Mercurial > might-and-magic-trilogy
changeset 107:ccc0cf95706a
Слияние
author | Ritor1 |
---|---|
date | Mon, 05 Nov 2012 09:16:17 +0600 |
parents | 1e18102bd4d0 (current diff) 67f843a23f8b (diff) |
children | d543bd89a31e |
files | Outdoor.cpp Outdoor.h SaveLoad.cpp VideoPlayer.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp |
diffstat | 17 files changed, 969 insertions(+), 873 deletions(-) [+] |
line wrap: on
line diff
--- a/AudioPlayer.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/AudioPlayer.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -1616,7 +1616,7 @@ return; } v59 = v2; - if ( pNumSoundDecorations <= v2 ) + if ( _6807E0_num_decorations_with_sounds_6807B8 <= v2 ) return; while ( 1 ) { @@ -1630,7 +1630,7 @@ break; LABEL_89: ++v59; - if ( v59 >= pNumSoundDecorations ) + if ( v59 >= _6807E0_num_decorations_with_sounds_6807B8 ) return; } v48 = &pDecorationList->pDecorations[v44->uDecorationDescID];
--- a/GameUIs.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/GameUIs.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -1,5 +1,6 @@ #include <direct.h> #include <io.h> +#include <assert.h> #include "GUIWindow.h" #include "GUIFont.h" @@ -15,18 +16,18 @@ { unsigned int v1; // ebp@5 unsigned int v2; // eax@5 - signed int v3; // ebp@11 + //signed int v3; // ebp@11 FILE *v4; // eax@14 FILE *v5; // eax@18 unsigned int v6; // eax@25 GUIButton *v7; // eax@27 const char *v8; // [sp-8h] [bp-26Ch]@25 - char *v9; // [sp-4h] [bp-268h]@19 + //char *v9; // [sp-4h] [bp-268h]@19 enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 - RGBTexture *pTex; // [sp+10h] [bp-254h]@12 - SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 - const char *Str1; // [sp+18h] [bp-24Ch]@12 + //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 + //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 + //const char *Str1; // [sp+18h] [bp-24Ch]@12 LODWriteableFile v15; // [sp+1Ch] [bp-248h]@1 int v16; // [sp+260h] [bp-4h]@1 @@ -51,7 +52,7 @@ pRenderer->DrawTextureIndexed( 8u, 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); if ( pCurrentScreen == 11 ) { v1 = uTextureID_save_up; @@ -67,7 +68,7 @@ pRenderer->DrawTextureIndexed( 351u, 302u, - (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); + (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); } else { @@ -90,46 +91,55 @@ uLoadGameUI_SelectedSlot = 0; } v15.AllocSubIndicesAndIO(0x12Cu, 0); - v3 = 0; - if ( (signed int)uNumSavegameFiles > 0 ) + + assert(sizeof(SavegameHeader) == 0x64); + + //v3 = 0; + for (uint i = 0; i < uNumSavegameFiles; ++i) { - Dest = pSavegameHeader; - pTex = pSavegameThumbnails; - Str1 = (const char *)pSavegameList->pSavesNames; - while ( 1 ) + //Dest = pSavegameHeader; + //pTex = pSavegameThumbnails; + //Str1 = (const char *)pSavegameList->pSavesNames; + //while ( 1 ) + //{ + sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[i]); + if (_access(pTmpBuf, 6)) { - sprintf(pTmpBuf, "saves\\%s", Str1); - if ( _access(pTmpBuf, 6) ) - break; - v15.LoadFile(pTmpBuf, 1); - v4 = v15.FindContainer("header.bin", true); - if ( v4 ) - fread(Dest, 0x64u, 1u, v4); - if ( !_strcmpi(Str1, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" - strcpy(Dest->pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" - v5 = v15.FindContainer("image.pcx", true); - if ( !v5 ) - { - v9 = ""; -LABEL_22: - pSavegameUsedSlots[v3] = 0; - strcpy(Dest->pName, v9); - goto LABEL_23; - } - pTex->LoadFromFILE(v5, 0, true); + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" + continue; + } + + v15.LoadFile(pTmpBuf, 1); + v4 = v15.FindContainer("header.bin", true); + if ( v4 ) + fread(&pSavegameHeader[i], 0x64u, 1u, v4); + if ( !_strcmpi(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" + strcpy(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[16]);// "Autosave" + + v5 = v15.FindContainer("image.pcx", true); + if ( !v5 ) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameList->pSavesNames[i], ""); + } + else + { + pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); v15.CloseWriteFile(); - pSavegameUsedSlots[v3] = 1; -LABEL_23: - Str1 += 280; - ++pTex; - ++Dest; - ++v3; - if ( v3 >= (signed int)uNumSavegameFiles ) - goto LABEL_24; + pSavegameUsedSlots[i] = 1; } - v9 = pGlobalTXT_LocalizationStrings[72]; // "Empty" - goto LABEL_22; +//LABEL_23: + //Str1 += 280; + //++pTex; + //++Dest; + //++v3; + //if ( v3 >= (signed int)uNumSavegameFiles ) + // goto LABEL_24; + //} + //goto LABEL_22; } + LABEL_24: v15.FreeSubIndexAndIO(); if ( pCurrentScreen == 11 )
--- a/Indoor.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/Indoor.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -67,7 +67,7 @@ //----- (0043F39E) -------------------------------------------------------- -void __fastcall sub_43F39E(IndoorLocation_drawstru *_this) +void __fastcall PrepareDrawLists_BLV(IndoorLocation_drawstru *_this) { //int *v1; // ecx@1 //double v2; // ST30_8@3 @@ -93,10 +93,9 @@ { //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; //v11 = LOBYTE(v2); - if ( (signed __int64)pParty->pPartyBuffs[16].uExpireTime <= 0 ) - v5 = 800; - else - v5 = 800 * pParty->pPartyBuffs[16].uPower; + v5 = 800; + if (pParty->TorchlightActive()) + v5 *= pParty->pPartyBuffs[16].uPower; //LOBYTE(v1) = byte_4E94D0; //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; @@ -310,7 +309,7 @@ signed int v6; // [sp+8h] [bp-8h]@7 int v7; // [sp+Ch] [bp-4h]@8 - sub_43F39E(_this); + PrepareDrawLists_BLV(_this); if (pBLVRenderParams->uPartySectorID) IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); pRenderer->DrawBillboardList_BLV(); @@ -325,7 +324,7 @@ if ( (signed int)pStru170->std__vector_000FA8 > 0 ) { v7 = 0; - v2 = (char *)&pStru170->field_FA8[0].field_C.field_4; + v2 = (char *)&pStru170->field_FA8[0].field_C._viewport_space_w; do { v3 = *((int *)v2 - 1); @@ -453,8 +452,8 @@ //char v21; // dl@27 //unsigned int v22; // eax@44 unsigned int v23; // eax@35 - DWORD v24; // eax@37 - int v25; // eax@38 + //DWORD v24; // eax@37 + //int v25; // eax@38 //char *v26; // edi@38 IDirect3DTexture2 *v27; // eax@42 Texture *v28; // [sp+Ch] [bp-1Ch]@15 @@ -503,7 +502,7 @@ static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; - static_vertices_F7C228[i].v = (signed short)pFace->pVertexUIDs[i]; + static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; } if (!pVertices || @@ -568,19 +567,21 @@ if (pFace->Animated()) { - v24 = GetTickCount() / 4; - v25 = v24 - stru_5C6E00->uIntegerHalfPi; - + //auto v24 = GetTickCount() / 4; + //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; + uint eightSeconds = GetTickCount() % 8000; + float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; + + //animte lava back and forth for (uint i = 0; i < uNumVerticesa; ++i) - array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); + //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); + array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); v23 = pFace->uBitmapID; goto LABEL_42; } - else + else if (pFace->uAttributes & 0x4000) { - if (pFace->uAttributes & 0x4000) - { v23 = pTextureFrameTable->GetFrameTexture( pFace->uBitmapID, pBLVRenderParams->field_0_timer_); @@ -591,7 +592,6 @@ else pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0); return; - } } } } @@ -872,7 +872,7 @@ v23 = 640 * stru_F8A590._viewport_space_y; v119 = 640 * stru_F8A590._viewport_space_y; v100 = v22; - if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 ) + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) { v24 = 2 * stru_F8A590._viewport_space_y; v120 = 2 * stru_F8A590._viewport_space_y; @@ -1196,7 +1196,7 @@ v24 += 2; v120 = v24; v119 = v23; - if ( a2 > stru_F8A590.field_4 ) + if ( a2 > stru_F8A590._viewport_space_w ) break; v21 = a2; } @@ -1645,7 +1645,7 @@ { v4 = stru_F8A590._viewport_space_y; v5 = pBLVRenderParams->pRenderTarget; - if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 ) + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) { v6 = 640 * stru_F8A590._viewport_space_y; do @@ -1656,7 +1656,7 @@ v5[v7] = -1; ++v4; } - while ( v4 <= stru_F8A590.field_4 ); + while ( v4 <= stru_F8A590._viewport_space_w ); } } } @@ -2026,7 +2026,7 @@ //v5 = 0; //v6 = this; - pNumSoundDecorations = 0; + _6807E0_num_decorations_with_sounds_6807B8 = 0; #pragma region "loading from txt" /*sprintf(FileName, "levels\\%s", pFilename); @@ -4610,10 +4610,10 @@ pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; - if (v15 && pNumSoundDecorations < 9) + if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) { pSoundList->_4A9A67(v15, 0); - v16 = pNumSoundDecorations++; + v16 = _6807E0_num_decorations_with_sounds_6807B8++; _6807B8_level_decorations_ids[v16] = i; }
--- a/Indoor_stuff.h Mon Nov 05 09:15:53 2012 +0600 +++ b/Indoor_stuff.h Mon Nov 05 09:16:17 2012 +0600 @@ -8,10 +8,10 @@ #pragma pack(push, 1) struct stru170_stru2 { - __int16 *_43F9E1(__int16 x, int y, __int16 z, int w); + void _43F9E1(__int16 x, int y, __int16 z, int w); int _viewport_space_y; - int field_4; + int _viewport_space_w; int field_8; int field_C; int field_10;
