if ( uFlag == 0x10000 )
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49 {
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50 if (pActors[uActorID].uAIState == Disabled )
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51 pActors[uActorID].uAIState = Standing;
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52 }
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53 pActors[uActorID].uAttributes &= ~uFlag;
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54 }
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55 }
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56 }
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57
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58 //----- (00448518) --------------------------------------------------------
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59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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60 {
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61 signed int v3; // eax@1
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62 int *v4; // edi@2
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63 signed int v5; // eax@6
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64 char *v6; // ecx@6
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65 char *v7; // eax@11
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66 ItemGen *v8; // ecx@15
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67
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68 v3 = 0;
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69 if ( (signed int)uNumActors > 0 )
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70 {
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71 v4 = (int *)&pActors[0].sNPC_ID;
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72 while ( *(short *)v4 != npc )
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73 {
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74 ++v3;
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75 v4 += 209;
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76 if ( v3 >= (signed int)uNumActors )
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77 return;
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78 }
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79 v5 = v3;
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80 v6 = (char *)&pActors[v5].uCarriedItemID;
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81 if ( a3 )
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82 {
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83 if ( *(short *)v6 )
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84 {
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85 if ( pActors[v5].array_000234[0].uItemID )
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86 {
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87 v7 = (char *)&pActors[v5].array_000234[1];
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88 if ( !*(int *)v7 )
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89 *(int *)v7 = item;
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90 }
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91 else
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92 {
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93 pActors[v5].array_000234[0].uItemID = item;
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94 }
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95 }
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96 else
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97 {
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98 *(short *)v6 = item;
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99 }
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100 }
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101 else
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102 {
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103 if ( *(short *)v6 == item )
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104 {
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105 *(short *)v6 = 0;
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106 }
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107 else
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108 {
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109 v8 = pActors[v5].array_000234;
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110 if ( pActors[v5].array_000234[0].uItemID == item
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111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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112 v8->Reset();
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113 }
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114 }
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115 }
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116 }
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117
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118 //----- (004485A7) --------------------------------------------------------
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119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
0
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120 {
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121 unsigned int v3; // eax@3
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122 char *v4; // ecx@3
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123 int *v5; // eax@8
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124 ItemGen *v6; // ecx@12
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125
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126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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127 {
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128 v3 = uActorID;
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129 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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130 if ( bGive )
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131 {
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132 if ( *(short *)v4 )
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133 {
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134 if ( pActors[v3].array_000234[0].uItemID )
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135 {
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136 v5 = &pActors[v3].array_000234[1].uItemID;
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137 if ( !*v5 )
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138 *v5 = uItemID;
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139 }
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140 else
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141 {
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142 pActors[v3].array_000234[0].uItemID = uItemID;
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143 }
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144 }
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145 else
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146 {
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147 *(short *)v4 = uItemID;
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148 }
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149 }
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150 else
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151 {
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152 if ( *(short *)v4 == uItemID )
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153 {
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154 *(short *)v4 = 0;
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155 }
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156 else
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157 {
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158 v6 = pActors[v3].array_000234;
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159 if ( pActors[v3].array_000234[0].uItemID == uItemID
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160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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161 v6->Reset();
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162 }
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163 }
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164 }
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165 }
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166
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167 //----- (00445D4A) --------------------------------------------------------
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168 void Actor::InitializeDialogue(int bPlayerSaysHello)
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169 {
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170 Actor *v2; // esi@1
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171 signed int v3; // ecx@1
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172 NPCData *v4; // eax@1
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173 NPCData *v5; // ebp@1
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174 unsigned int v6; // eax@1
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175 //signed int v7; // eax@3
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176 unsigned int v8; // eax@8
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177 int v9; // esi@8
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178 int v10; // eax@11
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179 GUIWindow *v11; // ecx@19
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180 signed int v12; // eax@21
187
49728858c35e On player voices
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181 //int v13; // [sp-8h] [bp-44h]@34
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182 //const char *v14; // [sp-4h] [bp-40h]@4
187
49728858c35e On player voices
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183 //int v15; // [sp-4h] [bp-40h]@34
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184 signed int v16; // [sp-4h] [bp-40h]@35
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185 int v17; // [sp+10h] [bp-2Ch]@1
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186 char pContainer[32]; // [sp+14h] [bp-28h]@3
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187
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188 auto a1 = this;
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189 v2 = a1;
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190 v17 = bPlayerSaysHello;
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191 dword_A74CDC = -1;
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192 dword_AE336C = -1;
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193 pEventTimer->Pause();
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194 pMiscTimer->Pause();
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195 pAudioPlayer->StopChannels(-1, -1);
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196 uDialogueType = 0;
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197 v3 = v2->sNPC_ID;
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198 sDialogue_SpeakingActorNPC_ID = v2->sNPC_ID;
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199 pDialogue_SpeakingActor = v2;
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200 v4 = GetNPCData(v3);
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201 v5 = v4;
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202 v6 = v4->uFlags;
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203 if ( (v6 & 3) != 2 )
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204 v5->uFlags = v6 + 1;
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205 /*v7 = const_2();
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206 sprintf(pContainer, "evt%02d", v7);
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207 if (pParty->alignment == PartyAlignment_Good)
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208 {
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209 v14 = "-b";
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210 strcat(pContainer, v14);
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211 }
245
f070b49d40dd goto cleaning
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212 else if ( pParty->uAlignment == 2 )
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213 {
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214 v14 = "-c";
245
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215 strcat(pContainer, v14);
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216 }*/
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217
edd2d8b7e3c4 Interface reloading fix & party alignment enum
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218 switch (pParty->alignment)
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219 {
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220 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
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221 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
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222 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
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223 }
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224
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225 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
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226 pDialogueNPCCount = 0;
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227 uNumDialogueNPCPortraits = 1;
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228 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
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229 sprintf(pContainer, "npc%03u", v5->uPortraitID);
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230 v9 = 0;
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231 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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232 dword_591084 = areWeLoadingTexture;
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233 uTextureID_507B04 = uTextureID_right_panel;
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0ea5fbd16edb NPC mostly done
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234 if ( !v5->Hired() && v5->Location2D >= 0 )
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235 {
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236 if ( (signed int)pParty->GetPartyFame() <= v5->fame
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237 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
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238 {
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239 v9 = 1;
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240 }
245
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241 else
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242 {
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243 if ( v10 > 1 )
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244 {
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245 if ( v10 == 2 )
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246 {
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247 v16 = 3;
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248 v9 = v16;
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249 }
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250 else
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251 {
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252 if ( v10 != 3 )
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253 {
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254 if ( v10 != 4 )
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255 v9 = 1;
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256 }
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257 else
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258 {
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259 v16 = 2;
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260 v9 = v16;
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261 }
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262 }
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263 }
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264 else if ( v5->rep )
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265 {
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266 v16 = 2;
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267 v9 = v16;
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268 }
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269 }
0
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diff changeset
270 }
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
271 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
0
Ritor1
parents:
diff changeset
272 v9 = 4;
Ritor1
parents:
diff changeset
273 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
Ritor1
parents:
diff changeset
274 pDialogueWindow = v11;
248
37dcbe8f3cca Dialogue stuff
Nomad
parents: 245
diff changeset
275 if (v5->Hired())
0
Ritor1
parents:
diff changeset
276 {
Ritor1
parents:
diff changeset
277 if ( !v5->bHasUsedTheAbility )
Ritor1
parents:
diff changeset
278 {
Ritor1
parents:
diff changeset
279 v12 = v5->uProfession;
Ritor1
parents:
diff changeset
280 if ( v12 >= 10 )
Ritor1
parents:
diff changeset
281 {
Ritor1
parents:
diff changeset
282 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
Ritor1
parents:
diff changeset
283 {
Ritor1
parents:
diff changeset
284 v11->CreateButton(
Ritor1
parents:
diff changeset
285 0x1E0u,
Ritor1
parents:
diff changeset
286 0xFAu,
Ritor1
parents:
diff changeset
287 0x8Cu,
Ritor1
parents:
diff changeset
288 LOBYTE(pFontArrus->uFontHeight) - 3,
Ritor1
parents:
diff changeset
289 1,
Ritor1
parents:
diff changeset
290 0,
Ritor1
parents:
diff changeset
291 0x88u,
Ritor1
parents:
diff changeset
292 9u,
Ritor1
parents:
diff changeset
293 0,
Ritor1
parents:
diff changeset
294 "",
Ritor1
parents:
diff changeset
295 0);
Ritor1
parents:
diff changeset
296 pDialogueWindow->_41D08F(4, 1, 0, 1);
Ritor1
parents:
diff changeset
297 }
Ritor1
parents:
diff changeset
298 }
Ritor1
parents:
diff changeset
299 }
Ritor1
parents:
diff changeset
300 }
Ritor1
parents:
diff changeset
301 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
Ritor1
parents:
diff changeset
302 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
Ritor1
parents:
diff changeset
303 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
Ritor1
parents:
diff changeset
304 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
248
37dcbe8f3cca Dialogue stuff
Nomad
parents: 245
diff changeset
305 if (v17 && uActiveCharacter && !v5->Hired())
0
Ritor1
parents:
diff changeset
306 {
187
49728858c35e On player voices
Nomad
parents: 141
diff changeset
307 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
308 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
0
Ritor1
parents:
diff changeset
309 else
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
310 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
0
Ritor1
parents:
diff changeset
311 }
Ritor1
parents:
diff changeset
312 }
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
313
0
Ritor1
parents:
diff changeset
314 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
315 bool Actor::CanAct()
Ritor1
parents:
diff changeset
316 {
Ritor1
parents:
diff changeset
317 signed int v1; // esi@1
Ritor1
parents:
diff changeset
318 bool v2; // edi@2
Ritor1
parents:
diff changeset
319 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
320
Ritor1
parents:
diff changeset
321 v1 = 0;
Ritor1
parents:
diff changeset
322 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
Ritor1
parents:
diff changeset
323 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
Ritor1
parents:
diff changeset
324 v1 = 1;
Ritor1
parents:
diff changeset
325 v3 = this->uAIState;
Ritor1
parents:
diff changeset
326 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
Ritor1
parents:
diff changeset
327 }
Ritor1
parents:
diff changeset
328
Ritor1
parents:
diff changeset
329 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
330 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
331 {
Ritor1
parents:
diff changeset
332 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
333 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
334
Ritor1
parents:
diff changeset
335 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
336 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
337 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
338 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
339 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
340 }
Ritor1
parents:
diff changeset
341
Ritor1
parents:
diff changeset
342 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
343 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
344 {
Ritor1
parents:
diff changeset
345 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
346 int v2; // edi@1
Ritor1
parents:
diff changeset
347 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
348 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
349
Ritor1
parents:
diff changeset
350 v1 = this;
Ritor1
parents:
diff changeset
351 v2 = 0;
Ritor1
parents:
diff changeset
352 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
353 {
Ritor1
parents:
diff changeset
354 v3 = 0;
Ritor1
parents:
diff changeset
355 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
356 {
Ritor1
parents:
diff changeset
357 do
Ritor1
parents:
diff changeset
358 {
Ritor1
parents:
diff changeset
359 ++v3;
Ritor1
parents:
diff changeset
360 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
361 }
Ritor1
parents:
diff changeset
362 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
363 if ( v2 )
Ritor1
parents:
diff changeset
364 {
Ritor1
parents:
diff changeset
365 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
366 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
367 }
Ritor1
parents:
diff changeset
368 }
Ritor1
parents:
diff changeset
369 }
Ritor1
parents:
diff changeset
370 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
371 {
Ritor1
parents:
diff changeset
372 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
373 if ( v4 )
Ritor1
parents:
diff changeset
374 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
375 }
Ritor1
parents:
diff changeset
376 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
377 }
Ritor1
parents:
diff changeset
378
Ritor1
parents:
diff changeset
379 //----- (00404AC7) --------------------------------------------------------
Ritor1
parents:
diff changeset
380 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
Ritor1
parents:
diff changeset
381 {
Ritor1
parents:
diff changeset
382 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
383 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
384 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
385 int v8; // edi@16
Ritor1
parents:
diff changeset
386 int v9; // edi@17
Ritor1
parents:
diff changeset
387 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
388 signed int v11; // eax@29
Ritor1
parents:
diff changeset
389 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
390 int v13; // ecx@34
Ritor1
parents:
diff changeset
391 int v14; // edx@34
Ritor1
parents:
diff changeset
392 int v15; // eax@34
Ritor1
parents:
diff changeset
393 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
394 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
395 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
396 int v19; // edi@34
Ritor1
parents:
diff changeset
397 int v20; // eax@35
Ritor1
parents:
diff changeset
398 int v21; // eax@39
Ritor1
parents:
diff changeset
399 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
400 signed int v23; // eax@41
Ritor1
parents:
diff changeset
401 double v24; // st7@49
Ritor1
parents:
diff changeset
402 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
403 int v26; // eax@50
Ritor1
parents:
diff changeset
404 double v27; // st7@50
Ritor1
parents:
diff changeset
405 double v28; // st6@50
Ritor1
parents:
diff changeset
406 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
407 int v30; // esi@50
Ritor1
parents:
diff changeset
408 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
409 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
410 char *v33; // eax@54
Ritor1
parents:
diff changeset
411 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
412 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
413 signed int v36; // eax@67
Ritor1
parents:
diff changeset
414 signed int v37; // eax@68
Ritor1
parents:
diff changeset
415 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
416 int v39; // ecx@75
Ritor1
parents:
diff changeset
417 int v40; // eax@79
Ritor1
parents:
diff changeset
418 int v41; // ecx@90
Ritor1
parents:
diff changeset
419 int v42; // ecx@91
Ritor1
parents:
diff changeset
420 int v43; // eax@95
Ritor1
parents:
diff changeset
421 int v44; // ecx@100
Ritor1
parents:
diff changeset
422 int v45; // ecx@101
Ritor1
parents:
diff changeset
423 int v46; // eax@105
Ritor1
parents:
diff changeset
424 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
425 int v48; // ecx@110
Ritor1
parents:
diff changeset
426 char v49; // zf@123
Ritor1
parents:
diff changeset
427 int v50; // eax@127
Ritor1
parents:
diff changeset
428 int v51; // ecx@130
Ritor1
parents:
diff changeset
429 int v52; // eax@132
Ritor1
parents:
diff changeset
430 int v53; // ecx@137
Ritor1
parents:
diff changeset
431 int v54; // ecx@138
Ritor1
parents:
diff changeset
432 int v55; // eax@142
Ritor1
parents:
diff changeset
433 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
434 Player **v57; // esi@145
Ritor1
parents:
diff changeset
435 int v58; // eax@146
Ritor1
parents:
diff changeset
436 int v59; // edi@146
Ritor1
parents:
diff changeset
437 int v60; // eax@146
Ritor1
parents:
diff changeset
438 int v61; // edi@146
Ritor1
parents:
diff changeset
439 int v62; // eax@146
Ritor1
parents:
diff changeset
440 signed int v63; // edi@146
Ritor1
parents:
diff changeset
441 signed int v64; // edi@147
Ritor1
parents:
diff changeset
442 int v65; // eax@151
Ritor1
parents:
diff changeset
443 char *v66; // eax@160
Ritor1
parents:
diff changeset
444 int v67; // edi@167
Ritor1
parents:
diff changeset
445 int v68; // edi@168
Ritor1
parents:
diff changeset
446 int v69; // eax@171
Ritor1
parents:
diff changeset
447 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
448 signed int v71; // eax@179
Ritor1
parents:
diff changeset
449 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
450 int v73; // ecx@184
Ritor1
parents:
diff changeset
451 int v74; // edx@184
Ritor1
parents:
diff changeset
452 int v75; // eax@184
Ritor1
parents:
diff changeset
453 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
454 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
455 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
456 int v79; // edx@185
Ritor1
parents:
diff changeset
