Mercurial > mm7
annotate Actor.cpp @ 828:0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
author | Nomad |
---|---|
date | Wed, 27 Mar 2013 00:27:38 +0200 |
parents | c1da83d8223f |
children | dfd683c4f538 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
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4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
17 #include "stru277.h" | |
18 #include "Time.h" | |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
24 #include "MM7.h" |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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25 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
26 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
27 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
28 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
29 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
30 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
31 |
0 | 32 Actor pActors[500]; |
760 | 33 int uNumActors; |
0 | 34 |
35 stru319 stru_50C198; // idb | |
36 | |
781 | 37 //----- (00448A40) -------------------------------------------------------- |
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
39 { | |
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
41 { | |
42 if ( bToggle ) | |
43 { | |
44 pActors[uActorID].uAttributes |= uFlag; | |
45 } | |
46 else | |
47 { | |
48 if ( uFlag == 0x10000 ) | |
49 { | |
50 if (pActors[uActorID].uAIState == Disabled ) | |
51 pActors[uActorID].uAIState = Standing; | |
52 } | |
53 pActors[uActorID].uAttributes &= ~uFlag; | |
54 } | |
55 } | |
56 } | |
0 | 57 |
58 //----- (00448518) -------------------------------------------------------- | |
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
60 { | |
61 signed int v3; // eax@1 | |
62 int *v4; // edi@2 | |
63 signed int v5; // eax@6 | |
64 char *v6; // ecx@6 | |
65 char *v7; // eax@11 | |
66 ItemGen *v8; // ecx@15 | |
67 | |
68 v3 = 0; | |
69 if ( (signed int)uNumActors > 0 ) | |
70 { | |
602 | 71 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 72 while ( *(short *)v4 != npc ) |
73 { | |
74 ++v3; | |
75 v4 += 209; | |
76 if ( v3 >= (signed int)uNumActors ) | |
77 return; | |
78 } | |
79 v5 = v3; | |
80 v6 = (char *)&pActors[v5].uCarriedItemID; | |
81 if ( a3 ) | |
82 { | |
83 if ( *(short *)v6 ) | |
84 { | |
85 if ( pActors[v5].array_000234[0].uItemID ) | |
86 { | |
87 v7 = (char *)&pActors[v5].array_000234[1]; | |
88 if ( !*(int *)v7 ) | |
89 *(int *)v7 = item; | |
90 } | |
91 else | |
92 { | |
93 pActors[v5].array_000234[0].uItemID = item; | |
94 } | |
95 } | |
96 else | |
97 { | |
98 *(short *)v6 = item; | |
99 } | |
100 } | |
101 else | |
102 { | |
103 if ( *(short *)v6 == item ) | |
104 { | |
105 *(short *)v6 = 0; | |
106 } | |
107 else | |
108 { | |
109 v8 = pActors[v5].array_000234; | |
110 if ( pActors[v5].array_000234[0].uItemID == item | |
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
112 v8->Reset(); | |
113 } | |
114 } | |
115 } | |
116 } | |
117 | |
118 //----- (004485A7) -------------------------------------------------------- | |
526 | 119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 120 { |
121 unsigned int v3; // eax@3 | |
122 char *v4; // ecx@3 | |
526 | 123 int *v5; // eax@8 |
0 | 124 ItemGen *v6; // ecx@12 |
125 | |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
128 v3 = uActorID; | |
129 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
130 if ( bGive ) | |
131 { | |
132 if ( *(short *)v4 ) | |
133 { | |
134 if ( pActors[v3].array_000234[0].uItemID ) | |
135 { | |
136 v5 = &pActors[v3].array_000234[1].uItemID; | |
137 if ( !*v5 ) | |
138 *v5 = uItemID; | |
139 } | |
140 else | |
141 { | |
142 pActors[v3].array_000234[0].uItemID = uItemID; | |
143 } | |
144 } | |
145 else | |
146 { | |
147 *(short *)v4 = uItemID; | |
148 } | |
149 } | |
150 else | |
151 { | |
152 if ( *(short *)v4 == uItemID ) | |
153 { | |
154 *(short *)v4 = 0; | |
155 } | |
156 else | |
157 { | |
158 v6 = pActors[v3].array_000234; | |
159 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
161 v6->Reset(); | |
162 } | |
163 } | |
164 } | |
165 } | |
166 | |
167 //----- (00445D4A) -------------------------------------------------------- | |
168 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
169 { | |
170 Actor *v2; // esi@1 | |
602 | 171 signed int v3; // ecx@1 |
0 | 172 NPCData *v4; // eax@1 |
173 NPCData *v5; // ebp@1 | |
174 unsigned int v6; // eax@1 | |
373 | 175 //signed int v7; // eax@3 |
0 | 176 unsigned int v8; // eax@8 |
177 int v9; // esi@8 | |
178 int v10; // eax@11 | |
179 GUIWindow *v11; // ecx@19 | |
180 signed int v12; // eax@21 | |
187 | 181 //int v13; // [sp-8h] [bp-44h]@34 |
373 | 182 //const char *v14; // [sp-4h] [bp-40h]@4 |
187 | 183 //int v15; // [sp-4h] [bp-40h]@34 |
0 | 184 signed int v16; // [sp-4h] [bp-40h]@35 |
185 int v17; // [sp+10h] [bp-2Ch]@1 | |
186 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
187 | |
188 auto a1 = this; | |
189 v2 = a1; | |
190 v17 = bPlayerSaysHello; | |
191 dword_A74CDC = -1; | |
192 dword_AE336C = -1; | |
193 pEventTimer->Pause(); | |
194 pMiscTimer->Pause(); | |
195 pAudioPlayer->StopChannels(-1, -1); | |
196 uDialogueType = 0; | |
602 | 197 v3 = v2->sNPC_ID; |
198 sDialogue_SpeakingActorNPC_ID = v2->sNPC_ID; | |
0 | 199 pDialogue_SpeakingActor = v2; |
200 v4 = GetNPCData(v3); | |
201 v5 = v4; | |
202 v6 = v4->uFlags; | |
203 if ( (v6 & 3) != 2 ) | |
204 v5->uFlags = v6 + 1; | |
373 | 205 /*v7 = const_2(); |
0 | 206 sprintf(pContainer, "evt%02d", v7); |
373 | 207 if (pParty->alignment == PartyAlignment_Good) |
0 | 208 { |
209 v14 = "-b"; | |
210 strcat(pContainer, v14); | |
211 } | |
245 | 212 else if ( pParty->uAlignment == 2 ) |
0 | 213 { |
214 v14 = "-c"; | |
245 | 215 strcat(pContainer, v14); |
373 | 216 }*/ |
217 | |
218 switch (pParty->alignment) | |
219 { | |
220 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
221 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
222 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 223 } |
373 | 224 |
0 | 225 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
457 | 226 pDialogueNPCCount = 0; |
0 | 227 uNumDialogueNPCPortraits = 1; |
228 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; | |
229 sprintf(pContainer, "npc%03u", v5->uPortraitID); | |
230 v9 = 0; | |
231 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; | |
232 dword_591084 = areWeLoadingTexture; | |
233 uTextureID_507B04 = uTextureID_right_panel; | |
291 | 234 if ( !v5->Hired() && v5->Location2D >= 0 ) |
0 | 235 { |
236 if ( (signed int)pParty->GetPartyFame() <= v5->fame | |
237 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) | |
238 { | |
239 v9 = 1; | |
240 } | |
245 | 241 else |
242 { | |
243 if ( v10 > 1 ) | |
244 { | |
245 if ( v10 == 2 ) | |
246 { | |
247 v16 = 3; | |
248 v9 = v16; | |
249 } | |
250 else | |
251 { | |
252 if ( v10 != 3 ) | |
253 { | |
254 if ( v10 != 4 ) | |
255 v9 = 1; | |
256 } | |
257 else | |
258 { | |
259 v16 = 2; | |
260 v9 = v16; | |
261 } | |
262 } | |
263 } | |
264 else if ( v5->rep ) | |
265 { | |
266 v16 = 2; | |
267 v9 = v16; | |
268 } | |
269 } | |
0 | 270 } |
602 | 271 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 272 v9 = 4; |
273 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); | |
274 pDialogueWindow = v11; | |
248 | 275 if (v5->Hired()) |
0 | 276 { |
277 if ( !v5->bHasUsedTheAbility ) | |
278 { | |
279 v12 = v5->uProfession; | |
280 if ( v12 >= 10 ) | |
281 { | |
282 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) | |
283 { | |
284 v11->CreateButton( | |
285 0x1E0u, | |
286 0xFAu, | |
287 0x8Cu, | |
288 LOBYTE(pFontArrus->uFontHeight) - 3, | |
289 1, | |
290 0, | |
291 0x88u, | |
292 9u, | |
293 0, | |
294 "", | |
295 0); | |
296 pDialogueWindow->_41D08F(4, 1, 0, 1); | |
297 } | |
298 } | |
299 } | |
300 } | |
301 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); | |
302 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); | |
303 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); | |
304 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); | |
248 | 305 if (v17 && uActiveCharacter && !v5->Hired()) |
0 | 306 { |
187 | 307 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 308 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 309 else |
188 | 310 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 311 } |
312 } | |
188 | 313 |
0 | 314 //----- (0040894B) -------------------------------------------------------- |
315 bool Actor::CanAct() | |
316 { | |
317 signed int v1; // esi@1 | |
318 bool v2; // edi@2 | |
319 unsigned __int16 v3; // ax@6 | |
320 | |
321 v1 = 0; | |
322 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
323 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
324 v1 = 1; | |
325 v3 = this->uAIState; | |
326 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
327 } | |
328 | |
329 //----- (004089C7) -------------------------------------------------------- | |
303 | 330 bool Actor::IsNotAlive() |
0 | 331 { |
332 signed int v1; // esi@1 | |
303 | 333 //unsigned __int16 v2; // ax@3 |
0 | 334 |
335 v1 = 0; | |
303 | 336 if (pActorBuffs[5].uExpireTime) |
0 | 337 v1 = 1; |
303 | 338 //v2 = this->uAIState; |
339 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 340 } |
341 | |
342 //----- (004086E9) -------------------------------------------------------- | |
343 void Actor::SetRandomGoldIfTheresNoItem() | |
344 { | |
345 Actor *v1; // esi@1 | |
346 int v2; // edi@1 | |
347 signed int v3; // ebx@2 | |
348 unsigned __int8 v4; // al@7 | |
349 | |
350 v1 = this; | |
351 v2 = 0; | |
352 if ( !this->array_000234[3].uItemID ) | |
353 { | |
354 v3 = 0; | |
355 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
356 { | |
357 do | |
358 { | |
359 ++v3; | |
360 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
361 } | |
362 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
363 if ( v2 ) | |
364 { | |
365 v1->array_000234[3].uItemID = 197; | |
377 | 366 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 367 } |
368 } | |
369 } | |
370 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
371 { | |
372 v4 = v1->pMonsterInfo.uTreasureLevel; | |
373 if ( v4 ) | |
374 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
375 } | |
376 v1->uAttributes |= 0x800000; | |
377 } | |
378 | |
379 //----- (00404AC7) -------------------------------------------------------- | |
380 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) | |
381 { | |
382 Actor *v5; // esi@1 | |
383 unsigned int v6; // edi@1 | |
384 unsigned int v7; // eax@1 | |
385 int v8; // edi@16 | |
386 int v9; // edi@17 | |
387 signed int v10; // ecx@22 | |
388 signed int v11; // eax@29 | |
389 __int16 *v12; // edi@30 | |
390 int v13; // ecx@34 | |
391 int v14; // edx@34 | |
392 int v15; // eax@34 | |
393 AIDirection *v16; // esi@34 | |
394 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
395 //int v18; // eax@34 |
0 | 396 int v19; // edi@34 |
397 int v20; // eax@35 | |
398 int v21; // eax@39 | |
399 SoundID v22; // eax@39 | |
400 signed int v23; // eax@41 | |
401 double v24; // st7@49 | |
402 float v25; // ST5C_4@50 | |
403 int v26; // eax@50 | |
404 double v27; // st7@50 | |
405 double v28; // st6@50 | |
406 float v29; // ST4C_4@51 | |
407 int v30; // esi@50 | |
408 int v31; // ST3C_4@51 | |
409 unsigned int v32; // edi@51 | |
410 char *v33; // eax@54 | |
411 unsigned __int16 v34; // ax@57 | |
412 signed int v35; // ecx@58 | |
413 signed int v36; // eax@67 | |
414 signed int v37; // eax@68 | |
415 signed __int64 v38; // qtt@69 | |
416 int v39; // ecx@75 | |
417 int v40; // eax@79 | |
418 int v41; // ecx@90 | |
419 int v42; // ecx@91 | |
420 int v43; // eax@95 | |
421 int v44; // ecx@100 | |
422 int v45; // ecx@101 | |
423 int v46; // eax@105 | |
424 unsigned int v47; // ebx@106 | |
425 int v48; // ecx@110 | |
426 char v49; // zf@123 | |
427 int v50; // eax@127 | |
428 int v51; // ecx@130 | |
429 int v52; // eax@132 | |
430 int v53; // ecx@137 | |
431 int v54; // ecx@138 | |
432 int v55; // eax@142 | |
433 SpellBuff *v56; // esi@143 | |
434 Player **v57; // esi@145 | |
435 int v58; // eax@146 | |
436 int v59; // edi@146 | |
437 int v60; // eax@146 | |
438 int v61; // edi@146 | |
439 int v62; // eax@146 | |
440 signed int v63; // edi@146 | |
441 signed int v64; // edi@147 | |
442 int v65; // eax@151 | |
443 char *v66; // eax@160 | |
444 int v67; // edi@167 | |
445 int v68; // edi@168 | |
446 int v69; // eax@171 | |
447 signed int v70; // ecx@172 | |
448 signed int v71; // eax@179 | |
449 __int16 *v72; // edi@180 | |
450 int v73; // ecx@184 | |
451 int v74; // edx@184 | |
452 int v75; // eax@184 | |
453 AIDirection *v76; // esi@184 | |
454 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
455 //int v78; // eax@184 |
0 | 456 int v79; // edx@185 |
457 int v80; // eax@185 | |
458 int v81; // eax@189 | |
459 unsigned __int16 v82; // ax@190 | |
460 int v83; // ecx@192 | |
461 int v84; // edx@192 | |
462 int v85; // eax@192 | |
463 AIDirection *v86; // esi@192 | |
464 unsigned __int16 v87; // di@192 | |
465 __int16 v88; // ax@192 | |
466 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
467 //int v90; // eax@192 |
0 | 468 signed int v91; // eax@200 |
469 int v92; // eax@201 | |
470 int v93; // ecx@207 | |
471 int v94; // ecx@208 | |
472 int v95; // eax@212 | |
473 int v96; // ecx@217 | |
474 int v97; // eax@221 | |
475 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
476 signed int v99; // [sp-14h] [bp-E4h]@39 | |
477 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
478 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
479 signed int v102; // [sp-8h] [bp-D8h]@39 | |
480 int v103; // [sp-4h] [bp-D4h]@39 | |
481 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
482 signed int v105; // [sp+4h] [bp-CCh]@23 | |
483 int v106; // [sp+4h] [bp-CCh]@39 | |
484 signed int v107; // [sp+4h] [bp-CCh]@42 | |
485 signed int v108; // [sp+4h] [bp-CCh]@173 | |
486 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
487 float v110; // [sp+30h] [bp-A0h]@50 | |
488 int v111; // [sp+38h] [bp-98h]@41 | |
489 float v112; // [sp+3Ch] [bp-94h]@49 | |
490 int v113; // [sp+40h] [bp-90h]@41 | |
491 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
492 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 493 int v116; // [sp+BCh] [bp-14h]@49 |
494 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
495 int v118; // [sp+C4h] [bp-Ch]@29 | |
496 float v119; // [sp+C8h] [bp-8h]@48 | |
497 float v120; // [sp+CCh] [bp-4h]@1 | |
498 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
499 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
500 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
501 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
502 int spellnume; // [sp+D8h] [bp+8h]@179 | |
503 int a1a; // [sp+E0h] [bp+10h]@34 | |
504 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
505 int a1c; // [sp+E0h] [bp+10h]@184 | |
506 | |
507 LODWORD(v120) = uActorID; | |
508 v5 = &pActors[uActorID]; | |
509 v117 = pDir; | |
510 v6 = uSkillLevel & 0x3F; | |
511 v7 = SkillToMastery(uSkillLevel); | |
512 if ( spellnum <= 47 ) | |
513 { | |
514 if ( spellnum != 47 ) | |
515 { | |
516 if ( spellnum <= 18 ) | |
517 { | |
518 if ( spellnum == 18 || spellnum == 2 ) | |
519 goto LABEL_159; | |
520 if ( spellnum != 5 ) | |
521 { | |
522 if ( spellnum == 6 ) | |
523 goto LABEL_159; | |
524 if ( spellnum != 9 ) | |
525 { | |
526 if ( spellnum != 11 ) | |
527 { | |
528 if ( spellnum != 15 ) | |
529 { | |
530 if ( spellnum != 17 ) | |
531 return; | |
532 if ( (signed int)v7 <= 0 ) | |
533 goto LABEL_20; | |
