Mercurial > might-and-magic-trilogy
view Might and Magic Trilogy.vcxproj.filters @ 145:dac041fc74e8
19.11.12
author | Ritor1 |
---|---|
date | Mon, 19 Nov 2012 09:41:10 +0600 |
parents | 8a8dd0164b12 |
children |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <ClInclude Include="MM7.h" /> <ClInclude Include="lib\legacy_dx\d3d.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\d3dcaps.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\d3drm.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\d3drmdef.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\d3drmobj.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\d3drmwin.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\d3dtypes.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\ddraw.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dinput.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dinputd.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmdls.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmerror.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmksctrl.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmplugin.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmusbuff.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmusicc.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmusicf.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmusici.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dmusics.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dsconf.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dsound.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\dvoice.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\multimon.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\rmxfguid.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\rmxftmpl.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="lib\legacy_dx\strsafe.h"> <Filter>lib\legacy_dx</Filter> </ClInclude> <ClInclude Include="AudioPlayer.h" /> <ClInclude Include="VideoPlayer.h" /> <ClInclude Include="Texture.h" /> <ClInclude Include="LOD.h" /> <ClInclude Include="Mouse.h" /> <ClInclude Include="LightmapBuilder.h" /> <ClInclude Include="Vis.h" /> <ClInclude Include="Render.h" /> <ClInclude Include="Game.h" /> <ClInclude Include="VectorTypes.h" /> <ClInclude Include="ParticleEngine.h" /> <ClInclude Include="IndoorCameraD3D.h" /> <ClInclude Include="Keyboard.h" /> <ClInclude Include="Party.h" /> <ClInclude Include="Player.h" /> <ClInclude Include="CShow.h" /> <ClInclude Include="stru6.h" /> <ClInclude Include="stru9.h" /> <ClInclude Include="stru10.h" /> <ClInclude Include="stru11.h" /> <ClInclude Include="stru12.h" /> <ClInclude Include="GammaControl.h" /> <ClInclude Include="Indoor.h" /> <ClInclude Include="Outdoor.h" /> <ClInclude Include="OutdoorCamera.h" /> <ClInclude Include="BSPModel.h" /> <ClInclude Include="Actor.h" /> <ClInclude Include="Items.h" /> <ClInclude Include="Monsters.h" /> <ClInclude Include="NPC.h" /> <ClInclude Include="PaletteManager.h" /> <ClInclude Include="GUIButton.h" /> <ClInclude Include="GUIFont.h" /> <ClInclude Include="GUIWindow.h" /> <ClInclude Include="Spells.h" /> <ClInclude Include="DecalBuilder.h" /> <ClInclude Include="Lights.h" /> <ClInclude Include="Arcomage.h" /> <ClInclude Include="GUIProgressBar.h" /> <ClInclude Include="Events.h" /> <ClInclude Include="Sprites.h" /> <ClInclude Include="Overlays.h" /> <ClInclude Include="Time.h" /> <ClInclude Include="Chest.h" /> <ClInclude Include="mm7_data.h" /> <ClInclude Include="Allocator.h" /> <ClInclude Include="IndoorCamera.h" /> <ClInclude Include="LayingItem.h" /> <ClInclude Include="Viewport.h" /> <ClInclude Include="MapInfo.h" /> <ClInclude Include="PlayerFrameTable.h" /> <ClInclude Include="OSInfo.h" /> <ClInclude Include="Math.h" /> <ClInclude Include="Weather.h" /> <ClInclude Include="IconFrameTable.h" /> <ClInclude Include="ObjectList.h" /> <ClInclude Include="DecorationList.h" /> <ClInclude Include="Outdoor_stuff.h" /> <ClInclude Include="Random.h" /> <ClInclude Include="Indoor_stuff.h" /> <ClInclude Include="stru157.h" /> <ClInclude Include="stru123.h" /> <ClInclude Include="AIL.h" /> <ClInclude Include="Bink_Smacker.h" /> <ClInclude Include="TurnEngine.h" /> <ClInclude Include="stru220.h" /> <ClInclude Include="stru279.h" /> <ClInclude Include="stru314.h" /> <ClInclude Include="SaveLoad.h" /> <ClInclude Include="stru287.h" /> <ClInclude Include="stru179.h" /> <ClInclude Include="Awards.h" /> <ClInclude Include="Autonotes.h" /> <ClInclude Include="stru160.h" /> <ClInclude Include="FactionTable.h" /> <ClInclude Include="StorylineTextTable.h" /> <ClInclude Include="stru277.h" /> <ClInclude Include="stru298.h" /> <ClInclude Include="OSAPI.h" /> <ClInclude Include="Events2D.h" /> <ClInclude Include="stru176.h" /> <ClInclude Include="stru159.h" /> <ClInclude Include="stru351.h" /> <ClInclude Include="stru272.h" /> <ClInclude Include="lib\zlib\deflate.