Mercurial > might-and-magic-trilogy
changeset 10:5983336e1300
Слияние
author | Серик@ПончиК |
---|---|
date | Wed, 10 Oct 2012 22:30:37 +0600 |
parents | fd8c1724b4eb (current diff) 540178ef9b18 (diff) |
children | b9ab3a5a2131 |
files | |
diffstat | 31 files changed, 384 insertions(+), 806 deletions(-) [+] |
line wrap: on
line diff
--- a/AIL.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/AIL.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -37,6 +37,7 @@ AILFILETYPE (__stdcall *mss32_AIL_file_type)(void *, int) = 0; int (__stdcall *mss32_AIL_WAV_info)(void *, AILSOUNDINFO *) = 0; int (__stdcall *mss32_AIL_decompress_ADPCM)(AILSOUNDINFO *, void *, void *) = 0; +HREDBOOK (__stdcall *mss32_AIL_redbook_open)(int) = 0; void MSS32_DLL_Initialize() { HMODULE pDll = LoadLibraryW(L"mss32.dll"); @@ -75,6 +76,7 @@ mss32_AIL_file_type = (AILFILETYPE (__stdcall *)(void *, int))GetProcAddress(pDll, "_AIL_file_type@8"); mss32_AIL_WAV_info = (int (__stdcall *)(void *, AILSOUNDINFO *))GetProcAddress(pDll, "_AIL_WAV_info@8"); mss32_AIL_decompress_ADPCM = (int (__stdcall *)(AILSOUNDINFO *, void *, void *))GetProcAddress(pDll, "_AIL_decompress_ADPCM@12"); + mss32_AIL_redbook_open = (HREDBOOK (__stdcall *)(int))GetProcAddress(pDll, "_AIL_redbook_open@4"); } @@ -98,7 +100,10 @@ { return (mss32_AIL_enumerate_3D_providers)(a1, pOutProv, pOutName); } - +HREDBOOK __stdcall AIL_redbook_open(int w) +{ + return (mss32_AIL_redbook_open)(w); +} int __stdcall AIL_sample_volume(HSAMPLE s)
--- a/AIL.h Wed Oct 10 22:30:20 2012 +0600 +++ b/AIL.h Wed Oct 10 22:30:37 2012 +0600 @@ -229,6 +229,7 @@ int __stdcall AIL_startup(); HREDBOOK __stdcall AIL_redbook_open_drive(long drive); +HREDBOOK __stdcall AIL_redbook_open(int); int __stdcall AIL_set_preference(unsigned int number, int value); int __stdcall AIL_waveOutOpen(HDIGDRIVER *drv, HWAVEOUT *phWaveOut, int wDeviceID, WAVEFORMAT *pFormat); int __stdcall AIL_get_preference(unsigned int number);
--- a/AudioPlayer.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/AudioPlayer.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -38,9 +38,9 @@ -unsigned __int8 uSoundVolumeMultiplier; -unsigned __int8 uVoicesVolumeMultiplier; -unsigned __int8 uMusicVolimeMultiplier; +unsigned __int8 uSoundVolumeMultiplier = 4; +unsigned __int8 uVoicesVolumeMultiplier = 4; +unsigned __int8 uMusicVolimeMultiplier = 4; int bWalkSound; // idb float pSoundVolumeLevels[777]; // idb @@ -146,7 +146,7 @@ int a2; // [sp+A8h] [bp-4h]@2 v3 = this; - if ( dword_6BE364_game_settings_1 & 0x10 + if (bNoSound || (v4 = this->uNumSounds, v5 = 1, v8 = __OFSUB__(this->uNumSounds, 1), @@ -212,7 +212,6 @@ v3->pSounds[v12].p3DSound = v3->pSounds[v12].pSoundData[0]; return a2; } -// 6BE364: using guessed type int dword_6BE364_game_settings_1; //----- (004A9BBD) -------------------------------------------------------- int SoundList::LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6) @@ -539,31 +538,18 @@ } //----- (004AA13F) -------------------------------------------------------- -void AudioPlayer::PlayMusicTrack(unsigned int uTrackID) +void AudioPlayer::PlayMusicTrack(MusicID eTrack) { - AudioPlayer *v2; // esi@1 - unsigned int v3; // [sp+0h] [bp-4h]@0 - - v2 = this; - if ( !(dword_6BE364_game_settings_1 & 0x10) && hAILRedbook && uMusicVolimeMultiplier ) + if (!bNoSound && bPlayerReady && hAILRedbook && uMusicVolimeMultiplier) { - if ( bPlayerReady ) - { - if ( hAILRedbook ) - AIL_redbook_set_volume( - hAILRedbook, - (signed)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); - } AIL_redbook_stop(hAILRedbook); - AIL_redbook_track_info(hAILRedbook, v3, &v2->uCurrentMusicTrackStartMS, &v2->uCurrentMusicTrackEndMS); - AIL_redbook_play(hAILRedbook, v2->uCurrentMusicTrackStartMS + 1, v2->uCurrentMusicTrackEndMS); - v2->uCurrentMusicTrackLength = ((v2->uCurrentMusicTrackEndMS - v2->uCurrentMusicTrackStartMS) << 7) / 0x3E8; + AIL_redbook_set_volume(hAILRedbook, (signed)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0)); + AIL_redbook_track_info(hAILRedbook, eTrack, &uCurrentMusicTrackStartMS, &uCurrentMusicTrackEndMS); + AIL_redbook_play(hAILRedbook, uCurrentMusicTrackStartMS + 1, uCurrentMusicTrackEndMS); + uCurrentMusicTrackLength = ((uCurrentMusicTrackEndMS - uCurrentMusicTrackStartMS) * 128) / 1000; } } -// 4AA13F: could not find valid save-restore pair for ebx -// 4AA13F: could not find valid save-restore pair for edi -// 4D8324: using guessed type int __stdcall AIL_redbook_stop(int); -// 6BE364: using guessed type int dword_6BE364_game_settings_1; + //----- (004AA1F3) -------------------------------------------------------- void AudioPlayer::SetMusicVolume(int vol) @@ -1889,8 +1875,12 @@ SMACKW32_DLL_Initialize(); AIL_startup(); - hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/); + if (bCanLoadFromCD) + hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/); + //else + // hAILRedbook = AIL_redbook_open(0); //v4 = Audio_GetFirstHardwareDigitalDriver(); + hDigDriver = Audio_GetFirstHardwareDigitalDriver(); if ( hDigDriver ) SmackSoundUseMSS(hDigDriver); @@ -2363,7 +2353,7 @@ v0 = pMapStats->GetMapInfo(pCurrentMapName); if ( v0 ) - pAudioPlayer->PlayMusicTrack(pMapStats->pInfos[v0].uRedbookTrackID); + pAudioPlayer->PlayMusicTrack((MusicID)pMapStats->pInfos[v0].uRedbookTrackID); } //----- (004AC004) --------------------------------------------------------
--- a/AudioPlayer.h Wed Oct 10 22:30:20 2012 +0600 +++ b/AudioPlayer.h Wed Oct 10 22:30:37 2012 +0600 @@ -93,6 +93,12 @@ SOUND_20001 = 0x4E21, }; + +enum MusicID: unsigned __int32 +{ + MUSIC_Credits = 15 +}; + /* 20 */ #pragma pack(push, 1) struct AudioPlayer @@ -100,7 +106,7 @@ //----- (004A9669) -------------------------------------------------------- AudioPlayer(): bPlayerReady(false), b3DSoundInitialized(false), - hStream(nullptr) + hAILRedbook(nullptr), hStream(nullptr) { uMixerChannels = 16; field_2D0_time_left = 256; @@ -125,7 +131,7 @@ void SetEAXPreferences(); void SetMapEAX(); int _4AC0A2(); - void PlayMusicTrack(unsigned int uTrackID); + void PlayMusicTrack(enum MusicID eTrack); void __cdecl MessWithChannels();
--- a/GUIFont.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/GUIFont.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -213,7 +213,7 @@ do { v23 = &pString[v6]; - if ( v7->IsCharValid(pString[v6]) ) + if ( v7->IsCharValid(v9 = pString[v6]) ) { v10 = v9; v11 = v9 - 9; @@ -539,7 +539,7 @@ v13 = v10; while ( Stra < (signed int)v13 ) { - if ( GUIFont::IsCharValid(*v9) ) + if ( GUIFont::IsCharValid(v11 = *v9) ) { if ( v11 == 9 ) goto LABEL_9;
--- a/GUIWindow.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/GUIWindow.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -28,7 +28,7 @@ int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[1]; // idb -struct GUIWindow *pWindow_Credits; +struct GUIWindow *pWindow_MainMenu; struct GUIWindow pWindowList[20]; struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue;
--- a/GUIWindow.h Wed Oct 10 22:30:20 2012 +0600 +++ b/GUIWindow.h Wed Oct 10 22:30:37 2012 +0600 @@ -12,7 +12,7 @@ MENU_NEWGAME = 0x1, MENU_CREDITS = 0x2, MENU_SAVELOAD = 0x3, - MENU_4 = 0x4, + MENU_FINISHED = 0x4, MENU_5 = 0x5, MENU_CREATEPARTY = 0x6, MENU_7 = 0x7, @@ -42,12 +42,14 @@ WINDOW_12 = 18, WINDOW_13 = 19, WINDOW_Chest = 0x14, + WINDOW_MainMenu_Load = 0x18, WINDOW_HouseInterior = 0x19, WINDOW_1A = 26, WINDOW_1B = 27, WINDOW_1E = 30, WINDOW_1F = 31, WINDOW_FinalWindow = 0x46, + WINDOW_5A = 0x5A, WINDOW_KeyMappingOptions = 0x69, WINDOW_VideoOptions = 0x6A }; @@ -109,6 +111,9 @@ UIMSG_00 = 0x0, UIMSG_ChangeGameState = 0x5, UIMSG_PlayArcomage = 0x1D, + UIMSG_MainMenu_ShowPartyCreationWnd = 0x36, + UIMSG_MainMenu_ShowLoadWindow = 0x37, + UIMSG_ShowCredits = 0x38, UIMSG_ExitToWindows = 0x39, UIMSG_LoadGame = 0x52, UIMSG_SaveGame = 0x53, @@ -234,5 +239,5 @@ extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb -extern struct GUIWindow *pWindow_Credits; +extern struct GUIWindow *pWindow_MainMenu; extern struct GUIWindow pWindowList[20]; \ No newline at end of file