534 if ( (signed int)v7 <= 2 ) | |
535 { | |
536 v9 = 300 * v6; | |
537 } | |
538 else | |
539 { | |
540 if ( v7 != 3 ) | |
541 { | |
542 if ( v7 == 4 ) | |
543 { | |
544 v8 = 3600 * (v6 + 64); | |
545 LABEL_21: | |
546 v5->pActorBuffs[15].Apply( | |
547 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
548 v7, | |
549 0, | |
550 0, | |
551 0); | |
552 return; | |
553 } | |
554 LABEL_20: | |
555 v8 = 0; | |
556 goto LABEL_21; | |
557 } | |
558 v9 = 900 * v6; | |
559 } | |
560 v8 = v9 + 3840; | |
561 goto LABEL_21; | |
562 } | |
563 v10 = 3; | |
564 if ( uSkillLevel & 0x0100 ) | |
565 { | |
566 v105 = 9; | |
567 } | |
568 else | |
569 { | |
570 if ( (uSkillLevel & 0x80u) == 0 ) | |
571 { | |
572 if ( !(uSkillLevel & 0x40) ) | |
573 goto LABEL_29; | |
574 v105 = 5; | |
575 } | |
576 else | |
577 { | |
578 v105 = 7; | |
579 } | |
580 } | |
581 v10 = v105; | |
582 LABEL_29: | |
583 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
584 a1.uType = stru_4E3ACC[15].field_0; |
0 | 585 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
586 v11 = 0; | |
587 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
588 { | |
589 LABEL_33: | |
590 LOWORD(v11) = 0; | |
591 } | |
592 else | |
593 { | |
594 v12 = &pObjectList->pObjects->uObjectID; | |
488 | 595 while ( stru_4E3ACC[15].field_0 != *v12 ) |
0 | 596 { |
597 ++v11; | |
598 v12 += 28; | |
599 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
600 goto LABEL_33; | |
601 } | |
602 } | |
603 a1.uObjectDescID = v11; | |
604 a1.stru_24.Reset(); | |
822 | 605 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 606 v13 = v5->vPosition.x; |
607 v14 = v5->vPosition.y; | |
822 | 608 a1.spell_level = uSkillLevel; |
0 | 609 a1.vPosition.x = v13; |
610 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
611 v16 = v117; | |
612 v17 = LOWORD(v117->uYawAngle); | |
822 | 613 a1.spell_skill = 0; |
0 | 614 a1.vPosition.y = v14; |
615 a1.vPosition.z = v15; | |
616 a1.uFacing = v17; | |
617 a1.uSoundID = 0; | |
618 a1.uAttributes = 0; | |
619 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
620 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 621 a1.uSpriteFrameID = 0; |
823 | 622 a1.spell_target_pid = 0; |
0 | 623 a1.field_60_distance_related_prolly_lod = 3; |
624 v19 = spellnuma / -2; | |
625 a1a = spellnuma / 2; | |
626 if ( spellnuma / -2 > spellnuma / 2 ) | |
627 { | |
628 v20 = spellnuma / 2; | |
629 } | |
630 else | |
631 { | |
632 do | |
633 { | |
634 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
635 v20 = a1.Create( | |
636 (signed __int16)a1.uFacing, | |
637 v16->uPitchAngle, | |
638 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
639 0); | |
640 v19 += v118; | |
641 } | |
642 while ( v19 <= a1a ); | |
643 } | |
644 if ( v20 != -1 ) | |
645 { | |
646 v106 = 0; | |
647 v104 = 0; | |
648 v103 = 0; | |
649 v102 = 0; | |
650 v21 = 8 * v20; | |
651 v101 = -1; | |
652 LOBYTE(v21) = v21 | 2; | |
653 v100 = 0; | |
654 v99 = v21; | |
655 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
656 LABEL_202: | |
657 v98 = v22; | |
658 goto LABEL_222; | |
659 } | |
660 return; | |
661 } | |
662 LABEL_159: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
663 a1.uType = stru_4E3ACC[spellnum].field_0; |
0 | 664 v119 = 0.0; |
665 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
666 { | |
667 LABEL_191: | |
668 v82 = 0; | |
669 } | |
670 else | |
671 { | |
672 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
673 while ( (short)a1.uType != *(short *)v66 ) |
0 | 674 { |
675 ++LODWORD(v119); | |
676 v66 += 56; | |
677 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
678 goto LABEL_191; | |
679 } | |
680 v82 = LOWORD(v119); | |
681 } | |
682 a1.uObjectDescID = v82; | |
683 a1.stru_24.Reset(); | |
822 | 684 a1.spell_id = spellnum; |
0 | 685 v83 = v5->vPosition.x; |
686 v84 = v5->vPosition.y; | |
822 | 687 a1.spell_level = uSkillLevel; |
0 | 688 a1.vPosition.x = v83; |
689 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
690 v86 = v117; | |
691 v87 = LOWORD(v117->uYawAngle); | |
822 | 692 a1.spell_skill = 0; |
0 | 693 a1.vPosition.y = v84; |
694 a1.vPosition.z = v85; | |
695 a1.uFacing = v87; | |
696 a1.uSoundID = 0; | |
697 a1.uAttributes = 0; | |
698 v88 = pIndoor->GetSector(v83, v84, v85); | |
699 v89 = v86->uDistance; | |
700 a1.uSectorID = v88; | |
701 LODWORD(v119) = v89; | |
702 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
703 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 704 a1.spell_target_pid = 0; |
0 | 705 a1.field_60_distance_related_prolly_lod = 3; |
706 if ( (double)v89 >= 307.2 ) | |
707 { | |
708 if ( v89 >= 1024 ) | |
709 { | |
710 if ( v89 >= 2560 ) | |
711 { | |
712 if ( v89 < 5120 ) | |
713 a1.field_60_distance_related_prolly_lod = 3; | |
714 } | |
715 else | |
716 { | |
717 a1.field_60_distance_related_prolly_lod = 2; | |
718 } | |
719 } | |
720 else | |
721 { | |
722 a1.field_60_distance_related_prolly_lod = 1; | |
723 } | |
724 } | |
725 else | |
726 { | |
727 a1.field_60_distance_related_prolly_lod = 0; | |
728 } | |
729 a1.field_61 = 2; | |
730 v91 = a1.Create( | |
731 v86->uYawAngle, | |
732 v86->uPitchAngle, | |
733 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
734 0); | |
735 if ( v91 != -1 ) | |
736 { | |
737 v106 = 0; | |
738 v104 = 0; | |
739 v103 = 0; | |
740 v102 = 0; | |
741 v92 = 8 * v91; | |
742 v101 = -1; | |
743 LOBYTE(v92) = v92 | 2; | |
744 v100 = 0; | |
745 v99 = v92; | |
746 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
747 goto LABEL_202; | |
748 } | |
749 return; | |
750 } | |
751 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
752 return; | |
753 v118 = pParty->vPosition.z; | |
754 v111 = pParty->vPosition.x; | |
755 v114 = pParty->vPosition.z + 2500; | |
756 v113 = pParty->vPosition.y; | |
757 v23 = 8; | |
758 if ( uSkillLevel & 0x0100 ) | |
759 { | |
760 v107 = 14; | |
761 } | |
762 else | |
763 { | |
764 if ( (uSkillLevel & 0x80u) == 0 ) | |
765 { | |
766 if ( !(uSkillLevel & 0x40) ) | |
767 goto LABEL_48; | |
768 v107 = 10; | |
769 } | |
770 else | |
771 { | |
772 v107 = 12; | |
773 } | |
774 } | |
775 v23 = v107; | |
776 LABEL_48: | |
777 v119 = 0.0; | |
778 spellnumb = 0; | |
779 if ( v23 > 0 ) | |
780 { | |
781 v24 = (double)v118; | |
782 v118 = v23; | |
783 v112 = v24; | |
784 v116 = 8 * LODWORD(v120) | 3; | |
785 do | |
786 { | |
787 v26 = rand(); | |
788 v27 = (double)spellnumb; | |
789 v110 = v27; | |
790 v28 = (double)SLODWORD(v119); | |
791 v30 = v26 % 1000; | |
792 v25 = (double)v114; | |
793 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
794 v120 = v28 * v28; | |
795 v119 = v27 * v27; | |
796 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
797 { | |
798 v32 = 0; | |
799 pitch = 0; | |
800 } | |
801 else | |
802 { | |
803 v31 = (signed __int64)sqrt(v119 + v120); | |
804 v29 = v28; | |
805 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
806 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
807 } | |
808 a1.stru_24.Reset(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
809 a1.uType = stru_4E3ACC[9].field_0; |
0 | 810 spellnumd = 0; |
811 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
812 { | |
813 LABEL_57: | |
814 v34 = 0; | |
815 } | |
816 else | |
817 { | |
818 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
819 while ( (short)a1.uType != *(short *)v33 ) |
0 | 820 { |
821 ++spellnumd; | |
822 v33 += 56; | |
823 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
824 goto LABEL_57; | |
825 } | |
826 v34 = spellnumd; | |
827 } | |
828 a1.uObjectDescID = v34; | |
822 | 829 a1.spell_level = uSkillLevel; |
0 | 830 a1.vPosition.x = v111; |
831 a1.vPosition.y = v113; | |
832 a1.vPosition.z = v30 + v114; | |
822 | 833 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
834 a1.spell_skill = 0; | |
0 | 835 a1.uAttributes = 0; |
836 a1.uSectorID = 0; | |
837 a1.uSpriteFrameID = 0; | |
822 | 838 a1.spell_caster_pid = v116; |
823 | 839 a1.spell_target_pid = 0; |
0 | 840 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
841 a1.uFacing = v32; | |
842 a1.uSoundID = 0; | |
843 v35 = v117->uDistance; | |
844 LODWORD(v119) = v117->uDistance; | |
845 if ( (double)SLODWORD(v119) >= 307.2 ) | |
846 { | |
847 if ( v35 >= 1024 ) | |
848 { | |
849 if ( v35 >= 2560 ) | |
850 { | |
851 if ( v35 < 5120 ) | |
852 a1.field_60_distance_related_prolly_lod = 3; | |
853 } | |
854 else | |
855 { | |
856 a1.field_60_distance_related_prolly_lod = 2; | |
857 } | |
858 } | |
859 else | |
860 { | |
861 a1.field_60_distance_related_prolly_lod = 1; | |
862 } | |
863 } | |
864 else | |
865 { | |
866 a1.field_60_distance_related_prolly_lod = 0; | |
867 } | |
868 a1.field_61 = 2; | |
869 v36 = a1.Create( | |
870 v32, | |
871 pitch, | |
872 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
873 0); | |
874 if ( v36 != -1 ) | |
875 { | |
876 v37 = 8 * v36; | |
877 LOBYTE(v37) = v37 | 2; | |
878 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
879 } | |
880 spellnumb = rand() % 1024 - 512; | |
881 v38 = rand(); | |
882 v49 = v118-- == 1; | |
883 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
884 } | |
885 while ( !v49 ); | |
886 } | |
887 return; | |
888 } | |
889 if ( (signed int)v7 > 0 ) | |
890 { | |
891 if ( (signed int)v7 <= 2 ) | |
892 { | |
893 v39 = 60 * (v6 + 60); | |
894 goto LABEL_79; | |
895 } | |
896 if ( v7 == 3 ) | |
897 { | |
898 v39 = 180 * (v6 + 20); | |
899 goto LABEL_79; | |
900 } | |
901 if ( v7 == 4 ) | |
902 { | |
903 v39 = 240 * (v6 + 15); | |
904 LABEL_79: | |
905 v5->pActorBuffs[19].Apply( | |
906 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
907 v7, | |
908 0, | |
909 0, | |
910 0); | |
911 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
912 v106 = 0; | |
913 v104 = 0; | |
914 v103 = 0; | |
915 v102 = 0; | |
916 v40 = 8 * LODWORD(v120); | |
917 v101 = -1; | |
918 LOBYTE(v40) = 8 * LOBYTE(v120) | 3; | |
919 v100 = 0; | |
920 v99 = v40; | |
921 v98 = (SoundID)10040; | |
922 LABEL_222: | |
923 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
924 return; | |
925 } | |
926 } | |
927 v39 = 0; | |
928 goto LABEL_79; | |
929 } | |
930 if ( spellnum == 26 || spellnum == 29 ) | |
931 goto LABEL_159; | |
932 if ( spellnum != 38 ) | |
933 { | |
934 if ( spellnum == 39 || spellnum == 41 ) | |
935 goto LABEL_159; | |
936 if ( spellnum != 46 ) | |
937 return; | |
938 if ( (signed int)v7 > 0 ) | |
939 { | |
940 if ( (signed int)v7 <= 2 ) | |
941 { | |
942 v41 = 300 * v6; | |
943 goto LABEL_91; | |
944 } | |
945 if ( v7 == 3 ) | |
946 { | |
947 v41 = 900 * v6; | |
948 goto LABEL_91; | |
949 } | |
950 if ( v7 == 4 ) | |
951 { | |
952 v41 = 1200 * v6; | |
953 LABEL_91: | |
954 v42 = v41 + 3840; | |
955 LABEL_95: | |
956 v5->pActorBuffs[17].Apply( | |
957 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
958 v7, | |
959 v6 + 5, | |
960 0, | |
961 0); | |
962 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
963 v5, | |
964 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
965 v106 = 0; | |
966 v104 = 0; | |
967 v103 = 0; | |
968 v102 = 0; | |
969 v43 = 8 * LODWORD(v120); | |
970 v101 = -1; | |
971 LOBYTE(v43) = 8 * LOBYTE(v120) | 3; | |
972 v100 = 0; | |
973 v99 = v43; | |
974 v98 = (SoundID)14010; | |
975 goto LABEL_222; | |
976 } | |
977 } | |
978 v42 = 0; | |
979 goto LABEL_95; | |
980 } | |
981 if ( (signed int)v7 <= 0 ) | |
982 goto LABEL_104; | |
983 if ( (signed int)v7 <= 2 ) | |
984 { | |
985 v45 = 300 * v6; | |
986 } | |
987 else | |
988 { | |
989 if ( v7 != 3 ) | |
990 { | |
991 if ( v7 == 4 ) | |
992 { | |
993 v44 = 3600 * (v6 + 64); | |
994 LABEL_105: | |
995 v5->pActorBuffs[16].Apply( | |
996 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
997 v7, | |
998 v6 + 5, | |
999 0, | |
1000 0); | |
1001 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1002 v5, | |
307 | 1003 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 1004 v106 = 0; |
1005 v104 = 0; | |
1006 v103 = 0; | |
1007 v102 = 0; | |
1008 v46 = 8 * LODWORD(v120); | |
1009 v101 = -1; | |
1010 LOBYTE(v46) = 8 * LOBYTE(v120) | 3; | |
1011 v100 = 0; | |
1012 v99 = v46; | |
1013 v98 = (SoundID)13040; | |
1014 goto LABEL_222; | |
1015 } | |
1016 LABEL_104: | |
1017 v44 = 0; | |
1018 goto LABEL_105; | |
1019 } | |
1020 v45 = 900 * v6; | |
1021 } | |
1022 v44 = v45 + 3840; | |
1023 goto LABEL_105; | |
1024 } | |
1025 v47 = 0; | |
1026 if ( (signed int)v7 > 0 ) | |
1027 { | |
1028 if ( (signed int)v7 <= 2 ) | |
1029 { | |
1030 v48 = 2 * v6 + 40; | |
1031 goto LABEL_114; | |
1032 } | |
1033 if ( v7 == 3 ) | |
1034 { | |
1035 v48 = 3 * v6 + 60; | |
1036 goto LABEL_114; | |
1037 } | |
1038 if ( v7 == 4 ) | |
1039 { | |
1040 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1041 LABEL_114: | |
1042 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1043 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1044 v5, | |
1045 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1046 LABEL_127: | |
1047 v106 = v47; | |
1048 v104 = v47; | |
1049 v103 = v47; | |
1050 v50 = 8 * LODWORD(v120); | |
1051 v102 = v47; | |
1052 v101 = -1; | |
1053 LOBYTE(v50) = 8 * LOBYTE(v120) | 3; | |
1054 v100 = v47; | |
1055 v99 = v50; | |
1056 v98 = (SoundID)14020; | |
1057 goto LABEL_222; | |
1058 } | |
1059 } | |
1060 LOWORD(v48) = 0; | |
1061 goto LABEL_114; | |
1062 } | |
1063 if ( spellnum <= 80 ) | |
1064 { | |
1065 if ( spellnum == 80 ) | |
1066 { | |
1067 v56 = pParty->pPartyBuffs; | |
1068 do | |
1069 { | |
1070 v56->Reset(); | |
1071 ++v56; | |
1072 } | |
1073 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1074 a1b = 1; | |
1075 v57 = &pPlayers[1]; | |
1076 do | |
1077 { | |
1078 v58 = (*v57)->GetActualWillpower(); | |
1079 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1080 v60 = (*v57)->GetActualIntelligence(); | |
1081 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1082 v62 = (*v57)->GetActualLuck(); | |
1083 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1084 if ( rand() % v63 < 30 ) | |
1085 { | |
1086 v64 = 6048; | |
1087 do | |
1088 { | |
1089 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1090 v64 += 16; | |
1091 } | |
1092 while ( v64 < 6432 ); | |
1093 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1094 } | |
1095 ++a1b; | |
1096 ++v57; | |
1097 } | |
1098 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1099 v106 = 0; | |
1100 v104 = 0; | |
1101 v103 = 0; | |
1102 v65 = 8 * LODWORD(v120); | |
1103 v102 = 0; | |
1104 v101 = -1; | |
1105 LOBYTE(v65) = 8 * LOBYTE(v120) | 3; | |
1106 v100 = 0; | |
1107 v99 = v65; | |
1108 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1109 goto LABEL_202; | |
1110 } | |
1111 if ( spellnum != 51 ) | |
1112 { | |
1113 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1114 goto LABEL_159; | |
1115 if ( spellnum == 73 ) | |
1116 { | |
1117 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1118 v51 = 0; | |
1119 else | |
1120 v51 = 3600 * v6; | |
1121 v5->pActorBuffs[21].Apply( | |
1122 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1123 v7, | |
1124 v6, | |
1125 0, | |
1126 0); | |
1127 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1128 v106 = 0; | |
1129 v104 = 0; | |
1130 v103 = 0; | |
1131 v102 = 0; | |
1132 v52 = 8 * LODWORD(v120); | |
1133 v101 = -1; | |
1134 LOBYTE(v52) = 8 * LOBYTE(v120) | 3; | |
1135 v100 = 0; | |
1136 v99 = v52; | |
1137 v98 = (SoundID)16060; | |
1138 goto LABEL_222; | |
1139 } | |
1140 if ( spellnum == 77 ) | |
1141 { | |
1142 v5->sCurrentHP += 5 * v6 + 10; | |
1143 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1144 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1145 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1146 v47 = 0; | |
