0
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1 #include "DecalBuilder.h"
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2 #include "Game.h"
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3 #include "Time.h"
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4 #include "stru314.h"
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5 #include "Outdoor.h"
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6 #include "Log.h"
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7
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8 #include "mm7_data.h"
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9
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1016
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10 #include "stru9.h"
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0
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11
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12
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13
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14 struct DecalBuilder *pDecalBuilder = new DecalBuilder;
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15 struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer;
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16
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17
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18 //----- (0043B570) --------------------------------------------------------
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19 double DecalBuilder_stru0::_43B570_get_color_mult_by_time()
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20 {
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21 double result; // st7@3
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22
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23 if (field_1C_flags & 1)
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24 {
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25 if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0)
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26 result = (field_20_time - pEventTimer->Time() + 384) / 384.0;
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27 else
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28 result = 0.0;
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29 }
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30 else
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31 {
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32 result = 1.0;
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33 }
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34 return result;
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35 }
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36
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37
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38
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39
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40
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41 //----- (0043B6EF) --------------------------------------------------------
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42 bool BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b)
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43 {
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44 int *v8; // esi@1
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45 int v9; // eax@3
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46 Bloodsplat *v10; // eax@3
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47 int *result; // eax@3
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48 int v12; // ecx@3
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49
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50 v8 = &this->uNumBloodsplats;
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51 if ( this->uNumBloodsplats == 64 )
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52 *v8 = 0;
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53 v9 = 5 * (*v8)++;
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54 v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u];
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55 v10->x = x;
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56 v10->y = y;
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57 v10->z = z;
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58 v10->radius = radius;
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59 v10->r = r;
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60 v10->g = g;
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61 v10->b = b;
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62 result = (int *)&this->std__vector_pBloodsplats_size;
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63 v12 = this->std__vector_pBloodsplats_size + 1;
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64 if ( v12 > 64 )
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65 v12 = 64;
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66 *result = v12;
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67 LOBYTE(result) = 1;
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68 return (bool)result;
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69 }
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70
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71 //----- (0049B490) --------------------------------------------------------
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72 bool DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9)
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73 {
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74 //double v10; // ST1C_8@1
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75 char v11; // ST24_1@1
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76 //double v12; // ST1C_8@1
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77 //double v13; // ST1C_8@1
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78 int a7a; // [sp+40h] [bp+18h]@1
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79 //float arg14a; // [sp+44h] [bp+1Ch]@1
