Mercurial > might-and-magic-trilogy
view Time.h @ 202:b78cf60aaa8e
3.01.13
author | Ritor1 |
---|---|
date | Thu, 03 Jan 2013 16:03:46 +0600 |
parents | 93bf1d5f6a6d |
children |
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#pragma once /* 61 */ #pragma pack(push, 1) struct Timer { static Timer *Create() {return new Timer;} Timer(): bReady(false), bPaused(false) { bTackGameTime = 0; uStartTime = 0; uStopTime = 0; uGameTimeStart = 0; field_18 = 0; uTimeElapsed = 0; dt_in_some_format = 0; uTotalGameTimeElapsed = 0; } void Initialize(); unsigned __int64 Time(); int Update(); void Pause(); void Resume(); void TrackGameTime(); void StopGameTime(); unsigned int bReady; unsigned int bPaused; int bTackGameTime; unsigned int uStartTime; unsigned int uStopTime; int uGameTimeStart; int field_18; unsigned int uTimeElapsed; int dt_in_some_format; unsigned int uTotalGameTimeElapsed; }; #pragma pack(pop) extern Timer *pMiscTimer; extern Timer *pEventTimer;