457 int v80; // eax@185
Ritor1
parents:
diff changeset
458 int v81; // eax@189
Ritor1
parents:
diff changeset
459 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
460 int v83; // ecx@192
Ritor1
parents:
diff changeset
461 int v84; // edx@192
Ritor1
parents:
diff changeset
462 int v85; // eax@192
Ritor1
parents:
diff changeset
463 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
464 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
465 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
466 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
467 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
468 signed int v91; // eax@200
Ritor1
parents:
diff changeset
469 int v92; // eax@201
Ritor1
parents:
diff changeset
470 int v93; // ecx@207
Ritor1
parents:
diff changeset
471 int v94; // ecx@208
Ritor1
parents:
diff changeset
472 int v95; // eax@212
Ritor1
parents:
diff changeset
473 int v96; // ecx@217
Ritor1
parents:
diff changeset
474 int v97; // eax@221
Ritor1
parents:
diff changeset
475 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
476 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
477 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
478 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
479 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
480 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
481 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
482 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
483 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
484 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
485 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
486 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
487 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
488 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
489 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
490 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
491 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
492 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
493 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
494 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
495 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
496 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
497 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
498 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
499 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
500 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
501 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
502 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
503 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
504 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
505 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
506
Ritor1
parents:
diff changeset
507 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
508 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
509 v117 = pDir;
Ritor1
parents:
diff changeset
510 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
511 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
512 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
513 {
Ritor1
parents:
diff changeset
514 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
515 {
Ritor1
parents:
diff changeset
516 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
517 {
Ritor1
parents:
diff changeset
518 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
519 goto LABEL_159;
Ritor1
parents:
diff changeset
520 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
521 {
Ritor1
parents:
diff changeset
522 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
523 goto LABEL_159;
Ritor1
parents:
diff changeset
524 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
525 {
Ritor1
parents:
diff changeset
526 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
527 {
Ritor1
parents:
diff changeset
528 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
529 {
Ritor1
parents:
diff changeset
530 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
531 return;
Ritor1
parents:
diff changeset
532 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
533 goto LABEL_20;
Ritor1
parents:
diff changeset
534 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
535 {
Ritor1
parents:
diff changeset
536 v9 = 300 * v6;
Ritor1
parents:
diff changeset
537 }
Ritor1
parents:
diff changeset
538 else
Ritor1
parents:
diff changeset
539 {
Ritor1
parents:
diff changeset
540 if ( v7 != 3 )
Ritor1
parents:
diff changeset
541 {
Ritor1
parents:
diff changeset
542 if ( v7 == 4 )
Ritor1
parents:
diff changeset
543 {
Ritor1
parents:
diff changeset
544 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
545 LABEL_21:
Ritor1
parents:
diff changeset
546 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
547 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
548 v7,
Ritor1
parents:
diff changeset
549 0,
Ritor1
parents:
diff changeset
550 0,
Ritor1
parents:
diff changeset
551 0);
Ritor1
parents:
diff changeset
552 return;
Ritor1
parents:
diff changeset
553 }
Ritor1
parents:
diff changeset
554 LABEL_20:
Ritor1
parents:
diff changeset
555 v8 = 0;
Ritor1
parents:
diff changeset
556 goto LABEL_21;
Ritor1
parents:
diff changeset
557 }
Ritor1
parents:
diff changeset
558 v9 = 900 * v6;
Ritor1
parents:
diff changeset
559 }
Ritor1
parents:
diff changeset
560 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
561 goto LABEL_21;
Ritor1
parents:
diff changeset
562 }
Ritor1
parents:
diff changeset
563 v10 = 3;
Ritor1
parents:
diff changeset
564 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
565 {
Ritor1
parents:
diff changeset
566 v105 = 9;
Ritor1
parents:
diff changeset
567 }
Ritor1
parents:
diff changeset
568 else
Ritor1
parents:
diff changeset
569 {
Ritor1
parents:
diff changeset
570 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
571 {
Ritor1
parents:
diff changeset
572 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
573 goto LABEL_29;
Ritor1
parents:
diff changeset
574 v105 = 5;
Ritor1
parents:
diff changeset
575 }
Ritor1
parents:
diff changeset
576 else
Ritor1
parents:
diff changeset
577 {
Ritor1
parents:
diff changeset
578 v105 = 7;
Ritor1
parents:
diff changeset
579 }
Ritor1
parents:
diff changeset
580 }
Ritor1
parents:
diff changeset
581 v10 = v105;
Ritor1
parents:
diff changeset
582 LABEL_29:
Ritor1
parents:
diff changeset
583 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
584 a1.uType = stru_4E3ACC[15].field_0;
0
Ritor1
parents:
diff changeset
585 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
586 v11 = 0;
Ritor1
parents:
diff changeset
587 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
588 {
Ritor1
parents:
diff changeset
589 LABEL_33:
Ritor1
parents:
diff changeset
590 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
591 }
Ritor1
parents:
diff changeset
592 else
Ritor1
parents:
diff changeset
593 {
Ritor1
parents:
diff changeset
594 v12 = &pObjectList->pObjects->uObjectID;
488
Nomad
parents: 484
diff changeset
595 while ( stru_4E3ACC[15].field_0 != *v12 )
0
Ritor1
parents:
diff changeset
596 {
Ritor1
parents:
diff changeset
597 ++v11;
Ritor1
parents:
diff changeset
598 v12 += 28;
Ritor1
parents:
diff changeset
599 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
600 goto LABEL_33;
Ritor1
parents:
diff changeset
601 }
Ritor1
parents:
diff changeset
602 }
Ritor1
parents:
diff changeset
603 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
604 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
605 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
606 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
607 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
608 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
609 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
610 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
611 v16 = v117;
Ritor1
parents:
diff changeset
612 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
613 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
614 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
615 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
616 a1.uFacing = v17;
Ritor1
parents:
diff changeset
617 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
618 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
619 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
620 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
621 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
622 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
623 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
624 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
625 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
626 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
627 {
Ritor1
parents:
diff changeset
628 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
629 }
Ritor1
parents:
diff changeset
630 else
Ritor1
parents:
diff changeset
631 {
Ritor1
parents:
diff changeset
632 do
Ritor1
parents:
diff changeset
633 {
Ritor1
parents:
diff changeset
634 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
635 v20 = a1.Create(
Ritor1
parents:
diff changeset
636 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
637 v16->uPitchAngle,
Ritor1
parents:
diff changeset
638 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
639 0);
Ritor1
parents:
diff changeset
640 v19 += v118;
Ritor1
parents:
diff changeset
641 }
Ritor1
parents:
diff changeset
642 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
643 }
Ritor1
parents:
diff changeset
644 if ( v20 != -1 )
Ritor1
parents:
diff changeset
645 {
Ritor1
parents:
diff changeset
646 v106 = 0;
Ritor1
parents:
diff changeset
647 v104 = 0;
Ritor1
parents:
diff changeset
648 v103 = 0;
Ritor1
parents:
diff changeset
649 v102 = 0;
Ritor1
parents:
diff changeset
650 v21 = 8 * v20;
Ritor1
parents:
diff changeset
651 v101 = -1;
Ritor1
parents:
diff changeset
652 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
653 v100 = 0;
Ritor1
parents:
diff changeset
654 v99 = v21;
Ritor1
parents:
diff changeset
655 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
656 LABEL_202:
Ritor1
parents:
diff changeset
657 v98 = v22;
Ritor1
parents:
diff changeset
658 goto LABEL_222;
Ritor1
parents:
diff changeset
659 }
Ritor1
parents:
diff changeset
660 return;
Ritor1
parents:
diff changeset
661 }
Ritor1
parents:
diff changeset
662 LABEL_159:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
663 a1.uType = stru_4E3ACC[spellnum].field_0;
0
Ritor1
parents:
diff changeset
664 v119 = 0.0;
Ritor1
parents:
diff changeset
665 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
666 {
Ritor1
parents:
diff changeset
667 LABEL_191:
Ritor1
parents:
diff changeset
668 v82 = 0;
Ritor1
parents:
diff changeset
669 }
Ritor1
parents:
diff changeset
670 else
Ritor1
parents:
diff changeset
671 {
Ritor1
parents:
diff changeset
672 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
673 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
674 {
Ritor1
parents:
diff changeset
675 ++LODWORD(v119);
Ritor1
parents:
diff changeset
676 v66 += 56;
Ritor1
parents:
diff changeset
677 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
678 goto LABEL_191;
Ritor1
parents:
diff changeset
679 }
Ritor1
parents:
diff changeset
680 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
681 }
Ritor1
parents:
diff changeset
682 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
683 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
684 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
685 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
686 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
687 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
688 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
689 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
690 v86 = v117;
Ritor1
parents:
diff changeset
691 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
692 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
693 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
694 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
695 a1.uFacing = v87;
Ritor1
parents:
diff changeset
696 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
697 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
698 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
699 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
700 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
701 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
702 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
703 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
704 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
705 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
706 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
707 {
Ritor1
parents:
diff changeset
708 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
709 {
Ritor1
parents:
diff changeset
710 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
711 {
Ritor1
parents:
diff changeset
712 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
713 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
714 }
Ritor1
parents:
diff changeset
715 else
Ritor1
parents:
diff changeset
716 {
Ritor1
parents:
diff changeset
717 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
718 }
Ritor1
parents:
diff changeset
719 }
Ritor1
parents:
diff changeset
720 else
Ritor1
parents:
diff changeset
721 {
Ritor1
parents:
diff changeset
722 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
723 }
Ritor1
parents:
diff changeset
724 }
Ritor1
parents:
diff changeset
725 else
Ritor1
parents:
diff changeset
726 {
Ritor1
parents:
diff changeset
727 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
728 }
Ritor1
parents:
diff changeset
729 a1.field_61 = 2;
Ritor1
parents:
diff changeset
730 v91 = a1.Create(
Ritor1
parents:
diff changeset
731 v86->uYawAngle,
Ritor1
parents:
diff changeset
732 v86->uPitchAngle,
Ritor1
parents:
diff changeset
733 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
734 0);
Ritor1
parents:
diff changeset
735 if ( v91 != -1 )
Ritor1
parents:
diff changeset
736 {
Ritor1
parents:
diff changeset
737 v106 = 0;
Ritor1
parents:
diff changeset
738 v104 = 0;
Ritor1
parents:
diff changeset
739 v103 = 0;
Ritor1
parents:
diff changeset
740 v102 = 0;
Ritor1
parents:
diff changeset
741 v92 = 8 * v91;
Ritor1
parents:
diff changeset
742 v101 = -1;
Ritor1
parents:
diff changeset
743 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
744 v100 = 0;
Ritor1
parents:
diff changeset
745 v99 = v92;
Ritor1
parents:
diff changeset
746 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
747 goto LABEL_202;
Ritor1
parents:
diff changeset
748 }
Ritor1
parents:
diff changeset
749 return;
Ritor1
parents:
diff changeset
750 }
Ritor1
parents:
diff changeset
751 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
752 return;
Ritor1
parents:
diff changeset
753 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
754 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
755 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
756 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
757 v23 = 8;
Ritor1
parents:
diff changeset
758 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
759 {
Ritor1
parents:
diff changeset
760 v107 = 14;
Ritor1
parents:
diff changeset
761 }
Ritor1
parents:
diff changeset
762 else
Ritor1
parents:
diff changeset
763 {
Ritor1
parents:
diff changeset
764 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
765 {
Ritor1
parents:
diff changeset
766 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
767 goto LABEL_48;
Ritor1
parents:
diff changeset
768 v107 = 10;
Ritor1
parents:
diff changeset
769 }
Ritor1
parents:
diff changeset
770 else
Ritor1
parents:
diff changeset
771 {
Ritor1
parents:
diff changeset
772 v107 = 12;
Ritor1
parents:
diff changeset
773 }
Ritor1
parents:
diff changeset
774 }
Ritor1
parents:
diff changeset
775 v23 = v107;
Ritor1
parents:
diff changeset
776 LABEL_48:
Ritor1
parents:
diff changeset
777 v119 = 0.0;
Ritor1
parents:
diff changeset
778 spellnumb = 0;
Ritor1
parents:
diff changeset
779 if ( v23 > 0 )
Ritor1
parents:
diff changeset
780 {
Ritor1
parents:
diff changeset
781 v24 = (double)v118;
Ritor1
parents:
diff changeset
782 v118 = v23;
Ritor1
parents:
diff changeset
783 v112 = v24;
Ritor1
parents:
diff changeset
784 v116 = 8 * LODWORD(v120) | 3;
Ritor1
parents:
diff changeset
785 do
Ritor1
parents:
diff changeset
786 {
Ritor1
parents:
diff changeset
787 v26 = rand();
Ritor1
parents:
diff changeset
788 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
789 v110 = v27;
Ritor1
parents:
diff changeset
790 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
791 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
792 v25 = (double)v114;
Ritor1
parents:
diff changeset
793 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
794 v120 = v28 * v28;
Ritor1
parents:
diff changeset
795 v119 = v27 * v27;
Ritor1
parents:
diff changeset
796 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
797 {
Ritor1
parents:
diff changeset
798 v32 = 0;
Ritor1
parents:
diff changeset
799 pitch = 0;
Ritor1
parents:
diff changeset
800 }
Ritor1
parents:
diff changeset
801 else
Ritor1
parents:
diff changeset
802 {
Ritor1
parents:
diff changeset
803 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
804 v29 = v28;
Ritor1
parents:
diff changeset
805 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
806 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
807 }
Ritor1
parents:
diff changeset
808 a1.stru_24.Reset();
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
809 a1.uType = stru_4E3ACC[9].field_0;
0
Ritor1
parents:
diff changeset
810 spellnumd = 0;
Ritor1
parents:
diff changeset
811 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
812 {
Ritor1
parents:
diff changeset
813 LABEL_57:
Ritor1
parents:
diff changeset
814 v34 = 0;
Ritor1
parents:
diff changeset
815 }
Ritor1
parents:
diff changeset
816 else
Ritor1
parents:
diff changeset
817 {
Ritor1
parents:
diff changeset
818 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
819 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
820 {
Ritor1
parents:
diff changeset
821 ++spellnumd;
Ritor1
parents:
diff changeset
822 v33 += 56;
Ritor1
parents:
diff changeset
823 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
824 goto LABEL_57;
Ritor1
parents:
diff changeset
825 }
Ritor1
parents:
diff changeset
826 v34 = spellnumd;
Ritor1
parents:
diff changeset
827 }
Ritor1
parents:
diff changeset
828 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
829 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
830 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
831 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
832 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
833 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
834 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
835 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
836 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
837 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
838 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
839 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
840 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
841 a1.uFacing = v32;
Ritor1
parents:
diff changeset
842 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
843 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
844 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
845 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
846 {
Ritor1
parents:
diff changeset
847 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
848 {
Ritor1
parents:
diff changeset
849 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
850 {
Ritor1
parents:
diff changeset
851 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
852 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
853 }
Ritor1
parents:
diff changeset
854 else
Ritor1
parents:
diff changeset
855 {
Ritor1
parents:
diff changeset
856 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
857 }
Ritor1
parents:
diff changeset
858 }
Ritor1
parents:
diff changeset
859 else
Ritor1
parents:
diff changeset
860 {
Ritor1
parents:
diff changeset
861 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
862 }
Ritor1
parents:
diff changeset
863 }
Ritor1
parents:
diff changeset
864 else
Ritor1
parents:
diff changeset
865 {
Ritor1
parents:
diff changeset
866 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
867 }
Ritor1
parents:
diff changeset
868 a1.field_61 = 2;
Ritor1
parents:
diff changeset
869 v36 = a1.Create(
Ritor1
parents:
diff changeset
870 v32,
Ritor1
parents:
diff changeset
871 pitch,
Ritor1
parents:
diff changeset
872 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
873 0);
Ritor1
parents:
diff changeset
874 if ( v36 != -1 )
Ritor1
parents:
diff changeset
875 {
Ritor1
parents:
diff changeset
876 v37 = 8 * v36;
Ritor1
parents:
diff changeset
877 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
878 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
879 }
Ritor1
parents:
diff changeset
880 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
881 v38 = rand();
Ritor1
parents:
diff changeset
882 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
883 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
884 }
Ritor1
parents:
diff changeset
885 while ( !v49 );
Ritor1
parents:
diff changeset
886 }
Ritor1
parents:
diff changeset
887 return;
Ritor1
parents:
diff changeset
888 }
Ritor1
parents:
diff changeset
889 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
890 {
Ritor1
parents:
diff changeset
891 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
892 {
Ritor1
parents:
diff changeset
893 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
894 goto LABEL_79;
Ritor1
parents:
diff changeset
895 }
Ritor1
parents:
diff changeset
896 if ( v7 == 3 )
Ritor1
parents:
diff changeset
897 {
Ritor1
parents:
diff changeset
898 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
899 goto LABEL_79;
Ritor1
parents:
diff changeset
900 }
Ritor1
parents:
diff changeset
901 if ( v7 == 4 )
Ritor1
parents:
diff changeset
902 {
Ritor1
parents:
diff changeset
903 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
904 LABEL_79:
Ritor1
parents:
diff changeset
905 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
906 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
907 v7,
Ritor1
parents:
diff changeset
908 0,
Ritor1
parents:
diff changeset
909 0,
Ritor1
parents:
diff changeset
910 0);
Ritor1
parents:
diff changeset
911 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
912 v106 = 0;
Ritor1
parents:
diff changeset
913 v104 = 0;
Ritor1
parents:
diff changeset
914 v103 = 0;
Ritor1
parents:
diff changeset
915 v102 = 0;
Ritor1
parents:
diff changeset
916 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
917 v101 = -1;
Ritor1
parents:
diff changeset
918 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
919 v100 = 0;
Ritor1
parents:
diff changeset
920 v99 = v40;
Ritor1
parents:
diff changeset
921 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
922 LABEL_222:
Ritor1
parents:
diff changeset
923 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
924 return;
Ritor1
parents:
diff changeset
925 }
Ritor1
parents:
diff changeset
926 }
Ritor1
parents:
diff changeset
927 v39 = 0;
Ritor1
parents:
diff changeset
928 goto LABEL_79;
Ritor1
parents:
diff changeset
929 }
Ritor1
parents:
diff changeset
930 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
931 goto LABEL_159;
Ritor1
parents:
diff changeset
932 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
933 {
Ritor1
parents:
diff changeset
934 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
935 goto LABEL_159;
Ritor1
parents:
diff changeset
936 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
937 return;
Ritor1
parents:
diff changeset
938 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
939 {
Ritor1
parents:
diff changeset
940 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
941 {
Ritor1
parents:
diff changeset
942 v41 = 300 * v6;
Ritor1
parents:
diff changeset
943 goto LABEL_91;
Ritor1
parents:
diff changeset
944 }
Ritor1
parents:
diff changeset
945 if ( v7 == 3 )
Ritor1
parents:
diff changeset
946 {
Ritor1
parents:
diff changeset
947 v41 = 900 * v6;
Ritor1
parents:
diff changeset
948 goto LABEL_91;
Ritor1
parents:
diff changeset
949 }
Ritor1
parents:
diff changeset
950 if ( v7 == 4 )
Ritor1
parents:
diff changeset
951 {
Ritor1
parents:
diff changeset
952 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
953 LABEL_91:
Ritor1
parents:
diff changeset
954 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
955 LABEL_95:
Ritor1
parents:
diff changeset
956 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
957 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
958 v7,
Ritor1
parents:
diff changeset
959 v6 + 5,
Ritor1
parents:
diff changeset
960 0,
Ritor1
parents:
diff changeset
961 0);
Ritor1
parents:
diff changeset
962 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
963 v5,
Ritor1
parents:
diff changeset
964 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
965 v106 = 0;
Ritor1
parents:
diff changeset
966 v104 = 0;
Ritor1
parents:
diff changeset
967 v103 = 0;
Ritor1
parents:
diff changeset
968 v102 = 0;
Ritor1
parents:
diff changeset
969 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
970 v101 = -1;
Ritor1
parents:
diff changeset
971 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
972 v100 = 0;
Ritor1
parents:
diff changeset
973 v99 = v43;
Ritor1
parents:
diff changeset
974 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
975 goto LABEL_222;
Ritor1
parents:
diff changeset
976 }
Ritor1
parents:
diff changeset
977 }
Ritor1
parents:
diff changeset
978 v42 = 0;
Ritor1
parents:
diff changeset
979 goto LABEL_95;
Ritor1
parents:
diff changeset
980 }
Ritor1
parents:
diff changeset
981 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
982 goto LABEL_104;
Ritor1
parents:
diff changeset
983 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
984 {
Ritor1
parents:
diff changeset
985 v45 = 300 * v6;
Ritor1
parents:
diff changeset
986 }
Ritor1
parents:
diff changeset
987 else
Ritor1
parents:
diff changeset
988 {
Ritor1
parents:
diff changeset
989 if ( v7 != 3 )
Ritor1
parents:
diff changeset
990 {
Ritor1
parents:
diff changeset
991 if ( v7 == 4 )
Ritor1
parents:
diff changeset
992 {
Ritor1
parents:
diff changeset
993 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
994 LABEL_105:
Ritor1
parents:
diff changeset
995 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
996 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
997 v7,
Ritor1
parents:
diff changeset
998 v6 + 5,
Ritor1
parents:
diff changeset
999 0,
Ritor1
parents:
diff changeset
1000 0);
Ritor1
parents:
diff changeset
1001 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1002 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
1003 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
1004 v106 = 0;
Ritor1
parents:
diff changeset
1005 v104 = 0;
Ritor1
parents:
diff changeset
1006 v103 = 0;
Ritor1
parents:
diff changeset
1007 v102 = 0;
Ritor1
