changeset 47:8a8dd0164b12

BLV render cd check fix
author Nomad
date Tue, 23 Oct 2012 13:51:21 +0200
parents 79a30ee1ecdb
children 25fabc49627b fde5c5acb66e
files Bink_Smacker.cpp Game.cpp Indoor_stuff.h Might and Magic Trilogy.vcxproj.filters Mouse.cpp Mouse.h Player.h Render.cpp Render.h mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp
diffstat 13 files changed, 176 insertions(+), 278 deletions(-) [+]
line wrap: on
line diff
--- a/Bink_Smacker.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/Bink_Smacker.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -22,6 +22,7 @@
 void (__stdcall *smackw32_SmackBufferClose)(HSMACKBUF) = 0;
 void (__stdcall *smackw32_SmackBlitClose)(HSMACKBLIT) = 0;
 int  (__stdcall *smackw32_SmackBlitClear)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int) = 0;
+int  (__stdcall *smackw32_SmackGoto)(_SMACK *, long) = 0;
 void SMACKW32_DLL_Initialize()
 {
  HMODULE pDll = LoadLibraryW(L"SmackW32.dll");
@@ -42,6 +43,7 @@
  smackw32_SmackBufferClose = (void (__stdcall *)(HSMACKBUF))GetProcAddress(pDll, "_SmackBufferClose@4");
  smackw32_SmackBlitClose = (void (__stdcall *)(HSMACKBLIT))GetProcAddress(pDll, "_SmackBlitClose@4");
  smackw32_SmackBlitClear = (int (__stdcall *)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int))GetProcAddress(pDll, "_SmackBlitClear@32");
+ smackw32_SmackGoto = (int  (__stdcall *)(_SMACK *, long))GetProcAddress(pDll, "_SmackGoto@8");
 }
 
 
@@ -129,6 +131,10 @@
  return (smackw32_SmackBlitClear)(a1, pFrameData, uTargetSurfacePitch, uOutX, uOutY, uOutZ, uOutW, a8);
 }
 
+int __stdcall SmackGoto(_SMACK *a1, long a2)
+{
+ return (smackw32_SmackGoto)(a1, a2);
+}
 
 
 int __stdcall SmackBufferOpen(HWND a1, long a2, long a3, long a4, long a5, long a6)
@@ -144,12 +150,6 @@
 }
 
