Mercurial > might-and-magic-trilogy
changeset 126:2331a331d36a
3.11.12 palette
author | Ritor1 |
---|---|
date | Sun, 04 Nov 2012 09:37:15 +0600 |
parents | d7e68aebe0b3 |
children | 9eac46182d8f |
files | Indoor.cpp Outdoor.cpp mm7_2.cpp |
diffstat | 3 files changed, 37 insertions(+), 38 deletions(-) [+] |
line wrap: on
line diff
--- a/Indoor.cpp Sat Nov 03 19:59:36 2012 +0600 +++ b/Indoor.cpp Sun Nov 04 09:37:15 2012 +0600 @@ -4446,9 +4446,9 @@ } if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d23.blv") ) bNoNPCHiring = 1; - pPaletteManager->pPalette_tintColor[0] = 0; - pPaletteManager->pPalette_tintColor[1] = 0; - pPaletteManager->pPalette_tintColor[2] = 0; + pPaletteManager->field_267AD3 = 0; + pPaletteManager->field_267AD4 = 0; + pPaletteManager->field_267AD5 = 0; pPaletteManager->RecalculateAll(); if ( qword_A750D8 ) qword_A750D8 = 0i64;
--- a/Outdoor.cpp Sat Nov 03 19:59:36 2012 +0600 +++ b/Outdoor.cpp Sun Nov 04 09:37:15 2012 +0600 @@ -1305,11 +1305,11 @@ __int32 v134; // [sp+9A0h] [bp-1E0h]@38 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 __int32 v136; // [sp+9D0h] [bp-1B0h]@10 - char FileName[8]; // [sp+A20h] [bp-160h]@8 - char v138; // [sp+A28h] [bp-158h]@12 - int v139; // [sp+B1Ch] [bp-64h]@10 + char FileName[32]; // [sp+A20h] [bp-160h]@8 + //char v138; // [sp+A28h] [bp-158h]@12 + //char v139; // [sp+B1Ch] [bp-64h]@10 char pContainer[32]; // [sp+B20h] [bp-60h]@1 - int *v141; // [sp+B40h] [bp-40h]@50 + //char *v141; // [sp+B40h] [bp-40h]@50 __int64 v142; // [sp+B44h] [bp-3Ch]@55 size_t pSource; // [sp+B4Ch] [bp-34h]@56 int v144; // [sp+B50h] [bp-30h]@61 @@ -1326,26 +1326,26 @@ strcpy(pContainer, pFilename); if ( bUnderwater ) { - pPaletteManager->pPalette_tintColor[0] = 0x10u; - pPaletteManager->pPalette_tintColor[1] = 0xC2u; - pPaletteManager->pPalette_tintColor[2] = 0x99u; - pPaletteManager->pPalette_mistColor[0] = 0x25u; - pPaletteManager->pPalette_mistColor[1] = 0x8Fu; - pPaletteManager->pPalette_mistColor[2] = 0x5Cu; + pPaletteManager->field_267AD3 = 0x10u; + pPaletteManager->field_267AD4 = 0xC2u; + pPaletteManager->field_267AD5 = 0x99u; + pPaletteManager->field_267AD0 = 0x25u; + pPaletteManager->field_267AD1 = 0x8Fu; + pPaletteManager->field_267AD2 = 0x5Cu; LABEL_7: pPaletteManager->RecalculateAll(); goto LABEL_8; } - pPaletteManager->pPalette_tintColor[0] = 0; - pPaletteManager->pPalette_tintColor[1] = 0; - pPaletteManager->pPalette_tintColor[2] = 0; - if ( pPaletteManager->pPalette_mistColor[0] != 0x80u - || pPaletteManager->pPalette_mistColor[1] != 0x80u - || pPaletteManager->pPalette_mistColor[2] != 0x80u ) + pPaletteManager->field_267AD3 = 0; + pPaletteManager->field_267AD4 = 0; + pPaletteManager->field_267AD5 = 0; + if ( pPaletteManager->field_267AD0 != 0x80u + || pPaletteManager->field_267AD1 != 0x80u + || pPaletteManager->field_267AD2 != 0x80u ) { - pPaletteManager->pPalette_mistColor[0] = 0x80u; - pPaletteManager->pPalette_mistColor[1] = 0x80u; - pPaletteManager->pPalette_mistColor[2] = 