annotate LayingItem.h @ 492:0e27362ac1d9

guild
author Gloval
date Thu, 28 Feb 2013 01:38:46 +0400
parents 58b71c1af7d8
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1 #pragma once
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2 #include "VectorTypes.h"
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3 #include "Items.h"
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4
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5 enum
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6 {
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7 OBJECT_ATTACHED_TO_ACTOR = 0x80,
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8 };
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10
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11 /* 72 */
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12 #pragma pack(push, 1)
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13 struct LayingItem
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14 {
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15 inline bool AttachedToActor() const {return uAttributes & OBJECT_ATTACHED_TO_ACTOR;}
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16
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17 LayingItem();
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18 int Create(int yaw, int pitch, int a4, int a5);
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19 void _46BEF1_apply_spells();
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20 void _438E35();
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21
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22 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID);
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23 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID);
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24 static void OnItemPickup(unsigned int uLayingItemID);
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25
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26
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27 unsigned __int16 uItemType;
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28 unsigned __int16 uObjectDescID;
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29 struct Vec3_int_ vPosition;
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30 struct Vec3_short_ vVelocity;
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31 unsigned __int16 uFacing;
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32 unsigned __int16 uSoundID;
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33 unsigned __int16 uAttributes;
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34 __int16 uSectorID;
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35 unsigned __int16 uSpriteFrameID;
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36 __int16 field_20;
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37 __int16 field_22_glow_radius_multiplier;
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38 struct ItemGen stru_24;
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39 int field_48;
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40 int field_4C;
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41 int field_50;
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42 int field_54;
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43 int field_58_pid;
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44 int field_5C;
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45 char field_60_distance_related_prolly_lod;
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46 char field_61;
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47 char field_62[14];
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48 };
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49 #pragma pack(pop)
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50
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51
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52
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53 extern size_t uNumLayingItems;
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54 extern LayingItem pLayingItems[1000];