Mercurial > might-and-magic-trilogy
changeset 60:30ec77bbd018
Merge
author | Nomad |
---|---|
date | Fri, 26 Oct 2012 02:42:38 +0200 |
parents | 5159d2e6f559 (diff) 6b3a5283b107 (current diff) |
children | 05e4b4bd4d64 |
files | GUIWindow.cpp Party.cpp mm7_4.cpp mm7_5.cpp |
diffstat | 42 files changed, 2111 insertions(+), 2263 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Actor.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -258,17 +258,17 @@ 0x88u, 9u, 0, - nullstring, + "", 0); pDialogueWindow->_41D08F(4, 1, 0, 1); } } } } - pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); + pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); if ( v17 && uActiveCharacter && !(v5->uFlags & 0x80) ) { if ( pParty->uCurrentHour < 5 || pParty->uCurrentHour > 0x15 ) @@ -729,10 +729,10 @@ } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) return; - v118 = pParty->vPosition.y; + v118 = pParty->vPosition.z; v111 = pParty->vPosition.x; - v114 = pParty->vPosition.y + 2500; - v113 = pParty->vPosition.z; + v114 = pParty->vPosition.z + 2500; + v113 = pParty->vPosition.y; v23 = 8; if ( uSkillLevel & 0x0100 ) { @@ -1786,8 +1786,8 @@ if ( !v4 ) { outx = pParty->vPosition.x; - outy = pParty->vPosition.z; - v14 = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + outy = pParty->vPosition.y; + v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; LABEL_27: outz = v14; goto LABEL_28; @@ -1807,21 +1807,21 @@ v39 = &outy; v38 = &outx; v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; - v37.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; goto LABEL_20; } v40 = &outz; v39 = &outy; v38 = &outx; v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; - v37.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; } else { v40 = &outz; v39 = &outy; v38 = &outx; - v37.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; } *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; @@ -1834,7 +1834,7 @@ v40 = &outz; v39 = &outy; v38 = &outx; - v37.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; LABEL_20: *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; @@ -1891,11 +1891,11 @@ if ( v21 == 4 ) { LODWORD(v45) = pParty->vPosition.x; - LODWORD(v44) = pParty->vPosition.z; + LODWORD(v44) = pParty->vPosition.y; v29 = a4; if ( !a4 ) v29 = pParty->sEyelevel; - v28 = pParty->vPosition.y + v29; + v28 = pParty->vPosition.z + v29; goto LABEL_44; } if ( v21 == 5 ) @@ -2155,8 +2155,8 @@ if ( (edx0 & 7) == 4 ) { v6 = (AIDirection *)pParty->vPosition.x; - v7 = (AIDirection *)pParty->vPosition.z; - v23 = pParty->vPosition.y + pParty->sEyelevel; + v7 = (AIDirection *)pParty->vPosition.y; + v23 = pParty->vPosition.z + pParty->sEyelevel; } else { @@ -2554,8 +2554,8 @@ if ( (edx0 & 7) == 4 ) { v4 = (AIDirection *)pParty->vPosition.x; - v5 = (AIDirection *)pParty->vPosition.z; - v21 = pParty->vPosition.y + pParty->sEyelevel; + v5 = (AIDirection *)pParty->vPosition.y; + v21 = pParty->vPosition.z + pParty->sEyelevel; } else { @@ -2666,8 +2666,8 @@ if ( (edx0 & 7) == 4 ) { v4 = (AIDirection *)pParty->vPosition.x; - v5 = (AIDirection *)pParty->vPosition.z; - v21 = pParty->vPosition.y + pParty->sEyelevel; + v5 = (AIDirection *)pParty->vPosition.y; + v21 = pParty->vPosition.z + pParty->sEyelevel; } else { @@ -2777,8 +2777,8 @@ if ( (edx0 & 7) == 4 ) { v4 = (AIDirection *)pParty->vPosition.x; - v5 = (AIDirection *)pParty->vPosition.z; - v20 = pParty->vPosition.y + pParty->sEyelevel; + v5 = (AIDirection *)pParty->vPosition.y; + v20 = pParty->vPosition.z + pParty->sEyelevel; } else { @@ -2873,8 +2873,8 @@ if ( (edx0 & 7) == 4 ) { v4 = pParty->vPosition.x; - v5 = pParty->vPosition.z; - v22 = pParty->vPosition.y + pParty->sEyelevel; + v5 = pParty->vPosition.y; + v22 = pParty->vPosition.z + pParty->sEyelevel; } else { @@ -3436,7 +3436,7 @@ v19 = stru_5C6E00->SinCos(v18 + v13 - stru_5C6E00->uIntegerHalfPi); v7->uYawAngle = stru_5C6E00->Atan2( v17 - v7->vPosition.x, - pParty->vPosition.z + pParty->vPosition.y + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) - v7->vPosition.y); if ( uActionLength ) @@ -3800,8 +3800,8 @@ if ( !v3->pMonsterInfo.uHostilityType ) v15 = dword_4DF380[v14]; v16 = abs(v3->vPosition.x - pParty->vPosition.x); - v28 = abs(v3->vPosition.y - pParty->vPosition.z); - v17 = abs(v3->vPosition.z - pParty->vPosition.y); + v28 = abs(v3->vPosition.y - pParty->vPosition.y); + v17 = abs(v3->vPosition.z - pParty->vPosition.z); if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) { if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
--- a/AudioPlayer.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/AudioPlayer.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -825,12 +825,12 @@ if ( !a5 ) v75 = pParty->vPosition.x; if ( !a6 ) - a6 = pParty->vPosition.z; + a6 = pParty->vPosition.y; if ( uNumRepeats ) AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1); v83 = sub_4AB66C(v75, a6); AIL_set_sample_pan(v73->hSample, v83); - v84 = GetSoundStrengthByDistanceFromParty(v75, a6, pParty->vPosition.y); + v84 = GetSoundStrengthByDistanceFromParty(v75, a6, pParty->vPosition.z); AIL_set_sample_volume(v73->hSample, v84); v76 = a3; goto LABEL_184; @@ -1049,8 +1049,8 @@ v12 = 10; LABEL_46: a1.vWorldPosition.x = (double)pParty->vPosition.x; - a1.vWorldPosition.y = (double)pParty->vPosition.z; - v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.y; + a1.vWorldPosition.y = (double)pParty->vPosition.y; + v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z; goto LABEL_47; } v12 = 10 * v13 / 16; @@ -1259,10 +1259,10 @@ if ( (a3 & 7) != 5 ) { a1.vWorldPosition.x = (double)pParty->vPosition.x; - v43 = (double)pParty->vPosition.z; + v43 = (double)pParty->vPosition.y; LABEL_100: a1.vWorldPosition.y = v43; - v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.y; + v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z; goto LABEL_101; } v44 = (LayingItem *)&pLevelDecorations[a3 >> 3]; @@ -1427,8 +1427,8 @@ if ( v10 != 2 ) { a1.vWorldPosition.x = (double)pParty->vPosition.x; - a1.vWorldPosition.y = (double)pParty->vPosition.z; - v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.y; + a1.vWorldPosition.y = (double)pParty->vPosition.y; + v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.z; goto LABEL_21; } v12 = (LayingItem *)&pLevelDecorations[v6->field_4 >> 3]; @@ -1451,8 +1451,8 @@ if ( pBLVRenderParams->sPartyRotX ) { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; - *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z; - v18 = a1.vWorldPosition.z - (double)pParty->vPosition.y; + *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; + v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z; if ( pRenderer->pRenderD3D ) { v19 = *(float *)&uNumRepeats * v56 + v58 * v55; @@ -1470,7 +1470,7 @@ else { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; - *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z; + *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; if ( pRenderer->pRenderD3D ) { a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55; @@ -1482,7 +1482,7 @@ v21 = v58 * v56 + *(float *)&uNumRepeats * v55; } a1.vWorldViewPosition.y = v21; - a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.y; + a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z; } } else @@ -1623,8 +1623,8 @@ LODWORD(v56) = 1; v43 = 4 * v59 + 6817720; v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]]; - v45 = abs(v44->vPosition.z - pParty->vPosition.y); - v46 = abs(v44->vPosition.y - pParty->vPosition.z); + v45 = abs(v44->vPosition.z - pParty->vPosition.z); + v46 = abs(v44->vPosition.y - pParty->vPosition.y); v47 = abs(v44->vPosition.x - pParty->vPosition.x); if ( sub_4621DA(v47, v46, v45) <= 8192 ) break; @@ -1692,7 +1692,7 @@ { signed int v2; // eax@1 - v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.z) + v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.y) - stru_5C6E00->uIntegerHalfPi - pParty->sRotationY); if ( v2 > (signed int)stru_5C6E00->uIntegerPi ) @@ -1714,8 +1714,8 @@ v3 = a2; v4 = a1; - v5 = abs(a3 - pParty->vPosition.y); - v6 = abs(v3 - pParty->vPosition.z); + v5 = abs(a3 - pParty->vPosition.z); + v6 = abs(v3 - pParty->vPosition.y); v7 = abs(v4 - pParty->vPosition.x); v9 = sub_4621DA(v7, v6, v5); if ( v9 <= 8192 ) @@ -2201,8 +2201,8 @@ if ( pBLVRenderParams->sPartyRotX ) { v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; - v11 = a1->vWorldPosition.y - (double)pParty->vPosition.z; - v4 = a1->vWorldPosition.z - (double)pParty->vPosition.y; + v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; + v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; if ( pRenderer->pRenderD3D ) { v5 = v11 * pBLVRenderParams->fSineY + v13 * pBLVRenderParams->fCosineY; @@ -2220,8 +2220,8 @@ else { v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; - v12 = a1->vWorldPosition.y - (double)pParty->vPosition.z; - v7 = a1->vWorldPosition.z - (double)pParty->vPosition.y; + v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; + v7 = a1->vWorldPosition.z - (double)pParty->vPosition.z; if ( pRenderer->pRenderD3D ) { a1->vWorldViewPosition.x = v12 * pBLVRenderParams->fSineY + v14 * pBLVRenderParams->fCosineY;
--- a/DecalBuilder.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/DecalBuilder.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -202,20 +202,20 @@ { v16 = a4; } - v18 = v16->vNormal.z; - v19 = v16->vNormal.y; - v20 = v16->vNormal.x; - v37 = (int)&stru_AE4F7C; - stru_AE4F64.y = v19; - stru_AE4F64.x = v20; - LODWORD(v36) = (DWORD)&stru_AE4F70; - stru_AE4F64.z = v18; - dword_AE4F88 = LODWORD(v16->field_10); + v18 = v16->face_plane.vNormal.z; + v19 = v16->face_plane.vNormal.y; + v20 = v16->face_plane.vNormal.x; + v37 = (int)&static_AE4F60.field_1C; + static_AE4F60.field_4.y = v19; + static_AE4F60.field_4.x = v20; + LODWORD(v36) = (DWORD)&static_AE4F60.field_10; + static_AE4F60.field_4.z = v18; + static_AE4F60.dist = v16->face_plane.dist; if ( !pGame->pIndoorCameraD3D->GetFacetOrientation( - v16->field_14, - &stru_AE4F64, - &stru_AE4F70, - &stru_AE4F7C) ) + v16->polygonType, + &static_AE4F60.field_4, + &static_AE4F60.field_10, + &static_AE4F60.field_1C) ) { MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); } @@ -242,7 +242,7 @@ v27 = (signed __int64)v21->y; v37 = a8; v40 = (signed __int64)v26; - v28 = *(float *)&v21->field_14; + v28 = v21->dot_dist; LODWORD(v36) = (uint32)a11; a5a = v25; v39 = v27; @@ -374,7 +374,7 @@ v28 = v18->field_4.y * *(float *)v25 + *((float *)v25 - 1) * v18->field_4.x + *((float *)v25 + 1) * v18->field_4.z - + *(float *)&v18->field_28; + + v18->dist; *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x; *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y; v25 += 48; @@ -401,7 +401,7 @@ v39 = a8; pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40); v40 = 0; - pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(v32, *v31, 0); + pGame->pIndoorCameraD3D->Project(v32, *v31, 0); if ( !(uClipFlags & 1) ) { LABEL_19: @@ -420,7 +420,7 @@ { v40 = (unsigned int *)&a8; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_436CDC(v32, *v31, v12->pVertices, (unsigned int *)&a8); + pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, (unsigned int *)&a8); LABEL_14: v40 = v31; v39 = v12->pVertices; @@ -431,7 +431,7 @@ { v40 = (unsigned int *)&a8; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_436F09(v32, *v31, v12->pVertices, (unsigned int *)&a8); + pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, (unsigned int *)&a8); goto LABEL_14; } v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; @@ -453,64 +453,43 @@ } //----- (0049BBBD) -------------------------------------------------------- -char DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) +bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) { - int v2; // edi@1 - unsigned int v3; // ebx@1 - BLVFace *v4; // esi@2 - unsigned int v5; // eax@2 - char *v6; // edx@5 double v7; // st7@12 - v2 = 0; - this->uNumDecals = 0; - v3 = pBloodsplatContainer->std__vector_pBloodsplats_size; - if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) + if (!pBloodsplatContainer->std__vector_pBloodsplats_size) + return true; + + auto pFace = &pIndoor->pFaces[uFaceID]; + + if (pFace->uAttributes & 0x400000) + return true; + if (pFace->Animated()) + return true; + + for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) { - v4 = &pIndoor->pFaces[uFaceID]; - v5 = v4->uAttributes; - if ( !(v5 & 0x400000) ) + auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i; + if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && + pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && + pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && + pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && + pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && + pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) { - if ( !(v5 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) + v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + + pFace->pFacePlane.vNormal.y * pBloodsplat->y + + pFace->pFacePlane.vNormal.x * pBloodsplat->x + + pFace->pFacePlane.dist; + if (v7 <= pBloodsplat->radius) { - v6 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; - do - { - if ( (double)v4->pBounding.x1 - *((float *)v6 + 2) < *((float *)v6 - 1) ) - { - if ( (double)v4->pBounding.x2 + *((float *)v6 + 2) > *((float *)v6 - 1) ) - { - if ( (double)v4->pBounding.y1 - *((float *)v6 + 2) < *(float *)v6 ) - { - if ( (double)v4->pBounding.y2 + *((float *)v6 + 2) > *(float *)v6 ) - { - if ( (double)v4->pBounding.z1 - *((float *)v6 + 2) < *((float *)v6 + 1) ) - { - if ( (double)v4->pBounding.z2 + *((float *)v6 + 2) > *((float *)v6 + 1) ) - { - v7 = v4->pFacePlane.vNormal.z * *((float *)v6 + 1) - + v4->pFacePlane.vNormal.y * *(float *)v6 - + v4->pFacePlane.vNormal.x * *((float *)v6 - 1) - + v4->pFacePlane.dist; - if ( v7 <= *((float *)v6 + 2) ) - { - *((float *)v6 + 3) = v7; - this->std__vector_30B00C[this->uNumDecals++] = v2; - } - } - } - } - } - } - } - ++v2; - v6 += 40; - } - while ( v2 < (signed int)v3 ); + pBloodsplat->dot_dist = v7; + std__vector_30B00C[uNumDecals++] = i; } } } - return 1; + + return true; } //----- (0049BCEB) -------------------------------------------------------- @@ -530,7 +509,7 @@ v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) { - v3 = pFace->uFaceAttributes; + v3 = pFace->uAttributes; if ( !(v3 & 0x400000) ) { if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
--- a/DecalBuilder.h Thu Oct 25 16:59:01 2012 +0600 +++ b/DecalBuilder.h Fri Oct 26 02:42:38 2012 +0200 @@ -93,7 +93,7 @@ void Reset(unsigned int bPreserveBloodsplats); char ApplyDecals(int a2, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, struct IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID); char _49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, struct RenderVertexSoft *a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); - char ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); + bool ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace); bool _49BE8A(struct stru148 *a2, float a3, int a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7); void DrawDecal(Decal *pDecal, float z_bias); @@ -155,7 +155,7 @@ float y; float z; float radius; - int field_14; + float dot_dist; char r; char g; char b;
--- a/GUIWindow.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/GUIWindow.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -312,7 +312,7 @@ v41 = v31; } while ( (signed int)v46 < (signed int)&dword_506978 ); - v39 = nullstring; + v39 = ""; if ( uFramesetIDa == v30 ) v39 = pGlobalTXT_LocalizationStrings[153]; sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[450], v39); @@ -589,7 +589,7 @@ 0xB3u, v19, 0, - nullstring, + "", 0); ++v19; } @@ -632,7 +632,7 @@ 0xB7u, v16, 0, - nullstring, + "", 0); ++v16; } @@ -887,7 +887,7 @@ 2u, 0, pGlobalTXT_LocalizationStrings[192],// Scroll Up - (Texture *)nullstring, + (Texture *)"", 0); pBtn_Book_4 = v1->CreateButton( pViewport->uViewportX + 397, @@ -900,7 +900,7 @@ 3u, 0, pGlobalTXT_LocalizationStrings[193],// Scroll Down - (Texture *)nullstring, + (Texture *)"", 0); pBtn_Book_5 = v1->CreateButton( pViewport->uViewportX + 397, @@ -913,7 +913,7 @@ 4u, 0, pGlobalTXT_LocalizationStrings[573],// "Scroll Right" - (Texture *)nullstring, + (Texture *)"", 0); pBtn_Book_6 = v1->CreateButton( pViewport->uViewportX + 397, @@ -926,7 +926,7 @@ 5u, 0, pGlobalTXT_LocalizationStrings[572],// "Scroll Left" - (Texture *)nullstring, + (Texture *)"", 0); return; } @@ -1257,14 +1257,14 @@ 0x56u, v3, 0, - nullstring, + "", 0); ++a2; } ++v3; } while ( (signed int)v3 < 11 ); - v2->CreateButton(0, 0, 0, 0, 1, 0, 0x33u, 0, 9u, nullstring, 0); + v2->CreateButton(0, 0, 0, 0, 1, 0, 0x33u, 0, 9u, "", 0); if ( a2 ) v2->_41D08F(a2, 0, 0, 0); if ( v1->pActiveSkills[12] ) @@ -1295,7 +1295,7 @@ 0x58u, 0, 0, - nullstring, + "", 0); ptr_5064F8 = v2->CreateButton( 0x1DCu, @@ -1307,7 +1307,7 @@ 0x58u, 0, 0, - nullstring, + "", pTexture_506444, 0); v2->CreateButton( @@ -2229,7 +2229,7 @@ 0x88u, 0x13u, 0, - nullstring, + "", 0); } } @@ -2250,7 +2250,7 @@ 0x88u, 0x14u, 0, - nullstring, + "", 0); } } @@ -2271,7 +2271,7 @@ 0x88u, 0x15u, 0, - nullstring, + "", 0); } } @@ -2292,7 +2292,7 @@ 0x88u, 0x16u, 0, - nullstring, + "", 0); } } @@ -2313,7 +2313,7 @@ 0x88u, 0x17u, 0, - nullstring, + "", 0); } } @@ -2334,7 +2334,7 @@ 0x88u, 0x18u, 0, - nullstring, + "", 0); } } @@ -2439,11 +2439,11 @@ return pWindow; } LABEL_62: - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); - pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, nullstring, 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); return pWindow; } if (eWindowType == WINDOW_HouseInterior)
--- a/Game.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Game.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -61,11 +61,11 @@ pIndoorCamera->pos.x = pParty->vPosition.x - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) * (signed __int64)pParty->field_18) >> 16); - pIndoorCamera->pos.y = pParty->vPosition.z + pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(stru_5C6E00->SinCos( pParty->sRotationY - stru_5C6E00->uIntegerHalfPi) * (signed __int64)pParty->field_18) >> 16); - pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel; + pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; pIndoorCamera->Initialize2(); pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum(); @@ -79,13 +79,13 @@ } else { - if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.y != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel ) + if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition.x = pParty->vPosition.x; - pParty->vPrevPosition.y = pParty->vPosition.y; + pParty->vPrevPosition.y = pParty->vPosition.z; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; - pParty->vPrevPosition.z = pParty->vPosition.z; + pParty->vPrevPosition.z = pParty->vPosition.y; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D(); @@ -419,21 +419,21 @@ if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 136) ) { pParty->vPosition.x = -17331; // respawn in harmondale - pParty->vPosition.z = 12547; - pParty->vPosition.y = 465; + pParty->vPosition.y = 12547; + pParty->vPosition.z = 465; pParty->sRotationY = 0; v13 = "out02.odm"; } else { pParty->vPosition.x = 12552; // respawn on emerald isle - pParty->vPosition.z = 1816; - pParty->vPosition.y = 0; + pParty->vPosition.y = 1816; + pParty->vPosition.z = 0; pParty->sRotationY = 512; v13 = "out01.odm"; } strcpy(Source, v13); - pParty->uFallStartY = pParty->vPosition.y; + pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pParty->field_6E4 = 0; @@ -442,8 +442,8 @@ { strcpy(pCurrentMapName, Source); _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x; - _5B65AC_npcdata_fame_or_other = pParty->vPosition.z; - _5B65B0_npcdata_rep_or_other = pParty->vPosition.y; + _5B65AC_npcdata_fame_or_other = pParty->vPosition.y; + _5B65B0_npcdata_rep_or_other = pParty->vPosition.z; _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY; _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX; dword_5B65C0 = 1; @@ -646,7 +646,7 @@ } if (uFlags & 0x0400) uFlags2 |= 0x01; - if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && uNumMobileLightsApplied ) + if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive ) { uFlags2 |= 0x01; field_E10 = qword_5C6DF0; @@ -654,10 +654,10 @@ v6 = qword_5C6DF0 - field_E10; if ( qword_5C6DF0 - field_E10 == 1 ) uFlags2 |= v6; - if (uNumStationaryLights_in_pStationaryLightsStack != uNumStationaryLightsApplied ) + if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive ) { uFlags2 |= 1u; - uNumStationaryLights_in_pStationaryLightsStack = uNumStationaryLightsApplied; + uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive; } _44E904(); LOBYTE(result) = 1; @@ -688,7 +688,7 @@ //----- (0044EE30) -------------------------------------------------------- bool Game::_44EE30(ODMFace *a2, int a3) { - if (uFlags2 & 0x2 && a2->uFaceAttributes & 0x02) + if (uFlags2 & 0x2 && a2->uAttributes & 0x02) { *(int *)a3 = sub_48A959(*(int *)a3, 1.0, _E28_timed_gamma_strength, -1.0); return true; @@ -758,7 +758,7 @@ float a4a; // [sp+1Ch] [bp+10h]@9 float a4b; // [sp+1Ch] [bp+10h]@11 - if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uFaceAttributes & 2 ) + if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 ) { v4 = (double)a4; a2a = v4;
--- a/GameUIs.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/GameUIs.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -110,7 +110,7 @@ v5 = v15.FindContainer("image.pcx", true); if ( !v5 ) { - v9 = nullstring; + v9 = ""; LABEL_22: pSavegameUsedSlots[v3] = 0; strcpy(Dest->pName, v9); @@ -148,13 +148,13 @@ uTextureID_LS_ = pIcons_LOD->LoadTexture(v8, v10); uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 191u, 18u, 1, 0, 0xA5u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 219u, 191u, 18u, 1, 0, 0xA5u, 1u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 240u, 191u, 18u, 1, 0, 0xA5u, 2u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 261u, 191u, 18u, 1, 0, 0xA5u, 3u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 282u, 191u, 18u, 1, 0, 0xA5u, 4u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 303u, 191u, 18u, 1, 0, 0xA5u, 5u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 324u, 191u, 18u, 1, 0, 0xA5u, 6u, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 191u, 18u, 1, 0, 0xA5u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 219u, 191u, 18u, 1, 0, 0xA5u, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 240u, 191u, 18u, 1, 0, 0xA5u, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 261u, 191u, 18u, 1, 0, 0xA5u, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 282u, 191u, 18u, 1, 0, 0xA5u, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 303u, 191u, 18u, 1, 0, 0xA5u, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 324u, 191u, 18u, 1, 0, 0xA5u, 6u, 0, "", 0); ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( 241u, 302u, @@ -165,7 +165,7 @@ 0xA4u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( @@ -178,7 +178,7 @@ 0xA6u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( @@ -191,7 +191,7 @@ 0xA2u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); v7 = pGUIWindow_CurrentMenu->CreateButton( @@ -204,7 +204,7 @@ 0xA3u, uNumSavegameFiles, 0, - nullstring, + "", (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); v16 = -1; @@ -309,13 +309,13 @@ uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0); ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( 0xF1u, 0x12Eu, @@ -326,7 +326,7 @@ 0xA4u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( @@ -339,7 +339,7 @@ 0xA6u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( @@ -352,7 +352,7 @@ 0xA2u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); v7 = pGUIWindow_CurrentMenu->CreateButton( @@ -365,7 +365,7 @@ 0xA3u, 0x22u, 0, - nullstring, + "", (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); v12 = -1;
--- a/Indoor.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Indoor.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -69,7 +69,7 @@ //----- (0043F39E) -------------------------------------------------------- void __fastcall sub_43F39E(IndoorLocation_drawstru *_this) { - int *v1; // ecx@1 + //int *v1; // ecx@1 //double v2; // ST30_8@3 //double v3; // ST30_8@6 //double v4; // ST28_8@6 @@ -82,13 +82,14 @@ //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 signed int v12; // [sp+1Ch] [bp-4h]@8 - pBLVRenderParams->Set(_this); - uNumMobileLightsApplied = 0; + pBLVRenderParams->Reset(_this); + pMobileLightsStack->uNumLightsActive = 0; + //uNumMobileLightsApplied = 0; uNumDecorationsDrawnThisFrame = 0; _unused000 = 0; uNumSpritesDrawnThisFrame = 0; uNumBillboardsToDraw = 0; - if ( !byte_4D864C || !(BYTE1(pGame->uFlags) & 0x10) ) + if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) { //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; //v11 = LOBYTE(v2); @@ -96,19 +97,19 @@ v5 = 800; else v5 = 800 * pParty->pPartyBuffs[16].uPower; - LOBYTE(v1) = byte_4E94D0; + //LOBYTE(v1) = byte_4E94D0; //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; pMobileLightsStack->AddLight( - SLOWORD(pBLVRenderParams->vPartyPos.x), - SLOWORD(pBLVRenderParams->vPartyPos.y), - SLOWORD(pBLVRenderParams->vPartyPos.z), - SLOWORD(pBLVRenderParams->uRadius), + pBLVRenderParams->vPartyPos.x, + pBLVRenderParams->vPartyPos.y, + pBLVRenderParams->vPartyPos.z, + pBLVRenderParams->uPartySectorID, v5, floorf(pParty->flt_TorchlightColorR + 0.5f), floorf(pParty->flt_TorchlightColorG + 0.5f), floorf(pParty->flt_TorchlightColorB + 0.5f), - v1); + byte_4E94D0); } PrepareWallsRenderList_BLV(); PrepareItemsRenderList_BLV(); @@ -135,7 +136,7 @@ //----- (004407D9) -------------------------------------------------------- -int BLVRenderParams::Set(IndoorLocation_drawstru *a2) +int BLVRenderParams::Reset(IndoorLocation_drawstru *a2) { IndoorLocation_drawstru *v2; // ebx@1 BLVRenderParams *v3; // esi@1 @@ -179,15 +180,15 @@ v6 = this->vPartyPos.x; this->sPartyRotX = a2->sRotationX; v7 = pIndoor->GetSector(v6, v5, v4); - v3->uRadius = v7; + v3->uPartySectorID = v7; if ( !v7 ) { v8 = v3->vPartyPos.z; v3->vPartyPos.x = pParty->vPosition.x; - v9 = pParty->vPosition.z; + v9 = pParty->vPosition.y; v10 = v3->vPartyPos.x; - v3->vPartyPos.y = pParty->vPosition.z; - v3->uRadius = pIndoor->GetSector(v10, v9, v8); + v3->vPartyPos.y = pParty->vPosition.y; + v3->uPartySectorID = pIndoor->GetSector(v10, v9, v8); } if ( pRenderer->pRenderD3D ) { @@ -253,7 +254,7 @@ result = 0; v3->field_8C = 0; v3->field_84 = 0; - v3->field_80 = 0; + v3->uNumFacesRenderedThisFrame = 0; v3->field_88 = 0; pBLVRenderParams->field_90 = 64; pBLVRenderParams->field_94 = 6; @@ -270,7 +271,7 @@ if (bD3D) { - pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); + pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); for (uint i = 0; i < pStru170->uNumFaceIDs; ++i) { v2 = pStru170->pFaceIDs[2 * i + 1]; @@ -284,7 +285,7 @@ v3 = pStru170->field_FA8[v2].std__vector_0007AC; v6 = pStru170->field_FA8[v2].pVertices; } - IndoorLocation::ExecDraw_d3d(pStru170->pFaceIDs[2 * i], v3, 4u, v6); + IndoorLocation::ExecDraw_d3d(pStru170->pFaceIDs[2 * i], v3, 4, v6); } } else @@ -310,7 +311,7 @@ int v7; // [sp+Ch] [bp-4h]@8 sub_43F39E(_this); - if ( pBLVRenderParams->uRadius ) + if (pBLVRenderParams->uPartySectorID) IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); pRenderer->DrawBillboardList_BLV(); if ( !pRenderer->pRenderD3D ) @@ -362,7 +363,7 @@ int v0; // eax@1 IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 int v2; // [sp+44h] [bp-8h]@5 - float v3; // [sp+48h] [bp-4h]@5 + int v3; // [sp+48h] [bp-4h]@5 v0 = 0; if ( viewparams->field_50_draw_debug_outlines ) @@ -375,9 +376,9 @@ - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) * (signed __int64)pParty->field_18) >> 16); v2 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); - LODWORD(v3) = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16; + v3 = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16; _this.field_1C_mb_fov = 65; - _this.vPosition.y = pParty->vPosition.z - LODWORD(v3); + _this.vPosition.y = pParty->vPosition.y - v3; _this.sRotationY = pParty->sRotationY; _this.sRotationX = pParty->sRotationX; _this.pRenderTarget = pRenderer->pTargetSurface; @@ -386,7 +387,7 @@ _this.uViewportZ = pViewport->uScreenZ; _this.uViewportW = pViewport->uScreenW; _this.field_3C = pViewport->field_30; - _this.vPosition.z = pParty->vPosition.y + pParty->sEyelevel; + _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; _this.uTargetWidth = 640; _this.uTargetHeight = 480; _this.pTargetZ = pRenderer->pActiveZBuffer; @@ -410,7 +411,7 @@ this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.vNormal.z >> 16); this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16); - this->uAttributes = a2->uFaceAttributes; + this->uAttributes = a2->uAttributes; this->pBounding.x1 = a2->pBoundingBox.x1; this->pBounding.y1 = a2->pBoundingBox.y1; this->pBounding.z1 = a2->pBoundingBox.z1; @@ -446,10 +447,10 @@ //unsigned __int8 v15; // sf@19 //unsigned __int8 v16; // of@19 int v17; // ebx@25 - double v18; // st7@27 - double v19; // st6@27 - double v20; // st5@27 - char v21; // dl@27 + //double v18; // st7@27 + //double v19; // st6@27 + //double v20; // st5@27 + //char v21; // dl@27 unsigned int v22; // eax@44 unsigned int v23; // eax@35 DWORD v24; // eax@37 @@ -482,41 +483,28 @@ return; - if ( !