 
-int __stdcall SmackGoto(_SMACK *a1, long a2)
-{
- __asm int 3
- return 0;
-}
-
 // sub_4D83D0: using guessed type int __stdcall SmackBufferNewPalette(_DWORD, _DWORD, _DWORD);
 int __stdcall SmackBufferNewPalette(long a1, long a2, long a3)
 {
--- a/Game.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/Game.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -48,8 +48,6 @@
 //----- (0044103C) --------------------------------------------------------
 void Game::Draw()
 {
-  Render *v0; // esi@3
-  int _null; // ebx@6
   float v2; // ST24_4@11
   //double v3; // ST28_8@11
   int v4; // edi@26
@@ -71,14 +69,13 @@
   pIndoorCamera->Initialize2();
   pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
   pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
-  //v0 = &pRenderer;
+
   if ( pVideoPlayer->AnyMovieLoaded() )
   {
-    _null = 0;
     if ( pRenderer->pRenderD3D )
       goto LABEL_22;
-    pRenderer->SetGameRenderStates();
-    pMouse->_469E3B();
+    pRenderer->BeginSceneD3D();
+    pMouse->DrawCursorToTarget();
   }
   else
   {
@@ -91,10 +88,10 @@
     pParty->vPrevPosition.z = pParty->vPosition.z;
     pParty->sPrevRotationX = pParty->sRotationX;
     pParty->sPrevEyelevel = pParty->sEyelevel;
-    pRenderer->SetGameRenderStates();
-    _null = 0;
+    pRenderer->BeginSceneD3D();
+
     if ( !pRenderer->pRenderD3D )
-      pMouse->_469E3B();
+      pMouse->DrawCursorToTarget();
     if ( !sub_4226C2() || viewparams->field_48 == 1 )
     {
       if ( pRenderer->pRenderD3D )
@@ -121,44 +118,43 @@
   pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
 LABEL_22:
   pRenderer->BeginScene();
-  if ( pRenderer->pRenderD3D != (RenderD3D *)_null )
-    pMouse->_469E3B();
-  if ( pOtherOverlayList->field_3EC != _null )
+  if (pRenderer->pRenderD3D)
+    pMouse->DrawCursorToTarget();
+  if (pOtherOverlayList->field_3EC)
     viewparams->bRedrawGameUI = 1;
   v4 = viewparams->bRedrawGameUI;
   GameUI_DrawStatusBar();
-  if ( viewparams->bRedrawGameUI == _null )
+  if (!viewparams->bRedrawGameUI)
   {
-    //nullsub_1();
     GameUI_DrawRightPanelItems();
   }
   else
   {
     GameUI_DrawRightPanelFrames();
     GameUI_DrawStatusBar_2();
-    viewparams->bRedrawGameUI = _null;
+    viewparams->bRedrawGameUI = false;
   }
-  if ( pVideoPlayer->pSmackerMovie == (_SMACK *)_null )
+  if (!pVideoPlayer->pSmackerMovie)
   {
     GameUI_DrawMinimap(0x1E8u, 0x10u, 0x271u, 0x85u, viewparams->uMinimapZoom, pParty->uFlags & 2);
-    if ( v4 != _null )
+    if (v4)
     {
-      if ( !sub_4226C2() && pRenderer->pRenderD3D != (RenderD3D *)_null )
+      if ( !sub_4226C2() && pRenderer->pRenderD3D)
         pRenderer->FillRect2(
-          _null,
+          0,
           pViewport->uViewportX,
           pViewport->uViewportY,
           pViewport->uViewportZ - pViewport->uViewportX,
           pViewport->uViewportW - pViewport->uViewportY + 1,
           LOWORD(pRenderer->uTargetGMask) | LOWORD(pRenderer->uTargetBMask));
-      viewparams->field_48 = _null;
+      viewparams->field_48 = 0;
     }
   }
   v5 = pOtherOverlayList->field_3EC;
-  pOtherOverlayList->field_3EC = _null;
+  pOtherOverlayList->field_3EC = 0;
   viewparams->bRedrawGameUI = v5;
   GameUI_DrawPartySpells();
-  if ( v4 != _null || pParty->pHirelings[0].evtc != _null || pParty->pHirelings[1].evtc != _null )
+  if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc )
     DrawHiredNPCs();
   GameUI_DrawPortraits(v4);
   GameUI_DrawLifeManaBars();
@@ -174,8 +170,8 @@
   GUI_UpdateWindows();
   pParty->_4909F4();
   ++stru_51076C.field_8;
-  dword_5B5924 = _null;
-  if ( v4 != _null )
+  dword_5B5924 = 0;
+  if (v4)
     pMouse->field_14 = 1;
   pMouse->_469EA4();
   pMouse->DrawCursor();
@@ -184,7 +180,6 @@
   pRenderer->Present();
   pParty->uFlags &= 0xFFFFFFFDu;
 }
-// 5B5924: using guessed type int dword_5B5924;
 
 
 //----- (0047A815) --------------------------------------------------------
@@ -293,7 +288,7 @@
       if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
       {
         pRenderer->BeginScene();
-        pMouse->_469E3B();
+        pMouse->DrawCursorToTarget();
         pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
         pMouse->_469EA4();
         pRenderer->EndScene();
@@ -301,7 +296,7 @@
       if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
       {
         pRenderer->BeginScene();
-        pMouse->_469E3B();
+        pMouse->DrawCursorToTarget();
         pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
         pMouse->_469EA4();
         pRenderer->EndScene();
@@ -907,7 +902,7 @@
 
