annotate Game/Game.cpp @ 2573:0c67be4ec900

DrawTextureIndexed renamed to DrawTextureTransparentColorKey Changing more class Texture to class Image.
author a.parshin
date Sat, 05 Mar 2016 16:25:53 +0200
parents d87bfbd3bb3b
children dd36326a9994
rev   line source
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
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1 #include "Engine/Engine.h"
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d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
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2 #include "Engine/AssetsManager.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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3 #include "Engine/Party.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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4 #include "Engine/LOD.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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5 #include "Engine/Events.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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6 #include "Engine/Timer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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7 #include "Engine/texts.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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8 #include "Engine/SaveLoad.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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9 #include "Engine/Registry.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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10 #include "Engine/Objects/Actor.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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11 #include "Engine/Objects/Chest.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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12 #include "Engine/Objects/ObjectList.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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13 #include "Engine/Objects/SpriteObject.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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14 #include "Engine/Graphics/IRender.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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15 #include "Engine/Graphics/Viewport.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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16 #include "Engine/Graphics/Outdoor.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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17 #include "Engine/Graphics/Overlays.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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18 #include "Engine/Graphics/Sprites.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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19 #include "Engine/Graphics/Vis.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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20 #include "Engine/Graphics/PaletteManager.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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21 #include "Engine/Graphics/DecalBuilder.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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22 #include "Engine/Graphics/Level/Decoration.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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23 #include "Engine/Tables/FrameTableInc.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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24 #include "Engine/TurnEngine/TurnEngine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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25 #include "Engine/Spells/CastSpellInfo.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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26
a902abdfc7f2 1. Renamed class Game to class Engine.
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27 #include "IO/Keyboard.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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28 #include "IO/Mouse.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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29
a902abdfc7f2 1. Renamed class Game to class Engine.
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30 #include "Arcomage/Arcomage.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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31
a902abdfc7f2 1. Renamed class Game to class Engine.
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32 #include "Media/Audio/AudioPlayer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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33 #include "Media/Audio/AIL.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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34
a902abdfc7f2 1. Renamed class Game to class Engine.
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35 #include "GUI/GUIWindow.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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36 #include "GUI/GUIProgressBar.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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37 #include "GUI/UI/UIHouses.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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38 #include "GUI/UI/UIShops.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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39 #include "GUI/UI/UIPartyCreation.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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40 #include "GUI/UI/UIGame.h"
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fed97f15d1e1 * SaveLoad
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41 #include "GUI/UI/UICharacter.h"
fed97f15d1e1 * SaveLoad
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42 #include "GUI/UI/UIQuickReference.h"
fed97f15d1e1 * SaveLoad
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43 #include "GUI/UI/UISaveLoad.h"
fed97f15d1e1 * SaveLoad
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44 #include "GUI/UI/UIModal.h"
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3121fb54a110 Rest & Spelbook refactored into class
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45 #include "GUI/UI/UIRest.h"
3121fb54a110 Rest & Spelbook refactored into class
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46 #include "GUI/UI/Spellbook.h"
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87e5590d034b All Books windows are refactored into respective classes
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47 #include "GUI/UI/UIBooks.h"
87e5590d034b All Books windows are refactored into respective classes
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48 #include "GUI/UI/Books/LloydsBook.h"
87e5590d034b All Books windows are refactored into respective classes
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49 #include "GUI/UI/Books/TownPortalBook.h"
87e5590d034b All Books windows are refactored into respective classes
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50 #include "GUI/UI/Books/QuestBook.h"
87e5590d034b All Books windows are refactored into respective classes
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51 #include "GUI/UI/Books/AutonotesBook.h"
87e5590d034b All Books windows are refactored into respective classes
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52 #include "GUI/UI/Books/MapBook.h"
87e5590d034b All Books windows are refactored into respective classes
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53 #include "GUI/UI/Books/CalendarBook.h"
87e5590d034b All Books windows are refactored into respective classes
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54 #include "GUI/UI/Books/JournalBook.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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55
a902abdfc7f2 1. Renamed class Game to class Engine.
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56 #include "Game/Game.h"
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f2a8ed07e921 Game Main Menu separated from Game logic
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57 #include "Game/GameMenu.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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58
a902abdfc7f2 1. Renamed class Game to class Engine.
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59
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d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
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60
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
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61 Image *gamma_preview_image = nullptr; // 506E40
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
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62
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
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63
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
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64
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a902abdfc7f2 1. Renamed class Game to class Engine.
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65 void DoThatMessageThing()
a902abdfc7f2 1. Renamed class Game to class Engine.
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66 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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67 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
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68 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
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69 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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70
a902abdfc7f2 1. Renamed class Game to class Engine.
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71
a902abdfc7f2 1. Renamed class Game to class Engine.
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72
a902abdfc7f2 1. Renamed class Game to class Engine.
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73 void Game_StartDialogue(unsigned int actor_id)
a902abdfc7f2 1. Renamed class Game to class Engine.
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74 {
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75 if (uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
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76 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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77 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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78
a902abdfc7f2 1. Renamed class Game to class Engine.
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79 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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80
a902abdfc7f2 1. Renamed class Game to class Engine.
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81 dword_5B65D0_dialogue_actor_npc_id = pActors[actor_id].sNPC_ID;
a902abdfc7f2 1. Renamed class Game to class Engine.
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82 GameUI_InitializeDialogue(&pActors[actor_id], true);
a902abdfc7f2 1. Renamed class Game to class Engine.
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83 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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84 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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85
a902abdfc7f2 1. Renamed class Game to class Engine.
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86 void Game_StartHirelingDialogue(unsigned int hireling_id)
a902abdfc7f2 1. Renamed class Game to class Engine.
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87 {
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88 if (bNoNPCHiring || current_screen_type != 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
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89 return;
a902abdfc7f2 1. Renamed class Game to class Engine.
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90
a902abdfc7f2 1. Renamed class Game to class Engine.
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91 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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92
a902abdfc7f2 1. Renamed class Game to class Engine.
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93 uint hireling_slot = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
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94 for (uint i = 0; i < 2; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
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95 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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96 if (pParty->pHirelings[i].pName)
a902abdfc7f2 1. Renamed class Game to class Engine.
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97 pTmpBuf[hireling_slot++] = i;
a902abdfc7f2 1. Renamed class Game to class Engine.
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98 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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99
a902abdfc7f2 1. Renamed class Game to class Engine.
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100 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
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101 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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102 NPCData *npc = &pNPCStats->pNewNPCData[i];
a902abdfc7f2 1. Renamed class Game to class Engine.
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103 if (npc->Hired()
a902abdfc7f2 1. Renamed class Game to class Engine.
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104 && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName))
a902abdfc7f2 1. Renamed class Game to class Engine.
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105 && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)))
a902abdfc7f2 1. Renamed class Game to class Engine.
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106 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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107 pTmpBuf[hireling_slot++] = i + 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
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108 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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109 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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110
a902abdfc7f2 1. Renamed class Game to class Engine.
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111 if ((signed int)hireling_id + (signed int)pParty->hirelingScrollPosition < hireling_slot)
a902abdfc7f2 1. Renamed class Game to class Engine.
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112 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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113 Actor actor;
a902abdfc7f2 1. Renamed class Game to class Engine.
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114 memset(&actor, 0, sizeof(actor));
a902abdfc7f2 1. Renamed class Game to class Engine.
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115 actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_id;
a902abdfc7f2 1. Renamed class Game to class Engine.
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116 GameUI_InitializeDialogue(&actor, true);
a902abdfc7f2 1. Renamed class Game to class Engine.
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117 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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118 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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119
a902abdfc7f2 1. Renamed class Game to class Engine.
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120
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121
f2a8ed07e921 Game Main Menu separated from Game logic
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122 void Game_CloseTargetedSpellWindow()
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123 {
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124 if (pGUIWindow_CastTargetedSpell)
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125 {
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126 if (current_screen_type == SCREEN_CHARACTERS)
f2a8ed07e921 Game Main Menu separated from Game logic
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127 pMouse->SetCursorBitmap("MICON2");
f2a8ed07e921 Game Main Menu separated from Game logic
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128 else
f2a8ed07e921 Game Main Menu separated from Game logic
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129 {
f2a8ed07e921 Game Main Menu separated from Game logic
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130 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
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131 pGUIWindow_CastTargetedSpell = nullptr;
f2a8ed07e921 Game Main Menu separated from Game logic
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132 pMouse->SetCursorBitmap("MICON1");
f2a8ed07e921 Game Main Menu separated from Game logic
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133 GameUI_Footer_TimeLeft = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
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134 _50C9A0_IsEnchantingInProgress = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
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135 back_to_game();
f2a8ed07e921 Game Main Menu separated from Game logic
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136 }
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a902abdfc7f2 1. Renamed class Game to class Engine.
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137 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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138 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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139
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140 void Game_OnEscape()
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a902abdfc7f2 1. Renamed class Game to class Engine.
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141 {
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142 Game_CloseTargetedSpellWindow();
f2a8ed07e921 Game Main Menu separated from Game logic
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143 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
f2a8ed07e921 Game Main Menu separated from Game logic
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144 uActiveCharacter = pParty->GetNextActiveCharacter();
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a902abdfc7f2 1. Renamed class Game to class Engine.
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145 pGUIWindow_CurrentMenu->Release();
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146 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
f2a8ed07e921 Game Main Menu separated from Game logic
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147 window_SpeakInHouse = 0;
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148 pGUIWindow_CurrentMenu = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
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149 pEventTimer->Resume();
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150 current_screen_type = SCREEN_GAME;
f2a8ed07e921 Game Main Menu separated from Game logic
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151 viewparams->bRedrawGameUI = true;
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152 pIcons_LOD->RemoveTexturesFromTextureList();
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153 }
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154
a902abdfc7f2 1. Renamed class Game to class Engine.
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155
a902abdfc7f2 1. Renamed class Game to class Engine.
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156
a902abdfc7f2 1. Renamed class Game to class Engine.
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157 //----- (004304E7) --------------------------------------------------------
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158 void Game_EventLoop()
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159 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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160 unsigned int v2; // edx@7
a902abdfc7f2 1. Renamed class Game to class Engine.
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161 Actor *pActor; // ecx@13
a902abdfc7f2 1. Renamed class Game to class Engine.
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162 int v4; // ecx@18
a902abdfc7f2 1. Renamed class Game to class Engine.
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163 unsigned int v10; // ecx@73
a902abdfc7f2 1. Renamed class Game to class Engine.
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164 int v14; // eax@98
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165 int v18; // eax@106
a902abdfc7f2 1. Renamed class Game to class Engine.
