view Party.cpp @ 1:ac0fb48cd27a

Texture, hwl loading, video player
author Nomad
date Tue, 09 Oct 2012 13:09:08 +0200
parents 8b8875f5b359
children 540178ef9b18
line wrap: on
line source

#include "Party.h"
#include "MapInfo.h"
#include "Time.h"
#include "AudioPlayer.h"
#include "IconFrameTable.h"
#include "Mouse.h"
#include "PlayerFrameTable.h"
#include "TurnEngine.h"
#include "stru279.h"
#include "Viewport.h"
#include "Actor.h"
#include "GUIWindow.h"

#include "mm7_data.h"







Party *pParty; // idb

struct ActionQueue *pPartyActionQueue;




//----- (004760C1) --------------------------------------------------------
void ActionQueue::Add(PartyAction action)
{
  if (uNumActions < 30)
    pActions[uNumActions++] = action;
}

//----- (00497FC5) --------------------------------------------------------
bool Party::_497FC5_check_party_perception_against_level()
{
  int uMaxPerception; // edi@1
  Player *v2; // esi@1
  signed int v3; // ebx@1
  Player *v4; // ecx@2
  signed int v5; // eax@3
  bool result; // eax@7

  uMaxPerception = 0;
  v2 = this->pPlayers;
  v3 = 4;
  do
  {
    if ( v2->CanAct() )
    {
      v5 = v2->GetPerception();
      if ( v5 > uMaxPerception )
        uMaxPerception = v5;
    }
    ++v2;
    --v3;
  }
  while ( v3 );
  if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 )
    result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per;
  else
    result = 0;
  return result;
}

//----- (004936E1) --------------------------------------------------------
void Party::SetHoldingItem(ItemGen *pItem)
{
  Party *v2; // esi@1

  v2 = this;
  sub_421B2C_PlaceInInventory_or_DropPickedItem();
  memcpy(&v2->pPickedItem, pItem, sizeof(v2->pPickedItem));
  pMouse->SetCursorBitmapFromItemID(v2->pPickedItem.uItemID);
}

//----- (0049370F) --------------------------------------------------------
int Party::GetNextActiveCharacter()
{
  Party *v1; // esi@1
  int v2; // eax@4
  signed int v4; // ecx@6
  char *v5; // edx@6
  Player *v6; // eax@7
  char *v7; // ecx@23
  signed int v8; // esi@23
  signed int v9; // edx@23
  Player **v10; // edi@23
  Player *v11; // eax@24
  int v12; // [sp+Ch] [bp-4h]@1

  v1 = this;
  v12 = 0;
  if ( pParty->bTurnBasedModeOn == 1 )
  {
    if ( pTurnEngine->field_4 != 2 || (pTurnEngine->pQueue[0].uPackedID & 7) != 4 )
      return 0;
    v2 = pTurnEngine->pQueue[0].uPackedID >> 3;
    return v2 + 1;
  }
  v4 = 0;
  v5 = (char *)&v1->pPlayers[0].uTimeToRecovery;
  while ( 1 )
  {
    v6 = ::pPlayers[v4 + 1];
    if ( v6->pConditions[2]
      || v6->pConditions[12]
      || v6->pConditions[13]
      || v6->pConditions[14]
      || v6->pConditions[15]
      || v6->pConditions[16]
      || *(short *)v5 )
    {
      byte_AE3368[v4] = 1;
      goto LABEL_21;
    }
    if ( !byte_AE3368[v4] )
      break;
LABEL_21:
    ++v4;
    v5 += 6972;
    if ( v4 >= 4 )
      goto LABEL_16;
  }
  v12 = v4;
  byte_AE3368[v4] = 1;
LABEL_16:
  if ( (unsigned __int8)(byte_AE3369 & byte_AE336A & byte_AE336B) & byte_AE3368[0] )
    memset(byte_AE3368, 0, 4u);
  v2 = v12;
  if ( v12 )
    return v2 + 1;
  v7 = (char *)&v1->pPlayers[0].uSpeedBonus;
  v8 = 0;
  v9 = 1;
  v10 = &::pPlayers[1];
  while ( 2 )
  {
    v11 = *v10;
    if ( !(*v10)->pConditions[2]
      && !v11->pConditions[12]
      && !v11->pConditions[13]
      && !v11->pConditions[14]
      && !v11->pConditions[15]
      && !v11->pConditions[16]
      && !*((short *)v7 + 3123) )
    {
      if ( v12 )
      {
        if ( *(short *)v7 > v8 )
        {
          v8 = *(short *)v7;
          goto LABEL_35;
        }
      }
      else
      {
        v8 = *(short *)v7;
LABEL_35:
        v12 = v9;
      }
    }
    ++v10;
    ++v9;
    v7 += 6972;
    if ( v9 - 1 < 4 )
      continue;
    return v12;
  }
}
// AE3369: using guessed type char byte_AE3369;
// AE336A: using guessed type char byte_AE336A;
// AE336B: using guessed type char byte_AE336B;