   pThreadWardInstance = new ThreadWard;
   pParticleEngine = new ParticleEngine;
-  pMouseInstance = new Mouse(pThreadWardInstance);
+  pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
   pLightmapBuilder = new LightmapBuilder;
   pVisInstance = new Vis;
   pStru6Instance = new stru6;
--- a/Indoor_stuff.h	Mon Oct 22 20:54:14 2012 +0200
+++ b/Indoor_stuff.h	Tue Oct 23 13:51:21 2012 +0200
@@ -74,6 +74,9 @@
    // _eh_vector_constructor_iterator_(field_FA8, 2252, 150,
    //    (void (__thiscall *)(void *))stru170_stru0::stru170_stru0,
    //    (void (__thiscall *)(void *))stru170_stru0::dtor);
+    uNumFaceIDs = 0;
+    std__vector_000FA8 = 0;
+    field_53730 = 0;
   }
 
   void _4AFB86(int a2, unsigned int uFaceID);
--- a/Might and Magic Trilogy.vcxproj.filters	Mon Oct 22 20:54:14 2012 +0200
+++ b/Might and Magic Trilogy.vcxproj.filters	Tue Oct 23 13:51:21 2012 +0200
@@ -147,7 +147,6 @@
     <ClInclude Include="TurnEngine.h" />
     <ClInclude Include="stru220.h" />
     <ClInclude Include="stru279.h" />
-    <ClInclude Include="stru346.h" />
     <ClInclude Include="stru314.h" />
     <ClInclude Include="SaveLoad.h" />
     <ClInclude Include="stru287.h" />
@@ -200,7 +199,6 @@
     </ClInclude>
     <ClInclude Include="Log.h" />
     <ClInclude Include="FrameTableInc.h" />
-    <ClInclude Include="resource.h" />
   </ItemGroup>
   <ItemGroup>
     <Filter Include="lib">
@@ -317,7 +315,4 @@
     <ClCompile Include="mm7_6.cpp" />
     <ClCompile Include="GameUIs.cpp" />
   </ItemGroup>
-  <ItemGroup>
-    <ResourceCompile Include="Might and Magic Trilogy.rc" />
-  </ItemGroup>
 </Project>
\ No newline at end of file
--- a/Mouse.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/Mouse.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -390,53 +390,15 @@
 }
 
 //----- (00469E3B) --------------------------------------------------------
-unsigned __int16 *Mouse::_469E3B()
+void Mouse::DrawCursorToTarget()
 {
-  unsigned __int16 *result; // eax@1
-  int v2; // esi@3
-  unsigned int v3; // edx@3
-  int v4; // edi@4
-  unsigned __int16 *v5; // ebx@5
-  unsigned __int16 *v6; // esi@6
-  unsigned int v7; // [sp+4h] [bp-Ch]@2
-  unsigned __int16 *v8; // [sp+8h] [bp-8h]@2
-  unsigned __int16 *v9; // [sp+Ch] [bp-4h]@2
+  if (!pCursorBitmap3_sysmembits_16bit)
+    return;
 
-  result = this->pCursorBitmap3_sysmembits_16bit;
-  if ( result )
-  {
-    v9 = this->pCursorBitmap3_sysmembits_16bit;
-    v7 = pRenderer->uTargetSurfacePitch;
-    v8 = pRenderer->pTargetSurface;
-    result = (unsigned __int16 *)this->field_44;
-    if ( (signed int)result < this->field_4C )
-    {
-      v2 = this->field_48;
-      v3 = pRenderer->uTargetSurfacePitch * (int)result;
-      do
-      {
-        v4 = this->field_40;
-        if ( v4 < v2 )
-        {
-          v5 = &v8[v3 + v4];
-          do
-          {
-            v6 = v9;
-            ++v9;
-            ++v4;
-            *v5 = *v6;
-            v2 = this->field_48;
-            ++v5;
-          }
-          while ( v4 < v2 );
-        }
-        v3 += v7;
-        result = (unsigned __int16 *)((char *)result + 1);
-      }
-      while ( (signed int)result < this->field_4C );
-    }
-  }
-  return result;
+  auto pSrc = pCursorBitmap3_sysmembits_16bit;
+  for (uint y = field_44; y < field_4C; ++y)
+    for (uint x = field_40; x < field_48; ++x)
+      pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + x] = *pSrc++;
 }
 
