Mercurial > might-and-magic-trilogy
view SaveLoad.cpp @ 1:ac0fb48cd27a
Texture, hwl loading, video player
author | Nomad |
---|---|
date | Tue, 09 Oct 2012 13:09:08 +0200 |
parents | 8b8875f5b359 |
children | 540178ef9b18 |
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#include <io.h> #include <direct.h> #include "SaveLoad.h" #include "mm7_data.h" unsigned int uNumSavegameFiles; unsigned int pSavegameUsedSlots[45]; struct SavegameList *pSavegameList; struct RGBTexture *pSavegameThumbnails; //----- (0045E297) -------------------------------------------------------- void SavegameList::Initialize(unsigned int a1) { signed int v1; // edi@4 unsigned int v2; // eax@6 unsigned int v3; // [sp+10h] [bp-4h]@1 v3 = a1; memset(&pSavegameList, 0, 0x3138u); _chdir("saves"); uNumSavegameFiles = 0; if ( !v3 && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) strcpy(pSavegameList->pSavesNames[uNumSavegameFiles++], pGlobalTXT_LocalizationStrings[613]); v1 = 0; do { sprintfex(pTmpBuf, "save%03d.mm7", v1); if ( _access(pTmpBuf, 0) != -1 ) { v2 = v1; if ( !v3 ) v2 = uNumSavegameFiles; strcpy(pSavegameList->pSavesNames[v2], pTmpBuf); ++uNumSavegameFiles; } ++v1; } while ( v1 < 40 ); _chdir(".."); }