//----- (00493244) --------------------------------------------------------
bool Party::HasItem(unsigned int uItemID)
{
  char *v2; // edx@1
  signed int v3; // ecx@2
  ItemGen *v4; // eax@2

  v2 = (char *)pParty->pPlayers[0].pInventoryItems;
  while ( 2 )
  {
    v3 = 0;
    v4 = (ItemGen *)v2;
    do
    {
      if ( v4->uItemID == uItemID )
        return 1;
      ++v3;
      ++v4;
    }
    while ( v3 < 138 );
    v2 += 6972;
    if ( (signed int)v2 < (signed int)&pParty->field_777C[85] )
      continue;
    break;
  }
  return 0;
}


//----- (00492AD5) --------------------------------------------------------
__int16 Party::SetFood(unsigned int uNumFood)
{
  __int16 result; // ax@1

  pUIAnim_Food->uAnimTime = 0;
  pParty->uNumFoodRations = uNumFood;
  result = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
  pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
  return result;
}

//----- (00492B03) --------------------------------------------------------
void Party::TakeFood(unsigned int uNumFood)
{
  if ( ((pParty->uNumFoodRations - uNumFood) & 0x80000000u) == 0 )
    pParty->uNumFoodRations -= uNumFood;
  else
    pParty->uNumFoodRations = 0;
  pUIAnim_Food->uAnimTime = 0;
  pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
}

//----- (00492B42) --------------------------------------------------------
__int16 Party::GiveFood(unsigned int _this)
{
  __int16 result; // ax@1

  pParty->uNumFoodRations += _this;
  pUIAnim_Food->uAnimTime = 0;
  result = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
  pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
  return result;
}

//----- (00492B70) --------------------------------------------------------
void Party::SetGold(unsigned int uNumGold)
{
  pParty->uNumGold = uNumGold;
  pUIAnim_Gold->uAnimTime = 0;
  pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
  pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
}

//----- (00492BB6) --------------------------------------------------------
void Party::TakeGold(unsigned int uNumGold)
{
  if ( uNumGold <= pParty->uNumGold )
    pParty->uNumGold -= uNumGold;
  else
    pParty->uNumGold = 0;
  pUIAnim_Gold->uAnimTime = 0;
  pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
  pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
}

//----- (0049135E) --------------------------------------------------------
unsigned int Party::GetPartyFame()
{
  signed int v1; // eax@1
  char *v2; // ecx@1
  signed int v3; // edx@1

  v1 = 0;
  v2 = (char *)&this->pPlayers[0].uExperience;
  v3 = 4;                                       // (E exp) / 1000
  do
  {
    v1 += *(int *)v2;
    v2 += 6972;
    --v3;
  }
  while ( v3 );
  return v1 / 1000;
}

//----- (0049137D) --------------------------------------------------------
void Party::CreateDefaultParty(char bGiveItems)
{
  Party *v2; // esi@1
  signed __int16 v3; // ax@1
  int v4; // ecx@1
  Player *v5; // esi@3
  signed int v6; // edx@5
  int v7; // eax@5
  int uSkillIdx; // eax@11
  unsigned __int8 v9; // zf@37
  char v10; // sf@37
  unsigned __int8 v11; // of@37
  char *v12; // eax@38
  signed int v13; // ecx@38
  int v14; // eax@42
  unsigned int v15; // [sp-4h] [bp-44h]@14
  unsigned int v16; // [sp-4h] [bp-44h]@26
  int v17; // [sp+10h] [bp-30h]@1
  int v18; // [sp+14h] [bp-2Ch]@11
  signed int v19; // [sp+18h] [bp-28h]@1
  ItemGen Dst; // [sp+1Ch] [bp-24h]@10

