Mercurial > might-and-magic-trilogy
changeset 113:9a99c386885a
2012/11/7
author | Nomad |
---|---|
date | Wed, 07 Nov 2012 20:23:04 +0200 |
parents | 142de719a3ea |
children | 8e802a11b20d |
files | LOD.h mm7_3.cpp |
diffstat | 2 files changed, 45 insertions(+), 45 deletions(-) [+] |
line wrap: on
line diff
--- a/LOD.h Tue Nov 06 06:58:08 2012 +0200 +++ b/LOD.h Wed Nov 07 20:23:04 2012 +0200 @@ -1,5 +1,6 @@ #pragma once #include <stdio.h> +#include <memory.h> #include "Texture.h"
--- a/mm7_3.cpp Tue Nov 06 06:58:08 2012 +0200 +++ b/mm7_3.cpp Wed Nov 07 20:23:04 2012 +0200 @@ -2178,12 +2178,12 @@ //----- (0047253E) -------------------------------------------------------- -void __cdecl UpdateObjects() +void UpdateObjects() { unsigned int v0; // ebx@0 - unsigned int v1; // edi@1 + //unsigned int v1; // edi@1 char *v2; // esi@2 - __int16 v3; // dx@5 + //__int16 v3; // dx@5 ObjectDesc *v4; // eax@5 int v5; // ecx@6 __int16 v6; // cx@7 @@ -2200,68 +2200,66 @@ unsigned int v17; // edx@32 int v18; // [sp+4h] [bp-10h]@27 int v19; // [sp+8h] [bp-Ch]@27 - signed int v20; // [sp+10h] [bp-4h]@1 - - v1 = 0; - v20 = 0; - if ( (signed int)uNumLayingItems > 0 ) - { - __debugbreak(); - v2 = (char *)&pLayingItems[0].uSpriteFrameID; - do - { - LOWORD(v0) = *((short *)v2 - 2); - if ( v0 & 0x40 ) - { - v0 &= 0xFFFFFFBFu; - *((short *)v2 - 2) = v0; - } - else - { - v3 = *((short *)v2 - 14); - v4 = &pObjectList->pObjects[*((short *)v2 - 14)]; - if ( (v0 & 0x80u) != 0 ) - { + //signed int v20; // [sp+10h] [bp-4h]@1 + + //v1 = 0; + //v20 = 0; + for (uint i = 0; i < uNumLayingItems; ++i) + { + auto item = pLayingItems + i; + v2 = (char *)&item->uSpriteFrameID; + //do + //{ + //LOWORD(v0) = item->uAttributes; + if (item->uAttributes & 0x40) + item->uAttributes &= 0xFFBF; + else + { + //v3 = item->uObjectDescID; + v4 = &pObjectList->pObjects[item->uObjectDescID]; + if (item->uAttributes) + { v5 = *(int *)(v2 + 62) >> 3; *(int *)(v2 - 26) = pActors[v5].vPosition.x; *(int *)(v2 - 22) = pActors[v5].vPosition.y; *(int *)(v2 - 18) = pActors[v5].vPosition.z + pActors[v5].uActorHeight; - if ( !v3 || (v6 = LOWORD(pEventTimer->uTimeElapsed) + *(short *)v2, *(short *)v2 = v6, !(v4->uFlags & 4)) ) + if ( !item->uObjectDescID || (v6 = LOWORD(pEventTimer->uTimeElapsed) + *(short *)v2, *(short *)v2 = v6, !(v4->uFlags & 4)) ) goto LABEL_36; if ( v6 >= 0 ) { v7 = v4->uLifetime; - if ( v0 & 2 ) + if (item->uAttributes & 2) v7 = *((short *)v2 + 1); if ( v6 < v7 ) goto LABEL_36; } goto LABEL_34; - } - if ( v3 ) - { - v8 = LOWORD(pEventTimer->uTimeElapsed) + *(short *)v2; - *(short *)v2 = v8; + } + + if ( item->uObjectDescID ) + { + v8 = LOWORD(pEventTimer->uTimeElapsed) + item->uSpriteFrameID; + item->uSpriteFrameID = v8; v9 = v4->uFlags; if ( !(v9 & 4) ) goto LABEL_22; if ( v8 < 0 ) { - v10 = v1; + v10 = i; LABEL_35: LayingItem::_42F933(v10); goto LABEL_36; } v11 = v4->uLifetime; - if ( v0 & 2 ) + if ( item->uAttributes & 2 ) v11 = *((short *)v2 + 1); if ( v8 < v11 ) { LABEL_22: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - LayingItem::UpdateObject_fn0_BLV(v1); + LayingItem::UpdateObject_fn0_BLV(i); else - LayingItem::UpdateObject_fn0_ODM(v1); + LayingItem::UpdateObject_fn0_ODM(i); if ( pParty->bTurnBasedModeOn != 1 || !(*(v2 - 4) & 4) ) goto LABEL_36; v12 = abs(pParty->vPosition.x - *(int *)(v2 - 26)); @@ -2291,20 +2289,21 @@ if ( (signed int)(v0 + (v15 >> 2) + v13) <= 5120 ) goto LABEL_36; LABEL_34: - v10 = v20; + v10 = i; goto LABEL_35; } - v10 = v1; + v10 = i; if ( !(v9 & 0x40) ) goto LABEL_35; - _46BFFA_check_object_intercept(v1, 8 * v1 | OBJECT_Item); - } - } + _46BFFA_check_object_intercept(i, 8 * i | OBJECT_Item); + } + } LABEL_36: - v2 += 112; - v1 = v20++ + 1; - } - while ( v20 < (signed int)uNumLayingItems ); + ; + //v2 += 112; + //v1 = v20++ + 1; + //} + //while ( v20 < (signed int)uNumLayingItems ); } }