(pFace->uAttributes & 0x2000) ) - { - ++pBLVRenderParams->field_80; - LOBYTE(pFace->uAttributes) |= 0x80u; - v28 = pFace->GetTexture(); - if ( v28 ) - { - //v10 = pGame->pIndoorCameraD3D; - //v31 = pGame->pIndoorCameraD3D; - //pStru4 = pGame->pLightmapBuilder; - if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(pFace) ) - { - //v11 = 0; - //uNumVerticesa = pFace->uNumVertices; - //v12 = pIndoor->pVertices; - //v13 = (char *)&static_vertices_F7C228[0].vWorldPosition.z; - for (uint i = 0; i < pFace->uNumVertices; ++i) - { - static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; - static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; - static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; - static_vertices_F7C228[i].u = pFace->pVertexUIDs[i]; - static_vertices_F7C228[i].v = pFace->pVertexUIDs[i]; - //v14 = v11++; - //*((float *)v13 - 2) = (double)v12[v9->pVertexIDs[v14]].x; - //*((float *)v13 - 1) = (double)v12[v9->pVertexIDs[v14]].y; - //*(float *)v13 = (double)v12[v9->pVertexIDs[v14]].z; - //v13 += 48; - //v16 = __OFSUB__(v11, uNumVerticesa); - //v15 = ((v11 - uNumVerticesa) & 0x80000000u) != 0; - //*((float *)v13 - 5) = (double)v9->pVertexUIDs[v14]; - //*((float *)v13 - 4) = (double)v9->pVertexVIDs[v14]; - //while ( v15 ^ v16 ); - //v10 = v31; - } + if (pFace->Invisible()) + return; + + ++pBLVRenderParams->uNumFacesRenderedThisFrame; + pFace->uAttributes |= 0x80u; + + if (!pFace->GetTexture()) + return; + + v28 = pFace->GetTexture(); + + if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) + { + uNumVerticesa = pFace->uNumVertices; + for (uint i = 0; i < pFace->uNumVertices; ++i) + { + static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; + static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; + static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; + static_vertices_F7C228[i].u = (signed)pFace->pVertexUIDs[i]; + static_vertices_F7C228[i].v = (signed)pFace->pVertexUIDs[i]; + } if ( !pVertices || (pGame->pStru9Instance->_498377(a4, 4u, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) { @@ -526,31 +514,29 @@ static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, - 0, + false, 0) != 1 || uNumVerticesa ) { - a4a = SHIWORD(stru_F8AD28.field_2C); - v17 = (248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | (((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | ((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) << 8)) << 8); + a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); + v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); sub_4B0E07(uFaceID); pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); - pGame->pIndoorCameraD3D->_4364C5(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); - pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(array_507D30, uNumVerticesa, 0); + pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); + pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); pGame->pLightmapBuilder->std__vector_000004_size = 0; - if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) + if (stru_F8AD28.uNumLightsApplied > 0 || + pDecalBuilder->uNumDecals > 0) { - v18 = pFace->pFacePlane.dist; - v19 = pFace->pFacePlane.vNormal.z; - v20 = pFace->pFacePlane.vNormal.y; - v21 = pFace->uPolygonType; - stru_F7B60C.vNormal.x = pFace->pFacePlane.vNormal.x; - stru_F7B60C.field_14 = v21; - stru_F7B60C.vNormal.y = v20; - stru_F7B60C.vNormal.z = v19; - stru_F7B60C.field_10 = v18; + stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; + stru_F7B60C.polygonType = pFace->uPolygonType; + stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; + stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; + stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; } - if ( stru_F8AD28.field_AC > 0 && !(BYTE2(pFace->uAttributes) & 0x40) ) + if (stru_F8AD28.uNumLightsApplied > 0 && + !(pFace->uAttributes & 0x400000)) pGame->pLightmapBuilder->ApplyLights( &stru_F8AD28, &stru_F7B60C, @@ -558,7 +544,8 @@ array_507D30, pVertices, 0); - if ( pDecalBuilder->uNumDecals > 0 ) + + if (pDecalBuilder->uNumDecals > 0) pDecalBuilder->ApplyDecals( a4a, 1, @@ -614,9 +601,7 @@ goto LABEL_42; } } - } - } - } + } } //----- (004AFF79) -------------------------------------------------------- @@ -777,7 +762,7 @@ if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) ) { v4 = v2->GetTexture(); - ++pBLVRenderParams->field_80; + ++pBLVRenderParams->uNumFacesRenderedThisFrame; v5 = v4; v108 = v4; if ( v4 ) @@ -796,7 +781,7 @@ { if ( v2->uPolygonType == 1 ) { - for ( i = 0; i < stru_F8AD28.field_AC; stru_F8AD28._blv_lights_ys[v18] = v20 ) + for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 ) { v18 = i; v120 = stru_F8AD28._blv_lights_xs[i]; @@ -820,7 +805,7 @@ { LABEL_16: a2 = 0; - if ( stru_F8AD28.field_AC > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 ) { do { @@ -857,7 +842,7 @@ stru_F8AD28._blv_lights_ys[v8] += v128; ++a2; } - while ( a2 < stru_F8AD28.field_AC ); + while ( a2 < stru_F8AD28.uNumLightsApplied ); v2 = v103; } goto LABEL_24; @@ -869,7 +854,7 @@ goto LABEL_16; } } - for ( j = 0; j < stru_F8AD28.field_AC; *(int *)v15 = v16 ) + for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 ) { v14 = v128; stru_F8AD28._blv_lights_xs[j] += v126; @@ -2706,7 +2691,7 @@ auto pSector = pSectors + i; pSector->pFloors = ptr_0002B0_sector_rdata + j; - j += pSector->field_4; + j += pSector->uNumFloors; pSector->pWalls = ptr_0002B0_sector_rdata + j; j += pSector->field_C; @@ -2788,7 +2773,7 @@ for (uint i = 0, j = 0; i < uNumSectors; ++i) { - pSectors->pLights = (BLVLightMM7 *)(ptr_0002B8_sector_lrdata + j); + pSectors->pLights = (unsigned __int16 *)(ptr_0002B8_sector_lrdata + j); j += pSectors->uNumLights; } @@ -3180,33 +3165,33 @@ //unsigned __int8 v5; // zf@1 //unsigned __int8 v6; // sf@1 //unsigned __int8 v7; // of@1 - BLVSector *v8; // eax@3 - int v9; // edi@9 - int v10; // eax@9 - int v11; // edx@9 - int v12; // eax@10 - unsigned __int16 v13; // ax@12 - int v14; // edi@14 - BLVFace *v15; // eax@14 - BLVFace *v16; // edi@14 - PolygonType v17; // al@14 - unsigned __int16 *pVertexIDs; // esi@16 - Vec3_short_ *v19; // eax@16 - int v20; // edx@16 - unsigned __int16 *v21; // esi@17 - int v22; // edi@19 - int v23; // edi@20 - Vec3_short_ *v24; // edx@20 + //BLVSector *v8; // eax@3 + //int v9; // edi@9 + //int v10; // eax@9 + //int v11; // edx@9 + //int v12; // eax@10 + //unsigned __int16 v13; // ax@12 + //int v14; // edi@14 + //BLVFace *v15; // eax@14 + //BLVFace *v16; // edi@14 + //PolygonType v17; // al@14 + //unsigned __int16 *pVertexIDs; // esi@16 + //Vec3_short_ *v19; // eax@16 + //int v20; // edx@16 + //unsigned __int16 *v21; // esi@17 + //int v22; // edi@19 + //int v23; // edi@20 + //Vec3_short_ *v24; // edx@20 signed int v25; // edx@21 int v26; // ebx@23 - int v27; // edx@26 - signed __int64 v28; // qtt@26 - Vec3_short_ *v29; // eax@26 - Vec3_short_ *v30; // edx@26 - int v31; // edx@26 + //int v27; // edx@26 + //signed __int64 v28; // qtt@26 + ///Vec3_short_ *v29; // eax@26 + //Vec3_short_ *v30; // edx@26 + //int v31; // edx@26 signed int v32; // edi@27 signed __int64 v33; // qtt@27 - Vec3_short_ *v34; // edx@27 + //Vec3_short_ *v34; // edx@27 int v35; // edx@32 int v37; // edi@38 int v38; // ebx@40 @@ -3215,21 +3200,21 @@ PolygonType v41; // dl@42 int v42; // edx@43 int v43[50]; // [sp+Ch] [bp-108h]@1 - int v44; // [sp+D4h] [bp-40h]@9 - int v45; // [sp+D8h] [bp-3Ch]@14 - int v46; // [sp+DCh] [bp-38h]@14 - int v47; // [sp+E0h] [bp-34h]@19 - int v48; // [sp+E4h] [bp-30h]@9 - Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 + //int v44; // [sp+D4h] [bp-40h]@9 + //int v45; // [sp+D8h] [bp-3Ch]@14 + //int v46; // [sp+DCh] [bp-38h]@14 + //int v47; // [sp+E0h] [bp-34h]@19 + //int v48; // [sp+E4h] [bp-30h]@9 + //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 bool v50; // [sp+ECh] [bp-28h]@19 int v51; // [sp+F0h] [bp-24h]@9 - unsigned int v52; // [sp+F4h] [bp-20h]@2 + //unsigned int v52; // [sp+F4h] [bp-20h]@2 int v53; // [sp+F8h] [bp-1Ch]@10 int v54; // [sp+FCh] [bp-18h]@16 int v55; // [sp+100h] [bp-14h]@1 int v56; // [sp+104h] [bp-10h]@1 int v57; // [sp+108h] [bp-Ch]@16 - Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 + //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 int v59; // [sp+110h] [bp-4h]@16 v4 = 0; @@ -3238,140 +3223,134 @@ //v6 = this->uNumSectors - 1 < 0; v55 = 0; v43[0] = 0; - v56 = 1; + //v56 = 1; if (uNumSectors < 2) return 0; - v52 = 116; - do + for (uint i = 1; i < uNumSectors; ++i) { - v8 = &this->pSectors[v52 / 0x74]; - if ( v8->pBounding.x1 <= sX ) - { - if ( v8->pBounding.x2 >= sX ) - { - if ( v8->pBounding.y1 <= sY ) + auto pSector = pSectors + i; + + if (pSector->pBounding.x1 <= sX && pSector->pBounding.x2 >= sX) + if (pSector->pBounding.y1 <= sY && pSector->pBounding.y2 >= sY) + if (pSector->pBounding.z1 - 64 <= sZ && pSector->pBounding.z2 + 64 >= sZ) { - if ( v8->pBounding.y2 >= sY ) - { - if ( v8->pBounding.z1 - 64 <= sZ ) - { - if ( v8->pBounding.z2 + 64 >= sZ ) - { - v9 = v8->field_4; - v10 = v9 + v8->uNumPortals; - v11 = 0; - v44 = v9; - v51 = v10; - v48 = 0; - if ( v10 > 0 ) - { - v12 = -2 * v9; - v53 = -2 * v9; - do - { - if ( v11 < v44 ) - v13 = this->pSectors[v52 / 0x74].pFloors[v11]; + Log::Warning(L"Sector[%u]", i); + v51 = pSector->uNumFloors + pSector->uNumPortals; + if (!v51) + continue; + + //v9 = pSector->uNumFloors; + //v10 = v9 + pSector->uNumPortals; + //v11 = 0; + //v44 = v9; + //v48 = 0; + + //v12 = -2 * v9; + //v53 = -2 * v9; + for (uint j = 0; j < v51; ++j) + { + unsigned int uFaceID; + if (j < pSector->uNumFloors) + uFaceID = pSector->pFloors[j]; + else + uFaceID = pSector->pPortals[j - pSector->uNumFloors]; + + auto pFace = pFaces + uFaceID; + //v14 = (signed __int16)v13; + //v15 = this->pFaces; + //v46 = v13; + //v14 *= 96; + //v45 = v13 * sizeof(BLVFace); + //v16 = pFaces + uFaceID; + //v17 = v16->uPolygonType; + if (pFace->uPolygonType == POLYGON_Floor || + pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) + { + //pVertexIDs = pFace->pVertexIDs; + //v19 = this->pVertices; + //v20 = pVertices[pFace->pVertexIDs[0]].y; + v54 = 0; + //v57 = 0; + //v5 = v16->uNumVertices == 0; + v59 = pVertices[pFace->pVertexIDs[0]].y >= sY; + + //v21 = pFace->pVertexIDs + 1; + for (uint k = 1; k < pFace->uNumVertices; ++k) + { + if (v54 >= 2) + break; + + //v49 = &pVertices[pFace->pVertexIDs[k]]; + auto v2 = &pVertices[pFace->pVertexIDs[k]]; + //v22 = pVertex->y; + //v47 = pVertex->y; + v50 = v2->y >= sY; + if ( v59 ^ v50 ) + { + //v58 = &pVertices[pFace->pVertexIDs[k - 1]]; + auto v1 = &pVertices[pFace->pVertexIDs[k - 1]]; + //v23 = v58->x; + //HIWORD(v24) = HIWORD(v49); + //LOWORD(v24) = v49->x; + //v49 = v24; + //v59 = v49->x; + v25 = v1->x >= sX ? 0 : 2; // BUG TODO TROLOLO + v26 = v25 | v2->x < sX; // SWAP v1 and v2 till the result's correct + if ( v26 != 3 ) + { + if (!v26) + ++v54; else - v13 = *(unsigned __int16 *)((char *)this->pSectors[v52 / 0x74].pPortals + v12); - v14 = (signed __int16)v13; - v15 = this->pFaces; - v46 = v14; - v14 *= 96; - v45 = v14; - v16 = (BLVFace *)((char *)v15 + v14); - v17 = v16->uPolygonType; - if ( v17 == 3 || v17 == 4 ) { - pVertexIDs = v16->pVertexIDs; - v19 = this->pVertices; - v20 = v19[*pVertexIDs].y; - v54 = 0; - v57 = 0; - //v5 = v16->uNumVertices == 0; - v59 = v20 >= sY; - if (v16->uNumVertices) + if (v1->x >= v2->x) { - v21 = pVertexIDs + 1; - do - { - if ( v54 >= 2 ) - break; - v49 = &v19[*v21]; - v22 = v49->y; - v47 = v49->y; - v50 = v22 >= sY; - if ( v59 ^ v50 ) - { - v58 = &v19[*(v21 - 1)]; - v23 = v58->x; - HIWORD(v24) = HIWORD(v49); - LOWORD(v24) = v49->x; - v49 = v24; - v59 = (signed __int16)v24; - v25 = (signed __int16)v24 >= sX ? 0 : 2; - v26 = v25 | v23 < sX; - if ( v26 != 3 ) - { - if ( !v26 - || (v58->x >= (signed __int16)v49 ? (v32 = v23 - v59, - v58 = (Vec3_short_ *)(v58->y - v47), - LODWORD(v33) = v32 << 16, - HIDWORD(v33) = v32 >> 16, - v59 = v33 / (signed int)v58, - v34 = this->pVertices, - v58 = (Vec3_short_ *)(v33 / (signed int)v58), - v59 = sY - v34[*v21].y, - v59 = (unsigned __int64)((signed int)v58 - * (signed __int64)v59) >> 16, - v31 = *v21) : (v27 = v58->y, - v59 -= v23, - v58 = (Vec3_short_ *)(v47 - v27), - LODWORD(v28) = v59 << 16, - HIDWORD(v28) = v59 >> 16, - v59 = v28 / (v47 - v27), - v29 = (Vec3_short_ *)(v28 / (v47 - v27)), - v30 = this->pVertices, - v58 = v29, - v59 = sY - v30[*(v21 - 1)].y, - v59 = (unsigned __int64)((signed int)v29 * (signed __int64)v59) >> 16, - v31 = *(v21 - 1)), - v19 = this->pVertices, - v59 + v19[v31].x > sX) ) - ++v54; - } - } - ++v57; - v59 = v50; - ++v21; - } - while ( v57 < *(&this->pFaces->uNumVertices + v45) ); - if ( v54 == 1 ) - { - v35 = v55++; - v43[v35] = v46; - } + int _a58; + int _a59; + + v32 = v1->x - v2->x; + LODWORD(v33) = v32 << 16; + HIDWORD(v33) = v32 >> 16; + _a58 = v33 / (v1->y - v2->y); + _a59 = (unsigned __int64)(_a58 * (__int64)(sY - v2->y)) >> 16; + + if (v59 + pVertices[k].x > sX) + ++v54; + } + else + { + int _a58; + int _a59; + v32 = v2->x - v1->x; + LODWORD(v33) = v32 << 16; + HIDWORD(v33) = v32 >> 16; + _a58 = v33 / (v2->y - v1->y); + _a59 = (unsigned __int64)(_a58 * (signed __int64)(sY - v1->y)) >> 16; + + if (_a59 + pVertices[k - 1].x > sX) + ++v54; } } - v11 = v48 + 1; - v12 = v53 + 2; - //v7 = __OFSUB__(v48 + 1, v51); - //v6 = v48++ + 1 - v51 < 0; - v53 += 2; - } - while ( ++v48 < v51 ); - v4 = v43[0]; - } - } + } + } + + v59 = v50; + } + + if (pFace->uNumVertices) + { + if (v54 == 1) + { + v35 = v55++; + v43[v35] = uFaceID; + } + } + } } + v4 = v43[0]; } - } - } - } - ++v56; - v52 += 116; } - while ( v56 < this->uNumSectors ); + if ( v55 == 1 ) return this->pFaces[v4].uSectorID; v37 = 0; @@ -4495,7 +4474,7 @@ ptr_6A0D08 = 0; _6A0D0C_txt_lod_loading = 0; TryLoadLevelFromLOD(); - uNumStationaryLightsApplied = 0; + pStationaryLightsStack->uNumLightsActive = 0; v4 = pIndoor->Load( pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, @@ -4760,8 +4739,8 @@ { pParty->sRotationX = 0; pParty->sRotationY = 0; + pParty->vPosition.z = 0; pParty->vPosition.y = 0; - pParty->vPosition.z = 0; pParty->vPosition.x = 0; pParty->uFallStartY = 0; pParty->uFallSpeed = 0;
--- a/Indoor.h Thu Oct 25 16:59:01 2012 +0600 +++ b/Indoor.h Fri Oct 26 02:42:38 2012 +0200 @@ -185,7 +185,7 @@ char uGreen; char uBlue; char uType; - __int16 uAtributes; + __int16 uAtributes; // & 0x08 doesn't light faces __int16 uBrightness; }; #pragma pack(pop) @@ -250,6 +250,14 @@ #pragma pack(pop) +#define FACE_TWO_SIDED 0x00000001 // portal/two-sided +#define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water +#define FACE_INVISIBLE 0x00002000 +#define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID +#define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. +#define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. +#define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. +#define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. /* 93 */ #pragma pack(push, 1) @@ -271,6 +279,11 @@ struct Texture *GetTexture(); void FromODM(struct ODMFace *a2); + inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} + inline bool Visible() const {return !Invisible();} + inline bool TwoSided() const {return uAttributes & FACE_TWO_SIDED;} + inline bool Animated() const {return uAttributes & FACE_TEXTURE_ANIMATED;} + struct Plane_float_ pFacePlane; struct Plane_int_ pFacePlane_old; @@ -328,7 +341,7 @@ struct BLVSector { int field_0; - __int16 field_4; + unsigned __int16 uNumFloors; __int16 field_6; unsigned __int16 *pFloors; __int16 field_C; @@ -360,7 +373,7 @@ unsigned __int16 *pMarkers; __int16 uNumLights; __int16 field_56; - BLVLightMM7 *pLights; + unsigned __int16 *pLights; __int16 uWaterLevel; __int16 uMistLevel; __int16 uLightDistanceMultiplier; @@ -510,14 +523,14 @@ #pragma pack(push, 1) struct BLVRenderParams { - int Set(struct IndoorLocation_drawstru *a2); + int Reset(struct IndoorLocation_drawstru *a2); int field_0_timer_; int uFlags; Vec3_int_ vPartyPos; int sPartyRotY; int sPartyRotX; - int uRadius; + int uPartySectorID; int sCosineY; int sSineY; int sCosineNegX; @@ -542,7 +555,7 @@ int uViewportCenterX; int uViewportCenterY; struct stru170_stru2 *field_7C; - int field_80; + unsigned int uNumFacesRenderedThisFrame; int field_84; int field_88; int field_8C;
--- a/IndoorCamera.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/IndoorCamera.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -41,14 +41,14 @@ v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; if ( sRotationX ) { - v6 = v5; + v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ; a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7; } else { - a1->vWorldViewPosition.x = v5; + a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; a1->vWorldViewPosition.z = vCamToVertexZ; } @@ -75,38 +75,38 @@ //----- (004239A7) -------------------------------------------------------- void IndoorCamera::Initialize2() { - IndoorCamera *v1; // esi@1 + //IndoorCamera *v1; // esi@1 double v2; // st7@4 - double v3; // st7@6 - int v4; // eax@6 - int v5; // eax@6 - int v6; // ST04_4@6 - int v7; // eax@6 - int v8; // ST04_4@6 + //double v3; // st7@6 + //int v4; // eax@6 + //int v5; // eax@6 + //int v6; // ST04_4@6 + //int v7; // eax@6 + //int v8; // ST04_4@6 - v1 = this; - this->fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)this->sRotationY * 0.00048828125); - v1->fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)v1->sRotationY * 0.00048828125); + //v1 = this; + fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY * 0.00048828125); + fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY * 0.00048828125); if ( byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) { - v1->fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-v1->sRotationX * 0.00048828125); - v2 = (3.141592653589793 + 3.141592653589793) * (double)-v1->sRotationX; + fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX * 0.00048828125); + v2 = (3.141592653589793 + 3.141592653589793) * (double)-sRotationX; } else { - v1->fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)v1->sRotationX * 0.00048828125); - v2 = (3.141592653589793 + 3.141592653589793) * (double)v1->sRotationX; + fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX * 0.00048828125); + v2 = (3.141592653589793 + 3.141592653589793) * (double)sRotationX; } - v3 = cos(v2 * 0.00048828125); - v4 = v1->sRotationY; - v1->fRotationXCosine = v3; - v5 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi); - v6 = v1->sRotationY; - v1->_int_sine = v5; - v1->_int_cosine = stru_5C6E00->SinCos(v6); - v7 = stru_5C6E00->SinCos(v1->sRotationX - stru_5C6E00->uIntegerHalfPi); - v8 = v1->sRotationX; - v1->_int_sine_2 = v7; - v1->_int_cosine_2 = stru_5C6E00->SinCos(v8); + //v3 = cos(v2 * 0.00048828125); + //v4 = sRotationY; + fRotationXCosine = cos(v2 * 0.00048828125); + //v5 = stru_5C6E00->SinCos(sRotationY - stru_5C6E00->uIntegerHalfPi); + //v6 = sRotationY; + _int_sine = stru_5C6E00->SinCos(sRotationY - stru_5C6E00->uIntegerHalfPi); + _int_cosine = stru_5C6E00->SinCos(sRotationY); + //v7 = stru_5C6E00->SinCos(sRotationX - stru_5C6E00->uIntegerHalfPi); + //v8 = sRotationX; + _int_sine_2 = stru_5C6E00->SinCos(sRotationX - stru_5C6E00->uIntegerHalfPi); + _int_cosine_2 = stru_5C6E00->SinCos(sRotationX); } // 4D864C: using guessed type char byte_4D864C; \ No newline at end of file
--- a/IndoorCameraD3D.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/IndoorCameraD3D.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -13,31 +13,18 @@ //----- (004364C5) -------------------------------------------------------- -void IndoorCameraD3D::_4364C5(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *a1, stru320 *a5) +void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5) { - unsigned int v5; // ebx@1 - char *v6; // edx@2 - char *v7; // eax@2 - - v5 = uNumVertices; - if ( (signed int)uNumVertices > 0 ) + for (uint i = 0; i < uNumVertices; ++i) { - v6 = (char *)&a1->vWorldPosition.z; - v7 = (char *)&pVertices->vWorldPosition.z; - do - { - *((int *)v6 - 2) = *((int *)v7 - 2); - *((int *)v6 - 1) = *((int *)v7 - 1); - *(int *)v6 = *(int *)v7; - v7 += 48; - v6 += 48; - --v5; - *((float *)v6 - 5) = (double)a5->pDeltaUV[0] + *((float *)v7 - 5); - *((float *)v6 - 4) = (double)a5->pDeltaUV[1] + *((float *)v7 - 4); - } - while ( v5 ); + pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x; + pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y; + pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z; + + pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0]; + pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1]; } - ViewTransform(a1, uNumVertices); + ViewTransform(pOutVertices, uNumVertices); } //----- (0043669D) -------------------------------------------------------- @@ -108,153 +95,216 @@ //----- (00436455) -------------------------------------------------------- -bool IndoorCameraD3D::IsFaceFacedTowardsCamera(BLVFace *pFace) +bool IndoorCameraD3D::IsCulled(BLVFace *pFace) { - IndoorCameraD3D *v2; // edi@1 - bool result; // eax@1 RenderVertexSoft v; // [sp+8h] [bp-30h]@1 - v2 = this; Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]); - LOBYTE(result) = is_vertex_with_normal_from_face_towards_camera(pFace, &v); - return result; + return is_face_faced_to_camera(pFace, &v); } //----- (00436523) -------------------------------------------------------- void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices) { - __debugbreak(); - /* - unsigned int v3; // esi@4 - unsigned int v4; // ecx@7 - float v7; // [sp+4h] [bp-4h]@7 - - auto a1 = this; - if ( byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) + if (byte_4D864C && pGame->uFlags & 0x80 || + uCurrentlyLoadedLevelType == LEVEL_Indoor) { - __asm - { - fld pIndoorCamera->fRotationYCosine - fld pIndoorCamera->fRotationYSine - fld pIndoorCamera->fRotationXCosine - } - v4 = uNumVertices; - v7 = pIndoorCamera->fRotationXSine; + float sin_x = pIndoorCamera->fRotationXSine, + cos_x = pIndoorCamera->fRotationXCosine; + float sin_y = pIndoorCamera->fRotationYSine, + cos_y = pIndoorCamera->fRotationYCosine; + + //v4 = uNumVertices; + //v7 = pIndoorCamera->fRotationXSine; if ( pIndoorCamera->sRotationX ) { - if ( (signed int)uNumVertices > 0 ) - { - _EAX = a1a; - do - { - __asm - { - fild pIndoorCamera->pos.x - fsubr dword ptr [eax] - fstp [ebp+a1] - fild pIndoorCamera->pos.y - fsubr dword ptr [eax+4] - fstp [ebp+uNumVertices] - fild pIndoorCamera->pos.z - fsubr dword ptr [eax+8] - } + + //_EAX = a1a; + for (uint i = 0; i < uNumVertices; ++i) + { + float st0, st1, st2; if ( pRenderer->pRenderD3D ) { - __asm + /*__asm { - fld [ebp+uNumVertices] - fmul st, st(3) - fld [ebp+a1] - fmul st, st(5) - faddp st(1), st - fld [ebp+a1] - fmul st, st(4) - fld [ebp+uNumVertices] - fmul st, st(6) - fsubp st(1), st - } + fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] + fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] + fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] + fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] + // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] + fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] + fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] + + fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y] + // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 3[(a1a[i].z - pIndoorCamera->pos.z)] + // 4[pIndoorCamera->fRotationXCosine] + // 5[pIndoorCamera->fRotationYSine] + // 6[pIndoorCamera->fRotationYCosine] + + fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 3[(a1a[i].z - pIndoorCamera->pos.z)] + // 4[pIndoorCamera->fRotationXCosine] + // 5[pIndoorCamera->fRotationYSine] + // 6[pIndoorCamera->fRotationYCosine] + + fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + }*/ + st0 = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); + st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); + st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); } else { - __asm + /*__asm { - fld [ebp+a1] - fmul st, st(4) - fld [ebp+uNumVertices] - fmul st, st(4) - fsubp st(1), st - fld [ebp+a1] - fmul st, st(4) - fld [ebp+uNumVertices] - fmul st, st(6) - faddp st(1), st - } + fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[pIndoorCamera->fRotationXCosine] + // 3[pIndoorCamera->fRotationYSine] + // 4[pIndoorCamera->fRotationYCosine] + fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[pIndoorCamera->fRotationXCosine] + // 3[pIndoorCamera->fRotationYSine] + // 4[pIndoorCamera->fRotationYCosine] + fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] + // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[pIndoorCamera->fRotationXCosine] + // 3[pIndoorCamera->fRotationYSine] + // 4[pIndoorCamera->fRotationYCosine] + fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] + // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] + // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] + // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 3[(a1a[i].z - pIndoorCamera->pos.z)] + // 4[pIndoorCamera->fRotationXCosine] + // 5[pIndoorCamera->fRotationYSine] + // 6[pIndoorCamera->fRotationYCosine] + fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 3[(a1a[i].z - pIndoorCamera->pos.z)] + // 4[pIndoorCamera->fRotationXCosine] + // 5[pIndoorCamera->fRotationYSine] + // 6[pIndoorCamera->fRotationYCosine] + faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] + // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[pIndoorCamera->fRotationXCosine] + // 4[pIndoorCamera->fRotationYSine] + // 5[pIndoorCamera->fRotationYCosine] + }*/ + st0 = cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y) + sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x); + st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); + st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); } - __asm - { - fld st(1) - fmul st, st(4) - fld st(3) - fmul [ebp+var_4] - } - ++_EAX; - --v4; - __asm - { - fsubp st(1), st - fstp dword ptr [eax-24h] - fstp dword ptr [eax-20h] - fmul [ebp+var_4] - fld st(1) - fmul st, st(3) - faddp st(1), st - fstp dword ptr [eax-1Ch] - fstp st - } - } - while ( v4 ); + + a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x; + a1a[i].vWorldViewPosition.y = st0; + a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x; } - __asm { fstp st } } else { - __asm { fstp st } - if ( (signed int)uNumVertices > 0 ) + for (uint i = 0; i < uNumVertices; ++i) { - _EAX = a1a; - do - { - __asm - { - fild pIndoorCamera->pos.x - fsubr dword ptr [eax] - fstp [ebp+a1] - fild pIndoorCamera->pos.y - fsubr dword ptr [eax+4] - fstp [ebp+uNumVertices] - fild pIndoorCamera->pos.z - fsubr dword ptr [eax+8] - } if ( pRenderer->pRenderD3D ) { - __asm + /*__asm { - fld [ebp+uNumVertices] - fmul st, st(2) - fld [ebp+a1] - fmul st, st(4) - faddp st(1), st + fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[sin_y] + // 3[cos_y] + fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[sin_y] + // 3[cos_y] + fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] + // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[sin_y] + // 4[cos_y] + fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)] + // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[sin_y] + // 4[cos_y] + faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[sin_y] + // 3[cos_y] fstp dword ptr [eax+0Ch] - fld [ebp+a1] - fmul st, st(2) - fld [ebp+uNumVertices] - fmul st, st(4) - fsubp st(1), st - } + fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[sin_y] + // 3[cos_y] + fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[sin_y] + // 3[cos_y] + fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] + // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[sin_y] + // 4[cos_y] + fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] + // 2[(a1a[i].z - pIndoorCamera->pos.z)] + // 3[sin_y] + // 4[cos_y] + fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)] + // 1[(a1a[i].z - pIndoorCamera->pos.z)] + // 2[sin_y] + // 3[cos_y] + fstp dword ptr [eax+10h] + fstp dword ptr [eax+14h] + }*/ + a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); + a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); + a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); } else { - __asm + __debugbreak(); + /*__asm { fld [ebp+a1] fmul st, st(3) @@ -267,101 +317,95 @@ fld [ebp+uNumVertices] fmul st, st(4) faddp st(1), st - } + + fstp dword ptr [eax+10h] + fstp dword ptr [eax+14h] + }*/ } - __asm - { - fstp dword ptr [eax+10h] - fstp dword ptr [eax+14h] - } - ++_EAX; - --v4; - } - while ( v4 ); } } - __asm - { - fstp st - fstp st - } } - else - { - v3 = uNumVertices; - if ( (signed int)uNumVertices > 0 ) - { - do - { - :ViewTransform(a1a); - ++a1a; - --v3; - } - while ( v3 ); - } - }*/ + else for (uint i = 0; i < uNumVertices; ++i) + pIndoorCamera->ViewTransform(a1a + i); } //----- (00436932) -------------------------------------------------------- -char IndoorCameraD3D::GetFacetOrientation(char a1, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4) +bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4) { - Vec3_float_ *v5; // eax@9 - double v6; // st7@9 - - if ( a1 == 1 ) + switch ((PolygonType)polyType) { - a4->x = -a2->y; - a4->y = a2->x; - a4->z = 0.0; -LABEL_9: - v5 = a3; - a3->x = 0.0; - a3->y = 0.0; - v6 = 1.0; -LABEL_11: - v5->z = v6; - return 1; - } - if ( a1 == 3 || a1 == 5 ) - { -LABEL_10: - a4->x = 1.0; - a4->y = 0.0; - a4->z = 0.0; - v5 = a3; - a3->x = 0.0; - a3->y = 1.0; - v6 = 0.0; - goto LABEL_11; - } - if ( a1 == 4 || a1 == 6 ) - { - if ( fabs(a2->z) < 0.70811361 ) + case POLYGON_VerticalWall: { a4->x = -a2->y; a4->y = a2->x; a4->z = 0.0; - a4->Normalize(); - goto LABEL_9; + + a3->x = 0.0; + a3->y = 0.0; + a3->z = 1.0f; + } + return true; + + case POLYGON_Floor: + case POLYGON_Ceiling: + { + a4->x = 1.0; + a4->y = 0.0; + a4->z = 0.0; + + a3->x = 0.0; + a3->y = 1.0; + a3->z = 0.0; } - goto LABEL_10; + return true; + + case POLYGON_InBetweenFloorAndWall: + case POLYGON_InBetweenCeilingAndWall: + { + if (fabs(a2->z) < 0.70811361) + { + a4->x = -a2->y; + a4->y = a2->x; + a4->z = 0.0; + a4->Normalize(); + + a3->x = 0.0; + a3->y = 0.0; + a3->z = 1.0; + } + else + { + a4->x = 1.0; + a4->y = 0.0; + a4->z = 0.0; + + a3->x = 0.0; + a3->y = 1.0; + a3->z = 0.0; + } + } + return true; + + default: + return false; } - return 1; } //----- (00438258) -------------------------------------------------------- -bool IndoorCameraD3D::is_vertex_with_normal_from_face_towards_camera(BLVFace *pFace, RenderVertexSoft *a2) +bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2) { - char result; // al@2 + if (pFace->TwoSided()) + return false; + //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_% if ( (a2->vWorldPosition.z - (double)pIndoorCamera->pos.z) * (double)pFace->pFacePlane_old.vNormal.z + (a2->vWorldPosition.y - (double)pIndoorCamera->pos.y) * (double)pFace->pFacePlane_old.vNormal.y - + (a2->vWorldPosition.x - (double)pIndoorCamera->pos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0 - || (result = 1, pFace->uAttributes & 1) ) - result = 0; - return result; + + (a2->vWorldPosition.x - (double)pIndoorCamera->pos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0) + return false; + + return