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80 //float arg14b; // [sp+44h] [bp+1Ch]@1
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81 //float arg14c; // [sp+44h] [bp+1Ch]@1
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82
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83 /*arg14a = b * 255.0;
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84 v10 = arg14a + 6.7553994e15;
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85 v11 = LOBYTE(v10);
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86 arg14b = g * 255.0;
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87 v12 = arg14b + 6.7553994e15;
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88 a7a = LODWORD(v12);
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89 arg14c = r * 255.0;
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90 v13 = arg14c + 6.7553994e15;*/
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91 return pBloodsplatContainer->AddBloodsplat(x, y, z, radius,
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92 //SLOBYTE(v13), a7a, v11);
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93 r * 255.0f,
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94 g * 255.0f,
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95 b * 255.0f);
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96 }
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97
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98 //----- (0049B525) --------------------------------------------------------
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99 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats)
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100 {
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101 if ( !bPreserveBloodsplats )
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102 {
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103 pBloodsplatContainer->std__vector_pBloodsplats_size = 0;
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104 pBloodsplatContainer->uNumBloodsplats = 0;
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105 }
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106 std__vector_pDecals_size = 0;
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107 }
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108
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109 //----- (0049B540) --------------------------------------------------------
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638
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110 char DecalBuilder::ApplyDecals(int light_level, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID)
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0
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111 {
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112 char *v9; // eax@3
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113 signed int v10; // ecx@3
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114 RenderVertexSoft *v11; // eax@10
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115 unsigned int v12; // edx@10
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116 RenderVertexSoft *v13; // esi@11
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117 RenderVertexSoft *v14; // edi@11
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118 char v15; // zf@11
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119 stru154 *v16; // esi@12
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120 double v18; // st7@17
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121 double v19; // st6@17
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122 float v20; // eax@17
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123 Bloodsplat *v21; // esi@21
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124 int v22; // eax@21
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125 int v23; // ecx@21
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126 double v24; // st7@21
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127 int v25; // ebx@21
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128 double v26; // st7@21
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129 int v27; // edi@21
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130 double v28; // st7@21
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1077
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131 float v29; // ST10_4@21
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0
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132 int v30; // ST08_4@21
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920
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133 //DecalBuilder *v31; // esi@21
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134 int v32; // [sp+4h] [bp-44h]@18
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1077
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135 float v33; // [sp+8h] [bp-40h]@21
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136 stru314 *v34; // [sp+Ch] [bp-3Ch]@21
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137 float v35; // [sp+10h] [bp-38h]@21
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138 float v36; // [sp+14h] [bp-34h]@17
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139 int v37; // [sp+18h] [bp-30h]@17
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140 int a5a; // [sp+28h] [bp-20h]@21
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141 int v39; // [sp+2Ch] [bp-1Ch]@21
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142 int v40; // [sp+30h] [bp-18h]@21
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143 int v41; // [sp+34h] [bp-14h]@22
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144 int v42; // [sp+38h] [bp-10h]@21
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145 int v43; // [sp+3Ch] [bp-Ch]@21
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920
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146 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1
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147 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8
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1076