--- a/Outdoor.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/Outdoor.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -1,3 +1,5 @@ +#include <assert.h> + #include "Outdoor.h" #include "Party.h" #include "LayingItem.h" @@ -366,7 +368,7 @@ { v12 = (unsigned __int8)aTiletableLoadU[v10 + 39]; uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10]; - sprintf(pOut, "out%02d.odm", v12); + sprintfex(pOut, "out%02d.odm", v12); uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10]; return 1; } @@ -703,28 +705,27 @@ //----- (0047C7C2) -------------------------------------------------------- void OutdoorLocationTerrain::Release() { - OutdoorLocationTerrain *v1; // esi@1 - void *v2; // ST00_4@1 - void *v3; // ST00_4@1 - void *v4; // ST00_4@1 + if (pHeightmap) + { + pAllocator->FreeChunk(this->pHeightmap); + pHeightmap = nullptr; + } + if (pTilemap) + { + pAllocator->FreeChunk(pTilemap); + pTilemap = nullptr; + } + if (pAttributemap) + { + pAllocator->FreeChunk(pAttributemap); + pAttributemap = nullptr; + } + if (ptr_C) + { + pAllocator->FreeChunk(ptr_C); + ptr_C = nullptr; + } - v1 = this; - pAllocator->FreeChunk(this->pHeightmap); - v2 = v1->pTilemap; - v1->pHeightmap = 0; - pAllocator->FreeChunk(v2); - v3 = v1->pAttributemap; - v1->pTilemap = 0; - if (v3) - { - pAllocator->FreeChunk(v3); - v3 = nullptr; - } - //pAllocator->FreeChunk(v3); - v4 = v1->ptr_C; - v1->pAttributemap = 0; - pAllocator->FreeChunk(v4); - v1->ptr_C = 0; _47C7A9(); } @@ -1093,7 +1094,7 @@ v1->pOMAP = (unsigned int *)v4; memset(v4, 0, 0x10000u); v5 = v1->pFaceIDLIST; - v1->field_DC = 0; + v1->numFaceIDListElems = 0; pAllocator->FreeChunk(v5); v1->pFaceIDLIST = 0; v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); @@ -1116,56 +1117,66 @@ //----- (0047CF9C) -------------------------------------------------------- void OutdoorLocation::Release() { - OutdoorLocation *v1; // esi@1 - signed int v2; // edi@1 - int v3; // ebx@2 - void *v4; // ST24_4@4 - char *v5; // ebx@4 - void **v6; // esi@4 + //OutdoorLocation *v1; // esi@1 + //signed int v2; // edi@1 + //int v3; // ebx@2 + //void *v4; // ST24_4@4 + //char *v5; // ebx@4 + //void **v6; // esi@4 - v1 = this; - strcpy(this->pLevelFilename, "blank"); - strcpy(v1->pLocationFileName, "default.odm"); - strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); - strcpy(v1->pSkyTextureName, "sky043"); - strcpy(v1->pGroundTileset, "hm005"); - v2 = 0; - if ( (signed int)v1->uNumBModels > 0 ) + //v1 = this; + strcpy(pLevelFilename, "blank"); + strcpy(pLocationFileName, "default.odm"); + strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); + strcpy(pSkyTextureName, "sky043"); + strcpy(pGroundTileset, "hm005"); + + if (pBModels) + { + for (uint i = 0; i < uNumBModels; ++i) + pBModels[i].Release(); + + pAllocator->FreeChunk(pBModels); + pBModels = nullptr; + uNumBModels = 0; + } + + if (pSpawnPoints) { - v3 = 0; - do - { - ((BSPModel *)((char *)&v1->pBModels[v3] + 68))->Release(); - ++v2; - ++v3; - } - while ( v2 < (signed int)v1->uNumBModels ); + pAllocator->FreeChunk(pSpawnPoints); + pSpawnPoints = nullptr; + } + uNumSpawnPoints = 0; + + pTerrain.Release(); + + if (ptr_D4) + { + pAllocator->FreeChunk(ptr_D4); + ptr_D4 = nullptr; } - v1->uNumBModels = 0; - v4 = v1->pBModels; - v1->uNumSpawnPoints = 0; - pAllocator->FreeChunk(v4); - pAllocator->FreeChunk(v1->pSpawnPoints); - v1->pBModels = 0; - v1->pSpawnPoints = 0; - v1->pTerrain.Release(); - pAllocator->FreeChunk(v1->ptr_D4); - v1->ptr_D4 = 0; - v5 = (char *)&v1->pOMAP; - pAllocator->FreeChunk(v1->pOMAP); - v6 = (void **)&v1->pFaceIDLIST; - *(int *)v5 = 0; - pAllocator->FreeChunk(*v6); - *v6 = 0; - pAllocator->FreeChunk(pTerrainNormals); - pTerrainNormals = 0; + if (pOMAP) + { + pAllocator->FreeChunk(pOMAP); + pOMAP = nullptr; + } + if (pFaceIDLIST) + { + pAllocator->FreeChunk(pFaceIDLIST); + pFaceIDLIST = nullptr; + } + if (pTerrainNormals) + { + pAllocator->FreeChunk(pTerrainNormals); + pTerrainNormals = nullptr; + } } //----- (0047D0A6) -------------------------------------------------------- bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t pNumItems, int thisa) { - OutdoorLocation *pOutdoorLocation; // esi@1 - bool result; // eax@9 + //OutdoorLocation *pOutdoorLocation; // esi@1 + /*bool result; // eax@9 bool v7; // ebx@9 size_t v8; // eax@10 void *v9; // eax@10 @@ -1184,8 +1195,8 @@ ODMFace *v22; // ebx@26 LayingItem *pItems; // ecx@27 unsigned int v24; // eax@28 - unsigned __int8 v25; // zf@28 - unsigned __int8 v26; // sf@28 + //unsigned __int8 v25; // zf@28 + //unsigned __int8 v26; // sf@28 ODMFace *v27; // eax@28 const char *i; // edx@29 unsigned __int16 v29; // ax@33 @@ -1196,81 +1207,81 @@ TileDesc *v34; // eax@43 unsigned int v35; // eax@43 unsigned int v36; // edi@43 - unsigned int v37; // edi@45 - size_t v38; // eax@50 + unsigned int v37; // edi@45*/ + //size_t v38; // eax@50 FILE *v39; // eax@50 - unsigned int v40; // edi@56 - void *v41; // eax@56 - void *v42; // ebx@56 - const void *v43; // ebx@59 - const void *v44; // ebx@59 - unsigned int v45; // eax@59 - BSPModel *v46; // eax@59 - unsigned int v47; // ecx@59 - int v48; // ebx@60 - BSPModel *v49; // eax@61 - BSPModel *v50; // eax@61 - BSPModel *v51; // eax@61 - BSPModel *v52; // eax@61 - BSPModel *v53; // eax@61 - BSPModel *v54; // ecx@61 - BSPModel *v55; // ecx@61 - BSPModel *v56; // ecx@61 - void *v57; // ST24_4@61 - BSPModel *v58; // ecx@61 - void *v59; // ST18_4@61 - BSPModel *v60; // eax@61 - __int16 v61; // ax@64 + //unsigned int v40; // edi@56 + //void *v41; // eax@56 + //void *v42; // ebx@56 + //const void *v43; // ebx@59 + //const void *v44; // ebx@59 + //unsigned int v45; // eax@59 + //BSPModel *v46; // eax@59 + //unsigned int v47; // ecx@59 + //int v48; // ebx@60 + //BSPModel *v49; // eax@61 + //BSPModel *v50; // eax@61 + //BSPModel *v51; // eax@61 + //BSPModel *v52; // eax@61 + //BSPModel *v53; // eax@61 + //BSPModel *v54; // ecx@61 + //BSPModel *v55; // ecx@61 + //BSPModel *v56; // ecx@61 + //void *v57; // ST24_4@61 + //BSPModel *v58; // ecx@61 + //void *v59; // ST18_4@61 + //BSPModel *v60; // eax@61 + //__int16 v61; // ax@64 unsigned __int16 v62; // ax@65 - ODMFace *v63; // ecx@65 - unsigned __int16 v64; // ax@80 - const char *v65; // ecx@80 - int v66; // eax@81 - void *v67; // eax@81 - int v68; // ecx@81 - void *v69; // eax@81 - unsigned int v70; // eax@81 - SpawnPointMM7 *v71; // eax@81 - unsigned int v72; // ecx@81 - size_t v73; // eax@81 - int v74; // edi@87 - void *v75; // edi@88 - unsigned int v76; // edx@94 - int v77; // ecx@94 - char *v78; // eax@95 - unsigned int v79; // edx@97 - unsigned int v80; // eax@99 - int v81; // eax@107 - void *v82; // edi@114 - size_t v83; // eax@120 - const void *v84; // edi@120 - const void *v85; // edi@120 - BSPModel *v86; // eax@124 - unsigned int v87; // eax@124 - BSPModel *v88; // eax@126 - BSPModel *v89; // eax@127 - ODMFace *v90; // eax@129 - const void *v91; // edi@138 - const void *v92; // edi@141 - const void *v93; // edi@141 - const void *v94; // edi@144 - const void *v95; // edi@144 - const char *v96; // edi@147 - unsigned int v97; // eax@147 - TileDesc *v98; // eax@147 - unsigned int v99; // eax@147 - int v100; // ecx@150 - unsigned int v101; // eax@157 + //ODMFace *v63; // ecx@65 + //unsigned __int16 v64; // ax@80 + //const char *v65; // ecx@80 + //int v66; // eax@81 + //void *v67; // eax@81 + //int v68; // ecx@81 + //void *v69; // eax@81 + //unsigned int v70; // eax@81 + //SpawnPointMM7 *v71; // eax@81 + //unsigned int v72; // ecx@81 + //size_t v73; // eax@81 + //int v74; // edi@87 + //void *v75; // edi@88 + //unsigned int v76; // edx@94 + //int v77; // ecx@94 + //char *v78; // eax@95 + //unsigned int v79; // edx@97 + //unsigned int v80; // eax@99 + //int v81; // eax@107 + //void *v82; // edi@114 + //size_t v83; // eax@120 + //const void *v84; // edi@120 + //const void *v85; // edi@120 + //BSPModel *v86; // eax@124 + //unsigned int v87; // eax@124 + //BSPModel *v88; // eax@126 + //BSPModel *v89; // eax@127 + //ODMFace *v90; // eax@129 + //const void *v91; // edi@138 + //const void *v92; // edi@141 + //const void *v93; // edi@141 + //const void *v94; // edi@144 + //const void *v95; // edi@144 + //const char *v96; // edi@147 + //unsigned int v97; // eax@147 + //TileDesc *v98; // eax@147 + //unsigned int v99; // eax@147 + //int v100; // ecx@150 + //unsigned int v101; // eax@157 int v102; // edi@159 - void *v103; // [sp-14h] [bp-B94h]@55 - void *v104; // [sp-10h] [bp-B90h]@59 - size_t v105; // [sp-Ch] [bp-B8Ch]@59 - char *v106; // [sp-8h] [bp-B88h]@59 + //void *v103; // [sp-14h] [bp-B94h]@55 + //void *v104; // [sp-10h] [bp-B90h]@59 + //size_t v105; // [sp-Ch] [bp-B8Ch]@59 + //char *v106; // [sp-8h] [bp-B88h]@59 int v107; // [sp-4h] [bp-B84h]@12 int v108; // [sp+0h] [bp-B80h]@10 char Src[968]; // [sp+10h] [bp-B70h]@110 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 - char Str[256]; // [sp+7A0h] [bp-3E0h]@50 + /*char Str[256]; // [sp+7A0h] [bp-3E0h]@50 char DstBuf; // [sp+8A0h] [bp-2E0h]@10 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 @@ -1295,53 +1306,54 @@ __int32 v133; // [sp+994h] [bp-1ECh]@38 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 - __int32 v136; // [sp+9D0h] [bp-1B0h]@10 - char FileName[8]; // [sp+A20h] [bp-160h]@8 - char v138; // [sp+A28h] [bp-158h]@12 - int v139; // [sp+B1Ch] [bp-64h]@10 - char pContainer[32]; // [sp+B20h] [bp-60h]@1 - int *v141; // [sp+B40h] [bp-40h]@50 - __int64 v142; // [sp+B44h] [bp-3Ch]@55 - size_t pSource; // [sp+B4Ch] [bp-34h]@56 - int v144; // [sp+B50h] [bp-30h]@61 - int v145; // [sp+B54h] [bp-2Ch]@68 + __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ + //char FileName[8]; // [sp+A20h] [bp-160h]@8 + //char v138; // [sp+A28h] [bp-158h]@12 + //int v139; // [sp+B1Ch] [bp-64h]@10 + //char pContainer[32]; // [sp+B20h] [bp-60h]@1 + //int *v141; // [sp+B40h] [bp-40h]@50 + //__int64 v142; // [sp+B44h] [bp-3Ch]@55 + //size_t pSource; // [sp+B4Ch] [bp-34h]@56 + //int v144; // [sp+B50h] [bp-30h]@61 + //int v145; // [sp+B54h] [bp-2Ch]@68 ODMHeader header; // [sp+B58h] [bp-28h]@50 - unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 - FILE *ptr; // [sp+B6Ch] [bp-14h]@12 - void *v149; // [sp+B70h] [bp-10h]@19 + //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 + //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 + //void *v149; // [sp+B70h] [bp-10h]@19 char *Str2; // [sp+B74h] [bp-Ch]@12 - int v151; // [sp+B78h] [bp-8h]@59 - void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 + //int v151; // [sp+B78h] [bp-8h]@59 + //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 - pOutdoorLocation = this; - strcpy(pContainer, pFilename); - if ( bUnderwater ) + //pOutdoorLocation = this; + //strcpy(pContainer, pFilename); + + if (bUnderwater) { - pPaletteManager->pPalette_tintColor[0] = 0x10u; - pPaletteManager->pPalette_tintColor[1] = 0xC2u; - pPaletteManager->pPalette_tintColor[2] = 0x99u; - pPaletteManager->pPalette_mistColor[0] = 