parents:
diff changeset
1008 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1009 v101 = -1;
Ritor1
parents:
diff changeset
1010 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1011 v100 = 0;
Ritor1
parents:
diff changeset
1012 v99 = v46;
Ritor1
parents:
diff changeset
1013 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
1014 goto LABEL_222;
Ritor1
parents:
diff changeset
1015 }
Ritor1
parents:
diff changeset
1016 LABEL_104:
Ritor1
parents:
diff changeset
1017 v44 = 0;
Ritor1
parents:
diff changeset
1018 goto LABEL_105;
Ritor1
parents:
diff changeset
1019 }
Ritor1
parents:
diff changeset
1020 v45 = 900 * v6;
Ritor1
parents:
diff changeset
1021 }
Ritor1
parents:
diff changeset
1022 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
1023 goto LABEL_105;
Ritor1
parents:
diff changeset
1024 }
Ritor1
parents:
diff changeset
1025 v47 = 0;
Ritor1
parents:
diff changeset
1026 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1027 {
Ritor1
parents:
diff changeset
1028 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1029 {
Ritor1
parents:
diff changeset
1030 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
1031 goto LABEL_114;
Ritor1
parents:
diff changeset
1032 }
Ritor1
parents:
diff changeset
1033 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1034 {
Ritor1
parents:
diff changeset
1035 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
1036 goto LABEL_114;
Ritor1
parents:
diff changeset
1037 }
Ritor1
parents:
diff changeset
1038 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1039 {
Ritor1
parents:
diff changeset
1040 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
1041 LABEL_114:
Ritor1
parents:
diff changeset
1042 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
1043 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1044 v5,
Ritor1
parents:
diff changeset
1045 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1046 LABEL_127:
Ritor1
parents:
diff changeset
1047 v106 = v47;
Ritor1
parents:
diff changeset
1048 v104 = v47;
Ritor1
parents:
diff changeset
1049 v103 = v47;
Ritor1
parents:
diff changeset
1050 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1051 v102 = v47;
Ritor1
parents:
diff changeset
1052 v101 = -1;
Ritor1
parents:
diff changeset
1053 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1054 v100 = v47;
Ritor1
parents:
diff changeset
1055 v99 = v50;
Ritor1
parents:
diff changeset
1056 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
1057 goto LABEL_222;
Ritor1
parents:
diff changeset
1058 }
Ritor1
parents:
diff changeset
1059 }
Ritor1
parents:
diff changeset
1060 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
1061 goto LABEL_114;
Ritor1
parents:
diff changeset
1062 }
Ritor1
parents:
diff changeset
1063 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
1064 {
Ritor1
parents:
diff changeset
1065 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
1066 {
Ritor1
parents:
diff changeset
1067 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
1068 do
Ritor1
parents:
diff changeset
1069 {
Ritor1
parents:
diff changeset
1070 v56->Reset();
Ritor1
parents:
diff changeset
1071 ++v56;
Ritor1
parents:
diff changeset
1072 }
Ritor1
parents:
diff changeset
1073 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
1074 a1b = 1;
Ritor1
parents:
diff changeset
1075 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
1076 do
Ritor1
parents:
diff changeset
1077 {
Ritor1
parents:
diff changeset
1078 v58 = (*v57)->GetActualWillpower();
Ritor1
parents:
diff changeset
1079 v59 = (*v57)->_48EA1B_get_static_effect(v58);
Ritor1
parents:
diff changeset
1080 v60 = (*v57)->GetActualIntelligence();
Ritor1
parents:
diff changeset
1081 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
Ritor1
parents:
diff changeset
1082 v62 = (*v57)->GetActualLuck();
Ritor1
parents:
diff changeset
1083 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
Ritor1
parents:
diff changeset
1084 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1085 {
Ritor1
parents:
diff changeset
1086 v64 = 6048;
Ritor1
parents:
diff changeset
1087 do
Ritor1
parents:
diff changeset
1088 {
Ritor1
parents:
diff changeset
1089 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1090 v64 += 16;
Ritor1
parents:
diff changeset
1091 }
Ritor1
parents:
diff changeset
1092 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1093 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1094 }
Ritor1
parents:
diff changeset
1095 ++a1b;
Ritor1
parents:
diff changeset
1096 ++v57;
Ritor1
parents:
diff changeset
1097 }
Ritor1
parents:
diff changeset
1098 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1099 v106 = 0;
Ritor1
parents:
diff changeset
1100 v104 = 0;
Ritor1
parents:
diff changeset
1101 v103 = 0;
Ritor1
parents:
diff changeset
1102 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1103 v102 = 0;
Ritor1
parents:
diff changeset
1104 v101 = -1;
Ritor1
parents:
diff changeset
1105 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1106 v100 = 0;
Ritor1
parents:
diff changeset
1107 v99 = v65;
Ritor1
parents:
diff changeset
1108 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1109 goto LABEL_202;
Ritor1
parents:
diff changeset
1110 }
Ritor1
parents:
diff changeset
1111 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1112 {
Ritor1
parents:
diff changeset
1113 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1114 goto LABEL_159;
Ritor1
parents:
diff changeset
1115 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1116 {
Ritor1
parents:
diff changeset
1117 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1118 v51 = 0;
Ritor1
parents:
diff changeset
1119 else
Ritor1
parents:
diff changeset
1120 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1121 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1122 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1123 v7,
Ritor1
parents:
diff changeset
1124 v6,
Ritor1
parents:
diff changeset
1125 0,
Ritor1
parents:
diff changeset
1126 0);
Ritor1
parents:
diff changeset
1127 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1128 v106 = 0;
Ritor1
parents:
diff changeset
1129 v104 = 0;
Ritor1
parents:
diff changeset
1130 v103 = 0;
Ritor1
parents:
diff changeset
1131 v102 = 0;
Ritor1
parents:
diff changeset
1132 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1133 v101 = -1;
Ritor1
parents:
diff changeset
1134 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1135 v100 = 0;
Ritor1
parents:
diff changeset
1136 v99 = v52;
Ritor1
parents:
diff changeset
1137 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1138 goto LABEL_222;
Ritor1
parents:
diff changeset
1139 }
Ritor1
parents:
diff changeset
1140 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1141 {
Ritor1
parents:
diff changeset
1142 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1143 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1144 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1145 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1146 v47 = 0;
Ritor1
parents:
diff changeset
1147 goto LABEL_127;
Ritor1
parents:
diff changeset
1148 }
Ritor1
parents:
diff changeset
1149 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1150 LABEL_158:
Ritor1
parents:
diff changeset
1151 if ( !v49 )
Ritor1
parents:
diff changeset
1152 return;
Ritor1
parents:
diff changeset
1153 goto LABEL_159;
Ritor1
parents:
diff changeset
1154 }
Ritor1
parents:
diff changeset
1155 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1156 {
Ritor1
parents:
diff changeset
1157 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1158 {
Ritor1
parents:
diff changeset
1159 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1160 goto LABEL_138;
Ritor1
parents:
diff changeset
1161 }
Ritor1
parents:
diff changeset
1162 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1163 {
Ritor1
parents:
diff changeset
1164 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1165 goto LABEL_138;
Ritor1
parents:
diff changeset
1166 }
Ritor1
parents:
diff changeset
1167 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1168 {
Ritor1
parents:
diff changeset
1169 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1170 LABEL_138:
Ritor1
parents:
diff changeset
1171 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1172 LABEL_142:
Ritor1
parents:
diff changeset
1173 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1174 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1175 v7,
Ritor1
parents:
diff changeset
1176 v6 + 5,
Ritor1
parents:
diff changeset
1177 0,
Ritor1
parents:
diff changeset
1178 0);
Ritor1
parents:
diff changeset
1179 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1180 v5,
Ritor1
parents:
diff changeset
1181 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1182 v106 = 0;
Ritor1
parents:
diff changeset
1183 v104 = 0;
Ritor1
parents:
diff changeset
1184 v103 = 0;
Ritor1
parents:
diff changeset
1185 v102 = 0;
Ritor1
parents:
diff changeset
1186 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1187 v101 = -1;
Ritor1
parents:
diff changeset
1188 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1189 v100 = 0;
Ritor1
parents:
diff changeset
1190 v99 = v55;
Ritor1
parents:
diff changeset
1191 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1192 goto LABEL_222;
Ritor1
parents:
diff changeset
1193 }
Ritor1
parents:
diff changeset
1194 }
Ritor1
parents:
diff changeset
1195 v54 = 0;
Ritor1
parents:
diff changeset
1196 goto LABEL_142;
Ritor1
parents:
diff changeset
1197 }
Ritor1
parents:
diff changeset
1198 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1199 {
Ritor1
parents:
diff changeset
1200 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1201 {
Ritor1
parents:
diff changeset
1202 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1203 {
Ritor1
parents:
diff changeset
1204 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1205 goto LABEL_221;
Ritor1
parents:
diff changeset
1206 }
Ritor1
parents:
diff changeset
1207 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1208 {
Ritor1
parents:
diff changeset
1209 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1210 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1211 goto LABEL_221;
Ritor1
parents:
diff changeset
1212 }
Ritor1
parents:
diff changeset
1213 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1214 {
Ritor1
parents:
diff changeset
1215 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1216 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1217 LABEL_221:
Ritor1
parents:
diff changeset
1218 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1219 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1220 v7,
Ritor1
parents:
diff changeset
1221 v6,
Ritor1
parents:
diff changeset
1222 0,
Ritor1
parents:
diff changeset
1223 0);
Ritor1
parents:
diff changeset
1224 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1225 v106 = 0;
Ritor1
parents:
diff changeset
1226 v104 = 0;
Ritor1
parents:
diff changeset
1227 v103 = 0;
Ritor1
parents:
diff changeset
1228 v102 = 0;
Ritor1
parents:
diff changeset
1229 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1230 v101 = -1;
Ritor1
parents:
diff changeset
1231 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1232 v100 = 0;
Ritor1
parents:
diff changeset
1233 v99 = v97;
Ritor1
parents:
diff changeset
1234 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1235 goto LABEL_222;
Ritor1
parents:
diff changeset
1236 }
Ritor1
parents:
diff changeset
1237 }
Ritor1
parents:
diff changeset
1238 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1239 v96 = 0;
Ritor1
parents:
diff changeset
1240 goto LABEL_221;
Ritor1
parents:
diff changeset
1241 }
Ritor1
parents:
diff changeset
1242 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1243 {
Ritor1
parents:
diff changeset
1244 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1245 {
Ritor1
parents:
diff changeset
1246 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1247 {
Ritor1
parents:
diff changeset
1248 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1249 goto LABEL_208;
Ritor1
parents:
diff changeset
1250 }
Ritor1
parents:
diff changeset
1251 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1252 {
Ritor1
parents:
diff changeset
1253 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1254 goto LABEL_208;
Ritor1
parents:
diff changeset
1255 }
Ritor1
parents:
diff changeset
1256 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1257 {
Ritor1
parents:
diff changeset
1258 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1259 LABEL_208:
Ritor1
parents:
diff changeset
1260 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1261 LABEL_212:
Ritor1
parents:
diff changeset
1262 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1263 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1264 v7,
Ritor1
parents:
diff changeset
1265 v6 + 5,
Ritor1
parents:
diff changeset
1266 0,
Ritor1
parents:
diff changeset
1267 0);
Ritor1
parents:
diff changeset
1268 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1269 v106 = 0;
Ritor1
parents:
diff changeset
1270 v104 = 0;
Ritor1
parents:
diff changeset
1271 v103 = 0;
Ritor1
parents:
diff changeset
1272 v102 = 0;
Ritor1
parents:
diff changeset
1273 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1274 v101 = -1;
Ritor1
parents:
diff changeset
1275 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1276 v100 = 0;
Ritor1
parents:
diff changeset
1277 v99 = v95;
Ritor1
parents:
diff changeset
1278 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1279 goto LABEL_222;
Ritor1
parents:
diff changeset
1280 }
Ritor1
parents:
diff changeset
1281 }
Ritor1
parents:
diff changeset
1282 v94 = 0;
Ritor1
parents:
diff changeset
1283 goto LABEL_212;
Ritor1
parents:
diff changeset
1284 }
Ritor1
parents:
diff changeset
1285 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1286 goto LABEL_159;
Ritor1
parents:
diff changeset
1287 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1288 {
Ritor1
parents:
diff changeset
1289 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1290 {
Ritor1
parents:
diff changeset
1291 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1292 goto LABEL_158;
Ritor1
parents:
diff changeset
1293 }
Ritor1
parents:
diff changeset
1294 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1295 {
Ritor1
parents:
diff changeset
1296 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1297 {
Ritor1
parents:
diff changeset
1298 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1299 goto LABEL_168;
Ritor1
parents:
diff changeset
1300 }
Ritor1
parents:
diff changeset
1301 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1302 {
Ritor1
parents:
diff changeset
1303 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1304 LABEL_168:
Ritor1
parents:
diff changeset
1305 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1306 LABEL_171:
Ritor1
parents:
diff changeset
1307 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1308 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1309 v7,
Ritor1
parents:
diff changeset
1310 0,
Ritor1
parents:
diff changeset
1311 0,
Ritor1
parents:
diff changeset
1312 0);
Ritor1
parents:
diff changeset
1313 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1314 v5,
Ritor1
parents:
diff changeset
1315 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1316 v106 = 0;
Ritor1
parents:
diff changeset
1317 v104 = 0;
Ritor1
parents:
diff changeset
1318 v103 = 0;
Ritor1
parents:
diff changeset
1319 v102 = 0;
Ritor1
parents:
diff changeset
1320 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1321 v101 = -1;
Ritor1
parents:
diff changeset
1322 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1323 v100 = 0;
Ritor1
parents:
diff changeset
1324 v99 = v69;
Ritor1
parents:
diff changeset
1325 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1326 goto LABEL_222;
Ritor1
parents:
diff changeset
1327 }
Ritor1
parents:
diff changeset
1328 }
Ritor1
parents:
diff changeset
1329 v68 = 0;
Ritor1
parents:
diff changeset
1330 goto LABEL_171;
Ritor1
parents:
diff changeset
1331 }
Ritor1
parents:
diff changeset
1332 v70 = 3;
Ritor1
parents:
diff changeset
1333 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1334 {
Ritor1
parents:
diff changeset
1335 v108 = 9;
Ritor1
parents:
diff changeset
1336 }
Ritor1
parents:
diff changeset
1337 else
Ritor1
parents:
diff changeset
1338 {
Ritor1
parents:
diff changeset
1339 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1340 {
Ritor1
parents:
diff changeset
1341 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1342 goto LABEL_179;
Ritor1
parents:
diff changeset
1343 v108 = 5;
Ritor1
parents:
diff changeset
1344 }
Ritor1
parents:
diff changeset
1345 else
Ritor1
parents:
diff changeset
1346 {
Ritor1
parents:
diff changeset
1347 v108 = 7;
Ritor1
parents:
diff changeset
1348 }
Ritor1
parents:
diff changeset
1349 }
Ritor1
parents:
diff changeset
1350 v70 = v108;
Ritor1
parents:
diff changeset
1351 LABEL_179:
Ritor1
parents:
diff changeset
1352 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1353 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0;
0
Ritor1
parents:
diff changeset
1354 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1355 v71 = 0;
Ritor1
parents:
diff changeset
1356 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1357 {
Ritor1
parents:
diff changeset
1358 LABEL_183:
Ritor1
parents:
diff changeset
1359 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1360 }
Ritor1
parents:
diff changeset
1361 else
Ritor1
parents:
diff changeset
1362 {
Ritor1
parents:
diff changeset
1363 v72 = &pObjectList->pObjects->uObjectID;
488
Nomad
parents: 484
diff changeset
1364 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 )
0
Ritor1
parents:
diff changeset
1365 {
Ritor1
parents:
diff changeset
1366 ++v71;
Ritor1
parents:
diff changeset
1367 v72 += 28;
Ritor1
parents:
diff changeset
1368 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1369 goto LABEL_183;
Ritor1
parents:
diff changeset
1370 }
Ritor1
parents:
diff changeset
1371 }
Ritor1
parents:
diff changeset
1372 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1373 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1374 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1375 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1376 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1377 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1378 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1379 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1380 v76 = v117;
Ritor1
parents:
diff changeset
1381 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1382 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1383 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1384 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1385 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1386 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1387 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1388 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1389 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1390 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1391 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1392 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1393 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1394 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1395 {
Ritor1
parents:
diff changeset
1396 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1397 }
Ritor1
parents:
diff changeset
1398 else
Ritor1
parents:
diff changeset
1399 {
Ritor1
parents:
diff changeset
1400 do
Ritor1
parents:
diff changeset
1401 {
Ritor1
parents:
diff changeset
1402 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1403 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1404 v80 = a1.Create(
Ritor1
parents:
diff changeset
1405 v79,
Ritor1
parents:
diff changeset
1406 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1407 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1408 0);
Ritor1
parents:
diff changeset
1409 a1c += v116;
Ritor1
parents:
diff changeset
1410 }
Ritor1
parents:
diff changeset
1411 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1412 }
Ritor1
parents:
diff changeset
1413 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1414 {
Ritor1
parents:
diff changeset
1415 v106 = 0;
Ritor1
parents:
diff changeset
1416 v104 = 0;
Ritor1
parents:
diff changeset
1417 v103 = 0;
Ritor1
parents:
diff changeset
1418 v102 = 0;
Ritor1
parents:
diff changeset
1419 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1420 v101 = -1;
Ritor1
parents:
diff changeset
1421 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1422 v100 = 0;
Ritor1
parents:
diff changeset
1423 v99 = v81;
Ritor1
parents:
diff changeset
1424 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1425 goto LABEL_202;
Ritor1
parents:
diff changeset
1426 }
Ritor1
parents:
diff changeset
1427 }
Ritor1
parents:
diff changeset
1428
Ritor1
parents:
diff changeset
1429 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1430 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1431 {
Ritor1
parents:
diff changeset
1432 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1433 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1434 bool result; // eax@9
Ritor1
parents:
diff changeset
1435
Ritor1
parents:
diff changeset
1436 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1437 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1438 if ( !v2 )
Ritor1
parents:
diff changeset
1439 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1440 if ( !v3 )
Ritor1
parents:
diff changeset
1441 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1442 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1443 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1444 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1445 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1446 result = 1;
Ritor1
parents:
diff changeset
1447 else
Ritor1
parents:
diff changeset
1448 result = v2 == v3;
Ritor1
parents:
diff changeset
1449 return result;
Ritor1
parents:
diff changeset
1450 }
Ritor1
parents:
diff changeset
1451
Ritor1
parents:
diff changeset
1452 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1453 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1454 {
Ritor1
parents:
diff changeset
1455 int v4; // ebx@8
Ritor1
parents:
diff changeset
1456 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1457 int v6; // eax@8
Ritor1
parents:
diff changeset
1458
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1459 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1460 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1461 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1462
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1463 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1464 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1465 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1466 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1467 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1468
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1469 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1470 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1471 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1472 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1473 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1474 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1475 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1476 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1477 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1478 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1479 }
Ritor1
parents:
diff changeset
1480 }
Ritor1
parents:
diff changeset
1481 }
Ritor1
parents:
diff changeset
1482 }
Ritor1
parents:
diff changeset
1483
Ritor1
parents:
diff changeset
1484 //----- (00404874) --------------------------------------------------------
Ritor1
parents:
diff changeset
1485 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
Ritor1
parents:
diff changeset
1486 {
Ritor1
parents:
diff changeset
1487 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1488 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1489 char result; // al@1
Ritor1
parents:
diff changeset
1490 char *v7; // eax@15
Ritor1
parents:
diff changeset
1491 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1492 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1493 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1494 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1495 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1496 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1497 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1498 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1499 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1500 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1501
Ritor1
parents:
diff changeset
1502 v15 = uActorID;
Ritor1
parents:
diff changeset
1503 v4 = a2;
Ritor1
parents:
diff changeset
1504 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1505
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1506 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1507 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1508
Ritor1
parents:
diff changeset
1509 result = a3 - 1;
Ritor1
parents:
diff changeset
1510 switch ( a3 )
Ritor1
parents:
diff changeset
1511 {
Ritor1
parents:
diff changeset
1512 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1513 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1514 goto LABEL_14;
Ritor1
parents:
diff changeset
1515 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1516 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1517 goto LABEL_14;
Ritor1
parents:
diff changeset
1518 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1519 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1520 goto LABEL_14;
Ritor1
parents:
diff changeset
1521 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1522 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1523 goto LABEL_14;
Ritor1
parents:
diff changeset
1524 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1525 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1526 goto LABEL_14;
Ritor1
parents:
diff changeset
1527 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1528 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1529 goto LABEL_14;
Ritor1
parents:
diff changeset
1530 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1531 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1532 goto LABEL_14;
Ritor1
parents:
diff changeset
1533 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1534 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1535 goto LABEL_14;
Ritor1
parents:
diff changeset
1536 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1537 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1538 goto LABEL_14;
Ritor1
parents:
diff changeset
1539 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1540 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1541 goto LABEL_14;
Ritor1
parents:
diff changeset
1542 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1543 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1544 goto LABEL_14;