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166 float v19; // ST64_4@121
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
167 float v21; // ST64_4@126
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
168 float v22; // ST64_4@127
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
169 unsigned int v24; // ecx@149
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
170 GUIWindow *pWindow2; // ecx@248
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
171 bool pKeyBindingFlag; // eax@269
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
172 unsigned int v33; // eax@277
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
173 int v37; // eax@341
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
174 int v38; // eax@358
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
175 SHORT v39; // ax@365
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
176 char *v41; // eax@380
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
177 int v42; // eax@396
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
178 signed int v44; // eax@398
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
179 int v45; // edx@398
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
180 signed int v46; // ecx@398
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
181 char v47; // zf@399
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
182 char v48; // zf@405
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
183 BLVFace *pBLVFace; // ecx@410
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
184 ODMFace *pODMFace; // ecx@412
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
185 CastSpellInfo *pSpellInfo; // ecx@415
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
186 __int16 v53; // ax@431
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
187 int v54; // eax@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
188 int v55; // ecx@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
189 int v56; // edx@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
190 int v57; // eax@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
191 Player *pPlayer; // edx@442
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
192 unsigned int pMapNum; // eax@445
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
193 signed int v60; // ST64_4@459
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
194 __int16 v63; // dx@479
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
195 unsigned int v64; // eax@486
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
196 int v65; // ecx@486
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
197 int v66; // eax@488
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
198 char *v67; // eax@489
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
199 __int16 v68; // dx@498
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
200 char *v69; // eax@512
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
201 int v70; // eax@525
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
202 int v71; // edi@527
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
203 NPCData *pNPCData3; // esi@527
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
204 char *v73; // ecx@533
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
205 signed int v74; // edi@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
206 int v75; // eax@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
207 int v76; // esi@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
208 int v77; // eax@537
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
209 Player *pPlayer2; // ecx@549
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
210 signed int v81; // eax@552
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
211 signed int v83; // ecx@554
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
212 signed int v84; // ecx@554
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
213 GUIButton *pButton; // eax@578
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
214 unsigned int v86; // eax@583
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
215 const char *v87; // ecx@595
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
216 const char *v88; // ecx@596
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
217 unsigned int v90; // eax@602
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
218 int v91; // edx@605
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
219 int v92; // eax@605
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
220 int v93; // edx@605
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
221 int pPlayerNum; // edx@611
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
222 int v95; // eax@611
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
223 unsigned int v97; // eax@624
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
224 int v98; // eax@636
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
225 int v103; // eax@671
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
226 Player *pPlayer4; // ecx@718
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
227 int v105; // eax@718
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
228 Player *pPlayer5; // ST78_4@758
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
229 unsigned int v107; // eax@758
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
230 unsigned int v108; // eax@758
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
231 unsigned int v115; // eax@764
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
232 int v116; // eax@776
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
233 unsigned int v118; // eax@785
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
234 unsigned int v119; // ecx@786
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
235 unsigned int v121; // [sp-28h] [bp-624h]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
236 unsigned int v123; // [sp-24h] [bp-620h]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
237 unsigned int v125; // [sp-20h] [bp-61Ch]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
238 int v127; // [sp-1Ch] [bp-618h]@107
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
239 unsigned int v128; // [sp-1Ch] [bp-618h]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
240 GUIButton *pButton2; // [sp-4h] [bp-600h]@59
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
241 const char *v161; // [sp-4h] [bp-600h]@637
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
242 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
243 char *v173; // [sp+0h] [bp-5FCh]@444
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
244 char *v174; // [sp+0h] [bp-5FCh]@449
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
245 const char *v177; // [sp+0h] [bp-5FCh]@629
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
246 char *v178; // [sp+0h] [bp-5FCh]@637
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
247 signed int thisb; // [sp+14h] [bp-5E8h]@272
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
248 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
249 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
250 char *pMapName; // [sp+14h] [bp-5E8h]@445
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
251 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
252 int thisg; // [sp+14h] [bp-5E8h]@467
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
253 int thish; // [sp+14h] [bp-5E8h]@528
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
254 signed int thisi; // [sp+14h] [bp-5E8h]@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
255 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
256 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
257 int uMessageParam; // [sp+18h] [bp-5E4h]@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
258 int uAction; // [sp+1Ch] [bp-5E0h]@18
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
259 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
260 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
261 char v197; // [sp+2Bh] [bp-5D1h]@101
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
262 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
263 unsigned int v199; // [sp+30h] [bp-5CCh]@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
264 char *v200; // [sp+34h] [bp-5C8h]@518
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
265 POINT v202; // [sp+40h] [bp-5BCh]@141
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
266 POINT a2; // [sp+48h] [bp-5B4h]@127
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
267 POINT v205; // [sp+58h] [bp-5A4h]@171
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
268 POINT v207; // [sp+68h] [bp-594h]@155
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
269 POINT v211; // [sp+88h] [bp-574h]@704
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
270 int v213; // [sp+98h] [bp-564h]@385
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
271 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
272 char pOut[32]; // [sp+BCh] [bp-540h]@370
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
273 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
274 int v217[9]; // [sp+158h] [bp-4A4h]@652
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
275 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
276 char a1[64]; // [sp+1F8h] [bp-404h]@467
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
277 char Str2[128]; // [sp+238h] [bp-3C4h]@527
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
278 Actor actor; // [sp+2B8h] [bp-344h]@4
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
279 int currHour;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
280
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
281 dword_50CDC8 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
282 if (!pEventTimer->bPaused)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
283 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
284 pParty->sEyelevel = pParty->uDefaultEyelevel;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
285 pParty->uPartyHeight = pParty->uDefaultPartyHeight;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
286 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
287 if (bDialogueUI_InitializeActor_NPC_ID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
288 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
289 //Actor::Actor(&actor);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
290 memset(&actor, 0, 0x344u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
291 dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
292 actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
293 GameUI_InitializeDialogue(&actor, false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
294 bDialogueUI_InitializeActor_NPC_ID = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
295 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
296 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
297 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
298 //v1 = "";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
299 while (2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
300 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
301 if (!pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
302 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
303
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
304 pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
305 switch (uMessage)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
306 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
307 case UIMSG_ChangeGameState:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
308 uGameState = GAME_FINISHED;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
309 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
310 case UIMSG_PlayArcomage:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
311 BackToHouseMenu();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
312 pArcomageGame->bGameInProgress = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
313 ArcomageGame::PrepareArcomage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
314 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
315
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
316 case UIMSG_StartNPCDialogue: Game_StartDialogue(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
317 case UIMSG_StartHireling1Dialogue:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
318 case UIMSG_StartHireling2Dialogue: Game_StartHirelingDialogue(uMessage - UIMSG_StartHireling1Dialogue); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
319 case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
320 case UIMSG_ClickNPCTopic: ClickNPCTopic(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
321 case UIMSG_SelectShopDialogueOption: OnSelectShopDialogueOption(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
322 case UIMSG_SelectNPCDialogueOption: OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
323 case UIMSG_ClickHouseNPCPortrait: _4B4224_UpdateNPCTopics(uMessageParam); continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
324 //case UIMSG_StartNewGame: Game_StartNewGameWhilePlaying(uMessageParam); continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
325 //case UIMSG_Game_OpenLoadGameDialog: Game_OpenLoadGameDialog(); continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
326 //case UIMSG_Quit: Game_QuitGameWhilePlaying(uMessageParam); continue;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
327 case UIMSG_80:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
328 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
329 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
330 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
331 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
332 current_screen_type = SCREEN_OPTIONS;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
333 __debugbreak();//pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
334 continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
335 /*case UIMSG_ArrowUp:
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
336 --pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
337 if (pSaveListPosition < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
338 pSaveListPosition = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
339 new OnButtonClick2(215, 199, 17, 17, (int)pBtnArrowUp, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
340 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
341 case UIMSG_DownArrow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
342 ++pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
343 if (pSaveListPosition >= uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
344 pSaveListPosition = uMessageParam - 1;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
345 new OnButtonClick2(215, 323, 17, 17, (int)pBtnDownArrow, 0);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
346 continue;*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
347 case UIMSG_Cancel:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
348 new OnCancel(350, 302, 106, 42, (int)pBtnCancel, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
349 continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
350 /*case UIMSG_SaveLoadBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
351 new OnSaveLoad(241, 302, 106, 42, (int)pBtnLoadSlot, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
352 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
353 case UIMSG_SelectLoadSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
354 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
355 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
356 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
357 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
358 v10 = pSaveListPosition + uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
359 if (dword_6BE138 == pSaveListPosition + uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
360 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
361 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
362 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
363 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
364 uLoadGameUI_SelectedSlot = v10;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
365 dword_6BE138 = v10;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
366 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
367 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
368 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
369 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
370 if (strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]))// "Empty"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
371 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
372 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
373 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
374 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
375 case UIMSG_LoadGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
376 if (pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
377 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
378 LoadGame(uLoadGameUI_SelectedSlot);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
379 uGameState = GAME_STATE_LOADING_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
380 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
381 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
382 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
383 case UIMSG_SaveGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
384 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
385 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
386 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
387 strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
388 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
389 DoSavegame(uLoadGameUI_SelectedSlot);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
390 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
391 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
392 case UIMSG_Game_OpenSaveGameDialog:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
393 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
394 pGUIWindow_CurrentMenu->Release();
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
395
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
396 current_screen_type = SCREEN_SAVEGAME;
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
397 pGUIWindow_CurrentMenu = new GUIWindow_Save(); //SaveUI_Load(current_screen_type = SCREEN_SAVEGAME);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
398 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
399 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
400 case UIMSG_Game_OpenOptionsDialog://Open
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
401 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
402 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
403
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
404 pGUIWindow_CurrentMenu->Release();
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
405 pGUIWindow_CurrentMenu = new GUIWindow_GameOptions();//GameMenuUI_Options_Load();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
406
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
407 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
408 current_screen_type = SCREEN_OPTIONS;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
409
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
410 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
411 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
412
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
413 case UIMSG_OpenKeyMappingOptions://Open
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
414 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
415 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
416
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
417 pGUIWindow_CurrentMenu->Release();
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
418 pGUIWindow_CurrentMenu = new GUIWindow_GameKeyBindings();//GameMenuUI_OptionsKeymapping_Load();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
419
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
420 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
421 current_screen_type = SCREEN_KEYBOARD_OPTIONS;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
422
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
423 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
424 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
425
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
426 case UIMSG_ChangeKeyButton:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
427 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
428 if (uGameMenuUI_CurentlySelectedKeyIdx != -1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
429 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
430 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
431 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
432 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
433 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
434 uGameMenuUI_CurentlySelectedKeyIdx = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
435 if (KeyboardPageNum != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
436 uGameMenuUI_CurentlySelectedKeyIdx += 14;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
437 pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
438 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
439 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
440 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
441
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
442 case UIMSG_ResetKeyMapping:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
443 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
444 v197 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
445 pKeyActionMap->SetDefaultMapping();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
446 for (uint i = 0; i < 28; i++)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
447 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
448 if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
449 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
450 if (v197)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
451 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
452 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
453 v197 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
454 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
455 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
456 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
457 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
458 pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
459 GameMenuUI_InvaligKeyBindingsFlags[i] = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
460 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
461 pAudioPlayer->PlaySound(SOUND_chimes, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
462 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
463 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
464
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
465 case UIMSG_SelectKeyPage1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
466 KeyboardPageNum = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
467 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
468 case UIMSG_SelectKeyPage2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
469 KeyboardPageNum = 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
470 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
471
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
472 case UIMSG_OpenVideoOptions:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
473 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
474 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
475
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
476 pGUIWindow_CurrentMenu->Release();
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
477 pGUIWindow_CurrentMenu = new GUIWindow_GameVideoOptions();//GameMenuUI_OptionsVideo_Load();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
478 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
479 current_screen_type = SCREEN_VIDEO_OPTIONS;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
480
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
481 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
482 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
483
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
484 case UIMSG_1A9:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
485 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
486 if (uMessageParam == 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
487 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
488 //--uGammaPos;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
489 if ((uGammaPos-- - 1) < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
490 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
491 uGammaPos = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
492 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
493 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
494 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
495 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
496 //pEngine->pGammaController->Initialize(v19);
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
497 new OnButtonClick2(21, 161, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
498 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
499 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
500 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
501 if (uMessageParam == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
502 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
503 ++uGammaPos;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
504 if ((signed int)uGammaPos <= 9)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
505 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
506 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
507 //pEngine->pGammaController->Initialize(v21);
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
508 new OnButtonClick2(213, 161, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
509 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
510 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
511 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
512 uGammaPos = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
513 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
514 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
515 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
516 uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
517 v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
518 //pEngine->pGammaController->Initialize(v22);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
519 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
520 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
521 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
522 case UIMSG_ToggleBloodsplats:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
523 pEngine->ToggleFlags2(0x20u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
524 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
525 case UIMSG_ToggleColoredLights:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
526 pRenderer->ToggleColoredLights();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
527 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
528 case UIMSG_ToggleTint:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
529 pRenderer->ToggleTint();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
530 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
531 case UIMSG_ChangeMusicVolume:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
532 extern bool use_music_folder;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