1147 goto LABEL_127; | |
1148 } | |
1149 v49 = spellnum == 78; | |
1150 LABEL_158: | |
1151 if ( !v49 ) | |
1152 return; | |
1153 goto LABEL_159; | |
1154 } | |
1155 if ( (signed int)v7 > 0 ) | |
1156 { | |
1157 if ( (signed int)v7 <= 2 ) | |
1158 { | |
1159 v53 = 300 * v6; | |
1160 goto LABEL_138; | |
1161 } | |
1162 if ( v7 == 3 ) | |
1163 { | |
1164 v53 = 900 * v6; | |
1165 goto LABEL_138; | |
1166 } | |
1167 if ( v7 == 4 ) | |
1168 { | |
1169 v53 = 1200 * v6; | |
1170 LABEL_138: | |
1171 v54 = v53 + 3840; | |
1172 LABEL_142: | |
1173 v5->pActorBuffs[18].Apply( | |
1174 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1175 v7, | |
1176 v6 + 5, | |
1177 0, | |
1178 0); | |
1179 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1180 v5, | |
1181 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1182 v106 = 0; | |
1183 v104 = 0; | |
1184 v103 = 0; | |
1185 v102 = 0; | |
1186 v55 = 8 * LODWORD(v120); | |
1187 v101 = -1; | |
1188 LOBYTE(v55) = 8 * LOBYTE(v120) | 3; | |
1189 v100 = 0; | |
1190 v99 = v55; | |
1191 v98 = (SoundID)14060; | |
1192 goto LABEL_222; | |
1193 } | |
1194 } | |
1195 v54 = 0; | |
1196 goto LABEL_142; | |
1197 } | |
1198 if ( spellnum == 85 ) | |
1199 { | |
1200 if ( (signed int)v7 > 0 ) | |
1201 { | |
1202 if ( (signed int)v7 <= 2 ) | |
1203 { | |
1204 v96 = 300 * v6 + 3840; | |
1205 goto LABEL_221; | |
1206 } | |
1207 if ( v7 == 3 ) | |
1208 { | |
1209 LOWORD(v6) = 3 * v6; | |
1210 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1211 goto LABEL_221; | |
1212 } | |
1213 if ( v7 == 4 ) | |
1214 { | |
1215 v96 = 1200 * v6 + 3840; | |
1216 LOWORD(v6) = 4 * v6; | |
1217 LABEL_221: | |
1218 v5->pActorBuffs[13].Apply( | |
1219 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1220 v7, | |
1221 v6, | |
1222 0, | |
1223 0); | |
1224 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1225 v106 = 0; | |
1226 v104 = 0; | |
1227 v103 = 0; | |
1228 v102 = 0; | |
1229 v97 = 8 * LODWORD(v120); | |
1230 v101 = -1; | |
1231 LOBYTE(v97) = 8 * LOBYTE(v120) | 3; | |
1232 v100 = 0; | |
1233 v99 = v97; | |
1234 v98 = (SoundID)17070; | |
1235 goto LABEL_222; | |
1236 } | |
1237 } | |
1238 LOWORD(v6) = uSkillLevel; | |
1239 v96 = 0; | |
1240 goto LABEL_221; | |
1241 } | |
1242 if ( spellnum == 86 ) | |
1243 { | |
1244 if ( (signed int)v7 > 0 ) | |
1245 { | |
1246 if ( (signed int)v7 <= 2 ) | |
1247 { | |
1248 v93 = 300 * v6; | |
1249 goto LABEL_208; | |
1250 } | |
1251 if ( v7 == 3 ) | |
1252 { | |
1253 v93 = 900 * v6; | |
1254 goto LABEL_208; | |
1255 } | |
1256 if ( v7 == 4 ) | |
1257 { | |
1258 v93 = 1200 * v6; | |
1259 LABEL_208: | |
1260 v94 = v93 + 3840; | |
1261 LABEL_212: | |
1262 v5->pActorBuffs[14].Apply( | |
1263 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1264 v7, | |
1265 v6 + 5, | |
1266 0, | |
1267 0); | |
1268 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1269 v106 = 0; | |
1270 v104 = 0; | |
1271 v103 = 0; | |
1272 v102 = 0; | |
1273 v95 = 8 * LODWORD(v120); | |
1274 v101 = -1; | |
1275 LOBYTE(v95) = 8 * LOBYTE(v120) | 3; | |
1276 v100 = 0; | |
1277 v99 = v95; | |
1278 v98 = (SoundID)17080; | |
1279 goto LABEL_222; | |
1280 } | |
1281 } | |
1282 v94 = 0; | |
1283 goto LABEL_212; | |
1284 } | |
1285 if ( spellnum == 90 ) | |
1286 goto LABEL_159; | |
1287 if ( spellnum != 93 ) | |
1288 { | |
1289 if ( spellnum != 95 ) | |
1290 { | |
1291 v49 = spellnum == 97; | |
1292 goto LABEL_158; | |
1293 } | |
1294 if ( (signed int)v7 > 0 ) | |
1295 { | |
1296 if ( (signed int)v7 <= 3 ) | |
1297 { | |
1298 v67 = 300 * v6; | |
1299 goto LABEL_168; | |
1300 } | |
1301 if ( v7 == 4 ) | |
1302 { | |
1303 v67 = 900 * v6; | |
1304 LABEL_168: | |
1305 v68 = v67 + 3840; | |
1306 LABEL_171: | |
1307 v5->pActorBuffs[20].Apply( | |
1308 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1309 v7, | |
1310 0, | |
1311 0, | |
1312 0); | |
1313 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1314 v5, | |
1315 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1316 v106 = 0; | |
1317 v104 = 0; | |
1318 v103 = 0; | |
1319 v102 = 0; | |
1320 v69 = 8 * LODWORD(v120); | |
1321 v101 = -1; | |
1322 LOBYTE(v69) = 8 * LOBYTE(v120) | 3; | |
1323 v100 = 0; | |
1324 v99 = v69; | |
1325 v98 = (SoundID)18060; | |
1326 goto LABEL_222; | |
1327 } | |
1328 } | |
1329 v68 = 0; | |
1330 goto LABEL_171; | |
1331 } | |
1332 v70 = 3; | |
1333 if ( uSkillLevel & 0x100 ) | |
1334 { | |
1335 v108 = 9; | |
1336 } | |
1337 else | |
1338 { | |
1339 if ( (uSkillLevel & 0x80u) == 0 ) | |
1340 { | |
1341 if ( !(uSkillLevel & 0x40) ) | |
1342 goto LABEL_179; | |
1343 v108 = 5; | |
1344 } | |
1345 else | |
1346 { | |
1347 v108 = 7; | |
1348 } | |
1349 } | |
1350 v70 = v108; | |
1351 LABEL_179: | |
1352 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1353 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0; |
0 | 1354 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1355 v71 = 0; | |
1356 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1357 { | |
1358 LABEL_183: | |
1359 LOWORD(v71) = 0; | |
1360 } | |
1361 else | |
1362 { | |
1363 v72 = &pObjectList->pObjects->uObjectID; | |
488 | 1364 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 ) |
0 | 1365 { |
1366 ++v71; | |
1367 v72 += 28; | |
1368 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1369 goto LABEL_183; | |
1370 } | |
1371 } | |
1372 a1.uObjectDescID = v71; | |
1373 a1.stru_24.Reset(); | |
822 | 1374 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1375 v73 = v5->vPosition.x; |
1376 v74 = v5->vPosition.y; | |
822 | 1377 a1.spell_level = uSkillLevel; |
0 | 1378 a1.vPosition.x = v73; |
1379 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1380 v76 = v117; | |
1381 v77 = LOWORD(v117->uYawAngle); | |
822 | 1382 a1.spell_skill = 0; |
0 | 1383 a1.vPosition.y = v74; |
1384 a1.vPosition.z = v75; | |
1385 a1.uFacing = v77; | |
1386 a1.uSoundID = 0; | |
1387 a1.uAttributes = 0; | |
1388 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1389 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1390 a1.uSpriteFrameID = 0; |
823 | 1391 a1.spell_target_pid = 0; |
0 | 1392 a1.field_60_distance_related_prolly_lod = 3; |
1393 a1c = spellnume / -2; | |
1394 if ( spellnume / -2 > spellnume / 2 ) | |
1395 { | |
1396 v80 = spellnume / -2; | |
1397 } | |
1398 else | |
1399 { | |
1400 do | |
1401 { | |
1402 v79 = v76->uYawAngle; | |
1403 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1404 v80 = a1.Create( | |
1405 v79, | |
1406 v76->uPitchAngle, | |
1407 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1408 0); | |
1409 a1c += v116; | |
1410 } | |
1411 while ( a1c <= spellnume / 2 ); | |
1412 } | |
1413 if ( v80 != -1 ) | |
1414 { | |
1415 v106 = 0; | |
1416 v104 = 0; | |
1417 v103 = 0; | |
1418 v102 = 0; | |
1419 v81 = 8 * v80; | |
1420 v101 = -1; | |
1421 LOBYTE(v81) = v81 | 2; | |
1422 v100 = 0; | |
1423 v99 = v81; | |
1424 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1425 goto LABEL_202; | |
1426 } | |
1427 } | |
1428 | |
1429 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1430 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1431 { |
1432 unsigned int v2; // esi@1 | |
1433 unsigned int v3; // edi@1 | |
1434 bool result; // eax@9 | |
1435 | |
1436 v2 = a1->uAlly; | |
1437 v3 = a2->uAlly; | |
1438 if ( !v2 ) | |
1439 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1440 if ( !v3 ) | |
1441 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1442 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1443 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1444 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1445 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1446 result = 1; | |
1447 else | |
1448 result = v2 == v3; | |
1449 return result; | |
1450 } | |
1451 | |
1452 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1453 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1454 { |
1455 int v4; // ebx@8 | |
1456 int v5; // ST1C_4@8 | |
1457 int v6; // eax@8 | |
1458 | |
322 | 1459 auto victim = pActors + uActorID; |
0 | 1460 if ( a2 == 1 ) |
322 | 1461 BYTE2(victim->uAttributes) |= 8u; |
1462 | |
1463 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1464 { |
322 | 1465 auto actor = pActors + i; |
1466 if (!actor->CanAct() || i == uActorID) | |
1467 continue; | |
1468 | |
1469 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1470 { |
322 | 1471 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1472 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1473 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1474 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1475 { |
322 | 1476 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1477 if ( a2 == 1 ) | |
1478 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1479 } |
1480 } | |
1481 } | |
1482 } | |
1483 | |
1484 //----- (00404874) -------------------------------------------------------- | |
1485 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4) | |
1486 { | |
1487 AIDirection *v4; // edi@1 | |
1488 Actor *v5; // esi@1 | |
1489 char result; // al@1 | |
1490 char *v7; // eax@15 | |
1491 unsigned __int16 v8; // ax@18 | |
1492 unsigned __int16 v9; // ax@19 | |
1493 __int16 v10; // ax@19 | |
1494 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1495 //int v12; // eax@19 |
0 | 1496 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1497 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1498 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1499 signed int v16; // [sp+88h] [bp+8h]@14 | |
1500 signed int v17; // [sp+88h] [bp+8h]@19 | |
1501 | |
1502 v15 = uActorID; | |
1503 v4 = a2; | |
1504 v5 = &pActors[uActorID]; | |
1505 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1506 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1507 //SpriteObject::SpriteObject(&a1); |
0 | 1508 |
1509 result = a3 - 1; | |
1510 switch ( a3 ) | |
1511 { | |
1512 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1513 a1.uType = 545; |
0 | 1514 goto LABEL_14; |
1515 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1516 a1.uType = 550; |
0 | 1517 goto LABEL_14; |
1518 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1519 a1.uType = 510; |
0 | 1520 goto LABEL_14; |
1521 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1522 a1.uType = 500; |
0 | 1523 goto LABEL_14; |
1524 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1525 a1.uType = 515; |
0 | 1526 goto LABEL_14; |
1527 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1528 a1.uType = 505; |
0 | 1529 goto LABEL_14; |
1530 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1531 a1.uType = 530; |
0 | 1532 goto LABEL_14; |
1533 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1534 a1.uType = 525; |
0 | 1535 goto LABEL_14; |
1536 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1537 a1.uType = 520; |
0 | 1538 goto LABEL_14; |
1539 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1540 a1.uType = 535; |
0 | 1541 goto LABEL_14; |
1542 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1543 a1.uType = 540; |
0 | 1544 goto LABEL_14; |
1545 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1546 a1.uType = 555; |
0 | 1547 LABEL_14: |
1548 v16 = 0; | |
1549 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1550 goto LABEL_18; | |
1551 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1552 break; | |
1553 default: | |
1554 return result; | |
1555 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1556 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1557 { |
1558 ++v16; | |
1559 v7 += 56; | |
1560 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1561 { | |
1562 LABEL_18: | |
1563 v8 = 0; | |
1564 goto LABEL_19; | |
1565 } | |
1566 } | |
1567 v8 = v16; | |
1568 LABEL_19: | |
1569 a1.uObjectDescID = v8; | |
1570 a1.stru_24.Reset(); | |
1571 a1.vPosition.x = v5->vPosition.x; | |
822 | 1572 a1.spell_id = 0; |
0 | 1573 a1.vPosition.y = v5->vPosition.y; |
822 | 1574 a1.spell_level = 0; |
0 | 1575 v17 = v5->uActorHeight; |
822 | 1576 a1.spell_skill = 0; |
0 | 1577 v9 = LOWORD(v4->uYawAngle); |
1578 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1579 a1.uFacing = v9; | |
1580 a1.uSoundID = 0; | |
1581 a1.uAttributes = 0; | |
1582 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1583 v11 = v4->uDistance; | |
1584 a1.uSectorID = v10; | |
1585 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1586 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1587 a1.spell_target_pid = 0; |
0 | 1588 if ( (double)v11 >= 307.2 ) |
1589 { | |
1590 if ( v11 >= 1024 ) | |
1591 { | |
1592 a1.field_60_distance_related_prolly_lod = 2; | |
1593 if ( v11 >= 2560 ) | |
1594 a1.field_60_distance_related_prolly_lod = 3; | |
1595 } | |
1596 else | |
1597 { | |
1598 a1.field_60_distance_related_prolly_lod = 1; | |
1599 } | |
1600 } | |
1601 else | |
1602 { | |
1603 a1.field_60_distance_related_prolly_lod = 0; | |
1604 } | |
1605 a1.field_61 = a4; | |
1606 result = a1.Create( | |
1607 v4->uYawAngle, | |
1608 v4->uPitchAngle, | |
1609 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1610 0); | |
1611 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1612 { | |
1613 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1614 if ( result == 2 ) | |
1615 { | |
1616 a1.vPosition.z += 40; | |
1617 v13 = v4->uYawAngle; | |
1618 } | |
1619 else | |
1620 { | |
1621 if ( result != 3 ) | |
1622 return result; | |
1623 a1.Create( | |
1624 v4->uYawAngle + 30, | |
1625 v4->uPitchAngle, | |
1626 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1627 0); | |
1628 v13 = v4->uYawAngle - 30; | |
1629 } | |
1630 result = a1.Create( | |
1631 v13, | |
1632 v4->uPitchAngle, | |
1633 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1634 0); | |
1635 } | |
1636 return result; | |
1637 } | |
1638 | |
1639 //----- (00404736) -------------------------------------------------------- | |
1640 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1641 { | |
1642 Actor *v1; // esi@1 | |
1643 signed int v2; // edx@1 | |
1644 char *v3; // ecx@2 | |
1645 unsigned __int16 v4; // ax@5 | |
1646 int v5; // ebx@6 | |
1647 int v6; // ecx@6 | |
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diff
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|
1648 //int v7; // eax@6 |
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diff
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|
1649 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1650 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1651 int v11; // [sp+80h] [bp-4h]@6 | |
1652 | |
1653 v10 = uActorID; | |
1654 v1 = &pActors[uActorID]; | |
1655 v2 = 0; | |
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|
1656 a1.uType = 600; |
0 | 1657 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1658 { | |
1659 LABEL_5: | |
1660 v4 = 0; | |
1661 } | |
1662 else | |
1663 { | |
1664 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1665 while ( *(short *)v3 != 600 ) | |
1666 { | |
1667 ++v2; | |
1668 v3 += 56; | |
1669 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1670 goto LABEL_5; | |
1671 } | |
1672 v4 = v2; | |
1673 } | |
1674 a1.uObjectDescID = v4; | |
1675 a1.stru_24.Reset(); | |
1676 a1.vPosition.y = v1->vPosition.y; | |
822 | 1677 a1.spell_id = 0; |
0 | 1678 v5 = v1->vPosition.x; |
1679 v11 = v1->uActorHeight; | |
822 | 1680 a1.spell_level = 0; |
1681 a1.spell_skill = 0; | |
0 | 1682 a1.vPosition.x = v5; |
1683 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1684 a1.uFacing = 0; | |
1685 a1.vPosition.z = v6; | |
1686 a1.uSoundID = 0; | |
1687 a1.uAttributes = 0; | |
1688 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1689 a1.uSpriteFrameID = 0; | |