true; } //----- (00438250) -------------------------------------------------------- @@ -562,7 +606,7 @@ while ( v10 < 1 ); if ( v10 < 1 ) { - _436BB7_project_and_stuff(vert, 1u, 0); + Project(vert, 1u, 0); LABEL_15: pD3DVertices[0].pos.x = vert[0].vWorldViewProjX; pD3DVertices[0].pos.y = vert[0].vWorldViewProjY; @@ -815,7 +859,7 @@ || (signed int)uOutNumVertices >= 2 ) { ViewTransform(pVertices, 2u); - _436BB7_project_and_stuff(pVertices, 2u, 0); + Project(pVertices, 2u, 0); goto LABEL_11; } } @@ -930,7 +974,7 @@ //----- (004378BA) -------------------------------------------------------- -void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *a3) +void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out) { float *v4; // ecx@1 float *v5; // eax@1 @@ -941,7 +985,7 @@ double v10; // st7@3 double v11; // st6@3 - v4 = (float *)a3; + v4 = (float *)out; v5 = &a1->_12; v6 = 3; do @@ -970,162 +1014,125 @@ //----- (004376E7) -------------------------------------------------------- void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff() { - IndoorCameraD3D *v1; // esi@1 + //IndoorCameraD3D *v1; // esi@1 double v2; // st7@1 - signed int v3; // edi@1 - int v4; // eax@1 - double v5; // st7@2 - double v6; // st7@3 - Matrix3x3_float_ a3; // [sp+10h] [bp-B8h]@1 - Matrix3x3_float_ v8; // [sp+34h] [bp-94h]@1 - Matrix3x3_float_ a2; // [sp+58h] [bp-70h]@1 - Matrix3x3_float_ v10; // [sp+7Ch] [bp-4Ch]@1 - Matrix3x3_float_ a1; // [sp+A0h] [bp-28h]@1 + //signed int v3; // edi@1 + //int v4; // eax@1 + //double v5; // st7@2 + //double v6; // st7@3 + Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1 + Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1 + Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1 + Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1 + Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1 float v12; // [sp+C4h] [bp-4h]@1 - v1 = this; - a1._13 = 0.0; - a1._23 = 0.0; - a1._31 = 0.0; - a1._32 = 0.0; - a1._33 = 1.0; - v10._11 = 1.0; - v10._12 = 0.0; - v10._13 = 0.0; - v10._21 = 0.0; - v10._31 = 0.0; - a2._12 = 0.0; - a2._21 = 0.0; - a2._22 = 1.0; - a2._23 = 0.0; - a2._32 = 0.0; - v12 = cos(0.0); - v2 = sin(0.0); - a1._11 = v12; - a1._12 = v2; - a1._21 = -v2; - a1._22 = v12; - v10._22 = pIndoorCamera->fRotationXCosine; - v10._32 = -pIndoorCamera->fRotationXSine; - v10._23 = pIndoorCamera->fRotationXSine; - v10._33 = pIndoorCamera->fRotationXCosine; - a2._11 = pIndoorCamera->fRotationYCosine; - a2._13 = -pIndoorCamera->fRotationYSine; - a2._31 = pIndoorCamera->fRotationYSine; - a2._33 = pIndoorCamera->fRotationYCosine; - MatrixMultiply(&a1, &a2, &a3); - MatrixMultiply(&v10, &a3, &v8); - v3 = 0; - v4 = (int)&v1->field_4.x; - do + //RotationZ(0) + m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0; + m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0; + m5._31 = 0; m5._32 = 0; m5._33 = 1; + + float cos_x1 = pIndoorCamera->fRotationXCosine, + sin_x1 = pIndoorCamera->fRotationXSine; + //RotationX(x) + m4._11 = 1; m4._12 = 0; m4._13 = 0; + m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1; + m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1; + + float cos_y1 = pIndoorCamera->fRotationYCosine, + sin_y1 = pIndoorCamera->fRotationYSine; + //RotationY(some_angle) + m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1; + m3._21 = 0; m3._22 = 1; m3._23 = 0; + m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1; + + MatrixMultiply(&m5, &m3, &m1); + MatrixMultiply(&m4, &m1, &m2); + + for (uint i = 0; i < 3; ++i) { - v5 = *(&v8._11 + v3++); - *(float *)(v4 + 16) = v5; - *(float *)v4 = *(float *)((char *)&v8._12 - (char *)v1 + v4); - *(float *)(v4 + 32) = *(float *)((char *)&v8._22 - (char *)v1 + v4); - v4 += 4; + field_4[0].v[i] = m2.v[1][i]; + field_4[1].v[i] = m2.v[0][i]; + field_4[2].v[i] = m2.v[2][i]; } - while ( v3 < 3 ); - LODWORD(v1->field_D8) = 0x3F91361Du; - v1->flt_D0 = (double)pViewport->uScreenWidth * 0.8814736; - v6 = 0.8814736 * (double)pViewport->uScreenHeight; - v1->flt_D4 = v6; - if ( v1->flt_D0 > v6 ) - v6 = v1->flt_D0; - v1->flt_fov = v6; - v1->field_C8 = (double)pViewport->uScreenCenterX; - v1->field_CC = (double)(pViewport->uScreenCenterY - pViewport->uScreenY); + + inv_fov = 1.1344639; + fov_x = (double)pViewport->uScreenWidth * 0.8814736; + + fov_y = 0.8814736 * (double)pViewport->uScreenHeight; + fov = fov_y; + if ( fov_x > fov ) + fov = fov_x; + screenCenterX = (double)pViewport->uScreenCenterX; + screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreenY); } //----- (00437691) -------------------------------------------------------- -IndoorCameraD3D_Vec3 *IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut) +void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut) { - IndoorCameraD3D_Vec3 *result; // eax@1 - - result = (IndoorCameraD3D_Vec3 *)pVector; - pOut->y = this->field_14.x * pVector->x + this->field_4.x * pVector->y + this->field_24.x * pVector->z; - pOut->z = this->field_14.y * result->x + this->field_4.y * result->y + this->field_24.y * result->z; - pOut->x = this->field_14.z * result->x + this->field_4.z * result->y + this->field_24.z * pVector->z; - return result; + pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z; + pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z; + pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z; } //----- (00437607) -------------------------------------------------------- void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2) { - IndoorCameraD3D *v3; // edi@1 double v4; // st7@1 - signed int v5; // ecx@1 - char *v6; // eax@1 - double v7; // st6@2 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1 - Vec3_float_ v9; // [sp+Ch] [bp-18h]@1 - int v10; // [sp+20h] [bp-4h]@1 - v3 = this; - //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v8); - v10 = 0; - v9.x = (double)pIndoorCamera->pos.x; - v9.y = (double)pIndoorCamera->pos.y; - v9.z = (double)pIndoorCamera->pos.z; + v8.x = (double)pIndoorCamera->pos.x; + v8.y = (double)pIndoorCamera->pos.y; + v8.z = (double)pIndoorCamera->pos.z; Vec3Transform(a1, a2); - v4 = 0.0; - v5 = 0; - v6 = (char *)&a2->x; - do - { - v7 = *(&v9.x + v5++) * *(float *)v6; - v6 += 4; - v4 = v4 + v7; - } - while ( v5 < 3 ); - v10 = -1; + + v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z; a2->dot = v4 + 0.000099999997; - //IndoorCameraD3D_Vec3::dtor(&v8); } //----- (004374E8) -------------------------------------------------------- void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum() { - IndoorCameraD3D *v1; // esi@1 - double v2; // st7@1 + //IndoorCameraD3D *v1; // esi@1 + //double v2; // st7@1 double v3; // st7@1 - double v4; // st7@1 + //double v4; // st7@1 double v5; // st7@1 - double v6; // st7@1 + //double v6; // st7@1 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1 - float v8; // [sp+10h] [bp-20h]@1 - float v9; // [sp+14h] [bp-1Ch]@1 - float v10; // [sp+18h] [bp-18h]@1 - float v11; // [sp+1Ch] [bp-14h]@1 - float v12; // [sp+20h] [bp-10h]@1 - int v13; // [sp+2Ch] [bp-4h]@1 + //float v8; // [sp+10h] [bp-20h]@1 + //float v9; // [sp+14h] [bp-1Ch]@1 + //float v10; // [sp+18h] [bp-18h]@1 + //float v11; // [sp+1Ch] [bp-14h]@1 + //float v12; // [sp+20h] [bp-10h]@1 + //int v13; // [sp+2Ch] [bp-4h]@1 - v1 = this; + //v1 = this; //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7); - v2 = 2.0 / v1->field_D8; - v13 = 0; - v3 = atan(v2 * v1->flt_fov / v1->flt_D0); - v12 = v3; - v11 = sin(v3); - v4 = cos(v12); - v8 = -v11; - v9 = 0.0; - v10 = v4; - _437607(&v7, v1->std__vector_000034_prolly_frustrum); - v8 = v11; - _437607(&v7, &v1->std__vector_000034_prolly_frustrum[1]); - v5 = atan(2.0 / v1->field_D8 * v1->flt_fov / (v1->flt_D4 + 0.5)); - v12 = v5; - v11 = sin(v5); - v6 = cos(v12); - v9 = v11; - v8 = 0.0; - v10 = v6; - _437607(&v7, &v1->std__vector_000034_prolly_frustrum[2]); - v9 = -v11; - _437607(&v7, &v1->std__vector_000034_prolly_frustrum[3]); - v13 = -1; + //v2 = 2.0 / inv_fov; + //v13 = 0; + v3 = atan(2.0 / inv_fov * fov / fov_x); + //v12 = v3; + //v11 = sin(v3); + //v4 = cos(v3); + v7.x = -sin(v3); + v7.y = 0.0; + v7.z = cos(v3); + _437607(&v7, std__vector_000034_prolly_frustrum); + v7.x = sin(v3); + _437607(&v7, &std__vector_000034_prolly_frustrum[1]); + v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5)); + //v12 = v5; + //v11 = sin(v5); + //v6 = cos(v5); + v7.y = sin(v5); + v7.x = 0.0; + v7.z = cos(v5); + _437607(&v7, &std__vector_000034_prolly_frustrum[2]); + v7.y = -sin(v5); + _437607(&v7, &std__vector_000034_prolly_frustrum[3]); + //v13 = -1; //IndoorCameraD3D_Vec3::dtor(&v7); } @@ -1155,9 +1162,9 @@ if ( (signed int)*pOutNumVertices <= 3 || ((v5 = a2, memcpy(&v18, a2, sizeof(v18)), - (v18.vWorldPosition.z - (double)pBLVRenderParams->vPartyPos.z) * thisa->vNormal.z - + (v18.vWorldPosition.y - (double)pBLVRenderParams->vPartyPos.y) * thisa->vNormal.y - + (v18.vWorldPosition.x - (double)pBLVRenderParams->vPartyPos.x) * thisa->vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0), + (v18.vWorldPosition.z - (double)pBLVRenderParams->vPartyPos.z) * thisa->face_plane.vNormal.z + + (v18.vWorldPosition.y - (double)pBLVRenderParams->vPartyPos.y) * thisa->face_plane.vNormal.y + + (v18.vWorldPosition.x - (double)pBLVRenderParams->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0), a2_3 = 0, memcpy(&v5[v4], v5, sizeof(v5[v4])), memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])), @@ -1249,7 +1256,7 @@ v11 = 2 * (a6 == 0) + 1; //a6a = 0; v18 = v11; - if ( uNumVertices <= 0 ) + if (uNumVertices <= 0) return false; //v12 = *pOutNumVertices; @@ -1257,7 +1264,7 @@ uint i = 0; while ( 1 ) { - if (i % 2 ) + if (i % 2) { v14 = a1; v15 = sr_vertices_50D9D8; @@ -1267,19 +1274,18 @@ v15 = a1; v14 = sr_vertices_50D9D8; } - ++i; - if (i == uNumVertices ) + if (i == uNumVertices - 1) v14 = pVertices; a5.x = a4[i].x; a5.y = a4[i].y; a5.z = a4[i].z; pGame->pStru9Instance->_4985FB(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused); //v12 = *pOutNumVertices; - if ( (signed int)*pOutNumVertices < v18 ) + if (*pOutNumVertices < v18) break; //result = a6a; //v13 += 24; - if (i >= uNumVertices) + if (++i >= uNumVertices) return a7a; } *pOutNumVertices = 0; @@ -1385,7 +1391,7 @@ return result; } //----- (00436F09) -------------------------------------------------------- -void IndoorCameraD3D::_436F09(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) +void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) { unsigned int *pOutNumVertices_; // ebx@1 double v6; // st7@2 @@ -1488,7 +1494,7 @@ //----- (00436CDC) -------------------------------------------------------- -void IndoorCameraD3D::_436CDC(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) +void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) { signed int v5; // esi@2 char *v6; // edx@5 @@ -1584,11 +1590,8 @@ //----- (00436BB7) -------------------------------------------------------- -void IndoorCameraD3D::_436BB7_project_and_stuff(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4) +void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4) { - unsigned int v4; // ebx@1 - IndoorCameraD3D *v5; // edi@1 - float *v6; // esi@2 double v7; // st7@7 double v8; // st7@9 double v9; // st6@10 @@ -1599,65 +1602,59 @@ float uNumVerticesa; // [sp+14h] [bp+Ch]@13 float uNumVerticesb; // [sp+14h] [bp+Ch]@20 - v4 = uNumVertices; - v5 = this; - if ( (signed int)uNumVertices > 0 ) + for (uint i = 0; i < uNumVertices; ++i) { - v6 = &pVertices->vWorldViewProjX; - do + if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) { - if ( byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - v7 = 1.0 / *(v6 - 3); - *v6 = *(v6 - 2) * v5->flt_fov * v7 + v5->field_C8; - v6[1] = (double)(signed int)pViewport->uViewportW - (*(v6 - 1) * v5->flt_fov * v7 + v5->field_CC); - } - else - { - extern void _outdoor_project(RenderVertexSoft *v); - _outdoor_project((RenderVertexSoft *)(v6 - 6)); - } + v7 = 1.0 / pVertices[i].vWorldViewPosition.x; + + pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX; + pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportW - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY); + } + else + { + extern void _outdoor_project(RenderVertexSoft *v); + _outdoor_project(pVertices + i); + } + if ( a4 ) { + __debugbreak(); v8 = (double)(signed int)pViewport->uViewportZ; - if ( v8 >= *v6 ) - v9 = *v6; + if ( v8 >= pVertices[i].vWorldViewProjX ) + v9 = pVertices[i].vWorldViewProjX; else v9 = v8; v10 = (double)(signed int)pViewport->uViewportX; if ( v10 <= v9 ) { - if ( v8 >= *v6 ) - v8 = *v6; + if ( v8 >= pVertices[i].vWorldViewProjX) + v8 = pVertices[i].vWorldViewProjX; } else { uNumVerticesa = v10; v8 = uNumVerticesa; } - *v6 = v8; + pVertices[i].vWorldViewProjX = v8; v11 = (double)(signed int)pViewport->uViewportW; - if ( v11 >= v6[1] ) - v12 = v6[1]; + if ( v11 >= pVertices[i].vWorldViewProjY) + v12 = pVertices[i].vWorldViewProjY; else v12 = v11; v13 = (double)(signed int)pViewport->uViewportY; if ( v13 <= v12 ) { - if ( v11 >= v6[1] ) - v11 = v6[1]; + if ( v11 >= pVertices[i].vWorldViewProjY) + v11 = pVertices[i].vWorldViewProjY; } else { uNumVerticesb = v13; v11 = uNumVerticesb; } - v6[1] = v11; + pVertices[i].vWorldViewProjY = v11; } - v6 += 12; - --v4; - } - while ( v4 ); } } @@ -1676,10 +1673,10 @@ if ( pRenderer->pRenderD3D ) { v6 = 1.0 / (double)x; - a2a = (double)y * flt_fov * v6 + field_C8; + a2a = (double)y * fov * v6 + screenCenterX; //v7 = a2a + 6.7553994e15; *a5 = floorf(a2a + 0.5f); - a2b = (double)z * flt_fov * v6 + field_CC; + a2b = (double)z * fov * v6 + screenCenterY; //v8 = a2b + 6.7553994e15; *a6 = pViewport->uViewportW - floorf(a2b + 0.5f); }
--- a/IndoorCameraD3D.h Thu Oct 25 16:59:01 2012 +0600 +++ b/IndoorCameraD3D.h Fri Oct 26 02:42:38 2012 +0200 @@ -15,9 +15,17 @@ //void ~IndoorCameraD3D_Vec3() {} void (__thiscall ***vdestructor_ptr)(IndoorCameraD3D_Vec3 *, bool); - float x; - float y; - float z; + + union + { + struct + { + float x; + float y; + float z; + }; + float v[3]; + }; }; #pragma pack(pop) @@ -121,16 +129,16 @@ double GetPolygonMinZ(struct RenderVertexSoft *pVertices, unsigned int uStripType); struct IDirect3DTexture2 *LoadTextureAndGetHardwarePtr(char *Str1); void Project(signed int x, signed int y, signed int z, int *a5, int *a6); - void _436BB7_project_and_stuff(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4); - void _436CDC(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); - void _436F09(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); + void Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4); + void _436CDC_mess_with_lightmap__clipflag_2(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); + void _436F09_mess_with_lightmap__clipflag_4(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); int _437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices); bool _4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused); bool _437285_prolly_colide_vertices_against_frustrum(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused); char _437376(struct stru154 *thisa, struct RenderVertexSoft *a2, unsigned int *pOutNumVertices); void _4374E8_ProllyBuildFrustrum(); void _437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2); - IndoorCameraD3D_Vec3 *Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut); + void Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut); void CreateWorldMatrixAndSomeStuff(); void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3); void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse); @@ -142,24 +150,24 @@ void _438141_draw_list_0037C(); void _438240_draw_lits(); void Reset_list_0037C(); - bool is_vertex_with_normal_from_face_towards_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); - char GetFacetOrientation(char a1, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4); + bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); + bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4); void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices); - bool IsFaceFacedTowardsCamera(struct BLVFace *pFace); - void _4364C5(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *a1, struct stru320 *a5); + bool IsCulled(struct BLVFace *pFace); + void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5); char ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow); void (__thiscall ***vdestructor_ptr)(IndoorCameraD3D *, bool); - IndoorCameraD3D_Vec3 field_4; - IndoorCameraD3D_Vec3 field_14; - IndoorCameraD3D_Vec3 field_24; + IndoorCameraD3D_Vec3 field_4[3]; + //IndoorCameraD3D_Vec3 field_14; + //IndoorCameraD3D_Vec3 field_24; IndoorCameraD3D_Vec4 std__vector_000034_prolly_frustrum[6]; - float flt_fov; - float field_C8; - float field_CC; - float flt_D0; - float flt_D4; - float field_D8; + float fov; + float screenCenterX; + float screenCenterY; + float fov_x; + float fov_y; + float inv_fov; float field_DC; float field_E0; float field_E4;
--- a/Indoor_stuff.h Thu Oct 25 16:59:01 2012 +0600 +++ b/Indoor_stuff.h Fri Oct 26 02:42:38 2012 +0200 @@ -161,7 +161,7 @@ Plane_int_ plane_4; Vec3_int_ vec_14; Vec3_int_ vec_20; - int field_2C; + unsigned int uCurrentAmbientLightLevel; int field_30; int field_34; int field_38; @@ -179,7 +179,7 @@ int field_98; Vec3_int_ vec_9C; int field_A8; - int field_AC; + unsigned int uNumLightsApplied; int _blv_lights_radii[20]; int _blv_lights_inv_radii[20]; int _blv_lights_xs[20]; @@ -209,13 +209,13 @@ float _blv_lights_rs[20]; float _blv_lights_gs[20]; float _blv_lights_bs[20]; - char _blv_lights_smthngs[20]; + char _blv_lights_types[20]; int field_3E4; int field_3E8; int field_3EC; int field_3F0; int field_3F4; - int field_3F8; + unsigned int uDefaultAmbientLightLevel; }; #pragma pack(pop) @@ -375,14 +375,13 @@ {} int _49B04D(struct ODMFace *a2, struct BSPVertexBuffer *a3); - int _49B0C9(struct Vec3_float_ *pNormal, float a3); + int _49B0C9(struct Vec3_float_ *pNormal, float dist); int _49B13D(struct ODMFace *pFace, struct BSPVertexBuffer *pVertices, struct Vec3_float_ *a3, float *a4); void (__thiscall ***vdestructor_ptr)(stru154 *, bool); - Vec3_float_ vNormal; - float field_10; - char field_14; + Plane_float_ face_plane; + PolygonType polygonType; char field_15; char field_16; char field_17;
--- a/LayingItem.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/LayingItem.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -36,8 +36,8 @@ v1 = this; pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; v3 = abs(pParty->vPosition.x - v1->vPosition.x); - v15 = abs(pParty->vPosition.z - v1->vPosition.y); - v16 = abs(pParty->vPosition.y + pParty->sEyelevel - v1->vPosition.z); + v15 = abs(pParty->vPosition.y - v1->vPosition.y); + v16 = abs(pParty->vPosition.z + pParty->sEyelevel - v1->vPosition.z); v4 = v3; v5 = v15; v6 = v16;
--- a/LightmapBuilder.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/LightmapBuilder.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -13,11 +13,11 @@ LightsStack_StationaryLight_ *pStationaryLightsStack = new LightsStack_StationaryLight_; -StationaryLight pStationaryLights[400]; -int uNumStationaryLightsApplied; // weak +//StationaryLight pStationaryLights[400]; +//int uNumStationaryLightsApplied; // weak LightsStack_MobileLight_ *pMobileLightsStack = new LightsStack_MobileLight_; -MobileLight pMobileLights[400]; -int uNumMobileLightsApplied; +//MobileLight pMobileLights[400]; +//int uNumMobileLightsApplied; @@ -36,11 +36,6 @@ //----- (0045BB06) -------------------------------------------------------- LightmapBuilder::LightmapBuilder() { - //std__vector_000004.reserve(512); - //std__vector_183808.reserve(768); - - for (uint i = 0; i < 256; ++i) - field_3C8C34[i].flt_2C = 0.0f; } @@ -48,186 +43,103 @@ //----- (0045BC07) -------------------------------------------------------- -char LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, IndoorCameraD3D_Vec4 *a6, char a7) +bool LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, IndoorCameraD3D_Vec4 *a6, char uClipFlag) { - char *v7; // eax@3 - signed int v8; // ecx@3 - RenderVertexSoft *v9; // eax@10 - unsigned int v10; // edx@10 - const void *v11; // esi@11 - void *v12; // edi@11 - char v13; // zf@11 - stru154 *v14; // esi@12 - double v16; // st7@17 - double v17; // st6@17 - float v18; // eax@17 - int *v19; // esi@20 - double v20; // st7@21 - int v21; // eax@21 - unsigned int v22; // eax@21 - int v23; // ecx@23 - float v24; // ST04_4@23 - float v25; // [sp+8h] [bp-64h]@18 - Vec3_float_ *v26; // [sp+18h] [bp-54h]@17 - int v27; // [sp+1Ch] [bp-50h]@17 - int arg0; // [sp+2Ch] [bp-40h]@21 - int v29; // [sp+30h] [bp-3Ch]@21 - int v30; // [sp+34h] [bp-38h]@21 - //double v31; // [sp+38h] [bp-34h]@21 - //double v32; // [sp+40h] [bp-2Ch]@21 - //double v33; // [sp+48h] [bp-24h]@21 - int v34; // [sp+50h] [bp-1Ch]@24 - LightmapBuilder *thisa; // [sp+54h] [bp-18h]@1 - int v36; // [sp+58h] [bp-14h]@21 - int v37; // [sp+5Ch] [bp-10h]@21 - unsigned __int64 v38; // [sp+60h] [bp-Ch]@21 - int a9; // [sp+68h] [bp-4h]@8 + Vec3_int_ pos; // [sp+2Ch] [bp-40h]@21 + RenderVertexSoft *a9; // [sp+68h] [bp-4h]@8 + + if (!uNumVertices) + return false; + + static RenderVertexSoft static_69B140[64]; - thisa = this; - if ( !uNumVertices ) - return 0; + a9 = a5; + if (a6) + { + for (uint i = 0; i < uNumVertices; ++i) + memcpy(static_69B140 + i, a5 + i, sizeof(RenderVertexSoft)); - static bool _static_initialized = false; - static RenderVertexSoft LightmapBuilder_static_sub_45BC07_stru_69B140[64]; - if (!_static_initialized) - { - for (uint i = 0; i < 64; ++i) - LightmapBuilder_static_sub_45BC07_stru_69B140[i].flt_2C = 0.0f; - _static_initialized = true; + __debugbreak(); + if (pGame->pIndoorCameraD3D->_437376( + a3, + static_69B140, + &uNumVertices) == 1) + { + if ( !uNumVertices ) + return false; + a9 = static_69B140; + } } - a9 = (int)a5; - if ( !a6) - { - v14 = a3; - } - else - { - if ( (signed int)uNumVertices > 0 ) - { - v9 = LightmapBuilder_static_sub_45BC07_stru_69B140; - v10 = (char *)a5 - (char *)LightmapBuilder_static_sub_45BC07_stru_69B140; - a5 = (RenderVertexSoft *)uNumVertices; - do - { - v11 = (char *)v9 + v10; - v12 = v9; - ++v9; - v13 = a5 == (RenderVertexSoft *)1; - a5 = (RenderVertexSoft *)((char *)a5 - 1); - memcpy(v12, v11, 0x30u); - } - while ( !v13 ); - } - v14 = a3; - if ( pGame->pIndoorCameraD3D->_437376( - a3, - LightmapBuilder_static_sub_45BC07_stru_69B140, - &uNumVertices) == 1 ) - { - if ( !uNumVertices ) - return 0; - a9 = (int)LightmapBuilder_static_sub_45BC07_stru_69B140; - } - } - v16 = v14->vNormal.z; - v17 = v14->vNormal.y; - v18 = v14->vNormal.x; - - static stru314 LightmapBuilder_static_sub_45BC07_stru_69B110; - v27 = (int)&LightmapBuilder_static_sub_45BC07_stru_69B110.field_1C; - LightmapBuilder_static_sub_45BC07_stru_69B110.field_4.y = v17; - LightmapBuilder_static_sub_45BC07_stru_69B110.field_4.x = v18; - v26 = &LightmapBuilder_static_sub_45BC07_stru_69B110.field_10; - LightmapBuilder_static_sub_45BC07_stru_69B110.field_4.z = v16; - dword_69B138 = LODWORD(v14->field_10); - if ( !pGame->pIndoorCameraD3D->GetFacetOrientation( - v14->field_14, - &LightmapBuilder_static_sub_45BC07_stru_69B110.field_4, - &LightmapBuilder_static_sub_45BC07_stru_69B110.field_10, - &LightmapBuilder_static_sub_45BC07_stru_69B110.field_1C) ) + static stru314 static_69B110; + static_69B110.field_4.x = a3->face_plane.vNormal.x; + static_69B110.field_4.y = a3->face_plane.vNormal.y; + static_69B110.field_4.z = a3->face_plane.vNormal.z; + static_69B110.dist = a3->face_plane.dist; + if (!pGame->pIndoorCameraD3D->GetFacetOrientation( + a3->polygonType, + &static_69B110.field_4, + &static_69B110.field_10, + &static_69B110.field_1C)) { MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:119", 0); ExitProcess(0); } - a5 = 0; - if ( a2->field_AC > 0 ) + + for (uint i = 0; i < a2->uNumLightsApplied; ++i) { - v19 = a2->_blv_lights_ys; - do + pos.x = a2->_blv_lights_xs[i]; + pos.y = a2->_blv_lights_ys[i]; + pos.z = a2->_blv_lights_zs[i]; + + uint uColorR = (uint)floorf(a2->_blv_lights_rs[i] * 255.0 + 0.5f) & 0xFF, + uColorG = (uint)floorf(a2->_blv_lights_gs[i] * 255.0 + 0.5f) & 0xFF, + uColorB = (uint)floorf(a2->_blv_lights_bs[i] * 255.0 + 0.5f) & 0xFF; + uint uColor = (uColorR << 16) | (uColorG << 8) | uColorB; + if (!uColor) + uColor = 0x00FFFFF; + + if (!_45BE86_build_light_polygon( + &pos, + a2->_blv_lights_radii[i], + uColor, + a2->_blv_lights_light_dot_faces[i], + a2->_blv_lights_types[i], + &static_69B110, + uNumVertices, + a9, + uClipFlag) ) { - v20 = *((float *)v19 + 80) * 255.0; - arg0 = *(v19 - 20); - v29 = *v19; - v30 = v19[60]; - v21 = *(v19 - 60); - //a6 = v20; - v36 = v21; - v37 = v19[20]; - auto _a6_1 = floorf(v20 + 0.5f); - //v33 = a6 + 6.7553994e15; - auto _a6_2 = *((float *)v19 + 100) * 255.0; - //v32 = a6 + 6.7553994e15; - auto _a6_3 = *((float *)v19 + 120) * 255.0; - //v31 = a6 + 6.7553994e15; - //v38 = __PAIR__(LODWORD(v32), LODWORD(v31)); - v38 = __PAIR__((int)floorf(_a6_2 + 0.5f), (int)floorf(_a6_3 + 0.5f)); - //v22 = LODWORD(v31) | ((LODWORD(v32) | (LODWORD(v33) << 8)) << 8); - v22 = (int)floorf(_a6_3 + 0.5f) | (((int)floorf(_a6_2 + 0.5f) | ((int)floorf(_a6_1 + 0.5f) << 8)) << 8); - if (!v22) - v22 = 0x00FFFFFF; - v27 = a7; - v23 = (int)a5; - v26 = (Vec3_float_ *)a9; - LOBYTE(v23) = *((unsigned char *)&a5[20].vWorldViewPosition.y + (unsigned int)a2); - v25 = (double)v37; - v24 = (double)v36; - if ( !_45BE86_build_light_polygon( - (int)&arg0, - v24, - v22, - v25, - v23, - &LightmapBuilder_static_sub_45BC07_stru_69B110, - uNumVertices, - (RenderVertexSoft *)a9, - a7) ) - { - MessageBoxW(nullptr, L"Error: Failed to build light polygon", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:138", 0); - v34 = 5080748; - } - a5 = (RenderVertexSoft *)((char *)a5 + 1); - ++v19; + MessageBoxW(nullptr, L"Error: Failed to build light polygon", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:138", 0); } - while ( (signed int)a5 < a2->field_AC ); } - return 1; + return true; } //----- (0045BE86) -------------------------------------------------------- -char LightmapBuilder::_45BE86_build_light_polygon(int arg0, float a4, unsigned int uColorMask, float a5, int uLightType, stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag) +bool LightmapBuilder::_45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag) { - LightmapBuilder *v10; // esi@1 + //LightmapBuilder *v10; // esi@1 Lightmap *v11; // edi@3 - double v12; // st7@5 - double v13; // st7@5 - stru314 *v14; // ebx@5 - double v15; // st7@5 - RenderVertexSoft *pLightmapVertices; // edx@5 + //double v12; // st7@5 + //double v13; // st7@5 + //stru314 *v14; // ebx@5 + //double v15; // st7@5 + //RenderVertexSoft *pLightmapVertices; // edx@5 double v17; // st7@5 - double v18; // st7@5 - char *v19; // eax@5 - double v20; // st6@5 - double v21; // st5@5 - signed int v22; // ecx@5 - double v23; // st5@5 + //double v18; // st7@5 + //char *v19; // eax@5 + //double v20; // st6@5 + //double v21; // st5@5 + //signed int v22; // ecx@5 + //double v23; // st5@5 double v24; // st7@6 - int v25; // ebx@8 - double v26; // st7@8 - int v27; // eax@8 - double v28; // st6@8 - double v29; // st6@8 - double v30; // st5@8 + //int v25; // ebx@8 + //double v26; // st7@8 + //int v27; // eax@8 + //double v28; // st6@8 + //double v29; // st6@8 + //double v30; // st5@8 int v31; // eax@8 int v32; // ebx@8 unsigned int v33; // ecx@8 @@ -238,156 +150,186 @@ double v38; // st7@14 double v39; // st7@16 double v40; // st7@16 - double v41; // st7@22 - stru9 *v42; // ecx@22 - char result; // al@22 - unsigned int *v44; // ebx@23 + //double v41; // st7@22 + //stru9 *v42; // ecx@22 + //char result; // al@22 + //unsigned int *v44; // ebx@23 int v45; // eax@24 - RenderVertexSoft *v46; // edi@27 - std::string *v47; // ecx@34 - char *v48; // esi@39 - int v49; // eax@39 - unsigned __int8 v50; // sf@39 - unsigned __int8 v51; // of@39 - const char *v52; // [sp-Ch] [bp-58h]@34 + //RenderVertexSoft *v46; // edi@27 + //std::string *v47; // ecx@34 + //char *v48; // esi@39 + //int v49; // eax@39 + //unsigned __int8 v50; // sf@39 + //unsigned __int8 v51; // of@39 + //const char *v52; // [sp-Ch] [bp-58h]@34 int v53; // [sp-8h] [bp-54h]@34 - std::string v54; // [sp-4h] [bp-50h]@19 - float v55; // [sp+0h] [bp-4Ch]@22 - float v56; // [sp+4h] [bp-48h]@22 - int v57; // [sp+8h] [bp-44h]@22 - unsigned int v58; // [sp+Ch] [bp-40h]@16 - void *v59; // [sp+10h] [bp-3Ch]@16 - float v60; // [sp+20h] [bp-2Ch]@8 - float v61; // [sp+24h] [bp-28h]@8 - float v62; // [sp+28h] [bp-24h]@8 - Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8 + //std::string v54; // [sp-4h] [bp-50h]@19 + //float v55; // [sp+0h] [bp-4Ch]@22 + //float v56; // [sp+4h] [bp-48h]@22 + //int v57; // [sp+8h] [bp-44h]@22 + //unsigned int v58; // [sp+Ch] [bp-40h]@16 + //void *v59; // [sp+10h] [bp-3Ch]@16 + //float v60; // [sp+20h] [bp-2Ch]@8 + //float v61; // [sp+24h] [bp-28h]@8 + //float v62; // [sp+28h] [bp-24h]@8 + //Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8 //double v64; // [sp+38h] [bp-14h]@8 - int pLightmapVertices_; // [sp+40h] [bp-Ch]@5 - float v66; // [sp+44h] [bp-8h]@5 - char v67; // [sp+4Bh] [bp-1h]@2 - float arg0b; // [sp+54h] [bp+8h]@8 - int arg0c; // [sp+54h] [bp+8h]@8 - int arg0a; // [sp+54h] [bp+8h]@8 + //int pLightmapVertices_; // [sp+40h] [bp-Ch]@5 + //float v66; // [sp+44h] [bp-8h]@5 + //char v67; // [sp+4Bh] [bp-1h]@2 + //float arg0b; // [sp+54h] [bp+8h]@8 + //int arg0c; // [sp+54h] [bp+8h]@8 + //int arg0a; // [sp+54h] [bp+8h]@8 - v10 = this; - if ( a4 == 0.0 ) - return 1; - v67 = uLightType & 1; + //auto a4 = radius; + //auto a5 = dot_dist; + + //v10 = this; + if (fabsf(radius) < 1e-6f) + return true; + + //v67 = uLightType & 1; v11 = uLightType & 1 ? &std__vector_000004[std__vector_000004_size] : &std__vector_183808[std__vector_183808_size]; - v12 = a4 - a5; - this->flt_3C8C24 = v12; - v13 = sqrt((a4 + a4 - v12) * v12); - v10->flt_3C8C28 = v13; - v14 = a7; - v66 = 1.0 / a4; - v10->flt_3C8C2C_lightmaps_brightness = 1.0 - (a4 - v13) * v66; - v11->field_C08 = (signed __int64)((double)*(signed int *)arg0 - a5 * v14->field_4.x); - v11->field_C0A = (signed __int64)((double)*(signed int *)(arg0 + 4) - a5 * v14->field_4.y); - v15 = a4; - v11->field_C0C = (signed __int64)((double)*(signed int *)(arg0 + 8) - a5 * v14->field_4.z); - pLightmapVertices = v11->pVertices; - v17 = v15 * v10->flt_3C8C2C_lightmaps_brightness; - pLightmapVertices_ = (int)v11->pVertices; - v10->flt_3C8C30 = v17; - v10->flt_3C8C0C = v17 * v14->field_10.x; - v10->flt_3C8C10 = v17 * v14->field_10.y; - v10->flt_3C8C14 = v17 * v14->field_10.z; - v10->flt_3C8C18 = v17 * v14->field_1C.x; - v10->flt_3C8C1C = v17 * v14->field_1C.y; - v10->flt_3C8C20 = v17 * v14->field_1C.z; - LODWORD(a5) = v11->field_C08; - v18 = (double)SLODWORD(a5); - v11->pVertices[0].vWorldPosition.x = v18 - v10->flt_3C8C18 + v10->flt_3C8C0C; - LODWORD(a5) = v11->field_C0A; - v19 = (char *)&v11->pVertices[0].vWorldPosition.y; - v20 = (double)SLODWORD(a5); - v21 = v20 - v10->flt_3C8C1C; - LODWORD(a5) = v11->field_C0C; - v22 = 4; - v11->pVertices[0].vWorldPosition.y = v21 + v10->flt_3C8C10; - v23 = (double)SLODWORD(a5); - a5 = v23; - v11->pVertices[0].vWorldPosition.z = v23 - v10->flt_3C8C20 + v10->flt_3C8C14; + //v12 = radius - dot_dist; + flt_3C8C24 = radius - dot_dist; + //v13 = sqrt((radius + dot_dist) * (radius - dot_dist)); + flt_3C8C28 = sqrt((radius + dot_dist) * (radius - dot_dist)); + //v14 = a7; + //v66 = 1.0 / radius; + flt_3C8C2C_lightmaps_brightness = 1.0 - (radius - flt_3C8C28) / radius; + v11->field_C08 = (double)pos->x - dot_dist * a7->field_4.x; + v11->field_C0A = (double)pos->y - dot_dist * a7->field_4.y; + v11->field_C0C = (double)pos->z - dot_dist * a7->field_4.z; + //v15 = a4; + //pLightmapVertices = v11->pVertices; + v17 = radius * flt_3C8C2C_lightmaps_brightness; + //pLightmapVertices_ = (int)v11->pVertices; + flt_3C8C30 = v17; + flt_3C8C0C = v17 * a7->field_10.x; + flt_3C8C10 = v17 * a7->field_10.y; + flt_3C8C14 = v17 * a7->field_10.z; + flt_3C8C18 = v17 * a7->field_1C.x; + flt_3C8C1C = v17 * a7->field_1C.y; + flt_3C8C20 = v17 * a7->field_1C.z; + //LODWORD(a5) = v11->field_C08; + //v18 = (double)SLODWORD(a5); + //LODWORD(a5) = v11->field_C0A; + //v19 = (char *)&v11->pVertices[0].vWorldPosition.y; + //v20 = (double)SLODWORD(a5); + //v21 = v11->field_C0A - flt_3C8C1C; + //LODWORD(a5) = v11->field_C0C; + //v22 = 4; + //v23 = (double)SLODWORD(a5); + //a5 = v23; + + + /* + v11->pVertices[0].