Mercurial > might-and-magic-trilogy
view Vis.cpp @ 78:e49e6d3042f2
v20[32]
author | Ritor1 |
---|---|
date | Sun, 28 Oct 2012 09:20:13 +0600 |
parents | 5159d2e6f559 |
children | 8b0c4d626477 |
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#include "Vis.h" #include "Outdoor.h" #include "Game.h" #include "Actor.h" #include "IndoorCamera.h" #include "Viewport.h" #include "stru157.h" #include "mm7_data.h" //#include "MM7.h" static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8; //----- (004C1026) -------------------------------------------------------- Vis_stru1_stru0 *Vis::_4C1026(BLVFace *a2, unsigned int a3, float a4) { char *v4; // eax@4 signed int v5; // ecx@4 BLVFace *v6; // ecx@7 unsigned int v7; // edi@7 Vec3_short_ *v8; // eax@9 char *v9; // edx@9 signed int v10; // esi@10 Vec3_int_ **v11; // edx@13 char *v12; // eax@13 double v13; // st7@14 signed int v14; // ebx@14 Vis *v15; // ebx@15 Vis_stru1_stru0 *result; // eax@21 Vis_stru1_stru0 *v17; // ecx@24 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 int v20; // [sp+84h] [bp-Ch]@10 int v21; // [sp+88h] [bp-8h]@16 int v22; // [sp+8Ch] [bp-4h]@16 signed int v23; // [sp+98h] [bp+8h]@7 auto ecx0 = this; static Vis_stru1 static_sub_4C1026_stru_F8FE00; static_sub_4C1026_stru_F8FE00.uNumPointers = 0; static bool _init_flag = false; static RenderVertexSoft static_sub_4C1026_array_F8F200[64]; if (!_init_flag) { _init_flag = true; for (uint i = 0; i < 64; ++i) static_sub_4C1026_array_F8F200[i].flt_2C = 0.0f; } v6 = a2; v23 = 0; v7 = v6->uNumVertices; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { if ( (signed int)v7 > 0 ) { v8 = pIndoor->pVertices; v9 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y; do { v10 = v23++; v20 = v8[v6->pVertexIDs[v10]].x; *((float *)v9 - 1) = (double)v20; v20 = v8[v6->pVertexIDs[v10]].y; *(float *)v9 = (double)v20; v9 += 48; v20 = v8[v6->pVertexIDs[v10]].z; *((float *)v9 - 11) = (double)v20; } while ( v23 < (signed int)v7 ); } } else { if ( (signed int)v7 > 0 ) { v11 = &pOutdoor->pBModels[a3 >> 9].pVertices.pVertices; v12 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y; do { *((float *)v12 - 1) = (double)(*v11)[v6->pVertexIDs[v23]].x; v13 = (double)(*v11)[v6->pVertexIDs[v23]].y; v14 = v23++; *(float *)v12 = v13; v12 += 48; *((float *)v12 - 11) = (double)(*v11)[v6->pVertexIDs[v14]].z; } while ( v23 < (signed int)v7 ); } } pGame->pIndoorCameraD3D->ViewTransform(static_sub_4C1026_array_F8F200, v7); pGame->pIndoorCameraD3D->Project(static_sub_4C1026_array_F8F200, v7, 1); v15 = this; SortVectors_x(static_sub_4C1026_array_F8F200, 0, v7 - 1); if ( static_sub_4C1026_array_F8F200[0].vWorldViewPosition.x > (double)a4 || (_4C1495(static_sub_4C1026_array_F8F200, v7, (float *)&v21, (float *)&v22), _4C12C3_FindSomeBillboard(static_sub_4C1026_array_F8F200, v7, *(float *)&v21, *(float *)&v22)) || ((CastPickRay(pRay, *(float *)&v21, *(float *)&v22, a4), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5, 1) : PickIndoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5), (static_sub_4C1026_stru_F8FE00.create_object_pointers(0), sort_object_pointers( static_sub_4C1026_stru_F8FE00.array_1804, 0, static_sub_4C1026_stru_F8FE00.uNumPointers - 1), !static_sub_4C1026_stru_F8FE00.uNumPointers) || (result = static_sub_4C1026_stru_F8FE00.sub_4C2551(2, a3)) == 0 || (signed int)static_sub_4C1026_stru_F8FE00.uNumPointers > 1 && ((signed int)static_sub_4C1026_stru_F8FE00.uNumPointers <= 0 ? (v17 = 0) : (v17 = static_sub_4C1026_stru_F8FE00.array_1804[0]), result != v17)) ) result = 0; return result; } // F91E08: using guessed type char static_sub_4C1026_byte_F91E08__init_flags; //----- (004C12C3) -------------------------------------------------------- char Vis::_4C12C3_FindSomeBillboard(RenderVertexSoft *a1, int a2, float a3, float a4) { signed int v5; // esi@1 char *v6; // edi@2 double v7; // st7@9 int v8; // edx@9 char *v9; // ecx@10 char result; // al@24 Vis *thisa; // [sp+10h] [bp-8h]@1 float thisb; // [sp+10h] [bp-8h]@9 signed int v13; // [sp+14h] [bp-4h]@1 float a3a; // [sp+28h] [bp+10h]@9 float a4a; // [sp+2Ch] [bp+14h]@9 v13 = -1; v5 = 0; thisa = this; if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 ) goto LABEL_28; v6 = (char *)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; do { if ( IsPointInsideD3DBillboard((RenderBillboardD3D *)(v6 - 152), a3, a4) && (v13 == -1 || (unsigned int)pBillboardRenderList[*(int *)v6].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) ) v13 = v5; ++v5; v6 += 156; } while ( v5 < (signed int)pRenderer->uNumBillboardsToDraw ); if ( v13 == -1 ) goto LABEL_28; v7 = 3.4028235e38; v8 = a2; a4a = 3.4028235e38; a3a = -3.4028235e38; thisb = -3.4028235e38; if ( a2 > 0 ) { v9 = (char *)&a1->vWorldViewProjY; do { if ( *((float *)v9 - 1) < v7 ) v7 = *((float *)v9 - 1); if ( *((float *)v9 - 1) > (double)a3a ) a3a = *((float *)v9 - 1); if ( *(float *)v9 < (double)a4a ) a4a = *(float *)v9; if ( *(float *)v9 > (double)thisb ) thisb = *(float *)v9; v9 += 48; --v8; } while ( v8 ); } if ( v7 < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > (double)a4a || pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < (double)a3a || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < (double)thisb ) LABEL_28: result = 0; else result = 1; return result; } //----- (004C1417) -------------------------------------------------------- void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) { static RenderVertexD3D3 unk_F8EA00[64]; memcpy(unk_F8EA00, pVertices, 32 * uNumVertices); SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1); *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x; SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1); *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y; } //----- (004C1495) -------------------------------------------------------- float *Vis::_4C1495(RenderVertexSoft *Src, int a2, float *a3, float *a4) { char *v5; // eax@2 signed int v6; // ecx@2 float *result; // eax@5 Vis *thisa; // [sp+0h] [bp-4h]@1 thisa = this; static bool static_sub_4C1495_byte_F8E9F8__init_flags = false; // weak static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; if ( !static_sub_4C1495_byte_F8E9F8__init_flags ) { static_sub_4C1495_byte_F8E9F8__init_flags = true; for (uint i = 0; i < 64; ++i) static_sub_4C1495_array_F8DDF8[i].flt_2C = 0.0f; } memcpy(static_sub_4C1495_array_F8DDF8, Src, 48 * a2); sort_objects_2(static_sub_4C1495_array_F8DDF8, 0, a2 - 1); *a3 