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148 int a6a;
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149 int *a6b;
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150
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0
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151
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920
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152 // __debugbreak();
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153
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920
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154 //auto a2 = light_level;
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155 //auto a9 = uSectorID;
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156
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920
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157 //thisa = this;
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0
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158 if ( !a5 )
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159 return 0;
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160
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161 static RenderVertexSoft static_AE4F90[64];
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162 static bool __init_flag1 = false;
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163 if (!__init_flag1)
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164 {
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165 __init_flag1 = true;
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166
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167 for (uint i = 0; i < 64; ++i)
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168 static_AE4F90[i].flt_2C = 0.0f;
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169 }
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170
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171 static stru314 static_AE4F60; // idb
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172 /*static bool __init_flag2 = false;
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173 if (!__init_flag2)
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174 {
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175 __init_flag2 = true;
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176
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177 stru314::stru314(&static_AE4F60);
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178 }*/
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179
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920
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180 //a11 = a6;
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0
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181 if ( a7 )
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182 {
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1076
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183 for(int i=0; i < a5;i++)
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0
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184 {
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1076
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185 memcpy(&static_AE4F90[i], a6, 0x30u);
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186 ++a6;
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0
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187 }
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188 while ( !v15 );
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189 v16 = a4;
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190 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 )
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191 {
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192 if ( !a5 )
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193 return 0;
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920
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194 a6 = static_AE4F90;
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0
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195 }
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196 }
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197 else
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198 {
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199 v16 = a4;
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200 }
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201 v18 = v16->face_plane.vNormal.z;
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202 v19 = v16->face_plane.vNormal.y;
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203 v20 = v16->face_plane.vNormal.x;
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204 v37 = (int)&static_AE4F60.field_1C;
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205 static_AE4F60.field_4.y = v19;
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206 static_AE4F60.field_4.x = v20;
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207 LODWORD(v36) = (DWORD)&static_AE4F60.field_10;
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208 static_AE4F60.field_4.z = v18;
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209 static_AE4F60.dist = v16->face_plane.dist;
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920
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210 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.field_4, &static_AE4F60.field_10, &static_AE4F60.field_1C) )
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211 {
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212 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0);
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213 }
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214 int _a7 = 0;
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920
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215 if ( this->uNumDecals > 0 )
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0
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216 {
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1076