Ritor1
parents:
diff changeset
1545 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1546 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1547 LABEL_14:
Ritor1
parents:
diff changeset
1548 v16 = 0;
Ritor1
parents:
diff changeset
1549 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1550 goto LABEL_18;
Ritor1
parents:
diff changeset
1551 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1552 break;
Ritor1
parents:
diff changeset
1553 default:
Ritor1
parents:
diff changeset
1554 return result;
Ritor1
parents:
diff changeset
1555 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1556 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1557 {
Ritor1
parents:
diff changeset
1558 ++v16;
Ritor1
parents:
diff changeset
1559 v7 += 56;
Ritor1
parents:
diff changeset
1560 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1561 {
Ritor1
parents:
diff changeset
1562 LABEL_18:
Ritor1
parents:
diff changeset
1563 v8 = 0;
Ritor1
parents:
diff changeset
1564 goto LABEL_19;
Ritor1
parents:
diff changeset
1565 }
Ritor1
parents:
diff changeset
1566 }
Ritor1
parents:
diff changeset
1567 v8 = v16;
Ritor1
parents:
diff changeset
1568 LABEL_19:
Ritor1
parents:
diff changeset
1569 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1570 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1571 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1572 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1573 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1574 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1575 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1576 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1577 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1578 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1579 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1580 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1581 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1582 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1583 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1584 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1585 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1586 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1587 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1588 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1589 {
Ritor1
parents:
diff changeset
1590 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1591 {
Ritor1
parents:
diff changeset
1592 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1593 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1594 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1595 }
Ritor1
parents:
diff changeset
1596 else
Ritor1
parents:
diff changeset
1597 {
Ritor1
parents:
diff changeset
1598 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1599 }
Ritor1
parents:
diff changeset
1600 }
Ritor1
parents:
diff changeset
1601 else
Ritor1
parents:
diff changeset
1602 {
Ritor1
parents:
diff changeset
1603 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1604 }
Ritor1
parents:
diff changeset
1605 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1606 result = a1.Create(
Ritor1
parents:
diff changeset
1607 v4->uYawAngle,
Ritor1
parents:
diff changeset
1608 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1609 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1610 0);
Ritor1
parents:
diff changeset
1611 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1612 {
Ritor1
parents:
diff changeset
1613 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1614 if ( result == 2 )
Ritor1
parents:
diff changeset
1615 {
Ritor1
parents:
diff changeset
1616 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1617 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1618 }
Ritor1
parents:
diff changeset
1619 else
Ritor1
parents:
diff changeset
1620 {
Ritor1
parents:
diff changeset
1621 if ( result != 3 )
Ritor1
parents:
diff changeset
1622 return result;
Ritor1
parents:
diff changeset
1623 a1.Create(
Ritor1
parents:
diff changeset
1624 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1625 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1626 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1627 0);
Ritor1
parents:
diff changeset
1628 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1629 }
Ritor1
parents:
diff changeset
1630 result = a1.Create(
Ritor1
parents:
diff changeset
1631 v13,
Ritor1
parents:
diff changeset
1632 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1633 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1634 0);
Ritor1
parents:
diff changeset
1635 }
Ritor1
parents:
diff changeset
1636 return result;
Ritor1
parents:
diff changeset
1637 }
Ritor1
parents:
diff changeset
1638
Ritor1
parents:
diff changeset
1639 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1640 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1641 {
Ritor1
parents:
diff changeset
1642 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1643 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1644 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1645 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1646 int v5; // ebx@6
Ritor1
parents:
diff changeset
1647 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1648 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1649 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1650 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1651 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1652
Ritor1
parents:
diff changeset
1653 v10 = uActorID;
Ritor1
parents:
diff changeset
1654 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1655 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1656 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1657 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1658 {
Ritor1
parents:
diff changeset
1659 LABEL_5:
Ritor1
parents:
diff changeset
1660 v4 = 0;
Ritor1
parents:
diff changeset
1661 }
Ritor1
parents:
diff changeset
1662 else
Ritor1
parents:
diff changeset
1663 {
Ritor1
parents:
diff changeset
1664 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1665 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1666 {
Ritor1
parents:
diff changeset
1667 ++v2;
Ritor1
parents:
diff changeset
1668 v3 += 56;
Ritor1
parents:
diff changeset
1669 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1670 goto LABEL_5;
Ritor1
parents:
diff changeset
1671 }
Ritor1
parents:
diff changeset
1672 v4 = v2;
Ritor1
parents:
diff changeset
1673 }
Ritor1
parents:
diff changeset
1674 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1675 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1676 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1677 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1678 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1679 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1680 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1681 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1682 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1683 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1684 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1685 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1686 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1687 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1688 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1689 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1690 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1691 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1692 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1693 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1694 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1695 }
Ritor1
parents:
diff changeset
1696
Ritor1
parents:
diff changeset
1697 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1698 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1699 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1700 // //
Ritor1
parents:
diff changeset
1701 // //
Ritor1
parents:
diff changeset
1702 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1703 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1704 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1705 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1706 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1707 // //
Ritor1
parents:
diff changeset
1708 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1709 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1710 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1711 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1712 {
Ritor1
parents:
diff changeset
1713 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1714 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1715 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1716 int v7; // ecx@2
Ritor1
parents:
diff changeset
1717 int v8; // ecx@3
Ritor1
parents:
diff changeset
1718 int v9; // ecx@4
Ritor1
parents:
diff changeset
1719 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1720 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1721 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1722 int v13; // ecx@9
Ritor1
parents:
diff changeset
1723 int v14; // eax@9
Ritor1
parents:
diff changeset
1724 int v15; // eax@11
Ritor1
parents:
diff changeset
1725 int v16; // eax@12
Ritor1
parents:
diff changeset
1726 int v17; // eax@13
Ritor1
parents:
diff changeset
1727 int v18; // edx@15
Ritor1
parents:
diff changeset
1728 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1729 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1730 int v21; // ebx@28
Ritor1
parents:
diff changeset
1731 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1732 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1733 int v24; // edx@35
Ritor1
parents:
diff changeset
1734 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1735 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1736 int v27; // ecx@36
Ritor1
parents:
diff changeset
1737 int v28; // eax@36
Ritor1
parents:
diff changeset
1738 int v29; // eax@37
Ritor1
parents:
diff changeset
1739 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1740 double v31; // st7@45
Ritor1
parents:
diff changeset
1741 double v32; // st6@45
Ritor1
parents:
diff changeset
1742 double v33; // st7@45
Ritor1
parents:
diff changeset
1743 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1744 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1745 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1746 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1747 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1748 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1749 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1750 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1751 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1752 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1753 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1754 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1755 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1756 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1757 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1758 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1759
Ritor1
parents:
diff changeset
1760 v4 = (signed int)uObj1ID >> 3;
Ritor1
parents:
diff changeset
1761 v5 = (uObj1ID & 7) - 2;
Ritor1
parents:
diff changeset
1762 v6 = uObj2ID;
Ritor1
parents:
diff changeset
1763 if ( !v5 )
Ritor1
parents:
diff changeset
1764 {
Ritor1
parents:
diff changeset
1765 v19 = v4;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1766 outx = pSpriteObjects[v19].vPosition.x;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1767 v13 = pSpriteObjects[v19].vPosition.y;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1768 v14 = pSpriteObjects[v19].vPosition.z;
0
Ritor1
parents:
diff changeset
1769 goto LABEL_26;
Ritor1
parents:
diff changeset
1770 }
Ritor1
parents:
diff changeset
1771 v7 = v5 - 1;
Ritor1
parents:
diff changeset
1772 if ( !v7 )
Ritor1
parents:
diff changeset
1773 {
Ritor1
parents:
diff changeset
1774 outx = pActors[v4].vPosition.x;
Ritor1
parents:
diff changeset
1775 outy = pActors[v4].vPosition.y;
Ritor1
parents:
diff changeset
1776 LODWORD(v42) = pActors[v4].uActorHeight;
Ritor1
parents:
diff changeset
1777 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
Ritor1
parents:
diff changeset
1778 goto LABEL_24;
Ritor1
parents:
diff changeset
1779 }
Ritor1
parents:
diff changeset
1780 v8 = v7 - 1;
Ritor1
parents:
diff changeset
1781 if ( !v8 )
Ritor1
parents:
diff changeset
1782 {
Ritor1
parents:
diff changeset
1783 if ( !v4 )
Ritor1
parents:
diff changeset
1784 {
Ritor1
parents:
diff changeset
1785 outx = pParty->vPosition.x;
Ritor1
parents:
diff changeset
1786 outy = pParty->vPosition.y;
Ritor1
parents:
diff changeset
1787 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1788 LABEL_27:
Ritor1
parents:
diff changeset
1789 outz = v14;
Ritor1
parents:
diff changeset
1790 goto LABEL_28;
Ritor1
parents:
diff changeset
1791 }
Ritor1
parents:
diff changeset
1792 v15 = v4 - 1;
Ritor1
parents:
diff changeset
1793 if ( v15 )
Ritor1
parents:
diff changeset
1794 {
Ritor1
parents:
diff changeset
1795 v16 = v15 - 1;
Ritor1
parents:
diff changeset
1796 if ( v16 )
Ritor1
parents:
diff changeset
1797 {
Ritor1
parents:
diff changeset
1798 v17 = v16 - 1;
Ritor1
parents:
diff changeset
1799 if ( v17 )
Ritor1
parents:
diff changeset
1800 {
Ritor1
parents:
diff changeset
1801 if ( v17 != 1 )
Ritor1
parents:
diff changeset
1802 goto LABEL_28;
Ritor1
parents:
diff changeset
1803 v40 = &outz;
Ritor1
parents:
diff changeset
1804 v39 = &outy;
Ritor1
parents:
diff changeset
1805 v38 = &outx;
Ritor1
parents:
diff changeset
1806 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
Ritor1
parents:
diff changeset
1807 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1808 goto LABEL_20;
Ritor1
parents:
diff changeset
1809 }
Ritor1
parents:
diff changeset
1810 v40 = &outz;
Ritor1
parents:
diff changeset
1811 v39 = &outy;
Ritor1
parents:
diff changeset
1812 v38 = &outx;
Ritor1
parents:
diff changeset
1813 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
Ritor1
parents:
diff changeset
1814 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1815 }
Ritor1
parents:
diff changeset
1816 else
Ritor1
parents:
diff changeset
1817 {
Ritor1
parents:
diff changeset
1818 v40 = &outz;
Ritor1
parents:
diff changeset
1819 v39 = &outy;
Ritor1
parents:
diff changeset
1820 v38 = &outx;
Ritor1
parents:
diff changeset
1821 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1822 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
Ritor1
parents:
diff changeset
1823 }
Ritor1
parents:
diff changeset
1824 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
Ritor1
parents:
diff changeset
1825 v36 = 0;
Ritor1
parents:
diff changeset
1826 v35 = 8;
Ritor1
parents:
diff changeset
1827 LABEL_21:
Ritor1
parents:
diff changeset
1828 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
Ritor1
parents:
diff changeset
1829 goto LABEL_28;
Ritor1
parents:
diff changeset
1830 }
Ritor1
parents:
diff changeset
1831 v40 = &outz;
Ritor1
parents:
diff changeset
1832 v39 = &outy;
Ritor1
parents:
diff changeset
1833 v38 = &outx;
Ritor1
parents:
diff changeset
1834 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1835 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
Ritor1
parents:
diff changeset
1836 LABEL_20:
Ritor1
parents:
diff changeset
1837 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
Ritor1
parents:
diff changeset
1838 v36 = 0;
Ritor1
parents:
diff changeset
1839 v35 = 24;
Ritor1
parents:
diff changeset
1840 goto LABEL_21;
Ritor1
parents:
diff changeset
1841 }
Ritor1
parents:
diff changeset
1842 v9 = v8 - 1;
Ritor1
parents:
diff changeset
1843 if ( !v9 )
Ritor1
parents:
diff changeset
1844 {
Ritor1
parents:
diff changeset
1845 v12 = v4;
Ritor1
parents:
diff changeset
1846 outx = pLevelDecorations[v12].vPosition.x;
Ritor1
parents:
diff changeset
1847 v13 = pLevelDecorations[v12].vPosition.y;
Ritor1
parents:
diff changeset
1848 v14 = pLevelDecorations[v12].vPosition.z;
Ritor1
parents:
diff changeset
1849 LABEL_26:
Ritor1
parents:
diff changeset
1850 outy = v13;
Ritor1
parents:
diff changeset
1851 goto LABEL_27;
Ritor1
parents:
diff changeset
1852 }
Ritor1
parents:
diff changeset
1853 if ( v9 != 1 )
Ritor1
parents:
diff changeset
1854 {
Ritor1
parents:
diff changeset
1855 outz = 0;
Ritor1
parents:
diff changeset
1856 outy = 0;
Ritor1
parents:
diff changeset
1857 outx = 0;
Ritor1
parents:
diff changeset
1858 goto LABEL_28;
Ritor1
parents:
diff changeset
1859 }
Ritor1
parents:
diff changeset
1860 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
1861 {
Ritor1
parents:
diff changeset
1862 v10 = &pIndoor->pFaces[v4];
Ritor1
parents:
diff changeset
1863 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
Ritor1
parents:
diff changeset
1864 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
Ritor1
parents:
diff changeset
1865 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
Ritor1
parents:
diff changeset
1866 LABEL_24:
Ritor1
parents:
diff changeset
1867 outz = v11;
Ritor1
parents:
diff changeset
1868 }
Ritor1
parents:
diff changeset
1869 LABEL_28:
Ritor1
parents:
diff changeset
1870 v20 = v6;
Ritor1
parents:
diff changeset
1871 v21 = v6 & 7;
Ritor1
parents:
diff changeset
1872 v22 = v20 >> 3;
Ritor1
parents:
diff changeset
1873 if ( v21 == 2 )
Ritor1
parents:
diff changeset
1874 {
Ritor1
parents:
diff changeset
1875 v30 = v22;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1876 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1877 v27 = pSpriteObjects[v30].vPosition.y;
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1878 v28 = pSpriteObjects[v30].vPosition.z;
0
Ritor1
parents:
diff changeset
1879 goto LABEL_43;
Ritor1
parents:
diff changeset
1880 }
Ritor1
parents:
diff changeset
1881 if ( v21 == 3 )
Ritor1
parents:
diff changeset
1882 {
Ritor1
parents:
diff changeset
1883 LODWORD(v45) = pActors[v22].vPosition.x;
Ritor1
parents:
diff changeset
1884 LODWORD(v44) = pActors[v22].vPosition.y;
Ritor1
parents:
diff changeset
1885 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
Ritor1
parents:
diff changeset
1886 goto LABEL_41;
Ritor1
parents:
diff changeset
1887 }
Ritor1
parents:
diff changeset
1888 if ( v21 == 4 )
Ritor1
parents:
diff changeset
1889 {
Ritor1
parents:
diff changeset
1890 LODWORD(v45) = pParty->vPosition.x;
Ritor1
parents:
diff changeset
1891 LODWORD(v44) = pParty->vPosition.y;
Ritor1
parents:
diff changeset
1892 v29 = a4;
Ritor1
parents:
diff changeset
1893 if ( !a4 )
Ritor1
parents:
diff changeset
1894 v29 = pParty->sEyelevel;
Ritor1
parents:
diff changeset
1895 v28 = pParty->vPosition.z + v29;
Ritor1
parents:
diff changeset
1896 goto LABEL_44;
Ritor1
parents:
diff changeset
1897 }
Ritor1
parents:
diff changeset
1898 if ( v21 == 5 )
Ritor1
parents:
diff changeset
1899 {
Ritor1
parents:
diff changeset
1900 v26 = v22;
Ritor1
parents:
diff changeset
1901 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
Ritor1
parents:
diff changeset
1902 v27 = pLevelDecorations[v26].vPosition.y;
Ritor1
parents:
diff changeset
1903 v28 = pLevelDecorations[v26].vPosition.z;
Ritor1
parents:
diff changeset
1904 LABEL_43:
Ritor1
parents:
diff changeset
1905 LODWORD(v44) = v27;
Ritor1
parents:
diff changeset
1906 LABEL_44:
Ritor1
parents:
diff changeset
1907 a4 = v28;
Ritor1
parents:
diff changeset
1908 goto LABEL_45;
Ritor1
parents:
diff changeset
1909 }
Ritor1
parents:
diff changeset
1910 if ( v21 != 6 )
Ritor1
parents:
diff changeset
1911 {
Ritor1
parents:
diff changeset
1912 a4 = 0;
Ritor1
parents:
diff changeset
1913 v44 = 0.0;
Ritor1
parents:
diff changeset
1914 v45 = 0.0;
Ritor1
parents:
diff changeset
1915 goto LABEL_45;
Ritor1
parents:
diff changeset
1916 }
Ritor1
parents:
diff changeset
1917 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
1918 {
Ritor1
parents:
diff changeset
1919 v23 = &pIndoor->pFaces[v22];
Ritor1
parents:
diff changeset
1920 v24 = v23->pBounding.y1;
Ritor1
parents:
diff changeset
1921 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
Ritor1
parents:
diff changeset
1922 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
Ritor1
parents:
diff changeset
1923 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
Ritor1
parents:
diff changeset
1924 LABEL_41:
Ritor1
parents:
diff changeset
1925 a4 = v25;
Ritor1
parents:
diff changeset
1926 }
Ritor1
parents:
diff changeset
1927 LABEL_45:
Ritor1
parents:
diff changeset
1928 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1929 v42 = v31;
Ritor1
parents:
diff changeset
1930 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1931 v43 = v32;
Ritor1
parents:
diff changeset
1932 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1933 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1934 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1935 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1936 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1937 {
Ritor1
parents:
diff changeset
1938 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1939 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1940 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1941 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1942 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1943 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1944 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1945 }
Ritor1
parents:
diff changeset
1946 else
Ritor1
parents:
diff changeset
1947 {
Ritor1
parents:
diff changeset
1948 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1949 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1950 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1951 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1952 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1953 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1954 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1955 }
Ritor1
parents:
diff changeset
1956 result = pOut;
Ritor1
parents:
diff changeset
1957 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1958 return result;
Ritor1
parents:
diff changeset
1959 }
Ritor1
parents:
diff changeset
1960
Ritor1
parents:
diff changeset
1961 //----- (00404030) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1962 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1963 {
Ritor1
parents:
diff changeset
1964 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1965 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1966 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1967 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1968 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1969 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1970 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1971 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1972 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1973 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1974
Ritor1
parents:
diff changeset
1975 v4 = uObjID;
Ritor1
parents:
diff changeset
1976 v5 = uActorID;
Ritor1
parents:
diff changeset
1977 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1978 {
Ritor1
parents:
diff changeset
1979 v7 = a4;
Ritor1
parents:
diff changeset
1980 v8 = 0;
Ritor1
parents:
diff changeset
1981 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1982 if ( !a4 )
Ritor1
parents:
diff changeset
1983 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1984 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1985 v7 = &v13;
Ritor1
parents:
diff changeset
1986 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1987 v8 = 0;
Ritor1
parents:
diff changeset
1988 }
Ritor1
parents:
diff changeset
1989 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1990 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1991 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1992 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1993 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1994 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1995 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1996 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1997 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1998 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1999 }
Ritor1
parents:
diff changeset
2000 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2001 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
2002 }
Ritor1
parents:
diff changeset
2003
Ritor1
parents:
diff changeset
2004 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2005 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2006 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2007 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2008 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2009 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2010 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
2011 }
Ritor1
parents:
diff changeset
2012
Ritor1
parents:
diff changeset
2013 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2014 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2015 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2016 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2017 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2018
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2019 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2020 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
2021 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
2022
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2023 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2024 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2025 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
2026 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2027 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2028 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2029 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2030 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2031 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2032 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2033 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2034 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2035 }
Ritor1
parents:
diff changeset
2036
Ritor1
parents:
diff changeset
2037 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
2038 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
2039 {
Ritor1
parents:
diff changeset
2040 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
2041
Ritor1
parents:
diff changeset
2042 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2043 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
2044 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2045 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
2046 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
2047 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
2048 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
2049 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
2050 }
Ritor1