--- a/Game.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/Game.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -102,7 +102,7 @@ v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0; //v3 = v2 + 6.7553994e15; //pRenderer->field_1036A8_bitmapid = LODWORD(v3); - pRenderer->field_1036A8_bitmapid = floorf(v2); + pRenderer->field_1036A8_bitmapid = floorf(v2 + 0.5f); } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) @@ -258,7 +258,7 @@ } DoPrepareWorld(bLoading, v3); pEventTimer->Resume(); - LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 | 0x80; + dword_6BE364_game_settings_1 |= 0x80; dword_6BE340 = 2; uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; if (pAsyncMouse) @@ -496,18 +496,7 @@ uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 16; sub_491E3A(); } -// 4D82B8: using guessed type int __stdcall BinkWait(int); -// 4D840C: using guessed type int __stdcall SmackWait(int); -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; -// 5B65A8: using guessed type int _5B65A8_npcdata_uflags_or_other; -// 5B65AC: using guessed type int _5B65AC_npcdata_fame_or_other; -// 5B65B0: using guessed type int _5B65B0_npcdata_rep_or_other; -// 5B65B4: using guessed type int _5B65B4_npcdata_loword_house_or_other; -// 5B65B8: using guessed type int _5B65B8_npcdata_hiword_house_or_other; -// 5B65C0: using guessed type int dword_5B65C0; -// 6BE340: using guessed type int dword_6BE340; -// 6BE364: using guessed type int dword_6BE364_game_settings_1; -// 463149: using guessed type int var_4C[4]; + @@ -807,12 +796,12 @@ a3a = (1.0 - this->_E28_timed_gamma_strength) * v4; //v5 = a3a + 6.7553994e15; //if ( SLODWORD(v5) >= 0 ) - if (floorf(a3a) >= 0 ) + if (floorf(a3a + 0.5f) >= 0 ) { a3b = (1.0 - this->_E28_timed_gamma_strength) * a2a; //v7 = a3b + 6.7553994e15; //v6 = LODWORD(v7); - v6 = floorf(a3b); + v6 = floorf(a3b + 0.5f); } else { @@ -823,12 +812,12 @@ a4a = (1.0 - _E28_timed_gamma_strength) * a2a; //v9 = a4a + 6.7553994e15; //if ( SLODWORD(v9) >= 0 ) - if (floorf(a4a) >= 0) + if (floorf(a4a + 0.5f) >= 0) { a4b = (1.0 - _E28_timed_gamma_strength) * a2a; //v10 = a4b + 6.7553994e15; //result = LODWORD(v10); - result = floorf(a4b); + result = floorf(a4b + 0.5f); } else { @@ -891,7 +880,7 @@ v13 = (1.0 - this->_E28_timed_gamma_strength) * v11; //v7 = v13 + 6.7553994e15; //v6 = LODWORD(v7); - v6 = floorf(v13); + v6 = floorf(v13 + 0.5f); } else { @@ -906,7 +895,7 @@ v15 = (1.0 - _E28_timed_gamma_strength) * v11; //v10 = v15 + 6.7553994e15; //result = LODWORD(v10); - result = floorf(v15); + result = floorf(v15 + 0.5f); } else {
--- a/Game.h Wed Oct 10 22:30:20 2012 +0600 +++ b/Game.h Wed Oct 10 22:30:37 2012 +0600 @@ -22,7 +22,7 @@ enum GAME_STATE { GAME_STATE_0 = 0x0, - GAME_STATE_1 = 0x1, + GAME_FINISHED = 0x1, GAME_STATE_2 = 0x2, GAME_STATE_3 = 0x3, GAME_STATE_4 = 0x4,
--- a/Indoor.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/Indoor.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -36,7 +36,7 @@ size_t uNumLevelDecorations; LevelDecoration *_5C3420_pDecoration; -LEVEL_TYPE uCurrentlyLoadedLevelType; +LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; stru320 stru_F8AD28; // idb stru337 stru_F81018; @@ -88,9 +88,9 @@ SLOWORD(pBLVRenderParams->vPartyPos.z), SLOWORD(pBLVRenderParams->uRadius), v5, - floorf(pParty->flt_TorchlightColorR), - floorf(pParty->flt_TorchlightColorG), - floorf(pParty->flt_TorchlightColorB), + floorf(pParty->flt_TorchlightColorR + 0.5f), + floorf(pParty->flt_TorchlightColorG + 0.5f), + floorf(pParty->flt_TorchlightColorB + 0.5f), v1); } PrepareWallsRenderList_BLV(); @@ -3264,8 +3264,7 @@ pSoundList->_4A9A67(89, v5); return 0; } -// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; -// 6BE364: using guessed type int dword_6BE364_game_settings_1; + //----- (0049AC17) -------------------------------------------------------- int IndoorLocation::GetSector(int sX, int sY, int sZ)
--- a/Indoor.h Wed Oct 10 22:30:20 2012 +0600 +++ b/Indoor.h Wed Oct 10 22:30:37 2012 +0600 @@ -8,6 +8,7 @@ /* 319 */ enum LEVEL_TYPE { + LEVEL_null = 0, LEVEL_Indoor = 0x1, LEVEL_Outdoor = 0x2, };
--- a/IndoorCameraD3D.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/IndoorCameraD3D.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -641,10 +641,10 @@ { LODWORD(a7) = *((int *)v13 - 3); //v25 = a7 + 6.7553994e15; - auto _v25 = floorf(a7); + auto _v25 = floorf(a7 + 0.5f); //v24 = *((float *)v13 - 4) + 6.7553994e15; - auto _v24 = floorf(*((float *)v13 - 4)); + auto _v24 = floorf(*((float *)v13 - 4) + 0.5f); v14 = *(int *)v13; v15 = *(int *)v13;
--- a/LOD.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/LOD.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -1630,17 +1630,16 @@ //----- (00461EE9) -------------------------------------------------------- void LODWriteableFile::CloseWriteFile() { - FILE **v1; // esi@1 - - v1 = (FILE **)this; - if ( this->isFileOpened ) + if (isFileOpened) { - this->pContainerName[0] = 0; - this->uCurrentIndexDir = 0; - this->isFileOpened = 0; + pContainerName[0] = 0; + uCurrentIndexDir = 0; _6A0CA8_lod_unused = 0; - fflush(this->pFile); - fclose(*v1); + + isFileOpened = false; + fflush(pFile); + fclose(pFile); + pFile = 0; } } // 6A0CA8: using guessed type int 6A0CA8_lod_unused; @@ -1860,16 +1859,19 @@ pFile_dup = fopen(pFilename, v10); v3->pFile = pFile_dup; if ( !pFile_dup ) + { + isFileOpened = false; return 0; - strcpy((char *)v3->pLODName, pFilename); - fread(&v3->header, 0x100u, 1u, v3->pFile); + } + strcpy(pLODName, pFilename); + fread(&header, 0x100u, 1u, v3->pFile); LOD::Directory dir; // [sp+Ch] [bp-20h]@5 //LOD::Directory::LOD::Directory(&dir); fread(&dir, 0x20u, 1u, v3->pFile); fseek(v3->pFile, 0, 0); - v3->isFileOpened = 1; + isFileOpened = 1; strcpy((char *)v3->pContainerName, "chapter"); v5 = (signed __int16)dir.uNumSubIndices; v6 = dir.uOfsetFromSubindicesStart; @@ -1878,7 +1880,7 @@ v7 = v3->pFile; v3->uNumSubIndices = v5; v3->uLODDataSize = dir.uDataSize; - fseek(v7, v6, 0); + fseek(v7, v6, SEEK_SET); v8 = v3->uNumSubIndices; if ( (signed int)v8 > 300 ) { @@ -1886,7 +1888,7 @@ fclose(v3->pFile); return 0; } - fread(v3->pSubIndices, 0x20u, v8, v3->pFile); + fread(pSubIndices, 0x20u, v8, v3->pFile); return 1; } @@ -2064,7 +2066,8 @@ //----- (0046175B) -------------------------------------------------------- LOD::File::File(): - pRoot(nullptr) + pRoot(nullptr), + isFileOpened(false) { LOD::File *v1; // esi@1 @@ -2231,41 +2234,33 @@ //----- (00461580) -------------------------------------------------------- FILE *LOD::File::FindContainer(const char *pContainerName, bool bLinearSearch) { - LOD::File *this_dup; // esi@1 unsigned int v4; // eax@4 - signed int v5; // edi@5 - int bLinearSearcha; // [sp+18h] [bp+Ch]@6 - - this_dup = this; - if ( !this->isFileOpened ) + if (!isFileOpened) return 0; - if ( bLinearSearch ) + + + if (bLinearSearch) { - v5 = 0; - if ( (signed int)this->uNumSubIndices > 0 ) - { - bLinearSearcha = 0; - while ( _strcmpi((const char *)pContainerName, (const char *)&this_dup->pSubIndices[bLinearSearcha]) ) + for (uint i = 0; i < uNumSubIndices; ++i) + if (!strcmpi(pContainerName, pSubIndices[i].pFilename)) { - ++bLinearSearcha; - ++v5; - if ( v5 >= (signed int)this_dup->uNumSubIndices ) - return 0; + v4 = pSubIndices[i].uOfsetFromSubindicesStart; + fseek(pFile, uOffsetToSubIndex + v4, SEEK_SET); + return pFile; } - v4 = this_dup->pSubIndices[v5].uOfsetFromSubindicesStart; - goto LABEL_12; - } - return 0; + + return nullptr; } - CalcIndexFast(0, this->uNumSubIndices, pContainerName); - if ( _6A0CA4_lod_binary_search < 0 ) - return 0; - v4 = this_dup->pSubIndices[_6A0CA4_lod_binary_search].uOfsetFromSubindicesStart; -LABEL_12: - fseek(this_dup->pFile, this_dup->uOffsetToSubIndex + v4, 0); - return this_dup->pFile; + else + { + CalcIndexFast(0, uNumSubIndices, pContainerName); + if ( _6A0CA4_lod_binary_search < 0 ) + return 0; + v4 = pSubIndices[_6A0CA4_lod_binary_search].uOfsetFromSubindicesStart; + fseek(pFile, uOffsetToSubIndex + v4, SEEK_SET); + return pFile; + } } -// 6A0CA4: using guessed type int _6A0CA4_lod_binary_search; //----- (0041097D) -------------------------------------------------------- void LODFile_IconsBitmaps::SetupPalettes(unsigned int uTargetRBits, unsigned int uTargetGBits, unsigned int uTargetBBits)