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217 a6b = this->std__vector_30B00C;
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218 do
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219 {
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1076
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220 v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b];
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221 v22 = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, v21->x, v21->y, v21->z);
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0
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222 v23 = v21->b;
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223 v24 = v21->x;
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224 v42 = v22;
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225 BYTE3(v22) = 0;
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226 *(short *)((char *)&v22 + 1) = v21->r;
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227 LOBYTE(v22) = v21->g;
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228 v43 = v23 | (v22 << 8);
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229 v25 = (signed __int64)v24;
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230 v26 = v21->z;
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231 v27 = (signed __int64)v21->y;
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232 v37 = a8;
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233 v40 = (signed __int64)v26;
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234 v28 = v21->dot_dist;
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1076
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235 //LODWORD(v36) = (uint32)a6;
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0
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236 a5a = v25;
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237 v39 = v27;
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238 LODWORD(v35) = a5;
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239 v34 = &static_AE4F60;
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1077
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240 v33 = v28;
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0
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241 v32 = v23 | (v22 << 8);
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1077
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242 v29 = v21->radius;
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243 //v30 = (int)v21;
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920
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244 //v31 = thisa;
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1077
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245 if ( !this->_49B790_build_decal_geometry(v42, a3, (DecalBuilder_stru0 *)v21, (int)&a5a, SLODWORD(v29), v43, v33, &static_AE4F60, a5, a6, a8) )
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0
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246 {
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247 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0);
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248 }
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249 ++_a7;
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1076
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250 ++a6b;
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0
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251 }
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920
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252 while ( _a7 < this->uNumDecals );
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0
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253 }
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254 return 1;
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255 }
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256
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257 //----- (0049B790) --------------------------------------------------------
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1077
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258 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags)
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0
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259 {
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260 DecalBuilder *v12; // esi@1
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261 Decal *v13; // edi@2
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1077
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262 int *v14; // eax@2
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0
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263 double v15; // st7@4
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264 double v16; // st7@4
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265 int v17; // eax@4
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266 stru314 *v18; // ebx@4
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267 double v19; // st7@4
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268 double v20; // st7@4
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269 double v21; // st7@4
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270 double v22; // st6@4
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271 double v23; // st6@4
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272 double v24; // st5@4
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273 char *v25; // eax@4
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274 signed int v26; // ecx@4
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275 double v27; // st5@4
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276 double v28; // st7@5
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277 double v29; // st7@6
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278 char result; // al@6
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279 unsigned int *v31; // edi@7
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280 RenderVertexSoft *v32; // ebx@8
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281 std::string *v33; // ecx@15
