Mercurial > might-and-magic-trilogy
changeset 131:d2ca891da89f
Слияние
author | Ritor1 |
---|---|
date | Wed, 07 Nov 2012 22:10:04 +0600 |
parents | 7b12505a23c0 (current diff) 8feb2dfd2f89 (diff) |
children | 8981a63bb559 |
files | Indoor.cpp LOD.cpp Outdoor.cpp mm7_2.cpp |
diffstat | 22 files changed, 829 insertions(+), 2321 deletions(-) [+] |
line wrap: on
line diff
--- a/Game.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/Game.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -449,7 +449,7 @@ dword_5B65C0 = 1; PrepareWorld(1u); } - UpdateActors(); + InitializeActors(); v11 = 0; do {
--- a/Indoor.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/Indoor.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -4493,8 +4493,8 @@ Abortf("Out of memory loading indoor level"); if ( !(dword_6BE364_game_settings_1 & 0x2000) ) { - UpdateActors(); - UpdateLayingItems(); + InitializeActors(); + InitializeLayingItems(); } BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; if ( !v39 ) @@ -4653,8 +4653,8 @@ if ( v35 < 124 ) { v21 = v35 + 1; - pDecortaion->field_1C = v35 + 75; - v22 = stru_5E4C90.field_0[v21 + 74]; + pDecortaion->_idx_in_stru123 = v35 + 75; + v22 = stru_5E4C90._decor_events[v21 + 74 - 75]; v35 = v21; if ( !v22 ) pDecortaion->field_2 |= 0x20;
--- a/Indoor.h Wed Nov 07 22:09:43 2012 +0600 +++ b/Indoor.h Wed Nov 07 22:10:04 2012 +0600 @@ -36,7 +36,7 @@ __int16 field_16_event_id; __int16 field_18; __int16 field_1A; - __int16 field_1C; + __int16 _idx_in_stru123; __int16 field_1E; }; #pragma pack(pop)
--- a/LOD.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/LOD.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -1019,8 +1019,8 @@ v4->pFile = v6; if ( !v6 ) return 3; - fwrite(pHeader, 0x100u, 1u, v6); - fwrite(pDir, 0x20u, 1u, v4->pFile); + fwrite(pHeader, 0x100, 1, v6); + fwrite(pDir, 0x20, 1, v4->pFile); fclose(v4->pFile); v4->pFile = 0; return 0; @@ -1518,7 +1518,7 @@ v13 = v12; if ( v12 ) { - fwrite(&v1->header, 0x100u, 1u, v12); + fwrite(&v1->header, 0x100, 1, v12); LOD::Directory v0; // [sp+20Ch] [bp-28h]@11 //LOD::Directory::LOD::Directory(&v0); @@ -1530,8 +1530,8 @@ v0.word_00001E = 0; v0.uDataSize = v21; v0.uNumSubIndices = LOWORD(v1->uNumSubIndices); - fwrite(&v0, 0x20u, 1u, v13); - fwrite(v1->pSubIndices, 0x20u, v1->uNumSubIndices, v13); + fwrite(&v0, 0x20, 1, v13); + fwrite(v1->pSubIndices, 0x20, v1->uNumSubIndices, v13); v16 = v1->pOutputFileHandle; v22 = v2; fseek(v16, 0, 0); @@ -1542,8 +1542,8 @@ v17 = v1->uIOBufferSize; if ( v22 <= (signed int)v17 ) v17 = v22; - fread(v1->pIOBuffer, 1u, v17, v1->pOutputFileHandle); - fwrite(v1->pIOBuffer, 1u, v17, v13); + fread(v1->pIOBuffer, 1, v17, v1->pOutputFileHandle); + fwrite(v1->pIOBuffer, 1, v17, v13); v22 -= v17; } while ( v22 > 0 ); @@ -1645,6 +1645,193 @@ // 6A0CA8: using guessed type int 6A0CA8_lod_unused; //----- (00461B48) -------------------------------------------------------- +/*unsigned int LODWriteableFile::Write(const LOD::Directory *pDir, const void *pDirData, int a4) +{ + LODWriteableFile *v4; // ebx@1 + int v5; // esi@1 + unsigned __int8 v7; // zf@7 + unsigned __int8 v8; // sf@7 + const LOD::Directory *v9; // edi@9 + int v10; // eax@9 + unsigned __int8 v11; // of@15 + unsigned __int16 v12; // dx@17 + LOD::Directory *v13; // eax@17 + unsigned __int16 v14; // cx@17 + int v15; // edi@27 + unsigned int v16; // eax@27 + int v17; // eax@29 + int v18; // edx@31 + int v19; // eax@31 + void *v20; // edi@32 + LOD::Directory *v21; // edi@34 + signed int v22; // esi@34 + int v23; // eax@34 + LOD::Directory *v24; // ecx@35 + int v25; // edx@35 + __int32 v26; // eax@37 + int i; // esi@39 + __int32 v28; // esi@46 + char pFilename[256]; // [sp+Ch] [bp-230h]@22 + char NewFilename[256]; // [sp+10Ch] [bp-130h]@51 + //LOD::Directory Str; // [sp+20Ch] [bp-30h]@27 + size_t v33; // [sp+22Ch] [bp-10h]@27 + int v34; // [sp+230h] [bp-Ch]@7 + __int32 v35; // [sp+234h] [bp-8h]@8 + int v36; // [sp+238h] [bp-4h]@7 + size_t Count; // [sp+244h] [bp+8h]@40 + __int32 Countc; // [sp+244h] [bp+8h]@46 + size_t Countb; // [sp+244h] [bp+8h]@47 + FILE *pFile; // [sp+24Ch] [bp+10h]@22 + + v4 = this; + v5 = 0; + if ( !this->isFileOpened ) + return 1; + if ( !this->pSubIndices ) + return 2; + if ( !this->pIOBuffer || !this->uIOBufferSize ) + return 3; + v7 = this->uNumSubIndices == 0; + v8 = (this->uNumSubIndices & 0x80000000u) != 0; + v36 = 0; + v34 = 0; + if ( v8 | v7 ) + { + v9 = pDir; + goto LABEL_22; + } + v35 = 0; + while ( 1 ) + { + v9 = pDir; + v10 = _strcmpi((const char *)v4->pSubIndices + v35, (const char *)pDir); + if ( v10 ) + { + if ( v10 > 0 ) + goto LABEL_22; + goto LABEL_15; + } + if ( !a4 ) + goto LABEL_20; + if ( a4 == 1 ) + break; + if ( a4 == 2 ) + return 4; +LABEL_15: + v35 += 32; + ++v5; + v11 = __OFSUB__(v5, v4->uNumSubIndices); + v8 = ((v5 - v4->uNumSubIndices) & 0x80000000u) != 0; + v34 = v5; + if ( !(v8 ^ v11) ) + goto LABEL_22; + } + v12 = pDir->uNumSubIndices; + v13 = &v4->pSubIndices[v5]; + v14 = v13->uNumSubIndices; + if ( v14 >= v12 && (v14 != v12 || (unsigned __int16)v13->word_00001E >= pDir->word_00001E) ) + return 4; +LABEL_20: + v36 = 1; +LABEL_22: + strcpy(pFilename, "lod.tmp"); + pFile = fopen(pFilename, "wb+"); + if ( !pFile ) + return 5; + if ( v36 ) + v35 = v4->pSubIndices[v5].uDataSize; + else + v35 = 0; + v33 = v9->uDataSize; + v15 = v33 - v35; + + LOD::Directory Str; // [sp+20Ch] [bp-30h]@27 + //LOD::Directory::LOD::Directory(&Str); + + strcpy((char *)&Str, "chapter"); + v16 = v4->uLODDataSize; + Str.uNumSubIndices = LOWORD(v4->uNumSubIndices); + Str.dword_000018 = 0; + Str.word_00001E = 0; + if ( !v36 ) + { + ++Str.uNumSubIndices; + v15 += 32; + } + v7 = v36 == 0; + Str.uDataSize = v15 + v16; + Str.uOfsetFromSubindicesStart = 288; + v17 = (signed __int16)Str.uNumSubIndices; + v4->uNumSubIndices = (signed __int16)Str.uNumSubIndices; + if ( v7 && v17 > v5 ) + { + v18 = v17; + v19 = v17 - v5; + do + { + v20 = &v4->pSubIndices[v18]; + --v18; + --v19; + memcpy(v20, (char *)v20 - 32, 0x20u); + } + while ( v19 ); + v5 = v34; + } + v34 = 32 * v5; + memcpy(&v4->pSubIndices[v5], pDir, sizeof(v4->pSubIndices[v5])); + v23 = 32 * v4->uNumSubIndices; + if ( (signed int)v4->uNumSubIndices > 0 ) + { + for (int i = 0; i < (signed int)v4->uNumSubIndices; ++i) + { + v4->pSubIndices[i].uOfsetFromSubindicesStart = v23; + v23 += v4->pSubIndices[i].uDataSize; + } + } + fwrite(&v4->header, 0x100, 1, pFile); + fwrite(&Str, 0x20, 1, pFile); + fseek(v4->pFile, Str.uOfsetFromSubindicesStart, 0); + fwrite(v4->pSubIndices, 0x20u, v4->uNumSubIndices, pFile); + v26 = 32 * v4->uNumSubIndices; + if ( !v36 ) + v26 -= 32; + fseek(v4->pFile, v26, 1); + for ( i = *(unsigned int *)((char *)&v4->pSubIndices->uOfsetFromSubindicesStart + v34) + - v4->pSubIndices->uOfsetFromSubindicesStart; i > 0; i -= Count ) + { + Count = v4->uIOBufferSize; + if ( i <= (signed int)v4->uIOBufferSize ) + Count = i; + fread(v4->pIOBuffer, 1u, Count, v4->pFile); + fwrite(v4->pIOBuffer, 1u, Count, pFile); + } + fwrite(pDirData, 1u, v33, pFile); + if ( v36 ) + fseek(v4->pFile, v35, 1); + Countc = ftell(v4->pFile); + fseek(v4->pFile, 0, 2); + v28 = ftell(v4->pFile) - Countc; + fseek(v4->pFile, Countc, 0); + while ( v28 > 0 ) + { + Countb = v4->uIOBufferSize; + if ( v28 <= (signed int)v4->uIOBufferSize ) + Countb = v28; + fread(v4->pIOBuffer, 1u, Countb, v4->pFile); + fwrite(v4->pIOBuffer, 1u, Countb, pFile); + v28 -= Countb; + } + strcpy(NewFilename, (const char *)v4->pLODName); + fclose(pFile); + v4->CloseWriteFile(); + remove(NewFilename); + rename(pFilename, NewFilename); + v4->CloseWriteFile(); + v4->LoadFile(v4->pLODName, 0); + return 0; +} +*/ + unsigned int LODWriteableFile::Write(const LOD::Directory *pDir, const void *pDirData, int a4) { LODWriteableFile *v4; // ebx@1 @@ -1777,27 +1964,19 @@ while ( v19 ); v5 = v34; } - v21 = v4->pSubIndices; v34 = 32 * v5; - memcpy(&v21[v5], pDir, sizeof(v21[v5])); - v22 = 0; + memcpy(&v4->pSubIndices[v5], pDir, sizeof(v4->pSubIndices[v5])); v23 = 32 * v4->uNumSubIndices; if ( (signed int)v4->uNumSubIndices > 0 ) { - v24 = v4->pSubIndices; - v25 = 0; - do + for (int i = 0; i < (signed int)v4->uNumSubIndices; ++i) { - v24[v25].uOfsetFromSubindicesStart = v23; - v24 = v4->pSubIndices; - v23 += v24[v25].uDataSize; - ++v22; - ++v25; + v4->pSubIndices[i].uOfsetFromSubindicesStart = v23; + v23 += v4->pSubIndices[i].uDataSize; } - while ( v22 < (signed int)v4->uNumSubIndices ); } - fwrite(&v4->header, 0x100u, 1u, pFile); - fwrite(&Str, 0x20u, 1u, pFile); + fwrite(&v4->header, 0x100, 1, pFile); + fwrite(&Str, 0x20, 1, pFile); fseek(v4->pFile, Str.uOfsetFromSubindicesStart, 0); fwrite(v4->pSubIndices, 0x20u, v4->uNumSubIndices, pFile); v26 = 32 * v4->uNumSubIndices;
--- a/LOD.h Wed Nov 07 22:09:43 2012 +0600 +++ b/LOD.h Wed Nov 07 22:10:04 2012 +0600 @@ -1,7 +1,7 @@ #pragma once #include <stdio.h> #include "Texture.h" - +#include <memory.h> /* 354 */ @@ -20,6 +20,12 @@ #pragma pack(push, 1) struct FileHeader { + inline FileHeader() + { + memset(array_0000B0, 0, 28); + memset(array_0000CC, 0, 52); + } + void Reset(); unsigned __int8 pSignature[4];
--- a/LayingItem.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/LayingItem.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -114,6 +114,8 @@ unsigned __int16 *pAttributes; // ecx@2 unsigned __int16 v3; // ax@2 + __debugbreak(); // find out what's going on + v1 = uLayingItemID; pLayingItems[v1].uObjectDescID = 0; if ( pParty->bTurnBasedModeOn == 1 )
--- a/Monsters.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/Monsters.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -1432,7 +1432,7 @@ } else { - if ( strstr((const char *)v2, off_4E8910) ) + if ( strstr((const char *)v2, "age") ) { v44->uSpecialAttack = 21; }
--- a/Outdoor.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/Outdoor.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -1281,8 +1281,8 @@ int v108; // [sp+0h] [bp-B80h]@10 char Src[968]; // [sp+10h] [bp-B70h]@110 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 - /*char Str[256]; // [sp+7A0h] [bp-3E0h]@50 - char DstBuf; // [sp+8A0h] [bp-2E0h]@10 + char Str[256]; // [sp+7A0h] [bp-3E0h]@50 + /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 @@ -2666,11 +2666,9 @@ } //----- (0047F138) -------------------------------------------------------- -int OutdoorLocation::PrepareDecorations() +bool OutdoorLocation::PrepareDecorations() { signed int v1; // ebx@1 - signed int v2; // edi@3 - LevelDecoration *v3; // esi@4 __int16 v4; // ax@5 int v5; // eax@7 __int16 v6; // ax@14 @@ -2680,42 +2678,38 @@ v8 = 0; if ( !_strcmpi(pCurrentMapName, "out09.odm") ) v8 = 1; - v2 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) + + for (uint i = 0; i < uNumLevelDecorations; ++i) { - v3 = pLevelDecorations; - do - { - pDecorationList->InitializeDecorationSprite(v3->uDecorationDescID); - v4 = pDecorationList->pDecorations[v3->uDecorationDescID].uSoundID; + auto decor = pLevelDecorations + i; + + pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); + v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) { pSoundList->_4A9A67(v4, 0); v5 = _6807E0_num_decorations_with_sounds_6807B8++; - _6807B8_level_decorations_ids[v5] = v2; + _6807B8_level_decorations_ids[v5] = i; } - if ( v8 && v3->uCog == 20 ) - LOBYTE(v3->field_2) |= 0x40u; - if ( !v3->field_16_event_id ) + if ( v8 && decor->uCog == 20 ) + LOBYTE(decor->field_2) |= 0x40u; + if ( !decor->field_16_event_id ) { - if ( v3->IsInteractive() ) + if ( decor->IsInteractive() ) { if ( v1 < 124 ) { - v6 = v1++ + 75; - v3->field_1C = v6; - if ( !stru_5E4C90.field_0[v1 + 74] ) - LOBYTE(v3->field_2) |= 0x20u; + v6 = v1 + 75; + decor->_idx_in_stru123 = v6; + if ( !stru_5E4C90._decor_events[v1++] ) + LOBYTE(decor->field_2) |= 0x20u; } } } - ++v2; - ++v3; - } - while ( v2 < (signed int)uNumLevelDecorations ); } + pGameLoadingUI_ProgressBar->Progress(); - return 1; + return true; } // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
--- a/Outdoor.h Wed Nov 07 22:09:43 2012 +0600 +++ b/Outdoor.h Wed Nov 07 22:10:04 2012 +0600 @@ -154,7 +154,7 @@ bool _47F04C(signed int a2, signed int a3); bool _47F097(signed int a2, signed int a3); bool _47F0E2(); - int PrepareDecorations(); + bool PrepareDecorations(); int _47F223_LooksLikeGenerateMonsterLoot(); bool InitalizeActors(int a1); bool _47F3EA();
--- a/Player.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/Player.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -3183,7 +3183,7 @@ else { v5 = player__getrangeddamagestring_static_buff; - strcpy(player__getrangeddamagestring_static_buff, off_4EE75C); + strcpy(player__getrangeddamagestring_static_buff, "N/A"); } v8 = v1->pEquipment.uMainHand; if ( v8 )
--- a/SaveLoad.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/SaveLoad.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -228,7 +228,7 @@ int __fastcall SaveGame(int a1, __int16 *a2) { int result; // eax@1 - void *v3; // edi@5 + void *pScreenshot; // edi@5 int v4; // eax@6 int v5; // eax@6 int v6; // eax@6 @@ -264,20 +264,19 @@ const char *v36; // [sp-10h] [bp-280h]@6 const char *v37; // [sp-Ch] [bp-27Ch]@6 const char *v38; // [sp-8h] [bp-278h]@8 - int v39; // [sp-4h] [bp-274h]@8 CHAR Buffer; // [sp+Ch] [bp-264h]@59 char Dir; // [sp+8Ch] [bp-1E4h]@51 char Drive; // [sp+ACh] [bp-1C4h]@51 int v43; // [sp+CCh] [bp-1A4h]@10 char Dest[20]; // [sp+E0h] [bp-190h]@10 - unsigned __int64 v45; // [sp+F4h] [bp-17Ch]@10 + unsigned __int64 pTimePlayed; // [sp+F4h] [bp-17Ch]@10 char Filename; // [sp+130h] [bp-140h]@51 char Ext; // [sp+150h] [bp-120h]@51 char v48; // [sp+151h] [bp-11Fh]@51 char Source[32]; // [sp+170h] [bp-100h]@51 char Str[120]; // [sp+190h] [bp-E0h]@8 int v51; // [sp+208h] [bp-68h]@2 - int v52; // [sp+20Ch] [bp-64h]@2 + int pPositionX; // [sp+20Ch] [bp-64h]@2 int v53; // [sp+210h] [bp-60h]@2 int v54; // [sp+214h] [bp-5Ch]@2 int Src; // [sp+218h] [bp-58h]@30 @@ -289,7 +288,6 @@ int v61; // [sp+224h] [bp-4Ch]@30 int v62; // [sp+228h] [bp-48h]@2 LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2 - //std::string *v64; // [sp+24Ch] [bp-24h]@1 size_t Size; // [sp+250h] [bp-20h]@26 __int16 *v66; // [sp+254h] [bp-1Ch]@1 void *DstBuf; // [sp+258h] [bp-18h]@2 @@ -298,359 +296,300 @@ int v70; // [sp+264h] [bp-Ch]@22 std::string *v71; // [sp+268h] [bp-8h]@8 int a3; // [sp+26Fh] [bp-1h]@8 - + v66 = a2; - //v64 = (std::string *)a1; - strcpy(byte_6BE3B0, pCurrentMapName); if (!