533 if (uMessageParam == 4)//-
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
534 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
535 --uMusicVolimeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
536 if ((char)uMusicVolimeMultiplier < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
537 uMusicVolimeMultiplier = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
538 new OnButtonClick2(243, 216, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
539 if (uMusicVolimeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
540 pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
542 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
543 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
544 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
545 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
546
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
547 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
548 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
549 if (uMessageParam == 5)//+
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
550 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
551 ++uMusicVolimeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
552 if ((char)uMusicVolimeMultiplier > 9)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
553 uMusicVolimeMultiplier = 9;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
554 new OnButtonClick2(435, 216, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
555 if (uMusicVolimeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
556 pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
557 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
558 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
559 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
560 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
561 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
562 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
563 uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
564 if ((char)uMusicVolimeMultiplier > 9)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
565 uMusicVolimeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
566 if (uMusicVolimeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
567 pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
568 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
569 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
570 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
571 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
572 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
573 case UIMSG_ChangeSoundVolume:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
574 if (uMessageParam == 4)//reduce sound level button left
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
575 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
576 --uSoundVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
577 if ((char)uSoundVolumeMultiplier < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
578 uSoundVolumeMultiplier = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
579 new OnButtonClick2(243, 162, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
580 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
581 pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
582 int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
583 //v = v+1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
584 if (v)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
585 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
586 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
587 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
588 if (uMessageParam == 5)//Increase sound level button right
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
589 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
590 ++uSoundVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
591 if ((char)uSoundVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
592 uSoundVolumeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
593 //v168 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
594 v24 = 435;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
595 //v154 = (int)pBtn_SliderRight;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
596 new OnButtonClick2(v24, 162, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
597 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
598 pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
599 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
600 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
601 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
602 if ((char)uSoundVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
603 uSoundVolumeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
604 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
605 pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
606 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
607 case UIMSG_ToggleFlipOnExit:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
608 bFlipOnExit = bFlipOnExit == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
609 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
610 case UIMSG_ToggleAlwaysRun:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
611 bAlwaysRun = bAlwaysRun == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
612 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
613 case UIMSG_ToggleWalkSound:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
614 bWalkSound = bWalkSound == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
615 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
616 case UIMSG_ToggleShowDamage:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
617 bShowDamage = bShowDamage == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
618 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
619 case UIMSG_ChangeVoiceVolume:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
620 if (uMessageParam == 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
621 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
622 --uVoicesVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
623 if ((char)uVoicesVolumeMultiplier < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
624 uVoicesVolumeMultiplier = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
625 new OnButtonClick2(243, 270, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
626 if (!uVoicesVolumeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
627 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
628 pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
629 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
630 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
631 if (uMessageParam == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
632 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
633 ++uVoicesVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
634 if ((char)uVoicesVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
635 uVoicesVolumeMultiplier = 9;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
636 new OnButtonClick2(435, 270, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
637 if (!uVoicesVolumeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
638 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
639 pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
640 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
641 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
642 uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
643 if ((char)uVoicesVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
644 uVoicesVolumeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
645 if (!uVoicesVolumeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
646 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
647 pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
648 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
649 case UIMSG_SetTurnSpeed:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
650 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
651 pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
652 uTurnSpeed = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
653 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
654
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
655 case UIMSG_SetGraphicsMode:
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
656 //if ( !bUseLoResSprites )
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
657 //{
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
658 // byte_6BE388_graphicsmode = uMessageParam;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
659 // MM7Initialization();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
660 // continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
661 //}
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
662 //if ( uMessageParam )
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
663 //{
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
664 // if ( uMessageParam == 1 )
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
665 // {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
666 // byte_6BE388_graphicsmode = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
667 // }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
668 // else
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
669 // {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
670 // if ( uMessageParam != 2 )
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
671 // continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
672 // byte_6BE388_graphicsmode = 1;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
673 // }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
674 // MM7Initialization();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
675 // continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
676 //}
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
677 pModalWindow = new GUIWindow_Modal(pNPCTopics[453].pText, UIMSG_0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
678 __debugbreak(); // Nomad: graphicsmode as it was now removed
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
679 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
680
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
681 case UIMSG_GameMenu_ReturnToGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
682 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
683 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
684 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
685 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
686 stru_506E40.Release();
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
687 continue;*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
688 case UIMSG_OpenQuestBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
689 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
690 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
691 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
692 pGUIWindow_CurrentMenu = new GUIWindow_QuestBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
693 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
694 case UIMSG_OpenAutonotes:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
695 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
696 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
697 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
698 pGUIWindow_CurrentMenu = new GUIWindow_AutonotesBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
699 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
700 case UIMSG_OpenMapBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
701 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
702 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
703 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
704 pGUIWindow_CurrentMenu = new GUIWindow_MapBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
705 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
706 case UIMSG_OpenCalendar:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
707 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
708 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
709 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
710 pGUIWindow_CurrentMenu = new GUIWindow_CalendarBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
711 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
712 case UIMSG_OpenHistoryBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
713 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
714 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
715 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
716 pGUIWindow_CurrentMenu = new GUIWindow_JournalBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
717 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
718 case UIMSG_Escape:// нажатие Escape and return to game
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
719 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
720 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
721 switch (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
722 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
723 case SCREEN_E:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
724 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
725 case SCREEN_NPC_DIALOGUE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
726 case SCREEN_CHEST:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
727 case SCREEN_CHEST_INVENTORY:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
728 case SCREEN_CHANGE_LOCATION:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
729 case SCREEN_INPUT_BLV:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
730 case SCREEN_QUICK_REFERENCE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
731 if (dword_50CDC8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
732 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
733 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
734 uMessageParam = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
735 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
736 case SCREEN_HOUSE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
737 if (!dword_50CDC8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
738 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
739 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
740 uMessageParam = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
741 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
742 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
743 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
744 }
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
745 if (pModalWindow)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
746 {
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
747 pModalWindow->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
748 pModalWindow = nullptr;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
749 continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
750 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
751 pRenderer->ClearZBuffer(0, 479);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
752 viewparams->bRedrawGameUI = true;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
753 viewparams->field_48 = 1;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
754 if (current_screen_type == SCREEN_GAME)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
755 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
756 if (!pGUIWindow_CastTargetedSpell)//Draw Menu
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
757 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
758 dword_6BE138 = -1;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
759 new OnButtonClick2(0x25Au, 0x1C2u, 0, 0, (int)pBtn_GameSettings, (char *)1);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
760
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
761 DoThatMessageThing();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
762 GameMenu_Loop();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
763 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
764 else
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
765 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
766 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
767 pGUIWindow_CastTargetedSpell = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
768 pMouse->SetCursorBitmap("MICON1");
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
769 GameUI_Footer_TimeLeft = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
770 _50C9A0_IsEnchantingInProgress = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
771 back_to_game();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
772 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
773 continue;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
774 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
775 else if (current_screen_type == SCREEN_MENU)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
776 {/*
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
777 pIcons_LOD->SyncLoadedFilesCount();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
778 pIcons_LOD->RemoveTexturesPackFromTextureList();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
779 pIcons_LOD->SyncLoadedFilesCount();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
780 pIcons_LOD->RemoveTexturesPackFromTextureList();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
781 stru_506E40.Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
782 Game_OnEscape();*/
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
783 break;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
784 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
785 else if (current_screen_type == SCREEN_SAVEGAME || current_screen_type == SCREEN_LOADGAME)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
786 {/*
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
787 pIcons_LOD->RemoveTexturesPackFromTextureList();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
788 //crt_deconstruct_ptr_6A0118();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
789 stru_506E40.Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
790 Game_OnEscape();*/
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
791 break;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
792 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
793 else if (current_screen_type == SCREEN_OPTIONS)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
794 {/*
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
795 options_menu_skin.Relaease();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
796 pIcons_LOD->SyncLoadedFilesCount();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
797 WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
798 WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
799 WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
800 WriteWindowsRegistryInt("WalkSound", bWalkSound);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
801 WriteWindowsRegistryInt("ShowDamage", bShowDamage);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
802 //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
803 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
804 WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
805 if (uTurnSpeed == 0)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
806 WriteWindowsRegistryInt("TurnDelta", 3);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
807 else if (uTurnSpeed == 64)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
808 WriteWindowsRegistryInt("TurnDelta", 2);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
809 else if (uTurnSpeed == 128)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
810 WriteWindowsRegistryInt("TurnDelta", 1);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
811 stru_506E40.Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
812 Game_OnEscape();*/
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
813 break;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
814 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
815 else if (current_screen_type == SCREEN_VIDEO_OPTIONS)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
816 {/*
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
817 //if ( pRenderer->pRenderD3D )
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
818 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
819 WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
820 WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
821 WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pEngine->uFlags2) >> 5) & 1);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
822 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
823
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
824 stru_506E40.Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
825 Game_OnEscape();*/
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
826 break;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
827 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
828 else if (current_screen_type == SCREEN_KEYBOARD_OPTIONS)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
829 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
830 /*v197 = 1;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
831 pKeyBindingFlag = false;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
832 for (uint i = 0; i < 28; ++i)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
833 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
834 if (GameMenuUI_InvaligKeyBindingsFlags[i])
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
835 pKeyBindingFlag = true;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
836 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
837 if (!pKeyBindingFlag)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
838 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
839 for (uint i = 0; i < 5; i++)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
840 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
841 if (uTextureID_Optkb[i])
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
842 pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
843 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
844 memset(&uTextureID_Optkb, 0, 20);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
845 pIcons_LOD->SyncLoadedFilesCount();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
846 for (uint i = 0; i < 28; ++i)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
847 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
848 if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i])
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
849 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
850 if (v197)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
851 {
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
852 GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
853 v197 = 0;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
854 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
855 else
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
856 GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
857 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
858 if (i > 3 && i != 25 && i != 26)
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
859 pKeyToggleType = TOGGLE_OneTimePress;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
860 else
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
861 pKeyToggleType = TOGGLE_Continuously;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
862 pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
863 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
864 pKeyActionMap->StoreMappings();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
865 stru_506E40.Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
866 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
867 else
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
868 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
869
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
870 Game_OnEscape();*/
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
871 break;
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
872 }
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
873 else
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
874 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
875 if (current_screen_type > SCREEN_67)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
876 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
877 if (current_screen_type == SCREEN_QUICK_REFERENCE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
878 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
879 pIcons_LOD->RemoveTexturesPackFromTextureList();
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
880 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
881 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
882 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
883 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
884 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
885 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
886 if (current_screen_type < SCREEN_64)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
887 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
888 switch (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
889 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
890 case SCREEN_CASTING:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
891 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
892 if (some_active_character)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
893 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
894 uActiveCharacter = some_active_character;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
895 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
896 some_active_character = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
897 if (pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
898 pTurnEngine->ApplyPlayerAction();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
899 _50C9D0_AfterEnchClickEventId = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
900 _50C9D4_AfterEnchClickEventSecondParam = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
901 _50C9D8_AfterEnchClickEventTimeout = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
902 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
903 if (ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
904 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
905 LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
906 _50C9A8_item_enchantment_timer = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
907 ptr_50C9A4_ItemToEnchant = nullptr;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
908 }
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
909 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
910 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
911 case SCREEN_BOOKS:
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
912 pBooksButtonOverlay->Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
913 //crt_deconstruct_ptr_6A0118();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
914 pBooksButtonOverlay = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
915 pEventTimer->Resume();
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
916 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
917 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
918 case SCREEN_CHEST_INVENTORY:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
919 current_screen_type = SCREEN_CHEST;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
920 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
921 case SCREEN_CHEST:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
922 pWindow2 = pChestWindow;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