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282 int v34; // eax@19
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283 const char *v35; // [sp-Ch] [bp-2Ch]@15
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284 int v36; // [sp-8h] [bp-28h]@15
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285 std::string v37; // [sp-4h] [bp-24h]@15
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286 float v38; // [sp+8h] [bp-18h]@6
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287 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6
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1077
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288 unsigned int v40; // [sp+10h] [bp-10h]@6
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289
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290 int a6a;
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291 RenderVertexSoft *a8a;
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292 unsigned int a8b = 0;
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0
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293
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294 v12 = this;
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1077
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295 if ( a6 == 0.0 )
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296 return 1;
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0
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297 v13 = &this->std__vector_pDecals[this->field_308008];
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1077
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298 v14 = &this->std__vector_pDecals[this->field_308008].field_C1C;
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299 this->std__vector_pDecals[this->field_308008].field_C18 = a4;
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300 *v14 = 0;
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0
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301 if ( a3 & 2 )
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1077
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302 *v14 = 1;
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303 v15 = a6 - a8;
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304 this->field_30C028 = v15;
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305 v16 = sqrt((a6 + a6 - v15) * v15);
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306 v12->field_30C02C = v16;
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0
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307 v17 = a5;
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308 v18 = a9;
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1077
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309 v12->flt_30C030 = 1.0 - (a6 - v16) / a6;
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310 v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - a8 * v18->field_4.x);
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311 v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - a8 * v18->field_4.y);
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312 v19 = a6;
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313 v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - a8 * v18->field_4.z);
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0
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314 v20 = v19 * v12->flt_30C030;
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1077
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315 a8a = v13->pVertices;
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0
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316 v12->field_30C034 = v20;
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317 v12->field_30C010 = v20 * v18->field_10.x;
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318 v12->field_30C014 = v20 * v18->field_10.y;
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319 v12->field_30C018 = v20 * v18->field_10.z;
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320 v12->field_30C01C = v20 * v18->field_1C.x;
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321 v12->field_30C020 = v20 * v18->field_1C.y;
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322 v12->field_30C024 = v20 * v18->field_1C.z;
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1077
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323 a6a = v13->field_C08;
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324 v21 = (double)a6a;
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0
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325 v22 = v21 - v12->field_30C01C;
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1077
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326 a6a = v13->field_C0A;
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0
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327 v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010;
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1077
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328 v23 = (double)a6a;
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0
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329 v24 = v23 - v12->field_30C020 + v12->field_30C014;
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330 v25 = (char *)&v13->pVertices[0].vWorldPosition.y;
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331 a6 = v13->field_C0C;
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332 v26 = 4;
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333 v13->pVertices[0].vWorldPosition.y = v24;
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1077
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334 v27 = (double)a6a;
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335 a6 = v27;
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0
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336 v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018;
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337 v13->pVertices[0].u = 0.0;
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338 v13->pVertices[0].v = 0.0;
