Mercurial > might-and-magic-trilogy
changeset 47:8a8dd0164b12
BLV render
cd check fix
author | Nomad |
---|---|
date | Tue, 23 Oct 2012 13:51:21 +0200 |
parents | 79a30ee1ecdb |
children | 25fabc49627b fde5c5acb66e |
files | Bink_Smacker.cpp Game.cpp Indoor_stuff.h Might and Magic Trilogy.vcxproj.filters Mouse.cpp Mouse.h Player.h Render.cpp Render.h mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp |
diffstat | 13 files changed, 176 insertions(+), 278 deletions(-) [+] |
line wrap: on
line diff
--- a/Bink_Smacker.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/Bink_Smacker.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -22,6 +22,7 @@ void (__stdcall *smackw32_SmackBufferClose)(HSMACKBUF) = 0; void (__stdcall *smackw32_SmackBlitClose)(HSMACKBLIT) = 0; int (__stdcall *smackw32_SmackBlitClear)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int) = 0; +int (__stdcall *smackw32_SmackGoto)(_SMACK *, long) = 0; void SMACKW32_DLL_Initialize() { HMODULE pDll = LoadLibraryW(L"SmackW32.dll"); @@ -42,6 +43,7 @@ smackw32_SmackBufferClose = (void (__stdcall *)(HSMACKBUF))GetProcAddress(pDll, "_SmackBufferClose@4"); smackw32_SmackBlitClose = (void (__stdcall *)(HSMACKBLIT))GetProcAddress(pDll, "_SmackBlitClose@4"); smackw32_SmackBlitClear = (int (__stdcall *)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int))GetProcAddress(pDll, "_SmackBlitClear@32"); + smackw32_SmackGoto = (int (__stdcall *)(_SMACK *, long))GetProcAddress(pDll, "_SmackGoto@8"); } @@ -129,6 +131,10 @@ return (smackw32_SmackBlitClear)(a1, pFrameData, uTargetSurfacePitch, uOutX, uOutY, uOutZ, uOutW, a8); } +int __stdcall SmackGoto(_SMACK *a1, long a2) +{ + return (smackw32_SmackGoto)(a1, a2); +} int __stdcall SmackBufferOpen(HWND a1, long a2, long a3, long a4, long a5, long a6) @@ -144,12 +150,6 @@ } -int __stdcall SmackGoto(_SMACK *a1, long a2) -{ - __asm int 3 - return 0; -} - // sub_4D83D0: using guessed type int __stdcall SmackBufferNewPalette(_DWORD, _DWORD, _DWORD); int __stdcall SmackBufferNewPalette(long a1, long a2, long a3) {
--- a/Game.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/Game.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -48,8 +48,6 @@ //----- (0044103C) -------------------------------------------------------- void Game::Draw() { - Render *v0; // esi@3 - int _null; // ebx@6 float v2; // ST24_4@11 //double v3; // ST28_8@11 int v4; // edi@26 @@ -71,14 +69,13 @@ pIndoorCamera->Initialize2(); pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum(); - //v0 = &pRenderer; + if ( pVideoPlayer->AnyMovieLoaded() ) { - _null = 0; if ( pRenderer->pRenderD3D ) goto LABEL_22; - pRenderer->SetGameRenderStates(); - pMouse->_469E3B(); + pRenderer->BeginSceneD3D(); + pMouse->DrawCursorToTarget(); } else { @@ -91,10 +88,10 @@ pParty->vPrevPosition.z = pParty->vPosition.z; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; - pRenderer->SetGameRenderStates(); - _null = 0; + pRenderer->BeginSceneD3D(); + if ( !pRenderer->pRenderD3D ) - pMouse->_469E3B(); + pMouse->DrawCursorToTarget(); if ( !sub_4226C2() || viewparams->field_48 == 1 ) { if ( pRenderer->pRenderD3D ) @@ -121,44 +118,43 @@ pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); LABEL_22: pRenderer->BeginScene(); - if ( pRenderer->pRenderD3D != (RenderD3D *)_null ) - pMouse->_469E3B(); - if ( pOtherOverlayList->field_3EC != _null ) + if (pRenderer->pRenderD3D) + pMouse->DrawCursorToTarget(); + if (pOtherOverlayList->field_3EC) viewparams->bRedrawGameUI = 1; v4 = viewparams->bRedrawGameUI; GameUI_DrawStatusBar(); - if ( viewparams->bRedrawGameUI == _null ) + if (!viewparams->bRedrawGameUI) { - //nullsub_1(); GameUI_DrawRightPanelItems(); } else { GameUI_DrawRightPanelFrames(); GameUI_DrawStatusBar_2(); - viewparams->bRedrawGameUI = _null; + viewparams->bRedrawGameUI = false; } - if ( pVideoPlayer->pSmackerMovie == (_SMACK *)_null ) + if (!pVideoPlayer->pSmackerMovie) { GameUI_DrawMinimap(0x1E8u, 0x10u, 0x271u, 0x85u, viewparams->uMinimapZoom, pParty->uFlags & 2); - if ( v4 != _null ) + if (v4) { - if ( !sub_4226C2() && pRenderer->pRenderD3D != (RenderD3D *)_null ) + if ( !sub_4226C2() && pRenderer->pRenderD3D) pRenderer->FillRect2( - _null, + 0, pViewport->uViewportX, pViewport->uViewportY, pViewport->uViewportZ - pViewport->uViewportX, pViewport->uViewportW - pViewport->uViewportY + 1, LOWORD(pRenderer->uTargetGMask) | LOWORD(pRenderer->uTargetBMask)); - viewparams->field_48 = _null; + viewparams->field_48 = 0; } } v5 = pOtherOverlayList->field_3EC; - pOtherOverlayList->field_3EC = _null; + pOtherOverlayList->field_3EC = 0; viewparams->bRedrawGameUI = v5; GameUI_DrawPartySpells(); - if ( v4 != _null || pParty->pHirelings[0].evtc != _null || pParty->pHirelings[1].evtc != _null ) + if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) DrawHiredNPCs(); GameUI_DrawPortraits(v4); GameUI_DrawLifeManaBars(); @@ -174,8 +170,8 @@ GUI_UpdateWindows(); pParty->_4909F4(); ++stru_51076C.field_8; - dword_5B5924 = _null; - if ( v4 != _null ) + dword_5B5924 = 0; + if (v4) pMouse->field_14 = 1; pMouse->_469EA4(); pMouse->DrawCursor(); @@ -184,7 +180,6 @@ pRenderer->Present(); pParty->uFlags &= 0xFFFFFFFDu; } -// 5B5924: using guessed type int dword_5B5924; //----- (0047A815) -------------------------------------------------------- @@ -293,7 +288,7 @@ if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) ) { pRenderer->BeginScene(); - pMouse->_469E3B(); + pMouse->DrawCursorToTarget(); pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow); pMouse->_469EA4(); pRenderer->EndScene(); @@ -301,7 +296,7 @@ if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) ) { pRenderer->BeginScene(); - pMouse->_469E3B(); + pMouse->DrawCursorToTarget(); pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow); pMouse->_469EA4(); pRenderer->EndScene(); @@ -907,7 +902,7 @@ pThreadWardInstance = new ThreadWard; pParticleEngine = new ParticleEngine; - pMouseInstance = new Mouse(pThreadWardInstance); + pMouse = pMouseInstance = new Mouse(pThreadWardInstance); pLightmapBuilder = new LightmapBuilder; pVisInstance = new Vis; pStru6Instance = new stru6;
--- a/Indoor_stuff.h Mon Oct 22 20:54:14 2012 +0200 +++ b/Indoor_stuff.h Tue Oct 23 13:51:21 2012 +0200 @@ -74,6 +74,9 @@ // _eh_vector_constructor_iterator_(field_FA8, 2252, 150, // (void (__thiscall *)(void *))stru170_stru0::stru170_stru0, // (void (__thiscall *)(void *))stru170_stru0::dtor); + uNumFaceIDs = 0; + std__vector_000FA8 = 0; + field_53730 = 0; } void _4AFB86(int a2, unsigned int uFaceID);