828
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Nomad
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823
diff
changeset
|
1690 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1691 a1.spell_target_pid = 0; |
0 | 1692 a1.field_60_distance_related_prolly_lod = 3; |
1693 a1.field_61 = 4; | |
1694 return a1.Create(0, 0, 0, 0); | |
1695 } | |
1696 | |
1697 //----- (004040E9) -------------------------------------------------------- | |
1698 // // Get direction vector from object1 to object2, | |
1699 // // distance from object1 to object2 and Euler angles of the direction vector | |
1700 // // | |
1701 // // | |
1702 // // object1 & object2 format : objectType | (objectID << 3) | |
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1703 // // objectType == 2 - SpriteObject |
0 | 1704 // // objectType == 3 - Actor |
1705 // // objectType == 4 - Party | |
1706 // // objectType == 5 - Decoration | |
1707 // // | |
1708 // // originally this function had following prototype: | |
1709 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1710 // // but compiler converts functions returning structures by value in the such way | |
1711 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1712 { | |
1713 signed int v4; // eax@1 | |
1714 unsigned int v5; // ecx@1 | |
1715 unsigned int v6; // ebx@1 | |
1716 int v7; // ecx@2 | |
1717 int v8; // ecx@3 | |
1718 int v9; // ecx@4 | |
1719 BLVFace *v10; // eax@8 | |
1720 unsigned int v11; // ecx@8 | |
1721 signed int v12; // eax@9 | |
1722 int v13; // ecx@9 | |
1723 int v14; // eax@9 | |
1724 int v15; // eax@11 | |
1725 int v16; // eax@12 | |
1726 int v17; // eax@13 | |
1727 int v18; // edx@15 | |
1728 signed int v19; // eax@25 | |
1729 signed int v20; // eax@28 | |
1730 int v21; // ebx@28 | |
1731 signed int v22; // eax@28 | |
1732 BLVFace *v23; // eax@35 | |
1733 int v24; // edx@35 | |
1734 unsigned int v25; // ecx@35 | |
1735 signed int v26; // eax@36 | |
1736 int v27; // ecx@36 | |
1737 int v28; // eax@36 | |
1738 int v29; // eax@37 | |
1739 signed int v30; // eax@42 | |
1740 double v31; // st7@45 | |
1741 double v32; // st6@45 | |
1742 double v33; // st7@45 | |
1743 AIDirection *result; // eax@48 | |
1744 int v35; // [sp-18h] [bp-64h]@17 | |
1745 int v36; // [sp-14h] [bp-60h]@17 | |
1746 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1747 int *v38; // [sp-4h] [bp-50h]@15 | |
1748 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1749 int *v40; // [sp+4h] [bp-48h]@15 | |
1750 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1751 float v42; // [sp+30h] [bp-1Ch]@23 | |
1752 float v43; // [sp+34h] [bp-18h]@45 | |
1753 float v44; // [sp+38h] [bp-14h]@33 | |
1754 float v45; // [sp+3Ch] [bp-10h]@33 | |
1755 int outz; // [sp+40h] [bp-Ch]@6 | |
1756 int outy; // [sp+44h] [bp-8h]@6 | |
1757 int outx; // [sp+48h] [bp-4h]@6 | |
1758 float a4a; // [sp+58h] [bp+Ch]@45 | |
1759 | |
1760 v4 = (signed int)uObj1ID >> 3; | |
1761 v5 = (uObj1ID & 7) - 2; | |
1762 v6 = uObj2ID; | |
1763 if ( !v5 ) | |
1764 { | |
1765 v19 = v4; | |
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1766 outx = pSpriteObjects[v19].vPosition.x; |
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diff
changeset
|
1767 v13 = pSpriteObjects[v19].vPosition.y; |
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diff
changeset
|
1768 v14 = pSpriteObjects[v19].vPosition.z; |
0 | 1769 goto LABEL_26; |
1770 } | |
1771 v7 = v5 - 1; | |
1772 if ( !v7 ) | |
1773 { | |
1774 outx = pActors[v4].vPosition.x; | |
1775 outy = pActors[v4].vPosition.y; | |
1776 LODWORD(v42) = pActors[v4].uActorHeight; | |
1777 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1778 goto LABEL_24; | |
1779 } | |
1780 v8 = v7 - 1; | |
1781 if ( !v8 ) | |
1782 { | |
1783 if ( !v4 ) | |
1784 { | |
1785 outx = pParty->vPosition.x; | |
1786 outy = pParty->vPosition.y; | |
1787 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1788 LABEL_27: | |
1789 outz = v14; | |
1790 goto LABEL_28; | |
1791 } | |
1792 v15 = v4 - 1; | |
1793 if ( v15 ) | |
1794 { | |
1795 v16 = v15 - 1; | |
1796 if ( v16 ) | |
1797 { | |
1798 v17 = v16 - 1; | |
1799 if ( v17 ) | |
1800 { | |
1801 if ( v17 != 1 ) | |
1802 goto LABEL_28; | |
1803 v40 = &outz; | |
1804 v39 = &outy; | |
1805 v38 = &outx; | |
1806 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1807 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1808 goto LABEL_20; | |
1809 } | |
1810 v40 = &outz; | |
1811 v39 = &outy; | |
1812 v38 = &outx; | |
1813 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1814 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1815 } | |
1816 else | |
1817 { | |
1818 v40 = &outz; | |
1819 v39 = &outy; | |
1820 v38 = &outx; | |
1821 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1822 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1823 } | |
1824 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1825 v36 = 0; | |
1826 v35 = 8; | |
1827 LABEL_21: | |
1828 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1829 goto LABEL_28; | |
1830 } | |
1831 v40 = &outz; | |
1832 v39 = &outy; | |
1833 v38 = &outx; | |
1834 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1835 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1836 LABEL_20: | |
1837 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1838 v36 = 0; | |
1839 v35 = 24; | |
1840 goto LABEL_21; | |
1841 } | |
1842 v9 = v8 - 1; | |
1843 if ( !v9 ) | |
1844 { | |
1845 v12 = v4; | |
1846 outx = pLevelDecorations[v12].vPosition.x; | |
1847 v13 = pLevelDecorations[v12].vPosition.y; | |
1848 v14 = pLevelDecorations[v12].vPosition.z; | |
1849 LABEL_26: | |
1850 outy = v13; | |
1851 goto LABEL_27; | |
1852 } | |
1853 if ( v9 != 1 ) | |
1854 { | |
1855 outz = 0; | |
1856 outy = 0; | |
1857 outx = 0; | |
1858 goto LABEL_28; | |
1859 } | |
1860 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1861 { | |
1862 v10 = &pIndoor->pFaces[v4]; | |
1863 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1864 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1865 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1866 LABEL_24: | |
1867 outz = v11; | |
1868 } | |
1869 LABEL_28: | |
1870 v20 = v6; | |
1871 v21 = v6 & 7; | |
1872 v22 = v20 >> 3; | |
1873 if ( v21 == 2 ) | |
1874 { | |
1875 v30 = v22; | |
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diff
changeset
|
1876 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; |
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diff
changeset
|
1877 v27 = pSpriteObjects[v30].vPosition.y; |
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diff
changeset
|
1878 v28 = pSpriteObjects[v30].vPosition.z; |
0 | 1879 goto LABEL_43; |
1880 } | |
1881 if ( v21 == 3 ) | |
1882 { | |
1883 LODWORD(v45) = pActors[v22].vPosition.x; | |
1884 LODWORD(v44) = pActors[v22].vPosition.y; | |
1885 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1886 goto LABEL_41; | |
1887 } | |
1888 if ( v21 == 4 ) | |
1889 { | |
1890 LODWORD(v45) = pParty->vPosition.x; | |
1891 LODWORD(v44) = pParty->vPosition.y; | |
1892 v29 = a4; | |
1893 if ( !a4 ) | |
1894 v29 = pParty->sEyelevel; | |
1895 v28 = pParty->vPosition.z + v29; | |
1896 goto LABEL_44; | |
1897 } | |
1898 if ( v21 == 5 ) | |
1899 { | |
1900 v26 = v22; | |
1901 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1902 v27 = pLevelDecorations[v26].vPosition.y; | |
1903 v28 = pLevelDecorations[v26].vPosition.z; | |
1904 LABEL_43: | |
1905 LODWORD(v44) = v27; | |
1906 LABEL_44: | |
1907 a4 = v28; | |
1908 goto LABEL_45; | |
1909 } | |
1910 if ( v21 != 6 ) | |
1911 { | |
1912 a4 = 0; | |
1913 v44 = 0.0; | |
1914 v45 = 0.0; | |
1915 goto LABEL_45; | |
1916 } | |
1917 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1918 { | |
1919 v23 = &pIndoor->pFaces[v22]; | |
1920 v24 = v23->pBounding.y1; | |
1921 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1922 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1923 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1924 LABEL_41: | |
1925 a4 = v25; | |
1926 } | |
1927 LABEL_45: | |
1928 v31 = (double)SLODWORD(v45) - (double)outx; | |
1929 v42 = v31; | |
1930 v32 = (double)SLODWORD(v44) - (double)outy; | |
1931 v43 = v32; | |
1932 a4a = (double)a4 - (double)outz; | |
1933 v45 = v32 * v32; | |
1934 v44 = v31 * v31; | |
1935 v33 = sqrt(a4a * a4a + v44 + v45); | |
1936 if ( v33 <= 1.0 ) | |
1937 { | |
1938 v41.vDirection.x = 65536; | |
1939 v41.vDirection.y = 0; | |
1940 v41.vDirection.z = 0; | |
1941 v41.uDistance = 1; | |
1942 v41.uDistanceXZ = 1; | |
1943 v41.uYawAngle = 0; | |
1944 v41.uPitchAngle = 0; | |
1945 } | |
1946 else | |
1947 { | |
1948 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1949 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1950 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1951 v41.uDistance = (signed __int64)v33; | |
1952 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1953 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1954 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1955 } | |
1956 result = pOut; | |
1957 memcpy(pOut, &v41, 0x1Cu); | |
1958 return result; | |
1959 } | |
1960 | |
1961 //----- (00404030) -------------------------------------------------------- | |
322 | 1962 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1963 { |
1964 unsigned int v4; // edi@1 | |
1965 unsigned int v5; // esi@1 | |
322 | 1966 //unsigned int result; // eax@2 |
0 | 1967 AIDirection *v7; // eax@3 |
1968 unsigned int v8; // ecx@3 | |
1969 Actor *v9; // ebx@3 | |
1970 AIDirection *v10; // esi@4 | |
1971 unsigned __int16 v11; // ax@5 | |
1972 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1973 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1974 | |
1975 v4 = uObjID; | |
1976 v5 = uActorID; | |
1977 if ( rand() % 100 >= 5 ) | |
1978 { | |
1979 v7 = a4; | |
1980 v8 = 0; | |
1981 v9 = &pActors[v5]; | |
1982 if ( !a4 ) | |
1983 { | |
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1984 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1985 v7 = &v13; |
1986 memcpy(&v13, v10, sizeof(v13)); | |
1987 v8 = 0; | |
1988 } | |
1989 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1990 v11 = LOWORD(v7->uPitchAngle); | |
1991 v9->uCurrentActionTime = v8; | |
1992 v9->vVelocity.z = v8; | |
1993 v9->vVelocity.y = v8; | |
1994 v9->vVelocity.x = v8; | |
1995 v9->uPitchAngle = v11; | |
1996 v9->uCurrentActionLength = 256; | |
1997 v9->uAIState = Interacting; | |
322 | 1998 v9->UpdateAnimation(); |
0 | 1999 } |
2000 else | |
414 | 2001 Actor::AI_Bored(v5, v4, a4); |
0 | 2002 } |
2003 | |
2004 //----- (00403F58) -------------------------------------------------------- | |
414 | 2005 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 2006 { |
413 | 2007 if (rand() % 2) |
414 | 2008 AI_Bored(uActorID, uObjID, a4); |
413 | 2009 else |
414 | 2010 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2011 } |
2012 | |
2013 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2014 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2015 { |
413 | 2016 assert(uActorID < uNumActors); |
2017 auto actor = pActors + uActorID; | |
2018 | |
2019 AIDirection a3; | |
2020 if (!a4) | |
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|
2021 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2022 |
413 | 2023 actor->uAIState = Standing; |
2024 if (!uActionLength) | |
2025 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2026 else |
413 | 2027 actor->uCurrentActionLength = uActionLength; |
2028 actor->uCurrentActionTime = 0; | |
2029 actor->uYawAngle = a4->uYawAngle; | |
2030 actor->uPitchAngle = a4->uPitchAngle; | |
2031 actor->vVelocity.z = 0; | |
2032 actor->vVelocity.y = 0; | |
2033 actor->vVelocity.x = 0; | |
2034 actor->UpdateAnimation(); | |
0 | 2035 } |
2036 | |
2037 //----- (00403E61) -------------------------------------------------------- | |
2038 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2039 { | |
2040 Actor *v1; // esi@1 | |
2041 | |
2042 v1 = &pActors[uActorID]; | |
2043 v1->uCurrentActionLength = rand() % 128 + 128; | |
2044 v1->uCurrentActionTime = 0; | |
2045 v1->uAIState = Standing; | |
2046 v1->vVelocity.z = 0; | |
2047 v1->vVelocity.y = 0; | |
2048 v1->vVelocity.x = 0; | |
2049 v1->UpdateAnimation(); | |
2050 } | |
2051 | |
2052 //----- (00403C6C) -------------------------------------------------------- | |
322 | 2053 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0) |
0 | 2054 { |
2055 Actor *v3; // ebx@1 | |
2056 char v4; // zf@1 | |
322 | 2057 //unsigned int result; // eax@3 |
0 | 2058 AIDirection *v6; // esi@6 |
2059 AIDirection *v7; // edi@6 | |
2060 signed int v8; // eax@7 | |
2061 double v9; // st7@9 | |
2062 Vec3_int_ v10; // ST04_12@9 | |
322 | 2063 //int v11; // eax@10 |
0 | 2064 AIDirection *v12; // eax@11 |
2065 unsigned int v13; // esi@11 | |
2066 AIDirection *v14; // esi@12 | |
2067 SpriteFrame *v15; // ecx@13 | |
2068 __int16 v16; // ax@13 | |
2069 unsigned int v17; // ecx@13 | |
2070 signed __int64 v18; // qax@13 | |
2071 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2072 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2073 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
2074 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2075 int v23; // [sp+4Ch] [bp-8h]@6 | |
2076 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2077 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2078 | |
2079 v3 = &pActors[uActorID]; | |
2080 a2 = edx0; | |
2081 v4 = v3->pMonsterInfo.uMovementType == 5; | |
2082 v24 = uActorID; | |
2083 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2084 { | |
413 | 2085 Actor::AI_Stand(uActorID, edx0, 0, arg0); |
322 | 2086 return; |
0 | 2087 } |
322 | 2088 |
2089 if ( (edx0 & 7) == OBJECT_Actor) | |
0 | 2090 { |
2091 v8 = edx0 >> 3; | |
2092 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2093 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2094 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2095 } | |
2096 else | |
2097 { | |
141 | 2098 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2099 { |
2100 v6 = (AIDirection *)pParty->vPosition.x; | |
2101 v7 = (AIDirection *)pParty->vPosition.y; | |
2102 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2103 } | |
2104 else | |
2105 { | |
2106 v6 = arg0; | |
2107 v7 = arg0; | |
2108 } | |
2109 } | |
2110 v21 = v3->uActorHeight; | |
2111 v9 = (double)(signed int)v21 * 0.75; | |
2112 v21 = v3->vPosition.z; | |
2113 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2114 v10.y = v3->vPosition.y; | |
2115 v10.x = v3->vPosition.x; | |
2116 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2117 { | |
2118 v12 = arg0; | |
2119 v13 = 0; | |
2120 if ( !arg0 ) | |
2121 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2122 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), a2, &a3, 0); |
0 | 2123 v12 = &v20; |
2124 memcpy(&v20, v14, sizeof(v20)); | |
2125 v13 = 0; | |
2126 } | |
2127 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2128 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
319 | 2129 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; |
0 | 2130 v17 = v24; |
2131 v3->uCurrentActionLength = 8 * v16; | |
2132 v3->uCurrentActionTime = v13; | |
2133 v3->uAIState = AttackingMelee; | |
2134 Actor::PlaySound(v17, 0); | |
2135 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2136 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2137 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2138 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2139 { | |
2140 LODWORD(v18) = 2 * v18; | |
2141 v25 = v18; | |
2142 } | |
2143 if ( pParty->bTurnBasedModeOn != 1 ) | |