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C; + v11->pVertices[0].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10; + v11->pVertices[0].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14; v11->pVertices[0].u = 0.0; v11->pVertices[0].v = 0.0; - v11->pVertices[1].vWorldPosition.x = v18 - v10->flt_3C8C18 - v10->flt_3C8C0C; - v11->pVertices[1].vWorldPosition.y = v20 - v10->flt_3C8C1C - v10->flt_3C8C10; - v11->pVertices[1].vWorldPosition.z = v23 - v10->flt_3C8C20 - v10->flt_3C8C14; + + v11->pVertices[1].vWorldPosition.x = v11->field_C08 - flt_3C8C18 - flt_3C8C0C; + v11->pVertices[1].vWorldPosition.y = v11->field_C0A - flt_3C8C1C - flt_3C8C10; + v11->pVertices[1].vWorldPosition.z = v11->field_C0C - flt_3C8C20 - flt_3C8C14; v11->pVertices[1].u = 0.0; v11->pVertices[1].v = 1.0; - v11->pVertices[2].vWorldPosition.x = v18 + v10->flt_3C8C18 - v10->flt_3C8C0C; - v11->pVertices[2].vWorldPosition.y = v20 + v10->flt_3C8C1C - v10->flt_3C8C10; - v11->pVertices[2].vWorldPosition.z = v23 + v10->flt_3C8C20 - v10->flt_3C8C14; + + v11->pVertices[2].vWorldPosition.x = v11->field_C08 + flt_3C8C18 - flt_3C8C0C; + v11->pVertices[2].vWorldPosition.y = v11->field_C0A + flt_3C8C1C - flt_3C8C10; + v11->pVertices[2].vWorldPosition.z = v11->field_C0C + flt_3C8C20 - flt_3C8C14; v11->pVertices[2].u = 1.0; v11->pVertices[2].v = 1.0; - v11->pVertices[3].vWorldPosition.x = v18 + v10->flt_3C8C18 + v10->flt_3C8C0C; - v11->pVertices[3].vWorldPosition.y = v20 + v10->flt_3C8C1C + v10->flt_3C8C10; - v11->pVertices[3].vWorldPosition.z = a5 + v10->flt_3C8C20 + v10->flt_3C8C14; + + v11->pVertices[3].vWorldPosition.x = v11->field_C08 + flt_3C8C18 + flt_3C8C0C; + v11->pVertices[3].vWorldPosition.y = v11->field_C0A + flt_3C8C1C + flt_3C8C10; + v11->pVertices[3].vWorldPosition.z = v11->field_C0C + flt_3C8C20 + flt_3C8C14; v11->pVertices[3].u = 1.0; v11->pVertices[3].v = 0.0; - do + */ + //v19 = (char *)&v11->pVertices[0].vWorldPosition.y; + for (uint i = 0; i < 4; ++i) { - v24 = v14->field_4.y * *(float *)v19 - + *((float *)v19 + 1) * v14->field_4.z - + v14->field_4.x * *((float *)v19 - 1) - + *(float *)&v14->field_28; - *((float *)v19 - 1) = *((float *)v19 - 1) - v24 * v14->field_4.x; - *(float *)v19 = *(float *)v19 - v24 * v14->field_4.y; - v19 += 48; - --v22; - *((float *)v19 - 11) = *((float *)v19 - 11) - v24 * v14->field_4.z; + v11->pVertices[i].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C; + v11->pVertices[i].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10; + v11->pVertices[i].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14; + v11->pVertices[i].u = 0.0; + v11->pVertices[i].v = 0.0; + + v24 = a7->field_4.y * v11->pVertices[i].vWorldPosition.y + + a7->field_4.z * v11->pVertices[i].vWorldPosition.z + + a7->field_4.x * v11->pVertices[i].vWorldPosition.x + + a7->dist; + + v11->pVertices[i].vWorldPosition.x -= v24 * a7->field_4.x; + v11->pVertices[i].vWorldPosition.y -= v24 * a7->field_4.y; + v11->pVertices[i].vWorldPosition.z -= v24 * a7->field_4.z; + //v19 += 48; + //--v22; } - while ( v22 ); + //while ( v22 ); + v11->uColorMask = uColorMask; v11->uNumVertices = 4; - if ( pGame->uFlags2 & 4 ) + + if (~pGame->uFlags2 & 4) + v11->fBrightness = flt_3C8C2C_lightmaps_brightness; + else { - LODWORD(a5) = v11->field_C0C; - v25 = arg0; - v26 = (double)SLODWORD(a5); - LODWORD(a5) = v11->field_C0A; - v27 = v11->field_C08; - a5 = (double)SLODWORD(a5); - uColorMask = v27; - v28 = (double)v27; - v61 = a5; - v60 = v28; - v62 = v26; - *(float *)&uColorMask = (double)*(signed int *)(arg0 + 8); - arg0b = (double)*(signed int *)(arg0 + 4); - v29 = (double)*(signed int *)v25 - v28; - v30 = arg0b - a5; - a5 = *(float *)&uColorMask - v26; - a1.x = v29; - a1.z = a5; - a1.y = v30; + //LODWORD(a5) = v11->field_C0C; + //v25 = pos; + //v26 = v11->field_C0C; + //LODWORD(a5) = v11->field_C0A; + //v27 = v11->field_C08; + //a5 = v11->field_C0A; + //uColorMask = v27; + //v28 = (double)v27; + //v61 = a5; + //v60 = v27; + //v62 = v26; + //*(float *)&uColorMask = (double)pos->z; + //arg0b = (double)pos->y; + //v29 = (double)pos->x - v11->field_C08; + //v30 = (double)pos->y - v11->field_C0A; + //a5 = (double)pos->z - v11->field_C0C; + Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8 + a1.x = (double)pos->x - v11->field_C08; + a1.y = (double)pos->y - v11->field_C0A; + a1.z = (double)pos->z - v11->field_C0C; a1.Normalize(); //v64 = v62 + 6.7553994e15; //LODWORD(a5) = LODWORD(v64); - LODWORD(a5) = floorf(v62 + 0.5f); + //LODWORD(a5) = floorf(v11->field_C0C + 0.5f); //v64 = v61 + 6.7553994e15; //arg0c = LODWORD(v64); - arg0c = floorf(v61 + 0.5f); + //arg0c = floorf(v11->field_C0A + 0.5f); //v64 = v60 + 6.7553994e15; //arg8 = LODWORD(v64); - uColorMask = floorf(v60 + 0.5f); - auto v64 /*HIDWORD(v64)*/ = abs(*(int *)(v25 + 8) - (signed)LODWORD(a5)); - arg0a = abs(*(int *)(v25 + 4) - arg0c); - v31 = abs(*(int *)v25 - (int)uColorMask); - LODWORD(a5) = v31; - v32 = arg0a; - v33 = v64;//HIDWORD(v64); - if ( v31 < arg0a ) + //uColorMask = floorf(v11->field_C08 + 0.5f); + //auto _v64 /*HIDWORD(v64)*/ = abs(pos->z - v11->field_C0C); + //arg0a = abs(pos->y - v11->field_C0A); + //v31 = abs(pos->x - v11->field_C08); + //LODWORD(a5) = v31; + //v32 = arg0a; + //v33 = _v64;//HIDWORD(v64); + auto dist_x = abs(pos->x - v11->field_C08), //v31 + dist_y = abs(pos->y - v11->field_C0A), //v32 arg0a + dist_z = abs(pos->z - v11->field_C0C); //v33 _v64 + v31 = dist_x; + v32 = dist_y; + v33 = dist_z; + if (v31 < dist_y) { v34 = v31; - v31 = arg0a; + v31 = dist_y; v32 = v34; } - if ( v31 < v64)//SHIDWORD(v64) ) + if (v31 < dist_z)//SHIDWORD(v64) ) { v35 = v31; - v31 = v64;//HIDWORD(v64); + v31 = dist_z;//HIDWORD(v64); v33 = v35; } if ( v32 < (signed int)v33 ) @@ -397,118 +339,123 @@ v32 = v36; } v37 = v33 >> 2; - LODWORD(a5) = ((unsigned int)(11 * v32) >> 5) + v37 + v31; - v38 = (double)SLODWORD(a5); - if ( v38 > a4 ) - return 1; - a4 = v66 * v38; + //LODWORD(a5) = ((unsigned int)(11 * v32) >> 5) + v37 + v31; + v38 = (double)(signed)(((unsigned int)(11 * v32) >> 5) + v37 + v31); + if (v38 > radius) + return true; + //radius = (1 / radius) * v38; if ( uLightType & 4 ) { - v59 = (void *)v37; - uLightType = dword_4D86CC; - v58 = v37; + //v59 = (void *)v37; + //uLightType = flt_4D86CC; + //v58 = v37; v39 = fabs(a1.x * a7->field_4.x + a1.z * a7->field_4.z + a1.y * a7->field_4.y); - v40 = v39 * 1.0 * *(float *)&uLightType; + v40 = v39 * 1.0 * flt_4D86CC; + + v11->fBrightness = v40 - (1 / radius) * v38 * v40; + } + else if ( uLightType & 8 ) + { + v40 = 1.0 * 1.0; + v11->fBrightness = v40 - (1 / radius) * v38; } else { - if ( uLightType & 8 ) - { - v40 = 1.0 * 1.0; - } - else - { MessageBoxW(nullptr, L"Invalid light type!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:277", 0); - v40 = *(float *)&uLightType; - } } - v14 = a7; - pLightmapVertices = (RenderVertexSoft *)pLightmapVertices_; - v11->fBrightness = v40 - a4 * v40; - } - else - { - v11->fBrightness = v10->flt_3C8C2C_lightmaps_brightness; + //v14 = a7; + //pLightmapVertices = (RenderVertexSoft *)pLightmapVertices_; } - v41 = v14->field_4.z; - v42 = pGame->pStru9Instance; - v59 = &v11->uNumVertices; - v58 = (unsigned int)pLightmapVertices; - *(float *)&v57 = v41; - v56 = v14->field_4.y; - v55 = v14->field_4.x; - result = v42->_4980B9(a9, a2, v55, v56, *(float *)&v57, pLightmapVertices, &v11->uNumVertices); - if ( !result ) - return result; - v44 = &v11->uNumVertices; - if ( !v11->uNumVertices ) - return 1; - v45 = v10->_45C6D6(a2, a9, v11); + + + //v41 = a7->field_4.z; + //v42 = pGame->pStru9Instance; + //v59 = &v11->uNumVertices; + //v58 = (unsigned int)pLightmapVertices; + //*(float *)&v57 = v41; + //v56 = a7->field_4.y; + //v55 = a7->field_4.x; + //result = v42->_4980B9(a9, a2, v55, v56, *(float *)&v57, pLightmapVertices, &v11->uNumVertices); + if (pGame->pStru9Instance->_4980B9(a9, a2, + a7->field_4.x, a7->field_4.y, a7->field_4.z, + v11->pVertices, &v11->uNumVertices)) + return false; + + //v44 = &v11->uNumVertices; + if (!v11->uNumVertices) + return true; + + v45 = _45C6D6(a2, a9, v11); if ( v45 != a2 && v45 > 0 ) - v10->_45C4B9(a2, a9, v11); - v59 = (void *)*v44; - v46 = (RenderVertexSoft *)pLightmapVertices_; - pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)pLightmapVertices_, (unsigned int)v59); - v59 = 0; - v58 = *v44; - pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(v46, v58, 0); + _45C4B9(a2, a9, v11); + //v59 = v11->uNumVertices; + //v46 = (RenderVertexSoft *)pLightmapVertices_; + pGame->pIndoorCameraD3D->ViewTransform(v11->pVertices, v11->uNumVertices); + //v59 = 0; + //v58 = v11->uNumVertices; + pGame->pIndoorCameraD3D->Project(v11->pVertices, v11->uNumVertices, 0); + + unsigned int _a4 = 0; if ( !(uClipFlag & 1) ) - goto LABEL_38; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + _a4 = 1; + else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { if ( uClipFlag & 2 ) { - v59 = &a4; - v58 = (unsigned int)v10->field_3C8C34; - v57 = *v44; - pGame->pIndoorCameraD3D->_436CDC(v46, v57, v10->field_3C8C34, (unsigned int *)&a4); -LABEL_33: - v59 = v44; - v58 = (unsigned int)v10->field_3C8C34; - v57 = (int)v46; - v56 = a4; - pGame->pIndoorCameraD3D->_437143(LODWORD(a4), v46, v10->field_3C8C34, v44); - goto LABEL_37; + //v59 = &a4; + //v58 = (unsigned int)field_3C8C34; + //v57 = *v44; + pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4); + + //v59 = v44; + //v58 = (unsigned int)field_3C8C34; + //v57 = (int)v46; + //v56 = a4; + pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices); } - if ( uClipFlag & 4 ) + else if ( uClipFlag & 4 ) { - v59 = &a4; - v58 = (unsigned int)v10->field_3C8C34; - v57 = *v44; - pGame->pIndoorCameraD3D->_436F09(v46, v57, v10->field_3C8C34, (unsigned int *)&a4); - goto LABEL_33; + //v59 = &a4; + //v58 = (unsigned int)field_3C8C34; + //v57 = *v44; + pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4); + + //v59 = v44; + //v58 = (unsigned int)field_3C8C34; + //v57 = (int)v46; + //v56 = a4; + pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices); } - v58 = (unsigned int)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:330"; - v52 = "Undefined clip flag specified"; + else + MessageBoxW(nullptr, L"Undefined clip flag specified", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:330", 0); } else - { - v58 = (unsigned int)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:335"; - v52 = "Lightpoly builder native indoor clipping not implemented"; - } - MessageBoxA(nullptr, v52, (const char *)v58, 0); -LABEL_37: - if ( a4 != 0.0 ) + MessageBoxW(nullptr, L"Lightpoly builder native indoor clipping not implemented", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:335", 0); + + if (_a4) { -LABEL_38: - if ( v67 ) + if (uLightType & 1) { - v48 = (char *)&v10->std__vector_000004_size; - v49 = *(unsigned int *)v48; - v51 = __OFSUB__(*(unsigned int *)v48, 511); - v50 = *(unsigned int *)v48 - 511 < 0; + //v48 = (char *)&std__vector_000004_size; + //v49 = std__vector_000004_size; + //v51 = __OFSUB__(std__vector_000004_size, 511); + //v50 = std__vector_000004_size - 511 < 0; + if (std__vector_000004_size < 512 - 1) + ++std__vector_000004_size; } else { - v48 = (char *)&v10->std__vector_183808_size; - v49 = *(unsigned int *)v48; - v51 = __OFSUB__(*(unsigned int *)v48, 767); - v50 = *(unsigned int *)v48 - 767 < 0; + //v48 = (char *)&std__vector_183808_size; + //v49 = std__vector_183808_size; + //v51 = __OFSUB__(std__vector_183808_size, 767); + //v50 = std__vector_183808_size - 767 < 0; + if (std__vector_183808_size < 768 - 1) + ++std__vector_183808_size; } - if ( v50 ^ v51 ) - *(unsigned int *)v48 = v49 + 1; + //if ( v50 ^ v51 ) + // *(unsigned int *)v48 = v49 + 1; } - return 1; + return true; } //----- (0045C4B9) -------------------------------------------------------- @@ -726,139 +673,82 @@ //----- (0045C7F6) -------------------------------------------------------- bool LightmapBuilder::ApplyLights_IndoorFace(unsigned int uFaceID) { - BLVFace *pFace; // esi@1 - int v3; // ebx@1 - int uSectorID; // edi@1 - int v5; // ecx@5 - BLVLightMM7 *v6; // eax@7 - int v7; // edi@10 - bool result; // eax@14 - LightmapBuilder *thisa; // [sp+Ch] [bp-Ch]@1 - MobileLight *pMobileLight; // [sp+10h] [bp-8h]@2 - int uSectLights; // [sp+10h] [bp-8h]@5 - StationaryLight *pStationaryLight; // [sp+10h] [bp-8h]@11 - int v13; // [sp+14h] [bp-4h]@1 - int i; // [sp+14h] [bp-4h]@5 + auto pFace = &pIndoor->pFaces[uFaceID]; + auto pSector = pIndoor->pSectors + pFace->uSectorID; + + stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + pSector->uMinAmbientLightLevel) << 16; - pFace = &pIndoor->pFaces[uFaceID]; - v3 = uNumMobileLightsApplied; - v13 = 0; - thisa = this; - uSectorID = pFace->uSectorID; - uFaceID = 0; - stru_F8AD28.field_2C = (stru_F8AD28.field_3F8 + pIndoor->pSectors[uSectorID].uMinAmbientLightLevel) << 16; - if ( uNumMobileLightsApplied > 0 ) + uint uNumLightsApplied = 0; + for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) + { + if (uNumLightsApplied >= 20) + break; + + ApplyLight_BLV((StationaryLight *)(pMobileLightsStack->pLights + i), pFace, &uNumLightsApplied, true, 0); + } + + for (uint i = 0; i < pSector->uNumLights; ++i) { - pMobileLight = pMobileLights; - do - { - if ( (signed int)uFaceID >= 20 ) - break; - ApplyLight_BLV((StationaryLight *)pMobileLight, pFace, &uFaceID, 1, 0); - ++v13; - ++pMobileLight; - } - while ( v13 < v3 ); - } - v5 = 0; - i = 0; - for ( uSectLights = pIndoor->pSectors[uSectorID].uNumLights; i < uSectLights; v5 = i++ + 1 ) - { - if ( (signed int)uFaceID >= 20 ) + if (uNumLightsApplied >= 20 ) break; - v6 = &pIndoor->pLights[*(&pIndoor->pSectors[uSectorID].pLights->vPosition.x + v5)]; - if ( !(v6->uAtributes & 8) ) - ApplyLight_BLV((StationaryLight *)v6, pFace, &uFaceID, 0, (int)&byte_4E94D0); + + auto pLight = &pIndoor->pLights[pSector->pLights[i]]; + if (~pLight->uAtributes & 0x08) + ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &byte_4E94D0); } - v7 = 0; - if ( uNumStationaryLightsApplied > 0 ) + + for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) { - pStationaryLight = pStationaryLights; - do - { - if ( (signed int)uFaceID >= 20 ) - break; - ApplyLight_BLV(pStationaryLight, pFace, &uFaceID, 0, (int)&byte_4E94D0); - ++pStationaryLight; - ++v7; - } - while ( v7 < uNumStationaryLightsApplied ); + if (uNumLightsApplied >= 20) + break; + + ApplyLight_BLV(pStationaryLightsStack->pLights + i, pFace, &uNumLightsApplied, false, &byte_4E94D0); } - result = uFaceID; - stru_F8AD28.field_AC = uFaceID; - LOBYTE(result) = 1; - return result; + + stru_F8AD28.uNumLightsApplied = uNumLightsApplied; + return true; } -// 4E94D0: using guessed type char byte_4E94D0; -// 519AB4: using guessed type int uNumStationaryLightsApplied; //----- (0045C911) -------------------------------------------------------- -bool LightmapBuilder::ApplyLight_BLV(StationaryLight *pLight, BLVFace *a2, unsigned int *pSlot, char X, int a5) +bool LightmapBuilder::ApplyLight_BLV(StationaryLight *pLight, BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5) { - BLVFace *result; // eax@0 - StationaryLight *v7; // edi@1 - signed int v8; // ecx@1 - int v9; // edx@2 - int v10; // edx@4 - int v11; // esi@4 - int v12; // edx@6 double v13; // st7@8 - __int16 v14; // fps@8 - char v15; // c0@9 - char v16; // c2@9 - char v17; // c3@9 - double v18; // st6@12 - __int16 v19; // fps@12 - char v20; // c0@12 - char v21; // c2@12 - char v22; // c3@12 - signed int v23; // [sp+10h] [bp-4h]@2 - //float pLighta; // [sp+1Ch] [bp+8h]@13 - signed int a2a; // [sp+20h] [bp+Ch]@4 + + if (!pLight->uRadius) + return false; - v7 = pLight; - v8 = pLight->uRadius; - if ( v8 > 0 - && (result = a2, v9 = pLight->vPosition.x, v23 = v9, v9 > a2->pBounding.x1 - v8) - && v9 < v8 + a2->pBounding.x2 - && (v10 = pLight->vPosition.y, v11 = a2->pBounding.y1 - v8, a2a = v10, v10 > v11) - && v10 < v8 + result->pBounding.y2 - && (v12 = pLight->vPosition.z, v12 > result->pBounding.z1 - v8) - && v12 < v8 + result->pBounding.z2 - && ((v13 = (double)v12 * result->pFacePlane.vNormal.z - + (double)a2a * result->pFacePlane.vNormal.y - + (double)v23 * result->pFacePlane.vNormal.x - + result->pFacePlane.dist, - //UNDEF(v14), - X) - || (v15 = v13 < 0.0, v16 = 0, v17 = v13 == 0.0, BYTE1(result) = HIBYTE(v14), v13 >= 0.0)) - && (v18 = (double)pLight->uRadius, - //UNDEF(v19), - v20 = v13 < v18, - v21 = 0, - v22 = v13 == v18, - BYTE1(result) = HIBYTE(v19), - v13 <= v18) ) + if (pLight->vPosition.x > a2->pBounding.x1 - pLight->uRadius && + pLight->vPosition.x < a2->pBounding.x2 + pLight->uRadius && + pLight->vPosition.y > a2->pBounding.y1 - pLight->uRadius && + pLight->vPosition.y < a2->pBounding.y2 + pLight->uRadius && + pLight->vPosition.z > a2->pBounding.z1 - pLight->uRadius && + pLight->vPosition.z < a2->pBounding.z2 + pLight->uRadius) { - stru_F8AD28._blv_lights_radii[*pSlot] = v8; - stru_F8AD28._blv_lights_inv_radii[*pSlot] = 65536 / v8; - stru_F8AD28._blv_lights_xs[*pSlot] = pLight->vPosition.x; - stru_F8AD28._blv_lights_ys[*pSlot] = pLight->vPosition.y; - stru_F8AD28._blv_lights_zs[*pSlot] = pLight->vPosition.z; - stru_F8AD28._blv_lights_rs[*pSlot] = (double)pLight->uLightColorR * 0.0039215689; - stru_F8AD28._blv_lights_gs[*pSlot] = (double)pLight->uLightColorG * 0.0039215689; - stru_F8AD28._blv_lights_bs[*pSlot] = (double)pLight->uLightColorB * 0.0039215689; - //pLighta = v13; - stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = abs((int)floorf(v13 + 0.5f));//COERCE_UNSIGNED_INT64(pLighta + 6.7553994e15)); - result = (BLVFace *)*pSlot; - stru_F8AD28._blv_lights_smthngs[(*pSlot)++] = v7->field_B; - LOBYTE(result) = 1; + v13 = (double)pLight->vPosition.z * a2->pFacePlane.vNormal.z + + (double)pLight->vPosition.y * a2->pFacePlane.vNormal.y + + (double)pLight->vPosition.x * a2->pFacePlane.vNormal.x + + a2->pFacePlane.dist; + if ((bLightBackfaces || v13 >= 0.0f) && fabsf(v13) <= pLight->uRadius) + { + auto slot = *pSlot; + + stru_F8AD28._blv_lights_radii[slot] = pLight->uRadius; + stru_F8AD28._blv_lights_inv_radii[slot] = 65536 / pLight->uRadius; + stru_F8AD28._blv_lights_xs[slot] = pLight->vPosition.x; + stru_F8AD28._blv_lights_ys[slot] = pLight->vPosition.y; + stru_F8AD28._blv_lights_zs[slot] = pLight->vPosition.z; + stru_F8AD28._blv_lights_rs[slot] = (double)pLight->uLightColorR / 255.0f; + stru_F8AD28._blv_lights_gs[slot] = (double)pLight->uLightColorG / 255.0f; + stru_F8AD28._blv_lights_bs[slot] = (double)pLight->uLightColorB / 255.0f; + stru_F8AD28._blv_lights_light_dot_faces[slot] = abs((int)floorf(v13 + 0.5f)); + stru_F8AD28._blv_lights_types[slot] = pLight->uLightType; + + *pSlot += 1; + return true; + } } - else - { - LOBYTE(result) = 0; - } - return (bool)result; + + return false; } //----- (0045CA88) -------------------------------------------------------- @@ -902,7 +792,7 @@ v19 = v9; v20 = v8; v7->flt_2C = 0.0; - if ( a2->field_AC > 0 ) + if ( a2->uNumLightsApplied > 0 ) { v10 = (char *)a2->_blv_lights_ys; for ( j = a2->_blv_lights_ys; ; v10 = (char *)j ) @@ -912,7 +802,7 @@ HIDWORD(v12) = *(unsigned int *)v10; LODWORD(v13) = *((unsigned int *)v10 + 60); v14 = a3a; - LOBYTE(v14) = v6->_blv_lights_smthngs[a3a]; + LOBYTE(v14) = v6->_blv_lights_types[a3a]; v15 = v11; *(_QWORD *)&v16.x = v12; v16.z = v13; @@ -921,7 +811,7 @@ ++a3a; ++j; v7->flt_2C = v17; - if ( a3a >= a2->field_AC ) + if ( a3a >= a2->uNumLightsApplied ) break; v6 = a2; } @@ -1137,12 +1027,12 @@ v2 = 0; thisa = this; - v3 = stru_F8AD28.field_3F8 + pFace->uShadeType; + v3 = stru_F8AD28.uDefaultAmbientLightLevel + pFace->uShadeType; pSlot = 0; - stru_F8AD28.field_2C = v3 << 16; - if ( uNumMobileLightsApplied > 0 ) + stru_F8AD28.uCurrentAmbientLightLevel = v3 << 16; + if ( pMobileLightsStack->uNumLightsActive > 0 ) { - pMobileLight = pMobileLights; + pMobileLight = pMobileLightsStack->pLights; do { if ( pSlot >= 20 ) @@ -1151,12 +1041,12 @@ ++v2; ++pMobileLight; } - while ( v2 < uNumMobileLightsApplied ); + while ( v2 < pMobileLightsStack->uNumLightsActive ); } v5 = 0; - if ( uNumStationaryLightsApplied > 0 ) + if ( pStationaryLightsStack->uNumLightsActive > 0 ) { - pStationaryLight = pStationaryLights; + pStationaryLight = pStationaryLightsStack->pLights; do { if ( pSlot >= 20 ) @@ -1165,14 +1055,12 @@ ++v5; ++pStationaryLight; } - while ( v5 < uNumStationaryLightsApplied ); + while ( v5 < pStationaryLightsStack->uNumLightsActive ); } result = pSlot; - stru_F8AD28.field_AC = pSlot; - LOBYTE(result) = 1; - return result; + stru_F8AD28.uNumLightsApplied = pSlot; + return true; } -// 519AB4: using guessed type int uNumStationaryLightsApplied; //----- (0045CE50) -------------------------------------------------------- bool LightmapBuilder::ApplyLight_ODM(StationaryLight *pLight, ODMFace *pFace, unsigned int *pSlot, char a4) @@ -1188,6 +1076,8 @@ RenderD3D *v13; // ecx@11 char v14; // dl@11 + __debugbreak(); + v6 = pLight->uRadius; if ( v6 > 0 && (result = (int)pFace, v7 = pLight->vPosition.x, v7 > pFace->pBoundingBox.x1 - v6) @@ -1215,16 +1105,16 @@ v11 = abs(v10); v12 = pRenderer->bUsingSpecular; stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = v11; - stru_F8AD28._blv_lights_smthngs[*pSlot] = pLight->field_B; + stru_F8AD28._blv_lights_types[*pSlot] = pLight->uLightType; v13 = pRenderer->pRenderD3D; - v14 = stru_F8AD28._blv_lights_smthngs[*pSlot]; + v14 = stru_F8AD28._blv_lights_types[*pSlot]; if ( pRenderer->pRenderD3D && v12 && v14 & 4 ) - v14 = byte_4E94D2; - stru_F8AD28._blv_lights_smthngs[*pSlot] = v14; + v14 = _4E94D2_light_type; + stru_F8AD28._blv_lights_types[*pSlot] = v14; result = 4 * *pSlot; if ( v13 && v12 ) { - if ( stru_F8AD28._blv_lights_smthngs[*pSlot] & 4 ) + if ( stru_F8AD28._blv_lights_types[*pSlot] & 4 ) { *(float *)((char *)stru_F8AD28._blv_lights_rs + result) = *(float *)((char *)stru_F8AD28._blv_lights_rs + result) * 0.33000001; @@ -1243,54 +1133,53 @@ } return result; } -// 4E94D2: using guessed type char byte_4E94D2; +// 4E94D2: using guessed type char _4E94D2_light_type; //----- (0045D036) -------------------------------------------------------- -bool LightmapBuilder::StackLights_TerrainFace(Vec3_float_ *pNormal, float *a3, RenderVertexSoft *a1, unsigned int uStripType, int X) +bool LightmapBuilder::StackLights_TerrainFace(Vec3_float_ *pNormal, float *a3, RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces) { int v6; // esi@1 - LightmapBuilder *v7; // edi@1 + //LightmapBuilder *v7; // edi@1 MobileLight *v8; // ebx@2 int v9; // esi@5 StationaryLight *v10; // ebx@6 - bool result; // eax@9 + //bool result; // eax@9 unsigned int a7; // [sp+Ch] [bp-4h]@1 v6 = 0; - v7 = this; + //v7 = this; a7 = 0; - stru_F8AD28.field_2C = pOutdoor->field_CBC_terrain_triangles_shade_type; - if ( uNumMobileLightsApplied > 0 ) + stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->field_CBC_terrain_triangles_shade_type; + if ( pMobileLightsStack->uNumLightsActive > 0 ) { - v8 = pMobileLights; + v8 = pMobileLightsStack->pLights; do { if ( (signed int)a7 >= 20 ) break; - StackLight_TerrainFace((StationaryLight *)v8, pNormal, a3, a1, uStripType, X, &a7); + StackLight_TerrainFace((StationaryLight *)v8, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); ++v6; ++v8; } - while ( v6 < uNumMobileLightsApplied ); + while ( v6 < pMobileLightsStack->uNumLightsActive ); } v9 = 0; - if ( uNumStationaryLightsApplied > 0 ) + if ( pStationaryLightsStack->uNumLightsActive > 0 ) { - v10 = pStationaryLights; + v10 = pStationaryLightsStack->pLights; do { if ( (signed int)a7 >= 20 ) break; - StackLight_TerrainFace(v10, pNormal, a3, a1, uStripType, X, &a7); + StackLight_TerrainFace(v10, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); ++v9; ++v10; } - while ( v9 < uNumStationaryLightsApplied ); + while ( v9 < pStationaryLightsStack->uNumLightsActive ); } - result = a7; - stru_F8AD28.field_AC = a7; - LOBYTE(result) = 1; - return result; + + stru_F8AD28.uNumLightsApplied = a7; + return true; } // 519AB4: using guessed type int uNumStationaryLightsApplied; @@ -1483,16 +1372,16 @@ v54 = abs(v60); v55 = pRenderer->bUsingSpecular; stru_F8AD28._blv_lights_light_dot_faces[*v53] = v54; - stru_F8AD28._blv_lights_smthngs[*v53] = v8->field_B; + stru_F8AD28._blv_lights_types[*v53] = v8->uLightType; v56 = pRenderer->pRenderD3D; - v57 = stru_F8AD28._blv_lights_smthngs[*v53]; + v57 = stru_F8AD28._blv_lights_types[*v53]; if ( pRenderer->pRenderD3D && v55 && v57 & 4 ) - v57 = byte_4E94D2; - stru_F8AD28._blv_lights_smthngs[*v53] = v57; + v57 = _4E94D2_light_type; + stru_F8AD28._blv_lights_types[*v53] = v57; result = 4 * *v53; if ( v56 && v55 ) { - if ( stru_F8AD28._blv_lights_smthngs[*v53] & 4 ) + if ( stru_F8AD28._blv_lights_types[*v53] & 4 ) { *(float *)((char *)stru_F8AD28._blv_lights_rs + result) = *(float *)((char *)stru_F8AD28._blv_lights_rs + result) * 0.33000001; @@ -1506,7 +1395,7 @@ LOBYTE(result) = 1; return result; } -// 4E94D2: using guessed type char byte_4E94D2; +// 4E94D2: using guessed type char _4E94D2_light_type; //----- (0045D3C7) -------------------------------------------------------- bool LightmapBuilder::_45D3C7(stru148 *a1)
--- a/LightmapBuilder.h Thu Oct 25 16:59:01 2012 +0600 +++ b/LightmapBuilder.h Fri Oct 26 02:42:38 2012 +0200 @@ -42,19 +42,19 @@ int _45D426(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); bool _45D3C7(struct stru148 *a1); bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot); - bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X); + bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces); bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4); bool ApplyLights_OutdoorFace(struct ODMFace *pFace); double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType); int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5); int _45CB89(struct RenderVertexSoft *a1, int a2); int _45CA88(struct stru320 *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal); - bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, char X, int a5); + bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5); bool ApplyLights_IndoorFace(unsigned int uFaceID); int _45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); int _45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); - char _45BE86_build_light_polygon(int arg0, float a4, unsigned int uColorMask, float a5, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag); - char ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char a7); + bool _45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag); + bool ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char uClipFlag); void (__thiscall ***vdestructor_ptr)(LightmapBuilder *, bool); @@ -83,8 +83,8 @@ extern LightsStack_StationaryLight_ *pStationaryLightsStack; -extern StationaryLight pStationaryLights[400]; -extern int uNumStationaryLightsApplied; // weak +//extern StationaryLight pStationaryLights[400]; +//extern int uNumStationaryLightsApplied; // weak extern LightsStack_MobileLight_ *pMobileLightsStack; -extern MobileLight pMobileLights[400]; -extern int uNumMobileLightsApplied; \ No newline at end of file +//extern MobileLight pMobileLights[400]; +//extern int uNumMobileLightsApplied; \ No newline at end of file
--- a/Lights.h Thu Oct 25 16:59:01 2012 +0600 +++ b/Lights.h Fri Oct 26 02:42:38 2012 +0200 @@ -13,7 +13,7 @@ unsigned __int8 uLightColorR; unsigned __int8 uLightColorG; unsigned __int8 uLightColorB; - char field_B; + char uLightType; }; #pragma pack(pop) @@ -28,7 +28,7 @@ unsigned __int8 uLightColorR; unsigned __int8 uLightColorG; unsigned __int8 uLightColorB; - char field_B; + char uLightType; __int16 field_C; __int16 uSectorID; __int16 field_10; @@ -72,7 +72,7 @@ } //----- (004AD3C8) -------------------------------------------------------- - inline bool AddLight(__int16 x, __int16 y, __int16 z, __int16 a5, unsigned char r, unsigned char g, unsigned char b, char a9) + inline bool AddLight(__int16 x, __int16 y, __int16 z, __int16 a5, unsigned char r, unsigned char g, unsigned char b, char uLightType) { unsigned int v9; // eax@1 std::string v11; // [sp-18h] [bp-18h]@3 @@ -92,7 +92,7 @@ pLight->uLightColorR = (unsigned __int8)r; pLight->uLightColorG = g; pLight->uLightColorB = b; - pLight->field_B = a9; + pLight->uLightType = uLightType; return true; } @@ -123,7 +123,7 @@ this->uNumLightsActive = 0; } - bool AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, int *a10); + bool AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char a10);
