Mercurial > might-and-magic-trilogy
view Keyboard.h @ 31:f4450ff595fe
BLV loading (looks like) done.
author | Nomad |
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date | Fri, 19 Oct 2012 03:36:38 +0200 |
parents | 8b8875f5b359 |
children | af624eaf2fc5 |
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#pragma once /* 284 */ enum InputAction : __int32 { INPUT_MoveForward = 0x0, INPUT_MoveBackwards = 0x1, INPUT_TurnLeft = 0x2, INPUT_TurnRight = 0x3, INPUT_Yell = 0x4, INPUT_Jump = 0x5, INPUT_Combat = 0x6, INPUT_CastReady = 0x7, INPUT_Attack = 0x8, INPUT_EventTrigger = 0x9, INPUT_Cast = 0xA, INPUT_Pass = 0xB, INPUT_CharCycle = 0xC, INPUT_Quest = 0xD, INPUT_QuickRef = 0xE, INPUT_Rest = 0xF, INPUT_TimeCal = 0x10, INPUT_Autonotes = 0x11, INPUT_Mapbook = 0x12, INPUT_AlwaysRun = 0x13, INPUT_LookUp = 0x14, INPUT_LookDown = 0x15, INPUT_CenterView = 0x16, INPUT_ZoomIn = 0x17, INPUT_ZoomOut = 0x18, INPUT_FlyUp = 0x19, INPUT_FlyDown = 0x1A, INPUT_Land = 0x1B, INPUT_StrafeLeft = 0x1C, INPUT_StrafeRight = 0x1D, }; enum KeyToggleType : __int32 { TOGGLE_Continuously = 0x0, TOGGLE_OneTimePress = 0x1, }; #pragma pack(push, 1) struct KeyboardActionMapping { KeyboardActionMapping(); void SetKeyMapping(int uAction, int vKey, KeyToggleType type); unsigned int GetActionVKey(enum InputAction eAction); const char *GetVKeyDisplayName(signed int a1); const unsigned __int8 GetActionDefaultVKey(const char *Str); void ReadMappings(); void StoreMappings(); bool _459F10(unsigned int a2); void _459ED1(int a2); void _459E5A(int a2, int a3, struct GUIWindow *pWindow); void ResetKeys(); void SetDefaultMapping(); unsigned int uLastKeyPressed; int field_4; int field_8; unsigned int pVirtualKeyCodesMapping[30]; KeyToggleType pToggleTypes[30]; int field_FC; unsigned __int8 pPressedKeysBuffer[257]; unsigned __int8 uNumKeysPressed; char field_202; char field_203; int field_204; struct GUIWindow *pWindow; }; #pragma pack(pop) #pragma pack(push, 1) struct Keyboard { Keyboard(); bool WasKeyPressed(int vKey); bool IsKeyBeingHeld(int vKey); bool IsShiftHeld(); void EnterCriticalSection(); void (__thiscall ***vdestructor_ptr)(Keyboard *, bool); unsigned int bUsingAsynKeyboard; }; #pragma pack(pop) #pragma pack(push, 1) struct AsyncKeyboard { AsyncKeyboard(); ~AsyncKeyboard(); bool Initialize(); char map_key(int key); char _45B4EC(unsigned __int8 a2); void Thread(); char _45B3A4(); void Suspend(); void Resume(); char CreateDirectInputKeyboard(); char _45B229(); void _45B1B1(); void Release(); static int __stdcall ThreadStarter(AsyncKeyboard *pInstance); static void EnterCriticalSection(); static void LeaveCriticalSection(); }; #pragma pack(pop) extern struct KeyboardActionMapping *pKeyActionMap; extern struct AsyncKeyboard *pAsyncKeyboard;