0x25u; - pPaletteManager->pPalette_mistColor[1] = 0x8Fu; - pPaletteManager->pPalette_mistColor[2] = 0x5Cu; -LABEL_7: - pPaletteManager->RecalculateAll(); - goto LABEL_8; + pPaletteManager->pPalette_tintColor[0] = 0x10; + pPaletteManager->pPalette_tintColor[1] = 0xC2; + pPaletteManager->pPalette_tintColor[2] = 0x99; + pPaletteManager->pPalette_mistColor[0] = 0x25; + pPaletteManager->pPalette_mistColor[1] = 0x8F; + pPaletteManager->pPalette_mistColor[2] = 0x5C; } - pPaletteManager->pPalette_tintColor[0] = 0; - pPaletteManager->pPalette_tintColor[1] = 0; - pPaletteManager->pPalette_tintColor[2] = 0; - if ( pPaletteManager->pPalette_mistColor[0] != 0x80u - || pPaletteManager->pPalette_mistColor[1] != 0x80u - || pPaletteManager->pPalette_mistColor[2] != 0x80u ) + else { - pPaletteManager->pPalette_mistColor[0] = 0x80u; - pPaletteManager->pPalette_mistColor[1] = 0x80u; - pPaletteManager->pPalette_mistColor[2] = 0x80u; - goto LABEL_7; + pPaletteManager->pPalette_tintColor[0] = 0; + pPaletteManager->pPalette_tintColor[1] = 0; + pPaletteManager->pPalette_tintColor[2] = 0; + if (pPaletteManager->pPalette_mistColor[0] != 0x80 || + pPaletteManager->pPalette_mistColor[1] != 0x80 || + pPaletteManager->pPalette_mistColor[2] != 0x80) + { + pPaletteManager->pPalette_mistColor[0] = 0x80; + pPaletteManager->pPalette_mistColor[1] = 0x80; + pPaletteManager->pPalette_mistColor[2] = 0x80; + pPaletteManager->RecalculateAll(); + } } -LABEL_8: - pNumSoundDecorations = 0; - sprintf(FileName, "levels\\%s", pContainer); + + _6807E0_num_decorations_with_sounds_6807B8 = 0; + /*sprintf(FileName, "levels\\%s", pContainer); if ( GetFileAttributesA(FileName) != -1 ) { result = (bool)fopen(FileName, "rb"); @@ -1356,12 +1368,12 @@ viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); fread(&DstBuf, 0x180u, 1u, (FILE *)v7); fseek((FILE *)v7, Offset, 0); - fread(pOutdoorLocation, 0xB0u, 1u, (FILE *)v7); - pOutdoorLocation->LoadTileGroupIds(); - pOutdoorLocation->_47F3EA(); - strcpy(pOutdoorLocation->pGroundTileset, "grastyl"); + fread(this, 0xB0u, 1u, (FILE *)v7); + LoadTileGroupIds(); + _47F3EA(); + strcpy(pGroundTileset, "grastyl"); fseek((FILE *)v7, v114, 0); - fread(&pOutdoorLocation->uNumBModels, 4u, 1u, (FILE *)v7); + fread(&uNumBModels, 4u, 1u, (FILE *)v7); fseek((FILE *)v7, v115, 0); fread(&uNumLayingItems, 4u, 1u, (FILE *)v7); fseek((FILE *)v7, v116, 0); @@ -1370,71 +1382,71 @@ fread(&uNumActors, 4u, 1u, (FILE *)v7); fseek((FILE *)v7, v118, 0); fread(&uNumChests, 4u, 1u, (FILE *)v7); - pOutdoorLocation->pTerrain.Initialize(); + pTerrain.Initialize(); fseek((FILE *)v7, v119, 0); - fread(pOutdoorLocation->pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); + fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); fseek((FILE *)v7, v120, 0); - fread(pOutdoorLocation->pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); + fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); fseek((FILE *)v7, v121, 0); - fread(pOutdoorLocation->pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); - pOutdoorLocation->pTerrain._47C80A(0, 0, 128, 128); - pAllocator->FreeChunk(pOutdoorLocation->ptr_D4); - pOutdoorLocation->ptr_D4 = 0; + fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); + pTerrain._47C80A(0, 0, 128, 128); + pAllocator->FreeChunk(ptr_D4); + ptr_D4 = 0; v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); - v108 = (int)pOutdoorLocation->pOMAP; - pOutdoorLocation->ptr_D4 = v9; + v108 = (int)pOMAP; + ptr_D4 = v9; pAllocator->FreeChunk((void *)v108); - pOutdoorLocation->pOMAP = 0; + pOMAP = 0; v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); v108 = 0; - pOutdoorLocation->pOMAP = (unsigned int *)v10; + pOMAP = (unsigned int *)v10; fseek((FILE *)v7, v136, v108); fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); - v11 = pAllocator->AllocNamedChunk(pOutdoorLocation->pBModels, 188 * pOutdoorLocation->uNumBModels, "BDdata"); + v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); v108 = 0; - pOutdoorLocation->pBModels = (BSPModel *)v11; + pBModels = (BSPModel *)v11; fseek((FILE *)v7, v122, v108); - fread(pOutdoorLocation->pBModels, 0xBCu, pOutdoorLocation->uNumBModels, (FILE *)v7); + fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); fseek((FILE *)v7, v123, 0); pNumItems = 0; - if ( (signed int)pOutdoorLocation->uNumBModels > 0 ) + if ( (signed int)uNumBModels > 0 ) { v12 = 0; while ( 1 ) { - pOutdoorLocation->pBModels[v12].pVertices.pVertices = 0; - pOutdoorLocation->pBModels[v12].pFaces = 0; - pOutdoorLocation->pBModels[v12].pFacesOrdering = 0; - pOutdoorLocation->pBModels[v12].pNodes = 0; + pBModels[v12].pVertices.pVertices = 0; + pBModels[v12].pFaces = 0; + pBModels[v12].pFacesOrdering = 0; + pBModels[v12].pNodes = 0; FileName[0] = 0; - v108 = (int)&pOutdoorLocation->pBModels[v12]; - sprintf(FileName, "%s", v108); - v13 = pOutdoorLocation->pBModels; + v108 = (int)&pBModels[v12]; + sprintfex(FileName, "%s", v108); + v13 = pBModels; v138 = 0; - pOutdoorLocation->pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, + pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, FileName); - pOutdoorLocation->pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pOutdoorLocation->pBModels[v12].pFaces, 308 * pOutdoorLocation->pBModels[v12].uNumFaces, + pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, FileName); - pOutdoorLocation->pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pOutdoorLocation->pBModels[v12].pFacesOrdering, - 2 * pOutdoorLocation->pBModels[v12].uNumFaces, FileName); - v14 = pAllocator->AllocNamedChunk(pOutdoorLocation->pBModels[v12].pNodes, 8 * pOutdoorLocation->pBModels[v12].uNumNodes, FileName); - v15 = pOutdoorLocation->pBModels; + pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering, + 2 * pBModels[v12].uNumFaces, FileName); + v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); + v15 = pBModels; v108 = (int)File; v15[v12].pNodes = (BSPNode *)v14; - fread(pOutdoorLocation->pBModels[v12].pVertices.pVertices, 0xCu, pOutdoorLocation->pBModels[v12].pVertices.uNumVertices, (FILE *)v108); - fread(pOutdoorLocation->pBModels[v12].pFaces, 0x134u, pOutdoorLocation->pBModels[v12].uNumFaces, (FILE *)File); - fread(pOutdoorLocation->pBModels[v12].pFacesOrdering, 2u, pOutdoorLocation->pBModels[v12].uNumFaces, (FILE *)File); - fread(pOutdoorLocation->pBModels[v12].pNodes, 8u, pOutdoorLocation->pBModels[v12].uNumNodes, (FILE *)File); - v16 = malloc(10 * pOutdoorLocation->pBModels[v12].uNumFaces); + fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); + fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); + fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); + fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); + v16 = malloc(10 * pBModels[v12].uNumFaces); v107 = (int)File; - v17 = pOutdoorLocation->pBModels; + v17 = pBModels; ptr = (FILE *)v16; fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); - v18 = pOutdoorLocation->pBModels; + v18 = pBModels; Str2 = 0; if ( (signed int)v18[v12].uNumFaces > 0 ) break; @@ -1442,7 +1454,7 @@ free(ptr); ++pNumItems; ++v12; - if ( (signed int)pNumItems >= (signed int)pOutdoorLocation->uNumBModels ) + if ( (signed int)pNumItems >= (signed int)uNumBModels ) goto LABEL_26; } pDestLen = 0; @@ -1467,7 +1479,7 @@ pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); goto LABEL_20; } - pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pOutdoorLocation->pBModels[v12].pFaces->uTextureID + pDestLen)); + pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); LABEL_20: if ( *(short *)(thisa + 292) ) { @@ -1477,7 +1489,7 @@ *(char *)(thisa + 30) &= 0xEFu; } ++Str2; - v18 = pOutdoorLocation->pBModels; + v18 = pBModels; pDestLen += 308; pFilename += 10; if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) @@ -1550,406 +1562,485 @@ fseek((FILE *)v22, v127, 0); fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); fseek((FILE *)v22, v128, 0); - fread(&pOutdoorLocation->field_DC, 4u, 1u, (FILE *)v22); - pAllocator->FreeChunk(pOutdoorLocation->pFaceIDLIST); - v32 = pOutdoorLocation->field_DC; - pOutdoorLocation->pFaceIDLIST = 0; + fread(&field_DC, 4u, 1u, (FILE *)v22); + pAllocator->FreeChunk(pFaceIDLIST); + v32 = field_DC; + pFaceIDLIST = 0; v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); v108 = (int)v22; - pOutdoorLocation->pFaceIDLIST = (unsigned __int16 *)v33; - fread(v33, 2u, pOutdoorLocation->field_DC, (FILE *)v108); + pFaceIDLIST = (unsigned __int16 *)v33; + fread(v33, 2u, field_DC, (FILE *)v108); fseek((FILE *)v22, v129, 0); - fread(pOutdoorLocation->pOMAP, 4u, 0x4000u, (FILE *)v22); + fread(pOMAP, 4u, 0x4000u, (FILE *)v22); fseek((FILE *)v22, v130, 0); - fread(&pOutdoorLocation->uNumSpawnPoints, 4u, 1u, (FILE *)v22); - pOutdoorLocation->pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pOutdoorLocation->pSpawnPoints, 24 * pOutdoorLocation->uNumSpawnPoints, "Spawn"); + fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); + pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); fseek((FILE *)v22, v131, 0); - fread(pOutdoorLocation->pSpawnPoints, 0x18u, pOutdoorLocation->uNumSpawnPoints, (FILE *)v22); + fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); fseek((FILE *)v22, v132, 0); - fread(&pOutdoorLocation->ddm, 0x28u, 1u, (FILE *)v22); + fread(&ddm, 0x28u, 1u, (FILE *)v22); fseek((FILE *)v22, v133, 0); fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); fseek((FILE *)v22, v134, 0); - fread(&pOutdoorLocation->uLastVisitDay, 1u, 0x38u, (FILE *)v22); + fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); fseek((FILE *)v22, v135, 0); - fread(&pOutdoorLocation->uLastVisitDay, 1u, 4u, (FILE *)v22); - thisa = (int)pOutdoorLocation->pTileTypes; + fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); + thisa = (int)pTileTypes; pTileTable->InitializeTileset(4); - pTileTable->InitializeTileset(pOutdoorLocation->pTileTypes[0].uTileGroup); - pTileTable->InitializeTileset(pOutdoorLocation->pTileTypes[1].uTileGroup); - pTileTable->InitializeTileset(pOutdoorLocation->pTileTypes[2].uTileGroup); - pTileTable->InitializeTileset(pOutdoorLocation->pTileTypes[3].uTileGroup); - if ( pOutdoorLocation != (OutdoorLocation *)-96 && pOutdoorLocation->pSkyTextureName[0] ) + pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); + pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); + pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); + pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); + if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) { v108 = 0; - v107 = (int)pOutdoorLocation->pSkyTextureName; + v107 = (int)pSkyTextureName; } else { v108 = 0; v107 = (int)pDefaultSkyTexture; } - pOutdoorLocation->uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); - strcpy(pOutdoorLocation->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); - v34 = pTileTable->GetTileById(pOutdoorLocation->pTileTypes[0].uTileID); + uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); + strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); + v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); - v36 = pOutdoorLocation->uSky_TextureID; - pOutdoorLocation->uMainTile_BitmapID = v35; + v36 = uSky_TextureID; + uMainTile_BitmapID = v35; if ( v36 != -1 ) pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); - v37 = pOutdoorLocation->uMainTile_BitmapID; + v37 = uMainTile_BitmapID; if ( v37 != -1 ) pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); - pOutdoorLocation->_47F0E2(); + _47F0E2(); pGameLoadingUI_ProgressBar->Progress(); fclose((FILE *)v22); goto LABEL_150; - } - if ( !pGames_LOD->DoesContainerExist(pContainer) ) - Abortf("Unable to find %s in Games.LOD", pContainer); - strcpy(FileName, pContainer); - strcpy(Str, pContainer); - Dst[strlen(Str) + 964] = 0; + }*/ + + assert(sizeof(BSPModel) == 188); + + if (!pGames_LOD->DoesContainerExist(pFilename)) + Abortf("Unable to find %s in Games.LOD", pFilename); + + //strcpy(FileName, pContainer); + strcpy(Str, pFilename); + strcpy(Str + strlen(Str) - 4, ".odm"); viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE); - v141 = &v139; - v38 = strlen(pContainer); - strcpy((char *)&v139 + v38, ".odm"); - v39 = pGames_LOD->FindContainer(pContainer, 1); + //v141 = &v139; + //v38 = strlen(pFilename); + //strcpy((char *)&v139 + v38, ".odm"); + v39 = pGames_LOD->FindContainer(Str, 1); + //Str[strlen(Str) - 4] = 0; + header.uCompressedSize = 0; header.uDecompressedSize = 0; - ptr = v39; + //ptr = v39; header.uVersion = 91969; header.pMagic[0] = 'm'; header.pMagic[1] = 'v'; header.pMagic[2] = 'i'; header.pMagic[3] = 'i'; fread(&header, 0x10u, 1u, v39); - if ( header.uVersion != 91969 - || header.pMagic[0] != 'm' - || header.pMagic[1] != 'v' - || header.pMagic[2] != 'i' - || header.pMagic[3] != 'i' ) + if (header.uVersion != 91969 || + header.pMagic[0] != 'm' || + header.pMagic[1] != 'v' || + header.pMagic[2] != 'i' || + header.pMagic[3] != 'i') { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); } - v40 = header.uCompressedSize; - pSource = header.uDecompressedSize; - v41 = malloc(header.uDecompressedSize); - v42 = v41; - HIDWORD(v142) = (uint32)v41; - if ( v40 < pSource ) + //v40 = header.uCompressedSize; + //pSource = header.uDecompressedSize; + //v41 = malloc(header.uDecompressedSize); + auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); + auto pSrc = pSrcMem; + //v42 = v41; + //HIDWORD(v142) = (uint32)pSrc; + if (header.uCompressedSize < header.uDecompressedSize) { - pFilename = (char *)malloc(v40); - fread((void *)pFilename, v40, 1u, ptr); - zlib::MemUnzip(v42, &pSource, pFilename, v40); - free((void *)pFilename); + auto pComressedSrc = (char *)malloc(header.uCompressedSize); + fread(pComressedSrc, header.uCompressedSize, 1, v39); + + uint actualDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); + free(pComressedSrc); } else { - fread(v41, pSource, 1u, ptr); + fread(pSrc, header.uDecompressedSize, 1, v39); } - memcpy(pOutdoorLocation, v42, 0xB0u); - v43 = (char *)v42 + 176; - pOutdoorLocation->LoadTileGroupIds(); - pOutdoorLocation->_47F3EA(); - strcpy(pOutdoorLocation->pGroundTileset, "grastyl"); + + memcpy(pLevelFilename, pSrc, 0x20); + memcpy(pLocationFileName, pSrc + 0x20, 0x20); + memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); + memcpy(pSkyTextureName, pSrc + 0x60, 0x20); + memcpy(pGroundTileset, pSrc + 0x80, 0x20); + memcpy(pTileTypes, pSrc + 0xA0, 0x10); + pSrc += 0xB0; + + //v43 = (char *)pSrc + 176; + LoadTileGroupIds(); + _47F3EA(); + strcpy(pGroundTileset, "grastyl"); pGameLoadingUI_ProgressBar->Progress(); - pOutdoorLocation->pTerrain.Initialize(); - v108 = 16384; - v107 = (int)v43; - v106 = (char *)pOutdoorLocation->pTerrain.pHeightmap; - memcpy(v106, v43, 0x4000u); - v43 = (char *)v43 + 16384; - v105 = 16384; - v104 = (void *)v43; - v103 = pOutdoorLocation->pTerrain.pTilemap; - memcpy(v103, v43, 0x4000u); - v43 = (char *)v43 + 16384; - memcpy(pOutdoorLocation->pTerrain.pAttributemap, v43, 0x4000u); - v43 = (char *)v43 + 16384; - v108 = (int)pOutdoorLocation->ptr_D4; - pAllocator->FreeChunk((void *)v108); - pOutdoorLocation->ptr_D4 = 0; - pOutdoorLocation->ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); - pOutdoorLocation->pTerrain._47C80A(0, 0, 128, 128); + pTerrain.Initialize(); + //v108 = 16384; + //v107 = (int)v43; + //v106 = (char *)pTerrain.pHeightmap; + memcpy(pTerrain.pHeightmap, pSrc, 0x4000); + pSrc += 0x4000; + + //v43 = (char *)v43 + 16384; + //v105 = 16384; + //v104 = (void *)v43; + //v103 = pTerrain.pTilemap; + memcpy(pTerrain.pTilemap, pSrc, 0x4000); + pSrc += 0x4000; + + //v43 = (char *)v43 + 16384; + memcpy(pTerrain.pAttributemap, pSrc, 0x4000); + pSrc += 0x4000; + + //v43 = (char *)v43 + 16384; + //v108 = (int)ptr_D4; + if (ptr_D4) + { + pAllocator->FreeChunk(ptr_D4); + ptr_D4 = nullptr; + } + ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); + pTerrain._47C80A(0, 0, 128, 128); + + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumTerrainNormals, pSrc, 4); + //v43 = (char *)v43 + 4; + memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000); + pSrc += 4 + 0x20000; + //v43 = (char *)v43 + 131072; + memcpy(pTerrainNormalIndices, pSrc, 0x10000); + pSrc += 0x10000; + //v43 = (char *)v43 + 65536; + + //pFilename = (char *)(12 * uNumTerrainNormals); + pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); + memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); + pSrc += 12 * uNumTerrainNormals; + //v44 = (char *)v43 + (int)pFilename; + //v44 = (char *)v44 + 4; + //v45 = uNumBModels; + //v108 = (int)"BDdata"; + + pGameLoadingUI_ProgressBar->Progress(); + + //v107 = 188 * v45; + //v106 = (char *)pBModels; + //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); + //v47 = uNumBModels; + memcpy(&uNumBModels, pSrc, 4); + pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); + //pFilename = (char *)(188 * v47); + memcpy(pBModels, pSrc + 4, 188 * uNumBModels); + pSrc += 4 + 188 * uNumBModels; + pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uNumTerrainNormals, v43, 4u); - v43 = (char *)v43 + 4; - memcpy(pTerrainSomeOtherData, v43, 0x20000u); - v43 = (char *)v43 + 131072; - memcpy(pTerrainNormalIndices, v43, 0x10000u); - v43 = (char *)v43 + 65536; - pFilename = (char *)(12 * uNumTerrainNormals); - pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); - memcpy(pTerrainNormals, v43, (size_t)pFilename); - v44 = (char *)v43 + (int)pFilename; - memcpy(&pOutdoorLocation->uNumBModels, v44, 4u); - v44 = (char *)v44 + 4; - pGameLoadingUI_ProgressBar->Progress(); - v45 = pOutdoorLocation->uNumBModels; - v108 = (int)"BDdata"; - v107 = 188 * v45; - v106 = (char *)pOutdoorLocation->pBModels; - v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); - v47 = pOutdoorLocation->uNumBModels; - pOutdoorLocation->pBModels = v46; - pFilename = (char *)(188 * v47); - memcpy(v46, v44, 188 * v47); - uSourceLen = (char *)v44 + (int)pFilename; - pGameLoadingUI_ProgressBar->Progress(); - v151 = 0; - if ( (signed int)pOutdoorLocation->uNumBModels > 0 ) + + //uSourceLen = (char *)v44 + (int)pFilename; + //v151 = 0; + for (uint i = 0; i < uNumBModels; ++i) { - v48 = 0; - while ( 1 ) + //v48 = 0; + auto model = pBModels + i; + + model->pVertices.pVertices = nullptr; + model->pFaces = nullptr; + model->pFacesOrdering = nullptr; + model->pNodes = nullptr; + //FileName[0] = 0; + //v108 = (int)&pBModels[i]; + //sprintf(FileName, "%s", v108); + //v49 = pBModels; + //v138 = 0; + //v50 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 12 * v50->pVertices.uNumVertices; + //v106 = (char *)v50->pVertices.pVertices; + assert(sizeof(Vec3_int_) == 12); + uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); + model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, ""); + memcpy(model->pVertices.pVertices, pSrc, verticesSize); + pSrc += verticesSize; + //v51 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 308 * v51->uNumFaces; + //v106 = (char *)v51->pFaces; + assert(sizeof(ODMFace) == 308); + uint facesSize = model->uNumFaces * sizeof(ODMFace); + model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, ""); + memcpy(model->pFaces, pSrc, facesSize); + pSrc += facesSize; + //v52 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 2 * v52->uNumFaces; + //v106 = (char *)v52->pFacesOrdering; + uint facesOrderingSize = model->uNumFaces * sizeof(short); + model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, ""); + memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); + pSrc += facesOrderingSize; + //v53 = &pBModels[v48]; + //v108 = (int)FileName; + //v107 = 8 * v53->uNumNodes; + //v106 = (char *)v53->pNodes; + assert(sizeof(BSPNode) == 8); + uint nodesSize = model->uNumNodes * sizeof(BSPNode); + model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, ""); + memcpy(model->pNodes, pSrc, nodesSize); + pSrc += nodesSize; + //v54 = &pBModels[v48]; + //v108 = 12 * v54->pVertices.uNumVertices; + //pFilename = (char *)v108; + //v107 = (int)uSourceLen; + //v106 = (char *)v54->pVertices.pVertices; + //memcpy(v106, uSourceLen, v108); + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v55 = &pBModels[v48]; + //v105 = 308 * v55->uNumFaces; + //v104 = uSourceLen; + //v103 = v55->pFaces; + //pFilename = (char *)v105; + //memcpy(v103, uSourceLen, v105); + //v56 = &pBModels[v48]; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v57 = v56->pFacesOrdering; + //pFilename = (char *)(2 * v56->uNumFaces); + //memcpy(v57, uSourceLen, (size_t)pFilename); + //v58 = &pBModels[v48]; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v59 = v58->pNodes; + //pFilename = (char *)(8 * v58->uNumNodes); + //memcpy(v59, uSourceLen, (size_t)pFilename); + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //ptr = (FILE *)malloc(10 * model->uNumFaces); + auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); + //pFilename = (char *)(10 * pBModels[v48].uNumFaces); + memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); + pSrc += 10 * model->uNumFaces; + //v144 = 0; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + //v60 = pBModels; + for (uint j = 0; j < model->uNumFaces; ++j) { - pOutdoorLocation->pBModels[v48].pVertices.pVertices = 0; - pOutdoorLocation->pBModels[v48].pFaces = 0; - pOutdoorLocation->pBModels[v48].pFacesOrdering = 0; - pOutdoorLocation->pBModels[v48].pNodes = 0; - FileName[0] = 0; - v108 = (int)&pOutdoorLocation->pBModels[v48]; - sprintf(FileName, "%s", v108); - v49 = pOutdoorLocation->pBModels; - v138 = 0; - v50 = &v49[v48]; - v108 = (int)FileName; - v107 = 12 * v50->pVertices.uNumVertices; - v106 = (char *)v50->pVertices.pVertices; - pOutdoorLocation->pBModels[v48].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v106, v107, FileName); - v51 = &pOutdoorLocation->pBModels[v48]; - v108 = (int)FileName; - v107 = 308 * v51->uNumFaces; - v106 = (char *)v51->pFaces; - pOutdoorLocation->pBModels[v48].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(v106, v107, FileName); - v52 = &pOutdoorLocation->pBModels[v48]; - v108 = (int)FileName; - v107 = 2 * v52->uNumFaces; - v106 = (char *)v52->pFacesOrdering; - pOutdoorLocation->pBModels[v48].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(v106, v107, FileName); - v53 = &pOutdoorLocation->pBModels[v48]; - v108 = (int)FileName; - v107 = 8 * v53->uNumNodes; - v106 = (char *)v53->pNodes; - pOutdoorLocation->pBModels[v48].pNodes = (BSPNode *)pAllocator->AllocNamedChunk(v106, v107, FileName); - v54 = &pOutdoorLocation->pBModels[v48]; - v108 = 12 * v54->pVertices.uNumVertices; - pFilename = (char *)v108; - v107 = (int)uSourceLen; - v106 = (char *)v54->pVertices.pVertices; - memcpy(v106, uSourceLen, v108); - uSourceLen = (char *)uSourceLen + (int)pFilename; - v55 = &pOutdoorLocation->pBModels[v48]; - v105 = 308 * v55->uNumFaces; - v104 = uSourceLen; - v103 = v55->pFaces; - pFilename = (char *)v105; - memcpy(v103, uSourceLen, v105); - v56 = &pOutdoorLocation->pBModels[v48]; - uSourceLen = (char *)uSourceLen + (int)pFilename; - v57 = v56->pFacesOrdering; - pFilename = (char *)(2 * v56->uNumFaces); - memcpy(v57, uSourceLen, (size_t)pFilename); - v58 = &pOutdoorLocation->pBModels[v48]; - uSourceLen = (char *)uSourceLen + (int)pFilename; - v59 = v58->pNodes; - pFilename = (char *)(8 * v58->uNumNodes); - memcpy(v59, uSourceLen, (size_t)pFilename); - uSourceLen = (char *)uSourceLen + (int)pFilename; - ptr = (FILE *)malloc(10 * pOutdoorLocation->pBModels[v48].uNumFaces); - pFilename = (char *)(10 * pOutdoorLocation->pBModels[v48].uNumFaces); - memcpy(ptr, uSourceLen, (size_t)pFilename); - v144 = 0; - uSourceLen = (char *)uSourceLen + (int)pFilename; - v60 = pOutdoorLocation->pBModels; - if ( (signed int)v60[v48].uNumFaces > 0 ) - break; -LABEL_74: - free(ptr); - ++v151; - ++v48; - if ( v151 >= (signed int)pOutdoorLocation->uNumBModels ) - goto LABEL_75; - } - v149 = 0; - Str2 = (char *)ptr; - while ( 1 ) - { - pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; - if ( !(pFilename[29] & 0x40) ) - break; - v61 = pTextureFrameTable->FindTextureByName(Str2); - *((short *)pFilename + 136) = v61; - if ( !v61 ) + auto texFilename = textureFilenames + j * 10; + //v149 = 0; + //Str2 = (char *)ptr; + + auto face = model->pFaces + j; + //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; + if (~face->uAttributes & 0x40) { - v62 = pBitmaps_LOD->LoadTexture(Str2); - v63 = (ODMFace *)pFilename; - BYTE1(v63->uAttributes) &= 0xBFu; + v62 = pBitmaps_LOD->LoadTexture(texFilename); +// v63 = (ODMFace *)pFilename; + goto LABEL_68; + } + //v61 = pTextureFrameTable->FindTextureByName(texFilename); + face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); + if (!face->uTextureID) + { + v62 = pBitmaps_LOD->LoadTexture(texFilename); + //v63 = (ODMFace *)pFilename; + BYTE1(face->uAttributes) &= 0xBFu; LABEL_68: - v63->uTextureID = v62; - v145 = (signed __int16)v62 != -1 ? (int)&pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; - v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); + face->uTextureID = v62; + //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; + //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); if ((signed __int16)v62 != -1) - pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(v108); + pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); goto LABEL_69; } - v108 = *(unsigned __int16 *)((char *)&pOutdoorLocation->pBModels[v48].pFaces->uTextureID + (unsigned int)v149); - pTextureFrameTable->LoadAnimationSequenceAndPalettes(v108); + pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); LABEL_69: - if ( *((short *)pFilename + 146) ) + if (face->sCogTriggeredID) { - if ( ((ODMFace *)pFilename)->HasEventHint() ) - pFilename[30] |= 0x10u; + if (face->HasEventHint()) + BYTE2(face->uAttributes) |= 0x10u; else - pFilename[30] &= 0xEFu; + BYTE2(face->uAttributes) &= 0xEFu; } - ++v144; - v60 = pOutdoorLocation->pBModels; - v149 = (char *)v149 + 308; - Str2 += 10; - if ( v144 >= (signed int)v60[v48].uNumFaces ) - goto LABEL_74; - } - v62 = pBitmaps_LOD->LoadTexture(Str2); - v63 = (ODMFace *)pFilename; - goto LABEL_68; + //++v144; + //v60 = pBModels; + //v149 = (char *)v149 + 308; + //Str2 += 10; + //if ( v144 >= (signed int)v60[v48].uNumFaces ) + //goto LABEL_74; + } + +//LABEL_74: + free((void *)textureFilenames); +// ++v151; +// ++v48; +// if ( v151 >= (signed int)uNumBModels ) +// goto LABEL_75; } -LABEL_75: +//LABEL_75: pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uNumLevelDecorations, uSourceLen, 4u); - uSourceLen = (char *)uSourceLen + 4; - if ( (uNumLevelDecorations & 0x80000000u) != 0 || (signed int)uNumLevelDecorations > 3000 ) - { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); - } + + memcpy(&uNumLevelDecorations, pSrc, 4u); + //uSourceLen = (char *)uSourceLen + 4; + if (uNumLevelDecorations > 3000) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); + + assert(sizeof(LevelDecoration) == 32); + //pFilename = (char *)(32 * uNumLevelDecorations); + memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); + pSrc += 4 + 32 * uNumLevelDecorations; + pGameLoadingUI_ProgressBar->Progress(); - pFilename = (char *)(32 * uNumLevelDecorations); - memcpy(pLevelDecorations, uSourceLen, 32 * uNumLevelDecorations); - v151 = 0; - uSourceLen = (char *)uSourceLen + (int)pFilename; - if ( (signed int)uNumLevelDecorations > 0 ) + + //v151 = 0; + //uSourceLen = (char *)uSourceLen + (int)pFilename; + for (uint i = 0; i < uNumLevelDecorations; ++i) { - pFilename = (char *)pLevelDecorations; - do - { - memcpy(FileName, uSourceLen, 0x20u); - uSourceLen = (char *)uSourceLen + 32; - v64 = pDecorationList->GetDecorIdByName(FileName); - v65 = pFilename; - ++v151; - pFilename += 32; - *(short *)v65 = v64; - } - while ( v151 < (signed int)uNumLevelDecorations ); + char name[256]; + memcpy(name, pSrc, 32); + pSrc += 32; + + pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&numFaceIDListElems, pSrc, 4); + + //uSourceLen = (char *)uSourceLen + 4; + //v108 = (int)pFaceIDLIST; + if (pFaceIDLIST) + { + pAllocator->FreeChunk(pFaceIDLIST); + pFaceIDLIST = nullptr; } + //v66 = field_DC; + //pFaceIDLIST = 0; + //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); + uint faceIDListSize = 2 * numFaceIDListElems; + pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST"); + //v68 = field_DC; + //pFaceIDLIST = (unsigned __int16 *)v67; + //pFilename = (char *)(2 * v68); + memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); + pSrc += 4 + faceIDListSize; + + //uSourceLen = (char *)uSourceLen + (int)pFilename; pGameLoadingUI_ProgressBar->Progress(); - memcpy(&pOutdoorLocation->field_DC, uSourceLen, 4u); - uSourceLen = (char *)uSourceLen + 4; - v108 = (int)pOutdoorLocation->pFaceIDLIST; - pAllocator->FreeChunk((void *)v108); - v66 = pOutdoorLocation->field_DC; - pOutdoorLocation->pFaceIDLIST = 0; - v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); - v68 = pOutdoorLocation->field_DC; - pOutdoorLocation->pFaceIDLIST = (unsigned __int16 *)v67; - pFilename = (char *)(2 * v68); - memcpy(v67, uSourceLen, 2 * v68); - uSourceLen = (char *)uSourceLen + (int)pFilename; - pGameLoadingUI_ProgressBar->Progress(); - v108 = (int)pOutdoorLocation->pOMAP; - pAllocator->FreeChunk((void *)v108); - pOutdoorLocation->pOMAP = 0; - v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); - v108 = 65536; - pOutdoorLocation->pOMAP = (unsigned int *)v69; - memcpy(v69, uSourceLen, v108); - uSourceLen = (char *)uSourceLen + 65536; + + //v108 = (int)pOMAP; + //pAllocator->FreeChunk((void *)v108); + //pOMAP = 0; + if (pOMAP) + { + pAllocator->FreeChunk(pOMAP); + pOMAP = nullptr; + } + //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); + pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP"); + //v108 = 65536; + //pOMAP = (unsigned int *)v69; + memcpy(pOMAP, pSrc, 65536); + pSrc += 65536; + + //uSourceLen = (char *)uSourceLen + 65536; pGameLoadingUI_ProgressBar->Progress(); - memcpy(&pOutdoorLocation->uNumSpawnPoints, uSourceLen, 4u); - uSourceLen = (char *)uSourceLen + 4; + + memcpy(&uNumSpawnPoints, pSrc, 4); + //uSourceLen = (char *)uSourceLen + 4; pGameLoadingUI_ProgressBar->Progress(); - v70 = pOutdoorLocation->uNumSpawnPoints; - v108 = (int)"Spawn"; - v107 = 24 * v70; - v106 = (char *)pOutdoorLocation->pSpawnPoints; - v71 = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(v106, 24 * v70, "Spawn"); - v72 = pOutdoorLocation->uNumSpawnPoints; - pOutdoorLocation->pSpawnPoints = v71; - memcpy(v71, uSourceLen, 24 * v72); + //v70 = uNumSpawnPoints; + //v108 = (int)"Spawn"; + //v107 = 24 * v70; + //v106 = (char *)pSpawnPoints; + assert(sizeof(SpawnPointMM7) == 24); + uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); + pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn"); + //v72 = uNumSpawnPoints; + //pSpawnPoints = v71; + memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); + pSrc += 4 + spawnPointsSize; + pGameLoadingUI_ProgressBar->Progress(); - free((void *)HIDWORD(v142)); - v108 = (int)".ddm"; - v73 = strlen(pContainer); - strcpy((char *)v141 + v73, (const char *)v108); - v151 = (int)pNew_LOD->FindContainer(pContainer, 1);// - fread(&header, 0x10u, 1u, (FILE *)v151); + + free(pSrcMem); + + //v108 = (int)".ddm"; + //v73 = strlen(pContainer); + strcpy(Str + strlen(Str) - 4, ".ddm"); + //strcpy((char *)v141 + v73, (const char *)v108); + v39 = pNew_LOD->FindContainer(Str, 1);// + fread(&header, 0x10u, 1u, v39); Str2 = 0; - if ( header.uVersion != 91969 - || header.pMagic[0] != 'm' - || header.pMagic[1] != 'v' - || header.pMagic[2] != 'i' - || header.pMagic[3] != 'i' ) + if (header.uVersion != 91969 || + header.pMagic[0] != 'm' || + header.pMagic[1] != 'v' || + header.pMagic[2] != 'i' || + header.pMagic[3] != 'i' ) { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); Str2 = (char *)1; } - v74 = 0; - pFilename = (char *)header.uCompressedSize; - v149 = 0; - pDestLen = header.uDecompressedSize; + //v74 = 0; + //pFilename = (char *)header.uCompressedSize; + //v149 = 0; + //pDestLen = header.uDecompressedSize; if ( !Str2 ) { - v75 = malloc(header.uDecompressedSize); - v149 = v75; - if ( (unsigned int)pFilename <= pDestLen ) + pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); + pSrc = pSrcMem; + //v149 = v75; + if (header.uCompressedSize == header.uDecompressedSize) + fread(pSrc, header.uDecompressedSize, 1u, v39); + else if (header.uCompressedSize < header.uDecompressedSize) { - if ( pFilename == (const char *)pDestLen ) - { - fread(v75, pDestLen, 1u, (FILE *)v151); - } - else - { - uSourceLen = malloc((size_t)pFilename); - fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151); - zlib::MemUnzip(v75, &pDestLen, uSourceLen, (unsigned int)pFilename); - free(uSourceLen); - } + auto compressedMem = malloc(header.uCompressedSize); + fread(compressedMem, header.uCompressedSize, 1, v39); + + uint actualDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); + free(compressedMem); } else - { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); - } - memcpy(&pOutdoorLocation->ddm, v75, 0x28u); - v74 = (int)((char *)v75 + 40); + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); + + assert(sizeof(DDM_DLV_Header) == 0x28); + memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); + pSrc += sizeof(DDM_DLV_Header); + //v74 = (int)((char *)v75 + 40); } - v76 = pOutdoorLocation->uNumBModels; - v77 = 0; - if ( (signed int)v76 > 0 ) + //v76 = uNumBModels; + //v77 = actualNumFacesInLevel = 0; + uint actualNumFacesInLevel = 0; + for (uint i = 0; i < uNumBModels; ++i) + actualNumFacesInLevel += pBModels[i].uNumFaces; + + //v79 = ddm.uNumFacesInBModels; + if (ddm.uNumFacesInBModels) { - v78 = (char *)&pOutdoorLocation->pBModels->uNumFaces; - do + if ( ddm.uNumBModels ) { - v77 += *(int *)v78; - v78 += 188; - --v76; - } - while ( v76 ); - } - v79 = pOutdoorLocation->ddm.uNumFacesInBModels; - if ( v79 ) - { - if ( pOutdoorLocation->ddm.uNumBModels ) - { - v80 = pOutdoorLocation->ddm.uNumDecorations; - if ( v80 ) + //v80 = ddm.uNumDecorations; + if (ddm.uNumDecorations) { - if ( v79 != v77 || pOutdoorLocation->ddm.uNumBModels != pOutdoorLocation->uNumBModels || v80 != uNumLevelDecorations ) + if (ddm.uNumFacesInBModels != actualNumFacesInLevel || + ddm.uNumBModels != uNumBModels || + ddm.uNumDecorations != uNumLevelDecorations ) Str2 = (char *)1; } } } + if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) pNumItems = 29030400; if ( Str2 ) @@ -1958,217 +2049,244 @@ memset(Src, 0, 0x3C8u); goto LABEL_112; } - v81 = pOutdoorLocation->ddm.uLastRepawnDay; - if ( (unsigned int)((char *)File - v81) >= pNumItems || !v81 ) + //v81 = ddm.uLastRepawnDay; + if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) { - memcpy(Dst, (const void *)v74, 0x3C8u); - memcpy(Src, (const void *)(v74 + 968), 0x3C8u); + memcpy(Dst, pSrc, 0x3C8u); + memcpy(Src, pSrc + 968, 0x3C8u); LABEL_112: - free(v149); - v25 = Str2 == 0; - pOutdoorLocation->ddm.uLastRepawnDay = (int)File; - if ( v25 ) - ++pOutdoorLocation->ddm.uNumRespawns; + free(pSrcMem); + + ddm.uLastRepawnDay = (int)File; + if (Str2 == 0) + ++ddm.uNumRespawns; v108 = 0; *(int *)thisa = 1; - v151 = (int)pGames_LOD->FindContainer(pContainer, v108); - fread(&header, 0x10u, 1u, (FILE *)v151); - pFilename = (char *)header.uCompressedSize; - pDestLen = header.uDecompressedSize; - v82 = malloc(header.uDecompressedSize); - v149 = v82; - if ( (unsigned int)pFilename <= pDestLen ) + v39 = pGames_LOD->FindContainer(Str, 0); + fread(&header, 0x10, 1u, v39); + //pFilename = (char *)header.uCompressedSize; + //pDestLen = header.uDecompressedSize; + //v82 = malloc(header.uDecompressedSize); + pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); + //v149 = v82; + if (header.uCompressedSize == header.uDecompressedSize) + fread(pSrcMem, header.uDecompressedSize, 1, v39); + else if (header.uCompressedSize < header.uDecompressedSize) { - if ( pFilename == (const char *)pDestLen ) - { - fread(v82, pDestLen, 1u, (FILE *)v151); - } - else - { - uSourceLen = malloc((size_t)pFilename); - fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151); - zlib::MemUnzip(v82, &pDestLen, uSourceLen, (unsigned int)pFilename); - free(uSourceLen); - } + auto compressedMem = malloc(header.uCompressedSize); + fread(compressedMem, header.uCompressedSize, 1u, v39); + + uint actualDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); + free(compressedMem); } else - { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); - } - v74 = (int)((char *)v82 + 40); + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); + + pSrc = pSrcMem + 40; goto LABEL_120; + } *(int *)thisa = 0; LABEL_120: - v108 = (int)".odm"; - v83 = strlen(pContainer); - strcpy((char *)v141 + v83, (const char *)v108); - memcpy(pOutdoorLocation->array_528, (const void *)v74, 0x3C8u); - v84 = (const void *)(v74 + 968); - memcpy(pOutdoorLocation->array_8F0, v84, 0x3C8u); - v85 = (char *)v84 + 968; + //v108 = (int)".odm"; + //v83 = strlen(pContainer); + //strcpy((char *)v141 + v83, (const char *)v108); + memcpy(array_528, pSrc, 0x3C8); + //v84 = (const void *)(v74 + 968); + memcpy(array_8F0, pSrc + 0x3C8, 0x3C8); + pSrc += 2 * 0x3C8; + //v85 = (char *)v84 + 968; + pGameLoadingUI_ProgressBar->Progress(); + if ( *(int *)thisa ) { - memcpy(pOutdoorLocation->array_528, Dst, 0x3C8u); - memcpy(pOutdoorLocation->array_8F0, Src, 0x3C8u); + memcpy(array_528, Dst, 0x3C8u); + memcpy(array_8F0, Src, 0x3C8u); } - v25 = pOutdoorLocation->uNumBModels == 0; - v26 = (pOutdoorLocation->uNumBModels & 0x80000000u) != 0; - v151 = 0; - if ( !(v26 | v25) ) + + //v25 = uNumBModels == 0; + //v26 = (uNumBModels & 0x80000000u) != 0; + //v151 = 0; + for (uint i = 0; i < uNumBModels; ++i) { - pNumItems = 0; - do + auto model = pBModels + i; + //pNumItems = 0; + //do + //{ + //v86 = pBModels; + //thisa = 0; + //v87 = (unsigned int)((char *)v86 + pNumItems); + for (uint j = 0; j < model->uNumFaces; ++j) { - v86 = pOutdoorLocation->pBModels; - thisa = 0; - v87 = (unsigned int)((char *)v86 + pNumItems); - if ( *(int *)(v87 + 76) > 0 ) - { - File = 0; - do - { - v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); - memcpy(v106, v85, 4u); - v88 = pOutdoorLocation->pBModels; - ++File; - v85 = (char *)v85 + 4; - ++thisa; - v87 = (unsigned int)((char *)v88 + pNumItems); - } - while ( thisa < *(int *)(v87 + 76) ); - } - v89 = pOutdoorLocation->pBModels; - thisa = 0; - if ( *(signed int *)((char *)&v89->uNumFaces + pNumItems) > 0 ) + auto face = model->pFaces + j; + + //if ( *(int *)(v87 + 76) > 0 ) + //{ + //File = 0; + //do + //{ + //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); + memcpy(&face->uAttributes, pSrc, 4); + pSrc += 4; + //v88 = pBModels; + //++File; + //v85 = (char *)v85 + 4; + //++thisa; + //v87 = (unsigned int)((char *)v88 + pNumItems); + //} + //while ( thisa < *(int *)(v87 + 76) ); + } + + //v89 = pBModels; + //thisa = 0; + for (uint j = 0; j < model->uNumFaces; ++j) + { + auto face = model->pFaces + j; + //pFilename = 0; + //do + //{ + //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; + //File = v90; + if (face->sCogTriggeredID) { - pFilename = 0; - do - { - v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; - File = v90; - if ( v90->sCogTriggeredID ) - { - if ( v90->HasEventHint() ) - BYTE2(File->uAttributes) |= 0x10u; - else - BYTE2(File->uAttributes) &= 0xEFu; - } - ++thisa; - v89 = pOutdoorLocation->pBModels; - pFilename += 308; - } - while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); + if (face->HasEventHint()) + BYTE2(face->uAttributes) |= 0x10u; + else + BYTE2(face->uAttributes) &= 0xEFu; } - ++v151; - pNumItems += 188; + //++thisa; + //v89 = pBModels; + //pFilename += 308; + //} + //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); } - while ( v151 < (signed int)pOutdoorLocation->uNumBModels ); + //++v151; + //pNumItems += 188; + //} + //while ( v151 < (signed int)uNumBModels ); } + pGameLoadingUI_ProgressBar->Progress(); - v151 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) + + //v151 = 0; + for (uint i = 0; i < uNumLevelDecorations; ++i) { - thisa = (int)&pLevelDecorations[0].field_2; - do - { - memcpy((void *)thisa, v85, 2u); - thisa += 32; - v85 = (char *)v85 + 2; - ++v151; - } - while ( v151 < (signed int)uNumLevelDecorations ); + //thisa = (int)&pLevelDecorations[0].field_2; + //do + //{ + memcpy(&pLevelDecorations[i].field_2, pSrc, 2); + pSrc += 2; + //thisa += 32; + //v85 = (char *)v85 + 2; + //++v151; + //} + //while ( v151 < (signed int)uNumLevelDecorations ); } + pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uNumActors, v85, 4u); - v91 = (char *)v85 + 4; - if ( (uNumActors & 0x80000000u) != 0 || (signed int)uNumActors > 500 ) - { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); - } + + memcpy(&uNumActors, pSrc, 4); + //v91 = (char *)v85 + 4; + if (uNumActors > 500) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); + pGameLoadingUI_ProgressBar->Progress(); - pFilename = (char *)(836 * uNumActors); - memcpy(pActors, v91, 836 * uNumActors); - v92 = (char *)v91 + (int)pFilename; + + assert(sizeof(Actor) == 836); + //pFilename = (char *)(836 * uNumActors); + memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor)); + pSrc += 4 + uNumActors * sizeof(Actor); + //v92 = (char *)v91 + (int)pFilename; pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uNumLayingItems, v92, 4u); - v93 = (char *)v92 + 4; - if ( (uNumLayingItems & 0x80000000u) != 0 || (signed int)uNumLayingItems > 1000 ) - { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0); - } - pGameLoadingUI_ProgressBar->Progress(); - pFilename = (char *)(112 * uNumLayingItems); - memcpy(pLayingItems, v93, 112 * uNumLayingItems); - v94 = (char *)v93 + (int)pFilename; + + memcpy(&uNumLayingItems, pSrc, 4); + //v93 = (char *)v92 + 4; + if (uNumLayingItems > 1000) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0); + pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uNumChests, v94, 4u); - v95 = (char *)v94 + 4; - if ( (uNumChests & 0x80000000u) != 0 || (signed int)uNumChests > 20 ) - { - MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); - } + + assert(sizeof(LayingItem) == 112); + //pFilename = (char *)(112 * uNumLayingItems); + memcpy(pLayingItems, pSrc + 4, uNumLayingItems * sizeof(LayingItem)); + pSrc += 4 + uNumLayingItems * sizeof(LayingItem); + + //v94 = (char *)v93 + (int)pFilename; pGameLoadingUI_ProgressBar->Progress(); - pFilename = (char *)(5324 * uNumChests); - memcpy(pChests, v95, 5324 * uNumChests); - v96 = (char *)v95 + (int)pFilename; + + memcpy(&uNumChests, pSrc, 4); + //v95 = (char *)v94 + 4; + if (uNumChests > 20) + MessageBoxW(nullptr, L"Can't load file!", + L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); + pGameLoadingUI_ProgressBar->Progress(); - memcpy(&stru_5E4C90, v96, 0xC8u); + + assert(sizeof(Chest) == 5324); + //pFilename = (char *)(5324 * uNumChests); + memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest)); + pSrc += 4 + uNumChests * sizeof(Chest); + //v96 = (char *)v95 + (int)pFilename; pGameLoadingUI_ProgressBar->Progress(); - memcpy(&pOutdoorLocation->uLastVisitDay, v96 + 200, 0x38u); - free(v149); + + memcpy(&stru_5E4C90, pSrc, 0xC8); + pSrc += 0xC8; + + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uLastVisitDay, pSrc, 0x38u); + + free(pSrcMem); + pTileTable->InitializeTileset(4); - thisa = (int)pOutdoorLocation->pTileTypes; - v108 = pOutdoorLocation->pTileTypes[0].uTileGroup; - pTileTable->InitializeTileset(v108); - v108 = pOutdoorLocation->pTileTypes[1].uTileGroup; - pTileTable->InitializeTileset(v108); - v108 = pOutdoorLocation->pTileTypes[2].uTileGroup; - pTileTable->InitializeTileset(v108); - v108 = pOutdoorLocation->pTileTypes[3].uTileGroup; - pTileTable->InitializeTileset(v108); - strcpy(pOutdoorLocation->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); - v97 = pOutdoorLocation->pTileTypes[0].uTileID; - v108 = 0; - v98 = pTileTable->GetTileById(v97); - v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, (enum TEXTURE_TYPE)v108); - pOutdoorLocation->uMainTile_BitmapID = v99; - if ( v99 != -1 ) + //thisa = (int)pTileTypes; + //v108 = pTileTypes[0].uTileGroup; + pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); + //v108 = pTileTypes[1].uTileGroup; + pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); + //v108 = pTileTypes[2].uTileGroup; + pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); + //v108 = pTileTypes[3].uTileGroup; + pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); + strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); + //v97 = pTileTypes[0].uTileID; + //v108 = 0; + auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); + //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); + uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); + if (uMainTile_BitmapID != -1) + pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); + + _47F0E2(); + +LABEL_150: + //v100 = HIDWORD(uLastVisitDay); + //LODWORD(v142) = LODWORD(uLastVisitDay); + //HIDWORD(v142) = v100; + if (uLastVisitDay) { - v108 = (v99 != -1 ? pBitmaps_LOD->pTextures[v99].palette_id1 : 36); - if (v99 != -1) - pBitmaps_LOD->pTextures[v99].palette_id2 = pPaletteManager->LoadPalette(v108); - } - pOutdoorLocation->_47F0E2(); -LABEL_150: - v100 = HIDWORD(pOutdoorLocation->uLastVisitDay); - LODWORD(v142) = LODWORD(pOutdoorLocation->uLastVisitDay); - HIDWORD(v142) = v100; - if ( v100 | (unsigned int)v142 ) - { - v108 = 28; - if ( (signed int)((signed int)(signed __int64)((double)v142 * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed ) + auto v108 = 28; + if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed ) { if ( rand() % 100 >= 20 ) v108 = dword_4EC268[rand() % dword_4EC2A8]; else v108 = dword_4EC28C[rand() % dword_4EC2AC]; - sprintf(pOutdoorLocation->field_4F8, "plansky%d", v108); + sprintf(field_4F8, "plansky%d", v108); } } else { - strcpy(pOutdoorLocation->field_4F8, "plansky3"); + strcpy(field_4F8, "plansky3"); } - v101 = pBitmaps_LOD->LoadTexture(pOutdoorLocation->field_4F8); - pOutdoorLocation->uSky_TextureID = v101; - if ( v101 != -1 ) - { - v108 = (v101 != -1 ? pBitmaps_LOD->pTextures[v101].palette_id1 : 36); - if (v101 != -1) - pBitmaps_LOD->pTextures[v101].palette_id2 = pPaletteManager->LoadPalette(v108); - } + //v101 = pBitmaps_LOD->LoadTexture(field_4F8); + uSky_TextureID = pBitmaps_LOD->LoadTexture(field_4F8); + if (uSky_TextureID != -1) + pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); + pPaletteManager->RecalculateAll(); pSoundList->_4A9A67(53, 0); pSoundList->_4A9A67(92, 0); @@ -2230,15 +2348,8 @@ --thisa; } while ( thisa ); - return 1; + return true; } -// 4EC268: using guessed type int dword_4EC268[]; -// 4EC28C: using guessed type int dword_4EC28C[]; -// 4EC2A8: using guessed type int dword_4EC2A8; -// 4EC2AC: using guessed type int dword_4EC2AC; -// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; -// 6BE364: using guessed type int dword_6BE364_game_settings_1; -// 6BE3C4: using guessed type char bUnderwater; //----- (0047ECC1) -------------------------------------------------------- int OutdoorLocation::_47ECC1(signed int a2) @@ -2577,10 +2688,10 @@ { pDecorationList->InitializeDecorationSprite(v3->uDecorationDescID); v4 = pDecorationList->pDecorations[v3->uDecorationDescID].uSoundID; - if ( v4 && pNumSoundDecorations < 9 ) + if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) { pSoundList->_4A9A67(v4, 0); - v5 = pNumSoundDecorations++; + v5 = _6807E0_num_decorations_with_sounds_6807B8++; _6807B8_level_decorations_ids[v5] = v2; } if ( v8 && v3->uCog == 20 ) @@ -2725,19 +2836,10 @@ //----- (0047F420) -------------------------------------------------------- bool OutdoorLocation::LoadTileGroupIds() { - char *v1; // esi@1 - signed int v2; // edi@1 + for (uint i = 0; i < 3; ++i) + pTileTypes[i].uTileID = pTileTable->method_487ED6(pTileTypes[i].uTileGroup, 1); - v1 = (char *)&this->pTileTypes[0].uTileID; - v2 = 3; - do - { - *(short *)v1 = pTileTable->method_487ED6(*((short *)v1 - 1), 1); - v1 += 4; - --v2; - } - while ( v2 ); - return 1; + return true; } //----- (0047B42C) --------------------------------------------------------
--- a/Outdoor.h Mon Nov 05 09:15:53 2012 +0600 +++ b/Outdoor.h Mon Nov 05 09:16:17 2012 +0600 @@ -42,7 +42,8 @@ this->ptr_C = 0; this->field_10 = 0; this->field_12 = 0; - this->pAttributemap = nullptr; + + pAttributemap = nullptr; } void _47C7A9(); @@ -183,7 +184,7 @@ struct OutdoorLocationTerrain pTerrain; void *ptr_D4; struct BSPModel *pBModels; - int field_DC; + unsigned int numFaceIDListElems; unsigned __int16 *pFaceIDLIST; unsigned int *pOMAP; unsigned int uSky_TextureID;
--- a/PaletteManager.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/PaletteManager.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -329,7 +329,7 @@ v2 = this; v3 = (char *)this + 768 * a2; - if ( this->pPalette_tintColor[0] || this->pPalette_tintColor[1] || this->pPalette_tintColor[2] ) + if (pPalette_tintColor[0] || pPalette_tintColor[1] || pPalette_tintColor[2]) { v8 = 0; i = 0; @@ -338,13 +338,13 @@ v9 = (float *)((char *)v63 + v8); v10 = (float *)((char *)a6 + v8); v11 = (float *)((char *)v64 + v8); - v12 = v2->pPalette_tintColor[1]; - LODWORD(v75) = v2->pPalette_tintColor[2] + (unsigned __int8)v3[2]; + v12 = pPalette_tintColor[1]; + LODWORD(v75) = pPalette_tintColor[2] + (unsigned __int8)v3[2]; v13 = v12 + (unsigned __int8)v3[1]; LODWORD(v14) = (unsigned __int8)*v3; v15 = (double)SLODWORD(v75) * 0.00196078431372549; LODWORD(v75) = v13; - LODWORD(v75) = LODWORD(v14) + v2->pPalette_tintColor[0]; + LODWORD(v75) = LODWORD(v14) + pPalette_tintColor[0]; v16 = (double)v13 * 0.00196078431372549; v17 = (double)SLODWORD(v75) * 0.00196078431372549; RGB2HSV(v11, v9, v17, v16, v15, v10); @@ -500,12 +500,12 @@ i += 4; } while ( v18 ^ v19 ); - v45 = v2->pPalette_mistColor[0]; - if ( v45 || v2->pPalette_mistColor[1] || v2->pPalette_mistColor[2] ) + v45 = pPalette_mistColor[0]; + if (v45 || pPalette_mistColor[1] || pPalette_mistColor[2]) { v46 = (double)v45; - v80 = v2->pPalette_mistColor[1]; - v47 = v2->pPalette_mistColor[2]; + v80 = pPalette_mistColor[1]; + v47 = pPalette_mistColor[2]; v70 = v46 * 0.00392156862745098; *((float *)&v71 + 1) = (double)v80 * 0.00392156862745098; v75 = (double)v47 * 0.00392156862745098; @@ -538,7 +538,7 @@ a2a = a2a * 31.0; a3 = a3 * 31.0; } - if ( v2->pPalette_mistColor[0] || v2->pPalette_mistColor[1] || v2->pPalette_mistColor[2] ) + if (pPalette_mistColor[0] || pPalette_mistColor[1] || pPalette_mistColor[2]) { v55 = (double)v72 * 0.03225806451612903; v52 = (signed __int64)((double)(1 << v2->uNumTargetRBits) * v70 * v55 + a1 * (1.0 - v55));