923 pWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
924 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
925 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
926 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
927 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
928 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
929 case SCREEN_19:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
930 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
931 pWindow2 = ptr_507BC8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
932 pWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
933 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
934 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
935 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
936 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
937 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
938 case SCREEN_REST://close rest screen
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
939 if (_506F14_resting_stage)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
940 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
941 Rest(_506F18_num_minutes_to_sleep);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
942 pParty->pPlayers[3].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
943 pParty->pPlayers[2].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
944 pParty->pPlayers[1].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
945 pParty->pPlayers[0].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
946 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
947 pTexture_RestUI_CurrentSkyFrame->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
948 pTexture_RestUI_CurrentHourglassFrame->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
949 pTexture_RestUI_CurrentHourglassFrame = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
950 pTexture_RestUI_CurrentSkyFrame = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
951 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
952 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
953 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
954 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
955 pOutdoor->UpdateSunlightVectors();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
956 pOutdoor->UpdateFog();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
957 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
958 _506F18_num_minutes_to_sleep = 0;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
959 _506F14_resting_stage = 0;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
960 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
961 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
962 case SCREEN_E:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
963 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
964 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
965 current_screen_type = SCREEN_HOUSE;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
966 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
967 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
968 case SCREEN_HOUSE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
969 if (uDialogueType)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
970 uDialogueType = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
971 if (uGameState == GAME_STATE_CHANGE_LOCATION)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
972 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
973 while (HouseDialogPressCloseBtn())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
974 ;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
975 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
976 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
977 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
978 if (HouseDialogPressCloseBtn())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
979 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
980 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
981 GetHouseGoodbyeSpeech();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
982 pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 814, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
983 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
984 pGUIWindow_CurrentMenu = window_SpeakInHouse;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
985 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
986 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
987 case SCREEN_INPUT_BLV://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
988 if (uCurrentHouse_Animation == 153)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
989 PlayHouseSound(0x99u, HouseSound_Greeting_2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
990 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
991 if (npcIdToDismissAfterDialogue)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
992 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
993 pParty->hirelingScrollPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
994 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
995 pParty->CountHirelings();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
996 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
997 npcIdToDismissAfterDialogue = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
998 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
999 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1000 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1001 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1002 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1003 case SCREEN_NPC_DIALOGUE://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1004 if (npcIdToDismissAfterDialogue)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1005 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1006 pParty->hirelingScrollPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1007 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1008 pParty->CountHirelings();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1009 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1010 npcIdToDismissAfterDialogue = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1011 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1012 //goto LABEL_317;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1013 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1014 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1015 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1016 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1017 case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1018 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1019 sub_4452BB();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1020 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1021 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1022 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1023 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1024 case SCREEN_CHANGE_LOCATION://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1025 if (pParty->vPosition.x < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1026 pParty->vPosition.x = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1027 if (pParty->vPosition.x > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1028 pParty->vPosition.x = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1029 if (pParty->vPosition.y < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1030 pParty->vPosition.y = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1031 if (pParty->vPosition.y > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1032 pParty->vPosition.y = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1033 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1034 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1035 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1036 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1037 case SCREEN_VIDEO:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1038 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1039 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1040 case SCREEN_CHARACTERS:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1041 CharacterUI_ReleaseButtons();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1042 ReleaseAwardsScrollBar();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1043 pIcons_LOD->RemoveTexturesPackFromTextureList();
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1044 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1045 continue;
2566
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
1046 case SCREEN_SPELL_BOOK:
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
1047 Game_OnEscape();
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
1048 continue;
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
1049
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1050 default:
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1051 __debugbreak(); // which GAME_MENU is this?
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1052 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1053 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1054 }
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1055 __debugbreak(); // which GAME_MENU is this?
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1056 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1057 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1058 }
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1059 __debugbreak(); // which GAME_MENU is this?
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1060 CharacterUI_ReleaseButtons();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1061 ReleaseAwardsScrollBar();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1062 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1063 }
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1064 __debugbreak(); // which GAME_MENU is this?
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1065 Game_OnEscape();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1066 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1067 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1068 continue;
2542
a.parshin
parents: 2541
diff changeset
1069
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1070 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1071 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1072 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1073 new OnButtonClick2(626, 179, 0, 0, (int)pBtn_NPCRight, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1074 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1075 if (pParty->hirelingScrollPosition < v37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1076 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1077 ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1078 if (pParty->hirelingScrollPosition >= v37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1079 pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1080 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1081 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1082 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1083 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1084 new OnButtonClick2(469, 179, 0, 0, (int)pBtn_NPCLeft, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1085 /*if ( pParty->field_709 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1086 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1087 --pParty->field_709;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1088 if ( pParty->field_709 < 1 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1089 pParty->field_709 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1090 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1091 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1092 GameUI_DrawHiredNPCs();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1093 continue;
2542
a.parshin
parents: 2541
diff changeset
1094
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1095 case UIMSG_TransitionUI_Confirm:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1096 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1097 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1098 sub_42FBDD();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1099 PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1100
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1101 if (pMovie_Track)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1102 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1103 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1104 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1105 if (dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1106 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1107 if (dword_59117C_teleportx)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1108 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1109 pParty->vPosition.x = dword_59117C_teleportx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1110 _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1111 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1112 if (dword_591178_teleporty)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1113 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1114 pParty->vPosition.y = dword_591178_teleporty;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1115 _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1116 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1117 if (dword_591174_teleportz)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1118 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1119 pParty->vPosition.z = dword_591174_teleportz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1120 _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1121 pParty->uFallStartY = dword_591174_teleportz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1122 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1123 if (dword_591170_teleport_directiony)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1124 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1125 pParty->sRotationY = dword_591170_teleport_directiony;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1126 _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1127 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1128 if (dword_59116C_teleport_directionx)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1129 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1130 pParty->sRotationX = dword_59116C_teleport_directionx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1131 _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1132 v38 = dword_591168_teleport_speedz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1133 pParty->uFallSpeed = dword_591168_teleport_speedz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1134 dword_5B65BC = dword_591168_teleport_speedz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1135 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1136 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1137 v38 = dword_5B65BC;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1138 if (*dword_591164_teleport_map_name != 48)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1139 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1140 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1141 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1142 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1143 Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1144 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1145 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1146 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1147 EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1148 if (!_stricmp(byte_6BE3B0.data(), "d05.blv"))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1149 pParty->uTimePlayed += 1474560i64;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1150 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1151 case UIMSG_TransitionWindowCloseBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1152 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1153 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1154 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1155 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1156 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1157 case UIMSG_CycleCharacters:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1158 v39 = GetAsyncKeyState(VK_SHIFT);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1159 uActiveCharacter = CycleCharacter(v39);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1160 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1161 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1162 case UIMSG_OnTravelByFoot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1163 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1164 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1165 sub_42FBDD();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1166 //pNPCData4 = (NPCData *)GetTravelTime();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1167 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1168 if (bUnderwater != 1 && pParty->bFlying
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1169 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1170 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1171 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1172 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1173 if (pParty->vPosition.x < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1174 pParty->vPosition.x = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1175 if (pParty->vPosition.x > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1176 pParty->vPosition.x = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1177 if (pParty->vPosition.y < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1178 pParty->vPosition.y = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1179 if (pParty->vPosition.y > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1180 pParty->vPosition.y = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1181 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1182 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1183 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1184 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1185 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1186 pParty->field_6E4 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1187 pParty->field_6E0 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1188 CastSpellInfoHelpers::_427D48();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1189 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1190 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1191 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1192 ++pGameLoadingUI_ProgressBar->uProgressMax;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1193 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1194 pGameLoadingUI_ProgressBar->Progress();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1195 RestAndHeal(1440 * (signed int)GetTravelTime());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1196 if (pParty->uNumFoodRations)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1197 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1198 pParty->RestAndHeal();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1199 if (((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1200 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1201 pPlayer7 = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1202 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1203 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1204 pPlayer7->SetCondition(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1205 ++pPlayer7;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1206 } while ((signed int)pPlayer7 < (signed int)pParty->pHirelings.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1207 ++pParty->days_played_without_rest;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1208 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1209 Party::TakeFood((unsigned int)GetTravelTime());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1210 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1211 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1212 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1213 pPlayer8 = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1214 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1215 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1216 pPlayer8->SetCondition(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1217 ++pPlayer8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1218 } while ((signed int)pPlayer8 < (signed int)pParty->pHirelings.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1219 ++pParty->days_played_without_rest;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1220 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1221 pPaletteManager->ResetNonLocked();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1222 pSpriteFrameTable->ResetSomeSpriteFlags();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1223 strcpy(pCurrentMapName, pOut);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1224 strcpy(pLevelName, pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1225 v41 = strtok(pLevelName, ".");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1226 strcpy(pLevelName, v41);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1227 Level_LoadEvtAndStr(pLevelName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1228 pDecalBuilder->Reset(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1229 LoadLevel_InitializeLevelEvt();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1230 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1231 bUnderwater = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1232 bNoNPCHiring = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1233 pEngine->uFlags2 &= 0xFFFFFFF7u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1234 if (Is_out15odm_underwater())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1235 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1236 bUnderwater = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1237 pEngine->uFlags2 |= 8u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1238 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1239 if (!_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv"))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1240 bNoNPCHiring = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1241 PrepareToLoadODM(1u, (ODMRenderParams *)1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1242 pAudioPlayer->SetMapEAX();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1243 bDialogueUI_InitializeActor_NPC_ID = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1244 OnMapLoad();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1245 pOutdoor->SetFog();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1246 TeleportToStartingPoint(uLevel_StartingPointType);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1247 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1248 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1249 _461103_load_level_sub();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1250 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1251 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1252 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1253 pGameLoadingUI_ProgressBar->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1254 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1255 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1256 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1257 case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1258 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1259 if (pParty->vPosition.x < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1260 pParty->vPosition.x = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1261 if (pParty->vPosition.x > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1262 pParty->vPosition.x = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1263 if (pParty->vPosition.y < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1264 pParty->vPosition.y = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1265 if (pParty->vPosition.y > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1266 pParty->vPosition.y = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1267 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1268 current_screen_type = SCREEN_GAME;
2542
a.parshin
parents: 2541
diff changeset
