Mercurial > might-and-magic-trilogy
view PaletteManager.cpp @ 31:f4450ff595fe
BLV loading (looks like) done.
author | Nomad |
---|---|
date | Fri, 19 Oct 2012 03:36:38 +0200 |
parents | 8b8875f5b359 |
children | 8c6308bb19b3 |
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#include "PaletteManager.h" #include "Texture.h" #include "Game.h" #include "LOD.h" #include "mm7_data.h" PaletteManager *pPaletteManager = new PaletteManager; //----- (0048A643) -------------------------------------------------------- bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6) { float *v6; // ebx@1 float *v7; // edi@1 float *v8; // esi@1 double v9; // st7@5 signed __int64 v10; // qax@5 double v11; // st7@5 double v12; // st5@5 int v13; // eax@6 int v14; // eax@7 int v15; // eax@8 int v16; // eax@9 float v17; // eax@11 float a3a; // [sp+1Ch] [bp+8h]@14 float a4b; // [sp+20h] [bp+Ch]@5 float a4c; // [sp+20h] [bp+Ch]@5 float a4a; // [sp+20h] [bp+Ch]@5 v6 = a3; v7 = a2; v8 = a1; if ( a5 == 0.0 ) { *a3 = a6; *a2 = a6; *a1 = a6; goto LABEL_20; } if ( a4 == 360.0 ) a4 = 0.0; v9 = a4 * 0.01666666666666667; a4b = v9; floor(v9); v10 = (signed __int64)v9; a4c = a4b - (double)(signed int)(signed __int64)v9; v11 = (1.0 - a5) * a6; v12 = (1.0 - a4c * a5) * a6; a4a = (1.0 - (1.0 - a4c) * a5) * a6; if ( (int)v10 ) { v13 = v10 - 1; if ( v13 ) { v14 = v13 - 1; if ( v14 ) { v15 = v14 - 1; if ( v15 ) { v16 = v15 - 1; if ( v16 ) { if ( v16 != 1 ) goto LABEL_20; *v8 = a6; v17 = v12; *v7 = v11; goto LABEL_12; } *(int *)v8 = LODWORD(a4a); *v7 = v11; } else { *v8 = v11; a3a = v12; *(int *)v7 = LODWORD(a3a); } v17 = a6; } else { *v8 = v11; *(int *)v7 = LODWORD(a6); v17 = a4a; } LABEL_12: *(int *)v6 = LODWORD(v17); goto LABEL_20; } *v8 = v12; *v7 = a6; } else { *v8 = a6; *(int *)v7 = LODWORD(a4a); } *a3 = v11; LABEL_20: if ( *v8 > 1.0 ) *v8 = 1.0; if ( *v7 > 1.0 ) *v7 = 1.0; if ( *v6 > 1.0 ) *v6 = 1.0; if ( *v8 < 0.0 ) *v8 = 0.0; if ( *v7 < 0.0 ) *v7 = 0.0; if ( *v6 < 0.0 ) *v6 = 0.0; return 1; } //----- (0048A7AA) -------------------------------------------------------- void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6) { double v6; // st7@2 double v7; // st6@7 double v8; // st5@12 double v9; // st7@15 double v10; // st7@17 double v11; // st7@21 __int16 v12; // fps@21 unsigned __int8 v13; // c0@21 unsigned __int8 v14; // c2@21 float a6a; // [sp+14h] [bp+14h]@16 if ( a3 <= (double)a4 ) v6 = a4; else v6 = a3; if ( v6 < a5 ) v6 = a5; if ( a3 <= (double)a4 ) v7 = a3; else v7 = a4; if ( v7 > a5 ) v7 = a5; *a6 = v6; if ( v6 == 0.0 ) v8 = 0.0; else v8 = (v6 - v7) / v6; *a2 = v8; if ( v8 == 0.0 ) { v9 = 0.0; LABEL_23: *a1 = v9; return; } a6a = v6 - v7; if ( a3 == v6 ) { v10 = (a4 - a5) / a6a; } else { if ( a4 == v6 ) v10 = (a5 - a3) / a6a + 2.0; else v10 = (a3 - a4) / a6a + 4.0; } //*a1 = v10; //v11 = *a1 * 60.0; //UNDEF(v12); *a1 = v10 * 60.0; if (*a1 < 0) { *a1 += 360.0; } } //----- (0048A8A3) -------------------------------------------------------- int PaletteManager::LockAll() { int *v1; // edx@1 signed int v2; // eax@1 v1 = &this->pPaletteIDs[1]; v2 = 1; do { if ( *v1 ) this->_num_locked = v2 + 1; ++v2; ++v1; } while ( v2 < 50 ); return this->_num_locked; } //----- (0048A8CC) -------------------------------------------------------- int PaletteManager::LockTestAll() { char *v1; // edx@1 signed int v2; // eax@1 v1 = (char *)&this->pPaletteIDs[1]; v2 = 1; do { if ( *(int *)v1 ) this->_pal_lock_test = v2 + 1; ++v2; v1 += 4; } while ( v2 < 50 ); return this->_pal_lock_test; } //----- (0048A8F5) -------------------------------------------------------- void PaletteManager::SetColorChannelInfo(int uNumRBits, int uNumGBits, int uNumBBits) { PaletteManager *v4; // esi@1 int v5; // edi@1 int v6; // eax@1 int v7; // ebx@1 v4 = this; this->uNumTargetRBits = uNumRBits; this->uNumTargetGBits = uNumGBits; v5 = this->uNumTargetGBits; this->uNumTargetBBits = uNumBBits; v6 = MakeColorMaskFromBitDepth(uNumRBits); v7 = v4->uNumTargetBBits; v4->uTargetRMask = v6 << (v5 + v4->uNumTargetBBits); v4->uTargetGMask = MakeColorMaskFromBitDepth(v5) << v7; v4->uTargetBMask = MakeColorMaskFromBitDepth(v7); } //----- (00489BE0) -------------------------------------------------------- int PaletteManager::CalcPalettes_LUT(int a2) { PaletteManager *v2; // esi@1 char *v3; // edi@1 signed int v4; // ebx@4 float v5; // ST08_4@5 float v6; // ST04_4@5 float v7; // ST00_4@5 int v8; // eax@7 float *v9; // edx@8 float *v10; // ST0C_4@8 float *v11; // ecx@8 int v12; // ebx@8 int v13; // eax@8 float v14; // ebx@8 float v15; // ST08_4@8 float v16; // ST04_4@8 float v17; // ST00_4@8 unsigned __int8 v18; // sf@8 unsigned __int8 v19; // of@8 int v20; // eax@10 double v21; // st5@11 float v22; // ST0C_4@13 unsigned int v23; // eax@13 __int16 v24; // bx@16 int v25; // eax@16 double v26; // st7@20 float v27; // ST0C_4@22 unsigned int v28; // eax@22 __int16 v29; // bx@25 __int16 *v30; // eax@25 int v31; // eax@27 double v32; // st5@28 float v33; // ST0C_4@30 float v34; // ST08_4@30 unsigned int v35; // ebx@30 signed __int64 v36; // qax@33 signed int v37; // edx@33 char v38; // cl@33 unsigned int v39; // ebx@33 signed int v40; // edi@33 unsigned int v41; // ecx@33 unsigned int v42; // ecx@35 int v43; // eax@39 signed int v44; // edx@39 unsigned __int8 v45; // al@40 double v46; // st6@43 signed int v47; // eax@43 int v48; // eax@45 double v49; // st6@47 float v50; // ST08_4@49 unsigned int v51; // ebx@49 int v52; // edi@55 int v53; // ebx@55 signed __int64 v54; // qax@55 double v55; // st7@56 unsigned int v56; // ecx@57 unsigned int v57; // ecx@59 //int v58; // edx@61 unsigned int v59; // ecx@61 unsigned int v60; // eax@63 char v61; // cl@63 int result; // eax@63 float v63[256]; // [sp+1Ch] [bp-C38h]@5 float v64[256]; // [sp+41Ch] [bp-838h]@5 int a6[256]; // [sp+81Ch] [bp-438h]@5 int v66; // [sp+C1Ch] [bp-38h]@43 float v67; // [sp+C20h] [bp-34h]@43 float v68; // [sp+C24h] [bp-30h]@43 PaletteManager *v69; // [sp+C28h] [bp-2Ch]@9 float v70; // [sp+C2Ch] [bp-28h]@43 double v71; // [sp+C30h] [bp-24h]@10 int v72; // [sp+C38h] [bp-1Ch]@9 int v73; // [sp+C3Ch] [bp-18h]@9 int i; // [sp+C40h] [bp-14h]@7 float v75; // [sp+C44h] [bp-10h]@5 float a2a; // [sp+C48h] [bp-Ch]@13 