_strcmpi(pCurrentMapName, "d05.blv")) return false; - - DstBuf = malloc(0xF4240u); + DstBuf = malloc(0xF4240); pDir.Reset(); - v52 = pParty->vPosition.x; - v51 = pParty->vPosition.y; - v62 = pParty->vPosition.z; - v53 = pParty->sRotationY; - v54 = pParty->sRotationX; + pPositionX = pParty->vPosition.x; + v51 = pParty->vPosition.y; + v62 = pParty->vPosition.z; + v53 = pParty->sRotationY; + v54 = pParty->sRotationX; pParty->vPosition.x = pParty->vPrevPosition.x; pParty->vPosition.y = pParty->vPrevPosition.z; pParty->vPosition.z = pParty->vPrevPosition.y; pParty->uFallStartY = pParty->vPrevPosition.y; pParty->sRotationY = pParty->sPrevRotationY; pParty->sRotationX = pParty->sPrevRotationX; - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed; else pOutdoor->uLastVisitDay = pParty->uTimePlayed; - - v3 = MakeScreenshot(150, 112); + pScreenshot = MakeScreenshot(150, 112); + strcpy(pDir.pFilename, "image.pcx"); + pRenderer->_49F5A2((int)pScreenshot, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize); + free(pScreenshot); + if ( pCurrentScreen == 11 )//SaveScreen + { + pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + pRenderer->DrawTextureIndexed(0x12, 0x8D, (Texture *)(uTextureID_save_up != -1 ? &pIcons_LOD->pTextures[uTextureID_save_up] : 0)); + v4 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[190]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); // + v5 = pFontSmallnum->AlignText_Center(0xBA, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot), 185, 0); + v6 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //, + pRenderer->Present(); + } + if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 200); // ! Code=%d + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); + } + strcpy(Dest, pCurrentMapName); + pTimePlayed = pParty->uTimePlayed; + strcpy((char *)&pDir, "header.bin"); + pDir.uDataSize = 100; + if ( pNew_LOD->Write(&pDir, &v43, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 201); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); + } + strcpy((char *)&pDir, "party.bin"); + pDir.uDataSize = 90680; + if ( pNew_LOD->Write(&pDir, &pParty, 0) ) { - strcpy(pDir.pFilename, "image.pcx"); - - pRenderer->_49F5A2((int)v3, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize); + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 202); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); + } + strcpy((char *)&pDir, "clock.bin"); + pDir.uDataSize = 40; + if ( pNew_LOD->Write(&pDir, &pEventTimer, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 203); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); + } + strcpy((char *)&pDir, "overlay.bin"); + pDir.uDataSize = 1008; + if ( pNew_LOD->Write(&pDir, &pOtherOverlayList, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 204); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); } - free(v3); - - if ( pCurrentScreen == 11 ) + strcpy((char *)&pDir, "npcdata.bin"); + pDir.uDataSize = 38076; + if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 205); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); + } + strcpy((char *)&pDir, "npcgroup.bin"); + pDir.uDataSize = 102; + if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 206); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); + } + for (int i = 1; i <= 4; ++i) // 4 - players + { + for (int j = 1; j <= 5; ++j) // 5 - images { - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); - pRenderer->DrawTextureIndexed( - 0x12u, - 0x8Du, - (Texture *)(uTextureID_save_up != -1 ? &pIcons_LOD->pTextures[uTextureID_save_up] : 0)); - v36 = pGlobalTXT_LocalizationStrings[190]; - v4 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[190]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, v36, 0, 0, 0); - v37 = (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot); - v5 = pFontSmallnum->AlignText_Center(0xBAu, - (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, v37, 185, 0); - v36 = pGlobalTXT_LocalizationStrings[165]; - v6 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, v36, 0, 0, 0); - pRenderer->Present(); - } - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) + sprintf(Str, "data\\lloyd%d%d.pcx", i, j); + v8 = fopen(Str, "rb"); + if ( v8 ) + { + sprintf(Str, "lloyd%d%d.pcx", i, j); + fseek(v8, 0, 2); + pDir.uDataSize = ftell(v8); + rewind(v8); + fread(DstBuf, pDir.uDataSize, 1, v8); + strcpy((char *)&pDir, Str); + fclose(v8); + remove(Str); + if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 207); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); + Size = 5080748; + } + } + } + } + if ( !a2 ) + { + sub_42FA22_mess_with_laying_item_list(); + v9 = (int)malloc(0xF4240); + v71 = (std::string *)v9; + Src = 91969; + v56 = 109; + v57 = 118; + v58 = 105; + v59 = 105; + v60 = 0; + v61 = 0; + memcpy((void *)v9, &Src, 0x10); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 200); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); + pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; + pIndoor->dlv.uNumBModels = 0; + pIndoor->dlv.uNumDecorations = uNumLevelDecorations; + memcpy(DstBuf, &pIndoor->dlv, 0x28); + v10 = (char *)DstBuf + 40; + memcpy(v10, pIndoor->_visible_outlines, 0x36B); + v11 = (char *)v10 + 875; + if ( (signed int)pIndoor->uNumFaces > 0 ) + { + v68 = 0; + for (int i = 0; i <= (signed int)pIndoor->uNumFaces; ++i) + { + v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44; + memcpy(v11, v38, 4); + v68 += 48; + v11 = (char *)v11 + 4; + } + } + if ( (signed int)uNumLevelDecorations > 0 ) + { + v68 = &pLevelDecorations[0].field_2; + for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i) + { + memcpy(v11, v68, 2); + v68 += 16; + v11 = (char *)v11 + 2; + } + } + memcpy(v11, &uNumActors, 4); + v12 = (char *)v11 + 4; + memcpy(v12, pActors, 836 * uNumActors); + v13 = (char *)v12 + 836 * uNumActors; + memcpy(v13, &uNumLayingItems, 4); + v13 = (char *)v13 + 4; + memcpy(v13, pLayingItems, 112 * uNumLayingItems); + v14 = (char *)v13 + 112 * uNumLayingItems; + memcpy(v14, &uNumChests, 4); + v14 = (char *)v14 + 4; + memcpy(v14, pChests, 5324 * uNumChests); + v15 = (char *)v14 + 5324 * uNumChests; + memcpy(v15, pIndoor->pDoors, 0x3E80); + v15 = (char *)v15 + 16000; + memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); + v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size; + memcpy(v16, &stru_5E4C90, 0xC8); + v17 = (int)((char *)v16 + 200); + memcpy((void *)v17, &pIndoor->stru1, 0x38); } else { - v7 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp"; - } - strcpy(Dest, pCurrentMapName); - v45 = pParty->uTimePlayed; - strcpy((char *)&pDir, "header.bin"); - pDir.uDataSize = 100; - if ( pNew_LOD->Write(&pDir, &v43, 0) ) - { - v39 = 201; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 201); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); - } - strcpy((char *)&pDir, "party.bin"); - pDir.uDataSize = 90680; - if ( pNew_LOD->Write(&pDir, &pParty, 0) ) - { - v39 = 202; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 202); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); - } - strcpy((char *)&pDir, "Timer.bin"); - pDir.uDataSize = 40; - if ( pNew_LOD->Write(&pDir, &pEventTimer, 0) ) - { - v39 = 203; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 203); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); - } - strcpy((char *)&pDir, "overlay.bin"); - pDir.uDataSize = 1008; - if ( pNew_LOD->Write(&pDir, &pOtherOverlayList, 0) ) - { - v39 = 204; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 204); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); - } - strcpy((char *)&pDir, "npcdata.bin"); - pDir.uDataSize = 38076; - if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) ) - { - v39 = 205; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 205); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); - } - strcpy((char *)&pDir, "npcgroup.bin"); - pDir.uDataSize = 102; - if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) ) - { - v39 = 206; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 206); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); - } - v70 = 1; - do - { - v69 = 1; - do + v18 = 0; + pOutdoor->ddm.uNumFacesInBModels = 0; + if ( (signed int)pOutdoor->uNumBModels > 0 ) { - v39 = v69; - v38 = (const char *)v70; - sprintf(Str, "data\\lloyd%d%d.pcx", v70, v69); - v8 = fopen(Str, "rb"); - if ( v8 ) + v19 = pOutdoor->uNumBModels; + v20 = (char *)&pOutdoor->pBModels->uNumFaces; + do { - v39 = v69; - v38 = (const char *)v70; - sprintf(Str, "lloyd%d%d.pcx", v70, v69); - fseek(v8, 0, 2); - pDir.uDataSize = ftell(v8); - rewind(v8); - fread(DstBuf, pDir.uDataSize, 1u, v8); - strcpy((char *)&pDir, Str); - fclose(v8); - remove(Str); - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) - { - v39 = 207; - sprintf(Str, pGlobalTXT_LocalizationStrings[612], 207); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); - Size = 5080748; - } + v18 += *(int *)v20; + v20 += 188; + --v19; + pOutdoor->ddm.uNumFacesInBModels = v18; } - ++v69; + while ( v19 ); } - while ( (signed int)v69 <= 5 ); - ++v70; - } - while ( v70 <= 4 ); - if ( !a2 ) - { - sub_42FA22_mess_with_laying_item_list(); - v9 = (int)malloc(0xF4240u); - v71 = (std::string *)v9; - Src = 91969; - v56 = 109; - v57 = 118; - v58 = 105; - v59 = 105; - v60 = 0; - v61 = 0; - memcpy((void *)v9, &Src, 0x10u); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + v21 = DstBuf; + pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; + pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; + memcpy(DstBuf, &pOutdoor->ddm, 0x28); + v21 = (char *)v21 + 40; + memcpy(v21, pOutdoor->array_528, 0x3C8); + v21 = (char *)v21 + 968; + memcpy(v21, pOutdoor->array_8F0, 0x3C8); + v22 = (char *)v21 + 968; + if ( (signed int)pOutdoor->uNumBModels > 0 ) { - v10 = DstBuf; - pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; - pIndoor->dlv.uNumBModels = 0; - pIndoor->dlv.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pIndoor->dlv, 0x28u); - v10 = (char *)v10 + 40; - memcpy(v10, pIndoor->_visible_outlines, 0x36Bu); - v11 = (char *)v10 + 875; - v70 = 0; - if ( (signed int)pIndoor->uNumFaces > 0 ) + v23 = pOutdoor->pBModels; + v24 = 76; + for (int i = 0; i <= (signed int)pOutdoor->uNumBModels ; ++i) { - v68 = 0; - do + v25 = *(int *)&v23->pModelName[v24] == 0; + v26 = *(int *)&v23->pModelName[v24] < 0; + if ( !(v26 | v25) ) { - v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44; - memcpy(v11, v38, 4u); - v68 += 48; - v11 = (char *)v11 + 4; - ++v70; - } - while ( v70 < (signed int)pIndoor->uNumFaces ); + v68 = 0; + for (int j = 0; j <= *(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) + { + v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28; + memcpy(v22, v38, 4); + v23 = pOutdoor->pBModels; + v68 += 154; + v22 = (char *)v22 + 4; + } + } + v24 += 188; } - v70 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) + } + if ( (signed int)uNumLevelDecorations > 0 ) + { + v66 = &pLevelDecorations[0].field_2; + for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i) { - v68 = &pLevelDecorations[0].field_2; - do - { - memcpy(v11, v68, 2u); - v68 += 16; - v11 = (char *)v11 + 2; - ++v70; - } - while ( v70 < (signed int)uNumLevelDecorations ); + memcpy(v22, v66, 2); + v66 += 16; + v22 = (char *)v22 + 2; } - memcpy(v11, &uNumActors, 4u); - v12 = (char *)v11 + 4; - memcpy(v12, pActors, 836 * uNumActors); - v13 = (char *)v12 + 836 * uNumActors; - memcpy(v13, &uNumLayingItems, 4u); - v13 = (char *)v13 + 4; - memcpy(v13, pLayingItems, 112 * uNumLayingItems); - v14 = (char *)v13 + 112 * uNumLayingItems; - memcpy(v14, &uNumChests, 4u); - v14 = (char *)v14 + 4; - memcpy(v14, pChests, 5324 * uNumChests); - v15 = (char *)v14 + 5324 * uNumChests; - memcpy(v15, pIndoor->pDoors, 0x3E80u); - v15 = (char *)v15 + 16000; - memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); - v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size; - memcpy(v16, &stru_5E4C90, 0xC8u); - v17 = (int)((char *)v16 + 200); - memcpy((void *)v17, &pIndoor->stru1, 0x38u); } - else - { - v18 = 0; - pOutdoor->ddm.uNumFacesInBModels = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v19 = pOutdoor->uNumBModels; - v20 = (char *)&pOutdoor->pBModels->uNumFaces; - do - { - v18 += *(int *)v20; - v20 += 188; - --v19; - pOutdoor->ddm.uNumFacesInBModels = v18; - } - while ( v19 ); - } - v21 = DstBuf; - pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; - pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pOutdoor->ddm, 0x28u); - v21 = (char *)v21 + 40; - memcpy(v21, pOutdoor->array_528, 0x3C8u); - v21 = (char *)v21 + 968; - memcpy(v21, pOutdoor->array_8F0, 0x3C8u); - v22 = (char *)v21 + 968; - v70 = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v23 = pOutdoor->pBModels; - v24 = 76; - do - { - v25 = *(int *)&v23->pModelName[v24] == 0; - v26 = *(int *)&v23->pModelName[v24] < 0; - v66 = 0; - if ( !(v26 | v25) ) - { - v68 = 0; - do - { - v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28; - memcpy(v22, v38, 4u); - v23 = pOutdoor->pBModels; - v68 += 154; - v22 = (char *)v22 + 4; - v66 = (__int16 *)((char *)v66 + 1); - } - while ( (signed int)v66 < *(int *)&pOutdoor->pBModels->pModelName[v24] ); - } - ++v70; - v24 += 188; - } - while ( v70 < (signed int)pOutdoor->uNumBModels ); - } - v27 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v66 = &pLevelDecorations[0].field_2; - do - { - memcpy(v22, v66, 2u); - v66 += 16; - v22 = (char *)v22 + 2; - ++v27; - } - while ( v27 < (signed int)uNumLevelDecorations ); - } - memcpy(v22, &uNumActors, 4u); - v28 = (char *)v22 + 4; - memcpy(v28, pActors, 836 * uNumActors); - v29 = (char *)v28 + 836 * uNumActors; - memcpy(v29, &uNumLayingItems, 4u); - v29 = (char *)v29 + 4; - memcpy(v29, pLayingItems, 112 * uNumLayingItems); - v30 = (char *)v29 + 112 * uNumLayingItems; - memcpy(v30, &uNumChests, 4u); - v30 = (char *)v30 + 4; - memcpy(v30, pChests, 5324 * uNumChests); - v31 = (char *)v30 + 5324 * uNumChests; - memcpy(v31, &stru_5E4C90, 0xC8u); - v17 = (int)((char *)v31 + 200); - memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38u); - v9 = (int)v71; - } - v32 = v17 + 56; - strcpy(Source, pCurrentMapName); - _splitpath(Source, &Drive, &Dir, &Filename, &Ext); - v48 = 100; - Size = v32 - (int)DstBuf; - v69 = 999984; - LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf); - if ( v33 || (signed int)v69 > (signed int)Size ) - { - memcpy((void *)(v9 + 16), DstBuf, Size); - v69 = Size; - } - v69 += 16; - memcpy((void *)(v9 + 8), &v69, 4u); - memcpy((void *)(v9 + 12), &Size, 4u); - sprintfex(Source, "%s%s", &Filename, &Ext); - strcpy((char *)&pDir, Source); - pDir.uDataSize = v69; - if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) ) - { - v39 = 208; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 208); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); - } - free((void *)v9); + memcpy(v22, &uNumActors, 4); + v28 = (char *)v22 + 4; + memcpy(v28, pActors, 836 * uNumActors); + v29 = (char *)v28 + 836 * uNumActors; + memcpy(v29, &uNumLayingItems, 4); + v29 = (char *)v29 + 4; + memcpy(v29, pLayingItems, 112 * uNumLayingItems); + v30 = (char *)v29 + 112 * uNumLayingItems; + memcpy(v30, &uNumChests, 4); + v30 = (char *)v30 + 4; + memcpy(v30, pChests, 5324 * uNumChests); + v31 = (char *)v30 + 5324 * uNumChests; + memcpy(v31, &stru_5E4C90, 0xC8); + v17 = (int)((char *)v31 + 200); + memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38); + v9 = (int)v71; + } + v32 = v17 + 56; + strcpy(Source, pCurrentMapName); + _splitpath(Source, &Drive, &Dir, &Filename, &Ext); + v48 = 100; + Size = v32 - (int)DstBuf; + v69 = 999984; + LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf); + if ( v33 || (signed int)v69 > (signed int)Size ) + { + memcpy((void *)(v9 + 16), DstBuf, Size); + v69 = Size; } - free(DstBuf); - if ( a1 ) + v69 += 16; + memcpy((void *)(v9 + 8), &v69, 4); + memcpy((void *)(v9 + 12), &Size, 4); + sprintf(Source, "%s%s", &Filename, &Ext); + strcpy((char *)&pDir, Source); + pDir.uDataSize = v69; + if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) ) { - if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) - { - v34 = GetLastError(); - FormatMessageA(0x1000u, 0, v34, 0x400u, &Buffer, 0x80u, 0); - v39 = 300; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 300); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); - } + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 208); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); } - pParty->vPosition.x = v52; - pParty->vPosition.y = v51; - pParty->vPosition.z = v62; - pParty->uFallStartY = v62; - pParty->sRotationY = v53; - result = v54; - pParty->sRotationX = v54; - + free((void *)v9); + } + free(DstBuf); + if ( a1 ) + { + if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) + { + v34 = GetLastError(); + FormatMessageA(0x1000, 0, v34, 0x400, &Buffer, 0x80, 0); + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 300); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); + } + } + pParty->vPosition.x = pPositionX; + pParty->vPosition.y = v51; + pParty->vPosition.z = v62; + pParty->uFallStartY = v62; + pParty->sRotationY = v53; + result = v54; + pParty->sRotationX = v54; return result; } @@ -678,7 +617,7 @@ strcpy((char *)&pDir, "header.bin"); pDir.uDataSize = 100; pNew_LOD->Write(&pDir, (char *)&pSavegameHeader + v2, 0); - sprintfex(pTmpBuf, "saves\\save%03d.mm7", v6); + sprintf(pTmpBuf, "saves\\save%03d.mm7", v6); pNew_LOD->CloseWriteFile(); CopyFileA("data\\new.lod", pTmpBuf, 0); }