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 509] - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX; sort_objects_3(static_sub_4C1495_array_F8DDF8, 0, a2 - 1); result = a4; *a4 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 510] - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY; return result; } //----- (004C1542) -------------------------------------------------------- void Vis::PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2) { int v6; // ST1C_4@6 Vis_stru1_stru0 *v7; // edi@6 Vis *thisa; // [sp+20h] [bp-Ch]@1 void **v9; // [sp+24h] [bp-8h]@2 unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1 uD3DBillboardIdx = 0; thisa = this; if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 ) { v9 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; do { if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) && IsPointInsideD3DBillboard((RenderBillboardD3D *)(v9 - 38), fX, fY) ) { if ( DoesRayIntersectBillboard(fPickDepth, uD3DBillboardIdx) ) { v6 = pBillboardRenderList[(int)*v9].sZValue; v7 = &a4->array_0004[a4->uNumPointers]; v7->pObjectInfo = *v9; v7 = (Vis_stru1_stru0 *)((char *)v7 + 4); v7->pObjectInfo = (void *)v6; v7->sZValue = 1; ++a4->uNumPointers; } } ++uD3DBillboardIdx; v9 += 39; } while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw ); } } //----- (004C1607) -------------------------------------------------------- bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y) { RenderBillboardD3D *result; // eax@1 double v5; // st7@2 float v6; // ecx@2 float v7; // ST00_4@3 __int16 v8; // fps@6 double v9; // st6@6 char v10; // c0@6 char v11; // c2@6 char v12; // c3@6 __int16 v13; // fps@7 double v14; // st6@7 unsigned __int8 v15; // c0@7 char v16; // c2@7 unsigned __int8 v17; // c3@7 __int16 v18; // fps@8 double v19; // st6@8 char v20; // c0@8 char v21; // c2@8 char v22; // c3@8 __int16 v23; // fps@9 double v24; // st6@9 unsigned __int8 v25; // c0@9 char v26; // c2@9 unsigned __int8 v27; // c3@9 float v28; // [sp+4h] [bp-8h]@2 float v29; // [sp+8h] [bp-4h]@2 float a1a; // [sp+14h] [bp+8h]@2 result = a1; if ( a1->uParentBillboardID == -1 ) goto LABEL_14; v5 = a1->pQuards[0].pos.x; a1a = a1->pQuards[3].pos.x; v6 = result->pQuards[0].pos.y; result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); v29 = v6; LODWORD(v28) = (int)result; if ( v5 > a1a ) { v7 = v5; HIWORD(result) = HIWORD(v7); v5 = a1a; a1a = v7; } if ( v6 > (double)v28 ) { result = (RenderBillboardD3D *)LODWORD(v28); v28 = v6; LODWORD(v29) = (int)result; } v9 = x + 1.0; //UNDEF(v8); v10 = v9 < v5; v11 = 0; v12 = v9 == v5; BYTE1(result) = HIBYTE(v8); if ( v9 >= v5 && (v14 = x - 1.0, /*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17) && (v19 = y + 1.0, /*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29) && (v24 = y - 1.0, /*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) ) LOBYTE(result) = 1; else LABEL_14: LOBYTE(result) = 0; return (bool)result; } //----- (004C16B4) -------------------------------------------------------- void Vis::PickIndoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5) { int v5; // eax@1 signed int v6; // edi@2 signed int v7; // esi@4 int v8; // ecx@7 int v9; // eax@7 unsigned int *pNumPointers; // eax@7 unsigned int v11; // ecx@7 Vis_stru1_stru0 *v12; // edi@7 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 BLVFace *v14; // [sp+3Ch] [bp-14h]@7 void *v15; // [sp+40h] [bp-10h]@7 int v16; // [sp+44h] [bp-Ch]@7 int v17; // [sp+48h] [bp-8h]@1 Vis *thisa; // [sp+4Ch] [bp-4h]@1 v5 = 0; thisa = this; v17 = 0; for ( a1.flt_2C = 0.0; v17 < (signed int)pStru170->uNumFaceIDs; ++v17 ) { v6 = pStru170->pFaceIDs[2 * v5]; if ( v6 >= 0 ) { if ( v6 < (signed int)pIndoor->uNumFaces ) { v7 = v6; if ( is_part_of_selection(&pIndoor->pFaces[v6], a5) ) { if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v7]) ) { if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[v7], 0xFFFFFFFFu) ) { pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x); LOWORD(v9) = 0; v15 = (void *)((8 * v6 | 6) + v9); pNumPointers = &a4->uNumPointers; v16 = 2; v11 = a4->uNumPointers; v14 = &pIndoor->pFaces[v7]; v12 = &a4->array_0004[v11]; v12->pObjectInfo = &pIndoor->pFaces[v7]; v12 = (Vis_stru1_stru0 *)((char *)v12 + 4); v12->pObjectInfo = v15; v12->sZValue = v16; ++*pNumPointers; } } } } } v5 = v17 + 1; } } //----- (004C17CF) -------------------------------------------------------- void Vis::PickOutdoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6) { int v6; // esi@1 unsigned int v7; // ecx@1 BSPModel *v8; // ebx@3 bool v9; // eax@3 int v10; // eax@8 ODMFace *v11; // esi@10 int v12; // ecx@12 int v13; // eax@12 unsigned int *pNumPointers; // eax@12 Vis_stru1_stru0 *v15; // edi@12 BLVFace thisa; // [sp+10h] [bp-B8h]@1 RenderVertexSoft a1; // [sp+70h] [bp-58h]@1 void *v18; // [sp+A0h] [bp-28h]@12 void *v19; // [sp+A4h] [bp-24h]@12 int v20; // [sp+A8h] [bp-20h]@12 int v21; // [sp+ACh] [bp-1Ch]@8 Vis *v22; // [sp+B0h] [bp-18h]@1 int v23; // [sp+B4h] [bp-14h]@9 int v24; // [sp+B8h] [bp-10h]@1 unsigned int v25; // [sp+BCh] [bp-Ch]@2 unsigned int v26; // [sp+C0h] [bp-8h]@1 int v27; // [sp+C4h] [bp-4h]@8 v22 = this; v6 = 0; v7 = 0; v24 = 0; v26 = 0; a1.flt_2C = 0.0; if (!pOutdoor) return; if ( (signed int)pOutdoor->uNumBModels > 0 ) { v25 = 0; do { v8 = &pOutdoor->pBModels[v25 / 0xBC]; v9 = IsBModelVisible(v7, &v24); if ( a6 ) { if ( v9 && v24 != v6 ) { LABEL_8: v10 = v8->uNumFaces; v27 = v6; v21 = v10; if ( v10 > v6 ) { v23 = v6; do { v11 = (ODMFace *)((char *)v8->pFaces + v23); if ( is_part_of_selection((BLVFace *)((char *)v8->pFaces + v23), a5) ) { thisa.FromODM(v11); if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &thisa, v26) ) { pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); v18 = v11; v13 = _48B561_mess_with_scaling_along_z(/*v12, */a1.vWorldViewPosition.x); LOWORD(v13) = 0; v20 = 2; v19 = (void *)((8 * (v27 | (v26 << 6)) | 6) + v13); pNumPointers = &a4->uNumPointers; v15 = &a4->array_0004[a4->uNumPointers]; v15->pObjectInfo = v18; v15 = (Vis_stru1_stru0 *)((char *)v15 + 4); v15->pObjectInfo = v19; v15->sZValue = v20; ++*pNumPointers; } } ++v27; v23 += 308; } while ( v27 < v21 ); v6 = 0; } goto LABEL_15; } } else { if ( v9 ) goto LABEL_8; } LABEL_15: v25 += 188; v7 = v26++ + 1; } while ( (signed int)v26 < (signed int)pOutdoor->uNumBModels ); } } //----- (004C1930) -------------------------------------------------------- //bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) //{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);} //----- (004C1944) -------------------------------------------------------- int