float a1; // [sp+C4Ch] [bp-8h]@13 float a3; // [sp+C50h] [bp-4h]@13 signed int v79; // [sp+C5Ch] [bp+8h]@33 signed int v80; // [sp+C5Ch] [bp+8h]@43 int v81; // [sp+C5Ch] [bp+8h]@57 v2 = this; v3 = (char *)this + 768 * a2; if ( this->field_267AD3 || this->field_267AD4 || this->field_267AD5 ) { v8 = 0; i = 0; do { v9 = (float *)((char *)v63 + v8); v10 = (float *)((char *)a6 + v8); v11 = (float *)((char *)v64 + v8); v12 = v2->field_267AD4; LODWORD(v75) = v2->field_267AD5 + (unsigned __int8)v3[2]; v13 = v12 + (unsigned __int8)v3[1]; LODWORD(v14) = (unsigned __int8)*v3; v15 = (double)SLODWORD(v75) * 0.00196078431372549; LODWORD(v75) = v13; LODWORD(v75) = LODWORD(v14) + v2->field_267AD3; v16 = (double)v13 * 0.00196078431372549; v17 = (double)SLODWORD(v75) * 0.00196078431372549; RGB2HSV(v11, v9, v17, v16, v15, v10); v3 += 3; v8 = i + 4; v19 = __OFSUB__(i + 4, 1024); v18 = i - 1020 < 0; i += 4; } while ( v18 ^ v19 ); } else { v4 = 0; do { LODWORD(v75) = (unsigned __int8)v3[2]; v5 = (double)SLODWORD(v75) * 0.00392156862745098; LODWORD(v75) = (unsigned __int8)v3[1]; v6 = (double)SLODWORD(v75) * 0.00392156862745098; LODWORD(v75) = (unsigned __int8)*v3; v7 = (double)SLODWORD(v75) * 0.00392156862745098; RGB2HSV(&v64[v4], &v63[v4], v7, v6, v5, (float *)&a6[v4]); ++v4; v3 += 3; } while ( v4 < 256 ); } v69 = (PaletteManager *)((char *)v2 + 16384 * a2); v72 = 0; v73 = (int)v69->pPalette1; do { v20 = 0; i = 0; v71 = 1.0 - (double)v72 * 0.03225806451612903; do { v21 = *(float *)((char *)a6 + v20) * v71; if ( v21 < 0.0 ) v21 = 0.0; v22 = v21; HSV2RGB(&a1, &a2a, &a3, *(float *)((char *)v64 + v20), *(float *)((char *)v63 + v20), v22); v23 = v2->uNumTargetGBits; if ( v23 == 6 ) { a1 = a1 * 31.0; a2a = a2a * 62.0; a3 = a3 * 31.0; } else { a1 = a1 * 31.0; a2a = a2a * 31.0; a3 = a3 * 31.0; } v24 = (unsigned __int64)(signed __int64)a3 | ((unsigned __int16)(signed __int64)a2a << v2->uNumTargetBBits) | (unsigned __int16)((unsigned __int16)(signed __int64)a1 << (v2->uNumTargetBBits + v23)); v25 = v73; v73 += 2; *(short *)v25 = v24; v20 = i + 4; v19 = __OFSUB__(i + 4, 1024); v18 = i - 1020 < 0; i += 4; } while ( v18 ^ v19 ); ++v72; } while ( v72 < 32 ); v72 = 0; v73 = (int)v69->field_199600_palettes; do { i = 0; v71 = 1.0 - (double)v72 * 0.03225806451612903; do { v26 = *(float *)&a6[i] * v71; if ( v26 < 0.0 ) v26 = 0.0; v27 = v26; HSV2RGB(&a1, &a2a, &a3, 1.0, 1.0, v27); v28 = v2->uNumTargetGBits; if ( v28 == 6 ) { a1 = a1 * 31.0; a2a = a2a * 62.0; a3 = a3 * 31.0; } else { a1 = a1 * 31.0; a2a = a2a * 31.0; a3 = a3 * 31.0; } v29 = (unsigned __int64)(signed __int64)a3 | ((unsigned __int16)(signed __int64)a2a << v2->uNumTargetBBits) | (unsigned __int16)((unsigned __int16)(signed __int64)a1 << (v2->uNumTargetBBits + v28)); v30 = (__int16 *)v73; ++i; v73 += 2; v19 = __OFSUB__(i, 256); v18 = i - 256 < 0; *v30 = v29; } while ( v18 ^ v19 ); ++v72; } while ( v72 < 32 ); v73 = (int)((char *)v2 + 512 * (a2 + 4875)); v31 = 0; i = 0; do { v32 = (*(float *)((char *)a6 + v31) - 0.8) * 0.8387096774193549 + 0.8; if ( v32 < 0.0 ) v32 = 0.0; v33 = v32; v34 = *(float *)((char *)v63 + v31) * 0.7034339229968783; HSV2RGB(&a1, &a2a, &a3, *(float *)((char *)v64 + v31), v34, v33); v35 = v2->uNumTargetGBits; if ( v35 == 6 ) { a1 = a1 * 31.0; a2a = a2a * 62.0; a3 = a3 * 31.0; } else { a1 = a1 * 31.0; a2a = a2a * 31.0; a3 = a3 * 31.0; } v36 = (signed __int64)((a1 + a2a + a3) * 0.3333333333333333 * 8.0); v37 = (signed int)v36 >> (8 - v2->uNumTargetRBits); v38 = 8 - v35; v39 = v2->uNumTargetBBits; v40 = (signed int)v36 >> v38; v41 = v2->uNumTargetRBits; v79 = (signed int)v36 >> (8 - v39); if ( v37 > (1 << v41) - 1 ) v37 = (1 << v41) - 1; v42 = v2->uNumTargetGBits; if ( v40 > (1 << v42) - 1 ) v40 = (1 << v42) - 1; if ( v79 > (1 << v39) - 1 ) v79 = (1 << v39) - 1; v43 = v73; v44 = v37 << (v39 + v2->uNumTargetGBits); v73 += 2; *(short *)v43 = v79 | ((short)v40 << v39) | (unsigned __int16)v44; v31 = i + 4; v19 = __OFSUB__(i + 4, 1024); v18 = i - 1020 < 0; i += 4; } while ( v18 ^ v19 ); v45 = v2->field_267AD0; if ( v45 || v2->field_267AD1 || v2->field_267AD2 ) { v46 = (double)v45; v80 = v2->field_267AD1; v47 = v2->field_267AD2; v70 = v46 * 0.00392156862745098; *((float *)&v71 + 1) = (double)v80 * 0.00392156862745098; v75 = (double)v47 * 0.00392156862745098; RGB2HSV(&v68, &v67, v70, *((float *)&v71 + 1), v75, (float *)&v66); } v72 = 0; v73 = (int)v69->field_D1600; do { v48 = 0; for ( i = 0; ; v48 = i ) { v49 = *(float *)((char *)v63 + v48); if ( v49 < 0.0 ) v49 = 0.0; v50 = v49; HSV2RGB(&a1, &a2a, &a3, *(float *)((char *)v64 + v48), v50, *(float *)((char *)a6 + v48)); v51 = v2->uNumTargetGBits; if ( v51 == 6 ) { a1 = a1 * 31.0; a2a = a2a * 62.0; a3 = a3 * 31.0; } else { a1 = a1 * 31.0; a2a = a2a * 31.0; a3 = a3 * 31.0; } if ( v2->field_267AD0 || v2->field_267AD1 || v2->field_267AD2 ) { v55 = (double)v72 * 0.03225806451612903; v52 = (signed __int64)((double)(1 << v2->uNumTargetRBits) * v70 * v55 + a1 * (1.0 - v55)); v53 = (signed __int64)((double)(1 << v51) * *((float *)&v71 + 1) * v55 + a2a * (1.0 - v55)); v54 = (signed __int64)((double)(1 << v2->uNumTargetBBits) * v75 * v55 + a3 * (1.0 - v55)); } else { v52 = (signed __int64)a1; v53 = (signed __int64)a2a; v54 = (signed __int64)a3; } v56 = v2->uNumTargetRBits; v81 = v54; if ( v52 > (1 << v56) - 1 ) v52 = (1 << v56) - 1; v57 = v2->uNumTargetGBits; if ( v53 > (1 << v57) - 1 ) v53 = (1 << v57) - 1; HIDWORD(v54) = v2->uNumTargetBBits; v59 = v2->uNumTargetBBits; if ( (signed int)v54 > (1 << v59) - 1 ) v81 = (1 << v59) - 1; v60 = v2->uNumTargetGBits; i += 4; v61 = uNumTargetBBits + v60; result = v73; v73 += 2; v19 = __OFSUB__(i, 1024); v18 = i - 1024 < 0; *(short *)result = v81 | ((short)v53 << uNumTargetBBits) | (v52 << v61); if ( !(v18 ^ v19) ) break; } ++v72; } while ( v72 < 32 ); return result; } //----- (0048A300) -------------------------------------------------------- PaletteManager::PaletteManager(): uNumTargetRBits(0), uNumTargetGBits(0),uNumTargetBBits(0) { for (uint i = 0; i < 256; ++i) { pBaseColors[0][i][0] = i; pBaseColors[0][i][1] = i; pBaseColors[0][i][2] = i; } CalcPalettes_LUT(0); memset(pPaletteIDs, 0, sizeof(pPaletteIDs)); } //----- (0048A336) -------------------------------------------------------- // make