Mercurial > might-and-magic-trilogy
view stru9.cpp @ 41:fd64b06a39a8
19.10.12 PartyCreation Window complete
author | Ritor1 |
---|---|
date | Fri, 19 Oct 2012 23:28:34 +0600 |
parents | 8b8875f5b359 |
children | 0f4ed4f0f472 |
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#include "stru9.h" #include "IndoorCameraD3D.h" #include "mm7_data.h" //----- (00498377) -------------------------------------------------------- bool stru9::_498377(struct RenderVertexSoft *a1, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices) { bool result; // eax@7 unsigned int *v7; // ebx@7 char *v8; // esi@8 RenderVertexSoft *v9; // ecx@9 double v10; // st7@12 double v11; // st6@12 RenderVertexSoft *v12; // esi@13 int v13; // ecx@25 VertexBuffer *v14; // edx@26 char *v15; // eax@26 unsigned int i; // ecx@26 bool v17; // [sp+0h] [bp-28h]@9 char *v18; // [sp+10h] [bp-18h]@8 RenderVertexSoft *v19; // [sp+14h] [bp-14h]@0 RenderVertexSoft *v20; // [sp+18h] [bp-10h]@0 signed int v21; // [sp+1Ch] [bp-Ch]@7 RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8 stru9 *thisa; // [sp+24h] [bp-4h]@1 signed int a3a; // [sp+38h] [bp+10h]@12 int a3b; // [sp+38h] [bp+10h]@25 thisa = this; static RenderVertexSoft static_AE3FB4; static bool __init_flag1 = false; if (!__init_flag1) { __init_flag1 = true; static_AE3FB4.flt_2C = 0.0; } static stru312 static_AE3FA4; // idb static bool __init_flag2 = false; if (!__init_flag2) { __init_flag2 = true; //stru312::stru312(&static_AE3FA4); } static VertexBuffer static_AE33A0; // idb static bool __init_flag3 = false; if (!__init_flag3) { __init_flag3 = true; //VertexBuffer::VertexBuffer(&static_AE33A0); } result = 0; v7 = pOutNumVertices; v21 = 0; if ( (signed int)uNumVertices <= 0 ) goto LABEL_32; a2 = a1; v8 = (char *)&a3->y; v18 = (char *)&a3->y; do { v17 = result + 1; v9 = &a1[(result + 1) % (signed int)uNumVertices]; if ( a2->vWorldPosition.x != v9->vWorldPosition.x || a2->vWorldPosition.y != v9->vWorldPosition.y || a2->vWorldPosition.z != v9->vWorldPosition.z ) { v10 = *((float *)v8 + 1); v11 = *(float *)v8; ++v21; result = 0; static_AE3FA4.flt_0 = *((float *)v8 - 1); static_AE33A0.uNumVertices = 0; a3a = 0; static_AE3FA4.flt_4 = v11; static_AE3FA4.flt_8 = v10; if ( (signed int)*v7 <= 0 ) goto LABEL_32; do { v12 = &pVertices[result]; if ( result ) { if ( _4989E1(v20, &pVertices[result], a2, &static_AE3FA4) && _498774(v20, v12, a2, &static_AE3FA4, &static_AE3FB4) ) AddVertex(&static_AE33A0, &static_AE3FB4); } else { v19 = &pVertices[result]; } v20 = v12; if ( _49895A(v12, a2, &static_AE3FA4) ) AddVertex(&static_AE33A0, v12); v7 = pOutNumVertices; result = a3a++ + 1; } while ( a3a < (signed int)*pOutNumVertices ); if ( !static_AE33A0.uNumVertices ) goto LABEL_32; if ( _4989E1(v12, v19, a2, &static_AE3FA4) && _498774(v12, v19, a2, &static_AE3FA4, &static_AE3FB4) ) AddVertex(&static_AE33A0, &static_AE3FB4); v13 = static_AE33A0.uNumVertices; a3b = 0; if ( static_AE33A0.uNumVertices > 0 ) { v14 = &static_AE33A0; v15 = (char *)&pVertices->vWorldPosition.y; for ( i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices; ; i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices ) { ++a3b; *((int *)v15 - 1) = *(unsigned int *)(&v14->pVertices[0].vWorldPosition.x); v14 = (VertexBuffer *)((char *)v14 + 48); *(float *)v15 = *(float *)&v15[(char *)&static_AE33A0 - (char *)pVertices]; *((float *)v15 + 1) = *(float *)&v15[i]; *((float *)v15 + 8) = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].flt_20 - (char *)pVertices]; *((float *)v15 + 9) = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].u - (char *)pVertices]; v13 = static_AE33A0.uNumVertices; v15 += 48; if ( a3b >= static_AE33A0.uNumVertices ) break; } } v7 = pOutNumVertices; v8 = v18; *pOutNumVertices = v13; } result = v17; ++a2; v8 += 24; v18 = v8; } while ( v17 < (signed int)uNumVertices ); if ( v21 < 3 ) LABEL_32: *v7 = 0; return 1; } // AE3FE4: using guessed type char static_init_flag__AE3FB4_bit1__AE3FA4_bit2__AE33A0_bit3; //----- (004985FB) -------------------------------------------------------- bool stru9::_4985FB(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *a3, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused) { RenderVertexSoft *v9; // ecx@1 Vec3_float_ *v10; // esi@1 char *v11; // ebx@1 RenderVertexSoft *v12; // edi@1 double v13; // st7@1 bool result; // eax@4 signed int v15; // edx@9 RenderVertexSoft *v16; // ecx@9 double v17; // st7@9 double v18; // st6@12 signed int v19; // [sp+Ch] [bp-Ch]@7 float v20; // [sp+10h] [bp-8h]@1 bool v21; // [sp+14h] [bp-4h]@2 v9 = a1; v10 = a5; v11 = (char *)&a1->vWorldPosition.z; v12 = a3; v13 = a1->vWorldPosition.y * a5->y + a5->x * a1->vWorldPosition.x + a1->vWorldPosition.z * a5->z; v20 = v13; v21 = v13 >= a6; result = 0; *pOutNumVertices = 0; if ( a2 <= 0 ) goto LABEL_19; while ( 1 ) { v19 = result + 1; if ( v21 ) { ++a3; memcpy(v12, v11 - 8, 0x30u); ++*pOutNumVertices; v10 = a5; v12 = a3; v9 = a1; } v15 = 0; v16 = &v9[(result + 1) % a2]; v17 = v16->vWorldPosition.z * v10->z + v16->vWorldPosition.y * v10->y + v10->x * v16->vWorldPosition.x; if ( v17 >= a6 ) v15 = 1; if ( v21 != v15 ) { v18 = (a6 - v20) / (v17 - v20); v12->vWorldPosition.x = (v16->vWorldPosition.x - *((float *)v11 - 2)) * v18 + *((float *)v11 - 2); ++v12; a3 = v12; *((float *)v12 - 11) = (v16->vWorldPosition.y - *((float *)v11 - 1)) * v18 + *((float *)v11 - 1); *((float *)v12 - 10) = (v16->vWorldPosition.z - *(float *)v11) * v18 + *(float *)v11; *((float *)v12 - 3) = (v16->u - *((float *)v11 + 7)) * v18 + *((float *)v11 + 7); *((float *)v12 - 2) = (v16->v - *((float *)v11 + 8)) * v18 + *((float *)v11 + 8); ++*pOutNumVertices; *a7 = 1; } ++result; v11 += 48; v21 = v15; v20 = v17; if ( v19 >= a2 ) break; v9 = a1; } result = (bool)pOutNumVertices; if ( (signed int)*pOutNumVertices >= 3 ) LOBYTE(result) = 1; else LABEL_19: LOBYTE(result) = 0; return result; } //----- (00498737) -------------------------------------------------------- void stru9::AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex) { RenderVertexSoft *v3; // eax@1 v3 = &pVertexBuffer->pVertices[pVertexBuffer->uNumVertices]; v3->vWorldPosition.x = pVertex->vWorldPosition.x; v3->vWorldPosition.y = pVertex->vWorldPosition.y; v3->vWorldPosition.z = pVertex->vWorldPosition.z; v3->u = pVertex->u; v3->v = pVertex->v; ++pVertexBuffer->uNumVertices; } //----- (00498774) -------------------------------------------------------- bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5) { RenderVertexSoft *v6; // ecx@5 bool result; // eax@5 double v8; // st7@5 __int16 v9; // fps@5 double v10; // st7@6 double v11; // st6@8 double v12; // st6@18 char v13; // c0@24 char v14; // c2@24 char v15; // c3@24 float a1a; // [sp+10h] [bp+8h]@5 static stru312 static_AE3388; /*if ( !(static_init_flag__AE3388_bit1__AE3378_bit2 & 1) ) { static_init_flag__AE3388_bit1__AE3378_bit2 |= 1u; stru312::stru312(&static_AE3388); atexit(nullsub_16); }*/ static stru312 static_AE3378; /*if ( !