--- a/Spells.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/Spells.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -50,7 +50,7 @@ this->uFlags = 0; if ( v2 ) { - ((OtherOverlay *)&stru_5E4C90.field_4B[20 * v2 + 105])->Reset(); + ((OtherOverlay *)&stru_5E4C90._decor_events[20 * v2 + 105])->Reset(); pOtherOverlayList->field_3EC = 1; v1->uOverlayID = 0; } @@ -99,7 +99,7 @@ v8 = (unsigned __int16)v8; if ( (unsigned __int16)v8 != a5 ) { - ((OtherOverlay *)&stru_5E4C90.field_4B[20 * v8 + 105])->Reset(); + ((OtherOverlay *)&stru_5E4C90._decor_events[20 * v8 + 105])->Reset(); pOtherOverlayList->field_3EC = 1; v6->uOverlayID = 0; }
--- a/mm7_1.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_1.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -5080,7 +5080,7 @@ if ( !v25 ) { if ( v23->IsInteractive() ) - v26 = pNPCTopics[stru_5E4C90.field_0[v24->field_1C] + 379].pTopic; + v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic; else v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20; goto LABEL_87; @@ -5876,7 +5876,7 @@ { if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() ) { - v15 = stru_5E4C90.field_0[v13->field_1C] + 380; + v15 = stru_5E4C90._decor_events[v13->_idx_in_stru123 - 75] + 380; _5C3420_pDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]; EventProcessor(v15, 0, 1); _5C3420_pDecoration = 0;
--- a/mm7_2.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_2.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -1,5 +1,6 @@ #include <io.h> #include <direct.h> +#include <assert.h> #include "MapInfo.h" #include "Game.h" @@ -952,7 +953,9 @@ v7 = v6 + 2 * v2 - 30; v2 = (signed int)v0->ptr_1C; v4 = word_4F0498[5 * v7]; - v5 = *(short *)&aTooManyStation[2 * (5 * (v6 + 2 * v2) + rand() % 4) + 10]; + __debugbreak(); + //things happen around word_4F0400 actually + //v5 = *(short *)&aTooManyStation[2 * (5 * (v6 + 2 * v2) + rand() % 4) + 10]; goto LABEL_13; } if ( v2 <= 41 ) @@ -3838,7 +3841,7 @@ dword_F8B19C = v55; if ( v3 < 19 ) { - v9 = pIcons_LOD->LoadTexture((&off_4F03B8)[4 * v3], TEXTURE_16BIT_PALETTE); + v9 = pIcons_LOD->LoadTexture(off_4F03B8[v3], TEXTURE_16BIT_PALETTE); v3 = dword_F8B198; dword_F8B164 = &pIcons_LOD->pTextures[v9]; LABEL_13: @@ -7501,11 +7504,11 @@ //----- (0044F57C) -------------------------------------------------------- -void *__fastcall SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *a2, int a3, int a4, int a5) -{ - MapInfo *v5; // esi@1 - SpawnPointMM7 *v6; // ebx@1 - void *result; // eax@2 +void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) +{ + //MapInfo *v5; // esi@1 + //SpawnPointMM7 *v6; // ebx@1 + int v7; // eax@2 char v8; // zf@5 int v9; // edi@9 int v10; // eax@9 @@ -7540,123 +7543,139 @@ int v39; // edi@52 std::string v40; // [sp-18h] [bp-100h]@60 void *v41; // [sp-14h] [bp-FCh]@50 - void *v42; // [sp-10h] [bp-F8h]@50 - size_t v43; // [sp-Ch] [bp-F4h]@50 + //void *v42; // [sp-10h] [bp-F8h]@50 + //size_t v43; // [sp-Ch] [bp-F4h]@50 const char *v44; // [sp-8h] [bp-F0h]@13 char *v45; // [sp-4h] [bp-ECh]@9 - char Str; // [sp+Ch] [bp-DCh]@60 - char Str2; // [sp+2Ch] [bp-BCh]@29 + char Str[32]; // [sp+Ch] [bp-DCh]@60 + char Str2[120]; // [sp+2Ch] [bp-BCh]@29 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 - void *Src; // [sp+A8h] [bp-40h]@50 + MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 int v50; // [sp+ACh] [bp-3Ch]@47 - char Source; // [sp+B0h] [bp-38h]@20 + char Source[32]; // [sp+B0h] [bp-38h]@20 int v52; // [sp+D0h] [bp-18h]@34 - void *v53; // [sp+D4h] [bp-14h]@34 + int v53; // [sp+D4h] [bp-14h]@34 int v54; // [sp+D8h] [bp-10h]@32 int v55; // [sp+DCh] [bp-Ch]@32 int v56; // [sp+E0h] [bp-8h]@8 int v57; // [sp+E4h] [bp-4h]@1 + //auto a2 = spawn; + v57 = 0; - v5 = pMapInfo; - v6 = a2; + //v5 = pMapInfo; + //v6 = spawn; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - result = (void *)pOutdoor->ddm.field_C_alert; - else - result = (void *)(uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0); - if ( result ) - { - v8 = (a2->uAttributes & 1) == 0; - } - else - { - result = (void *)(a2->uAttributes & 1); - v8 = (char)result == 1; - } - if ( !v8 ) - { - result = (void *)(a2->uIndex - 1); - v56 = 1; - switch ( (int)result ) - { - case 0u: + v7 = pOutdoor->ddm.field_C_alert; + else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + v7 = pIndoor->dlv.field_C_alert; + else + v7 = 0; + + if (v7) + v8 = (spawn->uAttributes & 1) == 0; + else + v8 = (spawn->uAttributes & 1) == 1; + + if (v8) + return; + + //result = (void *)(spawn->uIndex - 1); + v56 = 1; + switch (spawn->uIndex - 1) + { + case 0u: v9 = pMapInfo->uEncounterMonster1AtLeast; v10 = rand(); - v11 = v5->uEncounterMonster1AtMost; - v45 = v5->pEncounterMonster1Texture; - v12 = v10 % (v11 - v9 + 1); - v13 = v5->field_34; - goto LABEL_20; - case 3u: + v11 = pMapInfo->uEncounterMonster1AtMost; v45 = pMapInfo->pEncounterMonster1Texture; - goto LABEL_13; - case 4u: - v45 = pMapInfo->pEncounterMonster2Texture; - goto LABEL_13; - case 5u: - v45 = pMapInfo->pEncounterMonster3Texture; -LABEL_13: + v12 = v10 % (v11 - v9 + 1); + v13 = pMapInfo->field_34; + goto LABEL_20; + + case 3u: + v45 = pMapInfo->pEncounterMonster1Texture; v44 = "%s A"; goto LABEL_25; - case 1u: + + case 4u: + v45 = pMapInfo->pEncounterMonster2Texture; + v44 = "%s A"; + goto LABEL_25; + + case 5u: + v45 = pMapInfo->pEncounterMonster3Texture; + v44 = "%s A"; + goto LABEL_25; + + case 1u: v9 = pMapInfo->uEncounterMonster2AtLeast; v14 = rand(); - v15 = v5->uEncounterMonster2AtMost; - v45 = v5->pEncounterMonster2Texture; + v15 = pMapInfo->uEncounterMonster2AtMost; + v45 = pMapInfo->pEncounterMonster2Texture; v12 = v14 % (v15 - v9 + 1); - v13 = v5->field_37; + v13 = pMapInfo->field_37; goto LABEL_20; - case 6u: + + case 6u: v45 = pMapInfo->pEncounterMonster1Texture; - goto LABEL_18; - case 7u: - v45 = pMapInfo->pEncounterMonster2Texture; - goto LABEL_18; - case 8u: - v45 = pMapInfo->pEncounterMonster3Texture; -LABEL_18: v44 = "%s B"; goto LABEL_25; - case 2u: + + case 7u: + v45 = pMapInfo->pEncounterMonster2Texture; + v44 = "%s B"; + goto LABEL_25; + + case 8u: + v45 = pMapInfo->pEncounterMonster3Texture; + v44 = "%s B"; + goto LABEL_25; + + case 2u: v9 = pMapInfo->uEncounterMonster3AtLeast; v16 = rand(); - v17 = v5->uEncounterMonster3AtMost; - v45 = v5->pEncounterMonster3Texture; + v17 = pMapInfo->uEncounterMonster3AtMost; + v45 = pMapInfo->pEncounterMonster3Texture; v12 = v16 % (v17 - v9 + 1); - v13 = v5->field_3A; + v13 = pMapInfo->field_3A; LABEL_20: v57 = v13; v56 = v9 + v12; - result = strcpy(&Source, v45); + strcpy(Source, v45); goto LABEL_26; - case 9u: + + case 9u: v45 = pMapInfo->pEncounterMonster1Texture; - goto LABEL_24; - case 0xAu: + v44 = "%s C"; + goto LABEL_25; + + case 0xAu: v45 = pMapInfo->pEncounterMonster2Texture; - goto LABEL_24; - case 0xBu: + v44 = "%s C"; + goto LABEL_25; + + case 0xBu: v45 = pMapInfo->pEncounterMonster3Texture; -LABEL_24: v44 = "%s C"; LABEL_25: - result = (void *)sprintfex(&Source, v44, v45); + sprintf(Source, v44, v45); LABEL_26: - if ( Source == 48 ) - return result; + if (Source[0] == '0') + return; + v57 += a3; if ( v57 > 4 ) v57 = 4; - strcpy(&Str2, &Source); + strcpy(Str2, Source); if ( a4 ) v56 = a4; v18 = v56; - result = (void *)(v56 + uNumActors); if ( (signed int)(v56 + uNumActors) >= 500 ) - return result; - v19 = v6->vPosition.x; - v20 = v6->vPosition.y; - v21 = v6->vPosition.z; + return; + v19 = spawn->vPosition.x; + v20 = spawn->vPosition.y; + v21 = spawn->vPosition.z; v54 = 0; v55 = v19; a4 = v20; @@ -7664,16 +7683,16 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v54 = pIndoor->GetSector(v19, v20, v21); v53 = 0; - result = (void *)((((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64); v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; if ( v18 <= 0 ) - return result; + return; break; default: - return result; - } - do - { + return; + } + + for (uint i = v53; i < v56; ++i) + { v22 = &pActors[uNumActors]; pActors[uNumActors].Reset(); if ( v57 ) @@ -7692,47 +7711,48 @@ } if ( v24 == 1 ) { - v45 = &Source; + v45 = Source; v44 = "%s A"; } else { if ( v24 == 2 ) { - v45 = &Source; + v45 = Source; v44 = "%s B"; } else { if ( v24 != 3 ) goto LABEL_58; - v45 = &Source; + v45 = Source; v44 = "%s C"; } } - sprintfex(&Str2, v44, v45); - } - v26 = pMonsterList->GetMonsterByName(&Str2); + sprintf(Str2, v44, v45); + } + v26 = pMonsterList->GetMonsterByName(Str2); v50 = (signed __int16)v26; - v45 = &Str2; + v45 = Str2; if ( (signed __int16)v26 == -1 ) { - sprintfex(&Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", v45); - MessageBoxA(nullptr, &Str, nullptr, 0); + sprintfex(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", v45); + MessageBoxA(nullptr, Str, nullptr, 0); ExitProcess(0); } v27 = &pMonsterList->pMonsters[(signed __int16)v26]; v28 = pMonsterStats->_4563FF(v45); if ( !v28 ) v28 = 1; - Src = (char *)&pMonsterStats + 88 * v28; - strcpy(v22->pActorName, *(const char **)Src); - v43 = 88; - v42 = Src; - v29 = *((short *)Src + 32); + Src = &pMonsterStats->pInfos[v28]; + strcpy(v22->pActorName, Src->pName); + //v43 = 88; + //v42 = Src; + v29 = Src->uHP; v41 = &v22->pMonsterInfo; v22->sCurrentHP = v29; - memcpy(v41, v42, v43); + assert(sizeof(MonsterInfo) == 88); + memcpy(v41, Src, sizeof(MonsterInfo)); v22->word_000086_some_monster_id = v50 + 1; v22->uActorRadius = v27->uMonsterRadius; v22->uActorHeight = v27->uMonsterHeight; @@ -7748,7 +7768,7 @@ v22->vInitialPosition.z = a3; v22->vPosition.z = a3; v22->uSectorID = v54; - v22->uGroup = v6->uGroup; + v22->uGroup = spawn->uGroup; v22->PrepareSprites((char)v45); v22->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v32 = rand(); @@ -7756,13 +7776,13 @@ v34 = stru_5C6E00->SinCos(v32 % 2048); a4 = v34; a3 = (unsigned __int64)(v34 * (signed __int64)v52) >> 16; - v55 = a3 + v6->vPosition.x; + v55 = a3 + spawn->vPosition.x; v35 = stru_5C6E00->SinCos(v33 - stru_5C6E00->uIntegerHalfPi); a4 = v35; a3 = (unsigned __int64)(v35 * (signed __int64)v52) >> 16; - a4 = a3 + v6->vPosition.y; - v36 = v6->vPosition.z; - a3 = v6->vPosition.z; + a4 = a3 + spawn->vPosition.y; + v36 = spawn->vPosition.z; + a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) goto LABEL_55; v37 = pIndoor->GetSector(v55, a4, v36); @@ -7784,12 +7804,11 @@ } } LABEL_58: - v53 = (char *)v53 + 1; - result = v53; - } - while ( (signed int)v53 < v56 ); - } - return result; + ; + //v53 = (char *)v53 + 1; + //result = v53; + } + //while ( (signed int)v53 < v56 ); } @@ -7955,6 +7974,8 @@ int v33; // [sp+80h] [bp-8h]@1 int v34; // [sp+84h] [bp-4h]@1 + __debugbreak(); + auto a1 = this; v2 = a1; @@ -8619,39 +8640,27 @@ } //----- (00450AAA) -------------------------------------------------------- -void *__cdecl RespawnGlobalDecorations() -{ - signed int v0; // edi@1 - void *result; // eax@1 - signed int v2; // ebx@1 - LevelDecoration *v3; // esi@2 - - v0 = 0; - result = memset(stru_5E4C90.field_4B, 0, 0x7Du); - v2 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v3 = pLevelDecorations; - do - { - if ( !v3->field_16_event_id ) - { - result = (void *)v3->IsInteractive(); - if ( result ) - { - if ( v0 < 124 ) - { - v3->field_1C = v0 + 75; - stru_5E4C90.field_4B[v0++] = v3->GetGlobalEvent(); - } - } - } - ++v2; - ++v3; - } - while ( v2 < (signed int)uNumLevelDecorations ); - } - return result; +void RespawnGlobalDecorations() +{ + memset(stru_5E4C90._decor_events, 0, 125); + + uint decorEventIdx = 0; + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + auto decor = pLevelDecorations + i; + + if (!decor->field_16_event_id) + { + if (decor->IsInteractive()) + { + if (decorEventIdx < 124) + { + decor->_idx_in_stru123 = decorEventIdx + 75; + stru_5E4C90._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); + } + } + } + } } //----- (00450B0A) -------------------------------------------------------- @@ -10288,7 +10297,7 @@ v7 = 44; goto LABEL_71; } - if ( !_strcmpi(*(const char **)(v2 + 4), off_4E876C) ) + if ( !_strcmpi(*(const char **)(v2 + 4), "Ice") ) { v7 = 26; goto LABEL_71; @@ -10541,7 +10550,7 @@ { if ( _strcmpi(v1, "FIRE") ) { - if ( _strcmpi(v1, off_4E887C) ) + if ( _strcmpi(v1, "AIR") ) { if ( _strcmpi(v1, "WATER") ) { @@ -10933,7 +10942,7 @@ for ( j = 0; j < v41.field_0; ++j ) { v27 = v41.pProperties[j]; - if ( _strcmpi(v41.pProperties[j], off_4E8CB8) ) + if ( _strcmpi(v41.pProperties[j], "NBM") ) { if ( _strcmpi(v27, "Invisible") ) { @@ -11718,16 +11727,12 @@ bool Autosave() { int flag; // esi@3 - int i; // eax@4 - //int v2; // edx@5 FILE *v3; // eax@7 LOD::FileHeader this_; // [sp+Ch] [bp-16Ch]@3 LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 LOD::Directory v7; // [sp+12Ch] [bp-4Ch]@9 LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 - unsigned int v9; // [sp+16Ch] [bp-Ch]@5 void *pSave; // [sp+170h] [bp-8h]@3 - unsigned int v11; // [sp+174h] [bp-4h]@5 if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->Unload(); @@ -11750,25 +11755,25 @@ pNew_LOD->uNumSubIndices = 0; pDir.Reset(); for (int i = pGames_LOD->uNumSubIndices / 2; i < pGames_LOD->uNumSubIndices; ++i) - { - memcpy(&pDir, (char *)&pGames_LOD->pSubIndices[i], sizeof(pDir)); - v3 = pGames_LOD->FindContainer((const char *)&pGames_LOD->pSubIndices[i], 1); - fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, v3); - pNew_LOD->AppendDirectory(&pDir, pSave); - } + { + memcpy(&pDir, (char *)&pGames_LOD->pSubIndices[i], sizeof(pDir)); + v3 = pGames_LOD->FindContainer((const char *)&pGames_LOD->pSubIndices[i], 1); + fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, v3); + pNew_LOD->AppendDirectory(&pDir, pSave); + } v7.Reset(); strcpy(pSavegameHeader->pLocationName, "out01.odm"); strcpy((char *)&v7, "header.bin"); v7.uDataSize = 100; pNew_LOD->AppendDirectory(&v7, &pSavegameHeader); pNew_LOD->Save(); - pParty->vPrevPosition.y = flag; + pParty->vPrevPosition.y = 0; pParty->vPrevPosition.x = 12552; pParty->vPosition.x = 12552; - pParty->vPosition.z = flag; - pParty->uFallStartY = flag; - pParty->sPrevRotationX = flag; - pParty->sRotationX = flag; + pParty->vPosition.z = 0; + pParty->uFallStartY = 0; + pParty->sPrevRotationX = 0; + pParty->sRotationX = 0; pParty->vPrevPosition.z = 1816; pParty->vPosition.y = 1816; flag = 1; @@ -13916,9 +13921,9 @@ pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); - pPaletteManager->pPalette_tintColor[0] = 128; - pPaletteManager->pPalette_tintColor[1] = 128; - pPaletteManager->pPalette_tintColor[2] = 128; + pPaletteManager->pPalette_mistColor[0] = 128; + pPaletteManager->pPalette_mistColor[1] = 128; + pPaletteManager->pPalette_mistColor[2] = 128; pPaletteManager->RecalculateAll(); pSprites_LOD->field_ECAC = 1; pObjectList->InitializeSprites(); @@ -15911,9 +15916,9 @@ { if ( !pLevelDecorations[a1 >> 3].IsInteractive() ) return 1; - v10 = v8->field_1C; + v10 = v8->_idx_in_stru123; v24 = 1; - v11 = stru_5E4C90.field_0[v10] + 380; + v11 = stru_5E4C90._decor_events[v10 - 75] + 380; _5C3420_pDecoration = v8; EventProcessor(v11, 0, 1); _5C3420_pDecoration = 0; @@ -16383,7 +16388,7 @@ goto LABEL_36; } if ( v25->IsInteractive() ) - v24 = pNPCTopics[stru_5E4C90.field_0[v26->field_1C] + 379].pTopic; + v24 = pNPCTopics[stru_5E4C90._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic; else v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20; LABEL_51:
--- a/mm7_3.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_3.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -2443,7 +2443,7 @@ pParty->bFlying = 0; __debugbreak(); if (pParty->FlyActive()) - stru_5E4C90.field_4B[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u;// 005E4D58 pOtherOverlayList [negindexing] + stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u;// 005E4D58 pOtherOverlayList [negindexing] } if ( v80 == -30000 ) { @@ -3162,7 +3162,7 @@ { LOBYTE(pParty->uFlags) &= 0x7Fu; bWaterWalk = 1; - *(short *)&stru_5E4C90.field_4B[20 * pParty->pPartyBuffs[18].uOverlayID + 119] |= 1u; + *(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[18].uOverlayID + 119] |= 1u; if ( !(pParty->pPartyBuffs[18].uFlags & 1) && *(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[18].uCaster + 10] <= 0 ) bWaterWalk = 0; @@ -3553,7 +3553,7 @@ v123 = v113; if ( SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime)) ) - stru_5E4C90.field_4B[20 * pParty->pPartyBuffs[7].uOverlayID + 119] &= 0xFEu; + stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] &= 0xFEu; pParty->uFallStartY = v123; goto LABEL_141; } @@ -3568,7 +3568,7 @@ v113 = v123; if ( SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime)) ) - stru_5E4C90.field_4B[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u; + stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[7].uOverlayID + 119] |= 1u; LABEL_141: v32 = 0; if ( bJumping && !pParty->bFlying ) @@ -4052,7 +4052,7 @@ { LOBYTE(pParty->uFlags) &= 0x7Fu; v79 = 20 * pParty->pPartyBuffs[18].uOverlayID + 6180178; - *(short *)&stru_5E4C90.field_4B[20 * pParty->pPartyBuffs[18].uOverlayID + 119] |= 1u; + *(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[18].uOverlayID + 119] |= 1u; if ( !v122 || !v69 ) { if ( !v76 ) @@ -8313,15 +8313,15 @@ int v2; // ebx@3 unsigned int v3; // eax@3 MapInfo *v4; // edi@4 - int v5; // eax@8 - SpawnPointMM7 *v6; // edx@14 + //int v5; // eax@8 + //SpawnPointMM7 *v6; // edx@14 size_t v7; // eax@19 char *v8; // eax@19 char *v9; // eax@21 char Source[120]; // [sp+Ch] [bp-84h]@19 const char *pFilename; // [sp+84h] [bp-Ch]@1 - unsigned int v12; // [sp+88h] [bp-8h]@12 - int v13; // [sp+8Ch] [bp-4h]@11 + //unsigned int v12; // [sp+88h] [bp-8h]@12 + //int v13; // [sp+8Ch] [bp-4h]@11 pFilename = pLevelFilename; thisa->AllocSoftwareDrawBuffers(); @@ -8352,32 +8352,33 @@ (int)&thisa); if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x20) ) { - UpdateActors(); - UpdateLayingItems(); + InitializeActors(); + InitializeLayingItems(); } BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; - v5 = 0; + //v5 = 0; if ( !v2 ) thisa = 0; if ( thisa == (OutdoorCamera *)1 ) { - v13 = 0; - if ( (signed int)pOutdoor->uNumSpawnPoints > 0 ) - { - v12 = 0; - while ( 1 ) - { - v6 = &pOutdoor->pSpawnPoints[v12 / 0x18]; - if ( pOutdoor->pSpawnPoints[v12 / 0x18].uKind == 3 ) - SpawnEncounter(v4, v6, v5, v5, v5); - else - v4->SpawnRandomTreasure(v6); - ++v13; - v12 += 24; - if ( v13 >= (signed int)pOutdoor->uNumSpawnPoints ) - break; - v5 = 0; - } + //v13 = 0; + for (uint i = 0; i < pOutdoor->uNumSpawnPoints; ++i) + { + //v12 = 0; + //while ( 1 ) + //{ + auto spawn = pOutdoor->pSpawnPoints + i; + //v6 = &pOutdoor->pSpawnPoints[v12 / 0x18]; + if (spawn->uKind == 3 ) + SpawnEncounter(v4, spawn, 0, 0, 0); + else + v4->SpawnRandomTreasure(spawn); + //++v13; + //v12 += 24; + //if ( v13 >= (signed int)pOutdoor->uNumSpawnPoints ) + // break; + //v5 = 0; + //} } RespawnGlobalDecorations(); } @@ -12906,8 +12907,6 @@ //----- (0043F9E1) -------------------------------------------------------- void stru170_stru2::_43F9E1(__int16 x, int y, __int16 z, int w) { - __debugbreak(); - _viewport_space_y = y; _viewport_space_w = w; @@ -15223,7 +15222,7 @@ memset(&DstBuf, 0, 0x48u); if ( (signed int)v5 >= (signed int)uBufferSize ) { - sprintfex(&Args, "File %s Size %lu - Buffer size %lu", v3, v5, uBufferSize); + sprintf(&Args, "File %s Size %lu - Buffer size %lu", v3, v5, uBufferSize); Abortf(&Args); } memcpy(Dst, ptr, v5); @@ -15300,7 +15299,7 @@ uLevelStrNumStrings = (signed __int16)v2 - 1; if ( v0 > 800 ) { - sprintfex(Args, "MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", v0 + 1); + sprintf(Args, "MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", v0 + 1); Abortf(Args); } v6 = 0; @@ -15826,7 +15825,7 @@ { if ( v10 ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[409], v0->pName);// "Do you wish to leave %s?" + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[409], v0->pName);// "Do you wish to leave %s?" v1 = pTmpBuf; goto LABEL_12; } @@ -15859,7 +15858,7 @@ pEventTimer->Pause(); v0 = const_2(); - sprintfex(pContainer, "evt%02d", v0); + sprintf(pContainer, "evt%02d", v0); if ( pParty->uAlignment ) { if ( pParty->uAlignment != 2 ) @@ -15876,7 +15875,7 @@ pTexture_outside = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("outside", TEXTURE_16BIT_PALETTE)]; v1 = pMapStats->GetMapInfo(pCurrentMapName); if ( v1 ) - sprintfex(byte_591098, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" + sprintf(byte_591098, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" else strcpy(byte_591098, pGlobalTXT_LocalizationStrings[79]);// "Exit" result = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)17, 0, (int)byte_591098); @@ -15952,9 +15951,9 @@ v6 = v3; v5 = pGlobalTXT_LocalizationStrings[128]; // "It will take %d days to travel to %s." } - sprintfex(pTmpBuf, v5, v6, v1->pName); + sprintf(pTmpBuf, v5, v6, v1->pName); strcat(pTmpBuf, "\n \n"); - sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[v9].pName); + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[v9].pName); strcat(pTmpBuf, pTmpBuf2); v4 = pFontCreate->CalcTextHeight(pTmpBuf, &v7, 0, 0); v7.DrawText2(pFontCreate, 0, (212 - v4) / 2 + 101, 0, pTmpBuf, 3u); @@ -16014,7 +16013,7 @@ } if ( pGUIWindow2->ptr_1C == (void *)26 ) { - sprintfex(Str, "%s %s", GameUI_StatusBar_TimedString, pKeyActionMap->pPressedKeysBuffer); + sprintf(Str, "%s %s", GameUI_StatusBar_TimedString, pKeyActionMap->pPressedKeysBuffer); v3 = pFontLucida->GetLineWidth(Str); pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); pGUIWindow2->DrawFlashingInputCursor(v3 + 13, 357, pFontLucida); @@ -16175,7 +16174,7 @@ if ( v3 ) { v4 = pTmpBuf; - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v0->pName, aNPCProfessionNames[v3]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v0->pName, aNPCProfessionNames[v3]); } else { @@ -16193,7 +16192,7 @@ } if ( uDialogueType == 91 ) { - sprintfex(v4, pGlobalTXT_LocalizationStrings[576], dword_F8B1B4);// "Congratulations on your win: here's your stuff: %u gold." + sprintf(v4, pGlobalTXT_LocalizationStrings[576], dword_F8B1B4);// "Congratulations on your win: here's your stuff: %u gold." pInString = v4; v8 = 0; goto LABEL_39; @@ -16358,7 +16357,7 @@ if ( v0->uFlags & 0x80 ) { LABEL_59: - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[408], v0->pName); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[408], v0->pName); v24 = pTmpBuf; goto LABEL_79; } @@ -17271,12 +17270,12 @@ v25 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); if ( v25 ) { - stru_5E4C90.field_0[_5C3420_pDecoration->field_1C] = _evt->v5 - 124; + stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = _evt->v5 - 124; } else { v26 = _5C3420_pDecoration; - stru_5E4C90.field_0[_5C3420_pDecoration->field_1C] = 0; + stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = 0; LOBYTE(v26->field_2) |= 0x20u; } goto LABEL_291; @@ -19445,7 +19444,7 @@ while ( v4 < 200 ); if ( v4 >= 200 ) { - sprintfex(&Args, "Unable to find Door ID: %i!", uDoorID); + sprintf(&Args, "Unable to find Door ID: %i!", uDoorID); Abortf(&Args); } v6 = &pIndoor->pDoors[v4];
--- a/mm7_4.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_4.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -2943,7 +2943,7 @@ do { v5 = result + 1; - sprintfex(pTmpBuf, "%s%02d", *v3, result + 1); + sprintf(pTmpBuf, "%s%02d", *v3, result + 1); pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2); result = v5; ++v4; @@ -3357,7 +3357,7 @@ v1 = uHoursToSleep; if ( uHoursToSleep > 240 ) - UpdateActors(); + InitializeActors(); v2 = (double)(7680 * v1) * 0.033333335; pParty->uTimePlayed += (signed __int64)v2; v3 = &pPlayers[1]; @@ -5126,7 +5126,7 @@ if ( v16 + 10 * (unsigned __int8)*v15 == 552 ) { v46 = v13->GetDisplayName(); - sprintfex(a1, format_4E2D80, v59, v46); + sprintf(a1, format_4E2D80, v59, v46); LABEL_117: v11 = a1; goto LABEL_118; @@ -5172,7 +5172,7 @@ LABEL_108: strncpy(a1, v15, 2u); v51 = atoi(a1); - sprintfex(a1, "%lu", v51); + sprintf(a1, "%lu", v51); goto LABEL_117; } v26 = &p2DEvents[(signed int)a4 - 1].fPriceMultiplier; @@ -5216,7 +5216,7 @@ } } LABEL_98: - sprintfex(a1, "%lu", v29); + sprintf(a1, "%lu", v29); goto LABEL_117; } v34 = *v26; @@ -5252,7 +5252,7 @@ v53 = v56.field_C + 1; v50 = v56.field_14; LABEL_116: - sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54); + sprintf(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54); goto LABEL_117; } v52 = pPlayers[4]; @@ -5387,6 +5387,7 @@ int uX; // [sp+160h] [bp-10h]@18 unsigned int v133; // [sp+164h] [bp-Ch]@25 int v134; // [sp+168h] [bp-8h]@14 + char *Str; // [sp+16Ch] [bp-4h]@18 Player *pPlayer; const char *pSkillName; @@ -5474,6 +5475,8 @@ v119 = 6 * v6 + 169; do { + Str = pPlayer->pName; + pGUIWindow_CurrentMenu->DrawText( pFontCreate, v134 + 73, @@ -5844,32 +5847,8 @@ ++uControlParama; } while ( (signed int)uXa < 640 ); - pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( - 10u, - 32u, - 11u, - 13u, - 1, - 0, - 0xABu, - 0, - 0, - "", - pTexture_presleft, - 0); - pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton( - 169u, - 32u, - 11u, - 13u, - 1, - 0, - 0xABu, - 1u, - 0, - "", - pTexture_presleft, - 0); + pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10u, 32u, 11u, 13u, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169u, 32u, 11u, 13u, 1, 0, 0xABu, 1u, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton( 327u, 32u, @@ -9513,7 +9492,7 @@ v1 = *_this - 399; v2 = (*_this - 400) % 11 + 1; v11 = 4 * (*_this - 400) / 11; - sprintfex(pTmpBuf, "%s%03d", spellbook_texture_filename_suffices[v11 / 4], v2); + sprintf(pTmpBuf, "%s%03d", spellbook_texture_filename_suffices[v11 / 4], v2); if ( pMouse->GetCursorPos(&a2)->y <= 320 ) v3 = pMouse->GetCursorPos(&a2)->y + 30; else @@ -9536,7 +9515,7 @@ v5 = v13; if ( v4 > v5 ) v5 = v4; - sprintfex( + sprintf( pTmpBuf2, "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s", pSpellStats->pInfos[v1].pDescription, @@ -9573,7 +9552,7 @@ a1.uFrameZ = a1.uFrameX + 107; a1.uFrameWidth = 108; a1.DrawText2(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v11 / 4 + 12], 3u); - sprintfex(pTmpBuf, "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * v1)); + sprintf(pTmpBuf, "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * v1)); return a1.DrawText2( pFontComic, 0xCu, @@ -9606,7 +9585,7 @@ v4.uFrameX = 483; v4.uFrameWidth = 148; v4.uFrameZ = 334; - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// // "%s is in no condition to %s" // "do anything" v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); @@ -10333,7 +10312,7 @@ { if ( v31 == v14 ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[634], pClassNames[v10 + 2], pClassNames[v10 + 3]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[634], pClassNames[v10 + 2], pClassNames[v10 + 3]); return pTmpBuf; } v25 = pClassNames[v10 + 2]; @@ -10351,7 +10330,7 @@ } v22 = pGlobalTXT_LocalizationStrings[633]; LABEL_23: - sprintfex(pTmpBuf, v22, v25); + sprintf(pTmpBuf, v22, v25); return pTmpBuf; } if ( !v1->CanAct() ) @@ -10550,7 +10529,7 @@ v24 = pSkillNames[v17]; v21 = pGlobalTXT_LocalizationStrings[225]; LABEL_90: - sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[534], v21, v24, v27); + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[534], v21, v24, v27); } return pTmpBuf2; } @@ -10675,7 +10654,7 @@ v2 = (&off_4EB080)[4 * uHouse_ExitPic]; if ( !v2 ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[411], v0); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[411], v0); v2 = pTmpBuf; } v3 = v2; @@ -10691,7 +10670,7 @@ v7 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); v8 = v6->uProfession; if ( v8 ) - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v8]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v8]); else strcpy(pTmpBuf, v6->pName); a1.DrawText2(pFontCreate, 0x1E3u, 0x71u, v7, pTmpBuf, 3u); @@ -10770,8 +10749,8 @@ v30 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); v31 = *(int *)v29; v32 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); - sprintfex(pTmpBuf, &byte_4F0F98, v32, v31, v30); - sprintfex(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); + sprintf(pTmpBuf, &byte_4F0F98, v32, v31, v30); + sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); ptr_F8B1E8 = pTmpBuf2; v15 = ""; goto LABEL_45; @@ -10813,8 +10792,8 @@ } if ( uDialogueType != 84 ) goto LABEL_49; - sprintfex(pTmpBuf, format_4E2D80, v55, pItemsTable->pItems[dword_F8B1A8].pUnidentifiedName); - sprintfex(pTmpBuf2, ptr_F8B1E8, pTmpBuf); + sprintf(pTmpBuf, format_4E2D80, v55, pItemsTable->pItems[dword_F8B1A8].pUnidentifiedName); + sprintf(pTmpBuf2, ptr_F8B1E8, pTmpBuf); ptr_F8B1E8 = pTmpBuf2; goto LABEL_45; } @@ -11800,7 +11779,7 @@ { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); - sprintfex(byte_591098, pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName); + sprintf(byte_591098, pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName); ptr_5076F4 = pDialogueWindow->CreateButton( 0x236u, 0x1BDu, @@ -12194,7 +12173,7 @@ while ( (signed int)v15 < v13->pNumPresenceButton + v13->pStartingPosActiveItem ); if ( v72 ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v73);// "Skill Cost: %lu" + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v73);// "Skill Cost: %lu" v65.DrawText2(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v73 = (signed int)(149 - i) / v72; if ( v73 > 32 ) @@ -12244,7 +12223,7 @@ else { LABEL_76: - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v0->pName, pClassNames[v0->uClass]);// + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v0->pName, pClassNames[v0->uClass]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." @@ -12302,7 +12281,7 @@ pOutdoor->SetFog(); } v0->PlaySound(87, 0); - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[430], v0->pName, v0->uLevel, v0->uLevel / 10 + 5);// + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[430], v0->pName, v0->uLevel, v0->uLevel / 10 + 5);// // "%s is now Level %lu and has earned %lu Skill Points!" ShowStatusBarString(pTmpBuf, 2u); goto LABEL_56; @@ -12323,7 +12302,7 @@ } return result; } - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[538], v5 - LODWORD(v0->uExperience), v34 + 1);// + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[538], v5 - LODWORD(v0->uExperience), v34 + 1);// // "You need %d more experience to train to level %d" v35 = 0; v62 = 3; @@ -12333,7 +12312,7 @@ } else { - sprintfex(pTmpBuf, "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// + sprintf(pTmpBuf, "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// // ""With your skills, you should be working here as a teacher."" // ""Sorry, but we are unable to train you."" v35 = 0; @@ -12384,7 +12363,7 @@ v61 = pGlobalTXT_LocalizationStrings[536];// ""With your skills, you should be working here as a teacher."" v59 = "%s\n \n%s"; } - sprintfex(*v45, v59, v61, v64); + sprintf(*v45, v59, v61, v64); } v47 = pFontArrus->CalcTextHeight(*v45, &v65, 0, 0); v43 = pDialogueWindow; @@ -12666,7 +12645,7 @@ if ( !v122 ) { LABEL_140: - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[544], _this->pName, pClassNames[_this->uClass]);// + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], _this->pName, pClassNames[_this->uClass]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." @@ -12679,7 +12658,7 @@ v88 = &v112; goto LABEL_61; } - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu" + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu" v112.DrawText2(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v119 = (const char **)((149 - v118) / v122); if ( (149 - v118) / v122 > 32 ) @@ -13535,7 +13514,7 @@ v3 = (int)(&v1->uIntelligence + dword_F8B19C); if ( *(short *)v3 ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[403], pClassNames[dword_F8B19C + 20]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[403], pClassNames[dword_F8B19C + 20]); ShowStatusBarString(pTmpBuf, 2u); pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } @@ -13707,7 +13686,7 @@ if ( !v61 ) { LABEL_64: - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v58->pName, pClassNames[v58->uClass]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v58->pName, pClassNames[v58->uClass]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v18 = pTmpBuf; @@ -13721,7 +13700,7 @@ } if ( Str ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v63); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v63); v52.DrawText2(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); } v63 = (signed int)(149 - v62) / v61; @@ -13911,7 +13890,7 @@ while ( (signed int)v62 < v4->pNumPresenceButton + v11 ); if ( v65 ) { - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v64); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v64); v57.DrawText2(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v64 = (149 - (signed int)v66) / (signed int)v65; if ( v64 > 32 ) @@ -13963,7 +13942,7 @@ else { LABEL_78: - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->uClass]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->uClass]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v22 = WORD2(v59); @@ -14117,7 +14096,7 @@ v41->uY = 0; if ( v1->_4B6FF9() ) { - sprintfex(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]); + sprintf(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]); v63 = 0; } strcpy(&Dest, pGlobalTXT_LocalizationStrings[68]); @@ -14412,14 +14391,14 @@ if ( !v34 ) { LABEL_40: - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->uClass]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->uClass]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v22 = v31; v23 = pFontArrus->CalcTextHeight(pTmpBuf, &v28, 0, 0); return (int)v28.DrawText2(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); } - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v32); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v32); v28.DrawText2(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v32 = (149 - v33) / v34; if ( (149 - v33) / v34 > 32 ) @@ -14574,7 +14553,7 @@ v59 = pDialogueWindow; v54 = v17; strcpy(&Dest, ""); - sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[405], s1); + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[405], s1); v18 = pFontArrus->CalcTextHeight(pTmpBuf2, &v53, 0, 0); v19 = v16->pNumPresenceButton; v20 = v18 + v17 + 146; @@ -14605,7 +14584,7 @@ if ( pDialogueWindow->pCurrentPosActiveItem != s1 ) v27 = *(const char **)v57; v47[1] = v27; - sprintfex(a1, format_4E2DC8, v27); + sprintf(a1, format_4E2DC8, v27); v66 = (unsigned __int8)byte_4F09B8[v26 * 4]; if ( (signed int)ptr_507BC0->ptr_1C >= 63 ) { @@ -14628,7 +14607,7 @@ if ( v61 != (Player *)v2 ) { memcpy(&v32, (char *)&pMapStats + 68 * (unsigned __int8)byte_4F09B0[v26 * 4], 0x44u); - sprintfex( + sprintf( pTmpBuf, pGlobalTXT_LocalizationStrings[404], v66, @@ -14690,7 +14669,7 @@ v45 = (unsigned int)&v49; v44 = &v48; v43 = pTmpBuf2; - sprintfex(pTmpBuf, "%s\n \n%s%s%s%s%s", pTmpBuf2, &v48, &v49, &v50, &v51, &Dest); + sprintf(pTmpBuf, "%s\n \n%s%s%s%s%s", pTmpBuf2, &v48, &v49, &v50, &v51, &Dest); v53.DrawText2(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); } else @@ -15379,7 +15358,7 @@ pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); v11 = const_2(); - sprintfex(pContainer, "evt%02d", v11); + sprintf(pContainer, "evt%02d", v11); if ( pParty->uAlignment ) { if ( pParty->uAlignment != 2 ) @@ -15412,7 +15391,7 @@ v20 = pMapStats->pInfos[v14].pName; v18 = pGlobalTXT_LocalizationStrings[410]; LABEL_10: - sprintfex(byte_591098, v18, v20); + sprintf(byte_591098, v18, v20); goto LABEL_20; } v21 = pGlobalTXT_LocalizationStrings[79]; @@ -15535,7 +15514,7 @@ do { v8 = v19; - sprintfex(pContainer, "npc%03u", Dst[v19]); + sprintf(pContainer, "npc%03u", Dst[v19]); v9 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); ++v19; pDialogueNPCPortraits[v8] = &pIcons_LOD->pTextures[v9]; @@ -15641,7 +15620,7 @@ v9 -= 12; v8 = 1; } - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[414], v6, aAMPMNames[v7], v9, aAMPMNames[v8]); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[414], v6, aAMPMNames[v7], v9, aAMPMNames[v8]); ShowStatusBarString(pTmpBuf, 2u); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(3, 0); @@ -15698,7 +15677,7 @@ if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; v16 = const_2(); - sprintfex(pContainer, "evt%02d", v16); + sprintf(pContainer, "evt%02d", v16); if ( pParty->uAlignment ) { if ( pParty->uAlignment != 2 )
--- a/mm7_5.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_5.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -2229,7 +2229,7 @@ v66 = stru_4ECBB8[uMessageParam].rot_x; _5B65B4_npcdata_loword_house_or_other = stru_4ECBB8[uMessageParam].rot_y; _5B65B8_npcdata_hiword_house_or_other = v66; - UpdateActors(); + InitializeActors(); } v67 = pGUIWindow_CurrentMenu->Hint; if ( v67 ) @@ -11721,18 +11721,13 @@ //----- (00408768) -------------------------------------------------------- -char __cdecl UpdateActors() -{ - unsigned int v0; // edi@1 - __int16 v1; // ax@7 - char *v2; // esi@10 - char v3; // zf@13 +void InitializeActors() +{ signed int v5; // [sp+Ch] [bp-10h]@1 signed int v6; // [sp+10h] [bp-Ch]@1 signed int v7; // [sp+14h] [bp-8h]@1 signed int v8; // [sp+18h] [bp-4h]@1 - v0 = 0; v8 = 0; v6 = 0; v7 = 0; @@ -11741,65 +11736,48 @@ v8 = 1; if ( !_strcmpi(pCurrentMapName, "d26.blv") ) v6 = 1; - if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) ) + if (_449B57_test_bit(pParty->_award_bits, 99)) v7 = 1; - v1 = _449B57_test_bit(pParty->_award_bits, 100); - if ( v1 ) + if (_449B57_test_bit(pParty->_award_bits, 100)) v5 = 1; - if ( (signed int)uNumActors > 0 ) - { - v2 = (char *)&pActors[0].vPosition; - do - { - if ( ((Actor *)(v2 - 142))->CanAct() || *((short *)v2 + 17) == 19 ) - { - v3 = *((short *)v2 + 17) == 19; - *(short *)v2 = *((short *)v2 + 10); - *((short *)v2 + 1) = *((short *)v2 + 11); - *((short *)v2 + 2) = *((short *)v2 + 12); - *((short *)v2 - 51) = *((short *)v2 - 17); - if ( !v3 ) - Actor::_403EB6(v0, dword_4F6E08[v0], *(int *)(v2 - 18), 0); - } - *(v2 - 81) = 0; - LOBYTE(v1) = 0; - if ( !v8 || v7 ) - { - if ( !v6 || v5 ) - { - LOBYTE(v1) = ((Actor *)(v2 - 142))->_438B9B(); - if ( (char)v1 ) - *(v2 - 104) &= 0xF7u; - } - } - *(v2 - 104) &= 0x7Fu; - if ( *(v2 - 104) & 0x40 ) - LOBYTE(v1) = Actor::_4031C1_update_job(v0, pParty->uCurrentHour, 1); - ++v0; - v2 += 836; - } - while ( (signed int)v0 < (signed int)uNumActors ); - } - return v1; + for (uint i = 0; i < uNumActors; ++i) + { + auto actor = pActors + i; + + if (actor->CanAct() || actor->uAIState == Disabled) + { + actor->vPosition.x = actor->vInitialPosition.x; + actor->vPosition.y = actor->vInitialPosition.y; + actor->vPosition.z = actor->vInitialPosition.z; + actor->sCurrentHP = actor->pMonsterInfo.uHP; + if (actor->uAIState != Disabled) + Actor::_403EB6(i, dword_4F6E08[i], actor->pMonsterInfo.uRecoveryTime, 0); + } + + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + + if (!v8 || v7) + if (!v6 || v5) + if (actor->_438B9B()) + BYTE2(actor->uAttributes) &= 0xF7u; + + BYTE2(actor->uAttributes) &= 0x7Fu; + if (BYTE2(actor->uAttributes) & 0x40) + Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); + } } //----- (00408896) -------------------------------------------------------- -void UpdateLayingItems() -{ - unsigned int v0; // edi@1 - char *v1; // esi@1 - char *result; // eax@7 - - v0 = 0; - v1 = (char *)&pLayingItems[0].uObjectDescID; - do - { - if ( *(short *)v1 && (v1[24] & 8 || pObjectList->pObjects[*(short *)v1].uFlags & 0x10) ) - LayingItem::_42F933(v0); - v1 += 112; - ++v0; - } - while ( (signed int)v1 < (signed int)((char *)&pObjectList->uNumObjects + 2) ); +void InitializeLayingItems() +{ + for (uint i = 0; i < uNumLayingItems; ++i) + { + auto item = pLayingItems + i; + + if (item->uItemType && + (item->uSoundID & 8 || pObjectList->pObjects[item->uItemType].uFlags & 0x10)) + LayingItem::_42F933(i); + } for (uint i = 0; i < 100; ++i) array_5118E8.pElements[i].field_C_time_left = 0;
--- a/mm7_6.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_6.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -6499,7 +6499,7 @@ if ( v447->IsInteractive() ) { _5C3420_pDecoration = v447; - EventProcessor(stru_5E4C90.field_0[v447->field_1C] + 380, 0, 1); + EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); _5C3420_pDecoration = (LevelDecoration *)v1; } }
--- a/mm7_data.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_data.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -803,7 +803,7 @@ char aUndefinedCobje[777]; // idb char aEWorkMsdevMm_7[777]; // idb char aGammaControlNo[777]; // idb -__int16 word_4E8152[11]; +__int16 word_4E8152[11] = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; char byte_4E8168[116]; char aD3dTextureName[777]; // idb char aLogd3d_txt[777]; // idb @@ -821,324 +821,6 @@ }; stru355 stru_4E82A4 = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; stru355 stru_4EFCBC = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; -char aGlobal_txt[777]; // idb -char aMagic[777]; // idb -char aDark_0[777]; // idb -char aLight_1[777]; // idb -char aBody_0[777]; // idb -char aMind_1[777]; // idb -char aSpirit_1[777]; // idb -char aEarth_0[777]; // idb -char aWater_0[777]; // idb -char aFire_1[777]; // idb -char aSpells_txt[777]; // idb -char aParsingError[777]; // idb -char aErrorParsingPo[777]; // idb -char Text[777]; // idb -char Caption[777]; // idb -char asc_4E8530[777]; // idb -char a222[777]; // idb -char asc_4E8538[777]; // idb -char aPotion_txt[777]; // idb -char aErrorParsing_0[777]; // idb -char aPotnotes_txt[777]; // idb -char aHistory_txt[777]; // idb -char aPsychotic[777]; // idb -char aDizzy[777]; // idb -char aDrugged[777]; // idb -char aUnderwater[777]; // idb -char aSewerpipe[777]; // idb -char aParkinglot[777]; // idb -char aPlain[777]; // idb -char aQuarry[777]; // idb -char aMountains[777]; // idb -char aCity[777]; // idb -char aForest[777]; // idb -char aAlley[777]; // idb -char aStonecorridor[777]; // idb -char aHallway[777]; // idb -char aCarpetedhallwa[777]; // idb -char aHangar[777]; // idb -char aArena[777]; // idb -char aCave[777]; // idb -char aConcerthall[777]; // idb -char aAuditorium[777]; // idb -char aStoneroom[777]; // idb -char aLivingroom[777]; // idb -char aBathroom[777]; // idb -char aRoom[777]; // idb -char aPaddedcell[777]; // idb -char aGeneric[777]; // idb -char aMapstats_txt[777]; // idb -char aHostile_txt[777]; // idb -char aEWorkMsdevMm_9[777]; // idb -char aUnknownMonster[777]; // idb -char aHammerhands[777]; // idb -char aPsychic[777]; // idb -char aBlades[777]; // idb -char aMind[777]; // idb -char aHarm[777]; // idb -char aFate[777]; // idb -char aSummon[777]; // idb -char aReanimate[777]; // idb -char aDragon[777]; // idb -char aBless[777]; // idb -char aAcid[777]; // idb -char off_4E876C[777]; // idb -char aMass[777]; // idb -char aRock[777]; // idb -char aFire[777]; // idb -char aIncinerate[777]; // idb -char aFireball[777]; // idb -char aParalyze[777]; // idb -char aShrapmetal[777]; // idb -char aToxic[777]; // idb -char aLight[777]; // idb -char aSparks[777]; // idb -char aPain[777]; // idb -char aHeroism[777]; // idb -char aHaste[777]; // idb -char aStone[777]; // idb -char aImplosion[777]; // idb -char aLightning[777]; // idb -char aMeteor[777]; // idb -char aPower[777]; // idb -char aSpirit[777]; // idb -char aShield[777]; // idb -char aHour[777]; // idb -char aDay[777]; // idb -char aDispel[777]; // idb -char aEner[777]; // idb -char aDark[777]; // idb -char aLight_0[777]; // idb -char aBody[777]; // idb -char aMind_0[777]; // idb -char aSpirit_0[777]; // idb -char aEarth[777]; // idb -char aWater[777]; // idb -char off_4E887C[777]; // idb -char aFire_0[777]; // idb -char aArrowf[777]; // idb -char aArrow[777]; // idb -char aPlacemon_txt[777]; // idb -char aExplode[777]; // idb -char aGround[777]; // idb -char aCanTCreateRa_0[777]; // idb -char asc_4E88E8[777]; // idb -char aSummon_0[777]; // idb -char aShot[777]; // idb -char aG[777]; // idb -char aM[777]; // idb -char aE_0[2]; // weak -char aDrainsp[777]; // idb -char off_4E8910[777]; // idb -char aSteal[777]; // idb -char aBrkweapon[777]; // idb -char aBrkarmor[777]; // idb -char aBrkitem[777]; // idb -char aErrad[777]; // idb -char aStone_0[777]; // idb -char aDead[777]; // idb -char aUncon[777]; // idb -char aParalyze_0[777]; // idb -char aDisease3[777]; // idb -char aDisease2[777]; // idb -char aDisease1[777]; // idb -char aPoison3[777]; // idb -char aPoison2[777]; // idb -char aPoison1[777]; // idb -char aInsane[777]; // idb -char aDrunk[777]; // idb -char aAfraid[777]; // idb -char aAsleep[777]; // idb -char SubStr[777]; // idb -char aCurse[6]; // weak -char aN[777]; // idb -char aGem[777]; // idb -char aScroll[777]; // idb -char aWand[777]; // idb -char aAmulet[777]; // idb -char aRing[777]; // idb -char aBoots[777]; // idb -char aGauntlets[777]; // idb -char aCape[777]; // idb -char aBelt[777]; // idb -char aHelm[777]; // idb -char aShield_0[777]; // idb -char aPlate[777]; // idb -char aChain[777]; // idb -char aStaff[777]; // idb -char aClub[777]; // idb -char aMace[777]; // idb -char aBow[777]; // idb -char aSpear[777]; // idb -char aAxe[777]; // idb -char aDagger[777]; // idb -char aSword[777]; // idb -char aMisc[777]; // idb -char aArmor[777]; // idb -char aWeapon[777]; // idb -char aMonsters_txt[777]; // idb -char aNewitemgen[777]; // idb -char aClass_txt[777]; // idb -char aStats_txt[777]; // idb -char aSkilldes_txt[777]; // idb -char aRnditems_txt[777]; // idb -char aSpecial[777]; // idb -char aRelic[777]; // idb -char aArtifact[777]; // idb -char aClub_0[777]; // idb -char aPlate_0[777]; // idb -char aChain_0[777]; // idb -char aLeather_0[777]; // idb -char aBlaster[777]; // idb -char aMace_0[777]; // idb -char aSpear_0[777]; // idb -char aAxe_0[777]; // idb -char aDagger_0[777]; // idb -char aSword_0[777]; // idb -char aStaff_0[777]; // idb -char aGem_0[777]; // idb -char aGold[777]; // idb -char aMscroll[777]; // idb -char aSscroll[777]; // idb -char aBottle[777]; // idb -char aReagent[777]; // idb -char aHerb[777]; // idb -char aWeaponw[777]; // idb -char aAmulet_0[777]; // idb -char aRing_0[777]; // idb -char aBoots_0[777]; // idb -char aGauntlets_0[777]; // idb -char aCloak[777]; // idb -char aBelt_0[777]; // idb -char aHelm_0[777]; // idb -char aShield_1[777]; // idb -char aArmor_0[777]; // idb -char aBow_0[777]; // idb -char aMissile[777]; // idb -char aWeapon1or2[777]; // idb -char aWeapon2[777]; // idb -char aWeapon_0[777]; // idb -char aItems_txt[777]; // idb -char aSpcitems_txt[777]; // idb -char aStditems_txt[777]; // idb -char aUnableToSaveDd[777]; // idb -char aDataDdeclist_b[777]; // idb -char aDecDescrip[777]; // idb -char aDusk[777]; // idb -char aDawn[777]; // idb -char aEmitfire[777]; // idb -char aLoopslow[777]; // idb -char aMarker[777]; // idb -char aFf[777]; // idb -char aFm[3]; // idb -char aFs[3]; // idb -char aInvisible[777]; // idb -char off_4E8CB8[777]; // idb -char aDecorationde_0[777]; // idb -char aDecorationdesc[777]; // idb -char aUnableToSaveDc[777]; // idb -char aDataDchest_bin[777]; // idb -char aChestDescrip[777]; // idb -char aChestdescrip_0[777]; // idb -char aChestdescripti[777]; // idb -char aUnableToSave_0[777]; // idb -char aDataDoverlay_b[777]; // idb -char aOvlDes_[777]; // idb -char aTransparent[777]; // idb -char aCenter[7]; // weak -char aOverlaydescrip[777]; // idb -char aObjectdescript[777]; // idb -char aUnableToSaveDo[777]; // idb -char aDataDobjlist_b[777]; // idb -char aObjDescrip[777]; // idb -char aLines[777]; // idb -char aBounce[777]; // idb -char aFlagonintercep[777]; // idb -char aNogravity[777]; // idb -char aNopickup[777]; // idb -char aFtlifetime[777]; // idb -char aLifetime[777]; // idb -char aNodraw[777]; // idb -char aObjectdescri_0[777]; // idb -char aBits[777]; // idb -char aUnableToSaveDm[777]; // idb -char aDataDmonlist_b[777]; // idb -char aMonRace[777]; // idb -char aMonsterracel_0[777]; // idb -char aMonsterracelis[777]; // idb -char a__10[777]; // idb -char aKey_stepright[777]; // idb -char aKey_stepleft[777]; // idb -char aKey_alwaysrun[777]; // idb -char aKey_land[777]; // idb -char aKey_flydown[777]; // idb -char aKey_flyup[777]; // idb -char aKey_zoomout[777]; // idb -char aKey_zoomin[777]; // idb -char aKey_centerview[777]; // idb -char aKey_lookdown[777]; // idb -char aKey_lookup[777]; // idb -char aKey_mapbook[777]; // idb -char aKey_autonotes[777]; // idb -char aKey_timecal[777]; // idb -char aKey_rest[777]; // idb -char aKey_quickref[777]; // idb -char aKey_quest[777]; // idb -char