 //----- (00469EA4) --------------------------------------------------------
--- a/Mouse.h	Mon Oct 22 20:54:14 2012 +0200
+++ b/Mouse.h	Tue Oct 23 13:51:21 2012 +0200
@@ -72,7 +72,7 @@
   void DrawCursor();
   void _469E1C();
   void _469E24();
-  unsigned __int16 *_469E3B();
+  void DrawCursorToTarget();
   void _469EA4();
   void Activate(int bActive);
   void SetMouseClick(int x, int y);
--- a/Player.h	Mon Oct 22 20:54:14 2012 +0200
+++ b/Player.h	Tue Oct 23 13:51:21 2012 +0200
@@ -193,6 +193,29 @@
 #pragma pack(push, 1)
 struct Player
 {
+  enum Condition: unsigned __int32
+  {
+    Condition_Cursed = 0,
+    Condition_Weak = 1,
+    Condition_Sleep = 2,
+    Condition_Fear = 3,
+    Condition_Drunk = 4,
+    Condition_Insane = 5,
+    Condition_Poison1 = 6,
+    Condition_Disease1 = 7,
+    Condition_Posion2 = 8,
+    Condition_Disease2 = 9,
+    Condition_Poison3 = 10,
+    Condition_Disease3 = 11,
+    Condition_Paralyzed = 12,
+    Condition_Unconcious = 13,
+    Condition_Dead = 14,
+    Condition_Pertified = 15,
+    Condition_Eradicated = 16,
+    Condition_Zombie = 17,
+    Condition_Good = 18
+  };
+
   Player();
 
   void SetVariable(enum VariableType var, signed int a3);
@@ -315,6 +338,9 @@
   bool Recover(signed int a2);
   bool CanCastSpell(unsigned int uRequiredMana);
 
+  inline bool Dead()       {return pConditions[Condition::Condition_Dead] != 0;}
+  inline bool Eradicated() {return pConditions[Condition::Condition_Eradicated] != 0;}
+
 
 
   __int64 pConditions[20];
--- a/Render.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/Render.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -4614,6 +4614,7 @@
   v1->field_1036B8 = 0;
   v1->_gpu_memory_used = 0;
   uNumBillboardsToDraw = 0;
+  bFogEnabled = false;
 }
 
 bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
@@ -7106,29 +7107,10 @@
 }
 