1269 viewparams->bRedrawGameUI = true;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1270 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1271 case UIMSG_CastSpell_Telekinesis:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1272 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1273 LOWORD(v42) = pEngine->pVisInstance->get_picked_object_zbuf_val();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1274 /*else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1275 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1276 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1277 pPoint = pMouse->GetCursorPos(&v208);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1278 v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1279 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1280 v44 = (unsigned __int16)v42;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1281 v45 = PID_TYPE(v44);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1282 uNumSeconds = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1283 v46 = PID_ID(v44);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1284 if (v45 == 3)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1285 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1286 v47 = pActors[v46].uAIState == Dead;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1287 if (!v47)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1288 continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1289 pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1290 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1291 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1292 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1293 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1294 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1295 pGUIWindow_CastTargetedSpell = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1296 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1297 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1298 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1299 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1300 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1301 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1302 if (v45 == 2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1303 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1304 v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1305 if (!v47)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1306 continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1307 pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1308 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1309 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1310 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1311 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1312 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1313 pGUIWindow_CastTargetedSpell = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1314 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1315 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1316 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1317 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1318 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1319 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1320 if (v45 == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1321 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1322 v48 = pLevelDecorations[v46].uEventID == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1323 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1324 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1325 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1326 if (v45 != 6)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1327 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1328 if (uCurrentlyLoadedLevelType != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1329 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1330 pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1331 if (!pODMFace->Clickable() || !pODMFace->sCogTriggeredID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1332 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1333 v44 = uNumSeconds;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1334 pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1335 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1336 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1337 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1338 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1339 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1340 pGUIWindow_CastTargetedSpell = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1341 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1342 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1343 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1344 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1345 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1346 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1347 pBLVFace = &pIndoor->pFaces[v46];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1348 if (!pBLVFace->Clickable())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1349 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1350 v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1351 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1352 if (v48)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1353 continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1354 pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1355 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1356 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1357 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1358 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1359 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1360 pGUIWindow_CastTargetedSpell = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1361 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1362 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1363 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1364 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1365 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1366 case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1367 case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1368 case UIMSG_HiredNPC_CastSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1369 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1370 if (_50C9A0_IsEnchantingInProgress)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1371 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1372 uActiveCharacter = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1373 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1374 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1375 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1376 {
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1377 if (pGUIWindow_CastTargetedSpell)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1378 {
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1379 pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1380 switch (uMessage)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1381 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1382 case UIMSG_CastSpell_Character_Big_Improvement:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1383 pSpellInfo->uFlags &= ~0x02u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1384 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1385 case UIMSG_CastSpell_Character_Small_Improvement:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1386 pSpellInfo->uFlags &= ~0x0100u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1387 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1388 case UIMSG_HiredNPC_CastSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1389 pSpellInfo->uFlags &= ~0x0200u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1390 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1391 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1392 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1393 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1394 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1395 pGUIWindow_CastTargetedSpell = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1396 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1397 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1398 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1399 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1400 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1401 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1402 continue;
2542
a.parshin
parents: 2541
diff changeset
1403
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1404 case UIMSG_BF:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1405 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1406 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1407 sub_42FBDD();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1408 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1409 strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1410 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1411 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1412 //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1413 v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1414 if (v53 < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1415 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1416 v54 = abs(v53) - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1417 _5B65B8_npcdata_hiword_house_or_other = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1418 dword_5B65BC = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1419 v55 = dword_4E4560[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1420 _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1421 v56 = dword_4E4590[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1422 v57 = dword_4E45A8[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1423 _5B65A8_npcdata_uflags_or_other = v55;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1424 _5B65B4_npcdata_loword_house_or_other = v57;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1425 _5B65B0_npcdata_rep_or_other = v56;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1426 dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1427 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1428 HouseDialogPressCloseBtn();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1429 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1430 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1431
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1432 case UIMSG_OnCastTownPortal:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1433 pAudioPlayer->StopChannels(-1, -1);
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1434 pGUIWindow_CurrentMenu = new GUIWindow_TownPortalBook((char *)uMessageParam);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1435 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1436
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1437 case UIMSG_OnCastLloydsBeacon:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1438 pAudioPlayer->StopChannels(-1, -1);
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1439 pGUIWindow_CurrentMenu = new GUIWindow_LloydsBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1440 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1441
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1442 case UIMSG_LloydsBeacon_FlippingBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1443 bRecallingBeacon = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1444 v127 = uMessageParam + 204;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1445 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1446 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1447 case UIMSG_HintBeaconSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1448 if (!pGUIWindow_CurrentMenu)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1449 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1450 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1451 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1452 if (bRecallingBeacon)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1453 {
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1454
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1455 __debugbreak();/*indexing error*/ //if (*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels))
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1456 {
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1457 v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1458 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1459 GameUI_SetFooterString(pTmpBuf.data());
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1460 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1461 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1462 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1463 pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1464 pMapName = "Not in Map Stats";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1465 if (pMapNum)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1466 pMapName = pMapStats->pInfos[pMapNum].pName;
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1467
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1468 __debugbreak();/*indexing error*/ //if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels) || !pMapNum)
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1469 if (!pMapNum)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1470 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1471 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1472 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1473 }
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1474 else
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1475 {
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1476 v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1477 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1478 GameUI_SetFooterString(pTmpBuf.data());
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1479 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1480 continue;
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1481
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1482 case UIMSG_CloseAfterInstallBeacon:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1483 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1484 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1485 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1486 case UIMSG_InstallBeacon:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1487 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1488 if (!pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1489 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1490 byte_506360 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1491 pPlayer9->CanCastSpell(uRequiredMana);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1492 if (pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1493 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1494 v60 = sRecoveryTime;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1495 pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1496 pPlayer9->SetRecoveryTime(v60);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1497 pTurnEngine->ApplyPlayerAction();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1498 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1499 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1500 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1501 pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1502 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1503 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1504 if (bRecallingBeacon)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1505 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1506 if (_stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1507 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1508 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1509 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1510 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1511 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1512 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1513 _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1514 _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1515 _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1516 _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1517 _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1518 dword_5B65C0 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1519 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1520 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1521 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1522 pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1523 pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1524 pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1525 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1526 pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1527 pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1528 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1529 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1530 pBooksButtonOverlay->Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1531 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1532 pBooksButtonOverlay = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1533 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1534 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1535 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1536 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1537 sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1538 pRenderer->SaveScreenshot(a1, 92, 68);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1539 LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1540 pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1541 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1542 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1543 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1544 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1545 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1546 if ((signed int)pGames_LOD->uNumSubDirs / 2 <= 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1547 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1548 for (thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1549 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1550 if (!_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1551 pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1552 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1553 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1554 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1555 case UIMSG_ClickTownInTP:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1556 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1557 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1558 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1559 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1560 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1561 v63 = 208;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1562 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1563 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1564 v63 = 207;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1565 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1566 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1567 v63 = 211;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1568 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1569 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1570 v63 = 209;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1571 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1572 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1573 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1574 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1575 LABEL_486:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1576 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1577 v64 = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1578 v65 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1579 if (v64 == TownPortalList[uMessageParam].uMapInfoID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1580 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1581 pParty->vPosition.x = TownPortalList[v65].pos.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1582 pParty->vPosition.y = TownPortalList[v65].pos.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1583 pParty->vPosition.z = TownPortalList[v65].pos.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1584 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1585 pParty->sRotationY = TownPortalList[v65].rot_y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1586 pParty->sRotationX = TownPortalList[v65].rot_x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1587 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1588 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1589 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1590 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1591 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1592 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1593 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1594 strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1595 dword_5B65C0 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1596 _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1597 _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1598 _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1599 v66 = TownPortalList[uMessageParam].rot_x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1600 _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1601 _5B65B8_npcdata_hiword_house_or_other = v66;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1602 Actor::InitializeActors();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1603 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1604 v67 = (char*)pGUIWindow_CurrentMenu->Hint;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1605 if (v67)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1606 *((int *)v67 + 17) = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1607 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1608 pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1609
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1610 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1611 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1612 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1613 v63 = 210;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1614 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1615 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1616 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1617 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1618 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1619 v63 = 206;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1620 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1621 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1622 return;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1623 goto LABEL_486;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1624 case UIMSG_HintTownPortal:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1625 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1626 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1627 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1628 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1629 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1630 v68 = 208;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1631 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1632 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1633 v68 = 207;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1634 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1635 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1636 v68 = 211;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1637 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1638 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1639 v68 = 209;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1640 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1641 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1642 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1643 //goto LABEL_506;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1644 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1645 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1646 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1647 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1648 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1649 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1650 v69 = pMapStats->pInfos[4].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1651 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1652 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1653 v69 = pMapStats->pInfos[3].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1654 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1655 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1656 v69 = pMapStats->pInfos[10].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1657 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1658 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1659 v69 = pMapStats->pInfos[7].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1660 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1661 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1662 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1663 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1664 __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1665 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1666 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1667 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1668 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1669 v69 = pMapStats->pInfos[8].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1670 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1671 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1672 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1673 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1674 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1675 v69 = pMapStats->pInfos[21].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1676 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1677 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1678 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1679 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1680 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1681 v68 = 210;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1682 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1683 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1684 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1685 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1686 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1687 v68 = 206;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1688 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1689 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1690 {
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
1691 pRenderer->DrawTextureNew(0, 352/480.0f, game_ui_statusbar);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1692 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1693 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1694 //LABEL_506:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1695 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1696 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1697 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1698 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1699 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1700 v69 = pMapStats->pInfos[4].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1701 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1702 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1703 v69 = pMapStats->pInfos[3].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1704 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1705 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1706 v69 = pMapStats->pInfos[10].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1707 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1708 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1709 v69 = pMapStats->pInfos[7].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1710 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1711 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1712 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1713 //goto LABEL_519;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1714 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1715 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1716 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1717 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1718 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1719 v69 = pMapStats->pInfos[8].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1720 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1721 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1722 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1723 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1724 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1725 v69 = pMapStats->pInfos[21].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1726 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1727 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1728 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1729 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1730 case UIMSG_ShowFinalWindow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1731 sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1732 pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1733 pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
1734 pModalWindow = new GUIWindow_Modal(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1735 uGameState = GAME_STATE_FINAL_WINDOW;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1736 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1737 case UIMSG_OnFinalWindowClose:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1738 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1739 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1740 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1741 __debugbreak(); // missed break/continue?