2144 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); | |
2145 v3->pMonsterInfo.uRecoveryTime = v18; | |
2146 v3->vVelocity.z = v13; | |
2147 v3->vVelocity.y = v13; | |
2148 v3->vVelocity.x = v13; | |
322 | 2149 v3->UpdateAnimation(); |
0 | 2150 } |
2151 else | |
322 | 2152 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0); |
0 | 2153 } |
2154 | |
2155 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2156 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2157 { |
2158 unsigned int v1; // esi@1 | |
2159 unsigned int v2; // edi@2 | |
2160 char v3; // bl@3 | |
322 | 2161 //char *v4; // ecx@16 |
2162 //signed int v5; // eax@18 | |
0 | 2163 Player **ppPlayers; // esi@20 |
2164 | |
2165 v1 = uLevelMapStatsID; | |
322 | 2166 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2167 return; |
322 | 2168 |
2169 v2 = uActorID; | |
0 | 2170 v3 = 1; |
2171 if ( v1 != 5 ) | |
2172 { | |
2173 if ( v1 == 6 || v1 == 7 ) | |
2174 { | |
484 | 2175 _449B57_test_bit(pParty->_quest_bits, 99); |
2176 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2177 return; |
2178 goto LABEL_12; | |
2179 } | |
2180 if ( v1 != 8 ) | |
2181 goto LABEL_12; | |
2182 } | |
484 | 2183 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2184 v3 = 0; |
484 | 2185 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2186 v3 = 1; |
2187 if ( v3 ) | |
2188 { | |
2189 LABEL_12: | |
322 | 2190 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2191 if ( pParty->uFine < 0 ) |
2192 pParty->uFine = 0; | |
2193 if ( pParty->uFine > 4000000 ) | |
2194 pParty->uFine = 4000000; | |
322 | 2195 |
2196 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2197 { | |
2198 if (pOutdoor->ddm.uReputation < 10000) | |
2199 pOutdoor->ddm.uReputation++; | |
2200 } | |
2201 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2202 { | |
2203 if (pIndoor->dlv.uReputation < 10000) | |
2204 pIndoor->dlv.uReputation++; | |
2205 } | |
2206 else assert(false); | |
2207 | |
0 | 2208 ppPlayers = &pPlayers[1]; |
2209 do | |
2210 { | |
2211 if ( pParty->uFine ) | |
2212 { | |
484 | 2213 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2214 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2215 } |
2216 ++ppPlayers; | |
2217 } | |
2218 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2219 } | |
2220 } | |
2221 | |
2222 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2223 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2224 { |
2225 int result; // eax@1 | |
2226 unsigned int v4; // esi@1 | |
2227 int v5; // [sp-14h] [bp-18h]@3 | |
2228 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2229 int v7; // [sp-Ch] [bp-10h]@3 | |
2230 int v8; // [sp-8h] [bp-Ch]@3 | |
2231 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2232 | |
2233 result = a2 - 1; | |
2234 v4 = 8 * uActorID | 3; | |
2235 switch ( a2 ) | |
2236 { | |
2237 case 1: | |
2238 if ( a3 ) | |
2239 { | |
2240 v9 = 0; | |
2241 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2242 v7 = 0; | |
2243 LOWORD(v6) = v4; | |
2244 v5 = 904; | |
2245 goto LABEL_16; | |
2246 } | |
322 | 2247 return; |
0 | 2248 case 2: |
2249 if ( a3 ) | |
2250 { | |
2251 v9 = 0; | |
2252 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2253 v7 = 0; | |
2254 LOWORD(v6) = v4; | |
2255 v5 = 905; | |
2256 goto LABEL_16; | |
2257 } | |
322 | 2258 return; |
0 | 2259 case 3: |
2260 if ( a3 ) | |
2261 { | |
2262 v9 = 0; | |
2263 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2264 v7 = 0; | |
2265 LOWORD(v6) = v4; | |
2266 v5 = 906; | |
2267 goto LABEL_16; | |
2268 } | |
322 | 2269 return; |
0 | 2270 case 4: |
2271 if ( a3 ) | |
2272 { | |
2273 v9 = 0; | |
2274 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2275 v7 = 0; | |
2276 LOWORD(v6) = v4; | |
2277 v5 = 907; | |
2278 goto LABEL_16; | |
2279 } | |
322 | 2280 return; |
0 | 2281 case 5: |
2282 v9 = 4; | |
2283 v8 = 65536; | |
2284 v7 = 0; | |
2285 v6 = 8 * uActorID | 3; | |
2286 v5 = 901; | |
2287 goto LABEL_16; | |
2288 case 6: | |
2289 v9 = 4; | |
2290 v8 = 65536; | |
2291 v7 = 0; | |
2292 v6 = 8 * uActorID | 3; | |
2293 v5 = 902; | |
2294 goto LABEL_16; | |
2295 case 7: | |
2296 v9 = 4; | |
2297 v8 = 65536; | |
2298 v7 = 0; | |
2299 v6 = 8 * uActorID | 3; | |
2300 v5 = 903; | |
2301 goto LABEL_16; | |
2302 case 8: | |
2303 v9 = 4; | |
2304 v8 = 65536; | |
2305 v7 = 0; | |
2306 v6 = 8 * uActorID | 3; | |
2307 v5 = 900; | |
2308 goto LABEL_16; | |
2309 case 9: | |
2310 v9 = 4; | |
2311 v8 = 65536; | |
2312 v7 = 0; | |
2313 v6 = 8 * uActorID | 3; | |
2314 v5 = 909; | |
2315 goto LABEL_16; | |
2316 case 10: | |
2317 v9 = 4; | |
2318 v8 = 65536; | |
2319 v7 = 0; | |
2320 v6 = 8 * uActorID | 3; | |
2321 v5 = 908; | |
2322 LABEL_16: | |
2323 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2324 break; | |
2325 default: | |
322 | 2326 return; |
0 | 2327 } |
322 | 2328 return; |
0 | 2329 } |
2330 | |
2331 //----- (0043B3E0) -------------------------------------------------------- | |
2332 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2333 { | |
2334 signed int v2; // ebp@1 | |
2335 int v3; // eax@9 | |
2336 signed int v4; // edi@9 | |
2337 int v5; // esi@9 | |
2338 int v6; // ebx@11 | |
2339 unsigned __int16 v8; // si@21 | |
2340 int v9; // edi@21 | |
2341 signed int v10; // eax@23 | |
2342 int v11; // [sp+10h] [bp-4h]@1 | |
2343 | |
2344 v2 = 0; | |
2345 v11 = 0; | |
2346 if ( a2 ) | |
2347 { | |
2348 if ( a2 == 1 ) | |
2349 { | |
2350 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2351 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2352 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2353 } | |
2354 else | |
2355 { | |
2356 if ( a2 <= 1 ) | |
2357 return 0; | |
2358 if ( a2 <= 3 ) | |
2359 { | |
2360 if ( a2 == 2 ) | |
2361 { | |
2362 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2363 v9 = a1->pMonsterInfo.uSpell1ID; | |
2364 } | |
2365 else | |
2366 { | |
2367 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2368 v9 = a1->pMonsterInfo.uSpell2ID; | |
2369 } | |
2370 v10 = SkillToMastery(v8); | |
2371 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2372 } | |
2373 if ( a2 != 4 ) | |
2374 return 0; | |
2375 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2376 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2377 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2378 } | |
2379 } | |
2380 else | |
2381 { | |
2382 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2383 v2 = a1->pActorBuffs[14].uPower; | |
2384 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2385 v2 = a1->pActorBuffs[18].uPower; | |
2386 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2387 v2 += a1->pActorBuffs[21].uPower; | |
2388 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2389 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2390 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2391 } | |
2392 if ( v3 > 0 ) | |
2393 { | |
2394 v6 = v3; | |
2395 do | |
2396 { | |
2397 --v6; | |
2398 v11 += rand() % v4 + 1; | |
2399 } | |
2400 while ( v6 ); | |
2401 } | |
2402 return v11 + v5 + v2; | |
2403 } | |
2404 | |
2405 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2406 bool Actor::IsPeasant() |
0 | 2407 { |
2408 unsigned int v1; // eax@1 | |
2409 | |
2410 v1 = this->uAlly; | |
2411 if ( !v1 ) | |
2412 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2413 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2414 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2415 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2416 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2417 } | |
2418 | |
2419 //----- (0042EBEE) -------------------------------------------------------- | |
2420 bool Actor::StealFrom(unsigned int uActorID) | |
2421 { | |
2422 unsigned int v1; // esi@1 | |
2423 Player *pPlayer; // edi@1 | |
2424 bool result; // eax@1 | |
2425 int v4; // ebx@2 | |
2426 unsigned int v5; // eax@2 | |
2427 DDM_DLV_Header *v6; // esi@4 | |
2428 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2429 int v8; // [sp+8h] [bp-4h]@6 | |
2430 | |
2431 v1 = uActiveCharacter; | |
2432 v7 = uActorID; | |
243 | 2433 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2434 result = pPlayer->CanAct(); |
2435 if ( result ) | |
2436 { | |
2437 pStru277->_427D48(v1); | |
2438 v4 = 0; | |
2439 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2440 if ( v5 ) | |
2441 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2442 v6 = &pOutdoor->ddm; | |
2443 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2444 v6 = &pIndoor->dlv; | |
2445 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2446 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2447 if ( v8 < 30 ) | |
2448 v8 = 30; | |
2449 if ( !pParty->bTurnBasedModeOn ) | |
2450 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2451 pTurnEngine->_40471C(); | |
2452 result = 1; | |
2453 } | |
2454 return result; | |
2455 } | |
2456 | |
2457 //----- (00403A60) -------------------------------------------------------- | |
322 | 2458 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2459 { |
2460 Actor *v3; // ebx@1 | |
2461 AIDirection *v4; // esi@3 | |
2462 AIDirection *v5; // edi@3 | |
2463 signed int v6; // eax@4 | |
2464 Vec3_int_ v7; // ST04_12@6 | |
322 | 2465 //unsigned int result; // eax@7 |
0 | 2466 AIDirection *v9; // eax@8 |
2467 unsigned int v10; // esi@8 | |
2468 AIDirection *v11; // esi@9 | |
2469 SpriteFrame *v12; // ecx@10 | |
2470 __int16 v13; // ax@10 | |
2471 unsigned int v14; // ecx@10 | |
2472 unsigned int v15; // eax@10 | |
2473 signed int v16; // ecx@17 | |
2474 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2475 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2476 int v19; // [sp+44h] [bp-10h]@6 | |
2477 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2478 int v21; // [sp+4Ch] [bp-8h]@3 | |
2479 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2480 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2481 | |
2482 v22 = uActorID; | |
2483 v3 = &pActors[uActorID]; | |
2484 a2 = edx0; | |
141 | 2485 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2486 { |
2487 v6 = edx0 >> 3; | |
2488 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2489 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2490 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2491 } | |
2492 else | |
2493 { | |
141 | 2494 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2495 { |
2496 v4 = (AIDirection *)pParty->vPosition.x; | |
2497 v5 = (AIDirection *)pParty->vPosition.y; | |
2498 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2499 } | |
2500 else | |
2501 { | |
2502 v4 = pDir; | |
2503 v5 = pDir; | |
2504 } | |
2505 } | |
2506 v19 = v3->uActorHeight; | |
2507 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2508 v7.y = v3->vPosition.y; | |
2509 v7.x = v3->vPosition.x; | |
2510 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2511 { | |
2512 v9 = pDir; | |
2513 v10 = 0; | |
2514 if ( !pDir ) | |
2515 { | |
141 | 2516 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0); |
0 | 2517 v9 = &v18; |
2518 memcpy(&v18, v11, sizeof(v18)); | |
2519 v10 = 0; | |
2520 } | |
2521 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2522 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2523 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2524 v14 = v22; |
2525 v3->uCurrentActionLength = 8 * v13; | |
2526 v3->uCurrentActionTime = v10; | |
2527 v3->uAIState = AttackingRanged4; | |
2528 Actor::PlaySound(v14, 0); | |
2529 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2530 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2531 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2532 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2533 { | |
2534 v15 *= 2; | |
2535 pDira = v15; | |
2536 } | |
2537 if ( pParty->bTurnBasedModeOn == 1 ) | |
2538 v3->pMonsterInfo.uRecoveryTime = v15; | |
2539 else | |
2540 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2541 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2542 * (double)(signed int)pDira | |
2543 * -2.133333333333333); | |
2544 v16 = v3->pMonsterInfo.uSpell2ID; | |
2545 v3->vVelocity.z = v10; | |
2546 v3->vVelocity.y = v10; | |
2547 v3->vVelocity.x = v10; | |
2548 if ( sub_42FB5C(v16) ) | |
2549 { | |
2550 v3->uCurrentActionLength = 64; | |
2551 v3->uCurrentActionTime = v10; | |
2552 v3->uAIState = Fidgeting; | |
322 | 2553 v3->UpdateAnimation(); |
0 | 2554 v3->uAIState = AttackingRanged4; |
2555 } | |
2556 else | |
322 | 2557 v3->UpdateAnimation(); |
0 | 2558 } |
2559 else | |
322 | 2560 Actor::_402AD7(v22, a2, v22, 64, pDir); |
0 | 2561 } |
2562 | |
2563 //----- (00403854) -------------------------------------------------------- | |
322 | 2564 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2565 { |
2566 Actor *v3; // ebx@1 | |
2567 AIDirection *v4; // esi@3 | |
2568 AIDirection *v5; // edi@3 | |
2569 signed int v6; // eax@4 | |
2570 Vec3_int_ v7; // ST04_12@6 | |
322 | 2571 //unsigned int result; // eax@7 |
0 | 2572 AIDirection *v9; // eax@8 |
2573 unsigned int v10; // esi@8 | |
2574 AIDirection *v11; // esi@9 | |
2575 SpriteFrame *v12; // ecx@10 | |
2576 __int16 v13; // ax@10 | |
2577 unsigned int v14; // ecx@10 | |
2578 unsigned int v15; // eax@10 | |
2579 signed int v16; // ecx@17 | |
2580 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2581 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2582 int v19; // [sp+44h] [bp-10h]@6 | |
2583 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2584 int v21; // [sp+4Ch] [bp-8h]@3 | |
2585 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2586 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2587 | |
2588 v22 = uActorID; | |
2589 v3 = &pActors[uActorID]; | |
2590 a2 = edx0; | |
141 | 2591 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2592 { |
2593 v6 = edx0 >> 3; | |
2594 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2595 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2596 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2597 } | |
2598 else | |
2599 { | |
141 | 2600 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2601 { |
2602 v4 = (AIDirection *)pParty->vPosition.x; | |
2603 v5 = (AIDirection *)pParty->vPosition.y; | |
2604 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2605 } | |
2606 else | |
2607 { | |
2608 v4 = pDir; | |
2609 v5 = pDir; | |
2610 } | |
2611 } | |
2612 v19 = v3->uActorHeight; | |
2613 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2614 v7.y = v3->vPosition.y; | |
2615 v7.x = v3->vPosition.x; | |
2616 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2617 { | |
2618 v9 = pDir; | |
2619 v10 = 0; | |
2620 if ( !pDir ) | |
2621 { | |
141 | 2622 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0); |
0 | 2623 v9 = &v18; |
2624 memcpy(&v18, v11, sizeof(v18)); | |
2625 v10 = 0; | |
2626 } | |
2627 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2628 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2629 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2630 v14 = v22; |
2631 v3->uCurrentActionLength = 8 * v13; | |
2632 v3->uCurrentActionTime = v10; | |
2633 v3->uAIState = AttackingRanged3; | |
2634 Actor::PlaySound(v14, 0); | |
2635 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2636 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2637 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2638 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2639 { | |
2640 v15 *= 2; | |
2641 pDira = v15; | |
2642 } | |
2643 if ( pParty->bTurnBasedModeOn == 1 ) | |
2644 v3->pMonsterInfo.uRecoveryTime = v15; | |
2645 else | |
