Mercurial > might-and-magic-trilogy
changeset 67:476145dc3441
Слияние
author | Ritor1 |
---|---|
date | Fri, 26 Oct 2012 23:22:41 +0600 |
parents | 5ec98919c8fd (diff) 427b6c3b4e0f (current diff) |
children | efefae49c990 636f4dbd156d |
files | mm7_4.cpp mm7_5.cpp |
diffstat | 3 files changed, 86 insertions(+), 86 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.h Fri Oct 26 03:43:05 2012 +0200 +++ b/GUIWindow.h Fri Oct 26 23:22:41 2012 +0600 @@ -120,7 +120,7 @@ UIMSG_PlayerCreationClickPlus = 0x3E, UIMSG_PlayerCreationClickMinus = 0x3F, UIMSG_PlayerCreationSelectActiveSkill = 0x40, - UIMSG_41 = 0x41, + UIMSG_PlayerCreationSelectClass = 0x41, UIMSG_PlayerCreationClickOK = 0x42, UIMSG_PlayerCreationClickReset = 0x43, UIMSG_PlayerCreationRemoveUpSkill = 0x4A,
--- a/Player.h Fri Oct 26 03:43:05 2012 +0200 +++ b/Player.h Fri Oct 26 23:22:41 2012 +0600 @@ -96,9 +96,9 @@ PLAYER_CLASS_MONK = 0x8, PLAYER_CLASS_PALADIN = 0xC, PLAYER_CLASS_SHOOTER = 0x10, - PLAYER_CLASS_DRUID = 0x14, + PLAYER_CLASS_RANGER = 0x14, PLAYER_CLASS_CLERIC = 0x18, - PLAYER_CLASS_RANGER = 0x1C, + PLAYER_CLASS_DRUID = 0x1C, PLAYER_CLASS_SORCERER = 0x20, };
--- a/mm7_5.cpp Fri Oct 26 03:43:05 2012 +0200 +++ b/mm7_5.cpp Fri Oct 26 23:22:41 2012 +0600 @@ -3510,7 +3510,7 @@ continue; } - if ( (signed int)pUIMessageType > 75 ) + if ( (signed int)pUIMessageType > UIMSG_PlayerCreationRemoveDownSkill ) { if ( pUIMessageType > UIMSG_A3 ) { @@ -3610,10 +3610,10 @@ pCurrentScreen = 0; viewparams->bRedrawGameUI = 1; } - GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, (enum WindowType)92, (int)ptr_5079F0, 0); + GUIWindow::Create(602, 450, 0, 0, (enum WindowType)92, (int)ptr_5079F0, 0); if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseBook; goto LABEL_93; } if ( pUIMessageType == UIMSG_CloseBook ) @@ -3814,9 +3814,9 @@ pSoundID = (SoundID)24; goto LABEL_40; } - if ( pUIMessageType == UIMSG_41 ) - { - (&pPlayer[uPlayerCreationUI_SelectedCharacter])->Reset(0); + if ( pUIMessageType == UIMSG_PlayerCreationSelectClass ) + { + (&pPlayer[uPlayerCreationUI_SelectedCharacter])->Reset(uNum); goto LABEL_36; } if ( pUIMessageType == UIMSG_PlayerCreationClickOK ) @@ -14724,8 +14724,8 @@ //----- (004156F0) -------------------------------------------------------- void __cdecl GUI_UpdateWindows() { - GUIWindow *v0; // esi@4 - unsigned int v1; // eax@4 + GUIWindow *pWindow; // esi@4 + unsigned int pWindowType; // eax@4 int v2; // eax@10 int v3; // eax@11 int v4; // eax@12 @@ -14782,10 +14782,10 @@ for ( i = 1; i <= uNumVisibleWindows; ++i ) { //v0 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[i]]; - v0 = &pWindowList[pVisibleWindowsIdxs[i] - 1]; - v1 = v0->eWindowType; - - switch (v0->eWindowType) + pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; + pWindowType = pWindow->eWindowType; + + switch (pWindow->eWindowType) { case WINDOW_MainMenu_Load: GameUI_MainMenu_DrawLoad(); @@ -14793,15 +14793,15 @@ case WINDOW_5E: // window that initiates savegame loading { - if (v0->Hint != (char *)1) + if (pWindow->Hint != (char *)1) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - auto v20 = (GUIButton *)v0->ptr_1C; - pRenderer->DrawTextureIndexed(v0->uFrameX, v0->uFrameY, v20->pTextures[0]); - v21 = v0->Hint; + auto v20 = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, v20->pTextures[0]); + v21 = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( v21 && v21 != (char *)1 ) v20->DrawLabel(v21, pFontCreate, 0, 