--- a/Might and Magic Trilogy.vcxproj.filters Mon Oct 22 20:54:14 2012 +0200 +++ b/Might and Magic Trilogy.vcxproj.filters Tue Oct 23 13:51:21 2012 +0200 @@ -147,7 +147,6 @@ <ClInclude Include="TurnEngine.h" /> <ClInclude Include="stru220.h" /> <ClInclude Include="stru279.h" /> - <ClInclude Include="stru346.h" /> <ClInclude Include="stru314.h" /> <ClInclude Include="SaveLoad.h" /> <ClInclude Include="stru287.h" /> @@ -200,7 +199,6 @@ </ClInclude> <ClInclude Include="Log.h" /> <ClInclude Include="FrameTableInc.h" /> - <ClInclude Include="resource.h" /> </ItemGroup> <ItemGroup> <Filter Include="lib"> @@ -317,7 +315,4 @@ <ClCompile Include="mm7_6.cpp" /> <ClCompile Include="GameUIs.cpp" /> </ItemGroup> - <ItemGroup> - <ResourceCompile Include="Might and Magic Trilogy.rc" /> - </ItemGroup> </Project> \ No newline at end of file
--- a/Mouse.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/Mouse.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -390,53 +390,15 @@ } //----- (00469E3B) -------------------------------------------------------- -unsigned __int16 *Mouse::_469E3B() +void Mouse::DrawCursorToTarget() { - unsigned __int16 *result; // eax@1 - int v2; // esi@3 - unsigned int v3; // edx@3 - int v4; // edi@4 - unsigned __int16 *v5; // ebx@5 - unsigned __int16 *v6; // esi@6 - unsigned int v7; // [sp+4h] [bp-Ch]@2 - unsigned __int16 *v8; // [sp+8h] [bp-8h]@2 - unsigned __int16 *v9; // [sp+Ch] [bp-4h]@2 + if (!pCursorBitmap3_sysmembits_16bit) + return; - result = this->pCursorBitmap3_sysmembits_16bit; - if ( result ) - { - v9 = this->pCursorBitmap3_sysmembits_16bit; - v7 = pRenderer->uTargetSurfacePitch; - v8 = pRenderer->pTargetSurface; - result = (unsigned __int16 *)this->field_44; - if ( (signed int)result < this->field_4C ) - { - v2 = this->field_48; - v3 = pRenderer->uTargetSurfacePitch * (int)result; - do - { - v4 = this->field_40; - if ( v4 < v2 ) - { - v5 = &v8[v3 + v4]; - do - { - v6 = v9; - ++v9; - ++v4; - *v5 = *v6; - v2 = this->field_48; - ++v5; - } - while ( v4 < v2 ); - } - v3 += v7; - result = (unsigned __int16 *)((char *)result + 1); - } - while ( (signed int)result < this->field_4C ); - } - } - return result; + auto pSrc = pCursorBitmap3_sysmembits_16bit; + for (uint y = field_44; y < field_4C; ++y) + for (uint x = field_40; x < field_48; ++x) + pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + x] = *pSrc++; } //----- (00469EA4) --------------------------------------------------------
--- a/Mouse.h Mon Oct 22 20:54:14 2012 +0200 +++ b/Mouse.h Tue Oct 23 13:51:21 2012 +0200 @@ -72,7 +72,7 @@ void DrawCursor(); void _469E1C(); void _469E24(); - unsigned __int16 *_469E3B(); + void DrawCursorToTarget(); void _469EA4(); void Activate(int bActive); void SetMouseClick(int x, int y);
--- a/Player.h Mon Oct 22 20:54:14 2012 +0200 +++ b/Player.h Tue Oct 23 13:51:21 2012 +0200 @@ -193,6 +193,29 @@ #pragma pack(push, 1) struct Player { + enum Condition: unsigned __int32 + { + Condition_Cursed = 0, + Condition_Weak = 1, + Condition_Sleep = 2, + Condition_Fear = 3, + Condition_Drunk = 4, + Condition_Insane = 5, + Condition_Poison1 = 6, + Condition_Disease1 = 7, + Condition_Posion2 = 8, + Condition_Disease2 = 9, + Condition_Poison3 = 10, + Condition_Disease3 = 11, + Condition_Paralyzed = 12, + Condition_Unconcious = 13, + Condition_Dead = 14, + Condition_Pertified = 15, + Condition_Eradicated = 16, + Condition_Zombie = 17, + Condition_Good = 18 + }; + Player(); void SetVariable(enum VariableType var, signed int a3); @@ -315,6 +338,9 @@ bool Recover(signed int a2); bool CanCastSpell(unsigned int uRequiredMana); + inline bool Dead() {return pConditions[Condition::Condition_Dead] != 0;} + inline bool Eradicated() {return pConditions[Condition::Condition_Eradicated] != 0;} + __int64 pConditions[20];