 //----- (004A1EB6) --------------------------------------------------------
-void Render::SetGameRenderStates()
-{
-  Render *v1; // esi@1
-  unsigned int v2; // eax@1
-  RenderD3D *v3; // ecx@2
-  unsigned int uFogColor; // edi@6
-  IDirect3DDevice3 *v5; // eax@8
-  //IDirect3DDevice3Vtbl *v6; // ecx@8
-  RenderD3D *v7; // eax@9
-  RenderD3D *v8; // eax@9
-  std::string v9; // [sp-14h] [bp-2Ch]@4
-  IDirect3DDevice3 *v10; // [sp-8h] [bp-20h]@9
-  signed int v11; // [sp-4h] [bp-1Ch]@4
-  int v12; // [sp+0h] [bp-18h]@4
-  std::string *v13; // [sp+10h] [bp-8h]@4
-  int a3; // [sp+17h] [bp-1h]@4
-
-  v1 = this;
-  v2 = this->uNumD3DSceneBegins;
-  this->uNumD3DSceneBegins = v2 + 1;
-  if ( !v2 )
-  {
-    v3 = this->pRenderD3D;
+void Render::BeginSceneD3D()
+{
+  if (!uNumD3DSceneBegins++)
+  {
     if (pRenderD3D)
     {
       pRenderD3D->ClearTarget(1u, 0, 1u, 1.0);
@@ -7142,42 +7124,27 @@
         uFogColor = GetLevelFogColor();
       else
         uFogColor = 0;
-      v5 = v1->pRenderD3D->pDevice;
-      //v6 = v5->lpVtbl;
+
       if ( uFogColor & 0xFF000000 )
       {
-        v12 = 1;
-        v11 = 28;
-        v10 = v5;
-        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u);
-        //v7 = v1->pRenderD3D;
-        v12 = uFogColor & 0xFFFFFF;
-        v11 = 34;
-        //v10 = v7->pDevice;
+        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
         pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
-        v8 = v1->pRenderD3D;
-        *(float *)&v12 = 0.0;
-        v11 = 35;
-        //v10 = v8->pDevice;
         pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
-        v1->bUsingSpecular = 1;
+        bUsingSpecular = true;
       }
       else
       {
-        *(float *)&v12 = 0.0;
-        v11 = 28;
-        v10 = v5;
         pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
-        v1->bUsingSpecular = 0;
+        bUsingSpecular = 0;
       }
     }
     else
     {
-      LockRenderSurface((void **)&v1->pTargetSurface, &v1->uTargetSurfacePitch);
-      if ( v1->pTargetSurface )
-        v1->field_18_locked_pitch = v1->uTargetSurfacePitch;
+      LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
+      if (pTargetSurface)
+        field_18_locked_pitch = uTargetSurfacePitch;
       else
-        --v1->uNumD3DSceneBegins;
+        --uNumD3DSceneBegins;
     }
   }
 }
--- a/Render.h	Mon Oct 22 20:54:14 2012 +0200
+++ b/Render.h	Tue Oct 23 13:51:21 2012 +0200
@@ -304,7 +304,7 @@
   unsigned int Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1);
   unsigned int GetBillboardDrawListSize();
   unsigned int GetParentBillboardID(unsigned int uBillboardID);
-  void SetGameRenderStates();
+  void BeginSceneD3D();
   void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
   unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6);
   void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
--- a/mm7_1.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/mm7_1.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -1352,9 +1352,9 @@
     v0 = uGameUIFontMain;
     v1 = uGameUIFontShadow;
     v2 = sub_44100D() != 0 ? 381 : 322;
-    sprintfex(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
+    sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
     pGUIWindow0->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1);
-    sprintfex(pTmpBuf, "\r028%lu", pParty->uNumGold);
+    sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold);
     pGUIWindow0->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1);
   }
 }
--- a/mm7_2.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/mm7_2.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -3440,7 +3440,7 @@
   window.uFrameWidth = 460;
   window.uFrameZ = 452;
   v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7;
-  pRenderer->SetGameRenderStates();
+  pRenderer->BeginSceneD3D();
 
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
     pIndoor->Draw();
@@ -11278,7 +11278,7 @@
   v3 = pPixels;
   if ( pRenderer->pRenderD3D )
   {
-    pRenderer->SetGameRenderStates();
+    pRenderer->BeginSceneD3D();
     if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
     {
       pIndoor->Draw();
@@ -13503,7 +13503,7 @@
       drive[0] = 'A' + i;
 
       if (GetDriveTypeA(drive) == DRIVE_CDROM)
-        if (CheckMM7CD(bGotCDFromRegistry))
+        if (CheckMM7CD(*drive))
         {
           cMM7GameCDDriveLetter = *drive;
           WriteWindowsRegistryString("CDDrive", drive);
@@ -14066,6 +14066,9 @@
   RECT Rect; // [sp+Ch] [bp-20h]@15
   int a2[4]; // [sp+1Ch] [bp-10h]@15
 