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1742 case UIMSG_DD:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1743 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1744 sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1745 memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1746 if (v216.uPropCount == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1747 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1748 pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1749 v70 = atoi(v216.pProperties[0]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1750 if (v70 <= 0 || v70 >= 77)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1751 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1752 v71 = v70;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1753 strcpy(Str2, pMapStats->pInfos[v70].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1754 pNPCData3 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1755 if ((signed int)pNPCData4 > 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1756 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1757 thish = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1758 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1759 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1760 if (!_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1761 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1762 ++thish;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1763 pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1764 } while ((signed int)pNPCData3 < (signed int)pNPCData4);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1765 if ((signed int)pNPCData3 < (signed int)pNPCData4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1766 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1767 strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1768 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1769 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1770 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1771 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1772 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1773 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1774 sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1775 v73 = Str2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1776 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1777 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1778 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1779 if (v216.uPropCount != 3)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1780 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1781 v74 = atoi(v216.pProperties[0]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1782 thisi = atoi(v216.pProperties[1]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1783 v75 = atoi(v216.pProperties[2]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1784 v76 = v75;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1785 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1786 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1787 if (pIndoor->GetSector(v74, thisi, v75))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1788 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1789 v77 = thisi;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1790 pParty->vPosition.x = v74;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1791 pParty->vPosition.y = v77;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1792 pParty->vPosition.z = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1793 pParty->uFallStartY = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1794 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1795 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1796 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1797 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1798 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1799 if (v74 > -32768)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1800 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1801 if (v74 < 32768)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1802 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1803 v77 = thisi;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1804 if (thisi > -32768)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1805 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1806 if (thisi < 32768 && v76 >= 0 && v76 < 10000)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1807 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1808 pParty->vPosition.x = v74;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1809 pParty->vPosition.y = v77;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1810 pParty->vPosition.z = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1811 pParty->uFallStartY = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1812 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1813 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1814 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1815 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1816 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1817 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1818 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1819 v73 = "Can't jump to that location!";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1820 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1821 ShowStatusBarString(v73, 6);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1822 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1823 case UIMSG_CastQuickSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1824 if (bUnderwater == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1825 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1826 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1827 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1828 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1829 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1830 if (!uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1831 continue;
2566
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
1832 _42777D_CastSpell_UseWand_ShootArrow((SPELL_TYPE)pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1833 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1834 case UIMSG_CastSpell_Monster_Improvement:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1835 case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm,
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1836 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1837 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1838 v81 = pEngine->pVisInstance->get_picked_object_zbuf_val();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1839 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1840 /*else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1841 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1842 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1843 pPoint2 = pMouse->GetCursorPos(&v201);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1844 v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1845 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1846 v83 = v81;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1847 v44 = (unsigned __int16)v81;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1848 v84 = v83 >> 16;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1849 if (PID_TYPE(v44) != 3 || v84 >= 5120)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1850 continue;
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1851 pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1852 if (uMessage == UIMSG_CastSpell_Shoot_Monster)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1853 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1854 pSpellInfo->uFlags &= ~0x08;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1855 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1856 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1857 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1858 if (uMessage == UIMSG_CastSpell_Monster_Improvement)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1859 pSpellInfo->uFlags &= ~0x0100u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1860 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1861 pSpellInfo->uFlags &= ~0x0200u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1862 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1863 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1864 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1865 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2554
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1866 pGUIWindow_CastTargetedSpell->Release();
f2a8ed07e921 Game Main Menu separated from Game logic
a.parshin
parents: 2549
diff changeset
1867 pGUIWindow_CastTargetedSpell = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1868 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1869 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1870 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1871 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1872 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1873 case UIMSG_1C:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1874 __debugbreak();
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1875 if (!uActiveCharacter || current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1876 continue;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1877 __debugbreak();//ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1878 current_screen_type = SCREEN_19;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1879 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1880 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1881 case UIMSG_STEALFROMACTOR:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1882 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1883 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1884 if (pParty->bTurnBasedModeOn != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1885 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1886 if (pActors[uMessageParam].uAIState == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1887 pActors[uMessageParam].LootActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1888 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1889 Actor::StealFrom(uMessageParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1890 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1891 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1892 if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1893 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1894 if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1895 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1896 if (pActors[uMessageParam].uAIState == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1897 pActors[uMessageParam].LootActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1898 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1899 Actor::StealFrom(uMessageParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1900 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1901 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1902
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1903 case UIMSG_Attack:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1904 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1905 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1906 if (pParty->bTurnBasedModeOn != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1907 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1908 Player::_42ECB5_PlayerAttacksActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1909 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1910 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1911 if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1912 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1913 if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1914 Player::_42ECB5_PlayerAttacksActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1915 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1916 case UIMSG_ExitRest:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1917 new OnCancel(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1918 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1919 case UIMSG_Wait5Minutes:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1920 if (_506F14_resting_stage == 2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1921 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1922 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1923 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1924 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1925 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1926 new OnButtonClick2(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0,
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1927 (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1928 _506F14_resting_stage = 1;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1929 _506F18_num_minutes_to_sleep = 5;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1930 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1931 case UIMSG_Wait1Hour:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1932 if (_506F14_resting_stage == 2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1933 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1934 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1935 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1936 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1937 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1938 new OnButtonClick2(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0,
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1939 (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1940 _506F14_resting_stage = 1;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1941 _506F18_num_minutes_to_sleep = 60;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1942 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1943 case UIMSG_RentRoom:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1944 _506F14_resting_stage = 2;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1945
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
1946 pGUIWindow_CurrentMenu = new GUIWindow_Rest();
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1947
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1948 v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1949 _506F18_num_minutes_to_sleep = v86;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1950 if (uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116) // 107 = Emerald Isle tavern
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1951 _506F18_num_minutes_to_sleep = v86 + 12 * 60;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1952 _506F14_resting_stage = 2;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1953 pParty->RestAndHeal();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1954 pParty->days_played_without_rest = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1955 pParty->pPlayers[3].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1956 pParty->pPlayers[2].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1957 pParty->pPlayers[1].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1958 pParty->pPlayers[0].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1959 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1960 case UIMSG_RestWindow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1961 DoThatMessageThing();
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1962 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1963 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1964 if (CheckActors_proximity())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1965 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1966 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1967 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1968 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1969 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1970 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1971 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1972 if (pParty->uFlags & 0x88)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1973 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1974 ShowStatusBarString(v88, 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1975 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1976 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1977 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1978 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1979 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1980 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1981 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1982 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1983 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1984 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1985 if (!(pParty->uFlags & 0x88))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1986 {
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
1987 pGUIWindow_CurrentMenu = new GUIWindow_Rest();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1988 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1989 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1990 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1991 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1992 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1993 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1994 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1995 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1996 if (pParty->uFlags & 0x88)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1997 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1998 ShowStatusBarString(v88, 2);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1999 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2000 continue;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2001 pPlayers[uActiveCharacter]->PlaySound(SPEECH_CantRestHere, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2002 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2003 case UIMSG_Rest8Hour:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2004 if (_506F14_resting_stage != 0)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2005 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2006 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2007 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2008 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2009 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2010 if (pParty->uNumFoodRations < uRestUI_FoodRequiredToRest)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2011 {
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2012 ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2);// "You don't have enough food to rest"
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2013 if (uActiveCharacter && pPlayers[uActiveCharacter]->CanAct())
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2014 pPlayers[uActiveCharacter]->PlaySound(SPEECH_108, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2015 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2016 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2017 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2018 pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2019 pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2020 pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2021 pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2022 v90 = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2023 if (!v90)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2024 v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2025 pMapInfo = &pMapStats->pInfos[v90];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2026 if (rand() % 100 + 1 <= pMapInfo->Encounter_percent)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2027 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2028 v91 = rand() % 100;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2029 v92 = pMapInfo->EncM1percent;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2030 v93 = v91 + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2031 if (v93 > v92)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2032 pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2033 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2034 pNPCData4 = (NPCData *)1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2035 if (!_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2036 pNPCData4 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2037 if (pNPCData4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2038 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2039 pPlayerNum = rand() % 4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2040 pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2041 v95 = rand();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2042 Rest(v95 % 6 + 60);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2043 _506F18_num_minutes_to_sleep = 0;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2044 _506F14_resting_stage = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2045
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2046 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2047 ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2048 pAudioPlayer->PlaySound(SOUND_encounter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2049 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2050 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2051 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2052 Party::TakeFood(uRestUI_FoodRequiredToRest);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2053 _506F18_num_minutes_to_sleep = 480;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2054 _506F14_resting_stage = 2;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2055 pParty->RestAndHeal();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2056 pParty->days_played_without_rest = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2057 pParty->pPlayers[3].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2058 pParty->pPlayers[2].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2059 pParty->pPlayers[1].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2060 pParty->pPlayers[0].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2061 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2062 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2063 case UIMSG_AlreadyResting:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2064 if (_506F14_resting_stage == 2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2065 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2066 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2067 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2068 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2069 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2070 new OnButtonClick2(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0,
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2071 (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2072 v97 = _494820_training_time(pParty->uCurrentHour);
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2073 _506F14_resting_stage = 1;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2074 _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2075 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2076 case UIMSG_HintSelectRemoveQuickSpellBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2077 if (quick_spell_at_page && byte_506550)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2078 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2079 v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2080 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2081 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2082 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2083 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2084 if (pPlayers[uActiveCharacter]->uQuickSpell)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2085 v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2086 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2087 v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2088 strcpy(pTmpBuf.data(), v177);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2089 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2090 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2091 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2092 case UIMSG_SPellbook_ShowHightlightedSpellInfo:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2093 if (!uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2094 !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2095 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2096 if (sub_4637E0_is_there_popup_onscreen())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2097 dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2098 v98 = *(char *)(uNumSeconds + 6734);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2099 if (quick_spell_at_page - 1 == uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2100 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2101 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2102 v161 = pGlobalTXT_LocalizationStrings[485];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2103 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2104 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2105 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2106 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2107 v161 = pGlobalTXT_LocalizationStrings[486];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2108 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2109 sprintfex(pTmpBuf.data(), v161, v178);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2110 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2111 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2112 case UIMSG_ClickInstallRemoveQuickSpellBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2113 new OnButtonClick2(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, (int)pBtn_InstallRemoveSpell, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2114 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2115 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2116 pPlayer10 = pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2117 if (!byte_506550 || !quick_spell_at_page)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2118 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2119 pPlayer10->uQuickSpell = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2120 quick_spell_at_page = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2121 pAudioPlayer->PlaySound(SOUND_fizzle, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2122 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2123 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2124 pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2125 AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2126 if (uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2127 pPlayer10->PlaySound(SPEECH_12, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2128 byte_506550 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2129 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2130 case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2131 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2132 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2133 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2134 int skill_count = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2135 uAction = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2136 for (uint i = 0; i < 9; i++)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2137 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2138 if (pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2139 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2140 if (pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2141 uAction = skill_count;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2142 v217[skill_count++] = i;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2143 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2144 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2145 if (!skill_count)//нет скиллов