(static_init_flag__AE3388_bit1__AE3378_bit2 & 2) ) { static_init_flag__AE3388_bit1__AE3378_bit2 |= 2u; stru312::stru312(&static_AE3378); atexit(nullsub_15); }*/ v6 = a1; static_AE3378.flt_0 = a1->vWorldPosition.x - a3->vWorldPosition.x; static_AE3378.flt_4 = a1->vWorldPosition.y - a3->vWorldPosition.y; HIWORD(result) = HIWORD(a4); static_AE3378.flt_8 = a1->vWorldPosition.z - a3->vWorldPosition.z; static_AE3388.flt_0 = a2->vWorldPosition.x - a1->vWorldPosition.x; static_AE3388.flt_4 = a2->vWorldPosition.y - a1->vWorldPosition.y; static_AE3388.flt_8 = a2->vWorldPosition.z - a1->vWorldPosition.z; a1a = static_AE3388.flt_0 * a4->flt_0 + static_AE3388.flt_8 * a4->flt_8 + static_AE3388.flt_4 * a4->flt_4; v8 = static_AE3378.flt_0 * a4->flt_0 + static_AE3378.flt_8 * a4->flt_8 + static_AE3378.flt_4 * a4->flt_4; //UNDEF(v9); if ( a1a != 0.0 ) { v10 = -(v8 / a1a); if ( a1a <= 0.0 ) { if ( v10 <= 0.0 ) v12 = 0.0; else v12 = v10; if ( v12 <= 1.0 ) { if ( v10 <= 0.0 ) v10 = (float)0.0; } else { v10 = 1.0; } } else { if ( v10 >= 1.0 ) v11 = 1.0; else v11 = v10; if ( v11 >= 0.0 ) { if ( v10 >= 1.0 ) v10 = (float)1.0; } else { v10 = 0.0; } } result = (bool)a5; a5->vWorldPosition.x = (a2->vWorldPosition.x - v6->vWorldPosition.x) * v10 + v6->vWorldPosition.x; a5->vWorldPosition.y = (a2->vWorldPosition.y - v6->vWorldPosition.y) * v10 + v6->vWorldPosition.y; a5->vWorldPosition.z = (a2->vWorldPosition.z - v6->vWorldPosition.z) * v10 + v6->vWorldPosition.z; a5->u = (a2->u - v6->u) * v10 + v6->u; a5->v = (a2->v - v6->v) * v10 + v6->v; goto LABEL_15; } v13 = v8 < 0.0; v14 = 0; v15 = v8 == 0.0; BYTE1(result) = HIBYTE(v9); if ( v8 < 0.0 ) { LABEL_15: LOBYTE(result) = 1; return result; } LOBYTE(result) = 0; return result; } // AE3398: using guessed type char static_init_flag__AE3388_bit1__AE3378_bit2; //----- (0049895A) -------------------------------------------------------- bool stru9::_49895A(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3) { double v4; // st7@3 double v5; // st7@3 __int16 v6; // fps@3 char v7; // c0@3 char v8; // c2@3 char v9; // c3@3 bool result; // eax@3 static stru312 static_F942A0; /*static bool __init_flag1 = false; if (!__init_flag1) { __init_flag1 = true; stru312::stru312(&static_F942A0); }*/ static_F942A0.flt_0 = a1->vWorldPosition.x - a2->vWorldPosition.x; static_F942A0.flt_4 = a1->vWorldPosition.y - a2->vWorldPosition.y; v4 = a1->vWorldPosition.z - a2->vWorldPosition.z; HIWORD(result) = HIWORD(a3); static_F942A0.flt_8 = v4; v5 = v4 * a3->flt_8 + static_F942A0.flt_4 * a3->flt_4 + static_F942A0.flt_0 * a3->flt_0; //UNDEF(v6); flt_F942B0 = v5; v7 = v5 < 0.0; v8 = 0; v9 = v5 == 0.0; BYTE1(result) = HIBYTE(v6); LOBYTE(result) = v5 >= 0.0; return result; } //----- (004989E1) -------------------------------------------------------- bool stru9::_4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4) { bool r1; bool r2; r1 = _49895A(a1, a3, a4); r2 = _49895A(a2, a3, a4); return !r1 && r2 == 1 || r1 == 1 && !r2; } //----- (004980B9) -------------------------------------------------------- bool stru9::_4980B9(RenderVertexSoft *a1, signed int a2, float a3, float a4, float a5, RenderVertexSoft *a6, unsigned int *pOutNumVertices) { bool result; // eax@7 unsigned int *v9; // ebx@7 char *v10; // edi@8 RenderVertexSoft *v11; // esi@9 RenderVertexSoft *v12; // ecx@9 double v13; // st7@12 double v14; // st6@12 double v15; // st5@12 RenderVertexSoft *v16; // edi@13 int v17; // ecx@25 VertexBuffer *v18; // edx@26 char *v19; // eax@26 unsigned int i; // ecx@26 bool v21; // [sp+0h] [bp-24h]@9 char *v22; // [sp+Ch] [bp-18h]@8 RenderVertexSoft *a2a; // [sp+10h] [bp-14h]@0 RenderVertexSoft *a1a; // [sp+14h] [bp-10h]@0 signed int v25; // [sp+18h] [bp-Ch]@7 signed int v26; // [sp+1Ch] [bp-8h]@12 int v27; // [sp+1Ch] [bp-8h]@25 stru9 *thisa; // [sp+20h] [bp-4h]@1 thisa = this; static RenderVertexSoft stru_AE4BFC; static bool __init_flag1 = false; if (!