+  auto mm7text_dll = LoadLibraryW(L"mm7text.dll");
+  sprintfex = (int (__cdecl *)(char *a1, const char *a2, ...))GetProcAddress(mm7text_dll, "_sprintfex");
+
   if (pCmdLine && *pCmdLine)
   {
     if (wcsstr(pCmdLine, L"-usedefs"))
--- a/mm7_3.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/mm7_3.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -13532,8 +13532,8 @@
       pRenderer->_4A65CC(
         pPartySpellbuffsUI_XYs[v1][0],
         pPartySpellbuffsUI_XYs[v1][1],
-        (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0),
-        (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0),
+        (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0),
+        (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0),
         v0 + 20 * pPartySpellbuffsUI_smthns[v1],
         0,
         63);
--- a/mm7_4.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/mm7_4.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -3065,12 +3065,6 @@
 //----- (00491F87) --------------------------------------------------------
 void __cdecl DrawHiredNPCs()
 {
-  int v0; // ecx@2
-  char *v1; // eax@2
-  int v2; // edx@4
-  signed int v3; // ebx@6
-  char *v4; // esi@7
-  int v5; // ecx@13
   int v6; // eax@15
   char v7; // al@17
   unsigned int v8; // eax@18
@@ -3081,7 +3075,7 @@
   unsigned int v13; // eax@23
   IconFrame *v14; // eax@24
   unsigned int v15; // eax@26
-  char pContainer; // [sp+Ch] [bp-30h]@18
+  char pContainer[20]; // [sp+Ch] [bp-30h]@18
   unsigned int v17; // [sp+20h] [bp-1Ch]@19
   signed int uFrameID; // [sp+24h] [bp-18h]@19
   int i; // [sp+28h] [bp-14h]@15
@@ -3094,38 +3088,24 @@
   {
     v23 = 0;
     v22 = 0;
-    v0 = 0;
-    v1 = (char *)pParty->pHirelings;
-    do
-    {
-      if ( *(int *)v1 )
-      {
-        v2 = v22++;
-        pTmpBuf[v2] = v0;
-      }
-      v1 += 76;
-      ++v0;
-    }
-    while ( (signed int)v1 < (signed int)&pParty->pPickedItem );
-    v3 = 0;
-    if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
-    {
-      v4 = (char *)pNPCStats->pNewNPCData;
-      do
-      {
-        if ( v4[8] & 0x80 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v4, pParty->pHirelings[0].pName)) )
-        {
-          if ( !pParty->pHirelings[1].pName || strcmp(*(const char **)v4, pParty->pHirelings[1].pName) )
-          {
-            v5 = v22++;
-            pTmpBuf[v5] = v3 + 2;
-          }
-        }
-        ++v3;
-        v4 += 76;
-      }
-      while ( v3 < (signed int)pNPCStats->uNumNewNPCs );
-    }
+    for (uint i = 0; i < 2; ++i)
+    { 
+      if (pParty->pHirelings[i].pName)
+        pTmpBuf[v22++] = i;
+    }
+
+    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+    {
+      if (pNPCStats->pNewNPCData[i].uFlags & 0x80)
+      {
+        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
+        {
+          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
+            pTmpBuf[v22++] = i + 2;
+        }
+      }
+    }
+
     v6 = (unsigned __int8)pParty->field_709;
     for ( i = (unsigned __int8)pParty->field_709; i < v22; v6 = i++ + 1 )
     {
@@ -3134,22 +3114,22 @@
       v7 = pTmpBuf[v6];
       if ( (unsigned __int8)v7 >= 2u )
       {
-        sprintfex(&pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
-        v15 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE);
+        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
+        v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
         pRenderer->DrawTextureIndexed(
           pHiredNPCsIconsOffsetsX[v23],
           pHiredNPCsIconsOffsetsY[v23],
-          (Texture *)(v15 != -1 ? 72 * v15 + 7145548 : 0));
+          (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
       }
       else
       {
-        sprintfex(&pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
-        v8 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE);
+        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
+        v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
         v9 = v23;
         pRenderer->DrawTextureIndexed(
           pHiredNPCsIconsOffsetsX[v9],
           pHiredNPCsIconsOffsetsY[v9],
-          (Texture *)(v8 != -1 ? (int)&pIcons_LOD->pTextures[v8] : 0));
+          (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0));
         v10 = (unsigned __int8)pTmpBuf[i];
         if ( pParty->pHirelings[v10].bDrawSomeAnim == 1 )
         {
@@ -3190,12 +3170,7 @@
 //----- (004921C1) --------------------------------------------------------
 void GameUI_DrawPortraits(unsigned int _this)
 {
-  signed int v1; // ebx@2
-  int v2; // ebp@7
-  char *v3; // esi@7
   Texture *v4; // eax@10
-  signed int v5; // edx@13
-  PlayerFrame *v6; // eax@14
   unsigned int v7; // eax@17
   PlayerFrame *v8; // eax@21
   unsigned int v9; // eax@27
@@ -3203,21 +3178,15 @@
   bool v11; // edi@40
   bool v12; // edx@43
   bool v13; // ecx@46
-  int v14; // esi@54
-  char *v15; // edi@55
   int v16; // eax@57
-  __int16 *v17; // esi@59
-  char *v18; // edi@59
   int v19; // eax@62
   Texture *v20; // [sp-4h] [bp-1Ch]@27
-  signed int v21; // [sp+10h] [bp-8h]@7
   unsigned int v22; // [sp+14h] [bp-4h]@1
 
