annotate Spells.h @ 854:06fc66ceecd6

for Arcomage game
author Ritor1
date Sun, 31 Mar 2013 16:42:11 +0600
parents ae8f83e1b0cf
children 34ed2d5e7cfb
rev   line source
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1 #pragma once
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2
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3 #include "VectorTypes.h"
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4
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5 /* 360 */
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6 enum SPELL_TYPE
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7 {
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8 SPELL_FIRE_TORCH_LIGHT = 1,
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9 SPELL_FIRE_FIRE_BOLT = 2,
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10 SPELL_FIRE_PROTECTION_FROM_FIRE = 3,
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11 SPELL_FIRE_FIRE_AURA = 4,
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12 SPELL_FIRE_HASTE = 5,
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13 SPELL_FIRE_FIREBALL = 6,
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14 SPELL_FIRE_FIRE_SPIKE = 7,
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15 SPELL_FIRE_IMMOLATION = 8,
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16 SPELL_FIRE_METEOR_SHOWER = 9,
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17 SPELL_FIRE_INFERNO = 10,
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18 SPELL_FIRE_INCINERATE = 11,
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19
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20 SPELL_AIR_WIZARD_EYE = 12,
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21 SPELL_AIR_FEATHER_FALL = 13,
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22 SPELL_AIR_PROTECTION_FROM_AIR = 14,
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23 SPELL_AIR_SPARKS = 15,
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24 SPELL_AIR_JUMP = 16,
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25 SPELL_AIR_SHIELD = 17,
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26 SPELL_AIR_LIGHNING_BOLT = 18,
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27 SPELL_AIR_INVISIBILITY = 19,
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28 SPELL_AIR_IMPLOSION = 20,
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29 SPELL_AIR_FLY = 21,
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30 SPELL_AIR_STARBURST = 22,
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31
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32 SPELL_WATER_AWAKEN = 23,
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33 SPELL_WATER_POISON_SPRAY = 24,
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34 SPELL_WATER_PROTECTION_FROM_WATER = 25,
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35 SPELL_WATER_ICE_BOLT = 26,
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36 SPELL_WATER_WATER_WALK = 27,
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37 SPELL_WATER_RECHARGE_ITEM = 28,
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38 SPELL_WATER_ACID_BURST = 29,
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39 SPELL_WATER_ENCHANT_ITEM = 30,
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40 SPELL_WATER_TOWN_PORTAL = 31,
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41 SPELL_WATER_ICE_BLAST = 32,
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42 SPELL_WATER_LLOYDS_BEACON = 33,
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43
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44 SPELL_EARTH_STUN = 34,
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45 SPELL_EARTH_SLOW = 35,
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46 SPELL_EARTH_PROTECTION_FROM_EARTH = 36,
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47 SPELL_EARTH_DEADLY_SWARM = 37,
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48 SPELL_EARTH_STONESKIN = 38,
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49 SPELL_EARTH_BLADES = 39,
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50 SPELL_EARTH_STONE_TO_FLESH = 40,
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51 SPELL_EARTH_ROCK_BLAST = 41,
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52 SPELL_EARTH_TELEKINESIS = 42,
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53 SPELL_EARTH_DEATH_BLOSSOM = 43,
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54 SPELL_EARTH_MASS_DISTORTION = 44,
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55
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56 SPELL_SPIRIT_DETECT_LIFE = 45,
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57 SPELL_SPIRIT_BLESS = 46,
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58 SPELL_SPIRIT_FATE = 47,
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59 SPELL_SPIRIT_TURN_UNDEAD = 48,
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60 SPELL_SPIRIT_REMOVE_CURSE = 49,
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61 SPELL_SPIRIT_PRESERVATION = 50,
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62 SPELL_SPIRIT_HEROISM = 51,
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63 SPELL_SPIRIT_SPIRIT_LASH = 52,
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64 SPELL_SPIRIT_RAISE_DEAD = 53,
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65 SPELL_SPIRIT_SHARED_LIFE = 54,
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66 SPELL_SPIRIT_RESSURECTION = 55,
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67
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68 SPELL_MIND_REMOVE_FEAR = 56,
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69 SPELL_MIND_MIND_BLAST = 57,
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70 SPELL_MIND_PROTECTION_FROM_MIND = 58,
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71 SPELL_MIND_TELEPATHY = 59,
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72 SPELL_MIND_CHARM = 60,
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73 SPELL_MIND_CURE_PARALYSIS = 61,
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74 SPELL_MIND_BERSERK = 62,
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75 SPELL_MIND_MASS_FEAR = 63,
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76 SPELL_MIND_CURE_INSANITY = 64,
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77 SPELL_MIND_PSYCHIC_SHOCK = 65,
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78 SPELL_MIND_ENSLAVE = 66,
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79
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80 SPELL_BODY_CURE_WEAKNESS = 67,
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81 SPELL_BODY_FIRST_AID = 68,
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82 SPELL_BODY_PROTECTION_FROM_BODY = 69,
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83 SPELL_BODY_HARM = 70,
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84 SPELL_BODY_REGENERATION = 71,
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85 SPELL_BODY_CURE_POISON = 72,
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86 SPELL_BODY_HAMMERHANDS = 73,
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87 SPELL_BODY_CURE_DISEASE = 74,
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88 SPELL_BODY_PROTECTION_FROM_MAGIC = 75,
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89 SPELL_BODY_FLYING_FIST = 76,
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90 SPELL_BODY_POWER_CURE = 77,
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91
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92 SPELL_LIGHT_LIGHT_BOLT = 78,
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93 SPELL_LIGHT_DESTROY_UNDEAD = 79,
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94 SPELL_LIGHT_DISPEL_MAGIC = 80,
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95 SPELL_LIGHT_PARALYZE = 81,
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96 SPELL_LIGHT_SUMMON_ELEMENTAL = 82,
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97 SPELL_LIGHT_DAY_OF_THE_GODS = 83,
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98 SPELL_LIGHT_PRISMATIC_LIGHT = 84,
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99 SPELL_LIGHT_DAY_OF_PROTECTION = 85,
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100 SPELL_LIGHT_HOUR_OF_POWER = 86,
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101 SPELL_LIGHT_SUNRAY = 87,
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102 SPELL_LIGHT_DIVINE_INTERVENTION = 88,
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103
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104 SPELL_DARK_REANIMATE = 89,
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105 SPELL_DARK_TOXIC_CLOUD = 90,
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106 SPELL_DARK_VAMPIRIC_WEAPON = 91,
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107 SPELL_DARK_SHRINKING_RAY = 92,
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108 SPELL_DARK_SHARPMETAL = 93,
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109 SPELL_DARK_CONTROL_UNDEAD = 94,
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110 SPELL_DARK_PAIN_REFLECTION = 95,
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111 SPELL_DARK_SACRIFICE = 96,
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112 SPELL_DARK_DRAGON_BREATH = 97,
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113 SPELL_DARK_ARMAGEDDON = 98,
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114 SPELL_DARK_SOULDRINKER = 99,
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115
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116 SPELL_BOW_ARROW = 100,
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117 SPELL_101 = 101,
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118 SPELL_LASER_PROJECTILE = 102,
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119
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120 BECOME_MAGIC_GUILD_MEMBER = 150,
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121 SPELL_QUEST_COMPLETED = 151,
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122 SPELL_152 = 152,
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123 SPELL_153 = 153
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124 };
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125
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126
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127 enum SPELL_SCHOOL : int
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128 {
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129 SPELL_SCHOOL_FIRE = 0,
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130 SPELL_SCHOOL_AIR = 1,
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131 SPELL_SCHOOL_WATER = 2,
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132 SPELL_SCHOOL_EARTH = 3,
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133 SPELL_SCHOOL_NONE = 4,
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134 SPELL_SCHOOL_MAGIC = 5,
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135 SPELL_SCHOOL_SPIRIT = 6,
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136 SPELL_SCHOOL_MIND = 7,
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137 SPELL_SCHOOL_BODY = 8,
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138 SPELL_SCHOOL_LIGHT = 9,
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139 SPELL_SCHOOL_DARK = 10
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140 };
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141
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142
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143
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144 /* 68 */
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145 #pragma pack(push, 1)
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146 struct SpellBuff
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147 {
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148 inline SpellBuff()
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149 {
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150 uExpireTime = 0;
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151 uPower = 0;
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152 uSkill = 0;
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153 uOverlayID = 0;
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154 uCaster = 0;
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155 uFlags = 0;
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156 }
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157
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158 signed int Apply(unsigned __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int a5, unsigned __int8 a6);
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159 void Reset();
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160 signed int _4585CA(__int64 a2);
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161 bool NotExpired();
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162
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163 unsigned __int64 uExpireTime;
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164 unsigned __int16 uPower;
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165 unsigned __int16 uSkill;
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166 unsigned __int16 uOverlayID;
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167 unsigned __int8 uCaster;
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168 unsigned __int8 uFlags;
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169 };
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170 #pragma pack(pop)
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171
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172
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173 #pragma pack(push, 1)
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174 struct SpellInfo
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175 {
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176 char *pName;
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177 char *pShortName;
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178 char *pDescription;
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179 char *pBasicSkillDesc;
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180 char *pExpertSkillDesc;
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181 char *pMasterSkillDesc;
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182 char *pGrandmasterSkillDesc;
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183 SPELL_SCHOOL uSchool;
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184 int field_20;
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185 };
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186 #pragma pack(pop)
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187
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188
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189
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190 #pragma pack(push, 1)
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191 struct SpellStats
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192 {
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193 void Initialize();
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194
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195 SpellInfo pInfos[100];
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196 };
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197 #pragma pack(pop)
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198
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199
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200
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201
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202
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203
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204
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205
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206
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207 /* 364 */
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208 #pragma pack(push, 1)
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209 struct stru324_spell
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210 {
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211 __int16 field_0;
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212 __int16 field_2;
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213 };
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214 #pragma pack(pop)
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215
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216 /* 151 */
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217 #pragma pack(push, 1)
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218 struct SpellData
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219 {
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220 union
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221 {
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222 unsigned __int16 mana_per_skill[4];
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223 struct
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224 {
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225 unsigned __int16 uNormalLevelMana;
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226 unsigned __int16 uExpertLevelMana;
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227 unsigned __int16 uMasterLevelMana;
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228 unsigned __int16 uMagisterLevelMana;
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229 };
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230 };
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231 union
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232 {
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233 unsigned __int16 recovery_per_skill[4];
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234 struct
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235 {
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236 unsigned __int16 uNormalLevelRecovery;
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237 unsigned __int16 uExpertLevelRecovery;
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238 unsigned __int16 uMasterLevelRecovery;
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239 unsigned __int16 uMagisterLevelRecovery;
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240 };
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241 };
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242 __int16 field_10;
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243 __int16 field_12;
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244 // char field_12;
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245 // char field_13;
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246 // __int16 field_14;
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247 };
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248 #pragma pack(pop)
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249
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250 #pragma pack(push, 1)
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251 struct SpellBookIconPos
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252 {
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253 unsigned int Xpos;
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254 unsigned int Ypos;
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255 };
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256
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257 #pragma pack(pop)
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258
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259 /* 154 */
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260 #pragma pack(push, 1)
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261 struct TownPortalData
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262 {
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263 Vec3_int_ pos;
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264 __int16 rot_y;
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265 __int16 rot_x;
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266 unsigned __int16 uMapInfoID;
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267 __int16 field_12;
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268 };
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269 #pragma pack(pop)
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270 extern TownPortalData TownPortalList[6]; //4ECBB8
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271
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272
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273 extern struct SpellStats *pSpellStats;
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274
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275 extern struct SpellBookIconPos pIconPos[9][12];
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276
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277 extern stru324_spell stru_4E3ACC[];
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278 extern SpellData pSpellDatas[100];
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279 extern unsigned int wand_spell_ids[];