2646 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2647 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2648 * (double)(signed int)pDira | |
2649 * -2.133333333333333); | |
2650 v16 = v3->pMonsterInfo.uSpell1ID; | |
2651 v3->vVelocity.z = v10; | |
2652 v3->vVelocity.y = v10; | |
2653 v3->vVelocity.x = v10; | |
2654 if ( sub_42FB5C(v16) ) | |
2655 { | |
2656 v3->uCurrentActionLength = 64; | |
2657 v3->uCurrentActionTime = v10; | |
2658 v3->uAIState = Fidgeting; | |
322 | 2659 v3->UpdateAnimation(); |
0 | 2660 v3->uAIState = AttackingRanged3; |
2661 } | |
2662 else | |
322 | 2663 v3->UpdateAnimation(); |
0 | 2664 } |
2665 else | |
322 | 2666 Actor::_402AD7(v22, a2, v22, 64, pDir); |
0 | 2667 } |
2668 | |
2669 //----- (0040368B) -------------------------------------------------------- | |
322 | 2670 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2671 { |
2672 Actor *v3; // ebx@1 | |
2673 AIDirection *v4; // esi@3 | |
2674 AIDirection *v5; // edi@3 | |
2675 signed int v6; // eax@4 | |
2676 Vec3_int_ v7; // ST04_12@6 | |
322 | 2677 //unsigned int result; // eax@7 |
0 | 2678 AIDirection *v9; // eax@8 |
2679 unsigned int v10; // esi@8 | |
2680 AIDirection *v11; // esi@9 | |
2681 SpriteFrame *v12; // ecx@10 | |
2682 __int16 v13; // ax@10 | |
2683 unsigned int v14; // ecx@10 | |
2684 signed __int64 v15; // qax@10 | |
2685 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2686 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2687 int v18; // [sp+44h] [bp-10h]@6 | |
2688 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2689 int v20; // [sp+4Ch] [bp-8h]@3 | |
2690 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2691 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2692 | |
2693 v21 = uActorID; | |
2694 v3 = &pActors[uActorID]; | |
2695 a2 = edx0; | |
141 | 2696 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2697 { |
2698 v6 = edx0 >> 3; | |
2699 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2700 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2701 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2702 } | |
2703 else | |
2704 { | |
141 | 2705 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2706 { |
2707 v4 = (AIDirection *)pParty->vPosition.x; | |
2708 v5 = (AIDirection *)pParty->vPosition.y; | |
2709 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2710 } | |
2711 else | |
2712 { | |
2713 v4 = pDir; | |
2714 v5 = pDir; | |
2715 } | |
2716 } | |
2717 v18 = v3->uActorHeight; | |
2718 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2719 v7.y = v3->vPosition.y; | |
2720 v7.x = v3->vPosition.x; | |
2721 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2722 { | |
2723 v9 = pDir; | |
2724 v10 = 0; | |
2725 if ( !pDir ) | |
2726 { | |
141 | 2727 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0); |
0 | 2728 v9 = &v17; |
2729 memcpy(&v17, v11, sizeof(v17)); | |
2730 v10 = 0; | |
2731 } | |
2732 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2733 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2734 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2735 v14 = v21; |
2736 v3->uCurrentActionLength = 8 * v13; | |
2737 v3->uCurrentActionTime = v10; | |
2738 v3->uAIState = AttackingRanged2; | |
2739 Actor::PlaySound(v14, 0); | |
2740 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2741 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2742 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2743 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2744 { | |
2745 LODWORD(v15) = 2 * v15; | |
2746 pDira = v15; | |
2747 } | |
2748 if ( pParty->bTurnBasedModeOn != 1 ) | |
2749 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2750 v3->pMonsterInfo.uRecoveryTime = v15; | |
2751 v3->vVelocity.z = v10; | |
2752 v3->vVelocity.y = v10; | |
2753 v3->vVelocity.x = v10; | |
322 | 2754 v3->UpdateAnimation(); |
0 | 2755 } |
2756 else | |
322 | 2757 Actor::_402AD7(v21, a2, v21, 64, pDir); |
0 | 2758 } |
2759 | |
2760 //----- (00403476) -------------------------------------------------------- | |
322 | 2761 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2762 { |
2763 Actor *v3; // ebx@1 | |
2764 int v4; // esi@3 | |
2765 int v5; // edi@3 | |
2766 signed int v6; // eax@4 | |
2767 Vec3_int_ v7; // ST04_12@6 | |
2768 unsigned char v8[12]; // ST04_12@7 | |
322 | 2769 //unsigned int result; // eax@8 |
0 | 2770 AIDirection *v10; // eax@9 |
2771 unsigned int v11; // esi@9 | |
2772 AIDirection *v12; // esi@10 | |
2773 SpriteFrame *v13; // ecx@11 | |
2774 __int16 v14; // ax@11 | |
2775 unsigned int v15; // ecx@11 | |
2776 unsigned int v16; // eax@11 | |
2777 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2778 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2779 int v19; // [sp+44h] [bp-10h]@6 | |
2780 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2781 unsigned int v21; // [sp+4Ch] [bp-8h]@1 | |
2782 int v22; // [sp+50h] [bp-4h]@3 | |
2783 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2784 | |
2785 v21 = uActorID; | |
2786 v3 = &pActors[uActorID]; | |
2787 a2 = edx0; | |
141 | 2788 if ( (edx0 & 7) == OBJECT_Actor) |
0 | 2789 { |
2790 v6 = edx0 >> 3; | |
2791 v4 = pActors[v6].vPosition.x; | |
2792 v5 = pActors[v6].vPosition.y; | |
2793 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2794 } | |
2795 else | |
2796 { | |
141 | 2797 if ( (edx0 & 7) == OBJECT_Player) |
0 | 2798 { |
2799 v4 = pParty->vPosition.x; | |
2800 v5 = pParty->vPosition.y; | |
2801 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2802 } | |
2803 else | |
2804 { | |
2805 v4 = (int)pDir; | |
2806 v5 = (int)pDir; | |
2807 } | |
2808 } | |
2809 v19 = v3->uActorHeight; | |
2810 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2811 v7.y = v3->vPosition.y; | |
2812 v7.x = v3->vPosition.x; | |
2813 if ( sub_407A1C(v4, v5, v22, v7) | |
2814 || (*(unsigned int *)&v8[8] = v22, | |
2815 v19 = v3->uActorHeight, | |
2816 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2817 sub_407A1C( | |
2818 v3->vPosition.x, | |
2819 v3->vPosition.y, | |
2820 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2821 *(Vec3_int_ *)v8)) ) | |
2822 { | |
2823 v10 = pDir; | |
2824 v11 = 0; | |
2825 if ( !pDir ) | |
2826 { | |
141 | 2827 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0); |
0 | 2828 v10 = &v18; |
2829 memcpy(&v18, v12, sizeof(v18)); | |
2830 v11 = 0; | |
2831 } | |
2832 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2833 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2834 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2835 v15 = v21; |
2836 v3->uCurrentActionLength = 8 * v14; | |
2837 v3->uCurrentActionTime = v11; | |
2838 v3->uAIState = AttackingRanged1; | |
2839 Actor::PlaySound(v15, 0); | |
2840 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2841 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2842 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2843 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2844 { | |
2845 v16 *= 2; | |
2846 pDira = v16; | |
2847 } | |
2848 if ( pParty->bTurnBasedModeOn == 1 ) | |
2849 v3->pMonsterInfo.uRecoveryTime = v16; | |
2850 else | |
2851 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2852 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2853 * (double)(signed int)pDira | |
2854 * -2.133333333333333); | |
2855 v3->vVelocity.z = v11; | |
2856 v3->vVelocity.y = v11; | |
2857 v3->vVelocity.x = v11; | |
322 | 2858 v3->UpdateAnimation(); |
0 | 2859 } |
2860 else | |
322 | 2861 Actor::_402AD7(v21, a2, v21, 64, pDir); |
0 | 2862 } |
2863 | |
2864 //----- (004032B2) -------------------------------------------------------- | |
322 | 2865 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2866 { |
2867 unsigned int v4; // edi@1 | |
2868 Actor *v5; // esi@1 | |
2869 int v6; // ebx@1 | |
2870 int v7; // ST08_4@1 | |
2871 int v8; // eax@1 | |
2872 unsigned int v9; // ebx@11 | |
2873 int v10; // ebx@13 | |
2874 signed __int16 v11; // cx@17 | |
2875 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2876 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2877 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2878 int v15; // [sp+28h] [bp-14h]@11 | |
2879 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2880 int y; // [sp+30h] [bp-Ch]@1 | |
2881 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2882 int v19; // [sp+38h] [bp-4h]@1 | |
2883 | |
414 | 2884 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2885 | |
0 | 2886 uActorID = a1; |
2887 v4 = a1; | |
2888 v5 = &pActors[a1]; | |
2889 v16 = a2; | |
2890 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2891 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2892 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2893 v19 = abs(v7); | |
2894 v8 = abs(y); | |
2895 if ( v19 <= v8 ) | |
2896 v19 = v8 + (v19 >> 1); | |
2897 else | |
2898 v19 += v8 >> 1; | |
2899 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2900 { | |
2901 if ( !uActionLength ) | |
2902 uActionLength = 256; | |
414 | 2903 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2904 return; |
2905 } | |
2906 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2907 { | |
2908 v13 = &v14; | |
2909 v12 = 256; | |
413 | 2910 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2911 return; |
2912 } | |
2913 v15 = (rand() & 0xF) << 12; | |
2914 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2915 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2916 if ( rand() % 100 < 25 ) | |
2917 { | |
2918 Actor::StandAwhile(uActorID); | |
2919 return; | |
2920 } | |
2921 v10 = v9 + rand() % 256 - 128; | |
2922 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2923 { | |
2924 v13 = &v14; | |
2925 v12 = 256; | |
413 | 2926 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2927 return; |
0 | 2928 } |
2929 v11 = v5->uMovementSpeed; | |
2930 v5->uYawAngle = v10; | |
2931 if ( v11 ) | |
2932 v5->uCurrentActionLength = 32 * v19 / v11; | |
2933 else | |
2934 v5->uCurrentActionLength = 0; | |
2935 v5->uCurrentActionTime = 0; | |
2936 v5->uAIState = Tethered; | |
2937 if ( rand() % 100 < 2 ) | |
2938 Actor::PlaySound(uActorID, 3u); | |
2939 v5->UpdateAnimation(); | |
2940 } | |
2941 | |
2942 //----- (004031C1) -------------------------------------------------------- | |
2943 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2944 { | |
2945 unsigned int v3; // edi@1 | |
2946 Actor *v4; // esi@1 | |
2947 ActorJob *v5; // eax@1 | |
2948 signed int v6; // edx@2 | |
2949 ActorJob *v7; // eax@2 | |
2950 signed int v8; // edi@2 | |
82 | 2951 ActorJob *v9; // ecx@2 |
0 | 2952 __int16 v10; // cx@15 |
2953 signed int v12; // [sp+8h] [bp-4h]@1 | |
2954 | |
2955 v3 = uActorID; | |
2956 v12 = a2; | |
2957 v4 = &pActors[uActorID]; | |
2958 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2959 if ( v5 ) | |
2960 { | |
2961 v6 = 65535; | |
2962 v7 = &v4->pScheduledJobs[v3]; | |
2963 v8 = 7; | |
82 | 2964 v9 = &v7[7];//(char *)&v7[7].uHour; |
2965 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2966 { |
2967 --v8; | |
82 | 2968 --v9; |
0 | 2969 if ( v8 < 0 ) |
82 | 2970 break; |
0 | 2971 } |
82 | 2972 if( v8 >= 0 ) |
2973 v6 = v8; | |
0 | 2974 if ( !v8 && v6 == 65535 ) |
2975 v6 = 7; | |
2976 v5 = &v7[v6]; | |
2977 if ( v4->vInitialPosition.x != v5->vPos.x | |
2978 || v4->vInitialPosition.y != v5->vPos.y | |
2979 || v4->vInitialPosition.z != v5->vPos.z | |
2980 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2981 { | |
2982 v4->vInitialPosition.x = v5->vPos.x; | |
2983 v4->vInitialPosition.y = v5->vPos.y; | |
2984 v10 = v5->vPos.z; | |
2985 v4->vInitialPosition.z = v10; | |
2986 LOBYTE(v5) = v5->uAction; | |
2987 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2988 if ( a3 == 1 ) | |
2989 { | |
2990 v4->vPosition.x = v4->vInitialPosition.x; | |
2991 v4->vPosition.y = v4->vInitialPosition.y; | |
2992 LOBYTE(v5) = v10; | |
2993 v4->vPosition.z = v10; | |
2994 } | |
2995 } | |
2996 } | |
2997 return (char)v5; | |
2998 } | |
2999 | |
3000 //----- (004030AD) -------------------------------------------------------- | |
322 | 3001 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0) |
0 | 3002 { |
3003 unsigned int v3; // edi@1 | |
3004 Actor *v4; // ebx@1 | |
322 | 3005 //__int16 result; // ax@10 |
0 | 3006 SpriteFrame *v6; // ecx@16 |
3007 __int16 v7; // ax@16 | |
3008 unsigned int v8; // ecx@16 | |
3009 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3010 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3011 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3012 signed int a2; // [sp+48h] [bp-4h]@1 | |
3013 | |
3014 v3 = uActorID; | |
3015 a2 = edx0; | |
3016 v4 = &pActors[uActorID]; | |
3017 v11 = uActorID; | |
3018 if ( v4->uAIState == 7 ) | |
3019 BYTE2(v4->uAttributes) |= 2u; | |
3020 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3021 { | |
3022 v4->uAttributes &= 0xFFFFFFFBu; | |
3023 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3024 } | |
3025 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3026 v4->pActorBuffs[1].Reset(); | |
3027 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3028 v4->pActorBuffs[4].Reset(); | |
3029 if ( arg0 | |
322 | 3030 || (v4->uAIState != 8 |
3031 && v4->uAIState != 3 | |
3032 && v4->uAIState != 12 | |
3033 && v4->uAIState != 13 | |
3034 && v4->uAIState != 18 | |
3035 && v4->uAIState != 2)) | |
0 | 3036 { |
3037 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10)); | |
3038 v6 = pSpriteFrameTable->pSpriteSFrames; | |
3039 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3040 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3041 v8 = v11; |
3042 v4->uCurrentActionTime = 0; | |
3043 v4->uAIState = Stunned; | |
3044 v4->uCurrentActionLength = 8 * v7; | |
3045 Actor::PlaySound(v8, 2u); | |
322 | 3046 v4->UpdateAnimation(); |
0 | 3047 } |
3048 } | |
3049 | |
3050 //----- (00402F87) -------------------------------------------------------- | |
414 | 3051 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3052 { |
3053 unsigned int v7; // eax@3 | |
3054 unsigned int v9; // eax@3 | |
414 | 3055 |
3056 assert(uActorID < uNumActors); | |
3057 auto actor = pActors + uActorID; | |
417 | 3058 |
3059 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3060 if (!a4) |
3061 a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0); | |
3062 | |
3063 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3064 | |
3065 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3066 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3067 | |
3068 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3069 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3070 else // facing player - play bored anim | |
0 | 3071 { |
414 | 3072 actor->uAIState = Fidgeting; |
3073 actor->uCurrentActionTime = 0; | |
3074 actor->uYawAngle = a4->uYawAngle; | |
3075 actor->vVelocity.z = 0; | |
3076 actor->vVelocity.y = 0; | |
3077 actor->vVelocity.x = 0; | |
0 | 3078 if ( rand() % 100 < 5 ) |
414 | 3079 Actor::PlaySound(uActorID, 3); |
3080 actor->UpdateAnimation(); | |
0 | 3081 } |
3082 } | |
3083 | |
3084 //----- (00402F27) -------------------------------------------------------- | |
322 | 3085 void Actor::Resurrect(unsigned int uActorID) |
0 | 3086 { |
3087 Actor *pActor; // esi@1 | |
3088 SpriteFrame *v2; // edx@1 | |
3089 int v3; // eax@1 | |
3090 | |
3091 pActor = &pActors[uActorID]; | |
3092 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3093 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3094 pActor->uCurrentActionTime = 0; |
3095 pActor->uAIState = Resurrected; | |