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2146 pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2147 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2148 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2149 if (GetAsyncKeyState(VK_SHIFT))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2150 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2151 --uAction;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2152 if (uAction < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2153 uAction = skill_count - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2154 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2155 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2156 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2157 ++uAction;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2158 if (uAction >= skill_count)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2159 uAction = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2160 }
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2161 ((GUIWindow_Spellbook *)pGUIWindow_CurrentMenu)->OpenSpellbookPage(v217[uAction]);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2162 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2163 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2164 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2165 case UIMSG_OpenSpellbookPage:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2166 if (pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2167 continue;
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2168 ((GUIWindow_Spellbook *)pGUIWindow_CurrentMenu)->OpenSpellbookPage(uMessageParam);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2169 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2170 case UIMSG_SelectSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2171 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2172 if (pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2173 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2174 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2175 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2176
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2177 // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2178 Player* player = pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2179 if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2180 //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2181 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2182 if (quick_spell_at_page - 1 == uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2183 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2184 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2185 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2186 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2187 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2188 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2189 v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2190 /*if ( dword_50C9E8 < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2191 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2192 dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2193 dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2194 dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2195 ++dword_50C9E8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2196 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2197 pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2198 // pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2199 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2200 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2201 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2202 byte_506550 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2203 quick_spell_at_page = uMessageParam + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2204 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2205 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2206 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2207 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2208
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2209 case UIMSG_CastSpellFromBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2210 if (pTurnEngine->turn_stage != TE_MOVEMENT)
2566
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2211 _42777D_CastSpell_UseWand_ShootArrow((SPELL_TYPE)uMessageParam, v199, 0, 0, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2212 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2213
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2214 case UIMSG_SpellScrollUse:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2215 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2216 if (pTurnEngine->turn_stage != TE_MOVEMENT)
2566
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2217 _42777D_CastSpell_UseWand_ShootArrow((SPELL_TYPE)uMessageParam, v199, 133, 1, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2218 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2219 case UIMSG_SpellBookWindow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2220 if (pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2221 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2222 if (bUnderwater == true)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2223 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2224 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2225 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2226 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2227 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2228 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2229 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2230 if (uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2231 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2232 if (current_screen_type == SCREEN_GAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2233 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2234 new OnButtonClick2(476, 450, 0, 0, (int)pBtn_CastSpell, 0);
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2235 pGUIWindow_CurrentMenu = new GUIWindow_Spellbook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2236 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2237 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2238 if (current_screen_type != SCREEN_REST && current_screen_type != SCREEN_CHARACTERS
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2239 && (current_screen_type <= SCREEN_63 || current_screen_type > SCREEN_67))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2240 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2241 pGUIWindow_CurrentMenu->Release();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2242 new OnButtonClick2(476, 450, 0, 0, (int)pBtn_CastSpell, 0);
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2243 pGUIWindow_CurrentMenu = new GUIWindow_Spellbook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2244 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2245 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2246 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2247 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2248 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2249 case UIMSG_QuickReference:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2250 DoThatMessageThing();
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2251 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2252 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2253 ++pIcons_LOD->uTexturePacksCount;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2254 if (!pIcons_LOD->uNumPrevLoadedFiles)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2255 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2256 new OnButtonClick2(0x230u, 0x1C2u, 0, 0, (int)pBtn_QuickReference, 0);
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2257 viewparams->bRedrawGameUI = true;
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2258
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2259 pGUIWindow_CurrentMenu = new GUIWindow_QuickReference();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2260 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2261 case UIMSG_GameMenuButton:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2262 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2263 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2264 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2265 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2266 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2267 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2268 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2269
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
2270 if (gamma_preview_image)
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
2271 {
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
2272 gamma_preview_image->Release();
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
2273 gamma_preview_image = nullptr;
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
2274 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2275 pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
2572
d87bfbd3bb3b Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents: 2566
diff changeset
2276 gamma_preview_image = assets->GetImage_PCXFromFile(L"gamma.pcx");
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2277
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2278 new OnButtonClick(0x25Au, 0x1C2u, 0, 0, (int)pBtn_GameSettings, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2279 //LABEL_453:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2280 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2281 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2282 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2283 //goto LABEL_770;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2284 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2285 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2286 ++pMessageQueue_50CBD0->uNumMessages;*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2287 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2288 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2289 case UIMSG_ClickAwardScrollBar:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2290 books_page_number = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2291 if (pMouse->GetCursorPos(&v211)->y > 178)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2292 books_page_number = -1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2293 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2294 case UIMSG_ClickAwardsUpBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2295 new OnButtonClick3(pBtn_Up->uX, pBtn_Up->uY, 0, 0, (int)pBtn_Up, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2296 BtnUp_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2297 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2298 case UIMSG_ClickAwardsDownBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2299 new OnButtonClick3(pBtn_Down->uX, pBtn_Down->uY, 0, 0, (int)pBtn_Down, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2300 BtnDown_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2301 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2302 case UIMSG_ChangeDetaliz:
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2303 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ToggleRingsOverlay();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2304 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2305 case UIMSG_ClickPaperdoll:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2306 OnPaperdollLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2307 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2308 case UIMSG_SkillUp:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2309 pPlayer4 = pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2310 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2311 LOWORD(v2) = *(short *)v105;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2312 uNumSeconds = v2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2313 if (pPlayer4->uSkillPoints < (v2 & 0x3F) + 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2314 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2315 v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2316 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2317 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2318 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2319 if ((uNumSeconds & 0x3F) < 0x3C)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2320 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2321 *(short *)v105 = uNumSeconds + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2322 pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2323 pPlayer4->PlaySound(SPEECH_14, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2324 pAudioPlayer->PlaySound((SoundID)SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2325 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2326 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2327 v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2328 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2329 ShowStatusBarString(v87, 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2330 continue;
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2331 case UIMSG_ClickStatsBtn:
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2332 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowStatsTab();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2333 continue;
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2334 case UIMSG_ClickSkillsBtn:
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2335 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowSkillsTab();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2336 continue;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2337 case UIMSG_ClickInventoryBtn:
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2338 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowInventoryTab();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2339 continue;
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2340 case UIMSG_ClickAwardsBtn:
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2341 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowAwardsTab();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2342 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2343 case UIMSG_ClickExitCharacterWindowBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2344 new OnCancel2(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, (int)pCharacterScreen_ExitBtn, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2345 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2346 case UIMSG_ClickBooksBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2347 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2348 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2349 case 11://Page UP
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2350 BtnUp_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2351 pButton = pBtn_Book_2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2352 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2353 case 10://Page DOWN
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2354 BtnDown_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2355 pButton = pBtn_Book_1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2356 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2357 case 0://Zoom plus
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2358 pButton = pBtn_Book_1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2359 BtnDown_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2360 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2361 case 1://Zoom minus
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2362 pButton = pBtn_Book_2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2363 BtnUp_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2364 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2365 case 2://Potions
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2366 Book_PageBtn3_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2367 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2368 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2369 pButton = pBtn_Book_3;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2370 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2371 case 3://fountains
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2372 Book_PageBtn4_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2373 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2374 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2375 pButton = pBtn_Book_4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2376 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2377 case 4://obelisks
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2378 Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2379 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2380 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2381 pButton = pBtn_Book_5;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2382 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2383 case 5://seer
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2384 Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2385 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2386 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2387 pButton = pBtn_Book_6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2388 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2389 case 6://misc
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2390 pButton = pBtn_Autonotes_Misc;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2391 Autonotes_Misc_page_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2392 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2393 case 7://Instructors
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2394 pButton = pBtn_Autonotes_Instructors;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2395 Autonotes_Instructors_page_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2396 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2397 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2398 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2399 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2400 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2401 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2402 case UIMSG_SelectCharacter:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2403 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2404 GameUI_OnPlayerPortraitLeftClick(uMessageParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2405 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2406 case UIMSG_ShowStatus_Funds:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2407 v174 = (char *)pParty->uNumGoldInBank;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2408 //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2409 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2410 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2411 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2412 case UIMSG_ShowStatus_DateTime:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2413 currHour = pParty->uCurrentHour;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2414 uNumSeconds = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2415 if (pParty->uCurrentHour > 12)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2416 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2417 if (pParty->uCurrentHour >= 24)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2418 uNumSeconds = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2419 currHour = (currHour - 12);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2420 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2421 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2422 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2423 if (pParty->uCurrentHour < 12) // 12:00 is PM
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2424 uNumSeconds = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2425 if (pParty->uCurrentHour == 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2426 currHour = 12;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2427 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2428 sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2429 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2430 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2431 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2432 case UIMSG_ShowStatus_Food:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2433 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2434 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2435 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2436 case UIMSG_ShowStatus_Player:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2437 pPlayer5 = pPlayers[uMessageParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2438 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2439 strcat(pTmpBuf.data(), ": ");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2440 v107 = pPlayer5->GetMajorConditionIdx();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2441 strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2442 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2443 v108 = 8 * uMessageParam - 8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2444 LOBYTE(v108) = v108 | 4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2445 pMouse->uPointingObjectID = PID(OBJECT_Player, v108);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2446 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2447 case UIMSG_ShowStatus_ManaHP:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2448 sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(),
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2449 pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(),
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2450 pGlobalTXT_LocalizationStrings[212]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2451 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2452 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2453 case UIMSG_CHEST_ClickItem:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2454 if (current_screen_type == SCREEN_CHEST_INVENTORY)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2455 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2456 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2457 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2458 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2459 Chest::OnChestLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2460 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2461 case UIMSG_InventoryLeftClick:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2462 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2463 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2464 case UIMSG_MouseLeftClickInGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2465 /*if ( !pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2466 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2467 if ( pMessageQueue_50CBD0->uNumMessages )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2468 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2469 OnGameViewportClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2470 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2471 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2472 v115 = pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2473 if (!pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2474 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2475 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2476 /*if ( (signed int)v115 < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2477 //goto LABEL_769;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2478 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2479 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2480 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2481 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2482 ++pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2483 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2484 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2485 }
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2486 else if (pMessageQueue_50CBD0->pMessages[0].field_8)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2487 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2488 pMessageQueue_50CBD0->uNumMessages = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2489 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2490 /*v115 = v0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2491 pMessageQueue_50CBD0->uNumMessages = v0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2492 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2493 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2494 //goto LABEL_771;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2495 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2496 ++pMessageQueue_50CBD0->uNumMessages;*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2497 }
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2498 else
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2499 {
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2500 v115 = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2501 pMessageQueue_50CBD0->uNumMessages = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2502 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2503 /*if ( (signed int)v115 < 40 )
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2504 //goto LABEL_769;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2505 {
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2506 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2507 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2508 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2509 ++pMessageQueue_50CBD0->uNumMessages;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2510 continue;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2511 }*/