Vis::_4C1944(int a2, unsigned int a3, int a4, int a5, int a6) { float v6; // ST00_4@3 int result; // eax@4 stru157 v8; // [sp+18h] [bp-20h]@3 __int64 v9; // [sp+2Ch] [bp-Ch]@3 Vis *v14; // [sp+34h] [bp-4h]@1 v14 = this; static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8; v8.field_4 = a2; v8.field_8 = a6; v8.field_C = a5; v8.field_10 = a4; v9 = a3; Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; v6 = (double)a3; v8.field_0 = 1; _4C06F8(v6, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(1u); sort_object_pointers( Vis_static_sub_4C1944_stru_F8BDE8.array_1804, 0, Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1); if ( (signed int)Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers <= 0 ) result = -1; else result = Vis_static_sub_4C1944_stru_F8BDE8.array_1804[0]->sZValue; return result; } // F8DDF0: using guessed type char Vis_static_sub_4C1944_byte_F8DDF0_init; //----- (004C1A02) -------------------------------------------------------- void Vis::_4C1A02() { RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1 RenderVertexSoft v2; // [sp+38h] [bp-90h]@1 RenderVertexSoft v3; // [sp+68h] [bp-60h]@1 RenderVertexSoft v4; // [sp+98h] [bp-30h]@1 v4.flt_2C = 0.0; v4.vWorldPosition.x = 0.0; v4.vWorldPosition.y = 65536.0; v4.vWorldPosition.z = 0.0; v3.flt_2C = 0.0; v3.vWorldPosition.x = 65536.0; v3.vWorldPosition.y = 0.0; v3.vWorldPosition.z = 0.0; memcpy(&v1, &v3, sizeof(v1)); v3.flt_2C = 0.0; v3.vWorldPosition.x = 0.0; v3.vWorldPosition.y = 65536.0; v3.vWorldPosition.z = 0.0; memcpy(&v2, &v4, sizeof(v2)); v4.flt_2C = 0.0; v4.vWorldPosition.x = 65536.0; v4.vWorldPosition.y = 0.0; v4.vWorldPosition.z = 0.0; memcpy(&this->stru_200C, &v1, 0x60u); memcpy(&v1, &v4, sizeof(v1)); memcpy(&v2, &v3, sizeof(v2)); memcpy(&this->stru_206C, &v1, 0x60u); } //----- (004C1ABA) -------------------------------------------------------- bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4) { bool result; // eax@1 RenderVertexSoft *v5; // edx@2 int v6; // ebx@2 int i; // ecx@2 int v8; // esi@3 int v9; // esi@5 RenderVertexSoft *v10; // eax@8 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 int v13; // [sp+64h] [bp-Ch]@7 Vis *thisa; // [sp+68h] [bp-8h]@1 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 result = a4; thisa = this; if ( a4 > a3 ) { v5 = a2; v15 = &a2[a4]; v6 = a3 - 1; memcpy(&v12, &a2[a4], sizeof(v12)); for ( i = a4; ; i = v13 ) { v8 = (int)&v5[v6].vWorldViewPosition; do { v8 += 48; ++v6; } while ( *(float *)v8 < (double)v12.vWorldViewPosition.x ); v9 = (int)&v5[i].vWorldViewPosition; do { v9 -= 48; --i; } while ( *(float *)v9 > (double)v12.vWorldViewPosition.x ); v13 = i; if ( v6 >= i ) break; v10 = &v5[i]; memcpy(&v11, &a2[v6], sizeof(v11)); v5 = a2; memcpy(&a2[v6], v10, sizeof(a2[v6])); memcpy(v10, &v11, 0x30u); } memcpy(&v11, &v5[v6], sizeof(v11)); memcpy(&v5[v6], v15, sizeof(v5[v6])); memcpy(v15, &v11, 0x30u); SortVectors_x(v5, a3, v6 - 1); SortVectors_x(a2, v6 + 1, a4); } return true; } //----- (004C1BAA) -------------------------------------------------------- int Vis::get_object_zbuf_val(Vis_stru1_stru0 *a2) { unsigned int v2; // eax@1 int result; // eax@3 std::string v4; // [sp-18h] [bp-1Ch]@4 const char *v5; // [sp-8h] [bp-Ch]@4 int v6; // [sp-4h] [bp-8h]@4 Vis *v7; // [sp+0h] [bp-4h]@1 v7 = this; v2 = a2->uObjectType; if ( (signed int)v2 <= 0 || (signed int)v2 > 2 ) { MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0); result = -1; } else { result = a2->sZValue; } return result; } //----- (004C1BF1) -------------------------------------------------------- int Vis::get_picked_object_zbuf_val() { int result; // eax@2 if ( (signed int)this->stru1.uNumPointers <= 0 ) result = -1; else result = get_object_zbuf_val(this->stru1.array_1804[0]); return result; } //----- (004C1C0C) -------------------------------------------------------- bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6) { BLVFace *v7; // ebx@1 bool result; // eax@1 double v9; // st7@3 __int16 v10; // fps@3 char v11; // c0@3 char v12; // c2@3 char v13; // c3@3 __int16 v14; // fps@5 char v15; // c0@5 char v16; // c2@5 char v17; // c3@5 double v18; // st5@6 __int16 v19; // fps@6 char v20; // c0@6 char v21; // c2@6 char v22; // c3@6 unsigned __int8 v23; // c0@6 char v24; // c2@6 unsigned __int8 v25; // c3@6 char v26; // zf@6 double v27; // st6@10 __int16 v28; // fps@10 unsigned __int8 v29; // c0@10 char v30; // c2@10 unsigned __int8 v31; // c3@10 double v32; // st7@11 Vec2_short_ v33; // ST1E_4@11 Vec3_short_ v34; // ST04_6@11 float a5a; // [sp+30h] [bp+18h]@10 float a5b; // [sp+30h] [bp+18h]@13 v7 = a5; result = a5->uAttributes; if ( result & 1 || BYTE1(result) & 0x20 || (v9 = pRayEnd->vWorldPosition.z * a5->pFacePlane.vNormal.z + a5->pFacePlane.vNormal.y * pRayEnd->vWorldPosition.y + pRayEnd->vWorldPosition.x * a5->pFacePlane.vNormal.x, //UNDEF(v10), v11 = v9 < 0.0, v12 = 0, v13 = v9 == 0.0, BYTE1(result) = HIBYTE(v10), v9 == 0.0) || (/*UNDEF(v14),*/ v15 = v9 < 0.0, v16 = 0, v17 = v9 == 0.0, BYTE1(result) = HIBYTE(v14), v9 > 0.0) )// ray's away (>) from face surface or parallel (==) goto LABEL_12; v18 = -(a5->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y// ray-plane intersection + pRayStart->vWorldPosition.x * a5->pFacePlane.vNormal.x + pRayStart->vWorldPosition.z * a5->pFacePlane.vNormal.z + a5->pFacePlane.dist); //UNDEF(v19); v20 = v9 < 0.0; v21 = 0; v22 = v9 == 0.0; BYTE1(result) = HIBYTE(v19); v23 = v18 < 0.0; v24 = 0; v25 = v18 == 0.0; v26 = (BYTE1(result) & 0x41) == 0; BYTE1(result) = HIBYTE(v19); if ( v26 ) { if ( v18 < 0.0 ) goto LABEL_12; } else { if ( !(v23 | v25) ) { LABEL_12: LOBYTE(result) = 0; return result; } } a5a = v18; v27 = a5a / v9; HIWORD(result) = HIWORD(pDepth); //UNDEF(v28); v29 = v27 < *pDepth; v30 = 0; v31 = v27 == *pDepth; BYTE1(result) = HIBYTE(v28); if ( !