--- a/Render.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/Render.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -4614,6 +4614,7 @@ v1->field_1036B8 = 0; v1->_gpu_memory_used = 0; uNumBillboardsToDraw = 0; + bFogEnabled = false; } bool Render::Initialize(bool bWindowed, uint uDefaultDevice, @@ -7106,29 +7107,10 @@ } //----- (004A1EB6) -------------------------------------------------------- -void Render::SetGameRenderStates() -{ - Render *v1; // esi@1 - unsigned int v2; // eax@1 - RenderD3D *v3; // ecx@2 - unsigned int uFogColor; // edi@6 - IDirect3DDevice3 *v5; // eax@8 - //IDirect3DDevice3Vtbl *v6; // ecx@8 - RenderD3D *v7; // eax@9 - RenderD3D *v8; // eax@9 - std::string v9; // [sp-14h] [bp-2Ch]@4 - IDirect3DDevice3 *v10; // [sp-8h] [bp-20h]@9 - signed int v11; // [sp-4h] [bp-1Ch]@4 - int v12; // [sp+0h] [bp-18h]@4 - std::string *v13; // [sp+10h] [bp-8h]@4 - int a3; // [sp+17h] [bp-1h]@4 - - v1 = this; - v2 = this->uNumD3DSceneBegins; - this->uNumD3DSceneBegins = v2 + 1; - if ( !v2 ) - { - v3 = this->pRenderD3D; +void Render::BeginSceneD3D() +{ + if (!uNumD3DSceneBegins++) + { if (pRenderD3D) { pRenderD3D->ClearTarget(1u, 0, 1u, 1.0); @@ -7142,42 +7124,27 @@ uFogColor = GetLevelFogColor(); else uFogColor = 0; - v5 = v1->pRenderD3D->pDevice; - //v6 = v5->lpVtbl; + if ( uFogColor & 0xFF000000 ) { - v12 = 1; - v11 = 28; - v10 = v5; - pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u); - //v7 = v1->pRenderD3D; - v12 = uFogColor & 0xFFFFFF; - v11 = 34; - //v10 = v7->pDevice; + pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); - v8 = v1->pRenderD3D; - *(float *)&v12 = 0.0; - v11 = 35; - //v10 = v8->pDevice; pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); - v1->bUsingSpecular = 1; + bUsingSpecular = true; } else { - *(float *)&v12 = 0.0; - v11 = 28; - v10 = v5; pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); - v1->bUsingSpecular = 0; + bUsingSpecular = 0; } } else { - LockRenderSurface((void **)&v1->pTargetSurface, &v1->uTargetSurfacePitch); - if ( v1->pTargetSurface ) - v1->field_18_locked_pitch = v1->uTargetSurfacePitch; + LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); + if (pTargetSurface) + field_18_locked_pitch = uTargetSurfacePitch; else - --v1->uNumD3DSceneBegins; + --uNumD3DSceneBegins; } } }
--- a/Render.h Mon Oct 22 20:54:14 2012 +0200 +++ b/Render.h Tue Oct 23 13:51:21 2012 +0200 @@ -304,7 +304,7 @@ unsigned int Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1); unsigned int GetBillboardDrawListSize(); unsigned int GetParentBillboardID(unsigned int uBillboardID); - void SetGameRenderStates(); + void BeginSceneD3D(); void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
--- a/mm7_1.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/mm7_1.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -1352,9 +1352,9 @@ v0 = uGameUIFontMain; v1 = uGameUIFontShadow; v2 = sub_44100D() != 0 ? 381 : 322; - sprintfex(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); + sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); pGUIWindow0->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1); - sprintfex(pTmpBuf, "\r028%lu", pParty->uNumGold); + sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); pGUIWindow0->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1); } }