--- a/LOD.h Wed Oct 10 22:30:20 2012 +0600 +++ b/LOD.h Wed Oct 10 22:30:37 2012 +0600 @@ -41,7 +41,7 @@ Directory *Reset(); - unsigned __int8 pFilename[16]; + char pFilename[16]; unsigned int uOfsetFromSubindicesStart; unsigned int uDataSize; int dword_000018; @@ -103,7 +103,7 @@ bool _4621A7(); int _461492(LOD::FileHeader *pHeader, LOD::Directory *pDir, const char *Source); - FILE *pFile; + /*FILE *pFile; char pLODName[256]; unsigned int isFileOpened; unsigned __int8 *pIOBuffer; @@ -116,7 +116,7 @@ unsigned int uNumSubIndices; struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; - FILE *pOutputFileHandle; + FILE *pOutputFileHandle;*/ }; #pragma pack(pop) @@ -147,7 +147,7 @@ void _4355F7(); - FILE *pFile; + /*FILE *pFile; unsigned __int8 pLODName[256]; unsigned int isFileOpened; unsigned __int8 *pIOBuffer; @@ -160,7 +160,7 @@ unsigned int uNumSubIndices; struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; - FILE *pOutputFileHandle; + FILE *pOutputFileHandle;*/ struct Texture pTextures[1000]; unsigned int uNumLoadedFiles; int dword_11B80; @@ -236,7 +236,7 @@ void MoveSpritesToVideoMemory(); - FILE *pFile; + /*FILE *pFile; unsigned __int8 pLODName[256]; unsigned int isFileOpened; unsigned __int8 *pIOBuffer; @@ -249,7 +249,7 @@ unsigned int uNumSubIndices; struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; - FILE *pOutputFileHandle; + FILE *pOutputFileHandle;*/ struct LODSprite pSpriteHeaders[1500]; unsigned int uNumLoadedSprites; int field_ECA0;
--- a/LightmapBuilder.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/LightmapBuilder.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -169,9 +169,9 @@ a6 = *((float *)v19 + 120) * 255.0; //v31 = a6 + 6.7553994e15; //v38 = __PAIR__(LODWORD(v32), LODWORD(v31)); - v38 = __PAIR__((int)floorf(a6), (int)floorf(a6)); + v38 = __PAIR__((int)floorf(a6 + 0.5f), (int)floorf(a6 + 0.5f)); //v22 = LODWORD(v31) | ((LODWORD(v32) | (LODWORD(v33) << 8)) << 8); - v22 = (int)floorf(a6) | (((int)floorf(a6) | ((int)floorf(a6) << 8)) << 8); + v22 = (int)floorf(a6 + 0.5f) | (((int)floorf(a6 + 0.5f) | ((int)floorf(a6 + 0.5f) << 8)) << 8); if (!v22) v22 = 0x00FFFFFF; v27 = a7; @@ -363,13 +363,13 @@ a1.Normalize(); //v64 = v62 + 6.7553994e15; //LODWORD(a5) = LODWORD(v64); - LODWORD(a5) = floorf(v62); + LODWORD(a5) = floorf(v62 + 0.5f); //v64 = v61 + 6.7553994e15; //arg0c = LODWORD(v64); - arg0c = floorf(v61); + arg0c = floorf(v61 + 0.5f); //v64 = v60 + 6.7553994e15; //arg8 = LODWORD(v64); - arg8 = floorf(v60); + arg8 = floorf(v60 + 0.5f); auto v64 /*HIDWORD(v64)*/ = abs(*(int *)(v25 + 8) - (signed)LODWORD(a5)); arg0a = abs(*(int *)(v25 + 4) - arg0c); v31 = abs(*(int *)v25 - arg8); @@ -847,7 +847,7 @@ stru_F8AD28._blv_lights_gs[*pSlot] = (double)pLight->uLightColorG * 0.0039215689; stru_F8AD28._blv_lights_bs[*pSlot] = (double)pLight->uLightColorB * 0.0039215689; //pLighta = v13; - stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = abs((int)floorf(v13));//COERCE_UNSIGNED_INT64(pLighta + 6.7553994e15)); + stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = abs((int)floorf(v13 + 0.5f));//COERCE_UNSIGNED_INT64(pLighta + 6.7553994e15)); result = (BLVFace *)*pSlot; stru_F8AD28._blv_lights_smthngs[(*pSlot)++] = v7->field_B; LOBYTE(result) = 1; @@ -1041,13 +1041,13 @@ v7 = a5; LODWORD(a5) = *(unsigned int *)(LODWORD(a5) + 8); //v24 = a5 + 6.7553994e15; - v26 = floorf(a5);//LODWORD(v24); + v26 = floorf(a5 + 0.5f);//LODWORD(v24); LODWORD(a5) = *(unsigned int *)(LODWORD(v7) + 4); //v24 = a5 + 6.7553994e15; - auto _v24 = floorf(a5); + auto _v24 = floorf(a5 + 0.5f); LODWORD(a5) = *(unsigned int *)LODWORD(v7); //v23 = a5 + 6.7553994e15; - auto _v23 = floorf(a5); + auto _v23 = floorf(a5 + 0.5f); //*(_QWORD *)((char *)&v24 + 4) = __PAIR__(LODWORD(v24), LODWORD(v23)); v26 = abs((signed)LODWORD(a1.z) - v26); //v25 = abs((signed)LODWORD(a1.y) - (signed)LODWORD(v24)); @@ -1644,11 +1644,11 @@ a5a = ((double)a1->field_A - v15->field_2C) * v15->field_4 + v15->field_24 - 0.5; //v20 = a5a + 6.7553994e15; //a5b = (double)SLODWORD(v20); - a5b = (double)floorf(a5a); + a5b = (double)floorf(a5a + 0.5f); a1a = ((double)a1->field_A - *(float *)(v14 + 44)) * *(float *)(v14 + 4) + *(float *)(v14 + 36) + 0.5; //v21 = a1a + 6.7553994e15; //v22 = (double)SLODWORD(v21); - v22 = (double)floorf(a1a); + v22 = (double)floorf(a1a + 0.5f); result = v9->field_8; v23 = v9->field_C; v24 = -((a3a - a2a) / (v22 - a5b)); @@ -2001,7 +2001,7 @@ a1c = (double)a1b * v4->flt_C14 * arg4->x; //v29 = a1c + 6.7553994e15; //arg4a = LODWORD(v29); - arg4a = floorf(a1c); + arg4a = floorf(a1c + 0.5f); a1d = v6 * v7->y; v29 = a1d + 6.7553994e15;
--- a/Might and Magic Trilogy.vcxproj.filters Wed Oct 10 22:30:20 2012 +0600 +++ b/Might and Magic Trilogy.vcxproj.filters Wed Oct 10 22:30:37 2012 +0600 @@ -314,5 +314,6 @@ <ClCompile Include="mm7_5.cpp" /> <ClCompile Include="FrameTableInc.cpp" /> <ClCompile Include="mm7_6.cpp" /> + <ClCompile Include="GameUIs.cpp" /> </ItemGroup> </Project> \ No newline at end of file
--- a/OutdoorCamera.h Wed Oct 10 22:30:20 2012 +0600 +++ b/OutdoorCamera.h Wed Oct 10 22:30:37 2012 +0600 @@ -8,6 +8,11 @@ //----- (00462684) -------------------------------------------------------- OutdoorCamera() { + uPickDepth = 0; + this->shading_dist_shade = 2048; + shading_dist_shademist = 4096; + shading_dist_mist = 8192; + int_fov_rad = 0; this->bNoSky = 0; this->bDoNotRenderDecorations = 0; this->field_5C = 0;
--- a/Party.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/Party.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -512,7 +512,7 @@ //----- (004917CE) -------------------------------------------------------- int Party::Reset() { - Party *v1; // esi@1 + //Party *v1; // esi@1 unsigned __int64 *pTimePlayed; // edi@1 bool v3; // edx@1 Player **v4; // eax@1 @@ -532,27 +532,27 @@ int v18; // edx@24 Player *v19; // eax@24 - v1 = this; - pTimePlayed = &this->uTimePlayed; - memset(&this->uTimePlayed, 0, 0x1620Cu); - v1->field_708 = 15; - pParty->sEyelevel = 160; + //v1 = this; + pTimePlayed = &uTimePlayed; + //memset(&this->uTimePlayed, 0, 0x1620Cu); + field_708 = 15; + sEyelevel = 160; LOBYTE(v3) = 1; - v1->uFlags2 = 0; - v1->uNumGold = 200; - v1->uNumGoldInBank = 0; - v1->uNumFoodRations = 7; - v1->uAlignment = 1; + uFlags2 = 0; + uNumGold = 200; + uNumGoldInBank = 0; + uNumFoodRations = 7; + uAlignment = 1; SetUserInterface(1, v3); *((int *)pTimePlayed + 1) = 0; *(int *)pTimePlayed = 0x21C00u; - LODWORD(v1->uLastRegenerationTime) = 0x21C00u; - HIDWORD(v1->uLastRegenerationTime) = 0; - v1->bTurnBasedModeOn = 0; + LODWORD(uLastRegenerationTime) = 0x21C00; + HIDWORD(uLastRegenerationTime) = 0; + bTurnBasedModeOn = 0; uActiveCharacter = 1; - ::pPlayers[0] = v1->pPlayers; + ::pPlayers[0] = pPlayers; v4 = &::pPlayers[1]; - v5 = v1->pPlayers; + v5 = pPlayers; do { *v4 = v5; @@ -564,12 +564,12 @@ pPlayers[0].Reset(4u); pPlayers[0].Reset(0x18u); pPlayers[0].Reset(0x20u); - v1->pPlayers[0].uFace = 17; - v1->pPlayers[0].field_1924 = 17; - v1->pPlayers[0].uVoiceID = 17; - v1->pPlayers[0].SetInitialStats(); + pPlayers[0].uFace = 17; + pPlayers[0].field_1924 = 17; + pPlayers[0].uVoiceID = 17; + pPlayers[0].SetInitialStats(); v6 = 0; - switch ( v1->pPlayers[0].uVoiceID ) + switch ( pPlayers[0].uVoiceID ) { case 0u: case 1u: @@ -602,15 +602,15 @@ default: break; } - v1->pPlayers[0].uSex = v6; - v1->pPlayers[0].RandomizeName(); - strcpy(v1->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); - v1->pPlayers[1].uFace = 3; - v1->pPlayers[1].field_1924 = 3; - v1->pPlayers[1].uVoiceID = 3; - v1->pPlayers[1].SetInitialStats(); + pPlayers[0].uSex = v6; + pPlayers[0].RandomizeName(); + strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); + pPlayers[1].uFace = 3; + pPlayers[1].field_1924 = 3; + pPlayers[1].uVoiceID = 3; + pPlayers[1].SetInitialStats(); v7 = 0; - switch ( v1->pPlayers[1].uVoiceID ) + switch (pPlayers[1].uVoiceID) { case 0u: case 1u: @@ -645,13 +645,13 @@ } pPlayers[1].uSex = v7; pPlayers[1].RandomizeName(); - strcpy(v1->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); + strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); pPlayers[2].uFace = 14; pPlayers[2].field_1924 = 14; pPlayers[2].uVoiceID = 14; pPlayers[2].SetInitialStats(); v8 = 0; - switch ( v1->pPlayers[2].uVoiceID ) + switch (pPlayers[2].uVoiceID) { case 0u: case 1u: @@ -686,13 +686,13 @@ } pPlayers[2].uSex = v8; pPlayers[2].RandomizeName(); - strcpy(v1->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); + strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); pPlayers[3].uFace = 10; pPlayers[3].field_1924 = 10; pPlayers[3].uVoiceID = 10; pPlayers[3].SetInitialStats(); v9 = 0; - switch ( v1->pPlayers[3].uVoiceID ) + switch (pPlayers[3].uVoiceID) { case 0u: case 1u: @@ -725,9 +725,9 @@ default: break; } - v1->pPlayers[3].uSex = v9; + pPlayers[3].uSex = v9; pPlayers[3].RandomizeName(); - strcpy(v1->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); + strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); v10 = &::pPlayers[1]; do { @@ -751,7 +751,7 @@ ++v10; } while ( (signed int)v10 <= (signed int)&pPlayers[4] ); - v14 = &v1->pPartyBuffs[1]; + v14 = &pPartyBuffs[1]; v15 = 19; do { @@ -761,8 +761,8 @@ } while ( v15 ); pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; - v1->uFlags = 0; - v16 = (char *)v1->_award_bits; + uFlags = 0; + v16 = (char *)_award_bits; _449B7E_toggle_bit(v16, 1, 1u); _449B7E_toggle_bit(v16, 2, 1u); _449B7E_toggle_bit(v16, 3, 1u);
