view GameUIs.cpp @ 89:ecbd9b6ccf52

Слияние
author Ritor1
date Mon, 29 Oct 2012 21:54:17 +0600
parents a84fb3752681
children 6c42178c226e
line wrap: on
line source

#include <direct.h>
#include <io.h>

#include "GUIWindow.h"
#include "GUIFont.h"
#include "LOD.h"
#include "SaveLoad.h"
#include "Render.h"

#include "mm7_data.h"


//----- (0045E361) --------------------------------------------------------
void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType)
{
  unsigned int v1; // ebp@5
  unsigned int v2; // eax@5
  signed int v3; // ebp@11
  FILE *v4; // eax@14
  FILE *v5; // eax@18
  unsigned int v6; // eax@25
  GUIButton *v7; // eax@27
  const char *v8; // [sp-8h] [bp-26Ch]@25
  char *v9; // [sp-4h] [bp-268h]@19
  enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
  unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
  RGBTexture *pTex; // [sp+10h] [bp-254h]@12
  SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
  const char *Str1; // [sp+18h] [bp-24Ch]@12
  LODWriteableFile v15; // [sp+1Ch] [bp-248h]@1
  int v16; // [sp+260h] [bp-4h]@1

  uDialogueType_ = uDialogueType;
  dword_6BE138 = -1;
  ++pIcons_LOD->uTexturePacksCount;
  v16 = 0;
  if ( !pIcons_LOD->uNumPrevLoadedFiles )
    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;

  memset(pSavegameUsedSlots, 0, 45 * sizeof(int));
  memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture));

  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
  if ( uDialogueType_ )
  {
    pRenderer->DrawTextureIndexed(
      8u,
      8u,
      (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
    if ( pCurrentScreen == 11 )
    {
      v1 = uTextureID_save_up;
      v2 = uTextureID_LS_saveU;
    }
    else
    {
      v1 = uTextureID_load_up;
      v2 = uTextureID_LS_loadU;
    }
    pRenderer->DrawTextureIndexed(241u, 302u, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
    pRenderer->DrawTextureIndexed(18u, 141u, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
    pRenderer->DrawTextureIndexed(
      351u,
      302u,
      (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0));
  }
  else
  {
    pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
  }
  pGUIWindow_CurrentMenu = GUIWindow::Create(
                             saveload_dlg_xs[uDialogueType_],
                             saveload_dlg_ys[uDialogueType_],
                             saveload_dlg_zs[uDialogueType_],
                             saveload_dlg_ws[uDialogueType_],
                             WINDOW_MainMenu_Load,
                             0,
                             0);
  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
  pRenderer->Present();
  pSavegameList->Initialize(0);
  if ( dword_6A0C9C > (signed int)uNumSavegameFiles )
  {
    dword_6A0C9C = 0;
    uLoadGameUI_SelectedSlot = 0;
  }
  v15.AllocSubIndicesAndIO(0x12Cu, 0);
  v3 = 0;
  if ( (signed int)uNumSavegameFiles > 0 )
  {
    Dest = pSavegameHeader;
    pTex = pSavegameThumbnails;
    Str1 = (const char *)pSavegameList->pSavesNames;
    while ( 1 )
    {
      sprintf(pTmpBuf, "saves\\%s", Str1);
      if ( _access(pTmpBuf, 6) )
        break;
      v15.LoadFile(pTmpBuf, 1);
      v4 = v15.FindContainer("header.bin", true);
      if ( v4 )
        fread(Dest, 0x64u, 1u, v4);
      if ( !_strcmpi(Str1, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
        strcpy(Dest->pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
      v5 = v15.FindContainer("image.pcx", true);
      if ( !v5 )
      {
        v9 = "";
LABEL_22:
        pSavegameUsedSlots[v3] = 0;
        strcpy(Dest->pName, v9);
        goto LABEL_23;
      }
      pTex->LoadFromFILE(v5, 0, true);
      v15.CloseWriteFile();
      pSavegameUsedSlots[v3] = 1;
LABEL_23:
      Str1 += 280;
      ++pTex;
      ++Dest;
      ++v3;
      if ( v3 >= (signed int)uNumSavegameFiles )
        goto LABEL_24;
    }
    v9 = pGlobalTXT_LocalizationStrings[72];    // "Empty"
    goto LABEL_22;
  }
LABEL_24:
  v15.FreeSubIndexAndIO();
  if ( pCurrentScreen == 11 )
  {
    v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
    v10 = (TEXTURE_TYPE)2;
    v8 = "LS_saveD";
  }
  else
  {
    v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
    v10 = (TEXTURE_TYPE)2;
    v8 = "LS_loadD";
  }
  uTextureID_x_d = v6;
  uTextureID_LS_ = pIcons_LOD->LoadTexture(v8, v10);
  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
  pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 191u, 18u, 1, 0, 0xA5u, 0, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 219u, 191u, 18u, 1, 0, 0xA5u, 1u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 240u, 191u, 18u, 1, 0, 0xA5u, 2u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 261u, 191u, 18u, 1, 0, 0xA5u, 3u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 282u, 191u, 18u, 1, 0, 0xA5u, 4u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 303u, 191u, 18u, 1, 0, 0xA5u, 5u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 324u, 191u, 18u, 1, 0, 0xA5u, 6u, 0, "", 0);
  ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(
                 241u,
                 302u,
                 105u,
                 40u,
                 1,
                 0,
                 0xA4u,
                 0,
                 0,
                 "",
                 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0),
                 0);
  ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(
                 350u,
                 302u,
                 105u,
                 40u,
                 1,
                 0,
                 0xA6u,
                 0,
                 0,
                 "",
                 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0),
                 0);
  ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(
                 215u,
                 199u,
                 17u,
                 17u,
                 1,
                 0,
                 0xA2u,
                 0,
                 0,
                 "",
                 (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0),
                 0);
  v7 = pGUIWindow_CurrentMenu->CreateButton(
         215u,
         0x143u,
         0x11u,
         0x11u,
         1,
         0,
         0xA3u,
         uNumSavegameFiles,
         0,
         "",
         (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0),
         0);
  v16 = -1;
  ptr_69BD58 = v7;
}