  v2 = this;
  strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
  v2->pPlayers[0].field_1928 = 17;
  v2->pPlayers[0].uFace = 17;
  v2->pPlayers[0].field_1924 = 17;
  v2->pPlayers[0].uVoiceID = 17;
  v2->pPlayers[0].uMight = 30;
  v2->pPlayers[0].uIntelligence = 5;
  v2->pPlayers[0].uWillpower = 5;
  v2->pPlayers[0].uEndurance = 13;
  v2->pPlayers[0].uAccuracy = 13;
  v2->pPlayers[0].uSpeed = 14;
  v2->pPlayers[0].uLuck = 7;
  v2->pPlayers[0].pActiveSkills[9] = 1;         // leather
  v2->pPlayers[0].pActiveSkills[33] = 1;        // armsmaster
  v2->pPlayers[0].pActiveSkills[5] = 1;         // bow
  v2->pPlayers[0].pActiveSkills[1] = 1;         // sword
  v2->pPlayers[1].field_1928 = 3;
  v2->pPlayers[1].uFace = 3;
  v2->pPlayers[1].field_1924 = 3;
  v2->pPlayers[1].uVoiceID = 3;
  strcpy(v2->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
  v2->pPlayers[1].uMight = 13;
  v2->pPlayers[1].uIntelligence = 9;
  v2->pPlayers[1].uWillpower = 9;
  v2->pPlayers[1].uEndurance = 13;
  v2->pPlayers[1].uAccuracy = 13;
  v2->pPlayers[1].uSpeed = 13;
  v2->pPlayers[1].uLuck = 13;
  v2->pPlayers[1].pActiveSkills[9] = 1;         // leather
  v2->pPlayers[1].pActiveSkills[34] = 1;        // stealing
  v2->pPlayers[1].pActiveSkills[2] = 1;         // dagger
  v2->pPlayers[1].pActiveSkills[29] = 1;        // disarm trap
  v2->pPlayers[2].field_1928 = 14;
  v2->pPlayers[2].uFace = 14;
  v2->pPlayers[2].field_1924 = 14;
  v2->pPlayers[2].uVoiceID = 14;
  strcpy(v2->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
  v2->pPlayers[2].uMight = 12;
  v2->pPlayers[2].uIntelligence = 9;
  v2->pPlayers[2].uWillpower = 20;
  v2->pPlayers[2].uEndurance = 22;
  v2->pPlayers[2].uAccuracy = 7;
  v2->pPlayers[2].uSpeed = 13;
  v2->pPlayers[2].uLuck = 7;
  v2->pPlayers[2].pActiveSkills[35] = 1;        // alchemy
  v2->pPlayers[2].pActiveSkills[9] = 1;         // leather
  v2->pPlayers[2].pActiveSkills[18] = 1;        // body
  v2->pPlayers[2].pActiveSkills[6] = 1;         // mace
  strcpy(v2->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
  v3 = 10;
  v2->pPlayers[3].field_1928 = 10;
  v2->pPlayers[3].uFace = 10;
  v4 = (int)&v2->pPlayers[0].sResMagicBase;
  v2->pPlayers[3].uEndurance = 13;
  v2->pPlayers[3].uAccuracy = 13;
  v2->pPlayers[3].uSpeed = 13;
  v2->pPlayers[3].field_1924 = 10;
  v2->pPlayers[3].uVoiceID = 10;
  v2->pPlayers[3].uMight = 5;
  v2->pPlayers[3].uIntelligence = 30;
  v2->pPlayers[3].uWillpower = 9;
  v2->pPlayers[3].uLuck = 7;
  v2->pPlayers[3].pActiveSkills[9] = 1;         // leather
  v2->pPlayers[3].pActiveSkills[13] = 1;        // air
  v2->pPlayers[3].pActiveSkills[12] = 1;        // fire
  v2->pPlayers[3].pActiveSkills[0] = 1;         // staff
  v17 = (int)&v2->pPlayers[0].sResMagicBase;
  v19 = 4;
  while ( 1 )
  {
    v5 = (Player *)(v4 - 6014);
    if ( !*(char *)(v4 - 5829) )
      *(short *)v4 = v3;
    v6 = 0;
    v7 = v4 - 5726;
    while ( !*(short *)v7 )
    {
      ++v6;
      v7 += 2;
      if ( v6 >= 9 )
        goto LABEL_10;
    }
    v5->field_1A4E = v6;
LABEL_10:
    v5->uExpressionTimePassed = 0;
    Dst.Reset();
    if ( bGiveItems )
    {
      pItemsTable->GenerateItem(2, 40, &Dst);
      v5->AddItem2(0xFFFFFFFFu, &Dst);
      uSkillIdx = 0;
      v18 = 0;
      do
      {
        if ( v5->pActiveSkills[uSkillIdx] )
        {
          switch ( uSkillIdx )
          {
            case PLAYER_SKILL_STAFF:
              v15 = ITEM_STAFF_1;
              goto wear_item;
            case PLAYER_SKILL_SWORD:
              v15 = 1;
              goto wear_item;
            case PLAYER_SKILL_DAGGER:
              v15 = ITEM_DAGGER_1;
              goto wear_item;
            case PLAYER_SKILL_AXE:
              v15 = ITEM_AXE_1;
              goto wear_item;
            case PLAYER_SKILL_SPEAR:
              v15 = ITEM_SPEAR_1;
              goto wear_item;
            case PLAYER_SKILL_BOW:
              v15 = ITEM_CROSSBOW_1;
              goto wear_item;
            case PLAYER_SKILL_MACE:
              v15 = ITEM_MACE_1;
              goto wear_item;
            case PLAYER_SKILL_SHIELD:
              v15 = ITEM_BUCKLER_1;
              goto wear_item;
            case PLAYER_SKILL_LEATHER:
              v15 = ITEM_LEATHER_1;
              goto wear_item;
            case PLAYER_SKILL_CHAIN:
              v15 = ITEM_CHAINMAIL_1;
              goto wear_item;
            case PLAYER_SKILL_PLATE:
              v15 = ITEM_PLATE_1;
wear_item:
              v5->WearItem(v15);
              break;
            case PLAYER_SKILL_FIRE:
              v16 = ITEM_SPELLBOOK_FIRE_STRIKE;
              goto add_item;
            case PLAYER_SKILL_AIR:
              v16 = ITEM_SPELLBOOK_AIR_FEATHER_FALL;
              goto add_item;
            case PLAYER_SKILL_WATER:
              v16 = ITEM_SPELLBOOK_WATER_POISON_SPRAY;
              goto add_item;
            case PLAYER_SKILL_EARTH:
              v16 = ITEM_SPELLBOOK_EARTH_SLOW;
              goto add_item;
            case PLAYER_SKILL_SPIRIT:
              v16 = ITEM_SPELLBOOK_SPIRIT_BLESS;
              goto add_item;
            case PLAYER_SKILL_MIND:
              v16 = ITEM_SPELLBOOK_MIND_MIND_BLAST;
              goto add_item;
            case PLAYER_SKILL_BODY:
              v16 = ITEM_SPELLBOOK_BODY_FIRST_AID;
              goto add_item;
            case PLAYER_SKILL_ITEM_ID:
            case PLAYER_SKILL_REPAIR:
            case PLAYER_SKILL_MEDITATION:
            case PLAYER_SKILL_PERCEPTION:
            case PLAYER_SKILL_DIPLOMACY:
            case PLAYER_SKILL_TRAP_DISARM:
            case PLAYER_SKILL_LEARNING:
              v5->AddItem(0xFFFFFFFFu, ITEM_POTION_BOTTLE);
              v16 = 5 * (rand() % 3 + 40);      // simple reagent
              goto add_item;
            case PLAYER_SKILL_DODGE:
              v16 = ITEM_BOOTS_1;
              goto add_item;
            case PLAYER_SKILL_UNARMED:
              v16 = ITEM_GAUNTLETS_1;
add_item:
              v5->AddItem(0xFFFFFFFFu, v16);
              break;
            default:
              break;
          }
        }
        uSkillIdx = v18 + 1;
        v11 = __OFSUB__(v18 + 1, 36);
        v9 = v18 == 35;
        v10 = v18++ - 35 < 0;
      }
      while ( (unsigned __int8)(v10 ^ v11) | v9 );
      v12 = (char *)&v5->pInventoryItems[0].uAttributtes;
      v13 = 138;
      do
      {
        if ( *((int *)v12 - 5) )
          *(int *)v12 |= 1u;
        v12 += 36;
        --v13;
      }
      while ( v13 );
    }
    v5->sHealth = v5->GetMaxHealth();
    v14 = v5->GetMaxMana();
    v17 += 6972;
    v9 = v19-- == 1;
    v5->sMana = v14;
    if ( v9 )
      break;
    v4 = v17;
    v3 = 10;
  }
}

//----- (004917CE) --------------------------------------------------------
int Party::Reset()
{
  Party *v1; // esi@1
  unsigned __int64 *pTimePlayed; // edi@1
  bool v3; // edx@1
  Player **v4; // eax@1
  Player *v5; // ecx@1
  char v6; // cl@3
  char v7; // al@6
  char v8; // al@9
  char v9; // cl@12
  Player **v10; // ebx@15
  signed int v11; // eax@16
  Player *v12; // edx@17
  signed int v13; // edi@18
  SpellBuff *v14; // ebx@21
  signed int v15; // edi@21
  char *v16; // esi@23
  Player **v17; // esi@23
  int v18; // edx@24
  Player *v19; // eax@24

  v1 = this;
  pTimePlayed = &this->uTimePlayed;
  memset(&this->uTimePlayed, 0, 0x1620Cu);
  v1->field_708 = 15;
  pParty->sEyelevel = 160;
  LOBYTE(v3) = 1;
  v1->uFlags2 = 0;
  v1->uNumGold = 200;
  v1->uNumGoldInBank = 0;
  v1->uNumFoodRations = 7;
  v1->uAlignment = 1;
  SetUserInterface(1, v3);
  *((int *)pTimePlayed + 1) = 0;
  *(int *)pTimePlayed = 0x21C00u;
  LODWORD(v1->uLastRegenerationTime) = 0x21C00u;
  HIDWORD(v1->uLastRegenerationTime) = 0;
  v1->bTurnBasedModeOn = 0;
  uActiveCharacter = 1;
  ::pPlayers[0] = v1->pPlayers;
  v4 = &::pPlayers[1];
  v5 = v1->pPlayers;
  do
  {
    *v4 = v5;
    ++v4;
    ++v5;
  }
  while ( (signed int)v4 < (signed int)&qword_A750D8 );
  pPlayers[0].Reset(0);
  pPlayers[0].Reset(4u);
  pPlayers[0].Reset(0x18u);
  pPlayers[0].Reset(0x20u);
  v1->pPlayers[0].uFace = 17;
  v1->pPlayers[0].field_1924 = 17;
  v1->pPlayers[0].uVoiceID = 17;
  v1->pPlayers[0].SetInitialStats();
  v6 = 0;
  switch ( v1->pPlayers[0].uVoiceID )
  {
    case 0u:
    case 1u:
    case 2u:
    case 3u:
    case 8u:
    case 9u:
    case 0xCu:
    case 0xDu:
    case 0x10u:
    case 0x11u:
    case 0x14u:
    case 0x17u:
      v6 = 0;
      break;
    case 4u:
    case 5u:
    case 6u:
    case 7u:
    case 0xAu:
    case 0xBu:
    case 0xEu:
    case 0xFu:
    case 0x12u:
    case 0x13u:
    case 0x15u:
    case 0x18u:
      v6 = 1;
      break;
    default:
      break;
  }
  v1->pPlayers[0].uSex = v6;
  v1->pPlayers[0].RandomizeName();
  strcpy(v1->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
  v1->pPlayers[1].uFace = 3;
  v1->pPlayers[1].field_1924 = 3;
  v1->pPlayers[1].uVoiceID = 3;
  v1->pPlayers[1].SetInitialStats();
  v7 = 0;
  switch ( v1->pPlayers[1].uVoiceID )
  {
    case 0u:
    case 1u:
    case 2u:
    case 3u:
    case 8u:
    case 9u:
    case 0xCu:
    case 0xDu:
    case 0x10u:
    case 0x11u:
    case 0x14u:
    case 0x17u:
      v7 = 0;
      break;
    case 4u:
    case 5u:
    case 6u:
    case 7u:
    case 0xAu:
    case 0xBu:
    case 0xEu:
    case 0xFu:
    case 0x12u:
    case 0x13u:
    case 0x15u:
    case 0x18u:
      v7 = 1;
      break;
    default:
      break;
  }
  pPlayers[1].uSex = v7;
  pPlayers[1].RandomizeName();
  strcpy(v1->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
  pPlayers[2].uFace = 14;
  pPlayers[2].field_1924 = 14;
  pPlayers[2].uVoiceID = 14;
  pPlayers[2].SetInitialStats();
  v8 = 0;
  switch ( v1->pPlayers[2].uVoiceID )
  {
    case 0u:
    case 1u:
    case 2u:
    case 3u:
    case 8u:
    case 9u:
    case 0xCu:
    case 0xDu:
    case 0x10u:
    case 0x11u:
    case 0x14u:
    case 0x17u:
      v8 = 0;
      break;
    case 4u:
    case 5u:
    case 6u:
    case 7u:
    case 0xAu:
    case 0xBu:
    case 0xEu:
    case 0xFu:
    case 0x12u:
    case 0x13u:
    case 0x15u:
    case 0x18u:
      v8 = 1;
      break;
    default:
      break;
  }
  pPlayers[2].uSex = v8;
  pPlayers[2].RandomizeName();
  strcpy(v1->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
  pPlayers[3].uFace = 10;
  pPlayers[3].field_1924 = 10;
  pPlayers[3].uVoiceID = 10;
  pPlayers[3].SetInitialStats();
  v9 = 0;
  switch ( v1->pPlayers[3].uVoiceID )
  {
    case 0u:
    case 1u:
    case 2u:
    case 3u:
    case 8u:
    case 9u:
    case 0xCu:
    case 0xDu:
    case 0x10u:
    case 0x11u:
    case 0x14u:
    case 0x17u:
      v9 = 0;
      break;
    case 4u:
    case 5u:
    case 6u:
    case 7u:
    case 0xAu:
    case 0xBu:
    case 0xEu:
    case 0xFu:
    case 0x12u:
    case 0x13u:
    case 0x15u:
    case 0x18u:
      v9 = 1;
      break;
    default:
      break;
  }
  v1->pPlayers[3].uSex = v9;
  pPlayers[3].RandomizeName();
  strcpy(v1->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
  v10 = &::pPlayers[1];
  do
  {
    (*v10)->uTimeToRecovery = 0;
    v11 = 0;
    do
    {
      v12 = *v10;
      LODWORD((*v10)->pConditions[v11]) = 0;
      ++v11;
      *(int *)((char *)v12 + v11 * 8 - 4) = 0;
    }
    while ( v11 < 20 );
    v13 = 6048;
    do
    {
      ((SpellBuff *)((char *)*v10 + v13))->Reset();
      v13 += 16;
    }
    while ( v13 < 6432 );
    ++v10;
  }
  while ( (signed int)v10 <= (signed int)&pPlayers[4] );
  v14 = &v1->pPartyBuffs[1];
  v15 = 19;
  do
  {
    v14->Reset();
    ++v14;
    --v15;
  }
  while ( v15 );
  pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
  v1->uFlags = 0;
  v16 = (char *)v1->_award_bits;
  _449B7E_toggle_bit(v16, 1, 1u);
  _449B7E_toggle_bit(v16, 2, 1u);
  _449B7E_toggle_bit(v16, 3, 1u);
  _449B7E_toggle_bit(v16, 4, 1u);
  _449B7E_toggle_bit(v16, 5, 1u);
  _449B7E_toggle_bit(v16, 6, 1u);
  v17 = &::pPlayers[1];
  do
  {
    (*v17)->uExpressionID = 1;
    (*v17)->uExpressionTimePassed = 0;
    v18 = rand() % 256;
    v19 = *v17;
    ++v17;
    v19->uExpressionTimeLength = v18 + 128;
  }
  while ( (signed int)v17 <= (signed int)&pPlayers[4] );
  memcpy(pNPCStats->pNewNPCData, &pNPCStats, 0x94BCu);
  memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
  pNPCStats->pNewNPCData[3].uFlags |= 0x80u;
  _494035_timed_effects__water_walking_damage__etc();
  pEventTimer->Pause();
  return 0;
}



//----- (0043AD34) --------------------------------------------------------
void Party::Yell()
{
  void *v0; // esi@5
  int v1; // edi@9
  int v2; // ebx@9
  int v3; // eax@9
  unsigned int v4; // [sp+8h] [bp-4h]@4

  if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime > 0 )
    pParty->pPartyBuffs[11].Reset();
  if ( pParty->bTurnBasedModeOn != 1 )
  {
    v4 = 0;
    if ( (signed int)uNumActors > 0 )
    {
      v0 = &pActors[0].pMonsterInfo.uMovementType;
      do
      {
        if ( ((Actor *)((char *)v0 - 59))->Actor::CanAct() && *((char *)v0 + 2) != 4 && *(char *)v0 != 5 )
        {
          v1 = abs(*(short *)((char *)v0 + 83) - pParty->vPosition.x);
          v2 = abs(*(short *)((char *)v0 + 85) - pParty->vPosition.z);
          v3 = abs(*(short *)((char *)v0 + 87) - pParty->vPosition.y);
          if ( (double)sub_4621DA(v1, v2, v3) < 512.0 )
            Actor::_402968(v4, 4, 0, 0);
        }
        ++v4;
        v0 = (char *)v0 + 836;
      }
      while ( (signed int)v4 < (signed int)uNumActors );
    }
  }
}

//----- (00491BF9) --------------------------------------------------------
void Party::ResetPosMiscAndSpellBuffs()
{
  Party *v1; // esi@1
  char *v2; // edi@1
  SpellBuff *v3; // ebx@2
  SpellBuff *v4; // esi@5
  signed int v5; // edi@5
  signed int v6; // [sp+8h] [bp-8h]@1
  signed int v7; // [sp+Ch] [bp-4h]@2

  v1 = this;
  this->vPosition.y = 0;
  this->vPosition.z = 0;
  this->vPosition.x = 0;
  this->uFallStartY = 0;
  this->sRotationY = 0;
  this->sRotationX = 0;
  this->uFallSpeed = 0;
  this->field_28 = 0;
  this->uDefaultPartyHeight = 120;
  this->field_14 = 37;
  this->field_18 = 25;
  this->uWalkSpeed = 384;
  this->field_20_prolly_turn_speed = 90;
  this->field_24 = 5;
  this->field_6FC = 0;
  this->field_708 = 15;
  this->field_0 = 25;
  v2 = (char *)this->pPlayers[0].pPlayerBuffs;
  v6 = 4;
  do
  {
    v3 = (SpellBuff *)v2;
    v7 = 24;
    do
    {
      v3->Reset();
      ++v3;
      --v7;
    }
    while ( v7 );
    v2 += 6972;
    --v6;
  }
  while ( v6 );
  v4 = v1->pPartyBuffs;
  v5 = 20;
  do
  {
    v4->Reset();
    ++v4;
    --v5;
  }
  while ( v5 );
}

//----- (004909F4) --------------------------------------------------------
void Party::_4909F4()
{
  char *v1; // esi@2
  unsigned int v2; // eax@3
  __int16 v3; // cx@5
  int v4; // edx@27
  signed int v5; // eax@52
  PlayerFrame *v6; // edx@53
  char *v7; // esi@60
  signed int v8; // ebp@61
  int v9; // ebx@62
  unsigned int v10; // edi@62
  signed int v11; // [sp+0h] [bp-4h]@2

  if ( dword_A75070 != stru_51076C.field_8 )
  {
    dword_A75070 = stru_51076C.field_8;
    v1 = (char *)&this->pPlayers[0].uExpressionID;
    v11 = 4;
    do
    {
      v2 = ((Player *)(v1 - 6812))->GetMajorConditionrIdx();
      if ( v2 == 18 || v2 == 17 )
      {
        *((short *)v1 + 1) += LOWORD(pMiscTimer->uTimeElapsed);
        if ( *((short *)v1 + 1) >= *((short *)v1 + 2) )
        {
          if ( *(short *)v1 != 1 || rand() % 5 )
          {
            *((short *)v1 + 1) = 0;
            *(short *)v1 = 1;
            *((short *)v1 + 2) = rand() % 256 + 32;
          }
          else
          {
            v4 = rand() % 100;
            if ( v4 >= 25 )
            {
              if ( v4 >= 31 )
              {
                if ( v4 >= 37 )
                {
                  if ( v4 >= 43 )
                  {
                    if ( v4 >= 46 )
                    {
                      if ( v4 >= 52 )
                      {
                        if ( v4 >= 58 )
                        {
                          if ( v4 >= 64 )
                          {
                            if ( v4 >= 70 )
                            {
                              if ( v4 >= 76 )
                              {
                                if ( v4 >= 82 )
                                {
                                  if ( v4 >= 88 )
                                    *(short *)v1 = (v4 >= 94) + 29;
                                  else
                                    *(short *)v1 = 57;
                                }
                                else
                                {
                                  *(short *)v1 = 56;
                                }
                              }
                              else
                              {
                                *(short *)v1 = 55;
                              }
                            }
                            else
                            {
                              *(short *)v1 = 54;
                            }
                          }
                          else
                          {
                            *(short *)v1 = 20;
                          }
                        }
                        else
                        {
                          *(short *)v1 = 19;
                        }
                      }
                      else
                      {
                        *(short *)v1 = 18;
                      }
                    }
                    else
                    {
                      *(short *)v1 = 17;
                    }
                  }
                  else
                  {
                    *(short *)v1 = 16;
                  }
                }
                else
                {
                  *(short *)v1 = 15;
                }
              }
              else
              {
                *(short *)v1 = 14;
              }
            }
            else
            {
              *(short *)v1 = 13;
            }
            v5 = 0;
            *((short *)v1 + 1) = 0;
            if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
            {
LABEL_56:
              v5 = 0;
            }
            else
            {
              v6 = pPlayerFrameTable->pFrames;
              while ( v6->uSequenceID != *(short *)v1 )
              {
                ++v5;
                ++v6;
                if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
                  goto LABEL_56;
              }
            }
            *((short *)v1 + 2) = 8 * pPlayerFrameTable->pFrames[v5].uAnimLength;
          }
        }
      }
      else
      {
        v3 = *(short *)v1;
        if ( *(short *)v1 != 34 && v3 != 35 && v3 != 36
          || (signed int)(pMiscTimer->uTimeElapsed + *((short *)v1 + 1)) >= *((short *)v1 + 2) )
        {
          *((short *)v1 + 2) = 0;
          *((short *)v1 + 1) = 0;
          switch ( v2 )
          {
            case 0xEu:
              *(short *)v1 = 98;
              break;
            case 0xFu:
              *(short *)v1 = 12;
              break;
            case 0x10u:
              *(short *)v1 = 99;
              break;
            case 0u:
              *(short *)v1 = 2;
              break;
            case 1u:
              *(short *)v1 = 3;
              break;
            case 2u:
              *(short *)v1 = 4;
              break;
            case 3u:
              *(short *)v1 = 5;
              break;
            case 4u:
              *(short *)v1 = 6;
              break;
            case 5u:
              *(short *)v1 = 7;
              break;
            case 6u:
            case 8u:
            case 0xAu:
              *(short *)v1 = 8;
              break;
            case 7u:
            case 9u:
            case 0xBu:
              *(short *)v1 = 9;
              break;
            case 0xCu:
              *(short *)v1 = 10;
              break;
            case 0xDu:
              *(short *)v1 = 11;
              break;
            default:
              break;
          }
        }
        else
        {
          *((short *)v1 + 1) += LOWORD(pMiscTimer->uTimeElapsed);
        }
      }
      v1 += 6972;
      --v11;
    }
    while ( v11 );
    v7 = (char *)&pParty->pHirelings[0].evtb;
    do
    {
      v8 = *((int *)v7 + 1);
      if ( v8 )
      {
        v9 = *((int *)v7 - 1);
        v10 = pMiscTimer->uTimeElapsed + *(int *)v7;
        if ( (signed int)v10 >= v8 )
        {
          v9 = 0;
          v8 = 0;
          v10 = 0;
          memset(v7 - 44, 0, 0x4Cu);
          pParty->field_709 = 0;
          sub_44A56A();
          viewparams->bRedrawGameUI = 1;
        }
        *(int *)v7 = v10;
        *((int *)v7 + 1) = v8;
        *((int *)v7 - 1) = v9;
      }
      v7 += 76;
    }
    while ( (signed int)v7 < (signed int)&pParty->field_777C[1] );
  }
}
// A75070: using guessed type int dword_A75070;

