Mercurial > might-and-magic-trilogy
view Weather.cpp @ 1:ac0fb48cd27a
Texture, hwl loading, video player
author | Nomad |
---|---|
date | Tue, 09 Oct 2012 13:09:08 +0200 |
parents | 8b8875f5b359 |
children | a84fb3752681 |
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#include <stdlib.h> #include "Weather.h" #include "Viewport.h" #include "Render.h" #include "mm7_data.h" struct Weather *pWeather; //----- (004C2AA6) -------------------------------------------------------- int Weather::DrawSnow() { unsigned __int16 *v1; // edi@1 __int16 *v2; // esi@2 int v3; // eax@2 signed int v4; // eax@6 int v5; // edx@8 __int16 *v6; // esi@11 __int16 *v7; // eax@11 int v8; // ecx@11 int v9; // eax@12 int v10; // ecx@16 int v11; // edx@18 Weather *v12; // eax@20 __int16 *v13; // esi@20 int v14; // eax@21 int v15; // eax@21 int v16; // edx@23 int v17; // eax@24 int v18; // edx@26 int v19; // ecx@27 int v20; // eax@27 char v21; // zf@27 unsigned int v23; // [sp+Ch] [bp-20h]@1 unsigned int v24; // [sp+10h] [bp-1Ch]@1 unsigned int v25; // [sp+14h] [bp-18h]@1 Weather *v26; // [sp+18h] [bp-14h]@1 signed int v27; // [sp+18h] [bp-14h]@20 unsigned int v28; // [sp+1Ch] [bp-10h]@1 unsigned int v29; // [sp+20h] [bp-Ch]@1 __int16 *v30; // [sp+24h] [bp-8h]@2 signed int v31; // [sp+28h] [bp-4h]@1 signed int v32; // [sp+28h] [bp-4h]@10 v26 = this; v25 = viewparams->uScreenZ; v28 = viewparams->uScreenY; v31 = 0; v1 = pRenderer->pTargetSurface; v29 = viewparams->uScreenX; v23 = viewparams->uScreenW; v24 = viewparams->uScreenZ - viewparams->uScreenX; do { v2 = &v26->field_0[2 * v31]; v30 = &v26->field_0[2 * v31 + 1]; *v2 += rand() % 3 + 1; *v30 += rand() % 2 + 1; v3 = *v2; if ( v3 < (signed int)(v25 - 1) ) { if ( v3 < (signed int)v29 ) *v2 = v25 - rand() % 8; } else { *v2 = v29 + rand() % 8; } v4 = *v30; if ( v4 < (signed int)v28 || v4 >= (signed int)v23 ) { v5 = rand() % (signed int)(v24 - 2); *v30 = v28; *v2 = v29 + v5; } ++v31; v1[*v2 + 640 * *v30] = 0xFFFFu; } while ( v31 < 700 ); v32 = 700; do { v6 = &v26->field_0[2 * v32]; *v6 += rand() % 5 - 3; v7 = &v26->field_0[2 * v32 + 1]; v8 = *v6; *v7 += 4; if ( v8 < (signed int)v29 ) { LOWORD(v9) = v25 - rand() % 4 - 2; LABEL_15: *v6 = v9; v7 = &v26->field_0[2 * v32 + 1]; goto LABEL_16; } if ( v8 >= (signed int)(v25 - 2) ) { v9 = rand() % 4 + v29 + 2; goto LABEL_15; } LABEL_16: v10 = *v7; if ( v10 < (signed int)v28 || v10 >= (signed int)(v23 - 1) ) { v11 = rand() % (signed int)(v24 - 2); v26->field_0[2 * v32 + 1] = v28; v7 = &v26->field_0[2 * v32 + 1]; *v6 = v29 + v11; } *(&v1[640 * *v7 + 1] + *v6) = 0xFFFFu; *(&v1[640 * *v7 + 641] + *v6) = 0xFFFFu; v1[*v6 + 640 * (*v7 + 1)] = 0xFFFFu; ++v32; v1[*v6 + 640 * *v7] = 0xFFFFu; } while ( v32 < 950 ); v12 = v26; v27 = 50; v13 = &v12->field_0[1901]; do { v14 = rand(); *v13 += 8; *(v13 - 1) += v14 % 11 - 5; v15 = *(v13 - 1); if ( v15 < (signed int)v29 || v15 >= (signed int)(v25 - 5) ) { v16 = rand() % (signed int)(v24 - 5); *v13 = v28; *(v13 - 1) = v29 + v16; } v17 = *v13; if ( v17 < (signed int)v28 || v17 >= (signed int)(v23 - 5) ) { v18 = rand() % (signed int)(v24 - 5); *v13 = v28; *(v13 - 1) = v29 + v18; } *(&v1[640 * *v13 + 1] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 641] + *(v13 - 1)) = 0xFFFFu; v1[*(v13 - 1) + 640 * (*v13 + 1)] = 0xFFFFu; v1[*(v13 - 1) + 640 * *v13] = 0xFFFFu; *(&v1[640 * *v13 + 1281] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 1921] + *(v13 - 1)) = 0xFFFFu; v1[*(v13 - 1) + 640 * (*v13 + 3)] = 0xFFFFu; v1[*(v13 - 1) + 640 * (*v13 + 2)] = 0xFFFFu; *(&v1[640 * *v13 + 3] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 643] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 642] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 2] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 1283] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 1923] + *(v13 - 1)) = 0xFFFFu; *(&v1[640 * *v13 + 1922] + *(v13 - 1)) = 0xFFFFu; v19 = *(v13 - 1); v20 = 5 * *v13; v13 += 2; v21 = v27-- == 1; *(&v1[128 * v20 + 1282] + v19) = 0xFFFFu; } while ( !v21 ); return 0; } //----- (004C2EA0) -------------------------------------------------------- int Weather::Initialize() { Weather *v1; // edi@1 signed int v2; // esi@1 signed int v3; // ebx@1 signed int v4; // ebp@1 v1 = this; v2 = 0; v3 = pViewport->uScreenZ - pViewport->uScreenX - 4; v4 = pViewport->uScreenW - pViewport->uScreenY - 4; do { v1->field_0[2 * v2++] = LOWORD(pViewport->uViewportX) + rand() % v3; *((short *)v1 + 2 * v2 - 1) = LOWORD(pViewport->uViewportY) + rand() % v4; } while ( v2 < 1000 ); return 0; } //----- (004C2EFA) -------------------------------------------------------- int Weather::Draw() { if (bRenderSnow) DrawSnow(); return 0; } //----- (004C2F0B) -------------------------------------------------------- bool Weather::_4C2F0B(__int16 a2) { int v3; // edx@3 signed int v4; // ebx@3 unsigned int screen_width; // esi@3 __int16 *v6; // eax@5 signed int v7; // edi@5 unsigned int screen_x; // [sp+0h] [bp-Ch]@3 unsigned int screen_z_minus_4; // [sp+4h] [bp-8h]@3 Weather *v10; // [sp+8h] [bp-4h]@1 v10 = this; if ( this->bRenderSnow != 1 ) return 0; HIWORD(v3) = HIWORD(viewparams->uScreenX); v4 = 0; screen_width = viewparams->uScreenZ - viewparams->uScreenX; screen_x = viewparams->uScreenX; screen_z_minus_4 = viewparams->uScreenZ - 4; auto _this = this->field_0; while ( 1 ) { v6 = &_this[2 * v4]; *v6 += a2; LOWORD(v3) = *v6; v7 = *v6; if ( v7 < (signed int)screen_z_minus_4 ) { if ( v7 >= (signed int)screen_x ) goto LABEL_10; v3 += screen_width; } else { v3 = v3 - screen_width + 4; } *v6 = v3; LABEL_10: ++v4; if ( v4 >= 1000 ) return 1; //_this = v10; } }