//----- (0045E93E) --------------------------------------------------------
void __cdecl GameUI_DrawSaveMenu()
{
  unsigned int v0; // ebp@4
  unsigned int v1; // eax@4
  unsigned int *v2; // ebp@6
  char *v3; // eax@7
  FILE *v4; // eax@11
  FILE *v5; // eax@11
  const char *v6; // ST64_4@14
  GUIButton *v7; // eax@16
  char *v8; // [sp+10h] [bp-254h]@6
  SavegameHeader *Dest; // [sp+14h] [bp-250h]@6
  RGBTexture *this_; // [sp+18h] [bp-24Ch]@6
  LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
  int v12; // [sp+260h] [bp-4h]@1

  ++pIcons_LOD->uTexturePacksCount;
  v12 = 0;
  if ( !pIcons_LOD->uNumPrevLoadedFiles )
    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
  memset(pSavegameUsedSlots, 0, 0xB4u);
  memset(&pSavegameThumbnails, 0, 0x708u);
  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
  pRenderer->DrawTextureIndexed(
    8u,
    8u,
    (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
  if ( pCurrentScreen == 11 )
  {
    v0 = uTextureID_save_up;
    v1 = uTextureID_LS_saveU;
  }
  else
  {
    v0 = uTextureID_load_up;
    v1 = uTextureID_LS_loadU;
  }
  pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
  pRenderer->DrawTextureIndexed(
    0x15Fu,
    0x12Eu,
    (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0));
  pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0));
  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
  pRenderer->Present();
  pSavegameList->Initialize(1u);
  v11.AllocSubIndicesAndIO(0x12Cu, 0);
  v2 = pSavegameUsedSlots;
  Dest = pSavegameHeader;
  this_ = pSavegameThumbnails;
  v8 = (char *)pSavegameList->pSavesNames;
  do
  {
    v3 = v8;
    if ( !*v8 )
      v3 = "1.mm7";
    sprintf(pTmpBuf, "saves\\%s", v3);
    if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) )
    {
      v6 = pGlobalTXT_LocalizationStrings[72];
      *v2 = 0;
      strcpy(Dest->pName, v6);
    }
    else
    {
      v11.LoadFile(pTmpBuf, 1);
      v4 = v11.FindContainer("header.bin", 1);
      fread(Dest, 0x64u, 1u, v4);
      v5 = v11.FindContainer("image.pcx", 1);
      if ( v5 )
      {
        this_->LoadFromFILE(v5, 0, 1u);
        v11.CloseWriteFile();
        *v2 = 1;
      }
      else
      {
        *v2 = 0;
      }
    }
    v8 += 280;
    ++this_;
    ++Dest;
    ++v2;
  }
  while ( (signed int)v8 < (signed int)&_69FBB4_ptr_iterator_end );
  v11.FreeSubIndexAndIO();
  uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
  uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0);
  ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(
                 0xF1u,
                 0x12Eu,
                 0x69u,
                 0x28u,
                 1,
                 0,
                 0xA4u,
                 0,
                 0,
                 "",
                 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0),
                 0);
  ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(
                 0x15Eu,
                 0x12Eu,
                 0x69u,
                 0x28u,
                 1,
                 0,
                 0xA6u,
                 0,
                 0,
                 "",
                 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0),
                 0);
  ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(
                 0xD7u,
                 0xC7u,
                 0x11u,
                 0x11u,
                 1,
                 0,
                 0xA2u,
                 0,
                 0,
                 "",
                 (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0),
                 0);
  v7 = pGUIWindow_CurrentMenu->CreateButton(
         0xD7u,
         0x143u,
         0x11u,
         0x11u,
         1,
         0,
         0xA3u,
         0x22u,
         0,
         "",
         (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0),
         0);
  v12 = -1;
  ptr_69BD58 = v7;
}