parents:
diff changeset
2051
Ritor1
parents:
diff changeset
2052 //----- (00403C6C) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2053 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
2054 {
Ritor1
parents:
diff changeset
2055 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2056 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2057 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
2058 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
2059 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
2060 signed int v8; // eax@7
Ritor1
parents:
diff changeset
2061 double v9; // st7@9
Ritor1
parents:
diff changeset
2062 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2063 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
2064 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
2065 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
2066 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
2067 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
2068 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2069 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2070 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2071 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2072 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2073 unsigned int v21; // [sp+44h] [bp-10h]@9
Ritor1
parents:
diff changeset
2074 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2075 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2076 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2077 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2078
Ritor1
parents:
diff changeset
2079 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2080 a2 = edx0;
Ritor1
parents:
diff changeset
2081 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2082 v24 = uActorID;
Ritor1
parents:
diff changeset
2083 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2084 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2085 Actor::AI_Stand(uActorID, edx0, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2086 return;
0
Ritor1
parents:
diff changeset
2087 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2088
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2089 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2090 {
Ritor1
parents:
diff changeset
2091 v8 = edx0 >> 3;
Ritor1
parents:
diff changeset
2092 v6 = (AIDirection *)pActors[v8].vPosition.x;
Ritor1
parents:
diff changeset
2093 v7 = (AIDirection *)pActors[v8].vPosition.y;
Ritor1
parents:
diff changeset
2094 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
Ritor1
parents:
diff changeset
2095 }
Ritor1
parents:
diff changeset
2096 else
Ritor1
parents:
diff changeset
2097 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2098 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2099 {
Ritor1
parents:
diff changeset
2100 v6 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2101 v7 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2102 v23 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2103 }
Ritor1
parents:
diff changeset
2104 else
Ritor1
parents:
diff changeset
2105 {
Ritor1
parents:
diff changeset
2106 v6 = arg0;
Ritor1
parents:
diff changeset
2107 v7 = arg0;
Ritor1
parents:
diff changeset
2108 }
Ritor1
parents:
diff changeset
2109 }
Ritor1
parents:
diff changeset
2110 v21 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2111 v9 = (double)(signed int)v21 * 0.75;
Ritor1
parents:
diff changeset
2112 v21 = v3->vPosition.z;
Ritor1
parents:
diff changeset
2113 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
Ritor1
parents:
diff changeset
2114 v10.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2115 v10.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2116 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
Ritor1
parents:
diff changeset
2117 {
Ritor1
parents:
diff changeset
2118 v12 = arg0;
Ritor1
parents:
diff changeset
2119 v13 = 0;
Ritor1
parents:
diff changeset
2120 if ( !arg0 )
Ritor1
parents:
diff changeset
2121 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
2122 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2123 v12 = &v20;
Ritor1
parents:
diff changeset
2124 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2125 v13 = 0;
Ritor1
parents:
diff changeset
2126 }
Ritor1
parents:
diff changeset
2127 v15 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2128 v3->uYawAngle = LOWORD(v12->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2129 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
0
Ritor1
parents:
diff changeset
2130 v17 = v24;
Ritor1
parents:
diff changeset
2131 v3->uCurrentActionLength = 8 * v16;
Ritor1
parents:
diff changeset
2132 v3->uCurrentActionTime = v13;
Ritor1
parents:
diff changeset
2133 v3->uAIState = AttackingMelee;
Ritor1
parents:
diff changeset
2134 Actor::PlaySound(v17, 0);
Ritor1
parents:
diff changeset
2135 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2136 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2137 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
Ritor1
parents:
diff changeset
2138 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
Ritor1
parents:
diff changeset
2139 {
Ritor1
parents:
diff changeset
2140 LODWORD(v18) = 2 * v18;
Ritor1
parents:
diff changeset
2141 v25 = v18;
Ritor1
parents:
diff changeset
2142 }
Ritor1
parents:
diff changeset
2143 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2144 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
Ritor1
parents:
diff changeset
2145 v3->pMonsterInfo.uRecoveryTime = v18;
Ritor1
parents:
diff changeset
2146 v3->vVelocity.z = v13;
Ritor1
parents:
diff changeset
2147 v3->vVelocity.y = v13;
Ritor1
parents:
diff changeset
2148 v3->vVelocity.x = v13;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2149 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2150 }
Ritor1
parents:
diff changeset
2151 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2152 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2153 }
Ritor1
parents:
diff changeset
2154
Ritor1
parents:
diff changeset
2155 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2156 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2157 {
Ritor1
parents:
diff changeset
2158 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2159 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2160 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2161 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2162 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2163 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2164
Ritor1
parents:
diff changeset
2165 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2166 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2167 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2168
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2169 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2170 v3 = 1;
Ritor1
parents:
diff changeset
2171 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2172 {
Ritor1
parents:
diff changeset
2173 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2174 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2175 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2176 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2177 return;
Ritor1
parents:
diff changeset
2178 goto LABEL_12;
Ritor1
parents:
diff changeset
2179 }
Ritor1
parents:
diff changeset
2180 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2181 goto LABEL_12;
Ritor1
parents:
diff changeset
2182 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2183 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2184 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2185 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2186 v3 = 1;
Ritor1
parents:
diff changeset
2187 if ( v3 )
Ritor1
parents:
diff changeset
2188 {
Ritor1
parents:
diff changeset
2189 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2190 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2191 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2192 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2193 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2194 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2195
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2196 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2197 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2198 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2199 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2200 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2201 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2202 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2203 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2204 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2205 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2206 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2207
0
Ritor1
parents:
diff changeset
2208 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2209 do
Ritor1
parents:
diff changeset
2210 {
Ritor1
parents:
diff changeset
2211 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2212 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2213 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2214 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2215 }
Ritor1
parents:
diff changeset
2216 ++ppPlayers;
Ritor1
parents:
diff changeset
2217 }
Ritor1
parents:
diff changeset
2218 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2219 }
Ritor1
parents:
diff changeset
2220 }
Ritor1
parents:
diff changeset
2221
Ritor1
parents:
diff changeset
2222 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2223 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2224 {
Ritor1
parents:
diff changeset
2225 int result; // eax@1
Ritor1
parents:
diff changeset
2226 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2227 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2228 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2229 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2230 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2231 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2232
Ritor1
parents:
diff changeset
2233 result = a2 - 1;
Ritor1
parents:
diff changeset
2234 v4 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2235 switch ( a2 )
Ritor1
parents:
diff changeset
2236 {
Ritor1
parents:
diff changeset
2237 case 1:
Ritor1
parents:
diff changeset
2238 if ( a3 )
Ritor1
parents:
diff changeset
2239 {
Ritor1
parents:
diff changeset
2240 v9 = 0;
Ritor1
parents:
diff changeset
2241 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2242 v7 = 0;
Ritor1
parents:
diff changeset
2243 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2244 v5 = 904;
Ritor1
parents:
diff changeset
2245 goto LABEL_16;
Ritor1
parents:
diff changeset
2246 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2247 return;
0
Ritor1
parents:
diff changeset
2248 case 2:
Ritor1
parents:
diff changeset
2249 if ( a3 )
Ritor1
parents:
diff changeset
2250 {
Ritor1
parents:
diff changeset
2251 v9 = 0;
Ritor1
parents:
diff changeset
2252 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2253 v7 = 0;
Ritor1
parents:
diff changeset
2254 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2255 v5 = 905;
Ritor1
parents:
diff changeset
2256 goto LABEL_16;
Ritor1
parents:
diff changeset
2257 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2258 return;
0
Ritor1
parents:
diff changeset
2259 case 3:
Ritor1
parents:
diff changeset
2260 if ( a3 )
Ritor1
parents:
diff changeset
2261 {
Ritor1
parents:
diff changeset
2262 v9 = 0;
Ritor1
parents:
diff changeset
2263 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2264 v7 = 0;
Ritor1
parents:
diff changeset
2265 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2266 v5 = 906;
Ritor1
parents:
diff changeset
2267 goto LABEL_16;
Ritor1
parents:
diff changeset
2268 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2269 return;
0
Ritor1
parents:
diff changeset
2270 case 4:
Ritor1
parents:
diff changeset
2271 if ( a3 )
Ritor1
parents:
diff changeset
2272 {
Ritor1
parents:
diff changeset
2273 v9 = 0;
Ritor1
parents:
diff changeset
2274 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2275 v7 = 0;
Ritor1
parents:
diff changeset
2276 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2277 v5 = 907;
Ritor1
parents:
diff changeset
2278 goto LABEL_16;
Ritor1
parents:
diff changeset
2279 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2280 return;
0
Ritor1
parents:
diff changeset
2281 case 5:
Ritor1
parents:
diff changeset
2282 v9 = 4;
Ritor1
parents:
diff changeset
2283 v8 = 65536;
Ritor1
parents:
diff changeset
2284 v7 = 0;
Ritor1
parents:
diff changeset
2285 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2286 v5 = 901;
Ritor1
parents:
diff changeset
2287 goto LABEL_16;
Ritor1
parents:
diff changeset
2288 case 6:
Ritor1
parents:
diff changeset
2289 v9 = 4;
Ritor1
parents:
diff changeset
2290 v8 = 65536;
Ritor1
parents:
diff changeset
2291 v7 = 0;
Ritor1
parents:
diff changeset
2292 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2293 v5 = 902;
Ritor1
parents:
diff changeset
2294 goto LABEL_16;
Ritor1
parents:
diff changeset
2295 case 7:
Ritor1
parents:
diff changeset
2296 v9 = 4;
Ritor1
parents:
diff changeset
2297 v8 = 65536;
Ritor1
parents:
diff changeset
2298 v7 = 0;
Ritor1
parents:
diff changeset
2299 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2300 v5 = 903;
Ritor1
parents:
diff changeset
2301 goto LABEL_16;
Ritor1
parents:
diff changeset
2302 case 8:
Ritor1
parents:
diff changeset
2303 v9 = 4;
Ritor1
parents:
diff changeset
2304 v8 = 65536;
Ritor1
parents:
diff changeset
2305 v7 = 0;
Ritor1
parents:
diff changeset
2306 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2307 v5 = 900;
Ritor1
parents:
diff changeset
2308 goto LABEL_16;
Ritor1
parents:
diff changeset
2309 case 9:
Ritor1
parents:
diff changeset
2310 v9 = 4;
Ritor1
parents:
diff changeset
2311 v8 = 65536;
Ritor1
parents:
diff changeset
2312 v7 = 0;
Ritor1
parents:
diff changeset
2313 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2314 v5 = 909;
Ritor1
parents:
diff changeset
2315 goto LABEL_16;
Ritor1
parents:
diff changeset
2316 case 10:
Ritor1
parents:
diff changeset
2317 v9 = 4;
Ritor1
parents:
diff changeset
2318 v8 = 65536;
Ritor1
parents:
diff changeset
2319 v7 = 0;
Ritor1
parents:
diff changeset
2320 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2321 v5 = 908;
Ritor1
parents:
diff changeset
2322 LABEL_16:
Ritor1
parents:
diff changeset
2323 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2324 break;
Ritor1
parents:
diff changeset
2325 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2326 return;
0
Ritor1
parents:
diff changeset
2327 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2328 return;
0
Ritor1
parents:
diff changeset
2329 }
Ritor1
parents:
diff changeset
2330
Ritor1
parents:
diff changeset
2331 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2332 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2333 {
Ritor1
parents:
diff changeset
2334 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2335 int v3; // eax@9
Ritor1
parents:
diff changeset
2336 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2337 int v5; // esi@9
Ritor1
parents:
diff changeset
2338 int v6; // ebx@11
Ritor1
parents:
diff changeset
2339 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2340 int v9; // edi@21
Ritor1
parents:
diff changeset
2341 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2342 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2343
Ritor1
parents:
diff changeset
2344 v2 = 0;
Ritor1
parents:
diff changeset
2345 v11 = 0;
Ritor1
parents:
diff changeset
2346 if ( a2 )
Ritor1
parents:
diff changeset
2347 {
Ritor1
parents:
diff changeset
2348 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2349 {
Ritor1
parents:
diff changeset
2350 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2351 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2352 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2353 }
Ritor1
parents:
diff changeset
2354 else
Ritor1
parents:
diff changeset
2355 {
Ritor1
parents:
diff changeset
2356 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2357 return 0;
Ritor1
parents:
diff changeset
2358 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2359 {
Ritor1
parents:
diff changeset
2360 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2361 {
Ritor1
parents:
diff changeset
2362 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2363 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2364 }
Ritor1
parents:
diff changeset
2365 else
Ritor1
parents:
diff changeset
2366 {
Ritor1
parents:
diff changeset
2367 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2368 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2369 }
Ritor1
parents:
diff changeset
2370 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2371 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2372 }
Ritor1
parents:
diff changeset
2373 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2374 return 0;
Ritor1
parents:
diff changeset
2375 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2376 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2377 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2378 }
Ritor1
parents:
diff changeset
2379 }
Ritor1
parents:
diff changeset
2380 else
Ritor1
parents:
diff changeset
2381 {
Ritor1
parents:
diff changeset
2382 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2383 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2384 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2385 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2386 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2387 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2388 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2389 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2390 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2391 }
Ritor1
parents:
diff changeset
2392 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2393 {
Ritor1
parents:
diff changeset
2394 v6 = v3;
Ritor1
parents:
diff changeset
2395 do
Ritor1
parents:
diff changeset
2396 {
Ritor1
parents:
diff changeset
2397 --v6;
Ritor1
parents:
diff changeset
2398 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2399 }
Ritor1
parents:
diff changeset
2400 while ( v6 );
Ritor1
parents:
diff changeset
2401 }
Ritor1
parents:
diff changeset
2402 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2403 }
Ritor1
parents:
diff changeset
2404
Ritor1
parents:
diff changeset
2405 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2406 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2407 {
Ritor1
parents:
diff changeset
2408 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2409
Ritor1
parents:
diff changeset
2410 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2411 if ( !v1 )
Ritor1
parents:
diff changeset
2412 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2413 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2414 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2415 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2416 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2417 }
Ritor1
parents:
diff changeset
2418
Ritor1
parents:
diff changeset
2419 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2420 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2421 {
Ritor1
parents:
diff changeset
2422 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2423 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2424 bool result; // eax@1
Ritor1
parents:
diff changeset
2425 int v4; // ebx@2
Ritor1
parents:
diff changeset
2426 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2427 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2428 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2429 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2430
Ritor1
parents:
diff changeset
2431 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2432 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2433 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2434 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2435 if ( result )
Ritor1
parents:
diff changeset
2436 {
Ritor1
parents:
diff changeset
2437 pStru277->_427D48(v1);
Ritor1
parents:
diff changeset
2438 v4 = 0;
Ritor1
parents:
diff changeset
2439 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2440 if ( v5 )
Ritor1
parents:
diff changeset
2441 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2442 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2443 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2444 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2445 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2446 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2447 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2448 v8 = 30;
Ritor1
parents:
diff changeset
2449 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2450 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2451 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2452 result = 1;
Ritor1
parents:
diff changeset
2453 }
Ritor1
parents:
diff changeset
2454 return result;
Ritor1
parents:
diff changeset
2455 }
Ritor1
parents:
diff changeset
2456
Ritor1
parents:
diff changeset
2457 //----- (00403A60) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2458 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2459 {
Ritor1
parents:
diff changeset
2460 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2461 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2462 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2463 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2464 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2465 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2466 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2467 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2468 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2469 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2470 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2471 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2472 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2473 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2474 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2475 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2476 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2477 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2478 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2479 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2480 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2481
Ritor1
parents:
diff changeset
2482 v22 = uActorID;
Ritor1
parents:
diff changeset
2483 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2484 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2485 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2486 {
Ritor1
parents:
diff changeset
2487 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2488 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2489 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2490 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2491 }
Ritor1
parents:
diff changeset
2492 else
Ritor1
parents:
diff changeset
2493 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2494 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2495 {
Ritor1
parents:
diff changeset
2496 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2497 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2498 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2499 }
Ritor1
parents:
diff changeset
2500 else
Ritor1
parents:
diff changeset
2501 {
Ritor1
parents:
diff changeset
2502 v4 = pDir;
Ritor1
parents:
diff changeset
2503 v5 = pDir;
Ritor1
parents:
diff changeset
2504 }
Ritor1
parents:
diff changeset
2505 }
Ritor1
parents:
diff changeset
2506 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2507 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2508 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2509 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2510 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2511 {
Ritor1
parents:
diff changeset
2512 v9 = pDir;
Ritor1
parents:
diff changeset
2513 v10 = 0;
Ritor1
parents:
diff changeset
2514 if ( !pDir )
Ritor1
parents:
diff changeset
2515 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2516 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2517 v9 = &v18;
Ritor1
parents:
diff changeset
2518 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2519 v10 = 0;
Ritor1
parents:
diff changeset
2520 }
Ritor1
parents:
diff changeset
2521 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2522 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2523 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2524 v14 = v22;
Ritor1
parents:
diff changeset
2525 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2526 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2527 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2528 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2529 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2530 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2531 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2532 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2533 {
Ritor1
parents:
diff changeset
2534 v15 *= 2;
Ritor1
parents:
diff changeset
2535 pDira = v15;
Ritor1
parents:
diff changeset
2536 }
Ritor1
parents:
diff changeset
2537 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2538 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2539 else
Ritor1
parents:
diff changeset
2540 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2541 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2542 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2543 * -2.133333333333333);
Ritor1
parents:
diff changeset
2544 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2545 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2546 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2547 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2548 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2549 {
Ritor1
parents:
diff changeset
2550 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2551 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2552 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2553 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2554 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2555 }
Ritor1
parents:
diff changeset
2556 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2557 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2558 }
Ritor1
parents:
diff changeset
2559 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2560 Actor::_402AD7(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2561 }
Ritor1
parents:
diff changeset
2562
Ritor1
parents:
diff changeset
2563 //----- (00403854) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2564 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2565 {
Ritor1
parents:
diff changeset