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\infblock.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\infcodes.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\inffast.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\inffixed.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\inftrees.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\infutil.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\trees.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\zconf.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\zlib.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="lib\zlib\zutil.h"> <Filter>lib\zlib</Filter> </ClInclude> <ClInclude Include="Log.h" /> <ClInclude Include="FrameTableInc.h" /> </ItemGroup> <ItemGroup> <Filter Include="lib"> <UniqueIdentifier>{674d5845-1afa-4bb4-b0f9-e59bdcf6bf46}</UniqueIdentifier> </Filter> <Filter Include="lib\legacy_dx"> <UniqueIdentifier>{7f786ac2-aa3f-48a5-81ef-d5bcf2ee57bf}</UniqueIdentifier> </Filter> <Filter Include="lib\zlib"> <UniqueIdentifier>{2c8eede3-bdcb-4411-b5e3-86c1c48e8351}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <None Include="lib\legacy_dx\d3dvec.inl"> <Filter>lib\legacy_dx</Filter> </None> </ItemGroup> <ItemGroup> <ClCompile Include="mm7_2.cpp" /> <ClCompile Include="Game.cpp" /> <ClCompile Include="GammaControl.cpp" /> <ClCompile Include="Monsters.cpp" /> <ClCompile Include="Time.cpp" /> <ClCompile Include="Actor.cpp" /> <ClCompile Include="Items.cpp" /> <ClCompile Include="LOD.cpp" /> <ClCompile Include="Render.cpp" /> <ClCompile Include="Spells.cpp" /> <ClCompile Include="Overlays.cpp" /> <ClCompile Include="Chest.cpp" /> <ClCompile Include="GUIWindow.cpp" /> <ClCompile Include="Keyboard.cpp" /> <ClCompile Include="LightmapBuilder.cpp" /> <ClCompile Include="Arcomage.cpp" /> <ClCompile Include="Mouse.cpp" /> <ClCompile Include="Texture.cpp" /> <ClCompile Include="DecalBuilder.cpp" /> <ClCompile Include="Allocator.cpp" /> <ClCompile Include="IndoorCameraD3D.cpp" /> <ClCompile Include="Sprites.cpp" /> <ClCompile Include="Vis.cpp" /> <ClCompile Include="IndoorCamera.cpp" /> <ClCompile Include="GUIFont.cpp" /> <ClCompile Include="Indoor.cpp" /> <ClCompile Include="Outdoor.cpp" /> <ClCompile Include="Player.cpp" /> <ClCompile Include="stru10.cpp" /> <ClCompile Include="LightsStack.cpp" /> <ClCompile Include="BSPModel.cpp" /> <ClCompile Include="PaletteManager.cpp" /> <ClCompile Include="ParticleEngine.cpp" /> <ClCompile Include="Party.cpp" /> <ClCompile Include="stru9.cpp" /> <ClCompile Include="stru6.cpp" /> <ClCompile Include="AudioPlayer.cpp" /> <ClCompile Include="GUIButton.cpp" /> <ClCompile Include="LayingItem.cpp" /> <ClCompile Include="VideoPlayer.cpp" /> <ClCompile Include="GUIProgressBar.cpp" /> <ClCompile Include="TileFrameTable.h" /> <ClCompile Include="Weather.cpp" /> <ClCompile Include="Random.cpp" /> <ClCompile Include="SaveLoad.cpp" /> <ClCompile Include="mm7_3.cpp" /> <ClCompile Include="mm7_data.cpp" /> <ClCompile Include="AIL.cpp" /> <ClCompile Include="Bink_Smacker.cpp" /> <ClCompile Include="Events.cpp" /> <ClCompile Include="lib\zlib\adler32.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\compress.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\crc32.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\deflate.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\infblock.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\infcodes.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\inffast.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\inflate.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\inftrees.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\infutil.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\trees.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\uncompr.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="lib\zlib\zutil.c"> <Filter>lib\zlib</Filter> </ClCompile> <ClCompile Include="Log.cpp" /> <ClCompile Include="OSAPI.cpp" /> <ClCompile Include="mm7_4.cpp" /> <ClCompile Include="mm7_1.cpp" /> <ClCompile Include="mm7_5.cpp" /> <ClCompile Include="FrameTableInc.cpp" /> <ClCompile Include="mm7_6.cpp" /> <ClCompile Include="GameUIs.cpp" /> </ItemGroup> </Project>