(v29 | v31) || (a4->vWorldPosition.x = v27 * pRayEnd->vWorldPosition.x + pRayStart->vWorldPosition.x, a4->vWorldPosition.y = v27 * pRayEnd->vWorldPosition.y + pRayStart->vWorldPosition.y, v32 = v27 * pRayEnd->vWorldPosition.z + pRayStart->vWorldPosition.z, a4->vWorldPosition.z = v32, v33.x = (signed __int64)a4->vWorldPosition.x, v33.y = (signed __int64)a4->vWorldPosition.y, *(int *)&v34.x = v33.x, v34.z = (signed __int64)v32, result = _4C1D2B(v7, v34, a6), *(float *)&result == 0.0) ) goto LABEL_12; *(float *)&result = v27; a5b = v27; *(int *)pDepth = LODWORD(a5b); LOBYTE(result) = 1; return result; } //----- (004C1D2B) -------------------------------------------------------- int Vis::_4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID) { BLVFace *v4; // esi@1 int v5; // esi@10 bool v6; // edi@10 int v7; // ecx@12 signed int v8; // edx@12 signed int v9; // eax@13 signed int v10; // ebx@14 int v11; // edi@16 signed int v12; // ST28_4@18 signed __int64 v13; // qtt@18 signed int result; // eax@21 int v15; // [sp+10h] [bp-Ch]@10 signed int v16; // [sp+18h] [bp-4h]@10 v4 = pFace; if ( a2.z < pFace->pBounding.z1 || a2.z > pFace->pBounding.z2 || a2.x < pFace->pBounding.x1 || a2.x > pFace->pBounding.x2 || a2.y < pFace->pBounding.y1 || a2.y > pFace->pBounding.y2 || (uModelID != -1 ? _4C2186_BLV_IntersectBModel( (int *)&pFace, (int *)&uModelID, &word_F8BC48_displaced_face_intersect_plane_coords_a, &word_F8BD18_displaced_face_intersect_plane_coords_b, &a2, pFace, uModelID) : _4C1EE5_BLV_IntersectBModel_2( (int *)&pFace, (int *)&uModelID, &word_F8BC48_displaced_face_intersect_plane_coords_a, &word_F8BD18_displaced_face_intersect_plane_coords_b, &a2, pFace), v5 = 2 * v4->uNumVertices, v16 = 0, *(&word_F8BC48_displaced_face_intersect_plane_coords_a + v5) = word_F8BC48_displaced_face_intersect_plane_coords_a, *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v5) = word_F8BD18_displaced_face_intersect_plane_coords_b, v15 = 0, v6 = word_F8BD18_displaced_face_intersect_plane_coords_b >= (signed int)uModelID, v5 <= 0) ) goto LABEL_25; do { if ( v16 >= 2 ) break; v7 = 2 * v15; v8 = *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v15 + 1); if ( v6 ^ v8 >= (signed int)uModelID ) { v9 = *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7 + 2); if ( v9 >= (signed int)pFace ) v10 = 0; else v10 = 2; v11 = v10 | *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) < (signed int)pFace; if ( v11 != 3 ) { if ( !v11 || (v12 = v9 - *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7), LODWORD(v13) = v12 << 16, HIDWORD(v13) = v12 >> 16, *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) + ((signed int)(((unsigned __int64)(v13 / (v8 - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b + v7)) * (signed int)((uModelID - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b + v7)) << 16)) >> 16) + 32768) >> 16) >= (signed int)pFace) ) ++v16; } } ++v15; v6 = v8 >= (signed int)uModelID; } while ( v15 < v5 ); result = 1; if ( v16 != 1 ) LABEL_25: result = 0; return result; } //----- (004C1EE5) -------------------------------------------------------- bool Vis::_4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace) { bool result; // eax@1 unsigned int v8; // ecx@1 Vec3_short_ *v9; // ecx@2 __int16 *v10; // edx@3 signed int v11; // ecx@4 char v12; // zf@6 Vec3_short_ *v13; // ecx@6 int v14; // edx@7 __int16 *v15; // edx@8 signed int v16; // ecx@9 int v17; // edx@11 __int16 *v18; // edx@12 signed int v19; // ecx@13 signed int a5a; // [sp+24h] [bp+18h]@2 signed int a5b; // [sp+24h] [bp+18h]@7 signed int a5c; // [sp+24h] [bp+18h]@11 result = (bool)pFace; v8 = pFace->uAttributes; if ( BYTE1(v8) & 1 ) { v9 = a5; a5a = 0; *a1 = v9->x; *a2 = v9->y; if ( pFace->uNumVertices ) { v10 = a4 + 1; do { v11 = a5a; a3[2 * a5a] = pFace->pXInterceptDisplacements[a5a] + pIndoor->pVertices[pFace->pVertexIDs[a5a]].x; *(v10 - 1) = pFace->pYInterceptDisplacements[v11] + pIndoor->pVertices[pFace->pVertexIDs[v11]].y; *(__int16 *)((char *)v10 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v11 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].x; ++a5a; *v10 = pFace->pYInterceptDisplacements[v11 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].y; v10 += 2; } while ( a5a < pFace->uNumVertices ); } } else { v12 = (BYTE1(v8) & 2) == 0; v13 = a5; if ( v12 ) { v17 = a5->y; a5c = 0; *a1 = v17; *a2 = v13->z; if ( pFace->uNumVertices ) { v18 = a4 + 1; do { v19 = a5c; a3[2 * a5c] = pFace->pYInterceptDisplacements[a5c] + pIndoor->pVertices[pFace->pVertexIDs[a5c]].y; *(v18 - 1) = pFace->pZInterceptDisplacements[v19] + pIndoor->pVertices[pFace->pVertexIDs[v19]].z; *(__int16 *)((char *)v18 + (int)(char *)a3 - (char *)a4) = pFace->pYInterceptDisplacements[v19 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].y; ++a5c; *v18 = pFace->pZInterceptDisplacements[v19 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].z; v18 += 2; } while ( a5c < pFace->uNumVertices ); } } else { v14 = a5->x; a5b = 0; *a1 = v14; *a2 = v13->z; if ( pFace->uNumVertices ) { v15 = a4 + 1; do { v16 = a5b; a3[2 * a5b] = pFace->pXInterceptDisplacements[a5b] + pIndoor->pVertices[pFace->pVertexIDs[a5b]].x; *(v15 - 1) = pFace->pZInterceptDisplacements[v16] + pIndoor->pVertices[pFace->pVertexIDs[v16]].z; *(__int16 *)((char *)v15 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v16 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].x; ++a5b; *v15 = pFace->pZInterceptDisplacements[v16 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].z; v15 += 2; } while ( a5b < pFace->uNumVertices ); } } } LOBYTE(result) = 1; return result; } //----- (004C2186) -------------------------------------------------------- bool Vis::_4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID) { bool result; // eax@1 int *v9; // esi@1 unsigned int v10; // ecx@1 unsigned int v11; // edx@3 signed int v12; // ecx@4 __int16 v13; // si@4 __int16 *v14; // ecx@4 unsigned int v15; // edx@8 signed int v16; // ecx@9 __int16 v17; // si@9 __int16 *v18; // ecx@9 unsigned int v19; // edx@12 signed int v20; // ecx@13 __int16 v21; // si@13 __int16 *v22; // ecx@13 signed int a1a; // [sp+14h] [bp+8h]@1 __int16 *a5a; // [sp+24h] [bp+18h]@3 __int16 *a5b; // [sp+24h] [bp+18h]@8 __int16 *a5c; // [sp+24h] [bp+18h]@12 result = (bool)a6; v9 = a1; v10 = a6->uAttributes; a1a = 0; if ( BYTE1(v10) & 1 ) { *v9 = a5->x; *a2 = a5->y; if ( a6->uNumVertices ) { v11 = 188 * uModelID + 72; a5a = a4 + 1; do { v12 = a1a; a3[2 * a1a] = a6->pXInterceptDisplacements[a1a] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[a1a]); *(a5a - 1) = a6->pYInterceptDisplacements[v12] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12] + 4); *(__int16 *)((char *)a5a + (int)(char *)a3 - (char *)a4) = a6->pXInterceptDisplacements[v12 + 1] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12 + 1]); v13 = a6->pYInterceptDisplacements[v12 + 1] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12 + 1] + 4); v14 = a5a; ++a1a; a5a += 2; *v14 = v13; } while ( a1a < a6->uNumVertices ); } } else { if ( BYTE1(v10) & 2 ) { *v9 = a5->x; *a2 = a5->z; if ( a6->uNumVertices ) { v15 = 188 * uModelID + 72; a5b = a4 + 1; do { v16 = a1a; a3[2 * a1a] = a6->pXInterceptDisplacements[a1a] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[a1a]); *(a5b - 1) = a6->pZInterceptDisplacements[v16] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16] + 8); *(__int16 *)((char *)a5b + (int)a3 - (int)a4) = a6->pXInterceptDisplacements[v16 + 1] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16 + 1]); v17 = a6->pZInterceptDisplacements[v16 + 1] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16 + 1] + 8); v18 = a5b; ++a1a; a5b += 2; *v18 = v17; } while ( a1a < a6->uNumVertices ); } } else { *v9 = a5->y; *a2 = a5->z; if ( a6->uNumVertices ) { v19 = 188 * uModelID + 72; a5c = a4 + 1; do { v20 = a1a; a3[2 * a1a] = a6->pYInterceptDisplacements[a1a] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[a1a] + 4); *(a5c - 1) = a6->pZInterceptDisplacements[v20] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20] + 8); *(__int16 *)((char *)a5c + (int)(char *)a3 - (char *)a4) = a6->pYInterceptDisplacements[v20 + 1] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20 + 1] + 4); v21 = a6->pZInterceptDisplacements[v20 + 1] + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20 + 1] + 8); v22 = a5c; ++a1a; a5c += 2; *v22 = v21; } while ( a1a < a6->uNumVertices ); } } } LOBYTE(result) = 1; return result; } //----- (004C248E) -------------------------------------------------------- void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth) { int v5; // ebx@1 int v6; // edi@1 int v7; // esi@1 Vec3_int_ v8; // ST08_12@1 int v9; // ST04_4@1 int v10; // eax@1 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 int v12; // [sp+8Ch] [bp-14h]@1 int v13; // [sp+90h] [bp-10h]@1 int outz; // [sp+94h] [bp-Ch]@1 int outy; // [sp+98h] [bp-8h]@1 int v16; // [sp+9Ch] [bp-4h]@1 v5 = pIndoorCamera->pos.y; v6 = pIndoorCamera->pos.x; v13 = pIndoorCamera->pos.x; v12 = pIndoorCamera->pos.y; v16 = pIndoorCamera->pos.z; v7 = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); v8.z = v16; v8.x = v6; v8.y = v5; v9 = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); v10 = _48B561_mess_with_scaling_along_z(/*(int)&fMouseX, */fPickDepth); Vec3_int_::Rotate(v10, v7, v9, v8, (int *)&fMouseX, &outy, &outz); v11[0].flt_2C = 0.0; v11[0].vWorldPosition.x = (double)SLODWORD(fMouseX); v11[0].vWorldPosition.y = (double)outy; v11[0].vWorldPosition.z = (double)outz; v11[1].flt_2C = 0.0; v11[1].vWorldPosition.x = (double)v13; v11[1].vWorldPosition.y = (double)v12; v11[1].vWorldPosition.z = (double)v16; memcpy(pRay, &v11[1], 0x30u); memcpy(&pRay[1], v11, sizeof(pRay[1])); } //----- (004C2551) -------------------------------------------------------- Vis_stru1_stru0 *Vis_stru1::sub_4C2551(int a2, int a3) { unsigned int v3; // esi@1 signed int v4; // edx@1 char *v5; // eax@2 Vis_stru1_stru0 *result; // eax@6 v3 = this->uNumPointers; v4 = 0; if ( (signed int)v3 <= 0 ) { LABEL_6: result = 0; } else { v5 = (char *)&this->array_0004[0].sZValue; while ( *((int *)v5 + 1) != a2 || (*(int *)v5 & 0xFFFF) != a3 ) { ++v4; v5 += 12; if ( v4 >= (signed int)v3 ) goto LABEL_6; } result = &this->array_0004[v4]; } return result; } //----- (004C2591) -------------------------------------------------------- Vis_stru1_stru0 **Vis_stru1::create_object_pointers(unsigned int flag) { Vis_stru1_stru0 **result; // eax@1 signed int v3; // esi@2 Vis_stru1_stru0 *v4; // edx@3 unsigned __int8 v5; // zf@7 unsigned __int8 v6; // sf@7 Vis_stru1_stru0 **v7; // ebx@8 Vis_stru1_stru0 *v8; // esi@8 signed int v9; // edi@9 Vis_stru1_stru0 **v10; // edx@10 std::string v11; // [sp-18h] [bp-28h]@19 const char *v12; // [sp-8h] [bp-18h]@19 int v13; // [sp-4h] [bp-14h]@19 char v14; // [sp+Ch] [bp-4h]@19 result = 0; if ( flag ) { if ( flag == 1 ) { v5 = this->uNumPointers == 0; v6 = (this->uNumPointers & 0x80000000u) != 0; BYTE3(flag) = 1; if ( !(v6 | v5) ) { v7 = this->array_1804; v8 = this->array_0004; do { v9 = 0; if ( (signed int)result > 0 ) { v10 = this->array_1804; while ( *v10 != v8 ) { ++v9; ++v10; if ( v9 >= (signed int)result ) goto LABEL_15; } BYTE3(flag) = 0; } LABEL_15: if ( BYTE3(flag) ) *v7 = v8; result = (Vis_stru1_stru0 **)((char *)result + 1); ++v7; ++v8; } while ( (signed int)result < (signed int)this->uNumPointers ); } } else { MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0); } } else { v3 = 0; if ( (signed int)this->uNumPointers > 0 ) { result = this->array_1804; v4 = this->array_0004; do { *result = v4; ++v3; ++result; ++v4; } while ( v3 < (signed int)this->uNumPointers ); } } return result; } //----- (004C264A) -------------------------------------------------------- void Vis::sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right) { int v4; // edx@1 int v5; // ebx@1 int v6; // esi@2 signed int i; // ecx@2 int v8; // eax@3 int v9; // ebx@4 int v10; // ebx@6 Vis_stru1_stru0 *v11; // eax@7 Vis *thisa; // [sp+4h] [bp-4h]@1 Vis_stru1_stru0 *a3a; // [sp+14h] [bp+Ch]@2 v4 = left; v5 = right; thisa = this; if ( right > left ) { do { v6 = v4 - 1; a3a = pPointers[v5]; for ( i = v5; ; pPointers[i] = v11 ) { v8 = a3a->sZValue; LOWORD(v8) = 0; do { ++v6; v9 = pPointers[v6]->sZValue; LOWORD(v9) = 0; } while ( v9 < (unsigned int)v8 ); do { if ( i < 1 ) break; --i; v10 = pPointers[i]->sZValue; LOWORD(v10) = 0; } while ( v10 > (unsigned int)v8 ); v11 = pPointers[v6]; if ( v6 >= i ) break; pPointers[v6] = pPointers[i]; } v5 = right; pPointers[v6] = pPointers[right]; pPointers[right] = v11; sort_object_pointers(pPointers, v4, v6 - 1); v4 = v6 + 1; } while ( right > v6 + 1 ); } } //----- (004C26D0) -------------------------------------------------------- bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) { bool result; // eax@1 RenderVertexD3D3 *v5; // edx@2 RenderVertexD3D3 *v6; // esi@2 void *v7; // edi@2 unsigned int v8; // ebx@2 RenderVertexD3D3 *v9; // ecx@3 RenderVertexD3D3 *v10; // ecx@5 RenderVertexD3D3 *v11; // eax@8 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 Vis *thisa; // [sp+44h] [bp-Ch]@1 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 unsigned int v16; // [sp+4Ch] [bp-4h]@2 result = uEnd; thisa = this; if ( (signed int)uEnd > (signed int)uStart ) { v5 = a2; v6 = &a2[uEnd]; v7 = &v13; v15 = &a2[uEnd]; v8 = uStart - 1; v16 = uEnd; while ( 1 ) { memcpy(v7, v6, 0x20u); v9 = &v5[v8]; do { ++v9; ++v8; } while ( v9->pos.x < (double)v13.pos.x ); v10 = &v5[v16]; do { --v10; --v16; } while ( v10->pos.x > (double)v13.pos.x ); if ( (signed int)v8 >= (signed int)v16 ) break; v11 = &v5[v16]; memcpy(&v12, &a2[v8], sizeof(v12)); v5 = a2; memcpy(&a2[v8], v11, sizeof(a2[v8])); v6 = &v12; v7 = v11; } memcpy(&v12, &v5[v8], sizeof(v12)); memcpy(&v5[v8], v15, sizeof(v5[v8])); memcpy(v15, &v12, 0x20u); SortVerticesByX(v5, uStart, v8 - 1); SortVerticesByX(a2, v8 + 1, uEnd); } return true; } //----- (004C27AD) -------------------------------------------------------- bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) { bool result; // eax@1 RenderVertexD3D3 *v5; // edx@2 RenderVertexD3D3 *v6; // esi@2 RenderVertexD3D3 v7; // qdi@2 unsigned int v8; // ebx@2 int v9; // ecx@3 int v10; // ecx@5 float v11; // eax@8 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 char v13; // [sp+24h] [bp-2Ch]@2 float v14; // [sp+28h] [bp-28h]@4 Vis *thisa; // [sp+44h] [bp-Ch]@1 RenderVertexD3D3 *v16; // [sp+48h] [bp-8h]@2 unsigned int v17; // [sp+4Ch] [bp-4h]@2 result = uEnd; thisa = this; if ( (signed int)uEnd > (signed int)uStart ) { v5 = a2; v6 = &a2[uEnd]; LODWORD(v7.pos.x) = (int)&v13; v16 = &a2[uEnd]; v8 = uStart - 1; v17 = uEnd; while ( 1 ) { memcpy(*(void **)&v7.pos.x, v6, 0x20u); v9 = (int)&v5[v8].pos.y; do { v9 += 32; ++v8; } while ( *(float *)v9 < (double)v14 ); v10 = (int)&v5[v17].pos.y; do { v10 -= 32; --v17; } while ( *(float *)v10 > (double)v14 ); if ( (signed int)v8 >= (signed int)v17 ) break; LODWORD(v11) = (int)&v5[v17]; memcpy(&v12, &a2[v8], sizeof(v12)); v5 = a2; memcpy(&a2[v8], *(void **)&v11, sizeof(a2[v8])); v6 = &v12; v7.pos.x = v11; } memcpy(&v12, &v5[v8], sizeof(v12)); memcpy(&v5[v8], v16, sizeof(v5[v8])); memcpy(v16, &v12, 0x20u); SortVerticesByY(v5, uStart, v8 - 1); SortVerticesByY(a2, v8 + 1, uEnd); } return true; } //----- (004C288E) -------------------------------------------------------- bool Vis::sort_objects_2(RenderVertexSoft *pArray, int sLeft, int sRight) { bool result; // eax@1 RenderVertexSoft *v5; // edx@2 int v6; // ebx@2 int i; // ecx@2 int v8; // esi@3 int v9; // esi@5 RenderVertexSoft *v10; // eax@8 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 float v13; // [sp+4Ch] [bp-24h]@4 int v14; // [sp+64h] [bp-Ch]@7 Vis *thisa; // [sp+68h] [bp-8h]@1 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 result = sRight; thisa = this; if ( sRight > sLeft ) { v5 = pArray; v16 = &pArray[sRight]; v6 = sLeft - 1; memcpy(&v12, &pArray[sRight], sizeof(v12)); for ( i = sRight; ; i = v14 ) { v8 = (int)&v5[v6].vWorldViewProjX; do { v8 += 48; ++v6; } while ( *(float *)v8 < (double)v13 ); v9 = (int)&v5[i].vWorldViewProjX; do { v9 -= 48; --i; } while ( *(float *)v9 > (double)v13 ); v14 = i; if ( v6 >= i ) break; v10 = &v5[i]; memcpy(&v11, &pArray[v6], sizeof(v11)); v5 = pArray; memcpy(&pArray[v6], v10, sizeof(pArray[v6])); memcpy(v10, &v11, 0x30u); } memcpy(&v11, &v5[v6], sizeof(v11)); memcpy(&v5[v6], v16, sizeof(v5[v6])); memcpy(v16, &v11, 0x30u); sort_objects_2(v5, sLeft, v6 - 1); sort_objects_2(pArray, v6 + 1, sRight); } return true; } //----- (004C297E) -------------------------------------------------------- bool Vis::sort_objects_3(RenderVertexSoft *pArray, int sLeft, int sRight) { bool result; // eax@1 RenderVertexSoft *v5; // edx@2 int v6; // ebx@2 int i; // ecx@2 int v8; // esi@3 int v9; // esi@5 RenderVertexSoft *v10; // eax@8 char v11; // [sp+4h] [bp-6Ch]@8 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 float v13; // [sp+50h] [bp-20h]@4 int v14; // [sp+64h] [bp-Ch]@7 Vis *thisa; // [sp+68h] [bp-8h]@1 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 result = sRight; thisa = this; if ( sRight > sLeft ) { v5 = pArray; v16 = &pArray[sRight]; v6 = sLeft - 1; memcpy(&v12, &pArray[sRight], sizeof(v12)); for ( i = sRight; ; i = v14 ) { v8 = (int)&v5[v6].vWorldViewProjY; do { v8 += 48; ++v6; } while ( *(float *)v8 < (double)v13 ); v9 = (int)&v5[i].vWorldViewProjY; do { v9 -= 48; --i; } while ( *(float *)v9 > (double)v13 ); v14 = i; if ( v6 >= i ) break; v10 = &v5[i]; memcpy(&v11, &pArray[v6], 0x30u); v5 = pArray; memcpy(&pArray[v6], v10, sizeof(pArray[v6])); memcpy(v10, &v11, 0x30u); } memcpy(&v11, &v5[v6], 0x30u); memcpy(&v5[v6], v16, sizeof(v5[v6])); memcpy(v16, &v11, 0x30u); sort_objects_3(v5, sLeft, v6 - 1); sort_objects_3(pArray, v6 + 1, sRight); } return true; } //----- (004C04AF) -------------------------------------------------------- Vis::Vis() { Vis *v1; // ebx@1 Vis *result; // eax@1 RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1 RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1 v1 = this; v3.flt_2C = 0.0; v3.vWorldPosition.x = 0.0; v3.vWorldPosition.y = 65536.0; v3.vWorldPosition.z = 0.0; v4.flt_2C = 0.0; v4.vWorldPosition.x = 65536.0; v4.vWorldPosition.y = 0.0; v4.vWorldPosition.z = 0.0; memcpy(&v1->stru_200C, &v4, sizeof(v1->stru_200C)); v4.flt_2C = 0.0; v4.vWorldPosition.x = 0.0; v4.vWorldPosition.y = 65536.0; v4.vWorldPosition.z = 0.0; memcpy(&v1->stru_203C, &v3, sizeof(v1->stru_203C)); v3.flt_2C = 0.0; v3.vWorldPosition.x = 65536.0; v3.vWorldPosition.y = 0.0; v3.vWorldPosition.z = 0.0; memcpy(&v1->stru_206C, &v3, sizeof(v1->stru_206C)); result = v1; memcpy(&v1->stru_209C, &v4, sizeof(v1->stru_209C)); v1->field_20CC = 512; } //----- (004C055C) -------------------------------------------------------- Vis_stru1::Vis_stru1() { for (uint i = 0; i < 512; ++i) { array_0004[i].pObjectInfo = 0; array_0004[i].sZValue = -1; array_0004[i].uObjectType = 0; } uNumPointers = 0; } //----- (004C05CC) -------------------------------------------------------- bool Vis::_4C05CC(Vis_stru1 *a2, stru157 *a3, stru157 *a4) { Vis_stru1 *v4; // esi@1 Vis *v5; // ebx@1 char *v6; // edi@3 float v7; // ST00_4@3 bool result; // eax@6 float v9; // [sp+4h] [bp-14h]@3 v4 = a2; v5 = this; if ( !a2 ) v4 = &this->stru1; v4->uNumPointers = 0; v6 = (char *)&this->field_20CC; v7 = (double)this->field_20CC; _4C06F8(v7, v4, a3); v9 = (double)*(signed int *)v6; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) _4C0D32_BLV(v9, v4, a4); else _4C0DEA_ODM(v9, v4, a4); v4->create_object_pointers(1u); sort_object_pointers(v4->array_1804, 0, v4->uNumPointers - 1); return true; } //----- (004C0646) -------------------------------------------------------- bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, stru157 *a5, stru157 *a6) { RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 stru1.uNumPointers = 0; CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) PickIndoor(fDepth, pMouseRay, &stru1, a6); else