--- a/Render.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/Render.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -9846,12 +9846,12 @@ //----- (004A6AB1) -------------------------------------------------------- -void Render::DrawTextPalette(signed int a2, signed int a3, int a4, int a5, unsigned int a6, unsigned __int16 *pPalette, int a8) +void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) { int v8; // edi@2 unsigned int v9; // esi@2 unsigned __int16 *v10; // eax@2 - int v11; // edx@2 + unsigned char *v11; // edx@2 unsigned int v12; // ebx@3 signed int v13; // edx@5 int v14; // edx@6 @@ -9872,12 +9872,15 @@ unsigned int v29; // [sp+24h] [bp+14h]@22 unsigned int v30; // [sp+24h] [bp+14h]@31 + auto a2 = x; + auto a3 = y; + auto a6 = uFontHeight; if ( this->uNumSceneBegins ) { v8 = a5; v9 = a6; - v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; - v11 = a4; + v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; + v11 = (unsigned char *)a4; v25 = a4; if ( this->bClip ) { @@ -9918,7 +9921,7 @@ v20 = a3; v9 = v19 - v20; } - v11 = v25; + v11 = (unsigned char *)v25; } if ( a8 ) { @@ -9934,8 +9937,8 @@ v27 = v8; do { - if ( *(char *)v11 ) - v24 = pPalette[*(char *)v11]; + if ( *v11 ) + v24 = pPalette[*v11]; else v24 = v28; *v10 = v24; @@ -9965,8 +9968,8 @@ v26 = v8; do { - if ( *(char *)v11 ) - *v10 = pPalette[*(char *)v11]; + if ( *v11 ) + *v10 = pPalette[*v11]; ++v10; ++v11; --v26;
--- a/Render.h Wed Oct 10 22:30:20 2012 +0600 +++ b/Render.h Wed Oct 10 22:30:37 2012 +0600 @@ -324,7 +324,7 @@ void _4A6776(unsigned int a2, unsigned int a3, Texture *a4); void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture); void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height); - void DrawTextPalette(signed int a2, signed int a3, int a4, int a5, unsigned int a6, unsigned __int16 *pPalette, int a8); + void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); void FillRect2(int uX, int uY, int a4, unsigned int a5, int a6, unsigned __int16 a7); int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
--- a/SaveLoad.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/SaveLoad.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -9,40 +9,37 @@ +struct SavegameList *pSavegameList = new SavegameList; unsigned int uNumSavegameFiles; unsigned int pSavegameUsedSlots[45]; -struct SavegameList *pSavegameList; -struct RGBTexture *pSavegameThumbnails; +struct RGBTexture *pSavegameThumbnails = new RGBTexture[45]; +SavegameHeader *pSavegameHeader = new SavegameHeader[45]; //----- (0045E297) -------------------------------------------------------- -void SavegameList::Initialize(unsigned int a1) +void SavegameList::Initialize(unsigned int bHideEmptySlots) { - signed int v1; // edi@4 - unsigned int v2; // eax@6 - unsigned int v3; // [sp+10h] [bp-4h]@1 - - v3 = a1; - memset(&pSavegameList, 0, 0x3138u); - _chdir("saves"); uNumSavegameFiles = 0; - if ( !v3 && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) - strcpy(pSavegameList->pSavesNames[uNumSavegameFiles++], pGlobalTXT_LocalizationStrings[613]); - v1 = 0; - do + + _chdir("saves"); { - sprintfex(pTmpBuf, "save%03d.mm7", v1); - if ( _access(pTmpBuf, 0) != -1 ) + if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) + strcpy(pSavesNames[uNumSavegameFiles++], pGlobalTXT_LocalizationStrings[613]); + + for (uint i = 0; i < 40; ++i) { - v2 = v1; - if ( !v3 ) - v2 = uNumSavegameFiles; - strcpy(pSavegameList->pSavesNames[v2], pTmpBuf); + sprintf(pTmpBuf, "save%03d.mm7", i); + if (_access(pTmpBuf, 0) == -1) + continue; + + uint idx = i; + if (!bHideEmptySlots) + idx = uNumSavegameFiles; + strcpy(pSavesNames[idx], pTmpBuf); + ++uNumSavegameFiles; } - ++v1; } - while ( v1 < 40 ); _chdir(".."); } \ No newline at end of file
--- a/SaveLoad.h Wed Oct 10 22:30:20 2012 +0600 +++ b/SaveLoad.h Wed Oct 10 22:30:37 2012 +0600 @@ -6,7 +6,7 @@ #pragma pack(push, 1) struct SavegameList { - static void Initialize(unsigned int a1); + void Initialize(unsigned int a1); char field_0[20]; char pSavesNames[40][280];
--- a/VideoPlayer.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/VideoPlayer.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -258,7 +258,7 @@ DrawCopyrightWindow(); pRenderer->EndScene(); pRenderer->Present(); - if ( !(dword_6BE364_game_settings_1 & 0x10) && pAudioPlayer->hAILRedbook ) + if (!bNoSound && pAudioPlayer->hAILRedbook ) { pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0)); AIL_redbook_stop(pAudioPlayer->hAILRedbook); @@ -821,11 +821,7 @@ Unload(); pRenderer->EndScene(); } -// 4D83D0: using guessed type int __stdcall SmackBufferNewPalette(int, int, int); -// 4D83D4: using guessed type int __stdcall SmackColorRemapWithTrans(int, int, int, int, int); -// 4D83E4: using guessed type int __stdcall SmackDoFrame(int); -// 4D83E8: using guessed type int __stdcall SmackNextFrame(int); -// 4D8400: using guessed type int __stdcall SmackToBuffer(int, int, int, int, int, int, int); + //----- (004BF141) -------------------------------------------------------- _BINK *VideoPlayer::OpenBink(const char *pName)
--- a/Vis.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/Vis.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -428,6 +428,8 @@ v24 = 0; v26 = 0; a1.flt_2C = 0.0; + if (!pOutdoor) + return; if ( (signed int)pOutdoor->uNumBModels > 0 ) { v25 = 0; @@ -1606,7 +1608,7 @@ this->stru1.uNumPointers = 0; CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); PickBillboards(fDepth, fMouseX, fMouseY, &v6->stru1, a5); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) PickIndoor(fDepth, pMouseRay, &v6->stru1, a6); else PickOutdoor(fDepth, pMouseRay, &v6->stru1, a6, 0);
--- a/mm7_1.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_1.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -3977,8 +3977,8 @@ v9 = v3; v8 = (double)v3 * 0.001953125 * 120.0; //v7 = v8 + 6.7553994e15; - HIDWORD(v9) = floorf(v8);//LODWORD(v7); - v4 = (int)floorf(v8) % 256 + 1;//LOBYTE(v7) + 1; + HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7); + v4 = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1; byte_4E2BC8 = v4; if ( (unsigned __int8)(v4) >= 0x78u ) {
--- a/mm7_2.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_2.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -5256,8 +5256,7 @@ bGameoverLoop = 0; return result; } -// 6BE364: using guessed type int dword_6BE364_game_settings_1; -// F8BC10: using guessed type int bGameoverLoop; + //----- (004C0262) -------------------------------------------------------- void Viewport::SetScreen(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) @@ -6456,14 +6455,14 @@ while ( 1 ) { a6s = (double)a6a / v221 * v212; - v151 = floorf(a6s);//a6s + 6.7553994e15; + v151 = floorf(a6s + 0.5f);//a6s + 6.7553994e15; v203 = v14 + 1; a6t = (double)(v14 + 1) / v221 * v212; - v142 = floorf(a6t);//a6t + 6.7553994e15; + v142 = floorf(a6t + 0.5f);//a6t + 6.7553994e15; v17 = (double)v231 / v15 * v16; - v133 = floorf(v17);//v17 + 6.7553994e15; + v133 = floorf(v17 + 0.5f);//v17 + 6.7553994e15; v18 = (double)(v231 + 1) / v15 * v16; - v124 = floorf(v18);//v18 + 6.7553994e15; + v124 = floorf(v18 + 0.5f);//v18 + 6.7553994e15; v19 = (LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151)); v252 = 0; a6b = 0; @@ -6865,18 +6864,18 @@ while ( 1 ) { a6ba = (double)a6i / v225 * v216; - _v128 = floorf(a6ba); + _v128 = floorf(a6ba + 0.5f); //v128 = a6ba + 6.7553994e15; v207 = v62 + 1; a6bb = (double)(v62 + 1) / v225 * v216; //v137 = a6bb + 6.7553994e15; - _v137 = floorf(a6bb); + _v137 = floorf(a6bb + 0.5f); v65 = (double)v235 / v63 * v64; //v146 = v65 + 6.7553994e15; - _v146 = floorf(v65); + _v146 = floorf(v65 + 0.5f); v66 = (double)(v235 + 1) / v63 * v64; //v155 = v66 + 6.7553994e15; - _v155 = floorf(v66); + _v155 = floorf(v66 + 0.5f); //v67 = (LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128)); v67 = (_v155 - _v146) * (_v137 - _v128); v256 = 0; @@ -11436,369 +11435,8 @@ } -//----- (0045E361) -------------------------------------------------------- -void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType) -{ - unsigned int v1; // ebp@5 - unsigned int v2; // eax@5 - signed int v3; // ebp@11 - FILE *v4; // eax@14 - FILE *v5; // eax@18 - unsigned int v6; // eax@25 - GUIButton *v7; // eax@27 - const char *v8; // [sp-8h] [bp-26Ch]@25 - char *v9; // [sp-4h] [bp-268h]@19 - enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 - unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 - RGBTexture *pTex; // [sp+10h] [bp-254h]@12 - SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 - const char *Str1; // [sp+18h] [bp-24Ch]@12 - LODWriteableFile v15; // [sp+1Ch] [bp-248h]@1 - int v16; // [sp+260h] [bp-4h]@1 - - uDialogueType_ = uDialogueType; - dword_6BE138 = -1; - ++pIcons_LOD->uTexturePacksCount; - v16 = 0; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - memset(pSavegameUsedSlots, 0, 0xB4u); - memset(&pSavegameThumbnails, 0, 0x708u); - uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); - uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); - uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); - uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); - uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); - uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); - if ( uDialogueType_ ) - { - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); - if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 11 ) - { - v1 = uTextureID_save_up; - v2 = uTextureID_LS_saveU; - } - else - { - v1 = uTextureID_load_up; - v2 = uTextureID_LS_loadU; - } - pRenderer->DrawTextureIndexed(241u, 302u, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); - pRenderer->DrawTextureIndexed(18u, 141u, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); - pRenderer->DrawTextureIndexed( - 351u, - 302u, - (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); - } - else - { - pRenderer->DrawTextureRGB(0, 0, &stru_506F20); - } - pGUIWindow_CurrentMenu = GUIWindow::Create( - saveload_dlg_xs[uDialogueType_], - saveload_dlg_ys[uDialogueType_], - saveload_dlg_zs[uDialogueType_], - saveload_dlg_ws[uDialogueType_], - (enum WindowType)24, - 0, - 0); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." - pRenderer->Present(); - pSavegameList->Initialize(0); - if ( dword_6A0C9C > (signed int)uNumSavegameFiles ) - { - dword_6A0C9C = 0; - uLoadGameUI_SelectedSlot = 0; - } - v15.AllocSubIndicesAndIO(0x12Cu, 0); - v3 = 0; - if ( (signed int)uNumSavegameFiles > 0 ) - { - Dest = pSavegameHeader; - pTex = pSavegameThumbnails; - Str1 = (const char *)pSavegameList->pSavesNames; - while ( 1 ) - { - sprintfex(pTmpBuf, "saves\\%s", Str1); - if ( _access(pTmpBuf, 6) ) - break; - v15.LoadFile(pTmpBuf, 1); - v4 = v15.FindContainer("header.bin", 1); - if ( v4 ) - fread(Dest, 0x64u, 1u, v4); - if ( !_strcmpi(Str1, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" - strcpy(Dest->pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" - v5 = v15.FindContainer("image.pcx", 1); - if ( !v5 ) - { - v9 = nullstring; -LABEL_22: - pSavegameUsedSlots[v3] = 0; - strcpy(Dest->pName, v9); - goto LABEL_23; - } - pTex->LoadFromFILE(v5, 0, 1u); - v15.CloseWriteFile(); - pSavegameUsedSlots[v3] = 1; -LABEL_23: - Str1 += 280; - ++pTex; - ++Dest; - ++v3; - if ( v3 >= (signed int)uNumSavegameFiles ) - goto LABEL_24; - } - v9 = pGlobalTXT_LocalizationStrings[72]; // "Empty" - goto LABEL_22; - } -LABEL_24: - v15.FreeSubIndexAndIO(); - if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 11 ) - { - v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); - v10 = (TEXTURE_TYPE)2; - v8 = "LS_saveD"; - } - else - { - v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); - v10 = (TEXTURE_TYPE)2; - v8 = "LS_loadD"; - } - uTextureID_x_d = v6; - uTextureID_LS_ = pIcons_LOD->LoadTexture(v8, v10); - uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); - uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 191u, 18u, 1, 0, 0xA5u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 219u, 191u, 18u, 1, 0, 0xA5u, 1u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 240u, 191u, 18u, 1, 0, 0xA5u, 2u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 261u, 191u, 18u, 1, 0, 0xA5u, 3u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 282u, 191u, 18u, 1, 0, 0xA5u, 4u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 303u, 191u, 18u, 1, 0, 0xA5u, 5u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 324u, 191u, 18u, 1, 0, 0xA5u, 6u, 0, nullstring, 0); - ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( - 241u, - 302u, - 105u, - 40u, - 1, - 0, - 0xA4u, - 0, - 0, - nullstring, - (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), - 0); - ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( - 350u, - 302u, - 105u, - 40u, - 1, - 0, - 0xA6u, - 0, - 0, - nullstring, - (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), - 0); - ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( - 215u, - 199u, - 17u, - 17u, - 1, - 0, - 0xA2u, - 0, - 0, - nullstring, - (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), - 0); - v7 = pGUIWindow_CurrentMenu->CreateButton( - 215u, - 0x143u, - 0x11u, - 0x11u, - 1, - 0, - 0xA3u, - uNumSavegameFiles, - 0, - nullstring, - (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), - 0); - v16 = -1; - ptr_69BD58 = v7; -} -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; -// 6A0C9C: using guessed type int dword_6A0C9C; -// 6BE138: using guessed type int dword_6BE138; - -//----- (0045E93E) -------------------------------------------------------- -void __cdecl GameUI_DrawSaveMenu() -{ - unsigned int v0; // ebp@4 - unsigned int v1; // eax@4 - unsigned int *v2; // ebp@6 - char *v3; // eax@7 - FILE *v4; // eax@11 - FILE *v5; // eax@11 - const char *v6; // ST64_4@14 - GUIButton *v7; // eax@16 - char *v8; // [sp+10h] [bp-254h]@6 - SavegameHeader *Dest; // [sp+14h] [bp-250h]@6 - RGBTexture *this_; // [sp+18h] [bp-24Ch]@6 - LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 - int v12; // [sp+260h] [bp-4h]@1 - - ++pIcons_LOD->uTexturePacksCount; - v12 = 0; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - memset(pSavegameUsedSlots, 0, 0xB4u); - memset(&pSavegameThumbnails, 0, 0x708u); - uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); - uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); - uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); - uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); - uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); - uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); - if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 11 ) - { - v0 = uTextureID_save_up; - v1 = uTextureID_LS_saveU; - } - else - { - v0 = uTextureID_load_up; - v1 = uTextureID_LS_loadU; - } - pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); - pRenderer->DrawTextureIndexed( - 0x15Fu, - 0x12Eu, - (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); - pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0)); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); - pRenderer->Present(); - SavegameList::Initialize(1u); - v11.AllocSubIndicesAndIO(0x12Cu, 0); - v2 = pSavegameUsedSlots; - Dest = pSavegameHeader; - this_ = pSavegameThumbnails; - v8 = (char *)pSavegameList->pSavesNames; - do - { - v3 = v8; - if ( !