aKey_charcycle[777]; // idb -char aKey_pass[777]; // idb -char aKey_cast[777]; // idb -char aKey_eventtrigg[777]; // idb -char aKey_combat[777]; // idb -char aKey_jump[777]; // idb -char aKey_yell[777]; // idb -char aKey_castready[777]; // idb -char aKey_attack[777]; // idb -char aKey_right[777]; // idb -char aKey_left[777]; // idb -char aKey_backward[777]; // idb -char pKeyName[777]; // idb -char aDefault[777]; // idb -char aControl[777]; // idb -char aBackspace[777]; // idb -char aBackslash[777]; // idb -char aSquote[777]; // idb -char aSlash[777]; // idb -char aPeriod[777]; // idb -char aSemicolon[777]; // idb -char aDecimal[777]; // idb -char aComma[777]; // idb -char aInsert[777]; // idb -char aHome[777]; // idb -char aDelete[777]; // idb -char aEnd[777]; // idb -char aAdd[777]; // idb -char aSubtract[777]; // idb -char aTab[777]; // idb -char aPage_up[777]; // idb -char aPage_down[777]; // idb -char aSpace[777]; // idb -char aReturn[777]; // idb -char aDown[777]; // idb -char aUp[777]; // idb -char asc_4E925C[777]; // idb -char aCouldNotInitia[49]; // weak -char aInvalidDi_keyb[777]; // idb -char aEWorkMsdevM_10[45]; // weak -char aInvalidDi_ke_0[777]; // idb -char aInvalidDi_ke_1[777]; // idb -char aUknownKeyDetec[777]; // idb -char aEffpar03[777]; // idb -char aErrorFailedToB[777]; // idb -char aErrorFailedToG[777]; // idb -char aEWorkMsdevM_11[777]; // idb -char aLightpolyBuild[777]; // idb -char aUndefinedClipF[30]; // weak -char aInvalidLightTy[777]; // idb -char aInvalidLight_0[777]; // idb -char aUknownStripTyp[777]; // idb -char aInvalidLightma[777]; // idb char byte_4E94D0 = 5; // weak char byte_4E94D1 = 9; // weak char _4E94D2_light_type = 6; // weak @@ -1147,369 +829,7 @@ unsigned int saveload_dlg_ys[2] = {60, 0}; unsigned int saveload_dlg_zs[2] = {460, 640}; unsigned int saveload_dlg_ws[2] = {344, 480}; -char aEWorkMsdevM_12[777]; // idb -char a___0[777]; // idb -char aSave03d_mm7[777]; // idb -char Name[777]; // idb -char aAr_dn_dn_0[777]; // idb -char aAr_up_dn_0[777]; // idb -char aLs_saved[777]; // idb -char aLs_loadd[777]; // idb -char aX_d[777]; // idb -char aImage_pcx[777]; // idb -char aHeader_bin[777]; // idb -char aSavesS[777]; // idb -char aX_u[777]; // idb -char aLs_saveu[777]; // idb -char aLs_loadu[777]; // idb -char aSave_up[777]; // idb -char aLoad_up[777]; // idb -char aLoadsave[777]; // idb -char a1_mm7[6]; // weak -char aUnableToFindS[777]; // idb -char aLevelsS[777]; // idb -char aNpcgroup_bin[777]; // idb -char aNpcdata_bin[777]; // idb -char aOverlay_bin[777]; // idb -char aClock_bin[777]; // idb -char aParty_bin[777]; // idb -char ExistingFileName[777]; // idb -char NewFileName[777]; // idb -char aSS_2[777]; // idb -char aSavesSave03d_m[777]; // idb -char aSD02dSDSD[777]; // idb -char aLevellod[777]; // idb -char aLevelsSS[777]; // idb -char a_lod[5]; // weak -char aDataGames_lod[777]; // idb -char Default[777]; // idb -char aCurrent[777]; // idb -char aNewmapsForMmvi[777]; // idb -char aMmvii[777]; // idb -char aOutOfMemoryLoa[777]; // idb -char aAttemptToOpenN[777]; // idb -char aFileSIsNotABlv[777]; // idb -char aD23_blv[777]; // idb -char aEventTrigger[777]; // idb -char aLodapp_tmp[777]; // idb -char aWb[777]; // idb -char aLod_tmp[777]; // idb -char aLodIndex[777]; // idb -char aLod[777]; // idb -char aLodCarray[777]; // idb -char aRb_0[777]; // idb -char aLodio[777]; // idb -char aAttemptToRes_0[777]; // idb -char aLodsub[777]; // idb -char aAttemptToReset[777]; // idb -char aMm6[777]; // idb -char aLodchapterpage[777]; // idb -char aLODFile[777]; // idb -char aChapter[777]; // idb -char aUnableToAppend[777]; // idb -char aIndoorBlvFiles[26]; // weak int dword_4E98BC_bApplicationActive; // weak -char aBlv[777]; // idb -char aMightAndMagico[41]; // weak -char aLevels[7]; // weak -char aLsave640_pcx[13]; // weak -char aTitle_exit[777]; // idb -char aTitle_cred[777]; // idb -char aTitle_load[777]; // idb -char aTitle_new[777]; // idb -char a___1[777]; // idb -char aRanOnce[777]; // idb -char aNoanim[777]; // idb -char aNosound[777]; // idb -char aWindow[777]; // idb -char aUsedefs[777]; // idb -char ClassName[777]; // idb -char aOut02_odm[10]; // weak -char aYouMustBeRunni[777]; // idb -char aDebugFlags[777]; // idb -char aWindowY[777]; // idb -char aWindowX[777]; // idb -char aStartinwindow[777]; // idb -char aD10_blv[777]; // idb -char aD11_blv[777]; // idb -char a1_0[777]; // idb -char aMightAndMagicV[777]; // idb -char aNewWorldComput[777]; // idb -char SubKey[777]; // idb -char aCloseCd[777]; // idb -char aInfoCdUpcWait[777]; // idb -char aOpenCTypeCdaud[777]; // idb -char aXAnimsMagic7_v[20]; // weak -char aAbbrechen[777]; // idb -char aBitteCd2VonMig[777]; // idb -char aBitteCd2Einleg[777]; // idb -char aCancelar[9]; // weak -char aPorFavorInse_0[777]; // idb -char aPorFavorInsert[777]; // idb -char aSupprimer[10]; // weak -char aInssrezMightMa[777]; // idb -char aInssrezLeCd2[777]; // idb -char aAnnulla[8]; // weak -char aInserireIlSe_0[777]; // idb -char aInserireIlSeco[777]; // idb -char aOdwolaj[8]; // weak -char aWlozCdRomNum_0[777]; // idb -char String[777]; // idb -char TemplateName[777]; // idb -char ValueName[777]; // idb -char a2dacceloff[777]; // idb -char aDsounds_bin[777]; // idb -char aDoverlay_bin[777]; // idb -char aDchest_bin[777]; // idb -char aDmonlist_bin[777]; // idb -char aDobjlist_bin[777]; // idb -char aDdeclist_bin[777]; // idb -char aDift_bin[777]; // idb -char aDpft_bin[777]; // idb -char aDtile_bin[777]; // idb -char aDtft_bin[777]; // idb -char aDsft_bin[777]; // idb -char aUnableToOpenSo[777]; // idb -char aDataSounds_def[777]; // idb -char aUnableToOpenOv[777]; // idb -char aDataOverlay_de[777]; // idb -char aUnableToOpenCh[777]; // idb -char aDataChest_def[777]; // idb -char aUnableToOpenPf[777]; // idb -char Args[777]; // idb -char aUnableToOpenTi[777]; // idb -char aDataTile_def[777]; // idb -char aUnableToOpenTf[777]; // idb -char aDataTft_def[777]; // idb -char aUnableToOpenIf[777]; // idb -char aDataIft_txt[777]; // idb -char aUnableToOpenMo[777]; // idb -char aDataMonlist_tx[777]; // idb -char aUnableToOpenOb[777]; // idb -char aDataObjlist_tx[777]; // idb -char aUnableToOpenDe[777]; // idb -char aDataDeclist_tx[777]; // idb -char aUnableToOpenSf[777]; // idb -char aDataSft_txt[777]; // idb -char aDataSprites_lo[777]; // idb -char aDataSpritelo_l[18]; // weak -char aResolution[777]; // idb -char aRegistry[777]; // idb -char aDataBitmaps_lo[777]; // idb -char aDataEvents_lod[777]; // idb -char aSomeFilesAreMi[42]; // weak -char aFilesMissing[14]; // weak -char pFilename[777]; // idb -char AppName[777]; // idb -char KeyName[777]; // idb -char aUnableToAllo_0[31]; // weak -char aUnableToAlloca[31]; // weak -char aMoreRamMemoryR[25]; // weak -char WindowName[777]; // idb -char IconName[777]; // idb -char aMoreHardDriveS[31]; // weak -char aDueToWindowVir[777]; // idb -char PathName[777]; // idb -char aHdwtr03u[777]; // idb -char aHeight[777]; // idb -char aEyelevel[777]; // idb -char aParty[777]; // idb -char aBuilding_sub_0[777]; // idb -char aBuilding_subdi[777]; // idb -char aTerrain_subd_0[777]; // idb -char aTerrain_subdiv[777]; // idb -char aTexmapping[777]; // idb -char aRecmod2[777]; // idb -char aRecmod1[777]; // idb -char aDefault_0[777]; // idb -char aDirt[777]; // idb -char aTextures[777]; // idb -char off_4EA208[777]; // idb -char aPlansky1[777]; // idb -char aDist_mist[777]; // idb -char aDist_shademist[777]; // idb -char aDist_shade[777]; // idb -char aShading[777]; // idb -char aBld_mm3[777]; // idb -char aBld_mm2[777]; // idb -char aBld_mm1[777]; // idb -char aTer_mm3[777]; // idb -char aTer_mm2[777]; // idb -char aTer_mm1[777]; // idb -char aMipmapping[777]; // idb -char aBld_gamma[777]; // idb -char aTer_gamma[777]; // idb -char aGridband3[777]; // idb -char aGridband2[777]; // idb -char aGridband1[777]; // idb -char aNowavywater[777]; // idb -char aRender[777]; // idb -char aNodecorations[777]; // idb -char aNosky[777]; // idb -char aNomist[777]; // idb -char aRgbnightbott_1[777]; // idb -char aRgbnightbott_0[777]; // idb -char aRgbnightbottom[777]; // idb -char aRgbnighttop_b[777]; // idb -char aRgbnighttop_g[777]; // idb -char aRgbnighttop_r[777]; // idb -char aRgbdaybottom_b[777]; // idb -char aRgbdaybottom_g[777]; // idb -char aRgbdaybottom_r[777]; // idb -char aRgbdaytop_b[777]; // idb -char aRgbdaytop_g[777]; // idb -char aRgbdaytop_r[777]; // idb -char aOutdoor[777]; // idb -char aFile[777]; // idb -char aStartmap[777]; // idb -char aWalkspeed[777]; // idb -char aNodecoration[777]; // idb -char aNodamage[777]; // idb -char aShowfr[777]; // idb -char aNomonster[777]; // idb -char aDebug[777]; // idb -char aNologo[777]; // idb -char aNowalksound[777]; // idb -char aNosound_0[777]; // idb -char aNointro[777]; // idb -char aMixerchannels[777]; // idb -char aVy2[777]; // idb -char aVx2[777]; // idb -char aVy1[777]; // idb -char aVx1[777]; // idb -char aScreen[777]; // idb -char aMakeme_pcx[11]; // weak -char aError[777]; // idb -char aFatalException[777]; // idb -char aDirectDrawErro[777]; // idb -char aUnknownDirectd[777]; // idb -char aDderr_devicedo[29]; // weak -char aDderr_videonot[21]; // weak -char aDderr_expired[14]; // weak -char aDderr_moredata[15]; // weak -char aDderr_notpagel[20]; // weak -char aDderr_cantpa_0[21]; // weak -char aDderr_cantpage[19]; // weak -char aDderr_nononloc[23]; // weak -char aDderr_dcalread[23]; // weak -char aDderr_nofocusw[20]; // weak -char aDderr_notloade[16]; // weak -char aDderr_nooptimi[19]; // weak -char aDderr_invali_3[25]; // weak -char aDderr_nomipmap[17]; // weak -char aDderr_unsupp_2[22]; // weak -char aDderr_notpalet[20]; // weak -char aDderr_implicit[24]; // weak -char aDderr_wrongmod[16]; // weak -char aDderr_nodc[11]; // weak -char aDderr_cantcrea[19]; // weak -char aDderr_cantdupl[20]; // weak -char aDderr_notflipp[19]; // weak -char aDderr_exclusiv[30]; // weak -char aDderr_notaover[25]; // weak -char aDderr_invali_2[22]; // weak -char aDderr_noover_0[20]; // weak -char aDderr_overlayn[24]; // weak -char aDderr_noddrops[17]; // weak -char aDderr_noblthw[14]; // weak -char aDderr_bltfastc[22]; // weak -char aDderr_nopale_0[18]; // weak -char aDderr_nopalett[24]; // weak -char aDderr_hwndalre[21]; // weak -char aDderr_hwndsubc[21]; // weak -char aDderr_nohwnd[13]; // weak -char aDderr_noclippe[24]; // weak -char aDderr_clipperi[25]; // weak -char aDderr_regionto[21]; // weak -char aDderr_noemulat[18]; // weak -char aDderr_primarys[34]; // weak -char aDderr_nodire_0[21]; // weak -char aDderr_directdr[31]; // weak -char aDderr_invalidd[28]; // weak -char aDderr_xalign[13]; // weak -char aDderr_wasstill[22]; // weak -char aDderr_vertical[30]; // weak -char aDderr_invalids[20]; // weak -char aDderr_unsupp_1[22]; // weak -char aDderr_unsupp_0[24]; // weak -char aDderr_toobigwi[18]; // weak -char aDderr_toobigsi[17]; // weak -char aDderr_toobighe[19]; // weak -char aDderr_surfacen[25]; // weak -char aDderr_colorkey[21]; // weak -char aDderr_surfac_0[29]; // weak -char aDderr_surfacea[30]; // weak -char aDderr_cantlock[22]; // weak -char aDderr_surfacei[24]; // weak -char aDderr_paletteb[18]; // weak -char aDderr_nozbuffe[18]; // weak -char aDderr_nozoverl[19]; // weak -char aDderr_outofcap[16]; // weak -char aDderr_outofvid[23]; // weak -char aDderr_overla_0[22]; // weak -char aDderr_overlayc[35]; // weak -char aDderr_novsynch[16]; // weak -char aDderr_norotati[19]; // weak -char aDderr_nostretc[18]; // weak -char aDderr_not4bi_0[19]; // weak -char aDderr_not4bitc[24]; // weak -char aDderr_not8bitc[19]; // weak -char aDderr_notextur[18]; // weak -char aDderr_noraster[19]; // weak -char aDderr_nofliphw[15]; // weak -char aDderr_nogdi[12]; // weak -char aDderr_nomirror[17]; // weak -char aDderr_notfound[15]; // weak -char aDderr_nooverla[18]; // weak -char aDderr_overlapp[23]; // weak -char aDderr_noexclus[22]; // weak -char aDderr_noclipli[17]; // weak -char aDderr_nocolorc[20]; // weak -char aDderr_nocooper[28]; // weak -char aDderr_nocolo_0[17]; // weak -char aDderr_nocolork[19]; // weak -char aDderr_nodirect[26]; // weak -char aDderr_noalphah[16]; // weak -char aDderr_invalidm[18]; // weak -char aDderr_invalido[20]; // weak -char aDderr_invali_1[25]; // weak -char aDderr_lockedsu[21]; // weak -char aDderr_no3d[11]; // weak -char aDderr_invali_0[22]; // weak -char aDderr_cannotde[26]; // weak -char aDderr_currentl[24]; // weak -char aDderr_exceptio[16]; // weak -char aDderr_heightal[18]; // weak -char aDderr_incompat[26]; // weak -char aDderr_invalidc[18]; // weak -char aDderr_cannotat[26]; // weak -char aDderr_unsuppor[18]; // weak -char aDderr_generic[14]; // weak -char aDderr_notiniti[21]; // weak -char aDderr_outofmem[18]; // weak -char aDderr_invalidp[20]; // weak -char Str[777]; // idb -char aDirectInputErr[777]; // idb -char aUnknownDirectI[777]; // idb -char aAtLineNumber[777]; // idb -char aInFile[777]; // idb -char aTooManyMobileL[777]; // idb -char aEWorkMsdevM_13[48]; // weak -char aUSS[777]; // idb -char aUS[777]; // idb -char aMicon3[777]; // idb -char aTarget[777]; // idb -char CursorName[777]; // idb -char aWarningInvalid[777]; // idb -char aEWorkMsdevM_14[37]; // weak -char aMicon1_0[777]; // idb -char aCouldNotInit_0[40]; // weak -char aEWorkMsdevM_15[777]; // idb -char aCouldNotLoadAs[777]; // idb -char aDi_mousePointe[777]; // idb -char aDi_mousePoin_0[777]; // idb -char aCouldNotClipCu[777]; // idb -char aDoorErrorDoorI[777]; // idb char *off_4EB080; // idb char *pTransitionStrings[464]; char aAwards_txt[777]; // idb @@ -1768,122 +1088,20 @@ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 }; -char aDD[777]; // idb -char off_4EE75C[777]; // idb int dword_4EED78; // weak _UNKNOWN unk_4EED80; // weak int dword_4EFA80; // weak int dword_4EFA84; // weak -char aDataD3dsprite_[777]; // idb -char aDataD3dbitmap_[777]; // idb -char aDetailLevel[777]; // idb -char aD3dDevice[777]; // idb -char aUseD3d[777]; // idb -char aEWorkMsdevM_22[777]; // idb -char aScreen0_2i_pcx[777]; // idb -char aZBuf_[777]; // idb -char aThereArenTAnyD[777]; // idb -char aDirect3dRend_1[777]; // idb -char aDirect3dRend_0[777]; // idb -char aDirect3dRender[777]; // idb -char aD3drendInitFai[777]; // idb -char aThereArenTAn_0[777]; // idb -char aErrorExecuting[777]; // idb -char aEWorkMsdevM_23[777]; // idb -char aHiscreen16Load[777]; // idb void *off_4EFDB0; // weak -char aEWorkMsdevM_24[777]; // idb -char aEffpar02[777]; // idb -char aSp18h1[7]; // weak -char aSpell75[777]; // idb -char aSpell73[777]; // idb -char aSpell71[777]; // idb -char aSpell69[777]; // idb -char aSpell58[777]; // idb -char aSpell55[777]; // idb -char aSpell51[777]; // idb -char aSpell46[777]; // idb -char aSpell38[777]; // idb -char aSpell36[777]; // idb -char aSpell25[777]; // idb -char aSpell17[777]; // idb -char aSpell14[777]; // idb -char aSpell05[777]; // idb -char aSpell03[777]; // idb -char aSpheal3[777]; // idb -char aSpheal2[777]; // idb -char aSpheal1[777]; // idb -char aSpboost3[777]; // idb -char aSpboost2[777]; // idb -char aSpboost1[777]; // idb -char aZapp[777]; // idb -char aSpell84[777]; // idb -char aEWorkMsdevM_25[777]; // idb -char aSpell97c[777]; // idb -char aSpell97[777]; // idb -char aSpell93[777]; // idb -char aSpell92[777]; // idb -char aSpell90[777]; // idb -char aSpell76[777]; // idb -char aSpell70[777]; // idb -char aSpell66[777]; // idb -char aSpell65[777]; // idb -char aSpell62[777]; // idb -char aSpell57c[777]; // idb -char aSpell41[777]; // idb -char aSpell39c[777]; // idb -char aSpell39[777]; // idb -char aSpell29[777]; // idb -char aSpell26[777]; // idb -char aSpell22[777]; // idb -char aSpell18[777]; // idb -char aSpell09[777]; // idb -char aSpell02[777]; // idb -char aSpell01[777]; // idb -char aSp57c[777]; // idb -char aInvalidMovieRe[777]; // idb -char aEnd_seq1[9]; // weak -char aLosegame[9]; // weak -char aIntroPost[11]; // weak -char aIntro[6]; // weak -char aJvc[4]; // weak -char aNewWorldLogo[15]; // weak -char a3dologo[8]; // weak -char aNoMovie[777]; // idb -char aEWorkMsdevM_26[777]; // idb -char aCanTLoadSoundF[777]; // idb -char aEWorkMsdevM_27[777]; // idb -char aSoundSIsSizeIB[777]; // idb -char aUnableToSave_2[777]; // idb -char aDataDsounds_bi[777]; // idb -char aSndDes_[777]; // idb -char a3d[777]; // idb -char aLock[777]; // idb -char aSwap[777]; // idb -char aSystem[777]; // idb -char aSoundlistcla_0[777]; // idb -char aSoundlistclass[777]; // idb -char aSoundFileError[777]; // idb -char aCanTOpenFileS[777]; // idb -char aSoundsAudio_sn[777]; // idb -char aDisable3dsound[777]; // idb -char aEaxEnvironment[26]; // weak -char a3dsoundprovide[777]; // idb -char aNone[777]; // idb -char aEmulated[777]; // idb -char aDevice[777]; // idb -char aSplashscreen[777]; // idb -char aSplashaudio[777]; // idb -char aSoftwareAureal[777]; // idb -char aEaxDamping[12]; // weak -char aEaxEffectVolum[18]; // weak -char aMaximumSupport[26]; // weak int dword_4F031C[777]; // weak -char aSprites08[777]; // idb -char aHardsprites[777]; // idb -char aTooManyStation[777]; // idb -char aEWorkMsdevM_28[52]; // weak -char *off_4F03B8; // idb +const char *off_4F03B8[] = +{ + "", "WEPNTABL", "ARMORY", "MAGSHELF", + "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", + "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", + "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", + "MAGSHELF" +}; __int16 word_4F03FE[777]; // weak __int16 word_4F0400[777]; // weak __int16 word_4F0498[777]; // weak
