Mercurial > might-and-magic-trilogy
changeset 146:1b7ca63e472e
Слияние
author | Ritor1 |
---|---|
date | Mon, 19 Nov 2012 09:41:32 +0600 |
parents | dac041fc74e8 (current diff) 4e1e3fe8502f (diff) |
children | 1d44b914b7bd |
files | Party.cpp |
diffstat | 3 files changed, 56 insertions(+), 16 deletions(-) [+] |
line wrap: on
line diff
--- a/Party.cpp Mon Nov 19 09:41:10 2012 +0600 +++ b/Party.cpp Mon Nov 19 09:41:32 2012 +0600 @@ -290,7 +290,7 @@ unsigned __int8 v9; // zf@37 char v10; // sf@37 unsigned __int8 v11; // of@37 - char *v12; // eax@38 + char *pAttributes; // eax@38 signed int v13; // ecx@38 int uMaxSP; // eax@42 unsigned int v15; // [sp-4h] [bp-44h]@14 @@ -372,10 +372,11 @@ while ( 1 ) { if ( !pCharacter->uClass ) - *(short *)pResMagicBase = v3; + *(short *)pResMagicBase = v3; //player[i].pResMagicBase uSpellBookPageCount = 0; - v7 = pResMagicBase - 5726;// pSpellBookPageFlags - while ( !*(short *)v7 ) + v7 = pResMagicBase - 5726;// Skills + while ( !*(short *)v7 ) //player[i].skillFire or + //player[i].pActiveSkills[12] { ++uSpellBookPageCount; v7 += 2; @@ -402,7 +403,7 @@ v15 = ITEM_STAFF_1; goto wear_item; case PLAYER_SKILL_SWORD: - v15 = 1; + v15 = ITEM_LONGSWORD_1; goto wear_item; case PLAYER_SKILL_DAGGER: v15 = ITEM_DAGGER_1; @@ -462,7 +463,7 @@ case PLAYER_SKILL_TRAP_DISARM: case PLAYER_SKILL_LEARNING: pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); - v16 = 5 * ((rand() % 3) + 40); // simple reagent + v16 = 5 * (rand() % 3 + 40); // simple reagent goto add_item; case PLAYER_SKILL_DODGE: v16 = ITEM_BOOTS_1; @@ -482,14 +483,13 @@ v10 = uSkillIdx - 35 < 0; } while ( (unsigned __int8)(v10 ^ v11) | v9 ); - v12 = (char *)&pCharacter->pInventoryItems[0].uAttributes; + pAttributes = (char *)&pCharacter->pInventoryItems[0].uAttributes; //v13 = 138; - for (v13 = 138; v13 > 0; --v13) - //do + for (v13 = 138; v13 > 0; --v13) { - if ( *((int *)v12 - 5) ) - *(int *)v12 |= 1u; - v12 += 36; + if ( *((int *)pAttributes - 5) ) + *(int *)pAttributes |= 1; + pAttributes += 36; //--v13; } //while ( v13 );
--- a/Player.h Mon Nov 19 09:41:10 2012 +0600 +++ b/Player.h Mon Nov 19 09:41:32 2012 +0600 @@ -386,7 +386,50 @@ int field_FC; int field_100; int field_104; - unsigned __int16 pActiveSkills[37]; + union + { + struct + { + unsigned __int16 skillStaff; + unsigned __int16 skillSword; + unsigned __int16 skillDagger; + unsigned __int16 skillAxe; + unsigned __int16 skillSpear; + unsigned __int16 skillBow; + unsigned __int16 skillMace; + unsigned __int16 skillBlaster; + unsigned __int16 skillShield; + unsigned __int16 skillLeather; + unsigned __int16 skillChain; + unsigned __int16 skillPlate; + unsigned __int16 skillFire; + unsigned __int16 skillAir; + unsigned __int16 skillWater; + unsigned __int16 skillEarth; + unsigned __int16 skillSpirit; + unsigned __int16 skillMind; + unsigned __int16 skillBody; + unsigned __int16 skillLight; + unsigned __int16 skillDark; + unsigned __int16 skillItemId; + unsigned __int16 skillMerchant; + unsigned __int16 skillRepair; + unsigned __int16 skillBodybuilding; + unsigned __int16 skillMeditation; + unsigned __int16 skillPerception; + unsigned __int16 skillDiplomacy; + unsigned __int16 skillThievery; + unsigned __int16 skillDisarmTrap; + unsigned __int16 skillDodge; + unsigned __int16 skillUnarmed; + unsigned __int16 skillMonsterId; + unsigned __int16 skillArmsmaster; + unsigned __int16 skillStealing; + unsigned __int16 skillAlchemy; + unsigned __int16 skillLearning; + }; + unsigned __int16 pActiveSkills[37]; + }; char field_152[64]; PlayerSpells spellbook; char field_1F5[30]; // used to be [31]
--- a/mm7_3.cpp Mon Nov 19 09:41:10 2012 +0600 +++ b/mm7_3.cpp Mon Nov 19 09:41:32 2012 +0600 @@ -9139,21 +9139,18 @@ { return 64 - (a1 >> 9); } -// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); //----- (0047F469) -------------------------------------------------------- int __stdcall GridCellToWorldPosX(int a1) { return (a1 - 64) << 9; } -// 47F469: using guessed type int __stdcall GridCellToWorldPosX(int); //----- (0047F476) -------------------------------------------------------- int __stdcall GridCellToWorldPosZ(int a1) { return (64 - a1) << 9; } -// 47F476: using guessed type int __stdcall GridCellToWorldPosZ(int); //----- (0047F4D3) -------------------------------------------------------- void __fastcall sub_47F4D3(int band1, int band2, int band3)