3096 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3097 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3098 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3099 Actor::PlaySound(uActorID, 1u); | |
322 | 3100 pActor->UpdateAnimation(); |
0 | 3101 } |
3102 | |
3103 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3104 void Actor::Die(unsigned int uActorID) |
0 | 3105 { |
319 | 3106 auto actor = &pActors[uActorID]; |
0 | 3107 |
319 | 3108 actor->uCurrentActionTime = 0; |
3109 actor->uAIState = Dying; | |
3110 actor->uCurrentActionAnimation = ANIM_Dying; | |
3111 actor->sCurrentHP = 0; | |
3112 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3113 actor->pActorBuffs[6].Reset(); | |
3114 actor->pActorBuffs[5].Reset(); | |
3115 Actor::PlaySound(uActorID, 1); | |
3116 actor->UpdateAnimation(); | |
3117 | |
3118 for (uint i = 0; i < 5; ++i) | |
3119 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3120 pParty->field_75A[i] = true; | |
3121 | |
3122 for (uint i = 0; i < 22; ++i) | |
3123 actor->pActorBuffs[i].Reset(); | |
3124 | |
3125 ItemGen drop; | |
3126 switch (actor->pMonsterInfo.uID) | |
0 | 3127 { |
319 | 3128 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3129 drop.uItemID = ITEM_HARPY_FEATHER; | |
3130 break; | |
3131 | |
3132 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3133 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3134 break; | |
3135 | |
3136 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3137 drop.uItemID = ITEM_TROLL_BLOOD; | |
3138 break; | |
3139 | |
3140 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3141 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3142 break; | |
3143 | |
3144 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3145 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3146 break; |
0 | 3147 } |
319 | 3148 |
3149 if (rand() % 100 < 20) | |
0 | 3150 { |
319 | 3151 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3152 actor->vPosition.x, | |
3153 actor->vPosition.y, | |
3154 actor->vPosition.z + 16, | |
3155 rand() % 200 + 200, | |
0 | 3156 1, |
3157 1, | |
3158 0, | |
319 | 3159 &drop); |
0 | 3160 } |
319 | 3161 |
3162 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3163 Actor::Explode(uActorID); | |
0 | 3164 } |
3165 | |
3166 //----- (00402CED) -------------------------------------------------------- | |
322 | 3167 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3168 { |
3169 Actor *v2; // eax@1 | |
3170 unsigned __int16 v3; // dx@1 | |
3171 int v4; // eax@3 | |
3172 int v5; // eax@4 | |
3173 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3174 //signed int v7; // eax@12 |
0 | 3175 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3176 signed int v9; // [sp-14h] [bp-18h]@10 | |
3177 int v10; // [sp-10h] [bp-14h]@10 | |
3178 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3179 int v12; // [sp-8h] [bp-Ch]@10 | |
3180 | |
3181 v2 = &pActors[uActorID]; | |
3182 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3183 if ( v3 ) | |
3184 { | |
3185 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3186 { | |
3187 v12 = 0; | |
3188 v11 = 0; | |
3189 v10 = 0; | |
3190 v9 = 0; | |
3191 v8 = -1; | |
3192 } | |
3193 else | |
3194 { | |
3195 v4 = v2->pActorBuffs[3].uPower - 2; | |
3196 if ( v4 ) | |
3197 { | |
3198 v5 = v4 - 1; | |
3199 if ( v5 ) | |
3200 { | |
3201 if ( v5 == 1 ) | |
3202 v6 = 55125; | |
3203 else | |
3204 v6 = uActorID; | |
3205 } | |
3206 else | |
3207 { | |
3208 v6 = 44100; | |
3209 } | |
3210 } | |
3211 else | |
3212 { | |
3213 v6 = 33075; | |
3214 } | |
3215 v12 = v6; | |
3216 v11 = 0; | |
3217 v10 = 0; | |
3218 v9 = 0; | |
3219 v8 = 0; | |
3220 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3221 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3222 } |
3223 } | |
3224 | |
3225 //----- (00402AD7) -------------------------------------------------------- | |
322 | 3226 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3227 { |
3228 unsigned int v5; // edi@1 | |
3229 int v6; // eax@1 | |
3230 Actor *v7; // ebx@1 | |
3231 unsigned int v8; // ecx@1 | |
3232 char v9; // zf@1 | |
3233 AIDirection *v10; // esi@6 | |
3234 int v12; // ecx@19 | |
3235 unsigned int v13; // eax@19 | |
3236 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3237 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3238 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3239 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3240 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3241 int v19; // [sp+70h] [bp+8h]@19 | |
3242 | |
3243 v5 = uActorID; | |
3244 v6 = 0; | |
3245 v7 = &pActors[uActorID]; | |
3246 v18 = a2; | |
3247 v8 = 8 * uActorID | 3; | |
3248 v9 = v7->pMonsterInfo.uFlying == 0; | |
3249 v17 = v5; | |
3250 if ( !v9 && !pParty->bFlying ) | |
3251 { | |
3252 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3253 v6 = v7->uActorRadius + 512; | |
3254 else | |
3255 v6 = pParty->uPartyHeight; | |
3256 } | |
3257 v10 = pDir; | |
3258 if ( !pDir ) | |
3259 { | |
3260 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3261 memcpy(&v16, &v15, sizeof(v16)); | |
3262 v5 = v17; | |
3263 v10 = &v16; | |
3264 } | |
3265 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3266 { | |
3267 if ( !uActionLength ) | |
3268 uActionLength = 256; | |
414 | 3269 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3270 return; |
0 | 3271 } |
3272 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3273 { | |
3274 if ( !uActionLength ) | |
3275 uActionLength = 256; | |
413 | 3276 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3277 return; |
0 | 3278 } |
3279 if ( !v7->uMovementSpeed ) | |
322 | 3280 { |
413 | 3281 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3282 return; |
3283 } | |
0 | 3284 v18 = 16; |
3285 if ( arg0 % 2 ) | |
3286 v18 = -16; | |
323 | 3287 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3288 + pParty->vPosition.x; |
3289 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3290 v17 = v12; | |
323 | 3291 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3292 v7->uYawAngle = stru_5C6E00->Atan2( |
3293 v17 - v7->vPosition.x, | |
3294 pParty->vPosition.y | |
3295 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3296 - v7->vPosition.y); | |
3297 if ( uActionLength ) | |
3298 v7->uCurrentActionLength = uActionLength; | |
3299 else | |
3300 v7->uCurrentActionLength = 128; | |
3301 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3302 v7->uAIState = Pursuing; | |
322 | 3303 v7->UpdateAnimation(); |
0 | 3304 } |
3305 | |
3306 //----- (00402968) -------------------------------------------------------- | |
322 | 3307 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4) |
0 | 3308 { |
3309 unsigned int v4; // esi@1 | |
3310 Actor *v5; // ebx@1 | |
322 | 3311 //unsigned int result; // eax@1 |
0 | 3312 int v7; // ecx@2 |
3313 signed __int16 v8; // cx@10 | |
3314 unsigned __int16 v9; // ax@15 | |
3315 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3316 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3317 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3318 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3319 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3320 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
3321 signed int a2; // [sp+80h] [bp-4h]@1 | |
3322 | |
3323 v4 = uActorID; | |
3324 a2 = edx0; | |
3325 v15 = uActorID; | |
3326 v5 = &pActors[uActorID]; | |
322 | 3327 //result = pActors[uActorID].CanAct(); |
3328 if ( pActors[uActorID].CanAct() ) | |
0 | 3329 { |
3330 v7 = 8 * v4 | 3; | |
3331 a1 = 8 * v4 | 3; | |
3332 if ( !a4 ) | |
3333 { | |
3334 a4 = &v12; | |
3335 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); | |
3336 v7 = a1; | |
3337 } | |
3338 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3339 memcpy(&v13, &a3, sizeof(v13)); | |
3340 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
141 | 3341 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3342 { |
3343 if ( !uActionLength ) | |
3344 uActionLength = 256; | |
414 | 3345 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3346 } |
3347 else | |
3348 { | |
3349 v8 = v5->uMovementSpeed; | |
3350 if ( v8 ) | |
3351 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3352 else | |
3353 v5->uCurrentActionLength = 0; | |
3354 if ( v5->uCurrentActionLength > 256 ) | |
3355 v5->uCurrentActionLength = 256; | |
3356 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3357 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3358 v9 = LOWORD(a4->uPitchAngle); | |
3359 v5->uCurrentActionTime = 0; | |
3360 v5->uPitchAngle = v9; | |
3361 v5->uAIState = Fleeing; | |
322 | 3362 v5->UpdateAnimation(); |
0 | 3363 } |
3364 } | |
3365 } | |
3366 | |
3367 //----- (0040281C) -------------------------------------------------------- | |
322 | 3368 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3369 { |
3370 unsigned int v5; // edi@1 | |
3371 int v6; // eax@1 | |
3372 Actor *v7; // ebx@1 | |
3373 unsigned int v8; // ecx@1 | |
3374 char v9; // zf@1 | |
3375 AIDirection *v10; // esi@7 | |
3376 signed int v11; // edx@12 | |
3377 signed __int16 v13; // cx@19 | |
3378 unsigned __int16 v14; // ax@25 | |
3379 int v15; // [sp-8h] [bp-54h]@12 | |
3380 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3381 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3382 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3383 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3384 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3385 | |
3386 v5 = uActorID; | |
3387 v6 = 0; | |
3388 v7 = &pActors[uActorID]; | |
3389 v19 = a2; | |
3390 v8 = 8 * uActorID | 3; | |
3391 v9 = v7->pMonsterInfo.uFlying == 0; | |
3392 v20 = v5; | |
3393 if ( !v9 && !pParty->bFlying ) | |
3394 { | |
3395 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3396 v6 = v7->uActorRadius + 512; | |
3397 else | |
3398 v6 = pParty->uPartyHeight; | |
3399 } | |
3400 v10 = pDir; | |
3401 if ( !pDir ) | |
3402 { | |
3403 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3404 memcpy(0, &v18, 0x1Cu); | |
3405 v10 = 0; | |
3406 v5 = v20; | |
3407 } | |
3408 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3409 { | |
3410 if ( !uActionLength ) | |
3411 uActionLength = 256; | |
3412 v16 = v10; | |
3413 v15 = uActionLength; | |
3414 v11 = 4; | |
414 | 3415 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3416 return; |
0 | 3417 } |
3418 if ( (signed int)v10->uDistance < a5 ) | |
3419 { | |
3420 if ( !uActionLength ) | |
3421 uActionLength = 256; | |
3422 v11 = v19; | |
3423 v16 = v10; | |
3424 v15 = uActionLength; | |
414 | 3425 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3426 return; |
0 | 3427 } |
3428 if ( uActionLength ) | |
3429 { | |
3430 v7->uCurrentActionLength = uActionLength; | |
3431 } | |
3432 else | |
3433 { | |
3434 v13 = v7->uMovementSpeed; | |
3435 if ( v13 ) | |
3436 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3437 else | |
3438 v7->uCurrentActionLength = 0; | |
3439 if ( v7->uCurrentActionLength > 32 ) | |
3440 v7->uCurrentActionLength = 32; | |
3441 } | |
3442 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3443 v14 = LOWORD(v10->uPitchAngle); | |
3444 v7->uCurrentActionTime = 0; | |
3445 v7->uPitchAngle = v14; | |
3446 v7->uAIState = Pursuing; | |
322 | 3447 v7->UpdateAnimation(); |
0 | 3448 } |
3449 | |
3450 //----- (00402686) -------------------------------------------------------- | |
322 | 3451 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3452 { |
3453 unsigned int v4; // edi@1 | |
3454 int v5; // eax@1 | |
3455 Actor *v6; // ebx@1 | |
3456 int v7; // ecx@1 | |
3457 char v8; // zf@1 | |
3458 AIDirection *v9; // esi@7 | |
3459 signed int v10; // edx@12 | |
3460 signed __int16 v12; // cx@19 | |
3461 int v13; // edx@25 | |
3462 __int16 v14; // ax@25 | |
3463 unsigned __int16 v15; // ax@26 | |
3464 unsigned __int16 v16; // ax@28 | |
3465 int v17; // [sp-8h] [bp-54h]@12 | |
3466 AIDirection *v18; // [sp-4h] [bp-50h]@12 | |
3467 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3468 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3469 int v21; // [sp+44h] [bp-8h]@1 | |
3470 unsigned int v22; // [sp+48h] [bp-4h]@1 | |
3471 | |
3472 v4 = uActorID; | |
3473 v5 = 0; | |
3474 v6 = &pActors[uActorID]; | |
3475 v21 = a2; | |
3476 v7 = 8 * uActorID | 3; | |
3477 v8 = v6->pMonsterInfo.uFlying == 0; | |
3478 v22 = v4; | |
3479 if ( !v8 && !pParty->bFlying ) | |
3480 { | |
3481 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3482 v5 = v6->uActorRadius + 512; | |
3483 else | |
3484 v5 = pParty->uPartyHeight; | |
3485 } | |
3486 v9 = a4; | |
3487 if ( !a4 ) | |
3488 { | |
3489 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3490 memcpy(0, &v20, 0x1Cu); | |
3491 v9 = 0; | |
3492 v4 = v22; | |
3493 } | |
3494 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3495 { | |
3496 if ( !uActionLength ) | |
3497 uActionLength = 256; | |
3498 v18 = v9; | |
3499 v17 = uActionLength; | |
3500 v10 = 4; | |
414 | 3501 return Actor::AI_StandOrBored(v4, v10, v17, v18); |
0 | 3502 } |
3503 if ( (double)(signed int)v9->uDistance < 307.2 ) | |
3504 { | |
3505 if ( !uActionLength ) | |
3506 uActionLength = 256; | |
3507 v10 = v21; | |
3508 v18 = v9; | |
3509 v17 = uActionLength; | |
414 | 3510 return Actor::AI_StandOrBored(v4, v10, v17, v18); |
0 | 3511 } |
3512 if ( uActionLength ) | |
3513 { | |
3514 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3515 } | |
3516 else | |
3517 { | |
3518 v12 = v6->uMovementSpeed; | |
3519 if ( v12 ) | |
3520 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12; | |
3521 else | |
3522 v6->uCurrentActionLength = 0; | |
3523 if ( v6->uCurrentActionLength > 128 ) | |
3524 v6->uCurrentActionLength = 128; | |
3525 } | |
3526 v13 = rand() % 2; | |
3527 v14 = LOWORD(v9->uYawAngle); | |
3528 if ( v13 ) | |
3529 v15 = v14 + 256; | |
3530 else | |
3531 v15 = v14 - 256; | |
3532 v6->uYawAngle = v15; | |
3533 v16 = LOWORD(v9->uPitchAngle); | |
3534 v6->uCurrentActionTime = 0; | |
3535 v6->uPitchAngle = v16; | |
3536 v6->uAIState = Pursuing; | |
3537 if ( rand() % 100 < 2 ) | |
3538 Actor::PlaySound(v4, 2u); | |
322 | 3539 v6->UpdateAnimation(); |
0 | 3540 } |
3541 | |
417 | 3542 //----- (00SelectTarget) -------------------------------------------------------- |
3543 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3544 { |
417 | 3545 //Actor *v3; // esi@1 |
3546 //unsigned int v4; // ebx@1 | |
0 | 3547 int v5; // ecx@1 |
417 | 3548 //unsigned int v6; // eax@1 |
3549 //Actor *v7; // edi@2 | |
3550 //__int16 v8; // ax@3 | |
0 | 3551 int v9; // eax@10 |
3552 signed int v10; // eax@13 | |
3553 int v11; // ebx@16 | |
3554 int v12; // eax@16 | |
417 | 3555 //int v13; // eax@25 |
0 | 3556 signed int v14; // eax@31 |
3557 int v15; // edi@43 | |
3558 int v16; // ebx@45 | |
3559 int v17; // eax@45 | |
417 | 3560 //int v18; // eax@51 |
0 | 3561 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3562 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3563 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3564 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3565 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3566 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3567 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3568 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3569 int v27; // [sp+2Ch] [bp-4h]@16 |
3570 int v28; // [sp+2Ch] [bp-4h]@45 | |
3571 | |
3572 v25 = -1; | |
417 | 3573 //v22 = uActorID; |
3574 //v3 = &pActors[uActorID]; | |
3575 //v4 = 0; | |
0 | 3576 v5 = 0; |
417 | 3577 //v6 = v3->uLastCharacterIDToHit; |
0 | 3578 *a2 = 0; |
417 | 3579 //v20 = a2; |
0 | 3580 v21 = 0; |
417 | 3581 //v24 = v3->uLastCharacterIDToHit; |
3582 //v26 = 0; | |