--- a/LightsStack.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/LightsStack.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -4,38 +4,25 @@ #include "mm7_data.h" //----- (00467D88) -------------------------------------------------------- -bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, int *a10) +bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char uLightType) { - unsigned int v10; // eax@1 - int v11; // esi@2 - MobileLight *result; // eax@2 - std::string v13; // [sp-18h] [bp-1Ch]@3 - const char *v14; // [sp-8h] [bp-Ch]@3 - int v15; // [sp-4h] [bp-8h]@3 - - v10 = this->uNumLightsActive; - if ( (signed int)v10 >= 400 ) + if (uNumLightsActive >= 400) { MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0); - result = 0; + return false; } - else - { - v11 = uRadius; - result = &this->pLights[v10]; - result->vPosition.x = x; - result->vPosition.y = y; - result->vPosition.z = z; - result->uRadius = v11; - result->field_C = (((v11 < 0) - 1) & 0x3E) - 31; - result->uSectorID = uSectorID; - result->field_10 = v11 * v11 >> 5; - result->uLightColorR = r; - result->uLightColorG = g; - result->uLightColorB = b; - result->field_B = (char)a10; - ++this->uNumLightsActive; - LOBYTE(result) = 1; - } - return (bool)result; + + pLights[uNumLightsActive].vPosition.x = x; + pLights[uNumLightsActive].vPosition.y = y; + pLights[uNumLightsActive].vPosition.z = z; + pLights[uNumLightsActive].uRadius = uRadius; + pLights[uNumLightsActive].field_C = (((uRadius < 0) - 1) & 0x3E) - 31; + pLights[uNumLightsActive].uSectorID = uSectorID; + pLights[uNumLightsActive].field_10 = uRadius * uRadius >> 5; + pLights[uNumLightsActive].uLightColorR = r; + pLights[uNumLightsActive].uLightColorG = g; + pLights[uNumLightsActive].uLightColorB = b; + pLights[uNumLightsActive++].uLightType = uLightType; + + return true; }
--- a/Outdoor.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Outdoor.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -61,8 +61,8 @@ * (signed __int64)pParty->field_18) >> 16); v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); pIndoorCamera->field_4C = v1; - pIndoorCamera->pos.y = pParty->vPosition.z - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16); - pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel; + pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16); + pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; if ( v2 || pRenderer->pRenderD3D ) { ResetStru148s(); @@ -70,7 +70,7 @@ sub_481ED9_MessWithOutdoorCamera(); } pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); - pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.z); + pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); if ( v2 ) { Software_ResetNewEdges(); @@ -104,8 +104,8 @@ sr_sub_486F92_MessWithEdgesAndSpans(); pOutdoorCamera->_487355(); LABEL_16: - uNumMobileLightsApplied = 0; - uNumStationaryLightsApplied = 0; + pMobileLightsStack->uNumLightsActive = 0; + pStationaryLightsStack->uNumLightsActive = 0; if ( !pRenderer->pRenderD3D ) { pRenderer->ExecOutdoorDrawSW(); @@ -115,7 +115,7 @@ pGame->PrepareBloodsplats(); if ( v2 ) { - v4 = WorldPosToGridCellZ(pParty->vPosition.z); + v4 = WorldPosToGridCellZ(pParty->vPosition.y); v5 = WorldPosToGridCellX(pParty->vPosition.x); pOutdoor->_47EF60(v5, v4, 1); } @@ -500,7 +500,7 @@ || v15 ) return 2; v5 = WorldPosToGridCellX(pParty->vPosition.x); - v6 = WorldPosToGridCellZ(pParty->vPosition.z); + v6 = WorldPosToGridCellZ(pParty->vPosition.y); v7 = _47ED83(v5, v6 - 1); v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType; if ( v8 ) @@ -1805,7 +1805,7 @@ { v62 = pBitmaps_LOD->LoadTexture(Str2); v63 = (ODMFace *)pFilename; - BYTE1(v63->uFaceAttributes) &= 0xBFu; + BYTE1(v63->uAttributes) &= 0xBFu; LABEL_68: v63->uTextureID = v62; v145 = (signed __int16)v62 != -1 ? (int)&pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; @@ -2048,7 +2048,7 @@ File = 0; do { - v106 = (char *)&File->uFaceAttributes + *(int *)(v87 + 84); + v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); memcpy(v106, v85, 4u); v88 = v5->pBModels; ++File; @@ -2070,9 +2070,9 @@ if ( v90->sCogTriggeredID ) { if ( v90->HasEventHint() ) - BYTE2(File->uFaceAttributes) |= 0x10u; + BYTE2(File->uAttributes) |= 0x10u; else - BYTE2(File->uFaceAttributes) &= 0xEFu; + BYTE2(File->uAttributes) &= 0xEFu; } ++thisa; v89 = v5->pBModels; @@ -2778,7 +2778,7 @@ __int16 v13; // cx@21 SpriteFrame *v14; // eax@24 SpriteFrame *v15; // ebx@25 - int *v16; // eax@25 + //int *v16; // eax@25 int v17; // eax@35 int v18; // ST78_4@36 int v19; // eax@36 @@ -2911,19 +2911,19 @@ LABEL_25: v62 = 0; v15 = v14; - v16 = (int *)v14->uFlags; - if ( (unsigned __int8)v16 & 2 ) + //v16 = (int *)v14->uFlags; + if (v14->uFlags & 2) v62 = 2; - if ( (unsigned int)v16 & 0x40000 ) + if (v14->uFlags & 0x40000) v62 |= 0x40u; - if ( (unsigned int)v16 & 0x20000 ) + if (v14->uFlags & 0x20000) LOBYTE(v62) = v62 | 0x80; - if ( (256 << v41) & (unsigned int)v16 ) + if ((256 << v41) & v14->uFlags) v62 |= 4u; if ( v15->uGlowRadius ) { - LOBYTE(v16) = byte_4E94D3; - pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, v16); + //LOBYTE(v16) = byte_4E94D3; + pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); } v17 = (x - pIndoorCamera->pos.x) << 16; if ( pIndoorCamera->sRotationX )
--- a/Outdoor.h Thu Oct 25 16:59:01 2012 +0600 +++ b/Outdoor.h Fri Oct 26 02:42:38 2012 +0200 @@ -74,13 +74,16 @@ static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3); - + + inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} + inline bool Visible() const {return !Invisible();} + inline bool TwoSided() const {return uAttributes & FACE_TWO_SIDED;} struct Plane_int_ pFacePlane; int zCalc1; int zCalc2; int zCalc3; - unsigned int uFaceAttributes; + unsigned int uAttributes; unsigned __int16 pVertexIDs[20]; unsigned __int16 pTextureUIDs[20]; unsigned __int16 pTextureVIDs[20];
--- a/ParticleEngine.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/ParticleEngine.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -390,9 +390,9 @@ 1) ) return 0; pGame->pIndoorCameraD3D->Project(uParticleID, y, z, (int *)&a5 + 1, &a6); - pParticle->flt_5C = pGame->pIndoorCameraD3D->flt_D0; + pParticle->flt_5C = pGame->pIndoorCameraD3D->fov_x; v4 = pParticle->flt_5C; - pParticle->flt_60 = pGame->pIndoorCameraD3D->flt_D4; + pParticle->flt_60 = pGame->pIndoorCameraD3D->fov_y; v5 = v4 + 6.7553994e15; LODWORD(v6) = 0; HIDWORD(v6) = SLOWORD(v5);
--- a/Party.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Party.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -775,8 +775,8 @@ if ( ((Actor *)((char *)v0 - 59))->Actor::CanAct() && *((char *)v0 + 2) != 4 && *(char *)v0 != 5 ) { v1 = abs(*(short *)((char *)v0 + 83) - pParty->vPosition.x); - v2 = abs(*(short *)((char *)v0 + 85) - pParty->vPosition.z); - v3 = abs(*(short *)((char *)v0 + 87) - pParty->vPosition.y); + v2 = abs(*(short *)((char *)v0 + 85) - pParty->vPosition.y); + v3 = abs(*(short *)((char *)v0 + 87) - pParty->vPosition.z); if ( (double)sub_4621DA(v1, v2, v3) < 512.0 ) Actor::_402968(v4, 4, 0, 0); }
--- a/Party.h Thu Oct 25 16:59:01 2012 +0600 +++ b/Party.h Fri Oct 26 02:42:38 2012 +0200 @@ -148,8 +148,12 @@ static void TakeFood(unsigned int uNumFood); static __int16 GiveFood(unsigned int _this); - inline bool WizardEyeActive() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uExpireTime > 0;} - inline int WizardEyeSkillLevel() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uSkill;} + inline bool WizardEyeActive() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uExpireTime > 0;} + inline int WizardEyeSkillLevel() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uSkill;} + inline bool FlyActive() {return pPartyBuffs[PARTY_BUFF_FLY].uExpireTime > 0;} + inline bool WaterWalkActive() {return pPartyBuffs[PARTY_BUFF_WATER_WALK].uExpireTime > 0;} + inline bool ImmolationActive() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uExpireTime > 0;} + inline bool ImmolationSkillLevel() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uSkill;} int field_0;
--- a/Player.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Player.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -4143,7 +4143,7 @@ LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED); if ( v7 ) { - v6 = (unsigned __int16)word_4EDEDC; + v6 = (unsigned __int16)word_4EDED8[1]; LABEL_4: v47 = v6; goto LABEL_17;
--- a/Render.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Render.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -1634,8 +1634,8 @@ { a1->ViewTransform(&ptr_801A08[_ESI], 1u); a1->ViewTransform(&ptr_801A04[_ESI], 1u); - a1->_436BB7_project_and_stuff(&ptr_801A08[_ESI], 1u, 0); - a1->_436BB7_project_and_stuff(&ptr_801A04[_ESI], 1u, 0); + a1->Project(&ptr_801A08[_ESI], 1u, 0); + a1->Project(&ptr_801A04[_ESI], 1u, 0); } v79 += 512; ++_ESI; @@ -1723,8 +1723,8 @@ { a1->ViewTransform(&ptr_801A08[_ESI], 1u); a1->ViewTransform(&ptr_801A04[_ESI], 1u); - a1->_436BB7_project_and_stuff(&ptr_801A08[_ESI], 1u, 0); - a1->_436BB7_project_and_stuff(&ptr_801A04[_ESI], 1u, 0); + a1->Project(&ptr_801A08[_ESI], 1u, 0); + a1->Project(&ptr_801A04[_ESI], 1u, 0); } v92 -= 512; ++_ESI; @@ -1988,7 +1988,7 @@ if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 ) goto LABEL_162; thisa->ViewTransform(array_50AC10, a5); - thisa->_436BB7_project_and_stuff(array_50AC10, a5, 0); + thisa->Project(array_50AC10, a5, 0); } this_3 = a2->vWorldViewPosition.x < 8.0 || a8->vWorldViewPosition.x < 8.0 @@ -2001,7 +2001,7 @@ || v32 < pVertices->vWorldViewPosition.x; LOBYTE(v33) = 0; pGame->pLightmapBuilder->std__vector_000004_size = 0; - if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) { if ( this_3 ) LOBYTE(v33) = 3; @@ -2019,7 +2019,7 @@ v33, -1); } - if ( stru_F8AD28.field_AC > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 ) pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); v34 = a5; v35 = byte_4D864C == 0; @@ -2142,14 +2142,14 @@ goto LABEL_112; } thisb->ViewTransform(array_50AC10, uNumVertices); - thisb->_436BB7_project_and_stuff(array_50AC10, uNumVertices, 0); + thisb->Project(array_50AC10, uNumVertices, 0); } this_3a = a2->vWorldViewPosition.x < 8.0 || a8->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0; v54 = (double)pOutdoorCamera->shading_dist_mist; v108 = v54 < a2->vWorldViewPosition.x || v54 < a8->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x; a8 = 0; v96->std__vector_000004_size = 0; - if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) { a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0); static_sub_0048034E_stru_76D590._49B0C9(v99, *(float *)&a4); @@ -2164,7 +2164,7 @@ (char)a8, -1); } - if ( stru_F8AD28.field_AC > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 ) v96->ApplyLights( &stru_F8AD28, &static_sub_0048034E_stru_76D590, @@ -2279,7 +2279,7 @@ if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) goto LABEL_126; thisc->ViewTransform(array_50AC10, v100); - thisc->_436BB7_project_and_stuff(array_50AC10, v100, 0); + thisc->Project(array_50AC10, v100, 0); } this_3b = a2->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 @@ -2288,7 +2288,7 @@ v108 = v69 < a2->vWorldViewPosition.x || v69 < pVertices->vWorldViewPosition.x || v69 < _ECX->vWorldViewPosition.x; LOBYTE(v70) = 0; v96->std__vector_000004_size = 0; - if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) { if ( this_3b ) LOBYTE(v70) = 3; @@ -2306,7 +2306,7 @@ v70, -1); } - if ( stru_F8AD28.field_AC > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 ) v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); v71 = a8; v72 = v100; @@ -2584,7 +2584,7 @@ array_50AC10[3].u = 1.0; array_50AC10[3].v = 0.0; pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1); - if ( stru_F8AD28.field_AC <= 0 ) + if ( stru_F8AD28.uNumLightsApplied <= 0 ) { v17->field_108 = 0; } @@ -2700,7 +2700,7 @@ array_50AC10[2].u = 1.0; array_50AC10[2].v = 1.0; pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0); - if ( stru_F8AD28.field_AC <= 0 ) + if ( stru_F8AD28.uNumLightsApplied <= 0 ) { v38->field_108 = 0; } @@ -2794,7 +2794,7 @@ array_50AC10[2].u = 1.0; array_50AC10[2].v = 0.0; pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1); - if ( stru_F8AD28.field_AC <= 0 ) + if ( stru_F8AD28.uNumLightsApplied <= 0 ) { v17->field_108 = 0; } @@ -3063,7 +3063,7 @@ if ( a6 ) { LOBYTE(v11) = byte_4E94D3; - pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, v11); + pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); } v12 = (x - pIndoorCamera->pos.x) << 16; if ( pIndoorCamera->sRotationX )
--- a/Render.h Thu Oct 25 16:59:01 2012 +0600 +++ b/Render.h Fri Oct 26 02:42:38 2012 +0200 @@ -54,8 +54,8 @@ { int field_0; int field_4; - float flt_8; - float flt_C; + float fov_x; + float fov_y; int sZValue; int field_14; unsigned __int16 uHwSpriteID;
--- a/SaveLoad.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/SaveLoad.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -340,13 +340,13 @@ DstBuf = operator new(0xF4240u); pDir.Reset(); v52 = pParty->vPosition.x; - v51 = pParty->vPosition.z; - v62 = pParty->vPosition.y; + v51 = pParty->vPosition.y; + v62 = pParty->vPosition.z; v53 = pParty->sRotationY; v54 = pParty->sRotationX; pParty->vPosition.x = pParty->vPrevPosition.x; - pParty->vPosition.z = pParty->vPrevPosition.z; - pParty->vPosition.y = pParty->vPrevPosition.y; + pParty->vPosition.y = pParty->vPrevPosition.z; + pParty->vPosition.z = pParty->vPrevPosition.y; pParty->uFallStartY = pParty->vPrevPosition.y; pParty->sRotationY = pParty->sPrevRotationY; pParty->sRotationX = pParty->sPrevRotationX; @@ -669,8 +669,8 @@ } } pParty->vPosition.x = v52; - pParty->vPosition.z = v51; - pParty->vPosition.y = v62; + pParty->vPosition.y = v51; + pParty->vPosition.z = v62; pParty->uFallStartY = v62; pParty->sRotationY = v53; result = v54;
--- a/TurnEngine.h Thu Oct 25 16:59:01 2012 +0600 +++ b/TurnEngine.h Fri Oct 26 02:42:38 2012 +0200 @@ -18,7 +18,7 @@ struct stru262_TurnBased { signed int _404544(); - int _40471C(); + void _40471C(); signed int Start(); void End(bool bPlaySound); void _405E14();
--- a/VideoPlayer.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/VideoPlayer.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -1192,10 +1192,10 @@ { pAudioPlayer->PlaySound(SOUND_0, 0, 0, -1, 0, 0, 0, 0); ptr_507BC0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); - ptr_507BC0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - ptr_507BC0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - ptr_507BC0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); + ptr_507BC0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + ptr_507BC0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + ptr_507BC0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); } bGameoverLoop = 0; }
--- a/Vis.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/Vis.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -93,7 +93,7 @@ } } pGame->pIndoorCameraD3D->ViewTransform(static_sub_4C1026_array_F8F200, v7); - pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(static_sub_4C1026_array_F8F200, v7, 1); + pGame->pIndoorCameraD3D->Project(static_sub_4C1026_array_F8F200, v7, 1); v15 = this; SortVectors_x(static_sub_4C1026_array_F8F200, 0, v7 - 1); if ( static_sub_4C1026_array_F8F200[0].vWorldViewPosition.x > (double)a4 @@ -369,7 +369,7 @@ v7 = v6; if ( is_part_of_selection(&pIndoor->pFaces[v6], a5) ) { - if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(&pIndoor->pFaces[v7]) ) + if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v7]) ) { if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[v7], 0xFFFFFFFFu) ) { @@ -1997,7 +1997,7 @@ if ( v5 < (signed int)pIndoor->uNumFaces ) { v6 = &pIndoor->pFaces[v5]; - if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(&pIndoor->pFaces[v5]) ) + if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v5]) ) { if ( is_part_of_selection(v6, a2) ) {
--- a/mm7_1.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_1.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -1758,19 +1758,19 @@ uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); pGUIWindow0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); - pGUIWindow0->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - pGUIWindow0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - pGUIWindow0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - pGUIWindow0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); - pGUIWindow0->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, nullstring, 0); + pGUIWindow0->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0); + pGUIWindow0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pGUIWindow0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pGUIWindow0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pGUIWindow0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + pGUIWindow0->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0); + pGUIWindow0->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0); + pGUIWindow0->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0); + pGUIWindow0->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0); + pGUIWindow0->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0); + pGUIWindow0->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0); + pGUIWindow0->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0); + pGUIWindow0->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0); uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0); v7 = pGlobalTXT_LocalizationStrings[174]; @@ -1888,11 +1888,11 @@ v32, v31, 0); - pGUIWindow0->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, nullstring, 0); - pGUIWindow0->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, nullstring, 0); - pGUIWindow0->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, nullstring, 0); - pGUIWindow0->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, nullstring, 0); + pGUIWindow0->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0); + pGUIWindow0->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0); + pGUIWindow0->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0); + pGUIWindow0->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0); + pGUIWindow0->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0); ptr_5079F8 = pGUIWindow0->CreateButton( 0x1DCu, 0x1C2u, @@ -1955,7 +1955,7 @@ 0xBCu, 0, 0, - nullstring, + "", (Texture *)(uTextureID_507990 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507990] : 0), 0); ptr_5079E8 = pGUIWindow0->CreateButton( @@ -1968,7 +1968,7 @@ 0xBCu, 1u, 0, - nullstring, + "", (Texture *)(uTextureID_50798C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50798C] : 0), 0); Load_isn_spells_21_27(); @@ -2647,8 +2647,8 @@ goto LABEL_116; } sprintfex(a1, pGlobalTXT_LocalizationStrings[463], *((int *)v3 + 2)); - strcpy(Dest, nullstring); - strcpy(v64, nullstring); + strcpy(Dest, ""); + strcpy(v64, ""); v20 = v3[28]; if ( (unsigned __int8)v20 <= 1u ) { @@ -3811,8 +3811,8 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y); + pParty->vPosition.y, + pParty->vPosition.z); if ( sub_476387() ) { v0 = (char *)&pParty->pPlayers[0].uClass; @@ -3858,7 +3858,7 @@ 0xA7u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0), 0); pButton_RestUI_507634 = pGUIWindow_CurrentMenu->CreateButton( @@ -3871,7 +3871,7 @@ 0x61u, 0, 0x52u, - nullstring, + "", (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0), 0); pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( @@ -3884,7 +3884,7 @@ 0x6Du, 0, 0x44u, - nullstring, + "", (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0), 0); pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton( @@ -3897,7 +3897,7 @@ 0x60u, 0, 0x48u, - nullstring, + "", (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0), 0); pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton( @@ -3910,7 +3910,7 @@ 0x5Fu, 0, 0x4Du, - nullstring, + "", (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0), 0); } @@ -4542,9 +4542,9 @@ } v18 = (double)pParty->vPosition.x - (double)v14; *(float *)&a4 = v18; - v19 = (double)pParty->vPosition.z - (double)v38; + v19 = (double)pParty->vPosition.y - (double)v38; v33 = v19; - v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.y - (double)v15; + v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15; *(float *)&sRotY = v19 * v19; *(float *)&sRotX = v18 * v18; v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY); @@ -4649,7 +4649,7 @@ pGlobalTXT_LocalizationStrings[79],// Exit (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - ptr_507BB8->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, nullstring, 0); + ptr_507BB8->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0); pCurrentScreen = 10; pEventTimer->Pause(); return 1; @@ -5025,6 +5025,8 @@ unsigned int pY; // [sp+D8h] [bp-8h]@1 unsigned int v45; // [sp+DCh] [bp-4h]@21 + v13 = nullptr; + pMouse->uPointingObjectID = 0; pMouse->GetClickPos(&pX, &pY); if ( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 ) @@ -5435,7 +5437,7 @@ (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); - v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, nullstring, 0); + v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0); ptr_507694 = v2->CreateButton( 0x258u, 0x12Cu, @@ -5448,12 +5450,12 @@ 0, pGlobalTXT_LocalizationStrings[64], 0); - ptr_507690 = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, nullstring, 0); - v2->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - v2->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - v2->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - v2->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); - v2->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, nullstring, 0); + ptr_507690 = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0); + v2->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + v2->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + v2->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + v2->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + v2->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); sub_419100(); return v2; } @@ -5488,12 +5490,12 @@ (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); - v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, nullstring, 0); - ptr_507690 = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, nullstring, 0); - v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); + v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0); + ptr_507690 = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0); + v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); return v2; } @@ -5566,16 +5568,16 @@ } a1.field_58 = 4; a1.uObjectDescID = v6; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.y; + a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; a1.uSoundID = 0; a1.uFacing = 0; a1.uAttributes = 8; v8 = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->sEyelevel + pParty->vPosition.y); + pParty->vPosition.y, + pParty->sEyelevel + pParty->vPosition.z); a1.uSpriteFrameID = 0; a1.uSectorID = v8; memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24)); @@ -5918,17 +5920,17 @@ } } a1.uObjectDescID = v6; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.field_58 = 4; a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.y; + a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; a1.uSoundID = 0; a1.uFacing = 0; a1.uAttributes = 8; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->sEyelevel + pParty->vPosition.y); + pParty->vPosition.y, + pParty->sEyelevel + pParty->vPosition.z); a1.uSpriteFrameID = 0; memcpy(&a1.stru_24, &pParty->pPickedItem, 0x24u); v8 = (int *)pMouse->GetCursorPos(&v25); @@ -5955,7 +5957,7 @@ else { v12 = &pOutdoor->pBModels[(signed int)(unsigned __int16)v0 >> 9].pFaces[v2 & 0x3F]; - if ( !(v12->uFaceAttributes & 0x2000000) ) + if ( !(v12->uAttributes & 0x2000000) ) goto LABEL_11; v11 = v12->sCogTriggeredID; } @@ -6481,13 +6483,13 @@ v1 = &pIndoor->pFaces[uFaceID]; //this = pGame->pIndoorCameraD3D; - v2 = &pIndoor->pVertices[*v1->pVertexIDs]; + v2 = &pIndoor->pVertices[v1->pVertexIDs[0]]; //v3 = *(_DWORD *)&v2->x; v4 = v2->z; //v5 = 0; if ( v1->pFacePlane_old.vNormal.x * (v2->x - pBLVRenderParams->vPartyPos.x) + v1->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y) - + v1->pFacePlane_old.vNormal.z * (v4 - pBLVRenderParams->vPartyPos.z) < 0 ) + + v1->pFacePlane_old.vNormal.z * (v2->z - pBLVRenderParams->vPartyPos.z) < 0 ) { dword_50B700 = 1; }
--- a/mm7_2.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_2.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -3160,8 +3160,8 @@ pGlobalTXT_LocalizationStrings[34],// "Cancel" (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, nullstring, 0); - pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0, 0x53u, 0, nullstring, 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); + pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0, 0x53u, 0, "", 0); pDialogueWindow->_41D08F(1, 1, 0, 2); dword_F8B19C = -1; v0 = (int)((char *)ptr_507BC0->ptr_1C - 102); @@ -3273,8 +3273,8 @@ { uDialogueType = 90; pParty->vPosition.x = 3849; - pParty->vPosition.z = 5770; - pParty->vPosition.y = 1; + pParty->vPosition.y = 5770; + pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; @@ -3313,10 +3313,10 @@ pGlobalTXT_LocalizationStrings[79], (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x55u, 0, nullstring, 0); - pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x56u, 0, nullstring, 0); - pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x57u, 0, nullstring, 0); - pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x58u, 0, nullstring, 0); + pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x55u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x56u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x57u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x58u, 0, "", 0); pDialogueWindow->_41D08F(4, 1, 0, 1); } } @@ -3470,8 +3470,8 @@ pRenderer->EndScene(); pRenderer->Present(); pParty->vPosition.x = 3849; - pParty->vPosition.z = 5770; - pParty->vPosition.y = 1; + pParty->vPosition.y = 5770; + pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; @@ -3706,7 +3706,7 @@ pGlobalTXT_LocalizationStrings[74], (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - return pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, nullstring, 0); + return pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", 0); } //----- (004BCACC) -------------------------------------------------------- @@ -3822,7 +3822,7 @@ pGlobalTXT_LocalizationStrings[74],// "End Conversation" (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), v1); - pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, v1, 0x51u, v1, v1, nullstring, (Texture *)v1); + pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, v1, 0x51u, v1, v1, "", (Texture *)v1); LABEL_10: v3 = dword_F8B198; v8 = ptr_507BC0; @@ -7852,9 +7852,9 @@ if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) { v21 = 0; - v22 = pParty->vPosition.y; + v22 = pParty->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); + v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v6 = &pActors[v20]; v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; @@ -7875,7 +7875,7 @@ v11 = ((unsigned __int64)(stru_5C6E00->SinCos(v10) * (signed __int64)v19) >> 16) + pParty->vPosition.x; v18 = stru_5C6E00->SinCos(v10 - stru_5C6E00->uIntegerHalfPi); v23 = (unsigned __int64)(v18 * (signed __int64)v19) >> 16; - v12 = pParty->vPosition.z; + v12 = pParty->vPosition.y; v13 = (unsigned __int64)(v18 * (signed __int64)v19) >> 16; v6->vInitialPosition.x = v11; v14 = v13 + v12; @@ -7897,8 +7897,8 @@ v6->uCurrentActionLength = 256; v6->UpdateAnimation(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor - || (v22 = pParty->vPosition.y, - result = pIndoor->GetSector(v11, v14, pParty->vPosition.y), + || (v22 = pParty->vPosition.z, + result = pIndoor->GetSector(v11, v14, pParty->vPosition.z), result == v21) && (result = _46CEC3_get_floor_level(v11, v14, v22, result, &v18), result != -30000) && (result = abs(result - v22), result <= 1024) ) @@ -8408,14 +8408,14 @@ v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16; v8 = 0; v19.uIndex = v24; - v19.vPosition.y = v23 + pParty->vPosition.z; - v19.vPosition.z = pParty->vPosition.y; + v19.vPosition.y = v23 + pParty->vPosition.y; + v19.vPosition.z = pParty->vPosition.z; v26 = 0; v27 = 0; v19.vPosition.z = sub_46D49E_prolly_get_world_y_under_party( v19.vPosition.x, - v23 + pParty->vPosition.z, - pParty->vPosition.y, + v23 + pParty->vPosition.y, + pParty->vPosition.z, 0, &v26, &v27, @@ -8450,7 +8450,7 @@ else { v26 = 0; - v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); + v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); do { ++v26; @@ -8464,17 +8464,17 @@ v16 = stru_5C6E00->SinCos(v14 - stru_5C6E00->uIntegerHalfPi); v20 = v16; v23 = (unsigned __int64)(v16 * (signed __int64)v12) >> 16; - v19.vPosition.y = v23 + pParty->vPosition.z; - v19.vPosition.z = pParty->vPosition.y; + v19.vPosition.y = v23 + pParty->vPosition.y; + v19.vPosition.z = pParty->vPosition.z; v19.uIndex = v24; - v17 = pIndoor->GetSector(v19.vPosition.x, v23 + pParty->vPosition.z, pParty->vPosition.y); + v17 = pIndoor->GetSector(v19.vPosition.x, v23 + pParty->vPosition.y, pParty->vPosition.z); if ( v17 == v22 ) { v18 = _46CEC3_get_floor_level(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &v25); v19.vPosition.z = v18; if ( v18 != -30000 ) { - if ( abs(v18 - pParty->vPosition.y) <= 1024 ) + if ( abs(v18 - pParty->vPosition.z) <= 1024 ) break; } } @@ -9003,111 +9003,109 @@ // return value: angle in integer format (multiplier of Pi/1024) unsigned int stru193_math::Atan2(int x, int y) { - stru193_math *v3; // esi@1 - int v4; // edi@1 - int v5; // ebx@1 - int v6; // eax@1 - signed int v7; // ecx@1 - unsigned int result; // eax@5 - signed int v9; // ebx@14 - signed __int64 v10; // qtt@20 - unsigned int v11; // eax@20 - int v12; // edx@20 - int v13; // ecx@38 - int v14; // eax@38 - unsigned int v15; // eax@43 - signed int v16; // [sp-4h] [bp-10h]@13 - - v3 = this; - v4 = y; - v5 = abs(x); - v6 = abs(y); - v7 = 0; - if ( v5 < 65536 && v6 >> 15 >= v5 ) - x = 0; - if ( !x ) - { - result = v3->uIntegerHalfPi; - if ( y <= 0 ) - result += v3->uIntegerPi; - return result; - } - if ( y ) - { - if ( x <= 0 ) - { - x = -x; - if ( y >= 0 ) - { - v16 = 4; - goto LABEL_19; - } - v16 = 3; + signed int quadrant; + __int64 dividend; + int quotient; + int lowIdx; + int highIdx; + int angle; + + auto X = x; + auto Y = y; + + if ( abs(X) < 65536 ) + { + if ( (abs(Y) >> 15) >= abs(X) ) + X = 0; + } + + if ( !X ) + { + if ( Y > 0 ) + { + return uIntegerHalfPi; //Pi/2 + } + else + { + return uIntegerHalfPi + uIntegerPi; //3*(Pi/2) + } + } + + if ( Y ) + { + if ( X < 0 ) + { + X = -X; + if ( Y > 0 ) + { + quadrant = 4; + } + else + { + quadrant = 3; + } } else { - if ( y >= 0 ) - { - v9 = 1; - goto LABEL_20; - } - v16 = 2; - } - v4 = -y; -LABEL_19: - v9 = v16; -LABEL_20: - LODWORD(v10) = v4 << 16; - HIDWORD(v10) = v4 >> 16; - v11 = v3->uIntegerHalfPi; - v12 = v10 / x; - if ( v12 <= v3->pTanTable[(signed int)v3->uIntegerHalfPi >> 1] ) - v11 = (signed int)v3->uIntegerHalfPi >> 1; - else - v7 = (signed int)v3->uIntegerHalfPi >> 1; - if ( v12 <= v3->pTanTable[(signed int)(v7 + v11) >> 1] ) - v11 = (signed int)(v7 + v11) >> 1; - else - v7 = (signed int)(v7 + v11) >> 1; - if ( v12 <= v3->pTanTable[(signed int)(v7 + v11) >> 1] ) - v11 = (signed int)(v7 + v11) >> 1; - else - v7 = (signed int)(v7 + v11) >> 1; - if ( v12 <= v3->pTanTable[(signed int)(v7 + v11) >> 1] ) - v11 = (signed int)(v7 + v11) >> 1; - else - v7 = (signed int)(v7 + v11) >> 1; - if ( v12 <= v3->pTanTable[(signed int)(v7 + v11) >> 1] ) - v11 = (signed int)(v7 + v11) >> 1; - else - v7 = (signed int)(v7 + v11) >> 1; - if ( v12 <= v3->pTanTable[(signed int)(v7 + v11) >> 1] ) - v11 = (signed int)(v7 + v11) >> 1; - else - v7 = (signed int)(v7 + v11) >> 1; - v13 = v7 + 1; - v14 = v11 - 1; - while ( v13 < v14 && v12 >= v3->pTanTable[v13] ) - ++v13; - if ( v9 == 2 ) - { - v15 = v3->uIntegerDoublePi; - } - else - { - if ( v9 == 3 ) - return v13 + v3->uIntegerPi; - if ( v9 != 4 ) - return v13; - v15 = v3->uIntegerPi; - } - return v15 - v13; - } - if ( x <= 0 ) - result = v3->uIntegerPi; - else - result = 0; - return result; + if ( Y > 0 ) + { + quadrant = 1; + } + else + { + quadrant = 2; + } + } + + if ( Y < 0 ) + Y = -Y; + + LODWORD(dividend) = Y << 16; + HIDWORD(dividend) = Y >> 16; + quotient = dividend / X; + + //looks like binary search + { + int i; + highIdx = uIntegerHalfPi; + lowIdx = 0; + + for (i = 0; i < 6; ++i) + { + if (quotient <= pTanTable[(lowIdx + highIdx) / 2]) + highIdx = (lowIdx + highIdx) / 2; + else + lowIdx = (lowIdx + highIdx) / 2; + } + } + + angle = lowIdx + 1; + while ( angle < (highIdx - 1) && quotient >= pTanTable[angle] ) + ++angle; + + switch (quadrant) + { + case 1: //X > 0, Y > 0 + return angle; + + case 2: //X > 0, Y < 0 + return uIntegerDoublePi - angle; //2*Pi - angle + + case 3: //X > 0, Y < 0 + return uIntegerPi + angle; //Pi + angle + + case 4: //X < 0, Y > 0 + return uIntegerPi - angle; //Pi - angle + } + + //should newer get here + return 0; + } + + if ( X < 0 ) //Y == 0, X < 0 + return uIntegerPi; + + return 0; } @@ -11783,12 +11781,12 @@ pParty->vPrevPosition.y = v0; pParty->vPrevPosition.x = 12552; pParty->vPosition.x = 12552; - pParty->vPosition.y = v0; + pParty->vPosition.z = v0; pParty->uFallStartY = v0; pParty->sPrevRotationX = v0; pParty->sRotationX = v0; pParty->vPrevPosition.z = 1816; - pParty->vPosition.z = 1816; + pParty->vPosition.y = 1816; v0 = 1; pParty->sPrevRotationY = 512; pParty->sRotationY = 512; @@ -13166,11 +13164,11 @@ cbData = 4; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { - if ( !RegCreateKeyExA(hKey, "New World Computing", 0, nullstring, 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) - { - if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, nullstring, 0, 0xF003Fu, 0, &v10, &dwDisposition) ) - { - if ( !RegCreateKeyExA(v10, "1.0", 0, nullstring, 0, 0xF003Fu, 0, &v11, &dwDisposition) ) + if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) + { + if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v10, &dwDisposition) ) + { + if ( !RegCreateKeyExA(v10, "1.0", 0, "", 0, 0xF003Fu, 0, &v11, &dwDisposition) ) { if ( RegQueryValueExA(v11, lpValueName, 0, 0, Data, &cbData) ) { @@ -13208,11 +13206,11 @@ phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { - if ( !RegCreateKeyExA(hKey, "New World Computing", 0, nullstring, 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) - { - if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, nullstring, 0, 0xF003Fu, 0, &v8, &dwDisposition) ) - { - if ( !RegCreateKeyExA(v8, "1.0", 0, nullstring, 0, 0xF003Fu, 0, &v9, &dwDisposition) ) + if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) + { + if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) + { + if ( !RegCreateKeyExA(v8, "1.0", 0, "", 0, 0xF003Fu, 0, &v9, &dwDisposition) ) { v2 = strlen(Str); RegSetValueExA(v9, lpValueName, 0, 1u, (const BYTE *)Str, v2 + 1); @@ -13250,9 +13248,9 @@ phkResult = 0; v4 = RegCloseKey; if ( RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) - || RegCreateKeyExA(hKey, "New World Computing", 0, nullstring, 0, 0xF003Fu, 0, &phkResult, &dwDisposition) - || RegCreateKeyExA(phkResult, "Might and Magic VII", 0, nullstring, 0, 0xF003Fu, 0, &v13, &dwDisposition) - || RegCreateKeyExA(v13, "1.0", 0, nullstring, 0, 0xF003Fu, 0, &v14, &dwDisposition) ) + || RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) + || RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v13, &dwDisposition) + || RegCreateKeyExA(v13, "1.0", 0, "", 0, 0xF003Fu, 0, &v14, &dwDisposition) ) goto LABEL_7; if ( RegQueryValueExA(v14, lpValueName, 0, &Type, Dest, &cbData) ) { @@ -13301,11 +13299,11 @@ phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { - if ( !RegCreateKeyExA(hKey, "New World Computing", 0, nullstring, 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) - { - if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, nullstring, 0, 0xF003Fu, 0, &v7, &dwDisposition) ) - { - if ( !RegCreateKeyExA(v7, "1.0", 0, nullstring, 0, 0xF003Fu, 0, &v8, &dwDisposition) ) + if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) + { + if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v7, &dwDisposition) ) + { + if ( !RegCreateKeyExA(v7, "1.0", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { RegSetValueExA(v8, lpValueName, 0, 4u, Data, 4u); RegCloseKey(v8); @@ -15642,7 +15640,7 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { if ( pRenderer->pRenderD3D ) - v1 = pGame->pIndoorCameraD3D->flt_fov; + v1 = pGame->pIndoorCameraD3D->fov; else v1 = pIndoorCamera->flt_1C_fov; v3 = (signed __int64)v1; @@ -15663,7 +15661,7 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { if ( pRenderer->pRenderD3D ) - v1 = pGame->pIndoorCameraD3D->flt_fov; + v1 = pGame->pIndoorCameraD3D->fov; else v1 = pIndoorCamera->flt_1C_fov; v3 = (signed __int64)v1; @@ -15947,7 +15945,7 @@ if ( uCurrentlyLoadedLevelType != LEVEL_Indoor ) { if ( a1 >> 9 >= pOutdoor->uNumBModels - || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(a1 >> 3) & 0x3F], BYTE2(v7->uFaceAttributes) & 0x10) + || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(a1 >> 3) & 0x3F], BYTE2(v7->uAttributes) & 0x10) || (v6 = v7->sCogTriggeredID) == 0 ) return 1; LABEL_13: @@ -16153,8 +16151,8 @@ do { v5 = abs(*((short *)v4 - 17) - pParty->vPosition.x); - v17 = abs(*((short *)v4 - 16) - pParty->vPosition.z); - v18 = abs(*((short *)v4 - 15) - pParty->vPosition.y); + v17 = abs(*((short *)v4 - 16) - pParty->vPosition.y); + v18 = abs(*((short *)v4 - 15) - pParty->vPosition.z); v6 = v5; v7 = v17; v8 = v18; @@ -16465,21 +16463,21 @@ ODM_ProcessPartyActions(); if ( pParty->vPosition.x < -22528 || pParty->vPosition.x > 22528 - || pParty->vPosition.z < -22528 - || pParty->vPosition.z > 22528 ) + || pParty->vPosition.y < -22528 + || pParty->vPosition.y > 22528 ) { strcpy(pOutdoor->pLevelFilename, pCurrentMapName); - v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.z, (char *)&pOut, 32); + v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, (char *)&pOut, 32); if ( !bUnderwater && (pParty->uFlags & 0x8C || BYTE1(pParty->uFlags) & 2 || pParty->bFlying) || !v0 ) { if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; - if ( pParty->vPosition.z < -22528 ) - pParty->vPosition.z = -22528; - if ( pParty->vPosition.z > 22528 ) - pParty->vPosition.z = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; } else {
--- a/mm7_3.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_3.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -122,7 +122,7 @@ { v9 = &pIndoor->pSectors[v33[result]]; v10 = 0; - v32 = v9->field_4 + v9->field_C + v9->field_14; + v32 = v9->uNumFloors + v9->field_C + v9->field_14; v26 = 0; if ( v32 > 0 ) break; @@ -346,7 +346,7 @@ f.pFacePlane_old.vNormal.z = v4->pFacePlane.vNormal.z; v6 = v4->pFacePlane.dist; f.pFacePlane_old.dist = v4->pFacePlane.dist; - v7 = v4->uFaceAttributes; + v7 = v4->uAttributes; f.uAttributes = v7; f.pBounding.x1 = v4->pBoundingBox.x1; f.pBounding.y1 = v4->pBoundingBox.y1; @@ -649,21 +649,21 @@ { if ( stru_721530.sMinX >= pParty->vPosition.x - v1 ) { - if ( stru_721530.sMaxY <= pParty->vPosition.z + v1 ) - { - if ( stru_721530.sMinY >= pParty->vPosition.z - v1 ) - { - if ( stru_721530.sMaxZ <= (signed int)(pParty->vPosition.y + pParty->uPartyHeight) ) - { - if ( stru_721530.sMinZ >= pParty->vPosition.y ) + if ( stru_721530.sMaxY <= pParty->vPosition.y + v1 ) + { + if ( stru_721530.sMinY >= pParty->vPosition.y - v1 ) + { + if ( stru_721530.sMaxZ <= (signed int)(pParty->vPosition.z + pParty->uPartyHeight) ) + { + if ( stru_721530.sMinZ >= pParty->vPosition.z ) { v3 = stru_721530.prolly_normal_d + v1; v11 = pParty->vPosition.x - stru_721530.normal.x; v4 = ((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.field_58.y - - (pParty->vPosition.z - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; - v10 = pParty->vPosition.z - stru_721530.normal.y; + - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v10 = pParty->vPosition.y - stru_721530.normal.y; result = abs(((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.field_58.y - - (pParty->vPosition.z - stru_721530.normal.y) * stru_721530.field_58.x) >> 16); + - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.field_58.x) >> 16); if ( result <= v3 ) { result = v10 * stru_721530.field_58.y; @@ -671,11 +671,11 @@ if ( v5 > 0 ) { v6 = ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v5) >> 16) + stru_721530.normal.z; - result = pParty->vPosition.y; - if ( v6 >= pParty->vPosition.y ) + result = pParty->vPosition.z; + if ( v6 >= pParty->vPosition.z ) { - result = v9 + pParty->vPosition.y; - if ( v6 <= (signed int)(v9 + pParty->vPosition.y) || v8 ) + result = v9 + pParty->vPosition.z; + if ( v6 <= (signed int)(v9 + pParty->vPosition.z) || v8 ) { result = sub_452A9E(v3 * v3 - v4 * v4); v7 = v5 - result; @@ -1274,7 +1274,7 @@ case 6: v40 = &pOutdoor->pBModels[v38 >> 9]; v41 = &v40->pFaces[v39 & 0x3F]; - if ( !(BYTE3(v41->uFaceAttributes) & 0x20) ) + if ( !(BYTE3(v41->uAttributes) & 0x20) ) { v42 = v41->uPolygonType; if ( v42 == 3 ) @@ -2127,7 +2127,7 @@ } v1->vVelocity.z += v37; LABEL_70: - if ( BYTE3(v32->uFaceAttributes) & 0x10 ) + if ( BYTE3(v32->uAttributes) & 0x10 ) EventProcessor(v32->sCogTriggeredID, 0, 1); goto LABEL_74; } @@ -2214,6 +2214,7 @@ v20 = 0; if ( (signed int)uNumLayingItems > 0 ) { + __debugbreak(); v2 = (char *)&pLayingItems[0].uSpriteFrameID; do { @@ -2272,8 +2273,8 @@ if ( pParty->bTurnBasedModeOn != 1 || !(*(v2 - 4) & 4) ) goto LABEL_36; v12 = abs(pParty->vPosition.x - *(int *)(v2 - 26)); - v18 = abs(pParty->vPosition.z - *(int *)(v2 - 22)); - v19 = abs(pParty->vPosition.y - *(int *)(v2 - 18)); + v18 = abs(pParty->vPosition.y - *(int *)(v2 - 22)); + v19 = abs(pParty->vPosition.z - *(int *)(v2 - 18)); v13 = v12; v14 = v18; v15 = v19; @@ -2446,15 +2447,15 @@ int v89; // [sp+58h] [bp-8h]@1 int angle; // [sp+5Ch] [bp-4h]@47 - v0 = pParty->vPosition.y; + v0 = pParty->vPosition.z; v89 = pParty->uFallSpeed; v1 = 0; - v85 = pParty->vPosition.z; + v85 = pParty->vPosition.y; v70 = 0; v2 = 0; v86 = pParty->vPosition.x; - v87 = pParty->vPosition.y; - v77 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); + v87 = pParty->vPosition.z; + v77 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v72 = 0; v78 = 0; v71 = 0; @@ -2473,15 +2474,15 @@ if ( i == -30000 ) { pParty->vPosition.x = blv_prev_party_x; - pParty->vPosition.z = blv_prev_party_z; - pParty->vPosition.y = blv_prev_party_y; + pParty->vPosition.y = blv_prev_party_z; + pParty->vPosition.z = blv_prev_party_y; pParty->uFallStartY = blv_prev_party_y; return; } } blv_prev_party_x = pParty->vPosition.x; - blv_prev_party_z = pParty->vPosition.z; - blv_prev_party_y = pParty->vPosition.y; + blv_prev_party_z = pParty->vPosition.y; + blv_prev_party_y = pParty->vPosition.z; if ( pParty->bTurnBasedModeOn != 1 ) { v4 = (double)(GetTickCount() / 0x1F4); @@ -2489,8 +2490,8 @@ if ( *(int *)&word_720C10_intercepts_xs[102] != LODWORD(v67) ) { dword_4F8584[3 * dword_4F8580[0]] = pParty->vPosition.x; - dword_4F8588[3 * dword_4F8580[0]] = pParty->vPosition.z; - dword_4F8580[3 * dword_4F8580[0]++ + 3] = pParty->vPosition.y; + dword_4F8588[3 * dword_4F8580[0]] = pParty->vPosition.y; + dword_4F8580[3 * dword_4F8580[0]++ + 3] = pParty->vPosition.z; if ( dword_4F8580[0] > 60 ) dword_4F8580[0] = 1; } @@ -2678,7 +2679,8 @@ * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)(v88 * fWalkSpeedMultiplier))) >> 16; - goto LABEL_70; + v72 = 1; + goto LABEL_87; case PARTY_RunBackward: v32 = stru_5C6E00->SinCos(angle); v33 = (double)v81; @@ -2688,7 +2690,7 @@ v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); v1 -= (unsigned __int64)(v34 * (signed __int64)(signed int)(signed __int64)(v88 * fBackwardMovementSlowdownMultiplier)) >> 16; -LABEL_70: +//LABEL_70: v72 = 1; goto LABEL_87; case PARTY_LookUp: @@ -2938,10 +2940,10 @@ } if ( bWalkSound && pParty->field_6F8 <= 0 ) { - if ( sub_452A9E((pParty->vPosition.x - v86) * (pParty->vPosition.x - v86) + (pParty->vPosition.z - v85) - * (pParty->vPosition.z - v85) - + (pParty->vPosition.y - v37) - * (pParty->vPosition.y - v37)) <= 16 ) + if ( sub_452A9E((pParty->vPosition.x - v86) * (pParty->vPosition.x - v86) + (pParty->vPosition.y - v85) + * (pParty->vPosition.y - v85) + + (pParty->vPosition.z - v37) + * (pParty->vPosition.z - v37)) <= 16 ) goto LABEL_188; if ( v72 && (!bJumping || bFeatherFalla) ) { @@ -3001,8 +3003,8 @@ pParty->uFlags |= 8u; BYTE1(pParty->uFlags) &= 0xFDu; pParty->vPosition.x = v86; - pParty->vPosition.y = v37; - pParty->vPosition.z = v85; + pParty->vPosition.z = v37; + pParty->vPosition.y = v85; pParty->uFallSpeed = v89; if ( !bJumping && BYTE3(pIndoor->pFaces[v79].uAttributes) & 0x40 ) BYTE1(pParty->uFlags) |= 2u; @@ -3147,17 +3149,17 @@ int v130; // [sp+90h] [bp-4h]@14 v121 = pParty->uFallSpeed; - v123 = pParty->vPosition.y; + v123 = pParty->vPosition.z; _zero = 0; v1 = 0; v103 = 0; v2 = 0; *(float *)&v128 = 0.0; v116 = pParty->vPosition.x; - v117 = pParty->vPosition.z; + v117 = pParty->vPosition.y; v113 = pParty->field_6F0; bJumping = 0; - v118 = GetTerrainHeightsAroundParty(pParty->vPosition.x, pParty->vPosition.z); + v118 = GetTerrainHeightsAroundParty(pParty->vPosition.x, pParty->vPosition.y); v114 = 0; v124 = 0; v108 = 0; @@ -3286,7 +3288,7 @@ || pParty->pPartyBuffs[7].uFlags & 1 || *(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[7].uCaster + 10] > 0 ) { - if ( pParty->vPosition.y < 4000 || bJumping ) + if ( pParty->vPosition.z < 4000 || bJumping ) { v123 += 30; v113 += 30; @@ -3306,7 +3308,7 @@ pParty->field_6E4 = 0; pPartyActionQueue->uNumActions = 0; BYTE1(pParty->uFlags) |= 1u; - pParty->vPosition.y = v109 - pParty->uPartyHeight - 31; + pParty->vPosition.z = v109 - pParty->uPartyHeight - 31; pParty->field_6F0 = v123; pParty->bFlying = 0; v123 = v109 - pParty->uPartyHeight - 31; @@ -3635,7 +3637,7 @@ { if ( v34 < -500 && !pParty->bFlying - && pParty->vPosition.y - v111 > 1000 + && pParty->vPosition.z - v111 > 1000 && SHIDWORD(pParty->pPartyBuffs[5].uExpireTime) <= 0 && (SHIDWORD(pParty->pPartyBuffs[5].uExpireTime) < 0 || !LODWORD(pParty->pPartyBuffs[5].uExpireTime)) ) { @@ -3683,7 +3685,7 @@ if ( stru_721530._47050A(v36) ) break; _46E889_collide_against_bmodels(1u); - v37 = WorldPosToGridCellZ(pParty->vPosition.z); + v37 = WorldPosToGridCellZ(pParty->vPosition.y); v38 = WorldPosToGridCellX(pParty->vPosition.x); _46E26D_collide_against_sprites(v38, v37); _46ED8A_collide_against_layingItems(4u); @@ -3856,7 +3858,7 @@ LABEL_220: v45 = stru_721530.uFaceID; LABEL_221: - if ( pParty->field_6F4_packedid != v45 && BYTE3(v47->uFaceAttributes) & 4 ) + if ( pParty->field_6F4_packedid != v45 && BYTE3(v47->uAttributes) & 4 ) { pParty->field_6F4_packedid = v45; v103 = v47->sCogTriggeredID; @@ -3894,14 +3896,14 @@ if ( bWalkSound && pParty->field_6F8 <= 0 ) { v122 = abs(pParty->vPosition.x - v116); - v126 = abs(pParty->vPosition.z - v117); - v62 = abs(pParty->vPosition.y - v123); + v126 = abs(pParty->vPosition.y - v117); + v62 = abs(pParty->vPosition.z - v123); if ( sub_452A9E(v122 * v122 + v126 * v126 + v62 * v62) < 8 ) goto LABEL_344; if ( v114 && (!bJumping || v101) ) { if ( !v107 - && !(BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uFaceAttributes) & 0x20) ) + && !(BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uAttributes) & 0x20) ) { v96 = 0; v94 = 0; @@ -3922,7 +3924,7 @@ v88 = 804; v86 = 1; LABEL_255: - v63 = WorldPosToGridCellZ(pParty->vPosition.z) - 1; + v63 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; v64 = WorldPosToGridCellX(pParty->vPosition.x); v87 = pOutdoor->_47EE49(v64, v63, v86); goto LABEL_257; @@ -3930,7 +3932,7 @@ if ( v124 && (!bJumping || v101) ) { if ( v107 - || BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uFaceAttributes) & 0x20 ) + || BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uAttributes) & 0x20 ) { v96 = 0; v94 = 0; @@ -3965,7 +3967,7 @@ else pParty->uFlags |= 8u; v126 = WorldPosToGridCellX(pParty->vPosition.x); - v65 = WorldPosToGridCellZ(pParty->vPosition.z) - 1; + v65 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; v114 = WorldPosToGridCellX(v116); v66 = WorldPosToGridCellZ(v117) - 1; v127 = (BSPModel *)(((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(v126, v65) >> 1) & 1); @@ -3985,25 +3987,25 @@ pParty->uFallSpeed = v121; v73 = v123; pParty->vPosition.x = v116; - pParty->vPosition.z = v117; - pParty->vPosition.y = v123; + pParty->vPosition.y = v117; + pParty->vPosition.z = v123; pParty->field_6F0 = v113; if ( v123 > 8160 ) { v73 = 8160; pParty->uFallStartY = 8160; - pParty->vPosition.y = 8160; + pParty->vPosition.z = 8160; } if ( !v103 || (EventProcessor(v103, 0, 1), pParty->vPosition.x == v71) - && pParty->vPosition.z == v72 - && (v73 = pParty->vPosition.y, pParty->vPosition.y == v70) ) + && pParty->vPosition.y == v72 + && (v73 = pParty->vPosition.z, pParty->vPosition.z == v70) ) { if ( v73 < v111 ) { pParty->uFallSpeed = 0; v73 = v105; - pParty->vPosition.y = v105; + pParty->vPosition.z = v105; if ( pParty->uFallStartY - v70 > 512 && !bFeatherFall && v70 <= v105 && !bUnderwater ) { if ( pParty->uFlags & 0x100 ) @@ -4026,7 +4028,7 @@ ++v74; } while ( (signed int)v74 <= (signed int)&pPlayers[4] ); - v73 = pParty->vPosition.y; + v73 = pParty->vPosition.z; } } pParty->uFallStartY = v70; @@ -4035,7 +4037,7 @@ { if ( (signed int)(pParty->uPartyHeight + v73) >= v109 ) { - pParty->vPosition.y = v109 - pParty->uPartyHeight - 1; + pParty->vPosition.z = v109 - pParty->uPartyHeight - 1; pParty->field_6F0 = v109 - pParty->uPartyHeight - 1; } } @@ -4070,7 +4072,7 @@ if ( v78 ) { LABEL_312: - pParty->vPosition.z = v117; + pParty->vPosition.y = v117; LABEL_313: if ( bWaterWalk ) { @@ -4097,33 +4099,33 @@ LABEL_318: v81 = v123; v82 = v123; - pParty->vPosition.y = v123; + pParty->vPosition.z = v123; if ( v123 > 8160 ) { v82 = 8160; pParty->uFallStartY = 8160; - pParty->vPosition.y = 8160; + pParty->vPosition.z = 8160; } LOWORD(pParty->uFlags) &= 0xFDFBu; pParty->uFallSpeed = v121; pParty->field_6F0 = v113; if ( v114 ) { - v83 = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.z, &v110, 1); - v82 = pParty->vPosition.y; - if ( pParty->vPosition.y <= v83 ) + v83 = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v110, 1); + v82 = pParty->vPosition.z; + if ( pParty->vPosition.z <= v83 ) pParty->uFlags |= 4u; } if ( !v103 || (EventProcessor(v103, 0, 1), pParty->vPosition.x == v116) - && pParty->vPosition.z == v117 - && (v82 = pParty->vPosition.y, pParty->vPosition.y == v81) ) + && pParty->vPosition.y == v117 + && (v82 = pParty->vPosition.z, pParty->vPosition.z == v81) ) { if ( v82 < v111 ) { v82 = v105; pParty->uFallSpeed = 0; - pParty->vPosition.y = v105; + pParty->vPosition.z = v105; if ( pParty->uFallStartY - v81 > 512 && !bFeatherFall && v81 <= v105 && !bUnderwater ) { if ( pParty->uFlags & 0x100 ) @@ -4145,14 +4147,14 @@ ++v84; } while ( (signed int)v84 <= (signed int)&pPlayers[4] ); - v82 = pParty->vPosition.y; + v82 = pParty->vPosition.z; } } pParty->uFallStartY = v81; } if ( v102 && v82 < v109 && (signed int)(pParty->uPartyHeight + v82) >= v109 ) { - pParty->vPosition.y = v82 + pParty->uPartyHeight - v109 + 1; + pParty->vPosition.z = v82 + pParty->uPartyHeight - v109 + 1; pParty->field_6F0 = v82 + pParty->uPartyHeight - v109 + 1; } } @@ -6797,7 +6799,7 @@ } while ( 1 ) { - if ( pFace->uFaceAttributes & 0x2000 ) + if (pFace->Invisible()) goto LABEL_85; v5 = (int)*(v2 - 1); v6 = pFace->pVertexIDs[0]; @@ -6807,7 +6809,7 @@ *(int *)&v7->flags = 0; pLightmapBuilder = v8; v9 = pFace->uTextureID; - v10 = (BYTE1(pFace->uFaceAttributes) & 0x40) == 0; + v10 = (BYTE1(pFace->uAttributes) & 0x40) == 0; v48 = pFace->uTextureID; if ( !v10 ) { @@ -6819,14 +6821,14 @@ v12 = (v9 != -1 ? pBitmaps_LOD->pTextures[v9].uTextureWidth : 24); v49 = v12; v49 = pFaceTexture->uTextureHeight; - v10 = (pFace->uFaceAttributes & 0x10) == 0; + v10 = (pFace->uAttributes & 0x10) == 0; v45 = 1.0 / (double)v12; v44 = 1.0 / (double)v49; if ( !v10 ) *(int *)&v7->flags |= 2u; - if ( BYTE2(pFace->uFaceAttributes) & 0x40 ) + if ( BYTE2(pFace->uAttributes) & 0x40 ) HIBYTE(v7->flags) |= 4u; - v13 = pFace->uFaceAttributes; + v13 = pFace->uAttributes; if ( v13 & 4 ) { HIBYTE(v7->flags) |= 4u; @@ -6836,7 +6838,7 @@ if ( v13 & 0x20 ) HIBYTE(v7->flags) |= 8u; } - v14 = pFace->uFaceAttributes; + v14 = pFace->uAttributes; if ( BYTE1(v14) & 8 ) { *(int *)&v7->flags |= 0x2000u; @@ -6926,7 +6928,7 @@ } else { - v47->_436BB7_project_and_stuff((RenderVertexSoft *)(v23 - 12), 1u, 0); + v47->Project((RenderVertexSoft *)(v23 - 12), 1u, 0); } v23 += 48; --v51; @@ -7005,7 +7007,7 @@ pDecalBuilder->ApplyDecals_OutdoorFace(pFace); v31->std__vector_000004_size = 0; LOBYTE(v31) = 0; - if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) { v31 = (LightmapBuilder *)(v50 ? 3 : v49 != 0 ? 5 : 0); static_RenderBuildingsD3D_stru_73C834._49B04D(pFace, (BSPVertexBuffer *)v56 - 1); @@ -7027,7 +7029,7 @@ -1); } } - if ( stru_F8AD28.field_AC > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 ) pLightmapBuilder->ApplyLights( &stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, @@ -7241,7 +7243,7 @@ } else { - pGame->pIndoorCameraD3D->_436BB7_project_and_stuff((RenderVertexSoft *)(v9 - 12), 1u, 0); + pGame->pIndoorCameraD3D->Project((RenderVertexSoft *)(v9 - 12), 1u, 0); } v81 += 2; v9 += 48; @@ -7373,7 +7375,7 @@ }*/ pGame->pLightmapBuilder->ApplyLights_OutdoorFace((ODMFace *)v3); - if ( stru_F8AD28.field_AC <= 0 ) + if ( stru_F8AD28.uNumLightsApplied <= 0 ) { v12->field_108 = 0; } @@ -7383,9 +7385,9 @@ v12->field_108 = 1; static_sub_004789DE_stru_73C818._49B04D((ODMFace *)v3, v35); - v55 = static_sub_004789DE_stru_73C818.vNormal.x; - v56 = static_sub_004789DE_stru_73C818.vNormal.y; - v57 = static_sub_004789DE_stru_73C818.vNormal.z; + v55 = static_sub_004789DE_stru_73C818.face_plane.vNormal.x; + v56 = static_sub_004789DE_stru_73C818.face_plane.vNormal.y; + v57 = static_sub_004789DE_stru_73C818.face_plane.vNormal.z; pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, v26, (Vec3_float_ *)&v55); } if ( v74 ) @@ -12905,18 +12907,18 @@ void PrepareWallsRenderList_BLV() { pStru170->uNumFaceIDs = 0; - if ( pBLVRenderParams->uRadius ) - { - pStru170->field_FA8[0].uSectorID = LOWORD(pBLVRenderParams->uRadius); - pStru170->field_FA8[0].uViewportW = LOWORD(pBLVRenderParams->uViewportW); - pStru170->field_FA8[0].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); - pStru170->field_FA8[0].uViewportY = LOWORD(pBLVRenderParams->uViewportY); - pStru170->field_FA8[0].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + if ( pBLVRenderParams->uPartySectorID ) + { + pStru170->field_FA8[0].uSectorID = pBLVRenderParams->uPartySectorID; + pStru170->field_FA8[0].uViewportW = pBLVRenderParams->uViewportW; + pStru170->field_FA8[0].uViewportZ = pBLVRenderParams->uViewportZ; + pStru170->field_FA8[0].uViewportY = pBLVRenderParams->uViewportY; + pStru170->field_FA8[0].uViewportX = pBLVRenderParams->uViewportX; pStru170->field_FA8[0].field_C._43F9E1( - SLOWORD(pBLVRenderParams->uViewportX), - SLOWORD(pBLVRenderParams->uViewportY), - SLOWORD(pBLVRenderParams->uViewportZ), - SLOWORD(pBLVRenderParams->uViewportW)); + pBLVRenderParams->uViewportX, + pBLVRenderParams->uViewportY, + pBLVRenderParams->uViewportZ, + pBLVRenderParams->uViewportW); pStru170->field_FA8[0].uFaceID = -1; pStru170->field_FA8[0].std__vector_0007A8 = -1; pStru170->std__vector_000FA8 = 1; @@ -13063,10 +13065,10 @@ else { v17 = &pGame->pIndoorCameraD3D; - v15->flt_8 = pGame->pIndoorCameraD3D->flt_D0; - v18 = (*v17)->flt_D4; - v19 = v15->flt_8; - v15->flt_C = v18; + v15->fov_x = pGame->pIndoorCameraD3D->fov_x; + v18 = (*v17)->fov_y; + v19 = v15->fov_x; + v15->fov_y = v18; v31 = v19; v25 = v19 + 6.7553994e15; LODWORD(v20) = 0; @@ -13075,7 +13077,7 @@ LODWORD(v31) = v12->scale; v37 = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16; v15->field_0 = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16; - v31 = v15->flt_C; + v31 = v15->fov_y; v25 = v31 + 6.7553994e15; LODWORD(v20) = 0; HIDWORD(v20) = SLOWORD(v25); @@ -13217,7 +13219,7 @@ v1->uParticleTrailColorR, v1->uParticleTrailColorG, v1->uParticleTrailColorB, - v11); + byte_4E94D3); } if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible( a1, @@ -13247,9 +13249,9 @@ } else { - v3->flt_8 = pGame->pIndoorCameraD3D->flt_D0; - v3->flt_C = pGame->pIndoorCameraD3D->flt_D4; - v18 = (int)floorf(v3->flt_8 + 0.5f) / x; + v3->fov_x = pGame->pIndoorCameraD3D->fov_x; + v3->fov_y = pGame->pIndoorCameraD3D->fov_y; + v18 = (int)floorf(v3->fov_x + 0.5f) / x; v3->field_0 = (unsigned __int64)(v24->scale * (__int64)v18) >> 16; v31 = (unsigned __int64)(v24->scale * (__int64)v18) >> 16; } @@ -13766,7 +13768,7 @@ int a3a; // [sp+44h] [bp-10h]@40 signed int uCenterY; // [sp+48h] [bp-Ch]@1 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 - signed int uZb; // [sp+5Ch] [bp+8h]@27 + //signed int uZb; // [sp+5Ch] [bp+8h]@27 signed int uWidth; // [sp+5Ch] [bp+8h]@30 signed int uZd; // [sp+5Ch] [bp+8h]@45 signed int uZe; // [sp+5Ch] [bp+8h]@67 @@ -13809,7 +13811,7 @@ v18 = (double)(1 << (16 - v17)); v19 = v18; v20 = (double)(pParty->vPosition.x + 32768) / v18; - v21 = (double)(32768 - pParty->vPosition.z) / v19; + v21 = (double)(32768 - pParty->vPosition.y) / v19; uWb = v21; if ( uZoom == 512 ) { @@ -13913,17 +13915,15 @@ auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; - if (~pFace1->uAttributes & 0x2000) - { //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; - if (~pFace2->uAttributes & 0x2000) - { - v11 = pOutline->uFlags; - if ( v11 & 1 ) - goto LABEL_15; - if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) - goto LABEL_ABC; - } + if (pFace1->Visible() && pFace2->Visible()) + { + v11 = pOutline->uFlags; + if ( v11 & 1 ) + goto LABEL_15; + if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) + goto LABEL_ABC; + } continue; @@ -13942,15 +13942,15 @@ } else { - v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - - uZoom * pParty->vPosition.x) >> 16); - lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - - uZoom * pParty->vPosition.z) >> 16); - uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - - uZoom * pParty->vPosition.x) >> 16); - v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - - uZoom * pParty->vPosition.z) >> 16); - v15 = abs(pOutline->sZ - pParty->vPosition.y) / 8; + auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); + auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); + auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); + v69 = uCenterX + _c; + v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; if ( v15 > 100 ) v15 = 100; pRenderer->Line2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); @@ -13958,10 +13958,10 @@ } - for ( uZb = 0; uZb < (signed int)uNumBlueFacesInBLVMinimap; ++uZb ) + for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) { //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; - auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; + auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; pRenderer->Line2D( uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom @@ -13970,7 +13970,7 @@ uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - - uZoom * pParty->vPosition.z) >> 16), + - uZoom * pParty->vPosition.y) >> 16), uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) @@ -13978,7 +13978,7 @@ uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - - uZoom * pParty->vPosition.z) >> 16), + - uZoom * pParty->vPosition.y) >> 16), uBlue); } } @@ -14045,7 +14045,8 @@ if ( bWizardEyeActive ) { uZe = 0; - if ( (signed int)uNumLayingItems > 0 ) + //for (uint i = 0; i < uNumLayingItems; ++i) + if (uNumLayingItems > 0) { a2c = (char *)&pLayingItems[0].uObjectDescID; while ( 1 ) @@ -14055,7 +14056,7 @@ || uWizardEyeSkillLevel == 1 || (v37 = ((unsigned __int64)((*(int *)(a2c + 2) - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + uCenterX, - v79 = (unsigned __int64)((*(int *)(a2c + 6) - pParty->vPosition.z) * (signed __int64)(signed int)uZoom) >> 16, + v79 = (unsigned __int64)((*(int *)(a2c + 6) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16, v38 = uCenterY - v79, v37 < pRenderer->field_1C_clipx) || v37 > pRenderer->field_24_clipz @@ -14115,7 +14116,7 @@ v40 = ((unsigned __int64)(((signed int)*((short *)flagsc - 17) - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + uCenterX; - v76 = (unsigned __int64)(((signed int)*((short *)flagsc - 16) - pParty->vPosition.z) + v76 = (unsigned __int64)(((signed int)*((short *)flagsc - 16) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; v41 = uCenterY - v76; if ( v40 >= pRenderer->field_1C_clipx ) @@ -14174,7 +14175,7 @@ { v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + uCenterX; - v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.z) * (signed __int64)(signed int)uZoom) >> 16; + v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; v47 = uCenterY - v77; if ( v46 >= pRenderer->field_1C_clipx ) { @@ -14206,14 +14207,14 @@ pRenderer->DrawTextureTransparent( 0x1D4u, v33, - (Texture *)(dword_5079D8 != -1 ? (int)&pIcons_LOD->pTextures[dword_5079D8] : 0)); + (Texture *)(dword_5079D8 != -1 ? &pIcons_LOD->pTextures[dword_5079D8] : 0)); uZooma = (double)pParty->sRotationY * 0.1171875; v50 = uZooma + 6.7553994e15; pRenderer->Clip(0x21Du, v33, 0x237u, 0x1E0u); pRenderer->DrawTextureIndexed( LODWORD(v50) + 285, 0x88u, - (Texture *)(dword_5079B4 != -1 ? (int)&pIcons_LOD->pTextures[dword_5079B4] : 0)); + (Texture *)(dword_5079B4 != -1 ? &pIcons_LOD->pTextures[dword_5079B4] : 0)); pRenderer->ResetClip(); } @@ -14524,8 +14525,8 @@ } LABEL_38: v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + v85 - 3; - v81 = pParty->vPosition.z - v84; - v97 = (const void *)((unsigned __int64)((pParty->vPosition.z - v84) * (signed __int64)v5) >> 16); + v81 = pParty->vPosition.y - v84; + v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16); v48 = 1; v49 = v90 - (int)v97 - 3; if ( v47 >= (signed int)x_ ) @@ -14789,7 +14790,7 @@ if ( v1 < 384 ) this->field_2C = 384; this->sPartyPosX = pParty->vPosition.x; - this->sPartyPosZ = pParty->vPosition.z; + this->sPartyPosZ = pParty->vPosition.y; return _4432E7(); } @@ -14807,7 +14808,7 @@ if ( v1 > v2 ) this->field_2C = v2; this->sPartyPosX = pParty->vPosition.x; - this->sPartyPosZ = pParty->vPosition.z; + this->sPartyPosZ = pParty->vPosition.y; return _4432E7(); } @@ -15620,7 +15621,7 @@ int pX; // [sp+28h] [bp-4h]@1 v24 = pParty->vPosition.x; - v0 = pParty->vPosition.z; + v0 = pParty->vPosition.y; v1 = pOutdoor->uNumBModels; *(float *)&v23 = (double)(signed int)viewparams->uMinimapZoom * 0.000015258789; v2 = 0; @@ -15665,13 +15666,13 @@ v13 = v12->sCogTriggeredID; if ( v13 ) { - if ( !