2566 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2567 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2568 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2569 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2570 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2571 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2572 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2573 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2574 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2575 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2576 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2577 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2578 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2579 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2580 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2581 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2582 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2583 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2584 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2585 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2586 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2587
Ritor1
parents:
diff changeset
2588 v22 = uActorID;
Ritor1
parents:
diff changeset
2589 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2590 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2591 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2592 {
Ritor1
parents:
diff changeset
2593 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2594 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2595 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2596 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2597 }
Ritor1
parents:
diff changeset
2598 else
Ritor1
parents:
diff changeset
2599 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2600 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2601 {
Ritor1
parents:
diff changeset
2602 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2603 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2604 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2605 }
Ritor1
parents:
diff changeset
2606 else
Ritor1
parents:
diff changeset
2607 {
Ritor1
parents:
diff changeset
2608 v4 = pDir;
Ritor1
parents:
diff changeset
2609 v5 = pDir;
Ritor1
parents:
diff changeset
2610 }
Ritor1
parents:
diff changeset
2611 }
Ritor1
parents:
diff changeset
2612 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2613 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2614 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2615 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2616 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2617 {
Ritor1
parents:
diff changeset
2618 v9 = pDir;
Ritor1
parents:
diff changeset
2619 v10 = 0;
Ritor1
parents:
diff changeset
2620 if ( !pDir )
Ritor1
parents:
diff changeset
2621 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2622 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2623 v9 = &v18;
Ritor1
parents:
diff changeset
2624 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2625 v10 = 0;
Ritor1
parents:
diff changeset
2626 }
Ritor1
parents:
diff changeset
2627 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2628 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2629 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2630 v14 = v22;
Ritor1
parents:
diff changeset
2631 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2632 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2633 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2634 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2635 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2636 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2637 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2638 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2639 {
Ritor1
parents:
diff changeset
2640 v15 *= 2;
Ritor1
parents:
diff changeset
2641 pDira = v15;
Ritor1
parents:
diff changeset
2642 }
Ritor1
parents:
diff changeset
2643 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2644 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2645 else
Ritor1
parents:
diff changeset
2646 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2647 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2648 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2649 * -2.133333333333333);
Ritor1
parents:
diff changeset
2650 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2651 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2652 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2653 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2654 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2655 {
Ritor1
parents:
diff changeset
2656 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2657 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2658 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2659 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2660 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2661 }
Ritor1
parents:
diff changeset
2662 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2663 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2664 }
Ritor1
parents:
diff changeset
2665 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2666 Actor::_402AD7(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2667 }
Ritor1
parents:
diff changeset
2668
Ritor1
parents:
diff changeset
2669 //----- (0040368B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2670 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2671 {
Ritor1
parents:
diff changeset
2672 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2673 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2674 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2675 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2676 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2677 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2678 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2679 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2680 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2681 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2682 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2683 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2684 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2685 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2686 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2687 int v18; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2688 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2689 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2690 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2691 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2692
Ritor1
parents:
diff changeset
2693 v21 = uActorID;
Ritor1
parents:
diff changeset
2694 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2695 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2696 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2697 {
Ritor1
parents:
diff changeset
2698 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2699 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2700 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2701 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2702 }
Ritor1
parents:
diff changeset
2703 else
Ritor1
parents:
diff changeset
2704 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2705 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2706 {
Ritor1
parents:
diff changeset
2707 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2708 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2709 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2710 }
Ritor1
parents:
diff changeset
2711 else
Ritor1
parents:
diff changeset
2712 {
Ritor1
parents:
diff changeset
2713 v4 = pDir;
Ritor1
parents:
diff changeset
2714 v5 = pDir;
Ritor1
parents:
diff changeset
2715 }
Ritor1
parents:
diff changeset
2716 }
Ritor1
parents:
diff changeset
2717 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2718 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2719 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2720 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2721 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2722 {
Ritor1
parents:
diff changeset
2723 v9 = pDir;
Ritor1
parents:
diff changeset
2724 v10 = 0;
Ritor1
parents:
diff changeset
2725 if ( !pDir )
Ritor1
parents:
diff changeset
2726 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2727 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2728 v9 = &v17;
Ritor1
parents:
diff changeset
2729 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2730 v10 = 0;
Ritor1
parents:
diff changeset
2731 }
Ritor1
parents:
diff changeset
2732 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2733 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2734 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2735 v14 = v21;
Ritor1
parents:
diff changeset
2736 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2737 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2738 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2739 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2740 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2741 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2742 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2743 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2744 {
Ritor1
parents:
diff changeset
2745 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2746 pDira = v15;
Ritor1
parents:
diff changeset
2747 }
Ritor1
parents:
diff changeset
2748 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2749 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2750 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2751 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2752 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2753 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2754 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2755 }
Ritor1
parents:
diff changeset
2756 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2757 Actor::_402AD7(v21, a2, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2758 }
Ritor1
parents:
diff changeset
2759
Ritor1
parents:
diff changeset
2760 //----- (00403476) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2761 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2762 {
Ritor1
parents:
diff changeset
2763 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2764 int v4; // esi@3
Ritor1
parents:
diff changeset
2765 int v5; // edi@3
Ritor1
parents:
diff changeset
2766 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2767 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2768 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2769 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2770 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2771 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2772 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2773 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2774 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2775 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2776 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2777 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2778 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2779 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2780 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2781 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2782 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2783 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2784
Ritor1
parents:
diff changeset
2785 v21 = uActorID;
Ritor1
parents:
diff changeset
2786 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2787 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2788 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2789 {
Ritor1
parents:
diff changeset
2790 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2791 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2792 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2793 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2794 }
Ritor1
parents:
diff changeset
2795 else
Ritor1
parents:
diff changeset
2796 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2797 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2798 {
Ritor1
parents:
diff changeset
2799 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2800 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2801 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2802 }
Ritor1
parents:
diff changeset
2803 else
Ritor1
parents:
diff changeset
2804 {
Ritor1
parents:
diff changeset
2805 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2806 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2807 }
Ritor1
parents:
diff changeset
2808 }
Ritor1
parents:
diff changeset
2809 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2810 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2811 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2812 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2813 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2814 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2815 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2816 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2817 sub_407A1C(
Ritor1
parents:
diff changeset
2818 v3->vPosition.x,
Ritor1
parents:
diff changeset
2819 v3->vPosition.y,
Ritor1
parents:
diff changeset
2820 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2821 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2822 {
Ritor1
parents:
diff changeset
2823 v10 = pDir;
Ritor1
parents:
diff changeset
2824 v11 = 0;
Ritor1
parents:
diff changeset
2825 if ( !pDir )
Ritor1
parents:
diff changeset
2826 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2827 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2828 v10 = &v18;
Ritor1
parents:
diff changeset
2829 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2830 v11 = 0;
Ritor1
parents:
diff changeset
2831 }
Ritor1
parents:
diff changeset
2832 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2833 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2834 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2835 v15 = v21;
Ritor1
parents:
diff changeset
2836 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2837 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2838 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2839 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2840 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2841 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2842 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2843 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2844 {
Ritor1
parents:
diff changeset
2845 v16 *= 2;
Ritor1
parents:
diff changeset
2846 pDira = v16;
Ritor1
parents:
diff changeset
2847 }
Ritor1
parents:
diff changeset
2848 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2849 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2850 else
Ritor1
parents:
diff changeset
2851 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2852 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2853 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2854 * -2.133333333333333);
Ritor1
parents:
diff changeset
2855 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2856 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2857 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2858 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2859 }
Ritor1
parents:
diff changeset
2860 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2861 Actor::_402AD7(v21, a2, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2862 }
Ritor1
parents:
diff changeset
2863
Ritor1
parents:
diff changeset
2864 //----- (004032B2) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2865 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2866 {
Ritor1
parents:
diff changeset
2867 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2868 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2869 int v6; // ebx@1
Ritor1
parents:
diff changeset
2870 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2871 int v8; // eax@1
Ritor1
parents:
diff changeset
2872 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2873 int v10; // ebx@13
Ritor1
parents:
diff changeset
2874 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2875 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2876 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2877 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2878 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2879 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2880 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2881 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2882 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2883
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2884 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2885
0
Ritor1
parents:
diff changeset
2886 uActorID = a1;
Ritor1
parents:
diff changeset
2887 v4 = a1;
Ritor1
parents:
diff changeset
2888 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2889 v16 = a2;
Ritor1
parents:
diff changeset
2890 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2891 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2892 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2893 v19 = abs(v7);
Ritor1
parents:
diff changeset
2894 v8 = abs(y);
Ritor1
parents:
diff changeset
2895 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2896 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2897 else
Ritor1
parents:
diff changeset
2898 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2899 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2900 {
Ritor1
parents:
diff changeset
2901 if ( !uActionLength )
Ritor1
parents:
diff changeset
2902 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2903 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2904 return;
Ritor1
parents:
diff changeset
2905 }
Ritor1
parents:
diff changeset
2906 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2907 {
Ritor1
parents:
diff changeset
2908 v13 = &v14;
Ritor1
parents:
diff changeset
2909 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2910 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2911 return;
Ritor1
parents:
diff changeset
2912 }
Ritor1
parents:
diff changeset
2913 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2914 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2915 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2916 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2917 {
Ritor1
parents:
diff changeset
2918 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2919 return;
Ritor1
parents:
diff changeset
2920 }
Ritor1
parents:
diff changeset
2921 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2922 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2923 {
Ritor1
parents:
diff changeset
2924 v13 = &v14;
Ritor1
parents:
diff changeset
2925 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2926 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2927 return;
0
Ritor1
parents:
diff changeset
2928 }
Ritor1
parents:
diff changeset
2929 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2930 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2931 if ( v11 )
Ritor1
parents:
diff changeset
2932 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2933 else
Ritor1
parents:
diff changeset
2934 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2935 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2936 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2937 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2938 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2939 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2940 }
Ritor1
parents:
diff changeset
2941
Ritor1
parents:
diff changeset
2942 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2943 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2944 {
Ritor1
parents:
diff changeset
2945 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2946 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2947 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2948 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2949 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2950 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2951 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2952 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2953 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2954
Ritor1
parents:
diff changeset
2955 v3 = uActorID;
Ritor1
parents:
diff changeset
2956 v12 = a2;
Ritor1
parents:
diff changeset
2957 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2958 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2959 if ( v5 )
Ritor1
parents:
diff changeset
2960 {
Ritor1
parents:
diff changeset
2961 v6 = 65535;
Ritor1
parents:
diff changeset
2962 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2963 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2964 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2965 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2966 {
Ritor1
parents:
diff changeset
2967 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2968 --v9;
0
Ritor1
parents:
diff changeset
2969 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2970 break;
0
Ritor1
parents:
diff changeset
2971 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2972 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2973 v6 = v8;
0
Ritor1
parents:
diff changeset
2974 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2975 v6 = 7;
Ritor1
parents:
diff changeset
2976 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2977 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2978 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2979 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2980 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2981 {
Ritor1
parents:
diff changeset
2982 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2983 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2984 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2985 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2986 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2987 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2988 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2989 {
Ritor1
parents:
diff changeset
2990 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2991 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2992 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2993 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2994 }
Ritor1
parents:
diff changeset
2995 }
Ritor1
parents:
diff changeset
2996 }
Ritor1
parents:
diff changeset
2997 return (char)v5;
Ritor1
parents:
diff changeset
2998 }
Ritor1
parents:
diff changeset
2999
Ritor1
parents:
diff changeset
3000 //----- (004030AD) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3001 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
3002 {
Ritor1
parents:
diff changeset
3003 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
3004 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3005 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
3006 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
3007 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
3008 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
3009 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
3010 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
3011 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3012 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3013
Ritor1
parents:
diff changeset
3014 v3 = uActorID;
Ritor1
parents:
diff changeset
3015 a2 = edx0;
Ritor1
parents:
diff changeset
3016 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3017 v11 = uActorID;
Ritor1
parents:
diff changeset
3018 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
3019 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
3020 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
3021 {
Ritor1
parents:
diff changeset
3022 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
3023 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
3024 }
Ritor1
parents:
diff changeset
3025 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3026 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
3027 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3028 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
3029 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3030 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3031 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3032 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3033 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3034 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3035 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
3036 {
Ritor1
parents:
diff changeset
3037 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
Ritor1
parents:
diff changeset
3038 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3039 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3040 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
3041 v8 = v11;
Ritor1
parents:
diff changeset
3042 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3043 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
3044 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
3045 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3046 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3047 }
Ritor1
parents:
diff changeset
3048 }
Ritor1
parents:
diff changeset
3049
Ritor1
parents:
diff changeset
3050 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3051 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3052 {
Ritor1
parents:
diff changeset
3053 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
3054 unsigned int v9; // eax@3
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3055
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3056 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3057 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3058
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3059 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3060 if (!a4)
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3061 a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3062
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3063 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3064
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3065 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3066 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3067
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3068 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3069 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3070 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