PickOutdoor(fDepth, pMouseRay, &stru1, a6, 0); stru1.create_object_pointers(0); sort_object_pointers(stru1.array_1804, 0, stru1.uNumPointers - 1); return true; } //----- (004C06F8) -------------------------------------------------------- void Vis::_4C06F8(float arg0, Vis_stru1 *a3, stru157 *a2) { int v4; // ST18_4@5 Vis_stru1_stru0 *v5; // edi@5 void **v7; // [sp+24h] [bp-8h]@2 unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1 uD3DBillboardIdx = 0; auto ecx0 = this; if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 ) { v7 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; do { if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) ) { if ( DoesRayIntersectBillboard(arg0, uD3DBillboardIdx) ) { v4 = pBillboardRenderList[(int)*v7].sZValue; v5 = &a3->array_0004[a3->uNumPointers]; v5->pObjectInfo = *v7; v5 = (Vis_stru1_stru0 *)((char *)v5 + 4); v5->pObjectInfo = (void *)v4; v5->sZValue = 1; ++a3->uNumPointers; } } ++uD3DBillboardIdx; v7 += 39; } while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw ); } } //----- (004C0791) -------------------------------------------------------- bool Vis::is_part_of_selection(BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, stru157 *a2) { stru157 *v3; // esi@1 int result; // eax@1 int v5; // edx@2 int v6; // ecx@2 char v7; // zf@3 int v8; // esi@5 std::string *v9; // ecx@7 Actor *v10; // edi@18 char v11; // zf@26 const char *v12; // [sp-20h] [bp-2Ch]@7 int v13; // [sp-1Ch] [bp-28h]@7 std::string v14; // [sp-18h] [bp-24h]@7 const char *v15; // [sp-8h] [bp-14h]@7 int v16; // [sp-4h] [bp-10h]@7 v3 = a2; result = a2->field_0; if ( a2->field_0 != 1 ) { if ( result != 2 || (uCurrentlyLoadedLevelType != LEVEL_Indoor ? (v11 = LOWORD(uD3DBillboardIdx_or_pBLVFace_or_pODMFace[3].pFacePlane.vNormal.y) == 0, result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->pFacePlane_old.dist) : (v11 = pIndoor->pFaceExtras[uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uFaceExtraID].uEventID == 0, result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uAttributes), a2->field_4 != 1) ) goto LABEL_16; if ( v11 || result & a2->field_C ) goto LABEL_33; v7 = (result & a2->field_8) == 0; goto LABEL_32; } v5 = a2->field_10; result = (pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 0xFFFF) >> 3; v6 = pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 7; if ( v5 & 2 ) { v7 = v6 == a2->field_4; goto LABEL_32; } if ( v5 & 4 ) { v8 = a2->field_4; if ( v6 != v8 ) goto LABEL_16; if ( v8 != 5 ) { v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207"; v12 = "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection"; LABEL_15: MessageBoxA(nullptr, v12, v15, 0); return true; } result *= 32; if ( *(__int16 *)((char *)&pLevelDecorations[0].uCog + result) || *(__int16 *)((char *)&pLevelDecorations[0].field_16_event_id + result) ) goto LABEL_16; result = pLevelDecorations[result / sizeof(LevelDecoration)].IsInteractive(); goto LABEL_11; } if ( v6 == a2->field_4 ) { if ( v6 != 3 ) { v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245"; v12 = "Default case reached in VIS"; goto LABEL_15; } v10 = &pActors[result]; result = 1 << LOBYTE(v10->uAIState); if ( result & a2->field_C || !(result & a2->field_8) || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) goto LABEL_33; if ( !(v3->field_10 & 1) ) goto LABEL_16; result = v10->GetActorsRelation(nullptr); LABEL_11: v7 = result == 0; LABEL_32: if ( v7 ) goto LABEL_33; LABEL_16: return true; } LABEL_33: LOBYTE(result) = 0; return result; } //----- (004C091D) -------------------------------------------------------- bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) { unsigned int v3; // esi@3 bool result; // eax@3 int v5; // ecx@4 double v6; // st7@4 __int16 v7; // fps@4 double v8; // st7@4 unsigned __int8 v9; // c0@4 char v10; // c2@4 unsigned __int8 v11; // c3@4 Vis_stru1_stru0 *v12; // eax@10 __int16 v13; // fps@16 double v14; // st7@16 char v15; // c0@16 char v16; // c2@16 char v17; // c3@16 double v18; // st7@18 double v19; // st6@18 double v20; // st4@18 float v21; // ST0C_4@22 float v22; // ST08_4@22 signed int v23; // eax@27 double v24; // st7@32 double v25; // st6@32 float v26; // eax@32 double v27; // st7@36 double v28; // st6@36 __int16 v29; // fps@36 char v30; // c0@36 char v31; // c2@36 char v32; // c3@36 double v33; // st6@37 __int16 v34; // fps@37 char v35; // c0@37 char v36; // c2@37 char v37; // c3@37 __int16 v38; // fps@38 double v39; // st6@38 unsigned __int8 v40; // c0@38 char v41; // c2@38 unsigned __int8 v42; // c3@38 __int16 v43; // fps@39 double v44; // st6@39 char v45; // c0@39 char v46; // c2@39 char v47; // c3@39 Vis *v48; // esi@40 float v49; // ST08_4@40 Vis_stru1_stru0 *v50; // eax@45 RenderVertexSoft pRay[2]; // [sp+20h] [bp-DCh]@5 RenderVertexSoft a3[2]; // [sp+80h] [bp-7Ch]@22 float v53; // [sp+E0h] [bp-1Ch]@33 float v54; // [sp+E4h] [bp-18h]@32 float fBillboardCenterX; // [sp+E8h] [bp-14h]@5 float fBillboardCenterY; // [sp+ECh] [bp-10h]@5 unsigned int v57; // [sp+F0h] [bp-Ch]@5 float v58; // [sp+F4h] [bp-8h]@17 Vis *thisa; // [sp+F8h] [bp-4h]@1 signed int a3a; // [sp+108h] [bp+Ch]@17 float a3b; // [sp+108h] [bp+Ch]@32 thisa = this; static Vis_stru1 Vis_static_stru_F91E10; Vis_static_stru_F91E10.uNumPointers = 0; v3 = uD3DBillboardIdx; result = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; if ( result != -1 && (v5 = pBillboardRenderList[result].sZValue, v6 = (double)(unsigned __int16)pBillboardRenderList[result].sZValue, result = v5 >> 16, v8 = v6 * 0.000015259022 + (double)(v5 >> 16), //UNDEF(v7), v9 = v8 < fDepth, v10 = 0, v11 = v8 == fDepth, BYTE1(result) = HIBYTE(v7), v9 | v11) ) { LOWORD(v5) = 0; v57 = v5; GetPolygonCenter( pRenderer->pBillboardRenderListD3D[v3].pQuards, 4u, &fBillboardCenterX, &fBillboardCenterY); CastPickRay(pRay, fBillboardCenterX, fBillboardCenterY, fDepth); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) PickIndoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5); else PickOutdoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5, 0); Vis_static_stru_F91E10.create_object_pointers(0); sort_object_pointers(Vis_static_stru_F91E10.array_1804, 0, Vis_static_stru_F91E10.uNumPointers - 1); HIWORD(result) = HIWORD(Vis_static_stru_F91E10.uNumPointers); if ( Vis_static_stru_F91E10.uNumPointers && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v12 = 0) : (v12 = Vis_static_stru_F91E10.array_1804[0]), result = v12->sZValue, LOWORD(result) = 0, result <= v57) || (double)(signed int)pViewport->uScreenX > fBillboardCenterX || (double)(signed int)pViewport->uScreenZ < fBillboardCenterX || (double)(signed int)pViewport->uScreenY > fBillboardCenterY || (v14 = (double)(signed int)pViewport->uScreenW, //UNDEF(v13), v15 = v14 < fBillboardCenterY, v16 = 0, v17 = v14 == fBillboardCenterY, BYTE1(result) = HIBYTE(v13), v14 < fBillboardCenterY) ) { a3a = 0; result = (bool)&pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y; __debugbreak(); { LODWORD(v58) = (int)((char *)&pRenderer + v3 * 156 + 1062620);// pBillboardRenderListD3D+0x0C } while ( 1 ) { v18 = *(float *)(result - 4); v19 = *(float *)result; v20 = *(float *)(result - 4); Vis_static_stru_F91E10.uNumPointers = 0; if ( v20 >= (double)(signed int)pViewport->uScreenX ) { if ( v18 <= (double)(signed int)pViewport->uScreenZ && v19 >= (double)(signed int)pViewport->uScreenY && v19 <= (double)(signed int)pViewport->uScreenW ) { v21 = v19; v22 = v18; CastPickRay(a3, v22, v21, fDepth); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5); else PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0); Vis_static_stru_F91E10.create_object_pointers(0); sort_object_pointers( Vis_static_stru_F91E10.array_1804, 0, Vis_static_stru_F91E10.uNumPointers - 1); result = Vis_static_stru_F91E10.uNumPointers; if ( !Vis_static_stru_F91E10.uNumPointers ) break; v23 = (signed int)(Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : Vis_static_stru_F91E10.array_1804[0]); result = *(int *)(v23 + 4); LOWORD(result) = 0; if ( result > v57 ) break; } } ++a3a; result = LODWORD(v58) + 32; LODWORD(v58) += 32; if ( a3a >= 4 ) { if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) goto LABEL_49; v24 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.x; v25 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x; v26 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y; v54 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x; v58 = v26; result = LODWORD(pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y); a3b = pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y; if ( v24 > v25 ) { v53 = v24; v24 = v54; v25 = v53; } if ( v58 > (double)a3b ) a3b = v58; if ( (Vis_static_stru_F91E10.uNumPointers = 0, v27 = (v25 - v24) * 0.5, v28 = (double)(signed int)pViewport->uScreenX, //UNDEF(v29), v30 = v27 < v28, v31 = 0, v32 = v27 == v28, BYTE1(result) = HIBYTE(v29), v27 < v28) || (v33 = (double)(signed int)pViewport->uScreenZ, //UNDEF(v34), v35 = v27 < v33, v36 = 0, v37 = v27 == v33, BYTE1(result) = HIBYTE(v34), v27 > v33) || (v39 = (double)(signed int)pViewport->uScreenY, //UNDEF(v38), v40 = v39 < a3b, v41 = 0, v42 = v39 == a3b, BYTE1(result) = HIBYTE(v38), !(v40 | v42)) || (v44 = (double)(signed int)pViewport->uScreenW, //UNDEF(v43), v45 = v44 < a3b, v46 = 0, v47 = v44 == a3b, BYTE1(result) = HIBYTE(v43), v44 < a3b) || ((v48 = thisa, v49 = v27, CastPickRay(a3, v49, a3b, fDepth), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0) : PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5), (Vis_static_stru_F91E10.create_object_pointers(0), sort_object_pointers( Vis_static_stru_F91E10.array_1804, 0, Vis_static_stru_F91E10.uNumPointers - 1), (result = Vis_static_stru_F91E10.uNumPointers) != 0) && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v50 = 0) : (v50 = Vis_static_stru_F91E10.array_1804[0]), result = v50->sZValue, LOWORD(result) = 0, result <= v57)) ) goto LABEL_49; break; } } } LOBYTE(result) = 1; } else { LABEL_49: return false; } return result; } // F93E18: using guessed type char static_byte_F93E18_init; //----- (004C0D32) -------------------------------------------------------- int Vis::_4C0D32_BLV(float a1, Vis_stru1 *arg4, stru157 *a2) { int result; // eax@1 signed int v5; // esi@2 BLVFace *v6; // edi@4 unsigned int v7; // eax@6 Vis_stru1_stru0 *v8; // eax@6 int v9; // ST18_4@7 unsigned int v10; // ST1C_4@7 unsigned int v11; // ecx@7 signed int i; // [sp+18h] [bp-8h]@1 Vis *thisa; // [sp+1Ch] [bp-4h]@1 result = 0; thisa = this; for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i ) { v5 = pStru170->pFaceIDs[2 * result]; if ( v5 >= 0 ) { if ( v5 < (signed int)pIndoor->uNumFaces ) { v6 = &pIndoor->pFaces[v5]; if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v5]) ) { if ( is_part_of_selection(v6, a2) ) { v7 = 8 * v5; LOBYTE(v7) = 8 * v5 | 6; v8 = _4C1026(v6, v7, a1); if ( v8 ) { v9 = v8->sZValue; v10 = v8->uObjectType; v11 = 3 * arg4->uNumPointers; arg4->array_0004[arg4->uNumPointers].pObjectInfo = v8->pObjectInfo; arg4->array_0004[4 * v11 / 0xC].sZValue = v9; arg4->array_0004[4 * v11 / 0xC].uObjectType = v10; ++arg4->uNumPointers; } } } } } result = i + 1; } return result; } //----- (004C0DEA) -------------------------------------------------------- void Vis::_4C0DEA_ODM(float arg0, Vis_stru1 *a3, stru157 *a2) { int v4; // esi@1 BSPModel *v5; // ebx@3 unsigned __int8 v6; // zf@5 char v7; // sf@5 unsigned __int8 v8; // of@5 ODMFace *v9; // esi@7 unsigned int v10; // eax@8 Vis_stru1_stru0 *v11; // eax@8 unsigned int v12; // ecx@9 BLVFace f; // [sp+10h] [bp-84h]@1 void *v14; // [sp+70h] [bp-24h]@9 int v15; // [sp+74h] [bp-20h]@9 unsigned int v16; // [sp+78h] [bp-1Ch]@9 int v17; // [sp+7Ch] [bp-18h]@1 Vis *v18; // [sp+80h] [bp-14h]@1 int v19; // [sp+84h] [bp-10h]@6 unsigned int v20; // [sp+88h] [bp-Ch]@2 int v21; // [sp+8Ch] [bp-8h]@5 int a1; // [sp+90h] [bp-4h]@1 auto ecx0 = this; v18 = ecx0; v4 = 0; v17 = 0; a1 = 0; if ( (signed int)pOutdoor->uNumBModels > 0 ) { v20 = 0; do { v5 = &pOutdoor->pBModels[v20 / 0xBC]; if ( IsBModelVisible(a1, &v17) ) { if ( v17 != v4 ) { v8 = __OFSUB__(v5->uNumFaces, v4); v6 = v5->uNumFaces == v4; v7 = ((v5->uNumFaces - v4) & 0x80000000u) != 0; v21 = v4; if ( !((unsigned __int8)(v7 ^ v8) | v6) ) { v19 = v4; do { v9 = (ODMFace *)((char *)v5->pFaces + v19); if ( is_part_of_selection((BLVFace *)((char *)v5->pFaces + v19), a2) ) { f.FromODM(v9); v10 = 8 * (v21 | (a1 << 6)); LOBYTE(v10) = v10 | 6; v11 = _4C1026(&f, v10, arg0); if ( v11 ) { v14 = v11->pObjectInfo; v15 = v11->sZValue; v12 = a3->uNumPointers; v16 = v11->uObjectType; v12 *= 3; *((int *)&a3->array_0004[0].pObjectInfo + v12) = (int)v14; *(&a3->array_0004[0].sZValue + v12) = v15; *(&a3->array_0004[0].uObjectType + v12) = v16; ++a3->uNumPointers; } } ++v21; v19 += 308; } while ( v21 < (signed int)v5->uNumFaces ); v4 = 0; } } } ++a1; v20 += 188; } while ( a1 < (signed int)pOutdoor->uNumBModels ); } }