--- a/mm7_2.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/mm7_2.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -3440,7 +3440,7 @@ window.uFrameWidth = 460; window.uFrameZ = 452; v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7; - pRenderer->SetGameRenderStates(); + pRenderer->BeginSceneD3D(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pIndoor->Draw(); @@ -11278,7 +11278,7 @@ v3 = pPixels; if ( pRenderer->pRenderD3D ) { - pRenderer->SetGameRenderStates(); + pRenderer->BeginSceneD3D(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { pIndoor->Draw(); @@ -13503,7 +13503,7 @@ drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) - if (CheckMM7CD(bGotCDFromRegistry)) + if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); @@ -14066,6 +14066,9 @@ RECT Rect; // [sp+Ch] [bp-20h]@15 int a2[4]; // [sp+1Ch] [bp-10h]@15 + auto mm7text_dll = LoadLibraryW(L"mm7text.dll"); + sprintfex = (int (__cdecl *)(char *a1, const char *a2, ...))GetProcAddress(mm7text_dll, "_sprintfex"); + if (pCmdLine && *pCmdLine) { if (wcsstr(pCmdLine, L"-usedefs"))
--- a/mm7_3.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/mm7_3.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -13532,8 +13532,8 @@ pRenderer->_4A65CC( pPartySpellbuffsUI_XYs[v1][0], pPartySpellbuffsUI_XYs[v1][1], - (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0), - (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0), + (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0), + (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0), v0 + 20 * pPartySpellbuffsUI_smthns[v1], 0, 63);
--- a/mm7_4.cpp Mon Oct 22 20:54:14 2012 +0200 +++ b/mm7_4.cpp Tue Oct 23 13:51:21 2012 +0200 @@ -3065,12 +3065,6 @@ //----- (00491F87) -------------------------------------------------------- void __cdecl DrawHiredNPCs() { - int v0; // ecx@2 - char *v1; // eax@2 - int v2; // edx@4 - signed int v3; // ebx@6 - char *v4; // esi@7 - int v5; // ecx@13 int v6; // eax@15 char v7; // al@17 unsigned int v8; // eax@18 @@ -3081,7 +3075,7 @@ unsigned int v13; // eax@23 IconFrame *v14; // eax@24 unsigned int v15; // eax@26 - char pContainer; // [sp+Ch] [bp-30h]@18 + char pContainer[20]; // [sp+Ch] [bp-30h]@18 unsigned int v17; // [sp+20h] [bp-1Ch]@19 signed int uFrameID; // [sp+24h] [bp-18h]@19 int i; // [sp+28h] [bp-14h]@15 @@ -3094,38 +3088,24 @@ { v23 = 0; v22 = 0; - v0 = 0; - v1 = (char *)pParty->pHirelings; - do - { - if ( *(int *)v1 ) - { - v2 = v22++; - pTmpBuf[v2] = v0; - } - v1 += 76; - ++v0; - } - while ( (signed int)v1 < (signed int)&pParty->pPickedItem ); - v3 = 0; - if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) - { - v4 = (char *)pNPCStats->pNewNPCData; - do - { - if ( v4[8] & 0x80 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v4, pParty->pHirelings[0].pName)) ) - { - if ( !pParty->pHirelings[1].pName || strcmp(*(const char **)v4, pParty->pHirelings[1].pName) ) - { - v5 = v22++; - pTmpBuf[v5] = v3 + 2; - } - } - ++v3; - v4 += 76; - } - while ( v3 < (signed int)pNPCStats->uNumNewNPCs ); - } + for (uint i = 0; i < 2; ++i) + { + if (pParty->pHirelings[i].pName) + pTmpBuf[v22++] = i; + } + + for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) + { + if (pNPCStats->pNewNPCData[i].uFlags & 0x80) + { + if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) + { + if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) + pTmpBuf[v22++] = i + 2; + } + } + } + v6 = (unsigned __int8)pParty->field_709; for ( i = (unsigned __int8)pParty->field_709; i < v22; v6 = i++ + 1 ) { @@ -3134,22 +3114,22 @@ v7 = pTmpBuf[v6]; if ( (unsigned __int8)v7 >= 2u ) { - sprintfex(&pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); - v15 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE); + sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); + v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed( pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], - (Texture *)(v15 != -1 ? 72 * v15 + 7145548 : 0)); + (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0)); } else { - sprintfex(&pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); - v8 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE); + sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); + v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v9 = v23; pRenderer->DrawTextureIndexed( pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], - (Texture *)(v8 != -1 ? (int)&pIcons_LOD->pTextures[v8] : 0)); + (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0)); v10 = (unsigned __int8)pTmpBuf[i]; if ( pParty->pHirelings[v10].bDrawSomeAnim == 1 ) { @@ -3190,12 +3170,7 @@ //----- (004921C1) -------------------------------------------------------- void GameUI_DrawPortraits(unsigned int _this) { - signed int v1; // ebx@2 - int v2; // ebp@7 - char *v3; // esi@7 Texture *v4; // eax@10 - signed int v5; // edx@13 - PlayerFrame *v6; // eax@14 unsigned int v7; // eax@17 PlayerFrame *v8; // eax@21 unsigned int v9; // eax@27 @@ -3203,21 +3178,15 @@ bool v11; // edi@40 bool v12; // edx@43 bool v13; // ecx@46 - int v14; // esi@54 - char *v15; // edi@55 int v16; // eax@57 - __int16 *v17; // esi@59 - char *v18; // edi@59 int v19; // eax@62 Texture *v20; // [sp-4h] [bp-1Ch]@27 - signed int v21; // [sp+10h] [bp-8h]@7 unsigned int v22; // [sp+14h] [bp-4h]@1 v22 = _this; if ( qword_A750D8 ) { qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; - v1 = 0; if ( qword_A750D8 <= 0 ) { if ( pPlayers[word_A750E2]->CanAct() ) @@ -3225,95 +3194,80 @@ qword_A750D8 = 0i64; } } - else - { - v1 = 0; - } - v2 = 0; - v21 = v1; - v3 = (char *)&pParty->pPlayers[0].pConditions[14]; - while ( 1 ) - { - if ( *((_QWORD *)v3 + 2) ) + + for (uint i = 0; i < 4; ++i) + { + auto pPlayer = pParty->pPlayers + i; + + if (pPlayer->Eradicated()) { v4 = pTexture_PlayerFaceEradicated; LABEL_27: v20 = v4; - v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[v2]; + v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; if ( pParty->pPartyBuffs[11].uExpireTime ) pRenderer->_4A6E7E(v9, 0x183u, v20); else pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, v20); - v10 = *((int *)v3 + 1541) >= v1 && (*((int *)v3 + 1541) > v1 || *((int *)v3 + 1540) > (unsigned int)v1); - if ( *((int *)v3 + 1489) >= v1 && (*((int *)v3 + 1489) > v1 || *((int *)v3 + 1488) > (unsigned int)v1) ) - v1 = 1; - v11 = *((_QWORD *)v3 + 758) > 0i64; - v12 = *((_QWORD *)v3 + 756) > 0i64; - v13 = *((_QWORD *)v3 + 768) > 0i64; - if ( v13 | v12 | v11 | v1 | v10 ) - sub_441A4E(v2); + auto _v1 = 0; + v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; + if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) + _v1 = 1; + v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; + v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; + v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; + if ( v13 | v12 | v11 | _v1 | v10 ) + sub_441A4E(i); goto LABEL_50; } - if ( *(_QWORD *)v3 ) + if (pPlayer->Dead()) { v4 = pTexture_PlayerFaceDead; goto LABEL_27; } - v5 = 0; - if ( (signed int)pPlayerFrameTable->uNumFrames <= v1 ) - { -LABEL_17: + v7 = 0; - } - else - { - v6 = pPlayerFrameTable->pFrames; - while ( v6->uSequenceID != *((short *)v3 + 3350) ) - { - ++v5; - ++v6; - if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) - goto LABEL_17; - } - v7 = v5; - } - if ( v7 == v1 ) + for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) + if (pPlayerFrameTable->pFrames[j].uSequenceID == pPlayer->uExpressionID) + { + v7 = j; + break; + } + + if ( v7 == 0 ) v7 = 1; - if ( *((short *)v3 + 3350) == 21 ) + if (pPlayer->uExpressionID == 21 ) v8 = pPlayerFrameTable->GetFrameBy_y( - (int *)v3 + 1678, - (int *)v3 + 1677, + &pPlayer->field_1AA8, + &pPlayer->field_1AA4, pMiscTimer->uTimeElapsed); else - v8 = pPlayerFrameTable->GetFrameBy_x(v7, *((short *)v3 + 3351)); - if ( *((short *)v3 + 3353) != v8->uTextureID - 1 || v22 ) - { - *((short *)v3 + 3353) = v8->uTextureID - 1; - v1 = 0; - v4 = (Texture *)A74CEC_player_faces_minus1_indexing[v21 + v8->uTextureID]; + v8 = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); + if (pPlayer->field_1AA2 != v8->uTextureID - 1 || v22 ) + { + pPlayer->field_1AA2 = v8->uTextureID - 1; + v4 = (Texture *)pTextures_PlayerFaces[i][v8->uTextureID]; goto LABEL_27; } LABEL_50: - v21 += 56; - v3 += 6972; - ++v2; - if ( (signed int)v3 >= (signed int)&pParty->pHirelings[1].field_24 ) - break; - v1 = 0; - } + ; + } + if ( pParty->bTurnBasedModeOn == 1 ) { if ( pTurnEngine->field_4 != 1 ) { if ( (pTurnEngine->pQueue[0].uPackedID & 7) == 4 ) { - v14 = 0; + //v14 = 0; if ( pTurnEngine->uActorQueueSize > 0 ) { - v15 = (char *)pTurnEngine->pQueue; - do - { - if ( (*v15 & 7) != 4 ) + //v15 = (char *)pTurnEngine->pQueue; + for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) + { + auto pElem = pTurnEngine->pQueue + i; + + if ( (pElem->uPackedID & 7) != 4 ) break; v16 = dword_5079D0; if ( pParty->uFlags & 0x10 ) @@ -3326,24 +3280,20 @@ v16 = dword_5079C8; } pRenderer->DrawTextureTransparent( - pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[*(int *)v15 >> 3] - 4, + pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4, 0x181u, - (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0)); - ++v14; - v15 += 16; - } - while ( v14 < pTurnEngine->uActorQueueSize ); - } - } - } - } - else - { - v17 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; - v18 = (char *)pParty->pPlayers; - do - { - if ( ((Player *)v18)->CanAct() && !*((short *)v18 + 3226) ) + (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0)); + } + } + } + } + } + else + { + for (uint i = 0; i < 4; ++i) + { + auto pPlayer = pParty->pPlayers + i; + if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) { v19 = dword_5079D0; if ( pParty->uFlags & 0x10 ) @@ -3356,14 +3306,11 @@ v19 = dword_5079C8; } pRenderer->DrawTextureTransparent( - *v17 - 4, + pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 0x181u, - (Texture *)(v19 != -1 ? (int)&pIcons_LOD->pTextures[v19] : 0)); - } - v18 += 6972; - ++v17; - } - while ( (signed int)v18 < (signed int)pParty->pHirelings ); + (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0)); + } + } } }