3071 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3072 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3073 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3074 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3075 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3076 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3077 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
3078 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3079 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3080 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3081 }
Ritor1
parents:
diff changeset
3082 }
Ritor1
parents:
diff changeset
3083
Ritor1
parents:
diff changeset
3084 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3085 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3086 {
Ritor1
parents:
diff changeset
3087 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3088 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3089 int v3; // eax@1
Ritor1
parents:
diff changeset
3090
Ritor1
parents:
diff changeset
3091 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3092 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3093 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3094 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3095 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3096 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3097 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3098 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3099 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3100 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3101 }
Ritor1
parents:
diff changeset
3102
Ritor1
parents:
diff changeset
3103 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3104 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3105 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3106 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3107
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3108 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3109 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3110 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3111 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3112 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3113 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3114 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3115 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3116 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3117
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3118 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3119 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3120 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3121
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3122 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3123 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3124
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3125 ItemGen drop;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3126 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3127 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3128 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3129 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3130 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3131
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3132 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3133 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3134 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3135
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3136 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3137 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3138 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3139
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3140 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3141 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3142 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3143
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3144 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3145 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3146 break;
0
Ritor1
parents:
diff changeset
3147 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3148
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3149 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3150 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3151 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3152 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3153 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3154 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3155 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3156 1,
Ritor1
parents:
diff changeset
3157 1,
Ritor1
parents:
diff changeset
3158 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3159 &drop);
0
Ritor1
parents:
diff changeset
3160 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3161
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3162 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3163 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3164 }
Ritor1
parents:
diff changeset
3165
Ritor1
parents:
diff changeset
3166 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3167 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3168 {
Ritor1
parents:
diff changeset
3169 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3170 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3171 int v4; // eax@3
Ritor1
parents:
diff changeset
3172 int v5; // eax@4
Ritor1
parents:
diff changeset
3173 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3174 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3175 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3176 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3177 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3178 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3179 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3180
Ritor1
parents:
diff changeset
3181 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3182 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3183 if ( v3 )
Ritor1
parents:
diff changeset
3184 {
Ritor1
parents:
diff changeset
3185 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3186 {
Ritor1
parents:
diff changeset
3187 v12 = 0;
Ritor1
parents:
diff changeset
3188 v11 = 0;
Ritor1
parents:
diff changeset
3189 v10 = 0;
Ritor1
parents:
diff changeset
3190 v9 = 0;
Ritor1
parents:
diff changeset
3191 v8 = -1;
Ritor1
parents:
diff changeset
3192 }
Ritor1
parents:
diff changeset
3193 else
Ritor1
parents:
diff changeset
3194 {
Ritor1
parents:
diff changeset
3195 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3196 if ( v4 )
Ritor1
parents:
diff changeset
3197 {
Ritor1
parents:
diff changeset
3198 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3199 if ( v5 )
Ritor1
parents:
diff changeset
3200 {
Ritor1
parents:
diff changeset
3201 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3202 v6 = 55125;
Ritor1
parents:
diff changeset
3203 else
Ritor1
parents:
diff changeset
3204 v6 = uActorID;
Ritor1
parents:
diff changeset
3205 }
Ritor1
parents:
diff changeset
3206 else
Ritor1
parents:
diff changeset
3207 {
Ritor1
parents:
diff changeset
3208 v6 = 44100;
Ritor1
parents:
diff changeset
3209 }
Ritor1
parents:
diff changeset
3210 }
Ritor1
parents:
diff changeset
3211 else
Ritor1
parents:
diff changeset
3212 {
Ritor1
parents:
diff changeset
3213 v6 = 33075;
Ritor1
parents:
diff changeset
3214 }
Ritor1
parents:
diff changeset
3215 v12 = v6;
Ritor1
parents:
diff changeset
3216 v11 = 0;
Ritor1
parents:
diff changeset
3217 v10 = 0;
Ritor1
parents:
diff changeset
3218 v9 = 0;
Ritor1
parents:
diff changeset
3219 v8 = 0;
Ritor1
parents:
diff changeset
3220 }
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3221 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12);
0
Ritor1
parents:
diff changeset
3222 }
Ritor1
parents:
diff changeset
3223 }
Ritor1
parents:
diff changeset
3224
Ritor1
parents:
diff changeset
3225 //----- (00402AD7) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3226 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3227 {
Ritor1
parents:
diff changeset
3228 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3229 int v6; // eax@1
Ritor1
parents:
diff changeset
3230 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3231 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3232 char v9; // zf@1
Ritor1
parents:
diff changeset
3233 AIDirection *v10; // esi@6
Ritor1
parents:
diff changeset
3234 int v12; // ecx@19
Ritor1
parents:
diff changeset
3235 unsigned int v13; // eax@19
Ritor1
parents:
diff changeset
3236 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
Ritor1
parents:
diff changeset
3237 AIDirection v15; // [sp+28h] [bp-40h]@7
Ritor1
parents:
diff changeset
3238 AIDirection v16; // [sp+44h] [bp-24h]@7
Ritor1
parents:
diff changeset
3239 unsigned int v17; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3240 unsigned int v18; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3241 int v19; // [sp+70h] [bp+8h]@19
Ritor1
parents:
diff changeset
3242
Ritor1
parents:
diff changeset
3243 v5 = uActorID;
Ritor1
parents:
diff changeset
3244 v6 = 0;
Ritor1
parents:
diff changeset
3245 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3246 v18 = a2;
Ritor1
parents:
diff changeset
3247 v8 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3248 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3249 v17 = v5;
Ritor1
parents:
diff changeset
3250 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3251 {
Ritor1
parents:
diff changeset
3252 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3253 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3254 else
Ritor1
parents:
diff changeset
3255 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3256 }
Ritor1
parents:
diff changeset
3257 v10 = pDir;
Ritor1
parents:
diff changeset
3258 if ( !pDir )
Ritor1
parents:
diff changeset
3259 {
Ritor1
parents:
diff changeset
3260 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
Ritor1
parents:
diff changeset
3261 memcpy(&v16, &v15, sizeof(v16));
Ritor1
parents:
diff changeset
3262 v5 = v17;
Ritor1
parents:
diff changeset
3263 v10 = &v16;
Ritor1
parents:
diff changeset
3264 }
Ritor1
parents:
diff changeset
3265 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3266 {
Ritor1
parents:
diff changeset
3267 if ( !uActionLength )
Ritor1
parents:
diff changeset
3268 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3269 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3270 return;
0
Ritor1
parents:
diff changeset
3271 }
Ritor1
parents:
diff changeset
3272 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3273 {
Ritor1
parents:
diff changeset
3274 if ( !uActionLength )
Ritor1
parents:
diff changeset
3275 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3276 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3277 return;
0
Ritor1
parents:
diff changeset
3278 }
Ritor1
parents:
diff changeset
3279 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3280 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3281 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3282 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3283 }
0
Ritor1
parents:
diff changeset
3284 v18 = 16;
Ritor1
parents:
diff changeset
3285 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3286 v18 = -16;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3287 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
0
Ritor1
parents:
diff changeset
3288 + pParty->vPosition.x;
Ritor1
parents:
diff changeset
3289 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
Ritor1
parents:
diff changeset
3290 v17 = v12;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3291 v19 = stru_5C6E00->Sin(v18 + v13);
0
Ritor1
parents:
diff changeset
3292 v7->uYawAngle = stru_5C6E00->Atan2(
Ritor1
parents:
diff changeset
3293 v17 - v7->vPosition.x,
Ritor1
parents:
diff changeset
3294 pParty->vPosition.y
Ritor1
parents:
diff changeset
3295 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3296 - v7->vPosition.y);
Ritor1
parents:
diff changeset
3297 if ( uActionLength )
Ritor1
parents:
diff changeset
3298 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3299 else
Ritor1
parents:
diff changeset
3300 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3301 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3302 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3303 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3304 }
Ritor1
parents:
diff changeset
3305
Ritor1
parents:
diff changeset
3306 //----- (00402968) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3307 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3308 {
Ritor1
parents:
diff changeset
3309 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3310 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3311 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3312 int v7; // ecx@2
Ritor1
parents:
diff changeset
3313 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3314 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3315 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3316 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3317 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3318 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3319 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3320 unsigned int v15; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
3321 signed int a2; // [sp+80h] [bp-4h]@1
Ritor1
parents:
diff changeset
3322
Ritor1
parents:
diff changeset
3323 v4 = uActorID;
Ritor1
parents:
diff changeset
3324 a2 = edx0;
Ritor1
parents:
diff changeset
3325 v15 = uActorID;
Ritor1
parents:
diff changeset
3326 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3327 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3328 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3329 {
Ritor1
parents:
diff changeset
3330 v7 = 8 * v4 | 3;
Ritor1
parents:
diff changeset
3331 a1 = 8 * v4 | 3;
Ritor1
parents:
diff changeset
3332 if ( !a4 )
Ritor1
parents:
diff changeset
3333 {
Ritor1
parents:
diff changeset
3334 a4 = &v12;
Ritor1
parents:
diff changeset
3335 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
Ritor1
parents:
diff changeset
3336 v7 = a1;
Ritor1
parents:
diff changeset
3337 }
Ritor1
parents:
diff changeset
3338 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3339 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3340 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
3341 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3342 {
Ritor1
parents:
diff changeset
3343 if ( !uActionLength )
Ritor1
parents:
diff changeset
3344 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3345 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3346 }
Ritor1
parents:
diff changeset
3347 else
Ritor1
parents:
diff changeset
3348 {
Ritor1
parents:
diff changeset
3349 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3350 if ( v8 )
Ritor1
parents:
diff changeset
3351 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3352 else
Ritor1
parents:
diff changeset
3353 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3354 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3355 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3356 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3357 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3358 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3359 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3360 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3361 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3362 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3363 }
Ritor1
parents:
diff changeset
3364 }
Ritor1
parents:
diff changeset
3365 }
Ritor1
parents:
diff changeset
3366
Ritor1
parents:
diff changeset
3367 //----- (0040281C) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3368 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3369 {
Ritor1
parents:
diff changeset
3370 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3371 int v6; // eax@1
Ritor1
parents:
diff changeset
3372 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3373 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3374 char v9; // zf@1
Ritor1
parents:
diff changeset
3375 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3376 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3377 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3378 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3379 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3380 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3381 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3382 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3383 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3384 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3385
Ritor1
parents:
diff changeset
3386 v5 = uActorID;
Ritor1
parents:
diff changeset
3387 v6 = 0;
Ritor1
parents:
diff changeset
3388 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3389 v19 = a2;
Ritor1
parents:
diff changeset
3390 v8 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3391 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3392 v20 = v5;
Ritor1
parents:
diff changeset
3393 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3394 {
Ritor1
parents:
diff changeset
3395 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3396 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3397 else
Ritor1
parents:
diff changeset
3398 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3399 }
Ritor1
parents:
diff changeset
3400 v10 = pDir;
Ritor1
parents:
diff changeset
3401 if ( !pDir )
Ritor1
parents:
diff changeset
3402 {
Ritor1
parents:
diff changeset
3403 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3404 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3405 v10 = 0;
Ritor1
parents:
diff changeset
3406 v5 = v20;
Ritor1
parents:
diff changeset
3407 }
Ritor1
parents:
diff changeset
3408 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3409 {
Ritor1
parents:
diff changeset
3410 if ( !uActionLength )
Ritor1
parents:
diff changeset
3411 uActionLength = 256;
Ritor1
parents:
diff changeset
3412 v16 = v10;
Ritor1
parents:
diff changeset
3413 v15 = uActionLength;
Ritor1
parents:
diff changeset
3414 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3415 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3416 return;
0
Ritor1
parents:
diff changeset
3417 }
Ritor1
parents:
diff changeset
3418 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3419 {
Ritor1
parents:
diff changeset
3420 if ( !uActionLength )
Ritor1
parents:
diff changeset
3421 uActionLength = 256;
Ritor1
parents:
diff changeset
3422 v11 = v19;
Ritor1
parents:
diff changeset
3423 v16 = v10;
Ritor1
parents:
diff changeset
3424 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3425 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3426 return;
0
Ritor1
parents:
diff changeset
3427 }
Ritor1
parents:
diff changeset
3428 if ( uActionLength )
Ritor1
parents:
diff changeset
3429 {
Ritor1
parents:
diff changeset
3430 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3431 }
Ritor1
parents:
diff changeset
3432 else
Ritor1
parents:
diff changeset
3433 {
Ritor1
parents:
diff changeset
3434 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3435 if ( v13 )
Ritor1
parents:
diff changeset
3436 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3437 else
Ritor1
parents:
diff changeset
3438 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3439 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3440 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3441 }
Ritor1
parents:
diff changeset
3442 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3443 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3444 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3445 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3446 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3447 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3448 }
Ritor1
parents:
diff changeset
3449
Ritor1
parents:
diff changeset
3450 //----- (00402686) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3451 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3452 {
Ritor1
parents:
diff changeset
3453 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
3454 int v5; // eax@1
Ritor1
parents:
diff changeset
3455 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3456 int v7; // ecx@1
Ritor1
parents:
diff changeset
3457 char v8; // zf@1
Ritor1
parents:
diff changeset
3458 AIDirection *v9; // esi@7
Ritor1
parents:
diff changeset
3459 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3460 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3461 int v13; // edx@25
Ritor1
parents:
diff changeset
3462 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3463 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3464 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3465 int v17; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3466 AIDirection *v18; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3467 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3468 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3469 int v21; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3470 unsigned int v22; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3471
Ritor1
parents:
diff changeset
3472 v4 = uActorID;
Ritor1
parents:
diff changeset
3473 v5 = 0;
Ritor1
parents:
diff changeset
3474 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3475 v21 = a2;
Ritor1
parents:
diff changeset
3476 v7 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3477 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3478 v22 = v4;
Ritor1
parents:
diff changeset
3479 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3480 {
Ritor1
parents:
diff changeset
3481 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3482 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3483 else
Ritor1
parents:
diff changeset
3484 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3485 }
Ritor1
parents:
diff changeset
3486 v9 = a4;
Ritor1
parents:
diff changeset
3487 if ( !a4 )
Ritor1
parents:
diff changeset
3488 {
Ritor1
parents:
diff changeset
3489 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3490 memcpy(0, &v20, 0x1Cu);
Ritor1
parents:
diff changeset
3491 v9 = 0;
Ritor1
parents:
diff changeset
3492 v4 = v22;
Ritor1
parents:
diff changeset
3493 }
Ritor1
parents:
diff changeset
3494 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3495 {
Ritor1
parents:
diff changeset
3496 if ( !uActionLength )
Ritor1
parents:
diff changeset
3497 uActionLength = 256;
Ritor1
parents:
diff changeset
3498 v18 = v9;
Ritor1
parents:
diff changeset
3499 v17 = uActionLength;
Ritor1
parents:
diff changeset
3500 v10 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3501 return Actor::AI_StandOrBored(v4, v10, v17, v18);
0
Ritor1
parents:
diff changeset
3502 }
Ritor1
parents:
diff changeset
3503 if ( (double)(signed int)v9->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3504 {
Ritor1
parents:
diff changeset
3505 if ( !uActionLength )
Ritor1
parents:
diff changeset
3506 uActionLength = 256;
Ritor1
parents:
diff changeset
3507 v10 = v21;
Ritor1
parents:
diff changeset
3508 v18 = v9;
Ritor1
parents:
diff changeset
3509 v17 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3510 return Actor::AI_StandOrBored(v4, v10, v17, v18);
0
Ritor1
parents:
diff changeset
3511 }
Ritor1
parents:
diff changeset
3512 if ( uActionLength )
Ritor1
parents:
diff changeset
3513 {
Ritor1
parents:
diff changeset
3514 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3515 }
Ritor1
parents:
diff changeset
3516 else
Ritor1
parents:
diff changeset
3517 {
Ritor1
parents:
diff changeset
3518 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3519 if ( v12 )
Ritor1
parents:
diff changeset
3520 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
Ritor1
parents:
diff changeset
3521 else
Ritor1
parents:
diff changeset
3522 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3523 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3524 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3525 }
Ritor1
parents:
diff changeset
3526 v13 = rand() % 2;
Ritor1
parents:
diff changeset
3527 v14 = LOWORD(v9->uYawAngle);
Ritor1
parents:
diff changeset
3528 if ( v13 )
Ritor1
parents:
diff changeset
3529 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3530 else
Ritor1
parents:
diff changeset
3531 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3532 v6->uYawAngle = v15;
Ritor1
parents:
diff changeset
3533 v16 = LOWORD(v9->uPitchAngle);
Ritor1
parents:
diff changeset
3534 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3535 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3536 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3537 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
3538 Actor::PlaySound(v4, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3539 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3540 }
Ritor1
parents:
diff changeset
3541
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3542 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3543 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3544 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3546 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3547 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3548 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3549 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3550 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3551 int v9; // eax@10
Ritor1
parents:
diff changeset
3552 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3553 int v11; // ebx@16
Ritor1
parents:
diff changeset
3554 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3556 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3557 int v15; // edi@43
Ritor1
parents:
diff changeset
3558 int v16; // ebx@45
Ritor1
parents:
diff changeset
3559 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3560 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3561 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3562 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3563 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3564 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3565 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3566 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3567 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3568 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3569 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3570 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3571
Ritor1
parents:
diff changeset
3572 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3573 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3574 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3575 //v4 = 0;
0
Ritor1
parents:
diff changeset
3576 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3577 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3578 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3579 //v20 = a2;
0
Ritor1
parents:
diff changeset