   v22 = _this;
   if ( qword_A750D8 )
   {
     qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
-    v1 = 0;
     if ( qword_A750D8 <= 0 )
     {
       if ( pPlayers[word_A750E2]->CanAct() )
@@ -3225,95 +3194,80 @@
       qword_A750D8 = 0i64;
     }
   }
-  else
-  {
-    v1 = 0;
-  }
-  v2 = 0;
-  v21 = v1;
-  v3 = (char *)&pParty->pPlayers[0].pConditions[14];
-  while ( 1 )
-  {
-    if ( *((_QWORD *)v3 + 2) )
+
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto pPlayer = pParty->pPlayers + i;
+
+    if (pPlayer->Eradicated())
     {
       v4 = pTexture_PlayerFaceEradicated;
 LABEL_27:
       v20 = v4;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[v2];
+      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
       if ( pParty->pPartyBuffs[11].uExpireTime )
         pRenderer->_4A6E7E(v9, 0x183u, v20);
       else
         pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, v20);
-      v10 = *((int *)v3 + 1541) >= v1 && (*((int *)v3 + 1541) > v1 || *((int *)v3 + 1540) > (unsigned int)v1);
-      if ( *((int *)v3 + 1489) >= v1 && (*((int *)v3 + 1489) > v1 || *((int *)v3 + 1488) > (unsigned int)v1) )
-        v1 = 1;
-      v11 = *((_QWORD *)v3 + 758) > 0i64;
-      v12 = *((_QWORD *)v3 + 756) > 0i64;
-      v13 = *((_QWORD *)v3 + 768) > 0i64;
-      if ( v13 | v12 | v11 | v1 | v10 )
-        sub_441A4E(v2);
+      auto _v1 = 0;
+      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+        _v1 = 1;
+      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+      if ( v13 | v12 | v11 | _v1 | v10 )
+        sub_441A4E(i);
       goto LABEL_50;
     }
-    if ( *(_QWORD *)v3 )
+    if (pPlayer->Dead())
     {
       v4 = pTexture_PlayerFaceDead;
       goto LABEL_27;
     }
-    v5 = 0;
-    if ( (signed int)pPlayerFrameTable->uNumFrames <= v1 )
-    {
-LABEL_17:
+
       v7 = 0;
-    }
-    else
-    {
-      v6 = pPlayerFrameTable->pFrames;
-      while ( v6->uSequenceID != *((short *)v3 + 3350) )
-      {
-        ++v5;
-        ++v6;
-        if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
-          goto LABEL_17;
-      }
-      v7 = v5;
-    }
-    if ( v7 == v1 )
+      for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
+        if (pPlayerFrameTable->pFrames[j].uSequenceID == pPlayer->uExpressionID)
+        {
+          v7 = j;
+          break;
+        }
+
+    if ( v7 == 0 )
       v7 = 1;
-    if ( *((short *)v3 + 3350) == 21 )
+    if (pPlayer->uExpressionID == 21 )
       v8 = pPlayerFrameTable->GetFrameBy_y(
-             (int *)v3 + 1678,
-             (int *)v3 + 1677,
+             &pPlayer->field_1AA8,
+             &pPlayer->field_1AA4,
              pMiscTimer->uTimeElapsed);
     else
-      v8 = pPlayerFrameTable->GetFrameBy_x(v7, *((short *)v3 + 3351));
-    if ( *((short *)v3 + 3353) != v8->uTextureID - 1 || v22 )
-    {