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2512 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2513 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2514 case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2515 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2516 OnGameViewportClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2517 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2518 case UIMSG_F:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2519 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2520 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2521 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2522 LOWORD(v116) = pEngine->pVisInstance->get_picked_object_zbuf_val();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2523 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2524 /*else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2525 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2526 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2527 pPoint3 = pMouse->GetCursorPos(&v204);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2528 v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2529 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2530 pButton2 = (GUIButton *)(unsigned __int16)v116;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2531 __debugbreak();//GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2532 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2533 case UIMSG_54:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2534 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2535 pButton2 = (GUIButton *)uMessageParam;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2536 __debugbreak();//GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2537 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2538 case UIMSG_Game_Action:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2539 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2540 OnPressSpace();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2541 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2542 case UIMSG_ClickZoomOutBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2543 if (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2544 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2545 pParty->uFlags |= 2u;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2546 new OnButtonClick2(519, 136, 0, 0, (int)pBtn_ZoomOut, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2547 uNumSeconds = 131072;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2548 v118 = 2 * viewparams->uMinimapZoom;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2549 ++viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2550 viewparams->uMinimapZoom *= 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2551 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2552 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2553 if ((signed int)v118 > 4096)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2554 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2555 viewparams->uMinimapZoom = 4096;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2556 viewparams->field_28 = 12;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2557 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2558 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2559 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2560 v119 = 2048;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2561 if ((signed int)v118 <= 2048)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2562 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2563 _576E2C_current_minimap_zoom = v118;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2564 dword_576E28 = viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2565 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2566 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2567 viewparams->field_28 = 11;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2568 viewparams->uMinimapZoom = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2569 _576E2C_current_minimap_zoom = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2570 dword_576E28 = viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2571 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2572 case UIMSG_ClickZoomInBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2573 if (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2574 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2575 pParty->uFlags |= 2u;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2576 new OnButtonClick2(574, 136, 0, 0, (int)pBtn_ZoomIn, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2577 uNumSeconds = 32768;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2578 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2579 --viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2580 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2581 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2582 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2583 v119 = 512;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2584 if ((signed int)v118 < 512)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2585 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2586 viewparams->field_28 = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2587 v118 = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2588 viewparams->uMinimapZoom = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2589 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2590 _576E2C_current_minimap_zoom = v118;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2591 dword_576E28 = viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2592 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2593 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2594 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2595 if ((signed int)v118 < 256)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2596 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2597 viewparams->uMinimapZoom = 256;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2598 viewparams->field_28 = 8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2599 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2600 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2601 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2602 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2603 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2604 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2605 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2606 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2607 memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2608 //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2609 //dword_50C9E8 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2610
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2611
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2612 pMessageQueue_50C9E8->uNumMessages = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2613 if (dword_50C9DC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2614 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2615 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2616 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2617 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2618 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2619 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2620 ++pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2621 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2622 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2623 dword_50C9DC = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2624 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2625 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2626 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2627 if (_50C9D0_AfterEnchClickEventId > 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2628 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2629 _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2630 if (_50C9D8_AfterEnchClickEventTimeout <= 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2631 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2632 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2633 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2634 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2635 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2636 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2637 ++pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2638 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2639 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2640 _50C9D0_AfterEnchClickEventId = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2641 _50C9D4_AfterEnchClickEventSecondParam = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2642 _50C9D8_AfterEnchClickEventTimeout = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2643 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2644 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2645 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2646 CastSpellInfoHelpers::_427E01_cast_spell();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2647 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2648
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2649
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2650
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2651
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2652
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2653 //----- (00463149) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2654 void Game_Loop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2655 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2656 const char *pLocationName; // [sp-4h] [bp-68h]@74
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2657 bool bLoading; // [sp+10h] [bp-54h]@1
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2658 signed int v16; // [sp+14h] [bp-50h]@8
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2659 MSG Msg; // [sp+28h] [bp-3Ch]@20
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2660 char Source[64]; // [sp+44h] [bp-20h]@76
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2661
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2662 bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2663 SetCurrentMenuID((MENU_STATE)-1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2664 if (bLoading)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2665 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2666 pParty->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2667 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2668 LoadGame(uLoadGameUI_SelectedSlot);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2669 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2670
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2671 for (uint i = 1; i < 5; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2672 for (uint j = 1; j < 6; ++j)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2673 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2674 sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2675 remove(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2676 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2677
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2678 extern bool use_music_folder;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2679 LoadPlayerPortraintsAndVoices();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2680 pIcons_LOD->_inlined_sub1();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2681 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2682 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2683 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2684 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2685
2566
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2686
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2687 extern bool all_spells;
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2688 if (all_spells)
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2689 {
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2690 for (int i = 0; i < 4; ++i)
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2691 for (int j = 0; j < 99; ++j)
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2692 pParty->pPlayers[i].spellbook.bHaveSpell[j] = true;
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2693 }
30eb6dcac768 big spell fx overhaul
a.parshin
parents: 2563
diff changeset
2694
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2695 while (2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2696 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2697 v16 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2698 pMessageQueue_50CBD0->Flush();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2699
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2700 pPartyActionQueue->uNumActions = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2701 if (pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2702 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2703 pTurnEngine->End(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2704 pParty->bTurnBasedModeOn = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2705 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2706 DoPrepareWorld(bLoading, 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2707 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2708 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2709 // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2710 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2712 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2713 pEngine->pVisInstance->_4C1A02();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2714
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2715 bool game_finished = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2716 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2717 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2718 while (PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2719 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2720 if (Msg.message == WM_QUIT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2721 Engine_DeinitializeAndTerminate(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2722 TranslateMessage(&Msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2723 DispatchMessageA(&Msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2724 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2725 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2726 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2727 WaitMessage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2728 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2729 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2730 pEngine->_44EEA7();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2731 GameUI_WritePointedObjectStatusString();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2732 Keyboard::ProcessInputActions();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2733 Game_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2734 if (pArcomageGame->bGameInProgress)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2735 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2736 ArcomageGame::Loop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2737 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2738 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2739 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2740
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2741 pMediaPlayer->HouseMovieLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2742
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2743 pEventTimer->Update();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2744 pMiscTimer->Update();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2745
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2746 OnTimer(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2747 GameUI_StatusBar_UpdateTimedString(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2748 if (pMiscTimer->bPaused && !pEventTimer->bPaused)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2749 pMiscTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2750 if (pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2751 pEventTimer->bTackGameTime = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2752 if (!pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2753 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2754 if (!pEventTimer->bTackGameTime)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2755 _494035_timed_effects__water_walking_damage__etc();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2756
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2757 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2758 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2759 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2760 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2761 Actor::UpdateActorAI();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2762 UpdateUserInput_and_MapSpecificStuff();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2763 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2764 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2765 if (v16)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2766 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2767 v16 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2768 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2769 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2770 pAudioPlayer->UpdateSounds();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2771 if ((signed int)uGameState == GAME_STATE_PLAYING)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2772 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2773 pEngine->Draw();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2774 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2775 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2776 if (uGameState == GAME_FINISHED)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2777 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2778 game_finished = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2779 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2780 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2781 if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2782 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2783 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2784 PrepareWorld(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2785 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2786 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2787 }
2563
65c97624c047 Saving & loading works from both main menu and game
a.parshin
parents: 2554
diff changeset
2788 //if ((signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME
65c97624c047 Saving & loading works from both main menu and game
a.parshin
parents: 2554
diff changeset
2789 if (uGameState == GAME_STATE_LOADING_GAME
65c97624c047 Saving & loading works from both main menu and game
a.parshin
parents: 2554
diff changeset
2790 || uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU
65c97624c047 Saving & loading works from both main menu and game
a.parshin
parents: 2554
diff changeset
2791 || uGameState == GAME_STATE_5
65c97624c047 Saving & loading works from both main menu and game
a.parshin
parents: 2554
diff changeset
2792 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2793 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2794 game_finished = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2795 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2796 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2797 if (uGameState == GAME_STATE_FINAL_WINDOW)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2798 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2799 pRenderer->BeginScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2800 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2801 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2802 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2803 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2804 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2805 if (uGameState != GAME_STATE_PARTY_DIED)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2806 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2807 pEngine->Draw();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2808 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2809 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2810 if (uGameState == GAME_STATE_PARTY_DIED)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2811 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2812 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2813 memset(&pParty->pHirelings[0], 0, 0x4Cu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2814 memset(&pParty->pHirelings[1], 0, 0x4Cu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2815 for (int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2816 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2817 if (pNPCStats->pNewNPCData[i].field_24)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2818 pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2819 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2820 pMediaPlayer->bStopBeforeSchedule = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2821 pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2822 if (pMovie_Track)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2823 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2824 SaveGame(0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2825 ++pParty->uNumDeaths;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2826 for (uint i = 0; i < 4; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2827 pParty->pPlayers[i].SetVariable(VAR_Award, 85);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2828 pParty->days_played_without_rest = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2829 pParty->uTimePlayed += 0x276000ui64;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2830 LOWORD(pParty->uFlags) &= ~0x204;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2831 pParty->SetGold(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2832 pOtherOverlayList->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2833 memset(pParty->pPartyBuffs.data(), 0, 0x140u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2834
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2835 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2836 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2837 pTurnEngine->End(true);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2838 pParty->bTurnBasedModeOn = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2839 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2840 for (int i = 0; i < 4; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2841 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2842 memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2843 memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2844 pParty->pPlayers[i].sHealth = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2845 uActiveCharacter = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2846 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2847 if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2848 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2849 pParty->vPosition.x = -17331; // respawn in harmondale
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2850 pParty->vPosition.y = 12547;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2851 pParty->vPosition.z = 465;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2852 pParty->sRotationY = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2853 pLocationName = "out02.odm";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2854 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2855 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2856 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2857 pParty->vPosition.x = 12552; // respawn on emerald isle
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2858 pParty->vPosition.y = 1816;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2859 pParty->vPosition.z = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2860 pParty->sRotationY = 512;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2861 pLocationName = "out01.odm";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2862 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2863 strcpy(Source, pLocationName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2864 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2865 pParty->sRotationX = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2866 pParty->uFallSpeed = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2867 pParty->field_6E4 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2868 pParty->field_6E0 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2869 if (_stricmp(Source, pCurrentMapName))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2870 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2871 strcpy(pCurrentMapName, Source);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2872 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2873 _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2874 _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2875 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2876 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2877 dword_5B65C0 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2878 PrepareWorld(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2879 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2880 Actor::InitializeActors();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2881
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2882 int num_conscious_players = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2883 int conscious_players_ids[4] = { -1, -1, -1, -1 };
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2884 for (int i = 0; i < 4; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2885 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2886 if (pParty->pPlayers[i].CanAct())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2887 conscious_players_ids[num_conscious_players++] = i;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2888 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2889 if (num_conscious_players)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2890 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2891 int idx = conscious_players_ids[rand() % num_conscious_players];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2892 Assert(idx >= 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2893 pParty->pPlayers[idx].PlaySound(SPEECH_99, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2894 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2895
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2896 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2897 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2898 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2899 } while (!game_finished);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2900
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2901 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2902 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2903 if (uGameState == GAME_STATE_LOADING_GAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2904 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2905 sub_491E3A();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2906 LoadPlayerPortraintsAndVoices();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2907 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2908 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2909 bLoading = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2910 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2911 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2912 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2913 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2914 current_screen_type = SCREEN_VIDEO;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2915 sub_491E3A();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2916 }