Mercurial > might-and-magic-trilogy
view TurnEngine.h @ 1:ac0fb48cd27a
Texture, hwl loading, video player
author | Nomad |
---|---|
date | Tue, 09 Oct 2012 13:09:08 +0200 |
parents | 8b8875f5b359 |
children | be2066176d89 |
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#pragma once /* 299 */ #pragma pack(push, 1) struct TurnBased_QueueElem { int uPackedID; int field_4; int uActionLength; int field_C; }; #pragma pack(pop) /* 254 */ #pragma pack(push, 1) struct stru262_TurnBased { signed int _404544(); int _40471C(); signed int Start(); void End(unsigned int bPlaySound); void _405E14(); __int16 StartTurn(); void NextTurn(); int _4063A1(); int _406457(int a2); void _40652A(); __int16 _4065B0(); __int16 _406648(unsigned int a2); __int16 _40680F(int a2); void _406A63(); void _406AFE(); int _406B9F(); bool _406D10(signed int a2); void _406FA8(); int field_0; int field_4; int field_8; int uActorQueueSize; int field_10; int uActionPointsLeft; int field_18; int field_1C; TurnBased_QueueElem pQueue[2]; }; #pragma pack(pop) extern struct stru262_TurnBased *pTurnEngine;