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339 v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010;
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340 v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014;
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341 v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018;
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342 v13->pVertices[1].u = 0.0;
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343 v13->pVertices[1].v = 1.0;
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344 v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010;
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345 v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014;
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346 v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018;
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347 v13->pVertices[2].u = 1.0;
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348 v13->pVertices[2].v = 1.0;
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349 v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010;
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350 v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014;
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1077
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351 v13->pVertices[3].vWorldPosition.z = a6 + v12->field_30C024 + v12->field_30C018;
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0
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352 v13->pVertices[3].u = 1.0;
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353 v13->pVertices[3].v = 0.0;
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354 do
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355 {
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356 v28 = v18->field_4.y * *(float *)v25
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357 + *((float *)v25 - 1) * v18->field_4.x
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358 + *((float *)v25 + 1) * v18->field_4.z
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359 + v18->dist;
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360 *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x;
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361 *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y;
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362 v25 += 48;
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363 --v26;
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364 *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z;
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365 }
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366 while ( v26 );
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367 v13->uColorMultiplier = uColorMultiplier;
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1077
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368 //v40 = (unsigned int *)&v13->uNumVertices;
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0
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369 v39 = v13->pVertices;
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370 v13->uNumVertices = 4;
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371 v13->field_C14 = a2;
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372 v29 = v18->field_4.z;
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1077
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373 //a6a = (unsigned int *)&v13->uNumVertices;
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0
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374 v38 = v29;
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1077
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375 result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, (unsigned int*)&v13->uNumVertices);
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0
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376 if ( result )
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377 {
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1077
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378 //v31 = a6a;
|
|
379 if ( !v13->uNumVertices )
|
|
380 return 1;
|
|
381 v32 = a8a;
|
|
382 //v40 = *a6a;
|
|
383 v39 = a8a;
|
|
384 pGame->pIndoorCameraD3D->ViewTransform(a8a, (unsigned int)v13->uNumVertices);
|
0
|
385 v40 = 0;
|
1086
|
386 pGame->pIndoorCameraD3D->Project(v32, v13->uNumVertices, 0);
|
0
|
387 if ( !(uClipFlags & 1) )
|
|
388 {
|
|
389 ++v12->field_308008;
|
|
390 v34 = 1024;
|
|
391 if ( v12->field_308008 == 1024 )
|
|
392 v12->field_308008 = 0;
|
|
393 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 )
|
|
394 v34 = v12->std__vector_pDecals_size + 1;
|
|
395 v12->std__vector_pDecals_size = v34;
|
1077
|
396 return 1;
|
0
|
397 }
|
|
398 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
399 {
|
|
400 if ( uClipFlags & 2 )
|
|
401 {
|
1077
|
402 v40 = (int)&a8;
|
0
|
403 v39 = v12->pVertices;
|
1077
|
404 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, &a8b);
|
|
405 v40 = (int)v31;
|
0
|
406 v39 = v12->pVertices;
|
1077
|
407 pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31);
|
0
|
408 }
|
1077
|
409 else if ( uClipFlags & 4 )
|
0
|
410 {
|
1077
|
411 v40 = (int)&a8;
|
|
412 v39 = v12->pVertices;
|
|
413 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, &a8b);
|
|
414 v40 = (int)v31;
|
0
|
415 v39 = v12->pVertices;
|
1077
|
416 pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31);
|
0
|
417 }
|
1077
|
418 else
|
|
419 {
|
|
420 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258";
|
|
421 v35 = "Undefined clip flag specified";
|
|
422 MessageBoxA(nullptr, v35, (const char *)v39, 0);
|
|
423 }
|
0
|
424 }
|
|
425 else
|
|
426 {
|
|
427 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263";
|
|
428 v35 = "Lightpoly builder native indoor clipping not implemented";
|
1077
|
429 MessageBoxA(nullptr, v35, (const char *)v39, 0);
|
0
|
430 }
|
1077
|
431 if ( a8b != 0 )
|
|
432 {
|
|
433 ++v12->field_308008;
|
|
434 v34 = 1024;
|
|
435 if ( v12->field_308008 == 1024 )
|
|
436 v12->field_308008 = 0;