*v8 ) - v3 = "1.mm7"; - sprintfex(pTmpBuf, "saves\\%s", v3); - if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) ) - { - v6 = pGlobalTXT_LocalizationStrings[72]; - *v2 = 0; - strcpy(Dest->pName, v6); - } - else - { - v11.LoadFile(pTmpBuf, 1); - v4 = v11.FindContainer("header.bin", 1); - fread(Dest, 0x64u, 1u, v4); - v5 = v11.FindContainer("image.pcx", 1); - if ( v5 ) - { - this_->LoadFromFILE(v5, 0, 1u); - v11.CloseWriteFile(); - *v2 = 1; - } - else - { - *v2 = 0; - } - } - v8 += 280; - ++this_; - ++Dest; - ++v2; - } - while ( (signed int)v8 < (signed int)&_69FBB4_ptr_iterator_end ); - v11.FreeSubIndexAndIO(); - uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); - uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); - uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); - uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, nullstring, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, nullstring, 0); - ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( - 0xF1u, - 0x12Eu, - 0x69u, - 0x28u, - 1, - 0, - 0xA4u, - 0, - 0, - nullstring, - (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), - 0); - ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( - 0x15Eu, - 0x12Eu, - 0x69u, - 0x28u, - 1, - 0, - 0xA6u, - 0, - 0, - nullstring, - (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), - 0); - ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( - 0xD7u, - 0xC7u, - 0x11u, - 0x11u, - 1, - 0, - 0xA2u, - 0, - 0, - nullstring, - (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), - 0); - v7 = pGUIWindow_CurrentMenu->CreateButton( - 0xD7u, - 0x143u, - 0x11u, - 0x11u, - 1, - 0, - 0xA3u, - 0x22u, - 0, - nullstring, - (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), - 0); - v12 = -1; - ptr_69BD58 = v7; -} -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; + + //----- (0045EE8A) -------------------------------------------------------- void __fastcall LoadGame(unsigned int uSlot) @@ -12054,7 +11692,7 @@ Abortf(pTmpBuf, v30, v31, v32); } strcpy(pCurrentMapName, &pContainer); - LOWORD(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 | 0x2001; + dword_6BE364_game_settings_1 |= 0x2001; v27 = 0; if ( (signed int)uNumSavegameFiles > 0 ) { @@ -12068,9 +11706,9 @@ while ( v27 < (signed int)uNumSavegameFiles ); } pIcons_LOD->_4114F2(); - v32 = (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0); + v32 = (signed __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0); v24->SetMusicVolume(v32); - v32 = (signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0); + v32 = (signed __int64)(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); v24->SetMasterVolume(v32); if ( uTurnSpeed ) pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; @@ -12078,11 +11716,7 @@ bFlashQuestBook = 0; viewparams->bRedrawGameUI = 1; } -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; -// 4ED498: using guessed type char byte_4ED498; -// 50794A: using guessed type char bFlashQuestBook; -// 5B65C8: using guessed type int dword_5B65C8; -// 6BE364: using guessed type int dword_6BE364_game_settings_1; + //----- (0045F469) -------------------------------------------------------- int __fastcall SaveGame(int a1, __int16 *a2) @@ -12558,7 +12192,7 @@ // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; //----- (004601B7) -------------------------------------------------------- -void __fastcall sub_4601B7(int a1) +void GameUI_MainMenu_DoDrawLoad(int a1) { unsigned __int16 v1; // bx@1 unsigned int v2; // edi@4 @@ -12601,15 +12235,15 @@ v1 = 255; a4 = a1; - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); + GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); pRenderer->BeginScene(); if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOAD ) { pRenderer->DrawTextureIndexed( 8u, 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); if ( a4 ) { v2 = uTextureID_save_up; @@ -12641,7 +12275,7 @@ Dst.uFrameHeight = v5; Dst.uFrameW = v5 + v4 - 1; v6 = uLoadGameUI_SelectedSlot; - if ( *((int *)&pSavegameThumbnails->pPixels + 10 * uLoadGameUI_SelectedSlot) ) + if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels) { pRenderer->DrawTextureRGB( pGUIWindow_CurrentMenu->uFrameX + 276, @@ -12649,16 +12283,10 @@ pSavegameThumbnails + uLoadGameUI_SelectedSlot); v6 = uLoadGameUI_SelectedSlot; } - v7 = pMapStats->GetMapInfo(&pSavegameHeader->pLocationName[100 * v6]); + v7 = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); Dst.DrawText2(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[v7].pName, 3u); - v8 = (signed __int64)((double)*(signed __int64 *)((char *)&pSavegameHeader->uWordTime + 100 - * uLoadGameUI_SelectedSlot) - * 0.234375) - / 60; - HIDWORD(v32) = (unsigned __int64)((signed __int64)((double)*(signed __int64 *)((char *)&pSavegameHeader->uWordTime - + 100 * uLoadGameUI_SelectedSlot) - * 0.234375) - / 60) >> 32; + v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; + HIDWORD(v32) = (unsigned __int64)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32; v9 = v8; v8 /= 60i64; v35 = v8; @@ -12699,15 +12327,17 @@ v17 = v15; v34 = v14; LABEL_23: - sprintfex( - pTmpBuf, - "%s %d:%02d%s\n%d %s %d", - aDayNames[HIDWORD(v15) % 7], + auto _d = aDayNames[HIDWORD(v15) % 7]; + auto _a = aAMPMNames[HIDWORD(v35)]; + auto _m = aMonthNames[v33]; + sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, v36); + sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", + _d, v17, - v32, - aAMPMNames[HIDWORD(v35)], + (int)v32, + _a, 7 * v16 + HIDWORD(v15) % 7 + 1, - aMonthNames[v33], + _m, v36); Dst.DrawText2(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u); v1 = 255; @@ -12729,7 +12359,7 @@ if ( pGUIWindow_CurrentMenu->field_40 == 3 ) pGUIWindow_CurrentMenu->field_40 = 0; } - if ( GetCurrentMenuID() == 9 ) + if (GetCurrentMenuID() == MENU_LOAD) { v18 = pGlobalTXT_LocalizationStrings[135]; v19 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[135]); @@ -12751,18 +12381,19 @@ v34 = uNumSavegameFiles; a4 = 199; v36 = dword_6A0C9C; - v24 = (const char *)(&pSavegameHeader + dword_6A0C9C); + v24 = (const char *)(&pSavegameHeader[dword_6A0C9C]); do { if ( v36 >= (signed int)v34 ) break; - HIDWORD(v35) = v36 == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( + short clr; + HIDWORD(v35) = clr = (v36 == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( v1, v1, - 0x64u) : 0; + 0x64) : 0); if ( pGUIWindow_CurrentMenu->field_40 != 1 || v36 != uLoadGameUI_SelectedSlot ) { - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1Bu, a4, HIDWORD(v35), v24, 185, 0); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1Bu, a4, clr, v24, 185, 0); } else { @@ -12770,7 +12401,7 @@ pFontSmallnum, 0x1Bu, a4, - HIDWORD(v35), + clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); @@ -12787,15 +12418,15 @@ // 6A0C9C: using guessed type int dword_6A0C9C; //----- (004606F7) -------------------------------------------------------- -void __cdecl sub_4606F7() -{ - sub_4601B7(0); +void __cdecl GameUI_MainMenu_DrawLoad() +{ + GameUI_MainMenu_DoDrawLoad(0); } //----- (004606FE) -------------------------------------------------------- void __cdecl sub_4606FE() { - sub_4601B7(1); + GameUI_MainMenu_DoDrawLoad(1); } //----- (00460706) -------------------------------------------------------- @@ -13288,19 +12919,6 @@ } } } -// 4E94D0: using guessed type char byte_4E94D0; -// 519AB4: using guessed type int uNumStationaryLightsApplied; -// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; -// 6A0D0C: using guessed type int 6A0D0C_txt_lod_loading; -// 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; -// 6BE35C: using guessed type int uLevel_StartingPointType; -// 6BE364: using guessed type int dword_6BE364_game_settings_1; -// 6BE3C4: using guessed type char bUnderwater; -// 6BE3C5: using guessed type char bNoNPCHiring; -// A750D8: using guessed type __int64 qword_A750D8; -// A750E0: using guessed type __int16 word_A750E0; -// A750E2: using guessed type __int16 word_A750E2; -// 460A78: using guessed type int var_2C[4]; //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, OutdoorCamera *a2) @@ -13561,58 +13179,9 @@ return (11 * a2 >> 5) + a1 + (v4 >> 2); } -//----- (0046224A) -------------------------------------------------------- -int __cdecl sub_46224A() -{ - int result; // eax@1 - - result = 0; - _702AC4_unused = 0; - _702ACC_unused = 0; - _702AC0_unused = 0; - return result; -} -// 702AC0: using guessed type int 702AC0_unused; -// 702AC4: using guessed type int 702AC4_unused; -// 702ACC: using guessed type char 702ACC_unused; - - - -//----- (00462620) -------------------------------------------------------- -int __cdecl crt_init_globals_462620() -{ - int result; // eax@1 - - result = 0; - dword_6BE364_game_settings_1 = 0; - bUseLoResSprites = 0; - uCurrentlyLoadedLevelType = (LEVEL_TYPE)0; - return result; -} -// 6BE364: using guessed type int dword_6BE364_game_settings_1; - - - - - -//----- (00462659) -------------------------------------------------------- -void __cdecl crt_init_globals_462659() -{ - fWalkSpeedMultiplier = 1.0; - fBackwardMovementSlowdownMultiplier = 1.0; - fTurnSpeedMultiplier = 1.0; - flt_6BE150_look_up_down_dangle = 1.0; -} -// 6BE144: using guessed type float fWalkSpeedMultiplier; -// 6BE148: using guessed type float fBackwardMovementSlowdownMultiplier; -// 6BE14C: using guessed type float fTurnSpeedMultiplier; -// 6BE150: using guessed type float flt_6BE150_look_up_down_dangle; - -//----- (0046269B) -------------------------------------------------------- -void __cdecl crt_init_globals_46269B() -{ - unnamed_6BE060[1] = 1; -} + + + OPENFILENAMEA ofn; @@ -13664,17 +13233,17 @@ ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - pWindow_Credits = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); + pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); //v0 = pIcons_LOD->LoadTexture("title_new", TEXTURE_16BIT_PALETTE); //v1 = (Texture *)(v0 != -1 ? &pIcons_LOD->pTextures[v0] : 0); - pMainMenu_BtnNew = pWindow_Credits->CreateButton(495, 172, + pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, - 54, + UIMSG_MainMenu_ShowPartyCreationWnd, 0, 78, "", @@ -13683,12 +13252,12 @@ //v2 = pIcons_LOD->LoadTexture("title_load", TEXTURE_16BIT_PALETTE); //v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnLoad = pWindow_Credits->CreateButton(495, 227, + pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, - 55, + UIMSG_MainMenu_ShowLoadWindow, 1, 76, "", @@ -13697,12 +13266,12 @@ //v4 = pIcons_LOD->LoadTexture("title_cred", TEXTURE_16BIT_PALETTE); //v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnCredits = pWindow_Credits->CreateButton(495, 282, + pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, - 56, + UIMSG_ShowCredits, 2, 67, "", @@ -13711,12 +13280,12 @@ //v6 = pIcons_LOD->LoadTexture("title_exit", TEXTURE_16BIT_PALETTE); //v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnExit = pWindow_Credits->CreateButton(495, 337, + pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, - 57, + UIMSG_ExitToWindows, 3, 0, "", @@ -13729,14 +13298,14 @@ SetForegroundWindow(hWnd); SendMessageA(hWnd, WM_ACTIVATEAPP, 1, 0); while (uCurrentMenuID == MENU_MAIN || - uCurrentMenuID == MENU_LOAD) + uCurrentMenuID == MENU_SAVELOAD) { POINT pt; pMouse->GetCursorPos(&pt); //uMouseX = pMouse->GetCursorPos(&v18)->x; //uMouseY = pMouse->GetCursorPos(&v19)->y; - v15 = pWindow_Credits; - if ( uCurrentMenuID == MENU_LOAD) + v15 = pWindow_MainMenu; + if ( uCurrentMenuID == MENU_SAVELOAD) { if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 12 ) { @@ -13771,10 +13340,10 @@ GUI_UpdateWindows(); if (pAsyncMouse) pAsyncMouse->_46B736_consume_click_lists(1); - if ( uCurrentMenuID ) + if (GetCurrentMenuID() != MENU_MAIN) { LABEL_45: - if ( uCurrentMenuID == 9 ) + if (GetCurrentMenuID() == MENU_LOAD) { pIcons_LOD->_4114F2(); crt_deconstruct_ptr_6A0118(); @@ -13798,7 +13367,7 @@ && pt.x <= (signed int)v8->uZ && pt.y >= (signed int)v8->uY && pt.y <= (signed int)v8->uW - && v15 == pWindow_Credits ) + && v15 == pWindow_MainMenu ) { v9 = v8->uControlParam; if ( v9 ) @@ -13858,7 +13427,7 @@ pGUIWindow2->Release(); pGUIWindow2 = 0; } - pWindow_Credits->Release(); + pWindow_MainMenu->Release(); pIcons_LOD->_4114F2(); } @@ -13936,7 +13505,7 @@ pVideoPlayer->bStopBeforeSchedule = 1; if ( !pAsyncMouse ) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if ( uCurrentMenuID != 6 ) + if (GetCurrentMenuID() != MENU_CREATEPARTY) goto LABEL_230; goto LABEL_229; case WM_RBUTTONDOWN: @@ -15406,15 +14975,14 @@ pRenderer->Present(); uSoundVolumeMultiplier = ReadWindowsRegistryInt("soundflag", 9); - if (uSoundVolumeMultiplier < 0 || uSoundVolumeMultiplier > 9) + if (uSoundVolumeMultiplier > 9) uSoundVolumeMultiplier = 9; uMusicVolimeMultiplier = ReadWindowsRegistryInt("musicflag", 9); - if (uMusicVolimeMultiplier < 0 || uMusicVolimeMultiplier > 9) + if (uMusicVolimeMultiplier > 9) uMusicVolimeMultiplier = 9; uVoicesVolumeMultiplier = ReadWindowsRegistryInt("CharVoices", 9); - if (uVoicesVolumeMultiplier < 0 || uVoicesVolumeMultiplier > 9) + if (uVoicesVolumeMultiplier > 9) uVoicesVolumeMultiplier = 9; - bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; byte_6BE388_graphicsmode = ReadWindowsRegistryInt("graphicsmode", 1); if (byte_6BE388_graphicsmode < 0 || byte_6BE388_graphicsmode > 2) @@ -15433,7 +15001,7 @@ uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 0); dword_6BE384_2dacceloff = ReadWindowsRegistryInt("2dacceloff", 0); - if ( !(dword_6BE364_game_settings_1 & 0x10) ) + if (!bNoSound) pAudioPlayer->Initialize(hWnd); pVideoPlayer = new VideoPlayer; @@ -15494,7 +15062,7 @@ pSprites_LOD->field_ECAC = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); - if ( !(dword_6BE364_game_settings_1 & 0x10) ) + if (!bNoSound) pSoundList->Initialize(); static const char *pUIAnimNames[4] = @@ -15616,8 +15184,17 @@ bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= 1u; + + if (wcsstr(pCmdLine, L"-nointro")) + bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; + if (wcsstr(pCmdLine, L"-nologo")) + bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) - dword_6BE364_game_settings_1 |= 0x10u; + bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; + + bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; + if (wcsstr(pCmdLine, L"-nowalksound")) + bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-noanim")) { dword_6BE364_game_settings_1 |= 0x40; @@ -15664,10 +15241,17 @@ uGameState = 0; while ( 1 ) { - if ( uGameState == 1 ) - { + switch (uGameState) + { + case GAME_FINISHED: pGame->Deinitialize(); - return true; + return true; + } + + if (GetCurrentMenuID() == MENU_FINISHED) + { + uGameState = GAME_FINISHED; + continue; } if (GetCurrentMenuID() == MENU_NEWGAME) { @@ -15697,20 +15281,15 @@ MaybeDoAutosave(); goto LABEL_48; } - if ( uCurrentMenuID == 2 ) + if (GetCurrentMenuID() == MENU_CREDITS) break; - if ( uCurrentMenuID == 4 ) - { - uGameState = 1; - goto LABEL_49; - } - if ( uCurrentMenuID == 5 || uCurrentMenuID == 9 ) + if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOAD) { uGameState = 0; } else { - if ( uCurrentMenuID != 10 ) + if (GetCurrentMenuID() != MENU_10) goto LABEL_49; pMouse->Activate(0); if (pAsyncMouse) @@ -15767,7 +15346,7 @@ CreditsMenu__Loop(); LABEL_53: - if ( !(dword_6BE364_game_settings_1 & 0x10) && pAudioPlayer->hAILRedbook ) + if (!bNoSound && pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume( (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); @@ -15853,16 +15432,7 @@ if ( pAudioPlayer->uMixerChannels > 16 ) pAudioPlayer->uMixerChannels = 16; - if (GetPrivateProfileIntW(L"settings", L"nointro", 0, pIniFilename)) - dword_6BE364_game_settings_1 |= 4; - if (GetPrivateProfileIntW(L"settings", L"nosound", 0, pIniFilename)) - dword_6BE364_game_settings_1 |= 0x10; - if (GetPrivateProfileIntW(L"settings", L"nowalksound", 0, pIniFilename)) - dword_6BE364_game_settings_1 |= 0x20; - if (GetPrivateProfileIntW(L"settings", L"nologo", 0, pIniFilename)) - dword_6BE364_game_settings_1 |= 8; - if (GetPrivateProfileIntW(L"settings", L"nointro", 0, pIniFilename)) - dword_6BE364_game_settings_1 |= 4; + if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 4; if (bUseRegistry)
--- a/mm7_3.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_3.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -20689,7 +20689,7 @@ v5 = pIcons_LOD->LoadTexture(v3, TEXTURE_16BIT_PALETTE); if ( v5 == -1 ) { - sprintfex(pTmpBuf, "Unable to open %s", v3); + sprintf(pTmpBuf, "Unable to open %s", v3); Abortf(pTmpBuf); } ++v4;