(BYTE2(v12->uFaceAttributes) & 0x10) ) + if ( !(BYTE2(v12->uAttributes) & 0x10) ) { v14 = _444732_GetEventHintString(v13); v15 = v14; if ( v14 ) { - if ( _strcmpi(v14, nullstring) ) + if ( _strcmpi(v14, "") ) v21 = (char *)v15; } } @@ -15766,13 +15767,13 @@ v12 = v11->sCogTriggeredID; if ( v12 ) { - if ( !(BYTE2(v11->uFaceAttributes) & 0x10) ) + if ( !(BYTE2(v11->uAttributes) & 0x10) ) { v13 = _444732_GetEventHintString(v12); v14 = v13; if ( v13 ) { - if ( _strcmpi(v13, nullstring) ) + if ( _strcmpi(v13, "") ) v17 = v14; } } @@ -15864,12 +15865,12 @@ v1 = pTmpBuf; goto LABEL_12; } - v1 = nullstring; + v1 = ""; } if ( !v1 ) { MessageBoxW(nullptr, L"No transition text found!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Events.cpp:1410", 0); - v1 = nullstring; + v1 = ""; } LABEL_12: v7 = 3; @@ -15954,7 +15955,7 @@ memcpy(&v7, pGUIWindow0, sizeof(v7)); v9 = pMapStats->GetMapInfo(pCurrentMapName); - pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.z, pDestinationMapName, 20); + pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); v0 = pMapStats->GetMapInfo(pDestinationMapName); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(0x1D4u, 0, @@ -16081,10 +16082,10 @@ dword_5C341C = v3; _591094_decoration = _5C3420_pDecoration; pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)19, a4, 0); - pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0); - pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0); - pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0); - pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0); + pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); } } @@ -16408,7 +16409,7 @@ v24 = (&dword_721660)[8 * v23]; if ( !v24 ) { - v24 = nullstring; + v24 = ""; v15->uControlParam = 0; } goto LABEL_79; @@ -16452,7 +16453,7 @@ goto LABEL_63; } LABEL_71: - v24 = nullstring; + v24 = ""; goto LABEL_79; } if ( v0->uFlags & 0x80 ) @@ -17162,7 +17163,7 @@ { //v5 = pSomeEVT; //v6 = v123; - //v7 = nullstring; + //v7 = ""; //while ( 1 ) //{ if ( dword_5B65C4 ) @@ -17527,7 +17528,7 @@ //v4 = v124; //v5 = pSomeEVT; //v6 = v123; - //v7 = nullstring; + //v7 = ""; break; case EVENT_CharacterAnimation: v54 = _evt->v5; @@ -18094,8 +18095,8 @@ if ( v100 ) { pParty->vPosition.x = v135; - pParty->vPosition.z = v132; - pParty->vPosition.y = v126; + pParty->vPosition.y = v132; + pParty->vPosition.z = v126; pParty->uFallStartY = v126; if ( _5B65B4_npcdata_loword_house_or_other != -1 ) pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; @@ -18298,7 +18299,7 @@ v10 = (ODMFace *)(v8 + *((_DWORD *)v9 + 4)); if ( v10->sCogNumber == v14 ) { - if ( BYTE1(v10->uFaceAttributes) & 0x40 ) + if ( BYTE1(v10->uAttributes) & 0x40 ) { *(_WORD *)(*((_DWORD *)v9 + 4) + v8 + 272) = pTextureFrameTable->FindTextureByName( Str2); @@ -18465,9 +18466,9 @@ if ( v9->sCogNumber == v10 ) { if ( on ) - v9->uFaceAttributes |= bit; + v9->uAttributes |= bit; else - v9->uFaceAttributes &= ~bit; + v9->uAttributes &= ~bit; } ++v8; v6 += 308; @@ -18839,9 +18840,9 @@ { v10 = (double)pParty->vPosition.x - (double)fromx; v53 = v10; - v11 = (double)pParty->vPosition.z - (double)fromy; + v11 = (double)pParty->vPosition.y - (double)fromy; v54 = v11; - v12 = (double)(pParty->vPosition.y + pParty->sEyelevel); + v12 = (double)(pParty->vPosition.z + pParty->sEyelevel); } a7a = v12 - (double)fromz; toza = v11 * v11; @@ -19403,9 +19404,9 @@ } v7 = v5; pParty->vPosition.x = pLevelDecorations[v7].vPosition.x; - pParty->vPosition.z = pLevelDecorations[v7].vPosition.y; - pParty->vPosition.y = pLevelDecorations[v7].vPosition.z; - pParty->uFallStartY = pParty->vPosition.y; + pParty->vPosition.y = pLevelDecorations[v7].vPosition.y; + pParty->vPosition.z = pLevelDecorations[v7].vPosition.z; + pParty->uFallStartY = pParty->vPosition.z; v8 = (signed int)(stru_5C6E00->uIntegerHalfPi * pLevelDecorations[v7].field_1A) / 90; v9 = pLevelDecorations[v7].field_10_y_rot; pParty->sRotationY = v8; @@ -19420,10 +19421,10 @@ if ( _5B65A8_npcdata_uflags_or_other ) pParty->vPosition.x = _5B65A8_npcdata_uflags_or_other; if ( _5B65AC_npcdata_fame_or_other ) - pParty->vPosition.z = _5B65AC_npcdata_fame_or_other; + pParty->vPosition.y = _5B65AC_npcdata_fame_or_other; if ( _5B65B0_npcdata_rep_or_other ) { - pParty->vPosition.y = _5B65B0_npcdata_rep_or_other; + pParty->vPosition.z = _5B65B0_npcdata_rep_or_other; pParty->uFallStartY = _5B65B0_npcdata_rep_or_other; } if ( _5B65B4_npcdata_loword_house_or_other ) @@ -19969,8 +19970,8 @@ *(char *)(v0 + 1) &= 0xFBu; if ( ! ((Actor *)(v0 - offsetof(Actor, uAttributes)))->CanAct() ) goto LABEL_37; - v22 = abs(pParty->vPosition.y - *(short *)(v0 + 110)); - v21 = abs(pParty->vPosition.z - *(short *)(v0 + 108)); + v22 = abs(pParty->vPosition.z - *(short *)(v0 + 110)); + v21 = abs(pParty->vPosition.y - *(short *)(v0 + 108)); v1 = abs(pParty->vPosition.x - *(short *)(v0 + 106)); v2 = v21; v3 = v22; @@ -20127,7 +20128,7 @@ int v45; // [sp+20h] [bp-4h]@1 pParty->uFlags &= 0xFFFFFFCFu; - v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); + v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v45 = 0; v43 = 0; if ( (signed int)uNumActors > 0 ) @@ -20138,8 +20139,8 @@ v0[1] &= 0xFBu; if ( ! ((Actor *)(v0 - 36))->CanAct() ) goto LABEL_60; - v39 = abs(pParty->vPosition.y - *((short *)v0 + 55)); - v38 = abs(pParty->vPosition.z - *((short *)v0 + 54)); + v39 = abs(pParty->vPosition.z - *((short *)v0 + 55)); + v38 = abs(pParty->vPosition.y - *((short *)v0 + 54)); v1 = abs(pParty->vPosition.x - *((short *)v0 + 53)); v2 = v38; v3 = v39; @@ -21052,19 +21053,19 @@ //----- (00402CAE) -------------------------------------------------------- int stru193_math::SinCos(int angle) { - unsigned int v2; // edx@1 - unsigned int v3; // eax@1 - int result; // eax@4 - - v2 = this->uIntegerPi; - v3 = this->uDoublePiMask & angle; - if ( (signed int)v3 > (signed int)v2 ) - v3 = this->uIntegerDoublePi - v3; - if ( (signed int)v3 >= (signed int)this->uIntegerHalfPi ) - result = -this->pCosTable[v2 - v3]; - else - result = this->pCosTable[v3]; - return result; + int v2; // eax@1 + + //a2: (angle - uIntegerHalfPi) for sin(angle) + // (angle) for cos(angle) + + v2 = uDoublePiMask & angle; + + if ( v2 > uIntegerPi ) + v2 = uIntegerDoublePi - v2; + if ( v2 >= uIntegerHalfPi ) + return -pCosTable[uIntegerPi - v2]; + else + return pCosTable[v2]; } @@ -21220,16 +21221,13 @@ } //----- (0040471C) -------------------------------------------------------- -int stru262_TurnBased::_40471C() -{ - int result; // eax@3 - +void stru262_TurnBased::_40471C() +{ if ( pParty->bTurnBasedModeOn == 1 ) { if ( pTurnEngine->field_4 == 2 ) - result = _406457(0); - } - return result; + _406457(0); + } }
--- a/mm7_4.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_4.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -123,8 +123,8 @@ if ( v1->field_2 & 1 ) { v36 = abs(v1->vPosition.x - pParty->vPosition.x); - v25 = abs(v3 - pParty->vPosition.z); - v28 = abs(v35 - pParty->vPosition.y); + v25 = abs(v3 - pParty->vPosition.y); + v28 = abs(v35 - pParty->vPosition.z); v4 = v36; v5 = v25; v6 = v28; @@ -300,7 +300,7 @@ v43 = v5; v42 = v5->pFloors; v7 = pIndoor->pVertices; - v39 = v5->field_4; + v39 = v5->uNumFloors; for ( uSectorIDa = 0; uSectorIDa < v39; ++uSectorIDa ) { v40 = (int)&v42[v6]; @@ -594,7 +594,7 @@ v11 = &v10->pFaces[v39]; v12 = v11->uPolygonType; if ( (v12 == 3 || v12 == 4) - && !(BYTE3(v11->uFaceAttributes) & 0x20) + && !(v11->uAttributes & 0x20000000) && v8 <= v11->pBoundingBox.x2 && v8 >= v11->pBoundingBox.x1 && v7 <= v11->pBoundingBox.y2 @@ -742,7 +742,7 @@ { v32 = &pOutdoor->pBModels[dword_721160[v27]].pFaces[dword_721110[v27]]; *a5 = 0; - if ( v32->uFaceAttributes & 0x10 ) + if ( v32->uAttributes & 0x10 ) *a5 = 1; } v33 = dword_7211B0[v27]; @@ -825,7 +825,7 @@ v7 = (ODMFace *)((char *)v6->pFaces + v30); v8 = v7->uPolygonType; if ( (v8 == 5 || v8 == 6) - && !(BYTE3(v7->uFaceAttributes) & 0x20) + && !(BYTE3(v7->uAttributes) & 0x20) && v4 <= v7->pBoundingBox.x2 && v4 >= v7->pBoundingBox.x1 && v40 <= v7->pBoundingBox.y2 @@ -3404,7 +3404,7 @@ signed int v20; // ebx@25 Player *v21; // esi@25 ITEM_EQUIP_TYPE v22; // edi@30 - int v23; // edx@31 + //int v23; // edx@31 signed int v24; // ecx@32 signed int v25; // eax@33 int v26; // eax@35 @@ -3442,13 +3442,14 @@ { v51 = 0; v4 = (v0 - v2) / 5; - if ( (signed __int64)pParty->pPartyBuffs[7].uExpireTime > 0 ) + if (pParty->FlyActive()) { if ( pParty->bFlying ) { if ( !(pParty->pPartyBuffs[7].uFlags & 1) ) { v5 = v4 * pParty->pPartyBuffs[7].uPower; + __debugbreak(); v6 = &stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[7].uCaster + 2000]; v7 = *(int *)v6 - v5 < 0; *(int *)v6 -= v5; @@ -3462,12 +3463,13 @@ } } } - if ( (signed __int64)pParty->pPartyBuffs[18].uExpireTime > 0 ) - { - if ( pParty->uFlags & 0x80 ) + if (pParty->WaterWalkActive()) + { + if (pParty->uFlags & 0x80 ) { if ( !(pParty->pPartyBuffs[18].uFlags & 1) ) { + __debugbreak(); v8 = &stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[18].uCaster + 2000]; v7 = *(int *)v8 - v4 < 0; *(int *)v8 -= v4; @@ -3480,8 +3482,7 @@ } } } - if ( SHIDWORD(pParty->pPartyBuffs[10].uExpireTime) >= 0 - && (SHIDWORD(pParty->pPartyBuffs[10].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[10].uExpireTime)) ) + if (pParty->ImmolationActive()) { //LayingItem::LayingItem(&a1); v9 = 0; @@ -3490,7 +3491,7 @@ a3.x = 0; a1.stru_24.Reset(); a1.field_4C = pParty->pPartyBuffs[10].uPower; - a1.field_50 = pParty->pPartyBuffs[10].uSkill; + a1.field_50 = pParty->ImmolationSkillLevel(); v10 = 0; a1.uItemType = 1070; a1.field_48 = 8; @@ -3563,7 +3564,9 @@ { if ( v21->HasItemEquipped(v22) ) { - v24 = *(int *)&v21->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v23 + 5]; + //v23 = v21->pEquipment.pIndices; + auto _idx = v21->pEquipment.pIndices[v22]; + v24 = v21->pInventoryItems[_idx].uItemID; if ( v24 > 134 ) { if ( v24 == 529 ) @@ -3582,7 +3585,7 @@ } else { - v25 = *(int *)&v21->field_1F5[36 * *(int *)v23 + 7]; + v25 = v21->pInventoryItems[_idx].uAdditionalValue; if ( v25 <= 50 ) { if ( v25 != 50 ) @@ -5837,7 +5840,7 @@ uXa = 8; do { - pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0); uXa += 158; ++uControlParama; } @@ -5852,7 +5855,7 @@ 0xABu, 0, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton( @@ -5865,7 +5868,7 @@ 0xABu, 1u, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton( @@ -5878,7 +5881,7 @@ 0xABu, 2u, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton( @@ -5891,7 +5894,7 @@ 0xABu, 3u, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( @@ -5904,7 +5907,7 @@ 0xACu, 0, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton( @@ -5917,7 +5920,7 @@ 0xACu, 1u, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton( @@ -5930,7 +5933,7 @@ 0xACu, 2u, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton( @@ -5943,7 +5946,7 @@ 0xACu, 3u, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( @@ -5956,7 +5959,7 @@ 0x90u, 0, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton( @@ -5969,7 +5972,7 @@ 0x90u, 1u, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton( @@ -5982,7 +5985,7 @@ 0x90u, 2u, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton( @@ -5995,7 +5998,7 @@ 0x90u, 3u, 0, - nullstring, + "", pTexture_presleft, 0); pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( @@ -6008,7 +6011,7 @@ 0x91u, 0, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton( @@ -6021,7 +6024,7 @@ 0x91u, 1u, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton( @@ -6034,7 +6037,7 @@ 0x91u, 2u, 0, - nullstring, + "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton( @@ -6047,14 +6050,14 @@ 0x91u, 3u, 0, - nullstring, + "", pTexture_pressrigh, 0); uControlParamb = 0; uXb = 8; do { - pGUIWindow_CurrentMenu->CreateButton(uXb, 308u, 150u, v0, 1, 0, 0x48u, uControlParamb, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 308u, 150u, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton( uXb, v0 + 308, @@ -6065,7 +6068,7 @@ 0x49u, uControlParamb, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXb, @@ -6077,7 +6080,7 @@ 0x4Au, uControlParamb, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXb, @@ -6089,21 +6092,21 @@ 0x4Bu, uControlParamb, 0, - nullstring, + "", 0); uXb += 158; ++uControlParamb; } while ( (signed int)uXb < 640 ); - pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0); uXc = 23; uControlParamc = 2; do { - pGUIWindow_CurrentMenu->CreateButton(uXc, 169u, 120u, 20u, 1, 0, 0, uControlParamc - 2, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 169u, 120u, 20u, 1, 0, 0, uControlParamc - 2, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton( uXc, v0 + 169, @@ -6114,7 +6117,7 @@ 0, uControlParamc - 1, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXc, @@ -6126,7 +6129,7 @@ 0, uControlParamc, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXc, @@ -6138,7 +6141,7 @@ 0, uControlParamc + 1, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXc, @@ -6150,7 +6153,7 @@ 0, uControlParamc + 2, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXc, @@ -6162,7 +6165,7 @@ 0, uControlParamc + 3, 0, - nullstring, + "", 0); pGUIWindow_CurrentMenu->CreateButton( uXc, @@ -6174,22 +6177,22 @@ 0, uControlParamc + 4, 0, - nullstring, + "", 0); uControlParamc += 7; uXc += 158; } while ( (signed int)uControlParamc < 30 ); pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40); - pGUIWindow_CurrentMenu->CreateButton(323u, 417u, 65u, v0, 1, 0, 0x41u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(323u, v0 + 417, 65u, v0, 1, 0, 0x41u, 0xCu, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(323u, 2 * v0 + 417, 65u, v0, 1, 0, 0x41u, 0x14u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(388u, 417u, 65u, v0, 1, 0, 0x41u, 0x18u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(388u, v0 + 417, 65u, v0, 1, 0, 0x41u, 0x1Cu, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(388u, 2 * v0 + 417, 65u, v0, 1, 0, 0x41u, 0x20u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(453u, 417u, 65u, v0, 1, 0, 0x41u, 0x10u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(453u, v0 + 417, 65u, v0, 1, 0, 0x41u, 8u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(453u, 2 * v0 + 417, 65u, v0, 1, 0, 0x41u, 4u, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(323u, 417u, 65u, v0, 1, 0, 0x41u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323u, v0 + 417, 65u, v0, 1, 0, 0x41u, 0xCu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323u, 2 * v0 + 417, 65u, v0, 1, 0, 0x41u, 0x14u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388u, 417u, 65u, v0, 1, 0, 0x41u, 0x18u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388u, v0 + 417, 65u, v0, 1, 0, 0x41u, 0x1Cu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388u, 2 * v0 + 417, 65u, v0, 1, 0, 0x41u, 0x20u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453u, 417u, 65u, v0, 1, 0, 0x41u, 0x10u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453u, v0 + 417, 65u, v0, 1, 0, 0x41u, 8u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453u, 2 * v0 + 417, 65u, v0, 1, 0, 0x41u, 4u, 0, "", 0); uControlParamd = 0; do { @@ -6206,7 +6209,7 @@ 0x40u, uControlParamd, 0, - nullstring, + "", 0); ++uControlParamd; } @@ -6221,7 +6224,7 @@ 0x42u, 0, 0xDu, - nullstring, + "", (Texture *)(uTextureID_BUTTMAKE != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0); pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton( @@ -6234,7 +6237,7 @@ 0x43u, 0, 0x43u, - nullstring, + "", (Texture *)(uTextureID_BUTTMAKE2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0); pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton( @@ -6247,7 +6250,7 @@ 0x3Fu, 0, 0x2Du, - nullstring, + "", pTexture_buttminu, 0); pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton( @@ -6260,7 +6263,7 @@ 0x3Eu, 1u, 0x2Bu, - nullstring, + "", pTexture_buttplus, 0); pFontCChar = LoadFont("cchar.fnt", "FONTPAL", 0); @@ -6666,7 +6669,7 @@ (signed __int16)v21.uWidth); free(pString); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); - pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, nullstring, 0); + pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0); pCurrentScreen = 9; SetCurrentMenuID(MENU_Credits); pRenderer->BeginScene(); @@ -6807,16 +6810,16 @@ { result = 1; } - v3->vNormal.x = v.x; - v3->vNormal.y = v.y; - v3->vNormal.z = v.z; - v3->field_10 = *(float *)&a3; - v3->field_14 = result; + v3->face_plane.vNormal.x = v.x; + v3->face_plane.vNormal.y = v.y; + v3->face_plane.vNormal.z = v.z; + v3->face_plane.dist = *(float *)&a3; + v3->polygonType = (PolygonType)result; return result; } //----- (0049B0C9) -------------------------------------------------------- -int stru154::_49B0C9(Vec3_float_ *pNormal, float a3) +int stru154::_49B0C9(Vec3_float_ *pNormal, float dist) { signed int v3; // esi@1 signed int result; // eax@9 @@ -6850,11 +6853,11 @@ v5 = pNormal->z; v6 = pNormal->y; v7 = pNormal->x; - this->field_14 = result; - this->vNormal.x = v7; - this->field_10 = a3; - this->vNormal.y = v6; - this->vNormal.z = v5; + this->polygonType = (PolygonType)result; + this->face_plane.vNormal.x = v7; + this->face_plane.dist = dist; + this->face_plane.vNormal.y = v6; + this->face_plane.vNormal.z = v5; return result; } @@ -7931,7 +7934,7 @@ v6 = stru_F8AD28.pDeltaUV[0]; v116 = stru_F8AD28.pDeltaUV[1]; v7 = 0; - for ( i = bUseLoResSprites; v7 < stru_F8AD28.field_AC; *(int *)v9 = v10 ) + for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 ) { v8 = v116; stru_F8AD28._blv_lights_xs[v7] += v6; @@ -8430,7 +8433,7 @@ v48 = v9; v50 = v10; sub_4AF412(); - ++pBLVRenderParams->field_80; + ++pBLVRenderParams->uNumFacesRenderedThisFrame; v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1); v12 = stru_F8A590._viewport_space_y; v51 = v11; @@ -8696,11 +8699,11 @@ v2 = a1 >> SLOBYTE(stru_F8AD28.field_38); v3 = a2 >> SLOBYTE(stru_F8AD28.field_38); - v17 = stru_F8AD28.field_2C; + v17 = stru_F8AD28.uCurrentAmbientLightLevel; v4 = 0; v15 = v2; v16 = 0; - if ( stru_F8AD28.field_AC > 0 ) + if ( stru_F8AD28.uNumLightsApplied > 0 ) { do { @@ -8733,7 +8736,7 @@ ++v16; v2 = v15; } - while ( v16 < stru_F8AD28.field_AC ); + while ( v16 < stru_F8AD28.uNumLightsApplied ); v4 = 0; } if ( stru_F8AD28.field_3E4 != v4 ) @@ -8877,7 +8880,7 @@ stru_F8AD28.vec_20.x = v66.x; stru_F8AD28.vec_20.y = v66.y; stru_F8AD28.vec_20.z = v66.z; - stru_F8AD28.field_3F8 = v2->field_22; + stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22; if ( pBLVRenderParams->sPartyRotX ) { v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; @@ -8998,11 +9001,11 @@ v69 = v17; v74 = 0; v73 = 0; - stru_F8AD28.field_2C = (stru_F8AD28.field_3F8 + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16; - v70 = uNumMobileLightsApplied; - if ( uNumMobileLightsApplied > 0 ) - { - v18 = (char *)&pMobileLights[0].vPosition.y; + stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16; + v70 = pMobileLightsStack->uNumLightsActive; + if ( pMobileLightsStack->uNumLightsActive > 0 ) + { + v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y; do { if ( v74 >= 20 ) @@ -9051,7 +9054,7 @@ v28 = v74; v29 = v18[9]; ++v74; - stru_F8AD28._blv_lights_smthngs[v28] = v29; + stru_F8AD28._blv_lights_types[v28] = v29; } } } @@ -9119,7 +9122,7 @@ v16 = 0.0039215689; stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38); v40 = v74++; - stru_F8AD28._blv_lights_smthngs[v40] = 1; + stru_F8AD28._blv_lights_types[v40] = 1; } } } @@ -9136,9 +9139,9 @@ } } v73 = 0; - if ( uNumStationaryLightsApplied > 0 ) - { - v41 = (char *)&pStationaryLights[0].vPosition.y; + if ( pStationaryLightsStack->uNumLightsActive > 0 ) + { + v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y; do { if ( v74 >= 20 ) @@ -9187,7 +9190,7 @@ v16 = 0.0039215689; stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47); v52 = v74++; - stru_F8AD28._blv_lights_smthngs[v52] = 1; + stru_F8AD28._blv_lights_types[v52] = 1; } } } @@ -9199,9 +9202,9 @@ ++v73; v41 += 12; } - while ( v73 < uNumStationaryLightsApplied ); - } - stru_F8AD28.field_AC = v74; + while ( v73 < pStationaryLightsStack->uNumLightsActive ); + } + stru_F8AD28.uNumLightsApplied = v74; v53 = v1->pBounding.x2; if ( pBLVRenderParams->vPartyPos.x <= v53 ) { @@ -9304,7 +9307,7 @@ stru_F8AD28.vec_14.z = 0; stru_F8AD28.vec_20.x = 0; stru_F8AD28.vec_20.z = 0; - stru_F8AD28.field_3F8 = 0; + stru_F8AD28.uDefaultAmbientLightLevel = 0; if ( pBLVRenderParams->sPartyRotX ) { v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) @@ -9402,8 +9405,8 @@ + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16)); stru_F8AD28.field_38 = 0; stru_F8AD28.field_3E4 = 0; - stru_F8AD28.field_2C = 0; - stru_F8AD28.field_AC = 0; + stru_F8AD28.uCurrentAmbientLightLevel = 0; + stru_F8AD28.uNumLightsApplied = 0; stru_F8AD28.field_34 = 0; return result; } @@ -10764,7 +10767,7 @@ sprintfex(pTmpBuf, &byte_4F0F98, v32, v31, v30); sprintfex(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); ptr_F8B1E8 = pTmpBuf2; - v15 = nullstring; + v15 = ""; goto LABEL_45; } if ( v28 != 10 ) @@ -10780,7 +10783,7 @@ if ( !v15 ) { v16->uControlParam = 0; - v15 = nullstring; + v15 = ""; } goto LABEL_49; } @@ -10800,7 +10803,7 @@ if ( !v15 ) { v16->uControlParam = 0; - v15 = nullstring; + v15 = ""; } if ( uDialogueType != 84 ) goto LABEL_49; @@ -10827,7 +10830,7 @@ goto LABEL_33; } LABEL_41: - v15 = nullstring; + v15 = ""; goto LABEL_49; } v15 = pGlobalTXT_LocalizationStrings[122]; @@ -10933,7 +10936,7 @@ 0x195u, a2, 0, - nullstring, + "", 0); } @@ -11653,7 +11656,7 @@ pGlobalTXT_LocalizationStrings[34], (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, nullstring, 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); pDialogueWindow->CreateButton( 0x1E0u, 0xA0u, @@ -11683,7 +11686,7 @@ _4B254D_SkillMasteryTeacher(a4); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0); - v2 = nullstring; + v2 = ""; ptr_5076F4 = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, @@ -11697,7 +11700,7 @@ pGlobalTXT_LocalizationStrings[34], (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, nullstring, 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); if ( dword_F8B1A8 ) v2 = pGlobalTXT_LocalizationStrings[535]; pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x4Fu, 0, v2, 0); @@ -11730,7 +11733,7 @@ pGlobalTXT_LocalizationStrings[34], (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, nullstring, 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); if ( *(&pNPCStats->field_13A5C + 5 * v1->uProfession) ) { pDialogueWindow->CreateButton( @@ -11859,7 +11862,7 @@ pGlobalTXT_LocalizationStrings[74],// "End Conversation" (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0); - pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, nullstring, 0); + pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", 0); if ( array_5913D8[6] == (NPCData *)1 && dword_591080 ) { result = (GUIButton *)sub_4B3B42(dword_F8B198); @@ -11869,7 +11872,7 @@ if ( v17->joins ) { v1 = 1; - pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0xAFu, 0xDu, 0, nullstring, 0); + pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0xAFu, 0xDu, 0, "", 0); } v5 = (void *)v17->bDrawSomeAnim; if ( v5 ) @@ -11888,7 +11891,7 @@ 0xAFu, 0x13u, 0, - nullstring, + "", 0); } } @@ -11909,7 +11912,7 @@ 0xAFu, 0x14u, 0, - nullstring, + "", 0); } } @@ -11930,7 +11933,7 @@ 0xAFu, 0x15u, 0, - nullstring, + "", 0); } } @@ -11951,7 +11954,7 @@ 0xAFu, 0x16u, 0, - nullstring, + "", 0); } } @@ -11972,7 +11975,7 @@ 0xAFu, 0x17u, 0, - nullstring, + "", 0); } } @@ -11993,7 +11996,7 @@ 0xAFu, 0x18u, 0, - nullstring, + "", 0); } } @@ -13512,11 +13515,11 @@ v63 = v2 * (100 - v1->GetMerchant()) / 100; if ( v63 < v2 / 3 ) v63 = v2 / 3; - strcpy(Dest, nullstring); - strcpy(v46, nullstring); - strcpy(v47, nullstring); - strcpy(v48, nullstring); - strcpy(v49, nullstring); + strcpy(Dest, ""); + strcpy(v46, ""); + strcpy(v47, ""); + strcpy(v48, ""); + strcpy(v49, ""); if ( dword_F8B19C != 1 ) { if ( dword_F8B19C != 18 ) @@ -14103,7 +14106,7 @@ } v63 = 1; v41 = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); - strcpy(a1, nullstring); + strcpy(a1, ""); v41->uHeight = 0; v41->uY = 0; if ( v1->_4B6FF9() ) @@ -14564,7 +14567,7 @@ v17 = LOBYTE(pFontArrus->uFontHeight) - 3; v59 = pDialogueWindow; v54 = v17; - strcpy(&Dest, nullstring); + strcpy(&Dest, ""); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[405], s1); v18 = pFontArrus->CalcTextHeight(pTmpBuf2, &v53, 0, 0); v19 = v16->pNumPresenceButton; @@ -14660,7 +14663,7 @@ ++v62; ++s1; a1 += 100; - strcpy(v31, nullstring); + strcpy(v31, ""); if ( v24 ) { v24->uW = 0; @@ -14741,9 +14744,9 @@ v7 = *((int *)v5 + 4); pIndoorCamera->sRotationY = 0; pParty->uFlags |= 2u; - pParty->vPosition.z = v7; - pParty->vPosition.y = *((int *)v5 + 5); - pParty->uFallStartY = pParty->vPosition.y; + pParty->vPosition.y = v7; + pParty->vPosition.z = *((int *)v5 + 5); + pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = *((int *)v5 + 6); } HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 2); @@ -15065,7 +15068,7 @@ int v8; // eax@10 SpriteFrame *v9; // eax@16 SpriteFrame *v10; // ebx@18 - int *v11; // eax@18 + //int *v11; // eax@18 int v12; // ecx@28 //IndoorCameraD3D **v14; // eax@36 double v15; // st7@36 @@ -15145,19 +15148,19 @@ v9 = pSpriteFrameTable->GetFrame(v31, v8); v41 = 0; v10 = v9; - v11 = (int *)v9->uFlags; - if ( (unsigned __int8)v11 & 2 ) + //v11 = (int *)v9->uFlags; + if (v9->uFlags & 2) v41 = 2; - if ( (unsigned int)v11 & 0x40000 ) + if (v9->uFlags & 0x40000) v41 |= 0x40u; - if ( (unsigned int)v11 & 0x20000 ) + if (v9->uFlags & 0x20000) LOBYTE(v41) = v41 | 0x80; v0 = (RenderBillboard *)(256 << v6); - if ( (unsigned int)v0 & (unsigned int)v11 ) + if ( (unsigned int)v0 & v9->uFlags) v41 |= 4u; if ( v10->uGlowRadius ) { - LOBYTE(v11) = byte_4E94D3; + //LOBYTE(v11) = byte_4E94D3; pMobileLightsStack->AddLight( a1a, a2, @@ -15167,7 +15170,7 @@ 0xFFu, 0xFFu, 0xFFu, - v11); + byte_4E94D3); } v12 = 0; if ( pStru170->uNumVisibleNotEmptySectors <= 0 ) @@ -15204,10 +15207,10 @@ else { //v14 = &pGame->pIndoorCameraD3D; - v0->flt_8 = pGame->pIndoorCameraD3D->flt_D0; - v15 = pGame->pIndoorCameraD3D->flt_D4; - v16 = v0->flt_8; - v0->flt_C = v15; + v0->fov_x = pGame->pIndoorCameraD3D->fov_x; + v15 = pGame->pIndoorCameraD3D->fov_y; + v16 = v0->fov_x; + v0->fov_y = v15; //v17 = v16 + 6.7553994e15; LODWORD(v18) = 0; HIDWORD(v18) = floorf(v16 + 0.5f); @@ -15583,7 +15586,7 @@ v25 = uHouseID; GameUI_StatusBar_TimedString[0] = 0; pStatusBarString[0] = 0; - ShowStatusBarString(nullstring, 2u); + ShowStatusBarString("", 2u); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; viewparams->bRedrawGameUI = 1;