3580 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3581 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3582 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3583 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3584 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3585
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3586 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3587 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3588 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3589 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3590 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3591 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3592 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3593 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3594 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3595 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3596
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3597 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3598 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3599 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3600 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3601 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3602 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3603 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3604 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3605 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3606 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3607 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3608 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3609 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3610 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3611 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3612 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3613 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3614 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3615 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3616 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3617 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3618 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3619 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3620 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3621 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3622 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3623 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3624 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3625 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3626 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3627 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3628 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3629 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3630 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3631 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3632 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3633 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3634 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3635 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3636 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3637 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3638
0
Ritor1
parents:
diff changeset
3639 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3640 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3641 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3642 //v13 = 8 * v21;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3643 //LOBYTE(v13) = 8 * v21 | OBJECT_Actor;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3644 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3645 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3646
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3647 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3648 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3649
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3650 if (can_target_party)
0
Ritor1
parents:
diff changeset
3651 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3652 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3653 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3654 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3655 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3656 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3657 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3658 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3659 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3660 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3661 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3662 {
Ritor1
parents:
diff changeset
3663 v15 = dword_4DF390;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3664 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3665 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3666 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3667 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3668 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3669 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3670 {
Ritor1
parents:
diff changeset
3671 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3672 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3673 }
Ritor1
parents:
diff changeset
3674 }
Ritor1
parents:
diff changeset
3675 }
Ritor1
parents:
diff changeset
3676 }
Ritor1
parents:
diff changeset
3677 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3678 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3679
Ritor1
parents:
diff changeset
3680 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3681 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3682 {
Ritor1
parents:
diff changeset
3683 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3684 int v3; // ebp@5
Ritor1
parents:
diff changeset
3685 int v4; // edi@11
Ritor1
parents:
diff changeset
3686 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3687 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3688 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3689 int v8; // eax@22
Ritor1
parents:
diff changeset
3690 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3691 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3692
Ritor1
parents:
diff changeset
3693 auto a1 = this;
Ritor1
parents:
diff changeset
3694 v2 = a2;
Ritor1
parents:
diff changeset
3695 if ( a1 )
Ritor1
parents:
diff changeset
3696 {
Ritor1
parents:
diff changeset
3697 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3698 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3699 return 4;
Ritor1
parents:
diff changeset
3700 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3701 }
Ritor1
parents:
diff changeset
3702 else
Ritor1
parents:
diff changeset
3703 {
Ritor1
parents:
diff changeset
3704 v3 = 0;
Ritor1
parents:
diff changeset
3705 }
Ritor1
parents:
diff changeset
3706 if ( a2 )
Ritor1
parents:
diff changeset
3707 {
Ritor1
parents:
diff changeset
3708 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3709 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3710 return 4;
Ritor1
parents:
diff changeset
3711 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3712 }
Ritor1
parents:
diff changeset
3713 else
Ritor1
parents:
diff changeset
3714 {
Ritor1
parents:
diff changeset
3715 v4 = 0;
Ritor1
parents:
diff changeset
3716 }
Ritor1
parents:
diff changeset
3717 if ( a2 )
Ritor1
parents:
diff changeset
3718 {
Ritor1
parents:
diff changeset
3719 if ( a1 )
Ritor1
parents:
diff changeset
3720 {
Ritor1
parents:
diff changeset
3721 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3722 if ( v5 )
Ritor1
parents:
diff changeset
3723 {
Ritor1
parents:
diff changeset
3724 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3725 if ( v6 )
Ritor1
parents:
diff changeset
3726 {
Ritor1
parents:
diff changeset
3727 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3728 return 0;
Ritor1
parents:
diff changeset
3729 }
Ritor1
parents:
diff changeset
3730 }
Ritor1
parents:
diff changeset
3731 }
Ritor1
parents:
diff changeset
3732 }
Ritor1
parents:
diff changeset
3733 if ( v3 )
Ritor1
parents:
diff changeset
3734 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3735 else
Ritor1
parents:
diff changeset
3736 v7 = 0;
Ritor1
parents:
diff changeset
3737 if ( v4 )
Ritor1
parents:
diff changeset
3738 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3739 else
Ritor1
parents:
diff changeset
3740 v8 = 0;
Ritor1
parents:
diff changeset
3741 if ( a1 )
Ritor1
parents:
diff changeset
3742 {
Ritor1
parents:
diff changeset
3743 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3744 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3745 {
Ritor1
parents:
diff changeset
3746 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3747 {
Ritor1
parents:
diff changeset
3748 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3749 }
Ritor1
parents:
diff changeset
3750 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3751 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3752 v7 = 0;
0
Ritor1
parents:
diff changeset
3753 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3754 v7 = 0;
Ritor1
parents:
diff changeset
3755 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3756 if ( v2 )
0
Ritor1
parents:
diff changeset
3757 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3758 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3759 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3760 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3761 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3762 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3763 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3764 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3765 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3766 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3767 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3768 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3769 v8 = 0;
0
Ritor1
parents:
diff changeset
3770 }
Ritor1
parents:
diff changeset
3771 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3772 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3773 return 0;
Ritor1
parents:
diff changeset
3774 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3775 return 4;
Ritor1
parents:
diff changeset
3776 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3777 {
Ritor1
parents:
diff changeset
3778 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3779 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3780 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3781 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3782 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3783 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3784 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3785 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3786 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3787 }
0
Ritor1
parents:
diff changeset
3788 return 4;
Ritor1
parents:
diff changeset
3789 }
Ritor1
parents:
diff changeset
3790 if ( !v7 )
Ritor1
parents:
diff changeset
3791 {
Ritor1
parents:
diff changeset
3792 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3793 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3794 {
Ritor1
parents:
diff changeset
3795 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3796 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3797 return 0;
Ritor1
parents:
diff changeset
3798 }
Ritor1
parents:
diff changeset
3799 return 4;
Ritor1
parents:
diff changeset
3800 }
Ritor1
parents:
diff changeset
3801 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3802 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3803 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3804 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3805 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3806 }
0
Ritor1
parents:
diff changeset
3807 return 0;
Ritor1
parents:
diff changeset
3808 }
Ritor1
parents:
diff changeset
3809
Ritor1
parents:
diff changeset
3810 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3811 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3812 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3813 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3814 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3815
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3816 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3817 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3818 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3819 switch (uAIState)
0
Ritor1
parents:
diff changeset
3820 {
Ritor1
parents:
diff changeset
3821 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3822 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3823 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3824
0
Ritor1
parents:
diff changeset
3825 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3826 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3827 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3828 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3829
0
Ritor1
parents:
diff changeset
3830 case AttackingRanged1:
Ritor1
parents:
diff changeset
3831 case AttackingRanged2:
Ritor1
parents:
diff changeset
3832 case AttackingRanged3:
Ritor1
parents:
diff changeset
3833 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3834 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3835 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3836 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3837
0
Ritor1
parents:
diff changeset
3838 case Dying:
Ritor1
parents:
diff changeset
3839 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3840 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3841 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3842 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3843
0
Ritor1
parents:
diff changeset
3844 case Pursuing:
Ritor1
parents:
diff changeset
3845 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3846 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3847 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3848 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3849
0
Ritor1
parents:
diff changeset
3850 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3851 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3852 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3853 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3854
0
Ritor1
parents:
diff changeset
3855 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3856 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3857 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3858 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3859
0
Ritor1
parents:
diff changeset
3860 case Standing:
Ritor1
parents:
diff changeset
3861 case Interacting:
Ritor1
parents:
diff changeset
3862 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3863 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3864 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3865 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3866
0
Ritor1
parents:
diff changeset
3867 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3868 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3869 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3870 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3871 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3872 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3873
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3874 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3875 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3876 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3877
0
Ritor1
parents:
diff changeset
3878 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3879 assert(false);
0
Ritor1
parents:
diff changeset
3880 }
Ritor1
parents:
diff changeset
3881 }
Ritor1
parents:
diff changeset
3882
Ritor1
parents:
diff changeset
3883 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3884 void Actor::Reset()
Ritor1
parents:
diff changeset
3885 {
Ritor1
parents:
diff changeset
3886 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3887 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3888 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3889 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3890 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3891 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3892 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3893 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3894 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3895 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3896 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3897 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3898 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3899 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3900 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3901 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3902 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3903 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3904 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3905 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3906 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3907 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3908 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3909 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3910 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3911 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3912 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3913 this->uGroup = 0;
Ritor1
parents:
diff changeset
3914 this->uAlly = 0;
Ritor1
parents:
diff changeset
3915 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3916 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3917 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3918 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3919 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3920 }
Ritor1
parents:
diff changeset
3921
Ritor1
parents:
diff changeset
3922 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3923 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3924 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3925
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3926 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3927 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3928
0
Ritor1
parents:
diff changeset
3929 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3930 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3931 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3932 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3933 //do
Ritor1
parents:
diff changeset
3934 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3935 {
Ritor1
parents:
diff changeset
3936 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3937 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3938 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3939 }
Ritor1
parents:
diff changeset
3940 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3941 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3942 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3943 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3944 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3945 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3946 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3947 }
Ritor1
parents:
diff changeset
3948 }
Ritor1
parents:
diff changeset
3949
Ritor1
parents:
diff changeset
3950 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3951 void Actor::Remove()
Ritor1
parents:
diff changeset
3952 {
Ritor1
parents:
diff changeset
3953 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3954 }
Ritor1
parents:
diff changeset
3955
Ritor1
parents:
diff changeset
3956 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3957 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3958 {
Ritor1
parents:
diff changeset
3959 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3960 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3961 int v4; // esi@1
Ritor1
parents:
diff changeset
3962 int v5; // edx@2
Ritor1
parents:
diff changeset
3963 int v6; // eax@8
Ritor1
parents:
diff changeset
3964 int v7; // edi@10
Ritor1
parents:
diff changeset
3965 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3966 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3967 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3968 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3969 int v12; // eax@10
Ritor1
parents:
diff changeset
3970 int v13; // ebx@10
Ritor1
parents:
diff changeset
3971 int v14; // eax@10
Ritor1
parents:
diff changeset
3972 int v15; // edi@10
Ritor1
parents:
diff changeset
3973 int v16; // eax@10
Ritor1
parents:
diff changeset
3974 int v17; // ebx@10
Ritor1
parents:
diff changeset
3975 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3976 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3977 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3978 int v21; // eax@13
Ritor1
parents:
diff changeset
3979 int result; // eax@13
Ritor1
parents:
diff changeset
3980 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3981 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3982 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3983 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3984 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3985 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3986 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3987 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3988
Ritor1
parents:
diff changeset
3989 v2 = this;
Ritor1
parents:
diff changeset
3990 v24 = a2;
Ritor1
parents:
diff changeset
3991 v30 = this;
Ritor1
parents:
diff changeset
3992 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3993 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3994 if ( v3 )
Ritor1
parents:
diff changeset
3995 {
Ritor1
parents:
diff changeset
3996 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3997 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3998 }
Ritor1
parents:
diff changeset
3999 else
Ritor1
parents:
diff changeset
4000 {
Ritor1
parents:
diff changeset
4001 v5 = rand() % 100;
Ritor1
parents:
diff changeset
4002 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
4003 {
Ritor1
parents:
diff changeset
4004 ++v4;
Ritor1
parents:
diff changeset
4005 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
4006 ++v4;
Ritor1
parents:
diff changeset
4007 }
Ritor1
parents:
diff changeset
4008 }
Ritor1
parents:
diff changeset
4009 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
4010 v28 = 0;
Ritor1
parents:
diff changeset
4011 uFaceID = v6;
Ritor1
parents:
diff changeset
4012 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
4013 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
4014 v7 = v4 - 1;
Ritor1
parents:
diff changeset
4015 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
4016 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
4017 v29 = v7;
Ritor1
parents:
diff changeset
4018 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
4019 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
4020 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
4021 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
4022 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
4023 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
4024 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
4025 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
4026 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
4027 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
4028 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
4029 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
4030 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
4031 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
4032 v12 = rand();
Ritor1
parents:
diff changeset
4033 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4034 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
4035 v26 = v14;
Ritor1
parents:
diff changeset
4036 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4037 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
4038 v26 = v16;
Ritor1
parents:
diff changeset
4039 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
4040 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
4041 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
4042 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
4043 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
4044 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
4045 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
4046 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
4047 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
4048 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
4049 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
4050 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
4051 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
4052 v18 = v30;
Ritor1
parents:
diff changeset
4053 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
4054 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
4055 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
4056 {
Ritor1
parents:
diff changeset
4057 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
4058 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
4059 v18 = v30;
Ritor1
parents:
diff changeset
4060 }
Ritor1
parents:
diff changeset
4061 v8->uAlly = v19;
Ritor1
parents:
diff changeset
4062 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
4063 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
4064 v8->uGroup = v20;
Ritor1
parents:
diff changeset
4065 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
4066 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
4067 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
4068 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
4069 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4070 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4071 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
4072 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
4073 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
4074 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
4075 {
Ritor1
parents:
diff changeset
4076 v23 = v30;
Ritor1
parents:
diff changeset
4077 ++uNumActors;
Ritor1
parents:
diff changeset
4078 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
4079 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
4080 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
4081 result = 8 * v24;
Ritor1
parents:
diff changeset
4082 LOBYTE(result) = 8 * v24 | 3;
Ritor1
parents:
diff changeset
4083 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
4084 }
Ritor1
parents:
diff changeset
4085 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
4086 }