--- a/PaletteManager.h Mon Nov 05 09:15:53 2012 +0600 +++ b/PaletteManager.h Mon Nov 05 09:16:17 2012 +0600 @@ -31,8 +31,8 @@ int pPaletteIDs[50]; int _num_locked; int _pal_lock_test; - unsigned __int8 pPalette_mistColor[2]; - char pPalette_tintColor[2]; + unsigned __int8 pPalette_mistColor[3]; + unsigned char pPalette_tintColor[3]; char field_267AD6; char field_267AD7; unsigned int uNumTargetRBits;
--- a/Party.h Mon Nov 05 09:15:53 2012 +0600 +++ b/Party.h Mon Nov 05 09:16:17 2012 +0600 @@ -150,6 +150,7 @@ inline bool WizardEyeActive() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uExpireTime > 0;} inline int WizardEyeSkillLevel() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uSkill;} + inline bool TorchlightActive() {return pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0;} inline bool FlyActive() {return pPartyBuffs[PARTY_BUFF_FLY].uExpireTime > 0;} inline bool WaterWalkActive() {return pPartyBuffs[PARTY_BUFF_WATER_WALK].uExpireTime > 0;} inline bool ImmolationActive() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uExpireTime > 0;}
--- a/SaveLoad.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/SaveLoad.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -27,8 +27,8 @@ struct SavegameList *pSavegameList = new SavegameList; unsigned int uNumSavegameFiles; unsigned int pSavegameUsedSlots[45]; -struct RGBTexture *pSavegameThumbnails = new RGBTexture[45]; -SavegameHeader *pSavegameHeader = new SavegameHeader[45]; +struct RGBTexture pSavegameThumbnails[45]; +SavegameHeader pSavegameHeader[45];
--- a/SaveLoad.h Mon Nov 05 09:15:53 2012 +0600 +++ b/SaveLoad.h Mon Nov 05 09:16:17 2012 +0600 @@ -29,5 +29,6 @@ extern unsigned int uNumSavegameFiles; extern unsigned int pSavegameUsedSlots[45]; -extern struct SavegameList *pSavegameList; -extern struct RGBTexture *pSavegameThumbnails; \ No newline at end of file +extern struct SavegameList *pSavegameList; +extern struct RGBTexture pSavegameThumbnails[]; +extern struct SavegameHeader pSavegameHeader[]; \ No newline at end of file
--- a/mm7_1.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/mm7_1.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -7261,7 +7261,7 @@ v10 = v65; v68 = 0; v5->_viewport_space_y = v7; - v5->field_4 = v8; + v5->_viewport_space_w = v8; v55 = v65; if ( v4 > 0 ) { @@ -7449,14 +7449,14 @@ } v39 = a3; v40 = v73; - if ( v73 < a3->_viewport_space_y || (v41 = a3->field_4, v7 > v41) ) + if ( v73 < a3->_viewport_space_y || (v41 = a3->_viewport_space_w, v7 > v41) ) return 0; if ( v7 < a3->_viewport_space_y ) v7 = a3->_viewport_space_y; if ( v73 > v41 ) { - v40 = a3->field_4; - v73 = a3->field_4; + v40 = a3->_viewport_space_w; + v73 = a3->_viewport_space_w; } v71 = v7; if ( v7 <= v40 ) @@ -7510,7 +7510,7 @@ } while ( v46 ); v5->_viewport_space_y = v7; - v5->field_4 = v73; + v5->_viewport_space_w = v73; v5->field_8 = v5->array_18[v7]; v48 = v5->array_3D8[v7]; v5->field_10 = v7;
--- a/mm7_2.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/mm7_2.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -11471,7 +11471,7 @@ pRenderer->DrawTextureIndexed( 8u, 8u, - (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0); if ( a4 ) { v2 = uTextureID_save_up; @@ -11482,23 +11482,20 @@ v2 = uTextureID_load_up; v3 = uTextureID_LS_loadU; } - pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0)); - pRenderer->DrawTextureIndexed(0x12u, 0x8Bu, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); - pRenderer->DrawTextureIndexed( - 0x15Fu, - 0x12Eu, - (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); + pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0)); + pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0)); + pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); v1 = 255; } if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) { memset(&Dst, 0, 0x54u); Dst.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; - v4 = pGUIWindow_CurrentMenu->uFrameY - LOBYTE(pFontSmallnum->uFontHeight); + v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; Dst.uFrameWidth = 220; v4 += 157; Dst.uFrameY = v4; - v5 = LOBYTE(pFontSmallnum->uFontHeight); + v5 = pFontSmallnum->uFontHeight; Dst.uFrameZ = Dst.uFrameX + 219; Dst.uFrameHeight = v5; Dst.uFrameW = v5 + v4 - 1; @@ -11592,10 +11589,10 @@ v18 = pGlobalTXT_LocalizationStrings[135]; v19 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[135]); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, v18, 0, 0, 0); - v20 = (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot); + v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot); v21 = pFontSmallnum->AlignText_Center( 0xBAu, - (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); + (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106u, 0, v20, 185, 0); v22 = pGlobalTXT_LocalizationStrings[165]; v23 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]);
--- a/mm7_3.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/mm7_3.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -2174,10 +2174,6 @@ goto LABEL_74; } } -// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); -// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); -// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); - @@ -12908,37 +12904,26 @@ } //----- (0043F9E1) -------------------------------------------------------- -__int16 *stru170_stru2::_43F9E1(__int16 x, int y, __int16 z, int w) -{ - signed int v5; // edx@1 - __int16 *result; // eax@1 - - auto a2 = x; - auto a3 = y; - auto a4 = z; - auto a5 = w; - - this->_viewport_space_y = a3; - this->field_4 = a5; - v5 = 0; - result = this->array_3D8; - do - { - if ( v5 < a3 || v5 > a5 ) - { - *result = -1; - *(result - 480) = 640; - } - else - { - *(result - 480) = a2; - *result = a4; - } - ++v5; - ++result; - } - while ( v5 < 480 ); - return result; +void stru170_stru2::_43F9E1(__int16 x, int y, __int16 z, int w) +{ + __debugbreak(); + + _viewport_space_y = y; + _viewport_space_w = w; + + for (uint i = 0; i < 480; ++i) + { + if ( i < y || i > w ) + { + array_3D8[i] = -1; + array_18[i] = 640; + } + else + { + array_18[i] = x; + array_3D8[i] = z; + } + } } //----- (0043FA33) --------------------------------------------------------
--- a/mm7_4.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/mm7_4.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -7220,7 +7220,7 @@ } //----- (004A597D) -------------------------------------------------------- -void __cdecl Present_NoColorKey() +void Present_NoColorKey() { //unsigned __int16 *v0; // eax@4 unsigned __int16 *v1; // esi@4 @@ -7310,7 +7310,7 @@ auto uHalfWidth = v20 = (pViewport->uViewportZ - pViewport->uViewportX) / 2; v13 = v24; - for (uint y = pViewport->uViewportY; y < pViewport->uViewportW; ++y) + for (uint y = pViewport->uViewportY; y < pViewport->uViewportW + 1; ++y) { //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); @@ -7934,7 +7934,7 @@ v89 = v4->pLevelOfDetail3; v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch; v104 = 2 * pBLVRenderParams->field_0_timer_; - if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 ) + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) { v12 = 2 * stru_F8A590._viewport_space_y; v101 = 2 * stru_F8A590._viewport_space_y; @@ -8266,7 +8266,7 @@ result = a2; v101 += 2; v99 += 640; - if ( a2 > stru_F8A590.field_4 ) + if ( a2 > stru_F8A590._viewport_space_w ) break; v12 = v101; result = a2; @@ -8420,7 +8420,7 @@ v12 = stru_F8A590._viewport_space_y; v51 = v11; v60 = stru_F8A590._viewport_space_y; - if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 ) + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) { v13 = 2 * stru_F8A590._viewport_space_y; v14 = &stru_F83B80[stru_F8A590._viewport_space_y]; @@ -8549,7 +8549,7 @@ ++i; v56 += 640; v55 += 2; - if ( v60 > stru_F8A590.field_4 ) + if ( v60 > stru_F8A590._viewport_space_w ) break; v13 = v55; v12 = v60;
--- a/mm7_data.cpp Mon Nov 05 09:15:53 2012 +0600 +++ b/mm7_data.cpp Mon Nov 05 09:16:17 2012 +0600 @@ -2311,7 +2311,7 @@ char *pPotionNotesTXT_Raw; char *pHistoryTXT_Raw; int _6807B8_level_decorations_ids[777]; // idb -int pNumSoundDecorations; // weak +int _6807E0_num_decorations_with_sounds_6807B8; // weak int _6807E8_level_decorations_ids[777]; // idb int _6836C8_num_decorations_6807E8; // weak int dword_69B010[64];
--- a/mm7_data.h Mon Nov 05 09:15:53 2012 +0600 +++ b/mm7_data.h Mon Nov 05 09:16:17 2012 +0600 @@ -2218,13 +2218,12 @@ extern char *pPotionNotesTXT_Raw; extern char *pHistoryTXT_Raw; extern int _6807B8_level_decorations_ids[]; // idb -extern int pNumSoundDecorations; // weak +extern int _6807E0_num_decorations_with_sounds_6807B8; // weak extern int _6807E8_level_decorations_ids[]; // idb extern int _6836C8_num_decorations_6807E8; // weak extern int dword_69B010[64]; extern float flt_69B138_dist; // weak extern char byte_69BD41_unused; // weak -extern struct SavegameHeader *pSavegameHeader; extern unsigned int uTextureID_x_u; extern unsigned int uTextureID_LS_saveU; extern unsigned int uTextureID_LS_loadU; @@ -2758,7 +2757,7 @@ bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1); void __fastcall WetsuitOn(unsigned int uPlayerID); // idb unsigned int __fastcall WetsuitOff(unsigned int uPlayerID); -void __fastcall sub_43F39E(struct IndoorLocation_drawstru *_this); +void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this); int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(struct stru315 *a1/*<ebp>*/); int /*__usercall*/ sr_sub_4D705A/*<eax>*/(struct stru315 *a1/*<ebp>*/); void __cdecl MessWithBillboards_BLV();