0); - v0->Release(); + pWindow->Release(); if (pCurrentScreen == 11) pMessageQueue_50CBD0->SendMessage(UIMSG_SaveGame, 0, 0); else @@ -14811,22 +14811,22 @@ } - if ( (signed int)v1 > 70 ) - { - if ( (signed int)v1 > 95 ) - { - v33 = v1 - 96; + if ( (signed int)pWindowType > 70 ) + { + if ( (signed int)pWindowType > 95 ) + { + v33 = pWindowType - 96; if ( !v33 ) { - if ( v0->Hint != (char *)1 ) + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - v42 = (GUIButton *)v0->ptr_1C; - pRenderer->DrawTextureIndexed(v0->uFrameX, v0->uFrameY, v42->pTextures[0]); - v43 = v0->Hint; + v42 = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, v42->pTextures[0]); + v43 = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( v43 && v43 != (char *)1 ) v42->DrawLabel(v43, pFontCreate, 0, 0); - v0->Release(); + pWindow->Release(); if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; v41 = pMessageQueue_50CBD0->uNumMessages; @@ -14863,13 +14863,13 @@ } else { - v0->DrawMessageBox(0); - v0->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); - v0->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); + pWindow->DrawMessageBox(0); + pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); + pWindow->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); if ( !pKeyActionMap->field_204 ) { v51.Reset(); - v0->Release(); + pWindow->Release(); pEventTimer->Resume(); pCurrentScreen = 0; viewparams->bRedrawGameUI = 1; @@ -14883,9 +14883,9 @@ } continue; } - v46 = (Texture *)*((_DWORD *)v0->ptr_1C + 15); - v45 = v0->uFrameY; - v44 = v0->uFrameX; + v46 = (Texture *)*((_DWORD *)pWindow->ptr_1C + 15); + v45 = pWindow->uFrameY; + v44 = pWindow->uFrameX; LABEL_18: pRenderer->DrawTextureIndexed(v44, v45, v46); LABEL_114: @@ -14901,49 +14901,49 @@ Dst.uHeight = 37; Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent; pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureIndexed(v0->uFrameX, v0->uFrameY, *((Texture **)v0->ptr_1C + 15)); + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15)); viewparams->bRedrawGameUI = 1; Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0); Dst.pParent = 0; goto LABEL_134; } - if ( v0->Hint != (char *)1 ) + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - v32 = v0->ptr_1C; - pRenderer->DrawTextureIndexed(v0->uFrameX, v0->uFrameY, *((Texture **)v32 + 16)); + v32 = pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16)); goto LABEL_138; } - if ( v1 == 95 ) - { - if ( v0->Hint != (char *)1 ) + if ( pWindowType == 95 ) + { + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - v32 = v0->ptr_1C; - pRenderer->DrawTextureTransparent(v0->uFrameX, v0->uFrameY, *((Texture **)v32 + 15)); + v32 = pWindow->ptr_1C; + pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 15)); LABEL_138: - v40 = v0->Hint; + v40 = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( v40 && v40 != (char *)1 ) ((GUIButton *)v32)->DrawLabel(v40, pFontCreate, 0, 0); - v0->Release(); + pWindow->Release(); LABEL_142: v41 = pMessageQueue_50CBD0->uNumMessages; if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) goto LABEL_151; continue; } - v14 = v1 - 80; + v14 = pWindowType - 80; if ( v14 ) { v15 = v14 - 9; if ( !v15 ) { - v0->DrawMessageBox(0); - v0->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); - v0->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); + pWindow->DrawMessageBox(0); + pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); + pWindow->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); if ( !pKeyActionMap->field_204 ) { _this.Reset(); - v0->Release(); + pWindow->Release(); pEventTimer->Resume(); pCurrentScreen = 0; viewparams->bRedrawGameUI = 1; @@ -14974,9 +14974,9 @@ v16 = v15 - 1; if ( !v16 ) { - if ( v0->Hint != (char *)1 ) + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - v22 = (GUIButton *)v0->ptr_1C; + v22 = (GUIButton *)pWindow->ptr_1C; if ( (v22->uX & 0x80000000u) == 0 ) { if ( (signed int)v22->uX <= 640 ) @@ -14992,7 +14992,7 @@ } } } - v23 = v0->Hint; + v23 = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( v23 ) { @@ -15000,20 +15000,20 @@ goto LABEL_82; } LABEL_134: - v28 = v0; + v28 = pWindow; goto LABEL_110; } v17 = v16 - 1; if ( !v17 ) { - if ( v0->Hint != (char *)1 ) + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - v22 = (GUIButton *)v0->ptr_1C; + v22 = (GUIButton *)pWindow->ptr_1C; v47 = v22->pTextures[1]; LABEL_94: - pRenderer->DrawTextureIndexed(v0->uFrameX, v0->uFrameY, v47); + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, v47); LABEL_80: - v23 = v0->Hint; + v23 = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( v23 ) { @@ -15027,18 +15027,18 @@ v18 = v17 - 1; if ( !v18 ) { - if ( v0->Hint != (char *)1 ) + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - v22 = (GUIButton *)v0->ptr_1C; - pRenderer->DrawTextureTransparent(v0->uFrameX, v0->uFrameY, v22->pTextures[0]); + v22 = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, v22->pTextures[0]); goto LABEL_80; } v19 = v18 - 1; if ( !v19 ) { - if ( v0->Hint != (char *)1 ) + if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureTransparent(v0->uFrameX, v0->uFrameY, *((Texture **)v0->ptr_1C + 16)); + pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 16)); viewparams->bRedrawGameUI = 1; goto LABEL_134; } @@ -15066,7 +15066,7 @@ if ( ptr_507BD0->field_40 == 2 ) { v29 = pMessageQueue_50CBD0->uNumMessages; - v0->field_40 = 0; + pWindow->field_40 = 0; if ( (signed int)v29 < 40 ) { pMessageQueue_50CBD0->pMessages[v29].eType = (UIMessageType)(int)ptr_507BD0->ptr_1C; @@ -15081,7 +15081,7 @@ } if ( ptr_507BD0->field_40 == 3 ) { - v0->field_40 = 0; + pWindow->field_40 = 0; pEventTimer->Resume(); v28 = ptr_507BD0; LABEL_110: @@ -15092,16 +15092,16 @@ } else { - if ( v1 == 70 ) + if ( pWindowType == 70 ) { sub_41420D_press_esc(); continue; } - if ( (signed int)v1 > 18 ) - { - if ( (signed int)v1 > 25 ) - { - v12 = v1 - 26; + if ( (signed int)pWindowType > 18 ) + { + if ( (signed int)pWindowType > 25 ) + { + v12 = pWindowType - 26; if ( v12 ) { v13 = v12 - 4; @@ -15130,9 +15130,9 @@ } continue; } - if ( v1 != 25 ) - { - v7 = v1 - 19; + if ( pWindowType != 25 ) + { + v7 = pWindowType - 19; if ( v7 ) { v8 = v7 - 1; @@ -15153,7 +15153,7 @@ { if ( pCurrentScreen == 10 ) { - Chest::DrawChestUI((unsigned int)v0->ptr_1C); + Chest::DrawChestUI((unsigned int)pWindow->ptr_1C); } else { @@ -15197,15 +15197,15 @@ } goto LABEL_142; } - if ( v1 == 18 ) + if ( pWindowType == 18 ) { sub_412B58(); } else { - if ( (signed int)v1 > 10 ) - { - v5 = v1 - 12; + if ( (signed int)pWindowType > 10 ) + { + v5 = pWindowType - 12; if ( v5 ) { v6 = v5 - 4; @@ -15225,9 +15225,9 @@ } continue; } - if ( v1 != 10 ) - { - v2 = v1 - 3; + if ( pWindowType != 10 ) + { + v2 = pWindowType - 3; if ( v2 ) { v3 = v2 - 1; @@ -15237,7 +15237,7 @@ if ( v4 ) { if ( v4 == 3 ) - DrawSpellbook((unsigned int)v0->ptr_1C); + DrawSpellbook((unsigned int)pWindow->ptr_1C); } else {