__init_flag1) { __init_flag1 = true; stru_AE4BFC.flt_2C = 0.0; } static stru312 static_sub_4980B9_stru_AE4BEC; // idb static bool __init_flag2 = false; if (!__init_flag2) { __init_flag2 = true; //stru312::stru312(&static_sub_4980B9_stru_AE4BEC); } static VertexBuffer static_sub_4980B9_stru_AE3FE8; // idb static bool __init_flag3 = false; if (!__init_flag3) { __init_flag3 = true; //VertexBuffer::VertexBuffer(&static_sub_4980B9_stru_AE3FE8); } result = 0; v9 = pOutNumVertices; v25 = 0; if ( a2 <= 0 ) goto LABEL_32; v10 = (char *)&a1->vWorldPosition.z; v22 = (char *)&a1->vWorldPosition.z; do { v11 = (RenderVertexSoft *)(v10 - 8); v21 = result + 1; v12 = &a1[(result + 1) % a2]; if ( *((float *)v10 - 2) != v12->vWorldPosition.x || *((float *)v10 - 1) != v12->vWorldPosition.y || *(float *)v10 != v12->vWorldPosition.z ) { v13 = v12->vWorldPosition.x - v11->vWorldPosition.x; v14 = v12->vWorldPosition.y - *((float *)v10 - 1); v15 = v12->vWorldPosition.z - *(float *)v10; ++v25; result = 0; static_sub_4980B9_stru_AE3FE8.uNumVertices = 0; v26 = 0; static_sub_4980B9_stru_AE4BEC.flt_0 = a4 * v15 - v14 * a5; static_sub_4980B9_stru_AE4BEC.flt_4 = v13 * a5 - v15 * a3; static_sub_4980B9_stru_AE4BEC.flt_8 = v14 * a3 - v13 * a4; if ( (signed int)*v9 <= 0 ) goto LABEL_32; do { v16 = &a6[result]; if ( result ) { if ( _4989E1(a1a, &a6[result], v11, &static_sub_4980B9_stru_AE4BEC) && _498774(a1a, v16, v11, &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) ) AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC); } else { a2a = &a6[result]; } a1a = v16; if ( _49895A(v16, v11, &static_sub_4980B9_stru_AE4BEC) ) AddVertex(&static_sub_4980B9_stru_AE3FE8, v16); v9 = pOutNumVertices; result = v26++ + 1; } while ( v26 < (signed int)*pOutNumVertices ); if ( !static_sub_4980B9_stru_AE3FE8.uNumVertices ) goto LABEL_32; if ( _4989E1(v16, a2a, v11, &static_sub_4980B9_stru_AE4BEC) && _498774(v16, a2a, v11, &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) ) AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC); v17 = static_sub_4980B9_stru_AE3FE8.uNumVertices; v27 = 0; if ( static_sub_4980B9_stru_AE3FE8.uNumVertices > 0 ) { v18 = &static_sub_4980B9_stru_AE3FE8; v19 = (char *)&a6->vWorldPosition.y; for ( i = (char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].flt_20 - (char *)a6; ; i = (char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].flt_20 - (char *)a6 ) { ++v27; *((int *)v19 - 1) = LODWORD(v18->pVertices[0].vWorldPosition.x); v18 = (VertexBuffer *)((char *)v18 + 48); *(float *)v19 = *(float *)&v19[(char *)&static_sub_4980B9_stru_AE3FE8 - (char *)a6]; *((float *)v19 + 1) = *(float *)&v19[(char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].vWorldPosition.y - (char *)a6]; *((float *)v19 + 8) = *(float *)&v19[i]; *((float *)v19 + 9) = *(float *)&v19[(char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].u - (char *)a6]; v17 = static_sub_4980B9_stru_AE3FE8.uNumVertices; v19 += 48; if ( v27 >= static_sub_4980B9_stru_AE3FE8.uNumVertices ) break; } } v9 = pOutNumVertices; v10 = v22; *pOutNumVertices = v17; } result = v21; v10 += 48; v22 = v10; } while ( v21 < a2 ); if ( v25 < 3 ) LABEL_32: *v9 = 0; return 1; } // AE4C2C: using guessed type char static_sub_4980B9_byte_AE4C2C_init_flag;