|
|
437 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 )
|
|
438 v34 = v12->std__vector_pDecals_size + 1;
|
|
439 v12->std__vector_pDecals_size = v34;
|
|
440 return 1;
|
|
441 }
|
0
|
442 result = 1;
|
|
443 }
|
|
444 return result;
|
|
445 }
|
|
446
|
|
447 //----- (0049BBBD) --------------------------------------------------------
|
|
448 bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID)
|
|
449 {
|
|
450 double v7; // st7@12
|
|
451
|
1079
|
452 uNumDecals = 0;
|
0
|
453 if (!pBloodsplatContainer->std__vector_pBloodsplats_size)
|
|
454 return true;
|
|
455
|
|
456 auto pFace = &pIndoor->pFaces[uFaceID];
|
|
457
|
|
458 if (pFace->uAttributes & 0x400000)
|
|
459 return true;
|
791
|
460 if (pFace->Fluid())
|
0
|
461 return true;
|
|
462 for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i)
|
|
463 {
|
|
464 auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i;
|
|
465 if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x &&
|
|
466 pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x &&
|
|
467 pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y &&
|
|
468 pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y &&
|
|
469 pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z &&
|
|
470 pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z)
|
|
471 {
|
|
472 v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z +
|
|
473 pFace->pFacePlane.vNormal.y * pBloodsplat->y +
|
|
474 pFace->pFacePlane.vNormal.x * pBloodsplat->x +
|
|
475 pFace->pFacePlane.dist;
|
|
476 if (v7 <= pBloodsplat->radius)
|
|
477 {
|
|
478 pBloodsplat->dot_dist = v7;
|
|
479 std__vector_30B00C[uNumDecals++] = i;
|
|
480 }
|
|
481 }
|
|
482 }
|
|
483
|
|
484 return true;
|
|
485 }
|
|
486
|
|
487 //----- (0049BCEB) --------------------------------------------------------
|
|
488 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace)
|
|
489 {
|
|
490 int v2; // edi@1
|
|
491 unsigned int v3; // eax@2
|
|
492 char *v4; // edx@5
|
|
493 double v5; // ST1C_8@12
|
|
494 double v6; // ST14_8@12
|
|
495 double v7; // ST0C_8@12
|
|
496 double v8; // st7@12
|
|
497 unsigned int v10; // [sp+20h] [bp-1Ch]@1
|
|
498
|
|
499 v2 = 0;
|
|
500 this->uNumDecals = 0;
|
|
501 v10 = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
502 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
|
|
503 {
|
|
504 v3 = pFace->uAttributes;
|
|
505 if ( !(v3 & 0x400000) )
|
|
506 {
|
|
507 if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
|
|
508 {
|
|
509 v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y;
|
|
510 do
|
|
511 {
|
|
512 if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) )
|
|
513 {
|
|
514 if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) )
|
|
515 {
|
|
516 if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 )
|
|
517 {
|
|
518 if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 )
|
|
519 {
|
|
520 if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) )
|
|
521 {
|
|
522 if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) )
|
|
523 {
|
|
524 v5 = *((float *)v4 - 1) + 6.7553994e15;
|
|
525 v6 = *(float *)v4 + 6.7553994e15;
|
|
526 v7 = *((float *)v4 + 1) + 6.7553994e15;
|
|
527 v8 = (double)((pFace->pFacePlane.dist
|
|
528 + LODWORD(v5) * pFace->pFacePlane.vNormal.x
|
|
529 + LODWORD(v6) * pFace->pFacePlane.vNormal.y
|
|
530 + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16);
|
|
531 if ( v8 <= *((float *)v4 + 2) )
|
|
532 {
|
|
533 *((float *)v4 + 3) = v8;
|
|
534 this->std__vector_30B00C[this->uNumDecals++] = v2;
|
|
535 }
|
|
536 }
|
|
537 }
|
|
538 }
|
|
539 }
|
|
540 }
|
|
541 }
|
|
542 ++v2;
|
|
543 v4 += 40;
|
|
544 }
|
|
545 while ( v2 < (signed int)v10 );
|
|
546 }
|
|
547 }
|
|
548 }
|
|
549 return 1;
|
|
550 }
|
|
551
|
|
552 //----- (0049BE8A) --------------------------------------------------------
|
1075
|
553 bool DecalBuilder::_49BE8A(struct stru148 *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7)
|
0
|
554 {
|
|
555 bool result; // eax@1
|
|
556 RenderVertexSoft *v8; // edi@3
|
1075
|
557 Vec3_float_ *v9; // ebx@3
|
|
558 Bloodsplat *v10; // esi@3
|
0
|
559 float v11; // eax@5
|
|
560 float v12; // eax@6
|
|
561 double v13; // st7@13
|
|
562 double v14; // st7@19
|
1075
|
563 short v15; // eax@20
|
0
|
564 int v16; // eax@22
|
|
565 int v17; // edx@24
|
|
566 DecalBuilder *v18; // eax@24
|
|
567 std::string v19; // [sp-18h] [bp-54h]@12
|
|
568 const char *v20; // [sp-8h] [bp-44h]@12
|
|
569 int v21; // [sp-4h] [bp-40h]@12
|
|
570 double v22; // [sp+Ch] [bp-30h]@19
|
|
571 unsigned int v23; // [sp+14h] [bp-28h]@1
|
|
572 DecalBuilder *v24; // [sp+18h] [bp-24h]@1
|
|
573 int v25; // [sp+1Ch] [bp-20h]@19
|
|
574 float v26; // [sp+20h] [bp-1Ch]@12
|
|
575 int v27; // [sp+24h] [bp-18h]@12
|
|
576 float v28; // [sp+28h] [bp-14h]@13
|
|
577 float v29; // [sp+2Ch] [bp-10h]@7
|
|
578 float v30; // [sp+30h] [bp-Ch]@6
|
|
579 float v31; // [sp+34h] [bp-8h]@6
|
|
580 bool v32; // [sp+38h] [bp-4h]@2
|
1075
|
581 float a3;
|
0
|
582
|
|
583 this->uNumDecals = 0;
|
|
584 result = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
585 v24 = this;
|
|
586 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size;
|
|
587 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
|
|
588 {
|
|
589 v32 = 0;
|
|
590 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
|
|
591 {
|
|
592 v8 = a5;
|
1075
|
593 v9 = _a3;
|
|
594 v10 = pBloodsplatContainer->std__vector_pBloodsplats;
|
|
595 while ( v32 < (signed int)v23)
|
0
|
596 {
|
1075
|
597 if ( uStripType == 4 )
|
|
598 {
|
|
599 a3 = v8->vWorldPosition.x;
|
|
600 v11 = v8[3].vWorldPosition.x;
|
|
601 v31 = v11;
|
|
602 v30 = v8[1].vWorldPosition.y;
|
|
603 v12 = v8->vWorldPosition.y;
|
|
604 v29 = v12;
|
|
605 }
|
|
606 else if ( uStripType == 3 )
|
0
|
607 {
|
|
608 if ( a7 )
|
|
609 {
|
|
610 a3 = v8->vWorldPosition.x;
|
|
611 v31 = v8[2].vWorldPosition.x;
|
|
612 v30 = v8[1].vWorldPosition.y;
|
|
613 v12 = v8[2].vWorldPosition.y;
|
1075
|
614 v29 = v12;
|
0
|
615 }
|
1075
|
616 else
|
|
617 {
|
|
618 a3 = v8[1].vWorldPosition.x;
|
|
619 v11 = v8[2].vWorldPosition.x;
|
|
620 v31 = v11;
|
|
621 v30 = v8[1].vWorldPosition.y;
|
|
622 v12 = v8->vWorldPosition.y;
|
|