--- a/mm7_data.h Wed Nov 07 22:09:43 2012 +0600 +++ b/mm7_data.h Wed Nov 07 22:10:04 2012 +0600 @@ -797,324 +797,6 @@ #include "Texture.h" extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; -extern char aGlobal_txt[]; // idb -extern char aMagic[]; // idb -extern char aDark_0[]; // idb -extern char aLight_1[]; // idb -extern char aBody_0[]; // idb -extern char aMind_1[]; // idb -extern char aSpirit_1[]; // idb -extern char aEarth_0[]; // idb -extern char aWater_0[]; // idb -extern char aFire_1[]; // idb -extern char aSpells_txt[]; // idb -extern char aParsingError[]; // idb -extern char aErrorParsingPo[]; // idb -extern char Text[]; // idb -extern char Caption[]; // idb -extern char asc_4E8530[]; // idb -extern char a222[]; // idb -extern char asc_4E8538[]; // idb -extern char aPotion_txt[]; // idb -extern char aErrorParsing_0[]; // idb -extern char aPotnotes_txt[]; // idb -extern char aHistory_txt[]; // idb -extern char aPsychotic[]; // idb -extern char aDizzy[]; // idb -extern char aDrugged[]; // idb -extern char aUnderwater[]; // idb -extern char aSewerpipe[]; // idb -extern char aParkinglot[]; // idb -extern char aPlain[]; // idb -extern char aQuarry[]; // idb -extern char aMountains[]; // idb -extern char aCity[]; // idb -extern char aForest[]; // idb -extern char aAlley[]; // idb -extern char aStonecorridor[]; // idb -extern char aHallway[]; // idb -extern char aCarpetedhallwa[]; // idb -extern char aHangar[]; // idb -extern char aArena[]; // idb -extern char aCave[]; // idb -extern char aConcerthall[]; // idb -extern char aAuditorium[]; // idb -extern char aStoneroom[]; // idb -extern char aLivingroom[]; // idb -extern char aBathroom[]; // idb -extern char aRoom[]; // idb -extern char aPaddedcell[]; // idb -extern char aGeneric[]; // idb -extern char aMapstats_txt[]; // idb -extern char aHostile_txt[]; // idb -extern char aEWorkMsdevMm_9[]; // idb -extern char aUnknownMonster[]; // idb -extern char aHammerhands[]; // idb -extern char aPsychic[]; // idb -extern char aBlades[]; // idb -extern char aMind[]; // idb -extern char aHarm[]; // idb -extern char aFate[]; // idb -extern char aSummon[]; // idb -extern char aReanimate[]; // idb -extern char aDragon[]; // idb -extern char aBless[]; // idb -extern char aAcid[]; // idb -extern char off_4E876C[]; // idb -extern char aMass[]; // idb -extern char aRock[]; // idb -extern char aFire[]; // idb -extern char aIncinerate[]; // idb -extern char aFireball[]; // idb -extern char aParalyze[]; // idb -extern char aShrapmetal[]; // idb -extern char aToxic[]; // idb -extern char aLight[]; // idb -extern char aSparks[]; // idb -extern char aPain[]; // idb -extern char aHeroism[]; // idb -extern char aHaste[]; // idb -extern char aStone[]; // idb -extern char aImplosion[]; // idb -extern char aLightning[]; // idb -extern char aMeteor[]; // idb -extern char aPower[]; // idb -extern char aSpirit[]; // idb -extern char aShield[]; // idb -extern char aHour[]; // idb -extern char aDay[]; // idb -extern char aDispel[]; // idb -extern char aEner[]; // idb -extern char aDark[]; // idb -extern char aLight_0[]; // idb -extern char aBody[]; // idb -extern char aMind_0[]; // idb -extern char aSpirit_0[]; // idb -extern char aEarth[]; // idb -extern char aWater[]; // idb -extern char off_4E887C[]; // idb -extern char aFire_0[]; // idb -extern char aArrowf[]; // idb -extern char aArrow[]; // idb -extern char aPlacemon_txt[]; // idb -extern char aExplode[]; // idb -extern char aGround[]; // idb -extern char aCanTCreateRa_0[]; // idb -extern char asc_4E88E8[]; // idb -extern char aSummon_0[]; // idb -extern char aShot[]; // idb -extern char aG[]; // idb -extern char aM[]; // idb -extern char aE_0[2]; // weak -extern char aDrainsp[]; // idb -extern char off_4E8910[]; // idb -extern char aSteal[]; // idb -extern char aBrkweapon[]; // idb -extern char aBrkarmor[]; // idb -extern char aBrkitem[]; // idb -extern char aErrad[]; // idb -extern char aStone_0[]; // idb -extern char aDead[]; // idb -extern char aUncon[]; // idb -extern char aParalyze_0[]; // idb -extern char aDisease3[]; // idb -extern char aDisease2[]; // idb -extern char aDisease1[]; // idb -extern char aPoison3[]; // idb -extern char aPoison2[]; // idb -extern char aPoison1[]; // idb -extern char aInsane[]; // idb -extern char aDrunk[]; // idb -extern char aAfraid[]; // idb -extern char aAsleep[]; // idb -extern char SubStr[]; // idb -extern char aCurse[6]; // weak -extern char aN[]; // idb -extern char aGem[]; // idb -extern char aScroll[]; // idb -extern char aWand[]; // idb -extern char aAmulet[]; // idb -extern char aRing[]; // idb -extern char aBoots[]; // idb -extern char aGauntlets[]; // idb -extern char aCape[]; // idb -extern char aBelt[]; // idb -extern char aHelm[]; // idb -extern char aShield_0[]; // idb -extern char aPlate[]; // idb -extern char aChain[]; // idb -extern char aStaff[]; // idb -extern char aClub[]; // idb -extern char aMace[]; // idb -extern char aBow[]; // idb -extern char aSpear[]; // idb -extern char aAxe[]; // idb -extern char aDagger[]; // idb -extern char aSword[]; // idb -extern char aMisc[]; // idb -extern char aArmor[]; // idb -extern char aWeapon[]; // idb -extern char aMonsters_txt[]; // idb -extern char aNewitemgen[]; // idb -extern char aClass_txt[]; // idb -extern char aStats_txt[]; // idb -extern char aSkilldes_txt[]; // idb -extern char aRnditems_txt[]; // idb -extern char aSpecial[]; // idb -extern char aRelic[]; // idb -extern char aArtifact[]; // idb -extern char aClub_0[]; // idb -extern char aPlate_0[]; // idb -extern char aChain_0[]; // idb -extern char aLeather_0[]; // idb -extern char aBlaster[]; // idb -extern char aMace_0[]; // idb -extern char aSpear_0[]; // idb -extern char aAxe_0[]; // idb -extern char aDagger_0[]; // idb -extern char aSword_0[]; // idb -extern char aStaff_0[]; // idb -extern char aGem_0[]; // idb -extern char aGold[]; // idb -extern char aMscroll[]; // idb -extern char aSscroll[]; // idb -extern char aBottle[]; // idb -extern char aReagent[]; // idb -extern char aHerb[]; // idb -extern char aWeaponw[]; // idb -extern char aAmulet_0[]; // idb -extern char aRing_0[]; // idb -extern char aBoots_0[]; // idb -extern char aGauntlets_0[]; // idb -extern char aCloak[]; // idb -extern char aBelt_0[]; // idb -extern char aHelm_0[]; // idb -extern char aShield_1[]; // idb -extern char aArmor_0[]; // idb -extern char aBow_0[]; // idb -extern char aMissile[]; // idb -extern char aWeapon1or2[]; // idb -extern char aWeapon2[]; // idb -extern char aWeapon_0[]; // idb -extern char aItems_txt[]; // idb -extern char aSpcitems_txt[]; // idb -extern char aStditems_txt[]; // idb -extern char aUnableToSaveDd[]; // idb -extern char aDataDdeclist_b[]; // idb -extern char aDecDescrip[]; // idb -extern char aDusk[]; // idb -extern char aDawn[]; // idb -extern char aEmitfire[]; // idb -extern char aLoopslow[]; // idb -extern char aMarker[]; // idb -extern char aFf[]; // idb -extern char aFm[3]; // idb -extern char aFs[3]; // idb -extern char aInvisible[]; // idb -extern char off_4E8CB8[]; // idb -extern char aDecorationde_0[]; // idb -extern char aDecorationdesc[]; // idb -extern char aUnableToSaveDc[]; // idb -extern char aDataDchest_bin[]; // idb -extern char aChestDescrip[]; // idb -extern char aChestdescrip_0[]; // idb -extern char aChestdescripti[]; // idb -extern char aUnableToSave_0[]; // idb -extern char aDataDoverlay_b[]; // idb -extern char aOvlDes_[]; // idb -extern char aTransparent[]; // idb -extern char aCenter[7]; // weak -extern char aOverlaydescrip[]; // idb -extern char aObjectdescript[]; // idb -extern char aUnableToSaveDo[]; // idb -extern char aDataDobjlist_b[]; // idb -extern char aObjDescrip[]; // idb -extern char aLines[]; // idb -extern char aBounce[]; // idb -extern char aFlagonintercep[]; // idb -extern char aNogravity[]; // idb -extern char aNopickup[]; // idb -extern char aFtlifetime[]; // idb -extern char aLifetime[]; // idb -extern char aNodraw[]; // idb -extern char aObjectdescri_0[]; // idb -extern char aBits[]; // idb -extern char aUnableToSaveDm[]; // idb -extern char aDataDmonlist_b[]; // idb -extern char aMonRace[]; // idb -extern char aMonsterracel_0[]; // idb -extern char aMonsterracelis[]; // idb -extern char a__10[]; // idb -extern char aKey_stepright[]; // idb -extern char aKey_stepleft[]; // idb -extern char aKey_alwaysrun[]; // idb -extern char aKey_land[]; // idb -extern char aKey_flydown[]; // idb -extern char aKey_flyup[]; // idb -extern char aKey_zoomout[]; // idb -extern char aKey_zoomin[]; // idb -extern char aKey_centerview[]; // idb -extern char aKey_lookdown[]; // idb -extern char aKey_lookup[]; // idb -extern char aKey_mapbook[]; // idb -extern char aKey_autonotes[]; // idb -extern char aKey_timecal[]; // idb -extern char aKey_rest[]; // idb -extern char aKey_quickref[]; // idb -extern char aKey_quest[]; // idb -extern char aKey_charcycle[]; // idb -extern char aKey_pass[]; // idb -extern char aKey_cast[]; // idb -extern char aKey_eventtrigg[]; // idb -extern char aKey_combat[]; // idb -extern char aKey_jump[]; // idb -extern char aKey_yell[]; // idb -extern char aKey_castready[]; // idb -extern char aKey_attack[]; // idb -extern char aKey_right[]; // idb -extern char aKey_left[]; // idb -extern char aKey_backward[]; // idb -extern char pKeyName[]; // idb -extern char aDefault[]; // idb -extern char aControl[]; // idb -extern char aBackspace[]; // idb -extern char aBackslash[]; // idb -extern char aSquote[]; // idb -extern char aSlash[]; // idb -extern char aPeriod[]; // idb -extern char aSemicolon[]; // idb -extern char aDecimal[]; // idb -extern char aComma[]; // idb -extern char aInsert[]; // idb -extern char aHome[]; // idb -extern char aDelete[]; // idb -extern char aEnd[]; // idb -extern char aAdd[]; // idb -extern char aSubtract[]; // idb -extern char aTab[]; // idb -extern char aPage_up[]; // idb -extern char aPage_down[]; // idb -extern char aSpace[]; // idb -extern char aReturn[]; // idb -extern char aDown[]; // idb -extern char aUp[]; // idb -extern char asc_4E925C[]; // idb -extern char aCouldNotInitia[49]; // weak -extern char aInvalidDi_keyb[]; // idb -extern char aEWorkMsdevM_10[45]; // weak -extern char aInvalidDi_ke_0[]; // idb -extern char aInvalidDi_ke_1[]; // idb -extern char aUknownKeyDetec[]; // idb -extern char aEffpar03[]; // idb -extern char aErrorFailedToB[]; // idb -extern char aErrorFailedToG[]; // idb -extern char aEWorkMsdevM_11[]; // idb -extern char aLightpolyBuild[]; // idb -extern char aUndefinedClipF[30]; // weak -extern char aInvalidLightTy[]; // idb -extern char aInvalidLight_0[]; // idb -extern char aUknownStripTyp[]; // idb -extern char aInvalidLightma[]; // idb extern char byte_4E94D0; // weak extern char _4E94D2_light_type; // weak extern char byte_4E94D3; // weak @@ -1122,369 +804,7 @@ extern unsigned int saveload_dlg_ys[2]; extern unsigned int saveload_dlg_zs[2]; extern unsigned int saveload_dlg_ws[2]; -extern char aEWorkMsdevM_12[]; // idb -extern char a___0[]; // idb -extern char aSave03d_mm7[]; // idb -extern char Name[]; // idb -extern char aAr_dn_dn_0[]; // idb -extern char aAr_up_dn_0[]; // idb -extern char aLs_saved[]; // idb -extern char aLs_loadd[]; // idb -extern char aX_d[]; // idb -extern char aImage_pcx[]; // idb -extern char aHeader_bin[]; // idb -extern char aSavesS[]; // idb -extern char aX_u[]; // idb -extern char aLs_saveu[]; // idb -extern char aLs_loadu[]; // idb -extern char aSave_up[]; // idb -extern char aLoad_up[]; // idb -extern char aLoadsave[]; // idb -extern char a1_mm7[6]; // weak -extern char aUnableToFindS[]; // idb -extern char aLevelsS[]; // idb -extern char aNpcgroup_bin[]; // idb -extern char aNpcdata_bin[]; // idb -extern char aOverlay_bin[]; // idb -extern char aClock_bin[]; // idb -extern char aParty_bin[]; // idb -extern char ExistingFileName[]; // idb -extern char NewFileName[]; // idb -extern char aSS_2[]; // idb -extern char aSavesSave03d_m[]; // idb -extern char aSD02dSDSD[]; // idb -extern char aLevellod[]; // idb -extern char aLevelsSS[]; // idb -extern char a_lod[5]; // weak -extern char aDataGames_lod[]; // idb -extern char Default[]; // idb -extern char aCurrent[]; // idb -extern char aNewmapsForMmvi[]; // idb -extern char aMmvii[]; // idb -extern char aOutOfMemoryLoa[]; // idb -extern char aAttemptToOpenN[]; // idb -extern char aFileSIsNotABlv[]; // idb -extern char aD23_blv[]; // idb -extern char aEventTrigger[]; // idb -extern char aLodapp_tmp[]; // idb -extern char aWb[]; // idb -extern char aLod_tmp[]; // idb -extern char aLodIndex[]; // idb -extern char aLod[]; // idb -extern char aLodCarray[]; // idb -extern char aRb_0[]; // idb -extern char aLodio[]; // idb -extern char aAttemptToRes_0[]; // idb -extern char aLodsub[]; // idb -extern char aAttemptToReset[]; // idb -extern char aMm6[]; // idb -extern char aLodchapterpage[]; // idb -extern char aLODFile[]; // idb -extern char aChapter[]; // idb -extern char aUnableToAppend[]; // idb -extern char aIndoorBlvFiles[26]; // weak extern int dword_4E98BC_bApplicationActive; // weak -extern char aBlv[]; // idb -extern char aMightAndMagico[41]; // weak -extern char aLevels[7]; // weak -extern char aLsave640_pcx[13]; // weak -extern char aTitle_exit[]; // idb -extern char aTitle_cred[]; // idb -extern char aTitle_load[]; // idb -extern char aTitle_new[]; // idb -extern char a___1[]; // idb -extern char aRanOnce[]; // idb -extern char aNoanim[]; // idb -extern char aNosound[]; // idb -extern char aWindow[]; // idb -extern char aUsedefs[]; // idb -extern char ClassName[]; // idb -extern char aOut02_odm[10]; // weak -extern char aYouMustBeRunni[]; // idb -extern char aDebugFlags[]; // idb -extern char aWindowY[]; // idb -extern char aWindowX[]; // idb -extern char aStartinwindow[]; // idb -extern char aD10_blv[]; // idb -extern char aD11_blv[]; // idb -extern char a1_0[]; // idb -extern char aMightAndMagicV[]; // idb -extern char aNewWorldComput[]; // idb -extern char SubKey[]; // idb -extern char aCloseCd[]; // idb -extern char aInfoCdUpcWait[]; // idb -extern char aOpenCTypeCdaud[]; // idb -extern char aXAnimsMagic7_v[20]; // weak -extern char aAbbrechen[]; // idb -extern char aBitteCd2VonMig[]; // idb -extern char aBitteCd2Einleg[]; // idb -extern char aCancelar[9]; // weak -extern char aPorFavorInse_0[]; // idb -extern char aPorFavorInsert[]; // idb -extern char aSupprimer[10]; // weak -extern char aInssrezMightMa[]; // idb -extern char aInssrezLeCd2[]; // idb -extern char aAnnulla[8]; // weak -extern char aInserireIlSe_0[]; // idb -extern char aInserireIlSeco[]; // idb -extern