0x80u; + pPaletteManager->field_267AD0 = 0x80u; + pPaletteManager->field_267AD1 = 0x80u; + pPaletteManager->field_267AD2 = 0x80u; goto LABEL_7; } LABEL_8: @@ -1361,7 +1361,7 @@ *(int *)thisa = 1; v8 = strlen(pContainer); v108 = 2; - *((char *)&v139 + v8) = 0; + *((char *)&pContainer[-4] + v8) = 0; viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); fread(&DstBuf, 0x180u, 1u, (FILE *)v7); fseek((FILE *)v7, Offset, 0); @@ -1421,9 +1421,10 @@ pOutdoorLocation->pBModels[v12].pNodes = 0; FileName[0] = 0; v108 = (int)&pOutdoorLocation->pBModels[v12]; - sprintfex(FileName, "%s", v108); + sprintf(FileName, "%s", v108); v13 = pOutdoorLocation->pBModels; - v138 = 0; + FileName[8] = 0; + v108 = (int)FileName; pOutdoorLocation->pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, FileName); pOutdoorLocation->pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pOutdoorLocation->pBModels[v12].pFaces, 308 * pOutdoorLocation->pBModels[v12].uNumFaces, @@ -1622,9 +1623,9 @@ strcpy(Str, pContainer); Dst[strlen(Str) + 964] = 0; viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE); - v141 = &v139; - v38 = strlen(pContainer); - strcpy((char *)&v139 + v38, ".odm"); + //v141 = &pContainer[-4]; + //v38 = strlen(pContainer); + strcpy((char *)&pContainer[strlen(pContainer) - 4], ".odm"); v39 = pGames_LOD->FindContainer(pContainer, 1); header.uCompressedSize = 0; header.uDecompressedSize = 0; @@ -1722,7 +1723,7 @@ v108 = (int)&pOutdoorLocation->pBModels[v48]; sprintf(FileName, "%s", v108); v49 = pOutdoorLocation->pBModels; - v138 = 0; + FileName[8] = 0; v50 = &v49[v48]; v108 = (int)FileName; v107 = 12 * v50->pVertices.uNumVertices; @@ -1889,9 +1890,8 @@ memcpy(v71, uSourceLen, 24 * v72); pGameLoadingUI_ProgressBar->Progress(); free((void *)HIDWORD(v142)); - v108 = (int)".ddm"; - v73 = strlen(pContainer); - strcpy((char *)v141 + v73, (const char *)v108); + //v73 = strlen(pContainer); + strcpy(&pContainer[strlen(pContainer) - 4], ".ddm"); v151 = (int)pNew_LOD->FindContainer(pContainer, 1);// fread(&header, 0x10u, 1u, (FILE *)v151); Str2 = 0; @@ -2009,9 +2009,8 @@ } *(int *)thisa = 0; LABEL_120: - v108 = (int)".odm"; - v83 = strlen(pContainer); - strcpy((char *)v141 + v83, (const char *)v108); + //v83 = strlen(pContainer); + strcpy(&pContainer[strlen(pContainer) - 4], ".odm"); memcpy(pOutdoorLocation->array_528, (const void *)v74, 0x3C8u); v84 = (const void *)(v74 + 968); memcpy(pOutdoorLocation->array_8F0, v84, 0x3C8u);
--- a/mm7_2.cpp Sat Nov 03 19:59:36 2012 +0600 +++ b/mm7_2.cpp Sun Nov 04 09:37:15 2012 +0600 @@ -13929,9 +13929,9 @@ pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); - pPaletteManager->pPalette_mistColor[0] = 128; - pPaletteManager->pPalette_mistColor[1] = 128; - pPaletteManager->pPalette_mistColor[2] = 128; + pPaletteManager->field_267AD0 = 128; + pPaletteManager->field_267AD1 = 128; + pPaletteManager->field_267AD2 = 128; pPaletteManager->RecalculateAll(); pSprites_LOD->field_ECAC = 1; pObjectList->InitializeSprites();