623 v29 = v12;
|
|
624 }
|
0
|
625 }
|
1075
|
626 else
|
|
627 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0);
|
0
|
628 v21 = uStripType;
|
|
629 v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType);
|
|
630 v21 = uStripType;
|
|
631 v28 = v13;
|
|
632 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType);
|
1075
|
633 if ( a3 - v10->radius < v10->x &&
|
|
634 v31 + v10->radius > v10->x &&
|
|
635 v30 - v10->radius < v10->y &&
|
|
636 v29 + v10->radius > v10->y &&
|
|
637 v28 - v10->radius < v10->z &&
|
|
638 v26 + v10->radius > v10->z )
|
0
|
639 {
|
1075
|
640 Vec3_float_::NegDot(&v8->vWorldPosition, v9, a4);
|
|
641 v26 = v9->y * v10->y
|
|
642 + v9->z * v10->z
|
|
643 + v9->x * v10->x
|
|
644 + *a4;
|
|
645 v22 = v26 + 6.7553994e15;
|
|
646 v25 = LODWORD(v22);
|
|
647 v14 = (double)SLODWORD(v22);
|
|
648 v28 = v14;
|
|
649 if ( v14 <= v10->radius )
|
|
650 {
|
|
651 v15 = a2->flags;
|
|
652 if ( v15 & 2 || BYTE1(v15) & 1 )
|
|
653 {
|
|
654 v16 = v10->field_1C;
|
|
655 if ( !(v16 & 1) )
|
|
656 {
|
|
657 LOBYTE(v16) = v16 | 1;
|
|
658 v10->field_1C = v16;
|
|
659 v10->field_20 = pEventTimer->Time();
|
|
660 }
|
|
661 }
|
|
662 v17 = v32;
|
|
663 v10->dot_dist = LODWORD(v28);
|
|
664 v18 = v24;
|
|
665 v24->std__vector_30B00C[v24->uNumDecals] = v17;
|
|
666 ++v18->uNumDecals;
|
|
667 }
|
0
|
668 }
|
|
669 ++v32;
|
1075
|
670 ++v10;
|
0
|
671 result = v32;
|
|
672 }
|
|
673 }
|
|
674 }
|
|
675 LOBYTE(result) = 1;
|
|
676 return result;
|
|
677 }
|
|
678
|
|
679 //----- (0049C095) --------------------------------------------------------
|
|
680 void DecalBuilder::DrawDecal(Decal *pDecal, float z_bias)
|
|
681 {
|
|
682 signed int v21; // [sp+Ch] [bp-864h]@15
|
|
683 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6
|
|
684
|
|
685 if (pDecal->uNumVertices < 3)
|
|
686 {
|
|
687 Log::Warning(L"Decal has < 3 vertices");
|
|
688 return;
|
|
689 }
|
|
690
|
|
691 float color_mult;
|
|
692 if ( pDecal->field_C1C & 1 )
|
|
693 color_mult = 1.0;
|
|
694 else
|
|
695 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time();
|
|
696
|
|
697 for (uint i = 0; i < pDecal->uNumVertices; ++i)
|
|
698 {
|
|
699 uint uTint = pRenderer->GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr);
|
|
700
|
|
701 uint uTintR = (uTint >> 16) & 0xFF,
|
|
702 uTintG = (uTint >> 8) & 0xFF,
|
|
703 uTintB = uTint & 0xFF;
|
|
704
|
|
705 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF,
|
|
706 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF,
|
|
707 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF;
|
|
708
|
|
709 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f),
|
|
710 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f),
|
|
711 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f);
|
|
712
|
|
713
|
|
714 float v15;
|
|
715 if (fabs(z_bias) < 1e-5)
|
|
716 v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0);
|
|
717 else
|
|
718 {
|
|
719 v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias;
|
|
720 if (v15 < 0.000099999997)
|
|
721 v15 = 0.000099999997;
|
|
722 }
|
|
723
|
|
724 pVerticesD3D[i].pos.z = v15;
|
|
725
|
|
726 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX;
|
|
727 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY;
|
|
728 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u;
|
|
729 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v;
|
|
730 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB;
|
|
731 pVerticesD3D[i].specular = 0;
|
|
732 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x;
|
|
733 }
|
|
734
|
|
735 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
736 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS;
|
|
737 else
|
|
738 v21 = D3DDP_DONOTLIGHT;
|
|
739
|
|
740 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
741 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
742 pVerticesD3D,
|
|
743 pDecal->uNumVertices,
|
|
744 v21));
|
|
745 }
|
|
746
|
|
747 //----- (0049C2CD) --------------------------------------------------------
|
|
748 void DecalBuilder::DrawDecals(float z_bias)
|
|
749 {
|
|
750 for (uint i = 0; i < std__vector_pDecals_size; ++i)
|
|
751 DrawDecal(std__vector_pDecals + i, z_bias);
|
|
752 }
|
|
753
|
|
754 //----- (0049C304) --------------------------------------------------------
|
|
755 void DecalBuilder::DrawBloodsplats()
|
|
756 {
|
|
757 if (!std__vector_pDecals_size)
|
|
758 return;
|
|
759
|
|
760 if (pRenderer->bUsingSpecular)
|
186
|
761 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE));
|
|
762 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP));
|
0
|
763
|
186
|
764 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
|
|
765 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE));
|
|
766 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
|
|
767 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
|
|
768 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE));
|
|
769 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE));
|
0
|
770
|
|
771 auto pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04");
|
|
772 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex));
|
|
773
|
|
774 DrawDecals(0.00039999999);
|
186
|
775 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
|
|
776 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE));
|
|
777 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
|
|
778 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
|
|
779 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
|
0
|
780
|
|
781 if (pRenderer->bUsingSpecular)
|
186
|
782 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE));
|
0
|
783 }
|
|
784
|
|
785 //----- (0049C550) --------------------------------------------------------
|
|
786 void DecalBuilder::DrawDecalDebugOutlines()
|
|
787 {
|
1075
|
788 for(int i = 0; i < std__vector_pDecals_size; i++)
|
|
789 pGame->pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0);
|
0
|
790 }
|
|
791
|
|
792 //----- (0040E4C2) --------------------------------------------------------
|
|
793 void Decal::Decal_base_ctor()
|
|
794 {
|
|
795 uNumVertices = -1;
|
|
796 for (uint i = 0; i < 64; ++i)
|
|
797 pVertices[i].flt_2C = 0.0f;
|
|
798 }
|