char aOdwolaj[8]; // weak -extern char aWlozCdRomNum_0[]; // idb -extern char String[]; // idb -extern char TemplateName[]; // idb -extern char ValueName[]; // idb -extern char a2dacceloff[]; // idb -extern char aDsounds_bin[]; // idb -extern char aDoverlay_bin[]; // idb -extern char aDchest_bin[]; // idb -extern char aDmonlist_bin[]; // idb -extern char aDobjlist_bin[]; // idb -extern char aDdeclist_bin[]; // idb -extern char aDift_bin[]; // idb -extern char aDpft_bin[]; // idb -extern char aDtile_bin[]; // idb -extern char aDtft_bin[]; // idb -extern char aDsft_bin[]; // idb -extern char aUnableToOpenSo[]; // idb -extern char aDataSounds_def[]; // idb -extern char aUnableToOpenOv[]; // idb -extern char aDataOverlay_de[]; // idb -extern char aUnableToOpenCh[]; // idb -extern char aDataChest_def[]; // idb -extern char aUnableToOpenPf[]; // idb -extern char Args[]; // idb -extern char aUnableToOpenTi[]; // idb -extern char aDataTile_def[]; // idb -extern char aUnableToOpenTf[]; // idb -extern char aDataTft_def[]; // idb -extern char aUnableToOpenIf[]; // idb -extern char aDataIft_txt[]; // idb -extern char aUnableToOpenMo[]; // idb -extern char aDataMonlist_tx[]; // idb -extern char aUnableToOpenOb[]; // idb -extern char aDataObjlist_tx[]; // idb -extern char aUnableToOpenDe[]; // idb -extern char aDataDeclist_tx[]; // idb -extern char aUnableToOpenSf[]; // idb -extern char aDataSft_txt[]; // idb -extern char aDataSprites_lo[]; // idb -extern char aDataSpritelo_l[18]; // weak -extern char aResolution[]; // idb -extern char aRegistry[]; // idb -extern char aDataBitmaps_lo[]; // idb -extern char aDataEvents_lod[]; // idb -extern char aSomeFilesAreMi[42]; // weak -extern char aFilesMissing[14]; // weak -extern char pFilename[]; // idb -extern char AppName[]; // idb -extern char KeyName[]; // idb -extern char aUnableToAllo_0[31]; // weak -extern char aUnableToAlloca[31]; // weak -extern char aMoreRamMemoryR[25]; // weak -extern char WindowName[]; // idb -extern char IconName[]; // idb -extern char aMoreHardDriveS[31]; // weak -extern char aDueToWindowVir[]; // idb -extern char PathName[]; // idb -extern char aHdwtr03u[]; // idb -extern char aHeight[]; // idb -extern char aEyelevel[]; // idb -extern char aParty[]; // idb -extern char aBuilding_sub_0[]; // idb -extern char aBuilding_subdi[]; // idb -extern char aTerrain_subd_0[]; // idb -extern char aTerrain_subdiv[]; // idb -extern char aTexmapping[]; // idb -extern char aRecmod2[]; // idb -extern char aRecmod1[]; // idb -extern char aDefault_0[]; // idb -extern char aDirt[]; // idb -extern char aTextures[]; // idb -extern char off_4EA208[]; // idb -extern char aPlansky1[]; // idb -extern char aDist_mist[]; // idb -extern char aDist_shademist[]; // idb -extern char aDist_shade[]; // idb -extern char aShading[]; // idb -extern char aBld_mm3[]; // idb -extern char aBld_mm2[]; // idb -extern char aBld_mm1[]; // idb -extern char aTer_mm3[]; // idb -extern char aTer_mm2[]; // idb -extern char aTer_mm1[]; // idb -extern char aMipmapping[]; // idb -extern char aBld_gamma[]; // idb -extern char aTer_gamma[]; // idb -extern char aGridband3[]; // idb -extern char aGridband2[]; // idb -extern char aGridband1[]; // idb -extern char aNowavywater[]; // idb -extern char aRender[]; // idb -extern char aNodecorations[]; // idb -extern char aNosky[]; // idb -extern char aNomist[]; // idb -extern char aRgbnightbott_1[]; // idb -extern char aRgbnightbott_0[]; // idb -extern char aRgbnightbottom[]; // idb -extern char aRgbnighttop_b[]; // idb -extern char aRgbnighttop_g[]; // idb -extern char aRgbnighttop_r[]; // idb -extern char aRgbdaybottom_b[]; // idb -extern char aRgbdaybottom_g[]; // idb -extern char aRgbdaybottom_r[]; // idb -extern char aRgbdaytop_b[]; // idb -extern char aRgbdaytop_g[]; // idb -extern char aRgbdaytop_r[]; // idb -extern char aOutdoor[]; // idb -extern char aFile[]; // idb -extern char aStartmap[]; // idb -extern char aWalkspeed[]; // idb -extern char aNodecoration[]; // idb -extern char aNodamage[]; // idb -extern char aShowfr[]; // idb -extern char aNomonster[]; // idb -extern char aDebug[]; // idb -extern char aNologo[]; // idb -extern char aNowalksound[]; // idb -extern char aNosound_0[]; // idb -extern char aNointro[]; // idb -extern char aMixerchannels[]; // idb -extern char aVy2[]; // idb -extern char aVx2[]; // idb -extern char aVy1[]; // idb -extern char aVx1[]; // idb -extern char aScreen[]; // idb -extern char aMakeme_pcx[11]; // weak -extern char aError[]; // idb -extern char aFatalException[]; // idb -extern char aDirectDrawErro[]; // idb -extern char aUnknownDirectd[]; // idb -extern char aDderr_devicedo[29]; // weak -extern char aDderr_videonot[21]; // weak -extern char aDderr_expired[14]; // weak -extern char aDderr_moredata[15]; // weak -extern char aDderr_notpagel[20]; // weak -extern char aDderr_cantpa_0[21]; // weak -extern char aDderr_cantpage[19]; // weak -extern char aDderr_nononloc[23]; // weak -extern char aDderr_dcalread[23]; // weak -extern char aDderr_nofocusw[20]; // weak -extern char aDderr_notloade[16]; // weak -extern char aDderr_nooptimi[19]; // weak -extern char aDderr_invali_3[25]; // weak -extern char aDderr_nomipmap[17]; // weak -extern char aDderr_unsupp_2[22]; // weak -extern char aDderr_notpalet[20]; // weak -extern char aDderr_implicit[24]; // weak -extern char aDderr_wrongmod[16]; // weak -extern char aDderr_nodc[11]; // weak -extern char aDderr_cantcrea[19]; // weak -extern char aDderr_cantdupl[20]; // weak -extern char aDderr_notflipp[19]; // weak -extern char aDderr_exclusiv[30]; // weak -extern char aDderr_notaover[25]; // weak -extern char aDderr_invali_2[22]; // weak -extern char aDderr_noover_0[20]; // weak -extern char aDderr_overlayn[24]; // weak -extern char aDderr_noddrops[17]; // weak -extern char aDderr_noblthw[14]; // weak -extern char aDderr_bltfastc[22]; // weak -extern char aDderr_nopale_0[18]; // weak -extern char aDderr_nopalett[24]; // weak -extern char aDderr_hwndalre[21]; // weak -extern char aDderr_hwndsubc[21]; // weak -extern char aDderr_nohwnd[13]; // weak -extern char aDderr_noclippe[24]; // weak -extern char aDderr_clipperi[25]; // weak -extern char aDderr_regionto[21]; // weak -extern char aDderr_noemulat[18]; // weak -extern char aDderr_primarys[34]; // weak -extern char aDderr_nodire_0[21]; // weak -extern char aDderr_directdr[31]; // weak -extern char aDderr_invalidd[28]; // weak -extern char aDderr_xalign[13]; // weak -extern char aDderr_wasstill[22]; // weak -extern char aDderr_vertical[30]; // weak -extern char aDderr_invalids[20]; // weak -extern char aDderr_unsupp_1[22]; // weak -extern char aDderr_unsupp_0[24]; // weak -extern char aDderr_toobigwi[18]; // weak -extern char aDderr_toobigsi[17]; // weak -extern char aDderr_toobighe[19]; // weak -extern char aDderr_surfacen[25]; // weak -extern char aDderr_colorkey[21]; // weak -extern char aDderr_surfac_0[29]; // weak -extern char aDderr_surfacea[30]; // weak -extern char aDderr_cantlock[22]; // weak -extern char aDderr_surfacei[24]; // weak -extern char aDderr_paletteb[18]; // weak -extern char aDderr_nozbuffe[18]; // weak -extern char aDderr_nozoverl[19]; // weak -extern char aDderr_outofcap[16]; // weak -extern char aDderr_outofvid[23]; // weak -extern char aDderr_overla_0[22]; // weak -extern char aDderr_overlayc[35]; // weak -extern char aDderr_novsynch[16]; // weak -extern char aDderr_norotati[19]; // weak -extern char aDderr_nostretc[18]; // weak -extern char aDderr_not4bi_0[19]; // weak -extern char aDderr_not4bitc[24]; // weak -extern char aDderr_not8bitc[19]; // weak -extern char aDderr_notextur[18]; // weak -extern char aDderr_noraster[19]; // weak -extern char aDderr_nofliphw[15]; // weak -extern char aDderr_nogdi[12]; // weak -extern char aDderr_nomirror[17]; // weak -extern char aDderr_notfound[15]; // weak -extern char aDderr_nooverla[18]; // weak -extern char aDderr_overlapp[23]; // weak -extern char aDderr_noexclus[22]; // weak -extern char aDderr_noclipli[17]; // weak -extern char aDderr_nocolorc[20]; // weak -extern char aDderr_nocooper[28]; // weak -extern char aDderr_nocolo_0[17]; // weak -extern char aDderr_nocolork[19]; // weak -extern char aDderr_nodirect[26]; // weak -extern char aDderr_noalphah[16]; // weak -extern char aDderr_invalidm[18]; // weak -extern char aDderr_invalido[20]; // weak -extern char aDderr_invali_1[25]; // weak -extern char aDderr_lockedsu[21]; // weak -extern char aDderr_no3d[11]; // weak -extern char aDderr_invali_0[22]; // weak -extern char aDderr_cannotde[26]; // weak -extern char aDderr_currentl[24]; // weak -extern char aDderr_exceptio[16]; // weak -extern char aDderr_heightal[18]; // weak -extern char aDderr_incompat[26]; // weak -extern char aDderr_invalidc[18]; // weak -extern char aDderr_cannotat[26]; // weak -extern char aDderr_unsuppor[18]; // weak -extern char aDderr_generic[14]; // weak -extern char aDderr_notiniti[21]; // weak -extern char aDderr_outofmem[18]; // weak -extern char aDderr_invalidp[20]; // weak -extern char Str[]; // idb -extern char aDirectInputErr[]; // idb -extern char aUnknownDirectI[]; // idb -extern char aAtLineNumber[]; // idb -extern char aInFile[]; // idb -extern char aTooManyMobileL[]; // idb -extern char aEWorkMsdevM_13[48]; // weak -extern char aUSS[]; // idb -extern char aUS[]; // idb -extern char aMicon3[]; // idb -extern char aTarget[]; // idb -extern char CursorName[]; // idb -extern char aWarningInvalid[]; // idb -extern char aEWorkMsdevM_14[37]; // weak -extern char aMicon1_0[]; // idb -extern char aCouldNotInit_0[40]; // weak -extern char aEWorkMsdevM_15[]; // idb -extern char aCouldNotLoadAs[]; // idb -extern char aDi_mousePointe[]; // idb -extern char aDi_mousePoin_0[]; // idb -extern char aCouldNotClipCu[]; // idb -extern char aDoorErrorDoorI[]; // idb extern char *off_4EB080; // idb extern char *pTransitionStrings[464]; extern char aAwards_txt[]; // idb @@ -1675,122 +995,13 @@ extern _UNKNOWN unk_4EE084; // weak extern __int16 word_4EE088_sound_ids[]; // weak extern short word_4EE150[]; -extern char aDD[]; // idb -extern char off_4EE75C[]; // idb extern int dword_4EED78; // weak extern _UNKNOWN unk_4EED80; // weak extern int dword_4EFA80; // weak extern int dword_4EFA84; // weak -extern char aDataD3dsprite_[]; // idb -extern char aDataD3dbitmap_[]; // idb -extern char aDetailLevel[]; // idb -extern char aD3dDevice[]; // idb -extern char aUseD3d[]; // idb -extern char aEWorkMsdevM_22[]; // idb -extern char aScreen0_2i_pcx[]; // idb -extern char aZBuf_[]; // idb -extern char aThereArenTAnyD[]; // idb -extern char aDirect3dRend_1[]; // idb -extern char aDirect3dRend_0[]; // idb -extern char aDirect3dRender[]; // idb -extern char aD3drendInitFai[]; // idb -extern char aThereArenTAn_0[]; // idb -extern char aErrorExecuting[]; // idb -extern char aEWorkMsdevM_23[]; // idb -extern char aHiscreen16Load[]; // idb extern void *off_4EFDB0; // weak -extern char aEWorkMsdevM_24[]; // idb -extern char aEffpar02[]; // idb -extern char aSp18h1[7]; // weak -extern char aSpell75[]; // idb -extern char aSpell73[]; // idb -extern char aSpell71[]; // idb -extern char aSpell69[]; // idb -extern char aSpell58[]; // idb -extern char aSpell55[]; // idb -extern char aSpell51[]; // idb -extern char aSpell46[]; // idb -extern char aSpell38[]; // idb -extern char aSpell36[]; // idb -extern char aSpell25[]; // idb -extern char aSpell17[]; // idb -extern char aSpell14[]; // idb -extern char aSpell05[]; // idb -extern char aSpell03[]; // idb -extern char aSpheal3[]; // idb -extern char aSpheal2[]; // idb -extern char aSpheal1[]; // idb -extern char aSpboost3[]; // idb -extern char aSpboost2[]; // idb -extern char aSpboost1[]; // idb -extern char aZapp[]; // idb -extern char aSpell84[]; // idb -extern char aEWorkMsdevM_25[]; // idb -extern char aSpell97c[]; // idb -extern char aSpell97[]; // idb -extern char aSpell93[]; // idb -extern char aSpell92[]; // idb -extern char aSpell90[]; // idb -extern char aSpell76[]; // idb -extern char aSpell70[]; // idb -extern char aSpell66[]; // idb -extern char aSpell65[]; // idb -extern char aSpell62[]; // idb -extern char aSpell57c[]; // idb -extern char aSpell41[]; // idb -extern char aSpell39c[]; // idb -extern char aSpell39[]; // idb -extern char aSpell29[]; // idb -extern char aSpell26[]; // idb -extern char aSpell22[]; // idb -extern char aSpell18[]; // idb -extern char aSpell09[]; // idb -extern char aSpell02[]; // idb -extern char aSpell01[]; // idb -extern char aSp57c[]; // idb -extern char aInvalidMovieRe[]; // idb -extern char aEnd_seq1[9]; // weak -extern char aLosegame[9]; // weak -extern char aIntroPost[11]; // weak -extern char aIntro[6]; // weak -extern char aJvc[4]; // weak -extern char aNewWorldLogo[15]; // weak -extern char a3dologo[8]; // weak -extern char aNoMovie[]; // idb -extern char aEWorkMsdevM_26[]; // idb -extern char aCanTLoadSoundF[]; // idb -extern char aEWorkMsdevM_27[]; // idb -extern char aSoundSIsSizeIB[]; // idb -extern char aUnableToSave_2[]; // idb -extern char aDataDsounds_bi[]; // idb -extern char aSndDes_[]; // idb -extern char a3d[]; // idb -extern char aLock[]; // idb -extern char aSwap[]; // idb -extern char aSystem[]; // idb -extern char aSoundlistcla_0[]; // idb -extern char aSoundlistclass[]; // idb -extern char aSoundFileError[]; // idb -extern char aCanTOpenFileS[]; // idb -extern char aSoundsAudio_sn[]; // idb -extern char aDisable3dsound[]; // idb -extern char aEaxEnvironment[26]; // weak -extern char a3dsoundprovide[]; // idb -extern char aNone[]; // idb -extern char aEmulated[]; // idb -extern char aDevice[]; // idb -extern char aSplashscreen[]; // idb -extern char aSplashaudio[]; // idb -extern char aSoftwareAureal[]; // idb -extern char aEaxDamping[12]; // weak -extern char aEaxEffectVolum[18]; // weak -extern char aMaximumSupport[26]; // weak extern int dword_4F031C[]; // weak -extern char aSprites08[]; // idb -extern char aHardsprites[]; // idb -extern char aTooManyStation[]; // idb -extern char aEWorkMsdevM_28[52]; // weak -extern char *off_4F03B8; // idb +extern const char *off_4F03B8[]; // idb extern __int16 word_4F03FE[]; // weak extern __int16 word_4F0400[]; // weak extern __int16 word_4F0498[]; // weak @@ -2536,8 +1747,8 @@ bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb -char UpdateActors(); -void UpdateLayingItems(); +void InitializeActors(); +void InitializeLayingItems(); int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors); unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); @@ -2832,12 +2043,12 @@ // int __cdecl crt_deconstruct_44C42C(); struct GUIFont *LoadFont(const char *pFontFile, const char *pFontPalette, ...); char *__fastcall FitTextInAWindow(const char *pInString, GUIFont *pFont, GUIWindow *pWindow, unsigned int uX, int a5); -void *__fastcall SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *a2, int a3, int a4, int a5); +void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); void __cdecl sub_450218_prolly_generate_chests_loot(); signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); int __fastcall sub_45063B(struct MapInfo *a1, int a2); -void *__cdecl RespawnGlobalDecorations(); +void RespawnGlobalDecorations(); bool __fastcall SpawnActor(unsigned int uMonsterID); int __cdecl GetAlertStatus(); unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
--- a/stru123.h Wed Nov 07 22:09:43 2012 +0600 +++ b/stru123.h Wed Nov 07 22:10:04 2012 +0600 @@ -6,7 +6,7 @@ struct stru123 { char field_0[75]; - char field_4B[125]; + char _decor_events[125]; }; #pragma pack(pop) extern stru123 stru_5E4C90; \ No newline at end of file
--- a/stru6.cpp Wed Nov 07 22:09:43 2012 +0600 +++ b/stru6.cpp Wed Nov 07 22:10:04 2012 +0600 @@ -1067,9 +1067,7 @@ } if ( !pRenderer->pRenderD3D ) goto LABEL_34; - *(int *)pContainer = *(int *)"sp18h1"; - *(short *)&pContainer[4] = *(short *)"h1"; - pContainer[6] = aSp18h1[6]; + memcpy(pContainer, "sp18h1", 7); pRnd->SetRange(1, 6); pContainer[5] = pRnd->GetInRange() + '0'; v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT);