view PlayerFrameTable.h @ 1:ac0fb48cd27a

Texture, hwl loading, video player
author Nomad
date Tue, 09 Oct 2012 13:09:08 +0200
parents 8b8875f5b359
children
line wrap: on
line source

#pragma once



/*   46 */
#pragma pack(push, 1)
struct PlayerFrame
{
  __int16 uSequenceID;
  unsigned __int16 uTextureID;
  __int16 uAnimTime;
  __int16 uAnimLength;
  __int16 uFlags;
};
#pragma pack(pop)


/*   47 */
#pragma pack(push, 1)
struct PlayerFrameTable
{
  inline PlayerFrameTable():
    uNumFrames(0), pFrames(nullptr)
  {}

  unsigned int GetFrameIdBy_field0(int uField0);
  PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID);
  PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4);
  void ToFile();
  void FromFile(void *pSerialized);
  int FromFileTxt(const char *Args);

  unsigned int uNumFrames;
  struct PlayerFrame *pFrames;
};
#pragma pack(pop)



extern struct PlayerFrameTable *pPlayerFrameTable; // idb