-      *((short *)v3 + 3353) = v8->uTextureID - 1;
-      v1 = 0;
-      v4 = (Texture *)A74CEC_player_faces_minus1_indexing[v21 + v8->uTextureID];
+      v8 = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed);
+    if (pPlayer->field_1AA2 != v8->uTextureID - 1 || v22 )
+    {
+      pPlayer->field_1AA2 = v8->uTextureID - 1;
+      v4 = (Texture *)pTextures_PlayerFaces[i][v8->uTextureID];
       goto LABEL_27;
     }
 LABEL_50:
-    v21 += 56;
-    v3 += 6972;
-    ++v2;
-    if ( (signed int)v3 >= (signed int)&pParty->pHirelings[1].field_24 )
-      break;
-    v1 = 0;
-  }
+    ;
+  }
+
   if ( pParty->bTurnBasedModeOn == 1 )
   {
     if ( pTurnEngine->field_4 != 1 )
     {
       if ( (pTurnEngine->pQueue[0].uPackedID & 7) == 4 )
       {
-        v14 = 0;
+        //v14 = 0;
         if ( pTurnEngine->uActorQueueSize > 0 )
         {
-          v15 = (char *)pTurnEngine->pQueue;
-          do
-          {
-            if ( (*v15 & 7) != 4 )
+          //v15 = (char *)pTurnEngine->pQueue;
+          for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i)
+          {
+            auto pElem = pTurnEngine->pQueue + i;
+
+            if ( (pElem->uPackedID & 7) != 4 )
               break;
             v16 = dword_5079D0;
             if ( pParty->uFlags & 0x10 )
@@ -3326,24 +3280,20 @@
                 v16 = dword_5079C8;
             }
             pRenderer->DrawTextureTransparent(
-              pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[*(int *)v15 >> 3] - 4,
+              pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
               0x181u,
-              (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0));
-            ++v14;
-            v15 += 16;
-          }
-          while ( v14 < pTurnEngine->uActorQueueSize );
-        }
-      }
-    }
-  }
-  else
-  {
-    v17 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
-    v18 = (char *)pParty->pPlayers;
-    do
-    {
-      if ( ((Player *)v18)->CanAct() && !*((short *)v18 + 3226) )
+              (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
+          }
+        }
+      }
+    }
+  }
+  else
+  {
+    for (uint i = 0; i < 4; ++i)
+    {
+      auto pPlayer = pParty->pPlayers + i;
+      if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery)
       {
         v19 = dword_5079D0;
         if ( pParty->uFlags & 0x10 )
@@ -3356,14 +3306,11 @@
             v19 = dword_5079C8;
         }
         pRenderer->DrawTextureTransparent(
-          *v17 - 4,
+          pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4,
           0x181u,
-          (Texture *)(v19 != -1 ? (int)&pIcons_LOD->pTextures[v19] : 0));
-      }
-      v18 += 6972;
-      ++v17;
-    }
-    while ( (signed int)v18 < (signed int)pParty->pHirelings );
+          (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0));
+      }
+    }
   }
 }