Mercurial > might-and-magic-trilogy
view Time.h @ 14:b47e9c80e741
On UI
author | Nomad |
---|---|
date | Sat, 13 Oct 2012 17:09:02 +0200 |
parents | 8b8875f5b359 |
children | 93bf1d5f6a6d |
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#pragma once /* 61 */ #pragma pack(push, 1) struct Timer { static Timer *Create() {return new Timer;} Timer(): bReady(false), bPaused(false) {} void Initialize(); unsigned __int64 Time(); int Update(); void Pause(); void Resume(); void TrackGameTime(); void StopGameTime(); unsigned int bReady; unsigned int bPaused; int bTackGameTime; unsigned int uStartTime; unsigned int uStopTime; int uGameTimeStart; int field_18; unsigned int uTimeElapsed; int dt_in_some_format; unsigned int uTotalGameTimeElapsed; }; #pragma pack(pop) extern Timer *pMiscTimer; extern Timer *pEventTimer;