--- a/mm7_4.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_4.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -2860,20 +2860,14 @@ //----- (0048B561) -------------------------------------------------------- int _48B561_mess_with_scaling_along_z(/*int a1, */float a2) { - float v2; // ST08_4@1 - double v3; // ST00_8@1 - int v4; // ST0C_4@1 - double v5; // ST00_8@1 - float v7; // [sp+18h] [bp+8h]@1 - - __debugbreak(); // check parameters carefully - - v2 = a2 - 0.5; - v3 = v2 + 6.7553994e15; - v4 = LODWORD(v3); - v7 = (a2 - (double)SLODWORD(v3)) * 65536.0; - v5 = v7 + 6.7553994e15; - return LODWORD(v5) | (v4 << 16); + //v2 = a2 - 0.5; + //v3 = v2 + 6.7553994e15; + int v4 = floorf(a2 - 0.5f + 0.5f); + //v7 = (a2 - (double)SLODWORD(v3)) * 65536.0; + //v5 = v7 + 6.7553994e15; + //return LODWORD(v5) | (v4 << 16); + int v5 = floorf((a2 - v4) * 65536.0f + 0.5f); + return v5 | (v4 << 16); } @@ -6739,7 +6733,7 @@ unsigned int teal; // eax@19 //Texture v12; // [sp+Ch] [bp-130h]@5 //RGBTexture v16; // [sp+54h] [bp-E8h]@1 - double v15; // [sp+7Ch] [bp-C0h]@9 + //double v15; // [sp+7Ch] [bp-C0h]@9 MSG Msg; // [sp+84h] [bp-B8h]@10 int v17; // [sp+A0h] [bp-9Ch]@9 int a2; // [sp+A4h] [bp-98h]@9 @@ -6769,7 +6763,7 @@ if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; dword_A74C88 = 0; - pAudioPlayer->PlayMusicTrack(0xFu); + pAudioPlayer->PlayMusicTrack(MUSIC_Credits); v16.Load("mm6title.pcx", 0); v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); v1 = v0; @@ -6803,7 +6797,8 @@ v21.pPixels = (unsigned __int16 *)v7; v9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); fill_pixels_fast(v9, v21.pPixels, v8); - *(int *)&v21.field_20 = 0; + v21.field_20 = 0; + v21.field_22 = 0; a7 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu); a8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu); pString = (char *)operator new(2 * v3); @@ -6832,10 +6827,10 @@ v21.pPixels, (signed __int16)v21.uWidth); free(pString); - pWindow_Credits = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); - pWindow_Credits->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, nullstring, 0); + pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); + pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, nullstring, 0); uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 9; - SetCurrentMenuID(8u); + SetCurrentMenuID(MENU_Credits); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &v16); pRenderer->Clip(a2, a3, a2 + v20, a3 + a4); @@ -6843,8 +6838,8 @@ pRenderer->ResetClip(); pRenderer->EndScene(); pString = (char *)0x447A0000; - v15 = 1000.0 + 6.7553994e15; - v17 = LODWORD(v15); + //v15 = 1000.0 + 6.7553994e15; + v17 = floorf(1000.0f + 0.5f);//(v15); GetTickCount(); pRenderer->Present(); do @@ -6928,11 +6923,11 @@ pAllocator->FreeChunk(ptr); pAllocator->FreeChunk(pFontQuick); pAllocator->FreeChunk(pFontCChar); - pWindow_Credits->Release(); + pWindow_MainMenu->Release(); pIcons_LOD->_4114F2(); v16.Release(); v21.Release(); - return (MENU_STATE)(GetCurrentMenuID() - (int)MENU_Credits); // return MENU_Main + return MENU_MAIN; // return MENU_Main }
--- a/mm7_5.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_5.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -3426,6 +3426,37 @@ do { pMessageQueue_50CBD0->PopMessage(&v45, (int *)uClass, &v46); + switch (v45) + { + case UIMSG_MainMenu_ShowPartyCreationWnd: + { + GUIWindow::Create(495, 172, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0); + SetCurrentMenuID(MENU_NEWGAME); + } + continue; + + case UIMSG_MainMenu_ShowLoadWindow: + { + GUIWindow::Create(495, 227, 0, 0, WINDOW_5A, (int)pMainMenu_BtnLoad, 0); + SetCurrentMenuID(MENU_SAVELOAD); + } + continue; + + case UIMSG_ShowCredits: + { + GUIWindow::Create(495, 282, 0, 0, WINDOW_5A, (int)pMainMenu_BtnCredits, 0); + SetCurrentMenuID(MENU_CREDITS); + } + continue; + + case UIMSG_ExitToWindows: + { + GUIWindow::Create(495, 337, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0); + SetCurrentMenuID(MENU_FINISHED); + } + continue; + } + if ( (signed int)v45 > 75 ) { if ( v45 > UIMSG_A3 ) @@ -3886,30 +3917,6 @@ pMouse->SetCursorBitmap("MICON2"); break; default: - if ( v45 == 54 ) - { - GUIWindow::Create(0x1EFu, 0xACu, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnNew, 0); - v2 = 1; - goto LABEL_90; - } - if ( v45 == 55 ) - { - GUIWindow::Create(0x1EFu, 0xE3u, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnLoad, 0); - v40 = 3; - goto LABEL_89; - } - if ( v45 == 56 ) - { - GUIWindow::Create(0x1EFu, 0x11Au, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnCredits, 0); - v40 = 2; - goto LABEL_89; - } - if ( v45 == UIMSG_ExitToWindows ) - { - GUIWindow::Create(0x1EFu, 0x151u, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnExit, 0); - v40 = 4; - goto LABEL_89; - } if ( v45 == 58 ) goto LABEL_114; break; @@ -14910,6 +14917,15 @@ //v0 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[i]]; v0 = &pWindowList[pVisibleWindowsIdxs[i] - 1]; v1 = v0->eWindowType; + + switch (v0->eWindowType) + { + case WINDOW_MainMenu_Load: + GameUI_MainMenu_DrawLoad(); + continue; + } + + if ( (signed int)v1 > 70 ) { if ( (signed int)v1 > 95 ) @@ -15268,8 +15284,8 @@ v9 = v8 - 3; if ( v9 ) { - if ( v9 == 1 ) - sub_4606F7(); + //if ( v9 == 1 ) + // sub_4606F7(); } else {
--- a/mm7_data.cpp Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_data.cpp Wed Oct 10 22:30:37 2012 +0600 @@ -24,7 +24,7 @@ #include "Math.h" -struct stru193_math *stru_5C6E00; +struct stru193_math *stru_5C6E00 = new stru193_math; #include "MapInfo.h" struct MapStats *pMapStats; @@ -1390,10 +1390,10 @@ char byte_4E94D0; // weak char byte_4E94D2; // weak char byte_4E94D3; // weak -unsigned int saveload_dlg_xs[2]; -unsigned int saveload_dlg_ys[2]; -unsigned int saveload_dlg_zs[2]; -unsigned int saveload_dlg_ws[2]; +unsigned int saveload_dlg_xs[2] = {82, 0}; +unsigned int saveload_dlg_ys[2] = {60, 0}; +unsigned int saveload_dlg_zs[2] = {460, 640}; +unsigned int saveload_dlg_ws[2] = {344, 480}; char aEWorkMsdevM_12[777]; // idb char a___0[777]; // idb char aSave03d_mm7[777]; // idb @@ -2610,7 +2610,6 @@ int dword_69B138; // weak char byte_69BD41_unused; // weak std::string stru_69BD44; // idb -struct SavegameHeader *pSavegameHeader; unsigned int uTextureID_x_u; unsigned int uTextureID_LS_saveU; unsigned int uTextureID_LS_loadU; @@ -2642,7 +2641,7 @@ int texmapping_terrain_subdivpow2; // weak int texmapping_building_subdivsize; // weak int texmapping_building_subdivpow2; // weak -int unnamed_6BE060[2]; +int unnamed_6BE060[2] = {0, 1}; int mipmapping_building_mm1; // weak int mipmapping_building_mm2; // weak int mipmapping_building_mm3; // weak @@ -2669,13 +2668,10 @@ int _6BE134_odm_main_tile_group; // weak int dword_6BE138; // weak int dword_6BE13C_uCurrentlyLoadedLocationID; // weak -float fWalkSpeedMultiplier; // weak -float fBackwardMovementSlowdownMultiplier; // weak -float fTurnSpeedMultiplier; // weak -float flt_6BE150_look_up_down_dangle; // weak -//char pMM7WindowClassName[777]; // idb -//HINSTANCE hInstance; // idb -//char *pCmdLine; +float fWalkSpeedMultiplier = 1.0f; // weak +float fBackwardMovementSlowdownMultiplier = 1.0f; // weak +float fTurnSpeedMultiplier = 1.0f; // weak +float flt_6BE150_look_up_down_dangle = 1.0f; // weak HWND hWnd; // idb int uWindowWidth; // idb int uWindowHeight; // idb @@ -2687,10 +2683,10 @@ char pCurrentMapName[20]; // idb unsigned int uLevelMapStatsID; int uLevel_StartingPointType; // weak -int dword_6BE364_game_settings_1; // weak -int dword_6BE368_debug_settings_2; // weak -unsigned __int8 bUseLoResSprites; -unsigned __int8 bUseRegistry; +int dword_6BE364_game_settings_1 = 0; // weak +int dword_6BE368_debug_settings_2 = 0; // weak +unsigned __int8 bUseLoResSprites = false; +unsigned __int8 bUseRegistry = true; unsigned __int8 bCanLoadFromCD = false; int bShowDamage; // idb unsigned int bAlwaysRun; @@ -2703,14 +2699,17 @@ float flt_6BE3A8_debug_recmod2; float flt_6BE3AC_debug_recmod1_x_1_6; char byte_6BE3B0[20]; // idb -char bUnderwater; // weak -char bNoNPCHiring; // weak -int _702AC0_unused; // weak -int _702AC4_unused; // weak -char _702ACC_unused; // weak +char bUnderwater = false; // weak +char bNoNPCHiring = false; // weak +int _702AC0_unused = 0; // weak +int _702AC4_unused = 0; // weak +char _702ACC_unused = 0; // weak int bDebugResouces; // weak -unsigned int bNoVideo; +unsigned int bNoVideo = false; +bool bNoIntro = false; +bool bNoLogo = false; bool bNoCD = false; +bool bNoSound = false; int aborting_app; // weak int dword_720020_zvalues[100]; int dword_7201B0_zvalues[299];
--- a/mm7_data.h Wed Oct 10 22:30:20 2012 +0600 +++ b/mm7_data.h Wed Oct 10 22:30:37 2012 +0600 @@ -2699,7 +2699,10 @@ extern char _702ACC_unused; // weak extern int bDebugResouces; // weak extern unsigned int bNoVideo; +extern bool bNoIntro; +extern bool bNoLogo; extern bool bNoCD; +extern bool bNoSound; extern int aborting_app; // weak extern int dword_720020_zvalues[100]; extern int dword_7201B0_zvalues[299]; @@ -3254,8 +3257,8 @@ void __fastcall LoadGame(unsigned int uSlot); // idb int __fastcall SaveGame(int a1, __int16 *a2); void __fastcall DoSavegame(unsigned int uSlot); // idb -void __fastcall sub_4601B7(int a1); -void __cdecl sub_4606F7(); +void GameUI_MainMenu_DoDrawLoad(int a1); +void GameUI_MainMenu_DrawLoad(); void __cdecl sub_4606FE(); void __cdecl TryLoadLevelFromLOD(); void __cdecl sub_46080D();