--- a/mm7_5.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_5.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -304,9 +304,12 @@ if ( pMessageQueue_50CBD0->uNumMessages ) { v0 = 1; - v1 = nullstring; + v1 = ""; while ( 2 ) { + if ( !pMessageQueue_50CBD0->uNumMessages ) + break; + pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); switch ( uMessage ) { @@ -786,25 +789,25 @@ uTextureID_507C00 = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); uTextureID_507C04 = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, 0x71u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A0u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A1u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, 0x1A2u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, 0x7Fu, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, 0x1A3u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, 0x1A3u, 1u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, 0x1A3u, 2u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, 0x1A3u, 3u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, 0x1A3u, 4u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, 0x1A3u, 5u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 6u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, 0x1A3u, 7u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, 0x1A3u, 8u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, 0x1A3u, 9u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, 0x1A3u, 0xAu, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, 0x1A3u, 0xBu, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, 0x1A3u, 0xCu, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 0xDu, 0, nullstring, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, 0x71u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A0u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A1u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, 0x1A2u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, 0x7Fu, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, 0x1A3u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, 0x1A3u, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, 0x1A3u, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, 0x1A3u, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, 0x1A3u, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, 0x1A3u, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 6u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, 0x1A3u, 7u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, 0x1A3u, 8u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, 0x1A3u, 9u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, 0x1A3u, 0xAu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, 0x1A3u, 0xBu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, 0x1A3u, 0xCu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 0xDu, 0, "", 0); dword_506E68 = -1; dword_506F08 = 1; memset(word_506E6C, 0, 0x1Cu); @@ -1210,7 +1213,7 @@ pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); viewparams->sPartyPosX = pParty->vPosition.x; - viewparams->sPartyPosZ = pParty->vPosition.z; + viewparams->sPartyPosZ = pParty->vPosition.y; pAudioPlayer->StopChannels(-1, -1); v26 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); v27 = 353; @@ -1527,10 +1530,10 @@ pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; - if ( pParty->vPosition.z < -22528 ) - pParty->vPosition.z = -22528; - if ( pParty->vPosition.z > 22528 ) - pParty->vPosition.z = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; goto LABEL_317; case 16: pVideoPlayer->Unload(); @@ -1687,8 +1690,6 @@ } sub_41426F(); _continue: - if ( !pMessageQueue_50CBD0->uNumMessages ) - break; continue; case UIMSG_BC: if ( uMessageParam ) @@ -1738,12 +1739,12 @@ } if ( dword_591178_teleporty ) { - pParty->vPosition.z = dword_591178_teleporty; + pParty->vPosition.y = dword_591178_teleporty; _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; } if ( dword_591174_teleportz ) { - pParty->vPosition.y = dword_591174_teleportz; + pParty->vPosition.z = dword_591174_teleportz; _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; pParty->uFallStartY = dword_591174_teleportz; } @@ -1799,7 +1800,7 @@ v195 = (NPCData *)GetTravelTime(); strcpy(pOutdoor->pLevelFilename, pCurrentMapName); if ( bUnderwater != 1 && pParty->bFlying - || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.z, &pOut, 20) != v0 ) + || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, &pOut, 20) != v0 ) { viewparams->bRedrawGameUI = v0; LABEL_387: @@ -1808,10 +1809,10 @@ pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; - if ( pParty->vPosition.z < -22528 ) - pParty->vPosition.z = -22528; - if ( pParty->vPosition.z > 22528 ) - pParty->vPosition.z = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; LABEL_317: sub_44603D(); pCurrentScreen = 0; @@ -1882,8 +1883,8 @@ OnMapLoad(); pOutdoor->SetFog(); TeleportToStartingPoint(uLevel_StartingPointType); - pParty->vPosition.y = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.z, (int *)&v213, 0); - pParty->uFallStartY = pParty->vPosition.y; + pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, (int *)&v213, 0); + pParty->uFallStartY = pParty->vPosition.z; sub_461103(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; @@ -1932,7 +1933,7 @@ if ( uCurrentlyLoadedLevelType != v0 ) { v50 = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; - if ( !(BYTE3(v50->uFaceAttributes) & 2) || !v50->sCogTriggeredID ) + if ( !(v50->uAttributes & 0x02000000) || !v50->sCogTriggeredID ) goto _continue; v44 = uNumSeconds; goto LABEL_415; @@ -2081,7 +2082,7 @@ v158 = (unsigned int)thise; v146 = pGlobalTXT_LocalizationStrings[475];// "Set %s over %s" _sprintex_draw_status_and_continue: - sprintfex(pTmpBuf, v146, v158, v174); + sprintf(pTmpBuf, v146, v158, v174); goto _set_status_string_pTmpBuf_and_continue; case UIMSG_B5: dword_50CDC8 = v0; @@ -2133,9 +2134,9 @@ else { pParty->vPosition.x = v195->uFlags; - pParty->vPosition.z = v195->fame; - pParty->vPosition.y = v195->rep; - pParty->uFallStartY = pParty->vPosition.y; + pParty->vPosition.y = v195->fame; + pParty->vPosition.z = v195->rep; + pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = LOWORD(v195->house); pParty->sRotationX = HIWORD(v195->house); } @@ -2164,8 +2165,8 @@ v195->pName = (char *)v62; v61->uPortraitID = HIDWORD(v62); v61->uFlags = pParty->vPosition.x; - v61->fame = pParty->vPosition.z; - v61->rep = pParty->vPosition.y; + v61->fame = pParty->vPosition.y; + v61->rep = pParty->vPosition.z; LOWORD(v61->house) = LOWORD(pParty->sRotationY); HIWORD(v61->house) = LOWORD(pParty->sRotationX); if ( (signed int)pGames_LOD->uNumSubIndices / 2 <= 0 ) @@ -2208,9 +2209,9 @@ if ( v64 == stru_4ECBB8[uMessageParam].uMapInfoID ) { pParty->vPosition.x = stru_4ECBB8[v65].pos.x; - pParty->vPosition.z = stru_4ECBB8[v65].pos.y; - pParty->vPosition.y = stru_4ECBB8[v65].pos.z; - pParty->uFallStartY = pParty->vPosition.y; + pParty->vPosition.y = stru_4ECBB8[v65].pos.y; + pParty->vPosition.z = stru_4ECBB8[v65].pos.z; + pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = stru_4ECBB8[v65].rot_y; pParty->sRotationX = stru_4ECBB8[v65].rot_x; } @@ -2351,7 +2352,7 @@ if ( v70 <= 0 || v70 >= 77 ) { LABEL_90: - v1 = nullstring; + v1 = ""; LABEL_91: v0 = 1; goto _continue; @@ -2397,8 +2398,8 @@ v77 = thisi; LABEL_544: pParty->vPosition.x = v74; - pParty->vPosition.z = v77; - pParty->vPosition.y = v76; + pParty->vPosition.y = v77; + pParty->vPosition.z = v76; pParty->uFallStartY = v76; goto LABEL_90; } @@ -2673,7 +2674,7 @@ v173 = pSpellStats->pInfos[dword_50654C + 11 * pPlayers[uActiveCharacter]->pNumSpellBookPage].pName; v157 = pGlobalTXT_LocalizationStrings[483]; _sprintex_2args_draw_status_and_continue: - sprintfex(pTmpBuf, v157, v173); + sprintf(pTmpBuf, v157, v173); } else { @@ -3154,7 +3155,7 @@ } if ( pParty->uCurrentHour < 0xC || (uNumSeconds = v0, pParty->uCurrentHour >= 0x18) ) uNumSeconds = 0; - sprintfex( + sprintf( pTmpBuf, "%d:%02d%s %s %d %s %d", v195, @@ -3171,7 +3172,7 @@ goto _sprintex_2args_draw_status_and_continue; case UIMSG_ShowStatus_Player: v106 = pPlayers[uMessageParam]; - sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v106->pName, pClassNames[v106->uClass]);// "%s the %s" + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v106->pName, pClassNames[v106->uClass]);// "%s the %s" strcat(pTmpBuf, ": "); v107 = v106->GetMajorConditionIdx(); strcat(pTmpBuf, aCharacterConditionNames[v107]); @@ -3187,7 +3188,7 @@ v112 = v110->sMana; v113 = pGlobalTXT_LocalizationStrings[108];// "Hit Points" v114 = v110->GetMaxHealth(); - sprintfex(pTmpBuf, "%d / %d %s %d / %d %s", v110->sHealth, v114, v113, v112, v111, v109); + sprintf(pTmpBuf, "%d / %d %s %d / %d %s", v110->sHealth, v114, v113, v112, v111, v109); goto _set_status_string_pTmpBuf_and_continue; case 0xC: if ( pCurrentScreen == 15 ) @@ -3903,17 +3904,13 @@ } //----- (0043648F) -------------------------------------------------------- -void __thiscall Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) -{ - signed int v2; // edx@1 - double v3; // st7@1 - +void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) +{ _this->flt_2C = 0.0; - v2 = a2->y; - v3 = (double)a2->z; - _this->vWorldPosition.x = (double)a2->x; - _this->vWorldPosition.y = (double)v2; - _this->vWorldPosition.z = v3; + + _this->vWorldPosition.x = a2->x; + _this->vWorldPosition.y = a2->y; + _this->vWorldPosition.z = a2->z; } //----- (004369DB) -------------------------------------------------------- @@ -4669,18 +4666,18 @@ if ( v8 == 1 ) { v9 = *(short *)v1; - v10 = pParty->vPosition.z - *((short *)v1 - 100); + v10 = pParty->vPosition.y - *((short *)v1 - 100); a1 = pParty->vPosition.x - *((short *)v1 - 200); v48 = v10; if ( a1 * a1 + v10 * v10 - + ((signed int)(pParty->vPosition.y + pParty->uPartyHeight) >> (1 - v9)) - * ((signed int)(pParty->vPosition.y + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) + + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) + * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) { v11.z = *(short *)v1; v11.y = *((short *)v1 - 100); v11.x = *((short *)v1 - 200); - if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y + pParty->sEyelevel, v11) ) + if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) { v12 = stru_50C198.which_player_would_attack(&pActors[v39]); DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); @@ -4728,16 +4725,16 @@ } else { - v23 = pParty->vPosition.z - *((short *)v1 - 100); + v23 = pParty->vPosition.y - *((short *)v1 - 100); v24 = ((signed int)pParty->uPartyHeight >> 1) - *(short *)v1; a1 = pParty->vPosition.x - *((short *)v1 - 200); v48 = v23; - if ( a1 * a1 + v23 * v23 + (pParty->vPosition.y + v24) * (pParty->vPosition.y + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) + if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) { v25.z = *(short *)v1; v25.y = *((short *)v1 - 100); v25.x = *((short *)v1 - 200); - if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y + pParty->sEyelevel, v25) ) + if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v25) ) { v26 = 0; v27 = (char *)&pParty->pPlayers[0].pConditions[15]; @@ -4967,9 +4964,9 @@ v9 = (LayingItem *)uDamageAmount; v50 = pParty->vPosition.x - *(int *)(uDamageAmount + 4); v55 = abs(v50); - pMonsterName = (char *)(pParty->vPosition.z - v9->vPosition.y); + pMonsterName = (char *)(pParty->vPosition.y - v9->vPosition.y); v51 = (unsigned __int64 *)abs((int)pMonsterName); - pPlayerName = (char *)(pParty->vPosition.y - v9->vPosition.z); + pPlayerName = (char *)(pParty->vPosition.z - v9->vPosition.z); v52 = abs((int)pPlayerName); v61 = v55; v10 = v55; @@ -9013,9 +9010,9 @@ unsigned int v45; // [sp+18h] [bp-Ch]@44 v6 = uBaseLightLevel; - for (uint i = 0; i < uNumMobileLightsApplied; ++i) - { - auto p = pMobileLights + i; + for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) + { + auto p = pMobileLightsStack->pLights + i; auto distX = abs(p->vPosition.x - x); if ( distX <= p->uRadius) @@ -9061,8 +9058,8 @@ for (uint i = 0; i < pSector->uNumLights; ++i) { - v16 = pIndoor->pLights + *(&pSector->pLights->vPosition.x + i); - if ( !(v16->uAtributes & 8) ) + v16 = pIndoor->pLights + pSector->pLights[i]; + if (~v16->uAtributes & 8) { v17 = abs(v16->vPosition.x - x); if ( v17 <= v16->uRadius ) @@ -9105,9 +9102,9 @@ } } - for (uint i = 0; i < uNumStationaryLightsApplied; ++i) - { - auto p = pStationaryLights + i; + for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) + { + auto p = pStationaryLightsStack->pLights + i; v26 = abs(p->vPosition.x - x); if ( v26 <= p->uRadius) { @@ -10541,10 +10538,10 @@ else { v18 = pParty->vPosition.x; - v17 = pParty->sEyelevel + pParty->vPosition.y; - v60 = pParty->vPosition.z; - v44 = pParty->sEyelevel + pParty->vPosition.y; - v43 = pParty->vPosition.z; + v17 = pParty->sEyelevel + pParty->vPosition.z; + v60 = pParty->vPosition.y; + v44 = pParty->sEyelevel + pParty->vPosition.z; + v43 = pParty->vPosition.y; } v19 = pIndoor->GetSector(v18, v43, v44); } @@ -10862,7 +10859,7 @@ signed int a5a; // [sp+2Ch] [bp+10h]@14 v5 = a4; - v6 = a4->uFaceAttributes; + v6 = a4->uAttributes; v7 = 0; if ( v6 & 0x100 ) { @@ -11231,7 +11228,7 @@ sDepthb = 0; for ( i = 116 * v59; sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->field_C + v61) - + 2 * *(__int16 *)((char *)&pIndoor->pSectors->field_4 + v61); + + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb ) { v62 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; @@ -11385,7 +11382,7 @@ v162 = 0; v112 = v89; if ( *(__int16 *)((char *)&pIndoor->pSectors->field_C + v89) - + 2 * *(__int16 *)((char *)&pIndoor->pSectors->field_4 + v89) > 0 ) + + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) break; LABEL_148: ++a5c; @@ -11465,7 +11462,7 @@ v88 = pIndoor->pSectors; ++v162; if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->field_C + v89) - + 2 * *(__int16 *)((char *)&pIndoor->pSectors->field_4 + v89) ) + + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) goto LABEL_148; } } @@ -13915,7 +13912,7 @@ if ( v7 ) v22.DrawText2(pBook2Font, 0xFFFFFFF2u, 0xCu, 0, pMapStats->pInfos[v7].pName, 3u); v22.uFrameX = 0; - sprintfex(Str, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.z); + sprintfex(Str, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); return v22.DrawText2(pFontComic, 0, 0x140u, 0, Str, 0); } @@ -15571,7 +15568,7 @@ v42 = (int *)&a2.y; v41 = (int *)&y.y; v40 = (int *)&pOut; - v39.z = pParty->vPosition.y + pParty->sEyelevel; + v39.z = pParty->vPosition.z + pParty->sEyelevel; } else { @@ -15645,7 +15642,7 @@ v42 = (int *)&a2.y; v41 = (int *)&y.y; v40 = (int *)&pOut; - v39.z = pParty->vPosition.y + pParty->sEyelevel; + v39.z = pParty->vPosition.z + pParty->sEyelevel; } *(_QWORD *)&v39.x = *(_QWORD *)&pParty->vPosition.x; Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, v40, v41, v42); @@ -15774,7 +15771,7 @@ { lpsz = (LPCSTR)*(&pNPCStats->field_13A64 + 5 * v6->uProfession); if ( !lpsz ) - lpsz = nullstring; + lpsz = ""; } a1.Hint = 0; a1.uFrameX = 38; @@ -17498,7 +17495,7 @@ 0xA9u, 0, 0, - nullstring, + "", (Texture *)(uTextureID_ar_up_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_up] : 0), uTextureID_ar_up_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_dn] : 0, 0); @@ -17512,7 +17509,7 @@ 0xAAu, 0, 0, - nullstring, + "", (Texture *)(uTextureID_ar_dn_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_up] : 0), uTextureID_ar_dn_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_dn] : 0, 0); @@ -17526,7 +17523,7 @@ 0xC0u, 0, 0, - nullstring, + "", 0); } } @@ -17629,7 +17626,7 @@ 0x79u, *v14, 0, - nullstring, + "", 0); v2 = pFontLucida; } @@ -17657,7 +17654,7 @@ 0x79u, *v15, 0, - nullstring, + "", 0); v2 = pFontLucida; } @@ -17685,7 +17682,7 @@ 0x79u, *v16, 0, - nullstring, + "", 0); v2 = pFontLucida; } @@ -17713,7 +17710,7 @@ 0x79u, *v17, 0, - nullstring, + "", 0); v2 = pFontLucida; }
--- a/mm7_6.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_6.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -2343,10 +2343,10 @@ if ( ptr_507BD4 ) return result; ptr_507BD4 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); - ptr_507BD4->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 0, 0x31u, nullstring, 0); - ptr_507BD4->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 1u, 0x32u, nullstring, 0); - ptr_507BD4->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 2u, 0x33u, nullstring, 0); - ptr_507BD4->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 3u, 0x34u, nullstring, 0); + ptr_507BD4->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 0, 0x31u, "", 0); + ptr_507BD4->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 1u, 0x32u, "", 0); + ptr_507BD4->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 2u, 0x33u, "", 0); + ptr_507BD4->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 3u, 0x34u, "", 0); return sub_421B2C_PlaceInInventory_or_DropPickedItem(); } if ( v6 & 8 ) @@ -2355,7 +2355,7 @@ return result; v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); v29 = 0; - v28 = nullstring; + v28 = ""; v27 = 0; v26 = 0; v25 = 70; @@ -2378,7 +2378,7 @@ return result; v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); v29 = 0; - v28 = nullstring; + v28 = ""; v27 = 0; v26 = 0; v25 = 190; @@ -2401,12 +2401,12 @@ if ( ptr_507BD4 ) return result; ptr_507BD4 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), 20 * result + 5292232, 0); - ptr_507BD4->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 0, 0x31u, nullstring, 0); - ptr_507BD4->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, nullstring, 0); - ptr_507BD4->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, nullstring, 0); - ptr_507BD4->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, nullstring, 0); + ptr_507BD4->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 0, 0x31u, "", 0); + ptr_507BD4->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, "", 0); + ptr_507BD4->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, "", 0); + ptr_507BD4->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, "", 0); v29 = 0; - v28 = nullstring; + v28 = ""; v27 = 0; v26 = 0; v25 = 140; @@ -2432,7 +2432,7 @@ 0xBCu, 0, 0, - nullstring, + "", (Texture *)(uTextureID_507990 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507990] : 0), 0); ptr_5079E8 = ptr_507BD4->CreateButton( @@ -2445,10 +2445,10 @@ 0xBCu, 1u, 0, - nullstring, + "", (Texture *)(uTextureID_50798C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50798C] : 0), 0); - ptr_507BD4->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 4u, 0x35u, nullstring, 0); + ptr_507BD4->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 4u, 0x35u, "", 0); result = (bool)ptr_507BD4->CreateButton( 0x231u, 0x95u, @@ -2459,7 +2459,7 @@ 0x8Fu, 5u, 0x36u, - nullstring, + "", 0); } } @@ -3490,10 +3490,10 @@ if ( v17->WearsItem(510, 2) ) a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSpriteFrameID = 0; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v19 = 8 * v3->uPlayerID; LOBYTE(v19) = v19 | 4; a1.field_58 = v19; @@ -3528,10 +3528,10 @@ a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSpriteFrameID = 0; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 2; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; v22 = 8 * v3->uPlayerID; LOBYTE(v22) = v22 | 4; a1.field_58 = v22; @@ -3545,7 +3545,7 @@ * pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand + 5], sizeof(a1.stru_24)); - v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, a1.vPosition.z); + v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z); HIBYTE(a1.uAttributes) |= 1u; a1.uSectorID = v23; if ( pParty->bTurnBasedModeOn == 1 ) @@ -3629,14 +3629,14 @@ a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = v1; v34 = 8 * v3->uPlayerID; LOBYTE(v34) = v34 | 4; @@ -3791,14 +3791,14 @@ a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = v1; v50 = 8 * v3->uPlayerID; LOBYTE(v50) = v50 | 4; @@ -3823,10 +3823,10 @@ a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - v51 = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 2; - a1.vPosition.y = pParty->vPosition.z; - v671 = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 2; - v660 = pParty->vPosition.z; + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + a1.vPosition.y = pParty->vPosition.y; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + v660 = pParty->vPosition.y; goto LABEL_153; case 87: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor @@ -3937,13 +3937,13 @@ a1.stru_24.Reset(); a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = v1; v62 = 8 * v3->uPlayerID; LOBYTE(v62) = v62 | 4; @@ -4308,8 +4308,8 @@ { v730 = a2 >> 3; v112 = &pActors[a2 >> 3]; - v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.y); - v721 = abs(v112->vPosition.y - pParty->vPosition.z); + v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); + v721 = abs(v112->vPosition.y - pParty->vPosition.y); v113 = abs(v112->vPosition.x - pParty->vPosition.x); _this = (ItemGen *)v113; v114 = v721; @@ -4504,8 +4504,8 @@ v155 = stru_5C6E00->SinCos(pParty->sRotationY); uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); v156 = stru_5C6E00->_42EBDB(pParty->sRotationY); - LODWORD(v727) = pParty->vPosition.z + sub_42EBBE(2048, v156); - v154 = pParty->vPosition.y; + LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); + v154 = pParty->vPosition.z; } HIDWORD(v733) = v154; v713 = v154 + 2500; @@ -4728,14 +4728,14 @@ a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = v1; v187 = 8 * v3->uPlayerID; LOBYTE(v187) = v187 | 4; @@ -4909,8 +4909,8 @@ LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); v213 = stru_5C6E00->_42EBDB(pParty->sRotationY); v214 = sub_42EBBE(2048, v213); - v211 = pParty->vPosition.y; - v713 = pParty->vPosition.z + v214; + v211 = pParty->vPosition.z; + v713 = pParty->vPosition.y + v214; v208 = LODWORD(v725); } v726 = (Player *)v211; @@ -5038,10 +5038,10 @@ a1.field_50 = v731; a1.field_4C = v2; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - a1.vPosition.y = pParty->vPosition.z; - v51 = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; - v671 = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; - v660 = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v660 = pParty->vPosition.y; LABEL_153: a1.uAttributes = v1; a1.vPosition.x = pParty->vPosition.x; @@ -5076,14 +5076,14 @@ a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = v1; v226 = 8 * v3->uPlayerID; LOBYTE(v226) = v226 | 4; @@ -5661,14 +5661,14 @@ a1.field_4C = v2; a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = v1; v326 = 8 * v3->uPlayerID; LOBYTE(v326) = v326 | 4; @@ -5695,11 +5695,11 @@ a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = v1; a1.uSectorID = v1; a1.uSpriteFrameID = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 3; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v327 = 8 * v3->uPlayerID; LOBYTE(v327) = v327 | 4; a1.field_60_distance_related_prolly_lod = 0; @@ -7360,13 +7360,13 @@ a1.field_50 = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.z; + a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = v1; - a1.vPosition.z = pParty->vPosition.y + (signed int)pParty->uPartyHeight / 2; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; a1.uSectorID = pIndoor->GetSector( pParty->vPosition.x, - pParty->vPosition.z, - pParty->vPosition.y + (signed int)pParty->uPartyHeight / 2); + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); a1.uSpriteFrameID = v1; v595 = 8 * v3->uPlayerID; LOBYTE(v595) = v595 | 4; @@ -7694,7 +7694,7 @@ v642 = rand() % 4096 - 2048; v643 = rand(); v721 = v642 + pParty->vPosition.x; - y = (char *)(pParty->vPosition.z + v643 % 4096 - 2048); + y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, v1); v644 = rand(); sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, v1, v1, (ItemGen *)v1); @@ -7909,7 +7909,7 @@ { a2 = v34 >> 3; v8 = &pActors[v34 >> 3]; - v34 = sub_452A9E((v8->vPosition.x - pParty->vPosition.x) * (v8->vPosition.x - pParty->vPosition.x) + (v8->vPosition.y - pParty->vPosition.z) * (v8->vPosition.y - pParty->vPosition.z) + (v8->vPosition.z - pParty->vPosition.y) * (v8->vPosition.z - pParty->vPosition.y)) + v34 = sub_452A9E((v8->vPosition.x - pParty->vPosition.x) * (v8->vPosition.x - pParty->vPosition.x) + (v8->vPosition.y - pParty->vPosition.y) * (v8->vPosition.y - pParty->vPosition.y) + (v8->vPosition.z - pParty->vPosition.z) * (v8->vPosition.z - pParty->vPosition.z)) - v8->uActorRadius; if ( v34 >= 0 ) { @@ -7956,8 +7956,8 @@ if ( (double)v34 <= 407.2 ) { a3.x = v8->vPosition.x - pParty->vPosition.x; - a3.y = v8->vPosition.y - pParty->vPosition.z; - a3.z = v8->vPosition.z - pParty->vPosition.y; + a3.y = v8->vPosition.y - pParty->vPosition.y; + a3.z = v8->vPosition.z - pParty->vPosition.z; Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); DamageMonsterFromParty((8 * v0 - 8) | 4, a2, &a3); if ( v1->WearsItem(506, 1) || v1->WearsItem(506, 0) ) @@ -8321,8 +8321,8 @@ while ( 1 ) { v2 = abs(*((short *)v1 - 17) - pParty->vPosition.x); - v11 = abs(*((short *)v1 - 16) - pParty->vPosition.z); - v12 = abs(*((short *)v1 - 15) - pParty->vPosition.y); + v11 = abs(*((short *)v1 - 16) - pParty->vPosition.y); + v12 = abs(*((short *)v1 - 15) - pParty->vPosition.z); v3 = v2; v4 = v11; v5 = v12; @@ -9277,7 +9277,7 @@ } while ( v12 < 30 ); LABEL_176: - if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) ) + if (pGame->pKeyboardInstance->bUsingAsynKeyboard) { AsyncKeyboard::LeaveCriticalSection(); v16 = pAsyncKeyboard;
--- a/mm7_data.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_data.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -316,10 +316,11 @@ +#include "stru314.h" -char nullstring[1] = {0}; + //------------------------------------------------------------------------- // Data declarations @@ -330,7 +331,7 @@ int dword_4C9920[16]; // weak _UNKNOWN unk_4D8548; // weak char byte_4D864C; // weak -int dword_4D86CC; // weak +float flt_4D86CC = 1.0f; // weak int dword_4D86D8; // weak int dword_4DAFCC; // weak int (__stdcall *off_4DAFDC)(char); // weak @@ -1138,9 +1139,10 @@ char aInvalidLight_0[777]; // idb char aUknownStripTyp[777]; // idb char aInvalidLightma[777]; // idb -char byte_4E94D0; // weak -char byte_4E94D2; // weak -char byte_4E94D3; // weak +char byte_4E94D0 = 5; // weak +char byte_4E94D1 = 9; // weak +char _4E94D2_light_type = 6; // weak +char byte_4E94D3 = 10; // weak unsigned int saveload_dlg_xs[2] = {82, 0}; unsigned int saveload_dlg_ys[2] = {60, 0}; unsigned int saveload_dlg_zs[2] = {460, 640}; @@ -1698,8 +1700,7 @@ int dword_4EDEA0[777]; // weak int dword_4EDEB4[777]; // weak int dword_4EDEC4[777]; // weak -__int16 word_4EDED8[777]; // weak -__int16 word_4EDEDC; // weak +__int16 word_4EDED8[16] = {100, 90, 60, 100, 80, 100, 80, 30, 10, 10, 20, 30, 100, 0, 0, 0}; _UNKNOWN unk_4EDF40; // weak unsigned int pHiredNPCsIconsOffsetsX[2] = {489, 559}; unsigned int pHiredNPCsIconsOffsetsY[2] = {152, 152}; @@ -2274,7 +2275,7 @@ int _6807E8_level_decorations_ids[777]; // idb int _6836C8_num_decorations_6807E8; // weak int dword_69B010[64]; -int dword_69B138; // weak +float flt_69B138_dist; // weak char byte_69BD41_unused; // weak unsigned int uTextureID_x_u; unsigned int uTextureID_LS_saveU; @@ -2508,10 +2509,6 @@ char byte_AE336B; // weak int dword_AE336C; // weak int dword_AE3370; // weak -Vec3_float_ stru_AE4F64; // idb -Vec3_float_ stru_AE4F70; // idb -Vec3_float_ stru_AE4F7C; // idb -int dword_AE4F88; // weak char byte_AE5B91; // weak int dword_F1B430[32]; // weak int dword_F8B144; // idb
--- a/mm7_data.h Thu Oct 25 16:59:01 2012 +0600 +++ b/mm7_data.h Fri Oct 26 02:42:38 2012 +0200 @@ -317,7 +317,7 @@ extern int dword_4C9920[16]; // weak extern _UNKNOWN unk_4D8548; // weak extern char byte_4D864C; // weak -extern int dword_4D86CC; // weak +extern float flt_4D86CC; // weak extern int dword_4D86D8; // weak extern int dword_4DAFCC; // weak extern int (__stdcall *off_4DAFDC)(char); // weak @@ -1116,7 +1116,7 @@ extern char aUknownStripTyp[]; // idb extern char aInvalidLightma[]; // idb extern char byte_4E94D0; // weak -extern char byte_4E94D2; // weak +extern char _4E94D2_light_type; // weak extern char byte_4E94D3; // weak extern unsigned int saveload_dlg_xs[2]; extern unsigned int saveload_dlg_ys[2]; @@ -1668,7 +1668,6 @@ extern int dword_4EDEB4[]; // weak extern int dword_4EDEC4[]; // weak extern __int16 word_4EDED8[]; // weak -extern __int16 word_4EDEDC; // weak extern _UNKNOWN unk_4EDF40; // weak extern unsigned int pHiredNPCsIconsOffsetsX[2]; extern unsigned int pHiredNPCsIconsOffsetsY[2]; @@ -1968,7 +1967,6 @@ extern char *aMoonPhaseNames[5]; extern int dword_506568; // weak extern char bRecallingBeacon; // weak -extern char nullstring[]; extern int uLastPointedObjectID; // weak //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; extern char *aSpellNames[44]; @@ -2227,7 +2225,7 @@ extern int _6807E8_level_decorations_ids[]; // idb extern int _6836C8_num_decorations_6807E8; // weak extern int dword_69B010[64]; -extern int dword_69B138; // weak +extern float flt_69B138_dist; // weak extern char byte_69BD41_unused; // weak extern struct SavegameHeader *pSavegameHeader; extern unsigned int uTextureID_x_u; @@ -2464,10 +2462,6 @@ extern char byte_AE336B; // weak extern int dword_AE336C; // weak extern int dword_AE3370; // weak -extern Vec3_float_ stru_AE4F64; // idb -extern Vec3_float_ stru_AE4F70; // idb -extern Vec3_float_ stru_AE4F7C; // idb -extern int dword_AE4F88; // weak extern char byte_AE5B91; // weak extern int dword_F1B430[32]; // weak extern int dword_F8B144; // idb @@ -2740,7 +2734,7 @@ void __cdecl GUI_MainMenuMessageProc(); double __cdecl get_shading_dist_mist(); double __cdecl GetPickDepth(); -void __thiscall Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); +void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); void __cdecl nullsub_4(); // idb void __cdecl nullsub_5(); // idb void __cdecl nullsub_6(); // idb
--- a/stru10.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/stru10.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -711,8 +711,8 @@ if ( !LOBYTE(field_4) ) { v26.vWorldPosition.x = pParty->vPosition.x; - v26.vWorldPosition.y = pParty->vPosition.z; - v26.vWorldPosition.z = pParty->vPosition.y + pParty->sEyelevel; + v26.vWorldPosition.y = pParty->vPosition.y; + v26.vWorldPosition.z = pParty->vPosition.z + pParty->sEyelevel; pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF0000u, arg0, 0xFF0000u, 0, 0); pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF00u, arg0 + 1, 0xFF00u, 0, 0);
--- a/stru314.h Thu Oct 25 16:59:01 2012 +0600 +++ b/stru314.h Fri Oct 26 02:42:38 2012 +0200 @@ -29,6 +29,6 @@ Vec3_float_ field_4; Vec3_float_ field_10; Vec3_float_ field_1C; - int field_28; + float dist; }; #pragma pack(pop)
--- a/stru6.cpp Thu Oct 25 16:59:01 2012 +0600 +++ b/stru6.cpp Fri Oct 26 02:42:38 2012 +0200 @@ -123,15 +123,15 @@ sr_42620A(v); - pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(v, 2, 0); + pGame->pIndoorCameraD3D->Project(v, 2, 0); if (p->uTextureID != -1) v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID]; else v12 = 0; - v10 = pGame->pIndoorCameraD3D->flt_D0 / v[1].vWorldViewPosition.x * 20.0; - v11 = pGame->pIndoorCameraD3D->flt_D0 / v[0].vWorldViewPosition.x * 20.0; + v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0; + v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0; pRenderer->DrawProjectile( v[0].vWorldViewProjX, v[0].vWorldViewProjY, @@ -412,10 +412,10 @@ a1->vPosition.z, a1->uSectorID, uRadius, - uDiffuse >> 16, - BYTE1(uDiffuse), - uDiffuse != 0, - (int *)byte_4E94D3); + (uDiffuse & 0x00FF0000) >> 16, + (uDiffuse & 0x0000FF00) >> 8, + uDiffuse & 0x000000FF, + byte_4E94D3); } // 4E94D3: using guessed type char byte_4E94D3;