grayscale palette at 0, clear all palettes ids that aren't locked int PaletteManager::ResetNonLocked() { PaletteManager *v1; // esi@1 signed int v2; // ecx@1 int v3; // eax@1 signed int result; // eax@3 void *v5; // edi@4 int v6; // ecx@4 v1 = this; v2 = 0; v3 = (int)&v1->pBaseColors[0][0][1]; do { *(char *)(v3 + 1) = v2; *(char *)v3 = v2; *(char *)(v3 - 1) = v2++; v3 += 3; } while ( v2 < 256 ); CalcPalettes_LUT(0); result = v1->_num_locked; if ( result < 50 ) { v5 = &v1->pPaletteIDs[result]; v6 = 50 - result; result = 0; memset(v5, 0, 4 * v6); } return result; } //----- (0048A379) -------------------------------------------------------- // make grayscale palette at 0, clear all palettes ids that aren't in "lock_test" int PaletteManager::ResetNonTestLocked() { PaletteManager *v1; // esi@1 signed int v2; // ecx@1 int v3; // eax@1 signed int result; // eax@3 void *v5; // edi@4 int v6; // ecx@4 v1 = this; v2 = 0; v3 = (int)&v1->pBaseColors[0][0][1]; do { *(char *)(v3 + 1) = v2; *(char *)v3 = v2; *(char *)(v3 - 1) = v2++; v3 += 3; } while ( v2 < 256 ); CalcPalettes_LUT(0); result = v1->_pal_lock_test; if ( result < 50 ) { v5 = &v1->pPaletteIDs[result]; v6 = 50 - result; result = 0; memset(v5, 0, 4 * v6); } return result; } //----- (0048A3BC) -------------------------------------------------------- int PaletteManager::LoadPalette(unsigned int uPaletteID) { unsigned int *v2; // ecx@1 signed int result; // eax@1 signed int v4; // esi@6 double v5; // st7@7 double v6; // st7@12 double v7; // st6@17 signed __int64 v8; // qax@17 double v9; // st6@17 char v10[768]; // [sp+18h] [bp-388h]@6 //char v11; // [sp+19h] [bp-387h]@17 //char v12[766]; // [sp+1Ah] [bp-386h]@17 char Source[32]; // [sp+360h] [bp-40h]@4 PaletteManager *v15; // [sp+380h] [bp-20h]@1 float v16; // [sp+384h] [bp-1Ch]@7 int v17; // [sp+388h] [bp-18h]@6 float v18; // [sp+38Ch] [bp-14h]@7 float a2a; // [sp+390h] [bp-10h]@7 float a1; // [sp+394h] [bp-Ch]@7 int a6; // [sp+398h] [bp-8h]@7 int a3; // [sp+39Ch] [bp-4h]@7 v15 = this; v2 = (unsigned int *)&this->pPaletteIDs[1]; result = 1; while ( *v2 != uPaletteID ) { ++result; ++v2; if ( result >= 50 ) { sprintf(Source, "pal%03i", uPaletteID); Texture tex; // [sp+318h] [bp-88h]@4 //Texture::Texture(&tex); if ( pBitmaps_LOD->LoadTextureFromLOD(&tex, Source, TEXTURE_24BIT_PALETTE) == 1 ) { v4 = 0; v17 = 1 - (int)&v10; do { LODWORD(a1) = tex.pPalette24[v4]; a1 = (double)SLODWORD(a1) * 0.0039215689; LODWORD(a2a) = (unsigned __int8)*(&v10 + v4 + v17 + (unsigned int)tex.pPalette24); a2a = (double)SLODWORD(a2a) * 0.0039215689; a3 = tex.pPalette24[v4 + 2]; *(float *)&a3 = (double)a3 * 0.0039215689; RGB2HSV(&v16, &v18, a1, a2a, *(float *)&a3, (float *)&a6); v5 = *(float *)&a6 * 1.1; if ( v5 >= 0.0 && v5 >= 1.0 ) { v5 = 1.0; } else { if ( v5 < 0.0 ) v5 = 0.0; } *(float *)&a6 = v5; v6 = v18 * 0.64999998; if ( v6 >= 0.0 && v6 >= 1.0 ) { v6 = 1.0; } else { if ( v6 < 0.0 ) v6 = 0.0; } v18 = v6; HSV2RGB(&a1, &a2a, (float *)&a3, v16, v18, *(float *)&a6); v7 = a2a * 255.0; v10[v4] = (signed __int64)(a1 * 255.0); v8 = (signed __int64)v7; v9 = *(float *)&a3 * 255.0; v10[v4 + 1] = v8; v10[v4 + 2] = (signed __int64)v9; v4 += 3; } while ( v4 < 768 ); tex.Release(); result = v15->MakePaletteLUT(uPaletteID, v10); } else { result = 0; } return result; } } return result; } // 48A3BC: using guessed type char var_386[766]; //----- (0048A5A4) -------------------------------------------------------- int PaletteManager::MakePaletteLUT(int a2, char *entries) { PaletteManager *v3; // edi@1 signed int result; // eax@1 int *v5; // ecx@1 int v6; // eax@4 int v7; // esi@4 int v8; // eax@9 signed int v9; // ecx@9 int v10; // edx@9 v3 = this; result = 0; v5 = this->pPaletteIDs; while ( *v5 != a2 ) { ++result; ++v5; if ( result >= 50 ) { v6 = (int)&v3->pPaletteIDs[1]; v7 = 1; while ( *(int *)v6 ) { ++v7; v6 += 4; if ( v7 >= 50 ) return 0; } v8 = (int)((char *)v3 + 768 * v7); v9 = 768; v10 = (int)(entries - v8); do { *(char *)v8 = *(char *)(v10 + v8); ++v8; --v9; } while ( v9 ); v3->pPaletteIDs[v7] = a2; CalcPalettes_LUT(v7); return v7; } } return result; } //----- (0048A614) -------------------------------------------------------- void PaletteManager::RecalculateAll() { CalcPalettes_LUT(0); for (uint i = 1; i < 50; ++i) if (pPaletteIDs[i]) CalcPalettes_LUT(i); } //----- (0047BE67) -------------------------------------------------------- unsigned __int16 *PaletteManager::Get(int a1) { return (unsigned __int16 *)pPaletteManager->field_199600_palettes[a1]; } //----- (0047BE72) -------------------------------------------------------- unsigned __int16 *PaletteManager::Get_Mist_or_Red_LUT(int a1, int a2, char a3) { int v3; // eax@4 if ( a3 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 ) v3 = 32 * a1 + a2 + 3275; else v3 = 32 * a1 + a2 + 1675; return (unsigned __int16 *)((char *)&pPaletteManager + 512 * v3); } // 4D864C: using guessed type char byte_4D864C; //----- (0041F50D) -------------------------------------------------------- unsigned __int16 *PaletteManager::Get_Dark_or_Red_LUT(int a1, int a2, char a3) { int v3; // eax@4 if ( a3 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 ) v3 = 32 * a1 + a2 + 3275; else v3 = 32 * a1 + a2 + 75; return (unsigned __int16 *)((char *)&pPaletteManager + 512 * v3); } // 4D864C: using guessed type char byte_4D864C; //----- (0047C30E) -------------------------------------------------------- unsigned __int16 *PaletteManager::_47C30E_get_palette(int a1, char a2) { char *result; // eax@4 if ( a2 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 ) result = (char *)pPaletteManager->field_199600_palettes[a1]; else result = (char *)pPaletteManager->field_D1600[a1]; return (unsigned __int16 *)result; } //----- (0047C33F) -------------------------------------------------------- unsigned __int16 *PaletteManager::_47C33F_get_palette(int a1, char a2) { unsigned __int16 *result; // eax@4 if ( a2 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 ) result = (unsigned __int16 *)pPaletteManager->field_199600_palettes[a1]; else result = (unsigned __int16 *)pPaletteManager->pPalette1[a1]; return result; } // 4D864C: using guessed type char byte_4D864C;