//----- (00490D02) --------------------------------------------------------
void Party::RestAndHeal()
{
  SpellBuff *v1; // esi@1
  Player *v2; // esi@4
  signed int v3; // ebx@4
  SpellBuff *v4; // edi@4
  int v5; // eax@9
  char v6; // zf@9
  char *v7; // eax@10
  signed int v8; // ecx@10
  int v9; // eax@18
  int v10; // eax@25
  signed int v11; // ecx@26
  signed int v12; // [sp-4h] [bp-1Ch]@26
  Party *v13; // [sp+Ch] [bp-Ch]@1
  signed int v14; // [sp+10h] [bp-8h]@10
  signed int v15; // [sp+14h] [bp-4h]@3

  v13 = this;
  v1 = pParty->pPartyBuffs;
  do
  {
    v1->Reset();
    ++v1;
  }
  while ( (signed int)v1 < (signed int)pParty->pPlayers );
  v15 = 0;
  do
  {
    v2 = &pParty->pPlayers[v15];
    v3 = 20;
    v4 = v2->pPlayerBuffs;
    do
    {
      v4->Reset();
      ++v4;
      --v3;
    }
    while ( v3 );
    v2->Zero();
    if ( v2->pConditions[14] || v2->pConditions[15] || v2->pConditions[16] )
      goto LABEL_33;
    LODWORD(v2->pConditions[13]) = 0;
    HIDWORD(v2->pConditions[13]) = 0;
    LODWORD(v2->pConditions[4]) = 0;
    HIDWORD(v2->pConditions[4]) = 0;
    LODWORD(v2->pConditions[2]) = 0;
    HIDWORD(v2->pConditions[2]) = 0;
    LODWORD(v2->pConditions[3]) = 0;
    HIDWORD(v2->pConditions[3]) = 0;
    LODWORD(v2->pConditions[1]) = 0;
    HIDWORD(v2->pConditions[1]) = 0;
    v2->uTimeToRecovery = 0;
    v2->sHealth = v2->GetMaxHealth();
    v5 = v2->GetMaxMana();
    v6 = v2->uClass == 35;
    v2->sMana = v5;
    if ( v6 )
    {
      v14 = 0;
      v7 = &v2->pInventoryItems[0].field_1A;
      v8 = 138;
      do
      {
        if ( *(int *)(v7 - 26) == 601 && (unsigned __int8)*v7 == v15 + 1 )
          v14 = 1;
        v7 += 36;
        --v8;
      }
      while ( v8 );
      if ( !v14 )
      {
        v2->sHealth = v2->GetMaxHealth() / 2;
        v2->sMana = v2->GetMaxMana() / 2;
      }
    }
    if ( !v2->pConditions[17] )
    {
      if ( v2->pConditions[10] || v2->pConditions[11] )
      {
        v11 = 4;
        v12 = 4;
      }
      else
      {
        if ( !v2->pConditions[8] && !v2->pConditions[9] )
        {
          if ( !v2->pConditions[6] && !v2->pConditions[7] )
            goto LABEL_30;
          v2->sHealth /= 2;
          v10 = v2->sMana / 2;
          goto LABEL_29;
        }
        v11 = 3;
        v12 = 3;
      }
      v2->sHealth /= v11;
      v10 = v2->sMana / v12;
LABEL_29:
      v2->sMana = v10;
      goto LABEL_30;
    }
    v9 = v2->sHealth;
    v2->sMana = 0;
    v2->sHealth = v9 / 2;
LABEL_30:
    if ( v2->pConditions[5] )
      v2->sMana = 0;
    _4909F4();
LABEL_33:
    ++v15;
  }
  while ( v15 < 4 );
  pParty->field_764 = 0;
}