3583 assert(uActorID < uNumActors); | |
3584 auto _this = pActors + uActorID; | |
3585 | |
3586 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3587 { |
417 | 3588 auto actor = pActors + i; |
3589 //v7 = pActors; | |
3590 //do | |
3591 //{ | |
3592 //v8 = v7->uAIState; | |
3593 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3594 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3595 continue; | |
3596 | |
3597 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) ) | |
245 | 3598 { |
417 | 3599 v10 = _this->GetActorsRelation(actor); |
3600 if ( v10 == 0 ) | |
245 | 3601 continue; |
3602 } | |
417 | 3603 else if (_this->IsNotAlive()) |
245 | 3604 { |
417 | 3605 _this->uLastCharacterIDToHit = 0; |
3606 v10 = _this->GetActorsRelation(actor); | |
3607 if ( v10 == 0 ) | |
245 | 3608 continue; |
3609 } | |
3610 else | |
3611 { | |
417 | 3612 //v18 = actor->uGroup; |
3613 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3614 continue; |
3615 v10 = 4; | |
3616 } | |
417 | 3617 if ( _this->pMonsterInfo.uHostilityType ) |
3618 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3619 v11 = dword_4DF380[v10]; |
417 | 3620 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3621 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3622 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3623 v19 = v12; |
3624 if ( v23 <= v11 | |
3625 && v27 <= v11 | |
3626 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3627 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3628 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3629 { | |
3630 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3631 v21 = i; |
245 | 3632 } |
417 | 3633 //v4 = 0; |
3634 //++v7; | |
3635 //v5 = v26++ + 1; | |
3636 //} | |
3637 //while ( v26 < (signed int)uNumActors ); | |
3638 | |
0 | 3639 } |
417 | 3640 if ( v25 != -1 ) |
3641 { | |
3642 //v13 = 8 * v21; | |
3643 //LOBYTE(v13) = 8 * v21 | OBJECT_Actor; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3644 *a2 = PID(OBJECT_Actor, v21); |
417 | 3645 } |
3646 | |
3647 if (pParty->Invisible()) | |
3648 can_target_party = false; | |
3649 | |
3650 if (can_target_party) | |
0 | 3651 { |
417 | 3652 v14 = _this->GetActorsRelation(0); |
3653 if ( BYTE2(_this->uAttributes) & 8 | |
3654 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3655 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3656 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3657 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3658 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3659 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3660 v14 = 4; |
417 | 3661 if ( v14 != 0 ) |
0 | 3662 { |
3663 v15 = dword_4DF390; | |
417 | 3664 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3665 v15 = dword_4DF380[v14]; |
417 | 3666 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3667 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3668 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3669 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3670 { | |
3671 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3672 *a2 = OBJECT_Player; |
0 | 3673 } |
3674 } | |
3675 } | |
3676 } | |
3677 // 4DF380: using guessed type int dword_4DF380[]; | |
3678 // 4DF390: using guessed type int dword_4DF390; | |
3679 | |
3680 //----- (0040104C) -------------------------------------------------------- | |
3681 signed int Actor::GetActorsRelation(Actor *a2) | |
3682 { | |
3683 Actor *v2; // esi@1 | |
3684 int v3; // ebp@5 | |
3685 int v4; // edi@11 | |
3686 unsigned int v5; // edx@15 | |
3687 unsigned int v6; // eax@16 | |
3688 unsigned int v7; // ebp@19 | |
3689 int v8; // eax@22 | |
3690 unsigned int v9; // edx@25 | |
3691 unsigned int v10; // edx@33 | |
3692 | |
3693 auto a1 = this; | |
3694 v2 = a2; | |
3695 if ( a1 ) | |
3696 { | |
3697 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3698 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3699 return 4; | |
3700 v3 = a1->pMonsterInfo.uID; | |
3701 } | |
3702 else | |
3703 { | |
3704 v3 = 0; | |
3705 } | |
3706 if ( a2 ) | |
3707 { | |
3708 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3709 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3710 return 4; | |
3711 v4 = a2->pMonsterInfo.uID; | |
3712 } | |
3713 else | |
3714 { | |
3715 v4 = 0; | |
3716 } | |
3717 if ( a2 ) | |
3718 { | |
3719 if ( a1 ) | |
3720 { | |
3721 v5 = a2->uGroup; | |
3722 if ( v5 ) | |
3723 { | |
3724 v6 = a1->uGroup; | |
3725 if ( v6 ) | |
3726 { | |
3727 if ( v5 == v6 ) | |
3728 return 0; | |
3729 } | |
3730 } | |
3731 } | |
3732 } | |
3733 if ( v3 ) | |
3734 v7 = (v3 - 1) / 3 + 1; | |
3735 else | |
3736 v7 = 0; | |
3737 if ( v4 ) | |
3738 v8 = (v4 - 1) / 3 + 1; | |
3739 else | |
3740 v8 = 0; | |
3741 if ( a1 ) | |
3742 { | |
3743 v9 = a1->uAlly; | |
245 | 3744 if ( (signed int)v9 > 0 ) |
0 | 3745 { |
3746 if ( v9 != 9999 ) | |
3747 { | |
3748 v7 = a1->uAlly; | |
3749 } | |
3750 } | |
245 | 3751 if(v9==9999) |
3752 v7 = 0; | |
0 | 3753 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3754 v7 = 0; | |
3755 } | |
245 | 3756 if ( v2 ) |
0 | 3757 { |
245 | 3758 v10 = v2->uAlly; |
3759 if ( (signed int)v10 > 0 ) | |
3760 { | |
3761 if ( v10 != 9999 ) | |
3762 { | |
3763 v8 = v2->uAlly; | |
3764 } | |
3765 } | |
3766 if(v10==9999) | |
3767 v8 = 0; | |
3768 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3769 v8 = 0; | |
0 | 3770 } |
3771 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3772 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3773 return 0; | |
3774 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3775 return 4; | |
3776 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3777 { | |
3778 if ( v7 ) | |
245 | 3779 { |
3780 if ( (signed int)v7 < 89 ) | |
3781 { | |
3782 if ( v8 < 89 ) | |
3783 return pFactionTable->relations[v7][v8]; | |
3784 return 0; | |
3785 } | |
3786 return 0; | |
3787 } | |
0 | 3788 return 4; |
3789 } | |
3790 if ( !v7 ) | |
3791 { | |
3792 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3793 && !pFactionTable->relations[v8][0]) |
0 | 3794 { |
3795 if ( v8 < 89 ) | |
100 | 3796 return pFactionTable->relations[v7][v8]; |
0 | 3797 return 0; |
3798 } | |
3799 return 4; | |
3800 } | |
3801 if ( (signed int)v7 < 89 ) | |
245 | 3802 { |
3803 if ( v8 < 89 ) | |
3804 return pFactionTable->relations[v7][v8]; | |
3805 return 0; | |
3806 } | |
0 | 3807 return 0; |
3808 } | |
3809 | |
3810 //----- (0045976D) -------------------------------------------------------- | |
322 | 3811 void Actor::UpdateAnimation() |
0 | 3812 { |
322 | 3813 //AIState state; // edx@1 |
3814 //unsigned int result; // eax@1 | |
0 | 3815 |
322 | 3816 //state = (AIState)this->; |
3817 uAttributes &= 0xFFDFFFFF; | |
3818 //result = this->uAttributes; | |
3819 switch (uAIState) | |
0 | 3820 { |
3821 case Tethered: | |
322 | 3822 uCurrentActionAnimation = ANIM_Walking; |
3823 break; | |
3824 | |
0 | 3825 case AttackingMelee: |
322 | 3826 uCurrentActionAnimation = ANIM_AtkMelee; |
3827 uAttributes |= 0x200000u; | |
3828 break; | |
3829 | |
0 | 3830 case AttackingRanged1: |
3831 case AttackingRanged2: | |
3832 case AttackingRanged3: | |
3833 case AttackingRanged4: | |
322 | 3834 uCurrentActionAnimation = ANIM_AtkRanged; |
3835 uAttributes |= 0x200000u; | |
3836 break; | |
3837 | |
0 | 3838 case Dying: |
3839 case Resurrected: | |
322 | 3840 uCurrentActionAnimation = ANIM_Dying; |
3841 uAttributes |= 0x200000u; | |
3842 break; | |
3843 | |
0 | 3844 case Pursuing: |
3845 case Fleeing: | |
322 | 3846 uCurrentActionAnimation = ANIM_Walking; |
3847 uAttributes |= 0x200000u; | |
3848 break; | |
3849 | |
0 | 3850 case Stunned: |
322 | 3851 uCurrentActionAnimation = ANIM_GotHit; |
3852 uAttributes |= 0x200000u; | |
3853 break; | |
3854 | |
0 | 3855 case Fidgeting: |
322 | 3856 uCurrentActionAnimation = ANIM_Bored; |
3857 uAttributes |= 0x200000u; | |
3858 break; | |
3859 | |
0 | 3860 case Standing: |
3861 case Interacting: | |
3862 case Summoned: | |
322 | 3863 uCurrentActionAnimation = ANIM_Standing; |
3864 uAttributes |= 0x200000u; | |
3865 break; | |
3866 | |
0 | 3867 case Dead: |
322 | 3868 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3869 uAIState = Removed; | |
0 | 3870 else |
322 | 3871 uCurrentActionAnimation = ANIM_Dead; |
3872 break; | |
3873 | |
551 | 3874 case Removed: |
652 | 3875 case Disabled: |
551 | 3876 return; |
3877 | |
0 | 3878 default: |
322 | 3879 assert(false); |
0 | 3880 } |
3881 } | |
3882 | |
3883 //----- (00459671) -------------------------------------------------------- | |
3884 void Actor::Reset() | |
3885 { | |
3886 this->pActorName[0] = 0; | |
3887 this->word_000086_some_monster_id = 0; | |
602 | 3888 this->sNPC_ID = 0; |
0 | 3889 this->vPosition.z = 0; |
3890 this->vPosition.y = 0; | |
3891 this->vPosition.x = 0; | |
3892 this->vVelocity.z = 0; | |
3893 this->vVelocity.y = 0; | |
3894 this->vVelocity.x = 0; | |
3895 this->uYawAngle = 0; | |
3896 this->uPitchAngle = 0; | |
3897 this->uAttributes = 0; | |
3898 this->uSectorID = 0; | |
3899 this->uCurrentActionTime = 0; | |
3900 this->vInitialPosition.z = 0; | |
3901 this->vInitialPosition.y = 0; | |
3902 this->vInitialPosition.x = 0; | |
3903 this->vGuardingPosition.z = 0; | |
3904 this->vGuardingPosition.y = 0; | |
3905 this->vGuardingPosition.x = 0; | |
3906 this->uTetherDistance = 256; | |
3907 this->uActorRadius = 32; | |
3908 this->uActorHeight = 128; | |
3909 this->uAIState = Standing; | |
305 | 3910 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3911 this->uMovementSpeed = 200; |
3912 this->uCarriedItemID = 0; | |
3913 this->uGroup = 0; | |
3914 this->uAlly = 0; | |
3915 this->uSummonerID = 0; | |
3916 this->uLastCharacterIDToHit = 0; | |
3917 this->dword_000334_unique_name = 0; | |
3918 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3919 memset(this->pActorBuffs, 0, 0x160u); | |
3920 } | |
3921 | |
3922 //----- (0045959A) -------------------------------------------------------- | |
3923 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3924 { | |
694 | 3925 |
3926 MonsterDesc *v3; // esi@1 | |
0 | 3927 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3928 |
0 | 3929 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3930 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3931 //v12 = pSpriteIDs; | |
3932 //Source = (char *)v3->pSpriteNames; | |
3933 //do | |
3934 for (uint i = 0; i < 8; ++i) | |
3935 { | |
3936 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3937 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3938 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3939 } | |
3940 uActorHeight = v3->uMonsterHeight; | |
3941 uActorRadius = v3->uMonsterRadius; | |
33 | 3942 uMovementSpeed = v9->uBaseSpeed; |
0 | 3943 if ( !(load_sounds_if_bit1_set & 1) ) |
3944 { | |
694 | 3945 for (int i=0;i<4;++i ) |
3946 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3947 } |
3948 } | |
3949 | |
3950 //----- (00459667) -------------------------------------------------------- | |
3951 void Actor::Remove() | |
3952 { | |
3953 this->uAIState = Removed; | |
3954 } | |
3955 | |
3956 //----- (0044FD29) -------------------------------------------------------- | |
3957 int Actor::_44FD29(int a2) | |
3958 { | |
3959 Actor *v2; // edi@1 | |
3960 unsigned __int8 v3; // al@1 | |
3961 int v4; // esi@1 | |
3962 int v5; // edx@2 | |
3963 int v6; // eax@8 | |
3964 int v7; // edi@10 | |
3965 Actor *v8; // esi@10 | |
3966 MonsterInfo *v9; // ebx@10 | |
3967 MonsterDesc *v10; // edi@10 | |
3968 unsigned __int16 v11; // ax@10 | |
3969 int v12; // eax@10 | |
3970 int v13; // ebx@10 | |
3971 int v14; // eax@10 | |
3972 int v15; // edi@10 | |
3973 int v16; // eax@10 | |
3974 int v17; // ebx@10 | |
3975 Actor *v18; // ecx@10 | |
3976 signed __int64 v19; // qax@10 | |
3977 unsigned int v20; // eax@12 | |
3978 int v21; // eax@13 | |
3979 int result; // eax@13 | |
3980 Actor *v23; // eax@16 | |
3981 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3982 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3983 int v26; // [sp+14h] [bp-14h]@10 | |
3984 int v27; // [sp+18h] [bp-10h]@10 | |
3985 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3986 int v29; // [sp+20h] [bp-8h]@10 | |
3987 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3988 | |
3989 v2 = this; | |
3990 v24 = a2; | |
3991 v30 = this; | |
3992 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3993 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3994 if ( v3 ) | |
3995 { | |
3996 if ( v3 >= 1u && v3 <= 3u ) | |
3997 v4 = v4 + v3 - 1; | |
3998 } | |
3999 else | |
4000 { | |
4001 v5 = rand() % 100; | |
4002 if ( v5 >= 60 ) | |
4003 { | |
4004 ++v4; | |
4005 if ( v5 >= 90 ) | |
4006 ++v4; | |
4007 } | |
4008 } | |
4009 v6 = v2->vPosition.z; | |
4010 v28 = 0; | |
4011 uFaceID = v6; | |
4012 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4013 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
4014 v7 = v4 - 1; | |
4015 v8 = &pActors[uNumActors]; | |
4016 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4017 v29 = v7; | |
4018 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4019 pActors[uNumActors].Reset(); | |
4020 v10 = &pMonsterList->pMonsters[v7]; | |
4021 strcpy(v8->pActorName, v9->pName); | |
4022 v8->sCurrentHP = LOWORD(v9->uHP); | |
4023 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4024 v8->word_000086_some_monster_id = v29 + 1; | |
4025 v8->uActorRadius = v10->uMonsterRadius; | |
4026 v8->uActorHeight = v10->uMonsterHeight; | |
4027 v11 = v10->uMovementSpeed; | |
4028 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4029 v8->pMonsterInfo.uTreasureType = 0; | |
4030 v8->pMonsterInfo.uExp = 0; | |
4031 v8->uMovementSpeed = v11; | |
4032 v12 = rand(); | |
4033 v13 = v12 % 2048; | |
323 | 4034 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4035 v26 = v14; |
4036 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4037 v16 = stru_5C6E00->Sin(v13); |
0 | 4038 v26 = v16; |
4039 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4040 LOWORD(v16) = uFaceID; | |
4041 v17 = v29 + v30->vPosition.y; | |
4042 v8->vInitialPosition.z = uFaceID; | |
4043 v8->vPosition.z = v16; | |
4044 LOWORD(v16) = v28; | |
4045 v8->vInitialPosition.x = v15; | |
4046 v8->vPosition.x = v15; | |
4047 v8->vInitialPosition.y = v17; | |
4048 v8->vPosition.y = v17; | |
4049 v8->uTetherDistance = 256; | |
4050 v8->uSectorID = v16; | |
4051 v8->PrepareSprites(0); | |
4052 v18 = v30; | |
4053 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4054 LODWORD(v19) = v18->uAlly; | |
4055 if ( !(uint)v19 ) | |
4056 { | |
4057 uFaceID = v18->pMonsterInfo.uID - 1; | |
4058 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4059 v18 = v30; | |
4060 } | |
4061 v8->uAlly = v19; | |
4062 v20 = v18->uGroup; | |
4063 v8->uCurrentActionTime = 0; | |
4064 v8->uGroup = v20; | |
4065 v8->uAIState = Summoned; | |
4066 v8->uCurrentActionLength = 256; | |
4067 v8->UpdateAnimation(); | |
4068 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4069 || (v21 = v30->vPosition.z, | |
4070 v27 = v30->vPosition.z, | |
4071 result = pIndoor->GetSector(v15, v17, v21), | |
4072 result == v28) | |
723 | 4073 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4074 && (result = abs(result - v27), result <= 1024) ) |
4075 { | |
4076 v23 = v30; | |
4077 ++uNumActors; | |
4078 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4079 if ( v23->uAttributes & 0x80000 ) | |
4080 v8->uAttributes |= 0x80000u; | |
4081 result = 8 * v24; | |
4082 LOBYTE(result) = 8 * v24 | 3; | |
4083 v8->uSummonerID = result; | |
4084 } | |
4085 return result; | |
781 | 4086 } |